Author Topic: Pip's DSL Stuff  (Read 138867 times)

Offline Probably Rob

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Re: Kurt's IRL Garage
« Reply #400 on: January 15, 2014, 07:12:44 PM »
Oh, that's what it is? I had no bloody idea!

Offline Camaro Kid

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Re: Kurt's IRL Garage
« Reply #401 on: January 15, 2014, 07:39:30 PM »
Well I presume its a static windup key. could be wrong

Offline Jet-speed

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Re: Kurt's IRL Garage
« Reply #402 on: January 15, 2014, 07:47:37 PM »
It's made to spin by the copal it's attached to.

Offline Kossokei

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Re: Kurt's IRL Garage
« Reply #403 on: January 15, 2014, 07:48:49 PM »
Well I presume its a static windup key. could be wrong
it's on a copal

edit: ninja'd by jet

anyway kurty-kun I personally think you should put the key on a servo

Offline helloface

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Re: Kurt's IRL Garage
« Reply #404 on: January 15, 2014, 08:01:53 PM »
Well I presume its a static windup key. could be wrong
it's on a copal

edit: ninja'd by jet

anyway kurty-kun I personally think you should put the key on a servo
Servos are ridiculously heavy.
Oh I'll be doing some banging.......

Offline Philippa

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Re: Kurt's IRL Garage
« Reply #405 on: January 16, 2014, 01:58:08 AM »
Well I presume its a static windup key. could be wrong
it's on a copal

edit: ninja'd by jet

anyway kurty-kun I personally think you should put the key on a servo
But Kossy... They are much heavier and the Copal spins slow enough anyway...

Offline Naryar

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Re: Kurt's IRL Garage
« Reply #406 on: January 16, 2014, 03:44:00 AM »
Yeah, I was thinking servo but clearly a servo is too heavy.

Or you can mod a servo's stats in a copal.

Offline Camaro Kid

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Re: Kurt's IRL Garage
« Reply #407 on: January 16, 2014, 04:41:30 AM »
It's made to spin by the copal it's attached to.

Sorry, didn't see the copal there :P

Offline Philippa

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Re: Kurt's IRL Garage
« Reply #408 on: February 09, 2014, 03:29:55 PM »


Some possible Orphans entries.

Left robot, Atomic Waste, Atomic successor.
Stats aren't important because it's a middleweight.

Middle is supposed to look like Ceros.
Ludicrously slow and can't self-right.

Right robot is the follow up to Zeus.
Can't self-right either.





Looking for other robots to make successors to.

Offline Merrick

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Re: Kurt's IRL Garage
« Reply #409 on: February 09, 2014, 03:41:23 PM »
Try 259, we have too many flippers.  :dumb)

The Zeus follow-up would look pretty sick with a good skin though.

Offline Probably Rob

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Re: Kurt's IRL Garage
« Reply #410 on: February 09, 2014, 04:10:56 PM »
Or turn Ceros into a spinner, it'd look great, I think.

Offline helloface

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Re: Kurt's IRL Garage
« Reply #411 on: February 09, 2014, 04:23:29 PM »
I like Ceros how it is, you should use that one.
Oh I'll be doing some banging.......

Offline MassimoV

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Re: Kurt's IRL Garage
« Reply #412 on: February 09, 2014, 05:53:18 PM »
They look pretty good.

Offline Philippa

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Re: Kurt's IRL Garage
« Reply #413 on: February 11, 2014, 01:48:10 AM »

i made dis




259000 (two-five-nine-thousand)

Offline Philippa

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Re: Kurt's IRL Garage
« Reply #414 on: February 11, 2014, 10:38:11 AM »
*Awaits Maz's nod of approval.*

Offline Badnik96

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Re: Kurt's IRL Garage
« Reply #415 on: February 11, 2014, 10:44:00 AM »
why does it use twm3r2s for drive, this isnt dsl 3

Other than that, 259 got destroyed in its last appearance? I thought it lost to Wild Thing...


Edit: quick check over at the wiki has proven me wrong. I think it'll do well.

Offline Merrick

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Re: Kurt's IRL Garage
« Reply #416 on: February 11, 2014, 10:53:26 AM »
Yeah, weird choice of drive, but it's legal.

And 259H doesn't count because it wasn't entered.  :dumb)

Offline Philippa

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Re: Kurt's IRL Garage
« Reply #417 on: March 02, 2014, 04:11:13 PM »
Gonna take a dump on this thread.

LIGHTWEIGHTS

MIDDLEWEIGHTS

HEAVYWEIGHTS

Offline cephalopod

Re: Kurt's IRL Garage
« Reply #418 on: March 02, 2014, 04:21:42 PM »
Most look cool, I'll make points on the others.

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Offline Badnik96

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Re: Kurt's IRL Garage
« Reply #419 on: March 02, 2014, 05:13:46 PM »
Woodeen 2 reminds me of the Pretzel Robotics ants.