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Mad-man 3's DSL showcase
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Topic: Mad-man 3's DSL showcase (Read 77011 times)
madman3
Giga Heavyweight
Posts: 5945
Rep: 8
Re: Mad-man 3's DSL showcase
«
Reply #120 on:
January 08, 2011, 04:21:02 PM »
No, it's the torque reaction with the wheels that makes it hop. It still is effective. I'll see if I can get some TWM3's in.
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123savethewhales
Posts: 2923
Rep: 30
Friendship is Magic
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Re: Mad-man 3's DSL showcase
«
Reply #121 on:
January 08, 2011, 04:23:13 PM »
My version with NPC Fast seem to work fine. No jump or anything.
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madman3
Giga Heavyweight
Posts: 5945
Rep: 8
Re: Mad-man 3's DSL showcase
«
Reply #122 on:
January 08, 2011, 04:26:49 PM »
Can I see it please?
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123savethewhales
Posts: 2923
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Re: Mad-man 3's DSL showcase
«
Reply #123 on:
January 08, 2011, 04:30:01 PM »
https://gametechmods.com/forums/index.php/topic,2349.msg282995.html#msg282995
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madman3
Giga Heavyweight
Posts: 5945
Rep: 8
Re: Mad-man 3's DSL showcase
«
Reply #124 on:
January 08, 2011, 04:34:54 PM »
Wow, awesome, but it would probably be worse against a bot with a wide setup. I don't know why mine does the bounce, but it still works.
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madman3
Giga Heavyweight
Posts: 5945
Rep: 8
Re: Mad-man 3's DSL showcase
«
Reply #125 on:
January 09, 2011, 08:58:21 AM »
DP
Plastic 1:p
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madman3
Giga Heavyweight
Posts: 5945
Rep: 8
Re: Mad-man 3's DSL showcase
«
Reply #126 on:
January 09, 2011, 02:07:19 PM »
There going to be a comment?
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Stagfish
Ultra Heavyweight
Posts: 2963
Rep: 0
Re: Mad-man 3's DSL showcase
«
Reply #127 on:
January 09, 2011, 02:15:47 PM »
KLONE
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G.K.
Posts: 12157
Rep: 10
Striving for a good personal text since 1994.
Re: Mad-man 3's DSL showcase
«
Reply #128 on:
January 09, 2011, 02:16:24 PM »
^^THE STUPID, IT BURNS^^
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My above post explains everything about everything.
Host of:
Wheely Tag
,
Back To The Beginnings
,
BTTB 2
,
BTTB 3
,
BTTB 4
, &
BTTB V
.
Heavy Metal:
Champion
(Mockery of the Whole Concept)
Robotic International Wars Series 1:
Champion
(Minifridge 6)
RA2 Team Championships 1 & 2:
Champion
(High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)
Runner Up in:
The Amazing Rage
(Team Fedex),
R0B0NOVA
(Zaphod Stock),
Steel Warzone
(Inception of Instability),
Box of Nightmares
(Gicquel),
Wheely Tag
(Minifridge the Second)
Clash Cubes IV:
5th place
(Fretless)
BBEANS 6:
Rumble Winner
&
6th Place
(Minifridge 4)
martymidget
Posts: 3459
Rep: 7
Mr Flibble is very cross.
Re: Mad-man 3's DSL showcase
«
Reply #129 on:
January 09, 2011, 02:22:35 PM »
So does the offtopicness :O
Has anyone done a MW of that bot type? Or even a SHW? :P
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madman3
Giga Heavyweight
Posts: 5945
Rep: 8
Re: Mad-man 3's DSL showcase
«
Reply #130 on:
January 09, 2011, 02:26:04 PM »
I did a cr*ppy middleweight earlier. Still works wonders though against gut-rippers.
Also the weapon setup is completely different to 123s so it's not a clone.
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Naryar
Posts: 23283
Rep: 21
hybrids oui oui
Awards
Skype: TheMightyNaryar
Re: Mad-man 3's DSL showcase
«
Reply #131 on:
January 09, 2011, 02:52:09 PM »
It looks cooler compared to 123's, but hasn't a weight efficient setup. 33kg for attaching 6 flail razors is too much.
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Naryar's DSL showcase
madman3
Giga Heavyweight
Posts: 5945
Rep: 8
Re: Mad-man 3's DSL showcase
«
Reply #132 on:
January 09, 2011, 02:56:45 PM »
Nary, how many hit-points do small disks have?
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NFX
Posts: 14035
Rep: 11
SliSliSliSliSliSliSliSli(0)
Awards
See profile for gamer tags: Yes
Skype: nfxtreme0992
Re: Mad-man 3's DSL showcase
«
Reply #133 on:
January 09, 2011, 03:05:28 PM »
4000, IIRC.
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Co-creator of
The RA2 Randomiser
123savethewhales
Posts: 2923
Rep: 30
Friendship is Magic
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Re: Mad-man 3's DSL showcase
«
Reply #134 on:
January 09, 2011, 03:06:02 PM »
Lol if anything I am the one cloning. Finding a building method is just a matter of process, it's the idea that really counts.
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madman3
Giga Heavyweight
Posts: 5945
Rep: 8
Re: Mad-man 3's DSL showcase
«
Reply #135 on:
January 23, 2011, 04:17:03 PM »
Decided to try a basic setup for a pop-up.
In case you can't guess the insides, its 6 ants, 4 battlepacks, 4 bsgs, and the rest is visible. Wedges are fair, one of them AGODs but one is capable of going under HNM4 so it's fair. Damage potential is fairly high, 2 hit KO's aren't too rare, got a few OHK's.
If you have a perception skill of less than 5, here's a pic.
«
Last Edit: January 23, 2011, 05:17:28 PM by madman3
»
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madman3
Giga Heavyweight
Posts: 5945
Rep: 8
Re: Mad-man 3's DSL showcase
«
Reply #136 on:
January 23, 2011, 04:55:05 PM »
TP
No comments!
Feedback is always appreciated.
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Badnik96
tired of your shit
Posts: 17537
Rep: 3
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See profile for gamer tags: Yes
Skype: Badnik96
Re: Mad-man 3's DSL showcase
«
Reply #137 on:
January 23, 2011, 04:59:00 PM »
looks very clean and sleek. Nice.
but OTK? RA2 isn't turn-based
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Live Designs AI for DSL 2.2
Submissions are closed! thanks for sending teams!
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madman3
Giga Heavyweight
Posts: 5945
Rep: 8
Re: Mad-man 3's DSL showcase
«
Reply #138 on:
January 23, 2011, 05:16:41 PM »
Lol, that just made me think. I have to make a comic script out of that.
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dahpretzel1
Beetleweight
Posts: 170
Rep: 2
Team Pretzel Robotics
Re: Mad-man 3's DSL showcase
«
Reply #139 on:
January 23, 2011, 08:23:56 PM »
I like this design a lot. You have a little bit of weight left, but I don't think there is any need to use it. I don't want to give advice because for one, the bot doesn't need it, and two, I don't want more advanced builders to get mad at me for posting advice. I'd call that bot complete. How good is the wedge?
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gametechmods
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Mad-man 3's DSL showcase