Author Topic: Mad-man 3's DSL showcase  (Read 76526 times)

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #100 on: October 29, 2010, 02:08:39 PM »
So should I shorten the chassis horizontally?

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #101 on: October 30, 2010, 02:50:23 AM »
Make it tigher and cleaner.

And put the razors closer to the center of the bot. So they can hit shell spinner's chassis.

*generic advice*

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #102 on: October 30, 2010, 09:41:42 AM »

Any better. I've got another ant in and it performs slightly better. It also just passes the realistic rule as you can cut slots in the extenders and remove the ends of the skirt hinge.

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #103 on: October 30, 2010, 09:46:37 AM »
Make it flatter.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #104 on: October 30, 2010, 11:24:21 AM »
That will mean I have to lower the weapon motors. That mean lower hitting arc and therefore less damage potential.

Offline Naryar

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Re: Mad-man 3's DSL showcase
« Reply #105 on: October 30, 2010, 11:46:46 AM »
It will not change much about damage potential.

And the best part is that a flatter bot will fair better against SnS and shell spinners. They are also theorically stabler. Maybe they even have better wedges with a lower center of gravity.

Offline Squirrel_Monkey

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Re: Mad-man 3's DSL showcase
« Reply #106 on: November 01, 2010, 12:30:30 PM »
Why the backwards name?
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #107 on: January 07, 2011, 01:04:54 PM »
trolololol


Got 8 npc fasts and a burst piston in there. Amusingly good at launching bots with better wedges out of the arena.
Also I built this middleweight flail swing thingy.


It actually pwns gutrippers and moves too :gawe:
Two piglets spin the chassis in varying directions and it destroys the top and backs of bots, two areas often left unprotected.


Offline FOTEPX

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Re: Mad-man 3's DSL showcase
« Reply #108 on: January 07, 2011, 01:22:47 PM »
(Image removed from quote.)

THta's actually quite an original concept, I can't wait to see future advandcements to this type of bot in the future  ;). Fancy showing insides?


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Offline MassimoV

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Re: Mad-man 3's DSL showcase
« Reply #109 on: January 07, 2011, 09:21:24 PM »
Quick Rvival is like Ludicrous Speed.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #110 on: January 08, 2011, 03:11:55 AM »
Nope, the insides are just 2 ants, 2 piglets and a couple of extenders. Lots of unused space but I needed the bot to be really wide so it killed wide rammers and stuff. It's only weak against really powerful HS and Sns so it's pretty competent.

Offline Scorpion

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Re: Mad-man 3's DSL showcase
« Reply #111 on: January 08, 2011, 03:34:16 AM »
The rammer looks meh (iron spikes aren't that good) but I like ripper swing, it's a nice idea.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #112 on: January 08, 2011, 04:00:32 AM »
I know, but the irons are just... there. The bot is far better at OOTA'ing its opponents than damaging them.
Ripper Swing was just an idea that worked very well. I might make a HW.

Offline Pwnator

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Re: Mad-man 3's DSL showcase
« Reply #113 on: January 08, 2011, 04:09:49 AM »
THta's actually quite an original concept, I can't wait to see future advandcements to this type of bot in the future  ;). Fancy showing insides?




123's ones are actually more reliable since its drive responds faster than madman's crawling. That said, these are from higher weight classes, so the MW's probably better with more weapons and without flails.

And actually, irons work quite nicely if you know how to use them. Spam enough and you can take down flails while having enough HP to fend off sledges (just for a while, though).
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Offline 123savethewhales

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Re: Mad-man 3's DSL showcase
« Reply #114 on: January 08, 2011, 04:19:44 AM »
I do have a MW version here

https://gametechmods.com/forums/index.php/topic,2349.msg252841.html#msg252841

But then, drive cost like 100 kg....  Take that out and u get a lot more weight for weapons.  So in that sense it's not the same.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #115 on: January 08, 2011, 05:03:29 AM »

Takes out Fat rat and any non-vs pretty effectively, even some sns.
Wait, you can't see the weapons. I'll get a better pic in a sec.
Edit: There

Armour's 5mm aliminium :rage but it still outlasts almost any bot, and against a popup without the level of protection HNM4 has (or maybe HNM4 got stuck upsidown so I couldn't catch it with its erratic self righting) it will win.

Offline 123savethewhales

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Re: Mad-man 3's DSL showcase
« Reply #116 on: January 08, 2011, 03:07:56 PM »
Drop down to 2 batteries and use NPC Normal.

Also consider making the chassis much smaller and use extenders for the width, that should allow it to de-weapon a VS without dying.

Offline madman3

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Re: Mad-man 3's DSL showcase
« Reply #117 on: January 08, 2011, 03:35:15 PM »
Hmm, I was wondering about the motors. With piglets it's too slow, but I've tried it with other motors and it kept on launching itself into the air (I found that out when I tried a TWMR3). I'll see how it goes though.
Also  I'm not going to reduce the chassis width lengthways but I'll shrink it other directions. I just don't trust the extender not to be hit by a VS.

Seems to work but jumps a little.
« Last Edit: January 08, 2011, 04:18:20 PM by madman3 »

Offline 123savethewhales

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Re: Mad-man 3's DSL showcase
« Reply #118 on: January 08, 2011, 03:38:52 PM »
Look, if your chassis get hit for 7200 damage you are already dead.  At least if the extender takes the hit you only lose some mobility.

Offline NFX

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Re: Mad-man 3's DSL showcase
« Reply #119 on: January 08, 2011, 03:40:19 PM »
I sense havok might have something to do with it launching itself up into the air. If my original Puncture turned too fast, it would start havoking. If Piglets work, then I say keep them there, they're effectively driving the weapon after all.
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