gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Jakewilliamson on April 20, 2014, 03:42:02 AM

Title: Jake Williamson's terrible showcase
Post by: Jakewilliamson on April 20, 2014, 03:42:02 AM
Time to showcase:

Here's my Heavyweight entry for BB9

(https://gametechmods.com/uploads/images/40708Death Cloudis.jpg)

Weight's at 792.4

(https://gametechmods.com/uploads/images/35392Death cloudis insides.JPG)

Dose it look irl enough?
Title: Re: Jake Williamson's showcase of demises
Post by: Mystic2000 on April 20, 2014, 03:59:49 AM
you gonna need to add side supports to the disc i think, otherwise it should be OK
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 20, 2014, 04:08:57 AM

(https://gametechmods.com/uploads/images/93870Death Cloud Improved.jpg)

Will this do?
Title: Re: Jake Williamson's showcase of demises
Post by: madman3 on April 20, 2014, 04:45:18 AM
If you could try and get the extenders to be located around the center of the disk that would be best.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 20, 2014, 06:34:55 AM
(https://gametechmods.com/uploads/images/55775screenshot_5.jpg)

Like this?

EDIT: Oh yeah, my heavyweight is named death cloudis by the way
Title: Re: Jake Williamson's showcase of demises
Post by: Shield on April 20, 2014, 06:43:03 AM
didn't MikeNCR do something like this?

Anyways, looks cool/
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 20, 2014, 07:06:11 AM
Now for my BB9 lightweight entry

(https://gametechmods.com/uploads/images/11163Magic cloud front.jpg)

Using Hworf blade because, yeah.

(https://gametechmods.com/uploads/images/26211magic cloud back.jpg)

(https://gametechmods.com/uploads/images/80989magic cloud insides.jpg)

Any ides to make it Irl?
Title: Re: Jake Williamson's showcase of demises
Post by: Shield on April 20, 2014, 07:15:59 AM
Not IRL at all.

The blade cuts through the wheels and the motors and the chassis, even if you added slots it wouldn't work. You'll have to expand the chassis (either make a T-shape or make a kinda of extender support like Last Rites has) or make a new bot. Also, left motor kinda sticks out a bit too much.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 20, 2014, 07:46:57 AM

Then here's a much better and irlish magic cloud or more like dust cloud

(https://gametechmods.com/uploads/images/25031screenshot_10.jpg)

(https://gametechmods.com/uploads/images/31888screenshot_15.jpg)

Title: Re: Jake Williamson's showcase of demises
Post by: Camaro Kid on April 20, 2014, 08:01:56 AM
That's looks better
Title: Re: Jake Williamson's showcase of demises
Post by: Shield on April 20, 2014, 08:03:23 AM
Looks better. Definitely. I think the Chassis is too high, but it's IRL-ish at least.
Title: Re: Jake Williamson's showcase of demises
Post by: Mr. AS on April 20, 2014, 10:22:20 AM
It's better, but that's not to say its nearly there yet. You need something at the front to make the spinners placement less ugly. As in, maybe a chassis wedge or a few spikes. You can't just have a gigantic-ass bar that's nearly twice the size of your bot at the front like that. I would also recommend upgrading the weapon motor.

Alternatively, you could re-arrange the setup so that the bar is in the center, like Tornado mer. You would also have to re-do the chassis shape to not be as ugly, go for something like a wedged octagon.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 20, 2014, 10:46:26 AM

It's better, but that's not to say its nearly there yet. You need something at the front to make the spinners placement less ugly. As in, maybe a chassis wedge or a few spikes. You can't just have a gigantic-ass bar that's nearly twice the size of your bot at the front like that. I would also recommend upgrading the weapon motor.

Alternatively, you could re-arrange the setup so that the bar is in the center, like Tornado mer. You would also have to re-do the chassis shape to not be as ugly, go for something like a wedged octagon.

Even the tornado mer would fit, it will still be to heavy.

Anyway, improved it.

 (https://gametechmods.com/uploads/images/57121screenshot_16.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: Badnik96 on April 20, 2014, 11:00:51 AM
All those pole spikes are doing are looking ugly and blocking people from hitting your weapon...
Title: Re: Jake Williamson's showcase of demises
Post by: Shield on April 20, 2014, 11:02:25 AM
Dude I honestly think you should make a new chassis, cause your current one isn't doing you any good.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 20, 2014, 11:07:12 AM
Had to try and make it much better.

(https://gametechmods.com/uploads/images/62906screenshot_18.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: Shield on April 20, 2014, 11:14:16 AM
The chassis is more suited for a flipper, but it's alright. Better than the last one.

The skirt hinges however, are sticking out and they look horrid. Replace it with a hinge. (If I'm not mistaken you gotta raise it up 1 notch otherwise it'll be illegal to enter to BB9)

Other than that, looking good.
Title: Re: Jake Williamson's showcase of demises
Post by: Mr. AS on April 20, 2014, 11:23:05 AM
You made the wedge too big. Try having a chassis wedge on both sides. Just get rid of the skirt hinge, don't make it a metal hinge or axle wedge like shield is saying to.

Honestly, if you just did something like HS/rammer one with shorter spikes and a small box chassis, it would be fine.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 20, 2014, 11:49:24 AM
Happy now with it.

(https://gametechmods.com/uploads/images/27570screenshot_20.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: TommyProductionsInc on April 20, 2014, 11:57:48 AM
If possible, try and place a small wedge at the front, so robots ride up on it to meet their demise.
That's the only thing I think needs to be improved, your getting the hang of this real quickly. ;)

On an unrelated note: I'M NOW A MIDDLEWIGHT! :dance:
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 20, 2014, 12:16:27 PM
If possible, try and place a small wedge at the front, so robots ride up on it to meet their demise.
That's the only thing I think needs to be improved, your getting the hang of this real quickly. ;)

Well I tried but not a chance, this will do, also update its chassis paint.

(https://gametechmods.com/uploads/images/72424screenshot_21.jpg)

(https://gametechmods.com/uploads/images/68068screenshot_22.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: Natster-104 on April 20, 2014, 12:17:39 PM
On an unrelated note: I'M NOW A MIDDLEWIGHT! :dance:
Off Topic: It appears you have gotten ahead of me Tommy ;) xD

Happy now with it.

(https://gametechmods.com/uploads/images/27570screenshot_20.jpg)

On Topic: Nice bot, remember to post the bot's insides since that's the way we can give more advice but on the whole, I agree with Tommy
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 20, 2014, 12:26:12 PM
Then here's magic clouds insides:

(https://gametechmods.com/uploads/images/14484screenshot.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: helloface on April 20, 2014, 12:30:36 PM
The chassis is tight which is good, but it would look and perform better if it was flatter. Try making the chassis slightly bigger & sacrifice two or three ants.
Title: Re: Jake Williamson's showcase of demises
Post by: Natster-104 on April 20, 2014, 12:33:36 PM
I remember shield saying in my showcase that its 1 ant per motor, I'd say put in 4 and you should be good, you can spend the extra weight on better armour, and also what helloface said
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 20, 2014, 12:49:12 PM
Better now?

(https://gametechmods.com/uploads/images/7812screenshot_4.jpg)

(https://gametechmods.com/uploads/images/80355screenshot_3.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: R1885 on April 20, 2014, 12:50:32 PM
Too many batteries, you only need three ants.
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on April 20, 2014, 12:53:17 PM
Just to explain, in DSL2.1, the motor power consumption is strange in a way that means ALL spin motors ONLY need around 1 ant to power for all 3 minutes - putting an extra one in is good practice just in case. This is not the case for burst motors which need to be fully powered, but yes, your LW could get away with 3 ants, and you can always save another kg by using the larger blue control board rather than the small green one :)
Title: Re: Jake Williamson's showcase of demises
Post by: TommyProductionsInc on April 20, 2014, 12:55:05 PM
You can also make the chassis even SHORTER by using the small chassis gimmick.
I can't really explain it in words, but there should be a tutorial on it.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 20, 2014, 01:11:42 PM
Is it much Irlish now.

(https://gametechmods.com/uploads/images/65246screenshot_9.jpg)

(https://gametechmods.com/uploads/images/22188screenshot_8.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: Badnik96 on April 20, 2014, 06:33:07 PM
You should be able to shorten the chassis more. Go to the chassis height slider and raise it all the way, then click just below the bar.

I'd go with wide ant wheels and a longer weapon bar, right now that isn't going to hit much at all.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 21, 2014, 01:52:26 AM
Replaced piglet motor with a much better weapon motor, or the weapon would be slow.

(https://gametechmods.com/uploads/images/25841screenshot_4.jpg)

(https://gametechmods.com/uploads/images/12065screenshot_10.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 21, 2014, 11:25:03 AM
Now for my BB9 Middleweight entry: Doctor Fist

(https://gametechmods.com/uploads/images/95785screenshot_1.jpg)

(https://gametechmods.com/uploads/images/91355screenshot.jpg)

''I pack a punch like nobody's slight KO, am I irl enough, or im I a KO fail'' Doctor Fist   
Title: Re: Jake Williamson's showcase of demises
Post by: Thyrus on April 21, 2014, 11:41:08 AM
i like the look of it. still you.only need 3 ant batts and try to always use the blue controllboard. its lighter than the small one. use the weight for better protection,wheels or tribarextender
Title: Re: Jake Williamson's showcase of demises
Post by: helloface on April 21, 2014, 12:00:28 PM
Not too bad, but build to the weight limit. You should keep four ant batteries and upgrade the armour as much as you can.
Title: Re: Jake Williamson's showcase of demises
Post by: Elementos on April 21, 2014, 12:00:41 PM
I too like the look of it. But yeah, Bat overkill, and that weapon doesn't reach too far, could do with a tad more length in replacement of the batteries. (Some sort of way to flip it back over if inverted might be a good idea also.)
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 21, 2014, 12:32:47 PM
''I haz tornado mer gearbox, now none of you's face me, or you will be punched!'' Doctor Fist

(https://gametechmods.com/uploads/images/76482screenshot_64.jpg)

(https://gametechmods.com/uploads/images/43741screenshot 45.jpg)

Look what Doctor Fist has done to top dog!

(https://gametechmods.com/uploads/images/27188Top dog destroyed.jpg)

Title: Re: Jake Williamson's showcase of demises
Post by: Natster-104 on April 21, 2014, 12:46:30 PM
try it against a flipper or an axe, that tribar could be hit and broken off or you could be flipped
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 21, 2014, 01:07:00 PM
Scrapping Doctor fist and replacing him with Hammerist.

(https://gametechmods.com/uploads/images/92033screenshot_259659076790.jpg)

(https://gametechmods.com/uploads/images/83962screenshot 58734964749.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: Natster-104 on April 21, 2014, 01:09:03 PM
Is that top heavy?
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 21, 2014, 01:14:02 PM
Is that top heavy?

A little bit.
Title: Re: Jake Williamson's showcase of demises
Post by: Natster-104 on April 21, 2014, 01:20:14 PM
well if it is you'd go over literally every wedge, lower the hammer and add a skirt hinge with a polycarb skirt, that would be better

Also, what powers the hammer?
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 21, 2014, 01:43:36 PM
Also, what powers the hammer?

Mag Snapper motor.

Anyway, here's hammerist's updates

(https://gametechmods.com/uploads/images/94123screenshot78877667677678.jpg)

Insides didn't change.
Title: Re: Jake Williamson's showcase of demises
Post by: Natster-104 on April 21, 2014, 01:48:41 PM
Also, what powers the hammer?

Mag Snapper motor.

Anyway, here's hammerist's updates

(https://gametechmods.com/uploads/images/94123screenshot78877667677678.jpg)

Insides didn't change.

Mag Snappers aren't very good, use Bsg bursts, also sorry I should have made that more clearer, my apologies,
what I meant was reduce the height of the hammer extender, to something like 40 cm.

and after that I think you should be good but wait for more experianced member's advice
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 21, 2014, 02:03:26 PM
Here's hammerist's new look, with a better hammer, and new paint job:

(https://gametechmods.com/uploads/images/22514screenshot_2948265384893.jpg)

(https://gametechmods.com/uploads/images/51712screenshot 02929475.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: Natster-104 on April 21, 2014, 02:05:51 PM
Much better, try to improve it in anyway you can since you still have about 47 kgs to spend, I'd say get more batteries for the burst motor OR get better armour
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 21, 2014, 02:23:29 PM
Gave hammerist better Armour( Titanium 10), Gave it two ants and new paint job, ready for BB9 middleweight:

(https://gametechmods.com/uploads/images/5087screenshot_82364232648.jpg)

(https://gametechmods.com/uploads/images/93839screenshot_09090909090901.jpg)

[IMG]https://gametechmods.com/uploads/images/32964screenshot_4444444.jpg[/IMGH]

*Wait's for mass nod*

Title: Re: Jake Williamson's showcase of demises
Post by: Natster-104 on April 21, 2014, 02:25:31 PM
*Wait's for mass nod*

You definitely get a mass nod from me
Edit: to fix the last image, fix the end bracket
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on April 21, 2014, 02:39:30 PM
The skirt hinge needs to be raised up a notch to be legal if it's not already, and I'm not sure if it's just me but that skirt doesn't really look massively... realistic. Probably just me.
Title: Re: Jake Williamson's showcase of demises
Post by: playzooki on April 21, 2014, 02:42:51 PM
astros suck on middleweights imo.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 21, 2014, 03:01:11 PM
astros suck on middleweights imo.

I Know, but the astros will have to do for now.

Anyway, updated Hammerist insides and skirt by raising it one notch, this will do for now.

(https://gametechmods.com/uploads/images/7241screenshot23357878587459580219489302958.jpg)

Will work on Superheavyweight tomorrow
Title: Re: Jake Williamson's showcase of demises
Post by: Badnik96 on April 21, 2014, 03:04:49 PM
You only need 5 ants, use the extra weight gained with better drive motors.
Title: Re: Jake Williamson's showcase of demises
Post by: Elementos on April 21, 2014, 03:08:51 PM
You only need 5 ants, use the extra weight gained with better drive motors.

^This or try to use the metal hinge for the wedge, as Craaig said; the wedge isn't the most realistic looking bot in the shed.
Title: Re: Jake Williamson's showcase of demises
Post by: Badnik96 on April 21, 2014, 03:10:48 PM
no, he needs the better drive more than a metal hinge. Right now my MOE motor HS is faster than it, and that's abysmally slow.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 21, 2014, 03:16:31 PM
use the extra weight gained with better drive motors.

I tried but not a chance, and already Hammerist has 5 ants, just for now.
Title: Re: Jake Williamson's showcase of demises
Post by: Badnik96 on April 21, 2014, 03:38:18 PM
use the extra weight gained with better drive motors.

I tried but not a chance, and already Hammerist has 5 ants, just for now.
Not even slim motors? What did you use the extra weight on?
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 22, 2014, 01:47:50 AM
Here's a revamped Hammerist:

(https://gametechmods.com/uploads/images/38252screenshot_4439390304990432.jpg)

(https://gametechmods.com/uploads/images/19539screenshot_201020240.jpg)

EDIT: Anyway to make it irl?
Title: Re: Jake Williamson's showcase of demises
Post by: Elementos on April 22, 2014, 04:24:49 AM
Maybe try and get the Burst closer to the front of the bot? That way you will be able to hit bots from further away and avoid your chassis taken damage. Other than that it looks pretty good.

What armour does it have btw?
Title: Re: Jake Williamson's showcase of demises
Post by: Shield on April 22, 2014, 10:05:11 AM
You could use a judge burst motor....
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 22, 2014, 10:57:48 AM
Maybe try and get the Burst closer to the front of the bot? That way you will be able to hit bots from further away and avoid your chassis taken damage. Other than that it looks pretty good.

What armour does it have btw?
You could use a judge burst motor....

Done it already, Aluminium 10 , IRL enough?

(https://gametechmods.com/uploads/images/24806screenshot_2010120329.jpg)

(https://gametechmods.com/uploads/images/97210screenshot_32190504906.jpg)

(https://gametechmods.com/uploads/images/8314screenshot00000000000.jpg)

EDIT: I have a few weight left, what shall I do with them?
Title: Re: Jake Williamson's showcase of demises
Post by: Elementos on April 22, 2014, 02:50:04 PM
Done it already, Aluminium 10 , IRL enough?

1)*Facepalm* I meant move the batteries and put the burst right at the front and not raised up above them.

2) Looks IRL enough to me, but then again I kinda suck when it comes to IRL judgement apparently.

Title: Re: Jake Williamson's showcase of demises
Post by: helloface on April 22, 2014, 11:11:13 PM
It's bland, but there's nothing exactly bad about it. Overall decent newbie bot, try to experiment more with external parts next build.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 23, 2014, 01:36:58 AM
Damn, its so hard to make good IRL bots.

(https://gametechmods.com/uploads/images/13164screenshot.jpg)

(https://gametechmods.com/uploads/images/75085screenshot_2.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: senstro on April 23, 2014, 07:47:57 AM
I agree with every one else, Only one ant (The orange battery) per motor than you will have enough weight for weapons,drive and armour. Although your designs are good, the internal not well designed.
Title: Re: Jake Williamson's showcase of demises
Post by: Badnik96 on April 23, 2014, 08:31:30 AM
Really needs to be invertible. Get rid of enough ants to fit room for bigger wheels, you don't need nearly that many.

Also if you wire your flamethrower to an analog you only need one small airtank to power your flamethrower as long as you keep holding the button.
Title: Re: Jake Williamson's showcase of demises
Post by: Naryar on April 23, 2014, 09:10:35 AM
Work on an actual trapping system if you want to use a flamethrower. Right now the flamethrower ain't gonna do anything.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 30, 2014, 12:03:27 PM
I've finally made an irl bot for bb9: The crashing tide Gnasher
(https://gametechmods.com/uploads/images/57155screenshot.jpg)
(https://gametechmods.com/uploads/images/66736screenshot_2.jpg)
Something at the rear of gnasher said this:
(https://gametechmods.com/uploads/images/34550screenshot_3.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: Elementos on April 30, 2014, 01:56:30 PM
First of all, the motor is VERY unprotected. (Admittedly the piglet has high hitpoints but my point stands). Your weapon isn't the most effective either as it is quite small. My advice for you would be to:

Use two NPCs (Fasts if you want a really fast bot) And not four magmotors. It is a huge waste of weight and you then don't need to have 5 ants.

Then you can add a better weapon motor, a longer drum, and possibly some external armour.

Also I think that would need some better motor support in IRL but as mentioned before I can't really tell.

A good start nonetheless, but you can make this bot very good if you focus on it.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 30, 2014, 02:53:58 PM
First of all, the motor is VERY unprotected. (Admittedly the piglet has high hitpoints but my point stands). Your weapon isn't the most effective either as it is quite small. My advice for you would be to:

Use two NPCs (Fasts if you want a really fast bot) And not four magmotors. It is a huge waste of weight and you then don't need to have 5 ants.

Then you can add a better weapon motor, a longer drum, and possibly some external armour.

Also I think that would need some better motor support in IRL but as mentioned before I can't really tell.

A good start nonetheless, but you can make this bot very good if you focus on it.

Thanks, will work on Gnasher's revenge with these advises.
Title: Re: Jake Williamson's showcase of demises
Post by: senstro on April 30, 2014, 02:55:04 PM
First off. Nice to see that the batterys are sorted and you are using the lightest control board. But there is one rather spacey problem, Use the space more wisely and sparingly. If you do go for two NPC Fasts I would start the build again. Mainly because it will give you more weight for a longer bigger faster drum.

This is a big improvement on your previous bots however.
Title: Re: Jake Williamson's showcase of demises
Post by: dezox on April 30, 2014, 03:15:48 PM
gnasher seems a bit to high. make the chassi  smaller or use the space better. the motors also seems kind of bad
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on April 30, 2014, 03:20:00 PM
Like I said, I'm planning his revenge form so yeah, i will find plans for his revenge form.

Just gotta focus on the SHW.
Title: Re: Jake Williamson's showcase of demises
Post by: Badnik96 on April 30, 2014, 03:31:30 PM
Yeah make it 2WD and add some drum support on both sides and I think you'd be just about there. Just no cheap wedges ok? ;)
Title: Re: Jake Williamson's showcase of demises
Post by: Elementos on April 30, 2014, 05:18:43 PM
First off. Nice to see that the batterys are sorted and you are using the lightest control board. But there is one rather spacey problem, Use the space more wisely and sparingly. If you do go for two NPC Fasts I would start the build again. Mainly because it will give you more weight for a longer bigger faster drum.

This is a big improvement on your previous bots however.

100 percent agreed.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 01, 2014, 01:10:31 AM
First off. Nice to see that the batterys are sorted and you are using the lightest control board. But there is one rather spacey problem, Use the space more wisely and sparingly. If you do go for two NPC Fasts I would start the build again. Mainly because it will give you more weight for a longer bigger faster drum.

This is a big improvement on your previous bots however.

100 percent agreed.

Yeah, those kind of improvements on Gnasher's revenge.

Let me just focus on my SHW.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 01, 2014, 01:11:46 PM
Guess who's entering BB9!?

Guess who has risen from his tombstone!?

Whyachi has risen from his grave!! :evilsmile:

(https://gametechmods.com/uploads/images/69655screenshot_14.jpg)
(https://gametechmods.com/uploads/images/69765screenshot_13.jpg)

Sorry mystic for taking over the Whyachi series, I really wanted Whyachi in BB9. :redface:
Title: Re: Jake Williamson's showcase of demises
Post by: Elementos on May 01, 2014, 01:26:11 PM
I like it.
Title: Re: Jake Williamson's showcase of demises
Post by: Mystic2000 on May 01, 2014, 01:55:56 PM
nah, i'm fine with it, you do them better than me
Title: Re: Jake Williamson's showcase of demises
Post by: playzooki on May 01, 2014, 02:27:11 PM
this is like the millionth whyachi.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 01, 2014, 03:22:29 PM
Since my BB9 SHW entry(Whyachi's Vengeful Soul) had some good test runs, he's ready to enter BB9 to change bots to soul bots!(Please post any ides on making my SHW irl enough)

(https://gametechmods.com/uploads/images/45286screenshot_14.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: martymidget on May 01, 2014, 04:01:27 PM
It's....generic?
Title: Re: Jake Williamson's showcase of demises
Post by: MassimoV on May 01, 2014, 04:07:40 PM
This is like the exact same bot as Mystic's.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 02, 2014, 02:04:26 AM
It's....generic?

Yes it is.

This is like the exact same bot as Mystic's.

I know, but the hammer's are different.

Also, Wiide Load is more like Wiide shredded:
(https://gametechmods.com/uploads/images/6868screenshot_9.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: Philippa on May 02, 2014, 06:09:05 PM
Also, Wiide Load is more like Wiide shredded:
2clever4me
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 06, 2014, 11:51:21 AM
(https://gametechmods.com/uploads/images/30378screenshot_13.jpg)
My possible Power of three entry, two samurai swords at the front so it looks a samurai look-a-like, its properly irl but will see.

(https://gametechmods.com/uploads/images/18139screenshot_9.jpg)

two rear spikes to prevent it from flipping on top of its back.
Title: Re: Jake Williamson's showcase of demises
Post by: Philippa on May 06, 2014, 11:54:33 AM
Looks cool.
Title: Re: Jake Williamson's showcase of demises
Post by: Elementos on May 06, 2014, 12:02:29 PM
^Agreed. What armour is it by any chance because that front is hella' exposed.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 06, 2014, 12:08:13 PM
What armour is it by any chance because that front is hella' exposed.
Steel 5
Title: Re: Jake Williamson's showcase of demises
Post by: Elementos on May 06, 2014, 12:35:46 PM
Cool. It can take a hit or two.
Title: Re: Jake Williamson's showcase of demises
Post by: TommyProductionsInc on May 06, 2014, 03:36:59 PM
The rear weapons are unecessary, but other than that, it looks cool. :bigsmile:
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 10, 2014, 08:08:17 AM
My possible Power of three entry number 2(if it's Irl realistic) inspired by yugioh cloudians Cirrostratus:
(https://gametechmods.com/uploads/images/85282screenshot_9.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on May 10, 2014, 08:13:54 AM
That's certainly IRL so you're fine there.
Not a fan of the iron on top (a shorter spike would look better I feel) and the skin's a little dodgy but otherwise pretty nice.
Title: Re: Jake Williamson's showcase of demises
Post by: TommyProductionsInc on May 10, 2014, 03:37:43 PM
My possible Power of three entry number 2(if it's Irl realistic) inspired by yugioh cloudians Cirrostratus:
(https://gametechmods.com/uploads/images/85282screenshot_9.jpg)
This caught my entry's attention...
(https://gametechmods.com/uploads/images/1309screenshot_96.JPG)
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 11, 2014, 02:28:49 PM
So I was thinking a squared clone, he's ghost fog:
(https://gametechmods.com/uploads/images/46549screenshot.jpg)

And here's sheep cloud:
(https://gametechmods.com/uploads/images/5149screenshot_2.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: RFS on May 11, 2014, 02:42:54 PM
Just wanted to say I really enjoy your use of dead web hosting providers as your robots' sponsors.

Also, FWIW I think the IRL-ish designs you have don't look that bad, but maybe I'm just saying that with a very circa-2003 mindset. I just think it's amusing that the community has re-attached itself to the notion of IRL robots after a long period of "let's see how many maces I can put on this robot".
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 19, 2014, 01:23:36 PM
Guess who's coming?
A serve monster storm warning is coming the cloudian world?
(https://gametechmods.com/uploads/images/54420screenshot_3.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: Naryar on May 19, 2014, 02:10:44 PM
it's a bit messy and there's some empty space. you can strengthen these stabilizer sheets as well.
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on May 19, 2014, 02:19:19 PM
Okay... Interesting.

Firstly, you do not need all those batteries. 1 for each spin motor and an extra for good luck should you have the weight is sufficient.
Use Multi-Extenders rather than Baseplate Anchors inside.
Having the chassis tilted back like that will make steering worse than if it was straight - something to consider, you may want to move the motor up.
The wheel choice is a bit meh but that's not major.
Finally, if this is IRL, I'd never accept it into a tourney because that is a LOT of weight being supported by 2 very very thin steel sheets. If it wouldn't be done in real life, it's not IRL.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 19, 2014, 11:35:25 PM
After some test battles with storm dragon, i'm a scrapping this version and make a new version.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 20, 2014, 01:12:55 AM
OK, I have 2 versions of storm dragon, I dunno which one to keep, please pick one.

1:
(https://gametechmods.com/uploads/images/55348screenshot_4.jpg)

2:
(https://gametechmods.com/uploads/images/3792screenshot_5.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: Thyrus on May 20, 2014, 02:06:51 AM
none of both. but take the design of the second one and make the chassis tighter use 3 - 4 ants and use the weight you got left for armor or weapons. or weaponarmor.
Title: Re: Jake Williamson's showcase of demises
Post by: Shield on May 20, 2014, 03:29:01 AM
Guess who's coming?
A serve monster storm warning is coming the cloudian world?
(https://gametechmods.com/uploads/images/54420screenshot_3.jpg)

Oh hey look guys it's Hurricane 2

(https://gametechmods.com/uploads/images/10444Hurricane%202%20splash.png)

As for the new cersions, use the second one, but add more supports to the disc
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 20, 2014, 10:46:09 AM
OK, the second version it is then, Gave it a better disc and smaller teeth(the cheatbot2 Matilda teeth) and more weapon:
(https://gametechmods.com/uploads/images/31766screenshot_6.jpg) 

I have a little weight left over, shall I give it more ants or hypno teeth'?
Guess who's coming?
A serve monster storm warning is coming the cloudian world?
(https://gametechmods.com/uploads/images/54420screenshot_3.jpg)

Oh hey look guys it's Hurricane 2

(https://gametechmods.com/uploads/images/10444Hurricane%202%20splash.png)
Lol, Storm dragon was much like your hurricane 2, except how different the chassis is.
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on May 20, 2014, 10:48:02 AM
Personally I wouldn't add an ant or hypno teeth - I'd put something at the end of your axle supports (eg an axle or vertical extender) to make it look actually supportive.
Title: Re: Jake Williamson's showcase of demises
Post by: Thyrus on May 20, 2014, 10:54:20 AM
and shrink the chassis!
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 20, 2014, 10:56:13 AM
Personally I wouldn't add an ant or hypno teeth - I'd put something at the end of your axle supports (eg an axle or vertical extender) to make it look actually supportive.
Shall I add a tail at the rear if that's OK, otherwise one flip would flip it on its back?
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on May 20, 2014, 10:59:10 AM
Easy fix for that - shrink the MASSIVE chassis down to the minimum as Thy suggested then have the wheels at the back. But still, you really need something in the gap at the end of your extenders over the disc in my opinion.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 20, 2014, 12:18:36 PM
Chassis height shrink downed:
(https://gametechmods.com/uploads/images/81264screenshot_7.jpg)
Dunno what to do with the remaining weight left, shall I add black batteries?
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on May 20, 2014, 12:48:23 PM
There's no reason to add batteries. I don't know why you want to add them so much :P

Add some decoration, if you have weight left, or improve the wheels.
By the way, by chassis shrinking, I don't think Thy meant the height necessarily, more the size - you have a lot of unnecessary empty space, but it's good that you can get it invertable.
Title: Re: Jake Williamson's showcase of demises
Post by: helloface on May 20, 2014, 04:39:03 PM
Guess who's coming?
A serve monster storm warning is coming the cloudian world?
(https://gametechmods.com/uploads/images/54420screenshot_3.jpg)

Oh hey look guys it's Hurricane 2

(https://gametechmods.com/uploads/images/10444Hurricane%202%20splash.png)

As for the new cersions, use the second one, but add more supports to the disc
Lol @my splash
Title: Re: Jake Williamson's showcase of demises
Post by: Badnik96 on May 20, 2014, 04:46:07 PM
Bring back the techno wheels.

Also I'm glad to see you like yugioh :) welcome to the club mate.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 21, 2014, 12:59:28 AM
Wheels changed and skin added:
(https://gametechmods.com/uploads/images/6558screenshot_8.jpg)
"Can some of yous survive, as monster storms, clash over Gametechmods!" - Storm dragon
Title: Re: Jake Williamson's showcase of demises
Post by: Thyrus on May 21, 2014, 01:01:49 AM
you are ignoring the chassis shrinking posts aren't you?
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 21, 2014, 01:26:56 AM
you are ignoring the chassis shrinking posts aren't you?
Sorry about that, just wanted the chassis height shrinking down. :confused:
Title: Re: Jake Williamson's showcase of demises
Post by: Shield on May 21, 2014, 02:52:34 AM
Needs one more supports down the middle to hold up the belt
Title: Re: Jake Williamson's showcase of demises
Post by: Naryar on May 21, 2014, 09:21:11 AM
overly huge chassis

and yes, repetition is repetitive
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 21, 2014, 10:09:45 AM
OK, changes done, gave him some lighting spikes for eyes:
(https://gametechmods.com/uploads/images/54946screenshot_9.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on May 21, 2014, 10:10:42 AM
And the chassis is still the same size :P
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 21, 2014, 10:12:44 AM
And the chassis is still the same size :P
Nope, sorry about that, I just want the chassis height shrinking down, once again im sorry.-_-
Title: Re: Jake Williamson's showcase of demises
Post by: Naryar on May 21, 2014, 11:03:32 AM
Alright, I think it's time for some CLARIFICATION. NARYAR STYLE.

You consistently build your chassis too big. And you don't listen to all of our advice. It doesn't help your bot, it wastes weight in 99% of cases, weight that is wasted instead of being used on more interesting things.

Fit your component mass to your chassis instead of just building a chassis and then putting components in it.

Or you can judge the chassis size needed for when you have an idea what components you are going to put it in there but that is more for advanced builders.

Have you checked the Tutorials section ? You should.

And about chassis height, if you click the chassis height ruler just one pixel under the end you'll achieve minimum possible height. But we're talking about length and width and that generally this bot will be served much more by a T-shaped chassis.
Title: Re: Jake Williamson's showcase of demises
Post by: Elementos on May 21, 2014, 11:08:25 AM
^This entirely.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 21, 2014, 11:40:08 AM
Fine Nary, because you said I don't listen everyone's advice , im just gonna do it cause im a great burn it off, How about Sgt let:
(https://gametechmods.com/uploads/images/71183screenshot_10.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: Lemonism on May 21, 2014, 12:15:31 PM
I don't get it. What were you trying to achieve by posting those?
Seems to me you could have just tried to improve your existing robot in the time it took to build those, and been a more respected builder because of it.
Posting these doesn't help you become a better builder, and doesn't exactly make you look like you actually want to improve or get along here.

And what do you actually mean by this:
im just gonna do it cause im a great burn it off
Does that mean you are going to try to improve your previous bot? Or were you referring to what you just built?
Title: Re: Jake Williamson's showcase of demises
Post by: Elementos on May 21, 2014, 01:04:54 PM
I totally agree. I know you're trying to be funny or just be a troll, but either way, it isn't benefiting anyone. We're trying to help you to improve your bots and it's quite disrespectful to us as a community to throw that advice away. Especially when the advice comes from one of the best RA2 builders on the site. I don't want to sound like i'm ranting at you, but just take it into consideration that a showcase is for you to gain advice and become a better bot builder. You're going to have a hard time doing that if you don't let others help you.

-MiniRant Over - 
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 21, 2014, 01:30:46 PM
I totally agree. I know you're trying to be funny or just be a troll, but either way, it isn't benefiting anyone. We're trying to help you to improve your bots and it's quite disrespectful to us as a community to throw that advice away. Especially when the advice comes from one of the best RA2 builders on the site. I don't want to sound like i'm ranting at you, but just take it into consideration that a showcase is for you to gain advice and become a better bot builder. You're going to have a hard time doing that if you don't let others help you.

-MiniRant Over -
Well I wasn't being a troll and being funny, I just want storm dragons chassis like this cause I can't bother to , and when naryar told me I don't listen to the gametechmods people I was like you know what screw that bring in Sgt LET, and like I said im not trolling and being funny.
I don't get it. What were you trying to achieve by posting those?
Seems to me you could have just tried to improve your existing robot in the time it took to build those, and been a more respected builder because of it.
Posting these doesn't help you become a better builder, and doesn't exactly make you look like you actually want to improve or get along here.

And what do you actually mean by this:
im just gonna do it cause im a great burn it off
Does that mean you are going to try to improve your previous bot? Or were you referring to what you just built?
I will still Improve my bots over time Lemonism, I just never concentrate.
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on May 21, 2014, 01:33:55 PM
The thing is, if you showcase and people see something to improve, they will suggest it. It's to help you improve your design and your skills, it's why we have showcases. Throwing that back in their faces isn't something people take too kindly, which is understandable I'm sure you can agree.
Title: Re: Jake Williamson's showcase of demises
Post by: playzooki on May 21, 2014, 01:35:33 PM
I just want storm dragons chassis like this cause I can't bother to

You aren't going to improve like that. If you can't be bothered to change your robot, showcasing is pointless.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 21, 2014, 01:37:44 PM
The thing is, if you showcase and people see something to improve, they will suggest it. It's to help you improve your design and your skills, it's why we have showcases. Throwing that back in their faces isn't something people take too kindly, which is understandable I'm sure you can agree.
I know that, and like I said im not even trolling and being funny, the bot I showcased was Sgt let, I was only joking. -_-
Title: Re: Jake Williamson's showcase of demises
Post by: Lemonism on May 21, 2014, 01:43:32 PM
It's all very well saying you like the chassis as it is, but if you take a look in any of the showcases of the really good builders, whether standard dsl or IRL, you will see that the chassis of their bots are only as big as they need to be  - enough to fit all of the components, with very little space going to waste. Making a big chassis for looks might be acceptable, but when your chassis is just a big rectangle shape there is no point to making it overly large. It won't look good, and the weight could be better spent elsewhere.
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on May 21, 2014, 01:46:37 PM
Okay then.
For a concept multibot, Sgt Let is sort of amusing, although I couldn't guess what weightclass it'd fight as, not that it could fight as it is a 3 part multibot. Either way, the following advice is just from the externals.
-The saws on L aren't gonna hit anything, consider a larger saw on the top of the L.
-On E I'd use something rather than spike strips, they look a little odd there.
-Does T work as an overhead thwack type thing? If so, that's quite cool, but the hammer extender not being central bugs my OCD.

...you said it was a serious bot and not a joke/troll, so there's my advice ;)
Title: Re: Jake Williamson's showcase of demises
Post by: playzooki on May 21, 2014, 01:52:25 PM
Is it even possible to build working overhead thwacks in ra2?
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on May 21, 2014, 01:55:27 PM
Yep, get something going fast enough with weight balanced well, then stop it and put it into reverse momentarily, and the top will swing. Whether this can be AIed is another matter. I worked on a few overhead hammer bots with axle wedges (so they'd stay static) a few years ago, were fun to drive.
I doubt T would work like this because all the weight is on one side of the bot but it is possible with experimentation (and very large wheels)
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 21, 2014, 02:08:21 PM
It's all very well saying you like the chassis as it is, but if you take a look in any of the showcases of the really good builders, whether standard dsl or IRL, you will see that the chassis of their bots are only as big as they need to be  - enough to fit all of the components, with very little space going to waste. Making a big chassis for looks might be acceptable, but when your chassis is just a big rectangle shape there is no point to making it overly large. It won't look good, and the weight could be better spent elsewhere.
If storm dragon always like his chassis with empty space im willing of not using him at all in some tourneys.

OK, we better stop this right now, im finish with storm dragon, now making a SHW cloudian bot.
Okay then.
For a concept multibot, Sgt Let is sort of amusing, although I couldn't guess what weightclass it'd fight as, not that it could fight as it is a 3 part multibot. Either way, the following advice is just from the externals.
-The saws on L aren't gonna hit anything, consider a larger saw on the top of the L.
-On E I'd use something rather than spike strips, they look a little odd there.
-Does T work as an overhead thwack type thing? If so, that's quite cool, but the hammer extender not being central bugs my OCD.

...you said it was a serious bot and not a joke/troll, so there's my advice ;)
Got rid of them, sorry about that, need to work on my SHW cloudian bot.
Title: Re: Jake Williamson's showcase of demises
Post by: Naryar on May 23, 2014, 07:18:18 AM
I was not attacking you at all man, neither did I meant offense, just giving advice.

And you do whatever you want with it. Simply I put some EXTRA EMPHASIS on the advice since it seemed you didn't get it.

You are free to make a cool but unefficient chassis for one of your bots : simply say that is it just built for cool looks.

There. But as you are new we may have believed that you just didn't made your chassis smaller out of sheer new-ness instead of a building will.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 27, 2014, 02:44:32 PM
Was not happy how death cloudis preformed in its first tournament so I upgraded him:
(https://gametechmods.com/uploads/images/78131screenshot_11.jpg)
Chassis is the same, skirts as promised, More beaters on the disc, and faster, not sure if Irl realistic.
Title: Re: Jake Williamson's showcase of demises
Post by: MassimoV on May 27, 2014, 06:47:01 PM
So, it's just Oizys now.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on May 28, 2014, 01:41:57 AM
So, it's just Oizys now.
Yes, Oizys 1 before it was upgraded to Oizys 2.
Title: Re: Jake Williamson's showcase of demises
Post by: Shield on May 28, 2014, 04:54:33 AM
Skirts look ugly thh just use the hinge
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on June 03, 2014, 12:39:47 PM
Ok, Give me a standard DSL bot type weapon for RA2 trials 4.
Title: Re: Jake Williamson's showcase of demises
Post by: 090901 on June 03, 2014, 03:06:06 PM
Ok, Give me a standard DSL bot type weapon for RA2 trials 4.
Sawbot!!!
Title: Re: Jake Williamson's showcase of demises
Post by: helloface on June 03, 2014, 05:09:54 PM
chicken drill/flipper hybrid
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on June 22, 2014, 02:33:17 PM
Guess the cutest cloudian ever for bettle bashers: Smoke ball
(https://gametechmods.com/uploads/images/99765screenshot_358257.jpg)
Not very sure if IRL, maybe I should make it a mini stinger(by adding a razor tip that is). 
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on June 22, 2014, 02:35:26 PM
How would that not be IRL? If it can be done in real life, there you go. And that could. And would.
Title: Re: Jake Williamson's showcase of demises
Post by: RedAce on June 22, 2014, 02:38:50 PM
If you are trying to make a thwack bot, then you may want to upgrade the drive to something faster.

Everything is perfectly legal with it though.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on June 22, 2014, 02:55:37 PM
Updated it and it and renamed it sting, now its like a mini stinger.
(https://gametechmods.com/uploads/images/38791screenshot_3489.jpg)
And how would my drive motor just peek out?-_-
Title: Re: Jake Williamson's showcase of demises
Post by: helloface on June 22, 2014, 02:58:52 PM
For future reference, try not to use razors in IRL style building. It looks alright so you don't need to change it.
Looks decent for a thwackbot.
Title: Re: Jake Williamson's showcase of demises
Post by: MassimoV on June 22, 2014, 03:28:09 PM
Just kinda dull tbh.
Title: Re: Jake Williamson's showcase of demises
Post by: Mecha on June 22, 2014, 03:45:31 PM
Decent but like Massimo said, dull.
Title: Re: Jake Williamson's showcase of demises
Post by: martymidget on June 22, 2014, 04:28:00 PM
For future reference, try not to use razors in IRL style building. It looks alright so you don't need to change it.
Looks decent for a thwackbot.

Why not use razors?
Title: Re: Jake Williamson's showcase of demises
Post by: El Chickenado on June 22, 2014, 04:40:02 PM
For future reference, try not to use razors in IRL style building. It looks alright so you don't need to change it.
Looks decent for a thwackbot.

Why not use razors?
over powered
some tournaments have rules against it
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on June 22, 2014, 06:22:53 PM
Because over-efficiency of components has really stopped people using Judge bursts, Hworf blades, coating their bots in beaters etc.

3 razors is perfectly fine.
Title: Re: Jake Williamson's showcase of demises
Post by: Naryar on June 23, 2014, 02:15:53 PM
Indeed. Mostly because this is just 2 effective razors as a thwack.

Just stop giving advice helloface. You used beaters and small DS teeth on an IRL HS and you complain about razors on IRL bots ? What the hell ?
Title: Re: Jake Williamson's showcase of demises
Post by: Mr. AS on June 23, 2014, 02:17:49 PM
Can you explain what the hell a "cloudian" is?

over powered
some tournaments have rules against it
No they don't.
Title: Re: Jake Williamson's showcase of demises
Post by: helloface on June 23, 2014, 02:46:43 PM
Indeed. Mostly because this is just 2 effective razors as a thwack.

Just stop giving advice helloface. You used beaters and small DS teeth on an IRL HS and you complain about razors on IRL bots ? What the hell ?
I said it was fine here, but generally people don't use razors in IRL.
Title: Re: Jake Williamson's showcase of demises
Post by: El Chickenado on June 23, 2014, 03:49:35 PM
eveyone keeps misinterpreting my argument
im neutral about the issue
some tournaments have rules against razors
many dont
it is just not a staple of irl building
while for stock and dsl-s it is
Title: Re: Jake Williamson's showcase of demises
Post by: Mr. AS on June 23, 2014, 03:52:59 PM
some tournaments have rules against razors
many dont
Name me one recent tournament that banned razor tips.
Title: Re: Jake Williamson's showcase of demises
Post by: 123savethewhales on June 27, 2014, 02:09:54 AM
Indeed. Mostly because this is just 2 effective razors as a thwack.

Just stop giving advice helloface. You used beaters and small DS teeth on an IRL HS and you complain about razors on IRL bots ? What the hell ?
I said it was fine here, but generally people don't use razors in IRL.
People don't use razors in IRL because it sucks for IRL.  The only reason razors are everywhere in DSL-S is because flails are everywhere, and flails affects both sides as long as one side is uses it.

Tryhards IRL use what's good in IRL, concussion, a.k.a. spamming beaters/ds light.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on June 28, 2014, 02:03:09 PM
Thought I decided my entry for helloface's tournery, I chose death cloudis after its tests, should get.   
(https://gametechmods.com/uploads/images/43340screenshot_6757575.jpg)
Armour is Steel 5.
Title: Re: Jake Williamson's showcase of demises
Post by: helloface on June 28, 2014, 02:35:30 PM
The wedges look ugly and the weapon needs a little bit more support; that's a heavy motor with some steel bars and discs attatched to it, two little extenders wouldn't be able to hold all that. Try putting supports in the shape of this: /|\ on each side and making the wedges look prettier.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on June 28, 2014, 03:24:48 PM
Im actually rebuilding cloudis with much further disc(that way it will hit robots easier). 
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on June 28, 2014, 04:05:36 PM
Sorry for double post, rebuild finish:
(https://gametechmods.com/uploads/images/23141screenshot_687789789789.jpg)
Not the best weapon support I could do, but ah well. 
Title: Re: Jake Williamson's showcase of demises
Post by: MassimoV on June 28, 2014, 05:09:08 PM
Pretty damn generic
Title: Re: Jake Williamson's showcase of demises
Post by: Jonzu95 on June 28, 2014, 05:48:26 PM
Generic yes, but seems fine to me.
Title: Re: Jake Williamson's showcase of demises
Post by: Naryar on June 29, 2014, 11:41:05 AM
looks like a bad standard bot to me.
Title: Re: Jake Williamson's showcase of demises
Post by: helloface on June 29, 2014, 01:59:59 PM
Still not great, but much better.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on June 29, 2014, 02:57:52 PM
Still not great, but much better.
Thanks helloface, death cloudis was always meant to be Oizys 1. ;)

But is death cloudis IRL?
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on June 29, 2014, 02:59:41 PM
If you have to ask you're doing it wrong.

Can everything you've done be recreated in real life? If yes, yes, it's IRL.
Title: Re: Jake Williamson's showcase of demises
Post by: helloface on June 29, 2014, 03:10:41 PM
Yeah it's good enough.
Title: Re: Jake Williamson's showcase of demises
Post by: Resetti's Replicas on July 12, 2014, 11:50:36 AM
It may be generic, but it really captures the IRL spirit, and has decently efficient use of chassis space.  I will warn you that chassis weight is calculated by surface area, not volume.  That means that funky shapes like this will eat up a lot of weight.  Don't trash this one, it's fine, but it's a helpful thing to know.

Also, you can stretch the BMP for your skin by 400%.  It's a great way to get those details on the paintjob and make it look a whole lot sharper.
Title: Re: Jake Williamson's showcase of demises
Post by: Enigm@ on July 12, 2014, 01:09:35 PM
>alu 10

why do you like wasting weight
Title: Re: Jake Williamson's showcase of demises
Post by: Puppy on July 15, 2014, 12:41:05 AM
I like it. Don't feel like people need to be so down on it :P As well as it being IRL or not, not everyone knows what would be classified as IRL. I personally have no experience in robot building and don't know what is or isn't possible. Thinking anyone could know that isn't realistic in my opinion. Anyway I do like. How does it work against the AIs?
Title: Re: Jake Williamson's showcase of demises
Post by: El Chickenado on July 20, 2014, 02:12:26 PM
its irl, its generic but its irl, i think it would be better with a wedge on the back
Title: Re: Jake Williamson's showcase of demises
Post by: Naryar on July 21, 2014, 02:56:41 AM
alu 10 what
Title: Re: Jake Williamson's showcase of demises
Post by: Jonzu95 on July 21, 2014, 04:09:20 AM
I think the best idea would be to downgrade the armor to titanium 3 or plastic 5... Try going for the cruiserweight class.
Title: Re: Jake Williamson's showcase of demises
Post by: Mecha on July 21, 2014, 10:07:06 AM
Seems pretty decent.
OT: Is it just me or is it weird how this bot (posted on june 28) is still getting replies?
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on October 05, 2014, 01:39:17 PM
Reviveing this thread, also
I think the best idea would be to downgrade the armor to titanium 3 or plastic 5... Try going for the cruiserweight class.
CW? How much weight?
Title: Re: Jake Williamson's showcase of demises
Post by: yugitom on October 05, 2014, 01:40:28 PM
600kg
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on October 05, 2014, 01:43:38 PM
600kg
Oh did not know that, thanks.

Im going back to building and start training DSL-S.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on November 07, 2014, 01:38:17 PM
CW building here.
(https://gametechmods.com/uploads/images/66045Untitled.jpg)
May not properly made the best support.
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on November 07, 2014, 01:49:36 PM
Really does need a much better support in my opinion, for a disc that massive. Don't think it'd be even viable IRL to do it without supports on both sides anyway. Cut the chassis size down, might give you enough weight.
Also, dat skin, meh.
Title: Re: Jake Williamson's showcase of demises
Post by: Philippa on November 07, 2014, 01:56:39 PM
Bland robot is bland.
Title: Re: Jake Williamson's showcase of demises
Post by: Natster-104 on November 07, 2014, 03:36:39 PM
I'm pretty sure you can easily downgrade it to a middleweight, that's if you want to, the shape and skin as said is boring and as said also is completely bland

Have you downloaded paint.net?
Quote
'It isn't user friendly, but it is extremely powerful'
- in the words of Lemonism
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on November 07, 2014, 04:30:43 PM
Bland robot is bland.
the shape and skin as said is boring and as said also is completely bland
Storma may look bland and boring to some(I mean really, just a basic design).

Have you downloaded paint.net?
Nah, I don't have paint.net.

edit: i have GIMP 2.6

Quote
'It isn't user friendly, but it is extremely powerful'
- in the words of Lemonism
^Bold text from lemon says it all.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on February 20, 2015, 03:06:10 AM
My BBX team:

(https://gametechmods.com/uploads/images/48392screenshot_4.jpg)
Not sure for the supports thought.

(https://gametechmods.com/uploads/images/89490screenshot_1.jpg)
Trying to learn how gimp 2.6 works.

(https://gametechmods.com/uploads/images/45419screenshot_5.jpg)
Decided to go with a HW drum this time, hopping for how well cloudis has done.

(https://gametechmods.com/uploads/images/96896screenshot_3.jpg)
Im properly retiring the whyachi series since whyachi has risen from his grave.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on February 21, 2015, 01:16:21 PM
No comments for my BBX team? I would love some feedback.
Title: Re: Jake Williamson's showcase of demises
Post by: cephalopod on February 21, 2015, 01:30:15 PM
Alright.
LW - Oh god those supports, I'm sure you could improve those.
MW - super exposed motors on higher than an IRL LW are generally a no in my opinion but youknow
HW - It's alright, better than the rest. Wheels are exposed but not much you can do there
SHW - Generic sort of tribar-HS. Nothing special in my opinion
Title: Re: Jake Williamson's showcase of demises
Post by: Naryar on February 21, 2015, 01:55:31 PM
HW needs more reach on the weapon and less on the wheels.

SHW looks cool. though why is that not a HW but a SHW ? weaponry and drive are definitely HW level. i bet you put aluminium 10 in there or something.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on February 21, 2015, 03:09:40 PM
BBX team update:

Death cloudis:
(https://gametechmods.com/uploads/images/90517deathcloudis 2.jpg)

And whyachi:
(https://gametechmods.com/uploads/images/24787Untitled846648468093123.jpg)





Title: Re: Jake Williamson's showcase of demises
Post by: Naryar on February 21, 2015, 03:14:22 PM
Whyachi would benefit far more from a 30kg titanium plate on it's bottom that armor this heavy.

Lower your drive if necessary.
Title: Re: Jake Williamson's showcase of demises
Post by: Philippa on February 21, 2015, 05:44:03 PM
Why the spike on Death Cloudis?
Title: Re: Jake Williamson's showcase of demises
Post by: martymidget on February 21, 2015, 05:47:13 PM
whyachi's cage needs more work imo- it could be tighter to the wheels and it needs more supports.
Title: Re: Jake Williamson's showcase of demises
Post by: MassimoV on February 21, 2015, 08:32:40 PM
I liked the Death Cloudis with the N12s more personally.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on February 22, 2015, 11:45:53 AM
BBX team update:

(https://gametechmods.com/uploads/images/13732screenshot.jpg)

(https://gametechmods.com/uploads/images/84581screenshot5756.jpg)

Title: Re: Jake Williamson's showcase of demises
Post by: MassimoV on February 22, 2015, 11:55:02 AM
Not too bad.
Title: Re: Jake Williamson's showcase of demises
Post by: Naryar on February 22, 2015, 12:55:46 PM
That drum is worse that your former builds, i'm afraid.

-A bit too much empty space
-The rear poker is useless
-Your drum STILL needs a bigger drum and less exposed wheels
-Your HS has a chassis that is too tall, even for a dual perm (in case that isn't a six mag anymore) it is too tall.
-drum needs one or two batteries for battery power, really.
Title: Re: Jake Williamson's showcase of demises
Post by: Thrackerzod on February 22, 2015, 01:03:19 PM
-drum needs one or two batteries for battery power, really.

I thought the rule was one ant battery per spin motor.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on February 22, 2015, 02:10:07 PM
I suck at irl, ALOT.

That drum is worse that your former builds, i'm afraid.

-A bit too much empty space
-The rear poker is useless
-Your drum STILL needs a bigger drum and less exposed wheels
-Your HS has a chassis that is too tall, even for a dual perm (in case that isn't a six mag anymore) it is too tall.
-drum needs one or two batteries for battery power, really.
1- wierd, did'nt see.
2- What can i use the remaining weight then?
3- Then it will bash itself up and down.
4- What about the exender work?

Ill start a new LW and MW(since MC2 and grinder suck bad).
Title: Re: Jake Williamson's showcase of demises
Post by: Naryar on February 25, 2015, 07:22:09 AM
-drum needs one or two batteries for battery power, really.

I thought the rule was one ant battery per spin motor.

one ant minimum per spin motor, if you have the weight add a few more for battery power
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on February 26, 2015, 03:02:49 PM
That drum is worse that your former builds, i'm afraid.

-A bit too much empty space
-The rear poker is useless
-Your drum STILL needs a bigger drum and less exposed wheels
-Your HS has a chassis that is too tall, even for a dual perm (in case that isn't a six mag anymore) it is too tall.
-drum needs one or two batteries for battery power, really.

Oh really, side view:

(https://gametechmods.com/uploads/images/63361screenshot6888.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: RedSawn on February 26, 2015, 04:02:19 PM
Oh really, side view:

Yeah, too tall. Can't remember if dual perms fit at the smallest height, but if you can't see all of the drive belt, it can be shorter.
Title: Re: Jake Williamson's showcase of demises
Post by: helloface on February 26, 2015, 04:13:12 PM
Still too tall. It would look much better and conserve weight if you shortened it.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on February 27, 2015, 03:26:18 PM
Anyway, my new BBX team:

LW
(https://gametechmods.com/uploads/images/20002screenshot_3y54.jpg)

MW
(https://gametechmods.com/uploads/images/28528screenshot7690q2.jpg)

HW
(https://gametechmods.com/uploads/images/96548screenshot_4668479576UYF.jpg)
Title: Re: Jake Williamson's showcase of demises
Post by: MassimoV on February 27, 2015, 03:36:58 PM
Well you straight up ruined the HW. The one before looked so much better and I don't want another crap-teir Oizys clone that is as boring as the rest. The LW is meh, and the MW is a Tuna Can clone.
Title: Re: Jake Williamson's showcase of demises
Post by: Badnik96 on February 27, 2015, 04:53:20 PM
LW looks like you tried to clone Kid Krusher's LW from like 3 seasons ago. For the other two I agree with Max, it's really bland stuff.
Title: Re: Jake Williamson's showcase of demises
Post by: helloface on February 27, 2015, 07:29:00 PM
I actually like the third one slightly better than the last one. The other two are just bland clones.
Title: Re: Jake Williamson's showcase of demises
Post by: Jakewilliamson on February 28, 2015, 06:48:41 AM
LW looks like you tried to clone Kid Krusher's LW from like 3 seasons ago. For the other two I agree with Max, it's really bland stuff.
I know, don't know where Kid krusher is.
Anyway, 2 pokers dressed to crush:

(https://gametechmods.com/uploads/images/65054screenshot_543764.jpg)

(https://gametechmods.com/uploads/images/63379screenshot4658.jpg)

After all, I do suck at IRL.
Title: Re: Jake Williamson's terrible showcase
Post by: Naryar on February 28, 2015, 07:03:49 AM
use only large air tanks. Also pole spikes suck in DSL.

also undddeeerrrweeeeeeiiiiiggght
Title: Re: Jake Williamson's terrible showcase
Post by: helloface on February 28, 2015, 10:42:00 AM
Also pole spikes suck in DSL.
It's IRL. Who cares.

You could easily make the HW into MW. The MW's wheelguards look somewhat flimsy. As for the LW, it's just plain bland.
Title: Re: Jake Williamson's terrible showcase
Post by: Jakewilliamson on February 28, 2015, 11:27:00 AM
Also pole spikes suck in DSL.
It's IRL. Who cares.

You could easily make the HW into MW. The MW's wheelguards look somewhat flimsy. As for the LW, it's just plain bland.

I know its bland, still trying to see how GIMP works.
Title: Re: Jake Williamson's terrible showcase
Post by: ty4er on February 28, 2015, 12:51:32 PM
Also pole spikes suck in DSL.
It's IRL. Who cares.

You could easily make the HW into MW. The MW's wheelguards look somewhat flimsy. As for the LW, it's just plain bland.

I know its bland, still trying to see how GIMP works.
It's not just the paintjob that's bland, the designs overall just don't look very appealing. The weapons are too far out, and the whole design doesn't quite 'flow' on either bots, it just looks messy.
Title: Re: Jake Williamson's terrible showcase
Post by: Jakewilliamson on March 14, 2015, 02:59:16 PM
MW version of Ghost Fog:

(https://gametechmods.com/uploads/images/45803screenshot_4856.jpg)

Possible entry for BBX

Title: Re: Jake Williamson's terrible showcase
Post by: Jakewilliamson on April 03, 2015, 08:34:38 AM
New BBX entries, I do suck at IRL after all(I have a DSL-S bot, may post it later on):

(https://gametechmods.com/uploads/images/8532Untitled985.jpg)
Title: Re: Jake Williamson's terrible showcase
Post by: Avalanche on April 03, 2015, 08:56:03 AM
Magic Cloud is most certainly NOT IRL, because of the fact that there is less supports than the Eiffel Tower after major cutbacks, The Archfiend spikes will most likely stop any flipping from working, And what the actual hell is gnasher? I swear the vlad spike has normals, making it complete and total (another word for donkey) if you are using it as a sword, and Gnasher also is basically anorexic, and you dont have a SHW entry. I know this is just verbally attacking another member, but I am not the sort of person to sugar coat words. Also: The Archfiend uses SLIMBODIES? NO NO NO NO NO NO! NPCs! I will say though that i like the look of the arch fiend. Also, if the spikes are attached to the flipper, thats ok. It stops bots moving further up the flipper though, so check it out.
Title: Re: Jake Williamson's terrible showcase
Post by: Badnik96 on April 03, 2015, 09:25:24 AM
Holy crap. I thought you were a better builder than this.

Magic Cloud needs weapon supports and lots of them.
The Archfiend is ugly, the colors don't match up at all, and you have 80 kg you could use to get MUCH BETTER drive than slimbodies.

Gnasher is so underweight that I see it heading to the bathroom right now to vomit up the single slice of bread it had for breakfast. What happened to Death Cloudis?
Title: Re: Jake Williamson's terrible, Suckful and horrible showcase
Post by: Jakewilliamson on April 03, 2015, 09:38:08 AM
Magic Cloud is most certainly NOT IRL, because of the fact that there is less supports than the Eiffel Tower after major cutbacks, The Archfiend spikes will most likely stop any flipping from working, And what the actual hell is gnasher? I swear the vlad spike has normals, making it complete and total (another word for donkey) if you are using it as a sword, and Gnasher also is basically anorexic, and you dont have a SHW entry. I know this is just verbally attacking another member, but I am not the sort of person to sugar coat words. Also: The Archfiend uses SLIMBODIES? NO NO NO NO NO NO! NPCs! I will say though that i like the look of the arch fiend. Also, if the spikes are attached to the flipper, thats ok. It stops bots moving further up the flipper though, so check it out.
Holy crap. I thought you were a better builder than this.

Magic Cloud needs weapon supports and lots of them.
The Archfiend is ugly, the colors don't match up at all, and you have 80 kg you could use to get MUCH BETTER drive than slimbodies.

Gnasher is so underweight that I see it heading to the bathroom right now to vomit up the single slice of bread it had for breakfast. What happened to Death Cloudis?

1. I suck at RA2 DSL AND STOCK!
2. Can I catch a break!

I'm preparing a sign saying: SOMEONE TEACH ME HOW TO BUILD BOTS PROPERLY!
Title: Re: Jake Williamson's terrible showcase
Post by: Thrackerzod on April 03, 2015, 10:06:37 AM
Are Archfiend and Gnasher a HW multibot?
Title: Re: Jake Williamson's terrible showcase
Post by: Naryar on April 03, 2015, 10:13:31 AM
sure, i can teach you how to build properly. even how to build well.

just ask me.

as for now : stop building underweight bots. irl needs supports. archfiend indeed needs more power and less ugly skins.

pole spikes are OK i suppose for a hammer, it is irl after all.
Title: Re: Jake Williamson's terrible showcase
Post by: Tibsy on April 03, 2015, 10:30:51 AM
Pick yourself up, dust off. And try again dude. I know how you feel, just don't be too hard on yourself...
Title: Re: Jake Williamson's showcase of demises
Post by: Avalanche on April 03, 2015, 11:52:58 AM
(https://gametechmods.com/uploads/images/30378screenshot_13.jpg)
My possible Power of three entry, two samurai swords at the front so it looks a samurai look-a-like, its properly irl but will see.

(https://gametechmods.com/uploads/images/18139screenshot_9.jpg)

two rear spikes to prevent it from flipping on top of its back.

You made this bot for Powers Of Three. A MW tournament. You then took the EXACT SAME CHASSIS AND IDEA, AND DID NOTHING NEW WITH IT AND MADE IT INTO A ANOREXIC CW!

I know we are ripping you apart verbally, but if we dont say anything, you will not improve. But if we do say things, then you ignore us! You remade Storm Dragon 5 times and did not change the chassis size once, choosing to change the HEIGHT! Sort yourself out because right now, you are walking down MY path, so best get out a bloody map before your reputation gets kicked in the head.
Title: Re: Jake Williamson's terrible showcase
Post by: Naryar on April 03, 2015, 03:31:15 PM
There's no need to SHOUT AT NEWBIES to get the point across, LRA2.
Title: Re: Jake Williamson's showcase of demises
Post by: Tibsy on April 03, 2015, 04:17:56 PM
(https://gametechmods.com/uploads/images/30378screenshot_13.jpg)
My possible Power of three entry, two samurai swords at the front so it looks a samurai look-a-like, its properly irl but will see.

(https://gametechmods.com/uploads/images/18139screenshot_9.jpg)

two rear spikes to prevent it from flipping on top of its back.

You made this bot for Powers Of Three. A MW tournament. You then took the EXACT SAME CHASSIS AND IDEA, AND DID NOTHING NEW WITH IT AND MADE IT INTO A ANOREXIC CW!

I know we are ripping you apart verbally, but if we dont say anything, you will not improve. But if we do say things, then you ignore us! You remade Storm Dragon 5 times and did not change the chassis size once, choosing to change the HEIGHT! Sort yourself out because right now, you are walking down MY path, so best get out a bloody map before your reputation gets kicked in the head.
Wow... I'll call you if I want someone to be demotivated.
Title: Re: Jake Williamson's terrible showcase
Post by: Philippa on April 03, 2015, 04:27:01 PM
This is hilarious.

Anyway, I like Archfiend, make it wider and widen the flipper too to use up the extra weight and to make it look cooler.
Title: Re: Jake Williamson's terrible showcase
Post by: Avalanche on April 03, 2015, 05:31:55 PM
Make LW last rites style to improve your support making skills. It will be good practice.
MW should be wider. Maybe use a row of 2 matilda forks for a theme.
SAOAHW (Starved Away Of All Heavy Weight) could be made into a external popup using samurai swords with forward hinge flipper and wider chassis. Or just make a flipper. Or a axe. Ideas!