gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: hypnodisc7 on December 27, 2009, 04:09:39 PM

Title: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on December 27, 2009, 04:09:39 PM
Here we go...
 
(https://gametechmods.com/uploads/images/30364Infallable.png)
 
Aluminum 1mm armor (prbly should up this a little)
1 20x120 DSL bar
2 DSL 4 Hammers
3 Battlepacks
 
It's okay, I guess.  Little tough to drive, probably because it's a bit unbalanced.
 
More soon
Title: Re: Hypnodisc7's DSL Showcase
Post by: TriTon on December 27, 2009, 04:28:35 PM
Let's see what you can do here.

Build to the weight limit
Bad armor choice, use titanium.
E-tek drives are for drive only, use a dual perm.
Underpowered. 5 ants would work.
Use Techno wheels
Lighten the extender work.
Realism fail, put the weapon farther out.
Try using axle wedges or a Destroyer type system.

Someone esle finish for me.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on December 28, 2009, 02:28:00 AM
If you haven't done it already, you should go and check other' showcases for ideas and advice.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on December 28, 2009, 02:32:21 AM
don't worry Nary, I have been checking out other showcases.

Here's an update of my bot
(https://gametechmods.com/uploads/images/55723Infallable_3.png)

3mm plastic
dual perm
techno wheels
5 ant batts
a bit more realistic
 
EDIT: @Triton: What do you mean by a "Destroyer type system"?
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on December 28, 2009, 02:36:27 AM
Much better (and much more of a Destroyer ripoff :P)

Does your weapon passes through the ant batts? If yes, unrealistic. If no then it's fine.
Title: Re: Hypnodisc7's DSL Showcase
Post by: G.K. on December 28, 2009, 02:39:00 AM
https://gametechmods.com/RA2wiki/index.php?title=Destroyer (https://gametechmods.com/RA2wiki/index.php?title=Destroyer)
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on December 28, 2009, 02:54:36 AM
Wow!  Almost the same bot!  How did I do that?  I didn't even see that picture until now.  Guess I gotta be a bit more original. :P

@Nary: Yes.  It's realistic. The weapon doesn't pass through batts

(https://gametechmods.com/uploads/images/72077Infallable_vs_Grisly_Bear.png)
recent battle.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Pwnator on December 28, 2009, 03:18:44 AM
This time, shrink the chassis and upgrade the armor/add external armor.
Title: Re: Hypnodisc7's DSL Showcase
Post by: JoeBlo on December 28, 2009, 03:26:50 AM
that is a great improvment between those 2 robots  :mrgreen:
 
keep working at it, keep improving and then enter CC3 :P
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on December 28, 2009, 04:07:29 AM
funny thing.  I just made the chassis cube shaped! Pwn told me to shrink the chassis, so, I did.

(https://gametechmods.com/uploads/images/65805Infallable_4.png)
 
other important changes include those 60cm side panels in the back and the armor which is now 10mm steel
Btw, it's still realistic.
i'll see if i can make it a MW for CC3.  i'm gonna have to scale it down a bit though.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Pwnator on December 28, 2009, 04:19:32 AM
Good job. 10mm steel is kinda overkill, though. Probably 10mm plastic or 5mm tite would do. You can probably add another ant and some more side supports with the remaining weight. :D
Title: Re: Hypnodisc7's DSL Showcase
Post by: 123savethewhales on December 28, 2009, 04:22:33 AM
120 cm skirts are not very good for stabilizer since 120 cm tends to be too short.  Being able to turn quickly or drive forward without tipping over is a very important part of Vertical Spinners.  Try using DSL Bar or overkill blade.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on December 28, 2009, 04:27:17 AM
the only reason i picked the skirts over DSL Bars was because of mostly the difference in durability (hitpoints).  but, okay. i'll look into fixing that and adding more supports.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Pwnator on December 28, 2009, 04:32:12 AM
You could attach 120cm skirts to DSL bars. That way you won't need to sacrifice HPs for the stabilizers. :D
Title: Re: Hypnodisc7's DSL Showcase
Post by: 123savethewhales on December 28, 2009, 04:35:05 AM
Well, could just be me, but I barely got enough stability out of a 40 cm angle skirt on top of a 200x20 dsl bar.  You are right though DSL bar does have less HP per kg.  There's also angled side panel to consider, they can reach 80 cm for only 7 kg and come with 2800 hp.

I personally like dsl bar on 40 skirt more than 120, because you are shifting more HP to dsl bar without losing anything on the skirt.

Right, speaking of that, the "destroyer" bot is part of the NAR AI 1.1.  If you are interested you can find it here

https://gametechmods.com/forums/index.php/topic,1786.0.html

Be sure to backup your existing DSL before applying this patch, just in case you want to convert back, or for any technical reasons.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on December 28, 2009, 04:59:37 AM
Okay.  Having taken all of that advice into consideration, I came up with this

(https://gametechmods.com/uploads/images/90139Infallable_5.png)

Important updates:
*10mm plastic armor
*doubled up the rear plates
*added a plate to the extender holding the dual perm
*added castor armor
*DSL bars on flipper segments for stability
Title: Re: Hypnodisc7's DSL Showcase
Post by: Pwnator on December 28, 2009, 05:07:59 AM
I like the 6-legged look. XD

You could probably add 3 more shell panels somewhere else with the remaining weight. :D
Title: Re: Hypnodisc7's DSL Showcase
Post by: 123savethewhales on December 28, 2009, 05:22:33 AM
Looks good.

Maybe you can cover your chassis a bit more, mostly the front  You might also want to consider changing the steel extender connecting the wheels to dsl bar.  I mean you got double side panel to protect it and the way I see it, the flipper segment is more likely to break than the bar.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on December 28, 2009, 05:35:08 AM
...especially since you have weight left and that DSL bars are better than steel extenders in HP/kg ratio.

It looks pretty good though.
Title: Re: Hypnodisc7's DSL Showcase
Post by: JoeBlo on December 28, 2009, 06:26:25 AM
time for some free complements :P
 
- how much you improved is really good
- your a quick learner
- your a good at following advice others give
- you made a robot with a unique look to it
 
you could use the top attachment points of shell panels to put on the front DSL bars
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on December 28, 2009, 06:29:44 AM
this is what I have now.  my computer had a minor setback and I forgot to save my bot before it half died on me.  -.- I had to rebuild the whole bot.  Didn't really take that long though.

it's all good now.
(https://gametechmods.com/uploads/images/94845Infallable_6.png)
 
EDIT: Btw, everybody, thanks for all the constructive criticism and compliments. :)
Title: Re: Hypnodisc7's DSL Showcase
Post by: Pwnator on December 28, 2009, 06:33:38 AM
Oh yeah, I kinda forgot. Your weapon bar should be a notch longer so it's closer to the ground and can dish out bigger hits. You'll probably get the weight from the ant saw and the 3 shell panels. :D
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on December 28, 2009, 07:02:14 AM
Ant saw = absolutely worthless.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on December 28, 2009, 07:09:33 AM
Ant saw = absolutely worthless.

Idk.  It looked cool, but yes it's quite worthless.  taking it off the robot...now.
 
Oh yeah, I kinda forgot. Your weapon bar should be a notch longer so it's closer to the ground and can dish out bigger hits. You'll probably get the weight from the ant saw and the 3 shell panels. :D

If I do that, I don't think it'll be realistic b/c the hammer would be going through a batt.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Pwnator on December 28, 2009, 07:15:46 AM
Ah... I see. Try this - instead of stacking them on top of each other, place them side by side. It should fit.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on December 28, 2009, 07:26:02 AM
Nope.  Didn't work.  The hammer is going straight through the middle of the chassis.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Pwnator on December 28, 2009, 07:34:11 AM
Awww...

Wait - how far is the weapon from the ground?
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on December 28, 2009, 07:46:54 AM
About the length of a 20cm extender from the ground to the lowest point of one of the hammers.  I've been destroying almost all of the DSL HWs with it at that height even though I'd like to extend the weapon a little.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on December 28, 2009, 08:56:54 AM
Alright. Try NAR AI now.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on December 28, 2009, 08:58:40 AM
Alright. Try NAR AI now.

Just downloaded it.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on December 30, 2009, 09:01:48 PM
Okay.  NAR AI is tough.  I can honestly say that.  Gotta remodel my bot, a little...or make a different one.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on December 31, 2009, 04:46:47 AM
NAR AI's first purpose is to be tough, that is why i like to call it the Starcore of DSL.
Title: Re: Hypnodisc7's DSL Showcase
Post by: 123savethewhales on December 31, 2009, 08:50:40 PM
Lol, and there's also NAR AI v2 coming up on the 10th, and we can be sure that the bots there will be even stronger.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on January 01, 2010, 07:14:47 AM
Most of my new bots aren't especially really strong... but some of the new builder teams...
Title: Re: Hypnodisc7's DSL Showcase
Post by: Reier on January 01, 2010, 11:03:23 AM
AKA not mine.
Title: Re: Hypnodisc7's DSL Showcase
Post by: G.K. on January 01, 2010, 11:03:43 AM
Or mine.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on January 01, 2010, 02:28:44 PM
New bot.  it's a MW.

(https://gametechmods.com/uploads/images/29339Extreme_Contradiction.png)

3mm titanium
7 ants

It fails as far as I'm concerned.  Any way to improve it?
Title: Re: Hypnodisc7's DSL Showcase
Post by: Reier on January 01, 2010, 02:29:55 PM
How does it fail? Flip forward?
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on January 01, 2010, 02:31:27 PM
No.  A titanium half sheet stops it from flipping forward.  It's just weak, i think.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Reier on January 01, 2010, 02:32:30 PM
Well, you don't have enough leverage. Try moving where it attaches back and see if that helps.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on January 01, 2010, 08:43:45 PM
That helped a lot. Thanks!  It can OOTA most middleweights.
Title: Re: Hypnodisc7's DSL Showcase
Post by: TriTon on January 01, 2010, 08:52:53 PM
If you make the best of the spare weight, you might even be able to OOTA HW's too. Look at Urjak's Vertical Impulse.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Badnik96 on January 02, 2010, 08:04:56 AM
Most of my new bots aren't especially really strong... but some of the new builder teams...
Not mine either...
Title: Re: Hypnodisc7's DSL Showcase
Post by: trumpetguy on January 02, 2010, 11:25:33 AM
Most of my new bots aren't especially really strong... but some of the new builder teams...

*Looks away*
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on January 03, 2010, 05:10:04 AM
^^ :P

Anyways it does have potential, but you need a double wedge for this to work out, or simply put these bursts at mnimum height so the wedge's angle is lower  => better.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on February 24, 2010, 09:06:44 PM
it's been a long time since I posted here, so here's a new bot up for criticism.  ;)
 
(https://gametechmods.com/uploads/images/531Hardly_Phased.png)
 
5 ants
3mm plastic :/
Title: Re: Hypnodisc7's DSL Showcase
Post by: Pwnator on February 24, 2010, 09:18:23 PM
2 axes on a HW? 4 Drive E-Teks on a HW VS? O_O

Anyway, it's kinda overkill. 2WD NPCF drive would be enough IMO. With the remaining weight you could use sledges.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on February 24, 2010, 10:03:49 PM
(https://gametechmods.com/uploads/images/39810Hardly_Phased_2.5.png)
 
DSL 1 hammers
down to 3 ants
5mm steel (could be overkill...)
Title: Re: Hypnodisc7's DSL Showcase
Post by: Pwnator on February 24, 2010, 10:31:04 PM
5mm Steel's enough. Also, remove the Technos on free axles and place your NPCFs there instead. And instead of using heavy extenders for the plows, use flipper segments instead (and you can probably add some static weapons there as well). For the weapons, it's unrealistic because the left bar cuts through the motor belt. You can solve that by using an armored disc (and if you have enough weight, you can upgrade the hammers or add some more weapons onto the disc). Oh yeah, find a way to protect the motor. A metal sheet would probably do the job. :D
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on February 25, 2010, 01:52:44 AM
You forgot to tell him it was underpowered :P

Your plows aren't protecting much here as well. I think it would be wiser to move them forward.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on March 06, 2010, 07:07:07 PM
This is what I have now.  Comments?
 
(https://gametechmods.com/uploads/images/70256Hardly_Phased_3.png)
 
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on March 06, 2010, 07:16:39 PM
For some reason it reminds me of Sorrow's RAW 1 entry.

Cutting and ripping teeth have normals hence deal fewer damage, avoid them for now.

These cutting teeth on the side extender work aren't doing much as well...
Title: Re: Hypnodisc7's DSL Showcase
Post by: d-lark on March 06, 2010, 07:20:16 PM
Good Improvement, especially from the first robot.

One thing I might add, remove the teeth on the wheel protection extender, and use the wieght to put some more weapons on your spinner. They aren't really doing much where they are.

Perhaps weapons with non-normals on the spinner too? Sledges come to mind with only two sledges and by removing the teeth, you should be aple to put some rather heavy weaponry on their.


Edit: Oh look nary beat me to it...
Title: Re: Hypnodisc7's DSL Showcase
Post by: Badnik96 on March 06, 2010, 07:43:14 PM
For some reason it reminds me of Sorrow's RAW 1 entry.

How does that remind you of Lu-Tze?
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on March 06, 2010, 07:44:37 PM
4WD NPC Techno drive VS with a perm for weapon.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on March 06, 2010, 08:00:24 PM
60 kg sledges

(https://gametechmods.com/uploads/images/38623Hardly_Phased_3.1.png)
Title: Re: Hypnodisc7's DSL Showcase
Post by: Virus Bomb on March 06, 2010, 08:01:35 PM
Use a bar instead of the disc.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on March 06, 2010, 08:28:36 PM
^^I had a feeling that someone would say that
(https://gametechmods.com/uploads/images/27089Hardly_Phased_3.2.png)
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on March 07, 2010, 03:12:40 AM
Why are you are wasting 70kg with 4 wheels when you have only 2WD ? Technos are meaningless if they're not on a drive motor.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on March 07, 2010, 01:38:47 PM
Fixed.

(https://gametechmods.com/uploads/images/71002Hardly_Phased_3.3.png)
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on March 08, 2010, 06:03:44 PM
New bot called Awesomesauce.

(https://gametechmods.com/uploads/images/83309Awesomesauce.png)
Title: Re: Hypnodisc7's DSL Showcase
Post by: Jack Daniels on March 08, 2010, 06:30:05 PM
Rule of thumb: "if the extenders are attached to things that protect the extenders... you generally don't need to make them strong."

I, personally would swap out all those extenders for poly ones and save some weight. They don't look like the will take much for punishment with that setup.  I really like how that bot looks.  Even though 2wd bots seem to rule the world these days... I like how that one is designed.  I bet it is a blast to use in the combat arena. 
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on March 08, 2010, 07:18:27 PM
yeah it's a lot of fun to drive! :)  it's easy to drive, too.  it tends to get flipped often however.
Title: Re: Hypnodisc7's DSL Showcase
Post by: d-lark on March 08, 2010, 10:40:10 PM
those wide ram plates suck due to an error in the .txt file, use longer DSL bars instead.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on March 09, 2010, 04:39:24 AM
^^If he uses NAR AI v2.2 ramplates doesn't suck anymore.

Stronger 2WD is better than weaker 4WD generally.

Just get 2WD NPCF with Hypnos and you will then not only have a smaller bot but a lighter one as well, that will reduce extender work hence having more weight, that you could put to good use for more armor/batteries/stronger motor/weapons. Your choice really.
Title: Re: Hypnodisc7's DSL Showcase
Post by: d-lark on March 09, 2010, 05:04:50 PM
Really, they are fixed!? hmm, I dunno I have just spent so long avoiding them like the plague
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on March 10, 2010, 02:24:41 AM
Still it's NAR AI v2.2... and most tournaments are DSL2.1, where they suck :P
Title: Re: Hypnodisc7's DSL Showcase
Post by: LiNcK on March 10, 2010, 04:11:46 PM
Still it's NAR AI v2.2... and most tournaments are DSL2.1, where they suck :P

Thats why i dont wanna download the Nar AI components...
Its pretty much DSL with a few new things & It really isnt used in tourneys :\
 
I also dont wanna have like 5 copies of RA2 xP
So, I have DSL Normal, DSL With NAR AI (Only the AI) and soon Backslash ;D
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on March 12, 2010, 01:49:33 PM
Sad news to report.

I have lost all of my DSL bots when I updated NAR AI.

I will now remake them all...
Title: Re: Hypnodisc7's DSL Showcase
Post by: d-lark on March 12, 2010, 02:15:03 PM
Still it's NAR AI v2.2... and most tournaments are DSL2.1, where they suck :P

Thats why i dont wanna download the Nar AI components...
Its pretty much DSL with a few new things & It really isnt used in tourneys :\
 
I also dont wanna have like 5 copies of RA2 xP
So, I have DSL Normal, DSL With NAR AI (Only the AI) and soon Backslash ;D

You could still use the NAR full pack, just when building a robot for a tournament don't use the changed NAR components, or the colored bits and pieces.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on March 15, 2010, 02:41:43 PM
New bot called The Hysteria Effect (named for the sound it makes when it spins)

(https://gametechmods.com/uploads/images/53059The_Hysteria_Effect.png)

5 ants
steel 10 (could lower this for more weapons)
Title: Re: Hypnodisc7's DSL Showcase
Post by: Stagfish on March 15, 2010, 02:43:38 PM
you could swap two NPC's for a etek drive
Title: Re: Hypnodisc7's DSL Showcase
Post by: Naryar on March 16, 2010, 05:18:54 AM
Remove robot X casters and use Technos.

Oh and NPC Fast is much better weight-wise than E-Teks, so he can keep them.
Title: Re: Hypnodisc7's DSL Showcase
Post by: TeamXtreemer on March 18, 2010, 06:24:04 AM
About Infallable:
Love it, i had a bot entered in XBW called freek that was a lot like this!
i'd make a small one of this bot, it would be cool, just a hint :)
check out my showcase, it's a new one, i just started f-b-s robots so you could hint me

Ty ;)
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on March 19, 2010, 08:06:27 PM
I think I've been bitten by the "VS bug"  :P

(https://gametechmods.com/uploads/images/71650Last_Resort.png)

let's just say this could be better...I'd like to keep it MW though.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Somebody on March 19, 2010, 08:18:21 PM
Hmm... Never thought of using discs like that. Motors are exposed.
Title: Re: Hypnodisc7's DSL Showcase
Post by: TeamXtreemer on March 22, 2010, 07:40:37 AM
NICE.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on January 01, 2011, 04:29:00 AM
It's been too long since my last post.  Here's a new bot that I'd like to keep a Beetleweight.
 
(https://gametechmods.com/uploads/images/13859Grumpy.png)
 
3mm Titanium
Exposed rear is a weakness as well as weapons (b/c they have normals)
Title: Re: Hypnodisc7's DSL Showcase
Post by: Jonzu95 on January 01, 2011, 05:31:08 AM
Hypno, don't use piglets as Drive motors. I would use Astros with Mini wheels... Otherwise good looking bot. ;)
Title: Re: Hypnodisc7's DSL Showcase
Post by: FOTEPX on January 01, 2011, 05:35:43 AM
H...Hypno? You're back! *Hugs hypno tightly*

Anyways, yeah, use Slimbodies or Astros, and make the spinning disc larger.
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on January 01, 2011, 05:56:36 AM
H...Hypno? You're back! *Hugs hypno tightly*

Anyways, yeah, use Slimbodies or Astros, and make the spinning disc larger.

I take it that you're happy to see me.  lol  :P
 
and fixed...
(https://gametechmods.com/uploads/images/52459Grumpy_2.png)
 
gonna work on bigger disc now.
Title: Re: Hypnodisc7's DSL Showcase
Post by: FOTEPX on January 01, 2011, 05:58:29 AM
You don't need the flipper extender or back stabilizer ,and that needs 3 ants, not 2.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Scorpion on January 01, 2011, 06:14:38 AM
He needs the flipper extender to keep it realistic
That said, do try and get that half sheet on the other way roud so it covers more of the chassis.
The bigger disks not that important, but you could do with better weaponry than that, perhaps large DS teeth (I can't remember how much those cutting teeth weigh though, so you may have to use razorz instead).
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on January 01, 2011, 07:11:59 AM
He needs the flipper extender to keep it realistic  Yep.
That said, do try and get that half sheet on the other way roud so it covers more of the chassis.  Okay, but I'm actually using it as a stabilizer.
The bigger disks not that important, but you could do with better weaponry than that, perhaps large DS teeth (I can't remember how much those cutting teeth weigh though, so you may have to use razorz instead).  I'd rather not use stock in DSL.
Title: Re: Hypnodisc7's DSL Showcase
Post by: FOTEPX on January 01, 2011, 07:20:48 AM
By not use the flipper extender, i meant use polycarb or carbon, and by bigger disc, i meant a 100cm with beaters on or a hex with light DSL's or razors on.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Scorpion on January 01, 2011, 07:25:12 AM
Don't see why you'd need a stabilser like that on a HS.
Stock in DSL? I never said anything about using stock in DSL.

And fotepx, he may aswell use a flipper segment, it's got a lot more hp and there's still the chance that that's gonna get hit, plus it's not that much heavier.
And actually, i'd recomend a hex plate instead.
Title: Re: Hypnodisc7's DSL Showcase
Post by: martymidget on January 01, 2011, 08:09:12 AM
By not use the flipper extender, i meant use polycarb or carbon, and by bigger disc, i meant a 100cm with beaters on or a hex with light DSL's or razors on.

Flipper segs better, 800 more hp for 1 extra KG? Bargain.
100cm disc? On a BW HS? What you smokin'?
Hex with razors would work, yes. Oh, razors are standard DSL components too, so don't worry about them. :P
With the hex and razors you would have an extra 4/5/6 kilos (can't remember how much hexes weigh..im thinking 4, but..) to do what you want with. Maybe another ant. What wheels are those?
Title: Re: Hypnodisc7's DSL Showcase
Post by: Vertigo on January 01, 2011, 08:31:02 AM
Don't use weapons with normals
Title: Re: Hypnodisc7's DSL Showcase
Post by: TeamXtreemer on January 01, 2011, 10:42:34 AM
use a hex plate.
if its a bw, then build it so it is a bw, not 175.1 :)
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on January 01, 2011, 03:02:01 PM
okay then
(https://gametechmods.com/uploads/images/62537Grumpy_3.png)
Title: Re: Hypnodisc7's DSL Showcase
Post by: Scorpion on January 01, 2011, 03:08:05 PM
lol, there's been a confusion (I blame fotepx, because I can).
We meant use the hex plate for the weaponry, and attatch razorz on to the hexplates sides.
The flipper segment for holding the weapon motor was perfectly fine.
Title: Re: Hypnodisc7's DSL Showcase
Post by: Somebody on January 01, 2011, 03:08:36 PM
For what you did with the hexes holding on the motor, I would go back to the flipper segment for weight for more armor (unless there is a reason behind it)
Title: Re: Hypnodisc7's DSL Showcase
Post by: hypnodisc7 on January 01, 2011, 03:15:26 PM
gahhhhh.   yay for me being dumb.