Author Topic: Mad-man 3's DSL showcase  (Read 67553 times)

Offline madman3

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Mad-man 3's DSL showcase
« on: September 25, 2010, 03:10:15 PM »
I'm not very good with DSL so bear with me.



Its a...    ...clamp. Pretty wedgy and great at killing wedges.

Oh and armors Tita5

Offline NFX

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Re: Mad-man 3's DSL showcase
« Reply #1 on: September 25, 2010, 03:16:24 PM »
Looks pretty much okay. Few things here, though:

Long batts are FAIL. Almost always use ants. If you've got a Beta motor, you can afford to use the PCP565 something or other, the big battery in the same dropdown menu as the Longs.

Clamp down on empty space, I think, you've still got the wedge at the front. Also, DSL Bars and Small Wedge components make awesome wedges most of the time.

I can't see what the Bear Claw's doing, to be honest, I'd probably get rid of it and use something like a ramplate if it's just for keeping the bots there.

Also Mag Snappers aren't very good compared to the BSG's. Swap them around, you'll have an extra 10kg to play with.
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Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #2 on: September 25, 2010, 03:18:38 PM »
Not bad in overall, but needs improvement. It probably would be better as a popup or a DSL HW Rampant Puppy Love ripoff.

-Mag Snappers are bad, use BSGs
-WP836Es are worse

Offline Gazea2

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Re: Mad-man 3's DSL showcase
« Reply #3 on: September 25, 2010, 03:23:42 PM »
Lol, I love the way that someone can come on the forum and built a better DSL bot than me straight away. :P

Anyway, follow everyone else's advice and welcome back! (I think? I remember reading an old showcase of yours when I was lurking)


Offline The Ounce

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Re: Mad-man 3's DSL showcase
« Reply #4 on: September 25, 2010, 03:44:15 PM »
Not too bad, but yes, follow their advice. 

It appears that you still have stock components in your game, which means you didn't install the DSL patch correctly.  Use the one in Sage's signature.

I think there's a better way to attach the plows, like using a single extender or 2 flipper segments.  I know it's a clamp, but I can't see from here how the weapon works; all I can tell from here is that the razors are attached to the Mags.
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #5 on: September 25, 2010, 03:53:36 PM »
err, the bear claw is there to grapple a wedge. so the entire flipper thing is fore lifting up while the mags use the razors and breaks the wedge. And it works, surprisingly. I'll make the changes tomorrow. I'm sleepy.
And it is a Rampant puppy love rip off in a way. Only more razors of the burst motor.

Offline Scorpion

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Re: Mad-man 3's DSL showcase
« Reply #6 on: September 25, 2010, 04:00:54 PM »
Not too bad, but yes, follow their advice.  (Image removed from quote.)(Image removed from quote.)

It appears that you still have stock components in your game, which means you didn't install the DSL patch correctly.  Use the one in Sage's signature.

I think there's a better way to attach the plows, like using a single extender or 2 flipper segments.  I know it's a clamp, but I can't see from here how the weapon works; all I can tell from here is that the razors are attached to the Mags.
Don't the stock components apear when you use cheatbot2?

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #7 on: September 25, 2010, 04:04:24 PM »
no, when you use a particular Component CFZ file.

Offline NFX

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Re: Mad-man 3's DSL showcase
« Reply #8 on: September 25, 2010, 04:05:52 PM »
If it's there purely to hold wedges in position, use either a ramplate or a 40cm Steel Sheet, and let the razors deal the damage.
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #9 on: September 25, 2010, 05:32:16 PM »
Ram plates weigh too much and are too big to be sensible I would have thought.
Either way, here's the new version.


Its okay at best now. The wedges are worse if you ask me.

But here's my BW FBS!

12 hypno teeth, on a shell powered by a TMW3. Driven by copals.
Slow but now very stable thanks to the drum added at the front. Demolishes most BWs in NAR AI. Unless they're flippers :P.

Offline NFX

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Re: Mad-man 3's DSL showcase
« Reply #10 on: September 25, 2010, 05:38:59 PM »
Copals are comparatively fail, Astros are probably better, though I may be wrong here.
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Offline SKBT

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Re: Mad-man 3's DSL showcase
« Reply #11 on: September 25, 2010, 05:39:47 PM »
Copals are fine.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #12 on: September 25, 2010, 05:43:40 PM »
On a BW spinner they're fine.

Offline Somebody

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Re: Mad-man 3's DSL showcase
« Reply #13 on: September 25, 2010, 05:49:35 PM »
Use different weapons. If you look at the collision mesh for those teeth, they are tiny.
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Offline Badnik96

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Re: Mad-man 3's DSL showcase
« Reply #14 on: September 25, 2010, 06:00:59 PM »
And add a righter bar, you have weight.

Offline G.K.

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Re: Mad-man 3's DSL showcase
« Reply #15 on: September 26, 2010, 05:06:06 AM »
How did you get the power pulse battery?
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Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #16 on: September 26, 2010, 05:10:56 AM »
Copals are fail indeed, and Hypno tooth are statistically very good weapons.

How did you get the power pulse battery?

Because i seem to have forgot to remove it from one NAR AI version *goes to hide*

Offline Badnik96

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Re: Mad-man 3's DSL showcase
« Reply #17 on: September 26, 2010, 09:01:01 AM »
Lol, I noticed the Power Pulse batt in NAR AI 2.3 I think. Didn't bother using it though.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #18 on: September 26, 2010, 11:50:26 AM »
I was trying to do get a righter bar but it didn't connect. Which is annoying :laughing.
But I wanna ask two things.

HTF do you make MCB wedges (I know they suck but I think they're kinda cool)
What is the best wedge option? I mean I imagine at least 75 people have asked that and got no real answer but, hey, why not try?

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #19 on: September 26, 2010, 11:53:05 AM »
MCB wedges - press F12, stick a skirt hinge at the front of your bot and angle the hinge so it points inwards, at roughly 20° of angle.