Author Topic: Mad-man 3's DSL showcase  (Read 76514 times)

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #560 on: June 27, 2020, 02:54:04 PM »
leave me alone bully boy

and yeh i've got another version of the poker
 
Shifting v2.jpg


the piston doesn't really stabilize but it doesn't seem to move the c.o.g. back too far so not really an issue

Offline 090901

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Re: Mad-man 3's DSL showcase
« Reply #561 on: June 27, 2020, 04:00:27 PM »
i dont understand the point of the skirt hinge hex plate skirt thing when you could easily just place a multi there and put skirts off the side APs and then actually have frontal armour that doesnt flex

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #562 on: June 27, 2020, 04:11:50 PM »
i thought things got caught on the wedge if u do that? i'll give it a test tomorrow

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #563 on: June 28, 2020, 04:49:34 AM »
yeh 090901 was right nevermind
 
glastnost.jpg

SHW NCR glitch Shell Spinner. I can't spell. Weapon weight is a bit underwhelming but it's very fast and stable

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #564 on: June 28, 2020, 05:12:26 AM »
gorbatchev/10

i like it. especially for a flail SnS. though i wonder why it is so heavy, it has like HW tier weapon weight ? is it just the motors ?

as for the mw poker, that extender work looks a little awkward to me. pretty sure you can attach the frontal armor off them top ME's and save 15-20 kg or so.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #565 on: June 28, 2020, 05:42:27 AM »
just the motors, it does have 8 npc fasts so not really all that surprising

and yeh that might be a good idea for the mw, will give it a try

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #566 on: June 28, 2020, 07:30:48 AM »
 
transfixion.jpg

Hw version. i overestimated the number of motors necessary for these i think. 4 npc fasts make this much faster and torque-ier than a dual perm and it accelerates much faster too.

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #567 on: June 28, 2020, 03:33:57 PM »
cambered wheels, a true BOX KICKING robot !

it looks better than the shw version imo. cleaner too

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #568 on: June 28, 2020, 03:50:05 PM »
needed the camber else i wouldn't have been able to get the npcs on. and yeh it's definitely better than the shw version in practice too although i may be biased cus i don't have to wait 15 minutes to test each game  heck

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #569 on: June 29, 2020, 04:58:53 AM »
asked a question about this on disc but wound up finding a decent setup to find the answer myself 
 
evaporated.jpg


turns out yes you can have two different free axles doing the NCR glitch with additive effects. dunno when if ever anyone would actually use it like this but it is very fast. next step is finding if you can have a free axle with drive attached for controlled movement whilst the other axle does the spinning. exciting stuff

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #570 on: June 29, 2020, 07:26:22 AM »
 
Terminal Illusion.jpg

didn't bother getting it within SHW weight limits but here's a NCR glitch shell spinner that sorta has controlled movement. It can spin and move if the chassis is oriented a specific way but otherwise it's mostly a stop, move, spin up type situation
« Last Edit: November 14, 2021, 07:35:14 AM by madman3 »

Offline 090901

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Re: Mad-man 3's DSL showcase
« Reply #571 on: June 29, 2020, 11:34:06 AM »
flail irons lmao wut

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #572 on: June 29, 2020, 11:41:06 AM »
razors too big, beaters less useful, can't do beater with light ds teeth cus rule of 7

Offline MassimoV

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Re: Mad-man 3's DSL showcase
« Reply #573 on: June 29, 2020, 01:23:47 PM »
i remember back in like 2010 or 11, everything looked like this, good times

Offline Reier

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Re: Mad-man 3's DSL showcase
« Reply #574 on: June 29, 2020, 01:34:55 PM »
remind me what the ncr glitch is again?

also i doubt that razors are too big if you rotate the flat side towards the bottom.
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #575 on: June 29, 2020, 01:51:48 PM »
basically if you have a 360 degree axle with a bunch of motors attached instead of the motors on the axle spinning, the chassis/stuff attached spins. the spinning is usually faster than an sns and it accelerates really quickly compared to weapon motor, but there are normally stability problems unless you use a big DSL disc and normally you just spin in place. the two solutions are that you can have a seperate drive system on an axle like i've got on this, or you can put an axle with burst pistons but that's more space dependent and heavy

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #576 on: June 29, 2020, 03:00:43 PM »
basically if you have a 360 degree axle with a bunch of motors attached instead of the motors on the axle spinning, the chassis/stuff attached spins. the spinning is usually faster than an sns and it accelerates really quickly compared to weapon motor, but there are normally stability problems unless you use a big DSL disc and normally you just spin in place. the two solutions are that you can have a seperate drive system on an axle like i've got on this, or you can put an axle with burst pistons but that's more space dependent and heavy

that doesn't sound like dsl-s if you're abusing a glitch to get higher speeds than what you could normally get :dumb)

Offline 090901

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Re: Mad-man 3's DSL showcase
« Reply #577 on: June 29, 2020, 03:29:10 PM »
basically if you have a 360 degree axle with a bunch of motors attached instead of the motors on the axle spinning, the chassis/stuff attached spins. the spinning is usually faster than an sns and it accelerates really quickly compared to weapon motor, but there are normally stability problems unless you use a big DSL disc and normally you just spin in place. the two solutions are that you can have a seperate drive system on an axle like i've got on this, or you can put an axle with burst pistons but that's more space dependent and heavy

that doesn't sound like dsl-s if you're abusing a glitch to get higher speeds than what you could normally get :dumb)

uhhh sounds fine with me considering the only reason flails are used is because of a glitch that boost frequency
and halfsheets being impossible to break because they are baseplate parts
and like 10 other things

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #578 on: June 29, 2020, 04:02:02 PM »
dsl standard realism is nonsensical anyway it's just the only thing preventing it from becoming a total mess

not that it matters here anyway since this the bot doesn't meet the dsl standard rules regardless

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #579 on: November 14, 2021, 07:34:31 AM »
juggler.jpg

madman3 roll up with three bottles of gel in his hair looking like fakeass bootleg martymidget doing shiit naryar did in 2009 and now i gotta suck his dick like he's sage in 2005? hard pass

also i forgot how to put images in properly

also nobody uses this site