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Robot Arena => Showcases => DSL TC Showcases => Topic started by: Jet-speed on April 21, 2011, 10:32:55 PM

Title: Jets' DSL showcase
Post by: Jet-speed on April 21, 2011, 10:32:55 PM
Ohai, I'm back! ;o
 
Those who don't remember me, (not that I was particularly well known anyway) I was a member of GTM which joined what's possibly over two years ago. I was around for about two or three months, then real life issues kicked in and I dissapeared from the forums and pretty much abandoned RA2; which I had played for a year or two prior to joining.
       I've been moping around the forums in secrecy recently though, using the offchance that I get to fiddle with RA2, and have decided that now things have calmed down I'll give it another shot; being older and wiser, well maybe not the latter...
 
For those that don't know me. Ohai, i'm new. :3
 
Anyway, been trying my hand at DSL since I never was good at stacking and fully taking advantages of the stock glitches which you needed really to be competetive; so bear with me.
 
(http://img845.imageshack.us/img845/8938/slowresponse.png) (http://img845.imageshack.us/i/slowresponse.png/)
 
This is 'Slow Response', a middleweight rammer which I made not so long ago.
 
Power: Four ants (overpowered I know).
Drive: Two fast NPC-T64's.
Armour: Don't quote me on this, but I think it's Tite 3 or 5 (sorry can't remember, I iz useless. ;<).
Weapons: 16 razors.
 
Built it last night, has a skirt hinge with 3 40cm Alu skirts folded back underneath to serve as mediocre gut-ripper protection (not sure if this really confides with realism, please do say xD). Wheel guards are mainly there since I can't drive; it's way too fast and I end up inevitably getting flanked at some point, (and I don't want wheels being ripped off :P) although they do work nicely as stabilisation also, and stop it getting stuck on it's back.
 
Pros:
-Invertible
-Angled razors to help damage wedges
-Long battery life
-Can take quite a few hard knocks
 
Cons:
-Relatively exposed motors which generally end up getting hit once or twice
-It can be outweaponed by heavy weapon users such as Lock-nut and RED ALERT; rare but has happened.
-Whole thing's basically built on Aluminium extenders which are easy pickings should I get outweaponed.
 
-------------
 
On a side note, apologies if any of what I post is a major klone; but like I said, I haven't been around for ages, so don't know what other bots are flying around, so don't bash me too hard. *hides* :P
 
And also I know DSL building here follows a degree of realism which I try to follow (not having things go through batteries or anything else that isn't possible IRL), but exactly how far? For example is eFFe'ing acceptable as long as the result confides with the realism rule? I know the NPC's aren't very realistic, but it seems everyone else does it so... meh. :P
 
 
- Jet
Title: Re: Jets' DSL showcase
Post by: FOTEPX on April 21, 2011, 10:37:43 PM
Hey there, and welcome to GTM. You seem like a nice guy, and your bot if better than a lot of noob bots. Stick around, you'll get good in no time. First off, those wheel protectors aren't necessary. Remove them and add more spikes. Also, you have 2 too many ants, your bot can run just fine with 2.

About the motors; anything attached to the baseplate, multi-extenders, motors, half-sheets... Are indestructible. You heard me, cannot be broken. So don't worry about them. Also, you said you can be out-weaponed. Only way to beat that is to have more weapons.

You might also want to change to polycarb extenders. If your extenders are protected by razors well enough, they won't be easy pickings, will they? :P

Anyway, welcome, enjoy your stay, and I hope you have a great time.
Title: Re: Jets' DSL showcase
Post by: Scrap Daddy on April 21, 2011, 10:46:37 PM
heeey welcome back dude.

weren't you making an AI pack way back when?..
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 21, 2011, 10:53:54 PM
Thanks FOTEPX, I'll give removing the wheel protectors a go and see how it fairs; probably would do better as an AI that can actually drive rather than in my hands where I'm whizzing all over the place. :P
 
The ants I could remove, will give that a shot too and see if I can find something else to blow the weight on.
 
Thanks for the advice about the baseplate, but i'm a little more knowledgable than average I suppose in the sense that I already know. :P What I meant is when the NPC's take hits, they slow down, turning the pusher/rammer into a turtle with razor tips.
 
Poly carb extender I'll try also. You'd be surprised though, how fast I get de-weaponed by things like sledges bearing in mind that Razor's only have 400 or so HP; tempted to try Pointy's or Iron spikes tbh.
 
----------------
 
Hai Scrap, thanks. ^^
 
Yeah I was, but a) for some reason I managed to lose the vast majority of it like an idiot, and b) back then I was a terrib-...MORE terrible stock builder than I am now, so tbh i'm not going to make an effort to get it out again. Although i'm looking at a DSL pack some time in the future assuming the new DSL which i've heard about isn't being released too soon; but really need to get back on form before then, specially nao with the likes of Nar AI. ^^
 
I did finish the stock AI pack though. :3
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 21, 2011, 11:03:17 PM
I did finish the stock AI pack though. :3

YAY

Also, by removing the two ants and downgrading the extenders, you can have top protection as well.
Title: Re: Jets' DSL showcase
Post by: Reier on April 21, 2011, 11:03:47 PM
Oh yeahhhh can't wait to see more stuff dude
Title: Re: Jets' DSL showcase
Post by: Sparkey98 on April 21, 2011, 11:08:04 PM
Hey man, welcome back :D I hope you enjoy your time hating me :D
Title: Re: Jets' DSL showcase
Post by: Badnik96 on April 21, 2011, 11:15:57 PM
Jet-Speed!!

Aw man, welcome back. I heard of you before but it's a pleasure to meet you in person.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 21, 2011, 11:18:46 PM
Wells, based on your feedback, FOTEPX...
 
(http://img62.imageshack.us/img62/8565/slowresponse2.png) (http://img62.imageshack.us/i/slowresponse2.png/)
 
Dropped two ants, as well as the middle Alu skirt underneath to polycarb. Changed the extenders to poly, which allowed me 18 Iron's. Tried irons since I just didn't like how fast razor's were being ripped off, specially now i'm running Poly extenders.
 
Result? Looks less stealth bomber-y. ;<
Charged into Locknut and I didn't lose every one of my weapons! \o/ Actually managed to take the sledges off him, as well as RED ALERT, which is an improvement no doubt. Still don't like how open it is when some of the middle iron's are gone though; but at a weight limit so. :P
 
----
OT: Welcome reception is welcome, thanks guiz. :3
 
@Sypher. Tbh man, i've never been able to hate. :P
 
@Badnik. Hiya, and thanks. ^^ Lol, was viewing some of the old topics and my name came up in one of the nostalgia ones. I was never great at building, but r0b0 said I was apparently a builder with potential, so I guess I had to come back. ;D
Title: Re: Jets' DSL showcase
Post by: Badnik96 on April 21, 2011, 11:28:18 PM
Iron's aren't the most damaging, I'd try large beater bars.
Title: Re: Jets' DSL showcase
Post by: FOTEPX on April 21, 2011, 11:29:24 PM
Iron's aren't the most damaging, I'd try large beater bars.

Medium beaters with Small DSL's or Razors attached to the end of them does more damage and lasts longer.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 21, 2011, 11:55:24 PM
Tried both, and must say Medium Beaters + small DSL's turned out better than large beaters.
 
Gonna stick with the first, since I had some weight left over I managed to re-upgrade back to Alu too, which is a nice bonus. The damage increase from irons to Mediums and DSL teeth is stupidly high (I didn't know beaters and DSL's worked so well o.O) and the nice thing is even if the teeth drop off the beaters are still there to do damage/give me a 1500 hp shield.
 
(http://img195.imageshack.us/img195/5833/slowresponse3.png) (http://img195.imageshack.us/i/slowresponse3.png/)
 
Had tiny weight left over which I couldn't spend on another spike/battery etc, so I upgraded the skirts underneath from Alu to Tite; cuz I can. :3
 
 
EDIT:
 
(http://img818.imageshack.us/img818/2492/lolsledges.png) (http://img818.imageshack.us/i/lolsledges.png/)
 
And I still had weapons left? Am I seeing right? Beater bar/DSL teeth combo is awsum k.
Title: Re: Jets' DSL showcase
Post by: FOTEPX on April 22, 2011, 12:12:07 AM
I tell people so, they just don't listen. Thanks for being the first to do so.
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 22, 2011, 12:42:14 AM
Duh. 175 kg > 120 kg.

But yeah, that is nice indeed.
Title: Re: Jets' DSL showcase
Post by: Somebody on April 22, 2011, 12:47:22 AM
I remember I bugged you once on Youtube alooooooooong time ago (In a galaxy far away...)

Welcome back dude!
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 22, 2011, 12:50:55 AM
Duh. 175 kg > 120 kg.

Heh, suppose so. :P
 
Anyway, generic LW HS complete with cheap flails. ;D
 
(http://img23.imageshack.us/img23/2213/cendrillon.png) (http://img23.imageshack.us/i/cendrillon.png/)
 
Armour: Plastic 3
Drive: Astroflights
Power: 3 Ants
Weapon motor: TW3MR
Weapon: Pretty obvious, OMG IT HAS DE FLAILZ.
 
I know some people hate flails, I iz sorry. ;<
 
Just thrown together in about 10 minutes, stupidly destructive (but then it's a flail spinner so hardly suprised). Got some leftover weight which in all honesty i'm not sure what to do with, was trying to think of a way of protecting the TW3 but it eluded me; then again the disc knockback is big enough to protect it anyway. The DSL teeth work surprisingly well, keeps things away from the motor but not out of reach of the flails. The skirts aren't really supposed to be wedges, they're primarily there for stability. Can...kind of right itself after a few seconds...sometimes. It's more just pot luck.
 
The flails go 180, but don't intersect the DSL teeth so realism is fine, apart from a tiny issue with the hinge/axle things ever so slightly clipping the chassis. The razors are angled with the point up so they never touch the chassis.
 
/awaits the flail/bad building skill related insults. :P
 
---------
 
OT: Hai Somebody! :D
 
Yeah I remember, had alot of stuffs going on IRL then; but back nao, nice to see you again. :P
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 22, 2011, 12:58:28 AM
If you want stability, use static stuff. Try 80cm tite angled sheets, and probably a shell panel somewhere under the bot for underside and motor protection.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 22, 2011, 01:12:55 AM
Thanks for teh input Pwn, but i'mma have to remake it. It gyrodances way too much to be fair, even if it does just KO bots by landing on them and flailing them to death. :P
Title: Re: Jets' DSL showcase
Post by: The Ounce on April 22, 2011, 01:27:26 AM
Hey, nice to see you back jet-speed!   :gawe:

I recommend attaching the drive motors directly to multi-extenders, instead of that weird setup you've got there.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 22, 2011, 01:55:52 AM
Hai Ounce. o/
 
Since you posted after with feedback i'll just post here instead of editing the previous. :P
 
(http://img833.imageshack.us/img833/684/cendrillon2.png) (http://img833.imageshack.us/i/cendrillon2.png/)
 
Cendrillon II, pretty much the same drive/power/weapon wise. However, and it's funny Ounce, I read your ME comment after uploading this. :P Different drive/extender set up made all the difference, nao it doesn't Gyro-dance when it turns, and is pretty stable...till it's flipped. >.<
 
The ME extender work isn't pretty, but my eyes are tired and rotating them the right amount isn't working for me right nao, so I just took the lazy route. :3
Title: Re: Jets' DSL showcase
Post by: ty4er on April 22, 2011, 02:00:17 AM
Hai :D
With that weight (about 7 kg) you can improve the wheels and maybe upgrade the top stabilizer.
It might be fine as it is but i would swap out those wheels because they have bad hitpoints IIRC.
Plus you have the weight
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 22, 2011, 02:00:34 AM
Ditch that extender work and use 120cm angled sheets. That should work.
Title: Re: Jets' DSL showcase
Post by: Bubbleman on April 22, 2011, 02:03:23 AM
Welcome, i seem to remember you from somewhere...
Anyway, if you really want to see a good Flail HS look at Final Z by Badnik. it has 8 Razors on flails and is invertible... i think. Only down side is the armour.
Also, to self-right it, use a carbon fiber extender (20cm would work), as it's only 1 KG. Then, think about replacing the flails with small beaters so you get along with more people (:P), and ditch that ugly extender work. With the weight left over, put all the Light teeth on beaters, and upgrade the wheels. If you have spare weight, upgrade the armour too. Just a side note, FailAluminium generally sucks, so use something other than that.
One last thing, anything Advanced Users, Veterans, and global moderators say is generally good. (Admins go without saying :P)
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 22, 2011, 02:31:55 AM
Thanks for teh feedback guys, leads to...
 
(http://img594.imageshack.us/img594/1638/cendrillon3.png) (http://img594.imageshack.us/i/cendrillon3.png/)
 
;o
 
Dropped the bad extender work, put the teeth on beater bars, and skirt hinged two 120cm Poly skirts. Upgraded the wheels slightly, but couldn't really use anything else (shinies etc) since it'd screw with the ground clearance too much; tried them and it affected the balance. Didn't have enough weight to upgrade the armour, so the above is all I could really do. :P
 
Thanks for teh tip about Alu, most likely saved me alot of time in future. :3 I think i'll take my chances with the flails though, they're too much fun. :D
 
Edit: Just looked at Final Z; looks awesome. o.O
Title: Re: Jets' DSL showcase
Post by: Vertigo on April 22, 2011, 02:45:04 AM
Hi, welcome back :D (Not that I would have ever known you)

Anyway, solid first bot, you have a lot of potential
Second bot is probably also effective, but I like it less for some reason, mabye looks a little overcomplicated, remember the KISS principle
And you can listen to people with coloured usernames, they generally know what they're talking about (yeah, I just wanted to say that :P)
Title: Re: Jets' DSL showcase
Post by: NFX on April 22, 2011, 03:00:59 AM
And you can listen to people with coloured usernames, they generally know what they're talking about (yeah, I just wanted to say that :P)

Haha, I've been annoying you with that, haven't I? =D
 
But anyway, welcome back to the boards. Your bots are very nice so far, especially the rammer. I feel like koloning it for some reason. =] As for the spinner, I reckon if you shorten the angled sheets to 80cm, and the anti-immobiliser to 40cm, you'll have a little more weight to play around with, maybe to upgrade the armour.
Title: Re: Jets' DSL showcase
Post by: Vertigo on April 22, 2011, 03:04:31 AM
Try not to ever rely on skirt hinges as stabilisers, they're too bouncy
Mabye put some skirts on multi's for your stabilisers?
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 22, 2011, 03:20:02 AM
Thanks for teh welcome.
 
Eh, the stability on the skirt hinge isn't too bad actually, probably because there's not much speed involved drive-wise; will probably just leave it since extender work is more weight. :P
 
Might try cutting the skirts in favour of an armour upgrade though, as NFX suggested; will go and see how much weight it gives me.
 
Edit: Yeah, got enough weight to upgrade to Plastic 3, and that's about it weight wise. :P
 
Trying to come up with some realistic DSL Popup; I dun think it's gonna happen since you'd have to cut the wedge so much there'd basically be nothing left; box with spikes ftw. ><
Title: Re: Jets' DSL showcase
Post by: Vertigo on April 22, 2011, 03:32:42 AM
Two multi's + 80cm aluminium skirts would be a lighter and more effective method of stabilisation :P
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 22, 2011, 03:35:14 AM
Pfft, fine. I'll try it; but ONLY because of your coloured username. ;o
Title: Re: Jets' DSL showcase
Post by: Vertigo on April 22, 2011, 03:37:02 AM
Pfft, fine. I'll try it; but ONLY because of your coloured username. ;o
Skirt Hinge + 80cm Plastic angled + 80cm Plastic angled + 80cm plastic = 19kg
Multi + 80cm Aluminium + Multi + 80cm Aluminium = 18kg

 ;)
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 22, 2011, 03:42:29 AM
Just cuz you can add up, bully. ;<
 
And yeah, it's better...once I finally got lucky enough to make the ME face the right way underneath the disc where I couldn't see it. :3
Title: Re: Jets' DSL showcase
Post by: NFX on April 22, 2011, 04:46:37 AM
You might need to remove the disc and reattach it once the ME's are in place. When you rotate them, you'll be able to see it "jump", because each component rotates at 10 degree intervals. It starts out pointing to the right of the bot, so once you see it "jump" nine times, then you'll have rotated it 90 degrees. You can put the disc back on once they're on correctly, it won't mess up the weapon any.
Title: Re: Jets' DSL showcase
Post by: Jonzu95 on April 22, 2011, 05:44:59 AM
Welcome back, Jet. :3
Title: Re: Jets' DSL showcase
Post by: Scrap Daddy on April 22, 2011, 09:36:29 AM
One trick I find easier with multiextenders is to just place one randomly in the chassis and then hover another extender over it. While its hovering rotate it until it lines up with the red lines and you don't need to count how many rotations or just eye ball it.
Title: Re: Jets' DSL showcase
Post by: freeziez on April 22, 2011, 09:44:28 AM
KLONE :O

I'm sorry, if you keep updating it then it will look exactly like Final Z. :P

Whatever. Welcome man, enjoy your stay. I have provided you with a free complimentary breakfast.
(http://www.reservations.gr/hotelimages/334/04_complimentary-breakfast.jpg)
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 22, 2011, 03:23:00 PM
Whatever. Welcome man, enjoy your stay. I have provided you with a free complimentary
breakfast.

Dat breakfast... ;o
 
Thanks for teh tips with the ME, both Scrap and NFX; I didn't know a rotation = 10 degrees, /facepalm. :P
 
Anyway, new meh bot:
(http://img850.imageshack.us/img850/7896/cantarella.png) (http://img850.imageshack.us/i/cantarella.png/)
 
Power: One PC545, and 4 Ants (bit overpowered I know, but it's a burst)
Drive: NPC-T64 norms
Weapon: JX small
Armour: Tite 3
 
Thrown together pretty quickly, doesn't look as good as it is admittedly, but still obvious room for alot of improvements. With the axe that high it was immensely unstable, hence the bad setup I have going on at the sides with the 120cm Poly sheets; they do work well but i'm sure it can be done better. When I added them, it couldn't use the axe to right itself; so ideas are welcome. :P
 
Not sure what's good to use on a DSL hammer either, I tried Razor's which were my first thought but they broke off too easily, so went with the weapons that were good to me on the rammer which again i'm sure aren't the best choice.
 
Had issues with AGOD at first, but got the hinges working right and it's stupidly wedgy, which is the only saving grace it has besides huge damage for the first 40 seconds of the match. Things ride up the wedges and into the plow, then I two shot them with the axe. :P
Title: Re: Jets' DSL showcase
Post by: Sage on April 22, 2011, 03:49:39 PM
YAY jetspeed! nice to see you back. Lookin good
Title: Re: Jets' DSL showcase
Post by: Vertigo on April 22, 2011, 04:04:59 PM
Nice

Try to always use ants though (apart from in certain situations)
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 22, 2011, 04:36:26 PM
Hai again Sage, thanks. ^^
 
Nice

Try to always use ants though (apart from in certain situations)

Compliments. ;o Yeah I try to stick to ants unless there's bursts involved and lots of chassis space; I had a huge gap in the chassis which I couldn't really do anything with to make smaller since the shape would be bizzare, so just resized it and put the orange in there as well as some ants. Same power output without leaving huge amounts of space.
 
Anyway, I completely fail at building heavyweights, both in stock and DSL...
 
(http://img806.imageshack.us/img806/9261/failyn.png) (http://img806.imageshack.us/i/failyn.png/)
 
Not much time went into it granted, but compared to MW and LW's, my Heavy weights are apalling. Wait for it...
 
UUUUUNNNNDEEEEEEERRRRWEEEIIIIGHT!  :rage
 
Battlepack fail, 100 KG's or so left over and I couldn't think of what to use it on, Tite 5. NPC norms for drive. 3 Battlepacks and two ants. Not sure if that's overpowered or underpowered, need to check the burst power consumption. Anyway, general fail, don't even know if it's realistic, would need to cut huge holes in the plows. Any feedback on general HW building would be appreciated, I should probably look around showcases more to get an idea. :P
Title: Re: Jets' DSL showcase
Post by: Badnik96 on April 22, 2011, 06:34:27 PM
wow, I guess my meme is more popular than I thought :P

Anyway, Hammer Heads suck. I would replace it with a 50 KG hammer (eats up weight too :P)
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 22, 2011, 08:46:06 PM
Replace that hammer head with a 60kg sledge.

Anyway, it's realistic (it's just 2 slots, not really half the plows). Use up the weight with MOAR WEAPONZ.

And probably a longer wedge.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 22, 2011, 10:54:29 PM
(http://img863.imageshack.us/img863/3064/fail2r.png) (http://img863.imageshack.us/i/fail2r.png/)
 
...
 
...
 
I give up on heavyweights...
 
...
 
Just kidding, but srsly. >< After two or so hours of messing around with the design this is what i'm currently at. It's a large improvement over the original, but it's still a failed Big Metal Friend clone (wasn't the idea, but just remembered BMF ;<). Switched the bursts out for large versions, upped the power (there's two orange things in there nao, technical term), most of the changes are visible. Switched out for NPC fasts which help alot. Couldn't get a wedge on though, which I should probably try to do but after so many remakes i'm taking a break. Hammers are 60KG, and eet iz invertible, and the armour got upgrade to Tite 10 since i'm that desperate to spend weight on something.
 
What i've found though, is that even on only a 80 CM extender, the Hammers aren't being swung very hard or very quickly at all; which surprises me since the bursts have adaquate power. Maybe it's just that I fail, or maybe it's an issue with the design; BMF seems to hit alot harder for alot longer despite running out of battery faster than I. ;\
 
OT: Lol Badnik. I was lurking for a few days prior to reannouncing my presence, and saw it come up alot; then saw it was started by you. ^^ You'll probably end up seeing alot of it in my showcase, my heavyweights right nao are usually a good 100/200 underweight initially. ><
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 23, 2011, 05:51:55 AM
DP: Back to building Middleweights. :3
 
So out of my hatred for Sledge hammers, I took two of them and put them on an unecessarily fast box and gave it an inconspicuous name.
 
(http://img850.imageshack.us/img850/4017/aliced.png) (http://img850.imageshack.us/i/aliced.png/)
 
Power: Two ants (not sure if it's underpowered, but it lasts a heck of a long time)
Drive: Four NPCF's
Armour: Tite 1
Weapons: 60KG SLEDGE HAMMURZ LOL. Oh, and a Medium beater bar for extender protection :D
 
Is essentially a brick wall on wheels. Fully invertible and way too fast considering i'm not going for a piercing OHKO. Outweapons pretty much everything in a head-to-head scenario, rammers/VS's/Pokers etc, but anything that gut-rips tears it apart due to no wedges or bottom protection. Only things I find for main issues are that the rear NPC's are quite exposed should I get flanked (which happens quite alot with me driving ;<) and that it's quite hard to KO with unless I can continually back up, charge and repeat; so it's more pushy for gradual damage rather than OMGWTFBBQ oneshot with 200 Razor tips. :3
Title: Re: Jets' DSL showcase
Post by: Squirrel_Monkey on April 23, 2011, 05:55:00 AM
I think 2WD NPCF with Technos is better and lighter.
4 ants would be better for this (but 2WD only needs 2 so saves even more weight)
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 23, 2011, 05:58:14 AM
lolwutname

Try removing the beater for stronger armor.


I think 2WD NPCF with Technos is better and lighter.

Lighter? Yes. Better? Not exactly.

Try steering one. Or better yet, put one in reverse.
Title: Re: Jets' DSL showcase
Post by: Squirrel_Monkey on April 23, 2011, 06:01:22 AM
Stampede seemed fine.
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 23, 2011, 06:09:10 AM
I wasn't exactly satisfied by its driving. The AI did a great job, but you could see the bot was still struggling. :P
Title: Re: Jets' DSL showcase
Post by: Squirrel_Monkey on April 23, 2011, 06:16:05 AM
Anyway, with 4WD NPCF it is advantageous to use the Trov Chassis glitch.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 23, 2011, 06:39:46 AM
Anyway, with 4WD NPCF it is advantageous to use the Trov Chassis glitch.
Don't know it. How to do it I mean, I know the glitch. :P
 
Well tbh, I just wanted to try and come up with something that isn't just two wheels in a box with spikes... So I did FOUR wheels in a box with spi-... Sledges, cuz i'm that original. :P
 
Anyway, tried it:
 
(http://img834.imageshack.us/img834/120/alice2y.png) (http://img834.imageshack.us/i/alice2y.png/)
 
Works pretty well. Tried Techno's but quickly got rid of them when I realised just how high up off the ground it put the chassis, really screwed with the stability. Same armour, added four spikes; and the piercing damage from them does actually make a huge difference on its own. Moved the ME's a bit closer together so the beaters offer better protection, couldn't find much else to substitute them out for without being impractical. For some illogical reason the battery drains faster with two wheel drive than four, still lasts more than long enough but still, wdf? o.O
            Tried a wedge, and i'm not sure about it. It's really wedgy, which helps it push/ram things around the arena since it doesn't just barrel roll over the top with its momentum, but when inverted i'm not sure how much it hinders the damage. Seems alright on average height bots, it doesn't get in the way; but not sure if i'm better off with it or without it.
 
 
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 23, 2011, 06:50:10 AM
Go for 5 30kg sledges and see what happens.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 23, 2011, 06:55:25 AM
Go for 5 30kg sledges and see what happens.

Don't even know where i'd go about putting them on. o.O
Title: Re: Jets' DSL showcase
Post by: Squirrel_Monkey on April 23, 2011, 07:32:49 AM
I made a vid of making a rammer inspired by your recent one. It demonstrated the Trov glitch. (FRAPS was playing up a bit though)
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 23, 2011, 07:41:19 AM
Sincere thanks for taking the time to make a video for me. Although if I may ask, what are you using to move the chassis points after forming the shape, around 0:35? ;o
Title: Re: Jets' DSL showcase
Post by: Squirrel_Monkey on April 23, 2011, 07:42:25 AM
The rectangle shaper is 1 pixel out of line so I had to adjust it.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 23, 2011, 08:15:23 AM
Gave it a go, got a few crashes too for some reason, probably my weird chassis shapes since I'm not familliar with it yet. :P
 
Think i'mma avoid it for nao.
Title: Re: Jets' DSL showcase
Post by: Squirrel_Monkey on April 23, 2011, 08:21:29 AM
You need to have no lines crossing, no angles greater than 2:1 and have the low graphics setting in options.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 23, 2011, 09:02:03 AM
I was bored.
 
(http://img860.imageshack.us/img860/6324/fairyfail.png) (http://img860.imageshack.us/i/fairyfail.png/)
 
Very bored. :3
    Fail splash is fail, been about two-three years since I last did one, and it shows. :P
None of them are particularly interesting, but if you want insides say so. ;o
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 23, 2011, 09:05:59 AM
Romeo doesn't need a wedge (especially at that speeds).

I have doubts on Phantasy's efficiency (it does look totally awesome, though), the LW has greatly improved, and Cantarella's the best of the bunch.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 23, 2011, 09:25:30 AM
Romeo doesn't need a wedge (especially at that speeds).

I have doubts on Phantasy's efficiency (it does look totally awesome, though), the LW has greatly improved, and Cantarella's the best of the bunch.

I fail at Antweights to be honest with you. :P I was just trying to create something combat efficient. Is it? Yes? Is it the best design? Far from it. :P Guess it's just a matter of practice as it is with my HW's.
 
Phantasy is suprisingly efficient. Has four ants in it which I thought would make it fail seeing how that's only enough for one BSG, forgetting the drive; yet it throws the even MW's around reliably for a good two or so minutes before losing power, and even then it's still capable of 'lifting'. BSG's also have a sizable amount of HP for the BW/LW divison too if I remember correctly (might just be making that up, am still rusty) so they don't get knocked off too easily. Not had any OOTA's yet though, but then the arena's I have aren't really suitable for a BW flipper to toss something OOTA.
Title: Re: Jets' DSL showcase
Post by: Squirrel_Monkey on April 23, 2011, 09:26:56 AM
Try raising the BSG's, this gives them a better flipping arc.
Title: Re: Jets' DSL showcase
Post by: MassimoV on April 23, 2011, 12:15:26 PM
I remember lurking in your old showcase. Welcomeback. Anyways, Phantasy and The Big Bad Wolf lokk really cool.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 03:21:19 AM
More fun with Flippers. :3
 
(http://img94.imageshack.us/img94/5453/deathsadvance.png) (http://img94.imageshack.us/i/deathsadvance.png/)
 
Pretty much everything is visible. Has no issues OOTA'ing bots. Incase you can't see the extender, the ME near the drive has a 40CM poly extender angled backwards coming off from it, this is there to stop it resting on its back after flipping. It can still drive on its back but it's intermittent and not worth the hassle for such an easy solution. Wedges work well nao, having had a few AGOD issues. Was originally intended to be a MW, but when I 'finished' it, it was basically just an overweight LW; slimmed it down and this is teh finished product.
 
Title: Re: Jets' DSL showcase
Post by: FOTEPX on April 24, 2011, 03:32:11 AM
Just had a crazy idea.

You...

Vs. Vertigo.

*Ohgodface*
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 03:34:59 AM
Lmao, isn't Vertigo one of the acknowledged Flipper gods, or am I thinking of someone else? D:
 
Still messing around with ideas though. Trying HS's, VS's, Flipper's, whatever I can think of. Flippers and rammers seem to be the only things I can build atm. ><
Title: Re: Jets' DSL showcase
Post by: FOTEPX on April 24, 2011, 03:36:43 AM
Eh. Vs is too easy to build, same with HS. Hybrids are where it's at.
Title: Re: Jets' DSL showcase
Post by: Vertigo on April 24, 2011, 04:11:29 AM
Lmao, isn't Vertigo one of the acknowledged Flipper gods, or am I thinking of someone else? D:
Well, I don't want to be modest, but, yeah, thats me :P (I wouldn't say I'm a god though)

Nice flipper though, but try to get a stabiliser on it
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 05:44:36 AM
Try as I might, I couldn't get a stabiliser on it. ;<
 
Anyway, gave a Sheck spinner a go.
(http://img715.imageshack.us/img715/1851/flatline.png) (http://img715.imageshack.us/i/flatline.png/)
 
Drive: NPC-T64 norm.
Power: 2 Ants
Armour: Tite 3
 
I say nao, i'm completely uneducated when it comes to Sheck spinners. This was my first real attempt. Don't know what makes the best static weapons, motors etc. Was originally intended to be a middleweight, hence the drive and E-tek. Half way through I realised that building up to the MW Weight limit crippled the E-tek spin up wise (I was finding it taking something like 7 seconds to spin up to full speed, which is just ludicrous) so I cut down the weapons to make it a LW. Spin up time is now pretty much instantaneous, but due to the chassis size when it goes up on its side it's rarely going to leave spikeball mode. It gets outweaponed pretty quickly also.
 
Any and all advice is greatly appreciated, and it's sure as heck needed. :P
Title: Re: Jets' DSL showcase
Post by: Conraaa on April 24, 2011, 05:47:29 AM
If you're going for a lw ss, downgrade to a piglet on the weapon motor. That's 50kg right there :P
Try mounting some razors on flails for weapons aswell for more damage.
Title: Re: Jets' DSL showcase
Post by: FOTEPX on April 24, 2011, 05:48:34 AM
NO. NO. NO.

Use Side Skirts instead of the angled ones and get some razors on there. DO NOT follow Conraaa's advice. Use an astro instead of that NPC.
Title: Re: Jets' DSL showcase
Post by: Conraaa on April 24, 2011, 05:56:50 AM
If he's going to go down to 1 astro, then couldn't he go straight to a perm on the weapon motor?
I'll shut up now.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 06:01:43 AM
Before I can try either of your advice, I need to make a chassis that won't nasty pickle glitch.  :rage
 
I'm finding for some reason it's not pickling with an NPC, which is too big to get a 100cm disc around for the straight panels. /trollface.
Title: Re: Jets' DSL showcase
Post by: Somebody on April 24, 2011, 08:12:35 AM
Generally a TWM3R is all you need for a flail shell spinner and a TWM3R2 is all you need for a normal shell spinner.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 08:26:04 AM
Generally a TWM3R is all you need for a flail shell spinner and a TWM3R2 is all you need for a normal shell spinner.

Oh great, NOW I see your post. :3
 
Anyway, finally remade it after about two hours of Pickle glitching and crying behind my computer.
(http://img641.imageshack.us/img641/5673/flatlineii.png) (http://img641.imageshack.us/i/flatlineii.png/)
 
I wanted to use Astro drive. I really did. The nasty pickle glitch didn't want me to use Astro drive. Every reasonable chassis size with even the smallest wheels resulted in fail using Astro's, yet for some reason 80% of the chassis's didn't glitch out with a NPC to drive. In the end I gave up and went with the NPC, it's more mobile anyway.
 
Drive: NPC-T64
Power: 3 Ants
Armour: 1mm Plastic  :rage
 
Tried razor's on flails. The havok engine smited me for trying something so cheap. ;< The DSL disc was a necessity, I couldn't get the mag higher and the 30cm skirts were too short; the disc acts as a spacer.
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 24, 2011, 08:29:21 AM
Use some good ol' axle loading for the mag so you can use the 10kg on somewhere else (like a mini wheel).
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 08:31:51 AM
Either I don't understand Axle loading or I don't understand how Axle loading would make a difference. :P
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 24, 2011, 08:33:06 AM
https://gametechmods.com/forums/index.php/topic,4512.0.html (https://gametechmods.com/forums/index.php/topic,4512.0.html)
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 08:37:09 AM
No, no. I know how to axle load. It's just isn't that just for placing things where the axle/whatever's attached would get in the way? The reason I used the DSL disc was to raise the main shell up so I could use 40CM panels while keeping the drive wheel on the ground. Without the DSL disc the 30cm's were too short (wasn't balanced properly since a 1 wheel shell spinner relies quite heavily on the shell for stability), and the 40cm's were too long and I couldn't get any drive. Can axle loading increase the height of the axle without the motor, cuz the collision mesh for the mag stops it at that height. :P
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 24, 2011, 08:41:33 AM
I was supposed to suggest 30cm panels with flails at the bottom APs, but I guess the engine hates you that much. >.<
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 08:42:46 AM
<-- Is confused nao, but then again confusing me isn't hard. :P
 
And yeah, I think i'mma avoid flails on this, all it took was a knock off balance and the thing flew through the roof. ><
Title: Re: Jets' DSL showcase
Post by: cephalopod on April 24, 2011, 09:49:28 AM
Eh. Vs is too easy to build,


Angry face.
Not necessarily, especially if you try and make it look sexy too.


ANYWAY this is probably one of my new favourite showcases. No idea why, I just like it.
Title: Re: Jets' DSL showcase
Post by: Squirrel_Monkey on April 24, 2011, 11:01:53 AM

Try this chassis shape for the SS:
Title: Re: Jets' DSL showcase
Post by: Badnik96 on April 24, 2011, 11:40:13 AM
Just use a polycarb extender sideways, gives you 8 more KG to add MOAR RAZORZZZ
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 06:14:28 PM

Try this chassis shape for the SS

I tried, still found it pickle glitching for some reason. Will try to rebuild it in a bit, right nao i'm messing around wif other things.
 
Just use a polycarb extender sideways, gives you 8 more KG to add MOAR RAZORZZZ

If you mean replacing the 40cm skirt on top for that, that only gives me an extra 2KG, hardly more razorz. :P It certainly calls for a rebuild though at some point.
 
Been trying to expand my 'building knowledge'. As fun as rammers and flippers are to build, I refuse to be a one trick pony. ><
    This is what came out of about an hour's tinkering:
 
(http://img828.imageshack.us/img828/6787/postmortemf.png) (http://img828.imageshack.us/i/postmortemf.png/)
 
Drive: NPC-T64 norms
Armour: Tite 3
Power: 4 Ants
 
Kinda generic, but for me it's a step forward just because i'm building another type of bot. >< The wedge isn't the best of my wedges, but it's reliable enough to work 9/10 times. The two bottom discs spin inwards, and the upper one spins 'downwards' (based on the angle most bots get into contact with it anyway). Quite effective, more of a pin-grinder than something that just chews through robots. I had more fun with the upper disc spinning 'upwards' and acting more like a VS, but with the low HP mag motor (atleast i'm pretty sure it has low HP) just behind it which is otherwise unreachable unless something's on top if it (lol VS flips) I figured it wasn't a good idea.
 
Thing that annoys me above all else with this bot though, it's unrealistic. ;< The middle spikes slightly cut through the two bottom discs. I could probably put the bottom ones slightly further apart should I remake it; but wanted to post it anyway for feedback since then I can make improvements to the bot itself as well as the realism at the same time. :P
 
Title: Re: Jets' DSL showcase
Post by: NFX on April 24, 2011, 06:24:08 PM
I would try swapping the Irons for Small Beaters + Light DSL Teeth. I wouldn't mind about it if they only slightly cut through it, it would be doable IRL with the correct gaps and syncing.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 06:40:17 PM
I would try swapping the Irons for Small Beaters + Light DSL Teeth. I wouldn't mind about it if they only slightly cut through it, it would be doable IRL with the correct gaps and syncing.

<3
 
(http://img546.imageshack.us/img546/3808/postmortem.png) (http://img546.imageshack.us/i/postmortem.png/)
 
Nice thing is now not only does it deal truckloads more damage, it also confides better with realism since the weapons are smaller in diameter. :3
Title: Re: Jets' DSL showcase
Post by: NFX on April 24, 2011, 06:58:25 PM
I thought that would work. =] Irons are generally not very good in DSL. Small Beater + Light DS Tooth is almost always a better choice of weaponry. I'm guessing there are a couple of exceptions, but I'm not sure what they are.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 07:06:48 PM
Yeah. I guess it's just the old stock in me, still partially hanging onto Razor Tips, shinies and Iron spikes for no adequately explained reason. That coupled with my limited knowledge of DSL = alot of my downfalls. :P
 
Edit: Just managed to get a screenshot of something that made me giggle.
(http://img130.imageshack.us/img130/3738/lolflip.png) (http://img130.imageshack.us/i/lolflip.png/)
Wasn't even a team match. :3
Title: Re: Jets' DSL showcase
Post by: Scrap Daddy on April 24, 2011, 07:33:06 PM
id go piglets brohans
Title: Re: Jets' DSL showcase
Post by: Ben Purse on April 24, 2011, 07:41:32 PM
I see this guy becoming a very good DSL builder in the future.
Title: Re: Jets' DSL showcase
Post by: 090901 on April 24, 2011, 07:43:00 PM
I see this guy becoming a very good DSL builder in the future.
He is already good :P
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 08:03:09 PM
(http://img10.imageshack.us/img10/520/postmortemii.png) (http://img10.imageshack.us/i/postmortemii.png/)
 
'Nuff said. :P
      Dropped some weight where I deemed I could to just go four Beaters/teeth on each disc. Dropped to 1mm plastic ( :rage ) and downgraded the titanium bits I had protecting the old mags to  Poly and Alu with the little bit of weight that I had which couldn't be spent on armour. Managed to fix the AGOD issue with the wedge too so dropped it to Poly for weight since so far i've not seen it outwedged. Plastic isn't a big deal imo, since the front's pretty protected and it's hard to flank due to the drive speed, and if it's flipped or outwedged by a gut ripper it's screwed regardless.
 
OT:
I see this guy becoming a very good DSL builder in the future.
He is already good :P
<3333 to both. :D

 
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 24, 2011, 09:42:08 PM
WHY SO AWESOME
Title: Re: Jets' DSL showcase
Post by: Sage on April 24, 2011, 10:32:37 PM
MINI COAL MINER
Title: Re: Jets' DSL showcase
Post by: Scrap Daddy on April 24, 2011, 11:01:35 PM
LOOKS GREAT
Title: Re: Jets' DSL showcase
Post by: FOTEPX on April 24, 2011, 11:02:27 PM
HERES AN IDEA, HOW ABOUT YOU STOP PUTTING YOUR POSTS IN ALL CAPITALS, IT'S KINDA DISTRACTING FROM THE ACTUAL BOT.

No, but seriously, the bot is good. Could be better if you used a hex plate instead and made that extender work a bit less messy. Also, it's underpowered.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 24, 2011, 11:08:11 PM
Yeah, is underpowered I know. :P Although all things considered I find it lasts long enough, specially now with the extra weapons; it strips bots of parts pretty quickly, or just gutrips them to death in 30 seconds. Should try to fit another ant or two in, but would involve a chassis remake. ;<
 
<--- Still trying to build another competetive HW that isn't a rammer.  :rage
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 25, 2011, 02:25:29 AM
DP: I wish I didn't fail at HW's. ._.
(http://img841.imageshack.us/img841/7857/hwfail.png) (http://img841.imageshack.us/i/hwfail.png/)
Drive: 4 NPCF's
Power: One PC545 and two Battlepacks
Armour: Tite 3
 
It's not overly bad, but the stabilization work isn't particularly pretty. Couldn't put more weapons on the small JX's due to the 7 attachment limit. Those skirt wedges are on a metal hinge and are respectably wedgy. ;< Lots of room for improvement, but ideas on how to do so would be great. Issue with me and HW's is I make a chassis with an idea and then it comes out underweight and I can seldom think of ways to efficiently utilize the leftover weight. The amount of my 'HW' ideas which have turned out to be MW's is stupid. :P
Title: Re: Jets' DSL showcase
Post by: Ben Purse on April 25, 2011, 02:26:53 AM
Its not bad like you said but the wedges are useless.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 25, 2011, 02:28:27 AM
Just edited the first post. The two frontal wedges are really good. The one's out the rear aren't wedges as such, they're stabilisation.
Title: Re: Jets' DSL showcase
Post by: ty4er on April 25, 2011, 02:30:32 AM
Its not bad like you said but the wedges are useless.
Shush.
The wedges aint useless unless they dont get under anything.
Its pretty good but i think you can change the extenders to DSL bars (not the ones on the top though)
Extender work could be improved like you said but it's not bad.
Title: Re: Jets' DSL showcase
Post by: R0B0SH4RK on April 25, 2011, 02:47:20 AM
OHMYGOD it's a Jet-speed :D

Just so you know, when we're hardcore nostalgia'ing about them old forums someone (usually me) inevitably brings up something along the lines of "bawww when the old forums died we lost good up-and-comers like jet-speed bawww..."

So, now that you're here YOU BETTER BE GOOD. Or I look dumb :O

But, glad to have you back!
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 25, 2011, 03:05:49 AM
A wild Jet-speed appears!
     ...this name makes me cringe now, to think when I was twelve it seemed like a good idea. :P
Nice to see you again anyway. ^^  I'm afraid you may end up looking dumb though. D:
 
Title: Re: Jets' DSL showcase
Post by: R0B0SH4RK on April 25, 2011, 03:35:18 AM
Wouldn't be the first time I end up looking dumb. Won't be the last either :P

Based on what I've seen though, I don't think I will.

And there are probably much worse aliases than Jet-speed you could be stuck with.
Title: Re: Jets' DSL showcase
Post by: Squirrel_Monkey on April 25, 2011, 03:48:27 AM
Add Carbon Fibre extenders out of the back of the hammers to aid self-righting.
Title: Re: Jets' DSL showcase
Post by: NFX on April 25, 2011, 04:35:15 AM
(http://img10.imageshack.us/img10/520/postmortemii.png) (http://img10.imageshack.us/i/postmortemii.png/)

That thing is awesomeness in a box. =D
 
Hammer also doesn't look too bad, I'd try attaching the JX's onto raised Multi Extenders to save some weight, and get the Rule of Seven out of your face. Then you can add more weapons and bring the damage count up.
Title: Re: Jets' DSL showcase
Post by: Squirrel_Monkey on April 25, 2011, 04:37:51 AM
Use the lighter control board and upgrade the wedge on the FS.
Title: Re: Jets' DSL showcase
Post by: Jack Daniels on April 25, 2011, 04:53:50 PM
Face spinner is teh cute. <3 Excellent bot. Can't think of anything to recommend changing.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 25, 2011, 04:56:49 PM
Upgrade to the HW:
(http://img823.imageshack.us/img823/3773/stayofexecution.png) (http://img823.imageshack.us/i/stayofexecution.png/)
Most changes are obvious. Neatened up some of my Extender work, and simplified the Burst mounts so I don't have to fight the 7 connection limit quite as hard. I dropped to NPC norms since I found with fasts it was unecessarily fast, and therefore unecessarily unstable; and the acceleration speeds were screwing with the wedges, it still has ample speed with norms. :P
   Tite 3 still. Sorted the ME's like NFX suggested, it only allowed me an extra weapon or two but that's two more weapons than it previously had, the damage is still pretty decent considering how well it traps with its drive strength. Replaced the messy shell panel work with something that works just as well for less weight and more HP. With the extra weight I upgraded some of the more vital extender work to steel, as well as the front skirts to steel. Added a skirt hinge with a 80CM tite skirt bent underneath for mediocre gut-rip protection as I did on my earlier rammers; it's not as good as a baseplate mounted halfsheet but I couldn't use one due to chassis height, and still helps to an extent.
   
@S_M, as with the previous version, the issue is that the JX's just aren't strong enough compared to the weight to self right it. So adding extenders to the back only hinders the swing speed (albeit minimally) for no real advantage. ;<
 
As for the FS, the large control board won't fit in. Having it half out of the chassis is no more realistic than having it half inside the Baseplate anchor. Imo anyway. :P
 
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 25, 2011, 07:08:22 PM
DP:
 
Needs moar hammurz!
(http://img34.imageshack.us/img34/9633/lwhammer.png) (http://img34.imageshack.us/i/lwhammer.png/)
Hammers are my next bot-fetish apparently. Give it a day or so and it'll pass and i'll go back to failing spinners. :P
Drive: Astro's
Power: 3 Ants
Armour: Tite 3
 
Remake of one of my first bots I made in DSL since returning. Had no wedge, flipped every time it fired the hammer, and generally sucked. Beefed up the front armour to the point of overkill, gave it stabilisers and finally a wedge. \o/ Tried mounting the astro's closer to the front via ME's instead of that extender work, but I didn't like them being so far forward. Bit underpowered also I know. Could probably remake the chassis a little bigger and place them directly on ME's behind the ants, but figured i'd ask for comments first. :P
Title: Re: Jets' DSL showcase
Post by: Jack Daniels on April 25, 2011, 07:19:29 PM
Bad extender work on LW but its good.

Raises a good point.  Might be able to swap out some of those extenders for flipper segments.
Title: Re: Jets' DSL showcase
Post by: Resetti's Replicas on April 25, 2011, 08:00:06 PM
You're getting the hang of the no-empty-space rule, very nice.  But  the steel plow is more defense than really necessary, especially for a LW, and I can't figure out what that 100cm plastic extender is for - it seems like it'd be a liability to break off and take your entire offensive capability with it.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 25, 2011, 08:07:56 PM
(http://img16.imageshack.us/img16/4108/lwhammer2.png) (http://img16.imageshack.us/i/lwhammer2.png/)
Nao I see your comment, Resetti. ;<
Anyway, upgraded a bit as I prolly should have before posting the first, changed the extender work etc.
  Upgraded to Tite 5 for more overkill after a few runins with BOT-205, although that was only really to fill up weight which I had leftover and couldn't think of what to add. I originally tried three weapons but, I found it was quickly becoming a bit feeble swing wise, and selfrighting suffered because of that; plus with a slow swing it's harder to deal damage anyway. Still using the heavy plow for epic lulz as i've no other way to spend weight. :P
 
That 80cm Poly extender, on both models is there for selfrighting. The stabilisers stop it selfrighting with just the arm due to the burst's limited swing arc. The way it's attached is at no risk of taking the weapons off with it, it just might look it due to the attachment points i've used. Basically, the weapons extender is attached first to the main arm, then the srimech is attached to the weapon extender.
 
Edit: /idiot moment, upgraded the small beaters to mediums with the extra weight. Just managed to take out Lock-nut. ><
Title: Re: Jets' DSL showcase
Post by: Somebody on April 25, 2011, 08:45:45 PM
Bad extender work on LW but its good.

Whoever this guy is, I think he got off to the best start at advice-giving that any newbie ever has...

 :welcome
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 25, 2011, 09:34:56 PM
Bad extender work on LW but its good.

Whoever this guy is, I think he got off to the best start at advice-giving that any newbie ever has...

 :welcome

Indeed, as much as I knew there'd be a comment like that. :P
 
Anyway, was bored and messing around with concepts:
(http://img132.imageshack.us/img132/6277/lolfailf.png) (http://img132.imageshack.us/i/lolfailf.png/)
 
It's complete fail, but wanted to see if AW inertia side hammers are possible. They probably are, but their effectiveness is questionable. :P
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 25, 2011, 09:40:34 PM
In the tests I did, it may as well have been a rammer. With the small gap between the axles and the weight of the weapons, it barely ever is open long enough to 'sidehammer' anything. Weapons don't make a huge difference in this case, have tried with razor's, Poly extender/DSL teeth, with such small weight to work with it's difficult to do. Possible... probably, but difficult.
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 25, 2011, 09:42:59 PM
Some bot types are just terribly ineffective at lower weight classes.

Ever tried building an AW popup or a BW juggler? :P
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 25, 2011, 10:07:55 PM
Some bot types are just terribly ineffective at lower weight classes.

Ever tried building an AW popup or a BW juggler? :P
Amen. :3
 
Wanted to build an AW that wasn't a rammer though.
(http://img35.imageshack.us/img35/7141/lolant.png) (http://img35.imageshack.us/i/lolant.png/)
Plastic 1. D:
Title: Re: Jets' DSL showcase
Post by: Pwnator on April 25, 2011, 10:11:39 PM
You could get a stronger saw by downgrading to Copals.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 25, 2011, 11:48:28 PM
You could get a stronger saw by downgrading to Copals.
Gawd, why didn't I think of that? It seems to obvious now you've said it. >< Ammended it. :P
 
I tried a BW 'juggler' for the lulz. Well, it's more of a top-spinner, or whatever it's called when it only has one disc. ;<
(http://img96.imageshack.us/img96/1646/bwjuggler.png) (http://img96.imageshack.us/i/bwjuggler.png/)
Works pretty well tbh, was a pain in the ... to get working though, since the skirt proved to be a havok bomb half of the time. Initially had two discs with copals for drive, two batteries and two piglets; was a havok bomb due to the piglets being mounted on a skirt hinge, as well as slow due to the bad drive for the weight. Also tried using Astros, but they seemed to encourage skirt hinge havoks. I guess astro drive just doesn't like me on my LW spinners. ;<
 
Drive: Slims
Power: 3 Ants
Armour: Plastic 1 ( :rage )
 
Wedginess isn't amazing, couldn't find the weight to put a metal hinge on, but it gets the job done. Just wanted to try and be original. Since Pwn asked if i'd tried to build a BW juggler, I assumed it wasn't a popular build; and i've not seen many if any at all (don't think i'm claiming originality, i'm not). :P
Title: Re: Jets' DSL showcase
Post by: Naryar on April 26, 2011, 01:57:34 AM
Jet-speed ? Well welcome back.

Good to see that your building is pretty good too.
Title: Re: Jets' DSL showcase
Post by: Squirrel_Monkey on April 26, 2011, 03:08:47 AM
Bad extender work on LW but its good.

Whoever this guy is, I think he got off to the best start at advice-giving that any newbie ever has...

 :welcome

Indeed, as much as I knew there'd be a comment like that. :P
 
Anyway, was bored and messing around with concepts:
(http://img132.imageshack.us/img132/6277/lolfailf.png) (http://img132.imageshack.us/i/lolfailf.png/)
 
It's complete fail, but wanted to see if AW inertia side hammers are possible. They probably are, but their effectiveness is questionable. :P
Yeah I showcased a HW one but it never worked. Click tested many inertia things and said that only flippers were effective.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 26, 2011, 03:12:43 AM
Still don't know how inertia flippers work, are there any tutorials/posts anywhere which explain it? ;o
Title: Re: Jets' DSL showcase
Post by: Squirrel_Monkey on April 26, 2011, 03:17:35 AM
(https://gametechmods.com/TournamentFiles/botm/april10/004.jpg)
Here's Clickbeetle's BOTM bot that introduced us to the concept.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on April 26, 2011, 03:25:02 AM
That's amazing. o.O
Title: Re: Jets' DSL showcase
Post by: martymidget on April 26, 2011, 04:46:27 PM
There's also inertia powered popups as well....but they aren't so good. Apparently I came up with the idea (such a terrible bot it was :P)...

123s bot:

(http://i895.photobucket.com/albums/ac159/123savethewhales/lol0.jpg)

(http://i895.photobucket.com/albums/ac159/123savethewhales/lol1.jpg)

Nar made one as well, but I don't want to spend the rest of the night hunting for pics xD
Title: Re: Jets' DSL showcase
Post by: MassimoV on April 28, 2011, 04:26:34 PM
I also find it hard to understand and build inertia flippers Jet.
Title: Re: Jets' DSL showcase
Post by: Conraaa on April 28, 2011, 04:28:12 PM
I've built one, and it sort of worked, it was a blatant klone of ludicrous speed though :P
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 09, 2014, 11:57:45 AM
My god, 3 years. It warms my heart to see that everyone is still loving and playing the game, keeping the forums alive and kicking. :'D


Second time I've disappeared, but logged in or not, I've never forgotten the game since I picked it up what was probably a good eight or so years back; occasionally busting out the RA2 again and tinkering about. Then I caught wind of DSL 3 via a youtube video by Thyrus and decided to revisit the forums for the first time in too long; once again. xD


It feels like an almighty necro of a thread, but policy is policy, and my old showcase still exists; all 5 pages of it. :P Been fiddling around with DSL3 for the past two days since seeing it, and am having a blast, albeit I'm way out of touch. Thought I'd stick these up whilst having a break from building, still have some questions regarding DSL3. These aren't exactly 100% optimised for combat efficiency, mainly just me seeing what can be done with the new extenders/parts.



(http://s23.postimg.org/6vpmcw4iz/Airborne_Epidemic.png) (http://postimage.org/)
Plastic 3
Dual Astro drive
2 Battlepacks and an Ant


Still not entirely sure of the best way to go about making a flipper wedge without the good old black one that I've known for so long. This is the best I've managed thus far, but if there's any alternative that I'd obviously have missed out on, hook a guy up.



(http://s23.postimg.org/epq7yacbv/Contagion.png) (http://postimage.org/)
Plastic 1 (lol)
Dual NPC Drive
2 Battlepacks


Sort of a Bigger Brother-esque inspired build, not exceptionally effective but not exceptionally ineffective either. Second of the two builds involving me testing out the new burst-piston things, and I must admit I love them, however good they may or may not be in comparison to their alternatives. Again, any information regarding it would be appreciated. It's a bit underweaponed as a result of me having too much fun with the new extenders/armour pieces; it has a nice reach and sort of works until the battery drains to the point where the retraction can't flip the axle back enough, at which point it just becomes a rather crappy poker.



(http://s23.postimg.org/s7x4akoh7/Deathknell.png) (http://postimage.org/)
Tite 3
Dual NPC Drive
2 Battlepacks and an Ant (overpowered, sort of a lazy, have space-will fill solution, a chassis redesign was unlikely to help.
2 Large CO2 Tanks


Eh. Fail. An attempted different take on the standard juggler/gut ripper which fails partly due to the slow speed (dat extender work tho), and partly due to the fact I'd forgotten just how strong Storm Burst pistons are, much less two of them. This thing throws itself vertically when firing, and whoever's on top with it, meaning it gets no more than one hit on the target consistently and is just meh. This was primarily a chance to have fun with exo-skeletal designs. I'd been looking around showcases and fell in love with Thyrus' style of RL building (other showcases are available :P he's just the first one I saw coming back), and decided to take a stab at it, failing horribly in the process. Oh well, any feed back is appreciated and I might rebuild it if there's anything worth salvaging. As I stated earlier in the thread (years agololol), heavyweights were never my strong point, and I always find myself ending up with excess weight which inevitably goes into stupid crap like extenders. :P

Edit: These are png/Jpg and not BMP right? I'm a bit technologically retarded, apologies if they're bmp.
 
Title: Re: Jets' DSL showcase
Post by: KOS on January 09, 2014, 12:37:24 PM
That heavyweight looks awesome, good work :D
Title: Re: Jets' DSL showcase
Post by: Badnik96 on January 09, 2014, 12:50:24 PM
Welcome back once again man :D

I am really liking that MW. Good work.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 09, 2014, 12:56:27 PM
O god why.

(http://s27.postimg.org/glbj0lh37/Evacprotocol.png) (http://postimage.org/)

(http://s27.postimg.org/j1dcefz5v/Evacprotocol2.png) (http://postimage.org/)


RIP my original idea/attempted Flight or Fight clone, you shall not be forgotten... however hard it may be to see you beneath the extenders.
Title: Re: Jets' DSL showcase
Post by: Tweedy on January 09, 2014, 01:09:41 PM
I like the extender work on the body but the flipper just looks a bit cluttered and messy.
Title: Re: Jets' DSL showcase
Post by: Thyrus on January 09, 2014, 01:44:26 PM
Dude! I`m sorry to be the one to deliver this message but you have to stay. If not you will be banned.
So stay and keep building awesome stuff like that
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 09, 2014, 01:49:55 PM
Haha. ^^ Meh, last time I said I'd stick around, and I disappeared again, albeit due to rl issues. Feel like a dick about it, especially since I was close with quite a few people but I suppose the past is the past. That said, my account's remained unbanned/unremoved for 7 years, so maybe it's a sign. xD Even if I don't actively post a lot I'll without a doubt be watching teh forums.


Currently installing 123ai to see if I can get back into the swing of DSL-S, then maybe try out stock again. Wish me luck. >,<
Title: Re: Jets' DSL showcase
Post by: Naryar on January 09, 2014, 11:50:46 PM
so awesome
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 10, 2014, 03:34:02 AM
I must admit, 123AI is proving to be a challenge. The quality of the building is insane, everything's so sturdy.



(http://s10.postimg.org/d4l0dms09/Cendrillon4.png) (http://postimage.org/)
Tite 1


Just a little attempt at a rebuild of a previous LW. Sort of works, get's wrecked by a lot of the HS/Drum/SnS's though.


Edit:


So this happened...

(http://s29.postimg.org/ao0mik44n/Rigormortis.png) (http://postimage.org/)
Plastic 3
I figured that in the realm of tiny armoured boxes, I should try and learn how to also make tiny armoured boxes. I suppose it could have gone worse for a first real attempt. Is there any way to cut down on excessive gyro dancing once the weapon is thrown off balance? Or is it just a case of have a wide wheel base and pray to god?
Title: Re: Jets' DSL showcase
Post by: Badnik96 on January 10, 2014, 07:26:29 AM
The second one looks pretty good. Sadly there's no real way to stop gyro dancing.
Title: Re: Jets' DSL showcase
Post by: Naryar on January 10, 2014, 08:16:09 AM
You can avoid gyro dancing by simply stopping your motor. Though it's hard to do in AI.

And yes, wide wheel base.

If I were you I would change these plastic extenders to titanium on the first one, and remove the flippermakers. Not sure if the CF extenders are useful either.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 10, 2014, 08:39:11 AM
Yeah. :\ Only reason that I ideally want to limit gyrodancing without turning off my weapon is that as you said, AI won't do that, and when I inevitably get around to ai'ing things for tests/fun it'd run into problems; will have to try and give my LW's wider wheelbases then.
    I wish I knew how to attach wheels to motors mounted on the back of large 120cm triangle skirts, I've been trying axle loading but they just don't seem to want to budge. Will fiddle around with the first design and see if anything comes of it, atm it's just me trying to build stuff that can hold it's own against a reasonable amount of 123ai, still struggling. xD


In the meantime, DSL3 is still too fun. ._.

(http://s23.postimg.org/4rktzf5uz/Generalgeneric.png) (http://postimage.org/)
Oh yeah, and it's NPC drive.


With this I conclude that I srsly need to use GIMP better, along with installing something other than the stock AI on my copy of DSL3; I guess that's another day.




Title: Re: Jets' DSL showcase
Post by: Tweedy on January 10, 2014, 09:32:58 AM
Get rid of the sheet on the bottom, it looks out of place and extremely flimsy. Otherwise it looks good.
Title: Re: Jets' DSL showcase
Post by: Badnik96 on January 10, 2014, 10:19:39 AM
Looks pretty good, just get rid of the bottom sheet.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 10, 2014, 11:37:05 AM
Only reason it's there is so it maintains an ounce of effectiveness, not necessarily intended as part of the aesthetic. :P Just dabbling in RL-esque designs, works pretty well, just without the sheet I found it struggled to actually get under anything. I agree it looks out of place though, just makes it more fun to drive if it can actively get under and flip things.


Edit:
Tried remaking the bar spinner with a wider wheelbase/less dodgy extender work. Issue is that sorta leaves one uninspiring look to it.

(http://s24.postimg.org/b6la5ur2d/Rot.png) (http://postimage.org/)
Plastic 1.
It fares better than the other two, however generic it looks as a result. Weapon motor tends to enjoy being ripped off after a while, and with no weight to work with I can't really protect it unless I redesign the idea with the perm positioned more safely. The beater bars/teeth also don't usually last long. Idk.
Title: Re: Jets' DSL showcase
Post by: MassimoV on January 10, 2014, 04:56:23 PM
Flipper before looks cool. Thw HS is a good idea but I feel like it's sort of underweaponed for a LW HS. Good to see you back however
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 11, 2014, 11:19:18 AM
It is incredibly underweaponed, just kinda ran out of weight. Maybe if I drop the bar length down a notch, I might be able to stick some more weapons on it, will have to give it a go. Could probably drop the hypnos for ants and free up like 20kg, ground clearance permitting. In the meanwhile I was fiddling more with DSL3 and ended up with this:

(http://s30.postimg.org/8ivbcf11d/Lieutenant.png) (http://postimage.org/)
Tite 1
It was going somewhere but I'm not sure what to do it with it next. Whilst it's pretty stable despite how it might look, if it gets under and attempts to throw something too heavy it just falls to the unsupported side, and I can't easily get support on it without breaking the realism rule (using another anchor stacked with an extender that'd cut right through the space of the blade). I know it's got way too much in the way of battery power, but there's only so small I can make the chassis and considering they fit I figured I may as well use battlepacks, I'm still oozing weight. I dunno, I'll have to rebuild it, any thoughts?
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 11, 2014, 05:10:12 PM

(http://s29.postimg.org/mrcpa4nhz/Wtf.png) (http://postimage.org/)

(http://s29.postimg.org/6hmj78ctz/Wtf2.png) (http://postimage.org/)
Plastic 3.
Well I mean it's not particularly effective. xD


Disclaimer: Ants may or may not have been stacked in the making of this abomination.
Title: Re: Jets' DSL showcase
Post by: MassimoV on January 11, 2014, 05:42:49 PM
Full body popup? Yeah not really the most effective bot type.
Title: Re: Jets' DSL showcase
Post by: Kossokei on January 11, 2014, 07:35:57 PM
Ineffective, maybe

certainly cool and original, I don't think I've seen a full body popup before

of course... that gives me an idea
Title: Re: Jets' DSL showcase
Post by: Domanating on January 12, 2014, 05:38:05 AM
(http://s30.postimg.org/8ivbcf11d/Lieutenant.png) (http://postimage.org/)

You're powering the weapons with a NPC. That's a drive motor. It wont be as effective.
You could switch to a TWM and you'll save some 10kgs for more weapons or for the additional support you need. The side panel has 3 attachments points, (in one side) so you could attach a 10deg angle on the bottom attachment point and then attach the skirt on it. If the the 2 skirts are misaligned, just adjust the left one accordingly.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 12, 2014, 06:28:18 AM
Yeah, I know it's a drive motor, just saw some people doing it and fancied trying something a little different. :P I'll probably change it though. I know it has 3 attachment points but as you said I couldn't get them to line up, so I kinda hit a block. Will have to rebuild it from the ground up.


Edit:

(http://s18.postimg.org/vy66b1zpl/Lieutenant.png) (http://postimage.org/)
I think it's a little better, perm 80, plastic 3. Steel extenders seem overkill to me and I built the thing, but I'm struggling to see what I could get for the weight that'd be freed up by downgrading. There's bound to be something.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 13, 2014, 06:53:44 AM
More boredom induced attempted RL building. Generic bar spinner.

(http://s29.postimg.org/wyfsxz387/Cardboardwarrior.png) (http://postimage.org/)
Fully invertible, plastic 1.
This whole plastic 1 to shave down weight thing is becoming commonplace for me now. Just a shame that after one hit the chassis gets wrecked by most things not called a flipper, but even then the fall does damage to it if it goes high enough anyway. xD
     Dunno if it could be quite considered rl, I know the 'supports' don't actually touch the axle, I gave up after like an hour of trying to make them touch it, the DSL3 extenders are finnicky at the best of times. I just need to learn how to skin now. :c
Title: Re: Jets' DSL showcase
Post by: Tweedy on January 13, 2014, 10:27:45 AM
Rotate the angled extenders on the ends 90 degrees so they look like they're supporting the axle, other than that it looks nice. Does need a skin though.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 13, 2014, 12:11:41 PM
Rotate the angled extenders on the ends 90 degrees so they look like they're supporting the axle, other than that it looks nice. Does need a skin though.



(http://s29.postimg.org/jsdxd58uv/Cardboardwarrior2.png) (http://postimage.org/)
Best I could get, removed and replaced the anchors countless times to try and get the extenders/angle pieces to look better, just settled on this in the end. On the subject of looking better, I know the whole practice and improve thing, but if somebody could donate some of their skinning prowess that'd be great kthx. :c
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 15, 2014, 06:31:31 PM

Another generic 'rl' lightweight, having fun building them atm. Lightweights and to a lesser extent middleweights seem to be the only thing I can do, just need to practice HW's I guess. Conquest 2.
(http://s22.postimg.org/ck3tkd2zl/Conquest2.png) (http://postimage.org/)
Plastic 3

(http://s22.postimg.org/ru3orjyht/Conquest2art.png) (http://postimage.org/)
I think my skinning skills are gradually improving. :')

Title: Re: Jets' DSL showcase
Post by: MassimoV on January 15, 2014, 06:45:43 PM
That looks pretty sweet.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 16, 2014, 09:01:17 PM
More generic RL building. Bad splash and skin is pretty much just me practising using Gimp. :P

(http://s30.postimg.org/mv04upun5/Impasse.png) (http://postimage.org/)
Have weight, must ants. Originally built it around hypno wheels till I realised that even regular npcs + hypnos made it so stupidly quick that it'd flip nigh instantly when trying to turn. It still does tip with the weapons spinning if I attempt to turn it more than 360 degrees in one fell swoop, otherwise it stays relatively balanced.


Edit: Lel, just noticed that one of the matilda teeth is just slightly off being rotated properly, oh well. Tiredness ftw.
Title: Re: Jets' DSL showcase
Post by: Badnik96 on January 16, 2014, 09:02:27 PM
Looking fairly awesome, if a slight bit generic. Good bot.
Title: Re: Jets' DSL showcase
Post by: MassimoV on January 16, 2014, 09:08:55 PM
Not bad. Skin looks good, but I personally would use some sort of tooth on the disc.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 16, 2014, 09:19:15 PM
Cheers. :P And yeah, just awkward coming up with original designs that can be considered 'rl'. Tried a middleweight nightmare-esque style but the drive motors were just sorta there on extenders, some things are just harder to pull off I suppose.


Could try teeth out, which of them are actually any good? I hear Matildas are alright, just never really use teeth. Only reason I tend to use beaters even on the rl designs is because I know they at least retain some form of effectiveness.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 17, 2014, 10:06:27 AM
Shamelessly inspired by Lemonism's 'Warm Embrace', a crappier, RL version of my earlier posted face spinner Post-mortem. Fatal Caress 2

(http://s30.postimg.org/ooao291sx/Fatal_Caress2.png) (http://postimage.org/)


(http://s30.postimg.org/umohchkrl/Fatalcaress.png) (http://postimage.org/)
DSL 2.1
Plastic 1
Regular NPC + Hypno drive, 5 ants.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 18, 2014, 09:02:04 PM
I really wanna make a (more) stable bar/sledge spinner, big numbers are so much fun. I suppose a big chassis and perhaps a weaker weapon motor would help, but where's the fun in that. It's surprisingly stable, until it comes up against a wedge, god forbid a fast wedge (which 90% of wedges are). If it strikes an angle it goes into orbit, and whilst it usually gets back on its wheels in a reasonable amount of time, there's always that one match where it spends more time cartwheeling than driving.

(http://s8.postimg.org/9g0yywdit/Inevitable2.png) (http://postimage.org/)

(http://s8.postimg.org/qhtt0zsdx/Inevitable1.png) (http://postimage.org/)
Plastic 1.
I dunno, it's generic as all hell. Any ideas? I really wanna do a sledge HS which isn't a SS.


Edit: Like, I know that plough has 14k odd HP, but srs?

(http://s14.postimg.org/bj0s5h4qp/Wtf3.png) (http://postimage.org/)
Both AI. That plough was having none of it. Is there something I'm missing about sledge interaction with certain components? I know there's concussion/piercing, but it took all of it. :c
Title: Re: Jets' DSL showcase
Post by: MassimoV on January 19, 2014, 07:01:47 PM
Looks like old school IRL. I like it personally.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 19, 2014, 08:33:54 PM
Goddamnit Rule of 7, my shopping trolley was actually starting to become recognisable. ._.

(http://s11.postimg.org/omy7rwzbn/Trolleyfail.png) (http://postimage.org/)

(http://s11.postimg.org/qssimf2s3/Trolleyfail2.png) (http://postimage.org/)
Title: Re: Jets' DSL showcase
Post by: MassimoV on January 19, 2014, 08:37:16 PM
I think Kill made a full shopping cart.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 19, 2014, 08:45:47 PM
Meh, figures. :P I must say though, it's not till you try to actually create an artbot that you can appreciate how hard it is to make them, and make them look good.
Title: Re: Jets' DSL showcase
Post by: Thyrus on January 20, 2014, 01:12:27 AM
ORAD!
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 20, 2014, 07:36:15 PM
Just found BBCRobotwarsUK on youtube and am watching through all the series' again, the nostalgia. :3 The time of uninspiring box wedges has inspired me to build uninspiring box wedges. Mostly just for more gimp practice.

(http://s18.postimg.org/cqootc0x5/LW1.png) (http://postimage.org/)
Tite 5, 4 ants and NPC drive and...

(http://s18.postimg.org/nozybipih/LW2.png) (http://postimage.org/)
Plastic 1, 4 ants and NPC drive. I wanted something I could legitimately call Wrecktangle, so I made a LW rectangle... with beater bars... to SnS!... with not a great deal of turning speed. Fml. Eventually I might realise that I'm a terrible DSL-S builder and need to actually do that to improve. As opposed to this.


Edit: Lel

(http://s21.postimg.org/vr2nrl9jb/Lel.png) (http://postimage.org/)
Now all I need to do is figure out how to AI it. I must say it feels like a clone of something but I can't recall what or who's it was. The two long disappearances have confused me with regards to older bots.
Title: Re: Jets' DSL showcase
Post by: MassimoV on January 21, 2014, 07:42:43 PM
I must say it feels like a clone of something but I can't recall what or who's it was.
>Pinball (Sage) klones
>2014

wow
Title: Re: Jets' DSL showcase
Post by: Naryar on January 21, 2014, 07:43:01 PM
yeah it looks cool, though it just looks like a box :P

also the first one is... what ? don't get the build
Title: Re: Jets' DSL showcase
Post by: Jet-speed on January 21, 2014, 09:03:57 PM
Might have been something of Sage's come to think of it. Meh, I've been in and out of this community for years, I know quite a few of the 'older' bots. :P I tried looking it up on the wiki, but without the name I couldn't find anything; it was originally gonna be a potential clash cubes entry but I'm not sure I'm happy with entering what looks and feels like a clone.


If you mean the wedge, Nar, it's literally just a slightly more armoured pusher/rammer. :P Beaters are there to give it some kind of damage, and to break momentum of horizontal spinners. Is invertible obviously, just the hypnos don't show through unless they're moving. Saw Cunning Plan on Robot wars and decided I had to make a wedge and plow into things. I don't know either.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on July 19, 2016, 07:03:31 PM
Ey-yo. Poking head back in here in case I decide to build more things.

Posting this in the meantime more as a question than a showcase:
(https://gametechmods.com/uploads/images/18145NewLW.jpg)

Getting back into building and learning the DSL 2.2 ropes so to speak, why the hell are skirt hinges/door hinges so borked compared to DSL 2.1? The amount of times they rupt to the high heavens is beyond me, never once had it happen in 2.1. I've imported bots over which have no issues on the older build to this one and it happens without fail.

I've tried more weight on the hinge, less weight, more pressure into the ground, less pressure into the ground, nothing has stopped it. Remove the hinges and it's 100% fine but then I'm without a proper feeder wedge. Am I missing something here or did 2.2 change some fundamental of the way they operate? Went at it for like 2 hours and I've given up for the time being.
Title: Re: Jets' DSL showcase
Post by: Jet-speed on July 22, 2016, 02:01:39 PM
Ehh...
(https://gametechmods.com/uploads/images/46022LW2.jpg)
Tite 1.
Stupidly underpowered and as the Battlepack says, it will die with a minute left on the clock. Kinda need to change the frontal armour plates so that the teeth can reliably catch things but not sure if it's worth ruining the attractiveness. Is invertible, albeit somewhat slidey. Now would be a great time to be able to make a good wedge for once in my life seeing as it'll get annihilated by popups.

Edit: Could move the piglet forward a bit too I suppose.

Edit II: Went ahead and remade it since it sucked nomatter what I did with it. Expanded the chassis to add a second Battlepack so it lasts the full 3 minutes, lucked out on the wedges and all of a sudden it does things now.
(https://gametechmods.com/uploads/images/17763NewNewLW.jpg)
Gloriously edgy too, just need a skin idea for it now. Ti 1. Isn't really invertible but it can right itself if it lands back down, and the spinner keeps it from being counted out if it lands on its front. Doesn't pick things up as such with only one face spinner but in the event that something finds itself on top the skirts do a good job of keeping it there. Just a shame the Astro drive kinda lets it down.