Not too bad, but yes, follow their advice. (https://gametechmods.com/forums/file:///C:/Users/Ryan/AppData/Local/Temp/moz-screenshot-1.png)(https://gametechmods.com/forums/file:///C:/Users/Ryan/AppData/Local/Temp/moz-screenshot-2.png)Don't the stock components apear when you use cheatbot2?
It appears that you still have stock components in your game, which means you didn't install the DSL patch correctly. Use the one in Sage's signature.
I think there's a better way to attach the plows, like using a single extender or 2 flipper segments. I know it's a clamp, but I can't see from here how the weapon works; all I can tell from here is that the razors are attached to the Mags.
How did you get the power pulse battery?
I was trying to do get a righter bar but it didn't connect. Which is annoying :laughing.I've seen on here somewhere a table comparing STOCK wedge options and (unsurprisingly) the wedge component won.
But I wanna ask two things.
HTF do you make MCB wedges (I know they suck but I think they're kinda cool)
What is the best wedge option? I mean I imagine at least 75 people have asked that and got no real answer but, hey, why not try?
There won't be any popups in Mechapocalypse
FAILHow would the setup not work?
Mechapocalypse mate. There's a component limit. I need the plow to deal with the spinners I'll have to fight.
If I make the bot any smaller the setup won't work. Sorry mate.
Believe me, you don't need the rear armor. AI doesn't attack back there unless you willing expose your bot's rear end to them.And this
Because the weapons would either collide with the wheels or they would not trap properly.FAILHow would the setup not work?
Mechapocalypse mate. There's a component limit. I need the plow to deal with the spinners I'll have to fight.
If I make the bot any smaller the setup won't work. Sorry mate.
Two claps to Badnik for stating the obviousHey, you did make the chasis smaller, who'd have thunk it.
It moves when the disks spin fast enough for the bot to start rotating.
new redux of Cast Iron. Armour's Tit3, rest is obvious.
This has to be a new robot type.
This has to be a new robot type.
wat?
its just a wheel-less HS :P
also I cannot for the life of me recall handing out the Power Pulse battery.. can anyone tell me when I did :P (lay off me I have had less then 5 hours sleep in 36 hours) its not in my CCAI copy :confused:
It looks very good.
(https://gametechmods.com/uploads/images/7700screenshot_101.png)
THta's actually quite an original concept, I can't wait to see future advandcements to this type of bot in the future ;). Fancy showing insides?
I like this design a lot. You have a little bit of weight left, but I don't think there is any need to use it. I don't want to give advice because for one, the bot doesn't need it, and two, I don't want more advanced builders to get mad at me for posting advice. I'd call that bot complete. How good is the wedge?Hey, I'm hardly an advanced builder. I'm the average builder these days, and not in the same way as freeziez.
Replace the full plate with a heavy plow, and you will have a slightly better version of FnF.I'll do that when I'm done with some homework.
You have the extra weight anyway.
Not to say that 123AI has any particularly good wedge or anything. It's random, you put metal hinge on it, you either put angle skirt or small wedge, and somehow some wedge works and others doesn't. Although sometimes it also seem like some wedge is better than others until you run it 20+ times, then it goes from winning to losing just like that.Yeah, the Sns are where it's at in there. Wedges are irritating, they are impossible to predict.
Replace the 'drum' discs with 40/50cm panels. With the free weight hopefully you can upgrade to E-Teks. If not, at least double-mags should do.On a HW the most you need is NPCs. TWMR3s work pretty well; the motor speed has little to do with effectiveness as the weapons are on vertical flails. Hell, I tried piglets and it could kill most gut rippers.
Weight is 389.7 for the Sns.Typhoon spikes?
And I really can't think of a more effecient extender setup. Maybe replacing the drum would work, but then it wouldn't look as bad-ass.
Also, what would I use the freed weight on? It can take out just about every non-sns.
Not enough reach. Would be a little pointless.Weight is 389.7 for the Sns.Typhoon spikes?
And I really can't think of a more effecient extender setup. Maybe replacing the drum would work, but then it wouldn't look as bad-ass.
Also, what would I use the freed weight on? It can take out just about every non-sns.
Lolwut? That does look cool. o_oI may put it up for download (not on the exchange as my bots don't show up on the exchange for some reason)
Use a DSL disc instead of a shell disc and use 2WD so you can attach moar armor and moar weapons.More weapons is a little difficult, as it barely swings with any force at the moment. Might add more armour and use Tornado Mers or something.
Not too bad. Might be a tad slow, but I reckon it should do fairly well.I think that generally it doesn't matter how fast the motors are; it's generally the weight offset which occurs when the slightly heavier side is thrown forwards. Faster motors aften cause bots like this which are ever so slightly unbalanced to jump in the air.
Both are cool designs, though Heavily Armoured Rat could be build more efficiently.That wasn't really the point of it:P
I'd also like to take a moment to thank everyone who has given me constructive criticism these last 7 months. I feel as if I've progressed a tonne.Yeah, I know, i'm brilliant.
Got any vids of it in action?Nah, just build a similar bot, it's extremely easy.
Oh, yeah....Got any vids of it in action?Nobody has noticed mah cheaty narmour yet :P
Cann I just clear this up then, putting a motor on the end of a servo somehow makes it able to actually lift other bots?No, Servo's can lift things when the actual lifter is attached like a FS, like on the lovely insides pic I provided.
Might lift better if you have 2 on 2 sides instead of just 1 in the center. I wonder if crusher is possible with something similar.
Looks like a pretty good idea, though i have the feeling it could get immobilized easily...Inverted, yes, but it still moves around, just slower.
Does this just move by using the spinners?Yeah, it's basically a crawler with angled disks.
Neat but S3 wheels could be changed.I wanted a fairly robust wheel with a certain diameter.
It's not a flier.Yah.
Oh so you don't get the trinity glitch from an SnS. Interesting.Nah, it trinity's but the pistons aren't angled enough for flying.
Oh so you don't get the trinity glitch from an SnS. Interesting.You get the trinity glitch, but it will not fly unless the pistons are angled down at all.
The first one is just a Gutripper killer, the other one is more variable.Oh so you don't get the trinity glitch from an SnS. Interesting.You get the trinity glitch, but it will not fly unless the pistons are angled down at all.
Anyway, I like it, if it's somewhat of a cluster**** of weaponry at the end of the arms.
I like how SSB looks. The other IRL bot doesn't look so slick and both could do with a cool skin. Also, wouldn't a piston be better than a linear actuator?Piston's would perform worse as they cope worse with pushing other bots forward, while the actuator does that role rather smoothly. In testing a Piston struggled with moving the weapon forward.
The Last one is my favourite of those 4. But all are looking good.Battlepacks work fine in terms of efficiency and are technically enough to power a BSG, and are more weight effective in that role than an ant. Nothing wrong with battlepacks if you've got the space.
...Except you shouldn't use battlepacks in #2. Only Ants.
Can you not change SSB so the flipper is near enough flat?Will do.
idk it just doesn't look that irl like that to me :P
For Blue Beetle, I'd swap the two Halfsheets in the middle for a Titanium Sheet. Same weight, but an extra 50% HP. Chassis could probably stand to be tightened up a little bit, and you might be able to get more ants instead of the Battlepacks you have at the moment.Attaching the titanium sheets would be rather inconvenient, as it would require some really awkward skirt hinge placement. As for the chassis, I see no real disadvantage as realistically I'm not going to get a huge weight decrease, which doesn't leave a lot of opportunity to add weapons while keeping it balanced per bsg; I think the minor HP increase is preferable. As for batteries, it is technically overpowered as it is, so adding more ants isn't very efficient.
I like the look of Star Spangled Banner, though. With a good skin job, it would look approximately 43% more awesome.
Really? I thought servo parts couldn't move opponents...I like how SSB looks. The other IRL bot doesn't look so slick and both could do with a cool skin. Also, wouldn't a piston be better than a linear actuator?Piston's would perform worse as they cope worse with pushing other bots forward, while the actuator does that role rather smoothly. In testing a Piston struggled with moving the weapon forward.
I wimped out due as I often get AGOD with Storm bursts.Really? I thought servo parts couldn't move opponents...I like how SSB looks. The other IRL bot doesn't look so slick and both could do with a cool skin. Also, wouldn't a piston be better than a linear actuator?Piston's would perform worse as they cope worse with pushing other bots forward, while the actuator does that role rather smoothly. In testing a Piston struggled with moving the weapon forward.
Have you tried storm bursts?
Looks very nice now. Do you not have enough weight for Titanium Angled Sheets?Nah, but with the titanium sheets there it can live pretty well round spinners. I could probably drop the two unnecessary ants, but I prefer overpowering to over-armoring when it comes to popups :P
Looks pretty good. Have you fixed that empty space issue ?Tried it and couldn't upgrade anything usefully with the provided weight. I'll see if I can replace anything with the smaller chassis.
That skirt hinge is just asking for AGOD, unless your copy of DSL is nice and doesn't AGOD up if you ever mix metal hinges and skirt hinges XPThe wedges are still okay:P
Just wondering, would it help if the razors were turned 180 degrees. I was thinking this because of the collision mesh.For some reason, that never really helped much in terms of damage. Razors are less likely to be stripped off this way anyway.
SLG - I like the idea. Shame about the havokiness, though, but it might work with a slightly stabler setup.OC-Nah, its plastic skirts on those hinges. Pretty lame but it was performing rather hopelessly without.
OC - Wheelguards look cool, certainly. Random skirt hinges on the front, however, do not. They'd best not be for MCB wedges.
Demanufacture - I like the setup very much. My worry would be the entire weaponry coming off in one hit, though, but it looks like it does its purpose very well.
TRFBD - Yep, I made a similar one. I think mine had E-Teks and less razors, though.
SBR - That is one awesome looking IRL bot. It would be even more awesome if the piston could be raised and lowered. Chassis proportions are spot on, excellent work.
Concept - Idea should definitely work, maybe somthing similar to Ludicrous Speed. Don't know why the sledgehammers are there, though, you could get some more razors up front. Maybe replace the Vlad Spike with them too. If you can refine it and get rid of the AGOD, it should be a very nice design.
Aluminium is not an improvement !4 ants ain't too bad.
DSL bars might be, however. Also i have moar batteries to last longer.
Looks pretty decent. I'm not sure how the knockback would occur with free-spinning flails, unless the DSL bars hit, and there wasn't much damage caused when it was knocked back. What armour does it have?The flails still carry a lot of kinetic energy despite their free mounting, and due to the speed of rotation and the flails mounted on the 360 free rotating axle said axle doesn't lose all of its kinetic energy on the tip of that weapon. In addition, the side of the flail with the most energy will flip round after the initial contact.
Those axles have very low hp iirc, you can get rid of the static razors for piglets which have 20x more hp last time i checked.Adding piglets make this more of a pure fail rather than a damaging glass cannon. It seriously hampers the amount of damage caused.
I have a feeling they will get ripped off pretty easily.
otherwise it looks very nice, if a little faggy :P
At least mine isn't ghey...Yah, but I have a better non-ghey one than you too :trollface
instead of 2 shell panels can you not use a skirt or something of similar length.Wanted to protect the flails to an extent as well as the chassis, so I used the shell panels. The chassis is pretty tough anyway.
and i really like the IRL bot for some reason.
IRL spinner looks fantastic. It would definitely suit a skeleton-style theme. Not too certain about the sheets sticking out, though, I think Flipper Segments would look a bit less flimsy.I wouldn't trade a slightly more flimsy looking piece with much more HP for something that looks better but has much less HP, personally. If I was any good at skinning I might have skinned the skirt so it looked nicer but I suck at component skinning.
your entry looks neat, I'm assuming axle loading for the disc?but also awesome
Also yeah a Moe motor is kinda unstable on a MW.
IRL spinner looks fantastic. It would definitely suit a skeleton-style theme. Not too certain about the sheets sticking out, though, I think Flipper Segments would look a bit less flimsy.I wouldn't trade a slightly more flimsy looking piece with much more HP for something that looks better but has much less HP, personally.
i think it's fine, it fits with the dark theme better than a flipper segment.That's stretching the whole idea a BIT far, but I'll see if I can mount some.
a shell panel however...
It's cool, but has a REALLY BAD weapon. Suppose there is worse, but still...Nar, those are the Cheatbot2 matilda teeth.
Cool. Are you entering that into Blades of Fury?My entry is on the previous page.
aww, it's cute :PNah, it's a little more robust and unlike Rusty it has chassis HP :P
Does it lose its frame in 1 hit like its dad? XD
Looking good ! And original !
The shell panel isn't doing anything useful though.
Could you get a side shot? I think it's good, I can't really tell from that angle though.Will in a short bit.
chaos drone is unrealistic i assume ?Yeah.
are the wedges actually any good though :PNope :P
Nice, is the vs really better spinning downwards?Yeah, better at stripping components and keeping bots on the front discs.
gives me an idea...
ok whatflails weren't allowed
olololololololIt's unlikely to disassembled if I pair it with a good MW because nothing will get it hahahahahahah (unless you build a VS you monster)
I'm going to love watching that thing get slowly disassembled. Surely Piglets mounted to the baseplate would save weight for stronger extenders?
ololololoNoooo. Decreasing the wheelbase means it may actually get hit by something. It's not like a poly extender stands a better chance against a VS, which is the only weight class that could actually fight this bot.
Shorten the CF extenders and replace them with something stronger.
it's not going to win anything because of the sheer lack of weaponry :PBecause it's totally not partnered with a killa MW
i'm going to have fun outweaponing and killing the wheels on it
So you intend on losing by points each match then, I see :PDamnit stop working out my strategies.
sledges are kinda crap. Use razors + beaters.Kinda need something with decent fracture, so I'll use beaters, but I'll need something instead of razors.
i think click and a few other people have made bots like that, i remember someone saying the spinning screws the wedge aswell.Yeah, click probably already made one knowing him.
otherwise it looks like a pretty good bot
maybe a dual ion-esque ss with a wedge ? with the shell spinning in oppistie directions so it doesnt lean to one side when turningThat's worth a try, but my computer can't really handle SHW.
Steel extenders? O:I like my realistic rule, thank you :P Casters are no better than narmour :P
I see you didn't want to make it invincible by putting huge casters on the bottom :P
Prett nice design. Are those the locking motors, though? The weapons'll just smack off the ground and break themselves if they're not. Why the razors on the underside and top, though?Yes, they're locking motors.
Really cool. The tracks make it look awesome.Thanks.
Casters are only slightly better than halfsheets, so are you comparing halfsheets to narmour? :PThat's a good point, actually. I do think that the use of halfsheets as armour in that way is rather unrealistic, so maybe that's a future rule to use.
Nice cheap win 3000.Pff, only good design involved in this one. So good it deweapons HW VS, Grog, and can even beat King Rat on occasion.
It's a glorified crawler.Not really. It does damage in a similar way but actually moves in a controlled way.
I'm hardly raging about 2 of my first ever bots being destroyed. I'm more raging about the fact you took second sentinel on in an enclosed arena. :PIt never actually flipped me anywhere near the sides, so it was still legit :P
Yeah, it's a glorified crawler that abuses the stupidity of the AI to ensure that its glaringly disks aren't hit while simultaneously making the opponents drive towards its quite unrealistic weapon setup which completely protect the chassis from damage...Na it drives really well manually (far better than AI can) and would have been surprisingly good again........ Sheck Spinners in a real human to human fight.
So yeah, it's cheap. :P
It cheap because you pitted it against my UNDERCUTTER. IT CAN'T EVEN REACH YOUR WEAPONS :<Actually, the razors go really damn low, so undercutters can get it pretty easily. Beast Of Trauro (or whatever it's called) got it, it's just better at hitting your perm than others.
Yeah, it's a glorified crawler that abuses the stupidity of the AI to ensure that its glaringly disks aren't hit while simultaneously making the opponents drive towards its quite unrealistic weapon setup which completely protect the chassis from damage...BUT GENIUS
So yeah, it's cheap. :P
I don't understand the whole point of building bots just to get easy wins, there's just no fun in it. You can still build effective and creative bots without resorting to such tactics.It was actually just a sort of offhand build, I wasn't expecting it to be as good against VS (which it's still not great against, especially ones with hammers or Cash Cow-esk ones) as it is. Also, I was kinda expecting someone to build an SnS or something (hint to Urjak so he can stop making me feel guilty).
Anyway it's still a nice full body drum, haven't seen any with flails before so kudos on that.
IT IS QUITE HOMOSEXUAL IN NATURE, FEEBLE INSECT.PAH, YOU'RE JUST A TIRING OLD CORPSE WAY BEYOND ITS GLORY DAYS. NOW BEGONE FROM SIGHT, YOU PITIFUL, DISGUSTING WORM!
>yamatoIt cheap because you pitted it against my UNDERCUTTER. IT CAN'T EVEN REACH YOUR WEAPONS :<Actually, the razors go really damn low, so undercutters can get it pretty easily. Beast Of Trauro (or whatever it's called) got it, it's just better at hitting your perm than others.Yeah, it's a glorified crawler that abuses the stupidity of the AI to ensure that its glaringly disks aren't hit while simultaneously making the opponents drive towards its quite unrealistic weapon setup which completely protect the chassis from damage...BUT GENIUS
So yeah, it's cheap. :P
Also, as I've said, it does have a serious bot type weakness to VS, HS, SS , Hammers, and Sns. It's pretty much only effective against gutrippers and rammers.I don't understand the whole point of building bots just to get easy wins, there's just no fun in it. You can still build effective and creative bots without resorting to such tactics.It was actually just a sort of offhand build, I wasn't expecting it to be as good against VS (which it's still not great against, especially ones with hammers or Cash Cow-esk ones) as it is. Also, I was kinda expecting someone to build an SnS or something (hint to Urjak so he can stop making me feel guilty).
Anyway it's still a nice full body drum, haven't seen any with flails before so kudos on that.IT IS QUITE HOMOSEXUAL IN NATURE, FEEBLE INSECT.PAH, YOU'RE JUST A TIRING OLD CORPSE WAY BEYOND ITS GLORY DAYS. NOW BEGONE FROM SIGHT, YOU PITIFUL, DISGUSTING WORM!
it looks too small to meI actually had trouble fitting it in the maxsphere with an older setup. Might try widening it a bit.
it looks too small to memaybe yur just too fat
YES! Not the first though :yaya).Oh yeah, you made one. That was probably the best TRFBD in existence.
It's a glorified crawler.whats wrong with crawlers ?
if its underweight cant you upgrade some of the lds teeth to razors ? or not enough ground clearance ?I DO NOT WISH TO DELETE 144 WEAPONS AND REPLACE THEMIt's a glorified crawler.whats wrong with crawlers ?
I think you have reached new levels in gayness.SILENCE, HOMOPHOBIC SLIME. YOU ARE PATHETIC TO ME AND CANNOT COMPREHEND THE AWESOMENESS OF THIS BOT.
Also, needs moar razors.
AND YOU NEED TO LEARN TO READif its underweight cant you upgrade some of the lds teeth to razors ? or not enough ground clearance ?I DO NOT WISH TO DELETE 144 WEAPONS AND REPLACE THEMIt's a glorified crawler.whats wrong with crawlers ?
And also, no, I do not have the ground clearance.
Little demonstration of an actually IRL and simple flipper for Gauche.thanks.
(https://gametechmods.com/uploads/images/14346Mutant Christ.jpg)
Bit of a more American style one. To make it even more IRL, the gap in the chassis would be thinner.
Little demonstration of an actually IRL and simple flipper for Gauche.This looks pretty good, I think the bottom flipper segment could have one more attached to each side though ( that is, if you're going to improve it )
(https://gametechmods.com/uploads/images/14346Mutant Christ.jpg)
Bit of a more American style one. To make it even more IRL, the gap in the chassis would be thinner.
4 wheel mag (with wide ants at the front and plain ants at the back) drive, judge burst for the flipper, 5 ants, 2 battlepacks.
Also I needed to out Cryptopsy bot Enigma after he made Gravager (A Cryptopsy) haha
Rule of 7, sorry :PLittle demonstration of an actually IRL and simple flipper for Gauche.This looks pretty good, I think the bottom flipper segment could have one more attached to each side though ( that is, if you're going to improve it )
(https://gametechmods.com/uploads/images/14346Mutant Christ.jpg)
Bit of a more American style one. To make it even more IRL, the gap in the chassis would be thinner.
4 wheel mag (with wide ants at the front and plain ants at the back) drive, judge burst for the flipper, 5 ants, 2 battlepacks.
Also I needed to out Cryptopsy bot Enigma after he made Gravager (A Cryptopsy) haha
Sorry I didn't post earlier. I'm going to hate myself for this, but would the trov glitch save even more weight?I have standards.
What's not legit about it?It cuts the realistic rule a bit too fine in the same way casters do in that you get disproportional or impossible advanatges from an unrealistic effect. Not my cup of tea. Sure, this isn't IRL but it's still "realistic" DSL, not stock. If it were for an unrealistic DSL thing, fine, but otherwise it's a bit too far fetched.
Pretty creative and deffinantly your style. But yeah not going to be very effective.It's decent against gutrippers with worse wedges, since it can just move the turret to kill their wheels.
Those discs overlap like a boss. I've been trying to find a way to double-axle them on a more powerful motor than the TWM3RLX (which is horribly slow and not suited)
... than the TWM3RLX (which is horribly slow and not suited)
TWM3RLX is a drive motor...
E-tek with axle loading?... than the TWM3RLX (which is horribly slow and not suited)
TWM3RLX is a drive motor...
I know that you silly Frenchie. Now quit pointing out stuff I know and help me find out a way to mount two of them on a proper motor in a similar fashion.
DP: nu but, dust maid eit
(https://gametechmods.com/uploads/images/32610Beg to differ.jpg)
Alu 3, perm 80, 5 ants. Everything else is visible. Slightly troll dances but not drastically. Decent defence and offense.
E-tek with axle loading?
Trying out 123's wedge theory.
(https://gametechmods.com/uploads/images/76185TE.jpg)
(https://gametechmods.com/uploads/images/94697TE2.jpg)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.
Trying out 123's wedge theory.
(https://gametechmods.com/uploads/images/76185TE.jpg)
(https://gametechmods.com/uploads/images/94697TE2.jpg)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.
The theory was that the center AP's of the skirt hinge work best.
Hmm. In my own testing the wedge works pretty well still but I'll change it later.Trying out 123's wedge theory.
(https://gametechmods.com/uploads/images/76185TE.jpg)
(https://gametechmods.com/uploads/images/94697TE2.jpg)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.
The theory was that the center AP's of the skirt hinge work best.
You're right, but he also tried a type of wedge in where the wedge was more against the ground, holding the front of the bot up, and that outwedged everything if I read that right (not sure if that's what madman was going for)Hmm. In my own testing the wedge works pretty well still but I'll change it later.Trying out 123's wedge theory.
(https://gametechmods.com/uploads/images/76185TE.jpg)
(https://gametechmods.com/uploads/images/94697TE2.jpg)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.
The theory was that the center AP's of the skirt hinge work best.
You're right, but he also tried a type of wedge in where the wedge was more against the ground, holding the front of the bot up, and that outwedged everything if I read that right (not sure if that's what madman was going for)I'm sure that one was with using only the center APs too.
While the test was 2 part, center AP was by far more important than the angle.Yeah, I wasn't denying it, I just forgot to use it, though it isn't too bad atm either.
I mean, all you gotta do is, flip the angle wedge outward and put it on the center AP, then run it against what you got. The center AP will win every time.
That beater bar seems arbitrary. I'd squeeze in a plow there, both for protection and for trapping.
DP: nu but, dust maid eit
(https://gametechmods.com/uploads/images/32610Beg to differ.jpg)
Alu 3, perm 80, 5 ants. Everything else is visible. Slightly troll dances but not drastically. Decent defence and offense.
Madman's showcase? It's not 2012...anyways it looks good. I don't know how well the discs protect the chassis. If they don't I'd move them in a bit.They work well enough, it seems.
I don't really know what to say about the TRFBD since I've never made one myself, but I imagine it's very deadly given that it has the same weaponry as RPP. Speaking of which, how well does it do against flail SnS?
madman you should make a beetleweight :VNah I'm crap at sub MWs
also beetleweights are an inferior weightclass.madman you should make a beetleweight :VNah I'm crap at sub MWs
Another new bot, gone back to jugglers
(https://gametechmods.com/uploads/images/56064Liege Lord.jpg)
(https://gametechmods.com/uploads/images/2754Liege Lord 2.jpg)
armour is plastic 1 and it gets deweaponed really fast.
Good vs Gutrippers and other non spinners that don't have many weapons.
Not necesarrily, since the actual weapon setup is fairly robust. It's very good at removing extenders as well so the modern SnS armies aren't so bad. It does crap vs Shell Spinners thoAnother new bot, gone back to jugglers
(https://gametechmods.com/uploads/images/56064Liege Lord.jpg)
(https://gametechmods.com/uploads/images/2754Liege Lord 2.jpg)
armour is plastic 1 and it gets deweaponed really fast.
Good vs Gutrippers and other non spinners that don't have many weapons.
so if you lose the wedge war you're pretty much guaranteed to get destroyed, and any spinner is going to toast it, as are rammers and 99% of bot types because of how fragile it is
bad build, honestly
Also m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.
Can I host this challenge match? Pretty please?Also m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.
Sure. You tryhard your heart out as usual why I don't take you seriously ( ͡° ͜ʖ ͡°)
Nice grammar, Marty; at least I sometimes make an effort to form coherent sentences :trollfaceAlso m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.
Sure. You tryhard your heart out as usual why I don't take you seriously ( ͡° ͜ʖ ͡°)
I dunno man, it seems like you could have much more weaponry on there. It also doesn't look wide enough to me, and it looks very fragile past the wedges.Not sure exactly what you mean about it not being wide enough with that tasty double tite sheet front. It is fragile, yes. I will not call it a great bot but it's quite entertaining at least XD
Nice grammar, Marty; at least I sometimes make an effort to form coherent sentences :trollface
is there even a point of using perms with that little of weapons?Lol okay guys that's enough, I already said the bot isn't great.
im worried that maw's damage will be severely hindered once those light teeth go since the bars don't really stick out above the disk.I've not tested Orbital Gait against SnS or vs many serious bots but they'd not been removed so far. Will probably find 123AI at some point and test in in that.
imperative looks really messy but it looks good nonetheless. 2wd enough?
I like orbital gate but do those perms stay on long? you might want a plow or something instead of the hammer if it becomes an issue
>multiextender armori didn't claim it was original or even that it necessarily worked
>2015
imperative is a bit messy but pretty sweet
I feel maw may be a little too wide and might let some VS go down the middle for a cheesy kill.Well, a lot of the weight is focused on the weapon motors at the front, so I dunno. I'll test it out since it doesn't work well enough atm.
For imperative, I dunno about angling the rack the other way, I've tried it before and bots do tend to get stuck there, but the weight will force the front up, and with wheels as small as hypnos there's a good chance it'll get immobilised before the other bot gets destroyed.
It's good to see you still building jugglers, I'm all out of ideas for them.
well here comes theorycraft-man3
You know what happens when razors are on flail? They flex. You cannot avoid those stupid weapons rather you are a VS, a TRFBD, or a popup. You get on top with an upward spin? It knocks the weapon up. You get under with a wedge? It knocks the weapons down. A few seconds of that and you lose half your weapons. I don't theorycraft. I have ty4er's flail rams so I know how they behave.
I am not stopping anyone from building, I just don't care about DSL-S anymore because I don't see any new ideas working.
Pretty sure that's not a TRFBD as it lacks the 'Torque-Reaction'Technically true I guess but it's visually and effectively similar.
I feel maw may be a little too wide and might let some VS go down the middle for a cheesy kill.Well, a lot of the weight is focused on the weapon motors at the front, so I dunno. I'll test it out since it doesn't work well enough atm.
For imperative, I dunno about angling the rack the other way, I've tried it before and bots do tend to get stuck there, but the weight will force the front up, and with wheels as small as hypnos there's a good chance it'll get immobilised before the other bot gets destroyed.
It's good to see you still building jugglers, I'm all out of ideas for them.
Also I don't really have "new" ideas for them, I'm just trying to perfect the same basic design for the most part with the dual perm 132 angled disc approach. Maw is probably the best so far damage wise.
Would it be worth giving Armoured Core a wedge to try and combat its problems?It'd be really hard to do so given the Potters Wheel which I want there for rule of cool and to reduce ground clearance. Best I could manage would probably be a Mako wedge but I think it's a little too fast for one to be effective.
do you even need the steel skirt at the back of 3.14 stoner? idk if you need the first disk holding the rest of the setup on there either, depends if you got enough armour or whatever else the weight would go towardsThe disc was basically the only option of the exact right length. As for the steel skirt it was easier to do that since the insides are pretty full up due to the CO2 tank.
i'm a bit out of touch, wouldn't it work better if the weapons were spinning inwards on the fs? would that not help it juggle more or
Will also angle the flipping rack up a little more so it flips better.
Really it's an optimization that should have been figured out ages ago but it works and people will probably remember it now.
Really it's an optimization that should have been figured out ages ago but it works and people will probably remember it now.
It was, but nobody believed me :P
funky fresh bro
how hard does it hit though? does having that much drive help the hammer or is it unnecessary?
I like the idea behind Hubris - have you experimented with other weapons?I haven't yet but I might try a generic Hex - Large beaters - lds teeth setup.
I can't help but worry about the discs on the juggler getting knocked off.
Unique, but it looks a bit like a glass cannon. Does it suffer from AGOD at all?Nah it doesn't suffer from AGOD. It's not a serious bot btw, but it's not been broken by an SS before.
Just asking, why do you use skirt hinges for wedges? I thought metal hinges made the best wedges.skirt hinges work perfectly fine as long as you only use the middle point. of course back in the day people didn't know that and so when their skirt hinged wedges got outwedged by a metal hinge (which is just a servo) they thought it was the skirt hinge, when in truth it was how people attached the skirts. it was finally proven false only like years after the fact, but whatever.
I've been finding out recently that the further you put the skirt/wedge/whatever from the center of the hinge/burst/etc the worse it becomes. If your wedge is dead center to the axis of the burst its your best bet. The same applies to angled skirts, they get "less wedgy" the further you get from the center.So how do skirt hinges compare to metal hinges if you only use the centre connection point? Are they still a bit worse, about the same or better?
yeah 123 went over the skirt hinge stuff maybe 1 or 2 years ago. There's actually applications for all 3 of the wedge types we've got in DSL, since Mako wedges work well on slower bots, but yeah Skirt hinges have their uses again.I was talking about disfear, I really like that kind of bot
Which VS were you referring to, TRB? Hex plates normally work fine as a tough extender since they have a high fracture iirc. At least I've pretty much never seen them get broken anyway. As for the one where they're the weapon extenders, they last longer than most equivalents.
Why don't you try DSL 2.2 ?because i don't really want to invest too much thought into another game for now/i'm used to an older meta and I'm not sure how to match the quality of 2.2 with 2.1, in terms of components and styles
Why don't you try DSL 2.2 ?because i don't really want to invest too much thought into another game for now/i'm used to an older meta and I'm not sure how to match the quality of 2.2 with 2.1, in terms of components and styles
oh you probably upgraded my old HnM version so i'm mostly fine with it. The hinge loading especially. Although doesn't it cause havok and stuff, or unstabilityokay clue me in, how many batteries per NPC fast, bsg, JXs, and for perm 132s? Also are Mag snappers good now?Why don't you try DSL 2.2 ?because i don't really want to invest too much thought into another game for now/i'm used to an older meta and I'm not sure how to match the quality of 2.2 with 2.1, in terms of components and styles
its basically the same metagame with a few changes, like in batteries
Nice bot, and good summary by Nar on 2.2 changes, it's definitely easy to get into but an improvement on 2.1 honestly.best at deadmod :cool:
I'd defo give it a try if i were you dude, don't want to lose your "crown" ;)
I've made a Barberous style drum before. I just used NPCFs and axle loaded drums onto them. I agree that long thin motors would be cool.NPCFs aren't great for weapon motors so i dunno if I'd do that.
Liking the second one.
They're still the most powerful motor of that form factor. They just don't have the maxspeed but that's not necessary in a drum really.I've made a Barberous style drum before. I just used NPCFs and axle loaded drums onto them. I agree that long thin motors would be cool.NPCFs aren't great for weapon motors so i dunno if I'd do that.
Liking the second one.
Because I'm an efficiency builder and DSL 2.2 is structured towards more realistic styles of building with less opportunities for more compact chassis. It's okay for IRL but still lacks a load of options that I think would help it a lot (smaller chain drive motors for drums, better direct axle motors like a stronger Slimbody motor, a hollow drum component so you can make full body drums, plus some little balancing things).Oh yeah, I remember having that issue as well when moving over from Stock to DSL. Can't you make a drum by using the spinner plates? think that might work.
I enjoyed DSL 2.1 a lot cus building efficiently was very accessible compared to stock and less time consuming, but just as focused on maximizing efficiency. Of course some stuff like flail rams came along and made the meta more unfun but I'd rather try working around it than move onto something more IRL focused since efficiency building in an IRL context defeats the point of IRL building.
Spinner plates are too large. Impractical to create an invertible irl style drum with such a huge weapon. Alright if I want to made a Redrum sorta thing but even then it'd be a bit ridiculousOh right you were the creator of TRFBD's. Sadly the wiki doesn't have a image and I haven't seen one in action(I did see a image of one once). I can imagine how Flail Rams work(guess them stacking up damage made them win that much?). Still don't get the efficiency part, but I like IRL robots that can actually be effective(DSL sadly goes into a lot of directions, being a more advanced stock, IRL building and replicas are just a few), is stuff just too strong now?
Flail rams were this evil invention of ty4er that came around the end of DSL 2.1s glory days after I'd came up with the previous meta breaking bot type, the TRFBD. Basically deweaponed every bot type and was harder for most gutrippers to attack ect. Most people bailed out of DSL if they hadn't already from what I can tell.
DSL 2.1 has some of the same issues as 2.2 but the battery loads are usually smaller and the weapons are better optimised for popups and so on. More than anything it's just that DSL Standard building seems to have steadily declined since 2.2 came out, with all the efficiency guys using IronForge (which I will try at some point). Then in IRL I don't see the point in making things more efficient or running tournaments in that regard, if it looks good that's ultimately what actually matters when doing bots for what is ultimately just rule of cool.
Because I'm an efficiency builder and DSL 2.2 is structured towards more realistic styles of building with less opportunities for more compact chassis. It's okay for IRL but still lacks a load of options that I think would help it a lot (smaller chain drive motors for drums, better direct axle motors like a stronger Slimbody motor, a hollow drum component so you can make full body drums, plus some little balancing things).
Yeah but I'm lazyBecause I'm an efficiency builder and DSL 2.2 is structured towards more realistic styles of building with less opportunities for more compact chassis. It's okay for IRL but still lacks a load of options that I think would help it a lot (smaller chain drive motors for drums, better direct axle motors like a stronger Slimbody motor, a hollow drum component so you can make full body drums, plus some little balancing things).
Nonsense. It's possible to build incredibly efficient in DSL2.2 - it's just the "realism" stigma that's attached to it. I've built some incredibly efficient robots in DSL 2.2 - it's just a matter of adapting to the changes. I agree that some components need balancing, though... Looking at you, Mechavore Discs... You too, Frenzy Hammers...
alot of the main wheels got their grips nerfed. npc fasts with techno's is pretty slow compared to 2.1.So that's why all those bots feel so slow at times. Is there a full detailed list of the changes somewhere? I've seen Click's but that doesn't mention everything.
Spam as many mechavore discs as you can, pretty much. Drop the weight of everything else, and fit on 4 discs - double discs, double damage. Steel armour is a massive waste of KG's, at least in terms of armour plating - stick with titanium for now.The extenders for the wedge are actually large beaters. Always used to last ages cus of the high fracture, dunno if they're still good.
Also, use skirt hinges/metal wedges only when they're absolutely nessescary - the two you've used for the ground wedges are fine, but the two for the angled armour... It'd be a lot more weight-efficient to just have them as static wedges.
The steel extenders holding the wedges on are a bad idea. You're best off going with 25x50 DSL bars, or using titanium 40cm skirts.
Techno's aren't as OP as they used to be, pretty much every wheel's balanced now - you're best off using whatever gives you the least ground clearance. You made the right decision now using Twinmags, though - it's only wise to use twinmags if the chassis shape appropriates for them.
Pretty sure you could make that chassis slimmer, also.
I'd need to see insides to give more of a verdict, but that robot should have more than enough battery power with 2 WP836E's - any more than that is overkill, any less is risking the battery power running out too quick.
The extenders for the wedge are actually large beaters. Always used to last ages cus of the high fracture, dunno if they're still good.
I'll see what I can do in regard to the front armour but normally the angles I can get with baseplate anchors are kinda inflexible. Chassis is kinda fat at the back but it's actually perfect to the pixel or thereabouts to have both the NPCs and the baseplate anchors parallel.
Cat ears don't work in this game do they? The NPC collision prevents the majority of it from leaving the chassis
that looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setup
I'll play around with the back though to see what I can get out of it.
also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid
that looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setupMechavore disks are the new Razors at this point, can't have enough of them :P
I'll play around with the back though to see what I can get out of it.
also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid
that looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setupMechavore disks are the new Razors at this point, can't have enough of them :P
I'll play around with the back though to see what I can get out of it.
also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid
yeh i'm trying to keep the same overall setup at the frontthat looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setupMechavore disks are the new Razors at this point, can't have enough of them :P
I'll play around with the back though to see what I can get out of it.
also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid
Actually, you can - The ceiling seems to be 2 for LW's, 4 for MW's, 8 for HW's & 12 for SHW's, and even then, that's with extreme weight reduction. 6 is the most you can practically have on a HW (as demonstrated in my showcase) without having to make serious compromises.
Looks siiiiick! Nicely done!They don't add any more grip? Oh well they do add armor at least.
Doublewheels don't really do anything, it's just a waste. Get rid of the double wheels, and then blow the rest of the weight on armour.
(https://gametechmods.com/uploads/images/26602Bell of Notre Dame.jpg)Is that the next banned bot type?
Double Torque Reaction Hammer. Firing the weapon sends the heavy spike forwards and the sledges back, and then the swing back brings the sledges back forwards. Sadly AGOD as always restricts the use of this one
i had to avoid a cease and desist from the french government somehow
basically if you have a 360 degree axle with a bunch of motors attached instead of the motors on the axle spinning, the chassis/stuff attached spins. the spinning is usually faster than an sns and it accelerates really quickly compared to weapon motor, but there are normally stability problems unless you use a big DSL disc and normally you just spin in place. the two solutions are that you can have a seperate drive system on an axle like i've got on this, or you can put an axle with burst pistons but that's more space dependent and heavy
basically if you have a 360 degree axle with a bunch of motors attached instead of the motors on the axle spinning, the chassis/stuff attached spins. the spinning is usually faster than an sns and it accelerates really quickly compared to weapon motor, but there are normally stability problems unless you use a big DSL disc and normally you just spin in place. the two solutions are that you can have a seperate drive system on an axle like i've got on this, or you can put an axle with burst pistons but that's more space dependent and heavy
that doesn't sound like dsl-s if you're abusing a glitch to get higher speeds than what you could normally get :dumb)
madman3 roll up with three bottles of gel in his hair looking like fakeass bootleg martymidget doing shiit naryar did in 2009 and now i gotta suck his dick like he's sage in 2005? hard pass