gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Philippa on August 04, 2011, 02:31:55 PM

Title: Pip's DSL Stuff
Post by: Philippa on August 04, 2011, 02:31:55 PM
robutts ahead
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on August 04, 2011, 02:33:16 PM
Post pics in the first post then :P
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 04, 2011, 02:41:09 PM
Here is the first robot I have ever made that has used an anti-ballast so I could make SHWs and UHWs. It is called Zuton and it has a flipper powered by 3 Judge Burst Motors with a Tazbot Weapon as the flipping arm. It has 10mm steel armour and is invertible but can also self-right using the flippers.

(https://gametechmods.com/uploads/images/10968zut1.png)
(https://gametechmods.com/uploads/images/85978zut2.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on August 04, 2011, 02:46:44 PM
The motor and armour choice is pretty good, and the wheelguards are also quite well done. You should try using Techno Wheels with the weight allowance, but Judge Bursts are cheatbot2 parts, and hence are not allowed in standard DSL, and Long batteries are the single worst battery choice you can make. EVERY spin motor requires one ant battery to work, so this would need 8 ants to drive. Also, you should try to use the larger CB when you can, because it's actually lighter.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: 090901 on August 04, 2011, 02:49:58 PM
Can it beat anything?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 04, 2011, 03:02:47 PM
The motor and armour choice is pretty good, and the wheelguards are also quite well done. You should try using Techno Wheels with the weight allowance, but Judge Bursts are cheatbot2 parts, and hence are not allowed in standard DSL, and Long batteries are the single worst battery choice you can make. EVERY spin motor requires one ant battery to work, so this would need 8 ants to drive. Also, you should try to use the larger CB when you can, because it's actually lighter.
I put the Rubber Wheels on cos then I wouldn't have very much ground clearance on either side and also if i had used Techno Destructo's wheels then it would be quite high off the ground and there would be the risk of overhead attacks cos they're so wide, and if I put protection over the top of them then they wouldn't be able to make Zuton run inverted... Also, about the Control Board choice, a kilo or two (depending on which one you pick) isn't gonna make a lot of difference cos when it goes to UHW it is kinda like unlimited weight from then on. If I had just 8 Ants for power then it would begin to wear down really fast... Wouldn't it? Thanks for the advice btw.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 04, 2011, 03:03:42 PM
Can it beat anything?
Name any 3 robots from DSL-TC and I'll send you the pic from the end of the battle.  :yaya) :yaya) :yaya)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: freeziez on August 04, 2011, 03:06:25 PM
Can it beat anything?
Name any 3 robots from DSL-TC and I'll send you the pic from the end of the battle.  :yaya) :yaya) :yaya)

Stop with the emoticons.

If you want an actual challenge, get NAR AI.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: MassimoV on August 04, 2011, 03:08:13 PM
My advice is to shrink the chassis. Also, one ant motor powers one spin motor. Just to keep in your mind.

Can it beat anything?
Name any 3 robots from DSL-TC and I'll send you the pic from the end of the battle.  :yaya) :yaya) :yaya)

Stop with the emoticons.

If you want an actual challenge, get NAR AI.

Or for an even harder challenge, get 123 AI.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: freeziez on August 04, 2011, 03:08:44 PM
My advice is to shrink the chassis. Also, one ant motor powers one spin motor. Just to keep in your mind.

Can it beat anything?
Name any 3 robots from DSL-TC and I'll send you the pic from the end of the battle.  :yaya) :yaya) :yaya)

Stop with the emoticons.

If you want an actual challenge, get NAR AI.

Or for an even harder challenge, get 123 AI.

I was gonna say that, but I think 123 AI is pushing it.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 04, 2011, 03:11:51 PM
My advice is to shrink the chassis. Also, one ant motor powers one spin motor. Just to keep in your mind.

Can it beat anything?
Name any 3 robots from DSL-TC and I'll send you the pic from the end of the battle.  :yaya) :yaya) :yaya)

Stop with the emoticons.

If you want an actual challenge, get NAR AI.

Or for an even harder challenge, get 123 AI.

I was gonna say that, but I think 123 AI is pushing it.

If it's "pushing it" then I'll try 123 AI. Is it in the downloads part?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badnik96 on August 04, 2011, 03:13:49 PM
no, it's in Mods and Designs somewhere.

Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on August 04, 2011, 03:14:55 PM
Somehow I don't think you're ready for 123 AI, KW.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Somebody on August 04, 2011, 03:18:44 PM
He's going to be shredded...

DOIT DOIT DOIT DOIT

Make sure you install it in a seperate version of RA2 so you can quickly run back to your normal DSL and try to forget the horrible memories. If you want some help transferring over bots, just PM me.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: MassimoV on August 04, 2011, 03:20:29 PM
He'll probably push it into a pit. I'm not even good enough for 123 AI. I just though I threw it out there.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: freeziez on August 04, 2011, 03:22:46 PM
https://gametechmods.com/forums/index.php/topic,5556.0.html (https://gametechmods.com/forums/index.php/topic,5556.0.html)

You know, once I'm done with the challenge between me, 090901, TRB, and someone else who I am too lazy to remember, I will challenge you, Kurt Wylde.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Scorpion on August 04, 2011, 03:45:45 PM
https://gametechmods.com/RA2wiki/index.php?title=Naryar%27s_DSL_tips (https://gametechmods.com/RA2wiki/index.php?title=Naryar%27s_DSL_tips)
You should read atleast some tips before posting in such a cocky manner.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 04, 2011, 03:47:20 PM
Just beat the SHW face spinner from 123AI threw it oota about halfway through the match. Nothing came off Zuton but 1 motor began to smoke
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: That Robot is a Spy! on August 04, 2011, 03:48:33 PM
Just beat the SHW face spinner from 123AI threw it oota about halfway through the match. Nothing came off Zuton but 1 motor began to smoke

I think someone's telling porky pies. Images please.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: MassimoV on August 04, 2011, 03:50:49 PM
Yeah. Those will be needed, and what arena did you use.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 04, 2011, 03:51:23 PM
ok i have closed it down but i can say that it had 4 or 5 e-teks powering the spinners
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 04, 2011, 03:51:51 PM
Yeah. Those will be needed, and what arena did you use.
robot wars arena
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Scorpion on August 04, 2011, 03:54:30 PM
He's probably not telling "porkies", but that result counts for nothing.
Mainly because you are using CHEAT components. The quality of the bot itself is still crap, but it is a cheatbot, you are cheating. Badly.

OOTA isn't really that impressive, depending on the arena. It wouldn't have surprised me if you did it in a tabletop arena!

It took you half a match which is poor when you are using a cheating flipper bot in an "OOTAable" arena against a bot without the ability to get OOTA wins.

Plus, you would have most likely been controlling your bot yourself, which gives you YET ANOTHER unfair advantage.

The fact is your, bots still suck, and your attitude is even worse.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 04, 2011, 03:55:40 PM
yay
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Somebody on August 04, 2011, 03:59:34 PM
The funny part in this is that in the Hot Wheels movies, the character Kurt Wylde was an arrogant, cocky asshole.

Please stop trying to be like him.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: That Robot is a Spy! on August 04, 2011, 03:59:46 PM
He's probably not telling "porkies", but that result counts for nothing.
Mainly because you are using CHEAT components. The quality of the bot itself is still crap, but it is a cheatbot, you are cheating. Badly.

OOTA isn't really that impressive, depending on the arena. It wouldn't have surprised me if you did it in a tabletop arena!

It took you half a match which is poor when you are using a cheating flipper bot in an "OOTAable" arena against a bot without the ability to get OOTA wins.

Plus, you would have most likely been controlling your bot yourself, which gives you YET ANOTHER unfair advantage.

The fact is your, bots still suck, and your attitude is even worse.

Plus he can lie and say he OOTA'd, when he pitted it.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: GroudonRobotWars on August 04, 2011, 04:17:57 PM
He's probably not telling "porkies", but that result counts for nothing.
Mainly because you are using CHEAT components. The quality of the bot itself is still crap, but it is a cheatbot, you are cheating. Badly.

OOTA isn't really that impressive, depending on the arena. It wouldn't have surprised me if you did it in a tabletop arena!

It took you half a match which is poor when you are using a cheating flipper bot in an "OOTAable" arena against a bot without the ability to get OOTA wins.

Plus, you would have most likely been controlling your bot yourself, which gives you YET ANOTHER unfair advantage.

The fact is your, bots still suck, and your attitude is even worse.

Plus he can lie and say he OOTA'd, when he pitted it.
Or lured him on the arena flipper which could OOTA the bot

The funny part in this is that in the Hot Wheels movies, the character Kurt Wylde was an arrogant, cocky asshole.

Please stop trying to be like him.
I agree.  [Highway 35 Reference] He might actually be helping someone else who is trying to sabotage Gametechmods and its members[Highway 35 Reference]
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: madman3 on August 04, 2011, 04:23:58 PM
He's probably not telling "porkies", but that result counts for nothing.
Mainly because you are using CHEAT components. The quality of the bot itself is still crap, but it is a cheatbot, you are cheating. Badly.

OOTA isn't really that impressive, depending on the arena. It wouldn't have surprised me if you did it in a tabletop arena!

It took you half a match which is poor when you are using a cheating flipper bot in an "OOTAable" arena against a bot without the ability to get OOTA wins.

Plus, you would have most likely been controlling your bot yourself, which gives you YET ANOTHER unfair advantage.

The fact is your, bots still suck, and your attitude is even worse.
Overweight too.
The difference is that 123 made a cool and effective bot, you've just made a boring and cheaty one.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: martymidget on August 04, 2011, 05:22:00 PM
People are so quick to flame arrogance XD

Put it up against king rat, and see what happens, or fat rat if that isn't in 123 AI.

Which reminds me, I still need to download that to see if I'm anywhere near 123s level yet :P
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: 090901 on August 04, 2011, 09:33:13 PM
The funny part in this is that in the Hot Wheels movies, the character Kurt Wylde was an arrogant, cocky asshole.

Please stop trying to be like him.
Awww, you beat me to it.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badnik96 on August 05, 2011, 01:40:37 AM
:P

I knew the name sounded familiar

pretty soon he'll have a noob brother who turns into someone like Inf
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 04:25:40 AM
The funny part in this is that in the Hot Wheels movies, the character Kurt Wylde was an arrogant, cocky asshole.

Please stop trying to be like him.
I'm not trying to be like him.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 04:34:01 AM
Quote
I agree.  [Highway 35 Reference] He might actually be helping someone else who is trying to sabotage Gametechmods and its members[Highway 35 Reference]
Ok, I'm not trying to be like Kurt from Highway 35. I picked the name when I was about 6 or 7 and it has just stuck with me. I looked at the building tips from NarYar, NFX and so the wrong way and I thought they were saying I had to build a whole new robot to be good. Also, about 3 out of 5 people from Gametechmods hate me already.  :frown: :frown: :frown:
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ashman12 on August 05, 2011, 04:54:34 AM
...Also, about 3 out of 5 people from Gametechmods hate me already...


I wouldn't say 3 out of five, it's more like 4.


I kid, i kid.


A few little pieces of advice...

Have a look at my DSL showcase if you like. Granted im not the greatest but compare my very first bots with my latest bots and there is a HUGE difference, and that's thanks to people giving me advice like they are doing with you.


Trust me, you WILL have to rebuild the chassis alot, which means starting over from scratch just to move the chassis a few pixels so that it's more compact and so you can squeeze that last little bit of remaining left-over space. I must have re-built Xergy's (My Very First Stock Bot and it's in my showcase) Chassis at-least 40 times and it's FAR from perfect, but there are people who have rebuilt the chassis of a bot well over 100 times, without a doubt.


Lastly, look at other people's showcase for inspiration. Some good showcases would be : Naryar's (DSL), R0B0SH4RK's (DSL), Scrap Daddy's (A bit of everything), Thyrus's (Realistic DSL), Clickbeetle's (Creative Stock & DSL), JoeBlo (Creative Stock and DSL), and those are just a few. If i where to name every good builder at GTM then there would be a list the size of this whole post.



Good Luck in you Bot Building career, you will need it.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 04:59:00 AM
Cheers Ashman
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ashman12 on August 05, 2011, 05:05:17 AM
No Problem Kurt, another quick tip that i forgot to mention.


Don't worry if people seem to dislike you, they don't, they're just trying to help and it may seem like that to start with.

Don't worry though, you will eventually get used to it, i have, and it's funny at times.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 05:08:47 AM
Ok. Yours look pretty cool. Especially that vertical double drum one. My bot 2 or something? Cant remember the name...
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 05:45:39 AM
Next bot is Flying Physics. NO cheatbot2 stuff. MW rating, has 4 stacked Ants for power, and has 3mm aluminium armour. Tips welcomed.

Flying Physics is a bot that I just made in the last 10-15 minutes and is my attempt at aking a physics powered flipper. I think the shaft is a bit too long but I haven't sorted it out yet. I got the idea from watching a vid on YouTube by CourtHouseDoc and one of his bots was like that.

(https://gametechmods.com/uploads/images/5672fly.png)
(https://gametechmods.com/uploads/images/86702fly2.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: cephalopod on August 05, 2011, 05:52:22 AM
DO NOT STACK IN DSL. Just a tip, right there. DSL is about realism, not glitchy awfulness. And as a torque reaction flipper... I dunno how well yours would do. I'd make it 2 wheel drive with NPC fasts and hypno wheels, shrink the chassis, and use a burst motor and make an actual flipper (bear in mind burst motors need more than 1 ant - there is a chart somewhere... can't remember where...)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ashman12 on August 05, 2011, 05:55:23 AM
That's not bad, seeing as it's a concept (Although it's already been done) i can see why it has lots of empty space.


Don't stack things in DSL, it goes against the Realism Aspect of the mod.


NPC Left/Right Fasts would be better for drive motors in this case as they are quicker than the TM's (Someone correct me if im wrong), but good to see that you have chosen Hypno's


I would try and make the finalized version invert-able because if the wedge is bad (May be if going quick enough) another flipper/pop-up will get under it easily and it will be over quickly. This will mean upgrading to a larger wheel, preferably Vlad's or Techno's.



It would probably do to have the chassis smaller and more rectangular and then change to 6WD NPC Left/Right Fast's and then make the weapon shorter, although im not sure if you could keep it in the MW class after that.


Also it's named a "Torque Reaction Flipper".



Im actually going to try and build one like i just described.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 06:07:26 AM
Ok here is the new one. It's now a Lightweight. I know that i was told to have a 2WD with NPC fasts and Hypno-Disc's wheels but i didn't cos something went wrong with the FastRight one not the FastLeft a while after I made Zuton. I did use NPC Fasts but I had to use them upright.

(https://gametechmods.com/uploads/images/97971fly1.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on August 05, 2011, 06:14:19 AM
That's not a bad idea. Click made an "Inertia Flipper" named Ludicrous Speed, and won BOTM with it. If you're wanting an inertia flipper, you really need NPC Fast motors, and as smooth a flipper arm as possible (i.e. remove the spike strip), and the Vlad Flipper seems a little bit big for this. Perhaps a 40cm Steel Skirt would work better.
 
Edit: Mag Snapper? You should probably swap for a BSG, Mags don't really offer a great deal more power for the 10 kg weight disadvantage. S3 Wheels also aren't particularly efficient, you might want to use Hypno wheels instead, and add some form of stabiliser on the front, to stop your bot tipping forwards when you try to flip an opponent.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ashman12 on August 05, 2011, 06:29:54 AM
...you might want to use Hypno wheels instead...


Vlad's if he wants invert-ability.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 06:31:39 AM
Latest version

(https://gametechmods.com/uploads/images/2324fly3.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on August 05, 2011, 06:35:54 AM
...you might want to use Hypno wheels instead...
Vlad's if he wants invert-ability.
Inertia flippers don't work when they're inverted anyway. Hypno Wheels would give better grip, thus better speed, thus better flipping power when it's the right way up.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ashman12 on August 05, 2011, 06:39:20 AM
To be honest, i didn't really think of it that way.


What about techno's then?


They are grippy and are large enough for invert-ability, the only problem is the weight.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: cephalopod on August 05, 2011, 06:54:23 AM
That's not a bad LW flipper there. Much better than the MW version, in my opinion.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: martymidget on August 05, 2011, 07:10:09 AM
What about techno's then?
Technos would be insane. See if he can do it XD

But hypnos are probably the best choice since it should be able to self right.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Scorpion on August 05, 2011, 07:58:40 AM
Improvement!
You only need a maximum of 5 ants here, as a BSG needs only 2.5 ants to power it.
You should also lighten up the flipper (an aluminium sheet would do here) and add a metal hinge wedge.
If I were you, i'd also downgrade to normal NPC's, NPC fasts with hypno's on a Lw is a bit too much if you ask me, when you can use that weight on better things.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on August 05, 2011, 08:02:23 AM
A good LW flipper uses 2 BSGs and 6 ants.

And scorpion is right.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 08:26:13 AM
2 normal NPCs, 2 BSGs and 6 ants
(https://gametechmods.com/uploads/images/6131fly4.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on August 05, 2011, 08:33:50 AM
Put your BSGs higher, ala AntonYYYm. Higher burst motors in flippers give moar torque.

https://gametechmods.com/RA2wiki/index.php?title=AntonYYYm (https://gametechmods.com/RA2wiki/index.php?title=AntonYYYm)

Also you don't need flippers that heavy.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 08:35:56 AM
Put your BSGs higher, ala AntonYYYm. Higher burst motors in flippers give moar torque.

https://gametechmods.com/RA2wiki/index.php?title=AntonYYYm (https://gametechmods.com/RA2wiki/index.php?title=AntonYYYm)

Also you don't need flippers that heavy.
Cheers
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 08:48:11 AM
(https://gametechmods.com/uploads/images/65284fly5.png)

I know they're not as high as AntonYYYm's but they're REALLY powerful!
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on August 05, 2011, 08:49:35 AM
But now you have crap wedges, and anything with a flat sheet or small wedge component will probably go under your bot.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Pwnator on August 05, 2011, 08:53:48 AM
Rebuild the chassis so the batteries are under the BSGs. You'll have the weight for a better wedge.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 09:08:16 AM
(https://gametechmods.com/uploads/images/95896fly6.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: cephalopod on August 05, 2011, 09:11:13 AM
I'd put the BSGs in the chassis but above the ants. Move the control board and you should have room, and that'll save weight on the multi-extenders/carbon fiber extenders, the bursts will be better protected and I think it'll tip less easily when the flippers are up.


BTW you should really crop your images to just the robot to save space on the page and waste less server space.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Urjak on August 05, 2011, 09:19:42 AM
Get some sort of stabilizer, ideally a metal hinge wedge, sticking out of the front of the bot so that it won't tip forward when flipping.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 09:20:27 AM
I'd put the BSGs in the chassis but above the ants. Move the control board and you should have room, and that'll save weight on the multi-extenders/carbon fiber extenders, the bursts will be better protected and I think it'll tip less easily when the flippers are up.


BTW you should really crop your images to just the robot to save space on the page and waste less server space.
i tried that but the space between the base of the bot and the bottom of the bsgs wasnt enough to put the ants in
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: cephalopod on August 05, 2011, 09:26:43 AM
Try what Urjak said then. If I were you, make the chassis tighter so you have more weight, put the BSGs on top with just a Multi-Extender (no carbon fiber ones) and put a stabiliser on the front, otherwise, with any weight on the flipper, it'll just tip when you fire them.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 09:35:21 AM
Sorry Urjak, your post didnt come up. Made the chassis taller a wee bit so as to get the ants in

(https://gametechmods.com/uploads/images/13013fly7.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Urjak on August 05, 2011, 09:38:05 AM
Sorry Urjak, your post didnt come up.


Umm... what? The post is right here:


 
Get some sort of stabilizer, ideally a metal hinge wedge, sticking out of the front of the bot so that it won't tip forward when flipping.


And I would highly recommend getting this wedge/stabilizer.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Somebody on August 05, 2011, 10:43:49 AM
Select the other attachment point on the ant battery to make it vertical, and it will fit in smaller places.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 12:44:09 PM
New bot in the showcase - Sting. Pneumatic rams with Sir Killalot's drill on for weapons.
(https://gametechmods.com/uploads/images/46991sting.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badnik96 on August 05, 2011, 12:50:22 PM
use ant batteries instead of those orange batts.

Then enter it into Blades of Fury :P (kinda semi-joking, you should still enter though)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 01:09:59 PM
Then enter it into Blades of Fury :P
Where is the entry page? it didnt come up when i searched it. It just redirected me to this page cos you had put "Blades of Fury" in a post...
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 01:18:09 PM
How's this?
(https://gametechmods.com/uploads/images/21556sting2.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: freeziez on August 05, 2011, 01:24:56 PM
How's this?
(https://gametechmods.com/uploads/images/21556sting2.png)

Needs 4 more ants, what armor?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: madman3 on August 05, 2011, 01:26:38 PM
How's this?
(https://gametechmods.com/uploads/images/21556sting2.png)

Needs 4 more ants, what armor?
Lolwut? It's fine as it is in the power department.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: freeziez on August 05, 2011, 01:27:58 PM
It looks like it has 2 ants. I thought 1 ant per spin motor and 2 ants per burst/piston?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: 090901 on August 05, 2011, 01:28:30 PM
It looks like it has 2 ants. I thought 1 ant per spin motor and 2 ants per burst/piston?
pistons only use air...
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: freeziez on August 05, 2011, 01:30:09 PM
It looks like it has 2 ants. I thought 1 ant per spin motor and 2 ants per burst/piston?
pistons only use air...

Oh...

*goes to change every single bot with a piston he's ever made*
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: FOTEPX on August 05, 2011, 01:33:53 PM
It looks like it has 2 ants. I thought 1 ant per spin motor and 2 ants per burst/piston?
pistons only use air...

:p

Anyway, not meaning to bury you, but there are LW's with more weaponry than that.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 01:34:16 PM
It looks like it has 2 ants. I thought 1 ant per spin motor and 2 ants per burst/piston?
pistons need air
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 01:35:48 PM
Quote

:p

Anyway, not meaning to bury you, but there are LW's with more weaponry than that.
Ok... Ah well
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on August 05, 2011, 01:38:10 PM
*whacks Freeziez for giving the most horrible advice i've ever seen in days, especially coming from an OK builder*

Anyways, this needs less empty space. 2WD drive needs 2 ants (one ant per spin motor), 3 is fine for more battery power though.

Also that chassis is way too large. Reduce it. Pistons also use quite a lot of air. You can only use one piston and 1 large air tank (which are the best), and attack a rack of weapons on it. You might then want to add a wedge.

Killalot drills are good, just be sure not to waste too much weight on your weapon attachments.

Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badnik96 on August 05, 2011, 01:40:27 PM
Then enter it into Blades of Fury :P
Where is the entry page? it didnt come up when i searched it. It just redirected me to this page cos you had put "Blades of Fury" in a post...

https://gametechmods.com/forums/index.php/topic,7593.0 (https://gametechmods.com/forums/index.php/topic,7593.0)
send me your best DSL MW
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: freeziez on August 05, 2011, 01:41:34 PM
*whacks Freeziez for giving the most horrible advice i've ever seen in days, especially coming from an OK builder*

I'm sorry, but I really didn't know.

BOT, pretty much just do everything Naryar said.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 02:19:00 PM
*whacks Freeziez for giving the most horrible advice i've ever seen in days, especially coming from an OK builder*

Anyways, this needs less empty space. 2WD drive needs 2 ants (one ant per spin motor), 3 is fine for more battery power though.

Also that chassis is way too large. Reduce it. Pistons also use quite a lot of air. You can only use one piston and 1 large air tank (which are the best), and attack a rack of weapons on it. You might then want to add a wedge.

Killalot drills are good, just be sure not to waste too much weight on your weapon attachments.
But to get the large air tank you have to use cheatbot2 which wouldnt work for two reasons. A. it doesn't fit. B. it's illegal for the cheatbot2 parts to be used.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on August 05, 2011, 02:21:19 PM
No, he means the longest of the three standard DSL Air Tanks available. Not the Mega Tank you can get in Stock.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 05, 2011, 02:24:17 PM
No, he means the longest of the three standard DSL Air Tanks available. Not the Mega Tank you can get in Stock.
Aaaahhh... ok. Cheers.

*To Naryar* That is the one I was using. :evilsmile:
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 07, 2011, 04:57:26 AM
It's the remade version of my first DSL-TC game which sadly was lost to the evils of a faulty laptop.  :frown: So here is Steel Stealth 2.  :redface:

(https://gametechmods.com/uploads/images/35226ss2.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on August 07, 2011, 05:04:03 AM
-You don't need the burst at the back
-Needs A LOT more weaponry on the spinner, perhaps only have 2wd techno?
-Chassis is huge
-Dont use angle connectors due to bad hp iirc
-Get rid of 1 or 2 ants
-Get a disk instead of a bar, unless you want big hammers on the bar, etc.

+Good motor choices
+Good job on the weight
+Could be a lot worse :P
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: cephalopod on August 07, 2011, 05:51:45 AM
Yeah, if I were you, take a couple of wheels off - maybe just 2WD or 4WD, make the chassis smaller, take the strange back device off, then put some massive hammers on the bar instead of the angle connectors/bars XD
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: MassimoV on August 07, 2011, 11:15:04 AM
Yeah and try to keep robots realistic in DSL.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on August 07, 2011, 02:53:10 PM
6WD on a HW spinner is completely overkill.

Also that piston is entirely useless, even if you intended it as a self righter, and well... that's practically no weapons to speak of.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 07, 2011, 03:22:33 PM
(https://gametechmods.com/uploads/images/41509ss.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on August 07, 2011, 03:27:53 PM
Remove the pointless Axle Mounts, and get the chassis as small as you can. You can also have the NPC's hanging out of the chassis, they won't get knocked off. Angle Connectors don't seem to be doing anything either, though, so you could add another pair of 70kg Hammers on the end if you can squeeze enough weight out.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: FOTEPX on August 07, 2011, 03:29:41 PM
First of all, cut down that armour. I dunno if you've got it on Steel 10 or what, but that's way to heavy. I'd recommend Tite 5 or Plastic 5 for this bot. Second, cut down the chassis. I know it's small already, but it can be made smaller still. And third, remove them axle mounts and Angle Connectors. Not doing a thing.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Somebody on August 07, 2011, 03:34:46 PM
Put the Dual Perm inside the chassis
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: 090901 on August 07, 2011, 03:50:16 PM
Put the Dual Perm inside the chassis
It is.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 07, 2011, 03:53:32 PM
Put the Dual Perm inside the chassis
Umm... It is... Why wouldn't it be? It can't pass through the chassis either.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on August 07, 2011, 03:55:38 PM
Actually seeing the dual perm's HP it should be fine outside as well...

Anyways, 2WD is enough on a horizontal spinner that is not a gut ripper. No more.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Somebody on August 07, 2011, 03:57:56 PM
Well it wasn't when I looked at it!

It moved >.<
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 07, 2011, 03:59:21 PM
Well it wasn't when I looked at it!

It moved >.<
Yeahhh... Ok...
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 08, 2011, 06:20:38 AM
Crap bots aside heres the next one. Red Dead Revolver. Sit 'n' Spin. 3mm alu.

(https://gametechmods.com/uploads/images/35788rdr2.png)
(https://gametechmods.com/uploads/images/93627rdr.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Vertigo on August 08, 2011, 06:22:36 AM
Shrink the chassis untill the components only just fit in
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: The Ounce on August 08, 2011, 06:24:46 AM
I wouldn't recommend putting the weapons on axles, also they would be better off attached using DSL bars rather than the extenders you have now.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: powerrave on August 08, 2011, 06:28:40 AM
Really want to make that chassis smaller. A lot smaller.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 16, 2011, 03:05:40 PM
Haven't posted anything in a while so here we go...  :mrgreen: Something of a failed test Panzer is, and is as about as good as a block of wood in a fight. 10 points up for grabs if anyone can tell me the "not-obvious-at-all" fault  :laughing
(https://gametechmods.com/uploads/images/84378panzer.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Conraaa on August 16, 2011, 03:06:44 PM
Servos don't need batteries?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: freeziez on August 16, 2011, 03:06:57 PM
Servo's don't need batteries?

ninja'd
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on August 16, 2011, 04:22:53 PM
Spam removed. Don't do that again, it just makes you look like a clueless n00b.

Who cares if you have 100 posts, excepted for other idiots that think post count is important ?

Now on topic, the obvious error is servos for drive and bad extender work, as well as loads of empty space and not enough weapons and etc...

Well, I attempted servos for drive thinking the maxspeed would be low but the pushing power VERY HIGH seeing the torque, but servos aren't like spin motors it seems. Servo drive is crap, period.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: MassimoV on August 16, 2011, 06:40:24 PM
Where's all the weight from?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on August 16, 2011, 06:42:22 PM
Probably Steel 10.

*realizes this is a SHW*

Also, this can get beaten by a good LW easily.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: MassimoV on August 16, 2011, 06:43:11 PM
Muddy Mauler?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on August 17, 2011, 11:23:34 AM
I attempted servos for drive thinking the maxspeed would be low but the pushing power VERY HIGH seeing the torque.
Well, thats what I thought so I just threw something together without much regard to how good it could fight or anything else. Just a failed experiment.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on September 02, 2011, 12:15:18 PM
Latest robot - Swordfish. 2 40x160 DSL Bars as wheel guards. 3mm Aluminium armour. 8 Ants.*

Pointless frame on the weapon was there to help it self-right but I made it a bit too big so please dont comment on that bit. It'll go when I do the other modifications.

(https://gametechmods.com/uploads/images/10104swordfish.png)

*Didn't know how many ants the Beta Geared Motor used so I put in four. Just found out it needs 21... I think...
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badnik96 on September 02, 2011, 12:16:41 PM
the Geared Beta (the 180-degree one) is a spin motor and only needs 1 ant battery to function. I like the look of the bot, even if it isn't combat-effective.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on September 02, 2011, 01:11:11 PM
***Not for combat!***

Skware.
(https://gametechmods.com/uploads/images/94327skw.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badnik96 on September 02, 2011, 01:18:24 PM
Kewl looking wheels.How does it maneuver?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: powerrave on September 02, 2011, 01:23:55 PM
Nice looking stuff dude.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on September 02, 2011, 01:25:36 PM
Kewl looking wheels.How does it maneuver?

Badly?

At least it's invertible. And the sides of the wheels could deal SOME damage.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on September 02, 2011, 01:31:03 PM
Kewl looking wheels.How does it maneuver?

Badly?

At least it's invertible. And the sides of the wheels could deal SOME damage.
It isn't for combat, just for fun.  :laughing
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on September 06, 2011, 10:45:03 AM
Humdrum

(https://gametechmods.com/uploads/images/58238hum.png)(https://gametechmods.com/uploads/images/48013hum1.png)

Nature's Wrath

(https://gametechmods.com/uploads/images/60821nature.png)

Steamroller (With one "wheel" taken off.)

(https://gametechmods.com/uploads/images/56348steam1.png)(https://gametechmods.com/uploads/images/58833steam 1.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Squirrel_Monkey on September 06, 2011, 01:18:45 PM
Could we have info such as armour,weight, NPC-F/Normal? etc...
<3 Humdrum for some reason.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on September 06, 2011, 01:21:08 PM
is humdrum invertible?

And the pole spikes might need rethinking, unless you're going for pure looks.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: powerrave on September 06, 2011, 02:06:21 PM
Weight may also be interesting to know.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on September 06, 2011, 02:33:48 PM
is humdrum invertible?

No. I'm rethinking the srimech though cos it doesn't work.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Natef on September 06, 2011, 05:33:21 PM
Lighten the extenders, and decrease empty space!
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on September 18, 2011, 08:28:40 AM
Award for the "Worst Artbot Ever" please.  :mrgreen: Not finished yet. Still gotta redo the whole thing.
(https://gametechmods.com/uploads/images/86301drag.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badger on September 18, 2011, 08:38:59 AM
Not that bad, actually. I can see that it's a dragster. Maybe some flamethrowers out the back would help. ;)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on September 18, 2011, 08:39:40 AM
For an artbot, that's not actually terribly bad. I like how you did the front wing.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: powerrave on September 18, 2011, 10:23:07 AM
Looks pretty nice IMO.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on September 18, 2011, 10:50:28 AM
Maybe some flamethrowers out the back would help.
Ta-da!
(https://gametechmods.com/uploads/images/51707drag1.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badnik96 on September 18, 2011, 01:48:07 PM
Not bad. Maybe Overkill wheels in back and N-12s in front, then make the whole thing bigger?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on October 13, 2011, 03:57:05 PM
Another artbot, much better than the dragster. I made a drumkit. Particularly proud of the foot that hits the big drum. Bad thing is I couldn't put the other side to the big drum, so just imagine it's there.  :smile:

(https://gametechmods.com/uploads/images/67815drumkit.png) (https://gametechmods.com/uploads/images/94312drumkit1.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Squirrel_Monkey on October 13, 2011, 04:00:21 PM
Oh, the first thing I thought was POLYWHIRL!
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on October 13, 2011, 04:03:34 PM
I like that a LOT. I especially like how the stands have been done, but I'd put some extenders on the bass drum as well, just to give it a bit more authenticity. If you could get another pair of drums, which would be the Snare and the Floor Tom, that would totally complete the look, bar a kick-ass skin job. But in all seriousness, very nice work there.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: madman3 on October 13, 2011, 04:19:34 PM
Build bots like this. You're good at it.

Now make it a double bass drum, or at least a double bass pedal :P
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badnik96 on October 13, 2011, 04:26:43 PM
This is definitely the best thing you've ever built. I personally love it.

Too bad you weren't around for ORAD, you would have built something cool I bet.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: MassimoV on October 13, 2011, 09:13:46 PM
Pretty awesome. How did you angle the one symbol.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: russian roulette on October 13, 2011, 09:15:58 PM
Awesome art bot. I would have personally have put a Clep blade on the front of it for the looks, but we all have different preferences here.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: GroudonRobotWars on October 13, 2011, 09:40:13 PM
Looks good and cool.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Somebody on October 13, 2011, 09:46:48 PM
Awesome
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Jonzu95 on October 14, 2011, 02:40:39 AM
And I always thought Kurt isn't good builder..

Sorry about that, You're amazing!
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on October 14, 2011, 03:48:27 AM
I would have personally have put a Clep blade on the front of it for the looks.
Ah dammit I forgot about that one...
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on October 14, 2011, 03:50:02 AM
This is definitely the best thing you've ever built. I personally love it.

Too bad you weren't around for ORAD.
I think I saw that, I'm not sure. What was the full title cos the search doesn't take ORAD.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on October 14, 2011, 11:49:46 AM
Looks very nice, maybe this is what you're best at.

And it was, Our Replicas Are Different
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on October 14, 2011, 02:06:47 PM
Here's my entry for Battlebots Reloaded before it was turned into a hammer called Fury. Also, any requests for artbots. (Reasonably basic.)
(https://gametechmods.com/uploads/images/81921fury.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: martymidget on October 14, 2011, 02:08:32 PM
Make some kind of pokemon for Craaig's tourney :D

The bot needs less ballast and more hammer :P
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on October 14, 2011, 05:21:37 PM
BALLASTS ? ARE YOU EFFIN KIDDING ME ?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on October 15, 2011, 04:26:20 AM
BALLASTS ? ARE YOU EFFIN KIDDING ME ?
It needed weight and it kept bouncing around at the front.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on November 23, 2011, 02:09:14 PM
New robot - The Unknown Enemy - All credit goes to ty4er.
(https://gametechmods.com/uploads/images/93432unknown.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: martymidget on November 23, 2011, 02:24:48 PM
Yeah, that has ty written all over it lol. xD

Not really much to faul about it. Though I wonder if it would make any difference if you were to notch the motors and wheel upwards a bit for a slightly wider wheelbase.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on November 23, 2011, 02:25:41 PM
Yeah, that has ty written all over it lol. xD
He helped me build the whole thing so that would make sense.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on November 23, 2011, 02:27:04 PM
hehehe

I can see where marty is going with the wheels though. idk if it hurts stability though
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on November 23, 2011, 03:14:51 PM
Yes, it is visible you got some help.

Anyways, while that drive attachment might be weight-saving, a few thousand damage on one of your angled sheets and you are next to losing. AKA it's VERY fragile and it's not a good thing.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on November 26, 2011, 09:29:23 AM
My Battlebots 5 Entries.

LW - Stealth
MW - Maelstrom
HW - Cyclone
SHW - Fury

(https://gametechmods.com/uploads/images/22738team.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on November 26, 2011, 09:31:45 AM
The spinner at the back would look better with some supports for the Perm.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on November 26, 2011, 09:37:21 AM
The spinner at the back would look better with some supports for the Perm.
Not enough space and if I manage to put it on in some way then it wont be invertible and I'll have to change the layout and the drive and the wheels and everything.  :rage

But it works well in battle. :laughing
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on November 26, 2011, 09:46:28 AM
Okay, just add a support underneath it then.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badnik96 on November 26, 2011, 09:59:05 AM
I like the spinner, just put some perm support on there so it doesn't look like Top Comment :P
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on November 26, 2011, 10:04:19 AM
Okay, just add a support underneath it then.
Never thought of that. Too many other things going through my head.

Like this?
(https://gametechmods.com/uploads/images/55336mael.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badnik96 on November 26, 2011, 10:05:21 AM
Yeah, that works.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Squirrel_Monkey on November 26, 2011, 10:14:03 AM
Surely the DS teeth cut into the perm?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on November 26, 2011, 10:15:24 AM
No i think it just about misses, not too sure though.

And IMO it would look better with a bar instead of a disk.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on November 26, 2011, 10:21:47 AM
It looks like it might cut into it, yeah. But adding the support has done a great service for its appearance.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on November 30, 2011, 12:23:38 PM
New robot, the appropriately named - When Boredom Strikes. Couldn't decide whether to make a really n00bish one or do the double piston thing from one of my first bots, so I did a bit of both.

(https://gametechmods.com/uploads/images/15801bore.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on November 30, 2011, 12:26:09 PM
its so bad why did you have to show us this right when you posted a good (:P) normal DSL bot

i guess you dont even want advice for this :P

Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on November 30, 2011, 12:29:45 PM
its so bad why did you have to show us this right when you posted a good (:P) normal DSL bot

i guess you dont even want advice for this :P
Wouldn't mind. It'll take me until next Friday to finish reading the list of things but go ahead.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on November 30, 2011, 12:35:55 PM
OK THEN HERE WE GOOOOOOOOOOO

thatchassisishugesrinkitneedsmoreweaponryadyoudontneedtheextendersfortheweaponryneedsmoredrivewhytheheckareyouusingbattlepacksswitchthemtoantbatteriesthewayyouplacedthedrivewastesspaceandweightanditwontdriveaswellitcoulddowithawedgeandfrontalprotectionwhatstheweightwhatsthearmourandwhywouldyoubuildsomethinglikethiswhenyourboreditsrllyrllybaaaaad

*breaths*
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on November 30, 2011, 12:52:41 PM
...So did anyone ever gave efficiency advice to that guy ?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: madman3 on November 30, 2011, 01:11:59 PM
...So did anyone ever gave efficiency advice to that guy ?
USER HAS GAINED A 10% WARNING FOR THIS POST AS IT DOES NOT CONTRIBUTE TO THIS THREAD

Anyway, NPCs (4 preferably, with vlads) should be used, and swap the battlepacks for 4 ants. Remove the steel extenders holding the weapons, and just stick the weapons strait on the piston.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 03, 2011, 04:33:28 AM
New robot - Double sided flipper like St. Agro. MW. Tips desperately needed.

(https://gametechmods.com/uploads/images/74653upa.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: smashysmashy on December 03, 2011, 04:35:22 AM
Insides?

Armour?

Those are judges, right?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on December 03, 2011, 04:40:53 AM
put them on a side panel if you really want and add a sheet in the middle (static).

Then just add loadsa external protection
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 03, 2011, 04:42:54 AM
Forget the post that was just up.

Insides - (https://gametechmods.com/uploads/images/74475upa2.png)
Armour - Plastic 3
Yes, smashy they are Judges.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on December 03, 2011, 05:16:48 AM
I would attempt to make the flippers wider and longer, maybe by using a pair of Titanium sheets, attached by an Alu extender of some sort. I'd also try to have the bursts less exposed, maybe try mounting them inside the chassis, if you can. I might try Overkill wheels as well, the Cobra ones aren't centralised, plus they don't look as cool, I think. =P
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: smashysmashy on December 03, 2011, 07:51:15 AM
I would attempt to make the flippers wider and longer, maybe by using a pair of Titanium sheets, attached by an Alu extender of some sort. I'd also try to have the bursts less exposed, maybe try mounting them inside the chassis, if you can. I might try Overkill wheels as well, the Cobra ones aren't centralised, plus they don't look as cool, I think. =P
100% this.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 03, 2011, 08:08:26 AM
Will get around to fixing that then... Hopefully... In the mean time here's the replacement for my LW in Battlebots 5. Called Fragmentor. Can't remember armour but I think it's Titanium 3. Power for drive is 2 Slimbodys and TWM3R for the shell.

(https://gametechmods.com/uploads/images/13928frag.png)(https://gametechmods.com/uploads/images/61578frag .png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: MassimoV on December 03, 2011, 11:01:07 AM
See this Hardbot. This is a realistic shellpinner. Once skinned, shouldn't look too bad.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 04, 2011, 06:49:59 AM
2 new-ish bots. Toss Box 2 and A Frog Hop From Victory. TB2 is an IRL flipper and AFHFV is a walker.

(https://gametechmods.com/uploads/images/98704toss1.png)(https://gametechmods.com/uploads/images/37351toss.png)

(https://gametechmods.com/uploads/images/81928frog.png)(https://gametechmods.com/uploads/images/10180frog1.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on December 04, 2011, 06:55:45 AM
I tried a setup similar to AFHFV, and it didn't really work out too well. Axle mounts generally aren't stable enough for that sort of thing.

Toss Box looks alright, maybe it could do with being slightly wider, thus concealing the wheels inside the chassis.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: cephalopod on December 04, 2011, 07:05:01 AM
I tried a setup similar to AFHFV, and it didn't really work out too well. Axle mounts generally aren't stable enough for that sort of thing.


Same - I tried it for a 'Stomp' replica and it went horrendously.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: madman3 on December 04, 2011, 07:20:14 AM
Toss Box looks really quite cool IMO. It could benefit from a nice skin though.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 04, 2011, 08:47:20 AM
Skin.

(https://gametechmods.com/uploads/images/97022toss2.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: That Robot is a Spy! on December 04, 2011, 08:49:08 AM
Skin.

(https://gametechmods.com/uploads/images/97022toss2.png)

Looks like something off Robot Rampage. I now have nostalgia.
Good bot on the whole but Hypnos if you can.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on December 04, 2011, 08:51:11 AM
are you that stupid
(https://gametechmods.com/uploads/images/37351toss.png)
And it does look very nostalgia-ic, don't think you need hypnos but it would be very nice if you did.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on December 04, 2011, 08:56:53 AM
if you use hypnos, use 2WD NPCs as well or just 2WD TWM3R's. This drive setup is just plain bad.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 11, 2011, 06:24:31 AM
New Artbot - Mini Golf Windmill Hole.

(https://gametechmods.com/uploads/images/3032golf.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: madman3 on December 11, 2011, 07:03:11 AM
Awesome. Would be even better if the chassis was a little shorter.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: powerrave on December 11, 2011, 07:12:13 AM
Haha! That's brilliant!
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 11, 2011, 07:19:28 AM
Awesome. Would be even better if the chassis was a little shorter.
That's as short as I can make it without BFE cos I don't know how to use that.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badnik96 on December 11, 2011, 10:41:41 AM
Awesome. I love your artbots.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on December 11, 2011, 10:45:20 AM
Looks excellent. What you could do is add flipper segments around the side to give it a raised edging, that would complete the look for me.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 11, 2011, 10:52:27 AM
I got bored a week or so ago, made a new bot and skinned my first component. (Nary will probably go mental.)*Fanfare* I even made a comic in 3 minutes.:gawe:

Note: The Derpinator (I know its lame.) in the comic is different from the one on the right. The eyes spin. :)

(https://gametechmods.com/uploads/images/83962derp.png)(https://gametechmods.com/uploads/images/47134derpinside.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: madman3 on December 11, 2011, 11:00:29 AM
Love the screenshot, but I really wouldn't use pole spikes. Try razors.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 11, 2011, 11:31:31 AM
Love the screenshot, but I really wouldn't use pole spikes. Try razors.
All been switched. Interesting thing happened and now the razors sink into the floor and I can't be outwedged.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Badnik96 on December 11, 2011, 11:53:51 AM
That's AGOD. That's not good. Try pressing pause/break before your fights.

I love the eyes though :D
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: madman3 on December 11, 2011, 12:02:06 PM
Love the screenshot, but I really wouldn't use pole spikes. Try razors.
All been switched. Interesting thing happened and now the razors sink into the floor and I can't be outwedged.
Unrealistic but VICTORY anyhow.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: MassimoV on December 11, 2011, 12:03:42 PM
Yuck... ponies. Like the golf cource though.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 16, 2011, 11:31:35 AM
New robot - Omegus. Not built for combat effectiveness, just built for fun and looking cool.  :mrgreen:

(https://gametechmods.com/uploads/images/4284omeg.png)(https://gametechmods.com/uploads/images/12045omeg1.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: MassimoV on December 16, 2011, 04:08:26 PM
Not too bad. If you got the weight, get better wheels. I would use technos.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 23, 2011, 09:00:40 AM
Hmm... Where has all the stuff about Poseiden gone? Odd...

Anyways, did the updates that I could remember.

(https://gametechmods.com/uploads/images/3030pos.png)


Also tried to get onto the table at the end of the botlab.

Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on December 23, 2011, 09:47:52 AM
that flipper is going to get ripped off very quickly, get an angled flipper segment and put something like a sheet or whatever on to it, maybe with a wedge piece at the bottom of the segment or two.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 25, 2011, 12:04:54 PM
First effective BW. Baby Hedgehog.
(https://gametechmods.com/uploads/images/54804baby.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Somebody on December 25, 2011, 12:40:58 PM
I believe the bot you are looking for got added to your new showcase in the Custom Components Showcase section.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 25, 2011, 12:44:14 PM
I believe the bot you are looking for got added to your new showcase in the Custom Components Showcase section.
It's not letting me remove it... :|
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: MassimoV on December 26, 2011, 02:33:08 PM
For the BW, you can make the chassis smaller.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on December 28, 2011, 04:19:27 AM
shrink the chassis and angle some of the extenders downwards perhaps.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on December 31, 2011, 05:47:05 PM
This any better?
(https://gametechmods.com/uploads/images/70541baby.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on December 31, 2011, 05:54:04 PM
Weapon rack needs to be straightened up. And preferably raised up one notch, to help when it's inverted, and to offer better protection against spinners. Apart from that it doesn't seem too bad. If you want to rotate  some of the extenders so the razors point upwards/downwards, that would also help.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: freeziez on December 31, 2011, 06:00:02 PM
From the looks of it, the drive motors are a little off. If it helps straighten driving, then try evening them out.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on January 01, 2012, 07:30:13 AM
[quote authour=NFX]If you want to rotate  some of the extenders so the razors point upwards/downwards, that would also help.[/quote]
What would be better? All the same way or one up, one down, one up etc...
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: NFX on January 01, 2012, 07:38:47 AM
Ideally, some of them should be pointing up, and some should be pointing down. If you take a look at Urjak's recent version of Enturon, that's a pretty good way of doing it.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: ty4er on January 01, 2012, 07:43:11 AM
keep the multi the same height it is and angle the end poly's upwards. and straighten it out.

And what's the weight/armour?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on January 01, 2012, 12:23:15 PM
Ty - Weight, is 174.something and plastic something too. Will get around to checking and modifying it.

In the meantime, made an IRL axebot. Fails and havoks frequently. Only really posting it to kill time for the Hedgehog. Um, 6 ants, no idea on armour and is called Badly Behaved Woodpecker.
(https://gametechmods.com/uploads/images/22628bbw.png)
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: MassimoV on January 01, 2012, 01:49:36 PM
For some reason I like it. Something that would be seen in series 1 or 2 of RW.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on January 06, 2012, 07:06:58 AM
Overpowered shell spinner Rainbow Turtle.
(https://gametechmods.com/uploads/images/35465rbow.png)
Help welcome.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: That Robot is a Spy! on January 06, 2012, 08:05:19 AM
Change the razors to one every two panels.
So Razor>Blank>Razor>Blank>Razor>Blank>Razor>Blank
Also, change the control board, you have enough room for the lighter one.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on January 06, 2012, 11:05:57 AM
What TRIAS said, and be sure to remove the razors as well. Also, use a 80cm sheet for stabilizer.
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Philippa on January 06, 2012, 12:44:49 PM
Change the razors to one every two panels.
Put the razors on flails or just on the shell?

Also, use a 80cm sheet for stabilizer.
On the shell or on the chassis?
Title: Re: Kurt Wylde's DSL-TC Showcase
Post by: Naryar on January 06, 2012, 12:47:44 PM
You don't have enough weight for flails.
Title: Re: Kurt Wylde's DSL Garage
Post by: ty4er on January 06, 2012, 01:26:23 PM
OR

you could make it a hs and angle the whole chassis down so the weapon is closer to the floor. That's only if you want, you could finish this one and make that if you want.


otherwise do what they said :P
and swap the extender for a sheet
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 06, 2012, 02:16:14 PM
Like this?
(https://gametechmods.com/uploads/images/85844rbow.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on January 06, 2012, 02:19:23 PM
Yeah, that's it.

It's pretty decent anyways.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 07, 2012, 08:25:22 AM
New artbot. Just need to skin the chassis and components and should be done.

(https://gametechmods.com/uploads/images/66277dj.png)
Can you tell what it is yet? [/RolfHarris]
Title: Re: Kurt Wylde's DSL Garage
Post by: GoldenFox93 on January 07, 2012, 08:26:31 AM
Can you tell what it is yet? [/RolfHarris]
A Reindeer?
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on January 07, 2012, 08:34:48 AM
Looking nice. If the disc and arm were mounted on Servos, that would complete the look. And music could be played, a la Moonlight Sonata in E Flat
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 07, 2012, 08:39:43 AM
Looking nice. If the disc and arm were mounted on Servos, that would complete the look.
They are. Hold on let me get the insides.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 07, 2012, 08:41:20 AM
Insides.

(https://gametechmods.com/uploads/images/65045dj1.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on January 07, 2012, 08:44:54 AM
Nice. I think the last thing to do would be to mount the Beater Bars on linear actuators, and give it a badass skin.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 07, 2012, 09:43:56 AM
Nice. I think the last thing to do would be to mount the Beater Bars on linear actuators, and give it a badass skin.
The beater bars are on servos, the actuators moved too fast. Still making the skin for the components at the moment.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 08, 2012, 04:30:27 AM
Triple post, woop.

(https://gametechmods.com/uploads/images/45866dj2.png)

Yeah, as you can tell I'm crap at skinning.

Edit: Didn't feel like quadruple posting so I got rid of one and here's a bot I made a month or so ago. Sheck Shock. Tiny chassis, all mounted of a Multi Extender. It's a double-layered shell wammer.
(https://gametechmods.com/uploads/images/1911shshock.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on January 08, 2012, 06:13:30 AM
Interesting idea. If you've lost the weapons, though, then the chances are you're going to lose anyway, so I don't know how the double-panelling would pan out. I think you'll get outwedges pretty quickly too, but this could work as a sort of IRL design, much like the one S_M used with the Tazbot wedges.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 09, 2012, 09:41:35 AM
My bot to face Naryar with. Needs some help.

(https://gametechmods.com/uploads/images/31847twist.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: martymidget on January 09, 2012, 09:46:25 AM
Less drive, more weapons if you want. Otherwise its quite alright.
Title: Re: Kurt Wylde's DSL Garage
Post by: Gazea2 on January 09, 2012, 09:58:49 AM
What armour does it have?
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 09, 2012, 10:00:06 AM
What armour does it have?
Titanium 3
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on January 09, 2012, 07:50:27 PM
Use a DSL Bar if you want a concussion HS.
Title: Re: Kurt Wylde's DSL Garage
Post by: Reier on January 10, 2012, 10:35:26 AM
Yeah that disc is gonna get pwned. In my experience, round chassisseses never are as efficient as... non...round ones.

You need more weapons too IMO.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 14, 2012, 02:51:50 PM
Image dump. :3

Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on January 14, 2012, 03:01:18 PM
For Twist-o you can replace the y connectors with small beater bars.
Title: Re: Kurt Wylde's DSL Garage
Post by: madman3 on January 14, 2012, 03:08:17 PM
Space gator would be better if you didn't need to use the steel extenders to mount the weapons.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 14, 2012, 03:21:04 PM
(https://gametechmods.com/uploads/images/2503rg3.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on January 14, 2012, 03:23:47 PM
Much better. =) Lightweight, or Middleweight?
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 14, 2012, 03:24:37 PM
Middleweight.
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on January 14, 2012, 03:27:54 PM
Ah, okay. It looks quite similar to one of Vertigo's bots, though, but he had some DSL discs on the top and bottom, IIRC.
Title: Re: Kurt Wylde's DSL Garage
Post by: madman3 on January 14, 2012, 03:52:38 PM
Ah, okay. It looks quite similar to one of Vertigo's bots, though, but he had some DSL discs on the top and bottom, IIRC.
You seem to remember your tourney, unlike everyone else.
I believe my bot had disks on top and bottom, while Vert's had a wedge. Disks are much more useful, so I'd try getting some on.
Title: Re: Kurt Wylde's DSL Garage
Post by: ty4er on January 15, 2012, 03:23:43 AM
Or just go with ME + skirts if you dont have the weight or wheel height.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 15, 2012, 03:26:49 AM
Delivery for NFX.

(https://gametechmods.com/uploads/images/77466chair.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: madman3 on January 15, 2012, 04:25:27 AM
Beyond Awesome.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 15, 2012, 04:34:13 AM
Beyond Awesome.
Seriously? It took 10 minutes. Most of that time was remembering about the stock tribar.
Title: Re: Kurt Wylde's DSL Garage
Post by: madman3 on January 15, 2012, 04:46:18 AM
Who cares? It's an office chair in RA2; as un-interesting as it sounds, that's awesome.
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on January 15, 2012, 06:27:55 AM
Lol. That looks awesome. =D I love how you added the little lever that makes you go up and down.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 15, 2012, 06:37:24 AM
Your welcome.  :mrgreen:
Title: Re: Kurt Wylde's DSL Garage
Post by: Thyrus on January 15, 2012, 08:00:53 AM
Orad bot looks cool :D
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on January 15, 2012, 09:51:44 AM
Cool office chair dude.
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on January 15, 2012, 10:58:05 AM
Nice. I really enjoy some of these art bots.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 15, 2012, 10:59:37 AM
Anything I can try?
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on January 15, 2012, 11:00:29 AM
A tv set.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 15, 2012, 11:02:29 AM
A tv set.
Big TV or flatscreen?
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on January 15, 2012, 11:03:41 AM
Try an electric guitar.
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on January 15, 2012, 11:06:04 AM
Either one, which ever's easier for you.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 15, 2012, 11:07:40 AM
Ok, will do them, just let me re-download DSL.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 15, 2012, 11:39:51 AM
Ok, DSL should work now, guitar and TV.
Title: Re: Kurt Wylde's DSL Garage
Post by: madman3 on January 15, 2012, 11:45:28 AM
Ok, DSL should work now, guitar and TV.
Try doing a fender stratocaster for the guitar.
Title: Re: Kurt Wylde's DSL Garage
Post by: smashysmashy on January 15, 2012, 11:49:59 AM
Ok, DSL should work now, guitar and TV.
Try doing a fender stratocaster for the guitar.
Nuuu

Make it a Gibson Les Paul =D
Title: Re: Kurt Wylde's DSL Garage
Post by: Conraaa on January 15, 2012, 12:07:05 PM
Make a flying V!
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 15, 2012, 12:14:32 PM
Make a flying V!
Someone said flying V! YES!
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on January 15, 2012, 12:16:34 PM
Flying V is too easy for RA2 purposes. How about a Steinberger? =P
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 15, 2012, 12:19:48 PM
So many guitars. :rage I'll do... A Fender Stratocaster cos it sounds cool.
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on January 15, 2012, 12:59:57 PM
This is the statocaster:
(https://gametechmods.com/uploads/images/47089fender stratocaster.jpg)

Kinda of generic. So I would do this:
(https://gametechmods.com/uploads/images/18970Awesom guitar.jpg)
Title: Re: Kurt Wylde's DSL Garage
Post by: smashysmashy on January 15, 2012, 01:38:16 PM
This is the statocaster:
(https://gametechmods.com/uploads/images/47089fender stratocaster.jpg)

Kinda of generic. So I would do this:
(https://gametechmods.com/uploads/images/18970Awesom guitar.jpg)
You have to be kidding.
Title: Re: Kurt Wylde's DSL Garage
Post by: madman3 on January 15, 2012, 01:45:59 PM
Ok, DSL should work now, guitar and TV.
Try doing a fender stratocaster for the guitar.
Nuuu

Make it a Gibson Les Paul =D
I AM GUITAR BOSS MAN AND I SAY NO TO LES PAULS.

If you need some more interesting body shapes, look at some of Ibanez, Jackson and B.C. Rich's guitars on their websites.
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on January 15, 2012, 01:46:20 PM
Yeah just joking. That woould be ridiculous.
Title: Re: Kurt Wylde's DSL Garage
Post by: Clickbeetle on January 15, 2012, 10:12:04 PM
(https://gametechmods.com/uploads/images/53921wood.png)

I like how you did the weapon head on this.  Looks like some sort of broad hatchet or something.
 
The drive however is overkill... either use smaller motors or lighter wheels and give it stronger armor.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 20, 2012, 12:56:35 PM
Imma post the TV.

Just let me take a picture again cos I lost the old one. :3
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 20, 2012, 01:03:28 PM
DP

Here you go. Was gonna post it but then I got muted. Anyways...

(https://gametechmods.com/uploads/images/78996tv.png)

Gotta redo the Guitar cos I deleted the wrong file. Any other requests?
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on January 20, 2012, 05:32:51 PM
I LOVE that front skin. It looks great!
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 21, 2012, 03:59:16 AM
New bot. IRL design, double weaponed. Psychedelic Nightmare.

(https://gametechmods.com/uploads/images/61664psy.png)

Made an AW but every time I try to use it, it crashes the game. Any idea why?

(https://gametechmods.com/uploads/images/68151fire ant.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: ty4er on January 21, 2012, 08:21:09 AM
PIGLETS FOR DRIVE AAAAAAAGH

atleast swap them for copals, astros would be better.
It should make it less havok-y, might want to make the chassis bigger aswell if it still havoks. I think thats the problem
Title: Re: Kurt Wylde's DSL Garage
Post by: Squirrel_Monkey on January 21, 2012, 08:23:39 AM
Trow glitch requires you to set the graphics to low to not crash. Although, if you restart RA2 ut will be on High but think it's on low IIRC.
Title: Re: Kurt Wylde's DSL Garage
Post by: Reier on January 21, 2012, 10:51:52 AM
Well yeah that, but even with low settings your chassis still needs a minimum angle or something. I think that AW's front is waaaay too steep. That's why people make trov chassis with all 90 deg angles.
Title: Re: Kurt Wylde's DSL Garage
Post by: Squirrel_Monkey on January 21, 2012, 11:02:06 AM
Well yeah that, but even with low settings your chassis still needs a minimum angle or something. I think that AW's front is waaaay too steep. That's why people make trov chassis with all 90 deg angles.
Seems you misunderstood Sage, the minimum angle is what restricts the shape that you can create, it doesn't itself cause any crashes.
Title: Re: Kurt Wylde's DSL Garage
Post by: Reier on January 21, 2012, 11:03:51 AM
Pretty sure it does
Title: Re: Kurt Wylde's DSL Garage
Post by: Squirrel_Monkey on January 21, 2012, 11:19:13 AM
It won't even let you create a chassis past a certain angle, so it doesn't crash, it can't exist.
Title: Re: Kurt Wylde's DSL Garage
Post by: ty4er on January 21, 2012, 11:20:09 AM
it doesn't crash, it just wont appear/work.

I'm pretty sure it's to do with havoking but idk
Title: Re: Kurt Wylde's DSL Garage
Post by: Squirrel_Monkey on January 21, 2012, 11:26:41 AM
it doesn't crash, it just wont appear/work.

I'm pretty sure it's to do with havoking but idk
He says the game crashes when he tries to use the bot. This is exactly what happens with the Trov Glitch graphics problem.
Title: Re: Kurt Wylde's DSL Garage
Post by: ty4er on January 21, 2012, 11:28:27 AM
it doesn't crash, it just wont appear/work.

I'm pretty sure it's to do with havoking but idk
He says the game crashes when he tries to use the bot. This is exactly what happens with the Trov Glitch graphics problem.
fair enough, does that happen in a match or the test garage aswell?
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 21, 2012, 11:41:02 AM
it doesn't crash, it just wont appear/work.

I'm pretty sure it's to do with havoking but idk
He says the game crashes when he tries to use the bot. This is exactly what happens with the Trov Glitch graphics problem.
fair enough, does that happen in a match or the test garage aswell?
So far it is just in the Garage, haven't tested in in a fight.
Title: Re: Kurt Wylde's DSL Garage
Post by: Squirrel_Monkey on January 21, 2012, 11:42:09 AM
it doesn't crash, it just wont appear/work.

I'm pretty sure it's to do with havoking but idk
He says the game crashes when he tries to use the bot. This is exactly what happens with the Trov Glitch graphics problem.
fair enough, does that happen in a match or the test garage aswell?
So far it is just in the Garage, haven't tested in in a fight.
I would crash in both. Just do the low graphics thing I said earlier.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 21, 2012, 11:43:23 AM
it doesn't crash, it just wont appear/work.

I'm pretty sure it's to do with havoking but idk
He says the game crashes when he tries to use the bot. This is exactly what happens with the Trov Glitch graphics problem.
fair enough, does that happen in a match or the test garage aswell?
So far it is just in the Garage, haven't tested in in a fight.
I would crash in both. Just do the low graphics thing I said earlier.
Yeah, did that. It works. Cheers for that. :)
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 23, 2012, 01:50:03 AM
DP

New bot. DJ Crash. Works well, is stable, bad drive i think.

(https://gametechmods.com/uploads/images/62889DJC.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on January 23, 2012, 04:29:10 AM
Well, you seem to be making progress in building. Well done and +respect.

The drive is indeed bad though.
Title: Re: Kurt Wylde's DSL Garage
Post by: ty4er on January 23, 2012, 09:37:07 AM
i'd go with npc + vlads

Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on January 23, 2012, 01:13:26 PM
i'd go with npc + vlads



Yeah that's a classic MW drive. Although 8 razors isn't much for a MW HS.
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on January 23, 2012, 01:13:50 PM
Seems under weaponed. What armor and weapon motors?
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on January 23, 2012, 01:18:11 PM
these weapon motors are obviously piglets.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 23, 2012, 01:45:24 PM
Yes, piglets, and tit 3 I think.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 23, 2012, 02:47:28 PM
DP

New IRL bot. BeatBox. HW. Was going to put some a cool headphone vector on it but I couldn't find it without royalties. Anyways, here it is.

(https://gametechmods.com/uploads/images/41779bb.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on January 23, 2012, 02:50:25 PM
Cool besides the exposed perms.

Can I get another view from the front as well?
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on January 23, 2012, 02:51:04 PM
Exposed motors without sufficient supports aren't IRL. I'd probably get rid of the rear assembly, and add some supports for the motors.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 23, 2012, 02:59:34 PM
Cool besides the exposed perms.

Can I get another view from the front as well?
(https://gametechmods.com/uploads/images/74790bb1.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: ty4er on January 23, 2012, 03:16:58 PM
Cool besides the exposed perms.

Can I get another view from the front as well?
(https://gametechmods.com/uploads/images/74790bb1.png)
oh god that looks curved at the back

i dont think you need the extenders between the weapon attached to the baseplate, use that to support the perms.
Title: Re: Kurt Wylde's DSL Garage
Post by: Jonzu95 on January 24, 2012, 04:42:05 AM
Damn... I love it!
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 26, 2012, 02:29:42 PM
Team Sound System. First team. All IRL bots except the AW a bit.

(https://gametechmods.com/uploads/images/92215team2.png)

AW
Tune - Sawbot, Not very effective wedge but it gives a bit of protection.

BW
Bass Drop - Powerful arm. Can self right and flip over other BW's.

LW
SubWoofer - Slightly angled VS. Very fast.

MW
BoomBox - Very quick and effective VS. My favourite.

HW
BeatBox - Already showcased.

SHW
Hardcore Rave Track - Totally not a skinned version of Derpy with extra drive and armour...
Title: Re: Kurt Wylde's DSL Garage
Post by: cephalopod on January 26, 2012, 02:35:48 PM
Bass Drop reminds me of Scope (':
Also, VS? I see no VS :P
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 26, 2012, 02:39:51 PM
Bass Drop reminds me of Scope (':
Also, VS? I see no VS :P
Balls... 2 HS then. :)
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on January 26, 2012, 06:43:37 PM
I really like the BW. Questioning the IRL-ness of the SHW.
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on January 26, 2012, 09:55:23 PM
Yeah, SHW doesn't look very IRL...
Title: Re: Kurt Wylde's DSL Garage
Post by: Jonzu95 on January 27, 2012, 03:15:24 AM
Yeah, SHW doesn't look very IRL...
I have to agree with Badnik.
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on January 27, 2012, 04:30:34 PM
Questioning the IRL-ness of the SHW.
Never get any credit. Anyways, if you just put one razor per extender, it would look much more IRL.
Title: Re: Kurt Wylde's DSL Garage
Post by: SKBT on January 27, 2012, 04:32:22 PM
Maybe try something like this (https://gametechmods.com/uploads/images/4050sds.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 28, 2012, 10:12:37 AM
Fixed. Not as effective I think.

(https://gametechmods.com/uploads/images/55017shw.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on January 28, 2012, 11:47:58 AM
Is that on an ME or axle?
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on January 28, 2012, 12:16:59 PM
Is that on an ME or axle?
It's on a 90' axle.
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on January 31, 2012, 04:47:21 PM
Looks better now.
Title: Re: Kurt Wylde's DSL Garage
Post by: HurricaneAndrew on January 31, 2012, 11:01:42 PM
Questioning the IRL-ness of the SHW.
Never get any credit. Anyways, if you just put one razor per extender, it would look much more IRL.

What about "the weld rule"?

Doesn't it state that If you can weld two components (such as razors) together in real life in such a manner that it is legal?
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 04, 2012, 05:39:52 AM
Made an AW TRFBD. Tooth Decay.

(https://gametechmods.com/uploads/images/50694tth.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: ty4er on February 04, 2012, 05:42:23 AM
nice, needs to be wider though.

does it havok often?
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 04, 2012, 05:57:08 AM
nice, needs to be wider though.

does it havok often?
It hasn't havoked yet. But I cant make it any wider without it being a BW. Oh, just tested it, it doesn't actually move except for spin in a circle...
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on February 04, 2012, 06:13:32 AM
It may help if the wheels were circular.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 04, 2012, 06:20:40 AM
It may help if the wheels were circular.
It'll be overweight if I use wheels.
Title: Re: Kurt Wylde's DSL Garage
Post by: martymidget on February 04, 2012, 06:54:46 AM
Use a dsl disc for wheels, and a drum instead of the disc you have at the moment.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 04, 2012, 07:22:19 AM
Still no forward movement... To wheels and BW!

Edit: Movement? Yes. Spinning body? No.
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on February 04, 2012, 08:46:35 AM
Are the wheels spinning the same direction?
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 04, 2012, 08:48:12 AM
No, different directions. One goes clockwise, the other goes counter-clockwise.
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on February 04, 2012, 08:56:25 AM
Are the wheels spinning the same direction?

that's... a stupid question. If it was it would be a SnS, and anyways that's a classic drive train (F/B/L/R), so they can spin like wheels.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 04, 2012, 10:51:40 AM
Made another IRL bot. Probably be something from series 2 or 3 of Robot Wars. Unhappy Ferret. MW. Tit 3. A pile of 9 ants.

(https://gametechmods.com/uploads/images/9514ferret.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: Mr. AS on February 04, 2012, 10:54:08 AM
replace the mag snapper with a bsg (the green snapper) and replace the micro wheels for rubbers
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on February 04, 2012, 10:55:56 AM
Cool bot. that's a Judge Burst right?
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 04, 2012, 10:57:18 AM
Cool bot. that's a Judge Burst right?
No, a regular one. It'll just havok if I put in the Judge Burst.
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on February 04, 2012, 10:57:48 AM
If you do use a judge burst, you could add some Typhoon or Tornado spikes for whiskers on either side. I'd go for TWMR3's, personally, so the wheels are inside the chassis, rather than sticking out on axles like that. Looks ugly, in my view. And you could skin a pair of cartoon eyes on the front corners of it, like Taur has, to complete the ferret image. =D
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on February 04, 2012, 10:58:38 AM
It's far too fast for a flipper.
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on February 04, 2012, 11:00:23 AM
and if you do take NFX's advice I think this would be a much better BoF2 entry than Toss Box :P
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on February 04, 2012, 11:06:57 AM
Also, Mag Snappers are just plain bad compared to normal BSG's.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 04, 2012, 11:15:17 AM
I'd go for TWMR3's, personally.
Which ones? The drive ones or the one that shows up first?
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on February 04, 2012, 11:15:49 AM
The RAD lookalike.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 04, 2012, 11:58:49 AM
Still quite havoky.

(https://gametechmods.com/uploads/images/58460ferret2.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on February 04, 2012, 11:59:58 AM
The eyes look cool.
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on February 04, 2012, 12:01:45 PM
Try adding another flipper segment on the end. It could be that all the weight's too close to the axle. I'd also swap the Micro Wheels for either Minis , Hypnos or Large Ants, depending on what size you need and how much weight you'd have left over.
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on February 04, 2012, 12:15:36 PM
wide ant wheels would honestly be better due to lower ground clearance.
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on February 04, 2012, 01:00:36 PM
still an awful drive choice ! make it 2WD !
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on February 04, 2012, 02:24:37 PM
That kills its looks Nar.
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on February 04, 2012, 06:29:35 PM
That kills its looks Nar.

...No, since the drive is inside ???
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 05, 2012, 05:19:12 AM
(https://gametechmods.com/uploads/images/10772ferret3.png)

Any better? Plastic 10 armour.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 11, 2012, 04:35:43 AM
That good huh? :)

Here's my BOTM bot - Plasmic Octane
(https://gametechmods.com/uploads/images/88816Plasmic Octane Splash.png)

EDIT: Made this shortly after waking up this morning. Not the best.
(https://gametechmods.com/uploads/images/29466bike.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on February 11, 2012, 05:28:28 AM
lolbicycle. Doesn't look too bad, but would look better with some more details, such as saddle, gears, headlamps, etc.
Title: Re: Kurt Wylde's DSL Garage
Post by: Mr. AS on February 11, 2012, 07:26:32 AM
Here's my BOTM bot - Plasmic Octane
(https://gametechmods.com/uploads/images/88816Plasmic Octane Splash.png)
that could have less empty space
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 11, 2012, 08:20:23 AM
Here's my BOTM bot - Plasmic Octane
(https://gametechmods.com/uploads/images/88816Plasmic Octane Splash.png)
that could have less empty space
It's IRL. And here's another one.

(https://gametechmods.com/uploads/images/15907boxsin.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on February 11, 2012, 11:25:41 AM
Just causes it's IRL doesn't mean you have to make it crappy.
Title: Re: Kurt Wylde's DSL Garage
Post by: madman3 on February 11, 2012, 11:35:03 AM
Just causes it's IRL doesn't mean you have to make it crappy.
Depends if you want aesthetics or efficiency. Some of my recent IRL bots suck in combat but were really hard builds.
Title: Re: Kurt Wylde's DSL Garage
Post by: Badnik96 on February 11, 2012, 11:36:01 AM
I like the new bot. Looks cool :D
Title: Re: Kurt Wylde's DSL Garage
Post by: ty4er on February 11, 2012, 11:42:32 AM
Would be a lot cooler if the spike was on a burst motor
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on February 11, 2012, 11:44:16 AM
Not bad, but not brilliant either. I wouldn't have the axles sticking out of the sides like that, but the DSL Bars & Cutting teeth are a good aesthetic touch. If the Spike Strip was on a burst, similar to Vladiator, I think that would complete it, personally. On the subject of IRL, I do put aesthetics as the top priority over combat effectiveness, for the most part. Taur, Cage Of Mirrors, Kaze, Challenger, Golden Fox, all of them look fantastic but can't fight particularly well.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 11, 2012, 11:55:50 AM
On the subject of IRL, I do put aesthetics as the top priority over combat effectiveness, for the most part.
That's usually what I do. Will change Little Box of Sin in a minute.

Plasmic Octane 2. It has steel 10. I'm keeping it as the same design for the original-ish.

(https://gametechmods.com/uploads/images/34902plasoc.png)

Edit: Is underweight. Will change the front a bit. Not IRL anymore. (If you couldn't tell.) ^^
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 11, 2012, 03:22:22 PM
Slightly Bigger Box of Sin has been done. Just let me take a photo of it.

Edit: Here it is - Slightly Bigger Box of Sin. Not as eyecatching as the first one, I think.

(https://gametechmods.com/uploads/images/73462boxsin2.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on February 11, 2012, 03:29:28 PM
Looks pretty slick. Nice job.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 18, 2012, 12:09:03 PM
Got bored. Copied NFX. Called it Tyson. Posted Tyson.

(https://gametechmods.com/uploads/images/97264ty.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on February 18, 2012, 12:12:54 PM
Use lightning teeth rather than crap ripping teeth.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 18, 2012, 12:14:28 PM
Use lightning teeth rather than crap ripping teeth.
As stabilisers? The teeth look better aesthetically.
Title: Re: Kurt Wylde's DSL Garage
Post by: NFX on February 18, 2012, 12:16:17 PM
Tastes like SWARM. How's the reach on that weaponry, though? Cutting teeth look like they might get in the way.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 18, 2012, 12:34:39 PM
Tastes like SWARM. How's the reach on that weaponry, though? Cutting teeth look like they might get in the way.
Yeah, just left out the tail and tweaked the rest of it a wee bit.
The reach is alright. Not the greatest but still good.
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 19, 2012, 04:03:08 AM
I'm gonna make a LW double beta flipper next :P
(http://ragefac.es/faces/cc91e8741c0c596b8b15cb2fc544a488.png)

(https://gametechmods.com/uploads/images/47226chalcomp.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: martymidget on February 19, 2012, 04:08:34 AM
I'm gonna go out on a limb here and say that it might be slightly underpowered. :P
Title: Re: Kurt Wylde's DSL Garage
Post by: Thyrus on February 19, 2012, 04:09:16 AM
Ahm... yeah.

 you could shrink the chassis a bit so you might have some weigt left to replace the battery with some ants. but even when you do theres not enought power for both flippers
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on February 19, 2012, 04:27:41 AM
yeah LW double beta burst is just plain stupid. Already LW single beta is stupid.

Title: Re: Kurt Wylde's DSL Garage
Post by: Mr. AS on February 19, 2012, 10:39:17 AM
without any kind of stabilizer, that will not flip anything whatsoever,

On the subject of IRL, I do put aesthetics as the top priority over combat effectiveness, for the most part.
That's usually what I do. Will change Little Box of Sin in a minute.

Plasmic Octane 2. It has steel 10. I'm keeping it as the same design for the original-ish.

(https://gametechmods.com/uploads/images/34902plasoc.png)

Edit: Is underweight. Will change the front a bit. Not IRL anymore. (If you couldn't tell.) ^^
anglers detected, hex plates = more effective
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on February 19, 2012, 11:11:50 AM
yeah LW double beta burst is just plain stupid. Already LW single beta is stupid.
Might be able to beat 2 SHW SnS.
Title: Re: Kurt Wylde's DSL Garage
Post by: madman3 on February 19, 2012, 11:47:09 AM
yeah LW double beta burst is just plain stupid. Already LW single beta is stupid.
Might be able to beat 2 SHW SnS.
You have a long memory.

But also true, though just about any bot could beat the two SnS in question.
Title: Re: Kurt Wylde's DSL Garage
Post by: MassimoV on February 19, 2012, 12:12:40 PM
Except another SHW SnS.
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on February 19, 2012, 01:02:30 PM
yeah LW double beta burst is just plain stupid. Already LW single beta is stupid.
Might be able to beat 2 SHW SnS.

lol they got stuck in the arena wall
Title: Re: Kurt Wylde's DSL Garage
Post by: Scrap Daddy on February 19, 2012, 04:36:53 PM
AHEM it was an antweight
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on February 25, 2012, 12:04:30 PM
Car steering is crap, don't use it, for anything, ever, at all.
Challenge Accepted.

(https://gametechmods.com/uploads/images/30200csteer.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: Reier on February 25, 2012, 12:08:28 PM
im scared
Title: Re: Kurt Wylde's DSL Garage
Post by: Scorpion on February 25, 2012, 12:16:36 PM
It's still crap.
Make a legit bot with car steering for weaponry, and show it beating anything, then i'll be impressed
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on February 27, 2012, 10:09:45 AM
Car steering is crap, don't use it, for anything, ever, at all.
Challenge Accepted.

(https://gametechmods.com/uploads/images/30200csteer.png)

Of course a car steering bot can beat a decent bot with the right setup.

But compared to the normal motors it's a waste of weight and power.

That's what scorpion means.
Title: Re: Kurt Wylde's DSL Garage
Post by: smashysmashy on February 27, 2012, 11:48:01 AM
Yeah, and it's not as if UnDeadbeat is very good, anyway.

Hell, it's decent enough, I guess, but well below NarAI.
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on February 28, 2012, 04:14:36 AM
Yeah, and it's not as if UnDeadbeat is very good, anyway.

Hell, it's decent enough, I guess, but well below NarAI.

did i mentioned it's 2+ years old ?
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on August 05, 2013, 11:58:30 AM
*Hacks away at the overgrown weeds.*

Got bored this morning so I threw this together. This is Little Tin Can Jimmy. It's a SHW because the HW version sucked major balls. Supposed to look like those walking toys you had as a child that would fall over after taking two steps. This one can drive freely however. Spike strips act as stabilisers otherwise it would fall over when it drives forward because of odd RA2 physics.

(https://gametechmods.com/uploads/images/55647Little Tin Can Jimmy.png)
Title: Re: Kurt Wylde's DSL Garage
Post by: playzooki on August 05, 2013, 12:15:59 PM
Good.
Title: Re: Kurt Wylde's DSL Garage
Post by: Naryar on August 05, 2013, 12:23:33 PM
2WD Mag+hypnos on a SHW... Can it even move ?
Title: Re: Kurt Wylde's DSL Garage
Post by: Philippa on August 05, 2013, 12:47:14 PM
2WD Mag+hypnos on a SHW... Can it even move ?
Easily.
Title: Re: Kurt Wylde's DSL Garage
Post by: Merrick on August 05, 2013, 06:13:26 PM
That's oddly awesome.  :dumb)
Title: Re: Kurt Wylde's DSL Garage
Post by: helloface on August 06, 2013, 09:08:27 PM
That's oddly awesome.  :dumb)
odd-some  :gawe:
Title: Re: Kurt's IRL Garage
Post by: Philippa on January 05, 2014, 01:28:22 PM
*Blows off cobwebs.*

Haven't showcased anything for ages, so I thought I'd get back into the habit of posting stuff. A few things I threw together today.

(https://gametechmods.com/uploads/images/21070Stelar.png)
Stelar.
Lightweight, 248.2.

(https://gametechmods.com/uploads/images/48695Fay Ree.png)
Fay Ree.
Middleweight, 396.2.

(https://gametechmods.com/uploads/images/44938La Belle Lueur.png)
La Belle Lueur.
Middleweight, 39meh.

(https://gametechmods.com/uploads/images/32640Undeuxtrois.png)
Undeuxtrois.
Middleweight, 39meh again.
Got bored so I thought I'd make a three-wheeler, only the back wheel provides drive, the front two steer the robot.
Title: Re: Kurt's IRL Garage
Post by: playzooki on January 05, 2014, 01:38:18 PM
Cool

I like the 3 wheeler, although its probably terrible in combat
Title: Re: Kurt's IRL Garage
Post by: Naryar on January 06, 2014, 04:14:37 AM
doin it wrong on the 3 wheel drive

your supposed to be on crack when building 3WD bots
Title: Re: Kurt's IRL Garage
Post by: Kossokei on January 06, 2014, 02:20:15 PM
doin it wrong on the 3 wheel drive

your supposed to be on crack when building 3WD bots
he's right you know

just ask me for some from my stash next time you come over~ <3
Title: Re: Kurt's IRL Garage
Post by: playzooki on January 06, 2014, 02:28:57 PM
doin it wrong on the 3 wheel drive

your supposed to be on crack when building 3WD bots
what about thwacks
Title: Re: Kurt's IRL Garage
Post by: MassimoV on January 06, 2014, 02:31:59 PM
The flippers look ok. I like the drum but it could use some more supports on the side with the axle. The 3wd one isnt so good.
Title: Re: Kurt's IRL Garage
Post by: akshaylan on January 06, 2014, 02:34:26 PM
The 3WD looks similar to the AI in vanilla stock
Title: Re: Kurt's IRL Garage
Post by: Naryar on January 06, 2014, 02:43:07 PM
doin it wrong on the 3 wheel drive

your supposed to be on crack when building 3WD bots
what about thwacks
no
Title: Re: Kurt's IRL Garage
Post by: cephalopod on January 06, 2014, 03:09:02 PM
I like the drm but it could use some more supports on the side with the axle.


I came here to say this but it's already been said.
Title: Re: Kurt's IRL Garage
Post by: Philippa on January 11, 2014, 09:53:27 AM
rubot tyme

(https://gametechmods.com/uploads/images/94911Scarabeetle.png)
Burst motors, shell panels and a light dusting of BFE.

Scarabeetle, IRL MW.
Flipper weapon.
397.5, Steel 3.
Regular NPC drive.
Should I get rid of the Ripping Teeth, they're only for aesthetics really.
Title: Re: Kurt's IRL Garage
Post by: Probably Rob on January 11, 2014, 10:03:53 AM
Bollocks, I was going to do something like this... but you made it amazing. ;(
Title: Re: Kurt's IRL Garage
Post by: Lemonism on January 11, 2014, 11:05:59 AM
Ahem.
Remade that shell panel flipper:
(https://gametechmods.com/uploads/images/37869blelelele.jpg)
Open to name suggestions.
In all seriousness, yours is better than mine, so good job.
Title: Re: Kurt's IRL Garage
Post by: Philippa on January 11, 2014, 11:40:29 AM
Ahem.
Remade that shell panel flipper:
(https://gametechmods.com/uploads/images/37869blelelele.jpg)
Open to name suggestions.
In all seriousness, yours is better than mine, so good job.
Haven't been in your showcase for ages, so sorry I didn't see it.
You can take the credit if it comes down to that. ;)
Title: Re: Kurt's IRL Garage
Post by: Domanating on January 12, 2014, 05:54:54 AM
The entire shell attached to a hinge... Intriguing.
The only thing that bothers me are those hinge bits sticking out

The ripping teeth are the only thing that can do some damage and they surely look like they can pointing like that. I think you could keep them. Beater bars could maybe do better but they don't have the same range as those teeth.
Title: Re: Kurt's IRL Garage
Post by: cephalopod on January 12, 2014, 06:13:25 AM
The teeth look cool. It'd probably look dull without them.
Title: Re: Kurt's IRL Garage
Post by: Philippa on January 14, 2014, 03:23:52 PM
The teeth on Scarabeetle were removed because they interfered with the flipper when it came to AI-ing it.

(https://gametechmods.com/uploads/images/68865Steampunk.png)
Bostonius.
Middleweight. Somewhere between 394 and 395 kilograms.
Vertical flywheel weapon with gear for aesthetics at the rear.
3mm titanium.
No it can't self-right.

tell me how2gear please
Title: Re: Kurt's IRL Garage
Post by: Jonzu95 on January 14, 2014, 04:30:56 PM
Ha. I love the idea on the back.
Title: Re: Kurt's IRL Garage
Post by: Merrick on January 15, 2014, 06:36:05 AM
Looks very Rob-Collinsy.
Title: Re: Kurt's IRL Garage
Post by: Naryar on January 15, 2014, 08:39:41 AM
Put the gear on the drive system and the VS so it only spins when the bot moves or the weapon spins.
Title: Re: Kurt's IRL Garage
Post by: Philippa on January 15, 2014, 10:34:37 AM
Put the gear on the drive system and the VS so it only spins when the bot moves or the weapon spins.
Already did that, is there any component that is the same size as a hex plate but round?
Title: Re: Kurt's IRL Garage
Post by: Probably Rob on January 15, 2014, 11:32:21 AM
Looks very Rob-Collinsy.

Hah, if it were mine, I'd remove whatever is supposed to be on the back.
Title: Re: Kurt's IRL Garage
Post by: Camaro Kid on January 15, 2014, 06:54:55 PM
Looks very Rob-Collinsy.

Hah, if it were mine, I'd remove whatever is supposed to be on the back.

Whats wrong with the windup key? I like it.
Title: Re: Kurt's IRL Garage
Post by: Probably Rob on January 15, 2014, 07:12:44 PM
Oh, that's what it is? I had no bloody idea!
Title: Re: Kurt's IRL Garage
Post by: Camaro Kid on January 15, 2014, 07:39:30 PM
Well I presume its a static windup key. could be wrong
Title: Re: Kurt's IRL Garage
Post by: Jet-speed on January 15, 2014, 07:47:37 PM
It's made to spin by the copal it's attached to.
Title: Re: Kurt's IRL Garage
Post by: Kossokei on January 15, 2014, 07:48:49 PM
Well I presume its a static windup key. could be wrong
it's on a copal

edit: ninja'd by jet

anyway kurty-kun I personally think you should put the key on a servo
Title: Re: Kurt's IRL Garage
Post by: helloface on January 15, 2014, 08:01:53 PM
Well I presume its a static windup key. could be wrong
it's on a copal

edit: ninja'd by jet

anyway kurty-kun I personally think you should put the key on a servo
Servos are ridiculously heavy.
Title: Re: Kurt's IRL Garage
Post by: Philippa on January 16, 2014, 01:58:08 AM
Well I presume its a static windup key. could be wrong
it's on a copal

edit: ninja'd by jet

anyway kurty-kun I personally think you should put the key on a servo
But Kossy... They are much heavier and the Copal spins slow enough anyway...
Title: Re: Kurt's IRL Garage
Post by: Naryar on January 16, 2014, 03:44:00 AM
Yeah, I was thinking servo but clearly a servo is too heavy.

Or you can mod a servo's stats in a copal.
Title: Re: Kurt's IRL Garage
Post by: Camaro Kid on January 16, 2014, 04:41:30 AM
It's made to spin by the copal it's attached to.

Sorry, didn't see the copal there :P
Title: Re: Kurt's IRL Garage
Post by: Philippa on February 09, 2014, 03:29:55 PM
(https://gametechmods.com/uploads/images/7780Orhpans.png)

Some possible Orphans entries.

Left robot, Atomic Waste, Atomic successor.
Stats aren't important because it's a middleweight.

Middle is supposed to look like Ceros.
Ludicrously slow and can't self-right.

Right robot is the follow up to Zeus.
Can't self-right either.





Looking for other robots to make successors to.
Title: Re: Kurt's IRL Garage
Post by: Merrick on February 09, 2014, 03:41:23 PM
Try 259, we have too many flippers.  :dumb)

The Zeus follow-up would look pretty sick with a good skin though.
Title: Re: Kurt's IRL Garage
Post by: Probably Rob on February 09, 2014, 04:10:56 PM
Or turn Ceros into a spinner, it'd look great, I think.
Title: Re: Kurt's IRL Garage
Post by: helloface on February 09, 2014, 04:23:29 PM
I like Ceros how it is, you should use that one.
Title: Re: Kurt's IRL Garage
Post by: MassimoV on February 09, 2014, 05:53:18 PM
They look pretty good.
Title: Re: Kurt's IRL Garage
Post by: Philippa on February 11, 2014, 01:48:10 AM
(http://static2.wikia.nocookie.net/__cb20120410005902/robotwars/images/f/f9/259_Series_7.jpg)
i made dis



(https://gametechmods.com/uploads/images/5741205090.png)
259000 (two-five-nine-thousand)
Title: Re: Kurt's IRL Garage
Post by: Philippa on February 11, 2014, 10:38:11 AM
*Awaits Maz's nod of approval.*
Title: Re: Kurt's IRL Garage
Post by: Badnik96 on February 11, 2014, 10:44:00 AM
why does it use twm3r2s for drive, this isnt dsl 3

Other than that, 259 got destroyed in its last appearance? I thought it lost to Wild Thing...


Edit: quick check over at the wiki has proven me wrong. I think it'll do well.
Title: Re: Kurt's IRL Garage
Post by: Merrick on February 11, 2014, 10:53:26 AM
Yeah, weird choice of drive, but it's legal.

And 259H doesn't count because it wasn't entered.  :dumb)
Title: Re: Kurt's IRL Garage
Post by: Philippa on March 02, 2014, 04:11:13 PM
Gonna take a dump on this thread.

LIGHTWEIGHTS

MIDDLEWEIGHTS

HEAVYWEIGHTS
Title: Re: Kurt's IRL Garage
Post by: cephalopod on March 02, 2014, 04:21:42 PM
Most look cool, I'll make points on the others.

-SO MUCH DRUM.
-What's with the multi-extenders on Scales?
-Aurorasaurus = yes
-No support on Drummykins = no.
-Lack of support on Kespar. I would debate whether belt supports on door hinges are anywhere near IRL if that's what those are there for
Title: Re: Kurt's IRL Garage
Post by: Badnik96 on March 02, 2014, 05:13:46 PM
Woodeen 2 reminds me of the Pretzel Robotics ants.
http://www.youtube.com/watch?v=QS76wdHQmFE# (http://www.youtube.com/watch?v=QS76wdHQmFE#)
Title: Re: Kurt's IRL Garage
Post by: Kossokei on March 02, 2014, 07:04:40 PM
Missed you, kurty~ <3
Title: Re: Kurt's IRL Garage
Post by: 090901 on March 02, 2014, 07:41:37 PM
-What's with the multi-extenders on Scales?
invincible armour
Title: Re: Kurt's IRL Garage
Post by: MassimoV on March 02, 2014, 08:14:28 PM
lol love that monster looking thing
Title: Re: Kurt's IRL Garage
Post by: TommyProductionsInc on March 02, 2014, 10:12:26 PM
Gonna take a dump on this thread.

LIGHTWEIGHTS

MIDDLEWEIGHTS

HEAVYWEIGHTS
That's quite the fine dump you took there. :laughing
Title: Re: Kurt's IRL Garage
Post by: helloface on March 02, 2014, 11:32:54 PM
That's quite the fine dump you took there. :laughing
lel.

These bots look a little plain, but there's not necessarily anything bad about them. My favourites are Undergrowth, Aurorasaurus, Necromancer Undead, and Kespar.
Title: Re: Kurt's IRL Garage
Post by: Naryar on March 03, 2014, 01:10:22 AM
you on LSD ?
Title: Re: Kurt's IRL Garage
Post by: Philippa on March 03, 2014, 01:47:23 AM
Missed you, kurty~ <3
Missed you too, Kossy. <3 :3

-Lack of support on Kespar. I would debate whether belt supports on door hinges are anywhere near IRL if that's what those are there for
They don't move about so it don't see too much of a problem.

you on LSD ?
What makes you ask that?
Title: Re: Kurt's IRL Garage
Post by: cephalopod on March 03, 2014, 03:21:04 AM
-What's with the multi-extenders on Scales?
invincible armour


Well that's... irl?


-Lack of support on Kespar. I would debate whether belt supports on door hinges are anywhere near IRL if that's what those are there for
They don't move about so it don't see too much of a problem.


It's less that and more in real life (irl) the hinge would bend and not hold the support there.
Title: Re: Kurt's IRL Garage
Post by: Davidyamy on March 11, 2014, 02:37:16 PM
(http://static2.wikia.nocookie.net/__cb20120410005902/robotwars/images/f/f9/259_Series_7.jpg)
i made dis



(https://gametechmods.com/uploads/images/5741205090.png)
259000 (two-five-nine-thousand)
gave me want to start making irls
Title: Re: Kurt's IRL Garage
Post by: Philippa on April 04, 2014, 07:02:39 AM
(https://gametechmods.com/uploads/images/28521Anvil1.png)
(https://gametechmods.com/uploads/images/90860Anvil2.png)

So I decided to BFE 100 Razors into the same place.
Can kill pretty much anything in one hit, or at least disarm it. Only problem is that when one razor comes off, they all come off.
4 NPC Fasts for drive and 5mm Steel for armour. Arms at the front stop it from falling forwards.
Title: Re: Kurt's IRL Garage
Post by: Naryar on April 04, 2014, 08:56:06 AM
I approve.
Title: Re: Kurt's IRL Garage
Post by: Philippa on April 04, 2014, 09:00:31 AM
(http://gifmaker.me/files/download/home/20140404/00/zos9CMN5diMVisVuu3MHtE/output_nwwiWm.gif)
Razorsplosion and buckets of lag when they fall off.
Title: Re: Kurt's IRL Garage
Post by: Naryar on April 04, 2014, 10:44:51 AM
it is glorious
Title: Re: Kurt's IRL Garage
Post by: Philippa on July 27, 2014, 11:08:16 AM
(https://gametechmods.com/uploads/images/91700Welcome To Jackass.png)
Hi, I’m Quad Mag, and welcome to Jackass.
DSL, LW, IRL, WTF, BBQ.
This thing flies.
Title: Re: Kurt's IRL Garage
Post by: Natster-104 on July 27, 2014, 11:10:15 AM
Looks badass
Title: Re: Kurt's IRL Garage
Post by: Shield on July 27, 2014, 09:25:47 PM
HOW

Oh wait that's a 4 mag. Still impressive. Can do a lot of damage if it stays grounded.
Title: Re: Kurt's IRL Garage
Post by: Mr. AS on July 27, 2014, 09:26:57 PM
Can do a lot of damage if it stays grounded.
Spoiler alert: it won't
Title: Re: Kurt's IRL Garage
Post by: Philippa on July 27, 2014, 09:32:06 PM
Excuse the Control Board being green. The blue one posed no advantages because I couldn't add any armour without going into Aluminium.
Title: Re: Kurt's IRL Garage
Post by: martymidget on July 28, 2014, 07:49:02 AM
Excuse the Control Board being green. The blue one posed no advantages because I couldn't add any armour without going into Aluminium.

learn to build you noob everyone knows the blue control board is a million times better you could easily have used it and upgraded into aluminium 3.1 jesus christ why are such a bad builder

Title: Re: Kurt's IRL Garage
Post by: Naryar on July 28, 2014, 09:15:31 AM
it's original-ish, I kinda like it

edit: I still am unsure about marty being sarcastic or not

yeah most of the time it's better to use a blue control board and improve armor. Although that depends on your chassis weight and the armor ratio.

unsure if in this case it's better to up armor.
Title: Re: Kurt's IRL Garage
Post by: Philippa on July 28, 2014, 09:17:41 AM
Excuse the Control Board being green. The blue one posed no advantages because I couldn't add any armour without going into Aluminium.

learn to build you noob everyone knows the blue control board is a million times better you could easily have used it and upgraded into aluminium 3.1 jesus christ why are such a bad builder



alu 10 is the best armor mang
what about dsa? call yourself a good builder? sheesh
Title: Re: Kurt's IRL Garage
Post by: Naryar on July 28, 2014, 09:20:25 AM
Excuse the Control Board being green. The blue one posed no advantages because I couldn't add any armour without going into Aluminium.

learn to build you noob everyone knows the blue control board is a million times better you could easily have used it and upgraded into aluminium 3.1 jesus christ why are such a bad builder



alu 10 is the best armor mang
what about dsa? call yourself a good builder? sheesh

don't post so quickly Mr. Wylde, the context surrounding my previous post was uncertain so I changed my post and now it looks like a ninja edit :P

offtopic in the showcases weeeee
Title: Re: Kurt's IRL Garage
Post by: Philippa on July 28, 2014, 09:22:36 AM
it's original-ish, I kinda like it

edit: I still am unsure about marty being sarcastic or not

yeah most of the time it's better to use a blue control board and improve armor. Although that depends on your chassis weight and the armor ratio.

unsure if in this case it's better to up armor.
Editing your posts, you so sly, Frenchie.

Marty is being sarcastic. It's currently at 3mm Plastic, and weight is 247.something, so next armour up would put it over I'm pretty sure.
Title: Re: Kurt's IRL Garage
Post by: Naryar on July 28, 2014, 09:25:19 AM
is that DSL 2.1 ? cuz that red battery could be replaced by 2 ants and you will have moar battery life to work with, and 2kg to work with

maaaybe with 2 ants and a blue CB you may have enough weight to go with the next armor... i think it's Steel 1. Unsure.
Title: Re: Kurt's IRL Garage
Post by: Philippa on July 28, 2014, 09:35:10 AM
is that DSL 2.1 ? cuz that red battery could be replaced by 2 ants and you will have moar battery life to work with, and 2kg to work with

maaaybe with 2 ants and a blue CB you may have enough weight to go with the next armor... i think it's Steel 1. Unsure.
Battlepack gives 28 amps, doesn't it?
Plastic 3mm is above Steel 1mm.

(https://gametechmods.com/uploads/images/61984VG Showdown.png)
Standard Middleweight.
amidoinitrite?
Title: Re: Kurt's IRL Garage
Post by: Mecha on July 28, 2014, 09:36:08 AM
Love it.
Title: Re: Kurt's IRL Garage
Post by: Naryar on July 28, 2014, 09:40:58 AM
it looks ok. your extender work is a bit herpy though.

you should try to attach your motors directly to the sheets, camber them wheels (le sparkey face 8D) and use these extra 6kg for hypno wheels, if you can.

It'll include changing the orientation of them sheets but it may work.

Battlepack gives 28 amps, doesn't it?

Yes but every single spin motor drains 10 amps.

It's not like i've been telling that to nubs for about 2 years, though...



Kurt: Derp, this isn't the quote button.
Title: Re: Kurt's IRL Garage
Post by: Philippa on July 28, 2014, 10:19:09 AM
Yes but every single spin motor drains 10 amps.
Longevity.

(https://gametechmods.com/uploads/images/23078VG Showdown1.png)
No Hypno wheels because by the time they touch the floor the camber is too much.
Plastic 10mm.

I didn't forget Axle Loading was a thing. Honest.
Title: Re: Kurt's IRL Garage
Post by: ty4er on July 28, 2014, 10:35:13 AM
you really need a caster on that chassis instead of plastic 10, which is such a waste. not sure why the skirts are on extenders either
Title: Re: Kurt's IRL Garage
Post by: Naryar on July 28, 2014, 11:07:52 AM
Better. And yes plastic 10 is a waste on a tiny VS chassis. And you should try hypnos, it should be faster normally.

You could try having 1 multiextenders for both sheets and the perm and not put the sheets on round extenders as Ty said.

Yes but every single spin motor drains 10 amps.
Longevity.

/facepalm

...Eeeexcept that in DSL 2.1 a battlepack has the exact same electotal than an ant battery ?
Title: Re: Kurt's IRL Garage
Post by: Philippa on July 28, 2014, 12:15:03 PM
Yes but every single spin motor drains 10 amps.
Longevity.

/facepalm

...Eeeexcept that in DSL 2.1 a battlepack has the exact same electotal than an ant battery ?
Welp, I thought I knew how to battery.
Someone give me a quick crash course please.
Title: Re: Kurt's IRL Garage
Post by: Naryar on July 28, 2014, 02:19:00 PM
Use only ant batteries, unless you've got some bursts in your bot. Use MORE ants than motors if you want your bot's power supply to last a bit in a battle.

Even with light burst use (eg 2 BSG's) you should just use ants... or MAYBE battlepacks if you are very limited on weight.

PC625's are however the best battery for Beta burst bots. Use them plus a few ant batts as extra when you're building a beta burst.

you may use large batteries like the orange ones or Battlepacks when you are building a flipper/popup or something with few motors but lots of amps needed (only burst motors use the full amp requirement listed)... but in general you're better spamming ants especially if you have a lot of motors.

You should go and see the amp and electotal of all the batteries... in general ant batts offer you the most electotal (=total battery life) per kg so that's why you must spam them. The rest of the batteries are just poor in electotal/kg ratio.

You also need to check the volume occupied by a battery/amp ratio... I still think ant batts are better for that.

as for the number of ant batteries's worth of electotals per spin motor... 1 ant per motor is the lower limit, 1,5 is a good medium (aka 3 ants for 2 motors obviously) and 2 ants per motor is for when you have some weight left and rely heavily on your spin motors (rammers, HS, etc)... mostly 2 ants per spin motor is only doable on HW or more.

2 ants worth of electotal (=battery life) per burst motor should be enough for most uses. If you use 1 ant worth of electotal for a burst motor it will power down during the match.

tl;dr anyways use only ant batteries unless you are building something with bursts other than BSG's.

i hope i've been clear.
Title: Re: Kurt's IRL Garage
Post by: Philippa on July 28, 2014, 02:21:51 PM
i hope i've been clear.
Very. This is useful, thank you, Nary.
Title: Re: Kurt's IRL Garage
Post by: Philippa on October 25, 2014, 11:20:51 AM
Here is my arsenal for Fifteen To One, all 42 of them.

(https://gametechmods.com/uploads/images/72920Questions.png)
Warmonger, Bostonius, Panxhar 2, Scarabeetle, BoomBox, Chipper
Aurourasaurus, Galaxia, Stuart, Necromancer, SkaTT, Circuit Breaker
The Finite, Bubblegum 2, Black Box, Grenade, Drummykins 3, Atomic Waste
L.U.G.G, Jag, Disco Slam, Dragoneye, La Belle Lueur, Toss Box 2
Quadropus, Phuck, Delta, Krabmeat, Emmian, Stullas
Data Core, Orientine, Disturbia, Starburst, Hell Hound, Bleathe
That'll Do, Wonderbox, A Little Bit Of Mambo, Grey Matter, Porthole, Robot 42

Comments?
Title: Re: Kurt's IRL Garage
Post by: Jaydee99 on October 25, 2014, 11:56:45 AM
Like them :)
Title: Re: Kurt's IRL Garage
Post by: Shield on October 25, 2014, 07:47:25 PM
i really like necromancer
Title: Re: Kurt's IRL Garage
Post by: Badnik96 on October 26, 2014, 03:52:40 PM
You missed the one in between Phuck and Delta Krabmeat.
Title: Re: Kurt's IRL Garage
Post by: Philippa on October 26, 2014, 03:57:03 PM
You missed the one in between Phuck and Delta Krabmeat.
Oops, missed a comma. Delta is the one with the bar, Krabmeat is the red one with the side arms.
Title: Re: Kurt's DSL Garage
Post by: Philippa on October 13, 2016, 06:55:10 AM
(https://gametechmods.com/uploads/images/1975THOTH.png)
mmm glass cannon

398.9 kg, 1mm Titanium, invertible, everything attached to the halfplate, can get slid under by a house.
Was designed for Beat The Clock, but I forgot I could only have one Mechavore disc, so I scrapheapchallenge'd a Microvore disc and some wacky back plates onto it instead.
Title: Re: Kurt's DSL Garage
Post by: MassimoV on October 13, 2016, 11:47:44 PM
gonna get murked by anything with a wedge
Title: Re: Kurt's DSL Garage
Post by: 090901 on October 13, 2016, 11:55:09 PM
he won't be fighting anybody else unless their is a tie and the clock bot has no wedge
Title: Re: Kurt's DSL Garage
Post by: Philippa on October 16, 2016, 06:38:19 PM
(https://gametechmods.com/uploads/images/61898butterfly.png)
more than one robot but only one image
what you gonna do bout it huh
Title: Re: Kurt's DSL Garage
Post by: Thrackerzod on October 16, 2016, 06:51:48 PM
Those are really cool actually.  Great use of coloured extenders.
Title: Re: Kurt's DSL Garage
Post by: dragonsteincole on October 16, 2016, 06:57:01 PM
I want to use this as an example of what the IRL Packs were meant to do, these are amazing. I think I will also include the base colours as textures for the Paint Shop in Pack 3 as well.
Title: Re: Kurt's DSL Garage
Post by: Philippa on October 16, 2016, 07:29:54 PM
 :heart_smiley: :heart_smiley: :heart_smiley:
OH YOU GUYS

Wanna point out that the framework goes all the way around the back of Malachite and Monarch. It's just kinda wheel guard length on Morpho. Admiral only has the front half of a frame, and nothing around the sides or back.
Title: Re: Kurt's DSL Garage
Post by: 090901 on October 16, 2016, 09:08:01 PM
i'm impressed you managed to make these without RA2CF or BFE considering both are banned for your tourney
Title: Re: Kurt's DSL Garage
Post by: Thrackerzod on October 16, 2016, 09:16:43 PM
i'm impressed you managed to make these without RA2CF or BFE considering both are banned for your tourney

Can we get a post in the thread from Kurt confirming rules on component freedom?
go for it bro

lern 2 reed
Title: Re: Kurt's DSL Garage
Post by: 090901 on October 17, 2016, 01:02:55 AM
Can we get a post in the thread from Kurt confirming rules on component freedom?
go for it bro

lern 2 reed

hey man it should be in the OP then  :dumb)
Title: Re: Kurt's DSL Garage
Post by: Philippa on October 18, 2016, 08:03:54 PM
(https://gametechmods.com/uploads/images/48180ghosts.png)
hey dsc pink extenders when

Almost 1000 components because I used nothing but 10cm extenders. (Except the corners. Shh...)
I'm surprised that nobody else has done something like this yet.
Title: Re: Kurt's DSL Garage
Post by: 090901 on October 19, 2016, 08:05:54 AM
 :bigO:
Title: Re: Kurt's DSL Garage
Post by: MassimoV on October 19, 2016, 01:14:14 PM
This sh**'s just Minecraft now aint it, nice work tho
Title: Re: Kurt's DSL Garage
Post by: Philippa on October 23, 2016, 08:20:31 PM
(https://gametechmods.com/uploads/images/72879sword.jpg)
(https://gametechmods.com/uploads/images/19401deathbattle.jpg)

So I'm throwing Admiral, Malachite, and Monarch into Sword Of Glory, as well as the other three up top.
LW - Dingle Dangle
MW - Nega Tento
HW - Lights And Sounds

And on the bottom is my Death Battle entry, Frozen Over, accompanied by its drone, Icepick.
Title: Re: Kurt's DSL Garage
Post by: Pwnator on October 23, 2016, 09:11:47 PM
dat flail tho
Title: Re: Kurt's DSL Garage
Post by: Thyrus on October 23, 2016, 10:51:42 PM
So there is basicly no chassis to hit on the drone? And I thought mine was borderline realistic  :gawe:
Title: Re: Kurt's DSL Garage
Post by: Philippa on October 24, 2016, 03:27:45 AM
So there is basicly no chassis to hit on the drone? And I thought mine was borderline realistic  :gawe:
Pretty much. Supposed to work like a floating jackhammer.
Title: Re: Kurt's DSL Garage
Post by: Philippa on January 21, 2017, 12:28:37 PM
(https://gametechmods.com/uploads/images/99430TANK2.png)
(https://gametechmods.com/uploads/images/67508TANK1.png)
This looks familiar, hmm...
Same attachments, same speed, same manoeuvrability, same decals. Buuuuut this one can run inverted, unlike the real thing. :dumb)
Title: Re: Kurt's DSL Garage
Post by: Badger on January 21, 2017, 12:46:51 PM
Looks clean. I think Red LEDs would fit the logo better than blues though
Title: Re: Kurt's DSL Garage
Post by: Philippa on January 21, 2017, 01:02:14 PM
RED > BLUE
Hate to burst your bubble, but...
(https://gametechmods.com/uploads/images/7117320150926_142803.jpg)
Title: Re: Kurt's DSL Garage
Post by: Badger on January 21, 2017, 02:25:02 PM
Didn't realise it was a rep :P

Only improvement I can think of is reducing the logo size so it fits on the top panel properly
Title: Re: Kurt's DSL Garage
Post by: Philippa on January 21, 2017, 03:18:04 PM
(https://gametechmods.com/uploads/images/87188tank3.png)
HIGH DEFINITION SKIN boys, the future really is present.
Title: Re: Kurt's DSL Garage
Post by: Philippa on January 23, 2017, 09:51:44 AM
(https://gametechmods.com/uploads/images/3176modbots.png)
Two Middleweights here, but what are they entries for? Hmm...
Title: Re: Kurt's DSL Garage
Post by: Philippa on January 29, 2017, 04:54:55 PM
(https://gametechmods.com/uploads/images/48118dominotrix.png)
Dominotrix, IRL MW, basically the next step forward from an old robot Domino as seen in the top left.
Comes with three rings to mount to the disc, is fully invertible, and features a reversed colour design when upside down.
The one on the left with the beaters is the original one, as it was the one with the design taken from the original Domino, the two ends of the weapon are at different heights.
Ring two is the single tooth and counterweight ring, shown in the top right.
And the third ring has two big swords and added supports, because why not?
Title: Re: Kurt's DSL Garage
Post by: TommyProductionsInc on February 02, 2017, 08:38:46 PM
(https://gametechmods.com/uploads/images/48118dominotrix.png)
Dominotrix, IRL MW, basically the next step forward from an old robot Domino as seen in the top left.
Comes with three rings to mount to the disc, is fully invertible, and features a reversed colour design when upside down.
The one on the left with the beaters is the original one, as it was the one with the design taken from the original Domino, the two ends of the weapon are at different heights.
Ring two is the single tooth and counterweight ring, shown in the top right.
And the third ring has two big swords and added supports, because why not?
Nice!
Title: Re: Kurt's DSL Garage
Post by: Dark-Al on February 03, 2017, 02:37:41 AM
(https://gametechmods.com/uploads/images/48118dominotrix.png)
Dominotrix, IRL MW, basically the next step forward from an old robot Domino as seen in the top left.
Comes with three rings to mount to the disc, is fully invertible, and features a reversed colour design when upside down.
The one on the left with the beaters is the original one, as it was the one with the design taken from the original Domino, the two ends of the weapon are at different heights.
Ring two is the single tooth and counterweight ring, shown in the top right.
And the third ring has two big swords and added supports, because why not?
Definitely love the paint job you gave to your Robot. I'm not sure if the Vlad spikes on the model near to the bottom right corner, are properly effective on ring-spinners since I keep seeing ring-spinners with mainly Typhoon teeth because of the teeth has a high damage output, similar to the design of Dominotrix in the top right corner. Anyway, got to love the Robot's design overall due to how much effort into making a ring-spinner.   
Title: Re: Kurt's DSL Garage
Post by: ShootingPost on February 03, 2017, 02:53:50 AM
Looks junk with eyeballs
Title: Re: Kurt's DSL Garage
Post by: jdg37 on February 03, 2017, 05:52:34 AM
Love the idea of a Swiss army ring.
Title: Re: Kurt's DSL Garage
Post by: Philippa on June 11, 2017, 08:46:49 AM
(https://gametechmods.com/uploads/images/17617doot.png)
doot tourney entries

AW: Half Inch Punch, fisty rammer.
BW: Burns When I Pee, p3nor flamethrower.
LW: Mutant Duck, rammer with a ****ton of teeth.
MW: Dominotrix, ring spinner with Single Tooth, Big Hammers, and Flail Bar variations.
CW: Original Looking Hammer Robot, half of Black And Blue.
HW: Permafrost And Snowflake, boring ass Tombclone with flamethrower drone.
SHW: Black And Blue, hammer clusterbot.
Title: Re: Kurt's DSL Garage
Post by: Badger on June 11, 2017, 09:03:28 AM
Excepting the BW and HW they're all very cool. Good job. I particularly like the LW, good use of colour.
Title: Re: Kurt's DSL Garage
Post by: jdg37 on June 11, 2017, 03:06:16 PM
Interested to see how the new Dominotrix variations perform
Title: Re: Kurt's DSL Garage
Post by: MassimoV on June 12, 2017, 03:17:35 PM
Nice boxing glove.
Title: Re: Kurt's DSL Garage
Post by: Philippa on August 31, 2017, 02:43:09 PM
(https://gametechmods.com/uploads/images/52442grindr.png)

Shield said my name so I felt obligated to enter Light Vs Dark again. Threw this thing on the left together and I'm pretty happy with how it looks. Saw setup is on a hinge so it can pivot when it's flipped over, à la Tauron.
Title: Re: Kurt's DSL Garage
Post by: Thyrus on August 31, 2017, 02:53:25 PM
The saw bot on the left amazing!
Wish there was weight left to make it a bit more colorfull
Title: Re: Kurt's DSL Garage
Post by: Avalanche on August 31, 2017, 03:26:22 PM
It's going to be good having you on the team.
Title: Re: Kurt's DSL Garage
Post by: Philippa on September 14, 2017, 09:58:42 AM
(https://gametechmods.com/uploads/images/45635Vault.png)
oh my
Title: Re: Kurt's DSL Garage
Post by: Dreamcast on September 14, 2017, 10:17:31 AM
"Standard, in MY DSL?"
It's more likley than you think.
Title: Re: Kurt's DSL Garage
Post by: cephalopod on September 14, 2017, 10:24:47 AM
Boiii that must be fragile
Title: Re: Kurt's DSL Garage
Post by: Philippa on September 15, 2017, 05:44:58 PM
(https://gametechmods.com/uploads/images/17987Princess.png)

New...ish robot. Went back and redesigned the original version of this, see spoiler for DSL 2.1 original.
Deals decent damage and the wedges are pretty good.
Title: Re: Kurt's DSL Garage
Post by: Badger on September 15, 2017, 05:50:20 PM
Kinda odd front armour setup but I can see it working well. Popups are kinda hard to make interesting but at least the bot isn't too cookie-cutter
Title: Re: Kurt's DSL Garage
Post by: 090901 on September 15, 2017, 05:52:14 PM
hows the damage if you flip the bursts around and make it a true popup
Title: Re: Kurt's DSL Garage
Post by: Philippa on September 15, 2017, 05:54:17 PM
Kinda odd front armour setup but I can see it working well. Popups are kinda hard to make interesting but at least the bot isn't too cookie-cutter
The turquoise panel is as big as I could make it before it hit the floor and/or touched the chassis and went red. Pink and orange kinda wings are angled one notch down so the tip of the front is below the turquoise panel at that point and it doesn't ruin the wedge.
Title: Re: Kurt's DSL Garage
Post by: NeonCalypso on September 15, 2017, 05:57:03 PM
I liked how the armor panels matches with the skin.
Title: Re: Kurt's DSL Garage
Post by: Philippa on September 15, 2017, 06:01:22 PM
hows the damage if you flip the bursts around and make it a true popup
About the same. I dunno, I'd need to AI them both to get a proper result, I'm just driving manually.
Title: Re: Kurt's DSL Garage
Post by: Philippa on September 16, 2017, 05:31:39 AM
hows the damage if you flip the bursts around and make it a true popup
About the same. I dunno, I'd need to AI them both to get a proper result, I'm just driving manually.
If I flip them around then it's not as good, the first version is better.
Title: Re: Kurt's DSL Garage
Post by: Philippa on September 19, 2017, 03:27:50 PM
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Reusing the chassis from an older robot to make a new robot and stuff is fun.
Title: Re: Kurt's DSL Garage
Post by: kill343gs on September 19, 2017, 06:33:16 PM
The typhoon teeth VS is my favorite of the bunch.
Title: Re: Kurt's DSL Garage
Post by: Reier on September 19, 2017, 10:01:51 PM
standard my boi

idk i kinda like the poker its got a nice look to it. the red panels are nice
Title: Re: Kurt's DSL Garage
Post by: Philippa on September 24, 2017, 06:02:05 PM
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So apparently 1500x1250 equals 1162x968 now. Interesting.

All the different types of ring that can be put on Dominotrix. Least happy with the Saw Blade ring because it barely gets out of the chassis, but the rest are nice enough.
Ten offensive rings, one defensive ring, and one that's some kinda mix of both.
Title: Re: Kurt's DSL Garage
Post by: Badger on September 24, 2017, 06:52:35 PM
Honestly I don't see the point of any of them excepting the dual hammers or dual typhoon teeth. Why not put that effort into making a cool new bot, rather than tacking different bits onto your nearly year old ring spinner?
Title: Re: Kurt's DSL Garage
Post by: kill343gs on September 24, 2017, 10:37:06 PM
beyblades, let it rip

i like the triangle one
Title: Re: Kurt's DSL Garage
Post by: Avalanche on September 25, 2017, 03:16:26 AM
Honestly I don't see the point of any of them excepting the dual hammers or dual typhoon teeth. Why not put that effort into making a cool new bot, rather than tacking different bits onto your nearly year old ring spinner?

I’m all for having many configs and gradual improvements on previous bots but at this point you should just either move on from this design or make a sequel.
Title: Re: Kurt's DSL Garage
Post by: Philippa on September 25, 2017, 04:35:58 AM
Honestly I don't see the point of any of them excepting the dual hammers or dual typhoon teeth. Why not put that effort into making a cool new bot, rather than tacking different bits onto your nearly year old ring spinner?
Probably because I'm trying to get people vaguely interested in a tournament that's all about interchangeable weaponry or something. Also it's a lot easier to make new rings for this robot rather than a brand new robot from scratch that is unlikely to even get entered anyway.
Title: Re: Kurt's DSL Garage
Post by: Avalanche on September 25, 2017, 12:57:07 PM
4 bar lifter and anti-pit device
Title: Re: Kurt's DSL Garage
Post by: Philippa on September 25, 2017, 02:11:07 PM
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Another byebot for Swiss Army Warfare, Slambulance. Took a while to actually get into the feel for building a modular robot but I don't think it's too bad.
Title: Re: Kurt's DSL Garage
Post by: TheOrcCorp on September 25, 2017, 02:51:39 PM
Love the name and the look, fantastic work! :mrgreen:
Title: Re: Kurt's DSL Garage
Post by: Badnik96 on September 25, 2017, 04:00:54 PM
i want royalties on the rainbow defense ring

slambulance looks pretty good, idk how effective the thwack one is gonna be though
Title: Re: Kurt's DSL Garage
Post by: Philippa on October 01, 2017, 06:32:17 PM
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Title: Re: Kurt's DSL Garage
Post by: Avalanche on October 01, 2017, 06:33:41 PM
no offense but this epitomises everything i hate about dsl-s

still pretty effective
Title: Re: Kurt's DSL Garage
Post by: Badger on October 01, 2017, 06:42:36 PM
I'm gonna puke, that's disgustingly DSL2.2
Title: Re: Kurt's DSL Garage
Post by: 090901 on October 01, 2017, 06:44:32 PM
still pretty effective
ehhh i don't really think it's that good, chassis is really big without any protection plus the extender work isn't really good. i also thing 6 motors is a waste a weight, but i guess it doesn't really matter that much since it did its only job of winning that challenge.
Title: Re: Kurt's DSL Garage
Post by: FOTEPX on October 01, 2017, 10:15:29 PM
Enhh, already did this half a year ago. 'Tis not hard, plus it could've been done a lot more effectively.
Title: Re: Pip's DSL Stuff
Post by: Philippa on December 21, 2017, 02:55:11 PM
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Smackers N Crash, possible entrant for GTMCS 2.

Both weigh 399 and a bit kg, 3mm Steel armour, four Astroflights, same chassis as well. Plus whatever else I kept the same, I can't really remember.
Smackers is more of a flipper than a lifter but whatever. Also check out my sick E N T A N G L E M E N T devices.
Title: Re: Pip's DSL Stuff
Post by: Dark-Al on December 21, 2017, 02:59:16 PM
Well, that's a good idea entering some replicas. Still, they're looking good both visually and some what combat effective. Just need to make some logo for them both.
Title: Re: Pip's DSL Stuff
Post by: Philippa on December 21, 2017, 03:07:40 PM
Just need to make some logo for them both.
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 :really_makes_you_think:
Title: Re: Pip's DSL Stuff
Post by: kix on December 21, 2017, 03:53:33 PM
Best logos
Title: Re: Pip's DSL Stuff
Post by: Philippa on February 03, 2018, 10:54:56 AM
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Entries for Orc's Wars here.

Dingle Dangle is a super scaled up version of the original LW that was in Sword Of Glory. Surprisingly stable considering the six 270 degree axles chained together.

Remember GTM Robot Wars? No, me neither. Anyway, here's Lobstertastic!, the follow on to Lobsteriffic! that looks a lot more like a lobster and also makes use of stuff like RA2CF and DSC's multicoloured extenders.

And a new ring spinner that's hopefully kinda potent. I dunno, I haven't had time to test it. It's got a 6-Mag in there, though, sooooooo...
Title: Re: Pip's DSL Stuff
Post by: Thyrus on February 03, 2018, 10:59:20 AM
Dude! <3

I love all of them!
Title: Re: Pip's DSL Stuff
Post by: TheRoboteer on February 03, 2018, 11:00:07 AM
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Entries for Orc's Wars here.

Dingle Dangle is a super scaled up version of the original LW that was in Sword Of Glory. Surprisingly stable considering the six 270 degree axles chained together.

Remember GTM Robot Wars? No, me neither. Anyway, here's Lobstertastic!, the follow on to Lobsteriffic! that looks a lot more like a lobster and also makes use of stuff like RA2CF and DSC's multicoloured extenders.

And a new ring spinner that's hopefully kinda potent. I dunno, I haven't had time to test it. It's got a 6-Mag in there, though, sooooooo...
The mace design on dingle dangle is super neat although I'm not sure I believe you that it's stable with that amount of axles  ;)

Girl power looks pretty good too. Should be fairly potent
Title: Re: Pip's DSL Stuff
Post by: Badnik96 on February 03, 2018, 11:14:16 AM
love the extender work on the ring spinner
Title: Re: Pip's DSL Stuff
Post by: Philippa on February 20, 2018, 02:17:45 PM
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I still like Standard.

Top one is a pretty good sit and spin robot with the spears on 90 degree axles, thought about using 180 degree ones but decided not to.
Bottom one is a WIP flipper that I don't really know what I'm doing with anymore. Idea is to use the two biggest bursts in a MW, dunno how many batteries I need for it though. pleaserino helperino
Title: Re: Pip's DSL Stuff
Post by: Squirrel_Monkey on February 20, 2018, 03:23:18 PM
I'd make the motors higher on the flipper. Gives a better flip generally.
Title: Re: Pip's DSL Stuff
Post by: Dreamcast on February 20, 2018, 06:04:12 PM
I think the first one would do better with frenZy hammers, but it is still ballin.
High flippers are better at flipping unless you make the wedge so steep as to prevent flips.
Title: Re: Pip's DSL Stuff
Post by: Philippa on February 21, 2018, 09:46:35 AM
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my name is pip
i build the bots
i make them flip
i like them lots
<3
Title: Re: Pip's DSL Stuff
Post by: Olister92 on February 21, 2018, 11:27:46 AM
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my name is pip
i build the bots
i make them flip
i like them lots
<3

Lyrical genius ;)
Title: Re: Pip's DSL Stuff
Post by: Philippa on February 22, 2018, 12:07:26 PM
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Gotta start building for Robogames 2, so here's my likely SHW entry. Double ring spinner multibot. (399.7 kg and 799.4 kg each, 1199.1 kg in total.)
Title: Re: Pip's DSL Stuff
Post by: Olister92 on February 22, 2018, 12:17:24 PM
Props for making a ring spinners interesting, that's some good skin game too
Title: Re: Pip's DSL Stuff
Post by: Jaydee99 on February 22, 2018, 01:06:07 PM
Real question is, will their value decrease after Brexit?
Title: Re: Pip's DSL Stuff
Post by: FOTEPX on February 22, 2018, 03:52:33 PM
I like that, I like that - although it should've been a twenty pence so the chassis could have the correct number of edges.
Title: Re: Pip's DSL Stuff
Post by: Philippa on February 22, 2018, 04:28:13 PM
I like that, I like that - although it should've been a twenty pence so the chassis could have the correct number of edges.
I wanted it to have 12 edges like the actual coin but then it'd be the same size as the penny robot.

Edit: If it makes you feel better, the ring has 12 sides.
Title: Re: Pip's DSL Stuff
Post by: FOTEPX on February 22, 2018, 04:59:12 PM
Oh, I meant having the penny robot be 20p instead.
Title: Re: Pip's DSL Stuff
Post by: Philippa on February 22, 2018, 05:34:31 PM
Oh, I meant having the penny robot be 20p instead.
But that's got seven sides, the circle chassis is eight sided at its smallest, and a balanced seven sided ring would be impossible.
Title: Re: Pip's DSL Stuff
Post by: Philippa on February 22, 2018, 05:52:28 PM
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Brand new robots, looking like strong contenders to be my AW and BW entries for Robogames.
Title: Re: Pip's DSL Stuff
Post by: Olister92 on February 23, 2018, 06:10:01 AM
I like the look of Mite-Mare, very impressive to get it in the BW weight
Title: Re: Pip's DSL Stuff
Post by: Philippa on February 23, 2018, 02:26:43 PM
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Quickly becoming my new favourite robot, I decided that Slambulance could really do with some fixing as it had some MAJOR design flaws.
Completely reworked the internals, extender work, weapons, and a few other things here and there. Plus I gave it a fresh new skin as well.
Four Astroflights with Hypno wheels for drive, medium VDMA for the hammer, Flatmotor for the spinner, and Storm Burst for the flipper.
Weapon setups are fairly straightforward, there's a big sledgehammer, vertical spinner, and front hinge flipper. Robogames champion or bust.
Title: Re: Pip's DSL Stuff
Post by: TommyProductionsInc on February 23, 2018, 06:17:55 PM
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Quickly becoming my new favourite robot, I decided that Slambulance could really do with some fixing as it had some MAJOR design flaws.
Completely reworked the internals, extender work, weapons, and a few other things here and there. Plus I gave it a fresh new skin as well.
Four Astroflights with Hypno wheels for drive, medium VDMA for the hammer, Flatmotor for the spinner, and Storm Burst for the flipper.
Weapon setups are fairly straightforward, there's a big sledgehammer, vertical spinner, and front hinge flipper. Robogames champion or bust.
I like the hammer handle design on the first one. Good job.
Title: Re: Pip's DSL Stuff
Post by: Philippa on February 24, 2018, 08:50:46 PM
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It's not as sleek as I hoped it would be, but it's not too bad either. Titanium and aluminium construction, three 86 cm saws, Flatbody and Etek Drive on the weapon arm, NPC Fasts for drive, 3 mm titanium chassis armour, and it weighs 799.9 kg.
Title: Re: Pip's DSL Stuff
Post by: Hoppin on February 25, 2018, 05:46:56 AM
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It's not as sleek as I hoped it would be, but it's not too bad either. Titanium and aluminium construction, three 86 cm saws, Flatbody and Etek Drive on the weapon arm, NPC Fasts for drive, 3 mm titanium chassis armour, and it weighs 799.9 kg.

Looks neato. Though tbh you probs don't need the back triangle plates (The ones by the motor) I think if you took them off you'd be able to get some weight for wheelguards using 40x70 triangle pieces.
Title: Re: Pip's DSL Stuff
Post by: MassimoV on February 26, 2018, 02:26:31 AM
Yo that looks sweet.
Title: Re: Pip's DSL Stuff
Post by: Philippa on February 28, 2018, 08:18:35 PM
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original characters do not steal >:|

Modular CW clusterbot, all three robots weigh half the weight limit and I can pick two to fight for any given match. Blossom is a Backlash style vertical spinner with a Flatmotor and three Large Typhoon Teeth, Buttercup has a Perm 80 with a Mechavore Disc, and Bubbles has a Storm Burst for the flipper. All have 3 mm titanium armour and weigh between 299 kg and 300 kg.
Title: Re: Pip's DSL Stuff
Post by: TommyProductionsInc on February 28, 2018, 08:37:30 PM
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original characters do not steal >:|

Modular CW clusterbot, all three robots weigh half the weight limit and I can pick two to fight for any given match. Blossom is a Backlash style vertical spinner with a Flatmotor and three Large Typhoon Teeth, Buttercup has a Perm 80 with a Mechavore Disc, and Bubbles has a Storm Burst for the flipper. All have 3 mm titanium armour and weigh between 299 kg and 300 kg.
OH BABY A TRIPLE!

In all seriousness though, good job!
Title: Re: Pip's DSL Stuff
Post by: Philippa on March 01, 2018, 01:57:55 AM
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Warmonger up top is the modernisation of an old Lightweight/Middleweight robot from DSL 2.1 I put into a few competitions, medium sized VDMA powers the flipper.

The three on the bottom are meltybrain spinner Oreo, a Lghtweight version of Grindr that doesn't have a name, and Mutant Duck 2: Quack Attack, which later became Buttercup as seen a few posts above. These were ideas I had for Lightweights but I didn't really like enough to send to RoboGames, but Warmonger is gonna be the Lightweight entry.
Title: Re: Pip's DSL Stuff
Post by: Olister92 on March 01, 2018, 06:09:25 AM
The skin on that flipper bot is beautiful
Title: Re: Pip's DSL Stuff
Post by: Philippa on March 02, 2018, 10:57:01 PM
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#SquadGoals

AW: Coal Bit: Pretty cut and dry Flatmotor vertical spinner. Astro drive so it's speedy as ****.
BW: Mite-Mare: Teeny tiny little baby Nightmare clone that is a lot of fun to throw around.
LW: Warmonger: Sexy looking flipper that's pretty resilient and should put up a good fight.
MW: Slambulance 2: Comes in three tasty flavours, Hammer, Spinner, and Flipper. Mmm...
CW: The Powerpuff Girls: Modular clusterbot, because why have only one complication?
HW: Buzz Bomb: Uses a custom 180 degree Etek Drive Motor to power the weapon arm.
SHW: In For A Penny, In For A Pounding: Double ring spinner, both halves are pretty effective.

Coming to a RoboGames near you!
Title: Re: Pip's DSL Stuff
Post by: TheRoboteer on March 02, 2018, 11:03:29 PM
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#SquadGoals
Coal Bit is probably my favourite of these. Super neat and cute. Exposed batt on the nightmare bot is pretty eww though gotta be honest.
Title: Re: Pip's DSL Stuff
Post by: Olister92 on March 03, 2018, 04:52:20 AM
All these look real good, best of luck to you
Title: Re: Pip's DSL Stuff
Post by: Jammy Dodger on March 03, 2018, 05:42:01 AM
They all look beautiful ^^
Title: Re: Pip's DSL Stuff
Post by: Naryar on March 04, 2018, 07:09:21 AM
I like Buzz Bomb the best. is it a hammer sawbot ?
Title: Re: Pip's DSL Stuff
Post by: Philippa on March 04, 2018, 07:47:46 AM
I like Buzz Bomb the best. is it a hammer sawbot ?
Yeah, when an opponent is in the dustpan, the arm swings over and presses down with the saw spinning.
Title: Re: Pip's DSL Stuff
Post by: Philippa on March 04, 2018, 10:19:56 AM
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Title: Re: Pip's DSL Stuff
Post by: Pwnator on March 04, 2018, 05:22:43 PM
That's a neat way to balance a bar spinner. Would probably prefer to have some sort of rear stabilizer for the hammer, but it still looks good enough.
Title: Re: Pip's DSL Stuff
Post by: Philippa on March 12, 2018, 11:39:42 AM
(https://i.imgur.com/6ZXAj2c.png)
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This is the third version, the first version I think I sent to DF for my Challenge Board match against Jamie, and the second version kinda sucked. (Moreso than the other two. :dumb)) Gets super jittery when moving and will absolutely fly off anything it hits.

Title: Re: Pip's DSL Stuff
Post by: Jammy Dodger on March 12, 2018, 11:44:08 AM
true art  :dumb)
Title: Re: Pip's DSL Stuff
Post by: TommyProductionsInc on March 12, 2018, 12:15:35 PM
Usually I'm not a fan of DSL-S robots, but this one looks kinda nice. Reminds me of an IRL bot I made called massacre.
Title: Re: Pip's DSL Stuff
Post by: Dreamcast on March 13, 2018, 03:27:41 PM
Does it have a mini robot called Hemeorphism?
Title: Re: Pip's DSL Stuff
Post by: Philippa on March 13, 2018, 08:28:07 PM
Does it have a mini robot called Hemeorphism?
It's a Middleweight.
Title: Re: Pip's DSL Stuff
Post by: Philippa on March 15, 2018, 03:18:03 PM
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Title: Re: Pip's DSL Stuff
Post by: Olister92 on March 15, 2018, 03:58:17 PM
It's compact and the skin is nice, can't fault it
Title: Re: Pip's DSL Stuff
Post by: Philippa on March 16, 2018, 06:45:25 PM
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"Only YOU can prevent forest fires."

Bear arms on bear servos, and the bear mouth breathes bear flames. Bearweight. (MW)
Title: Re: Pip's DSL Stuff
Post by: NeonCalypso on March 16, 2018, 07:11:27 PM
Love the use of the bear claws
Title: Re: Pip's DSL Stuff
Post by: dragonsteincole on March 16, 2018, 07:21:40 PM
This is beary good.
Title: Re: Pip's DSL Stuff
Post by: Dadddjent on March 17, 2018, 02:34:55 AM
that pun was unbearable, its like ur bearly trying
Title: Re: Pip's DSL Stuff
Post by: kill343gs on March 17, 2018, 04:59:12 PM
so this is what you did with the bear claws
Title: Re: Pip's DSL Stuff
Post by: Philippa on March 18, 2018, 04:49:25 PM
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P E E R L E S S
H U G E

1199.6 kg, all aluminium construction, E-Tek weapon motor, NPC Fast drive motors, 250 cm wheels. Oh boy.

To give you a sense of scale of Peerless Huge, here it is right next to the already very large Lobstertastic! in its World Championship livery.
Title: Re: Pip's DSL Stuff
Post by: Gulden on March 18, 2018, 06:01:11 PM
Pure genius.
Title: Re: Pip's DSL Stuff
Post by: Philippa on March 19, 2018, 08:43:15 AM
(https://cdn.discordapp.com/attachments/295672222461329408/425277024505167883/unknown.png)

Slight updates to Peerless Huge including giving it some pseudo-internals, an even bigger weapon, and changing the support arms to match the crest design.
Title: Re: Pip's DSL Stuff
Post by: Thyrus on March 19, 2018, 09:57:45 AM
<3
Title: Re: Pip's DSL Stuff
Post by: kill343gs on March 19, 2018, 08:30:27 PM
Love it.
Title: Re: Pip's DSL Stuff
Post by: NeonCalypso on March 19, 2018, 08:51:09 PM
Peerless Huge is a nice play on words, I cant wait to see this thing in action.
Title: Re: Pip's DSL Stuff
Post by: Philippa on April 27, 2018, 12:27:17 PM
 [ This attachment cannot be displayed inline in 'Print Page' view ]  
(https://cdn.discordapp.com/attachments/414228635596226585/439473780616593408/unknown.png)
(https://cdn.discordapp.com/attachments/414228635596226585/439476090419806209/unknown.png)


 :really_makes_you_think: :really_makes_you_think: :really_makes_you_think: :really_makes_you_think: :really_makes_you_think:
Title: Re: Pip's DSL Stuff
Post by: FOTEPX on April 28, 2018, 01:09:57 AM
Right, uuhm, okay, stop.
Title: Re: Pip's DSL Stuff
Post by: Philippa on April 28, 2018, 04:30:03 AM
But why? :really_makes_you_think:
Title: Re: Pip's DSL Stuff
Post by: kill343gs on April 28, 2018, 06:07:42 PM
keep going
Title: Re: Pip's DSL Stuff
Post by: Philippa on May 02, 2018, 10:06:33 AM
Right, uuhm, okay, stop.
(https://cdn.discordapp.com/attachments/414228635596226585/441251722250420224/unknown.png)
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no u :<
Title: Re: Pip's DSL Stuff
Post by: TommyProductionsInc on May 02, 2018, 04:18:42 PM
Right, uuhm, okay, stop.
(https://cdn.discordapp.com/attachments/414228635596226585/441251722250420224/unknown.png)
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no u :<

O___O
Title: Re: Pip's DSL Stuff
Post by: kill343gs on May 02, 2018, 06:12:22 PM
That's hilarious to me for some reason
Title: Re: Pip's DSL Stuff
Post by: Billy5545 on May 11, 2018, 08:15:30 AM
Right, uuhm, okay, stop.
(https://cdn.discordapp.com/attachments/414228635596226585/441251722250420224/unknown.png)
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no u :<
Is this a flipper?
Title: Re: Pip's DSL Stuff
Post by: Philippa on May 11, 2018, 08:37:42 AM
It sure is.
Title: Re: Pip's DSL Stuff
Post by: Billy5545 on May 11, 2018, 08:42:54 AM
It sure is.
since I'm a newbie and want to learn about good bot building, do you use some beta motors for the flippers, before positioning the flippers to a proper position?
Title: Re: Pip's DSL Stuff
Post by: TommyProductionsInc on May 11, 2018, 09:49:20 AM
It sure is.
since I'm a newbie and want to learn about good bot building, do you use some beta motors for the flippers, before positioning the flippers to a proper position?
Any burst motor technically can be used as a flipper, but Beta Motors are one of the best, alongside Judge Burst Motors.
Title: Re: Pip's DSL Stuff
Post by: moziet on May 12, 2018, 01:44:47 AM
It sure is.
since I'm a newbie and want to learn about good bot building, do you use some beta motors for the flippers, before positioning the flippers to a proper position?
Any burst motor technically can be used as a flipper, but Beta Motors are one of the best, alongside Judge Burst Motors.

aye aye aye local newbie here

If you don't have room for a Beta burst, you can try Wide Mediums, Magbursts, and Storm bursts. Personally, I prefer Storms/Wide Mediums, but eh.
Title: Re: Pip's DSL Stuff
Post by: Philippa on May 31, 2018, 01:13:20 PM
(https://cdn.discordapp.com/attachments/414228635596226585/451806490429358090/unknown.png)
stupid B I G G mw vert bar with no name (spooky)
Title: Re: Pip's DSL Stuff
Post by: Philippa on May 31, 2018, 05:50:10 PM
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Messing about with some more DSL-S stuff. The vertical spinner is pretty meh overall, but I figured I'd post it anyway. Ripcurl is "babby's first juggler" and I dunno what to do with it, really. I know razors are a load of ass in 2.2 but I haven't got any better ideas on what to fit on it. Suggestions?
Title: Re: Pip's DSL Stuff
Post by: Reier on June 01, 2018, 02:06:51 AM
bar vs is pretty fun. wouldn't it to more damage with weapons on the tip?

jake or whatever is kinda neat. i like how the perms go by the wheels. weapon size looks very small though, like as in not much coverage or protection for the rest of the bot. especially with no wedge I can see it getting knocked around easy and having wheels chucked off or something. also the vertical stabilizer looks like it'll get in the way if a bot is on top or beneath yours.

juggler looks solid enough. you might be able to get by with piglets if you need to. turning the skirts 180 might also be good, i find putting them like they are is kinda overrated and having a wider stance helps stay underneath bots better. pretty good other than that.

Title: Re: Pip's DSL Stuff
Post by: Philippa on June 01, 2018, 11:17:12 AM
bar vs is pretty fun. wouldn't it to more damage with weapons on the tip?
No space for anything without making the bar shorter since it's almost scraping the ground, and I can't move the motor higher because of the maxsphere.

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Another meltybrain MW, nothing too extraordinary. Four NPC Fasts for the drive, 5mm Alu chassis, it's kinda unstable, and that's about it. I need some inspiration for new builds, honestly.
Title: Re: Pip's DSL Stuff
Post by: moziet on June 01, 2018, 11:42:25 AM
It still amazes me on how people make DSL-S SnSes. For the juggler, maybe try beater bars instead?

Yo, you should totally enter the bar into MOD3 for memes.
try making a 4bar :')
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 01, 2018, 11:49:56 AM
Yo, you should totally enter the bar into MOD3 for memes.
You know it. :cool:

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Title: Re: Pip's DSL Stuff
Post by: Badger on June 01, 2018, 12:06:39 PM
Are the wedges not trash from the hinges being so high up? I was under the impression that wedges were better when the burst/hinge was as low as possible. Why not put them underneath the extenders? And I thought having them at an angle made them pretty bad too but idk.

Other than that it looks solid, does that single sheet give it enough stability to be effective?
Title: Re: Pip's DSL Stuff
Post by: TommyProductionsInc on June 01, 2018, 06:27:49 PM
(https://cdn.discordapp.com/attachments/414228635596226585/451806490429358090/unknown.png)
stupid B I G G mw vert bar with no name (spooky)
How come nobody else commented on this? That's INSANE.
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 02, 2018, 12:04:09 PM
(https://cdn.discordapp.com/attachments/414228635596226585/452514594666184704/unknown.png)
hook a duck tyre
Title: Re: Pip's DSL Stuff
Post by: moziet on June 04, 2018, 07:19:22 AM
Seems like Enormous is the new trend. :heck:
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 05, 2018, 11:34:07 AM
(https://cdn.discordapp.com/attachments/414228635596226585/452541234758680576/unknown.png)
(https://cdn.discordapp.com/attachments/414228635596226585/452845354992402454/unknown.png)
(https://cdn.discordapp.com/attachments/414228635596226585/453594028894584833/unknown.png)
(https://cdn.discordapp.com/attachments/414228635596226585/453594060381487126/unknown.png)
(https://cdn.discordapp.com/attachments/414228635596226585/453594080912343041/unknown.png)
things and stuff and junk and whatnot and all that
Title: Re: Pip's DSL Stuff
Post by: Dreamcast on June 05, 2018, 07:06:04 PM
Names: Face spinners are just rammers with flare, DI2, WBP, Dangly bits and Blue Sky Thinking.
1 & 4 are the coolest. Where did Blue Sky Thinking's wedge go?
Title: Re: Pip's DSL Stuff
Post by: Badger on June 05, 2018, 09:45:38 PM
I love all the DSL-S coming out of here.
Title: Re: Pip's DSL Stuff
Post by: FOTEPX on June 06, 2018, 01:12:26 AM
I love all the DSL-S coming out of here.

Aye, me too... Got me thinking I need to refine less and design more.
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 06, 2018, 07:19:04 AM
Names: Mutant Mole, Megalo Strikes Back, Firebrand, Falling Stars, and Blue Sky Thinking 2.
1 & 4 are the coolest. Where did Blue Sky Thinking's wedge go?
The wedge never did anything on the original so I just got rid of it. BST2 still likes to jump around, but just a lot less than before.

I love all the DSL-S coming out of here.
Aye, me too...
:heart_smiley:
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 07, 2018, 07:19:33 PM
(https://cdn.discordapp.com/attachments/414228635596226585/454437131000217611/unknown.png)
A Hum In The Drum, another part of my DSL-S MW fetish.

Title: Re: Pip's DSL Stuff
Post by: Philippa on June 07, 2018, 10:17:01 PM
I like how the chassis is in the drum(?), its pretty awesome.
(https://cdn.discordapp.com/attachments/414228635596226585/454477821679501334/unknown.png)
Originally this was gonna be a joke robot, since I made a sh**post about a "vertical shell spinner" somewhere on Discord, but then it turned into a kinda cool VS. When the diagonal arm breaks (as it inevitably does on this kinda VS) it will keep spinning and hopefully act like some kinda 100% ineffective shell spinner.
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 08, 2018, 07:03:33 PM
(https://cdn.discordapp.com/attachments/414228635596226585/454797304671502336/unknown.png)
Tartantrum 2.
Title: Re: Pip's DSL Stuff
Post by: FOTEPX on June 08, 2018, 11:51:24 PM
Oh, you think you're pretty clever, don't ya? Taking my MW rammer idea and adding another hammer on... I swear to god, there's gonna be a war on, missy...  :realmad(

Naah, just kidding. Looks pretty good, although I worry about the armour of that chassis and the hitpoints of those exposed motors. How much have you sacrificed to get that extra hammer?
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 09, 2018, 12:01:50 AM
Your idea? Wew/10

I haven't really sacrificed anything, honestly. The extenders are titanium and I think the chassis is 5mm aluminium. The drive is two NPC Fasts, also.
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 09, 2018, 03:43:56 PM
(https://cdn.discordapp.com/attachments/414228635596226585/455108496556425226/unknown.png)
(https://cdn.discordapp.com/attachments/414228635596226585/455108598800973834/unknown.png)
Upgrades from Lobstertastic! are that it now has four wheel drive instead of two, more weight efficient armour, slightly smaller chassis, and a cooler look. Oh, and it weighs exactly 800.0 kg. :cool:
Title: Re: Pip's DSL Stuff
Post by: superbot13 on June 09, 2018, 05:25:56 PM
I get it lol
Title: Re: Pip's DSL Stuff
Post by: FightingBotInformal on June 09, 2018, 06:24:05 PM
The flipper/"face" reminds me of the original Trouble n Strife. Lovin it.
Title: Re: Pip's DSL Stuff
Post by: moziet on June 09, 2018, 11:41:25 PM
Maybe Crocster would be a better name? :')

Agreed. Croc VS Gnaws for OW:E!!
Title: Re: Pip's DSL Stuff
Post by: Badger on June 09, 2018, 11:46:12 PM
Beauty. Only thing I could think of improving is some texture on the 'back' (top of the chassis). Some bumps/spines or something like pic below. Shame that you're already right on the weight limit though.
(http://www.sanandres.esc.edu.ar/olivosp/extranet2002/1st/1b/crocodiles_and_alligators_overview-1.gif)
Again, beautiful bot. Great work.
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 10, 2018, 01:33:43 PM
Did you just put 6 VDMAs in there
Yeppers
Papa, bless.
DON'T YOU BE GETTING ANY IDEAS NOW  ::2mad
Hey chef, what's cooking?

(https://media.discordapp.net/attachments/414228635596226585/455438330730119169/unknown.png)
(https://media.discordapp.net/attachments/414228635596226585/455437572047503380/unknown.png)
3mm Plastic, 800.0 kg.
Title: Re: Pip's DSL Stuff
Post by: Badger on June 10, 2018, 01:42:42 PM
(https://i.imgur.com/2EeSmYW.jpg)
Title: Re: Pip's DSL Stuff
Post by: moziet on June 10, 2018, 10:04:42 PM
This is the pinnacle of DSL-S. Go home. It's over.
Title: Re: Pip's DSL Stuff
Post by: Dreamcast on June 10, 2018, 11:03:35 PM
Just get under the wedge and don't flip it over.

That's pretty cool, girl. Maybe give it a skin?
Title: Re: Pip's DSL Stuff
Post by: Ra2Winner999 on June 11, 2018, 06:45:31 AM
(https://i.imgur.com/2EeSmYW.jpg)

What he said!
Title: Re: Pip's DSL Stuff
Post by: FOTEPX on June 11, 2018, 08:38:56 AM
I am so done with you
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 11, 2018, 08:56:08 AM
I am so done with you
Aww, you know you love me, really. ;)
Title: Re: Pip's DSL Stuff
Post by: FOTEPX on June 11, 2018, 10:10:59 AM
I am so done with you
Aww, you know you love me, really. ;)
I love you because you and me are literally the only ones building DSL-S at the moment and we're gonna take this thing to a whole new renaissance and it's gonna be epic

I couldn't hate you more...
Title: Re: Pip's DSL Stuff
Post by: Reier on June 11, 2018, 04:06:36 PM
I love you because you and me are literally the only ones building DSL-S at the moment and we're gonna take this thing to a whole new renaissance and it's gonna be epic

stay tuned boyyo
Title: Re: Pip's DSL Stuff
Post by: Ra2Winner999 on June 11, 2018, 04:52:40 PM
Time to go to dsl-s overdrive. Got a few good bots. Stay tuned! (until I can drag myself out of irl.)
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 14, 2018, 10:20:50 AM
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Mierda and Mateo Dore, IRL Heavyweight clusterbots for Comic Comp, with Mierda making a cameo in Middleweight Mixup as well.

Mierda weighs 398.9 kg, has four TWM3s with Growler Wheels for drive, an Extra Short VDMA powering the horns, and pretty much all aluminium construction from what I remember. Pretty fun to drive about but given that its going in with Heavyweights and a single small burst, it's not gonna do much flipping.

Mateo Dore weighs 401.1 kg, has six Astros with Buster Wheels for drive, a Medium VDMA powering the sword, and a wedge made fully out of titanium. Red wedge represents the red cape, the black extenders at the top of the wedge are supposed to be the bullfighter's hat. Credit goes straight to Doodle for the awesome skinning on this one, some really nice work here.
Title: Re: Pip's DSL Stuff
Post by: Olister92 on June 14, 2018, 11:34:34 AM
They're both real nice, the skin on Mateo Dore is beautiful
Title: Re: Pip's DSL Stuff
Post by: FOTEPX on June 14, 2018, 06:32:04 PM
IRL
top 10 anime betrayals

Mateo Dore looks lovely, but why do you have to break my heart like this ; - ;
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 17, 2018, 12:47:49 PM
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Stupid gimmick robot(s) that I've really come to hate with the more time I spent on them. They all weigh more or less 400 kg, two go into a fight against other Heavyweights at a time. They all have different weapons, some do okay, while some (read: basically all) are trash. I haven't seen any Avengers films but I couldn't think of a better six part group, so here you go.

Thor: Hammer, duh, it's Thor. The only one out of these six that I still like since I think it looks kinda neat.
Hulk: Hulk ****s things up with his fists so why not make that bot a side hammer brawler thing? Does about zero damage, looks dumb.
Captain America: Essentially Dominotrix but more Captain Shrederator-y, and by far my least favourite from the six. But hey, it's got Typhoon teeth like all good rings do. :puke:
Hawkeye: Poker. Nothing else to say here honestly. I thought about a turret or something to try and get the whole "pinpoint accuracy" thing Hawkeye has but I couldn't get anything nice going.
Iron Man: El Generico four wheel drive vertical spinner.
Black Widow: Front hinge flipper with a wedge that can get under literally nothing.

Will be making a brief cameo in Primeval Wars before hopefully taking some early losses.
Title: Re: Pip's DSL Stuff
Post by: pokebro14 on June 17, 2018, 01:01:02 PM
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Stupid gimmick robot(s) that I've really come to hate with the more time I spent on them. They all weigh more or less 400 kg, two go into a fight against other Heavyweights at a time. They all have different weapons, some do okay, while some (read: basically all) are trash. I haven't seen any Avengers films but I couldn't think of a better six part group, so here you go.

Thor: Hammer, duh, it's Thor. The only one out of these six that I still like since I think it looks kinda neat.
Hulk: Hulk ****s things up with his fists so why not make that bot a side hammer brawler thing? Does about zero damage, looks dumb.
Captain America: Essentially Dominotrix but more Captain Shrederator-y, and by far my least favourite from the six. But hey, it's got Typhoon teeth like all good rings do. :puke:
Hawkeye: Poker. Nothing else to say here honestly. I thought about a turret or something to try and get the whole "pinpoint accuracy" thing Hawkeye has but I couldn't get anything nice going.
Iron Man: El Generico four wheel drive vertical spinner.
Black Widow: Front hinge flipper with a wedge that can get under literally nothing.

Will be making a brief cameo in Primeval Wars before hopefully taking some early losses.
I love these so much. Great skin work and very unique shapes for bots.
I would love to see the guardians of the galaxy done to go with these or maybe just side characters like black panther,doctor strange and spider man
Title: Re: Pip's DSL Stuff
Post by: Hoppin on June 17, 2018, 02:10:28 PM
The evangelicals are looking pretty sweet. Captain Avenger is my favourite of the lot. With Hawkeye being a poke. is it good?
Title: Re: Pip's DSL Stuff
Post by: Philippa on June 19, 2018, 07:51:11 PM
(https://cdn.discordapp.com/attachments/422861127483916295/458795720795881483/unknown.png)
(https://cdn.discordapp.com/attachments/458744224016367647/458744424277606408/unknown.png)

Executioner.
(aka literally every hammer ive made :VVV)
Title: Re: Pip's DSL Stuff
Post by: Badger on June 19, 2018, 08:48:33 PM
eh, it's really boring. The hammer arm is the highlight, really good stuff there. It needs a super cool skin though at the very least.