Author Topic: King Mushroom's showcase  (Read 78857 times)

Offline helloface

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Re: King Mushroom's showcase
« Reply #780 on: March 25, 2014, 03:39:08 PM »
Spin motors only need 1-2 ants to power it for 3 minutes.

Not too bad if a little bland.
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Offline SteveM4

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Re: King Mushroom's showcase
« Reply #781 on: March 25, 2014, 03:41:28 PM »
Yeah. It kinda has the bad habit of not winning anything, and getting really slow after like 2 minutes.

I'm reading through all the advice given to me back in the day, and then I'm going to rework this thing.
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Offline SteveM4

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Re: King Mushroom's showcase
« Reply #782 on: March 25, 2014, 04:20:53 PM »
Rebuilt it, looks way better now. And it can actually win fights!

However, the weaponry now has a habit of just falling off.





Oh, Armour is Titanium 5.

I think this is more like it. The other one was... lets not go there.
I kinda want to keep with the vertical spinner thing, works well.

Also, any ideas on why the paint import export thing is still broken?
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Offline 090901

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Re: King Mushroom's showcase
« Reply #783 on: March 25, 2014, 04:24:36 PM »
Are there any baseplate anchors with right angle you can use instead of the alum extender + me combo?

Offline Badnik96

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Re: King Mushroom's showcase
« Reply #784 on: March 25, 2014, 04:38:36 PM »
I'd try to protect the mag, those things are really weak outside of the chassis.

Offline SteveM4

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Re: King Mushroom's showcase
« Reply #785 on: March 29, 2014, 12:11:58 PM »
What is it with me and vertical spinners now.

Anyway, some new bots.




Armour is Titanium 3
I have forgotten how to wedges at this point. This gets outwedged horribly.

However, some showcase scanning and old critique reading reminded me of hinge and small wedge is best.




Armour is Titanium 3 again, and weapon motor is a 6-mag ultra thing. So fast.
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Offline Paranoia

Re: King Mushroom's showcase
« Reply #786 on: March 29, 2014, 12:45:29 PM »
Not sure I'd the last one is Ninja IRL or Standard, then again who am I to accuse people of that. Maybe you could consider adding some protection to the motor or adding more armor.

Offline SteveM4

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Re: King Mushroom's showcase
« Reply #787 on: March 29, 2014, 12:49:46 PM »
Probably Ninja IRL, bar the metal hinge wedges.
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Offline helloface

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Re: King Mushroom's showcase
« Reply #788 on: March 29, 2014, 06:01:17 PM »
I love the new upgrade on the first one.

The second however isn't quite IRL. The disc needs more support. Also the wedges & especially that titanium half-skirt look out of place.
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Offline SteveM4

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Re: King Mushroom's Showcase (2016 edition)
« Reply #789 on: January 18, 2016, 10:12:58 AM »
Due to all the wonderful things that are happening, with Robot Wars coming back and all that, I have decided to re-download this game and DSL 2.2.
I would like to start getting the habit of building things again, and now I have finally learned to run RA2 in compatibility mode so it doesn't crash every 2 seconds, I think I can do that.

By far the best thing I have built in the past few days is the HW axe-bot Gladiator, using those new piston burst motor things.



Armour is Titanium 3

Also, the first time I have ever de-frocked Grog.




Hope you guys like it

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Offline Thyrus

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Re: King Mushroom's showcase
« Reply #790 on: January 18, 2016, 10:18:16 AM »
Looks really good. Its a shame you don t havy any weight left to build a piston protection

Offline Naryar

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Re: King Mushroom's showcase
« Reply #791 on: January 18, 2016, 11:11:17 AM »
Its a shame you don t havy any weight left to make this cool front wedge a powered flipper

ftfy

Offline SteveM4

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Re: King Mushroom's showcase
« Reply #792 on: January 20, 2016, 05:26:15 AM »
Made another one that hits things. Works well when it lands a hit.



Internals


Also DanTomKia inspired front.
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Offline ecolusian

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Re: King Mushroom's showcase
« Reply #793 on: January 20, 2016, 07:30:07 AM »
dantomkia = win, it looks like the child of dominator 2 and dantomkia thinking about it XD
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Offline SteveM4

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Re: King Mushroom's showcase
« Reply #794 on: January 22, 2016, 09:10:03 AM »
This is Death Throw




And this is what it does.


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Offline Reier

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Re: King Mushroom's showcase
« Reply #795 on: January 22, 2016, 09:33:46 AM »
nice throw'n

you might want to mess with some setups like making the wedge shallower or adding a juggler type scoop on the back to maximize your surface area
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Offline SteveM4

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Re: King Mushroom's showcase
« Reply #796 on: January 24, 2016, 11:43:43 AM »
I tried to re-make Gladiator to make it somewhat smaller and better. This is the end result. I give you...



799.3kg of pure pain, with Steel 3 armour, its no pushover. The axe hits much faster and harder than the original using the large burst piston.



Comparison with the original Gladiator.
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Offline Naryar

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Re: King Mushroom's showcase
« Reply #797 on: January 24, 2016, 01:42:17 PM »
It looks badass.

Offline Scorpion

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Re: King Mushroom's showcase
« Reply #798 on: January 24, 2016, 07:25:19 PM »
Nice