Author Topic: Mad-man 3's DSL showcase  (Read 76508 times)

Offline madman3

  • Giga Heavyweight
  • Posts: 5944
  • Rep: 8
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Mad-man 3's DSL showcase
« Reply #360 on: September 03, 2012, 04:59:36 PM »
I guess but it's certainly a bit of a step up from it being attached to a paper thin sheet of what may or may not be plastic (which it is in this case).

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Mad-man 3's DSL showcase
« Reply #361 on: September 03, 2012, 05:02:06 PM »
If the intent is to decrease the chassis's hit box at the cost of more exposed motor, why not just stick out the NPC from the other direction instead?

Offline madman3

  • Giga Heavyweight
  • Posts: 5944
  • Rep: 8
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Mad-man 3's DSL showcase
« Reply #362 on: October 30, 2012, 03:26:19 PM »
I've had a bad builders block but I'd got something silly and half-effective.

I can't remember the armour, perm 80s. It's not really that effective because the weight of the stuff on the servo is quite high, making the chassis move a little bit when I move the turret. Kills wheels, move well inverted, doesn't take damage from spinner or rammers easily.

Offline MassimoV

  • I Move Weight
  • *
  • Posts: 8929
  • Rep: 24
  • I make rap for people of Serbia
    • MassimoVTV
  • Awards BOTM Winner
    • View Profile
    • Mourning Glory
    • Awards
  • See profile for gamer tags: Yes
  • Skype: myhandsarefood
Re: Mad-man 3's DSL showcase
« Reply #363 on: October 30, 2012, 04:06:46 PM »
Pretty creative and deffinantly your style. But yeah not going to be very effective.

Offline madman3

  • Giga Heavyweight
  • Posts: 5944
  • Rep: 8
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Mad-man 3's DSL showcase
« Reply #364 on: October 30, 2012, 04:11:12 PM »
Pretty creative and deffinantly your style. But yeah not going to be very effective.
It's decent against gutrippers with worse wedges, since it can just move the turret to kill their wheels.

Offline madman3

  • Giga Heavyweight
  • Posts: 5944
  • Rep: 8
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Mad-man 3's DSL showcase
« Reply #365 on: October 30, 2012, 04:39:34 PM »
DP: nu but, dust maid eit

Alu 3, perm 80, 5 ants. Everything else is visible. Slightly troll dances but not drastically. Decent defence and offense.

Offline MassimoV

  • I Move Weight
  • *
  • Posts: 8929
  • Rep: 24
  • I make rap for people of Serbia
    • MassimoVTV
  • Awards BOTM Winner
    • View Profile
    • Mourning Glory
    • Awards
  • See profile for gamer tags: Yes
  • Skype: myhandsarefood
Re: Mad-man 3's DSL showcase
« Reply #366 on: October 30, 2012, 04:52:28 PM »
What's up with the wedges?

Offline madman3

  • Giga Heavyweight
  • Posts: 5944
  • Rep: 8
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Mad-man 3's DSL showcase
« Reply #367 on: October 30, 2012, 04:57:12 PM »
I dunno. I tested for AGOD and I got nothing. The wedges are even.

Offline MassimoV

  • I Move Weight
  • *
  • Posts: 8929
  • Rep: 24
  • I make rap for people of Serbia
    • MassimoVTV
  • Awards BOTM Winner
    • View Profile
    • Mourning Glory
    • Awards
  • See profile for gamer tags: Yes
  • Skype: myhandsarefood
Re: Mad-man 3's DSL showcase
« Reply #368 on: October 30, 2012, 05:16:39 PM »
Oh, well I like the design.

Offline Jack Daniels

  • *
  • Posts: 2719
  • Rep: 9
  • Losing Tournaments with Style
    • matt.morrill.12
  • Awards BOTM Winner
    • View Profile
    • My abandoned online RPG project.
    • Awards
Re: Mad-man 3's DSL showcase
« Reply #369 on: October 30, 2012, 06:19:22 PM »
Those discs overlap like a boss.  I've been trying to find a way to double-axle them on a more powerful motor than the TWM3RLX (which is horribly slow and not suited)

The collision mesh on them is pretty much nil.

Hat tip to the bot name btw.

Offline Naryar

  • Posts: 23283
  • Rep: 21
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: Mad-man 3's DSL showcase
« Reply #370 on: October 31, 2012, 04:12:22 AM »
Those discs overlap like a boss.  I've been trying to find a way to double-axle them on a more powerful motor than the TWM3RLX (which is horribly slow and not suited)

TWM3RLX is a drive motor...

Offline Jack Daniels

  • *
  • Posts: 2719
  • Rep: 9
  • Losing Tournaments with Style
    • matt.morrill.12
  • Awards BOTM Winner
    • View Profile
    • My abandoned online RPG project.
    • Awards
Re: Mad-man 3's DSL showcase
« Reply #371 on: October 31, 2012, 05:38:25 PM »
... than the TWM3RLX (which is horribly slow and not suited)

TWM3RLX is a drive motor...

I know that you silly Frenchie.  Now quit pointing out stuff I know and help me find out a way to mount two of them on a proper motor in a similar fashion.

Offline 090901

  • alcoholic in denial
  • *
  • Posts: 7005
  • Rep: 22
  • :mrgreen:
  • Awards Donated money for site hosting 2019 GTMCS2 Divison Winner GTMCS Division Winner
    • View Profile
    • Awards
Re: Mad-man 3's DSL showcase
« Reply #372 on: October 31, 2012, 05:53:34 PM »
... than the TWM3RLX (which is horribly slow and not suited)

TWM3RLX is a drive motor...

I know that you silly Frenchie.  Now quit pointing out stuff I know and help me find out a way to mount two of them on a proper motor in a similar fashion.
E-tek with axle loading?

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17537
  • Rep: 3
    • Badnik96GTM
  • Awards BOTM Winner
    • View Profile
    • BattleBots Wiki
    • Awards
  • See profile for gamer tags: Yes
  • Skype: Badnik96
Re: Mad-man 3's DSL showcase
« Reply #373 on: October 31, 2012, 05:59:35 PM »
DP: nu but, dust maid eit
(Image removed from quote.)
Alu 3, perm 80, 5 ants. Everything else is visible. Slightly troll dances but not drastically. Decent defence and offense.


Reminds me of an upgraded Masher 2012 I made a while back. Looks decent.

Offline Jack Daniels

  • *
  • Posts: 2719
  • Rep: 9
  • Losing Tournaments with Style
    • matt.morrill.12
  • Awards BOTM Winner
    • View Profile
    • My abandoned online RPG project.
    • Awards
Re: Mad-man 3's DSL showcase
« Reply #374 on: November 01, 2012, 04:09:24 AM »

E-tek with axle loading?

Hmmm... not sure why I didn't think of that.  Probably because I don't axle load much of anything often.

Good idea.  Off to the botlab for me.

Sorry for derailing the topic a bit.  Back to the showcase talk.  :D

Offline madman3

  • Giga Heavyweight
  • Posts: 5944
  • Rep: 8
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Mad-man 3's DSL showcase
« Reply #375 on: November 24, 2012, 08:12:56 AM »
Trying out 123's wedge theory.


Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.

Offline HurricaneAndrew

  • Ultra Heavyweight
  • Posts: 4235
  • Rep: -13
  • Admon is not pleased with your shenanigans.
    • HurricaneAndrew92
    • HurricaneAndrewGTM
    • View Profile
    • Awards
  • Skype: hurricaneandrew92
Re: Mad-man 3's DSL showcase
« Reply #376 on: November 24, 2012, 01:34:33 PM »
Trying out 123's wedge theory.
(Image removed from quote.)
(Image removed from quote.)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.

The theory was that the center AP's of the skirt hinge work best.

#BlackNamesMatter  |  #HurricaneAndrewDidNothingWrong  |  #DemodNaryar  |  #OldfagAlliance

Offline Naryar

  • Posts: 23283
  • Rep: 21
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: Mad-man 3's DSL showcase
« Reply #377 on: November 24, 2012, 01:46:13 PM »
Trying out 123's wedge theory.
(Image removed from quote.)
(Image removed from quote.)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.

The theory was that the center AP's of the skirt hinge work best.

that would make sense due to less bending of the skirts and therefore a wedge end that stays parallel to the ground

Offline madman3

  • Giga Heavyweight
  • Posts: 5944
  • Rep: 8
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Mad-man 3's DSL showcase
« Reply #378 on: November 24, 2012, 02:16:24 PM »
Trying out 123's wedge theory.
(Image removed from quote.)
(Image removed from quote.)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.

The theory was that the center AP's of the skirt hinge work best.
Hmm. In my own testing the wedge works pretty well still but I'll change it later.

Offline Kossokei

  • Mr. Kurtsokei
  • Ultra Heavyweight
  • Posts: 1758
  • Rep: 0
  • You better believe it.
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: A cornered fox...
  • Discord: ...is more dangerous...
Re: Mad-man 3's DSL showcase
« Reply #379 on: November 30, 2012, 05:11:56 PM »
Trying out 123's wedge theory.
(Image removed from quote.)
(Image removed from quote.)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.

The theory was that the center AP's of the skirt hinge work best.
Hmm. In my own testing the wedge works pretty well still but I'll change it later.
You're right, but he also tried a type of wedge in where the wedge was more against the ground, holding the front of the bot up, and that outwedged everything if I read that right (not sure if that's what madman was going for)