Author Topic: Mad-man 3's DSL showcase  (Read 76919 times)

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #120 on: January 08, 2011, 04:21:02 PM »
No, it's the torque reaction with the wheels that makes it hop. It still is effective. I'll see if I can get some TWM3's in.

Offline 123savethewhales

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Re: Mad-man 3's DSL showcase
« Reply #121 on: January 08, 2011, 04:23:13 PM »
My version with NPC Fast seem to work fine.  No jump or anything.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #122 on: January 08, 2011, 04:26:49 PM »
Can I see it please?

Offline 123savethewhales

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Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #124 on: January 08, 2011, 04:34:54 PM »
Wow, awesome, but it would probably be worse against a bot with a wide setup. I don't know why mine does the bounce, but it still works.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #125 on: January 09, 2011, 08:58:21 AM »
DP

Plastic 1:p

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #126 on: January 09, 2011, 02:07:19 PM »
There going to be a comment?

Offline Stagfish

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Re: Mad-man 3's DSL showcase
« Reply #127 on: January 09, 2011, 02:15:47 PM »
KLONE

Offline G.K.

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Re: Mad-man 3's DSL showcase
« Reply #128 on: January 09, 2011, 02:16:24 PM »
^^THE STUPID, IT BURNS^^
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

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Offline martymidget

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Re: Mad-man 3's DSL showcase
« Reply #129 on: January 09, 2011, 02:22:35 PM »
So does the offtopicness :O

Has anyone done a MW of that bot type? Or even a SHW? :P

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #130 on: January 09, 2011, 02:26:04 PM »
I did a cr*ppy middleweight earlier. Still works wonders though against gut-rippers.
Also the weapon setup is completely different to 123s so it's not a clone.

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #131 on: January 09, 2011, 02:52:09 PM »
It looks cooler compared to 123's, but hasn't a weight efficient setup. 33kg for attaching 6 flail razors is too much.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #132 on: January 09, 2011, 02:56:45 PM »
Nary, how many hit-points do small disks have?

Offline NFX

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Re: Mad-man 3's DSL showcase
« Reply #133 on: January 09, 2011, 03:05:28 PM »
4000, IIRC.
Co-creator of The RA2 Randomiser



Offline 123savethewhales

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Re: Mad-man 3's DSL showcase
« Reply #134 on: January 09, 2011, 03:06:02 PM »
Lol if anything I am the one cloning.  Finding a building method is just a matter of process, it's the idea that really counts.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #135 on: January 23, 2011, 04:17:03 PM »
Decided to try a basic setup for a pop-up.

In case you can't guess the insides, its 6 ants, 4 battlepacks, 4 bsgs, and the rest is visible. Wedges are fair, one of them AGODs but one is capable of going under HNM4 so it's fair. Damage potential is fairly high, 2 hit KO's aren't too rare, got a few OHK's.
If you have a perception skill of less than 5, here's a pic.


« Last Edit: January 23, 2011, 05:17:28 PM by madman3 »

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #136 on: January 23, 2011, 04:55:05 PM »
TP :rage
No comments! :rage
Feedback is always appreciated.

Offline Badnik96

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Re: Mad-man 3's DSL showcase
« Reply #137 on: January 23, 2011, 04:59:00 PM »
looks very clean and sleek. Nice.

but OTK? RA2 isn't turn-based :gawe:

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #138 on: January 23, 2011, 05:16:41 PM »
Lol, that just made me think. I have to make a comic script out of that.

Offline dahpretzel1

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Re: Mad-man 3's DSL showcase
« Reply #139 on: January 23, 2011, 08:23:56 PM »
I like this design a lot. You have a little bit of weight left, but I don't think there is any need to use it. I don't want to give advice because for one, the bot doesn't need it, and two, I don't want more advanced builders to get mad at me for posting advice. I'd call that bot complete. How good is the wedge?