gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: inplabth on March 28, 2010, 04:40:58 PM

Title: Inplabth's DSL Showcase
Post by: inplabth on March 28, 2010, 04:40:58 PM
(https://gametechmods.com/uploads/images/1364twistedII.png)


Plastic 3
12x Razors
DSL Long Piston
2x Ants
2x Small airtanks
TWM3R Drives
396.9 KG


Personally, I think that I could do better with the weapons, but it seems to work well right now. I am also working on making it invertible, although that would probably be a total redesign of the bot.
Title: Re: Inplabth's DSL Showcase
Post by: Badnik96 on March 28, 2010, 05:45:55 PM
You don't need the DSL bar or the plows, and with the leftover weight you can upgrade to NPC Fasts.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on March 28, 2010, 09:22:30 PM
The DSL bar was for protecting against hammers because I tended to lose against them if they got in a good hit or two. But better drive might be a better defense than that.


EDIT:
Well, I just quickly hopped to an edit. It now lacks some of the protection, but it's so ridiculously fast I don't see that as too much of a problem. Plus, I added 4 extra razors with some freed up weight, as well as some protection for the extenders.


(https://gametechmods.com/uploads/images/56394twistedIII.png)


Same armor, batteries, air tanks.
Now has NPC fasts with Vlads for invertibility and the wedge has improved.
Title: Re: Inplabth's DSL Showcase
Post by: Little lost bot on March 28, 2010, 10:32:31 PM
Looks nice.
Title: Re: Inplabth's DSL Showcase
Post by: Badnik96 on March 29, 2010, 09:55:18 AM
If that's a skirt hinge wedge change it to a metal hinge wedge.
Title: Re: Inplabth's DSL Showcase
Post by: G.K. on March 29, 2010, 01:13:22 PM
Change the piston to a storm one.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on March 29, 2010, 03:48:54 PM
While I was working on rebuilding my bot with a burst piston, I had a sudden recollection of a design that I had made, but it didn't work well. So, I modified it to be more efficient and came up with this.


(https://gametechmods.com/uploads/images/29240violence perfected II.png)


Ti 3 armor
6x NPC Fast Drive with Hypnos
Didn't count the irons
6x Ants
Vastly improved wedge over V1
New system for mounting spikes is more weight efficient


I'll get the updated poker up later.


EDIT:


Since I just can't get this figured out, what is the best way to get a double row of spikes attached to the storm piston?
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on March 31, 2010, 10:22:06 PM
Hate to double post, but can anyone help me out with the spike setup on the poker? I'm still stuck. Everything I've tried has either been too heavy or too fragile.
Title: Re: Inplabth's DSL Showcase
Post by: Clickbeetle on March 31, 2010, 10:49:06 PM
A lot of bots in Nar AI use small DSL discs to mount spikes.  They're durable and they're 2 kgs per attachment point, which isn't too bad.


Generic rammer is generic, but well built.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on April 01, 2010, 09:38:25 AM
Alright, thanks for the help. I'll see about the poker again and hopefully get it working properly.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on April 08, 2010, 09:12:16 PM
Well, double-post again but I figure that I may as well dump this in my showcase instead of leaving it to the BBEANS thread.
(https://gametechmods.com/uploads/images/4076primalinstinctsix.png)

Yay for hammer designs. That is a metal hinge wedge, and it has magmotor drive, 4 razors and unfortunately weak armor. On the up side, it dominates shell spinners and VS/HSes without a wedge due to its enormous pushing power and overhead weapon. The reasoning for the large number on the end is from me experimenting with new and interesting wedge designs, and this one was best, but still isn't as great as I had hoped.


I'll get insides when I get back home.
Title: Re: Inplabth's DSL Showcase
Post by: Naryar on April 09, 2010, 05:12:14 AM
It probably is better than all of my LW hammers :P
Title: Re: Inplabth's DSL Showcase
Post by: Pwnator on April 09, 2010, 05:31:00 AM
This will also pwn my hammer. But can yours self-right? I just need modded AI so mine can do it consistently. XD
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on April 09, 2010, 07:39:57 AM
Yeah, it self-rights quite well, actually. All I had to do was add a bar on the back of the hammer that pushed the bot up when the hammer returns to its starting position. There's also a small stabilizer in the back that you can't see so it doesn't flip over when it accelerates.
Title: Re: Inplabth's DSL Showcase
Post by: Pwnator on April 09, 2010, 07:42:08 AM
Kewl!

You might want to rotate the razors so all of them hit at the same time, though. :D
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on April 09, 2010, 07:48:59 AM
Actually, after it swings, all of the razors hit vertically. I tried hitting at angles or more on the flat sides, but all that did was get the arm ripped off. this way the arm is well out of the way.
Title: Re: Inplabth's DSL Showcase
Post by: yoda9726 on April 09, 2010, 11:44:24 AM
It looks great.  I can't make an effective lw hammer to save my life. Everytime i even got close it was near this design though.  Good job.
Title: Re: Inplabth's DSL Showcase
Post by: Clickbeetle on April 10, 2010, 01:01:16 AM
The bot looks great, true, but it has a lurking weakness you can't see until you put it in the arena.  And that is extreme instability combined with 1mm plastic armor.


I'll do my best to AI it so it doesn't drive too fast and tip over, but it's going to be difficult to keep it on its wheels.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on April 10, 2010, 04:28:15 PM
Yeah. I've been working on whittling down weight and reworking the drive but I just can't get anything to work... Not to mention that the wedge has next to no weight on it.


EDIT:


I just had a massive revelation. This new version solves the stability issues, had better armor, adds armor on the bottom, yet retains the drive power and speed of the previous version. It slightly sacrifices on weapons, but that's a small price to pay for the improvements. Not to mention the plow on the front works better that I imagined and can keep up with metal hinge wedges about 1/2 of the time.


(https://gametechmods.com/uploads/images/73853PRIMINSX.png)


3mm Al armor
TWM3 drive
4x light DS teeth
40x40 DSL bar armor
3x ants
Title: Re: Inplabth's DSL Showcase
Post by: Pwnator on April 10, 2010, 10:18:15 PM
You could try shrinking the chassis for 4 ants and just use a halfsheet on the underside to attach the drive and the plow. :D
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on April 11, 2010, 12:14:57 AM
Hm. I'll see what I can do. My current setup actually doesn't have the bottom armor, but uses a metal hinge wedge instead. But I'll see what I can do with the halfsheet, but they always seem to have weird collision boxes.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on June 15, 2010, 07:06:02 PM
Well, I've been working on a new bot (finally), and I can't get a halfsheet to attach to the bottom of the bot. I dunno what the problem is.
Title: Re: Inplabth's DSL Showcase
Post by: Badnik96 on June 15, 2010, 07:07:34 PM
is it on the lowest possible height? there's a glitch that won't let it attach if it's at Hypno invertability height.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on June 15, 2010, 07:40:08 PM
Oh. That'd do it. Either way, new bot. Found it! Credit to 123STW for the bot base. I knew that I'd seen this before I made it.  :heart_smiley:


(http://localhostr.com/files/627d3a/forcefield.png)


5x Ants, blue CB and one baseplate anchor in the chassis.
4x NPC Fasts with Backlash wheels
12x Vlad spikes on 180 degree hinges


Oops, forgot the chassis inside.
(http://localhostr.com/files/d919c5/capture.png)


And for my final update, a battleshot.
(http://localhostr.com/files/887570/capture.png)
Title: Re: Inplabth's DSL Showcase
Post by: The Ounce on June 15, 2010, 08:01:43 PM
See if you can make it invertible, maybe using a shorter chassis and Vlad or Granny wheels would help.  For the weapons, Sais (aka Robot X Swords) are better than Vlad Spikes, and I think using 90 degree axles would sweep wedges away easier.
Title: Re: Inplabth's DSL Showcase
Post by: 123savethewhales on June 15, 2010, 08:12:13 PM
I think Vlad Spikes are fine, even with normal it out performs robot x sword on field test.  Plus with robot x sword's triangular collision mesh it will have less sweeping power than vlad.

As for hinges, go with 90 degrees.
Title: Re: Inplabth's DSL Showcase
Post by: Jack Daniels on June 15, 2010, 08:56:29 PM
O.o

You got the attention of Click, Yoda, Pwn, 123stw and Ounce!

This showcase is where all the smart people are hanging out. 

Give me a minute, I have to clean out my pipe.

Is this seat real leather? Ohhhh. Swanky.

When will the maid be around with another batch of Crumpets?

Barkeep? I'll have a Perrier! Thank you!

...

ok ok I'll stop.

Awesome bots man. Keep up the great work.
Title: Re: Inplabth's DSL Showcase
Post by: R0B0SH4RK on June 15, 2010, 09:12:31 PM
Nice bot, but better avatar :D
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on June 15, 2010, 09:22:48 PM
Axle loading is a nuisance. Realism is a bit sketchy now, but it could work. The axle loading took most of the time in the rebuild. It now uses 90 degree axles on all of the Vlad Spikes for better swatting power, as I was recommended. I had to swap up two of the vlad spikes for large beater bars with light DS teeth on 180 degree axles or they break off too easily. I tried the RobotX swords, but they didn't work as well both damage and swatting-wise. The new wheels give it ridiculous speed along with being basically invertible. It rides on the top of the chassis a bit, but the wheels are close enough to the ground that it still spins. Internals are the same.


(http://localhostr.com/files/0ad0b5/repulsionfield.png)


Also, I'm experimenting with a new setup for the motors. They get ripped off too easily when the bot is inverted.
Title: Re: Inplabth's DSL Showcase
Post by: System32 on June 16, 2010, 02:09:51 AM
Heh, You'll see some funny stuff with the motors soon if you keep messing with them like that...
Title: Re: Inplabth's DSL Showcase
Post by: Badnik96 on June 16, 2010, 02:42:06 PM
It only needs 4 ants
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on June 16, 2010, 04:46:04 PM
I know. But with only 4 the battery tends to wear down too far to swat bots away for the last 30 seconds or so of the match. 5 works much better.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on June 16, 2010, 08:17:44 PM
Well, still working on motor protection for the SnS, and I had an idea while I was working.


(http://localhostr.com/files/03cbfb/cyclonic%20intervention.png)


Cyclonic Intervention
2x NPCs with Hypnos for drive
8x Vlad spikes on 90 degree hinges
6x Ants
3mm Plastic armor


Most is visible anyways. I'm really liking the vlad spikes for the good damage, even though they have normals. the ones on this bot sweep very low to the ground and can easily sweep away wedges, and the NPC drive makes it quite speedy across the arena.
Title: Re: Inplabth's DSL Showcase
Post by: Somebody on June 16, 2010, 08:28:00 PM
Doesn't seem to have enough weapons.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on June 16, 2010, 08:37:16 PM
The vlad spikes do remarkably well in combat, even better in my experience than hammers.
Title: Re: Inplabth's DSL Showcase
Post by: Pwnator on June 17, 2010, 01:54:03 AM
The drive doesn't need to be fully powered, so it only needs 4 ants. Use the lighter CB (since you have a lot of space there anyway). With the free weight, you can probably upgrade the armor.
Title: Re: Inplabth's DSL Showcase
Post by: 123savethewhales on June 17, 2010, 02:11:35 AM
5 ants are fine.  I would put 5 - 6 myself.  And just to make it not seem like a personal preference, here's a quote from snow leopard about Crosswind V.

6 ants, 5mm plastic.

I can't say much (mostly because it's not so different from the last one), but more batteries = increased motor output = faster spin speed = counter wedges easier.
Title: Re: Inplabth's DSL Showcase
Post by: Naryar on June 18, 2010, 01:36:20 AM
5 ants are indeed fine
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on July 26, 2010, 07:46:36 PM
Showcase resurrection!


(http://localhostr.com/files/6d106d/K9A2cf.png)


Forgot to add, NPC fasts. Er, and that it's using Titanium 3.


Important info and shots are in the splash. This was my experiment with a different setup for a popup. Probably been done before, but I just wanted to see how it performed. wedges are good after I got them not to AGOD on me, bot is fast, and it hits from 500-1700 for damage. Even gets a few OOTA's. Not sure what to do with the extra weight, but I might upgrade to irons and see how those do, with a slight armor downgrade.


EDIT: Un-stacked the accidentally stacked batteries in the top row.
Title: Re: Inplabth's DSL Showcase
Post by: SteveM4 on July 27, 2010, 01:12:38 AM
Looks good, you could save weight with the Narmour I guess to put on more spikes.
That bot needs 6 ants...

2 per BSG
1 per NPCf
Title: Re: Inplabth's DSL Showcase
Post by: Sparkey98 on July 27, 2010, 01:15:41 AM
Takeoff the Narmour before I  :rage
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on July 27, 2010, 01:21:14 AM
It isn't narmour. I took off the titanium sheet to get a shot of the insides. Look at the pic on the right and you'll see what it actually looks like. I'm not sure about the batteries, either. I think it's minimum 7 to be fully powered because the BSGs take about 25 amps for full power. So that's five for the two BSGs plus two for the drive and one extra because it makes me feel better. I'll experiment with 6 to see how it performs, though.
Title: Re: Inplabth's DSL Showcase
Post by: SteveM4 on July 27, 2010, 02:12:56 AM
Yeah, the titanium sheet is the Narmour!
Title: Re: Inplabth's DSL Showcase
Post by: G.K. on July 27, 2010, 02:35:42 AM
No it isn't.
Title: Re: Inplabth's DSL Showcase
Post by: SteveM4 on July 27, 2010, 02:40:36 AM
Darn,  :embarr so what is it then?
Title: Re: Inplabth's DSL Showcase
Post by: G.K. on July 27, 2010, 02:41:52 AM
The Skirt Hinge on its own.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on July 27, 2010, 02:42:35 AM
Using the skirt hinge's weird collision mesh is narmour. You can see it in game by pressing F12.


Grr ninjas.
Title: Re: Inplabth's DSL Showcase
Post by: SteveM4 on July 27, 2010, 02:44:12 AM
Ah, y'see, I am learning!
Title: Re: Inplabth's DSL Showcase
Post by: SKBT on July 27, 2010, 07:03:29 AM
It isn't narmour. I took off the titanium sheet to get a shot of the insides. Look at the pic on the right and you'll see what it actually looks like. I'm not sure about the batteries, either. I think it's minimum 7 to be fully powered because the BSGs take about 25 amps for full power. So that's five for the two BSGs plus two for the drive and one extra because it makes me feel better. I'll experiment with 6 to see how it performs, though.

I've been getting away with 5-6 batteries powering 2 bsg's on flippers and popups but a little more power never hurts.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on August 05, 2010, 01:19:30 AM
(http://localhostr.com/files/a43478/Untitledbot.png)


Performs well so far and doesn't spaz out when turning like I've had bots of this type do. It's also remarkable controllable.
Title: Re: Inplabth's DSL Showcase
Post by: The Ounce on August 05, 2010, 01:26:14 AM
Very nice except for 1mm steel.  Put 1mm titanium on it instead or, if you can, 3mm plastic.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on August 05, 2010, 01:41:02 AM
Got it. Managed to make the chassis a few pixels smaller and managed to stuff a blue CB in there. Now with plastic 3 armor.


(http://localhostr.com/files/31fd9a/blunttrauma.png)
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on August 05, 2010, 09:39:22 PM
DP. Although the CB's collision mesh is making the CB stick a little bit through the top of the bot.
Title: Re: Inplabth's DSL Showcase
Post by: Pwnator on August 06, 2010, 02:25:24 AM
That happens a lot. And most of us take advantage of it. A lot. :P
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on August 06, 2010, 07:26:39 AM
I see.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on March 05, 2011, 01:00:35 AM
TOPIC RESURRECTION


(https://gametechmods.com/uploads/images/25855Untitled.png)
Bot is currently unnamed and not quite finished. I need to trim the chassis down a little bit, but I wanted to know if the design is sound. My testing has shown the wedges to be outstanding and the damage is good, but not great. It rights itself consistently and quickly as well. If this is a design worth pursuing then I'll clean it up and skin it.
Title: Re: Inplabth's DSL Showcase
Post by: Pwnator on March 05, 2011, 01:09:33 AM
Nicely done!

You don't need such heavy extenders for the plows, though. Aluminum extenders work fine since it's tough to get to those anyway.

You might want to use the curved hammer approach, though (sorta like Ham-mer Sandwich 2 (https://gametechmods.com/RA2wiki/index.php?title=Ham-mer_Sandwich_2)). And that approach also makes it easier to self-right. :D
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on March 05, 2011, 01:12:30 AM
Alright. That actually should give me the weight, with tightening up the chassis, lightening the extenders and messing with the weapon setup to add more weapons to the mix. Is my setup with the light DS teeth on the beater bars good? My thinking was that after the high DP teeth fell off the more durable beater bars would still be able to rack up the damage, even if it is less, without losing the weapon entirely.
Title: Re: Inplabth's DSL Showcase
Post by: Pwnator on March 05, 2011, 04:00:56 AM
Yeah, nothing wrong with that. If you still have weight left, you can upgrade some of the teeth to razors.
Title: Re: Inplabth's DSL Showcase
Post by: Badnik96 on March 05, 2011, 09:53:02 AM
Sup Inplabth.

Bot looks OK. I can't see much wrong.
Title: Re: Inplabth's DSL Showcase
Post by: Scrap Daddy on March 05, 2011, 10:54:30 AM
Looks good, but where did all the weight go? Must have some high armor since I got a ton more weapons on my bot like this.

https://gametechmods.com/forums/index.php/topic,1024.msg290320.html#msg290320 (https://gametechmods.com/forums/index.php/topic,1024.msg290320.html#msg290320)
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on March 05, 2011, 02:12:59 PM
It's really inefficient with its weight right now. The chassis has some empty space, I think I overpowered the weapon and the extenders were overly heavy.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on March 05, 2011, 07:33:16 PM
There we go. A couple of hours and I tightened up the chassis, almost doubled the weapons along with upgrading to razors instead of light DS teeth and even made a proper splash in about 2 minutes.


(https://gametechmods.com/uploads/images/90543RBMK.png)
Title: Re: Inplabth's DSL Showcase
Post by: Somebody on March 05, 2011, 07:58:41 PM
What is the name of the bot, I can't read it...
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on March 05, 2011, 08:01:36 PM
RBMK
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on March 06, 2011, 05:17:04 PM
Woo, I'm on a roll this weekend.


(https://gametechmods.com/uploads/images/17821Widowmaker.png)


Realism is questionable and it would have no problems if I had more precise control over the angle the axle was at. It has the potential for truly massive hits, but usually scores about 1000 points per hit. The wedges have been outstanding so far, and it is blazing fast but a bit uncontrollable in the turns.
Title: Re: Inplabth's DSL Showcase
Post by: NFX on March 06, 2011, 07:04:56 PM
Looks like a pretty good concept, in my view. I'm wondering if it's to do with the lack of distance the razors travel before they hit the opponent that your hits are quite low. Perhaps Hypno Wheels would be a better choice, just for better control?
Title: Re: Inplabth's DSL Showcase
Post by: MassimoV on March 06, 2011, 07:36:14 PM
Wow, that's really cool.
Title: Re: Inplabth's DSL Showcase
Post by: inplabth on March 06, 2011, 09:47:32 PM
Looks like a pretty good concept, in my view. I'm wondering if it's to do with the lack of distance the razors travel before they hit the opponent that your hits are quite low. Perhaps Hypno Wheels would be a better choice, just for better control?


Hypno wheels are actually too slow for use and it makes the wedges quite a bit worse. That's the first thing that I tried. I also had a longer design on the weapons, with the razors on beater bars at first, but it made the weapon too slow to be effective. I'll work on lengthening them a bit, maybe with a different extender setup, and I'll see how it performs. Maybe I'll give tornado wheels a shot.


EDIT:


Well, I tried my idea with the tornado wheels and the extra reach with the razors doesn't make up for the loss in speed. Then I tried vlads with the same effect. I experimented with a few different setups and none of them performed better. The longer reach gave a much higher potential damage with some hits passing 4000 points, but they were significantly less consistent and ended up averaging lower with a lot of hits only doing 200-300 points of damage.
Title: Re: Inplabth's DSL Showcase
Post by: SKBT on March 07, 2011, 10:25:31 PM
Maybe try replacing the NPC fasts with NPC normal motors for slightly more controllability  and see if you can find enough weight to swap the DSL bars on the front for firestorm flipper panels or something like them because a wider front typically do better against spinners.

Overall it's a cool concept.