gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: madman3 on September 25, 2010, 03:10:15 PM

Title: Mad-man 3's DSL showcase
Post by: madman3 on September 25, 2010, 03:10:15 PM
I'm not very good with DSL so bear with me.
(https://gametechmods.com/uploads/images/50174screenshot_16.jpg)

(https://gametechmods.com/uploads/images/56733screenshot_17.jpg)
Its a...    ...clamp. Pretty wedgy and great at killing wedges.

Oh and armors Tita5
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on September 25, 2010, 03:16:24 PM
Looks pretty much okay. Few things here, though:

Long batts are FAIL. Almost always use ants. If you've got a Beta motor, you can afford to use the PCP565 something or other, the big battery in the same dropdown menu as the Longs.

Clamp down on empty space, I think, you've still got the wedge at the front. Also, DSL Bars and Small Wedge components make awesome wedges most of the time.

I can't see what the Bear Claw's doing, to be honest, I'd probably get rid of it and use something like a ramplate if it's just for keeping the bots there.

Also Mag Snappers aren't very good compared to the BSG's. Swap them around, you'll have an extra 10kg to play with.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on September 25, 2010, 03:18:38 PM
Not bad in overall, but needs improvement. It probably would be better as a popup or a DSL HW Rampant Puppy Love ripoff.

-Mag Snappers are bad, use BSGs
-WP836Es are worse
Title: Re: Mad-man 3's DSL showcase
Post by: Gazea2 on September 25, 2010, 03:23:42 PM
Lol, I love the way that someone can come on the forum and built a better DSL bot than me straight away. :P

Anyway, follow everyone else's advice and welcome back! (I think? I remember reading an old showcase of yours when I was lurking)
Title: Re: Mad-man 3's DSL showcase
Post by: The Ounce on September 25, 2010, 03:44:15 PM
Not too bad, but yes, follow their advice.  (https://gametechmods.com/forums/file:///C:/Users/Ryan/AppData/Local/Temp/moz-screenshot-1.png)(https://gametechmods.com/forums/file:///C:/Users/Ryan/AppData/Local/Temp/moz-screenshot-2.png)

It appears that you still have stock components in your game, which means you didn't install the DSL patch correctly.  Use the one in Sage's signature.

I think there's a better way to attach the plows, like using a single extender or 2 flipper segments.  I know it's a clamp, but I can't see from here how the weapon works; all I can tell from here is that the razors are attached to the Mags.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 25, 2010, 03:53:36 PM
err, the bear claw is there to grapple a wedge. so the entire flipper thing is fore lifting up while the mags use the razors and breaks the wedge. And it works, surprisingly. I'll make the changes tomorrow. I'm sleepy.
And it is a Rampant puppy love rip off in a way. Only more razors of the burst motor.
Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on September 25, 2010, 04:00:54 PM
Not too bad, but yes, follow their advice.  (https://gametechmods.com/forums/file:///C:/Users/Ryan/AppData/Local/Temp/moz-screenshot-1.png)(https://gametechmods.com/forums/file:///C:/Users/Ryan/AppData/Local/Temp/moz-screenshot-2.png)

It appears that you still have stock components in your game, which means you didn't install the DSL patch correctly.  Use the one in Sage's signature.

I think there's a better way to attach the plows, like using a single extender or 2 flipper segments.  I know it's a clamp, but I can't see from here how the weapon works; all I can tell from here is that the razors are attached to the Mags.
Don't the stock components apear when you use cheatbot2?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 25, 2010, 04:04:24 PM
no, when you use a particular Component CFZ file.
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on September 25, 2010, 04:05:52 PM
If it's there purely to hold wedges in position, use either a ramplate or a 40cm Steel Sheet, and let the razors deal the damage.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 25, 2010, 05:32:16 PM
Ram plates weigh too much and are too big to be sensible I would have thought.
Either way, here's the new version.
(https://gametechmods.com/uploads/images/60712screenshot_21.jpg)
(https://gametechmods.com/uploads/images/96860screenshot_20.jpg)
Its okay at best now. The wedges are worse if you ask me.

But here's my BW FBS!
(https://gametechmods.com/uploads/images/96133screenshot_2.jpg)
12 hypno teeth, on a shell powered by a TMW3. Driven by copals.
Slow but now very stable thanks to the drum added at the front. Demolishes most BWs in NAR AI. Unless they're flippers :P.
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on September 25, 2010, 05:38:59 PM
Copals are comparatively fail, Astros are probably better, though I may be wrong here.
Title: Re: Mad-man 3's DSL showcase
Post by: SKBT on September 25, 2010, 05:39:47 PM
Copals are fine.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 25, 2010, 05:43:40 PM
On a BW spinner they're fine.
Title: Re: Mad-man 3's DSL showcase
Post by: Somebody on September 25, 2010, 05:49:35 PM
Use different weapons. If you look at the collision mesh for those teeth, they are tiny.
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on September 25, 2010, 06:00:59 PM
And add a righter bar, you have weight.
Title: Re: Mad-man 3's DSL showcase
Post by: G.K. on September 26, 2010, 05:06:06 AM
How did you get the power pulse battery?
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on September 26, 2010, 05:10:56 AM
Copals are fail indeed, and Hypno tooth are statistically very good weapons.

How did you get the power pulse battery?

Because i seem to have forgot to remove it from one NAR AI version *goes to hide*
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on September 26, 2010, 09:01:01 AM
Lol, I noticed the Power Pulse batt in NAR AI 2.3 I think. Didn't bother using it though.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 26, 2010, 11:50:26 AM
I was trying to do get a righter bar but it didn't connect. Which is annoying :laughing.
But I wanna ask two things.

HTF do you make MCB wedges (I know they suck but I think they're kinda cool)
What is the best wedge option? I mean I imagine at least 75 people have asked that and got no real answer but, hey, why not try?
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on September 26, 2010, 11:53:05 AM
MCB wedges - press F12, stick a skirt hinge at the front of your bot and angle the hinge so it points inwards, at roughly 20° of angle.

Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on September 26, 2010, 11:55:00 AM
I was trying to do get a righter bar but it didn't connect. Which is annoying :laughing.
But I wanna ask two things.

HTF do you make MCB wedges (I know they suck but I think they're kinda cool)
What is the best wedge option? I mean I imagine at least 75 people have asked that and got no real answer but, hey, why not try?
I've seen on here somewhere a table comparing STOCK wedge options and (unsurprisingly) the wedge component won.
For DSL i think everyone will tell you either a skirt, or a sheet on a metal hinge.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on September 26, 2010, 11:56:10 AM
^^ A small wedge on a halfsheet on a metal hinge ^^
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 26, 2010, 11:57:39 AM
And how effective are MCBs (me guesses pretty bad :mrgreen:)?
And skirts don't make great wedges. When low to the ground they're okay but Metal Hinges on the whole are better. Mako wedges are good on ... mako clones.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on September 26, 2010, 11:58:49 AM
Rarely, skirt hinges CAN be better than metal hinges.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 26, 2010, 11:59:49 AM
You still haven't answered my question :(.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on September 26, 2010, 12:04:24 PM
MCBs would theorically be a little worse than longer wedges, but it depends of weight distro.

In Replica Wars, Pwn's MCB wedge was roughly equal (maybe slightly better) to GF's snapper wedge with good weight distro.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 26, 2010, 12:40:50 PM
K thanks bai now to build a pop-up. Expect to see it maybe tuesday as I'm fairly busy after today (even for school days)
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 27, 2010, 04:22:53 PM
Oh hai guyz, its a pusher for Mechapocalypse called Cast Iron.
2 Taz wheels on Normal NPCs
2 50 kg hammers and 1 60 kg Sledgehammer
5mm Tita and back armor/hammers for protection.
(https://gametechmods.com/uploads/images/79476screenshot_16.jpg)
(https://gametechmods.com/uploads/images/78198screenshot_4.jpg)
(https://gametechmods.com/uploads/images/18442screenshot_5.jpg)
(https://gametechmods.com/uploads/images/28494screenshot_8.jpg)
(https://gametechmods.com/uploads/images/81913screenshot_14.jpg)
(https://gametechmods.com/uploads/images/12275screenshot_15.jpg)
Pretty much good against anything but other pushers and Flail spinners which won't be in the tourney. Oh, and it is a blatant Brus Avert clone...
Rapes pretty much everything in NAR AI (yes even popups and Sawbots) other than the flail spinners. But I'll need it AI'ing...
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 28, 2010, 12:19:03 PM
No comment? That's odd.
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on September 28, 2010, 01:07:34 PM
Rear armour is pointless and I'm not liking those poly extenders.
Now, comment in my showcase...
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 28, 2010, 01:15:23 PM
I think considering the army of Spinners (SnS, HS and VS) the armor is needed. The poly extenders never get hit because of the nice hammers in front of them. Also the dimensions mean they can't be hit unless the Hammers are gone.
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on September 28, 2010, 01:19:30 PM
I meant against popups, also AI's attack the front mainly and sometimes the sides, rarely the back.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 28, 2010, 01:23:03 PM
There won't be any popups in Mechapocalypse and I have tested it against a lot of pop-ups and they have never died. And sure, I'll see how effective it is without the back armour.

EDIT: It is much worse against VS and Gut rippers as the flip it and get at the back so I'm keeping it.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on September 29, 2010, 01:11:51 AM
There won't be any popups in Mechapocalypse

You sure ?
Title: Re: Mad-man 3's DSL showcase
Post by: Jonzu95 on September 29, 2010, 04:32:25 AM
Remove the rear armour, change the extenders to aluminium. And change the Tazbot wheels to Grannies.
Title: Re: Mad-man 3's DSL showcase
Post by: Pwnator on September 29, 2010, 04:45:42 AM
If he wants it to be a tank, then rear armor is fine. And Taz wheels are also fine due to its high HP. However, the weapon placement could be better (2 60kgs on the sides and one Hammer1 in the middle), and armor could probably be downgraded to 3mm plastic for top and bottom armor.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 29, 2010, 11:43:45 AM
Hey, I've tried your armour setup and its not great against sawbots (at all). So should I kill the backplate and add bottom armour?
And if there are pop-ups nary, then I doubt they're gonna be properly effective. And it's pretty damn good against pop-ups of any sort anyways.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 29, 2010, 12:05:09 PM
Here it is with some nice new but familiar toys.
(https://gametechmods.com/uploads/images/9784screenshot_30.jpg)
Weapons are heavier and stronger and the back armor's stronger too. Armour has been degraded too (shame) Ali 3.
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on September 29, 2010, 12:36:31 PM
Get rid of the rear plow and add more weapons. Shrink the chassis too.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 29, 2010, 12:40:46 PM
FAIL
Mechapocalypse mate. There's a component limit. I need the plow to deal with the spinners I'll have to fight.
If I make the bot any smaller the setup won't work. Sorry mate.
Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on September 29, 2010, 01:27:30 PM
FAIL
Mechapocalypse mate. There's a component limit. I need the plow to deal with the spinners I'll have to fight.
If I make the bot any smaller the setup won't work. Sorry mate.
How would the setup not work?
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on September 29, 2010, 01:47:21 PM
Believe me, you don't need the rear armor. AI doesn't attack back there unless you willing expose your bot's rear end to them.
Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on September 29, 2010, 01:49:02 PM
Believe me, you don't need the rear armor. AI doesn't attack back there unless you willing expose your bot's rear end to them.
And this
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 29, 2010, 02:50:33 PM
Are you sure yo get the point of the bot? Pwn got it but here are some changes.
(https://gametechmods.com/uploads/images/79071screenshot_31.jpg)
FAIL
Mechapocalypse mate. There's a component limit. I need the plow to deal with the spinners I'll have to fight.
If I make the bot any smaller the setup won't work. Sorry mate.
How would the setup not work?
Because the weapons would either collide with the wheels or they would not trap properly.
Also I've found that Wedge Breaker actually has good wedges.
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on September 29, 2010, 02:58:23 PM
Grippier wheels now. Like grannies or Vlads.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 29, 2010, 03:03:19 PM
Sorry dude. They don't have enough HP. This is sort of a tank bot with a component limit.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on September 29, 2010, 09:07:15 PM
Are the two side hammers blocking the middle one from hitting?
Title: Re: Mad-man 3's DSL showcase
Post by: Pwnator on September 30, 2010, 12:42:10 AM
There's another AP on the end of the sledge. I was referring to those. Use them to save weight. :P

Liek zis:

(https://gametechmods.com/uploads/images/89094pillbox.PNG)

398.7kg, it has 3mm plastic (which is why I had enough weight to protect all sides), 3 60kg sledges and NPCFs. And it's realistic since I can cut slots on the sledges so the wheels can fit.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on September 30, 2010, 08:19:23 PM
Unrealistic do to the fact the sledges are going through the wheels. It looks good though. You should use grippier wheels.
Title: Re: Mad-man 3's DSL showcase
Post by: Somebody on September 30, 2010, 08:22:39 PM
Holes could be cut in the sledgehammers, so it is normally considered realistic.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on September 30, 2010, 09:23:32 PM
Well you learn something knew every day.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 02, 2010, 11:28:49 AM
New bot again, this time a SnS thing
(https://gametechmods.com/uploads/images/23843screenshot_38.jpg)








Spins with the kinetic energy of the discs. Doesn't steer or anything ;)
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on October 02, 2010, 11:34:40 AM
Drive?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 02, 2010, 11:36:16 AM
Der is none.
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on October 02, 2010, 11:36:43 AM
How does it move?
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on October 02, 2010, 11:37:36 AM
Unrealistic, weapon passes through perm belt.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 02, 2010, 12:22:38 PM
Two claps to Badnik for stating the obvious
It moves when the disks spin fast enough for the bot to start rotating.
(https://gametechmods.com/uploads/images/84656screenshot_40.jpg)
new redux of Cast Iron. Armour's Tit3, rest is obvious.
Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on October 02, 2010, 12:28:26 PM
Two claps to Badnik for stating the obvious
It moves when the disks spin fast enough for the bot to start rotating.

new redux of Cast Iron. Armour's Tit3, rest is obvious.
Hey, you did make the chasis smaller, who'd have thunk it.
Also you should have said in your first post that it was unrealistic, i didn't see it and by the looks of things neither did S_M.

Anyway what you did with that SnS is interesting, but I can't help but think that the lack of drive could be easily exploited by a simple wedge.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 02, 2010, 12:38:21 PM
I was always really more of a conecpt that could still be pretty mean on a lightweight, I mean you need no power for drive.
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on October 03, 2010, 04:05:05 AM
Just make a Gyratory bot.
Title: Re: Mad-man 3's DSL showcase
Post by: Somebody on October 03, 2010, 08:38:48 AM
Put the discs on top of the Perms, but tilt the motors so that the discs are very close to the ground. It protects the motors.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on October 03, 2010, 08:49:54 AM
It somehow reminds me of Tournament's Shame... but is different.

This has to be a new robot type.
Title: Re: Mad-man 3's DSL showcase
Post by: JoeBlo on October 03, 2010, 09:52:11 AM
This has to be a new robot type.

wat?

its just a wheel-less HS :P

also I cannot for the life of me recall handing out the Power Pulse battery.. can anyone tell me when I did :P (lay off me I have had less then 5 hours sleep in 36 hours) its not in my CCAI copy  :confused:
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on October 03, 2010, 12:06:24 PM
This has to be a new robot type.

wat?

its just a wheel-less HS :P

also I cannot for the life of me recall handing out the Power Pulse battery.. can anyone tell me when I did :P (lay off me I have had less then 5 hours sleep in 36 hours) its not in my CCAI copy  :confused:

It's my fault :P

It went accidentally in one of the older versions of NAR AI, HOWEVER hidden. For some reason i forgot to delete it.

Please switch to a newer version of NAR AI, the power pulse is by no means a legal NAR AI part, also you should delete your components.cfz.
Title: Re: Mad-man 3's DSL showcase
Post by: JoeBlo on October 04, 2010, 02:33:13 AM
well that explains it, you should probably get back on topic now :P

I wouldn't mind seeing a video of the drive-less robot if at all possible?

Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 07, 2010, 03:53:29 PM
Soz. Just try it yourself. Not a hard thing to do. I can Imagine it being deadly on a Super heavyweight. Justa few tips if you do...
1. You want 6 spinners min on an UHW, preferably dual perms if you can manage it.
2. You want the discs driving the rotation to be rotating the opposite way the the damage discs. Advisably stick two 30kg hammers. No flails as they increase drag and reduce speed.
3. Use flails on the attack discs as they will be you main damage inflicter. You may alternatively want hammers on a perm 132. You want these discs to be moving slower so they don't screw up the rotation speed.
4. You want tit sheets underneath like on mine.
Anyway, another bot
(https://gametechmods.com/uploads/images/72780screenshot_51.jpg)
(https://gametechmods.com/uploads/images/59473screenshot_49.jpg)
Works nicely but is basically a giant sawbot. Any suggestion on making it more VS-ish?
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on October 07, 2010, 08:58:14 PM
It seems slightly under powered. Also, why do you think this like a saw bot. Good job though.
Title: Re: Mad-man 3's DSL showcase
Post by: Pwnator on October 07, 2010, 09:25:07 PM
I'm guessing the 4th ant is hidden on the right arm.

It totally looks like an upgraded Immortal Corruptor. Which is awesome. But you might want to use metal hinges on another version though, as axle wedges are kinda outdated.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 08, 2010, 04:28:03 PM
Will do. Will have to make weight though. It is actually pretty wedgy and it can get under a lot of NAR AI bots.
and indeed, the 4th ant is on the right.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 08, 2010, 04:55:17 PM
(https://gametechmods.com/uploads/images/25113screenshot_53.jpg)
All changes are blatantly obvious other than the fact it now has 60 kg sledges.
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on October 08, 2010, 04:59:17 PM
I would remove the front protection, I don't think it's really required. You've got the discs there anyway, and if you do lose the discs, you're kinda stuffed anyway. I'm just wondering about maybe getting Hypnos or even Technos on there.
Title: Re: Mad-man 3's DSL showcase
Post by: SKBT on October 08, 2010, 05:35:44 PM
If you just have two weapons it might be lighter to have a DSL bar instead of a disk.  Also attach the metal hindges to the chasis. They only have something like 500 hitpoints so they will fall off easily.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 09, 2010, 03:02:42 AM
I've been finding that the skirt hinges don't even create a very good wedge. I think that the first version was slightly better wedge wise this time. Rare example but it's true. And I'm not using super grippy wheels cause I don't want to have my bot Gyro Dancing all the time, makes it much more open to a wedge.
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on October 09, 2010, 06:16:06 AM
Reminds me of one of Jules' VS. Good job.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 09, 2010, 02:12:15 PM
I got rid of some useless Armour and 2 ants (it actually had 8 :P fail, hidden under and in-front of the NPCs and two others around the front.) It now has steel 1 and NPC fasts. Has slightly updated wedges that are slightly better than the originals. Pretty wedgy, not perfect but can outwedge a load of skirt hinge bots. Overall its pretty awsome, somehow the wedge setup makes it better at the whole VS thing. Never been KO'ed in testing. Here's a pic.
(https://gametechmods.com/uploads/images/42204screenshot_40.jpg)

(https://gametechmods.com/uploads/images/36674screenshot_49.jpg)
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 09, 2010, 03:35:08 PM
There gonna be a comment?
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on October 09, 2010, 04:03:29 PM
Looks good.

How does it do against snapper and metal hinge wedged bots?

Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 09, 2010, 05:07:44 PM
Pretty good actually. Gets under a few NAR AI wedged bots surpisingly :laughing.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on October 10, 2010, 02:11:00 PM
It's pretty cool. I like the idea of a double angled VS.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 10, 2010, 02:40:52 PM
Another VS
(https://gametechmods.com/uploads/images/30716screenshot_50.jpg)
Its hammers just pass through the perm belt so they could be cut down on so it is technically realistic.
It's dangerous. Brilliant at punting and wedges are good. Main problem is slow turning.
Title: Re: Mad-man 3's DSL showcase
Post by: Stagfish on October 10, 2010, 02:48:41 PM
Switch to tornado wheels will increase speed.
Title: Re: Mad-man 3's DSL showcase
Post by: G.K. on October 10, 2010, 03:03:20 PM
No it won't.
Title: Re: Mad-man 3's DSL showcase
Post by: Stagfish on October 10, 2010, 03:04:44 PM
But they have more grip?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 10, 2010, 03:09:44 PM
Slightly less grip.
(https://gametechmods.com/uploads/images/88450screenshot_51.jpg)
Yeah, that smoke is where Second Sentinel went.
Title: Re: Mad-man 3's DSL showcase
Post by: G.K. on October 10, 2010, 03:15:12 PM
Exactly the same grip.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 10, 2010, 03:24:25 PM
Doh mixed up NAR AI and normal  ::2mad.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on October 11, 2010, 05:30:54 AM
They have same grip in NAR AI also.

However, Slipperbottoms are better due to slightly larger resistance value.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 26, 2010, 04:45:31 AM
Finally got a bot I kinda like.
(https://gametechmods.com/uploads/images/93236screenshot_57.png)
Yeah it's a drum juggler like NFX's. It has very very very good wedges that get under most NAR AI bots.

Soz, I cropped the pic wrong.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on October 26, 2010, 04:47:53 AM
Did you posted the right picture ? All I see is 2 replicas
Title: Re: Mad-man 3's DSL showcase
Post by: cephalopod on October 26, 2010, 04:55:14 AM
I see a drum juggler. Looks cool. Never thought of that...
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on October 26, 2010, 04:57:54 AM
That looks quite good. I'd try and lighten up the extender work on the back, though.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on October 26, 2010, 07:04:16 PM
Very good. I think the wheels are a little too exposed though.
Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on October 27, 2010, 03:21:39 AM
You know, you could shrink the chasis down a bit, other than that it looks great
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 27, 2010, 09:01:23 AM
The armours pretty weak and I don't want my perms getting raped by a FS or something.
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on October 27, 2010, 09:03:35 AM
Perms have 8000 HP, IIRC. They'll be fine outside the chassis. ;)
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on October 27, 2010, 09:06:56 AM
I call that a treadmill. New bot type guys.

And perm 132's are overkill for 40kg of weapons...
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 28, 2010, 04:25:40 PM
(https://gametechmods.com/uploads/images/83800screenshot_58.png)
(https://gametechmods.com/uploads/images/77365screenshot_59.png)
(https://gametechmods.com/uploads/images/79829screenshot_60.png)
(https://gametechmods.com/uploads/images/99336screenshot_65.png)
Plastic 5. It is realistic as the titanium plate is on the middle attachment point so you can cut off the ends of the skirt hinge.
Pros:
Good wedges
Very damaging (usually a two hit KO, sometimes a one hit)
Fast
Cons:
Piss me off self righting
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on October 28, 2010, 04:28:28 PM
It looks very good. Maybe slightly overpowered but I'm not sure. I would also make the chassis lower. Looks great anyways.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 28, 2010, 04:36:18 PM
Chassis height is pretty low, I wanted the BSGs higher up so they had a larger arc. And it's fine power wise.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on October 29, 2010, 06:13:04 AM
It looks very good.

No. The razors are placed on the side, where they won't hit easily the chassis, battery setup isn't the best and it's unneccessarily big chassis.

It's decent by today's standards, but nothing more.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 29, 2010, 02:08:39 PM
So should I shorten the chassis horizontally?
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on October 30, 2010, 02:50:23 AM
Make it tigher and cleaner.

And put the razors closer to the center of the bot. So they can hit shell spinner's chassis.

*generic advice*
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 30, 2010, 09:41:42 AM
(https://gametechmods.com/uploads/images/83925screenshot_70.png)
Any better. I've got another ant in and it performs slightly better. It also just passes the realistic rule as you can cut slots in the extenders and remove the ends of the skirt hinge.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on October 30, 2010, 09:46:37 AM
Make it flatter.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 30, 2010, 11:24:21 AM
That will mean I have to lower the weapon motors. That mean lower hitting arc and therefore less damage potential.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on October 30, 2010, 11:46:46 AM
It will not change much about damage potential.

And the best part is that a flatter bot will fair better against SnS and shell spinners. They are also theorically stabler. Maybe they even have better wedges with a lower center of gravity.
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on November 01, 2010, 12:30:30 PM
Why the backwards name?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 07, 2011, 01:04:54 PM
trolololol
(https://gametechmods.com/uploads/images/87224screenshot_93.png)
(https://gametechmods.com/uploads/images/54459screenshot_97.png)
Got 8 npc fasts and a burst piston in there. Amusingly good at launching bots with better wedges out of the arena.
Also I built this middleweight flail swing thingy.
(https://gametechmods.com/uploads/images/7700screenshot_101.png)
(https://gametechmods.com/uploads/images/60850screenshot_102.png)
It actually pwns gutrippers and moves too :gawe:
Two piglets spin the chassis in varying directions and it destroys the top and backs of bots, two areas often left unprotected.

Title: Re: Mad-man 3's DSL showcase
Post by: FOTEPX on January 07, 2011, 01:22:47 PM
(https://gametechmods.com/uploads/images/7700screenshot_101.png)

THta's actually quite an original concept, I can't wait to see future advandcements to this type of bot in the future  ;). Fancy showing insides?
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on January 07, 2011, 09:21:24 PM
Quick Rvival is like Ludicrous Speed.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 08, 2011, 03:11:55 AM
Nope, the insides are just 2 ants, 2 piglets and a couple of extenders. Lots of unused space but I needed the bot to be really wide so it killed wide rammers and stuff. It's only weak against really powerful HS and Sns so it's pretty competent.
Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on January 08, 2011, 03:34:16 AM
The rammer looks meh (iron spikes aren't that good) but I like ripper swing, it's a nice idea.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 08, 2011, 04:00:32 AM
I know, but the irons are just... there. The bot is far better at OOTA'ing its opponents than damaging them.
Ripper Swing was just an idea that worked very well. I might make a HW.
Title: Re: Mad-man 3's DSL showcase
Post by: Pwnator on January 08, 2011, 04:09:49 AM
THta's actually quite an original concept, I can't wait to see future advandcements to this type of bot in the future  ;). Fancy showing insides?

(http://i895.photobucket.com/albums/ac159/123savethewhales/oldbot0.jpg)
(http://s895.photobucket.com/albums/ac159/123savethewhales/widerdrum0.jpg)

123's ones are actually more reliable since its drive responds faster than madman's crawling. That said, these are from higher weight classes, so the MW's probably better with more weapons and without flails.

And actually, irons work quite nicely if you know how to use them. Spam enough and you can take down flails while having enough HP to fend off sledges (just for a while, though).
Title: Re: Mad-man 3's DSL showcase
Post by: 123savethewhales on January 08, 2011, 04:19:44 AM
I do have a MW version here

https://gametechmods.com/forums/index.php/topic,2349.msg252841.html#msg252841 (https://gametechmods.com/forums/index.php/topic,2349.msg252841.html#msg252841)

But then, drive cost like 100 kg....  Take that out and u get a lot more weight for weapons.  So in that sense it's not the same.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 08, 2011, 05:03:29 AM
(https://gametechmods.com/uploads/images/77024screenshot_110.png)
Takes out Fat rat and any non-vs pretty effectively, even some sns.
Wait, you can't see the weapons. I'll get a better pic in a sec.
Edit: There
(https://gametechmods.com/uploads/images/12341screenshot_111.png)
Armour's 5mm aliminium :rage but it still outlasts almost any bot, and against a popup without the level of protection HNM4 has (or maybe HNM4 got stuck upsidown so I couldn't catch it with its erratic self righting) it will win.
Title: Re: Mad-man 3's DSL showcase
Post by: 123savethewhales on January 08, 2011, 03:07:56 PM
Drop down to 2 batteries and use NPC Normal.

Also consider making the chassis much smaller and use extenders for the width, that should allow it to de-weapon a VS without dying.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 08, 2011, 03:35:15 PM
Hmm, I was wondering about the motors. With piglets it's too slow, but I've tried it with other motors and it kept on launching itself into the air (I found that out when I tried a TWMR3). I'll see how it goes though.
Also  I'm not going to reduce the chassis width lengthways but I'll shrink it other directions. I just don't trust the extender not to be hit by a VS.
(https://gametechmods.com/uploads/images/77616screenshot_112.png)
Seems to work but jumps a little.
Title: Re: Mad-man 3's DSL showcase
Post by: 123savethewhales on January 08, 2011, 03:38:52 PM
Look, if your chassis get hit for 7200 damage you are already dead.  At least if the extender takes the hit you only lose some mobility.
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on January 08, 2011, 03:40:19 PM
I sense havok might have something to do with it launching itself up into the air. If my original Puncture turned too fast, it would start havoking. If Piglets work, then I say keep them there, they're effectively driving the weapon after all.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 08, 2011, 04:21:02 PM
No, it's the torque reaction with the wheels that makes it hop. It still is effective. I'll see if I can get some TWM3's in.
Title: Re: Mad-man 3's DSL showcase
Post by: 123savethewhales on January 08, 2011, 04:23:13 PM
My version with NPC Fast seem to work fine.  No jump or anything.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 08, 2011, 04:26:49 PM
Can I see it please?
Title: Re: Mad-man 3's DSL showcase
Post by: 123savethewhales on January 08, 2011, 04:30:01 PM
https://gametechmods.com/forums/index.php/topic,2349.msg282995.html#msg282995 (https://gametechmods.com/forums/index.php/topic,2349.msg282995.html#msg282995)
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 08, 2011, 04:34:54 PM
Wow, awesome, but it would probably be worse against a bot with a wide setup. I don't know why mine does the bounce, but it still works.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 09, 2011, 08:58:21 AM
DP
(https://gametechmods.com/uploads/images/34942screenshot_113.png)
Plastic 1:p
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 09, 2011, 02:07:19 PM
There going to be a comment?
Title: Re: Mad-man 3's DSL showcase
Post by: Stagfish on January 09, 2011, 02:15:47 PM
KLONE
Title: Re: Mad-man 3's DSL showcase
Post by: G.K. on January 09, 2011, 02:16:24 PM
^^THE STUPID, IT BURNS^^
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on January 09, 2011, 02:22:35 PM
So does the offtopicness :O

Has anyone done a MW of that bot type? Or even a SHW? :P
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 09, 2011, 02:26:04 PM
I did a cr*ppy middleweight earlier. Still works wonders though against gut-rippers.
Also the weapon setup is completely different to 123s so it's not a clone.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on January 09, 2011, 02:52:09 PM
It looks cooler compared to 123's, but hasn't a weight efficient setup. 33kg for attaching 6 flail razors is too much.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 09, 2011, 02:56:45 PM
Nary, how many hit-points do small disks have?
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on January 09, 2011, 03:05:28 PM
4000, IIRC.
Title: Re: Mad-man 3's DSL showcase
Post by: 123savethewhales on January 09, 2011, 03:06:02 PM
Lol if anything I am the one cloning.  Finding a building method is just a matter of process, it's the idea that really counts.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 23, 2011, 04:17:03 PM
Decided to try a basic setup for a pop-up.
(https://gametechmods.com/uploads/images/35112screenshot_126.png)
In case you can't guess the insides, its 6 ants, 4 battlepacks, 4 bsgs, and the rest is visible. Wedges are fair, one of them AGODs but one is capable of going under HNM4 so it's fair. Damage potential is fairly high, 2 hit KO's aren't too rare, got a few OHK's.
If you have a perception skill of less than 5, here's a pic.
(https://gametechmods.com/uploads/images/90613screenshot_136.png)
(https://gametechmods.com/uploads/images/46646screenshot_140.png)
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 23, 2011, 04:55:05 PM
TP :rage
No comments! :rage
Feedback is always appreciated.
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on January 23, 2011, 04:59:00 PM
looks very clean and sleek. Nice.

but OTK? RA2 isn't turn-based :gawe:
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 23, 2011, 05:16:41 PM
Lol, that just made me think. I have to make a comic script out of that.
Title: Re: Mad-man 3's DSL showcase
Post by: dahpretzel1 on January 23, 2011, 08:23:56 PM
I like this design a lot. You have a little bit of weight left, but I don't think there is any need to use it. I don't want to give advice because for one, the bot doesn't need it, and two, I don't want more advanced builders to get mad at me for posting advice. I'd call that bot complete. How good is the wedge?
Title: Re: Mad-man 3's DSL showcase
Post by: 123savethewhales on January 24, 2011, 02:29:22 AM
Replace the full plate with a heavy plow, and you will have a slightly better version of FnF.

You have the extra weight anyway.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 24, 2011, 12:28:15 PM
I like this design a lot. You have a little bit of weight left, but I don't think there is any need to use it. I don't want to give advice because for one, the bot doesn't need it, and two, I don't want more advanced builders to get mad at me for posting advice. I'd call that bot complete. How good is the wedge?
Hey, I'm hardly an advanced builder. I'm the average builder these days, and not in the same way as freeziez.
Replace the full plate with a heavy plow, and you will have a slightly better version of FnF.

You have the extra weight anyway.
I'll do that when I'm done with some homework.

Edit: It outwedges all the bots I've tested it against in 123 AI.
Title: Re: Mad-man 3's DSL showcase
Post by: 123savethewhales on January 25, 2011, 04:14:12 PM
Not to say that 123AI has any particularly good wedge or anything.  It's random, you put metal hinge on it, you either put angle skirt or small wedge, and somehow some wedge works and others doesn't.  Although sometimes it also seem like some wedge is better than others until you run it 20+ times, then it goes from winning to losing just like that.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 25, 2011, 04:18:57 PM
Not to say that 123AI has any particularly good wedge or anything.  It's random, you put metal hinge on it, you either put angle skirt or small wedge, and somehow some wedge works and others doesn't.  Although sometimes it also seem like some wedge is better than others until you run it 20+ times, then it goes from winning to losing just like that.
Yeah, the Sns are where it's at in there. Wedges are irritating, they are impossible to predict.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 22, 2011, 06:53:31 AM
DP
(https://gametechmods.com/uploads/images/69413screenshot_143.png)
Two ants, but it lasts a long time on decent power.
(https://gametechmods.com/uploads/images/71284screenshot_144.png)
Title: Re: Mad-man 3's DSL showcase
Post by: Pwnator on February 22, 2011, 06:56:43 AM
Replace the 'drum' discs with 40/50cm panels. With the free weight hopefully you can upgrade to E-Teks. If not, at least double-mags should do.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 22, 2011, 07:03:30 AM
Replace the 'drum' discs with 40/50cm panels. With the free weight hopefully you can upgrade to E-Teks. If not, at least double-mags should do.
On a HW the most you need is NPCs. TWMR3s work pretty well; the motor speed has little to do with effectiveness as the weapons are on vertical flails. Hell, I tried piglets and it could kill most gut rippers.
Title: Re: Mad-man 3's DSL showcase
Post by: G.K. on February 22, 2011, 07:06:33 AM
http://www.youtube.com/watch?v=bm9WvzLd6Eo# (http://www.youtube.com/watch?v=bm9WvzLd6Eo#)
Title: Re: Mad-man 3's DSL showcase
Post by: Pwnator on February 22, 2011, 07:07:03 AM
If you're trying to buff up the HPs of the arms, you might as well buff up the HPs of the motors as well. It's not like your drum discs will knocked off anytime soon anyway.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 22, 2011, 07:43:56 AM
(https://gametechmods.com/uploads/images/62211screenshot_145.png)
Took away a little of the extra armour. More destructive, jumps a little but still very effective.
Also I build this sns.
(https://gametechmods.com/uploads/images/75296screenshot_152.png)
Its stable and stuff. Destructive too. Otherwise it sucks.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 22, 2011, 09:14:15 AM
Any advice? At all?
Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on February 22, 2011, 09:41:30 AM
The SnS needs weight posted, although it looks like it could do with more external chassis armour and less heavey extender work (lol, that doesn't sound right from me, i alwasy like to make over heavy extender work XD).
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 22, 2011, 09:53:12 AM
Weight is 389.7 for the Sns.
And I really can't think of a more effecient extender setup. Maybe replacing the drum would work, but then it wouldn't look as bad-ass.
Also, what would I use the freed weight on? It can take out just about every non-sns.
Title: Re: Mad-man 3's DSL showcase
Post by: ty4er on February 22, 2011, 09:55:59 AM
Weight is 389.7 for the Sns.
And I really can't think of a more effecient extender setup. Maybe replacing the drum would work, but then it wouldn't look as bad-ass.
Also, what would I use the freed weight on? It can take out just about every non-sns.

Typhoon spikes?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 22, 2011, 09:58:54 AM
Weight is 389.7 for the Sns.
And I really can't think of a more effecient extender setup. Maybe replacing the drum would work, but then it wouldn't look as bad-ass.
Also, what would I use the freed weight on? It can take out just about every non-sns.

Typhoon spikes?
Not enough reach. Would be a little pointless.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 21, 2011, 06:42:44 AM
DP:

(https://gametechmods.com/uploads/images/28505HAM.png)

(https://gametechmods.com/uploads/images/60903HAR Insides.png)

Just for looks, and for originality I suppose. Just there to look pretty. (If you're poor at guessing bot types it's an 180 degree hammer.)

Surprisingly it's pretty easy to drive. Requires the pause button before matches, and that causes it to flip over, but by sing the hammer and the drive in opposite directions it self rights pretty easily.

Title: Re: Mad-man 3's DSL showcase
Post by: Jonzu95 on April 21, 2011, 06:45:59 AM
Lolwut? That does look cool. o_o
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 21, 2011, 07:05:16 AM
Lolwut? That does look cool. o_o
I may put it up for download (not on the exchange as my bots don't show up on the exchange for some reason)
Title: Re: Mad-man 3's DSL showcase
Post by: Pwnator on April 21, 2011, 07:21:20 AM
Use a DSL disc instead of a shell disc and use 2WD so you can attach moar armor and moar weapons.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 21, 2011, 07:53:06 AM
Use a DSL disc instead of a shell disc and use 2WD so you can attach moar armor and moar weapons.
More weapons is a little difficult, as it barely swings with any force at the moment. Might add more armour and use Tornado Mers or something.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on May 07, 2011, 12:12:32 PM
DP:
(https://gametechmods.com/uploads/images/49825screenshot_175.png)
4 ants, plastic 1
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on May 07, 2011, 12:15:49 PM
What motors?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on May 07, 2011, 12:17:27 PM
TMR3s, they get it up to a decent speed.
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on May 07, 2011, 01:20:30 PM
Not too bad. Might be a tad slow, but I reckon it should do fairly well.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on May 07, 2011, 02:34:59 PM
Not too bad. Might be a tad slow, but I reckon it should do fairly well.
I think that generally it doesn't matter how fast the motors are; it's generally the weight offset which occurs when the slightly heavier side is thrown forwards. Faster motors aften cause bots like this which are ever so slightly unbalanced to jump in the air.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on May 07, 2011, 07:07:14 PM
Both are cool designs, though Heavily Armoured Rat could be build more efficiently.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on May 08, 2011, 07:16:27 AM
Both are cool designs, though Heavily Armoured Rat could be build more efficiently.
That wasn't really the point of it:P

I'd also like to take a moment to thank everyone who has given me constructive criticism these last 7 months. I feel as if I've progressed a tonne.
Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on May 08, 2011, 09:42:34 AM
I'd also like to take a moment to thank everyone who has given me constructive criticism these last 7 months. I feel as if I've progressed a tonne.
Yeah, I know, i'm brilliant.

I will say though, nice couple of bots, I like your building style, so go build moar. ;P
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on July 08, 2011, 05:01:52 AM
Kinda interesting one this time, based on the observation that face spinners mounted on servos can lift unlike standard lifters. That basically means it can lift UHWs.

(https://gametechmods.com/uploads/images/9785Domination.png)
Basic idea is to lift the opponent with the servo then slam it either against the wall or OOTA (it's quite good at the latter due to the upward angled razors.

(https://gametechmods.com/uploads/images/43484Domination insides.png)
Not really all that efficient but the wedges are fantastic and it's very fun to drive.
Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on July 08, 2011, 05:04:08 AM
Got any vids of it in action?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on July 08, 2011, 05:07:51 AM
Got any vids of it in action?
Nah, just build a similar bot, it's extremely easy.

Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on July 08, 2011, 05:11:28 AM
Got any vids of it in action?
Nobody has noticed mah cheaty narmour yet :P
Oh, yeah....

GHEY
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on July 08, 2011, 05:13:18 AM
Lawl, really it was just there to kill weight, since this wasn't exactly a serious build, but more of an experiment.
Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on July 08, 2011, 05:16:06 AM
Cann I just clear this up then, putting a motor on the end of a servo somehow makes it able to actually lift other bots?
Title: Re: Mad-man 3's DSL showcase
Post by: 123savethewhales on July 08, 2011, 05:23:36 AM
Might lift better if you have 2 on 2 sides instead of just 1 in the center.  I wonder if crusher is possible with something similar.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on July 09, 2011, 04:06:32 AM
Cann I just clear this up then, putting a motor on the end of a servo somehow makes it able to actually lift other bots?
No, Servo's can lift things when the actual lifter is attached like a FS, like on the lovely insides pic I provided.

Might lift better if you have 2 on 2 sides instead of just 1 in the center.  I wonder if crusher is possible with something similar.

I think the radius of the lifter would be more important for that, though I can see why multiple lifters would be good on a heavier bot class.
Anyway, I wanted the actual lifter to be at the same height as the wedges, rather than higher, just so it could get under things better.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 12, 2011, 04:27:06 PM
HUGE BOT DUMP (Images are not cropped since I do not have the patience to do all of them. Luckily, they're in a nice spoiler box for you).
You know, 'cus I may as well shamelessly promote my building.

Have fun reading; discuss, criticize, ect.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on August 12, 2011, 04:30:12 PM
That hammer is amazing!
Title: Re: Mad-man 3's DSL showcase
Post by: Pwnator on August 12, 2011, 08:19:10 PM
Loving that sawbot and popup. Great job.
Title: Re: Mad-man 3's DSL showcase
Post by: russian roulette on August 12, 2011, 11:48:07 PM
Very good, liken your style.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 13, 2011, 02:25:40 PM
Weird Idea for Preytor's new (unrealistic) tourney.

(https://gametechmods.com/uploads/images/52263Unquestionable.png)

4 Twin Whiachi's spinning disks with 10 main razors on each, plus 4 on the face of the disks and the two Titanium sheets acting as bottom armour.

Razors last surprisingly long and it spins SO GOD-DAMN FAST. Strips armour off things nicely.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on August 13, 2011, 04:49:06 PM
Looks like a pretty good idea, though i have the feeling it could get immobilized easily...
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 13, 2011, 04:56:45 PM
Looks like a pretty good idea, though i have the feeling it could get immobilized easily...
Inverted, yes, but it still moves around, just slower.

Still hasn't been flipped yet, which is a good sign; the wide base is probably the reason.

EDIT: To expand on this, the positioning of the disks prevents it from flipping over due to the gyroscopic forces at hand. Normally it just dances on top of thing with one of the discs.
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on August 17, 2011, 10:37:16 AM
I like Skynyrd, looks cool.

So does the IRL drum and the 180 hammer.
Title: Re: Mad-man 3's DSL showcase
Post by: nmn213 on August 17, 2011, 10:51:05 AM
Does this just move by using the spinners?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 17, 2011, 02:21:27 PM
Does this just move by using the spinners?
Yeah, it's basically a crawler with angled disks.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 17, 2011, 05:21:21 PM
DP:
(https://gametechmods.com/uploads/images/51921screenshot_214.png)
IRL VS.

4 ants, 2 Twin Whiachi's, NPC normals, 4 Heavy Metal Noise teeth on two disks, Plastic 1 (yeahhhhhhh). It works very nicely despite the obvious armour problem, and seems to be capable of gut ripping some of the blockier bots.

Named because it looks like one of these from the front...
http://starwars.wikia.com/wiki/TIE_Hunter (http://starwars.wikia.com/wiki/TIE_Hunter)

(https://gametechmods.com/uploads/images/53865screenshot_215.png)

...see?
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on August 17, 2011, 06:06:15 PM
Neat but S3 wheels could be changed.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 17, 2011, 06:14:27 PM
Neat but S3 wheels could be changed.
I wanted a fairly robust wheel with a certain diameter.
May see if I can find a better wheel though.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on August 17, 2011, 06:16:53 PM
I was thinking tornados or vlads.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 17, 2011, 06:37:52 PM
Added Tornado's and upped the armour to Titanium 1.
(https://gametechmods.com/uploads/images/65598screenshot_217.png)
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on August 17, 2011, 07:02:57 PM
Alright. That looks better.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 27, 2011, 02:21:16 PM
New Idea(s) for Prey's tournament:

(https://gametechmods.com/uploads/images/16852Meat.png)
Meat Product; 4 wheel E-Tek drive, 4 ants, plastic 1 (blehhhhh). Kills most gutrippers, and works nicely against Fat Rat. Reach is frankly huge, as you might expect.

(https://gametechmods.com/uploads/images/48663Human.png)
Human Dissection. Same armour and battery load, but a lot more weapons. Still kills Fat Rat, which is nice.

(https://gametechmods.com/uploads/images/11787VS FR.png)
Couldn't take it out, but killed its weapons and armour, and eventually won by points

I'm aware with the laziness on the latter, but feel free to comment anyway.

Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on August 27, 2011, 03:48:54 PM
Hmmm.. Trinity flyer ehhh? Should be interesting.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on August 27, 2011, 03:51:02 PM
It's not a flier.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 27, 2011, 04:01:52 PM
It's not a flier.
Yah.

No other comments? I'm going to enter the former unless anyone has some criticism, in which case I'll address it.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on August 27, 2011, 04:03:02 PM
Oh so you don't get the trinity glitch from an SnS. Interesting.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 27, 2011, 04:06:13 PM
Oh so you don't get the trinity glitch from an SnS. Interesting.
Nah, it trinity's but the pistons aren't angled enough for flying.
Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on August 27, 2011, 04:06:21 PM
Oh so you don't get the trinity glitch from an SnS. Interesting.
You get the trinity glitch, but it will not fly unless the pistons are angled down at all.

Anyway, I like it, if it's somewhat of a cluster of weaponry at the end of the arms.






Foul Language removed ... User warned
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 27, 2011, 04:08:13 PM
Oh so you don't get the trinity glitch from an SnS. Interesting.
You get the trinity glitch, but it will not fly unless the pistons are angled down at all.

Anyway, I like it, if it's somewhat of a cluster**** of weaponry at the end of the arms.
The first one is just a Gutripper killer, the other one is more variable.

Either that or I can be lame and enter a Pinball clone, years after they became obselete, because they're just plain fun.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 13, 2011, 10:29:47 AM


(https://gametechmods.com/uploads/images/40964Blue Beetle.png)
(https://gametechmods.com/uploads/images/37156Blue Insides.png)
Remember that old popup earlier in my showcase that was edited into Shovel Headed Blockbuster, my BTTB4 eventual runner up? This is more or less the sequel to it. 4 less razors, 3 times as much frontal armour by weight. Wedges are still pretty damn good, and it's fast, powerful, and still extremely damaging.

(https://gametechmods.com/uploads/images/25564Majesty and Decay.png)
(https://gametechmods.com/uploads/images/27959Majesty Insides.png)
Yeah, decided to be lame and use Judge bursts. It doesn't perform badly with BSGs, though. As you can see, it uses the linear actuator to give the flipper a forward flipping style, which means it's even better at OOTA'ing bots.

(https://gametechmods.com/uploads/images/43615Scar Spangled Banner.png)
Kinda standard IRL flipper. Doesn't perform badly at all, and can take on spinners with Tit 5 armour.
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on October 13, 2011, 10:40:55 AM
I like how SSB looks. The other IRL bot doesn't look so slick and both could do with a cool skin. Also, wouldn't a piston be better than a linear actuator?
Title: Re: Mad-man 3's DSL showcase
Post by: ty4er on October 13, 2011, 10:43:13 AM
Can you not change SSB so the flipper is near enough flat?

idk it just doesn't look that irl like that to me :P
Title: Re: Mad-man 3's DSL showcase
Post by: Jonzu95 on October 13, 2011, 10:44:36 AM
The Last one is my favourite of those 4. But all are looking good.

...Except you shouldn't use battlepacks in #2. you should use only Ants.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 13, 2011, 10:46:46 AM
I like how SSB looks. The other IRL bot doesn't look so slick and both could do with a cool skin. Also, wouldn't a piston be better than a linear actuator?
Piston's would perform worse as they cope worse with pushing other bots forward, while the actuator does that role rather smoothly. In testing a Piston struggled with moving the weapon forward.
I suck at skinning though I'll find the time to skin it later.
The Last one is my favourite of those 4. But all are looking good.

...Except you shouldn't use battlepacks in #2. Only Ants.
Battlepacks work fine in terms of efficiency and are technically enough to power a BSG, and are more weight effective in that role than an ant. Nothing wrong with battlepacks if you've got the space.

Can you not change SSB so the flipper is near enough flat?

idk it just doesn't look that irl like that to me :P
Will do.
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on October 13, 2011, 10:47:56 AM
For Blue Beetle, I'd swap the two Halfsheets in the middle for a Titanium Sheet. Same weight, but an extra 50% HP. Chassis could probably stand to be tightened up a little bit, and you might be able to get more ants instead of the Battlepacks you have at the moment.

I like the look of Star Spangled Banner, though. With a good skin job, it would look approximately 43% more awesome.

Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 13, 2011, 10:53:26 AM
For Blue Beetle, I'd swap the two Halfsheets in the middle for a Titanium Sheet. Same weight, but an extra 50% HP. Chassis could probably stand to be tightened up a little bit, and you might be able to get more ants instead of the Battlepacks you have at the moment.

I like the look of Star Spangled Banner, though. With a good skin job, it would look approximately 43% more awesome.
Attaching the titanium sheets would be rather inconvenient, as it would require some really awkward skirt hinge placement. As for the chassis, I see no real disadvantage as realistically I'm not going to get a huge weight decrease, which doesn't leave a lot of opportunity to add weapons while keeping it balanced per bsg; I think the minor HP increase is preferable. As for batteries, it is technically overpowered as it is, so adding more ants isn't very efficient.

I'll see what I can do about the titanium sheets.
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on October 13, 2011, 11:11:15 AM
I like how SSB looks. The other IRL bot doesn't look so slick and both could do with a cool skin. Also, wouldn't a piston be better than a linear actuator?
Piston's would perform worse as they cope worse with pushing other bots forward, while the actuator does that role rather smoothly. In testing a Piston struggled with moving the weapon forward.
Really? I thought servo parts couldn't move opponents...
Have you tried storm bursts?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 13, 2011, 11:28:58 AM
I like how SSB looks. The other IRL bot doesn't look so slick and both could do with a cool skin. Also, wouldn't a piston be better than a linear actuator?
Piston's would perform worse as they cope worse with pushing other bots forward, while the actuator does that role rather smoothly. In testing a Piston struggled with moving the weapon forward.
Really? I thought servo parts couldn't move opponents...
Have you tried storm bursts?
I wimped out due as I often get AGOD with Storm bursts.
Anyway, the servo definitely moves oponents; it's likely because of the flipper adding more force; anyway, I've made bots that can successfully lift HW with servos, there's once a few pages back.
Anyway, updated Blue Beetle.

(https://gametechmods.com/uploads/images/74856Blue Beetle 2.png)

Decided to use aluminium wide instead of titanium skirts due to the possibility of a wedge lock being more likely with the latter.
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on October 13, 2011, 11:32:46 AM
Looks very nice now. Do you not have enough weight for Titanium Angled Sheets?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 13, 2011, 11:36:06 AM
Looks very nice now. Do you not have enough weight for Titanium Angled Sheets?
Nah, but with the titanium sheets there it can live pretty well round spinners. I could probably drop the two unnecessary ants, but I prefer overpowering to over-armoring when it comes to popups :P
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on October 13, 2011, 11:55:22 AM
Looks pretty good. Have you fixed that empty space issue ?
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on October 13, 2011, 02:14:10 PM
That skirt hinge is just asking for AGOD, unless your copy of DSL is nice and doesn't AGOD up if you ever mix metal hinges and skirt hinges XP
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 13, 2011, 02:22:27 PM
Looks pretty good. Have you fixed that empty space issue ?
Tried it and couldn't upgrade anything usefully with the provided weight. I'll see if I can replace anything with the smaller chassis.

That skirt hinge is just asking for AGOD, unless your copy of DSL is nice and doesn't AGOD up if you ever mix metal hinges and skirt hinges XP
The wedges are still okay:P
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on October 13, 2011, 09:19:13 PM
Just wondering, would it help if the razors were turned 180 degrees. I was thinking this because of the collision mesh.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 14, 2011, 09:50:40 AM
Just wondering, would it help if the razors were turned 180 degrees. I was thinking this because of the collision mesh.
For some reason, that never really helped much in terms of damage. Razors are less likely to be stripped off this way anyway.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on November 21, 2011, 05:37:51 PM
New bawts (gonna do one huge spoiler dump)





Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on November 21, 2011, 06:45:56 PM
Shattered Like Glass is pretty cool.
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on November 22, 2011, 08:55:30 AM
SLG - I like the idea. Shame about the havokiness, though, but it might work with a slightly stabler setup.
OC - Wheelguards look cool, certainly. Random skirt hinges on the front, however, do not. They'd best not be for MCB wedges.
Demanufacture - I like the setup very much. My worry would be the entire weaponry coming off in one hit, though, but it looks like it does its purpose very well.
TRFBD - Yep, I made a similar one. I think mine had E-Teks and less razors, though.
SBR - That is one awesome looking IRL bot. It would be even more awesome if the piston could be raised and lowered. Chassis proportions are spot on, excellent work.
Concept - Idea should definitely work, maybe somthing similar to Ludicrous Speed. Don't know why the sledgehammers are there, though, you could get some more razors up front. Maybe replace the Vlad Spike with them too. If you can refine it and get rid of the AGOD, it should be a very nice design.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on November 22, 2011, 11:32:31 AM
SLG - I like the idea. Shame about the havokiness, though, but it might work with a slightly stabler setup.
OC - Wheelguards look cool, certainly. Random skirt hinges on the front, however, do not. They'd best not be for MCB wedges.
Demanufacture - I like the setup very much. My worry would be the entire weaponry coming off in one hit, though, but it looks like it does its purpose very well.
TRFBD - Yep, I made a similar one. I think mine had E-Teks and less razors, though.
SBR - That is one awesome looking IRL bot. It would be even more awesome if the piston could be raised and lowered. Chassis proportions are spot on, excellent work.
Concept - Idea should definitely work, maybe somthing similar to Ludicrous Speed. Don't know why the sledgehammers are there, though, you could get some more razors up front. Maybe replace the Vlad Spike with them too. If you can refine it and get rid of the AGOD, it should be a very nice design.
OC-Nah, its plastic skirts on those hinges. Pretty lame but it was performing rather hopelessly without.
Demanufacture-Somehow that never happened in testing. It can beat very heavily armed spinners and shell spinners in particular with ease.
SLG-I think its simply because the NPCs are too close together, personally. I'll make a revised version tomorrow.
Fate's Warning (concept to you)-As I said, this was more for proof of concept. Razors are on the axles so they can move upwards and absorb some of the other robots impact before moving forward and flipping them. Rule of 7 prevented me from adding more razors to the front rack, and I personally thought that due to the not so great damage potential survivability was favorable.
TRFBD-I'm tellin' y'all, more weapon weight is favorable to greater speed on these things.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on December 11, 2011, 11:38:32 AM
(https://gametechmods.com/uploads/images/68400Enemy Of The State.png)
Attempt to improve on Nary's. Ali 5, NPC fasts, rest is obvious.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on December 11, 2011, 12:13:24 PM
Aluminium is not an improvement !

DSL bars might be, however. Also i have moar batteries to last longer.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on December 11, 2011, 01:17:16 PM
Aluminium is not an improvement !

DSL bars might be, however. Also i have moar batteries to last longer.
4 ants ain't too bad.

Plus I might be able to get enough weight back for an ant if I drop back to plastic 5, I guess.
EDIT:
(https://gametechmods.com/uploads/images/82495Enemy Of The State.png)
Thar we go.

Build moar, Nary.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on December 15, 2011, 10:38:09 AM
Moar sns, this one potentially my build for Two To Tango
(https://gametechmods.com/uploads/images/97305screenshot_279.jpg)
Destructive and has flails with good knockback (take dat, Nary.)
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on December 15, 2011, 10:56:32 AM
Looks pretty decent. I'm not sure how the knockback would occur with free-spinning flails, unless the DSL bars hit, and there wasn't much damage caused when it was knocked back. What armour does it have?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on December 15, 2011, 11:02:59 AM
Looks pretty decent. I'm not sure how the knockback would occur with free-spinning flails, unless the DSL bars hit, and there wasn't much damage caused when it was knocked back. What armour does it have?
The flails still carry a lot of kinetic energy despite their free mounting, and due to the speed of rotation and the flails mounted on the 360 free rotating axle said axle doesn't lose all of its kinetic energy on the tip of that weapon. In addition, the side of the flail with the most energy will flip round after the initial contact.

Armour I think is plastic 3 or 5. can't remember which tbh.
Title: Re: Mad-man 3's DSL showcase
Post by: ty4er on December 15, 2011, 11:04:55 AM
Those axles have very low hp iirc, you can get rid of the static razors for piglets which have 20x more hp last time i checked.
I have a feeling they will get ripped off pretty easily.

otherwise it looks very nice, if a little faggy :P
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on December 15, 2011, 11:15:11 AM
Those axles have very low hp iirc, you can get rid of the static razors for piglets which have 20x more hp last time i checked.
I have a feeling they will get ripped off pretty easily.

otherwise it looks very nice, if a little faggy :P
Adding piglets make this more of a pure fail rather than a damaging glass cannon. It seriously hampers the amount of damage caused.

Anyway, the axles can be removed occasionally. I'll see if I can mount some static piglets.

EDIT: Piglets havoked nastily.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on December 15, 2011, 01:41:59 PM
At least mine isn't ghey...
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on December 15, 2011, 02:15:27 PM
At least mine isn't ghey...
Yah, but I have a better non-ghey one than you too  :trollface
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 14, 2012, 09:16:59 AM
Some tournament bots.
(https://gametechmods.com/uploads/images/59359Powershifter insides.jpg)
Entry for one of my teams for Two To Tango. Armour is steel 5.

(https://gametechmods.com/uploads/images/36005Fade Into Obscurity.jpg)
Entry for Blades Of Fury 2. Plastic 3 (luckily that large chassis means it doesn't die TOO easily and it doesn't get hit often due to the disk).
(https://gametechmods.com/uploads/images/35429Fade Into Obscurity insides.jpg)
Obviously uses the MOE motor and also the cheatbot2 Matilda teeth due to them being allowed for BoF2.
Title: Re: Mad-man 3's DSL showcase
Post by: ty4er on January 14, 2012, 09:23:43 AM
instead of 2 shell panels can you not use a skirt or something of similar length.

and i really like the IRL bot for some reason.
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on January 14, 2012, 09:25:57 AM
IRL spinner looks fantastic. It would definitely suit a skeleton-style theme. Not too certain about the sheets sticking out, though, I think Flipper Segments would look a bit less flimsy.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 14, 2012, 09:32:01 AM
instead of 2 shell panels can you not use a skirt or something of similar length.

and i really like the IRL bot for some reason.
Wanted to protect the flails to an extent as well as the chassis, so I used the shell panels. The chassis is pretty tough anyway.

IRL spinner looks fantastic. It would definitely suit a skeleton-style theme. Not too certain about the sheets sticking out, though, I think Flipper Segments would look a bit less flimsy.
I wouldn't trade a slightly more flimsy looking piece with much more HP for something that looks better but has much less HP, personally. If I was any good at skinning I might have skinned the skirt so it looked nicer but I suck at component skinning.
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on January 14, 2012, 09:35:39 AM
your entry looks neat, I'm assuming axle loading for the disc?

Also yeah  a Moe motor is kinda unstable on a MW.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 14, 2012, 09:38:10 AM
your entry looks neat, I'm assuming axle loading for the disc?

Also yeah  a Moe motor is kinda unstable on a MW.
but also awesome

seriously

Yeah, I axle loaded the disk, didn't feel like throwing away a bunch of weight for a Standard DSL disk.
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on January 14, 2012, 09:46:07 AM
IRL spinner looks fantastic. It would definitely suit a skeleton-style theme. Not too certain about the sheets sticking out, though, I think Flipper Segments would look a bit less flimsy.
I wouldn't trade a slightly more flimsy looking piece with much more HP for something that looks better but has much less HP, personally.

See, that's what I would do. =D If you're building in IRL, then I would advise that you place aesthetics above combat efficiency. If you do it the other way around, then it comes off as substandard DSL rather than IRL, in my view.
Title: Re: Mad-man 3's DSL showcase
Post by: ty4er on January 14, 2012, 09:48:22 AM
i think it's fine, it fits with the dark theme better than a flipper segment.
a shell panel however...
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 14, 2012, 09:57:49 AM
i think it's fine, it fits with the dark theme better than a flipper segment.
a shell panel however...
That's stretching the whole idea a BIT far, but I'll see if I can mount some.

EDIT: tried NFX's idea and it does look better.
(https://gametechmods.com/uploads/images/38837Fade again.png)
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on January 14, 2012, 10:48:45 AM
I agree. Will you send that version?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 14, 2012, 11:26:44 AM
Sure, I'll post it as an update in the thread.
Title: Re: Mad-man 3's DSL showcase
Post by: Clickbeetle on January 15, 2012, 11:09:52 PM
Almost perfectly coffin-shaped chassis needs a funereal name.  Tombstone, Mortician, Last Rites... owait those are all real bots.  Well I'm sure you could think of something else.  Last Will and Testament perhaps?
 
Bonus points if you skin it like a coffin too.  :gawe:
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on January 15, 2012, 11:58:33 PM
Or Epitap-- o wait :mrgreen:
Title: Re: Mad-man 3's DSL showcase
Post by: Virus Bomb on January 16, 2012, 12:56:05 AM
How about Dirge?
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on January 16, 2012, 07:31:32 AM
I think Last Will and Testament would suit a multibot much better than this particular design. How about Morticia? There aren't enough girl robots.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on January 16, 2012, 07:37:53 AM
It's cool, but has a REALLY BAD weapon. Suppose there is worse, but still...

Also hype up that skin with generic death-related pictures. Skulls are far too boring, I suggest a glamed-up silver cross on the top of it.

Also needs a cool goth sounding name, like Song of the Nightingale or somethin'
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on January 16, 2012, 10:14:42 AM
It's cool, but has a REALLY BAD weapon. Suppose there is worse, but still...
Nar, those are the Cheatbot2 matilda teeth.

Also how about Funeral Pyre?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 16, 2012, 11:45:12 AM
It's current name is fade into obscurity, which is a fairly death related name, but I'd be willing to rename it Obituary or Dirge.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 31, 2012, 11:14:07 AM
New IRL dawwww-worthy sequel to old Rust Beetle from Battlebots. Worse bot, but a trickier build.
(https://gametechmods.com/uploads/images/32331Dbeetle.jpg)
(https://gametechmods.com/uploads/images/64796DbeetleIn.jpg)
It's okay, as it's very easy to drive and has Plastic 10, plus all the side armour and the main front spike.
EDIT: It also drives strait, surprisingly :P
Title: Re: Mad-man 3's DSL showcase
Post by: That Robot is a Spy! on January 31, 2012, 11:22:48 AM
Cool. Are you entering that into Blades of Fury?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 31, 2012, 11:26:06 AM
Cool. Are you entering that into Blades of Fury?
My entry is on the previous page.
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on January 31, 2012, 02:50:33 PM
aww, it's cute :P

Does it lose its frame in 1 hit like its dad? XD

Also TRIAS, what are you entering into BoF2?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 31, 2012, 03:00:40 PM
aww, it's cute :P

Does it lose its frame in 1 hit like its dad? XD

Nah, it's a little more robust and unlike Rusty it has chassis HP :P
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 31, 2012, 03:52:43 PM
DP: HE'S BACK.
(https://gametechmods.com/uploads/images/17884Rust Giant.jpg)
Dangerous, with lots of exterior armour, NPC fast drive, a MOE Motor, and Steel 10 for wtf level toughness. Only real danger is that it may be outweaponed:P

Also, IRL hammer;
(https://gametechmods.com/uploads/images/42477Overhead.jpg)
Strong weapon that can easily deal with shell spinners and can destroy most weakly armoured bots. Also good at taking out motor on top spinner and flippers with exterior bursts. Can also direct bots about quite easily.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 01, 2012, 05:40:32 PM
TP: Any comments?
Title: Re: Mad-man 3's DSL showcase
Post by: Scrap Daddy on February 01, 2012, 06:00:23 PM
The hs is nice, the hammer is a little ehhhh
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on February 01, 2012, 06:06:08 PM
I do like the HS, but the arms on the hammer look far too flimsy for my liking.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on February 01, 2012, 06:19:51 PM
yeah that hammer doesn't have the best frontal armor ever.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 02, 2012, 02:01:25 PM
I'll see if I can find a more robust looking front.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 17, 2012, 03:25:44 PM
Got inspiration from Pwn's bot earlier today.
(https://gametechmods.com/uploads/images/91894FBM.jpg)
10 ants, Ali 5 (gaahhhhh). It's been decent in testing, being damaging, nippy, and very good at taking off wheels and wedges. I'll give it a thorough wedge test soon.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on February 17, 2012, 03:31:41 PM
Looking good ! And original !

The shell panel isn't doing anything useful as armor though.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 17, 2012, 03:33:13 PM
Looking good ! And original !

The shell panel isn't doing anything useful though.
It's there to deter obnoxious rammers
I'll replace it with an ant.
Title: Re: Mad-man 3's DSL showcase
Post by: Conraaa on February 17, 2012, 04:02:28 PM
Could you get a side shot? I think it's good, I can't really tell from that angle though.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 17, 2012, 04:06:35 PM
Could you get a side shot? I think it's good, I can't really tell from that angle though.
Will in a short bit.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on February 17, 2012, 04:07:45 PM
Angled jugler, pretty cool.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 18, 2012, 07:20:21 AM
Another bot.
(https://gametechmods.com/uploads/images/22210BTVONJ.jpg)
8 ants, Plastic 3. Fairly wedgy, decent against spinners, can OOTA some stuff too.

here's Conraaa's side shot of Future Breed Machine;
(https://gametechmods.com/uploads/images/40116FBMSS.jpg)
...which has proven pretty wedgy in testing, beating HnM4 and several others.
Title: Re: Mad-man 3's DSL showcase
Post by: Pwnator on February 18, 2012, 07:23:45 AM
(http://ecqoc.files.wordpress.com/2011/05/meme_me_gusta.jpg)
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on February 18, 2012, 11:26:04 AM
Both bots look superb.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on February 18, 2012, 12:20:08 PM
you don't need 4 discs for that VS weapon extender work. Hell i'm pretty sure you can go with 2 20cm Ti's.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 22, 2012, 12:45:54 PM
Got bored and made some stuff.
(https://gametechmods.com/uploads/images/66748CD1.jpg)
(https://gametechmods.com/uploads/images/76846CD2.jpg)
(https://gametechmods.com/uploads/images/51584CD3.jpg)
Obviously built only for rule of cool, spinners driven by piglets. Does move and kinda sits on top of enemies and grinds them.

(https://gametechmods.com/uploads/images/79450WE1.jpg)
Concept based of the behavior of my BTTB4 entry, which notably had one wedge which got outwedged frequently by Sage so that the other bot got snagged on the second wedge where it got held and had its front slowly destroyed. Doesn't really work atm due to the setup I used and the less-than-damaging weapons. I'll post any updates I make.
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on April 22, 2012, 01:18:28 PM
If you're going to make something to rip wedges up, I'd recommend using a feeder wall of weapons at an angle, preferably a mix of concussion and piercing. Flails would probably be even better.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on April 22, 2012, 01:21:56 PM
How's does Chaos Drone weigh that much?!?!
Title: Re: Mad-man 3's DSL showcase
Post by: Mr. AS on April 22, 2012, 01:33:40 PM
chaos drone is unrealistic i assume ?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 22, 2012, 02:50:28 PM
chaos drone is unrealistic i assume ?
Yeah.
Title: Re: Mad-man 3's DSL showcase
Post by: ty4er on April 22, 2012, 03:26:12 PM
are the wedges actually any good though :P

Title: Re: Mad-man 3's DSL showcase
Post by: smashysmashy on April 22, 2012, 03:30:48 PM
DAT CHAOS DRONE
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 22, 2012, 04:11:36 PM
are the wedges actually any good though :P
Nope :P
As I said, I'll change the overall setup of the bot.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on May 11, 2012, 11:12:53 AM
DP:
Felt like testing another new concept, and it came out looking badass:
(https://gametechmods.com/uploads/images/45595Epic.jpg)
(https://gametechmods.com/uploads/images/5692EpicIn.jpg)
Basically the piglet spun weapons spin downward, preventing bots from heading too far up the wedge while taking out wedges and weapons. Performs pretty well in that respect. I'll get fuller tests done soon.
Only real weakness is the plastic 3 armour, but it has plenty of battery power (10 ants) and goes like scoot.
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on May 11, 2012, 11:27:39 AM
Front looks underweaponed to me :P

Also, are those metal hinges raised up slightly, or is it just me? :P
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on May 11, 2012, 11:32:49 AM
^^Yes they are, so they aren't too unrealistic.

Looks pretty cool.
Title: Re: Mad-man 3's DSL showcase
Post by: ty4er on May 11, 2012, 11:47:57 AM
Nice, is the vs really better spinning downwards?

gives me an idea...
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on May 11, 2012, 12:08:09 PM
Nice, is the vs really better spinning downwards?

gives me an idea...
Yeah, better at stripping components and keeping bots on the front discs.

Oh yeah, it also helps with getting badass OOTAs on the other bot for some reason.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on May 11, 2012, 06:29:45 PM
Looks pretty cool. Like Future Breed Machine and Behind the Veil of Night were put together.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on May 23, 2012, 12:33:31 PM
My bot for my challenge with Mr. AS.
(https://gametechmods.com/uploads/images/24801Hrtwrk.jpg)
(https://gametechmods.com/uploads/images/86004Hrtwrk2.jpg)
(https://gametechmods.com/uploads/images/65112Hrtwrk3.jpg)
4 ants, Plastic 3, tasty high speeds. Tends to last longer than most HW trinity Sns while remaining dangerous consistently. Very strong against all bot types.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on May 23, 2012, 02:21:30 PM
It looks really good.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 04, 2012, 10:55:01 AM
My LW bot for RIP3
(https://gametechmods.com/uploads/images/80203camb.jpg)
Come at me, bro.
clearly built to not be hit by anything.
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on June 04, 2012, 11:01:09 AM
ok what
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on June 04, 2012, 11:02:45 AM
ololololololol

I'm going to love watching that thing get slowly disassembled. Surely Piglets mounted to the baseplate would save weight for stronger extenders?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 04, 2012, 11:03:55 AM
ok what
flails weren't allowed

basically it just stays out of everything's way and is unlikely to be killed due to the height of it.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 04, 2012, 11:05:18 AM
ololololololol

I'm going to love watching that thing get slowly disassembled. Surely Piglets mounted to the baseplate would save weight for stronger extenders?
It's unlikely to disassembled if I pair it with a good MW because nothing will get it hahahahahahah (unless you build a VS you monster)
Yeah I'm bored
Title: Re: Mad-man 3's DSL showcase
Post by: Philippa on June 04, 2012, 12:11:45 PM
ololololo
Shorten the CF extenders and replace them with something stronger.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 04, 2012, 12:20:12 PM
ololololo
Shorten the CF extenders and replace them with something stronger.
Noooo.  Decreasing the wheelbase means it may actually get hit by something. It's not like a poly extender stands a better chance against a VS, which is the only weight class that could actually fight this bot.
Title: Re: Mad-man 3's DSL showcase
Post by: ty4er on June 04, 2012, 12:34:33 PM
it's not going to win anything because of the sheer lack of weaponry :P

i'm going to have fun outweaponing and killing the wheels on it
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 04, 2012, 12:51:08 PM
it's not going to win anything because of the sheer lack of weaponry :P

i'm going to have fun outweaponing and killing the wheels on it
Because it's totally not partnered with a killa MW
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on June 04, 2012, 02:08:59 PM
So you intend on losing by points each match then, I see :P

Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 04, 2012, 03:27:32 PM
So you intend on losing by points each match then, I see :P
Damnit stop working out my strategies.

I might actually enter a decent bot instead of this.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 06, 2012, 02:49:07 PM
DP:
My MW options for RIP3:
(https://gametechmods.com/uploads/images/91182IiI.jpg)
Impact Is Imminent. NPC fasts, weapons driven by mags, ali 1 (:P). Tougher than my other option and very wedgy, but less damaging despite similar weapon total. A bit thinner, but no worse against spinners (it's okay against anything other than Sheck Spinners and is brutally damaging so would probably still beat one anyway).
(https://gametechmods.com/uploads/images/50933exodusbot.jpg)
Exodus. See above, but with plastic 1 (eeeeep). Extremely damaging, it can beat bots in around 5 seconds when lucky. Dunno about the wedges.


Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 06, 2012, 04:13:38 PM
TP:
(https://gametechmods.com/uploads/images/52488Crbeetle.jpg)
Probable LW for RIP3. Got whatever those blue motors are (yeah I never build LW so I forgot :P), 2 ants, plastic 5, 2 30kg sledges. Wears down most bots and is good for pinning LWs. Plan is to use it to beat the other LWs or let it de-weapon jugglers.
(https://gametechmods.com/uploads/images/86151Action Express.jpg)
Just a leftover MW intended as a replacement for Cast Iron 1.5, my first tourney entry ever. It does what it says on the tin really.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 07, 2012, 06:39:04 AM
QP:
Dangit someone post here.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on June 07, 2012, 06:52:59 AM
sledges are kinda crap. Use razors + beaters.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 07, 2012, 07:14:42 AM
sledges are kinda crap. Use razors + beaters.
Kinda need something with decent fracture, so I'll use beaters, but I'll need something instead of razors.
And 60kg sledges are okay. They outlast pretty much everything.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on July 02, 2012, 01:06:59 PM
My BOTM entry without the limitations of a splash:
(https://gametechmods.com/uploads/images/13308rex front.jpg)
(https://gametechmods.com/uploads/images/64183rex left.png)
(https://gametechmods.com/uploads/images/67165rex right.png)
(https://gametechmods.com/uploads/images/43880Rex Rear View.png)
I kinda entered on whim as I just made this bot for fun and lazily made a splash (although my MS Paint/Paint.Net skills are negligible anyway). Anyway, I tried to copy all the main features. I think the need for an inside shot is what sent my entry down the metaphorical toilet.
Title: Re: Mad-man 3's DSL showcase
Post by: Conraaa on July 02, 2012, 02:32:09 PM
The need for an innards shots always screws everything over.
Anyway, not bad! My problem with it though was like heck that thing is going to be able to stand up.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on July 02, 2012, 02:39:55 PM
Still cool
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on July 07, 2012, 09:12:15 AM
(https://gametechmods.com/uploads/images/67860Razorhide.jpg)
Hohohohohoho this was fun to make.
Effectively this is a topspinner/fbs. The idea was to protect it from flanking with the razors on verticle flails. It's very difficult to damage due to it having two halfsheets as well underneath and it's pretty damaging. Its wedges are pretty crap but it's possible to effectively turn this into a wheel of death by rotating the drive anticlockwise, which flips it into a verticle position. This means it can also self right in a spectacular way.
Plastic 3, Tornado Mer for the shell, npc fasts with hypnos, 4 ants.
Title: Re: Mad-man 3's DSL showcase
Post by: ty4er on July 07, 2012, 09:15:52 AM
i think click and a few other people have made bots like that, i remember someone saying the spinning screws the wedge aswell.

otherwise it looks like a pretty good bot
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on July 07, 2012, 09:18:51 AM
i think click and a few other people have made bots like that, i remember someone saying the spinning screws the wedge aswell.

otherwise it looks like a pretty good bot
Yeah, click probably already made one knowing him.
It's still probably one of the most entertaining bots to drive ever too.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on July 07, 2012, 09:38:08 AM
These bots always are awesome, but tend to suck because the wedge is screwed by the spinning, yes.

Although maybe an unrealistic bot could be done this way and not suck... but then you would need a SHW or UHW.
Title: Re: Mad-man 3's DSL showcase
Post by: Mr. AS on July 07, 2012, 09:39:42 AM
maybe a dual ion-esque ss with a wedge ? with the shell spinning in oppistie directions so it doesnt lean to one side when turning
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on July 07, 2012, 10:05:59 AM
maybe a dual ion-esque ss with a wedge ? with the shell spinning in oppistie directions so it doesnt lean to one side when turning
That's worth a try, but my computer can't really handle SHW.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on July 22, 2012, 10:55:32 AM
Another new bot.
(https://gametechmods.com/uploads/images/88288Strangulation.jpg)
Half de-weaponer, full on gutripper killer. Great at removing popup arms, clambering onto shell spinners and de-shelling them or outweaponing them, destroying exposed tops, removing extenders, and pinning long extenders on VS. Generally only has a hard time with wide SnS and rammers due to its low speed, as well a Cash Cow esk VS.
(https://gametechmods.com/uploads/images/94359Strangulation2.jpg)
Perm 123s, 6 ants, plastic 5 (not that the chassis ever gets hit)
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on July 22, 2012, 11:12:42 AM
Steel extenders? O:

I see you didn't want to make it invincible by putting huge casters on the bottom :P
Title: Re: Mad-man 3's DSL showcase
Post by: NFX on July 22, 2012, 11:15:08 AM
Prett nice design. Are those the locking motors, though? The weapons'll just smack off the ground and break themselves if they're not. Why the razors on the underside and top, though?
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on July 22, 2012, 11:40:56 AM
Really cool. The tracks make it look awesome.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on July 22, 2012, 02:15:31 PM
Steel extenders? O:

I see you didn't want to make it invincible by putting huge casters on the bottom :P
I like my realistic rule, thank you :P Casters are no better than narmour :P
Prett nice design. Are those the locking motors, though? The weapons'll just smack off the ground and break themselves if they're not. Why the razors on the underside and top, though?
Yes, they're locking motors.
Razors are only on the underside, and to provide some more underside armour (I tried a potters wheel but I didn't have the ground clearance) that does some damage to extenders.
Really cool. The tracks make it look awesome.
Thanks.
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on July 22, 2012, 03:22:25 PM
Casters are only slightly better than halfsheets, so are you comparing halfsheets to narmour? :P
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on July 22, 2012, 03:26:15 PM
Casters are only slightly better than halfsheets, so are you comparing halfsheets to narmour? :P
That's a good point, actually. I do think that the use of halfsheets as armour in that way is rather unrealistic, so maybe that's a future rule to use.
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on July 22, 2012, 03:34:36 PM
I only ever use halfsheets for a wide stance now, otherwise its just a small caster, with the rest of the chassis free to hit to compensate (Sub HW anyway) :P
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 07, 2012, 05:09:57 PM
New bot for Crusin'
(https://gametechmods.com/uploads/images/75739isa.jpg)
4 ants, plastic 1
Battleshots/victories
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on August 07, 2012, 05:17:57 PM
Nice cheap win 3000.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 07, 2012, 05:20:34 PM
Nice cheap win 3000.
Pff, only good design involved in this one. So good it deweapons HW VS, Grog, and can even beat King Rat on occasion.
IT IS A CREATION OF I, YOUR GOD AND END!

Not actually sure how it killed Pwn's HS so easy thoughN
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on August 07, 2012, 05:24:41 PM
It's a glorified crawler.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 07, 2012, 05:28:43 PM
It's a glorified crawler.
Not really. It does damage in a similar way but actually moves in a controlled way.
ALSO YOU DOUBT MY GLORIOUS INVENTION? BEGONE, PATHETIC WORM! YOU ARE JUST RAGING AS YOUR BOTS ARE SOME OF THE MANY MY MASTERPIECE HAS MURDERED!
Also, just built a decent SnS and this is dead. No joke. It even had difficulty with Circle Of Thorns and that's only a mw.
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on August 07, 2012, 05:31:33 PM
I'm hardly raging about 2 of my first ever bots being destroyed. I'm more raging about the fact you took second sentinel on in an enclosed arena. :P
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 07, 2012, 05:34:42 PM
I'm hardly raging about 2 of my first ever bots being destroyed. I'm more raging about the fact you took second sentinel on in an enclosed arena. :P
It never actually flipped me anywhere near the sides, so it was still legit :P
What's interesting actually is that aside from Swordfish and some trapper, Clowning Around was the bot that pushed my bot the hardest.
Title: Re: Mad-man 3's DSL showcase
Post by: Urjak on August 07, 2012, 05:44:29 PM
Yeah, it's a glorified crawler that abuses the stupidity of the AI to ensure that its glaringly disks aren't hit while simultaneously making the opponents drive towards its quite unrealistic weapon setup which completely protect the chassis from damage...

So yeah, it's cheap. :P
Title: Re: Mad-man 3's DSL showcase
Post by: 123savethewhales on August 07, 2012, 06:24:57 PM
Yeah, it's a glorified crawler that abuses the stupidity of the AI to ensure that its glaringly disks aren't hit while simultaneously making the opponents drive towards its quite unrealistic weapon setup which completely protect the chassis from damage...

So yeah, it's cheap. :P
Na it drives really well manually (far better than AI can) and would have been surprisingly good again........ Sheck Spinners in a real human to human fight.

The AI just freaks out because of the chassis flip.
Title: Re: Mad-man 3's DSL showcase
Post by: Pwnator on August 07, 2012, 08:58:15 PM
It cheap because you pitted it against my UNDERCUTTER. IT CAN'T EVEN REACH YOUR WEAPONS :<
Title: Re: Mad-man 3's DSL showcase
Post by: ianh05 on August 07, 2012, 09:53:46 PM
I don't understand the whole point of building bots just to get easy wins, there's just no fun in it. You can still build effective and creative bots without resorting to such tactics.


Anyway it's still a nice full body drum, haven't seen any with flails before so kudos on that.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on August 08, 2012, 12:57:35 AM
IT IS QUITE HOMOSEXUAL IN NATURE, FEEBLE INSECT.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 08, 2012, 05:32:18 AM
It cheap because you pitted it against my UNDERCUTTER. IT CAN'T EVEN REACH YOUR WEAPONS :<
Actually, the razors go really damn low, so undercutters can get it pretty easily. Beast Of Trauro (or whatever it's called) got it, it's just better at hitting your perm than others.
Yeah, it's a glorified crawler that abuses the stupidity of the AI to ensure that its glaringly disks aren't hit while simultaneously making the opponents drive towards its quite unrealistic weapon setup which completely protect the chassis from damage...

So yeah, it's cheap. :P
BUT GENIUS
Also, as I've said, it does have a serious bot type weakness to VS, HS, SS , Hammers, and Sns. It's pretty much only effective against gutrippers and rammers.

I don't understand the whole point of building bots just to get easy wins, there's just no fun in it. You can still build effective and creative bots without resorting to such tactics.


Anyway it's still a nice full body drum, haven't seen any with flails before so kudos on that.
It was actually just a sort of offhand build, I wasn't expecting it to be as good against VS (which it's still not great against, especially ones with hammers or Cash Cow-esk ones) as it is. Also, I was kinda expecting someone to build an SnS or something (hint to Urjak so he can stop making me feel guilty).
IT IS QUITE HOMOSEXUAL IN NATURE, FEEBLE INSECT.
PAH, YOU'RE JUST A TIRING OLD CORPSE WAY BEYOND ITS GLORY DAYS. NOW BEGONE FROM SIGHT, YOU PITIFUL, DISGUSTING WORM!
Title: Re: Mad-man 3's DSL showcase
Post by: Gropaga on August 08, 2012, 06:33:38 AM
It cheap because you pitted it against my UNDERCUTTER. IT CAN'T EVEN REACH YOUR WEAPONS :<
Actually, the razors go really damn low, so undercutters can get it pretty easily. Beast Of Trauro (or whatever it's called) got it, it's just better at hitting your perm than others.
Yeah, it's a glorified crawler that abuses the stupidity of the AI to ensure that its glaringly disks aren't hit while simultaneously making the opponents drive towards its quite unrealistic weapon setup which completely protect the chassis from damage...

So yeah, it's cheap. :P
BUT GENIUS
Also, as I've said, it does have a serious bot type weakness to VS, HS, SS , Hammers, and Sns. It's pretty much only effective against gutrippers and rammers.

I don't understand the whole point of building bots just to get easy wins, there's just no fun in it. You can still build effective and creative bots without resorting to such tactics.


Anyway it's still a nice full body drum, haven't seen any with flails before so kudos on that.
It was actually just a sort of offhand build, I wasn't expecting it to be as good against VS (which it's still not great against, especially ones with hammers or Cash Cow-esk ones) as it is. Also, I was kinda expecting someone to build an SnS or something (hint to Urjak so he can stop making me feel guilty).
IT IS QUITE HOMOSEXUAL IN NATURE, FEEBLE INSECT.
PAH, YOU'RE JUST A TIRING OLD CORPSE WAY BEYOND ITS GLORY DAYS. NOW BEGONE FROM SIGHT, YOU PITIFUL, DISGUSTING WORM!
>yamato
Title: Re: Mad-man 3's DSL showcase
Post by: smashysmashy on August 08, 2012, 06:41:33 AM
I'm sorry Madman, but it's cheap. Very cheap.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 08, 2012, 07:59:58 AM
PFF, SINCE YOU ALL WHINE, I SHALL DEVELOP A WORSE BOT SO YOU PATHETIC FOOLS AT LEAST STAND SOME SEMBLANCE OF A CHANCE!

I'm thinking SnS.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 08, 2012, 08:59:02 AM
DP: Done
(https://gametechmods.com/uploads/images/39137gerrabot.jpg)
4 ants, plastic 3. Reasonably fast, reasonable damaging, fairly difficult to kill, needs more testing :P
Title: Re: Mad-man 3's DSL showcase
Post by: ty4er on August 08, 2012, 09:06:06 AM
it looks too small to me

Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 08, 2012, 09:12:55 AM
it looks too small to me


I actually had trouble fitting it in the maxsphere with an older setup. Might try widening it a bit.
Title: Re: Mad-man 3's DSL showcase
Post by: Enigm@ on August 08, 2012, 10:06:26 PM
it looks too small to me
maybe yur just too fat

it looks good but i hate sns's.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 10, 2012, 05:11:22 PM
hyukhyukhyuk
(https://gametechmods.com/uploads/images/56136Sloths.JPG)
4 ants, Steel 10, 114 light beaters, 114 lds teeth, 16 Killalot drills, 24 heavy beats, 4 razors.
and its still underweight  :rage
Btw, it's UHW since I cannot physically load GHWs :P
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on August 10, 2012, 05:22:38 PM
YES! Not the first though  :yaya).
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 10, 2012, 05:24:39 PM
YES! Not the first though  :yaya).
Oh yeah, you made one. That was probably the best TRFBD in existence.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on August 10, 2012, 05:26:38 PM
Thank you, but I actually like yours better.
Title: Re: Mad-man 3's DSL showcase
Post by: Mr. AS on August 10, 2012, 05:31:04 PM
if its underweight cant you upgrade some of the lds teeth to razors ? or not enough ground clearance ?

It's a glorified crawler.
whats wrong with crawlers ?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 10, 2012, 05:37:42 PM
if its underweight cant you upgrade some of the lds teeth to razors ? or not enough ground clearance ?

It's a glorified crawler.
whats wrong with crawlers ?
I DO NOT WISH TO DELETE 144 WEAPONS AND REPLACE THEM
And also, no, I do not have the ground clearance.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on August 10, 2012, 06:01:26 PM
I think you have reached new levels in gayness.

Also, needs moar razors.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 11, 2012, 02:45:00 PM
I think you have reached new levels in gayness.

Also, needs moar razors.
SILENCE, HOMOPHOBIC SLIME. YOU ARE PATHETIC TO ME AND CANNOT COMPREHEND THE AWESOMENESS OF THIS BOT.
if its underweight cant you upgrade some of the lds teeth to razors ? or not enough ground clearance ?

It's a glorified crawler.
whats wrong with crawlers ?
I DO NOT WISH TO DELETE 144 WEAPONS AND REPLACE THEM
And also, no, I do not have the ground clearance.
AND YOU NEED TO LEARN TO READ
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 15, 2012, 09:39:22 AM
Little demonstration of an actually IRL and simple flipper for Gauche.
(https://gametechmods.com/uploads/images/14346Mutant Christ.jpg)
Bit of a more American style one. To make it even more IRL, the gap in the chassis would be thinner.
4 wheel mag (with wide ants at the front and plain ants at the back) drive, judge burst for the flipper, 5 ants, 2 battlepacks.
Also I needed to out Cryptopsy bot Enigma after he made Gravager (A Cryptopsy) haha
Title: Re: Mad-man 3's DSL showcase
Post by: Gauche Suede on August 15, 2012, 09:41:32 AM
Little demonstration of an actually IRL and simple flipper for Gauche.
(https://gametechmods.com/uploads/images/14346Mutant Christ.jpg)
Bit of a more American style one. To make it even more IRL, the gap in the chassis would be thinner.
thanks.
Title: Re: Mad-man 3's DSL showcase
Post by: Tweedy on August 15, 2012, 10:10:19 AM
Little demonstration of an actually IRL and simple flipper for Gauche.
(https://gametechmods.com/uploads/images/14346Mutant Christ.jpg)
Bit of a more American style one. To make it even more IRL, the gap in the chassis would be thinner.
4 wheel mag (with wide ants at the front and plain ants at the back) drive, judge burst for the flipper, 5 ants, 2 battlepacks.
Also I needed to out Cryptopsy bot Enigma after he made Gravager (A Cryptopsy) haha
This looks pretty good, I think the bottom flipper segment could have one more attached to each side though ( that is, if you're going to improve it )
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 15, 2012, 10:14:31 AM
Little demonstration of an actually IRL and simple flipper for Gauche.
(https://gametechmods.com/uploads/images/14346Mutant Christ.jpg)
Bit of a more American style one. To make it even more IRL, the gap in the chassis would be thinner.
4 wheel mag (with wide ants at the front and plain ants at the back) drive, judge burst for the flipper, 5 ants, 2 battlepacks.
Also I needed to out Cryptopsy bot Enigma after he made Gravager (A Cryptopsy) haha
This looks pretty good, I think the bottom flipper segment could have one more attached to each side though ( that is, if you're going to improve it )
Rule of 7, sorry :P
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 25, 2012, 09:30:12 AM
A few new bots.
(https://gametechmods.com/uploads/images/73192and you'll.jpg)
Sawbot. Can't remember the number of ants, I think Plastic 3. Uses the dread disks on the outside and the minions on the inside so it could absorb the damage of enemy attacks better. The Perm 80s get hit more often than the disks get taken off unfortunately. New version has the perms protected and a lighter top plow.

(https://gametechmods.com/uploads/images/64488Crown.jpg)
Angled juggler. I aimed for much more powerful spin motors on this one so it could seriously just tear things to bits, and it does well at that.
(https://gametechmods.com/uploads/images/41064Crown in.jpg)

(https://gametechmods.com/uploads/images/1915O22.jpg)
IRL Lifter. Small JX works for the lifting arm, and it has 4 magmotors for the drive. Not especially wedgy but works as a rammer as well as a flipper. Not invertible but it's nice to drive.

Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on August 25, 2012, 10:49:42 AM
Sawbot looks awesome!
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on August 25, 2012, 11:29:34 AM
Likin' the IRL lifter thing.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 02, 2012, 04:14:16 PM
Needed a laughbot, in this case an OOTA wammer. Even better is that it's named after a Cirith Ungol song.
(https://gametechmods.com/uploads/images/58022Join The Legion.jpg)
yeah COME ON JOIN THE LEGIONNNNNNNNNNNNN
4 NPC fasts, plastic 1, 4 razors, super minimalist setup, still wins matches in open arenas. Too fast to allow spinners to get up to sweeping speed and drives perfectly strait. Beats anything it can get under, including TRFBD and Crawlers, though it does often get KO'd while OOTA'ing the former :P
Unfortunately its wedges are meh.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 03, 2012, 10:20:38 AM
uh guyz
Have a setup shot if that'll make you comment.
(https://gametechmods.com/uploads/images/33312jtl.jpg)
Title: Re: Mad-man 3's DSL showcase
Post by: smashysmashy on September 03, 2012, 10:32:35 AM
Sorry I didn't post earlier. I'm going to hate myself for this, but would the trov glitch save even more weight?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 03, 2012, 10:58:41 AM
Sorry I didn't post earlier. I'm going to hate myself for this, but would the trov glitch save even more weight?
I have standards.

also I can't remember how to trov. I've never really bothered to do it because I build legit.
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on September 03, 2012, 03:42:37 PM
What's not legit about it?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 03, 2012, 04:31:58 PM
What's not legit about it?
It cuts the realistic rule a bit too fine in the same way casters do in that you get disproportional or impossible advanatges from an unrealistic effect. Not my cup of tea. Sure, this isn't IRL but it's still "realistic" DSL, not stock. If it were for an unrealistic DSL thing, fine, but otherwise it's a bit too far fetched.
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on September 03, 2012, 04:50:48 PM
Lol no. Your rear NPC's are already attached to barely anything.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 03, 2012, 04:59:36 PM
I guess but it's certainly a bit of a step up from it being attached to a paper thin sheet of what may or may not be plastic (which it is in this case).
Title: Re: Mad-man 3's DSL showcase
Post by: 123savethewhales on September 03, 2012, 05:02:06 PM
If the intent is to decrease the chassis's hit box at the cost of more exposed motor, why not just stick out the NPC from the other direction instead?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 30, 2012, 03:26:19 PM
I've had a bad builders block but I'd got something silly and half-effective.
(https://gametechmods.com/uploads/images/42799enslavement1.jpg)
I can't remember the armour, perm 80s. It's not really that effective because the weight of the stuff on the servo is quite high, making the chassis move a little bit when I move the turret. Kills wheels, move well inverted, doesn't take damage from spinner or rammers easily.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on October 30, 2012, 04:06:46 PM
Pretty creative and deffinantly your style. But yeah not going to be very effective.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 30, 2012, 04:11:12 PM
Pretty creative and deffinantly your style. But yeah not going to be very effective.
It's decent against gutrippers with worse wedges, since it can just move the turret to kill their wheels.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 30, 2012, 04:39:34 PM
DP: nu but, dust maid eit
(https://gametechmods.com/uploads/images/32610Beg to differ.jpg)
Alu 3, perm 80, 5 ants. Everything else is visible. Slightly troll dances but not drastically. Decent defence and offense.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on October 30, 2012, 04:52:28 PM
What's up with the wedges?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 30, 2012, 04:57:12 PM
I dunno. I tested for AGOD and I got nothing. The wedges are even.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on October 30, 2012, 05:16:39 PM
Oh, well I like the design.
Title: Re: Mad-man 3's DSL showcase
Post by: Jack Daniels on October 30, 2012, 06:19:22 PM
Those discs overlap like a boss.  I've been trying to find a way to double-axle them on a more powerful motor than the TWM3RLX (which is horribly slow and not suited)

The collision mesh on them is pretty much nil.

Hat tip to the bot name btw.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on October 31, 2012, 04:12:22 AM
Those discs overlap like a boss.  I've been trying to find a way to double-axle them on a more powerful motor than the TWM3RLX (which is horribly slow and not suited)

TWM3RLX is a drive motor...
Title: Re: Mad-man 3's DSL showcase
Post by: Jack Daniels on October 31, 2012, 05:38:25 PM
... than the TWM3RLX (which is horribly slow and not suited)

TWM3RLX is a drive motor...

I know that you silly Frenchie.  Now quit pointing out stuff I know and help me find out a way to mount two of them on a proper motor in a similar fashion.
Title: Re: Mad-man 3's DSL showcase
Post by: 090901 on October 31, 2012, 05:53:34 PM
... than the TWM3RLX (which is horribly slow and not suited)

TWM3RLX is a drive motor...

I know that you silly Frenchie.  Now quit pointing out stuff I know and help me find out a way to mount two of them on a proper motor in a similar fashion.
E-tek with axle loading?
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on October 31, 2012, 05:59:35 PM
DP: nu but, dust maid eit
(https://gametechmods.com/uploads/images/32610Beg to differ.jpg)
Alu 3, perm 80, 5 ants. Everything else is visible. Slightly troll dances but not drastically. Decent defence and offense.


Reminds me of an upgraded Masher 2012 I made a while back. Looks decent.
Title: Re: Mad-man 3's DSL showcase
Post by: Jack Daniels on November 01, 2012, 04:09:24 AM

E-tek with axle loading?

Hmmm... not sure why I didn't think of that.  Probably because I don't axle load much of anything often.

Good idea.  Off to the botlab for me.

Sorry for derailing the topic a bit.  Back to the showcase talk.  :D
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on November 24, 2012, 08:12:56 AM
Trying out 123's wedge theory.
(https://gametechmods.com/uploads/images/76185TE.jpg)
(https://gametechmods.com/uploads/images/94697TE2.jpg)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.
Title: Re: Mad-man 3's DSL showcase
Post by: HurricaneAndrew on November 24, 2012, 01:34:33 PM
Trying out 123's wedge theory.
(https://gametechmods.com/uploads/images/76185TE.jpg)
(https://gametechmods.com/uploads/images/94697TE2.jpg)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.

The theory was that the center AP's of the skirt hinge work best.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on November 24, 2012, 01:46:13 PM
Trying out 123's wedge theory.
(https://gametechmods.com/uploads/images/76185TE.jpg)
(https://gametechmods.com/uploads/images/94697TE2.jpg)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.

The theory was that the center AP's of the skirt hinge work best.

that would make sense due to less bending of the skirts and therefore a wedge end that stays parallel to the ground
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on November 24, 2012, 02:16:24 PM
Trying out 123's wedge theory.
(https://gametechmods.com/uploads/images/76185TE.jpg)
(https://gametechmods.com/uploads/images/94697TE2.jpg)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.

The theory was that the center AP's of the skirt hinge work best.
Hmm. In my own testing the wedge works pretty well still but I'll change it later.
Title: Re: Mad-man 3's DSL showcase
Post by: Kossokei on November 30, 2012, 05:11:56 PM
Trying out 123's wedge theory.
(https://gametechmods.com/uploads/images/76185TE.jpg)
(https://gametechmods.com/uploads/images/94697TE2.jpg)
Pretty lame but it works fairly alright. Tips forward quite a lot but the wedges are pretty good.

The theory was that the center AP's of the skirt hinge work best.
Hmm. In my own testing the wedge works pretty well still but I'll change it later.
You're right, but he also tried a type of wedge in where the wedge was more against the ground, holding the front of the bot up, and that outwedged everything if I read that right (not sure if that's what madman was going for)
Title: Re: Mad-man 3's DSL showcase
Post by: CameraFan on December 01, 2012, 02:26:20 AM
You're right, but he also tried a type of wedge in where the wedge was more against the ground, holding the front of the bot up, and that outwedged everything if I read that right (not sure if that's what madman was going for)
I'm sure that one was with using only the center APs too.
Title: Re: Mad-man 3's DSL showcase
Post by: 123savethewhales on December 02, 2012, 03:39:21 PM
While the test was 2 part, center AP was by far more important than the angle.

I mean, all you gotta do is, flip the angle wedge outward and put it on the center AP, then run it against what you got.  The center AP will win every time.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on December 02, 2012, 04:00:39 PM
While the test was 2 part, center AP was by far more important than the angle.

I mean, all you gotta do is, flip the angle wedge outward and put it on the center AP, then run it against what you got.  The center AP will win every time.
Yeah, I wasn't denying it, I just forgot to use it, though it isn't too bad atm either.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on November 13, 2013, 08:05:51 AM
(https://gametechmods.com/uploads/images/63981A Bot.jpg)
Plastic 3 I think. Perms are 132s, works pretty well, wedges seem decent.
Title: Re: Mad-man 3's DSL showcase
Post by: That Robot is a Spy! on November 13, 2013, 10:19:59 AM
That beater bar seems arbitrary. I'd squeeze in a plow there, both for protection and for trapping.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on November 13, 2013, 02:42:55 PM
That beater bar seems arbitrary. I'd squeeze in a plow there, both for protection and for trapping.

It's not arbitrary at all, it's for trapping opponent's wedges.

and clearly he had NO WEIGHT so he did not used a plow.
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on November 13, 2013, 03:40:04 PM
Madman's showcase? It's not 2012...anyways it looks good. I don't know how well the discs protect the chassis. If they don't I'd move them in a bit.
Title: Re: Mad-man 3's DSL showcase
Post by: Davidyamy on November 13, 2013, 07:17:23 PM
DP: nu but, dust maid eit
(https://gametechmods.com/uploads/images/32610Beg to differ.jpg)
Alu 3, perm 80, 5 ants. Everything else is visible. Slightly troll dances but not drastically. Decent defence and offense.

Man, this bot is an example, you could perhaps improve the gun, but I have not much more to say, beautifulll!  :claping :claping :claping
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on November 14, 2013, 01:07:10 PM
Madman's showcase? It's not 2012...anyways it looks good. I don't know how well the discs protect the chassis. If they don't I'd move them in a bit.
They work well enough, it seems.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 15, 2015, 05:21:23 PM
Felt like making some weirder stuff than my usual jugglers or popups, so here's a trackbot and probably my best TRFBD in a long time.
(https://gametechmods.com/uploads/images/90970Bilateral Progressionjpg.jpg)
Titanium 5, 5 ants. It's far from optimal (notably the shell spinner pieces, which I could replace with some underside weapons), and, well, it's a trackbot, but it's effective against gutrippers.

(https://gametechmods.com/uploads/images/43973abjpg.jpg)
Dunno why but this configuration seems to have a higher damage output than some others. Also weapon spread is good, not too thin or too spread out. Need to test it against SS.
Title: Re: Mad-man 3's DSL showcase
Post by: The Ounce on March 15, 2015, 06:29:02 PM
Welcome back madman!

I'm confused as to how the first one can be effective against gutrippers; its wedges don't look like they can get under much.  Also what's the point of the two razors on the Perms?  They're not going to protect anything or cause any damage in that placement.

I don't really know what to say about the TRFBD since I've never made one myself, but I imagine it's very deadly given that it has the same weaponry as RPP.  Speaking of which, how well does it do against flail SnS?
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on March 15, 2015, 07:10:35 PM
first is somewhat weird, especially the wedges
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 16, 2015, 06:04:24 AM
The wedges are surprisingly okay, but the main thing is that it's very front heavy - a bot gets under it, and travels quickly towards the chassis. The bot then kind of pivots on the skirts on the side, and it then has its weapons in the right spot to deweapon gutrippers. I've updated it yesterday so I'll post that up later when I'm back from school. Razors on the perms are there to look good and make it funkier :)

I don't really know what to say about the TRFBD since I've never made one myself, but I imagine it's very deadly given that it has the same weaponry as RPP.  Speaking of which, how well does it do against flail SnS?

Badly but that whole bot type matchup is miserable. They typically do well against every other bot type and can sometimes beat Sns (the TRFBD's wheels get removed, then the SnS just hits the external weapons and occasionally this leads to outweaponing)
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 16, 2015, 04:50:51 PM
Made a new bot, juggler/fs hybrid
(https://gametechmods.com/uploads/images/29051Chaining the katechon.jpg)
Pretty fast and weapons last longer than I expected vs spinners. Plastic 5, 8 ants. Good against gutrippers.

Also another update on le trackbot
(https://gametechmods.com/uploads/images/65399Bilateral progression 2.jpg)
There's an even newer version with 80cm angled polys attached to the front of the tracks for stability, but I can't remember what I changed between that and this otherwise XD
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on March 18, 2015, 11:10:55 AM
the first bot has the naryar man seal of approval
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on March 18, 2015, 12:09:40 PM
madman you should make a beetleweight :V
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 18, 2015, 03:42:29 PM
madman you should make a beetleweight :V
Nah I'm crap at sub MWs
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on March 18, 2015, 04:45:39 PM
madman you should make a beetleweight :V
Nah I'm crap at sub MWs
also beetleweights are an inferior weightclass.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 18, 2015, 05:27:51 PM
Another new bot, gone back to jugglers
(https://gametechmods.com/uploads/images/56064Liege Lord.jpg)
(https://gametechmods.com/uploads/images/2754Liege Lord 2.jpg)
Really fast and has a ridiculous damage output, but the wedges are a little off (I might have messed up a light ds tooth angle or something that's throwing off the balance), armour is plastic 1 and it gets deweaponed really fast. Good vs Gutrippers and other non spinners that don't have many weapons.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on March 18, 2015, 06:04:47 PM
>le green control board face

also i don't think rotating small DS teeth changes the balance of the bot. i'm more thinking each component has a single center of gravity where RA2 applies gravity and other forces, else calculations would be completely crazy.
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on March 18, 2015, 06:32:08 PM
Another new bot, gone back to jugglers
(https://gametechmods.com/uploads/images/56064Liege Lord.jpg)
(https://gametechmods.com/uploads/images/2754Liege Lord 2.jpg)
armour is plastic 1 and it gets deweaponed really fast.
Good vs Gutrippers and other non spinners that don't have many weapons.

so if you lose the wedge war you're pretty much guaranteed to get destroyed, and any spinner is going to toast it, as are rammers and 99% of bot types because of how fragile it is

bad build, honestly
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 19, 2015, 01:40:49 AM
Another new bot, gone back to jugglers
(https://gametechmods.com/uploads/images/56064Liege Lord.jpg)
(https://gametechmods.com/uploads/images/2754Liege Lord 2.jpg)
armour is plastic 1 and it gets deweaponed really fast.
Good vs Gutrippers and other non spinners that don't have many weapons.

so if you lose the wedge war you're pretty much guaranteed to get destroyed, and any spinner is going to toast it, as are rammers and 99% of bot types because of how fragile it is

bad build, honestly
Not necesarrily, since the actual weapon setup is fairly robust. It's very good at removing extenders as well so the modern SnS armies aren't so bad. It does crap vs Shell Spinners tho

Also m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on March 19, 2015, 12:45:30 PM
Also m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.

Sure. You tryhard your heart out as usual why I don't take you seriously ( ͡° ͜ʖ ͡°)
Title: Re: Mad-man 3's DSL showcase
Post by: RedAce on March 19, 2015, 12:55:53 PM
Liege Lord looks pretty good, but what does it look like from the side? I'm curious on how steep or shallow the edge is. The Tank looks pretty sweet as well.


Also...
Also m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.

Sure. You tryhard your heart out as usual why I don't take you seriously ( ͡° ͜ʖ ͡°)
Can I host this challenge match? Pretty please?
Title: Re: Mad-man 3's DSL showcase
Post by: ty4er on March 19, 2015, 01:08:55 PM
I dunno man, it seems like you could have much more weaponry on there. It also doesn't look wide enough to me, and it looks very fragile past the wedges.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 19, 2015, 05:14:48 PM
Also m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.

Sure. You tryhard your heart out as usual why I don't take you seriously ( ͡° ͜ʖ ͡°)
Nice grammar, Marty; at least I sometimes make an effort to form coherent sentences  :trollface

I dunno man, it seems like you could have much more weaponry on there. It also doesn't look wide enough to me, and it looks very fragile past the wedges.
Not sure exactly what you mean about it not being wide enough with that tasty double tite sheet front. It is fragile, yes. I will not call it a great bot but it's quite entertaining at least XD
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on March 19, 2015, 05:32:50 PM
Nice grammar, Marty; at least I sometimes make an effort to form coherent sentences  :trollface

na ur nt wurf put effrt in2
Title: Re: Mad-man 3's DSL showcase
Post by: 090901 on March 19, 2015, 06:25:27 PM
is there even a point of using perms with that little of weapons?
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on March 19, 2015, 07:13:13 PM
hmm, yeah, i believe you can make the design a bit smaller and win some weight.

not sure about the perms as well.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 20, 2015, 01:55:00 AM
is there even a point of using perms with that little of weapons?
Lol okay guys that's enough, I already said the bot isn't great.

It does kill things very quickly with perms at least.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 04, 2015, 08:25:59 AM
Couple more bots.
(https://gametechmods.com/uploads/images/41092Scorp 1.jpg)
(https://gametechmods.com/uploads/images/81138Scorp 2.jpg)
Idea was a very fast bot with lots of frontal armour and damage output to make up for low numbers of weapons and weak armour (Steel 1). Needs more testing.
(https://gametechmods.com/uploads/images/13626Worm Harvester.jpg)
Kinda sits between angled VS/FS and Juggler. Ludicrous damage output, can't remember the armour lol. Wedges are inconsistent, probably due to being slightly back heavy. Weapons are on Perm 132s.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 30, 2015, 02:53:32 PM
new robot lads
(https://gametechmods.com/uploads/images/66580Operation.jpg)
(https://gametechmods.com/uploads/images/65335Operation 2.jpg)
includes madman3: beyond the thunderdome-or, or lamor, the no doubt not original but highly lame multiextender armor that I wouldn't have used 2 years ago. The wedges seem quite good and it does kill bots quite fast, but it gets outweaponed quite easily. It lasts a long time against most bot types though and doesn't seem to ever take much damage against spinners.
Title: Re: Mad-man 3's DSL showcase
Post by: Reier on August 30, 2015, 03:05:27 PM
don't multis not have a hitbox? wouldn't it not protect anything?
i really like worm but i'm almost thinking the weapons are too wide but i could very well be wrong
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 30, 2015, 03:08:37 PM
They have a bitbox, I'm fairly sure, they work as a plough setup in a way. I could be incredibly deluded and wrong though.
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on August 30, 2015, 03:28:34 PM
that multiextender side armor is crazy af and i love it
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 04, 2015, 02:36:50 PM
New bots again
(https://gametechmods.com/uploads/images/54691Maw.jpg)
it's a juggler, it juggles and stuff. weapons on perm 132s
(https://gametechmods.com/uploads/images/46201Imperative.jpg)
it's a juggler, it juggles and stuff
(https://gametechmods.com/uploads/images/12048Orbital.jpg)
it's... not a juggler. Kinda undercutter thing. It kind of works? idk, does damage and seems to not die?
Title: Re: Mad-man 3's DSL showcase
Post by: Reier on September 04, 2015, 05:08:24 PM
im worried that maw's damage will be severely hindered once those light teeth go since the bars don't really stick out above the disk.

imperative looks really messy but it looks good nonetheless. 2wd enough?

I like orbital gate but do those perms stay on long? you might want a plow or something instead of the hammer if it becomes an issue
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on September 04, 2015, 08:01:29 PM
orbital gate looks sweet af
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 05, 2015, 01:42:15 PM
im worried that maw's damage will be severely hindered once those light teeth go since the bars don't really stick out above the disk.

imperative looks really messy but it looks good nonetheless. 2wd enough?

I like orbital gate but do those perms stay on long? you might want a plow or something instead of the hammer if it becomes an issue
I've not tested Orbital Gait against SnS or vs many serious bots but they'd not been removed so far. Will probably find 123AI at some point and test in in that.

Imperative works pretty well but I'm gonna change the plow/whammer rack to be angled the other way since it obstructs the rear discs.

Maw seems to do fine damage wise with the smaller teeth but I'll go ahead and give them maybe one more notch of angle.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on September 05, 2015, 07:13:41 PM
>multiextender armor
>2015

imperative is a bit messy but pretty sweet
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 06, 2015, 04:32:01 AM
>multiextender armor
>2015

imperative is a bit messy but pretty sweet
i didn't claim it was original or even that it necessarily worked
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on September 07, 2015, 05:52:25 PM
I feel maw may be a little too wide and might let some VS go down the middle for a cheesy kill.

For imperative, I dunno about angling the rack the other way, I've tried it before and bots do tend to get stuck there, but the weight will force the front up, and with wheels as small as hypnos there's a good chance it'll get immobilised before the other bot gets destroyed.

It's good to see you still building jugglers, I'm all out of ideas for them.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 08, 2015, 04:21:47 AM
I feel maw may be a little too wide and might let some VS go down the middle for a cheesy kill.

For imperative, I dunno about angling the rack the other way, I've tried it before and bots do tend to get stuck there, but the weight will force the front up, and with wheels as small as hypnos there's a good chance it'll get immobilised before the other bot gets destroyed.

It's good to see you still building jugglers, I'm all out of ideas for them.
Well, a lot of the weight is focused on the weapon motors at the front, so I dunno. I'll test it out since it doesn't work well enough atm.

Also I don't really have "new" ideas for them, I'm just trying to perfect the same basic design for the most part with the dual perm 132 angled disc approach. Maw is probably the best so far damage wise.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 08, 2015, 06:17:22 AM

You know what happens when razors are on flail?  They flex.  You cannot avoid those stupid weapons rather you are a VS, a TRFBD, or a popup.  You get on top with an upward spin?  It knocks the weapon up.  You get under with a wedge?  It knocks the weapons down.  A few seconds of that and you lose half your weapons.  I don't theorycraft.  I have ty4er's flail rams so I know how they behave.

I am not stopping anyone from building, I just don't care about DSL-S anymore because I don't see any new ideas working.
well here comes theorycraft-man3
(https://gametechmods.com/uploads/images/57862I spin.jpg)
It's a "TRFBD" (sans actual torque reaction) where the bot moves forwards whilst the weapons spin downwards. This allows it to strike the top of bots more effectively, avoid the flail weapon configurations of flail rammers better, and remove the tops of SS better. Sadly this design AGODs the moment you put it in the arena, but it still technically works, it just looks horrible and is quite unstable. Hopefully this idea can be taken further since it should hopefully mitigate some of the strengths of flail rammers and other OP bot types. It does suffer from having the exposed stabilizers but they remain behind the bot so they should be out of danger most of the time.

When the stabilizers are gone the bot just kinda becomes a normal TRFBD, so it's not critical loss. Matchup wise it's now probably much better against all types other than VS and SnS, because the former gets better trades on weapon exchanges and the latter still destroys the drive train of it pretty badly.

This would probably work better at SHW, since the "Wheels and drive" section of the bot could be made heavier which would increase the overall stability.

Alternatively, you could AI a TRFBD to constantly retreat from the opponent until it gets counted down, then it tries to move back forwards. This would technically use controlled movement and would have its weapons spinning down. This would probably also beat
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on September 08, 2015, 06:36:42 AM
Pretty sure that's not a TRFBD as it lacks the 'Torque-Reaction'
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 08, 2015, 06:39:06 AM
Pretty sure that's not a TRFBD as it lacks the 'Torque-Reaction'
Technically true I guess but it's visually and effectively similar.
Flail Full Body Drum? FFBD is a little easier on the syllables so we can use that.

Also as stated in edited post it basically becomes a TRFBD without the stabilizers, so it's kinda... both?
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on September 08, 2015, 10:41:11 AM
I feel maw may be a little too wide and might let some VS go down the middle for a cheesy kill.

For imperative, I dunno about angling the rack the other way, I've tried it before and bots do tend to get stuck there, but the weight will force the front up, and with wheels as small as hypnos there's a good chance it'll get immobilised before the other bot gets destroyed.

It's good to see you still building jugglers, I'm all out of ideas for them.
Well, a lot of the weight is focused on the weapon motors at the front, so I dunno. I'll test it out since it doesn't work well enough atm.

Also I don't really have "new" ideas for them, I'm just trying to perfect the same basic design for the most part with the dual perm 132 angled disc approach. Maw is probably the best so far damage wise.

I haven't come up with a way to improve the traditional juggler more than I have at the moment. Good luck.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 08, 2015, 05:02:24 PM
Adjusted Maw in the way Reier said and there's a small increase in damage output and it still scoops bots up onto the discs fairly well so success there.

Some more new bots, these aren't terribly serious but were quite fun.
(https://gametechmods.com/uploads/images/23026SpiderKing.jpg)
Another trackbot, steel 10 and loads of armour. Weapons last reasonably lost and it doesn't die.

(https://gametechmods.com/uploads/images/89487Core.jpg)
Overcutter, kills SS and Spinners, loses to anything with a wedge, sucks overall but good vs SS and doubles as a decent pusher since it has 5 Sledge 60s.
Title: Re: Mad-man 3's DSL showcase
Post by: G.K. on September 08, 2015, 05:24:16 PM
Would it be worth giving Armoured Core a wedge to try and combat its problems?
Title: Re: Mad-man 3's DSL showcase
Post by: Reier on September 08, 2015, 06:18:34 PM
diggin core
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 09, 2015, 04:31:05 AM
Would it be worth giving Armoured Core a wedge to try and combat its problems?
It'd be really hard to do so given the Potters Wheel which I want there for rule of cool and to reduce ground clearance. Best I could manage would probably be a Mako wedge but I think it's a little too fast for one to be effective.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 09, 2015, 05:29:20 AM
3.14 Ston Clone
(https://gametechmods.com/uploads/images/567553.14.jpg)

Another juggler/FS
(https://gametechmods.com/uploads/images/32213Touch Of Evil.jpg)

Sledges work really well as a plough.
Title: Re: Mad-man 3's DSL showcase
Post by: G.K. on September 09, 2015, 05:52:19 AM
Can we see a side profile of Touch of Evil?

Love 3.14 Stoner
Title: Re: Mad-man 3's DSL showcase
Post by: Badnik96 on September 09, 2015, 08:29:19 AM
I could be wrong but I think 3.14 Stoner could benefit from the wheels being closer to the center. You don't have to rebuild anything, just rotate the Eteks 180 degrees.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 09, 2015, 01:53:27 PM
(https://gametechmods.com/uploads/images/56517Touch side.jpg)
Scoops up bots fine despite the steep angle of the spinners.

Will do that Badnik.
Title: Re: Mad-man 3's DSL showcase
Post by: ty4er on September 09, 2015, 02:07:34 PM
do you even need the steel skirt at the back of 3.14 stoner? idk if you need the first disk holding the rest of the setup on there either, depends if you got enough armour or whatever else the weight would go towards

i'm a bit out of touch, wouldn't it work better if the weapons were spinning inwards on the fs? would that not help it juggle more or
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 09, 2015, 02:20:17 PM
do you even need the steel skirt at the back of 3.14 stoner? idk if you need the first disk holding the rest of the setup on there either, depends if you got enough armour or whatever else the weight would go towards

i'm a bit out of touch, wouldn't it work better if the weapons were spinning inwards on the fs? would that not help it juggle more or
The disc was basically the only option of the exact right length. As for the steel skirt it was easier to do that since the insides are pretty full up due to the CO2 tank.

The weapons on the juggler are spinning inwards but I've got the weapons configured the other way since that way it's a gentler impact with each weapon (does the same damage because lolRA2), so the weapon speed stays similar, the bots get pulled in easier, and there is a greater change of the beaters also hitting slightly against extenders.

Really it's an optimization that should have been figured out ages ago but it works and people will probably remember it now.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 09, 2015, 05:01:13 PM
Whammer/inertia flipper
(https://gametechmods.com/uploads/images/79139Ad Astra.jpg)
Going to adjust the front wedge beaters to see if I can get it to scoop things more smoothly, since it tends to go a little crazy on inpacts. Will also angle the flipping rack up a little more so it flips better.
Title: Re: Mad-man 3's DSL showcase
Post by: G.K. on September 09, 2015, 05:12:25 PM
Will also angle the flipping rack up a little more so it flips better.

Yeah, this is what I was going to say. Looks good otherwise.
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on September 09, 2015, 06:55:41 PM
Really it's an optimization that should have been figured out ages ago but it works and people will probably remember it now.

It was, but nobody believed me :P
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 10, 2015, 03:46:50 AM
Really it's an optimization that should have been figured out ages ago but it works and people will probably remember it now.

It was, but nobody believed me :P

Ah, fair. I just kinda thought of it whilst building Maw; instead on the weapons approaching the wedge from their most obstructive angle, why not have them sloping the other way to scoop them better? Glad to see someone else had the idea.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 10, 2015, 11:40:56 AM
(https://gametechmods.com/uploads/images/22321no idea.jpg)

i wish i could build weird things without agod striking :(
Title: Re: Mad-man 3's DSL showcase
Post by: Reier on September 10, 2015, 12:34:16 PM
funky fresh bro
how hard does it hit though? does having that much drive help the hammer or is it unnecessary?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 10, 2015, 01:17:16 PM
funky fresh bro
how hard does it hit though? does having that much drive help the hammer or is it unnecessary?

idk man it agods so I can't get the inertia drive to work since nothing runs at the middle properly

The JX works for resetting the hammer at least.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 10, 2015, 01:33:57 PM
(https://gametechmods.com/uploads/images/1444silver.jpg)
MW Juggler. Weapons are on mags, good damage output.

(https://gametechmods.com/uploads/images/78842Hubris.jpg)
HW wedged VS. Good wedge and stays in control of matches well but not the best damage output

(https://gametechmods.com/uploads/images/7597scout.jpg)
Deweaponer/Pusher. Weapons aren't good enought sadly and it usually just loses weapon wars, bad build lol
Title: Re: Mad-man 3's DSL showcase
Post by: G.K. on September 10, 2015, 03:55:51 PM
I like the idea behind Hubris - have you experimented with other weapons?

I can't help but worry about the discs on the juggler getting knocked off.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 10, 2015, 04:08:40 PM
I like the idea behind Hubris - have you experimented with other weapons?

I can't help but worry about the discs on the juggler getting knocked off.
I haven't yet but I might try a generic Hex - Large beaters - lds teeth setup.

As for the juggler that would be a problem if the matches lasted a long time but it has a really huge damage output so it's not normally an issue.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 11, 2015, 09:50:09 AM
(https://gametechmods.com/uploads/images/43235Hubris 2.jpg)
Don't like this as much as the previous one :P Steel 5 instead of 3 now

(https://gametechmods.com/uploads/images/65007Thrillhouse.jpg)
Fairly damaging Sawbot. Maulers slightly which is pretty silly.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 12, 2015, 11:17:32 AM
(https://gametechmods.com/uploads/images/56293Chainheart Machine.jpg)
Another sawbot, doesn't Mauler and does much more damage, but I guess is more fragile.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on September 15, 2015, 04:06:30 AM
this one is nice.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 15, 2015, 07:31:24 AM
Adapted the same setup for a true popup
(https://gametechmods.com/uploads/images/28640Predator.jpg)
It's a really good flipper...? I dunno it does okay damage but it sure does flip things. Wedges need some work though, one side seems off and it's not built like Shovel Headed Blockbuster where that helped make a trapping setup.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 15, 2015, 10:18:59 AM
this base chassis seems pretty neat
(https://gametechmods.com/uploads/images/34030Mirrorflame.jpg)
changed the wedges and it seems a lot better now. bot kills things quite quickly
Title: Re: Mad-man 3's DSL showcase
Post by: Reier on September 15, 2015, 11:51:10 AM
you make some pretty sick bots bro, nice to see some different stuff in DSL for once
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 15, 2015, 12:44:03 PM
(https://gametechmods.com/uploads/images/69426Halp 2.jpg)
Shell spinner killer. Disc spins downwards so the weapon clambers on top of their shell and eats away at it. Might try a setup with razors so that the discs have more reach and can remove individual flails better too.
Title: Re: Mad-man 3's DSL showcase
Post by: RedAce on September 15, 2015, 12:57:19 PM
Unique, but it looks a bit like a glass cannon.  Does it suffer from AGOD at all?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 15, 2015, 01:04:58 PM
Unique, but it looks a bit like a glass cannon.  Does it suffer from AGOD at all?
Nah it doesn't suffer from AGOD. It's not a serious bot btw, but it's not been broken by an SS before.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 16, 2015, 05:44:48 AM
(https://gametechmods.com/uploads/images/15912Wired.jpg)
Only steel 1 sadly.

Also revamped Predator's Portrait's wedges:
(https://gametechmods.com/uploads/images/8343Predator 2.jpg)
They seem to be better now.
Title: Re: Mad-man 3's DSL showcase
Post by: G.K. on September 16, 2015, 02:52:33 PM
Nice.

These kind-of remind me of fat rat, but they're also different eough to be cool and not really like much I've seen before.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on September 18, 2015, 05:37:11 AM
(https://gametechmods.com/uploads/images/76051Spiritual .jpg)
Wedges seem decent, steel 3 I think. Does good damage.

(https://gametechmods.com/uploads/images/35243Monkey.jpg)
i hate lws
Title: Re: Mad-man 3's DSL showcase
Post by: helloface on October 01, 2015, 06:03:32 PM
nice Death reference

Looks pretty cool.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on October 10, 2015, 02:24:19 PM
(https://gametechmods.com/uploads/images/29157Waterbug.jpg)
generic NWB clone I guess, no crime though since it's all marty builds (hohohoho)
(https://gametechmods.com/uploads/images/34106Hornet.jpg)
bad drum that looks cool
(https://gametechmods.com/uploads/images/19131MI.jpg)
okay strangebot
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 05, 2016, 06:38:26 AM
(https://gametechmods.com/uploads/images/73540Helvete.jpg)
sns. little too slow. good damage tho

(https://gametechmods.com/uploads/images/96285Paragon.jpg)
another ss killing poker. pointless but fun build

(https://gametechmods.com/uploads/images/37149Phoenix.jpg)
Angled vs, weapons do quite a lot of damage. Hex plates also last for ages so it's a pretty durable weapon

(https://gametechmods.com/uploads/images/69661face me.jpg)
little angled tracked vs. alright but leans forward slightly. May move drive forward.

(https://gametechmods.com/uploads/images/50822Circle of life.jpg)
Counter rotating fbd that moves to a vertical position and then spins in place because I forgot a vertical stabiliser.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 05, 2016, 07:02:48 AM
double post :^^^)

(https://gametechmods.com/uploads/images/57806Ion Horse.jpg)
fairly typical juggler. Good damage, Alu 5 sadly but seems all round pretty solid
Title: Re: Mad-man 3's DSL showcase
Post by: Reier on January 05, 2016, 10:13:32 AM
Digging the poker stud
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 05, 2016, 10:25:58 AM
okay last one
(https://gametechmods.com/uploads/images/69470Ion Horse 3.jpg)
same chassis as the previous one. Weapons are really powerful, very good damage output.
(https://gametechmods.com/uploads/images/49081Ion Horse 2.jpg)
See above, but weapons aren't so good. Very durable.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on January 05, 2016, 02:30:14 PM
i like how your bots are the very definition of DSL-S

Ion Horse 3's reach looks somewhat poor though
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 05, 2016, 03:42:12 PM
yeah but it scoops things up well and they're out of the way of sns weps so they last longer

honestly i love this game when it's not just popups and dumb flail rammers god dammit ty4er
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 05, 2016, 04:15:12 PM
(https://gametechmods.com/uploads/images/71489Night.jpg)
fun bot to make and liked getting the wedge setup (two skirts at the bottom using axle loading)

apparently agod didn't so this bot is dead
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on January 05, 2016, 04:26:51 PM
I don't think stacking skirt hinges like that triggers agod.

it looks nice. the 4-hexplate extender work is a nice touch even if it honestly wastes weight.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 05, 2016, 06:37:03 PM
it's not stacked it's axle loaded, dunno if that did it
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on January 06, 2016, 04:10:22 AM
lol yeah i know. I was the first one to stack skirt hinges long ago.

I just used stacking as in "they're stacked together" not as in the building method :P
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 06, 2016, 11:59:56 AM
lol fair
bot seemed good otherwise sucks tbh
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 06, 2016, 12:52:05 PM
(https://gametechmods.com/uploads/images/41579Disfear.jpg)
Gutripping VS. Weapons last a long time since they are largely out of the way from attack, and the damage output is ludicrous. Really excellent at gutripping, but its slightly jumpy as it moves a long. Dunno if it's affecting wedge quality. Largely happy with this one, despite the weak armour (Plastic 3).
Title: Re: Mad-man 3's DSL showcase
Post by: Badger on January 06, 2016, 08:38:54 PM
Just asking, why do you use skirt hinges for wedges? I thought metal hinges made the best wedges.

That VS looks awesome, btw. Do those hex plates last long enough?
Title: Re: Mad-man 3's DSL showcase
Post by: 090901 on January 06, 2016, 08:45:14 PM
Just asking, why do you use skirt hinges for wedges? I thought metal hinges made the best wedges.
skirt hinges work perfectly fine as long as you only use the middle point. of course back in the day people didn't know that and so when their skirt hinged wedges got outwedged by a metal hinge (which is just a servo) they thought it was the skirt hinge, when in truth it was how people attached the skirts. it was finally proven false only like years after the fact, but whatever.
Title: Re: Mad-man 3's DSL showcase
Post by: Reier on January 06, 2016, 09:11:33 PM
I've been finding out recently that the further you put the skirt/wedge/whatever from the center of the hinge/burst/etc the worse it becomes. If your wedge is dead center to the axis of the burst its your best bet. The same applies to angled skirts, they get "less wedgy" the further you get from the center.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 07, 2016, 05:15:32 AM
yeah 123 went over the skirt hinge stuff maybe 1 or 2 years ago. There's actually applications for all 3 of the wedge types we've got in DSL, since Mako wedges work well on slower bots, but yeah Skirt hinges have their uses again.

Which VS were you referring to, TRB? Hex plates normally work fine as a tough extender since they have a high fracture iirc. At least I've pretty much never seen them get broken anyway. As for the one where they're the weapon extenders, they last longer than most equivalents.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 07, 2016, 05:46:41 AM
(https://gametechmods.com/uploads/images/51830Bright.jpg)
Basically a mini disfear. I think the DS teeth are actually doing less damage than beaters so I'll swap em, probably something to do with how the hitboxes overlap.
Title: Re: Mad-man 3's DSL showcase
Post by: Badger on January 07, 2016, 05:55:20 AM
I've been finding out recently that the further you put the skirt/wedge/whatever from the center of the hinge/burst/etc the worse it becomes. If your wedge is dead center to the axis of the burst its your best bet. The same applies to angled skirts, they get "less wedgy" the further you get from the center.
So how do skirt hinges compare to metal hinges if you only use the centre connection point? Are they still a bit worse, about the same or better?

yeah 123 went over the skirt hinge stuff maybe 1 or 2 years ago. There's actually applications for all 3 of the wedge types we've got in DSL, since Mako wedges work well on slower bots, but yeah Skirt hinges have their uses again.

Which VS were you referring to, TRB? Hex plates normally work fine as a tough extender since they have a high fracture iirc. At least I've pretty much never seen them get broken anyway. As for the one where they're the weapon extenders, they last longer than most equivalents.
I was talking about disfear, I really like that kind of bot
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 07, 2016, 06:10:25 AM
Around the same from my experience, but they often move around or "bounce" slightly more so they're less consistent.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 05, 2016, 03:38:55 PM
(https://gametechmods.com/uploads/images/7526Laser Raptor.jpg)
alu 3 ripperino, does nice damage though
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 10, 2016, 01:18:13 PM
(https://gametechmods.com/uploads/images/60387damn my life.jpg)
was building probably one of my most axle loading heavy bot ever and it was going well until I remembered this
(https://gametechmods.com/uploads/images/65208FML.jpg)
anyone got the fileswaps for the annoying skirt hinge with JoeBlo's?
Title: Re: Mad-man 3's DSL showcase
Post by: cephalopod on April 10, 2016, 02:13:40 PM
This one? (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=236)
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 10, 2016, 03:10:50 PM
thank you craaig my love
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 10, 2016, 03:27:45 PM
Okay, here's the finished version
(https://gametechmods.com/uploads/images/66958Ember.jpg)
Titanium 10
(https://gametechmods.com/uploads/images/74577Ember 2.jpg)
Had to load out the axles of the BSGs to fit the second ones on there. Snapper loaded to get twin Titanium plates
Performs fine. The weapon setup ended up slightly lopsided but nothing intersects inside and it drives fine. Damage is quite good for a true popup as far as I can tell
Title: Re: Mad-man 3's DSL showcase
Post by: Reier on April 10, 2016, 03:36:14 PM
looks solid, the beater wedges just there to mess up popup arms hopefully?
are the sheets wide enough?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 10, 2016, 04:25:51 PM
I think they're a little too thin but they're still wide enough to tackle shell spinners
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on April 10, 2016, 05:14:20 PM
clone :P

Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 11, 2016, 02:24:30 AM
it is but no shame round here nary
Title: Re: Mad-man 3's DSL showcase
Post by: Gauche Suede on April 11, 2016, 03:18:06 AM
Why don't you try DSL 2.2 ?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 11, 2016, 03:21:20 AM
Why don't you try DSL 2.2 ?
because i don't really want to invest too much thought into another game for now/i'm used to an older meta and I'm not sure how to match the quality of 2.2 with 2.1, in terms of components and styles
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on April 11, 2016, 04:10:29 AM
oh you probably upgraded my old HnM version so i'm mostly fine with it. The hinge loading especially. Although doesn't it cause havok and stuff, or unstability

Why don't you try DSL 2.2 ?
because i don't really want to invest too much thought into another game for now/i'm used to an older meta and I'm not sure how to match the quality of 2.2 with 2.1, in terms of components and styles

its basically the same metagame with a few changes, like in batteries
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 11, 2016, 08:26:48 AM
oh you probably upgraded my old HnM version so i'm mostly fine with it. The hinge loading especially. Although doesn't it cause havok and stuff, or unstability

Why don't you try DSL 2.2 ?
because i don't really want to invest too much thought into another game for now/i'm used to an older meta and I'm not sure how to match the quality of 2.2 with 2.1, in terms of components and styles

its basically the same metagame with a few changes, like in batteries
okay clue me in, how many batteries per NPC fast, bsg, JXs, and for perm 132s? Also are Mag snappers good now?

Nah the setup is pretty stable surprisingly. Had no havoks and it stays pretty stable at all times.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on April 11, 2016, 09:00:43 AM
basically batteries are different now. all batteries now have infinite elecmaxinoutrate so you can power a beta with an ant batt, it just will not last at all. Ant batteries are no longer king, and all the batteries are usable.

Also motors actually stop when you're out of electotal.

WP836E is the best battery for when you don't have a lot of motors.

Download the thing. Each battery description says how much motors it can power for how much time.

-weapons: weapons are somewhat balanced like in NAR AI, heavier weapons are now no longer useless

-there has been some weight change. battleaxes are now ridiculously heavy.

-extenders have been noticeably improved.

-skirt hinges are twice heavier D:

-wheels all follow a formula. some are grippier, some are tougher. But it's no longer "use this wheel and nothing else". Also, wheel weight has been changed so it's more realistic, and wheel grip has been drastically changed so hypno wheels are much lighter but have something like 1.1 grip AND have less hp.

So yeah. Hypno wheels and techno destructo wheels are no longer king (I think shinies have the best grip in the usable weight wheels), and heavier wheels are now noticeably better statwise but still big and unwieldy so it doesn't make them really good.

-no more default 400hp motors.

-Armor plate variety has been increased.

-multiextenders are the same : baseplate anchors are now in two sizes, but only 1kg. Small ones are still pretty big compared to multi's. There is a new kind of anchor which is a cube, like an omni extender but much, much better : it's 2kg, very small, and has five attachment points on each side.
Title: Re: Mad-man 3's DSL showcase
Post by: Scorpion on April 11, 2016, 06:18:50 PM
Nice bot, and good summary by Nar on 2.2 changes, it's definitely easy to get into but an improvement on 2.1 honestly.
I'd defo give it a try if i were you dude, don't want to lose your "crown"  ;)
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on April 12, 2016, 02:32:19 AM
Nice bot, and good summary by Nar on 2.2 changes, it's definitely easy to get into but an improvement on 2.1 honestly.
I'd defo give it a try if i were you dude, don't want to lose your "crown"  ;)
best at deadmod  :cool:
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 08, 2016, 09:34:28 AM
tried dsl2.2 finally and i really don't like it overall except for irl stuff which i find pretty tedious and boring. that said here are some bots in that vein
(https://gametechmods.com/uploads/images/53846Reactor Core.jpg)
wanted to make a drum like barberous or something but ended up as just kind of a big pair of disks cus rule of 7/agod/lack of small but powerful motors. one day someone will make a long thin powerful motor and the world will be a better place (pardon any imagery that comes up following that group of adjectives)

(https://gametechmods.com/uploads/images/31475Snail Trail.jpg)
I think this one went much better. Al3 unfortunately but i though the axle loaded perms were a nice and practical touch as irl goes
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on August 08, 2016, 11:49:49 AM
I've made a Barberous style drum before. I just used NPCFs and axle loaded drums onto them. I agree that long thin motors would be cool.

Liking the second one.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 08, 2016, 12:08:58 PM
I've made a Barberous style drum before. I just used NPCFs and axle loaded drums onto them. I agree that long thin motors would be cool.

Liking the second one.
NPCFs aren't great for weapon motors so i dunno if I'd do that.
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on August 08, 2016, 12:31:05 PM
I've made a Barberous style drum before. I just used NPCFs and axle loaded drums onto them. I agree that long thin motors would be cool.

Liking the second one.
NPCFs aren't great for weapon motors so i dunno if I'd do that.
They're still the most powerful motor of that form factor. They just don't have the maxspeed but that's not necessary in a drum really.
Title: Re: Mad-man 3's DSL showcase
Post by: R01 on August 08, 2016, 12:51:40 PM
So why did you not like it? Also I'd add the front plates to your drum spinner on the top as well so it won't fall forwards if flipped. Might have to downgrade to titanium for that but I don't think those edge protectors matter too much as the wheels will mostly get the hits.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 08, 2016, 02:10:11 PM
Because I'm an efficiency builder and DSL 2.2 is structured towards more realistic styles of building with less opportunities for more compact chassis. It's okay for IRL but still lacks a load of options that I think would help it a lot (smaller chain drive motors for drums, better direct axle motors like a stronger Slimbody motor, a hollow drum component so you can make full body drums, plus some little balancing things).

I enjoyed DSL 2.1 a lot cus building efficiently was very accessible compared to stock and less time consuming, but just as focused on maximizing efficiency. Of course some stuff like flail rams came along and made the meta more unfun but I'd rather try working around it than move onto something more IRL focused since efficiency building in an IRL context defeats the point of IRL building.
Title: Re: Mad-man 3's DSL showcase
Post by: R01 on August 08, 2016, 02:38:17 PM
Because I'm an efficiency builder and DSL 2.2 is structured towards more realistic styles of building with less opportunities for more compact chassis. It's okay for IRL but still lacks a load of options that I think would help it a lot (smaller chain drive motors for drums, better direct axle motors like a stronger Slimbody motor, a hollow drum component so you can make full body drums, plus some little balancing things).

I enjoyed DSL 2.1 a lot cus building efficiently was very accessible compared to stock and less time consuming, but just as focused on maximizing efficiency. Of course some stuff like flail rams came along and made the meta more unfun but I'd rather try working around it than move onto something more IRL focused since efficiency building in an IRL context defeats the point of IRL building.
Oh yeah, I remember having that issue as well when moving over from Stock to DSL. Can't you make a drum by using the spinner plates? think that might work.
Flail Rams?
And quite a lot of the above mentioned issues are in DSL 2.1 as well, so I'm still not getting the point, DSL 2.2 seems to try to balance stuff and has overdone it a bit, making no normal components a lot weaker and AI parts too strong.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 08, 2016, 05:33:57 PM
Spinner plates are too large. Impractical to create an invertible irl style drum with such a huge weapon. Alright if I want to made a Redrum sorta thing but even then it'd be a bit ridiculous

Flail rams were this evil invention of ty4er that came around the end of DSL 2.1s glory days after I'd came up with the previous meta breaking bot type, the TRFBD. Basically deweaponed every bot type and was harder for most gutrippers to attack ect. Most people bailed out of DSL if they hadn't already from what I can tell.

DSL 2.1 has some of the same issues as 2.2 but the battery loads are usually smaller and the weapons are better optimised for popups and so on. More than anything it's just that DSL Standard building seems to have steadily declined since 2.2 came out, with all the efficiency guys using IronForge (which I will try at some point). Then in IRL I don't see the point in making things more efficient or running tournaments in that regard, if it looks good that's ultimately what actually matters when doing bots for what is ultimately just rule of cool.
Title: Re: Mad-man 3's DSL showcase
Post by: R01 on August 08, 2016, 06:39:23 PM
Spinner plates are too large. Impractical to create an invertible irl style drum with such a huge weapon. Alright if I want to made a Redrum sorta thing but even then it'd be a bit ridiculous

Flail rams were this evil invention of ty4er that came around the end of DSL 2.1s glory days after I'd came up with the previous meta breaking bot type, the TRFBD. Basically deweaponed every bot type and was harder for most gutrippers to attack ect. Most people bailed out of DSL if they hadn't already from what I can tell.

DSL 2.1 has some of the same issues as 2.2 but the battery loads are usually smaller and the weapons are better optimised for popups and so on. More than anything it's just that DSL Standard building seems to have steadily declined since 2.2 came out, with all the efficiency guys using IronForge (which I will try at some point). Then in IRL I don't see the point in making things more efficient or running tournaments in that regard, if it looks good that's ultimately what actually matters when doing bots for what is ultimately just rule of cool.
Oh right you were the creator of TRFBD's. Sadly the wiki doesn't have a image and I haven't seen one in action(I did see a image of one once). I can imagine how Flail Rams work(guess them stacking up damage made them win that much?). Still don't get the efficiency part, but I like IRL robots that can actually be effective(DSL sadly goes into a lot of directions, being a more advanced stock, IRL building and replicas are just a few), is stuff just too strong now?
Title: Re: Mad-man 3's DSL showcase
Post by: FOTEPX on August 08, 2016, 09:38:17 PM
Because I'm an efficiency builder and DSL 2.2 is structured towards more realistic styles of building with less opportunities for more compact chassis. It's okay for IRL but still lacks a load of options that I think would help it a lot (smaller chain drive motors for drums, better direct axle motors like a stronger Slimbody motor, a hollow drum component so you can make full body drums, plus some little balancing things).

Nonsense. It's possible to build incredibly efficient in DSL2.2 - it's just the "realism" stigma that's attached to it. I've built some incredibly efficient robots in DSL 2.2 - it's just a matter of adapting to the changes. I agree that some components need balancing, though... Looking at you, Mechavore Discs... You too, Frenzy Hammers...
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 09, 2016, 08:36:45 AM
Because I'm an efficiency builder and DSL 2.2 is structured towards more realistic styles of building with less opportunities for more compact chassis. It's okay for IRL but still lacks a load of options that I think would help it a lot (smaller chain drive motors for drums, better direct axle motors like a stronger Slimbody motor, a hollow drum component so you can make full body drums, plus some little balancing things).

Nonsense. It's possible to build incredibly efficient in DSL2.2 - it's just the "realism" stigma that's attached to it. I've built some incredibly efficient robots in DSL 2.2 - it's just a matter of adapting to the changes. I agree that some components need balancing, though... Looking at you, Mechavore Discs... You too, Frenzy Hammers...
Yeah but I'm lazy
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 09, 2016, 09:39:22 AM
okay so mechavore disks are good apparently???
(https://gametechmods.com/uploads/images/89436Ion Horse DSL2.2.jpg)
am i doing this right? i seriously have no idea what the building conventions are in this new version so i basically just built the same bot from dsl2.1 but with 2 technos and these dank new mechavore disks
Title: Re: Mad-man 3's DSL showcase
Post by: Badger on August 09, 2016, 12:05:10 PM
It's a gutripping VS so it really lives/dies on the wedges. How are wedges compared to skirt wedges?

Also, the biggest change is batteries. You can't spam ants anymore. This bot would be good with 2 battlepacks.
Title: Re: Mad-man 3's DSL showcase
Post by: 09090901 on August 09, 2016, 12:14:57 PM
alot of the main wheels got their grips nerfed. npc fasts with techno's is pretty slow compared to 2.1.
Title: Re: Mad-man 3's DSL showcase
Post by: R01 on August 09, 2016, 12:34:05 PM
alot of the main wheels got their grips nerfed. npc fasts with techno's is pretty slow compared to 2.1.
So that's why all those bots feel so slow at times. Is there a full detailed list of the changes somewhere? I've seen Click's but that doesn't mention everything.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 09, 2016, 01:01:12 PM
NPC fasts are slower than they were but they're the only really practical option and faster than the heavier Twinmag drive equivalent so i went with them. The wedges seem fine I guess? Skirt hinges should be as good as metal hinges the way I've got them set up

I've got 2 long bats and 1 battlepack I think. Will take one long out and buff the armour plates.
Title: Re: Mad-man 3's DSL showcase
Post by: FOTEPX on August 09, 2016, 02:26:04 PM
Spam as many mechavore discs as you can, pretty much. Drop the weight of everything else, and fit on 4 discs - double discs, double damage. Steel armour is a massive waste of KG's, at least in terms of armour plating - stick with titanium for now.

Also, use skirt hinges/metal wedges only when they're absolutely nessescary - the two you've used for the ground wedges are fine, but the two for the angled armour... It'd be a lot more weight-efficient to just have them as static wedges.

The steel extenders holding the wedges on are a bad idea. You're best off going with 25x50 DSL bars, or using titanium 40cm skirts.

Techno's aren't as OP as they used to be, pretty much every wheel's balanced now - you're best off using whatever gives you the least ground clearance. You made the right decision now using Twinmags, though - it's only wise to use twinmags if the chassis shape appropriates for them.

Pretty sure you could make that chassis slimmer, also.

I'd need to see insides to give more of a verdict, but that robot should have more than enough battery power with 2 WP836E's - any more than that is overkill, any less is risking the battery power running out too quick.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 09, 2016, 02:55:48 PM
Spam as many mechavore discs as you can, pretty much. Drop the weight of everything else, and fit on 4 discs - double discs, double damage. Steel armour is a massive waste of KG's, at least in terms of armour plating - stick with titanium for now.

Also, use skirt hinges/metal wedges only when they're absolutely nessescary - the two you've used for the ground wedges are fine, but the two for the angled armour... It'd be a lot more weight-efficient to just have them as static wedges.

The steel extenders holding the wedges on are a bad idea. You're best off going with 25x50 DSL bars, or using titanium 40cm skirts.

Techno's aren't as OP as they used to be, pretty much every wheel's balanced now - you're best off using whatever gives you the least ground clearance. You made the right decision now using Twinmags, though - it's only wise to use twinmags if the chassis shape appropriates for them.

Pretty sure you could make that chassis slimmer, also.

I'd need to see insides to give more of a verdict, but that robot should have more than enough battery power with 2 WP836E's - any more than that is overkill, any less is risking the battery power running out too quick.
The extenders for the wedge are actually large beaters. Always used to last ages cus of the high fracture, dunno if they're still good.

I'll see what I can do in regard to the front armour but normally the angles I can get with baseplate anchors are kinda inflexible. Chassis is kinda fat at the back but it's actually perfect to the pixel or thereabouts to have both the NPCs and the baseplate anchors parallel.
Title: Re: Mad-man 3's DSL showcase
Post by: FOTEPX on August 09, 2016, 03:07:01 PM
The extenders for the wedge are actually large beaters. Always used to last ages cus of the high fracture, dunno if they're still good.

I'll see what I can do in regard to the front armour but normally the angles I can get with baseplate anchors are kinda inflexible. Chassis is kinda fat at the back but it's actually perfect to the pixel or thereabouts to have both the NPCs and the baseplate anchors parallel.

Hmm... I haven't tried using Large Beaters as extenders for wedges in DSL 2.2... I used them as extenders for a hammerbot I made, and they seem to work well, but for the wedges, I'd think that 25x50 DSL Bars might be more weight-efficient and practical.

Yeah, I know the baseplate anchor angles are inflexible, but until DSL 2.3, you're just gonna have to design around that. Couldn't you add cat-ears to the back of the bot so you could push the NPC's further back, and then make the chassis thinner from there?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 09, 2016, 03:33:12 PM
Cat ears don't work in this game do they? The NPC collision prevents the majority of it from leaving the chassis

anyway tried new front armour setups and hey they worked. played around with some extra weight and came up with these two changes
(https://gametechmods.com/uploads/images/56548Ion Horse 6.jpg)
4 microvore disks but i think through sheer bad luck they overlap. also super underweight

(https://gametechmods.com/uploads/images/73378Ion Horse 7.jpg)
4 mechavore disks. some super lazy extender work at the back means the wedges are pretty bad
(https://gametechmods.com/uploads/images/23954Ion Horse 8.jpg)
Title: Re: Mad-man 3's DSL showcase
Post by: FOTEPX on August 09, 2016, 03:44:51 PM
Cat ears don't work in this game do they? The NPC collision prevents the majority of it from leaving the chassis

Aye, that's why you turn it 180 degrees so that the attachment point of the NPC is within the cat ear, and the majority in the mesh is now in a much smaller space, like this-

(https://gametechmods.com/uploads/images/50613tiggered.png)

Also, hey! Ion Horse 6 looks pretty good, shame about the extender work - change to DSL bars instead of whatever you're using now for a bit more weight leverage, and see what you can do from there. Also, downgrade any extenders you're using from Steel to Tite, for even more weight bargaining room.

But hey, you're getting there! Keep going, and you'll have a decent gutripping VS by the end of it! I really like the way you worked the Firestorm Flippers into the mix, too (yeah, they're still OP.)
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 09, 2016, 04:14:26 PM
that looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setup

I'll play around with the back though to see what I can get out of it.

also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid
Title: Re: Mad-man 3's DSL showcase
Post by: FOTEPX on August 09, 2016, 04:18:45 PM
that looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setup

I'll play around with the back though to see what I can get out of it.

also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid

Hmm... okay, fair point. I'd upgrade the ground wedges to DSL bars though, I think they'd last longer in a fight.

You've got enough Mechavore discs to be viable - from here, it's just chassis armour and external armour.
Title: Re: Mad-man 3's DSL showcase
Post by: R01 on August 09, 2016, 04:19:37 PM
that looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setup

I'll play around with the back though to see what I can get out of it.

also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid
Mechavore disks are the new Razors at this point, can't have enough of them :P
Title: Re: Mad-man 3's DSL showcase
Post by: FOTEPX on August 09, 2016, 04:21:50 PM
that looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setup

I'll play around with the back though to see what I can get out of it.

also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid
Mechavore disks are the new Razors at this point, can't have enough of them :P

Actually, you can - The ceiling seems to be 2 for LW's, 4 for MW's, 8 for HW's & 12 for SHW's, and even then, that's with extreme weight reduction. 6 is the most you can practically have on a HW (as demonstrated in my showcase) without having to make serious compromises.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 09, 2016, 04:56:36 PM
that looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setup

I'll play around with the back though to see what I can get out of it.

also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid
Mechavore disks are the new Razors at this point, can't have enough of them :P

Actually, you can - The ceiling seems to be 2 for LW's, 4 for MW's, 8 for HW's & 12 for SHW's, and even then, that's with extreme weight reduction. 6 is the most you can practically have on a HW (as demonstrated in my showcase) without having to make serious compromises.
yeh i'm trying to keep the same overall setup at the front
(https://gametechmods.com/uploads/images/84401Airbag.jpg)
newest version, same 4 mechavore disks but they overlap again :((( Rest of the bot is pretty mean and it's heavily simplified in most regards. Back is much thinner than before as well.
Title: Re: Mad-man 3's DSL showcase
Post by: FOTEPX on August 09, 2016, 05:39:50 PM
Looks siiiiick! Nicely done!

Doublewheels don't really do anything, it's just a waste. Get rid of the double wheels, and then blow the rest of the weight on armour.

Title: Re: Mad-man 3's DSL showcase
Post by: R01 on August 09, 2016, 05:47:05 PM
Looks siiiiick! Nicely done!

Doublewheels don't really do anything, it's just a waste. Get rid of the double wheels, and then blow the rest of the weight on armour.
They don't add any more grip? Oh well they do add armor at least.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 17, 2016, 10:31:45 AM
(https://gametechmods.com/uploads/images/12681Hate Machine.jpg)
was watching some of Robot Wars series 4 and after watching Dominator 2's heat decided to make a generic axebot. Plastic 5, very unstable when firing the axe but can do horizontal somersaults if rotating whilst doing it so it's all good  :cool:
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 24, 2016, 09:12:39 AM
(https://gametechmods.com/uploads/images/26602Bell of Notre Dame.jpg)
Double Torque Reaction Hammer. Firing the weapon sends the heavy spike forwards and the sledges back, and then the swing back brings the sledges back forwards. Sadly AGOD as always restricts the use of this one
Title: Re: Mad-man 3's DSL showcase
Post by: R01 on August 24, 2016, 01:39:51 PM
(https://gametechmods.com/uploads/images/26602Bell of Notre Dame.jpg)
Double Torque Reaction Hammer. Firing the weapon sends the heavy spike forwards and the sledges back, and then the swing back brings the sledges back forwards. Sadly AGOD as always restricts the use of this one
Is that the next banned bot type?
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on August 24, 2016, 03:02:23 PM
nah it sucks in combat, looks funky fresh though
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 21, 2019, 05:48:00 AM
old man yells at cloud
where did the old image upload thing go

anyway attached cus i dunno what else to do these days

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dsl 2.1 juggler. figured using an inline setup for the spinners would help reduce torque problems and get the extenders to be stronger for the same weight more or less. wedges suck
Title: Re: Mad-man 3's DSL showcase
Post by: 09090901 on February 21, 2019, 05:59:36 AM
https://gametechmods.com/forums/site-news-and-feedback/how-to-use-insert-attachment/

good ol 2.1. shame all the zoomers hate it and and all the nu-boomers tried to appropriate it for 2.2

any reason you went with a hex skirt setup over spamming firestorm flippers
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 21, 2019, 06:19:56 AM
firestorm flippers are ugly and weird
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 21, 2019, 12:31:25 PM
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from the same chassis as the last one, sorta a flipping wammer
pushes them to a wall and then the skirt hinge flexes and they flip. also doubles as a wedge remover
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6wd version of the same thing. flips better if nothing else
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Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on February 23, 2019, 01:24:58 PM
this warms my heart
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 04, 2019, 05:31:01 AM
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hope no more clone with a little whammer-ness to it
popup part is good, dunno about the whammer part really but i had to avoid a cease and desist from the french government somehow
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on March 04, 2019, 12:18:12 PM
pretty good successor. questioning the choice of iron spikes plus steel shirts on the same wedge though. something about other wedges getting under it, as well as using beater bars as wedge attachments, i understand they're tougher but if something goes under you, you're probably ****ed (would just use a 80cm Steel skirt or something)

i had to avoid a cease and desist from the french government somehow

monsieur arrêtez de cloner mes engins ou je vous défierai en combat singulier
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 04, 2019, 03:13:49 PM
Yeh i wish small wedges weren't so low HP but hey
the beaters are good the wedge isn't basically
would add firestorm flippers if they weren't garbage in 2.1
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 05, 2019, 05:38:47 AM
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new bot from the bobby bugatti chassis. nice and destructive, okay wedge. plastic 3 iirc
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narmoured (yikers) angled VS. might be too fast but is at least fairly durable thinks to the lame narmour
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tracked de-weaponer. not too slow, just wide enough, reasonably destructive. plastic 1 but who really cares when its got the potters wheel discs
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revised version of coreblade. alu 10 armour or something
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 07, 2019, 12:06:55 PM
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concept bot
another attempt at getting a TRFBD to have the rotation of the weapons to be so that they hit downwards whilst the robot moves forward, which would make it far less likely to be deweaponed
stable enough but the spinners have too much torque so it ends up being really slow. assumedly if i downgraded the weapon motor (mag probably) or upgraded the drive (e-tek) it'd work better
Title: Re: Mad-man 3's DSL showcase
Post by: Mystic2000 on March 07, 2019, 02:48:52 PM
your kind of bots are the kind of DSL 2.1 stuff that i honestly kinda missed before this 2.1 resurgence, now all i need is for pwn to join the 2.1 necromancy and my life would be complete
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 07, 2019, 03:03:04 PM
yeh i can't be bothered with flail rammers and stuff like that so i just build whatever i think is interesting or has potential
Title: Re: Mad-man 3's DSL showcase
Post by: Mystic2000 on March 07, 2019, 03:07:55 PM
same tbh, if i enter that boomer comp i'll just build whatever i think will kinda work, i don't wanna just clone 123AI
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 08, 2019, 12:37:09 PM
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was gonna enter this into boomer battle but i decided to not shock the zoomers with a lame trfbd. it is probably about average
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probably the first NW clone i've made in the last 8 years. it's okay
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 12, 2019, 12:52:47 PM
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6wd r4 clone. plastic 3 but got some narmour up front. wedges seem pretty good. all round very happy with it bar that awful spelling mistake that i only noticed whilst cropping the screenie  :facepalm:
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on March 12, 2019, 03:14:32 PM
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same basic setup but a couple more razors.
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4wd version. 21 razors, dunno if it's necessarily better but it can OHKO several bots and is obviously a bit wider
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on December 03, 2019, 02:34:59 PM
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a popup so boring i forgot to name it
4 bsgs, 16 razors, plastic 5. ohko a lot of bots so i guess it's okay, wedges seem good
Title: Re: Mad-man 3's DSL showcase
Post by: Badger on December 03, 2019, 03:53:08 PM
Now that's a boomer bot, I like it. Learn 2 crop tho
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on December 04, 2019, 03:16:17 AM
sorry i forgot i'm getting old and dithering
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 25, 2020, 04:43:55 AM
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was playing around with seeing how different motors interacted with torque reactions, + seeing if maybe there was some way to apply the NCR glitch on a vertical axis
unfortunately there was no difference but it did result in this, which is basically like a flying guillotine where the weapons will always swing to the front of the bot thanks to the chassis only have the weapon motor directly attached, everything else on a 360 axle, as a result the weapons spin downwards and propel it forwards, whilst the servos turn it much faster than a TRFBD normally would with weapon motors. might work well for a SHW or UHW

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generic mw popup. wedges seem decent. little r4 ears help a lot. chassis armour is only plastic 3 i think so not great defensively
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similarly generic mw popup. i think this has tit 3 or something so not as bad defensively but the wedges are worse

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juggler from same chassis as the first popup. armour is plastic 1 which sucks but quite damaging for a mw juggler and wedgy
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 26, 2020, 06:47:10 AM
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poker popup/whammer hybrid? alu 3, 20 small ds teeth. very damaging and trades well with shell spinners and stuff.
Title: Re: Mad-man 3's DSL showcase
Post by: Squirrel_Monkey on June 26, 2020, 08:08:31 AM
This is super nostalgic man.
<3
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 26, 2020, 09:00:14 AM
yeh needed something to play while my hands are banged up so went back to the ol' faithful
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 27, 2020, 11:51:02 AM
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alu 3. not as good as empire, can't seem to get an ideal mix of weapon power and position on a mw
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on June 27, 2020, 12:28:20 PM
ayyyy

empire 4wd is my favorite
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 27, 2020, 12:30:33 PM
yeh it's actually probably one of my most effective HW popups which is a nice surprise
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on June 27, 2020, 12:37:29 PM
this makes me want to dust off my ole dsl showcase and build some sh**.

does that juggler need that much weight invested into wedge thou ? i can understand the process considering you're very dead if anything with decent DPS gets under you but it still seems a bit heavy

Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 27, 2020, 12:40:10 PM
well small wedges work best for those kind of jugglers since they won't snag on the discs as you get under them. i might try with just tit sheets or something for the culture
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 27, 2020, 01:28:19 PM
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8wd inertia flipper, plastic 3 but realistically it doesn't matter with this bot type
wedges seem decent
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on June 27, 2020, 01:31:28 PM
manlier than the TRFBD you made beforehand  heck

love me some inertia flippers. they're so rare and cool
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 27, 2020, 01:54:34 PM
that trfbd is a science experiment so that one day i can kill dsl forever
Title: Re: Mad-man 3's DSL showcase
Post by: Pwnator on June 27, 2020, 02:25:43 PM
think you can find a lighter and lower setup for the mw poker such that it pokes at a 10-20 degree angle?

that way the piston can also act as a stabilizer

also i prefer having all the wheels lined up for the inertia flipper but you've been using the same chassis for years now so  heck
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 27, 2020, 02:54:04 PM
leave me alone bully boy

and yeh i've got another version of the poker
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the piston doesn't really stabilize but it doesn't seem to move the c.o.g. back too far so not really an issue
Title: Re: Mad-man 3's DSL showcase
Post by: 090901 on June 27, 2020, 04:00:27 PM
i dont understand the point of the skirt hinge hex plate skirt thing when you could easily just place a multi there and put skirts off the side APs and then actually have frontal armour that doesnt flex
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 27, 2020, 04:11:50 PM
i thought things got caught on the wedge if u do that? i'll give it a test tomorrow
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 28, 2020, 04:49:34 AM
yeh 090901 was right nevermind
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SHW NCR glitch Shell Spinner. I can't spell. Weapon weight is a bit underwhelming but it's very fast and stable
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on June 28, 2020, 05:12:26 AM
gorbatchev/10

i like it. especially for a flail SnS. though i wonder why it is so heavy, it has like HW tier weapon weight ? is it just the motors ?

as for the mw poker, that extender work looks a little awkward to me. pretty sure you can attach the frontal armor off them top ME's and save 15-20 kg or so.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 28, 2020, 05:42:27 AM
just the motors, it does have 8 npc fasts so not really all that surprising

and yeh that might be a good idea for the mw, will give it a try
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 28, 2020, 07:30:48 AM
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Hw version. i overestimated the number of motors necessary for these i think. 4 npc fasts make this much faster and torque-ier than a dual perm and it accelerates much faster too.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on June 28, 2020, 03:33:57 PM
cambered wheels, a true BOX KICKING robot !

it looks better than the shw version imo. cleaner too
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 28, 2020, 03:50:05 PM
needed the camber else i wouldn't have been able to get the npcs on. and yeh it's definitely better than the shw version in practice too although i may be biased cus i don't have to wait 15 minutes to test each game  heck
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 29, 2020, 04:58:53 AM
asked a question about this on disc but wound up finding a decent setup to find the answer myself 
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turns out yes you can have two different free axles doing the NCR glitch with additive effects. dunno when if ever anyone would actually use it like this but it is very fast. next step is finding if you can have a free axle with drive attached for controlled movement whilst the other axle does the spinning. exciting stuff
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 29, 2020, 07:26:22 AM
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didn't bother getting it within SHW weight limits but here's a NCR glitch shell spinner that sorta has controlled movement. It can spin and move if the chassis is oriented a specific way but otherwise it's mostly a stop, move, spin up type situation
Title: Re: Mad-man 3's DSL showcase
Post by: 090901 on June 29, 2020, 11:34:06 AM
flail irons lmao wut
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 29, 2020, 11:41:06 AM
razors too big, beaters less useful, can't do beater with light ds teeth cus rule of 7
Title: Re: Mad-man 3's DSL showcase
Post by: MassimoV on June 29, 2020, 01:23:47 PM
i remember back in like 2010 or 11, everything looked like this, good times
Title: Re: Mad-man 3's DSL showcase
Post by: Reier on June 29, 2020, 01:34:55 PM
remind me what the ncr glitch is again?

also i doubt that razors are too big if you rotate the flat side towards the bottom.
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 29, 2020, 01:51:48 PM
basically if you have a 360 degree axle with a bunch of motors attached instead of the motors on the axle spinning, the chassis/stuff attached spins. the spinning is usually faster than an sns and it accelerates really quickly compared to weapon motor, but there are normally stability problems unless you use a big DSL disc and normally you just spin in place. the two solutions are that you can have a seperate drive system on an axle like i've got on this, or you can put an axle with burst pistons but that's more space dependent and heavy
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on June 29, 2020, 03:00:43 PM
basically if you have a 360 degree axle with a bunch of motors attached instead of the motors on the axle spinning, the chassis/stuff attached spins. the spinning is usually faster than an sns and it accelerates really quickly compared to weapon motor, but there are normally stability problems unless you use a big DSL disc and normally you just spin in place. the two solutions are that you can have a seperate drive system on an axle like i've got on this, or you can put an axle with burst pistons but that's more space dependent and heavy

that doesn't sound like dsl-s if you're abusing a glitch to get higher speeds than what you could normally get :dumb)
Title: Re: Mad-man 3's DSL showcase
Post by: 090901 on June 29, 2020, 03:29:10 PM
basically if you have a 360 degree axle with a bunch of motors attached instead of the motors on the axle spinning, the chassis/stuff attached spins. the spinning is usually faster than an sns and it accelerates really quickly compared to weapon motor, but there are normally stability problems unless you use a big DSL disc and normally you just spin in place. the two solutions are that you can have a seperate drive system on an axle like i've got on this, or you can put an axle with burst pistons but that's more space dependent and heavy

that doesn't sound like dsl-s if you're abusing a glitch to get higher speeds than what you could normally get :dumb)

uhhh sounds fine with me considering the only reason flails are used is because of a glitch that boost frequency
and halfsheets being impossible to break because they are baseplate parts
and like 10 other things
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on June 29, 2020, 04:02:02 PM
dsl standard realism is nonsensical anyway it's just the only thing preventing it from becoming a total mess

not that it matters here anyway since this the bot doesn't meet the dsl standard rules regardless
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on November 14, 2021, 07:34:31 AM
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madman3 roll up with three bottles of gel in his hair looking like fakeass bootleg martymidget doing shiit naryar did in 2009 and now i gotta suck his dick like he's sage in 2005? hard pass

also i forgot how to put images in properly

also nobody uses this site
Title: Re: Mad-man 3's DSL showcase
Post by: botbuster on November 14, 2021, 07:36:55 AM
join the discord 4head

Jokes aside, it looks cool
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on November 14, 2021, 07:37:56 AM
i hate discord!!1
Title: Re: Mad-man 3's DSL showcase
Post by: martymidget on December 12, 2021, 05:33:21 PM

madman3 roll up with three bottles of gel in his hair looking like fakeass bootleg martymidget doing shiit naryar did in 2009 and now i gotta suck his dick like he's sage in 2005? hard pass

the hell have I missed
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 05, 2022, 02:55:58 PM
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very flat bad popup i made while drunk it has the best wedges of any bot i've ever made
armour is like steel 3 or something so it dies very fast vs sns
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internals for the fans
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on January 27, 2022, 02:24:59 PM
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wanted to make a bot with the steel v ploughs so i did. is like a very bad fat rat but i like the ploughs too much to get rid of them. weapons are weak but it's not that vulnerable to being deweaponed so that's something at least

also the perm 80s somehow do not get knocked off in testing
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 06, 2022, 07:53:55 AM
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reasonably effective juggler. steel 5 armour, wedges a bit rubbish though. big central spinner is on a dual mag

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inertia sidehammer. doesn't work

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another kinda fat rat ripoff. armour is only steel 1 but weapons are on perm 132s iirc and does quite a lot of damage
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 07, 2022, 02:14:07 PM
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fairly standard 8wd inertia flipper. can run inverted (sort of) and is at least reasonably stable and damaging
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 16, 2022, 12:12:11 PM
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piston popup version of harsh master. works a bit better i guess? makes more sense design wise too

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2 L JS popup. armour is good iirc? works fine

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3 L JS popup, think it has like 7 razors on each? very high damage, decent wedges. armour is plastic 3 so not too good
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 26, 2022, 01:54:08 PM
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new version of empire. a little more generic looking but more or less the same damage with a shallower wedge and slightly better armour (plastic 10)
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cool boomer bot
Title: Re: Mad-man 3's DSL showcase
Post by: madman3 on February 27, 2022, 12:33:41 PM
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altered version of empire with snapper wedges so it can self right/better wedges. armour is titanium 5, 4 fewer lds teeth but similar damage

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same as above but with tit sheets, armour is plastic 5, might be slightly better since it can corner bots and gutrip them with the tall wedge.
Title: Re: Mad-man 3's DSL showcase
Post by: Meganerdbomb on March 30, 2022, 03:00:09 PM
Competitive DSL builds? In current year? Truly a madman.
Title: Re: Mad-man 3's DSL showcase
Post by: Naryar on July 27, 2022, 01:31:51 PM
man those dsl showcases are dead af. though it's standard so i gotta comment

i like harsh master and cat's eyes 1 the best. at least aesthetically. I just like the different angles and shapes on the wedge - and wedge breakers always get cool points for me.

antlion of misery looks pretty fragile to me, and i don't see the point of the plastic extenders in the middle. maybe the design would work better with more weight on the extremities ? maybe if you wanted to do it more effectively you'd make a rammer/flail dual thwack hybrid that rams and then turns left and right to thwack. probably not the most efficient build but it'd be original and pleasing to watch.

rocking russian also pleases me because inertia flippers **** yeah