gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Jack Daniels on June 04, 2009, 09:20:58 PM

Title: JD's DSL Showcase
Post by: Jack Daniels on June 04, 2009, 09:20:58 PM
Wow... I've been kicking around for a while... and I just got around to installing DSL a few days ago (mainly to participate in clash cubes).  

So, anyways, I don't have a decent bot to post yet. I am tinkering and learning first.  What pointers do you want to share with me gtm community?

What batteries are the best? Wheels? etc etc.

Is there a definitive description of the "realistic rule" or is that merely a gentleman's agreement? (or gentlewoman's agreement if we count Barbie) I know that weapons and things cannot pass through items that they normally could not in real life.  But what about actual performance reality?  I notice that some people make popups in DSL but I have a hard time believing that a real life popup would be half as effective as it is in game, so does that make it kinda unrealistic?

Any feedback is appreciated... I would rather hear from you before posting crap bots.
Title: JD's DSL Showcase
Post by: Sage on June 04, 2009, 09:39:23 PM
better to ask for forgiveness than permission. (try, then we'll help you)
Title: JD's DSL Showcase
Post by: Condor33 on June 04, 2009, 09:41:11 PM
Ant batts and battlepacks are best, for wheels, all of them are good. I usually use Hypnos, Tornado wheels, Vladiator wheels, Taz wheels, Techno Destructos, and WBC wheels.
Title: JD's DSL Showcase
Post by: Pwnator on June 05, 2009, 03:43:00 AM
Actually, Taz wheels have low grip. And Technos are better than WBCs due to same grip for less weight.

But yeah, you got most of them right.
Title: JD's DSL Showcase
Post by: Naryar on June 05, 2009, 05:04:36 AM
taz wheels suck.

JD if you want high battery longevity use a good bunch of ant batteries. For total power i prefer battlepacks, but if you have a really large chassis the larger batteries are better - however the 20kg black batts suck.

Also multi extenders are awesome once you have some practice with them.
Title: JD's DSL Showcase
Post by: Barbie on June 05, 2009, 01:21:38 PM
unlike stock, in DSL if you don't have a wedge, it's much more difficult to create decent bots. spinners are far less effective in DSL than they are in Stock. Skirt hinges are a god send.

and on the realistic stuff. it depends what you're aiming to build, i find, personally, the best bots i've built have been realistic, it's alot easier in DSL to create something effective whilst not breaking the laws of physics, as is the case in stock with 90% of the robots you build, for tournaments it's a great idea, but in actual building, who gives a banana if you've built a good bot, realistic or not, it's still a good bot.
Title: JD's DSL Showcase
Post by: Jack Daniels on June 05, 2009, 02:50:51 PM
Quote from: Sage;42578
better to ask for forgiveness than permission. (try, then we'll help you)
 Uhm... Sage, when you get married... asking for permission is the safer thing to do.  

But, I will build some bots and post them, just for you!
Title: JD's DSL Showcase
Post by: Jack Daniels on June 07, 2009, 12:11:08 PM
This is my first effective DSL bot... It is tough to say how effective it is though, because I can't seem to find any SHW bots in DSL (if any exist) This will most likely be my Clash Cubes entry unless I can design something that does more damage.  I will probably work on a HW version of it next... and see how it fares against other HW bots in the pack.

Any feedback is appreciated. I have stuck to the realistic rule as best as I could.  I have not skinned the bot yet... I might tweak it or shoot for a smaller chassis, but it is so stable as-is I really like driving this one.

(https://gametechmods.com/uploads/images/6854513thwarriorsplash.jpg)

Edit: 13th warrior has now been renamed Lament Configuration for the clash cubes tourney.  I will post a pic of the skin soon.
Title: JD's DSL Showcase
Post by: Flying_Chao on June 07, 2009, 12:16:41 PM
I like the tail. What kind of armor does it have?
Title: JD's DSL Showcase
Post by: Sage on June 07, 2009, 12:24:50 PM
Quote from: Jack Daniels;42650
Uhm... Sage, when you get married... asking for permission is the safer thing to do.  


not really, cause when you propose, you didn't ask permission to propose, you just did. if they refuse, then you would ask for forgiveness.
Title: JD's DSL Showcase
Post by: Flying_Chao on June 07, 2009, 12:26:43 PM
He means after you get married.
Title: JD's DSL Showcase
Post by: Naryar on June 07, 2009, 12:58:41 PM
That bot reminds me of something.
Title: JD's DSL Showcase
Post by: Jack Daniels on June 07, 2009, 04:36:27 PM
Quote from: Flying_Chao;42904
I like the tail. What kind of armor does it have?

1mm Aluminum... I am also working on trying to put a sheet of metal under the bot to protect it, but the extenders go a little too far and hit the ground. Still trying though.

Naryar... what does it remind you of? Did i manage to clone a bot without actually seeing it?
Title: JD's DSL Showcase
Post by: Reier on June 07, 2009, 04:45:10 PM
Probably this.
https://gametechmods.com/forums/showpost.php?p=40118&postcount=297
Title: JD's DSL Showcase
Post by: Jack Daniels on June 07, 2009, 05:14:47 PM
Quote from: Reier;42934
Probably this.
https://gametechmods.com/forums/showpost.php?p=40118&postcount=297


Thanks for the link! Wow, the similarities are uncanny. Well, I suppose when you have built as many bots as Naryar... these duplicates are inevitable.  Sorry if you feel copied Naryar.

I totally understand what Naryar means by this design being unstable. When i first made it, it would not stay on the wheels at all. It would flip over like crazy. After some tweaking... making it 4 wheel drive helped, and adding the tail was the clincher.  Now it sticks to the ground, and simply wont flip over.

What is the best way to test the effectiveness of a SHW bot in DSL?  Are any of the AI bots SHW in this pack at all?

Thanks for your comments... more bots to come.
Title: JD's DSL Showcase
Post by: Naryar on June 07, 2009, 05:37:08 PM
Not a problem at all if you came with the idea yourself.

...

...well i must say that Monstruosity was, say, "inspired" by Reier's Endentured Slave but nearly no one remembers that one so no one tells i'm cloning... and in a different weight class.

And i think the design is naturally unstable because of the unique spinning disc's reaction. It's just like a one-spinner HS that chassis turns towards left if your spinner accelerates towards the right, but in vertical movement, so the wedges are unbalanced.
Title: JD's DSL Showcase
Post by: Reier on June 07, 2009, 05:38:20 PM
LOL, I was gonna make a udgrade to ES tomorrow! XD
Title: JD's DSL Showcase
Post by: ianh05 on June 10, 2009, 07:35:22 AM
check barbies showcase for the original bot like that:

https://gametechmods.com/forums/showthread.php?t=519&page=2
Title: JD's DSL Showcase
Post by: philetbabe on September 25, 2009, 07:45:22 AM
it's a pity you do not show more bots, first because your DSL one was noticeable, second because i like the bot you show in your signature's picture : not killer but so well painted .
please show us your Stock ones.
Title: JD's DSL Showcase
Post by: Jack Daniels on September 25, 2009, 02:01:24 PM
Quote from: philetbabe;68335
it's a pity you do not show more bots, first because your DSL one was noticeable, second because i like the bot you show in your signature's picture : not killer but so well painted .
please show us your Stock ones.


Heh, thanks! The bots in my sig are both from olllllllld contests held on the original RA2 forums.  Neither one is effective at combat.  The Hammer bot on the left was built for a Building contest that ACAMs hosted.  The military themed one on the right is for a bot skinning contest from back then too.  ACAMs had a prebuilt chassis that everyone had to skin.

Thanks for your compliments.  I will do my best to post more soon!
Title: JD's DSL Showcase
Post by: Jonzu95 on September 25, 2009, 02:59:59 PM
JD, those your signature bots looks realistic, do you have inside pics of them?
Title: JD's DSL Showcase
Post by: Jack Daniels on November 01, 2009, 01:43:14 PM
Bump! Please ignore the new DSL showcase that I made... Hopefully that will get deleted.

Since there seems to be some confusion to what my R.I.P. tourney bot does, I will feature it here.

(https://gametechmods.com/uploads/images/81136falchionsplash copy.jpg)

Like craaig said, Falchion is a vertical spinning gut ripper. Usually it will slice under a bot and just nip away at the guts underneath. The fast drive motors attack other bots very quickly and usually catch them before they have a chance to spin up or prepare. If it gets lucky, it can pin a bot against a wall and shred away.

Weaknesses are the obviously over exposed chassis with only 1mm alum. It does not have a srimech at all... so if it gets turned over it is in trouble. The vlad spikes do a little bit of damage too if the opposing bot gets juggled up the beater bars a bunch.  Overall, it is pretty successful against most of the AI DSL bots... does not fare too well against shell spinners though (but it easily wedges under them)

I built this bot quickly in the span of about 4 hours... so it could have turned out a bit better I imagine.  The chassis could have been made more effective... but I wanted it to look cool and be super-low and wedgy.
Title: JD's DSL Showcase
Post by: Condor33 on November 01, 2009, 08:37:09 PM
Naryar's gonna explode when he sees that...
Title: JD's DSL Showcase
Post by: Naryar on November 02, 2009, 06:13:49 AM
Well, Aluminium is a horrible armor choice, Slimbodies fail as weapon motors, you have better wheel choices, you can put a blue control board in this, what else ??
Title: JD's DSL Showcase
Post by: System32 on November 02, 2009, 06:21:49 AM
We are forgetting the wonders of First Match Finale!
Title: JD's DSL Showcase
Post by: Jack Daniels on November 02, 2009, 01:57:00 PM
Quote from: Naryar;76493
Well, Aluminium is a horrible armor choice, Slimbodies fail as weapon motors, you have better wheel choices, you can put a blue control board in this, what else ??


Yup, I still have a lot to learn with DSL... I agree with all of your assessments though.  I will strive to make a revised edition with better choices. Thanks for your feedback.
Title: JD's DSL Showcase
Post by: Jack Daniels on November 29, 2009, 12:40:21 PM
(https://gametechmods.com/uploads/images/82188Project Mayhem.png)

This is my entry for Trumpetguy's tournament.  I totally forgot to change the armour type for the entire build. So, it is unfortunately at 1mm Aluminum. (already sent it in too)  I might revise it with better armour and rearrange some of the setup.
Title: JD's DSL Showcase
Post by: Reier on November 29, 2009, 01:34:38 PM
DSA is reallllllllly weak in DSL. Worse than 1mm plastic.
The bot- I like the look a lot. But there are some things to clean up, like the T connectors and such.
Title: JD's DSL Showcase
Post by: Jack Daniels on November 29, 2009, 01:47:43 PM
Quote from: Reier;81721
DSA is reallllllllly weak in DSL. Worse than 1mm plastic.
The bot- I like the look a lot. But there are some things to clean up, like the T connectors and such.


Doh! I really got to get into the habit of changing the armour in DSL!

Under the t connectors are 6 way connectors... because I could not get baseplate anchors in there.

6 way connectors are incredibly fickle in DSL i find.  I can only mount them certain ways at certain heights.  Sometimes things will not mount correctly to them for no good reason.  I think I did the T connectors because extenders just didn't want to connect.  

Thanks for the advice, I will take notes and prepare for a new revision of the bot.
Title: Re: JD's DSL Showcase
Post by: Urjak on November 29, 2009, 05:53:42 PM


Under the t connectors are 6 way connectors... because I could not get baseplate anchors in there. 

Use Multi Extenders. They weigh only three kg and can fit almost anywhere.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on December 20, 2009, 01:02:17 PM
Thanks for the advice Urjak. I have, since, been using Multi Extenders more often in my builds. They work much better.

This is my CC3 entry.

Haphazard 2

(https://gametechmods.com/uploads/images/6252Haphazardsplash%20copy.png)

Nicely combat effective. Takes a huge beating and keeps going.  My main qualms with this bot is the horribly unprotected underside (armour is only 1mm titanium too) and the chassis is kinda big and spacey.  I had to make the chassis big in order to position the firestorm barricade the way I wanted.  I had made a smaller version (Haphazard 1) but it just didn't work out and position correctly.  The top wedge also makes the bot invertible.

Oddly, I was already fiddling with firestorm wedges before Naryar and 123 mentioned their benefits in the other showcase... I didn't know about the enhanced durability though.  I kinda wanted to go over the top with durability and cram two potters wheels in there instead of drills... but I could not stay within the weight limit that way. 

Feedback is always nice.  Thanks.
Title: Re: JD's DSL Showcase
Post by: Squirrel_Monkey on December 20, 2009, 01:04:53 PM
Now I'm more worried about CC3
Title: Re: JD's DSL Showcase
Post by: TriTon on December 20, 2009, 01:08:21 PM
Swap the E-teks for TWM3R's. Get NPC-Fasts with hypno wheels then play around with the remaining weight.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on December 20, 2009, 01:12:39 PM
Swap the E-teks for TWM3R's. Get NPC-Fasts with hypno wheels then play around with the remaining weight.

Thanks for the advice... I will do that right now and see what I come up with.
Title: Re: JD's DSL Showcase
Post by: 123savethewhales on December 20, 2009, 01:15:00 PM
I think you might need more weapons.  40kg worth usually isn't enough.  If you like Sk drill, Maybe you can try 4 x piglets/sk drill.  And use vlad wheels while you are at it.  You will need to have 6 ant batters for 6 motors though.

I would avoid TWM3R myself, but you can try both if you want.

Here's the stat for both motor if you are interested

Piglet 20kg, 116 max speed, 10 acceleration, 8000 HP
TWMR  30kg, 139 max speed, 16 acceleration, 400 HP

For just 1 SK drill I think a piglet is enough to power it, and the HP difference is too big to ignore.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on December 20, 2009, 05:33:09 PM
Ok... status report.

Triton: I swapped out the eteks for the twm3r and was nicely pleased with the weight drop... though those motors are a bit more fragile.  I also upgraded the drive to NPC fast... but hypno wheels killed my invertibility on the bot.

123STW:  Agreed... the bot is at a loss of weapons.  I tried a 4 piglet formation with drills and saw a nice improvement.  While I was working with that i realized that I now had enough weight to use Potters Wheels now that the weapon motors are lighter with the TWM3Rs.  I backtracked and went with my original plan for potters wheels.  In battle, the bot now has a terrible tendency to flip itself over because the drive motors are fast enough to send it end-over-end with impact.  I needed a tail and some rear armour...

OH BOY ANOTHER FIRESTORM FLIPPER!!!one!!

Think I am overdoing it? I wanted to put something else back there... but the FS flipper fit rather well... keeping the bot invertible and also giving a new "tail" to brace it when grinding away at another bot.

(https://gametechmods.com/uploads/images/88197haphazardrevis.png)

So... all advice taken into consideration so far... it is much improved from the earlier bot I posted.  The main weakness is that the weapon motors are a bit exposed... all it takes is one decent hit and they are gone.  I am going to play with options to maybe protect them more... not sure.


Title: Re: JD's DSL Showcase
Post by: trumpetguy on December 20, 2009, 05:34:28 PM
FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Title: Re: JD's DSL Showcase
Post by: 123savethewhales on December 20, 2009, 07:44:16 PM
Go with a half sheet on the bottom instead of another flipper.  Mount that half sheet vertically as far back as you can and you got yourself the tail.  Add a 40 polycarbonate skirt in the back if it's still not long enough.  That will definitely offer more survivability.  I suggest either mount the npc fast internally somehow, or go back to using NPC normal.  NPC normal have 12000 HP, they won't need protection.  NPC fast has 400, and is only useful when directly connected to chassis.

Again, use vlad wheels.  If it give you invertability issue, use slipper bottom wheels (yes the collision is that much wider, check by pressing F12).  Avoid the rubber wheel you are using.  I am starting to like slipper bottom more than vlad due to it's superior collision box.

I still like piglet over TWMR, even for potter wheels.  This bot is about defense right?  For extenders, avoid normal extenders.  Use either DSL bar, flipper segment, hex slave, dsl disk, or 40cm skirts.
Title: Re: JD's DSL Showcase
Post by: JoeBlo on December 20, 2009, 08:40:04 PM
I have a feeling its not just defense.. somebody has been thinking about the arena  ;)
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on December 20, 2009, 08:45:51 PM
Thanks 123stw! Your input is extremely valuable in my revisions. I am going to go apply some of those ideas right now.

@Joe: Absolutely :D
Title: Re: JD's DSL Showcase
Post by: 123savethewhales on December 20, 2009, 10:07:49 PM
I made a list of stats to some of the components a while back.  It doesn't include everything (and I have no intention to continue making the list at the time), but it's better than nothing.

https://gametechmods.com/forums/index.php/topic,2402.msg62502.html#msg62502
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on December 27, 2009, 04:24:07 PM
After all the revisions and testing this is the final version that I ended up submitting to Joe for CC3.  I shot for durability and control over other factors.  With piglets the bot does not do as much damage as faster motors... but it is more durable in the long run, so the chances of survival are higher.  I also stuck with the rear wedge because (as Joe noted) this design might help the bot considering the arena attributes. 

The wheel change turned out to be nice and I also took out the extenders in favor or DSL bars.  Had some weight left over so i threw a hinge with polycarb on the underbelly for a little bit of protection there.

(https://gametechmods.com/uploads/images/51193haphazard final copy.png)
Title: Re: JD's DSL Showcase
Post by: Reier on December 27, 2009, 04:28:59 PM
You probably would want Tornados over Grannies. Same weight but grippier.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on December 27, 2009, 04:44:20 PM
You probably would want Tornados over Grannies. Same weight but grippier.


Tried 'em. But then the bot was not invertible. I am not a big fan of Grannies... but they allow the bot to still move around if it gets flipped over.  If i realllly wanted to use Tornados, I would have to rebuild the bot and make it smaller.  Thanks for the suggestion.
Title: Re: JD's DSL Showcase
Post by: 123savethewhales on December 27, 2009, 05:00:21 PM
You probably would want Tornados over Grannies. Same weight but grippier.
Tornados and Slipper has the same grip, or 1.3.  And Slipper has superior collision box by far.
Quote
name = SlipperBottom Wheels
dir = wheel_slipperbottom
type = mobility
base = Wheel
model = slipperbottom.gmf
preview = slipperbottom_preview.bmp
passthru = whitewheel_collision
description = Rubber wheelchair wheels with GrannyGuard (TM) traction and 3000 hitpoints.
contact = whitewheel_traction
resistance = .2
grip = 1.3
damagesounds = sounds\rubber_collision.wav,sounds\rubber_collision2.wav
attachsound = sounds\cmp_wheels.wav
standard = 1
sort = 8
hitpoints = 3000

Quote
name = Tornado Wheel
preview = tornado_preview.bmp
dir = tornado
model = tornadowheel.gmf
type = mobility
base = Wheel
passthru = wheel
styles = Default
description = Tornado's wheels are tough, grippy, and big, but not too big.  3000 hitpoints.
contact = wheel_traction
resistance = .1
grip = 1.3
hitpoints = 3000
damagesounds = sounds\rubber_collision.wav
attachsound = sounds\cmp_wheels.wav
mass = 18
standard = 1
sort = 7
Title: Re: JD's DSL Showcase
Post by: Reier on December 27, 2009, 05:05:43 PM
I stand corrected.
I was always taught Tornados were better, NARYYY :P
Title: Re: JD's DSL Showcase
Post by: Sage on December 27, 2009, 05:24:34 PM
Wouldn't the superior collision box make the ground clearance higher though?
Title: Re: JD's DSL Showcase
Post by: 123savethewhales on December 27, 2009, 05:35:32 PM
well, I assume if someone want a smaller wheel they would have went for vlad.  So between granny and tornado when the purpose is to be bigger than vlad for invertibility I would say granny is better.  The thing is collision box doesn't seem to affect how close your bot is to the ground  (S3 and Small motorcycle wheels are good examples, they have enormous collision relative to their image size).  My guess is that the collision can go through ground but not the image.  What is does affect is rather or not the wheel moves the bot.  While the affect of the hexagon shape to wedge isn't noticeable and would requires further testing, it does have less of those "wheel not responding" problems as the collision is touching the ground more often.
Title: Re: JD's DSL Showcase
Post by: Naryar on December 28, 2009, 02:15:53 AM
Apart from the collision mesh, the only technical difference between Grannies and Tornados is the 'resistance' value.

Now if only i know what it means...

@Reier- I don't remember saying Grannies were bad - aren't you smart enough to go and check the txt's ?
Title: Re: JD's DSL Showcase
Post by: Reier on December 28, 2009, 10:45:34 AM
aren't you smart enough to go and check the txt's ?

Yes, but too lazy. :P
Title: Re: JD's DSL Showcase
Post by: Clickbeetle on December 29, 2009, 10:23:47 PM
So... much... top armor... this bot is the antithesis of Kheper.  I better not run into you in round 1.

Props for being original though.  I like the "invincible tank" theme.  Personally I would have tried to get a Ti half sheet underneath the chassis to protect the bottom (that hinged skirt won't work well because it will just flex out of the way).

the only technical difference between Grannies and Tornados is the 'resistance' value.

Now if only i know what it means...

Low resistance makes the wheel skid and slide more when turning.  High resistance makes for sharper, more controlled turning.
Title: Re: JD's DSL Showcase
Post by: Naryar on December 30, 2009, 04:31:25 AM
So Grannies are better... Alright, time to check the TXT's again !
Title: Re: JD's DSL Showcase
Post by: System32 on December 30, 2009, 09:57:26 AM
I can see a few Ideas for some slidey turning.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on January 01, 2010, 06:14:26 PM
Thanks for all your feedback on Haphazard. Click is right, I should have used a halfsheet on the bottom. d'oh!

Here is my entry for the UK vs USA tourney.

Splash speaks for itself. GO U.S.A.!

Been working on it all day... I wish I could paint the DSL bars on the side, but I have no idea how to edit GMF files.  Fares excellent in battle against any HW replica in DSL.  I tried to design the bot with Large DSL teeth, but it ended up enormous and unrealistic.  I opted for the small DSL teeth instead and they are just long enough to clip the floor every now and then, but not too bad.

And yes... the original bot has a semi-transparent top (dark plexi) So I made the top of the replica semi-transparent too to view the DSL components inside.

(https://gametechmods.com/uploads/images/59766steel%20reign%20splash%20copy.png)

Pic of the actual bot. It competed in Battlebots season 5.  http://teamxd.com/steelreign5.html (http://teamxd.com/steelreign5.html)

(https://gametechmods.com/uploads/images/49657SR50p.jpg)
Title: Re: JD's DSL Showcase
Post by: Sage on January 01, 2010, 06:31:20 PM
wouldnt the heavy DSL tooth look so much more like the actual bot?
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on January 01, 2010, 06:41:19 PM
wouldnt the heavy DSL tooth look so much more like the actual bot?
Yeah, When I saw the bot I got all excited "Woot! I can make a replica using heavy DSL teeth!"  But after a couple of designs with the heavy DSL teeth it just looked toooo huge. I had to make the chassis almost twice as tall and as a result the rest of the bot has to be larger to keep the proportions right.  With the heavy DSL teeth the whole bot ended up freakin' huge.  I wanted it to be more to scale in relation to the bot in real life.  Wasn't an easy choice, but yeah those teeth match design wise... but size wise they are just too big IMO.
Title: Re: JD's DSL Showcase
Post by: System32 on January 01, 2010, 06:57:35 PM
heh, the weapon is the wrong way. Anyway, it's nice.
Title: Re: JD's DSL Showcase
Post by: kill343gs on January 01, 2010, 07:18:47 PM
That bot looks very effective as a normal DSL bot too, JD.
Title: Re: JD's DSL Showcase
Post by: Badnik96 on January 01, 2010, 07:28:34 PM
LOVE IT! :P
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on January 01, 2010, 08:22:54 PM
heh, the weapon is the wrong way. Anyway, it's nice.

wrong way? what do you mean?
Title: Re: JD's DSL Showcase
Post by: System32 on January 01, 2010, 11:06:45 PM
heh, the weapon is the wrong way. Anyway, it's nice.

wrong way? what do you mean?
Look the the weapon, you notched it wrong. :P
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on January 02, 2010, 09:54:29 AM
heh, the weapon is the wrong way. Anyway, it's nice.



wrong way? what do you mean?
Look the the weapon, you notched it wrong. :P

oops yeah. I guess you are right, I notched it wrong on the left side. :P  hmm. Might make a quick revision for the tourney if Zog willaccept.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on February 11, 2011, 09:20:22 PM
Preliminary design for BTTB tourney. Still working on ways to save weight to boost the armour.  Any feedback is cool.

(https://gametechmods.com/uploads/images/91768SIGNIFCANT.png)
Title: Re: JD's DSL Showcase
Post by: SKBT on February 11, 2011, 09:31:21 PM
Try attaching the drive differently that looks kinda heavy. Maybe stick it in the chasis. That way you can dump the long end extender and the drive extenders which might free up enough weight to upgrade the wheels. Two Shinny Hubs on NPC's aren't enough anymore. You might want to try Techno Destructo wheels.

On a good note... It looks awesome and like a typical JD bot. It's good to see you haven't skipped a beat in your absence.
Title: Re: JD's DSL Showcase
Post by: Naryar on February 12, 2011, 03:57:58 AM
Moar drive
Title: Re: JD's DSL Showcase
Post by: Badnik96 on February 12, 2011, 06:27:41 AM
^yet another very helpful post from Naryar^

I like the look of it, but yeah, you need more drive. I like SKBT's suggestion.
Title: Re: JD's DSL Showcase
Post by: Naryar on February 12, 2011, 06:37:19 AM
^yet another very helpful post from Naryar^

How is it not helpful ? It needs more drive.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on February 12, 2011, 08:42:44 AM
Thanks for your feedback. Should I shoot for 4 wheel drive? Or are there more efficient motors that I am overlooking?  I don't want the bot to be super-fast because GK's Twisssssted arena has drop walls right?  Thanks again.  Will try to work on it this weekend.
Title: Re: JD's DSL Showcase
Post by: G.K. on February 12, 2011, 09:02:38 AM
Drop walls?

Also, feel free to test in the arena with BTTB AI.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on February 12, 2011, 09:13:45 AM
Drop walls?

Also, feel free to test in the arena with BTTB AI.

Yeah, doesn't the twisted arena have walls that drop down do bots can fall over the edge? (or am I thinking about Clash Cubes?...)  I guess I should go check out videos from the last BTTB and find out. :D
Title: Re: JD's DSL Showcase
Post by: G.K. on February 12, 2011, 09:15:54 AM
No, it's the wierd triangular thingy.
Title: Re: JD's DSL Showcase
Post by: Naryar on February 12, 2011, 11:37:15 AM
Nah use grippier wheels.

And really that weapon setup *ahem* *cough*... i know it's for cool looks but it is quite messy. Try discs.
Title: Re: JD's DSL Showcase
Post by: MassimoV on February 12, 2011, 01:44:58 PM
Don't use a multi extender to attatch th PA wedge on the back, Use aluminum or titanium extenders.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on February 13, 2011, 09:14:43 AM
Nah use grippier wheels.

And really that weapon setup *ahem* *cough*... i know it's for cool looks but it is quite messy. Try discs.

Thanks! I will try to find better wheels for the setup.

Actually, I started with discs and went with this design because I get 4 Mounting points per arm.  The weight comparison seems to be comparable.  The other thing that I like is each arm has its own DP and it is nearly impossible to knock off all the weapons.  With a disc, the bot could/would lose all its weapons in one sweep if the disc is knocked off.  After a bunch of testing, I rather like setting it up this way.   Oh, and it is surprisingly stable as well. One arm can get knocked off and it still spins rather well.  I weapon-spammed the heck out of each arm at first, but then didn't have enough weight for efficient drive after, but there is a lot of potential (IMHO).  I appreciate your feedback though!  You still are the king.

Give it a shot naryar, you would be surprised how efficient it is. 
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on February 13, 2011, 09:15:26 AM
Don't use a multi extender to attatch th PA wedge on the back, Use aluminum or titanium extenders.

Got it! I was being lazy there because the other extenders were too fat to wedge in between the drive motors... I will fix that.  :D
Title: Re: JD's DSL Showcase
Post by: JoeBlo on February 13, 2011, 09:20:08 AM
Awesome looking robot is awesome

Great to see you building more again too JD
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on February 13, 2011, 10:27:42 AM
Thanks Joe!

Update:

(https://gametechmods.com/uploads/images/20477updated.png)
Title: Re: JD's DSL Showcase
Post by: Naryar on February 13, 2011, 12:24:35 PM
Beaters on top of DSL bars are a waste of weight. Remove them, add 2 moar ants.

And these are not hypnos...
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on February 13, 2011, 01:38:07 PM
Beaters on top of DSL bars are a waste of weight. Remove them, add 2 moar ants.

And these are not hypnos...

Gah!!!! Technos... I meant to type Technos.

And yeah, you are right.  I put the beaters on there because the maces cut through the DSL bars making the setup unrealistic.  However, now that I look at it again... I think I can rotate the DSL bars 90 degrees and ditch the beaters.  Will take care of that ASAP.

Title: Re: JD's DSL Showcase
Post by: Clickbeetle on February 13, 2011, 09:17:25 PM
I like the use of the Behemoth scoop.  Did you plan on using that from the beginning?
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on February 14, 2011, 04:17:22 AM
I like the use of the Behemoth scoop.  Did you plan on using that from the beginning?

My original goal was to use the Overkill Wedge and shock everyone... but it was too heavy to be really practical for my build.  The scoop became a really suitable alternative. It certainly has not broken off in any of the testing that I have done.  It compliments the metal hinge wedge rather nicely. 
Title: Re: JD's DSL Showcase
Post by: lloopp D lloopp on February 14, 2011, 04:57:37 AM
Cool bot JD!

Also you made this thread on my birthday :D
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on March 27, 2011, 08:48:16 PM
(https://gametechmods.com/uploads/images/95974CornMaulerSplash.png)
Title: Re: JD's DSL Showcase
Post by: Scrap Daddy on March 27, 2011, 08:59:23 PM
HAHAHAHHA YES!!!!

extra bonus is making Naryar cringe at the amount of empty space.
Title: Re: JD's DSL Showcase
Post by: Pwnator on March 27, 2011, 09:05:09 PM
AWWWWWW YEEEEAAAAAAHHHHH
Title: Re: JD's DSL Showcase
Post by: Enigm@ on March 27, 2011, 09:29:04 PM
Ah, piss. I still haven't thought of anything yet. :P
Title: Re: JD's DSL Showcase
Post by: Paranoia on March 27, 2011, 09:32:13 PM
(https://gametechmods.com/uploads/images/95974CornMaulerSplash.png)

I'd thought the drive would have made it quite fast, Considering it's 2 Mags,  :gawe:

Anyway, looks like a pretty good bot really.
Title: Re: JD's DSL Showcase
Post by: Pwnator on March 27, 2011, 09:38:53 PM
I'd thought the drive would have made it quite fast, Considering it's 2 Mags,  :gawe:

That's 4 Mags. :P

Which is like 2 NPC(regular)+Hypnos. And that's on a SHW. :P
Title: Re: JD's DSL Showcase
Post by: Reier on March 27, 2011, 09:40:52 PM
That is the ugliest combine I've ever seen :P

Still like it.
Title: Re: JD's DSL Showcase
Post by: Clickbeetle on March 27, 2011, 10:08:02 PM
That is brilliant!


It even has the chute on the side where the grain pours out!


I would have made chains of beater bars on the edges of discs to make an eggbeater weapon, but I guess Dreadnought discs work too.


Also you'd probably be better off with single Mags for drive since the dual Mags are only weapon motors, not drive.  (It won't be much faster, it will just save some weight.)
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on March 28, 2011, 04:13:59 AM

Also you'd probably be better off with single Mags for drive since the dual Mags are only weapon motors, not drive.  (It won't be much faster, it will just save some weight.)

I thought the same thing, but when I used single mags it was so slow it wouldn't even turn (mainly because 900 of the weight is on the front) Might have been a balance issue that could be solved with ballast even moar batteries!  I will tinker with it.  :D
Title: Re: JD's DSL Showcase
Post by: NFX on March 28, 2011, 04:28:51 AM
AWESOMENESS IN A BOX.
Title: Re: JD's DSL Showcase
Post by: Badnik96 on March 28, 2011, 03:04:57 PM
Another WIN

And I have no idea what to make yet.

Wait, if it's something real, then I could enter a real life bot...

*makes Diesector replica*
Title: Re: JD's DSL Showcase
Post by: Reier on March 28, 2011, 03:11:28 PM
It even has the chute on the side where the grain pours out!
Called an auger ;p
Title: Re: JD's DSL Showcase
Post by: yoda9726 on March 29, 2011, 03:37:20 AM
Love the attention to detail, the 'auger' (I learned something new today, thanks Reier).  Pretty fearsome weapon in this tourney too.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on August 14, 2011, 10:56:31 AM
Had quite a bit of fun building bots for Badnik's "Blades of Fury" Tournament.

Bear in mind these are mainly Form over Function.  Horribly combat inefficient... yet entertaining to watch.

First three are my entries for the tourney... the last one is a failed concept that took a while to build, yet couldn't even beat most DSL lightweights.  :(

(https://gametechmods.com/uploads/images/9448Angrybobsplash.png)
(https://gametechmods.com/uploads/images/96663ShockTherapysplash.png)
(https://gametechmods.com/uploads/images/60140ELChupasplash.png)
(https://gametechmods.com/uploads/images/69229Failbot2.png)


Title: Re: JD's DSL Showcase
Post by: Thyrus on August 14, 2011, 11:03:00 AM
nightmare thig looks great! never thought of the use of biohazards arm like this
Title: Re: JD's DSL Showcase
Post by: Naryar on August 14, 2011, 12:01:06 PM
Someone has taken over joeblo's style (ala Awesome But Inpractical)

Yet again, BoF isn't supposed to be really efficient.
Title: Re: JD's DSL Showcase
Post by: Jonzu95 on August 14, 2011, 12:46:01 PM
Damn I love the first and second. So awesome work, JD! =D
Title: Re: JD's DSL Showcase
Post by: MassimoV on August 14, 2011, 04:23:12 PM
Great job skinning. They look great. Also, did El Chupacabra have a flipper before? I thought those Vlad spikes were static before.
Title: Re: JD's DSL Showcase
Post by: Urjak on August 14, 2011, 05:19:52 PM
These put my entries to shame... especially the skins. Nice.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on August 20, 2011, 09:48:04 AM
Great job skinning. They look great. Also, did El Chupacabra have a flipper before? I thought those Vlad spikes were static before.

Yeah Chalupa Chupacabra had the flipper before. Makes for some interesting damage capabilities with slow bots... but it doesn't have enough power to flip anything though.

This was going to be my Battlebots 2 entry.  Missed signups by a few hours  :rage .   I am aiming to enter it into BB3 hopefully.

(https://gametechmods.com/uploads/images/60918WarSplash copy.png)

Title: Re: JD's DSL Showcase
Post by: Naryar on August 20, 2011, 09:50:00 AM
EMPTY SPACE

Though looks cool.
Title: Re: JD's DSL Showcase
Post by: NFX on August 20, 2011, 09:55:50 AM
Does look very cool. =) LX's seem a bit of a strange choice, though.
Title: Re: JD's DSL Showcase
Post by: Naryar on August 20, 2011, 10:23:12 AM
That as well... you might want to get a smaller chassis and normal NPC's.
Title: Re: JD's DSL Showcase
Post by: MassimoV on August 20, 2011, 12:01:17 PM
Cool. Would've beaten mine.
Title: Re: JD's DSL Showcase
Post by: Badnik96 on August 20, 2011, 02:35:30 PM
That should totally be in BoF in place of Angry Bob. Would do a lot better, that's for sure.
Title: Re: JD's DSL Showcase
Post by: Clickbeetle on August 20, 2011, 11:21:30 PM
It would look even better if the wheels were further up, just behind the Tazbot wedges.
 
Isn't that weapon too good for IRL though?
Title: Re: JD's DSL Showcase
Post by: Badnik96 on August 21, 2011, 08:53:58 AM
IRL doesn't equal ineffectiveness. The drum's fine.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on August 21, 2011, 09:28:15 AM
It would look even better if the wheels were further up, just behind the Tazbot wedges.
 
Isn't that weapon too good for IRL though?

Hmmm. I might play with the setup some more. I wouldn't mind ditching the shiny hubs in favor of wheels that look more realistic as well.

As for the weapon, I think the drum is on par with IRL drums.  The razors might be pushing it a bit though.  I am not entirely happy with the Razors attached there, might change it around or scrap it.

Thanks for the feedback!
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on October 05, 2011, 08:26:57 PM
Double post... Showcase resurrection.

Magikarp! I choose you!
(https://gametechmods.com/uploads/images/36391magikarp.png)
Title: Re: JD's DSL Showcase
Post by: MassimoV on October 05, 2011, 09:01:15 PM
That skin... is awesome. Well built overall for a pokebot.
Title: Re: JD's DSL Showcase
Post by: Enigm@ on October 05, 2011, 09:08:04 PM
WE NEED A SEA KING, GOGOGOGO
Title: Re: JD's DSL Showcase
Post by: russian roulette on October 05, 2011, 09:21:40 PM
Nary beat you to it...
Title: Re: JD's DSL Showcase
Post by: Naryar on October 06, 2011, 12:42:27 AM
Holy crap ! A non-totally-useless Magikarp ? what is this blasphemy ?
Title: Re: JD's DSL Showcase
Post by: Pwnator on October 06, 2011, 01:26:45 AM
Holy crap ! A non-totally-useless Magikarp ? what is this blasphemy ?

It has Tackle and Flail. :P
Title: Re: JD's DSL Showcase
Post by: Naryar on October 06, 2011, 01:39:02 AM
Holy crap ! A non-totally-useless Magikarp ? what is this blasphemy ?

It has Tackle and Flail. :P

Yeah yeah, I know Magikarp's incredibly large movepool. So Splash, Tackle and Flail ?

Hey jack you should add a random burst motor in it so it can Bounce !
Title: Re: JD's DSL Showcase
Post by: cephalopod on October 06, 2011, 01:51:09 AM
o: aaaawesome! :D
Title: Re: JD's DSL Showcase
Post by: Naryar on October 06, 2011, 01:55:36 AM
Also, maybe skin the weapons so they're all white.

And needs longer barbels.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on October 06, 2011, 04:07:40 AM
Holy crap ! A non-totally-useless Magikarp ? what is this blasphemy ?  ---  Russian Roulette says you beat me to it... Does that mean you built one already?

It has Tackle and Flail. :P   ----  Hahahah! It is funny because it is true.  XD  Unfortunately, when I built it to the weight limit it is too heavy to flail very well.  It flails nicely at around 550 kg

Yeah yeah, I know Magikarp's incredibly large movepool. So Splash, Tackle and Flail ?

Hey jack you should add a random burst motor in it so it can Bounce !   ----- Already did.  The fins on Magikarp's sides are attached to a large burst motor that randomly fires during the match.  Makes the bot stupid, unstable, and lulzy.
Also, maybe skin the weapons so they're all white.  -----  Not sure if I have time for that... working on my next Pokebot.  :D

And needs longer barbels.   ---  hmmmmm
Nary beat you to it...  ----- where? I am a cannotfind.

Fish guts:

(https://gametechmods.com/uploads/images/96085magi1.png)
(https://gametechmods.com/uploads/images/57330magi2.png)

Burst motor will be AIed to fire at random through the entire match.   :gawe:
Title: Re: JD's DSL Showcase
Post by: Naryar on October 06, 2011, 06:00:48 AM
it's not invertible ?
Title: Re: JD's DSL Showcase
Post by: cephalopod on October 06, 2011, 06:50:27 AM
YES! I love it :D the bouncer (as I shall now call that part) looks like a lot of fun :L
Title: Re: JD's DSL Showcase
Post by: NFX on October 06, 2011, 06:52:22 AM
That looks utterly hilarious. XD I love that thing. I need to get building if I want to get in on this thing.
Title: Re: JD's DSL Showcase
Post by: Naryar on October 06, 2011, 06:53:31 AM
Oh, and about RR talking about me building a pokémon, I built a MW Seaking a while ago. Problem is that it's such a horrible fighter that I don't want to enter it in Craaig's tourney. Also it's a MW.
Title: Re: JD's DSL Showcase
Post by: cephalopod on October 06, 2011, 06:56:33 AM
13 days until signups close :P
Title: Re: JD's DSL Showcase
Post by: Naryar on October 06, 2011, 07:07:41 AM
I'll go building right now.

And I will stop the offtopic in Jack's showcase as well. I know he's way too good aligned to be offended or even care but I must stick to the principles I enforce in the showcases, or else I will become a straw hypocrite.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on October 14, 2011, 03:22:20 AM
(https://gametechmods.com/uploads/images/8994Metagrossplash.png)
Title: Re: JD's DSL Showcase
Post by: Pwnator on October 14, 2011, 03:29:47 AM
YES
Title: Re: JD's DSL Showcase
Post by: Jonzu95 on October 14, 2011, 03:31:20 AM
O.O

My words cannot describe how awesome that is...
Title: Re: JD's DSL Showcase
Post by: Naryar on October 14, 2011, 03:33:32 AM
Yes, it is really cool, and it sure as heck can be described as very cool.

Now you need to skin it so it's even more awesome. Too bad you don't have the weight to make it a walker and add claws.

Or you just can cheat using invisible, ultralight, powerful burst motors and actually make it a walker.
Title: Re: JD's DSL Showcase
Post by: Pwnator on October 14, 2011, 03:45:46 AM
SCREW WALKING

ALL IT NEEDS IS ONE CHEATY ARM FOR METEOR MASH
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on October 14, 2011, 03:51:04 AM
XD  Thanks for the compliments.  I hadn't thought about the possibilities of making it a walker.  But, I soooooo wanted spikes on the feet, but the rule of 7 kept me at bay. I spent nearly 2 hours just trying to figure a configuration just for spikeyfeet.  No luck.

I am done with this one.  The chassis is a PITA to skin because I didnt keep the points straight up. so it spirals upward instead.  I can't line things up very well with it set up like that. 

Besides, I gotta start building a bot for Home & Away now.  :D
Title: Re: JD's DSL Showcase
Post by: Naryar on October 14, 2011, 04:00:56 AM
HELL YEAH CAPS LOCK IS AWSUM

Well, it can levitate, no ? You can just then put a hovercraft on it, burst up the claws, and troll every non-flier by ripping at their tops :trollface

And by skinning, I meant skinning the components.
Title: Re: JD's DSL Showcase
Post by: NFX on October 14, 2011, 04:13:09 AM
For spikyfeet, how about ME -> Extender -> DSL Bar-> Flippermaker -> Drum -> Drum -> Spikyfeet? =D You could attach the Beater Bars to the side of the flippermaker to keep the side DSL bars and Matilda Teeth on the sides. But aside from that, VERY nice looking build.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on October 14, 2011, 04:31:50 AM
For spikyfeet, how about ME -> Extender -> DSL Bar-> Flippermaker -> Drum -> Drum -> Spikyfeet?

There is where the problem lies... I need an angle right off the bat so I can't start with a multiextender.  Also, the first angle has to coincide with the bend in leg to achieve a 90 degree total so that the feet are flush with the ground.  I thought the combo would be easy... but only came up with two components that could give me a 45/45 combo to pull it off and look good.  Thanks for the suggestion :D


And by skinning, I meant skinning the components.

oh! thanks. forgot about that. It's also something I can do later and send to craiig before the tourney.  I hope those DSL bars are easy to skin.  ;D
Title: Re: JD's DSL Showcase
Post by: NFX on October 14, 2011, 05:44:12 AM
For spikyfeet, how about ME -> Extender -> DSL Bar-> Flippermaker -> Drum -> Drum -> Spikyfeet?

There is where the problem lies... I need an angle right off the bat so I can't start with a multiextender.  Also, the first angle has to coincide with the bend in leg to achieve a 90 degree total so that the feet are flush with the ground.  I thought the combo would be easy... but only came up with two components that could give me a 45/45 combo to pull it off and look good.  Thanks for the suggestion :D

I was thinking using the side AP on the extender to the side AP of the ME, and rotating it around that way.
 
How about a Baseplate Anchor instead of an ME, then? That would give you the 45 degrees you want, plus the capability for spikyfeet. =)
Title: Re: JD's DSL Showcase
Post by: Pwnator on October 14, 2011, 06:03:21 AM
He's already using the angled anchors.
Title: Re: JD's DSL Showcase
Post by: NFX on October 14, 2011, 06:40:18 AM
So he is. I didn't notice that, I thought it was another extender.

So where's the extra component in the Rule of 7 gone? BA, 60cm, Bar, Segment, Drum, Drum......he could put Matilda Teeth on the sides of the drum, couldn't he?
Title: Re: JD's DSL Showcase
Post by: Naryar on October 14, 2011, 06:58:04 AM
Yes, I am also counting 6 components.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on October 14, 2011, 04:18:21 PM
Oh I see where you guys are mixed up... sorry about that.  I break the rule of seven when I put a DSL disc on the drum for the 4 attachment points for teeth... From there I would put 4 lightning spikes on the disc... but then the rule of 7 is surpassed.  Sorry for the confusion.   I could put one spike on the bottom of the drum now, but that would look ghetto.
Title: Re: JD's DSL Showcase
Post by: NFX on October 14, 2011, 04:24:08 PM
Ah, right, I see where we were going wrong. =) Would the bottom drum be able to be removed, thus the DSL disc and Lightning spikes could be added? You could use a Large Drum component instead of two mediums, I think that would look a bit more of a likeness, personally.
Title: Re: JD's DSL Showcase
Post by: Naryar on October 14, 2011, 05:19:10 PM
Just add weapons on the side of the drum.

You might want to cheat be cunning and mod the attachment points so the claws look more like Metagross's ones.
Title: Re: JD's DSL Showcase
Post by: Clickbeetle on October 16, 2011, 11:11:39 PM
I didn't think it could be done... but you did it.
 
Does the bottom half of the body spin?
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on October 17, 2011, 05:57:43 AM
I didn't think it could be done... but you did it.
 
Does the bottom half of the body spin?

Indeed it does.  :D  Powered simply by a Perm 80.  Damage factor is o.k.  I went with light DSL teeth so that I could spend more weight making the legs look better.
Title: Re: JD's DSL Showcase
Post by: Badnik96 on October 17, 2011, 02:43:06 PM
HOLY CRAP

people are making some insane things for this.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on November 19, 2011, 08:35:21 PM
IRL Middleweight bot.  Was in a weird building mood today.  Not sure if I will enter it in any tourneys.  Damage capabilities are ok at best.  Drive motors are too zippy and cause most bots to go up and over the wedges without taking much damage from the spinner.  Might tweak it some more, but I gotta get working on something for Groudon's tourney.

(https://gametechmods.com/uploads/images/35346Mark13splash.png)


Title: Re: JD's DSL Showcase
Post by: NFX on November 19, 2011, 09:33:36 PM
I really like the looks of that thing. Awesome choice for wheelguards, I love the Storm II lifter use as well. I can't help thinking a Small Wedge component might go better up front a little, and it might be better as a Vertical Spinner or a Drum, rather than an HS. 'Cause the opopnent's just going to go straight up over the top. Would it work if the wheels were nearer the apex of the T-Minus flippers?
Title: Re: JD's DSL Showcase
Post by: Badnik96 on November 19, 2011, 10:21:38 PM
Woah. That is insane.
Title: Re: JD's DSL Showcase
Post by: Clickbeetle on November 19, 2011, 10:29:58 PM
it might be better as a Vertical Spinner or a Drum

I thought the same thing.  It would be more effective AND look even cooler with a small disc/drum in the gap between Storm flippers.
 
Good seamless use of the Storm flippers too.  I didn't even notice that those weren't part of the chassis at first.
Title: Re: JD's DSL Showcase
Post by: Naryar on November 20, 2011, 03:47:04 AM
Make it a VS, as NFX said. As now, it can't do enough damage to win.
Title: Re: JD's DSL Showcase
Post by: Thyrus on November 20, 2011, 04:01:48 AM
this is awesome. I try to get rid of the shapes the game let you do with the domeparts and flippermakers but your use of the storm arm is just awesome.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on November 20, 2011, 09:27:12 AM
Thanks for the comments guys and you are all right. It would be better as a VS.  Unfortunately, the chassis is two clicks above baseline so a vertical Perm 80 will not fit seamlessly in the chassis.

If I mod the current design I think I can VS is by using a piglet, otherwise I gotta rebuild if I want to use a Perm 80.

A lot of the flipper parts (like the Storm 2 arm) have a very wonky collision mesh.  It's very possible to integrate them into the design to make it look like part of the chassis if you are careful not to let them be a base part touching the ground.  Biohazard Arms are really easy to integrate into a chassis design, but they tend to go under the floor if you use them as support pieces for something like a Nightmare style vertical spinner.
Title: Re: JD's DSL Showcase
Post by: Enigm@ on November 20, 2011, 09:36:59 AM
LOL BLACK METAL FONT
But that bot's sick. If i had the skinning skills of you, i wouldn't have to make UHW's to make cool things. XD
Title: Re: JD's DSL Showcase
Post by: MassimoV on November 20, 2011, 11:26:24 AM
I've never seen T-minus arms and Storm II flippers on the same robot.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on November 27, 2011, 12:47:15 PM
If I can squeeze into the HW bracket... This is my entry for Battlebots 5.

Splash complete with soundtrack. Click on Spoiler and press play.

(https://gametechmods.com/uploads/images/60865MechaBullSplash%20copy.png)

I wanted to make something for an IRL tourney using Pussycat Blades effectively.  I am pretty happy with the result.  It's not invertible and wedgeless but the damage factor is pretty hardcore. Side protection is nice, courtesy of overkill blades and a messload of hexplates.  Underside protection is not-so good, which is pretty common in combat robots.  Turtles eh? gotta love em.

Oh, and special thanks to NFX for inspiring me to use a higher res with my skins.  I thought the look of Challenger was so awesome I had to get into 1024x1024 myself.  I wish I had done that a long time ago.

Edit:  fixed splash to show correct weight XD... this Bull is not on a diet!
Title: Re: JD's DSL Showcase
Post by: Badnik96 on November 27, 2011, 12:51:58 PM
woah....

How in the nine is that only 397.6?
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on November 27, 2011, 12:53:00 PM
woah....

How in the nine is that only 397.6?

Ah crap! Typo! Lemme fix that... should be 797.6.  XD
Title: Re: JD's DSL Showcase
Post by: NFX on November 27, 2011, 12:55:22 PM
I thought that looked a bit heavy to be a Middleweight. XD
 
That looks properly brilliant, though. I love when bots like this get made almost entirely outwith the chassis, it gives it a great "scrapyard" look, which I like. I'm glad I inspired you to use a higher res skin, it does look especially brilliant with it. Would the Pussycat Blades not be better all pointing upwards? =)
Title: Re: JD's DSL Showcase
Post by: Badnik96 on November 27, 2011, 12:57:20 PM
I thought that was a tyop. XD

Well at least it's an easy win for my HW :P
Title: Re: JD's DSL Showcase
Post by: nicsan2009 on November 27, 2011, 12:58:18 PM
I almost had to change my pants when I read it was a MW! But yeah it's still amazing I think.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on November 27, 2011, 01:00:20 PM
Would the Pussycat Blades not be better all pointing upwards? =)

Wish I could, but p-cat blades only have one connection point.  However, I kinda like how it looks semi-messy like that because it further adds to the bull=chaos factor.  I don't know for sure, but I think that those blades don't have normals because each one seems to do a decent amount of damage hitting from either side of the blade.

Thanks for the compliments.  :D
Title: Re: JD's DSL Showcase
Post by: Scrap Daddy on November 27, 2011, 01:08:27 PM
*was setting up a new belkin wireless router he bought on black friday while reading this*

Looks awesome dude.
Title: Re: JD's DSL Showcase
Post by: MassimoV on November 27, 2011, 01:20:36 PM
This thing is awesome. Almost looked like something for the Pokemon tourney.
Title: Re: JD's DSL Showcase
Post by: smashysmashy on November 27, 2011, 01:30:21 PM
Dear god, that's brilliant.

I'm a little worried about those exposed wheels, however...
Title: Re: JD's DSL Showcase
Post by: Clickbeetle on November 27, 2011, 11:34:35 PM
Excellent use of Overkill blades and actually using hex plates how they were originally intended!
 
I never would have thought of integrating Overkill blades into the design like that.
 
Unfortunately it's going to be gut-ripped by the first VS it comes across... 'tis a shame.
Title: Re: JD's DSL Showcase
Post by: russian roulette on November 28, 2011, 05:28:02 AM
Looks awesome but a bit slow in my honest opinion.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on October 03, 2012, 04:08:56 AM
IRL Lightweight for 2L2Q3

Now that my old mac laptop is officially retired and I am up and running with the ancient iMac, I am able to skin bots again.  Which is inspiring me to build more. 

(https://gametechmods.com/uploads/images/15084clever heist splash copy.png)
Title: Re: JD's DSL Showcase
Post by: Badger on October 03, 2012, 04:10:50 AM
Looks epic. I especially like the positioning of the wheels.
Title: Re: JD's DSL Showcase
Post by: Jonzu95 on October 03, 2012, 04:57:12 AM
Damn that's nice-looking bot.
Title: Re: JD's DSL Showcase
Post by: Mr. AS on October 03, 2012, 05:39:49 AM
nice, will probably be a challenging opponent for my (potential) entry
Title: Re: JD's DSL Showcase
Post by: Classicus on October 03, 2012, 06:26:09 AM
Very nice bot. How did you do the rivets around the edge, is that a custom edge decal? Top notch skin.
Title: Re: JD's DSL Showcase
Post by: NFX on October 03, 2012, 08:44:35 AM
Looking nice. I'm not a fan of the wheel position, but it looks great aside from that. I'm wondering if it'd be even cooler if the spinner was to raise and lower on a servo arm in a Dustpan!-style fashion.
Title: Re: JD's DSL Showcase
Post by: Badnik96 on October 03, 2012, 09:25:56 AM
Love it, the wheel position bugs me for some reason though.
Title: Re: JD's DSL Showcase
Post by: madman3 on October 03, 2012, 10:15:47 AM
Looks awesome.
Title: Re: JD's DSL Showcase
Post by: kill343gs on October 03, 2012, 11:01:24 AM
Looks really cool, but the flipper segments are not doing it any favors. If you could make it look like uniform roundbar with more round extenders it would be perfect.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on October 03, 2012, 02:52:31 PM
Very nice bot. How did you do the rivets around the edge, is that a custom edge decal? Top notch skin.

Rivets around the edge are done with a paintbrush in photoshop.  Kind of time consuming... I am thinking about making a more detailed rivet that I can copy pasta or use the stamp tool in PS.

Looking nice. I'm not a fan of the wheel position, but it looks great aside from that. I'm wondering if it'd be even cooler if the spinner was to raise and lower on a servo arm in a Dustpan!-style fashion.

Haha! I like that idea.  Don't know if I could squeeze it into a lightweight though.  Maybe a MW version.

Looks really cool, but the flipper segments are not doing it any favors. If you could make it look like uniform roundbar with more round extenders it would be perfect.

Agreed.  I am not liking the flipper segments either.  I will fix that up before it gets submitted for the tourney (hopefully)

Thanks for all the feedback guys!  I'm kind of a fan with the wheel position.  I like to think that if the bot was truly a IRL design that having the wheels protected there would be pretty accurate.  If I try to embed them in the chassis, the bot gets fat, which I don't like.  (I just don't like the color of those wheels... hmmmm... might skin those if they don't have to be decompiled or any of that voodoo)
Title: Re: JD's DSL Showcase
Post by: Naryar on October 03, 2012, 02:56:08 PM
Nobody likes the miniwheel's color anyways.

You are aware than inner wheels like that decrease your turn speed, which is already pretty low with that drive and which is vital for such a design ? I am fully aware that you are doing this to protect them and for cool looks... but just saying.
Title: Re: JD's DSL Showcase
Post by: Jack Daniels on October 03, 2012, 06:32:22 PM
You are aware than inner wheels like that decrease your turn speed, which is already pretty low with that drive and which is vital for such a design ? I am fully aware that you are doing this to protect them and for cool looks... but just saying.

Thanks for the advice.  I will take that into account when, perhaps, I make a design that is similar but aimed toward effectiveness.  :D

Updated bot:  Adjusted the the weapon "arms" to make them more realistic.  Overshot the weight limit which forced me to use Large Ant wheels... which actually look nicer IMHO. (didn't check the HP stats though)

(https://gametechmods.com/uploads/images/79085clever heist splash copy.png)
Title: Re: JD's DSL Showcase
Post by: Badnik96 on October 03, 2012, 06:58:15 PM
Looks a lot better now. I love the use of the cutting teeth.
Title: Re: JD's DSL Showcase
Post by: kill343gs on October 03, 2012, 07:20:41 PM
so much better.

and leave the wheels inside, that's one of the coolest parts
Title: Re: JD's DSL Showcase
Post by: MassimoV on October 03, 2012, 07:35:38 PM
Awww man that's sweet. For RA2OLi by any chance ;)?
Title: Re: JD's DSL Showcase
Post by: SKBT on October 03, 2012, 07:48:28 PM
build moar robbots!

it looks seriously awesome

also the "rivets" on almost all robots are black oxide machine screws if you want to get super detailed on the skin