You can do a MW juggler/drum hybrid, and even with MW and such an hybrid you can manage to be above average by DSL-S standards... just use less weapon weight in general. Change these discs to 4kg hexplates as well. I would just use 1 drum part, not 2.Your wedge is pretty bad, mostly the upper one.Quote from: HurricaneAndrew on October 06, 2013, 04:24:34 PMQuote from: AlexGRFan97 on October 06, 2013, 04:00:41 PMHmm, I don't think the DSL-S regulars would appreciate that. The Beater bars are mounted sideways on the disc, the asymmetrical design of the front skirt doesn't look aesthetically pleasingAesthetics and DSL Standard do not go together.hurr the world is black and white durrThe fact that DSL-S cares more about effectiveness than aesthetics doesn't mean it doesn't care at all about the second one.actually a very good DSL-S bot should be very cool looking... simply when you build DSL-S, you certainly don't put crap on your bot JUST because it looks good.Quote from: AlexGRFan97 on October 06, 2013, 04:00:41 PM the asymmetrical design of the front skirt doesn't look aesthetically pleasingWe don't care. In DSL-S we care more about efficiency than looks. Yes it looks bad, but the main point it that it is a very sloppy wedge.
Quote from: AlexGRFan97 on October 06, 2013, 04:00:41 PMHmm, I don't think the DSL-S regulars would appreciate that. The Beater bars are mounted sideways on the disc, the asymmetrical design of the front skirt doesn't look aesthetically pleasingAesthetics and DSL Standard do not go together.
Hmm, I don't think the DSL-S regulars would appreciate that. The Beater bars are mounted sideways on the disc, the asymmetrical design of the front skirt doesn't look aesthetically pleasing
the asymmetrical design of the front skirt doesn't look aesthetically pleasing
Basically that robot would go to the custom component showcase section but oh well. Looks good though.
I must warn you that it is a poor weapon, mostly because rotating weapons who are made of only 1 weapon component are poorly handled by the game engine.