Author Topic: Jets' DSL showcase  (Read 19053 times)

Offline ty4er

Re: Jets' DSL showcase
« Reply #100 on: April 25, 2011, 02:30:32 AM »
Its not bad like you said but the wedges are useless.
Shush.
The wedges aint useless unless they dont get under anything.
Its pretty good but i think you can change the extenders to DSL bars (not the ones on the top though)
Extender work could be improved like you said but it's not bad.
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline R0B0SH4RK

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Re: Jets' DSL showcase
« Reply #101 on: April 25, 2011, 02:47:20 AM »
OHMYGOD it's a Jet-speed :D

Just so you know, when we're hardcore nostalgia'ing about them old forums someone (usually me) inevitably brings up something along the lines of "bawww when the old forums died we lost good up-and-comers like jet-speed bawww..."

So, now that you're here YOU BETTER BE GOOD. Or I look dumb :O

But, glad to have you back!

Offline Jet-speed

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Re: Jets' DSL showcase
« Reply #102 on: April 25, 2011, 03:05:49 AM »
A wild Jet-speed appears!
     ...this name makes me cringe now, to think when I was twelve it seemed like a good idea. :P
Nice to see you again anyway. ^^  I'm afraid you may end up looking dumb though. D:
 

Offline R0B0SH4RK

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Re: Jets' DSL showcase
« Reply #103 on: April 25, 2011, 03:35:18 AM »
Wouldn't be the first time I end up looking dumb. Won't be the last either :P

Based on what I've seen though, I don't think I will.

And there are probably much worse aliases than Jet-speed you could be stuck with.

Offline Squirrel_Monkey

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Re: Jets' DSL showcase
« Reply #104 on: April 25, 2011, 03:48:27 AM »
Add Carbon Fibre extenders out of the back of the hammers to aid self-righting.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline NFX

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Re: Jets' DSL showcase
« Reply #105 on: April 25, 2011, 04:35:15 AM »


That thing is awesomeness in a box. =D
 
Hammer also doesn't look too bad, I'd try attaching the JX's onto raised Multi Extenders to save some weight, and get the Rule of Seven out of your face. Then you can add more weapons and bring the damage count up.
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Offline Squirrel_Monkey

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Re: Jets' DSL showcase
« Reply #106 on: April 25, 2011, 04:37:51 AM »
Use the lighter control board and upgrade the wedge on the FS.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Jack Daniels

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Re: Jets' DSL showcase
« Reply #107 on: April 25, 2011, 04:53:50 PM »
Face spinner is teh cute. <3 Excellent bot. Can't think of anything to recommend changing.

Offline Jet-speed

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Re: Jets' DSL showcase
« Reply #108 on: April 25, 2011, 04:56:49 PM »
Upgrade to the HW:

Most changes are obvious. Neatened up some of my Extender work, and simplified the Burst mounts so I don't have to fight the 7 connection limit quite as hard. I dropped to NPC norms since I found with fasts it was unecessarily fast, and therefore unecessarily unstable; and the acceleration speeds were screwing with the wedges, it still has ample speed with norms. :P
   Tite 3 still. Sorted the ME's like NFX suggested, it only allowed me an extra weapon or two but that's two more weapons than it previously had, the damage is still pretty decent considering how well it traps with its drive strength. Replaced the messy shell panel work with something that works just as well for less weight and more HP. With the extra weight I upgraded some of the more vital extender work to steel, as well as the front skirts to steel. Added a skirt hinge with a 80CM tite skirt bent underneath for mediocre gut-rip protection as I did on my earlier rammers; it's not as good as a baseplate mounted halfsheet but I couldn't use one due to chassis height, and still helps to an extent.
   
@S_M, as with the previous version, the issue is that the JX's just aren't strong enough compared to the weight to self right it. So adding extenders to the back only hinders the swing speed (albeit minimally) for no real advantage. ;<
 
As for the FS, the large control board won't fit in. Having it half out of the chassis is no more realistic than having it half inside the Baseplate anchor. Imo anyway. :P
 

Offline Jet-speed

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Re: Jets' DSL showcase
« Reply #109 on: April 25, 2011, 07:08:22 PM »
DP:
 
Needs moar hammurz!

Hammers are my next bot-fetish apparently. Give it a day or so and it'll pass and i'll go back to failing spinners. :P
Drive: Astro's
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Remake of one of my first bots I made in DSL since returning. Had no wedge, flipped every time it fired the hammer, and generally sucked. Beefed up the front armour to the point of overkill, gave it stabilisers and finally a wedge. \o/ Tried mounting the astro's closer to the front via ME's instead of that extender work, but I didn't like them being so far forward. Bit underpowered also I know. Could probably remake the chassis a little bigger and place them directly on ME's behind the ants, but figured i'd ask for comments first. :P

Offline Jack Daniels

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Re: Jets' DSL showcase
« Reply #110 on: April 25, 2011, 07:19:29 PM »
Bad extender work on LW but its good.

Raises a good point.  Might be able to swap out some of those extenders for flipper segments.

Offline Resetti's Replicas

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Re: Jets' DSL showcase
« Reply #111 on: April 25, 2011, 08:00:06 PM »
You're getting the hang of the no-empty-space rule, very nice.  But  the steel plow is more defense than really necessary, especially for a LW, and I can't figure out what that 100cm plastic extender is for - it seems like it'd be a liability to break off and take your entire offensive capability with it.

Offline Jet-speed

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Re: Jets' DSL showcase
« Reply #112 on: April 25, 2011, 08:07:56 PM »

Nao I see your comment, Resetti. ;<
Anyway, upgraded a bit as I prolly should have before posting the first, changed the extender work etc.
  Upgraded to Tite 5 for more overkill after a few runins with BOT-205, although that was only really to fill up weight which I had leftover and couldn't think of what to add. I originally tried three weapons but, I found it was quickly becoming a bit feeble swing wise, and selfrighting suffered because of that; plus with a slow swing it's harder to deal damage anyway. Still using the heavy plow for epic lulz as i've no other way to spend weight. :P
 
That 80cm Poly extender, on both models is there for selfrighting. The stabilisers stop it selfrighting with just the arm due to the burst's limited swing arc. The way it's attached is at no risk of taking the weapons off with it, it just might look it due to the attachment points i've used. Basically, the weapons extender is attached first to the main arm, then the srimech is attached to the weapon extender.
 
Edit: /idiot moment, upgraded the small beaters to mediums with the extra weight. Just managed to take out Lock-nut. ><

Offline Somebody

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Re: Jets' DSL showcase
« Reply #113 on: April 25, 2011, 08:45:45 PM »
Bad extender work on LW but its good.

Whoever this guy is, I think he got off to the best start at advice-giving that any newbie ever has...

 :welcome
I built that big robot on that TV show that time


Offline Jet-speed

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Re: Jets' DSL showcase
« Reply #114 on: April 25, 2011, 09:34:56 PM »
Bad extender work on LW but its good.

Whoever this guy is, I think he got off to the best start at advice-giving that any newbie ever has...

 :welcome

Indeed, as much as I knew there'd be a comment like that. :P
 
Anyway, was bored and messing around with concepts:

 
It's complete fail, but wanted to see if AW inertia side hammers are possible. They probably are, but their effectiveness is questionable. :P

Offline Jet-speed

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Re: Jets' DSL showcase
« Reply #115 on: April 25, 2011, 09:40:34 PM »
In the tests I did, it may as well have been a rammer. With the small gap between the axles and the weight of the weapons, it barely ever is open long enough to 'sidehammer' anything. Weapons don't make a huge difference in this case, have tried with razor's, Poly extender/DSL teeth, with such small weight to work with it's difficult to do. Possible... probably, but difficult.

Offline Pwnator

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Re: Jets' DSL showcase
« Reply #116 on: April 25, 2011, 09:42:59 PM »
Some bot types are just terribly ineffective at lower weight classes.

Ever tried building an AW popup or a BW juggler? :P
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Offline Jet-speed

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Re: Jets' DSL showcase
« Reply #117 on: April 25, 2011, 10:07:55 PM »
Some bot types are just terribly ineffective at lower weight classes.

Ever tried building an AW popup or a BW juggler? :P
Amen. :3
 
Wanted to build an AW that wasn't a rammer though.

Plastic 1. D:

Offline Pwnator

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Re: Jets' DSL showcase
« Reply #118 on: April 25, 2011, 10:11:39 PM »
You could get a stronger saw by downgrading to Copals.
Clash Cubes 1 - Grey Matter (Runner-Up)
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Offline Jet-speed

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Re: Jets' DSL showcase
« Reply #119 on: April 25, 2011, 11:48:28 PM »
You could get a stronger saw by downgrading to Copals.
Gawd, why didn't I think of that? It seems to obvious now you've said it. >< Ammended it. :P
 
I tried a BW 'juggler' for the lulz. Well, it's more of a top-spinner, or whatever it's called when it only has one disc. ;<

Works pretty well tbh, was a pain in the ... to get working though, since the skirt proved to be a havok bomb half of the time. Initially had two discs with copals for drive, two batteries and two piglets; was a havok bomb due to the piglets being mounted on a skirt hinge, as well as slow due to the bad drive for the weight. Also tried using Astros, but they seemed to encourage skirt hinge havoks. I guess astro drive just doesn't like me on my LW spinners. ;<
 
Drive: Slims
Power: 3 Ants
Armour: Plastic 1 ( :rage )
 
Wedginess isn't amazing, couldn't find the weight to put a metal hinge on, but it gets the job done. Just wanted to try and be original. Since Pwn asked if i'd tried to build a BW juggler, I assumed it wasn't a popular build; and i've not seen many if any at all (don't think i'm claiming originality, i'm not). :P