gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Mask_of_Keter on February 17, 2014, 11:48:59 PM

Title: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on February 17, 2014, 11:48:59 PM
So, I should probably start up a showcase, since I've been lurking since July.
(https://gametechmods.com/uploads/images/63451screenshot_3.png)
Weight: 389.3
Classification: Middleweight
Armor: 5 Titanium
Weapon: Single-sided Ice Pick on a Pneumatic Burst
Power: 4 Black Batteries
Drive: 2 Rubber Wheels on Slim Bodies
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Thyrus on February 18, 2014, 01:04:19 AM
Hey there! Welcome to gtm :)

The bot looks pretty good! Don`t know about the motors. never used them in DSL3. I like the extenderwork and the use of the eyes. Since you were lurking you know what IRL and Standart is I guess
Title: Re: Mask_of_Keter's Generic Showcase
Post by: thesnowingsteak on February 18, 2014, 05:13:23 AM
How good is it detail wise.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Shield on February 18, 2014, 05:24:34 AM
Looks okay. Slim's are fine from my experiences.

Does the bot kinda just launch itself into the air when you fire the weapon?
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on February 18, 2014, 06:04:45 AM
Hey there! Welcome to gtm :)

The bot looks pretty good! Don`t know about the motors. never used them in DSL3. I like the extenderwork and the use of the eyes. Since you were lurking you know what IRL and Standart is I guess
Thanks!
Looks okay. Slim's are fine from my experiences.

Does the bot kinda just launch itself into the air when you fire the weapon?
For the most part, it is rather stable. When the weapon is used, the robot leans forward, but doesn't jump in the air like some others.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Shield on February 18, 2014, 06:08:24 AM
Looks okay. Slim's are fine from my experiences.

Does the bot kinda just launch itself into the air when you fire the weapon?
For the most part, it is rather stable. When the weapon is used, the robot leans forward, but doesn't jump in the air like some others.

Well I obviously need a lesson or two from you on hammer bots.

'Cause that is one fiiiine looking machine right there.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on February 21, 2014, 07:17:57 PM
(https://gametechmods.com/uploads/images/81776Untitled.png)
Weight: 622.2
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Thyrus on February 22, 2014, 03:32:24 AM
looks extremely unstable but really cool. love it
Title: Re: Mask_of_Keter's Generic Showcase
Post by: cephalopod on February 22, 2014, 03:20:00 PM
I'm sure you could probably bring the disc down a bit further to hit lower opponents; it'd also be less unstable.
Also, you still have a lot of weight to do something else with, and some weight could actually be taken off if you remove those extenders that are inside the chassis. One idea that I've always liked trying is adding another motor and disc for added fun. Otherwise, you have lots of weight to add cool decoration, like spikes. Everywhere. :P

Looks cool as it is, just some advice :D
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on February 22, 2014, 08:12:18 PM
I'm sure you could probably bring the disc down a bit further to hit lower opponents; it'd also be less unstable.
Also, you still have a lot of weight to do something else with, and some weight could actually be taken off if you remove those extenders that are inside the chassis. One idea that I've always liked trying is adding another motor and disc for added fun. Otherwise, you have lots of weight to add cool decoration, like spikes. Everywhere. :P

Looks cool as it is, just some advice :D
Thanks Craaig. The instability of the robot more or less fits with the character the decals provide. The internal extenders actually serve as the connection points for the 45degree anglers because of the rule of seven. It's an older robot, it's weight I believe was to provide flippers an easier time flipping it. But spikes would be cool.
(https://gametechmods.com/uploads/images/91012Bony.png)
This is another old bot. It uses BFE'd weapons. It's weight is around 542. I think most of these old robots have low weight because of Wham's beta. It's saved on a different RA2 where I deleted backround. There were also lexan 40x80 plates on either side BFE'd through each other as the supports for the piglets but it looked ugly and the tips of the spikes stuck through.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: MassimoV on February 22, 2014, 08:13:32 PM
That's not bad. I'd move the weapon motors further apart and get better weapons than spike clubs like a real drum.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mr. AS on February 22, 2014, 08:13:54 PM
Axle loading would allow you to get a weapon like that without BFE. Check Sage's tutorial in the "tutorials and tips" section of the forum for more.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on February 22, 2014, 08:28:16 PM
TBH, that last bot was just a piece of old tat that I wanted to share. Maybe I just like the look of it or something. Or maybe because RA2 now thinks I want to make all my bots that color before deciding that I want them all in lime instead.
(https://gametechmods.com/uploads/images/37324Untitled.png)
Sharing this just for the skin.
EDIT:
(https://gametechmods.com/uploads/images/4723Untitled.png)
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Badnik96 on February 22, 2014, 10:53:16 PM
That spinner's fairly cool.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Merrick on February 23, 2014, 09:05:23 AM
The spinner's like a upgraded DSL Spin Bonker, it's pretty neat.

For early work, this is all really nice stuff.  :thumbup
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Naryar on February 23, 2014, 09:10:04 AM
Spinner is cool, now make it deadlier.

AKA, use either more axes, or use heavier weapons.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: helloface on February 23, 2014, 02:23:49 PM
Spinner is cool, now make it deadlier.

AKA, use either more axes, or use heavier weapons.
Why. He's building IRL.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: cephalopod on February 23, 2014, 02:31:21 PM
IRL doesn't mean you have to use those batteries...
1 ant battery has enough power to run 1 spin motor for a match, so that spinner needs only 3 ants, which frees up a lot of weight for you :)
(Bursts however still need to be fully powered to the level in their description)
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mystic2000 on February 23, 2014, 02:32:49 PM
Craig this is DSL3, and i guess you remember the battery changes this implies.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: cephalopod on February 23, 2014, 02:35:04 PM
Oh yeah lol ignore me, I didn't notice the square extenders.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on March 06, 2014, 10:09:45 PM
(https://gametechmods.com/uploads/images/1671axe.png)
Old axebot. Designed to be used with Wham's AI.
(https://gametechmods.com/uploads/images/86071pork.png)
New rammer. Inspired by Redline.
3 steel. 3 ants. Supposed to be under 200 weight.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: MassimoV on March 06, 2014, 10:10:46 PM
THe rammer actually looks pretty BA. You still have some weight to play around on it though.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Merrick on March 07, 2014, 04:16:40 AM
While the rammer is cool, why did you intend it to be under 200kg?
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on March 07, 2014, 05:14:33 AM
While the rammer is cool, why did you intend it to be under 200kg?
It was more or less a weight challenge I imposed upon myself. Speed might also have something to do with it.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on March 11, 2014, 05:20:54 PM
(https://gametechmods.com/uploads/images/50926gen1.png)
(https://gametechmods.com/uploads/images/53610gen2.png)
Two generic robots.
(https://gametechmods.com/uploads/images/48264Untitled.png)
And one clone.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on March 12, 2014, 08:46:58 PM
(https://gametechmods.com/uploads/images/52637Untitled.png)
Another robot. The cutting tooth and crusher doesn't make it very effective, making it more of a decorative bot. Might remove the useless wedge, too.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: MassimoV on March 12, 2014, 08:48:22 PM
Interesting...
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on March 16, 2014, 09:43:01 PM
(https://gametechmods.com/uploads/images/84045AMURICA.png)
Ti 3 armor.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: MassimoV on March 16, 2014, 09:50:54 PM
Oooo, very nice.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Enigm@ on March 16, 2014, 11:42:46 PM
i really appreciate the effort in this
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Virus Bomb on March 17, 2014, 10:52:26 AM
nice as hell
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Scrap Daddy on March 17, 2014, 02:20:55 PM
love it
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on March 23, 2014, 10:11:09 PM
(https://gametechmods.com/uploads/images/49459As.png)
(https://gametechmods.com/uploads/images/55941Az.png)
Ti 3 armor.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Enigm@ on March 23, 2014, 10:31:08 PM
i really like how you care about what you build gg
Title: Re: Mask_of_Keter's Generic Showcase
Post by: helloface on March 24, 2014, 01:17:36 AM
Chassis shape is awkward, but I love the extender setup.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Kossokei on March 24, 2014, 01:31:24 AM
(https://gametechmods.com/uploads/images/49459As.png)
(https://gametechmods.com/uploads/images/55941Az.png)
Ti 3 armor.
Obristan above all

I love that extender work.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on May 25, 2014, 10:42:34 PM
(https://gametechmods.com/uploads/images/42150knd.png)
(https://gametechmods.com/uploads/images/38976lyl.png)
Steel 5 Armor.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: powerrave on May 26, 2014, 01:04:44 PM
Only needs 3 ant batteries. 4 for good luck. Otherwise, looks pretty sweet. Maybe up the armor with the weight you have left?
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Badnik96 on May 26, 2014, 03:38:26 PM
Only needs 3 ant batteries. 4 for good luck.

Not in DSL 3, ant batteries got nerfed
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on June 16, 2014, 03:55:47 AM
(https://gametechmods.com/uploads/images/51162torididae.png)
(https://gametechmods.com/uploads/images/74237theslice.png)
(https://gametechmods.com/uploads/images/29272stanley.png)
Title: Re: Mask_of_Keter's Generic Showcase
Post by: 090901 on June 16, 2014, 04:17:48 AM
The extender work on The Slice is amazingly well done.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: El Chickenado on June 16, 2014, 07:59:06 PM
mmmm those treads
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mecha on June 16, 2014, 09:34:31 PM
I didn't realize that you were such a good DSL Builder. Really liking these bots.  :approve:
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on June 17, 2014, 12:40:40 AM
(https://gametechmods.com/uploads/images/12467die.png)
(https://gametechmods.com/uploads/images/74516sol.png)
(https://gametechmods.com/uploads/images/23545box.png)
(https://gametechmods.com/uploads/images/8941box2.png)
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Naryar on June 17, 2014, 10:34:52 AM
FISTING !

yeah that boxer looks really clean and nice

Title: Re: Mask_of_Keter's Generic Showcase
Post by: helloface on June 17, 2014, 04:31:08 PM
rocky balboa didnt boxing with spikes

I like the looks of The Boxor, the others seem bland though.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on June 18, 2014, 01:04:06 AM
(https://gametechmods.com/uploads/images/77530tt.png)
(https://gametechmods.com/uploads/images/18447t2t.png)
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Thyrus on June 18, 2014, 01:32:53 AM
awesome stuff. makes me wanna visit the botlab again

edit try to make it 600 kg. so it counts as cruiserweight. maybe change to lighter extenders.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Badnik96 on June 18, 2014, 02:51:27 AM
True Terror looks fantastic. Like a Robot Wars bot.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Scrap Daddy on June 18, 2014, 02:03:15 PM
You've got a definite style. I like your bots.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on July 04, 2014, 08:26:16 AM
(https://gametechmods.com/uploads/images/58284Untitled.png)
Title: Re: Mask_of_Keter's Generic Showcase
Post by: El Chickenado on July 04, 2014, 09:59:17 AM
probably not to effective but a cool concept
Title: Re: Mask_of_Keter's Generic Showcase
Post by: helloface on July 04, 2014, 12:38:59 PM
it has overbite
Looks pretty cool. Some of your bots are kinda Rob Collinsy.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: MassimoV on July 04, 2014, 03:10:47 PM
Nice idea. You gotta find some way to make the teeth act like a wedge though.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Mask_of_Keter on September 05, 2014, 02:15:47 AM
(https://gametechmods.com/uploads/images/467485.png)
(https://gametechmods.com/uploads/images/435053.png)
(https://gametechmods.com/uploads/images/63254.png)
(https://gametechmods.com/uploads/images/755531.png)
(https://gametechmods.com/uploads/images/306842.png)
In order from oldest to newest.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: helloface on September 05, 2014, 02:27:13 AM
I like the first two, third I don't like, and fourth and fifth are decent.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Shield on September 05, 2014, 03:47:08 AM
You're a relally good DSL 3 builder
Title: Re: Mask_of_Keter's Generic Showcase
Post by: FOTEPX on September 05, 2014, 04:40:27 AM
I see a lot of potential here - keep building, keep experimenting, and you're gonna go far, kid.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Naryar on September 05, 2014, 07:25:45 AM
lots of bots that could be MW in here.  Or even LW.

i'm not convinced by the last one... if it's a pinner, even an IRL one, it needs moar weapons.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: cephalopod on September 05, 2014, 07:29:14 AM
Good point Nar, why are they all near enough Cruiserweight? Is there an IRL DSL3 Cruiser thing happening?
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Thrackerzod on September 05, 2014, 07:30:42 AM

(https://gametechmods.com/uploads/images/435053.png)


This robot was built in honor of me, right?
Title: Re: Mask_of_Keter's Generic Showcase
Post by: toAst on September 25, 2014, 12:34:30 AM
(https://gametechmods.com/uploads/images/84045AMURICA.png)
Ti 3 armor.
ooh youve hit my soft spot for extensive beater bar cagework and i like it like that
Title: Re: Mask_of_Keter's Generic Showcase
Post by: cephalopod on September 25, 2014, 03:12:18 AM
(https://gametechmods.com/uploads/images/84045AMURICA.png)
Ti 3 armor.
ooh youve hit my soft spot for extensive beater bar cagework and i like it like that

That's actually DSL3 extender work :)
Title: Re: Mask_of_Keter's Generic Showcase
Post by: toAst on September 25, 2014, 09:58:39 AM
i was wondering where some of these extenders ive never seen before came from. is there an all inclusive download for dsl 3 like there is for dsl 2? like, including the original game and running without the disk w/ everything dsl already installed? just install and go?

i didnt even realize im playing an old version. i'm all about fun with extenders, i totally want this.
Title: Re: Mask_of_Keter's Generic Showcase
Post by: Lemonism on September 25, 2014, 10:25:57 AM
i was wondering where some of these extenders ive never seen before came from. is there an all inclusive download for dsl 3 like there is for dsl 2? like, including the original game and running without the disk w/ everything dsl already installed? just install and go?

i didnt even realize im playing an old version. i'm all about fun with extenders, i totally want this.
There is a beta for DSL3, but as far as I know there's no ready to go download, it has to be installed over stock.
Here's a link: http://beetlebros.gametechmods.com/files/DSL3beta1.rar (http://beetlebros.gametechmods.com/files/DSL3beta1.rar)
Title: Re: Mask_of_Keter's Generic Showcase
Post by: toAst on September 26, 2014, 01:40:18 AM
ahh okay. if its still a beta is there anywhere that i can make some reccomendations on things that id like to see in the next version? ive got a ton of things that are relatively simple that i'd love to see implemented