gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: J24 on July 21, 2010, 09:21:22 AM

Title: J24's DSL Showcase
Post by: J24 on July 21, 2010, 09:21:22 AM
Hi, im J24, and im new here, but not so new to ra2 or dsl
however, my robots still suck
here are a few of my designs
some help might be nice

This one is called proton
with a flipper that flips the robot onto the rotating spikes
(https://gametechmods.com/uploads/images/29971Untitled.png)
some innards
(https://gametechmods.com/uploads/images/99277Proton2.png)
im no good at minimizing empty space or building to the weight limit by the way
Thats it for now, if i build another half decent (by my standards) one ill post it here
P.S. I love hex plates
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 21, 2010, 09:27:32 AM
Not the worst first bot I've seen but definitely needs improvement. Here are some tips:

Get rid of the front wheels. (the shiny hubs)
Don't use baseplate anchors, use multi extenders
Use grippier wheels, like Vlads or Hypnoes.
NEVER USE BALLASTS. (unless you want to get flamed)
This needs 7-8 ant batteries, right now it's underpowered
Pointy tips have normals, use razor tips or iron spikes
build to the weight limit
minimize chassis space

But I like the wheel guards.
Title: Re: J24's DSL Showcase
Post by: J24 on July 21, 2010, 09:55:17 AM
Thanks for the advice
i followed it and it works brilliantly now
heres a screenshot
(https://gametechmods.com/uploads/images/64931protonaut.png)
the only reason i didnt use razor tips before was because they hit the floor, so i decided to replace the motor with one mounted higher up
im not going to remove the baseplate anchors but im not going to put anymore in ever now so thanks
Title: Re: J24's DSL Showcase
Post by: Squirrel_Monkey on July 21, 2010, 09:57:51 AM
Those wheels aren't the best, maybe use hypno's (Only if they are the right size of course)
Title: Re: J24's DSL Showcase
Post by: J24 on July 21, 2010, 10:02:15 AM
I tried those and they are too small
Thanks Anyway Though
Title: Re: J24's DSL Showcase
Post by: Squirrel_Monkey on July 21, 2010, 10:05:08 AM
OK, one basic rule is 1 ant per spin motor, 2 per BSG, 4 per Small JX, 5 per Large JX.
Adding more is a waste of weight but may better power you motors.
You need 7-8 as Badnik said, depending n what JX you used.
Title: Re: J24's DSL Showcase
Post by: J24 on July 21, 2010, 10:08:43 AM
Thanks for that
Also, is there any better way of weighing it down at the front apart from ballasts, as when it goes too fast it tips over (thats why i have the extra batteries)
Title: Re: J24's DSL Showcase
Post by: NFX on July 21, 2010, 10:11:04 AM
If the Hypnos are too small, you might want to trim off the side protection a little bit. ;)

Actually looking not too bad so far, I'm just a bit worried about the extender work, it looks kinda easy to take off from the right angle. Move the E-Tek motor further forwards if it's tipping back.
Title: Re: J24's DSL Showcase
Post by: J24 on July 21, 2010, 10:24:49 AM
The hypno wheels are too small even for the chassis so trimming the armor wont help
but thanks for the other tips
heres how it looks now
(https://gametechmods.com/uploads/images/58389protonaut2.png)
Title: Re: J24's DSL Showcase
Post by: TeamXtreemer on July 21, 2010, 10:26:15 AM
Try a skirt hinge, and put wedges on.
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 21, 2010, 10:33:32 AM
Nice looking bots J24, liking the use of the hex's!

I am new here too and found quickly that these guys really know what they're talking about.

Also, I like the chassis design, seems effective!

Mush
Title: Re: J24's DSL Showcase
Post by: NFX on July 21, 2010, 10:36:54 AM
He's got the Vlad flipper on the JX, he just has to find the right angle for it.

That looks quite impressive at the moment, might want to do something about invertibility, I have a suspicion that when it throws a bot into the spikes, its momentum might tip itself over backwards, a bit like Complete Control vs Psychotron.
Title: Re: J24's DSL Showcase
Post by: TeamXtreemer on July 21, 2010, 10:37:56 AM
@mush, if your new, you will know that your first bots arent so good, but they will get better, check out nar's showcase or mine, then you can get soe inspriation, the chassis i effective, but it a rather on the big side.
Title: Re: J24's DSL Showcase
Post by: J24 on July 21, 2010, 10:45:56 AM
Thanks for the tips guys
heres another bot i made before joining the forums thats not very good
a little help please?
(https://gametechmods.com/uploads/images/85020Neutron.png)
Thanks for the help on proton, this one's called neutron.
not sure if i should update my first post with him too
p.s. @king mushroom, cool avatar
Title: Re: J24's DSL Showcase
Post by: Squirrel_Monkey on July 21, 2010, 10:47:20 AM
check out nar's showcase or mine
LOL


@ Bot
1. Use the big control board.
Title: Re: J24's DSL Showcase
Post by: TeamXtreemer on July 21, 2010, 10:51:20 AM
yeah, cos im getting better. s_m, your not all that special yourself.
Title: Re: J24's DSL Showcase
Post by: J24 on July 21, 2010, 10:52:26 AM
also, if people want and someone can tell me how, ill put proton (now renamed protonaut) up for download so you can edit him yourself, if what you're saying is hard to explain through text, or if you want to mess around with him
Title: Re: J24's DSL Showcase
Post by: NFX on July 21, 2010, 10:54:48 AM
check out nar's showcase or mine
LOL
I lol'd also. I just didn't want to say anything. XD
 
Chassis could stand to be a lot smaller than this, especially if NPC Fasts are used rather than the much heavier E-Teks. Overpowered as well, maybe 6 ants or so, so you can keep up the pushing power for the full match instead of losing strength as the match goes on.
 
Again, I like the use of Hex plates, but Pointy tips are bad. Replace them with something without Normals, i.e. Razor Tip, Iron Spike, Beater Bar.
Title: Re: J24's DSL Showcase
Post by: Squirrel_Monkey on July 21, 2010, 10:56:12 AM
also, if people want and someone can tell me how, ill put proton (now renamed protonaut) up for download so you can edit him yourself, if what you're saying is hard to explain through text, or if you want to mess around with him
Use the Bot Exchange uploader.
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 21, 2010, 10:58:16 AM
Here's how to put bots up for download:
1: export bot in game
2: go to your game directory and go to the "Robot Designs" folder
3: Make sure your bot is there
4:Go onto this site and go to "BotExchange"
5:Look on the right side for a thing that says "upload your DSL bot here"
6:Click DSL HW
7: Use the uploader to upload your bot
8: hit "OK"

If you did this right, a screen will pop up saying "Thanks for uploading your bot" will appear and the bot will be on the bot exchange.
Title: Re: J24's DSL Showcase
Post by: Vertigo on July 21, 2010, 11:24:31 AM
Tips for your new bot:
1) Use the big blue control board (its lighter)
2) Don't use pointy tips, they have normals. This doesn't matter as much for a rammer, but I would still recommend razor tips, iron spikes, or hammers for rammers like yours.
3) Mud tyres aren't very grippy, you could use vlads, which are lighter, grippier, & would give a lower ground clearance.
4) The way you are attactching your spikes is unefficient (very heavy), use aluminium or titanium extenders
5) Use multi extenders (1kg lighter than baseplate anchors & they have more attactment points)
6) This only needs 4 ants (1 per spin motor), but personally, I would use 5 or 6 (its a rammer, so it needs to maintain full speed for as long as possible)
7) Minimise chasis space, like at the front of your bot, thats just wasting weight

Having said that, its good to see that you're building to the wieght limit (something a lot of GTM members don't do)
Title: Re: J24's DSL Showcase
Post by: J24 on July 21, 2010, 11:29:25 AM
thanks for that guys
ill try completely redesigning electron (not neutron, my bad) and if i can figure where the game has placed protonaut i'll upload him
also, what is a normal?

Edit: i completely overhauled electron and now he looks like this
(https://gametechmods.com/uploads/images/74804Electronic.png)
he is so fast now it's unbelievable
thanks
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 21, 2010, 12:06:27 PM
Looks good there

You could probably work that down to an effective middle-weight.
Title: Re: J24's DSL Showcase
Post by: J24 on July 21, 2010, 12:11:00 PM
great idea king mushroom, thanks
Edit: unfortunately he just gets trounced and thrown all over the place as a middleweight, so i took him back to heavyweight, however i have a lot of unused weight so ill go put some armour on him as i just realised he still has dsa
otherwise im considering putting a piston on the front. anyone think this is a good idea?
Title: Re: J24's DSL Showcase
Post by: Sparkey98 on July 21, 2010, 12:40:37 PM
Nebies giving newbies correct advice? that's a first XD

anyway it looks good but try shrinking the chassis.
Title: Re: J24's DSL Showcase
Post by: NFX on July 21, 2010, 12:47:38 PM
Jeez, calm down TX.

I think, if you're planning on keeping it as a HW, put some more weapons on the front would be a good plan. Even as a MW, it is considerably underweaponed.
Title: Re: J24's DSL Showcase
Post by: NFX on July 21, 2010, 12:54:58 PM
Okay guys, don't bite at each other's necks. TX, that was totally uncalled for, Sparkey, don't join in with it.
Title: Re: J24's DSL Showcase
Post by: J24 on July 21, 2010, 01:07:48 PM
Thanks for the advice NFX i'll see what i can do about the weapons
Title: Re: J24's DSL Showcase
Post by: Hydro on July 21, 2010, 01:14:26 PM
Oh cool! This is actually the first time I've seen modular armor implemented correctly.
Title: Re: J24's DSL Showcase
Post by: Squirrel_Monkey on July 21, 2010, 01:23:08 PM
Actually, the terms Newb and Noob are very different. Newb simply refers to a newbie whilst N00b is derogatory.
And Sparkey simply corrected your spelling/grammar but used a CAPITAL.
Title: Re: J24's DSL Showcase
Post by: TeamXtreemer on July 21, 2010, 01:24:22 PM
Oh i can use capitals S_M, i just couldnt be bothered, i was a bit busy.
Title: Re: J24's DSL Showcase
Post by: Squirrel_Monkey on July 21, 2010, 01:28:18 PM
No, I don't care about capitals but I was correcting Sparkey's correction (yuor->You're->you're)
Title: Re: J24's DSL Showcase
Post by: J24 on July 21, 2010, 01:31:05 PM
Thanks fotepx
I added LOADS (for me) of spikes now and it is looking great
see for yourself
(https://gametechmods.com/uploads/images/19304electronic2.png)
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 21, 2010, 01:31:59 PM
I would switch back to hex plates for wheelguards (or DSL bars), because the wide ramplates suck in DSL.
Title: Re: J24's DSL Showcase
Post by: FOTEPX on July 21, 2010, 01:34:03 PM
Looks good, but use Dsl Bars instead Wide Titanium thingys. Can we see insides, and the armour?
Title: Re: J24's DSL Showcase
Post by: Squirrel_Monkey on July 21, 2010, 01:34:30 PM
Yes, DSL Bars are good.
Mount the alum extenders side ways to attach 2 weapons to each one.
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 21, 2010, 01:36:19 PM
I found quick that if you hit a ram-plate right once, it just falls off.
Thats why my bots have wide parts at the back, to put the wheels in (now you know  :bigsmile:)
Also, I see a hex plate in the middle with no spike, intentional?
Title: Re: J24's DSL Showcase
Post by: J24 on July 21, 2010, 01:47:10 PM
ill see what i can do about the armor
@mush the center hex plate is the master, which cannot have a spike mounted on it
Edit:I put some spinner shell plates on as armor, which will hopefully be sturdier and look really cool
And i made it 800 exactly! WooHoo!
(https://gametechmods.com/uploads/images/27075electronic3.png)
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 21, 2010, 04:37:05 PM
Wow, thats the first 800 I have ever seen.

One question, is it vulnerable to flipping itself upon contact with other robots? 
Title: Re: J24's DSL Showcase
Post by: Sparkey98 on July 21, 2010, 04:48:20 PM
I just called him  a newbie. I'm technically I'm a newbie, SO ARE YOU
Title: Re: J24's DSL Showcase
Post by: Vertigo on July 21, 2010, 04:49:01 PM
Minimise empty space!
Title: Re: J24's DSL Showcase
Post by: G.K. on July 21, 2010, 04:52:41 PM
I just called him  a newbie. I'm technically I'm a newbie, SO ARE YOU

You are not a newbie sparkey. You've been a member for over 6 months.
Title: Re: J24's DSL Showcase
Post by: Vertigo on July 21, 2010, 04:56:22 PM
I just called him  a newbie. I'm technically I'm a newbie, SO ARE YOU

You are not a newbie sparkey. You've been a member for over 6 months.
That depends on people's perspective of what they call a newbie.
Some would call me a newbie, others may not
Title: Re: J24's DSL Showcase
Post by: 027 LB on July 21, 2010, 05:06:32 PM
I'm a newbie. Anyone here disagree?
Title: Re: J24's DSL Showcase
Post by: Vertigo on July 21, 2010, 05:10:29 PM
I'm not sure, you registered 2 months before I did
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 21, 2010, 05:10:45 PM
B.O.T. guys.
Title: Re: J24's DSL Showcase
Post by: Somebody on July 21, 2010, 05:37:09 PM
Vertigo is a newb, 027 is not.

Do not use multiextenders for external extender work. They are very low on HP. I would shy away from all the hex plates. They are useful on spinners, but weighing 4-5 kgs each, they really add up when using a lot. Use DSL Bars for wheelguards and use the side attachment points on extenders for the rammer. You can get 2 spikes for 2, 3, or maybe even 4 or 5 kgs instead of 1 for 4. The wide ramplate is worthless, it has very low HP for whatever reason. Only real useful ones are baseplate mounted Titanium halfsheets and the Titanium Sheets (30kg big ones) for armor. Do not use DSA, it is the worst armor in DSL, and do not use Aluminum, it is very inefficient. Normals are parts on certain weapons that do damage. On weapons like Iron Spikes, razor tips, and beater bars (among other things), they do damage no matter what part hits the other bot. Other weapons like Pole spikes and Pointy tips only do damage at the point.

ps: I like how this showcase is going, keep up the bot building and just listen to our advice. We are pretty much always right.
Title: Re: J24's DSL Showcase
Post by: NFX on July 21, 2010, 06:05:17 PM
I like how this showcase is going, keep up the bot building and just listen to our advice. We are pretty much always right.

I lol'd. Don't know why, though, it's a perfectly valid statement.
 
Somebody is pretty much bang on here. Use DSL bars for the wheel protection, and mount the razor tips on aluminium/tite extenders rather than hex plates. With the amount of razor tips you'll have on there, your opponent would have toruble getting to them.
 
Also, Titanium 1, 3 and 10mm armour gives you the best HP for its weight in most cases, as well as plastic 5, so use them as much as you can, unless you're trying to keep the weight down on a small chassis AW/BW or something, rather than DSA, which is rubbish in DSL.
 
You do seem to be picking things up quite quickly, I have to say.
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 04:27:49 AM
I cant find a component called a dsl bar, though i will change him to titanium 10 from steel 10
Edit: I found the dsl bar, and he is now a really effective middleweight (After some chassis trimming)
(https://gametechmods.com/uploads/images/10746electronic4.png)
Edit 2: Just realised i need to trim off .1 of a kg
Title: Re: J24's DSL Showcase
Post by: cephalopod on July 22, 2010, 07:38:45 AM
I don't know if anyone has mentioned this, but if you have a bot with spin motors only, you only need 1 ant battery per spin motor - whatever the spin motor is (Even a 220kg Dual Perm). I like to have 1 extra just for good luck personally, but yeah. Burst motors change things, they require more ants and I'm not sure how many due to never using them myself, so for your rammer there, you would only need 4 ant batteries.

You're coming along nicely already, well done.
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 08:10:15 AM
Its hard to see but he only has 5 ant batteries
also, I'm going to make another robot now but I'm running low on inspiration. any ideas?
Also, whenever i try and export my robots i cannot find them anywhere on my pc. any help?
Title: Re: J24's DSL Showcase
Post by: G.K. on July 22, 2010, 08:10:43 AM
What OS are you running?
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 08:30:52 AM
windows 7
i can still access the bots in the game but out of the game i cant find them
Title: Re: J24's DSL Showcase
Post by: G.K. on July 22, 2010, 08:34:59 AM
Try 'Compatability Files'
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 08:51:23 AM
i cant find them either
Edit: Did a quick google and i found out what it is, just locating it is the hard part
Edit 2: Protonaut (HW) and Electronic (MW) are up on the bot exchange! woohoo!
Thanks G.K.
Title: Re: J24's DSL Showcase
Post by: TeamXtreemer on July 22, 2010, 10:59:05 AM
The whole newb discussion, can it stop, sparkey is considered a noob because he isnt very good at bot building (im not saying i am great, because im not, im being unbiased) and this stops now, period.
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 22, 2010, 12:58:20 PM
If you can build 2 more MW's by midnight you will have an OK ELBITE team.
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 01:22:08 PM
Would i have to AI them then, as i haven't tried that at all yet
even so im still going to build them, (or at least attempt to)
Title: Re: J24's DSL Showcase
Post by: G.K. on July 22, 2010, 01:24:07 PM
No you wouldn't. Giga can AI.
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 01:31:44 PM
sweet. i have one other already, but im gonna have to rush make another one quickly
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 01:45:05 PM
I made another one
He was done in a bit of a hurry, so suggestions might be helpful
Hes a flail spinner called Hurry House#
(https://gametechmods.com/uploads/images/24835hurry House.png)
Title: Re: J24's DSL Showcase
Post by: G.K. on July 22, 2010, 01:52:03 PM
What armour?
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 01:54:11 PM
aluminium 5
best armor i can get without making it a heavyweight
it could probably do with some ant batteries, but i dont know how many.
Title: Re: J24's DSL Showcase
Post by: G.K. on July 22, 2010, 01:56:30 PM
Downgrade to Plastic 5.

Get rid of your current battery, add 3 ant batts.

Than tell me how much weight is left.
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 01:59:31 PM
about 40kg
also, heres lava flow
(https://gametechmods.com/uploads/images/56496Lava Flow.png)
Im gonna submit them at 3:30 Est anyway as thats 9:30 over here
Title: Re: J24's DSL Showcase
Post by: G.K. on July 22, 2010, 02:04:02 PM
Downgarade your drive on the flail spinner to TWM3R (Or whatever it's called) Drive Version with Hypnos.

Upgrade the tribar to a whyachi tribar and add more weapons.
Title: Re: J24's DSL Showcase
Post by: Vertigo on July 22, 2010, 02:06:51 PM
Minimise Empty Chasis Space!
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 02:10:44 PM
looks better now i think
(https://gametechmods.com/uploads/images/11638hurry House2.png)
anything else, or maybe even a suggestion for lava flow?
Title: Re: J24's DSL Showcase
Post by: G.K. on July 22, 2010, 02:14:27 PM
Change the weapon motor back to the Perm.

Change the NPC's and Shineys for TWM3R's (Drive Version) and Hypnos.
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 02:16:20 PM
oh i get you now
(https://gametechmods.com/uploads/images/32486hurry House3.png)
Title: Re: J24's DSL Showcase
Post by: NFX on July 22, 2010, 02:19:49 PM
Damn, GK beat me to it. Shrink the chassis a bit, though.
Title: Re: J24's DSL Showcase
Post by: Somebody on July 22, 2010, 02:37:14 PM
A lot actually.
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 02:37:58 PM
heres how he looks now
i had to add 2 more wheels so he doesnt circle while driving
(https://gametechmods.com/uploads/images/65978hurry House4.png)
Title: Re: J24's DSL Showcase
Post by: Somebody on July 22, 2010, 02:42:16 PM
More weapons less wheels. 2 wheels and put some real weapons on it.
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 02:44:52 PM
i cant get rid of the wheels as he will circle while turning
but if i replaced the tribar with a regular one...
Edit: Nope Doesnt Work
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 22, 2010, 02:49:35 PM
Use a black disc and shrink the chassis. A LOT. Also try to get NPC's and hypnoes. Then it won't circle.
Title: Re: J24's DSL Showcase
Post by: G.K. on July 22, 2010, 02:51:59 PM
MW HS's don't need to be that fast.
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 22, 2010, 02:53:53 PM
Hellcopter Evolution has NPC's and it doesn't spin.
Title: Re: J24's DSL Showcase
Post by: G.K. on July 22, 2010, 02:54:45 PM
Good point.
Title: Re: J24's DSL Showcase
Post by: NFX on July 22, 2010, 02:58:07 PM
Chassis could stand to be smaller, drop back down to 2WD, and put more weapons on the tribar. HS's normaly tend to turn themselves while the weapon's going, it's a trait called gyroscopic precession. AI'ing it usually compensates.
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 03:00:55 PM
i will but won't that jeapordise my chances of it passing the driving test?
Title: Re: J24's DSL Showcase
Post by: G.K. on July 22, 2010, 03:03:54 PM
Check this match:

http://www.dailymotion.com/video/xe27l3_round-1-bubbles-vs-jd_videogames (http://www.dailymotion.com/video/xe27l3_round-1-bubbles-vs-jd_videogames)

Watch the HS there. It would be something like that.
Title: Re: J24's DSL Showcase
Post by: NFX on July 22, 2010, 03:12:42 PM
i will but won't that jeapordise my chances of it passing the driving test?

Not at all. =]
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 03:13:37 PM
well hess pretty much done
any final suggestions?
(https://gametechmods.com/uploads/images/97162hurry House5.png)
Edit: something i did just made him way more stable
i dont need to worry about the driving test
Edit 2: im gonna submit them now, so no need suggest anything else
Title: Re: J24's DSL Showcase
Post by: FOTEPX on July 22, 2010, 03:20:04 PM
Use Side Panels instead of Extenders, and try to shed as much wasted wait off your bot as possible. Cutting down to 4 ants would be a start.
Title: Re: J24's DSL Showcase
Post by: NFX on July 22, 2010, 03:20:10 PM
Replace the extenders with Side Panels, they should save you a couple of kg each. Try and shrink the chassis a little bit more, maybe lose an ant or two, then I reckon you might be able to add flails.
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 03:30:13 PM
this is probably better
also i have 30 minutes more than i thought i had
(https://gametechmods.com/uploads/images/72717hurry House6.png)
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 22, 2010, 03:35:52 PM
Much better.


What's the armor?
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 03:41:55 PM
titanium 3
Title: Re: J24's DSL Showcase
Post by: G.K. on July 22, 2010, 03:42:33 PM
Change to plastic 5, it's lighter and stronger.
Title: Re: J24's DSL Showcase
Post by: J24 on July 22, 2010, 03:45:36 PM
ok im gonna upload it now
Edit: Done
Title: Re: J24's DSL Showcase
Post by: NFX on July 22, 2010, 04:37:49 PM
Looks quite good at the moment.
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 22, 2010, 07:14:35 PM
I checked out your HW, I like the setup, but the wedges barely get under anything, Get rid of the balance casters on the bottom and replace the vlad wedge with a small wedge or a titanium sheet.
Title: Re: J24's DSL Showcase
Post by: J24 on July 23, 2010, 06:12:58 AM
Woo im in elbite (probably wont do very well but im still in it, yaay!)
anyway, i cant decide wether to make a juggler, a face spinner or a SnS next.
Title: Re: J24's DSL Showcase
Post by: Doomkiller on July 23, 2010, 06:24:25 AM
Try a Face spinner.

So I can rip it apart

*Insert evil laugh here*
Title: Re: J24's DSL Showcase
Post by: J24 on July 23, 2010, 08:39:12 AM
Right, I made a face spinner, this ones called Red,
(https://gametechmods.com/uploads/images/7715Red 1.png)
Pretty good if you ask me, but there is one problem
(https://gametechmods.com/uploads/images/89682Red 2.png)
Title: Re: J24's DSL Showcase
Post by: Pwnator on July 23, 2010, 08:41:14 AM
To get rid of that problem, make the bottom wedges longer.
Title: Re: J24's DSL Showcase
Post by: J24 on July 23, 2010, 08:58:28 AM
ok, anything else?
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 23, 2010, 09:00:33 AM
Wow, yout bots have changed dramatically since Proton on the first post.
Keep it up dude!!
 :approve:

You could probably upgrade the armour to make it a heavier heavyweight!
Title: Re: J24's DSL Showcase
Post by: Somebody on July 23, 2010, 09:03:42 AM
Make an SnS now. I can give you all the advice you need ^_^

And P.S. The Techno Destructo Wheels, Overkill wheels, and Wheely Big Cheese wheels all have the highest grip. Try to utilize the Technos when you can (obviously not in an invertibility situation like this but you get the point)
Title: Re: J24's DSL Showcase
Post by: G.K. on July 23, 2010, 09:09:42 AM
It would be invertible with Technos.
Title: Re: J24's DSL Showcase
Post by: FOTEPX on July 23, 2010, 09:13:13 AM
No offense, but my LW FS had close to that amount of weapons.
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 23, 2010, 09:13:36 AM
Right, I made a face spinner, this ones called Red,
(https://gametechmods.com/uploads/images/7715Red%201.png)
Pretty good if you ask me, but there is one problem
(https://gametechmods.com/uploads/images/89682Red%202.png)

Get rid of the middle spinner and use Techno Destructo wheels. Then lengthen the bottom wedges and take off the top ones. Then it should be a MW. If not then downgrade the armor.
Title: Re: J24's DSL Showcase
Post by: Somebody on July 23, 2010, 09:25:52 AM
Or build it waaaay up into a heavyweight. Always build to the weight limit of the weight class you want it to be in.
Title: Re: J24's DSL Showcase
Post by: J24 on July 23, 2010, 10:17:00 AM
(https://gametechmods.com/uploads/images/80155red 3.png)
also, my next bot, Orange, will be a Sit and Spin, so some tips for that type of bot please?
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 23, 2010, 10:18:04 AM
You can't make a bot named Orange, Craaig has that name.
Title: Re: J24's DSL Showcase
Post by: Pwnator on July 23, 2010, 10:23:14 AM
Yes, he can. It's just a name. He can name a bot whatever he wants. :P
Title: Re: J24's DSL Showcase
Post by: J24 on July 23, 2010, 10:34:21 AM
I Decided before i read those two posts that amber would be a better name anyway, so im calling it amber
Title: Re: J24's DSL Showcase
Post by: martymidget on July 23, 2010, 10:50:48 AM
You can't make a bot named Orange, Craaig has that name.

I have a spin cycle, and a mouldy cheese. I hear theres other bots with those names too :P

Whats the armour on amber? I'm no expert on SnS (never built one, because I dont liek them :P *prepares for being shot by Somebody*).
Title: Re: J24's DSL Showcase
Post by: J24 on July 23, 2010, 11:25:13 AM
amber is not actually made yet, but when he is ill post a pic
Title: Re: J24's DSL Showcase
Post by: NFX on July 23, 2010, 11:36:20 AM
SnS questions should be delivered to Somebody for the most part. I have a LW SnS in my showcase, but mine could stand to be better.

Also, a little trick you can do with the NPC Right/Left motors, you can mount them halfway outside the chassis, which reduces chassis size, and thus weight, but also offers protection of the chassis, as anything attached to the baseplate is indestructible. Try moving them around, and you'll see what I mean. ;)
Title: Re: J24's DSL Showcase
Post by: J24 on July 23, 2010, 12:01:47 PM
right, my sit and spinner's failing miserably, so i'll get back to it when Somebody can help
any ideas for yellow? (can you see where this is going?)
Title: Re: J24's DSL Showcase
Post by: Somebody on July 23, 2010, 04:31:14 PM
Hey sup. I am here for questions.
Title: Re: J24's DSL Showcase
Post by: J24 on July 23, 2010, 04:57:27 PM
okay, how do i make a good sit and spinner?
Title: Re: J24's DSL Showcase
Post by: Somebody on July 23, 2010, 09:06:55 PM
A bit vague XD. Build one and I'll take a look.

Note: Putting the weapons on flails makes them better.

If I get the time I will send you two of my better SnS
Title: Re: J24's DSL Showcase
Post by: SKBT on July 23, 2010, 09:21:56 PM
General SNS rules: smallest possible chasis, fast drive (NPC Fast or E-tek with technos), durable weapons (hammers), make sure you have enough battery power
Title: Re: J24's DSL Showcase
Post by: Somebody on July 23, 2010, 09:27:33 PM
https://gametechmods.com/uploads/files/SnS for J24.rar (https://gametechmods.com/uploads/files/SnS%20for%20J24.rar)

Have some SnS ^_^

These Are Shoop and Whoop. Both on my ELBITE Team. Look them over because they are some of the best you will find. Shoop is SnSnS 7. I newer version of the one in Clash Cubes 3. Its called an SnS/HS Hybrid. It puts horizontal spinning weapons on the end of the bars to spin faster. Notice how things are slanted to defend motors, the wheels are slanted for a better turning speed, and it uses the Steel 40cm Skirts side attachment points, for nearly impenetrable extender work.

Whoop is Satanic Syclone 3. It also uses the angled motors and steel 40cm sheets. It however has flails for its weapons. The flails allow the weapons to scrap along the chassis and to not stop all of the motion of the robot. It also has titanium half sheets on the chassis for stability. It also has aluminum 40cm skirts to protect the vulnerable flails.

Feel free to enjoy for everyone ^_^
Title: Re: J24's DSL Showcase
Post by: J24 on July 24, 2010, 03:11:31 AM
Thanks somebody ill look at them and get to work making amber
Edit: (https://gametechmods.com/uploads/images/62153Amber1.png)
Title: Re: J24's DSL Showcase
Post by: J24 on July 24, 2010, 07:24:24 AM
Sorry about the DP, but i just gave hurry house a "proper" test against wrecktangle, and look at this!
(https://gametechmods.com/uploads/images/59239hurry House7.png)
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 24, 2010, 07:42:15 AM
Nice  :approve: i'll try that with Cataclysm and see what happens!
Title: Re: J24's DSL Showcase
Post by: Somebody on July 24, 2010, 08:41:15 AM
On Amber...

Lighten up the extender work with the multiextenders. Also, you can raise up the small ones within the chassis, you do not HAVE to use the big ones. You can easily put the entire side on one, make its extenders really strong, and then not have to worry about that. Try to use grippier wheels. You can do a lot better than Shiny Hubs, and Speed is key. Don't use such a heavy setup for your weapons. You need more weapons and less extenders.
Title: Re: J24's DSL Showcase
Post by: J24 on July 24, 2010, 09:22:54 AM
(https://gametechmods.com/uploads/images/33987Amber2.png)
Title: Re: J24's DSL Showcase
Post by: Somebody on July 24, 2010, 09:25:52 AM
Very good.

Another thing though, you do not need a lot of external armor around the chassis (like those heavy hex plates), because it is rarely hit.
Title: Re: J24's DSL Showcase
Post by: J24 on July 24, 2010, 09:48:18 AM
thats why theres only 3 there, and thanks for all the advice, somebody
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 24, 2010, 10:07:07 AM
I am not an sns expert, but by looking at your bot, the hinges look like to be back to front.
Title: Re: J24's DSL Showcase
Post by: Somebody on July 24, 2010, 11:32:20 AM
Yup. Thats good because of what I said earlier. The bot doesn't transfer all of its energy into the other bot in a hit, so it does not have to spin completely back up after. If they were vertical it wouldn't make much of a difference.
Title: Re: J24's DSL Showcase
Post by: J24 on July 24, 2010, 11:45:27 AM
Right, i cant decide on what to build next, so hit me with ideas please
also, @somebody, isnt the carbonfiber nanotube holding up the flags on da a custom component? and if so how is it allowed in ELBITE?
(theres probably a logical explination staring me in the face, i just cant see it)
Title: Re: J24's DSL Showcase
Post by: Somebody on July 24, 2010, 12:10:42 PM
(The fact that its not there and it was a joke XD). The Typhoon Flag component has a large space in it with no collision mesh, and a flag up at the top. Good for self-righting.
Title: Re: J24's DSL Showcase
Post by: J24 on July 24, 2010, 12:22:09 PM
oh ok. wait typhoon flag?
(i know im probably missing something, but anyway)
never mind, found it
Title: Re: J24's DSL Showcase
Post by: Somebody on July 24, 2010, 12:31:52 PM
(https://gametechmods.com/uploads/images/45039Typhoon Flag.png)

This component. In the dropdown menu under the Ronin Flags in the extras part.

The blank spot in the middle has no collision mesh, and the collision of the flag is much bigger than the flag shown. Attach it and hit F12 to look at it.
Title: Re: J24's DSL Showcase
Post by: J24 on July 24, 2010, 12:36:07 PM
lol i edited my post at the same time you posted!
anyway, im going to make yellow a side hammer but with spikes instead of hammers
and hes going to be mw i decided
Title: Re: J24's DSL Showcase
Post by: J24 on July 24, 2010, 12:49:59 PM
Cos im in that kinda mood i added some typhoon flags
anyway heres yellow, hopefully going to be entered into CCB1 under the name "cheese" (without the flags)
(https://gametechmods.com/uploads/images/57412yellow1.png)
Title: Re: J24's DSL Showcase
Post by: Vertigo on July 24, 2010, 12:57:24 PM
Use bsg's instead of Mag Snappers, they are better.
Title: Re: J24's DSL Showcase
Post by: Somebody on July 24, 2010, 01:09:28 PM
And you shouldn't leave the front so exposed. Try some armor, maybe a DSL Bar.
Title: Re: J24's DSL Showcase
Post by: J24 on July 24, 2010, 01:34:11 PM
ok, anything else?
Title: Re: J24's DSL Showcase
Post by: G.K. on July 24, 2010, 01:41:08 PM
Get rid of the usless spike strips, and upgrade to hypno drive.
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 24, 2010, 01:58:22 PM
I think that would hinder invertibility
Also, he needs those DSL bars there, so when the snappers arn't in use, they are wheel guards.
Title: Re: J24's DSL Showcase
Post by: NFX on July 24, 2010, 02:08:24 PM
Try and get some static wheel guards.

And spike strips have normal, os they only do damage on certain parts. I'd suggest replacing them with beater bars.

And Hypno's and NPC's are invertible, provided that the chassis is low enough. I think you could use the Slider Chassis glitch to get the height you need.
Title: Re: J24's DSL Showcase
Post by: J24 on July 24, 2010, 02:31:45 PM
thanks nfx

i feel like making a full body spinner for green, but i read on the wiki that it is a challenge to make one well, so can you help please
Edit: Full body spinner has failed, miserably. PLEASE HELP!
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 24, 2010, 04:25:29 PM
If you want I could take a look, I am no expert but i'll see what I can (or can't) do!
Title: Re: J24's DSL Showcase
Post by: J24 on July 24, 2010, 04:27:30 PM
ok then ill put it on the bot exchange tomorrow
o and its a full body drum i just realised, not spinner
Title: Re: J24's DSL Showcase
Post by: NFX on July 24, 2010, 04:30:24 PM
FBS's need quite a lot of weaponry on the outside of the bot, and some very fast drive, usually NPC's or E-Tek Drive Motors. Also grippy wheels, such as Technos. Overkill and WBC Wheels offer the same grip, but weigh more.
Title: Re: J24's DSL Showcase
Post by: Somebody on July 24, 2010, 04:48:10 PM
Full body spinner=SnS

If you are talking about a Sheck Spinner...

-You do not need a ton of drive
-Putting the weapons on flails increases their power exponentially.
-You do not need a huge motor to power the shell unless its a heavyweight.
Title: Re: J24's DSL Showcase
Post by: J24 on July 25, 2010, 05:09:34 AM
not really sure who's right there, but ill post a pic in a second
Edit: the problem is that, while it can turn left and right fine, when it goes forward it just sits there with the chassis going round and round
the snow plow was a failed attempt to weigh it down
(https://gametechmods.com/uploads/images/11400green1.png)
Edit 2: Woohoo its working!
(https://gametechmods.com/uploads/images/71686green 2.png)
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 25, 2010, 10:55:25 AM
What did you add?
Title: Re: J24's DSL Showcase
Post by: G.K. on July 25, 2010, 10:56:05 AM
You're using weapon motors for drive.
Title: Re: J24's DSL Showcase
Post by: J24 on July 25, 2010, 11:48:12 AM
and drive motors for weapons i know i couldnt be bothered to change them up until now
Edit: oops i accidentally scrapped him
o well he was failing miserably anyway
Title: Re: J24's DSL Showcase
Post by: Vertigo on July 25, 2010, 11:49:47 AM
As its a HW, it needs a LOT more weapons
Title: Re: J24's DSL Showcase
Post by: J24 on July 25, 2010, 02:10:43 PM
ok i made the new green a cheatbot so i wont post it unless anyone requests it
Title: Re: J24's DSL Showcase
Post by: J24 on July 26, 2010, 06:44:49 AM
Bump

Yaay i managed to ai a bot!! it didnt have a smartzone and i have no idea how to upload it with the ai but i did it anyway!
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 26, 2010, 07:34:40 AM
Well, you've done better than me, I can't Ai at all!
Are most of your bots on BotExchange?
Title: Re: J24's DSL Showcase
Post by: J24 on July 26, 2010, 07:54:05 AM
no but they can be
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 26, 2010, 10:06:59 AM
Upload the bot  on the exchange and post the binding here using code tags

Code: [Select]
like this
Title: Re: J24's DSL Showcase
Post by: J24 on July 26, 2010, 12:08:36 PM
thanks badnik
in other news since everyone seems to be making CCIV entries i had a go at making one myself. (it is going to be heavyweight, right?)
(https://gametechmods.com/uploads/images/82360blue 1.png)
all thats inside is 4 ants and a control board (so nothing interesting really)

Code: [Select]
also im testing the code bracket thingys
Title: Re: J24's DSL Showcase
Post by: G.K. on July 26, 2010, 12:20:03 PM
Lightweight, not heavyweight.
Title: Re: J24's DSL Showcase
Post by: J24 on July 26, 2010, 01:05:38 PM
*panics*
aaaargh!
*end of panic*
oh well i can try again with purple, but blue is still really got at beating the ai
also, when did you find out, i haven't been able to find any info on it anywhere
Title: Re: J24's DSL Showcase
Post by: NFX on July 26, 2010, 01:08:07 PM
I think it may have been in the discussion thread.
Title: Re: J24's DSL Showcase
Post by: J24 on July 26, 2010, 02:47:03 PM
builders block and a 250kg weight limit is a lethal combo! AARGH!
anyone got any inspiration they dont mind me using?
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 26, 2010, 03:12:06 PM
Yeah, I have just built 2 cube bots, the flipper one is by far the best of the two,
but that idea came from most other cube flippers in showcases!
Title: Re: J24's DSL Showcase
Post by: NFX on July 26, 2010, 04:00:35 PM
EVERY CCIV ENTRY IS A FLIPPER!

I must build some sort of anti-flipper robot.
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 26, 2010, 04:05:07 PM
Serenade isn't a flipper!

But it definitely isn't an anti-flipper!
Title: Re: J24's DSL Showcase
Post by: G.K. on July 26, 2010, 04:11:33 PM
EVERY CCIV ENTRY IS A FLIPPER!

Emotional Disgust isn't!
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 26, 2010, 04:47:21 PM
Neither is CubeShark!
Title: Re: J24's DSL Showcase
Post by: J24 on July 26, 2010, 04:52:51 PM
well, whether or not you meant it, you guys cured my builders block. Tomorrow i shall rule the world (of CC4) Bwahahahahahaha ach *cough* *cough* *chocke* aack etc etc...
anyway thanks
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 27, 2010, 04:20:37 AM
Meh, my buliders block has been sitting on my RA2 since I left for vacation 3 weeks ago.

Hold on, I got it!

(lol thinking of builders block cured it)
Title: Re: J24's DSL Showcase
Post by: J24 on July 27, 2010, 06:23:47 AM
Ack! component modding is hard! can someone help me with my gold hovercraft engine please
i havent posted a link yet as i have a feeling that it belongs in the custom components showcase
Edit: WOOHOO! its working
thats one prize for any tourneys i may run out of the way
Edit2: just one more component to go before i have the prize pack for one of the tourneys i may run (which'll probably be a few months away, but i like being prepared)
Edit3: Prize Pack 1 is Finished!
Title: Re: J24's DSL Showcase
Post by: J24 on July 27, 2010, 02:07:58 PM
sorry about the DP but i thought since i changed topic it warranted a new post
i just tested a bot i made that i thought wasnt too good so i didnt post it
turns out, its one heck of a bot!
so here it is, Typhoon
(https://gametechmods.com/uploads/images/87829typhoon1.png)
also, theres a private project i need help with, so if you want to help please pm me
Edit: i have enough help thanks
Title: Re: J24's DSL Showcase
Post by: FOTEPX on July 27, 2010, 02:18:22 PM
You forgot the flag on top, and wrong colours. Other than that, nice.
Title: Re: J24's DSL Showcase
Post by: J24 on July 27, 2010, 02:22:05 PM
no, this isnt a replica, its meant to be a whole seperate robot
but anyway, a flag on top isnt such a bad idea, come to think of it
also,i have enough help on the private project so dont pm me now please
thank you
Title: Re: J24's DSL Showcase
Post by: NFX on July 27, 2010, 03:51:50 PM
Try building to the weight limit. Maybe get NPC's on there.
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 27, 2010, 04:37:56 PM
He's on the limit of 600kgs lol!
Thicker armour perhaps?
Anti-immobiliser?
Title: Re: J24's DSL Showcase
Post by: J24 on July 28, 2010, 04:44:39 AM
thanks guys ill try that soon
Title: Re: J24's DSL Showcase
Post by: J24 on July 29, 2010, 04:06:26 AM
Double Post!

anyway, after adding a typhoon flag and some flailthrowers i thought that a better name would be inferno, so here he is, a new name, some flailthrowers and a new lick of paint later, Inferno
(https://gametechmods.com/uploads/images/91125inferno1.png)
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 29, 2010, 04:36:43 AM
 :surprised:
Wow, that looks impressive!
Title: Re: J24's DSL Showcase
Post by: J24 on July 29, 2010, 04:57:45 AM
thanks mush
trouble is, its practically a havok machine, so no tourneys for me :(
Edit: Holy cow! it just havoked and exploded! into lots of tiny peices!
Title: Re: J24's DSL Showcase
Post by: Naryar on July 29, 2010, 09:23:20 AM
Not bad.
Title: Re: J24's DSL Showcase
Post by: martymidget on July 29, 2010, 09:25:45 AM
Thats good praise from Nary :P
Title: Re: J24's DSL Showcase
Post by: Naryar on July 29, 2010, 09:30:21 AM
o wait i forgot this

(https://gametechmods.com/uploads/images/88582naryarsealofapproval.jpg)
Title: Re: J24's DSL Showcase
Post by: G.K. on July 29, 2010, 09:38:15 AM
LOL
Title: Re: J24's DSL Showcase
Post by: Naryar on July 29, 2010, 09:39:40 AM
Good that you hadn't posted yet another ^^WIN^^
Title: Re: J24's DSL Showcase
Post by: G.K. on July 29, 2010, 09:40:49 AM
wat
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 29, 2010, 10:58:14 AM
Sweet bot, JoeBlo would love it.
Title: Re: J24's DSL Showcase
Post by: J24 on July 30, 2010, 02:50:40 PM
New bot time!!
this one is blatantly ripped loosely based off scrap daddy's bbeans and raw entries, iron spaghetti and steel meatball
Behemoth Bolognese
(https://gametechmods.com/uploads/images/21530Behemoth Bolognese1.png)
oh yeah, did i mention he can TEAR GROG TO PIECES! woot!
(https://gametechmods.com/uploads/images/81985Behemoth Bolognese2.png)
woohoo!
Title: Re: J24's DSL Showcase
Post by: FOTEPX on July 30, 2010, 03:00:03 PM
Never use 250CM. An 150CM with much more weapons would be better. Also, what's the insides and armour?
Title: Re: J24's DSL Showcase
Post by: J24 on July 30, 2010, 03:03:33 PM
inside theres 3 ants, a tornado mer gearbox and 2 magmotors for drive
and the only reason i used 250 is cos i felt like making a mammoth bot! (which turned out rather well in terms of mammothyness i think)
Title: Re: J24's DSL Showcase
Post by: FOTEPX on July 30, 2010, 03:07:15 PM
Put it against Caesium in NAR AI. The reason why you need small disc is because you need smaller chassis and more STYLE.
Title: Re: J24's DSL Showcase
Post by: J24 on July 30, 2010, 03:31:55 PM
if you can make it out, you can see caesium's rotting dead carccass in this screenshot
(https://gametechmods.com/uploads/images/87942Behemoth Bolognese3.png)
Title: Re: J24's DSL Showcase
Post by: FOTEPX on July 30, 2010, 03:38:27 PM
You still need 150cm. Imagine how many Harpoons you could have with 150cm, and then you'll see why 150cm is better.

Harpoons are so long, it'll be the same size anyway...
Title: Re: J24's DSL Showcase
Post by: J24 on July 30, 2010, 03:48:36 PM
well ill try another one with 150 then
Edit: good, or a bit overkill?!
(https://gametechmods.com/uploads/images/94524Behemoth Bolognese 2 1.png)
time to make a shell spinner antweight
also, if i win the ELBITE super tournament (which i highly doubt) im going to replace all the overkill blades with holy jagged blades
Title: Re: J24's DSL Showcase
Post by: SteveM4 on July 30, 2010, 05:24:22 PM
[moveright] :bigO:[/moveright]

Need I say more?
Title: Re: J24's DSL Showcase
Post by: Pwnator on July 30, 2010, 08:52:40 PM
The reason Grog and Caesium lost is because you had more weapons. But clearly you substituted a whole lot of motor strength just to get that weapons. That makes you a whole lot more vulnerable against wedges (since you're supposed to sweep them away) and since there a lot of wedges in DSL...
Title: Re: J24's DSL Showcase
Post by: 123savethewhales on July 30, 2010, 11:26:49 PM
since you're supposed to sweep them away.
I don't think any shell spinner on the HW level has the sweeping power to sweep modern wedges (like monochrome 4) away.  The only way they survive against wedges is by having enough bottom armor to tank the hits.  Caesium for example has double layer.
Title: Re: J24's DSL Showcase
Post by: Pwnator on July 30, 2010, 11:41:01 PM
I tried to maximize the sweeping power by building Pyrocumulonimbus (1 Dual Perm + 4 Hypno-NPCFs), and unfortunately it's still not enough against some wedges. XD
Title: Re: J24's DSL Showcase
Post by: J24 on July 31, 2010, 03:40:50 AM
But clearly you substituted a whole lot of motor strength just to get that weapons.
actually i used a tornado mer gearbox, which (correct me if im wrong) i believe is the 3rd most powerful motor out there.
Title: Re: J24's DSL Showcase
Post by: Badnik96 on July 31, 2010, 08:52:25 AM
pretty sure he means drive motors. Mag on a HW=bad.
Title: Re: J24's DSL Showcase
Post by: J24 on July 31, 2010, 08:54:00 AM
ah, thanks badnik
Title: Re: J24's DSL Showcase
Post by: FOTEPX on July 31, 2010, 09:29:17 AM
pretty sure he means drive motors. Mag on a HW=bad.

Six Mags combined is the best for me. Faster getting up to speed, and cannot really see the difference between that and Dual Perms.
Title: Re: J24's DSL Showcase
Post by: Pwnator on August 01, 2010, 06:23:39 AM
pretty sure he means drive motors. Mag on a HW=bad.

Actually, I meant the 4-Mag. I don't really mind the drive on this one. It's not like a wedge or something. :P

And yeah, 6-Mag's usually the minimum for HWs. :D
Title: Re: J24's DSL Showcase
Post by: J24 on August 01, 2010, 07:23:56 AM
ok, ill rebuild it and see if i can fit it in
right now though, seeing as i like shell spinners, i thought, why not make a vertical one instead of the hordes of horizontal ones out there
so i did
(https://gametechmods.com/uploads/images/87497Revolution 1.png)
inside theres a ds axle etek, 5 ants and a control board
oh and dont say its not realistic the point of this one is to not be realistic
Title: Re: J24's DSL Showcase
Post by: Pwnator on August 01, 2010, 07:29:47 AM
Umm... I don't quite get it.

Is it supposed to act like this?

(https://gametechmods.com/RA2wiki/images/4/4d/Scavenger.PNG)


Or like this?

(https://gametechmods.com/RA2wiki/images/8/8a/TheTroll.JPG)

:D
Title: Re: J24's DSL Showcase
Post by: J24 on August 01, 2010, 07:32:53 AM
sort of a combination of both, the wheels are seperate from the weapon but the weapon encompasses the wheels
Title: Re: J24's DSL Showcase
Post by: Pwnator on August 01, 2010, 07:37:25 AM
Ah, no wonder it's unrealistic.

Anyway, it's for the best if you make it look like one or the other. Either way, those setups have a lower chance of having its drive taken off by gut-rippers (but the wheels are still vulnerable nonetheless).

Actually, I think The Troll's design is much better. Build a scratch version of that, and try to make it realistic in the next version. :D
Title: Re: J24's DSL Showcase
Post by: J24 on August 01, 2010, 07:44:38 AM
cool, thanks
Title: Re: J24's DSL Showcase
Post by: J24 on August 07, 2010, 09:16:22 AM
BUMP!
anyway, new robot, and possible cciv entry
(https://gametechmods.com/uploads/images/65393Alchemist.png)
Comments & Criticism would be nice
Title: Re: J24's DSL Showcase
Post by: Somebody on August 07, 2010, 10:04:13 AM
HS don't need that much drive. And definitely not enough weapons. Downgrade the drive to upgrade weapons. Batteries look fine. Weight and armor?
Title: Re: J24's DSL Showcase
Post by: Badnik96 on August 07, 2010, 10:22:19 AM
Use a black disc.
Title: Re: J24's DSL Showcase
Post by: Naryar on August 07, 2010, 11:40:34 AM
Sheck panels on that design  = :fail:
Title: Re: J24's DSL Showcase
Post by: J24 on September 05, 2010, 07:36:47 AM
possible half of a multibot for clash of the titans (if it gets opened)
MINING COMPLEX
(https://gametechmods.com/uploads/images/83032mining complex.png)
15 ants, a dual perm for the shell, npc fasts for drive and steel 10 armor with dsl bar armor under the shell and titanium halfsheets aswell
basically, in my opinion, its got enough armor!
Title: Re: J24's DSL Showcase
Post by: G.K. on September 05, 2010, 07:40:05 AM
You just gave me an idea. Cheers.
Title: Re: J24's DSL Showcase
Post by: J24 on September 05, 2010, 07:48:38 AM
anyway, does anyone know what i can add to build this to the weight limit of 2500kg, because, unlike g.k., i dont have any ideas!
Title: Re: J24's DSL Showcase
Post by: Somebody on September 05, 2010, 08:06:36 AM
More spikes on the outer spinners maybe?
Title: Re: J24's DSL Showcase
Post by: J24 on September 05, 2010, 08:08:40 AM
i was thinking something else but that might work just as well
edit: it did, but i kept a backup copy incase anyone thinks of something cooler/more effective
Title: Re: J24's DSL Showcase
Post by: Naryar on September 05, 2010, 11:31:34 AM
These irons 1-don't make enough damage 2- are not numerous enough 3 - HAVOK FEST when a motor is going out.

I do like how did you attached the titanium sheet, but a skirt hinge is lighter.
Title: Re: J24's DSL Showcase
Post by: J24 on September 05, 2010, 11:50:49 AM
i would, but can't remove the titanium sheets because they are holding the wheel armor in place
but ill remember for next time
Edit: a few questions regarding uhws
What are most competitive uhws like?
What is the best building style?
And can anyone cure my builders block?
Title: Re: J24's DSL Showcase
Post by: Somebody on September 06, 2010, 01:21:07 PM
Nobody really knows much about UHWs, because they aren't built very much. Something I am trying to accomplish with COTT is to get more people to build UHWs.
Title: Re: J24's DSL Showcase
Post by: J24 on September 06, 2010, 02:00:54 PM
well then i guess i just have to hope my multibot is good enough
thanks anyway though somebody
Edit: do ripping teeth have normals?
Title: Re: J24's DSL Showcase
Post by: G.K. on September 09, 2010, 04:08:51 PM
Yes.
Title: Re: J24's DSL Showcase
Post by: J24 on September 14, 2010, 02:31:08 PM
my ingenious plan to cure my builders block
say the first weight class and robot type that come to mind when you see this picture
(http://falconsscience.files.wordpress.com/2008/12/water_drop.png)
Title: Re: J24's DSL Showcase
Post by: FOTEPX on September 14, 2010, 02:42:53 PM
Heavyweight Popup
Title: Re: J24's DSL Showcase
Post by: J24 on September 14, 2010, 03:28:19 PM
ok scratch the weight class bit, but heres Hydrologic from my upcoming Logic Series
(https://gametechmods.com/uploads/images/31667Hydrologic.png)
C & C would be nice
Title: Re: J24's DSL Showcase
Post by: Vertigo on September 14, 2010, 03:35:18 PM
Needs a metal hinge wedge,
NEVER use mag snappers
Could use some frontal protection

Othe than that looks quite nice :D
Title: Re: J24's DSL Showcase
Post by: J24 on September 14, 2010, 03:40:31 PM
why the mag snapper hatin? (theres probably a very logical reason, but what?)
anyway thanks vertigo
Title: Re: J24's DSL Showcase
Post by: G.K. on September 14, 2010, 03:53:32 PM
Only as powerful as BSG's, and heavier.
Title: Re: J24's DSL Showcase
Post by: J24 on September 14, 2010, 03:55:34 PM
ah
thanks

may aswell brainstorm ideas for my next one at the same time as rebuilding this one
what robot type comes to mind at this pic
(http://www.clker.com/cliparts/8/9/e/4/12170845631587244963flame.svg.med.png)
Title: Re: J24's DSL Showcase
Post by: Badnik96 on September 14, 2010, 03:55:55 PM
Flamer.
Title: Re: J24's DSL Showcase
Post by: J24 on September 14, 2010, 03:59:31 PM
does that have something to do with flamethrowers, by any chance?
Title: Re: J24's DSL Showcase
Post by: Badnik96 on September 14, 2010, 04:03:12 PM
yes.
Title: Re: J24's DSL Showcase
Post by: J24 on September 14, 2010, 04:03:56 PM
i was kinda hoping for a suggestion without flamethrowers
Title: Re: J24's DSL Showcase
Post by: G.K. on September 14, 2010, 04:05:29 PM
Rammer/Side Hammer Hybrid.
Title: Re: J24's DSL Showcase
Post by: J24 on September 14, 2010, 04:06:44 PM
thanks ill get onto that asap (after rebuilding hydrological)(asap means about 8:00 tomorrow evening(darn long school day!))
Title: Re: J24's DSL Showcase
Post by: Naryar on September 15, 2010, 05:31:47 AM
1 mag snapper is clearly not enough for that many razors.
Title: Re: J24's DSL Showcase
Post by: J24 on September 25, 2010, 07:20:49 AM
Gah! i had a really good idea in bed last night, but i've forgotten it!!
oh well, in the meantime heres "GENERIC FAIL SHELL SPINNER" (Cos it fails(miserably(at going straight)))
(https://gametechmods.com/uploads/images/77028robot arena 2-20100925-1316481.jpg)

YAAY WEGAME WORKS!!!!
Title: Re: J24's DSL Showcase
Post by: Naryar on September 25, 2010, 07:21:42 AM
Razors > Irons
Title: Re: J24's DSL Showcase
Post by: Somebody on September 25, 2010, 07:39:18 AM
And it isn't going to go straight no matter what you do.
Title: Re: J24's DSL Showcase
Post by: Naryar on September 25, 2010, 07:50:49 AM
If he upgrades the drive and uses SpinupOmni2 it will go straight-er :P
Title: Re: J24's DSL Showcase
Post by: J24 on September 25, 2010, 07:52:30 AM
SpinupOmni2?

Edit: Owait AI
Title: Re: J24's DSL Showcase
Post by: SteveM4 on September 25, 2010, 08:12:35 AM
Looks gewd, but whats with the lime green background?
Title: Re: J24's DSL Showcase
Post by: NFX on September 25, 2010, 08:15:21 AM
By editing the batsuit image file. =] It changes the background your bot is against in the bot lab.
Title: Re: J24's DSL Showcase
Post by: SteveM4 on September 25, 2010, 08:20:15 AM
Yay for editing Bitmaps!
Title: Re: J24's DSL Showcase
Post by: J24 on September 25, 2010, 08:41:42 AM
yaay i remembered the idea i had in bed last night

*crackly radio sound* this is J24 calling Naryar. i need advice on really good wedges when weight is no object *crackly radio sound*
Title: Re: J24's DSL Showcase
Post by: Naryar on September 25, 2010, 08:44:13 AM
Metal hinge with either Ti halfsheet and a small wedge, or just a long angled sheet. (80cm is good)

Title: Re: J24's DSL Showcase
Post by: J24 on September 25, 2010, 08:44:38 AM
thanks

Edit: Here he is
Minecart launcher
Self set weight limit of 2500 (but thats flexible and i have pushed it to breaking point)
Can flip HoJ
(https://gametechmods.com/uploads/images/96676Minecart launcher.png)


I wish someone could teach me how to fine-tune .py bindings
Title: Re: J24's DSL Showcase
Post by: Somebody on September 25, 2010, 04:41:51 PM
Going to take a wild guess and say you are building for COTT? Seeing its a UHW, and you kloned EFIE ;)

What armor?
Title: Re: J24's DSL Showcase
Post by: J24 on September 25, 2010, 04:46:09 PM
You're right on both counts there, and steel 10
Title: Re: J24's DSL Showcase
Post by: SteveM4 on September 25, 2010, 04:47:23 PM
Overkill, on every level; the armour, the amount of betas and batterys!
Title: Re: J24's DSL Showcase
Post by: Somebody on September 25, 2010, 04:48:44 PM
Betas and batteries are fine. Armor is overkill though.
Title: Re: J24's DSL Showcase
Post by: NFX on September 25, 2010, 04:49:26 PM
Would it still work if the front sheets were downgraded? I'm thinking they're steel at the minute, so if you dropped down to titanium, maybe (at a stretch) swapped 6 ants for another tall battery, that would drop the weight down to 2500?
Title: Re: J24's DSL Showcase
Post by: J24 on September 25, 2010, 04:51:19 PM
Yeah i should probably downgrade the armor and put on some dsl bars as armor
and the weight is fine as it is as the other half is a bit less than 2500

Edit:
ok armor is alu 10
it has some dsl bars as wheel gaurds,
and due to some beater bars it's now not completely useless if something rips the flipper off  :bigsmile: (although it is pretty bad  :( )
(https://gametechmods.com/uploads/images/97802Minecart launcher2.png)
Title: Re: J24's DSL Showcase
Post by: Naryar on September 26, 2010, 06:01:22 AM
ALU 10 IS FAIL.
Title: Re: J24's DSL Showcase
Post by: Somebody on September 26, 2010, 08:19:13 AM
You still are going to want to get it under that 2500 weight limit to be an effective multibot. I say go to Titanium 5, and build up to the weight limit.
Title: Re: J24's DSL Showcase
Post by: J24 on September 26, 2010, 02:02:03 PM
Gah! :realmad( after adding lots more armor and downgrading to tit 5 theres 4.7 kg that i dont know what to do with!

In other news i can't think of anything more to build onto the other half
redstone compass
(https://gametechmods.com/uploads/images/28461Redstone compass.png)
inside theres 4 npc fasts, with 4 vlads on them, lots of interior (as in inside the shell but outside the chassis) armor, a dual perm and enough ant batteries to power them
if you want a closer look you'll find that this is an updated version of mining complex a page or three back, ergo the insides are the same
armor is probably steel 10, ill check soon
Oh and u liek the 4 flails????
Title: Re: J24's DSL Showcase
Post by: Badnik96 on September 26, 2010, 05:14:25 PM
How stable is it with an asymmetric weapon setup? Like it though.
Title: Re: J24's DSL Showcase
Post by: J24 on September 26, 2010, 05:18:48 PM
Pretty stable actually, which surprised me
Tends to agod slightly but i have found a cure
Oh and i love the avatar
Title: Re: J24's DSL Showcase
Post by: J24 on September 27, 2010, 04:00:16 PM
DP BUMP!
Any Advice on how to build it to the weight limit?
Title: Re: J24's DSL Showcase
Post by: SteveM4 on September 27, 2010, 04:29:34 PM
If you are having trouble, add some ants or heavier skirts ;)
Title: Re: J24's DSL Showcase
Post by: Scrap Daddy on September 27, 2010, 09:08:24 PM
DP BUMP!
Any Advice on how to build it to the weight limit?
Ballasts
Title: Re: J24's DSL Showcase
Post by: Naryar on September 28, 2010, 02:33:53 AM
DP BUMP!
Any Advice on how to build it to the weight limit?
Ballasts
you be trollin'

Anyways, ADD MOAR WEAPONS or make it a multibot. Or make multiple shell and a SnS hybrid.
Title: Re: J24's DSL Showcase
Post by: J24 on September 28, 2010, 02:14:31 PM
IT IS A MULTIBOT
But how do you mean add multiple shell?
Title: Re: J24's DSL Showcase
Post by: Naryar on September 29, 2010, 01:10:11 AM
If it is a multibot, do not add multiple shell. Add weapons to the weight limit.
Title: Re: J24's DSL Showcase
Post by: J24 on October 01, 2010, 05:48:05 PM
Okey dokey ill ad moar weapons after i get mah RIMP entry done
TIPS FOR MW FRONT HAMMERS AND SIDE HAMMERS NEEDED

Oh and how did you mean add multiple shell anyway nary?
Title: Re: J24's DSL Showcase
Post by: Pwnator on October 02, 2010, 03:29:23 AM
Side hammers work best with a frontal weapon rack to maintain steady damage.

Regular hammers require a very stable stance (which is why hammers tend to be long and wide) and strong frontal armor (like a heavy plow or 2 medium plows).
Title: Re: J24's DSL Showcase
Post by: J24 on October 02, 2010, 08:49:21 AM
RIMP RIMP RIMP

Unoriginal Splash FTW!!!
(https://gametechmods.com/uploads/images/67268RIMP RIMP RIMP.png)

I dont want this to fail as much as the catastrophe that was meh CCB1 entry, so help pwease
Title: Re: J24's DSL Showcase
Post by: Pwnator on October 02, 2010, 08:59:28 AM
The hammer could use a cleaner weapon setup (make the arm longer and concentrate your weapons on the end) and a wedge, otherwise not bad.

As for the side hammer, the bursts are overkill (stick to 2 BSGs as they still pack quite a punch) and use a frontal weapon like I said before (a well-built VS, poker or even a rammer can take it out in seconds). A wedge might work as well, but it's not necessary.
Title: Re: J24's DSL Showcase
Post by: Badnik96 on October 02, 2010, 09:00:56 AM
I would widen the plow setup on the hammer bot, it blocks other bots from reaching the weapon
Title: Re: J24's DSL Showcase
Post by: Pwnator on October 02, 2010, 09:27:41 AM
The plow setup's fine (making it wider would mean an exposed front). What he needs to do its to extend the weapon arm.
Title: Re: J24's DSL Showcase
Post by: Badnik96 on October 02, 2010, 09:36:51 AM
Or that.
Title: Re: J24's DSL Showcase
Post by: J24 on October 02, 2010, 10:05:29 AM
Top Heavy Reborn
(https://gametechmods.com/uploads/images/48227Top Heavy 2.png)

BANG ON 400!!!
*dances with joy*
Title: Re: J24's DSL Showcase
Post by: Badnik96 on October 02, 2010, 10:22:08 AM
Needs to be .1 kg less.
Title: Re: J24's DSL Showcase
Post by: J24 on October 02, 2010, 10:38:12 AM
Its a multibot, no it doesn't

anyway Sidestep
(https://gametechmods.com/uploads/images/38585Sidestep.png)
the only reason i used mags is because BSGs dont have an attachment point where i need an attachment point
if anyone has a remedy for this it would be greatly appreciated
Title: Re: J24's DSL Showcase
Post by: NFX on October 02, 2010, 10:49:01 AM
Just use a Multi Extender and the attachment point on the bottom of the BSG. Saves you 14kg there. =]
Title: Re: J24's DSL Showcase
Post by: FOTEPX on October 02, 2010, 10:50:57 AM
Use Jx's or do some weird extender work to get BSG's on. Also, NEEDS MOAR MINI WHEELZ  :rage
Title: Re: J24's DSL Showcase
Post by: G.K. on October 02, 2010, 10:51:19 AM
Attach them to Multiextenders.

You only need 1 multi at the front, and replace the T with a small beater bar. NPC or NPC Fast? Armour?

@FOTEPX: Shut up!
Title: Re: J24's DSL Showcase
Post by: SteveM4 on October 02, 2010, 12:02:23 PM
Agh, you just cloned Serenade with top heavy!
(https://gametechmods.com/uploads/images/26518screenshot_84.jpg)
Title: Re: J24's DSL Showcase
Post by: J24 on October 02, 2010, 12:25:37 PM
@ G.K. Fasts
@ mush I swear i haven't seen that before in my life
Title: Re: J24's DSL Showcase
Post by: SteveM4 on October 02, 2010, 01:02:07 PM
Go to:
]https://gametechmods.com/forums/index.php/topic,4396.150.html] (https://gametechmods.com/forums/index.php/topic,4396.150.html)
Have a scroll!
Title: Re: J24's DSL Showcase
Post by: Naryar on October 03, 2010, 12:57:17 PM
T-connectors are failz.

And use just one multi-extender.
Title: Re: J24's DSL Showcase
Post by: JoeBlo on October 04, 2010, 02:40:52 AM
2 skirt hinges with a set up like T-Raod would be lighter then the funky work you got going on the front and provide more coverage  ;)
Title: Re: J24's DSL Showcase
Post by: J24 on October 14, 2010, 03:23:12 PM
Damn i missed RIMP
oh well heres my latest
Leftie loosie, 1/2 of a multibot
a rammer/flails sns hybrid
(https://gametechmods.com/uploads/images/55625Leftie Loosie.png)
i have no idea why the tail loads like that but it works fine in the test garage so
Quote from: some famous person
If it aint broke, dont fix it!
that 9 kg is eating away at my concience
oh yeah and if you cant tell by now i love multibots
Title: Re: J24's DSL Showcase
Post by: Gazea2 on October 14, 2010, 03:25:30 PM
I'm not really an expert in DSL but I would upgrade the wheels and add the weapons onto one weapon rack instead of a different one for each spike.
Title: Re: J24's DSL Showcase
Post by: J24 on October 14, 2010, 03:27:03 PM
*facepalm*
my headache is stopping me thinking straight
thanks
Title: Re: J24's DSL Showcase
Post by: J24 on October 14, 2010, 03:46:53 PM
(https://gametechmods.com/uploads/images/48445Leftie Loosie2.png)
didnt upgrade the wheels as those are the only things that make it properly invertible
oh and alu5
Title: Re: J24's DSL Showcase
Post by: NFX on October 14, 2010, 05:26:14 PM
I personally wouldn't have the tail flailing like that, I might have just one flail kinda halfway. Might have less havoks that way too.
Title: Re: J24's DSL Showcase
Post by: J24 on October 14, 2010, 05:29:28 PM
K ill try that tomorrow
Means ill be able to double the number of sledges too
Title: Re: J24's DSL Showcase
Post by: NFX on October 14, 2010, 05:30:01 PM
Well, I might stick a Light DS tooth on there instead. Just me personally, though.
Title: Re: J24's DSL Showcase
Post by: Naryar on October 15, 2010, 02:49:13 AM
So much weight wasted by extender work... it's eating at my brain
Title: Re: J24's DSL Showcase
Post by: JoeBlo on October 15, 2010, 04:08:54 AM
also I might note the hammer is going to do very little damage since its dragging on the floor
Title: Re: J24's DSL Showcase
Post by: Naryar on October 15, 2010, 05:17:57 AM
also I might note the hammer is going to do very little damage since its dragging on the floor

True. To prevent this, I suggest a smaller hammer and stabilizers that keep it from reaching the ground (see Pinball's Faily Revenge)
Title: Re: J24's DSL Showcase
Post by: J24 on October 15, 2010, 02:28:26 PM
(https://gametechmods.com/uploads/images/60616Leftie Loosie3.png)
Title: Re: J24's DSL Showcase
Post by: SteveM4 on October 15, 2010, 02:42:41 PM
Hinge looks the wrong way round??
Title: Re: J24's DSL Showcase
Post by: J24 on October 15, 2010, 02:46:51 PM
???
Title: Re: J24's DSL Showcase
Post by: SteveM4 on October 15, 2010, 04:42:15 PM
If your bot spins the way I think, it has the hinge the wrong way round, surely you'd want it to have the black bit on the other side.
Title: Re: J24's DSL Showcase
Post by: J24 on October 15, 2010, 04:46:51 PM
No not really
Title: Re: J24's DSL Showcase
Post by: Vertigo on October 15, 2010, 05:08:31 PM
Never use robot x casters, they are pointless
Oh, it would be better if you got rid of the tail all together,just make it a rammer
Title: Re: J24's DSL Showcase
Post by: 090901 on October 15, 2010, 05:13:23 PM
Never use robot x casters, they are pointless
Oh, it would be better if you got rid of the tail all together,just make it a rammer
He used it because if his weapon is touching the ground, it wouldn't make any damage
Title: Re: J24's DSL Showcase
Post by: J24 on October 15, 2010, 05:17:34 PM
I wont get rid of the tail btw, as that would kinda eliminate the point of it being a rammer/sns hybrid
(imo, rammers are pretty boring)
Title: Re: J24's DSL Showcase
Post by: J24 on December 06, 2010, 12:56:33 PM
NEW BAWT TIEM

(https://gametechmods.com/uploads/images/53320IM GOING TO KILL YOU ALL.png)
Another try at a CCIV entry

2 ants, plastic 1 and 123.2kg

i had more confidence in this than any of my other tries at a CCIV entry

however it is still plagued by the same plague as all my other attempts



IF WHOEVER MADE THIS GAME DOESN'T FIX THE NASTY PICKLE GLITCH RIGHT NOW I SWEAR I MAY HAVE TO RESORT TO DRASTIC MEASURES
Title: Re: J24's DSL Showcase
Post by: Naryar on December 06, 2010, 01:05:32 PM
IF WHOEVER MADE THIS GAME DOESN'T FIX THE NASTY PICKLE GLITCH RIGHT NOW I SWEAR I MAY HAVE TO RESORT TO DRASTIC MEASURES

Yeah right. What will you do then ?

Anyways, it's way too slow to be good.
Title: Re: J24's DSL Showcase
Post by: J24 on December 06, 2010, 01:14:11 PM
Anyways, it's way too slow to be good.

Well without the BLOOMING NASTY PICKLE GLITCH i may have been able to find that out on my own

any suggestions on how to combat it apart from mounting the motors on multi extenders since that doesn't work
Title: Re: J24's DSL Showcase
Post by: Vertigo on December 06, 2010, 01:44:38 PM
Make it a LW :D
Title: Re: J24's DSL Showcase
Post by: J24 on December 06, 2010, 01:46:08 PM
Make it a LW :D
Let me rephrase that

any suggestions on how to combat it while keeping it a multibot and keeping the chassis the same size
Title: Re: J24's DSL Showcase
Post by: Vertigo on December 06, 2010, 01:50:11 PM
Make it a LW :D
Let me rephrase that

any suggestions on how to combat it while keeping it a multibot and keeping the chassis the same size

Let me rephrase that

Make it a LW :D
An AW multibot will fail in clash cubes
Title: Re: J24's DSL Showcase
Post by: J24 on December 06, 2010, 01:52:15 PM
An AW multibot will fail in clash cubes

A) why?

B) ITS COOLER LIKE THAT
Title: Re: J24's DSL Showcase
Post by: Vertigo on December 06, 2010, 01:54:51 PM
A) They are ants :P
B) True, but the cool bots rarely win
Title: Re: J24's DSL Showcase
Post by: J24 on December 06, 2010, 01:59:31 PM
Please

A) expand on A

B) Give me inspiration for a LW because right now i have nothing
Title: Re: J24's DSL Showcase
Post by: Vertigo on December 06, 2010, 02:02:41 PM
A) The weight limit is so restricted that nothing terribly effective can be made
B) Flipper, SS, Rammer ect.
Title: Re: J24's DSL Showcase
Post by: Naryar on December 06, 2010, 02:03:48 PM
That's an antweight ? Oh, that explains the fail.

And mostly, AW multibot = fail. I learned it the hard way with Pinhole.
Title: Re: J24's DSL Showcase
Post by: J24 on December 06, 2010, 02:07:11 PM
A) @Vertigo Ok then. Back to the drawing board :(

B) @Naryar You made pinhole?! i saw it in a video somewhere and thought, "Thats really cool, i wonder who made that"
Title: Re: J24's DSL Showcase
Post by: MassimoV on December 06, 2010, 04:25:32 PM
I asume AW multibots fail due to lack of weapons?
Title: Re: J24's DSL Showcase
Post by: Naryar on December 06, 2010, 04:50:37 PM
Not only this, but speed and defense as well. They have no chance against any good LW.
Title: Re: J24's DSL Showcase
Post by: J24 on December 09, 2010, 09:49:46 AM
FINALLY THIS ONE DIDNT NASTY PICKLE
buuut it sucks anyway, so it definitley isnt going up for CCIV

(https://gametechmods.com/uploads/images/57766AGK.png)

Plastic 10

*sigh* if i cant get a decent bot soon, i may have to resort to cloning NFX's entry
Title: Re: J24's DSL Showcase
Post by: G.K. on December 09, 2010, 09:50:49 AM
Less armour, more drive.
Title: Re: J24's DSL Showcase
Post by: NFX on December 09, 2010, 09:52:54 AM
I agree. How many ants are in there?
Title: Re: J24's DSL Showcase
Post by: J24 on December 09, 2010, 09:53:21 AM
more drive.

how am i meant to fit anything more in?

I agree. How many ants are in there?

3
Title: Re: J24's DSL Showcase
Post by: G.K. on December 09, 2010, 09:58:05 AM
Slimobides would fit in that. If not, rebuild.
Title: Re: J24's DSL Showcase
Post by: Naryar on December 09, 2010, 10:48:52 AM
Less armour, more drive.

Yeah
Title: Re: J24's DSL Showcase
Post by: Badnik96 on December 09, 2010, 12:16:05 PM
uuuuuuuuunnnnnndddddeeeeerrrrrwwwweeeiiiigggghhhhhtttttt

Agree with GK.
Title: Re: J24's DSL Showcase
Post by: MassimoV on December 09, 2010, 06:33:25 PM
Yeah you should ude the extra weight.
Title: Re: J24's DSL Showcase
Post by: J24 on December 10, 2010, 08:56:46 AM
Klone? Me? Never =P

(https://gametechmods.com/uploads/images/14629Klone.png)
Title: Re: J24's DSL Showcase
Post by: Pwnator on December 10, 2010, 09:03:33 AM
Instead of that extender+angler setup, just use 2 flipper segments (stronger & lighter). With the free weight, add 2 more teeth.
Title: Re: J24's DSL Showcase
Post by: Jonzu95 on December 10, 2010, 09:04:14 AM
:O
Title: Re: J24's DSL Showcase
Post by: JoeBlo on December 10, 2010, 09:25:53 AM
you know building your own robots isnt that hard...

producing cookie cutter robots will really get you little or no respect from a building perceptive
Title: Re: J24's DSL Showcase
Post by: J24 on December 10, 2010, 09:28:08 AM
This is only meant to be a backup if i cant make a decent bot for CCIV in time anyway
Title: Re: J24's DSL Showcase
Post by: Naryar on December 10, 2010, 09:32:07 AM
Instead of that extender+angler setup, just use 2 flipper segments (stronger & lighter). With the free weight, add 2 more teeth.

Yeah the extender work is funky. And in a bad way.

you know building your own robots isnt that hard...

producing cookie cutter robots will really get you little or no respect from a building perceptive

Most definitely agreed.

Well, IMO making a ripoff is fine if you want to learn or if it the ripoff better than the original robot... however, here it ISN'T.
Title: Re: J24's DSL Showcase
Post by: JoeBlo on December 10, 2010, 09:42:08 AM
I agree with that point..

such as SKBT cloning my T-Road design on the LW then beating my LW version (though mine was more original :P) or even myself producing Gyratory Reborn that was a clone that was expanded on

that is why I used the term cookie cutter for this.. just really a rip off of someone elses efforts. not the best way to go about thinking when building ;)
Title: Re: J24's DSL Showcase
Post by: MassimoV on December 10, 2010, 09:34:43 PM
Your FBD is WAAAAYY better than mine. Great job.
Title: Re: J24's DSL Showcase
Post by: J24 on December 11, 2010, 03:46:03 AM
okay so after the major outbreak of the dumb i had yesterday (i dont know why i did that but it's probably something to do with my extreme depression yesterday (but i am definitley not going to use it in any tournament at all)) im going to try and make up for it by showcasing my RA2TC entry (seeing as signups are practically closed)

(https://gametechmods.com/uploads/images/65149TPS.png)

It has lots of funky extender work that i didnt know how to get rid of, so you guys will be able to help me there
Title: Re: J24's DSL Showcase
Post by: Vertigo on December 11, 2010, 03:52:50 AM
I am quite impressed by how effective your bot is, it has to be said
bad extender work though

AI is strange though, I've tried verything and it just sits spinning when inverted...
Title: Re: J24's DSL Showcase
Post by: J24 on December 11, 2010, 03:54:58 AM
Funny, i never had that problem when i was failing at the A.I.
Title: Re: J24's DSL Showcase
Post by: Vertigo on December 11, 2010, 04:00:30 AM
I really don't know what it is,I've tried changing turn, turnspeed, and it still does it
Works fine when its the right way up though
Title: Re: J24's DSL Showcase
Post by: J24 on December 11, 2010, 04:01:27 AM
I was using Omni.py, that may have something to do with it
Title: Re: J24's DSL Showcase
Post by: Pwnator on December 11, 2010, 04:19:18 AM
You can minimize extender work if you use skirt hinges or discs.
Title: Re: J24's DSL Showcase
Post by: Scorpion on December 11, 2010, 07:17:44 AM
yeah i'm gonna use skirt hinges when I rebuild tribute, you could probably get a lot of razorz in that way  :gawe:
Anyway, I like that bot, but then again you already know that ;P
Title: Re: J24's DSL Showcase
Post by: J24 on December 13, 2010, 03:25:44 PM
Finally a CCIV attempt that doesn't suck! (that much)

(https://gametechmods.com/uploads/images/70253stuwf.png)

Yes it has a hole in the skirts and is hopelessly underweight, even with plastic 10 armor

SO SUE ME
(or preferably help me make it better)
Title: Re: J24's DSL Showcase
Post by: Scorpion on December 13, 2010, 03:28:49 PM
*sues*
Erm, seriously though, assuming i'm seeing that right, is there any need for all those flippermakers just to make a flipper?
Title: Re: J24's DSL Showcase
Post by: G.K. on December 13, 2010, 03:30:26 PM
2 BSG's.
Title: Re: J24's DSL Showcase
Post by: NFX on December 13, 2010, 03:45:31 PM
2 BSGs are preferable for a LW flipper. Otherwise it kinds just turns them over.
Title: Re: J24's DSL Showcase
Post by: Clickbeetle on December 14, 2010, 12:33:14 AM
is there any need for all those flippermakers just to make a flipper?


Although true, do you have any idea how ridiculous that statement sounds? :laughing


*must remember to put in memorable quotes thread once it's old enough*


And yeah, best thing you can do for your flipper is to give it 2 BSG's, or at least upgrade the one BSG to a JX if you feel like sacrificing some effectiveness for originality, which will either way require a rebuild to fit more batteries.
Title: Re: J24's DSL Showcase
Post by: J24 on December 14, 2010, 07:58:49 AM
SHARK ATTACK!!!
(thats the name of it now btw)

(https://gametechmods.com/uploads/images/48399Shark Attack.png)

kinda empty, but i'm proud of it at least
Title: Re: J24's DSL Showcase
Post by: G.K. on December 14, 2010, 11:02:33 AM
Good luck self-righting. :P
Title: Re: J24's DSL Showcase
Post by: FOTEPX on December 14, 2010, 11:03:29 AM
Yeah. It's better to have the wheels in the middle and not need a back stabeliser than to have one and not be able to self-right.
Title: Re: J24's DSL Showcase
Post by: J24 on December 14, 2010, 11:27:46 AM
Funninly enough it self rights really easily
I'll get a video now

Edit:
http://www.youtube.com/watch?v=GIitCZY5Cy8# (http://www.youtube.com/watch?v=GIitCZY5Cy8#)
Title: Re: J24's DSL Showcase
Post by: NFX on December 14, 2010, 12:49:00 PM
Not too bad, I guess. I noticed all your self-righting attempts were with relatively high battery power/health. I guess if either or both of them are fairly low, then you might struggle a little bit.
Title: Re: J24's DSL Showcase
Post by: J24 on December 14, 2010, 01:19:16 PM
Just tried wearing it down, and you're right, when it is on low power (which by the way takes AGES) it takes a bit longer to self right

any ideas on how to combat this?
Title: Re: J24's DSL Showcase
Post by: SteveM4 on December 14, 2010, 01:31:43 PM
MOAR POWAR!
Title: Re: J24's DSL Showcase
Post by: Scorpion on December 14, 2010, 01:49:26 PM
How many ants have you got in there?
About the armour, if you want to improve it, the best way would be to either get rid of the need for the rear stabilizer (which would be ideal) or at the very least make it lighter (carbon extender on a small multi is adequate in my experience).