Author Topic: Mad-man 3's DSL showcase  (Read 67553 times)

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #480 on: April 05, 2016, 03:38:55 PM »

alu 3 ripperino, does nice damage though

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #481 on: April 10, 2016, 01:18:13 PM »

was building probably one of my most axle loading heavy bot ever and it was going well until I remembered this

anyone got the fileswaps for the annoying skirt hinge with JoeBlo's?

Offline cephalopod

Re: Mad-man 3's DSL showcase
« Reply #482 on: April 10, 2016, 02:13:40 PM »
bristol bot builders / two headed death flamingo / snappy robots
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #483 on: April 10, 2016, 03:10:50 PM »
thank you craaig my love

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #484 on: April 10, 2016, 03:27:45 PM »
Okay, here's the finished version

Titanium 10

Had to load out the axles of the BSGs to fit the second ones on there. Snapper loaded to get twin Titanium plates
Performs fine. The weapon setup ended up slightly lopsided but nothing intersects inside and it drives fine. Damage is quite good for a true popup as far as I can tell

Offline Reier

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Re: Mad-man 3's DSL showcase
« Reply #485 on: April 10, 2016, 03:36:14 PM »
looks solid, the beater wedges just there to mess up popup arms hopefully?
are the sheets wide enough?
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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #486 on: April 10, 2016, 04:25:51 PM »
I think they're a little too thin but they're still wide enough to tackle shell spinners

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #487 on: April 10, 2016, 05:14:20 PM »
clone :P


Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #488 on: April 11, 2016, 02:24:30 AM »
it is but no shame round here nary

Offline Gauche Suede

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Re: Mad-man 3's DSL showcase
« Reply #489 on: April 11, 2016, 03:18:06 AM »
Why don't you try DSL 2.2 ?

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #490 on: April 11, 2016, 03:21:20 AM »
Why don't you try DSL 2.2 ?
because i don't really want to invest too much thought into another game for now/i'm used to an older meta and I'm not sure how to match the quality of 2.2 with 2.1, in terms of components and styles

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #491 on: April 11, 2016, 04:10:29 AM »
oh you probably upgraded my old HnM version so i'm mostly fine with it. The hinge loading especially. Although doesn't it cause havok and stuff, or unstability

Why don't you try DSL 2.2 ?
because i don't really want to invest too much thought into another game for now/i'm used to an older meta and I'm not sure how to match the quality of 2.2 with 2.1, in terms of components and styles

its basically the same metagame with a few changes, like in batteries

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #492 on: April 11, 2016, 08:26:48 AM »
oh you probably upgraded my old HnM version so i'm mostly fine with it. The hinge loading especially. Although doesn't it cause havok and stuff, or unstability

Why don't you try DSL 2.2 ?
because i don't really want to invest too much thought into another game for now/i'm used to an older meta and I'm not sure how to match the quality of 2.2 with 2.1, in terms of components and styles

its basically the same metagame with a few changes, like in batteries
okay clue me in, how many batteries per NPC fast, bsg, JXs, and for perm 132s? Also are Mag snappers good now?

Nah the setup is pretty stable surprisingly. Had no havoks and it stays pretty stable at all times.

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #493 on: April 11, 2016, 09:00:43 AM »
basically batteries are different now. all batteries now have infinite elecmaxinoutrate so you can power a beta with an ant batt, it just will not last at all. Ant batteries are no longer king, and all the batteries are usable.

Also motors actually stop when you're out of electotal.

WP836E is the best battery for when you don't have a lot of motors.

Download the thing. Each battery description says how much motors it can power for how much time.

-weapons: weapons are somewhat balanced like in NAR AI, heavier weapons are now no longer useless

-there has been some weight change. battleaxes are now ridiculously heavy.

-extenders have been noticeably improved.

-skirt hinges are twice heavier D:

-wheels all follow a formula. some are grippier, some are tougher. But it's no longer "use this wheel and nothing else". Also, wheel weight has been changed so it's more realistic, and wheel grip has been drastically changed so hypno wheels are much lighter but have something like 1.1 grip AND have less hp.

So yeah. Hypno wheels and techno destructo wheels are no longer king (I think shinies have the best grip in the usable weight wheels), and heavier wheels are now noticeably better statwise but still big and unwieldy so it doesn't make them really good.

-no more default 400hp motors.

-Armor plate variety has been increased.

-multiextenders are the same : baseplate anchors are now in two sizes, but only 1kg. Small ones are still pretty big compared to multi's. There is a new kind of anchor which is a cube, like an omni extender but much, much better : it's 2kg, very small, and has five attachment points on each side.

Offline Scorpion

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Re: Mad-man 3's DSL showcase
« Reply #494 on: April 11, 2016, 06:18:50 PM »
Nice bot, and good summary by Nar on 2.2 changes, it's definitely easy to get into but an improvement on 2.1 honestly.
I'd defo give it a try if i were you dude, don't want to lose your "crown"  ;)

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #495 on: April 12, 2016, 02:32:19 AM »
Nice bot, and good summary by Nar on 2.2 changes, it's definitely easy to get into but an improvement on 2.1 honestly.
I'd defo give it a try if i were you dude, don't want to lose your "crown"  ;)
best at deadmod  :cool:

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #496 on: August 08, 2016, 09:34:28 AM »
tried dsl2.2 finally and i really don't like it overall except for irl stuff which i find pretty tedious and boring. that said here are some bots in that vein

wanted to make a drum like barberous or something but ended up as just kind of a big pair of disks cus rule of 7/agod/lack of small but powerful motors. one day someone will make a long thin powerful motor and the world will be a better place (pardon any imagery that comes up following that group of adjectives)


I think this one went much better. Al3 unfortunately but i though the axle loaded perms were a nice and practical touch as irl goes

Offline Squirrel_Monkey

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Re: Mad-man 3's DSL showcase
« Reply #497 on: August 08, 2016, 11:49:49 AM »
I've made a Barberous style drum before. I just used NPCFs and axle loaded drums onto them. I agree that long thin motors would be cool.

Liking the second one.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #498 on: August 08, 2016, 12:08:58 PM »
I've made a Barberous style drum before. I just used NPCFs and axle loaded drums onto them. I agree that long thin motors would be cool.

Liking the second one.
NPCFs aren't great for weapon motors so i dunno if I'd do that.

Offline Squirrel_Monkey

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Re: Mad-man 3's DSL showcase
« Reply #499 on: August 08, 2016, 12:31:05 PM »
I've made a Barberous style drum before. I just used NPCFs and axle loaded drums onto them. I agree that long thin motors would be cool.

Liking the second one.
NPCFs aren't great for weapon motors so i dunno if I'd do that.
They're still the most powerful motor of that form factor. They just don't have the maxspeed but that's not necessary in a drum really.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything