Author Topic: Mad-man 3's DSL showcase  (Read 76555 times)

Offline Somebody

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Re: Mad-man 3's DSL showcase
« Reply #60 on: October 03, 2010, 08:38:48 AM »
Put the discs on top of the Perms, but tilt the motors so that the discs are very close to the ground. It protects the motors.
I built that big robot on that TV show that time


Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #61 on: October 03, 2010, 08:49:54 AM »
It somehow reminds me of Tournament's Shame... but is different.

This has to be a new robot type.

Offline JoeBlo

Re: Mad-man 3's DSL showcase
« Reply #62 on: October 03, 2010, 09:52:11 AM »
This has to be a new robot type.

wat?

its just a wheel-less HS :P

also I cannot for the life of me recall handing out the Power Pulse battery.. can anyone tell me when I did :P (lay off me I have had less then 5 hours sleep in 36 hours) its not in my CCAI copy  :confused:

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #63 on: October 03, 2010, 12:06:24 PM »
This has to be a new robot type.

wat?

its just a wheel-less HS :P

also I cannot for the life of me recall handing out the Power Pulse battery.. can anyone tell me when I did :P (lay off me I have had less then 5 hours sleep in 36 hours) its not in my CCAI copy  :confused:

It's my fault :P

It went accidentally in one of the older versions of NAR AI, HOWEVER hidden. For some reason i forgot to delete it.

Please switch to a newer version of NAR AI, the power pulse is by no means a legal NAR AI part, also you should delete your components.cfz.

Offline JoeBlo

Re: Mad-man 3's DSL showcase
« Reply #64 on: October 04, 2010, 02:33:13 AM »
well that explains it, you should probably get back on topic now :P

I wouldn't mind seeing a video of the drive-less robot if at all possible?


Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #65 on: October 07, 2010, 03:53:29 PM »
Soz. Just try it yourself. Not a hard thing to do. I can Imagine it being deadly on a Super heavyweight. Justa few tips if you do...
1. You want 6 spinners min on an UHW, preferably dual perms if you can manage it.
2. You want the discs driving the rotation to be rotating the opposite way the the damage discs. Advisably stick two 30kg hammers. No flails as they increase drag and reduce speed.
3. Use flails on the attack discs as they will be you main damage inflicter. You may alternatively want hammers on a perm 132. You want these discs to be moving slower so they don't screw up the rotation speed.
4. You want tit sheets underneath like on mine.
Anyway, another bot


Works nicely but is basically a giant sawbot. Any suggestion on making it more VS-ish?

Offline MassimoV

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Re: Mad-man 3's DSL showcase
« Reply #66 on: October 07, 2010, 08:58:14 PM »
It seems slightly under powered. Also, why do you think this like a saw bot. Good job though.

Offline Pwnator

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Re: Mad-man 3's DSL showcase
« Reply #67 on: October 07, 2010, 09:25:07 PM »
I'm guessing the 4th ant is hidden on the right arm.

It totally looks like an upgraded Immortal Corruptor. Which is awesome. But you might want to use metal hinges on another version though, as axle wedges are kinda outdated.
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #68 on: October 08, 2010, 04:28:03 PM »
Will do. Will have to make weight though. It is actually pretty wedgy and it can get under a lot of NAR AI bots.
and indeed, the 4th ant is on the right.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #69 on: October 08, 2010, 04:55:17 PM »

All changes are blatantly obvious other than the fact it now has 60 kg sledges.

Offline NFX

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Re: Mad-man 3's DSL showcase
« Reply #70 on: October 08, 2010, 04:59:17 PM »
I would remove the front protection, I don't think it's really required. You've got the discs there anyway, and if you do lose the discs, you're kinda stuffed anyway. I'm just wondering about maybe getting Hypnos or even Technos on there.
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Offline SKBT

Re: Mad-man 3's DSL showcase
« Reply #71 on: October 08, 2010, 05:35:44 PM »
If you just have two weapons it might be lighter to have a DSL bar instead of a disk.  Also attach the metal hindges to the chasis. They only have something like 500 hitpoints so they will fall off easily.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #72 on: October 09, 2010, 03:02:42 AM »
I've been finding that the skirt hinges don't even create a very good wedge. I think that the first version was slightly better wedge wise this time. Rare example but it's true. And I'm not using super grippy wheels cause I don't want to have my bot Gyro Dancing all the time, makes it much more open to a wedge.
« Last Edit: October 09, 2010, 05:46:20 AM by madman3 »

Offline Badnik96

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Re: Mad-man 3's DSL showcase
« Reply #73 on: October 09, 2010, 06:16:06 AM »
Reminds me of one of Jules' VS. Good job.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #74 on: October 09, 2010, 02:12:15 PM »
I got rid of some useless Armour and 2 ants (it actually had 8 :P fail, hidden under and in-front of the NPCs and two others around the front.) It now has steel 1 and NPC fasts. Has slightly updated wedges that are slightly better than the originals. Pretty wedgy, not perfect but can outwedge a load of skirt hinge bots. Overall its pretty awsome, somehow the wedge setup makes it better at the whole VS thing. Never been KO'ed in testing. Here's a pic.



Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #75 on: October 09, 2010, 03:35:08 PM »
There gonna be a comment?

Offline martymidget

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Re: Mad-man 3's DSL showcase
« Reply #76 on: October 09, 2010, 04:03:29 PM »
Looks good.

How does it do against snapper and metal hinge wedged bots?


Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #77 on: October 09, 2010, 05:07:44 PM »
Pretty good actually. Gets under a few NAR AI wedged bots surpisingly :laughing.

Offline MassimoV

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Re: Mad-man 3's DSL showcase
« Reply #78 on: October 10, 2010, 02:11:00 PM »
It's pretty cool. I like the idea of a double angled VS.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #79 on: October 10, 2010, 02:40:52 PM »
Another VS

Its hammers just pass through the perm belt so they could be cut down on so it is technically realistic.
It's dangerous. Brilliant at punting and wedges are good. Main problem is slow turning.