Author Topic: Mad-man 3's DSL showcase  (Read 76509 times)

Offline martymidget

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Re: Mad-man 3's DSL showcase
« Reply #400 on: March 18, 2015, 06:32:08 PM »
Another new bot, gone back to jugglers
(Image removed from quote.)
(Image removed from quote.)
armour is plastic 1 and it gets deweaponed really fast.
Good vs Gutrippers and other non spinners that don't have many weapons.

so if you lose the wedge war you're pretty much guaranteed to get destroyed, and any spinner is going to toast it, as are rammers and 99% of bot types because of how fragile it is

bad build, honestly

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #401 on: March 19, 2015, 01:40:49 AM »
Another new bot, gone back to jugglers
(Image removed from quote.)
(Image removed from quote.)
armour is plastic 1 and it gets deweaponed really fast.
Good vs Gutrippers and other non spinners that don't have many weapons.

so if you lose the wedge war you're pretty much guaranteed to get destroyed, and any spinner is going to toast it, as are rammers and 99% of bot types because of how fragile it is

bad build, honestly
Not necesarrily, since the actual weapon setup is fairly robust. It's very good at removing extenders as well so the modern SnS armies aren't so bad. It does crap vs Shell Spinners tho

Also m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.

Offline martymidget

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Re: Mad-man 3's DSL showcase
« Reply #402 on: March 19, 2015, 12:45:30 PM »
Also m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.

Sure. You tryhard your heart out as usual why I don't take you seriously ( ͡° ͜ʖ ͡°)

Offline RedAce

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Re: Mad-man 3's DSL showcase
« Reply #403 on: March 19, 2015, 12:55:53 PM »
Liege Lord looks pretty good, but what does it look like from the side? I'm curious on how steep or shallow the edge is. The Tank looks pretty sweet as well.


Also...
Also m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.

Sure. You tryhard your heart out as usual why I don't take you seriously ( ͡° ͜ʖ ͡°)
Can I host this challenge match? Pretty please?

Offline ty4er

Re: Mad-man 3's DSL showcase
« Reply #404 on: March 19, 2015, 01:08:55 PM »
I dunno man, it seems like you could have much more weaponry on there. It also doesn't look wide enough to me, and it looks very fragile past the wedges.
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #405 on: March 19, 2015, 05:14:48 PM »
Also m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.

Sure. You tryhard your heart out as usual why I don't take you seriously ( ͡° ͜ʖ ͡°)
Nice grammar, Marty; at least I sometimes make an effort to form coherent sentences  :trollface

I dunno man, it seems like you could have much more weaponry on there. It also doesn't look wide enough to me, and it looks very fragile past the wedges.
Not sure exactly what you mean about it not being wide enough with that tasty double tite sheet front. It is fragile, yes. I will not call it a great bot but it's quite entertaining at least XD

Offline martymidget

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Re: Mad-man 3's DSL showcase
« Reply #406 on: March 19, 2015, 05:32:50 PM »
Nice grammar, Marty; at least I sometimes make an effort to form coherent sentences  :trollface

na ur nt wurf put effrt in2

Offline 090901

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Re: Mad-man 3's DSL showcase
« Reply #407 on: March 19, 2015, 06:25:27 PM »
is there even a point of using perms with that little of weapons?

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #408 on: March 19, 2015, 07:13:13 PM »
hmm, yeah, i believe you can make the design a bit smaller and win some weight.

not sure about the perms as well.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #409 on: March 20, 2015, 01:55:00 AM »
is there even a point of using perms with that little of weapons?
Lol okay guys that's enough, I already said the bot isn't great.

It does kill things very quickly with perms at least.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #410 on: April 04, 2015, 08:25:59 AM »
Couple more bots.


Idea was a very fast bot with lots of frontal armour and damage output to make up for low numbers of weapons and weak armour (Steel 1). Needs more testing.

Kinda sits between angled VS/FS and Juggler. Ludicrous damage output, can't remember the armour lol. Wedges are inconsistent, probably due to being slightly back heavy. Weapons are on Perm 132s.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #411 on: August 30, 2015, 02:53:32 PM »
new robot lads


includes madman3: beyond the thunderdome-or, or lamor, the no doubt not original but highly lame multiextender armor that I wouldn't have used 2 years ago. The wedges seem quite good and it does kill bots quite fast, but it gets outweaponed quite easily. It lasts a long time against most bot types though and doesn't seem to ever take much damage against spinners.

Offline Reier

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Re: Mad-man 3's DSL showcase
« Reply #412 on: August 30, 2015, 03:05:27 PM »
don't multis not have a hitbox? wouldn't it not protect anything?
i really like worm but i'm almost thinking the weapons are too wide but i could very well be wrong
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #413 on: August 30, 2015, 03:08:37 PM »
They have a bitbox, I'm fairly sure, they work as a plough setup in a way. I could be incredibly deluded and wrong though.

Offline Badnik96

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Re: Mad-man 3's DSL showcase
« Reply #414 on: August 30, 2015, 03:28:34 PM »
that multiextender side armor is crazy af and i love it

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #415 on: September 04, 2015, 02:36:50 PM »
New bots again

it's a juggler, it juggles and stuff. weapons on perm 132s

it's a juggler, it juggles and stuff

it's... not a juggler. Kinda undercutter thing. It kind of works? idk, does damage and seems to not die?
« Last Edit: September 04, 2015, 04:24:41 PM by madman3 »

Offline Reier

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Re: Mad-man 3's DSL showcase
« Reply #416 on: September 04, 2015, 05:08:24 PM »
im worried that maw's damage will be severely hindered once those light teeth go since the bars don't really stick out above the disk.

imperative looks really messy but it looks good nonetheless. 2wd enough?

I like orbital gate but do those perms stay on long? you might want a plow or something instead of the hammer if it becomes an issue
« Last Edit: September 04, 2015, 11:02:24 PM by Reier »
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Offline Badnik96

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Re: Mad-man 3's DSL showcase
« Reply #417 on: September 04, 2015, 08:01:29 PM »
orbital gate looks sweet af

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #418 on: September 05, 2015, 01:42:15 PM »
im worried that maw's damage will be severely hindered once those light teeth go since the bars don't really stick out above the disk.

imperative looks really messy but it looks good nonetheless. 2wd enough?

I like orbital gate but do those perms stay on long? you might want a plow or something instead of the hammer if it becomes an issue
I've not tested Orbital Gait against SnS or vs many serious bots but they'd not been removed so far. Will probably find 123AI at some point and test in in that.

Imperative works pretty well but I'm gonna change the plow/whammer rack to be angled the other way since it obstructs the rear discs.

Maw seems to do fine damage wise with the smaller teeth but I'll go ahead and give them maybe one more notch of angle.

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #419 on: September 05, 2015, 07:13:41 PM »
>multiextender armor
>2015

imperative is a bit messy but pretty sweet