gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: JoystickHero on June 05, 2010, 04:06:09 PM

Title: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 05, 2010, 04:06:09 PM
Good evening, ladies and gentlemen!

Been a couple of days since I first started playing RA2 now, and I've been experimenting with designs, playing, and reading the wiki a good bit. Think I feel confident enough to throw my hat in and say hecko.

So, without further ado, the first bot that I've let see the light of day, Kinetitronic!

Kinetitronic
Heavyweight

(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/Kinetitronic2.jpg)
(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/Kinetitronic1.jpg)
Type: Horizontal Spinner
Chassis: 10mm Titanium
Propulsion: Piglet Brushless Motor x4
Power: PN Battlepack x6, Ant Battery x2
Weaponry: DSL Hammer #1 x2, attached to 100cm steel extenders, and spun by a Tornado Mer Gearbox.

Pros
Cons
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Reier on June 05, 2010, 04:12:06 PM
Not bad for a first bot.

Couple of tips:

Piglets aren't good for drive, they lack the torque to be effective.
A general rule is about one ant battery per spin motor or so.

Nice job building to the weight limit, most new users don't do that. ;D
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Somebody on June 05, 2010, 04:16:17 PM
Looks good for a first bot. Not much empty space (good), to the weight limit (good)m, and some good weapons (good).

You seem to have potential...
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Reier on June 05, 2010, 04:19:59 PM
SB you make it sound like empty space is good. :P
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 05, 2010, 04:27:43 PM
I'll be honest, the drive train really needs help, just about anything with four wheels can push me wherever they want me to go, and there's rarely much I can do about it. Snow Job has humiliated me, for crap's sake. I just have a lot of trouble fitting Magmotors into a symmetrical frame.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Somebody on June 05, 2010, 04:28:54 PM
Whoops I messed that up.

I'll fix it momentarily.

@JH: Even Astroflights would make better drive.
What is the armor?
Title: Re: JoystickHero's Rockin' Showcase!
Post by: cephalopod on June 05, 2010, 04:30:35 PM
NPC Fasts are the most commonly used drive motors, and for good reason. They rock. Use the left/right versions and for some reason you can even mount them half-outside the chassis. They weight double a piglet (40kg) but 2 fasts are easily better than 4 piglets in my opinion, especially with the right wheels (the grippest small wheels are Hypnos, otherwise you'll be going up to the big wheels like Techno Destructos)
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Naryar on June 05, 2010, 04:33:33 PM
Good, no. Not too bad, yes.

Anyways, you need a more efficient drive, probably a better motor and less batteries. NPC Fasts are awesome, and 1 to 2 ant batteries per spin motor is enough.

Also DSL bars are better than extenders for weapon holding job.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 05, 2010, 04:36:28 PM
@JH: What is the armor?
10mm Titanium.

NPC Fasts are the most commonly used drive motors, and for good reason. They rock. Use the left/right versions and for some reason you can even mount them half-outside the chassis. They weight double a piglet (40kg) but 2 fasts are easily better than 4 piglets in my opinion, especially with the right wheels (the grippest small wheels are Hypnos, otherwise you'll be going up to the big wheels like Techno Destructos)
This is useful information. Thank you! This is why I asked you guys, I'd have to learn all this on my own, and I'm terrible at that.

@Nary:
Yup. Definitely needs a better drive. And if you mean the DSL Tribar, I've tried that. Usually just resulted in me spinning upside down, wishing I had a SRIMech. (Hence, the spike on top)
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Naryar on June 05, 2010, 04:37:56 PM
I mean the weapon DSL bars. They're tougher than regular steel extenders and deal some damage.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 05, 2010, 04:40:44 PM
I mean the weapon DSL bars. They're tougher than regular steel extenders and deal some damage.
Oh, those! I'll be honest, I was so caught up in not being too much like Tornado Mec that I completely forgot those had attach points.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Somebody on June 05, 2010, 04:41:16 PM
Ok, first of all.
Decrease the armor to something around Titanium 3, or at the most 5. You don't need that much armor. Then take out the Piglets and find a way to put in about 4 NPC Fasts, with some good wheels. (Try hypnodisc wheels). Then decrease the batteries. You only need at the least 1 ant to power the spin motor, and you can power the wheels as well. Ant batteries are like god to naryar. They are verrry efficient and you get a lot of power out of them. They are much better than Battlepacks.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 05, 2010, 04:52:03 PM
Ok, I've taken the suggestions, stripped out a lot of battery weight, put in some NPC fasts, and am tinkering with armor thickness.

The difference was immediately obvious. I've gone from plodding along, almost completely unable to turn except how my blade wants me to, to being fast AND strong. Like, really fast. I crashed into the test room's wall when I first hit the throttle.

Edit: A new problem has presented itself. With my lighter body (I'm currently at about 700 kg right now, and that's with 5mm steel) and high speed, the weight of my weapons is actually proving to be a bit of a liability. If I make a turn too fast, especially if I'm speeding up, I get flung right around. I could downgrade to lighter hammers, but that'd also mean weaker ones, and I have enough problems with the things coming off as it is. Advice?
Title: Re: JoystickHero's Rockin' Showcase!
Post by: cephalopod on June 05, 2010, 05:02:57 PM
Don't downgrade, cos then you'll be dancin' all over the arena. I'd say just put more weight into the bot if you can - maybe making use of the halfsheets in the extras menu if you don't know what to use - theres an attachment point which means you can pop them on the bottom of the chassis and they will never fall off. Ever. (In other words excellent bottom armour) But it sounds like - if you have 2wd - you could put another pair of motors and wheels on.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: R0B0SH4RK on June 05, 2010, 05:07:33 PM
You could actually upgrade your hammers to 70 kg ones. As for your stability problem, it sounds like you actually have too many drive motors (if you still have 4WD). Personally, I think that two NPC Fasts with hypno wheels are more than enough for HW HS's.

And I hope you stick around. It's not exactly every day that we get a new member, let alone one who can post in complete sentences.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 05, 2010, 05:37:11 PM
Ok, a couple different plans going on. First, I tinkered with weight, and found that I could actually upgrade to the 6-engine. I basically had to tear out the entire inside to get it to fit, but I did, and there's a LOT of kinetic energy getting involved now.

Gonna try rebuilding it as a square to keep the engines inside the armor. One sec.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Resetti's Replicas on June 05, 2010, 05:42:47 PM
Take a new picture whenever you make major changes.  It's hard to give good advice when all we have is a mental image.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 05, 2010, 05:49:11 PM
Take a new picture whenever you make major changes.  It's hard to give good advice when all we have is a mental image.
(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/Drivetrainyo.jpg)
Here's what I've got so far, currently working around Steel 5, and considering moving the Ants around so I can keep my wheels internalized.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: cephalopod on June 05, 2010, 06:00:43 PM
I would recommend sticking the NPC's out of the chassis and making the chassis smaller - if you wanna know what I mean, grab a NPC Fast Right, take it to the bottom right corner of your bot and look at how far out of the chassis you can attach it. This could help cut down on weight to be used for more weaponry :D
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Badnik96 on June 05, 2010, 06:15:21 PM
How much do the weapons weigh? 'cuz right now it's
uuuuuuuuunnnnnndddddeeeeerrrrrwwwweeeiiiigggghhhhhtttttt

(Yes, I want to start a new meme :P)
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 05, 2010, 06:29:04 PM
The weapons weigh upwards of 150 kg, counting the bars and extender. I just removed them because they make it hard to position or see anything.

(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/Hammerstein.jpg)
The new build. It barely resembles Kinetitronic any more, except for being an HS that uses hammers. Think it's time for a rename.

(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/Hammerstein2.jpg)
And from another angle.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Badnik96 on June 05, 2010, 06:32:19 PM
You could save weight by using the middle attatchment point on the bars and adding extensions if needed.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 05, 2010, 06:37:05 PM
You could save weight by using the middle attatchment point on the bars and adding extensions if needed.
...I'm sorry? I'm a bit confused by what you mean.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Badnik96 on June 05, 2010, 06:39:31 PM
There's an attachment point on the middle of the black DSL bar. Use that then if you need it to be any linger just find the length you want and use the side attachment point.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: SKBT on June 05, 2010, 06:53:23 PM
If you dont know what an Attachment Point is it is the scew shaped thingy. If you click it you can attach the componet using that Attachment Point.

(https://gametechmods.com/uploads/images/61805AP.png)

Also it is better to have your motors facing the other way like you had it before. It gives your bot a larger stance and protects the motors.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: cephalopod on June 05, 2010, 06:59:24 PM
Also it is better to have your motors facing the other way like you had it before. It gives your bot a larger stance and protects the motors.

Yuh, I was about to say that - I didn't mean sticking out of the chassis like that, I meant like... uhh...
*searches though DSL showcases*
https://gametechmods.com/uploads/images/45616screenshot_316.PNG (https://gametechmods.com/uploads/images/45616screenshot_316.PNG)
The 3rd bot down there.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 05, 2010, 07:08:59 PM
@All three of you being as polite as possible about my idiocy:
Ah, ok! I get it now. Didn't even know you could actually change which attachment point you used.

Edit: Fixed the engine thing. Still not sure whether to go with two bars or one/three (one big, plus two small attachments). They've all got upsides and downsides.

One: Single piece means less Mauler dancing, though with 14000 HP per hammer, if those things start coming off, I'm probably in bad shape anyways. Lightest of the options, but also the least reach.

Two: Weapons lower to the ground than the other two, which helps against my eternal rivals, the wedges. Middle-of-the-road in range and weight.

Three: Highest range, highest weight, but it leaves two 'weak points' behind my hammers. This could be mitigated by spreading out the lengths more (so, 80cm, 100 cm, 80 cm, instead of 40, 200, 40, or somesuch) but then if one of the 80cm ones break, I'm Mauler dancing again, and my weapon barely reaches over my chassis.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 05, 2010, 10:51:34 PM
Good news, everyone! Not only did I solve the problem with the DSL bar, but you're reading this in Professor Farnsworth's voice.

Also, I have two new bots for you to ridicule.

Kini-Too[/size]
Heavyweight
(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/Kini-Too2.jpg)
(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/Kini-Too.jpg)
Type: Horizontal Spinner
Chassis: 5mm Titanium
Propulsion: NPC Fast Motor x4, Hypnodisk Wheel x4
Power: Ant Battery x7
Weaponry: 70 kg DSL Hammer x2, 120 cm DSL bar x2, powered by a 6 Mag Gearbox

OMD
Offense: Very Strong
Once up to speed, a hammer can strike for upwards of 8000 damage.
Maneuver: Average
Powerful drive train is hindered by control difficulty.
Defense: Strong
5mm Titanium chassis is protected by two 14000 HP hammers and two 5400 HP spinning bars. Underside is significantly more vulnerable.

Pros
Very powerful and durable primary weapon
Extremely difficult to damage from the top or sides
Powerful drive train keeps it from being pushed around.
Weapon acts as a SRIMech

Cons
Difficult to control, especially when getting the weapon up to speed
Bots that can get underneath the spinner can (relatively) easily damage the vulnerable wheels or gut-rip.
Destruction of one hammer or bar could lead to a potentially devastating Mauler Dance, or a full-on spikeball mode.
SRIMech is dependent on a vulnerable (2400 HP) plastic rod

Summary: Lightning Bruiser (http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser), but prone to control issues.

I really, really like this bot. You guys turned it from a decent fighter into an absolute beast. In my first fight (against Wiide Load), despite taking over 30,000 points of damage, I did not lose a single part, and did more than 50,000 in return, absolutely tearing Wiide Load to shreds. This thing is a monster, and you're all to thank.

~~~~
Kid Kini
Middleweight
(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/KidKini2.jpg)
(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/KidKini.jpg)
Type: Horizontal Spinner/Wedge
Chassis: 5mm Steel
Propulsion: NPC Fast Motor x2, Hypnodisk Wheel x2
Power: 4 Ant Batteries (Note: 388 kg weight in the first picture is because there were only 3 Ants in Kid at the time)
Weaponry: Mace x2 attached to a 120 cm spinning DSL bar, powered by a Tornado Mer Gearbox.

OMD
Offense: Strong
Has nowhere near the damage capacity of his big brother, but his spinner gets up to speed much quicker.
Maneuver: Very Strong
Kid Kini is greased lightning. Greased lightning prone to losing one mace and flinging itself about like a Beyblade in a blender, but still lightning, none-the-less.
Defense: Below Average
Despite very powerful chassis armor, a vulnerable weapon and exposed wheel and drive train render it somewhat less durable than either of its predecessors.

Pros
Very quick and agile, with a strong drive train
Powerful weapon can punish underprotected bots
Can self-right almost instantly

Cons
Exposed wheels and motors make it very vulnerable to low attacks from behind
Fairly fragile weapon, exacerbated by self-righting method
Still subject to control problems, even with its weapon intact

Summary: Fragile Speedster (http://tvtropes.org/pmwiki/pmwiki.php/Main/FragileSpeedster). Make your blows count.

I made Kid Kini partially because there was a direction I wanted to go with Kini-Too, but couldn't get to work without making some serious sacrifices, but mostly for S&G, and because I'd yet to make a competent middleweight. Also, I think he makes a better judge of my skill (or lack thereof) than Kini-Too, mostly because I made him completely without outside guidance or assistance. His first three fights were... interesting. First, Wheely Big Cheese, who flipped me up and away, out of the arena with very little effort. Second, Matilda, who, light and top-heavy as she is in RA2, was consistently being tipped over and pounded, even if her ass-saw did manage to knock off both my maces. Then, I got cocky and fought Sir Killalot. A lot of damage was done on each side, but he was significantly more durable than me, and a quickly found myself without maces, and then not long after, without a weapon at all. I was able to win by pushing him into the pit, but only just. I was pretty much a smoking, vaguely robot-shaped mass of dented metal with one wheel at that point.

So, that's two more bots! Thoughts?
Title: Re: JoystickHero's Rockin' Showcase!
Post by: 090901 on June 05, 2010, 11:04:25 PM
HW: Use the middle attachment point on the DSL bar


MW: Underweaponed, use 5mm plastic and try to get better weapons.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: The Ounce on June 05, 2010, 11:14:33 PM
I think he's also using the DSL bars as weapons, and if that's the case, then I have bad news:

DSL bars, for some reason, have normals, which means that they only do damage in 1 or 2 directions, and even if your weapon hits in only one direction, it still reduces damage.  Just use a 20x200 or 20x160 bar, and add more weaponry.

For the MW, do what 090901 said; 5mm steel is overkill.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Badnik96 on June 06, 2010, 12:40:11 AM
For the MW, Downgrade to tite 3 or plastic 5, change weapon motor to a dual mag and use 30 kg hammers.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: 090901 on June 06, 2010, 12:41:37 AM
For the MW, Downgrade to tite 3 or plastic 5, change weapon motor to a dual mag and use 30 kg hammers.
I have a MW that has a 4 mag gearbox, NPC fasts, plastic 3mm and 2 50 kg hammers.
I could put 30 kgs on my bot and get plastic 5
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Naryar on June 06, 2010, 05:58:36 AM
Good to see that you are improving pretty quickly.

You might want to browse/lurk on the wiki and DSL showcases so you can get information that way.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Vertigo on June 06, 2010, 08:32:50 AM
For the MW, Downgrade to tite 3 or plastic 5, change weapon motor to a dual mag and use 30 kg hammers.
I have a MW that has a 4 mag gearbox, NPC fasts, plastic 3mm and 2 50 kg hammers.
I could put 30 kgs on my bot and get plastic 5
I'd use a dual mag & two 60kg hammers (as I have done on quite a few MWs)
By doing this you could make the chassis smaller, (about 4X2 squares on the grid) & add stabilisers (which is always good on a spinner although you could probably only get away with only flipper segments)
Your weapons would have alot more hitpoints, & would cause more damage.
This is just my oppinion however, & many other people would rather have a 4-mag & 2 30kg hammers, this would make it more destructive, but the hammers would fall off alot quicker.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Sage on June 06, 2010, 02:35:22 PM
Wow, love the detailed descriptions for the bots. Adds a certain spice to your post that most showcases lack.

That weapon motor on the MW is WAY too strong for the light weapons you have on there. Maybe a Dual-Mag or something would work better.
 
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Naryar on June 06, 2010, 05:48:17 PM
Dual Mag hasn't enough torque for a rather long DSL bar with 60kg on each side.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 06, 2010, 07:08:06 PM
Dual Mag hasn't enough torque for a rather long DSL bar with 60kg on each side.
What do you suggest, then, oh patron saint of (mostly) constructive criticism?
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Naryar on June 06, 2010, 07:13:35 PM
Dual Mag hasn't enough torque for a rather long DSL bar with 60kg on each side.
What do you suggest, then, oh patron saint of (mostly) constructive criticism?

I suggest you go into the bot lab, try different versions with different motors, test it against AI, figure what is best by yourself and return to us with your results that i am sure will change RA2 forever.

Edit: Though i am sure you are smart enough not to put a piglet or single Mag on this.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 07, 2010, 07:38:00 AM
Dual Mag hasn't enough torque for a rather long DSL bar with 60kg on each side.
What do you suggest, then, oh patron saint of (mostly) constructive criticism?

I suggest you go into the bot lab, try different versions with different motors, test it against AI, figure what is best by yourself and return to us with your results that i am sure will change RA2 forever.

Edit: Though i am sure you are smart enough not to put a piglet or single Mag on this.
Damn, you discovered my master plan. Guess it's time for Plan B: 500 kg of ballasts and control circuits!
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Naryar on June 07, 2010, 07:41:30 AM
It's called a control BOARD if your vision is failing !
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 12, 2010, 05:47:51 AM
Behold, another underwhelming robot that only wins about half of its fights!

Flirting With Disaster
Lightweight
(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/FlirtingWithDisaster.jpg)
(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/FlirtingWithDisaster2.jpg)
Type: Thwack
Chassis: 3mm Plastic
Propulsion: NPC Fast Motor x2, Slipperbottom x2
Power: Ant Battery x4
Weaponry: 50 kg DSL Hammer on a 120cm Aluminum Extender

OMD
Offense: Average
Weapon is capable of dealing moderate to significant damage with quick back-and-forth or ramming motions. SnS rarely ends well.
Maneuver: Above Average
Quick and maneuverable, but easily pushed about.
Defense: Average
3mm Plastic armor is incredibly fragile. However, hammer is tougher than most LW weapons, and can be reliably used as a shield, often breaking the enemy weapon in the process.

Pros
Quick and maneuverable
Strong hammer weapon
Properly operated, has very little to fear from most LW spinners

Cons
Chassis armor may as well be made out of paper
SnS tactics are self-destructive
Ineffective against more than one opponent

Summary: I'm not sure what to think of this one, really.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Naryar on June 12, 2010, 05:49:05 AM
BALLAST ???????
Title: Re: JoystickHero's Rockin' Showcase!
Post by: The Ounce on June 12, 2010, 05:53:19 AM
Not bad but could use some improvements.

Also, nice avatar!  XD
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Naryar on June 12, 2010, 05:58:12 AM
I don't eat ballast users - i tried once, but then my stomach went over the weight limit and it's quite painful.

Anyways, do what ounce said, excepted that you can use 3 ant batteries for more battery life.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 12, 2010, 06:11:14 AM
Ok, replaced with a DSL bar, though I'm not sure how a multi-extender gets involved.

Removed one battery, switched to Vlad wheels, to the blue CB, and gave the ballast to a hobo, who threw it back at me. Used the freed-up weight to upgrade to 5mm plastic.

And thank you.

Edit: Performance so far seems... similar. I still trash bots I used to trash (That Dam Dustpan, Backlash), and Pussycat and Tornado still make a mockery out of me.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Squirrel_Monkey on June 12, 2010, 06:26:27 AM
Multi extenders attach to the baseplate and are lighter than baseplate extenders.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 12, 2010, 06:34:27 AM
Multi extenders attach to the baseplate and are lighter than baseplate extenders.
Ah, I see. Ok, done, and upgraded again to 3mm Titanium
Title: Re: JoystickHero's Rockin' Showcase!
Post by: wafflez2damax on June 12, 2010, 06:54:55 AM
Tornado? Why are you fighting MW's with a LW?
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Naryar on June 12, 2010, 06:56:10 AM
Because he can :P

Tornado isn't much of a threat anyways.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 12, 2010, 07:13:59 AM
Destroyed Tornado Mer. and Chaos 2. Robot X used to be a nuisance, but with thicker armor now, he can't get in enough hits before I break his weapon. Mangy Mutt did surprisingly well, actually pushed me into a couple hazards. If the game counted hazard damage as part of your score, he might've won.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: FOTEPX on June 12, 2010, 08:11:36 AM
For the LW, downgrade the armour and add Techno's, make the bar longer, or make the hammer heavier. Also - and this is quite improtant to me but not to others - improve the painting on your chassis. Get a few decal packs.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Pwnator on June 12, 2010, 08:16:26 AM
NPC+Technos is a huge gamble on a LW if you don't have enough stabilizers. Once its motion gets interrupted by a wedge, that hammer will just flop around in the air and become useless. NPCF+Hypnos is safer and is harder to target, but make sure its stance is wide enough to accelerate fast. :D
Title: Re: JoystickHero's Rockin' Showcase!
Post by: FOTEPX on June 12, 2010, 08:18:05 AM
NPC+Technos is a huge gamble on a LW if you don't have enough stabilizers. Once its motion gets interrupted by a wedge, that hammer will just flop around in the air and become useless. NPCF+Hypnos is safer and is harder to target, but make sure its stance is wide enough to accelerate fast. :D

Oh, Ok. Thanks.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Naryar on June 13, 2010, 05:08:08 AM
Technos are worthless on LWs anyway
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Vertigo on June 13, 2010, 05:43:42 AM
Make the chasis smaller!
Also - and this is quite improtant to me but not to others - improve the painting on your chassis. Get a few decal packs.
I can do a nice enough paint job with just the one decal pack without skinning :P
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on June 15, 2010, 08:47:42 AM
Semi-random question, how do you guys usually program your controls?
Title: Re: JoystickHero's Rockin' Showcase!
Post by: FOTEPX on June 15, 2010, 09:46:22 AM
Semi-random question, how do you guys usually program your controls?

GODAMNIT now i've got to clean my orange juice up from inbetween the keys on my keyboard!
Title: Re: JoystickHero's Rockin' Showcase!
Post by: COOLRUNNER87 on June 15, 2010, 10:23:22 AM
Semi-random question, how do you guys usually program your controls?

I usually map the movement to the WASD keys (since I'm left handed) and my main active weapon to the Space key. If I have any secondary weapons, they usually are mapped to the X or C keys.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: G.K. on June 15, 2010, 10:25:54 AM
Up/Right/Left/Down, primary weapon right shift, secondary weapon /
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Somebody on June 15, 2010, 01:15:51 PM
Up, Down, Left, Right, main weapon-space, backup weapon/srimech-right shift, 3rd backup (if for some reason I have one) is right ctrl
Title: Re: JoystickHero's Rockin' Showcase!
Post by: yoda9726 on June 16, 2010, 03:37:33 AM
Usually assign movement to the Dpad, main weapon is X and secondary weapon/srimech is the L1.  Oh, btw, i use a playstation controller.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on July 27, 2010, 06:42:10 PM
A robot two months in the making...! (Actually, I was gone mostly because of a move, but still, I'm back!

Love of Disaster
Mediumweight
(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/LoveofDisaster2.jpg)
(Photobucket's being difficult at the moment.)
(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/LoveOfDisaster.jpg)
Type: Sit-n-Spin
Chassis: 5mm Titanium
Propulsion: NPC Fast Motor x2, Vlad Wheel x2
Power: Ant Battery x4
Weaponry: 2x 50 kg DSL Hammer on 20x160 DSL Bar

OMD
Offense: Above Average
Weapon is capable of dealing significant damage through ramming, quick turns, or SnS.
Maneuver: Average
Capable of decent speed and maneuverability, but only two wheels. Prone to getting stuck in compromising positions.
Defense: Strong
Double the strengths of Flirting With Disaster's hammer, plus 5mm Titanium armor. SnS is now a valid tactic, as well.

Pros
Strong hammer weapon, useful for attack and defense
Invertible, decals make disorientation unlikely
Long weapon range

Cons
Somewhat prone to bouncing about, and getting stuck up against walls
Hammers could be stronger
Becomes completely helpless if rendered incapable of spinning

Summary: An improvement on Flirting With Disaster, now boasting twin hammers, and thicker armor.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: somestrangeguy on July 27, 2010, 06:53:14 PM
Use the gametechmods image uploader, its faster and always works.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on July 28, 2010, 09:14:59 PM
Got one pic working, at least.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: The Ounce on July 28, 2010, 09:16:38 PM
Turn the DSL bars 90 degrees; they'll be able to do more damage that way.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on July 28, 2010, 10:16:04 PM
Turn the DSL bars 90 degrees; they'll be able to do more damage that way.
I tried to, but then when I spin, I bounce around like nobody's business.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on October 27, 2010, 12:59:00 AM
Nobody likes me any more. :(

Reaction (Working Title)
Heavyweight - 796.9 kg
(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/Reaction1.jpg)
(http://img.photobucket.com/albums/v499/OrbWarriors/RA2/Reaction2.jpg)
Type: Spinner
Chassis: 3mm Steel
Propulsion: NPC Fast Motor x4, Vlad Wheel x4
Power: Ant Battery x7
Weaponry: 3x 50 kg DSL Hammer on Whyachi Tribar

OMD
Offense: Strong
Weapon is capable of dealing significant damage through ramming, quick turns, or SnS.
Maneuver: Above Average
Four-engine drive train is maneuverable, and keeps me from being pushed around. Still have the usual spinner problem with driving straight, though.
Defense: Above Average
Sheck is very strong, but even with Steel 3, it's still very vulnerable to pop-ups (and Wiideload).

Pros
Strong weapon
Fast, maneuverable drivetrain
Heavy, powerfully defensive shell.

Cons
No secondary weapon
Weak underside
No SRiMech

Summary: Technically the next incarnation of Kinetitronic, I still feel like I could improve upon it. The shell is there to push attackers up into the spinner, though it's effectiveness is... dubious.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Scorpion on October 27, 2010, 02:45:53 AM
You no, you could just downgrade the main armour a bit and use a half sheet on the bottom to protect against pop ups.
Weges would still be a problem for that design though, hmmmm
Title: Re: JoystickHero's Rockin' Showcase!
Post by: NFX on October 27, 2010, 02:50:22 AM
He could make a gap in the shell and put a decent wedge through there, seeing as it doesn't turn at all.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Scorpion on October 27, 2010, 03:05:47 AM
Yeah, definately.
Wait, you may have gave me the awnser to fixing one of my old bot!
Thanks NFX :bigsmile:
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Naryar on October 27, 2010, 04:01:02 AM
Eh. It's cool, but gut-ripper fodder.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Badnik96 on October 27, 2010, 02:38:07 PM
Getting better :D
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on October 27, 2010, 05:58:29 PM
I think I'll take both pieces of advice. Sheet on the bottom, better wedge in the front...

What's the best way to build a wedge? I never have any luck building one that works.

Also: I'm trying to think of a name that implies that this bot is Kinetitronic, reborn as a cyborg/armored black knight/sort of thing. Hence the trademark Rad symbol around the spinner.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: NFX on October 27, 2010, 06:02:08 PM
Metal Hinge + DSL Bar + Small Wedge is normally your best bet, but the AGOD is a bitch if you go down that road. Metal Hinge Wedges are better than Skirt Hinge Wedges for the same components, though.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on October 27, 2010, 06:04:50 PM
Metal Hinge + DSL Bar + Small Wedge is normally your best bet, but the AGOD is a bitch if you go down that road. Metal Hinge Wedges are better than Skirt Hinge Wedges for the same components, though.
Alright, I'll try that.

...AGOD?
Title: Re: JoystickHero's Rockin' Showcase!
Post by: SKBT on October 27, 2010, 06:07:23 PM
Axel Glitch Of Death.

Its when your bots collision mesh doesn't line up with the visible component.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on October 27, 2010, 06:12:23 PM
Axel Glitch Of Death.

Its when your bots collision mesh doesn't line up with the visible component.
Aw, damn.

I'm also having a problem with that bug where after I place a hinge, it goes spinning and flies away. :(
Title: Re: JoystickHero's Rockin' Showcase!
Post by: NFX on October 27, 2010, 06:16:38 PM
That happens to everyone, I think it's an extension of AGOD. Go into Test Robot, then back to Components, and then they come back.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: JoystickHero on October 27, 2010, 06:27:06 PM
That happens to everyone, I think it's an extension of AGOD. Go into Test Robot, then back to Components, and then they come back.
Awesome, thanks.

Also, my chassis is too square to place a titanium halfsheet on. D:
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Scrap Daddy on October 27, 2010, 06:39:29 PM
cocks
BIG MEATY COCKS

btw you can stop the axle from flying away by switching tabs right after attaching it.
Title: Re: JoystickHero's Rockin' Showcase!
Post by: Naryar on October 28, 2010, 03:02:48 AM
cocks
BIG MEATY COCKS

btw you can stop the axle from flying away by switching tabs right after attaching it.


Anyways, you can either do that or use the pause button. As i now have a pause button, it helps. Sometimes makes really weird things though.