gametechmods
Robot Arena => Showcases => DSL TC Showcases => Topic started by: HurricaneAndrew on June 16, 2009, 11:20:02 PM
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(https://gametechmods.com/uploads/images/58524DSLSC.png)
Welcome to my DSL showcase.
Hopefully someone can learn from my failures...
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My first antweight. For some reason, it havoks uncontrollably once the match starts. So if anyone knows what is causing it, let me know.
(https://gametechmods.com/uploads/images/90712Ant Eater2.jpg)
(https://gametechmods.com/uploads/images/94591Ant Eater.jpg)
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I think it havoks because the wheels are too large for the chassis size.
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I would personally guess the chicken glitch.
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Nope. The chicken glitch only makes the axle spin super fast, sometimes causing it to come out of the socket. It also works better with more linear components, not a mace. The wheels work on a similar principle to the Nasty Pickle glitch. When the wheels are much larger than the chassis, the bot gets glitchy. Make a tiny chassis and put comparatively large wheels on it and see for yourself.
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The spike must have a small diameter. Change it to a large beater bar and test if there is a difference.
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Surprise! v2
This is the rebuilt version of Surprise!, my Clash Cubes 2 entry for the Wild Card bracket.
(https://gametechmods.com/uploads/images/40380Surprise!%20v2.jpg)
(https://gametechmods.com/uploads/images/82022Surprise!%20v2-2.jpg)
- 2 tall batteries & 3 Battlepacks
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I LOVE the way it looks, but it can be built better.
Remove the rear hammer, casters and side beater bars and add wedges instead. The wedges can be adjusted in a way that it can also act as casters. :D
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Looks really cool.
Pwn is right, get rid of the casters. Maybe angle the 40 cm tite sheets up a bit, and upgrade them to steel or something.
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That is one of the coolest looking drums I have ever seen....
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Tubthumper...
(https://gametechmods.com/uploads/images/33584Tubthumper.jpg)
(https://gametechmods.com/uploads/images/1718Tubthumper2.jpg)
Now:
1199.6 kg
1mm Titanium
Edit: Just now noticing the axle mounts are glitching a bit in the screenshots...
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AGODed weapons. :O
Also, go for powerful 2WD instead of weak 4WD so you can have a smaller chassis and more weapons.
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better, but u might want to change from the axle mounts to just the plain attachment as they are AGODing
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I need some advice here...
(https://gametechmods.com/uploads/images/44677SHW VS.jpg)
Its is a SHW VS and I'm not sure of the exact current weight, but i have like 300 kgs to work with.
My main problem is it needs wedges and some kind of stabilizers.
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Instead of those casters and sledges, use 120cm angled sheets and use skirt wedges/ hinge wedges.
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Widen those side stabilizers and add burst wedges. Possibly the black mag ones.
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Get Hammered Again
- BW Hammer
- 6 Ant Batteries
- 1mm Titanium Armor
- 174.8 kgs
(https://gametechmods.com/uploads/images/57924GHA2.jpg)
(https://gametechmods.com/uploads/images/36591GHA.jpg)
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Remove some batts and you can switch to a mag snapper. Big weapon power upgrade there.
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(https://gametechmods.com/uploads/images/47870screenshot_11.jpg)
(https://gametechmods.com/uploads/images/43233screenshot_10.jpg)
- 1mm Aluminum
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great to see you back into it...
avoid Alu if you can, try cramming on 3mm Plastic ? Plastic and Tite are the best
you could also probably get away with 6 ants too
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Not bad at all! At most you would only need 10 ants for this (6-8 would be nice), and put the MEs as close to the front as possible, then do a setup like this:
(https://gametechmods.com/uploads/images/47651FS.PNG)
And swap the Overkills with Technos. Not sure about the efficiency of the iron setup, but you can use the free weight on metal hinge wedges and 3mm plastic. :D
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6 ants is very borderline for this, but do what Pwn said. Just 8 or 10 ants.
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Solid and cool looking. The above advice is sound. Welcome back to your showcase man.
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Tried building a MW version of Surprise! v2.
(https://gametechmods.com/uploads/images/17269MW_drum2.png)
(https://gametechmods.com/uploads/images/21240MW_drum.png)
3mm Plastic Armor.
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Pussycat wheels have bad grip. Use vlads/grannies.
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You only needs 4-6 ants.
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I thought the concensus was 2 ant batteries per spin motor, but ok.
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Nope, 1 ant per motor.
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At least one ant to make it spin at useful speeds and 2 if you want it to spin for the whole match.
It's still not a bad design, but it could be better. Instead of using aluminum extenders to hold the Perms, attach them directly to 2 multi-extenders since they still will have the same reach. The same can be done for the drive. With the free weight you can probably use a weaponed trapper on top since they can still act as a caster when inverted. :D
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I would drop the ants to 5,
get rid of those extenders and casters and put a half sheet on the base that is attached so it covers the motors mostly, that will give you the caster effect and unbreakable protection ;)
shame you weren't around to enter CC3
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6 ants is fine.
And yes, use Slipperbottoms.
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Surprise! v3
- 10mm titanium
- 8 ant batteries
(https://gametechmods.com/uploads/images/35811screenshot_14.png)
(https://gametechmods.com/uploads/images/70357screenshot_15.png)
Edit: Just noticed the top shields are uneven. Stupid multi-extender attachment points...
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you can shave down to about 6 ants, cut Armour to 5mm and ditch the hammer to make way for a wedge or two
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10mm titanium is quite a lot.
Yes, you can remove 2 ants, get 5mm steel (or even less) and get 2-3 halfsheets on the bottom of the bot.
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I notice that you attached 2 of the top armor panels to multi-extenders. Be careful as multis have VERY low hitpoints.
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Here's another.
-3mm plastic
-4 ant batteries
(https://gametechmods.com/uploads/images/28435screenshot_19.png)
(https://gametechmods.com/uploads/images/36506screenshot_20.png)
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Ohohoho I like it very much! XD
Instead of using 2 flipper segments to attach the Perm, just use a multi-extender so it will be invulnerable that way. :D
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Usually wedgeless VS need bottom protection.
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(https://gametechmods.com/uploads/images/51697screenshot.png)
Better?
I also changed it to 1mm titanium.
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Not bad, but i think Vlads are better - you might even try Hypnos for that... and normal TWM3s since they have 20 times more HP than the TWM3R drive motors, and it will increase your turnspeed.
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(https://gametechmods.com/uploads/images/39642HWVS1.png)
(https://gametechmods.com/uploads/images/32115HWVS2.png)
-6 ants
-Titanium 10
-NPC Fasts
I know it is still underweight, but I can't come up with anything else to add. Any suggestions would be appreciated.
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It needs more weapons and it seems overpowered. Not a bad idea. Just needs some tweaking.
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Try a dual perm for the weapon motor. It might take some tweaking to find the right setup but it's doable.
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Try and put your plows in a V-shape setup so it protects more, and you can benefit from the added armor.
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I can't believe no one has said the "W" word yet. There's gotta be some way to get metal hinge wedges, maybe attached off those flipper segments. Or you could go the wedgeless route and make it a Craaig style VS.
Also, a Ti halfsheet under the chassis would make it quite resistant to popups.
It's a neat design, kind of a wedgy VS that isn't utterly dependent on its wedge to win fights.
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*Honoured that Click recognizes my design*
Sexy though it looks, I think you need a dual perm on there. If you need weight, maybe downgrade the wheels, and take a couple of batteries out - I think you'd need 4 ants at most.
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(https://gametechmods.com/uploads/images/74448screenshot_2.png)
1mm Titanium.
5 ants.
Regular NPCs.
763 kgs.
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Stronger hammers.
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None of the other hammers work right. The colision meshes get screwed up as soon as I leave the bot lab, making the weapon unbalanced. Is there a way to fix that?
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Apparently exporting and importing into another slot fixes the AGOD, but I've never been able to make that work myself. I'd also recommend swapping to Technos for another 16kg, losing one ant, and using 70kg hammers and Heavy side plows.
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1)enter botlab
2)click on "test robot while simultaneously pressing the pause/break button
3)after the bot is in the test arena press pause/break again
4)go back to the bot lab
5)???????????
6)PROFIT!
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Sometimes. When you go back in it's usually screwed up again.
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HA, can we see the collision meshes?
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(https://gametechmods.com/uploads/images/17170screenshot_3.png)
As you can see, the 70kg hammers' collision meshes will not cooperate. Same thing happens with the 60kg sledge hammers.
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Have you tried the exporting/importing trick?
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Yes. I have never had this happen before. I've never heard of a non-flail VS AGODing.
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Yes. I have never had this happen before. I've never heard of a non-flail VS AGODing.
My bot Far Cry did... Just start over completely in a different slot in your team and try again, and hope that it doesn't AGOD again. Don't just start over with the same bot file, once AGOD hits it doesn't go away no matter what.
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Happens alot for me with my flippers.
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Well, that sucks... If that's the case I am done working with it.
Anyway, here is another.
(https://gametechmods.com/uploads/images/42476screenshot_5.png)
4 ant batteries.
1mm Titanium.
Regular NPCs.
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Hmmm.... sledges on flails are useless, so mount them statically. Same goes for irons. Also, is it just me or do you have a really convoluted drive setup?
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It's not you. You definently need to rethink your weapon system.
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So redo the weapon setup and the drive system?
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I see nothing wrong with the drive.
Unless you mean those poly extenders going over the dual Perm. Yeah, you could mount the drive closer to the chassis and get rid of the extenders... but it's not critical.
And flail sledgehammers aren't useless, are they? They don't score ludicrous damage like flail razors, but surely they would be no worse than static hammers?
In any case, you could get by with either static hammers or flail razors easily and probably improve the bot.
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And flail sledgehammers aren't useless, are they? They don't score ludicrous damage like flail razors, but surely they would be no worse than static hammers?
For my tests, my version couldn't even take 3 razors off of the new Black Storm, let alone a single hammer from Grog. D:
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And flail sledgehammers aren't useless, are they? They don't score ludicrous damage like flail razors, but surely they would be no worse than static hammers?
Flail sledge hammers weigh more than static ones, don't offer as good protection and also greatly increase spin-up time.
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also the damage calculation only applys more damage to piercing weapons in motion.. concussions gain nothing whatsoever in the damage output department from using flails
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The shell spinner was fixed up and entered into Total Carnage.
Anyway, I built a MW pop-up... Blood Red Sandman.
(https://gametechmods.com/uploads/images/96540screenshot_9.png)
(https://gametechmods.com/uploads/images/27718screenshot_11.png)
1mm Titanium
6 ants
Regular NPCs
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change the Mags to BSGs. they have the same power for less weight. is the chassis a cube? and you could upgrade to plastic 3 if you shrank the chassis hight and changed the angle skirts to straight ones. looks like it can do suitable damage. nice.
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It's not quite a cube. The only way I could shorten it any further is through BFE.
Thanks for the advice on the bursts. I wasnt aware that BSGs and MAGs had the same amount of power.
In my opinion, the damage seems a bit weak for a pop-up at only 300-500 points per hit. Maybe I'm just expecting too much from it, though.
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Nice Name, I take it you're a fan of Lordi. :mrgreen:
Of course. :)
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One of the lower wedges looks like it's AGOD'd.
I think I just have the hinges uneven. It hasn't posed a problem during my few test battles.
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Press F12 and find out anyway. You want your wedges the be even, it prevents bots from locking together or your bot being outwedged.
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If you want this to be good, make it generic!
2x NPC Fasts + Hypnos mounted on the baseplate, outhanging the chasis
2 BSGs on the far left and far right of the chasis
6 ants and a blue CB inbetween
2 Metal hinge wedges, probably 80cm titanium angled skirts
Skirt hinge + Titanium skirts for armour, 80cm in the middle, 80cm angled on either side
4 Razors on each bsg, attatched with only two extenders
Some don't like genericy (if thats a word), but it seems to be the working (and effective) MW true popup formula right now :D
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I like the wedge setup on it.
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Well, I checked the wedge for AGOD, and it wasn't, but now it has a slight case of AGOD after I made a few modifications. :/
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That's why you export your bots beforehand :laughing
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If you want this to be good, make it generic!
I prefer style over effectiveness. :P
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Just an update on Blood Red Sandman...
(https://gametechmods.com/uploads/images/25068BRS_splash.png)
Everything is the same as above, but reconfigured the wedges. Would have changed the MAGs to BSGs, but BSGs didn't have attachment points in the right spot.
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I thought u quit?
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My my my, look who it is. Welcome back to the building side of things HA! Bot looks cool, and I like the PA Skirt as a holder for the bots.
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I thought u quit?
I was going to since I had lost all my bots and so forth, but I was able to recover a few things from a jump drive. Then I was finally able to use someone else's high speed connection to download NAR AI. So, I guess I'll get back into it.
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I already thought this is dead but...
nice bot
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this is dead
HURR DURR THYRRUS U RR SO FUNNY
Anyways, it isn't bad, but it looks rather average by today's popup standards.
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Welcome back to building HA. :D
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Welcome back, HA. =]
The bot doesn't look too bad, though I would think that it's a bit long and narrow. I would try and fit BSG's on there, they're 10kg lighter, which is more than sufficient to cover the extra extender work you might need for them.
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Anyways, it isn't bad, but it looks rather average by today's popup standards.
Yeah, that's what I originally thought too. Turns out it's rather poor even with a human driver, let alone being AIed.
Oh, well... I'll eventually come up with something worth a crap.
Welcome back to building HA. :D
Welcome back, HA. =]
Thanks, guys.
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(https://gametechmods.com/uploads/images/43362screenshot_18.png)
(https://gametechmods.com/uploads/images/3086screenshot_17.png)
(https://gametechmods.com/uploads/images/50436screenshot_13.png)
-790.2 kgs
-5mm Titanium
-NPC Fasts
- 8 Ants
-14 Razors
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it just looks so cool...
i would try to get metal hinges on it though.
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Pretty original for a popup, and decently built. Though your upper wedges (the one that feed the opponent to your weapons) would be better as static, and it's going to get outwedged by very nearly every HW popup, cause not only axle wedges do suck compared to metal hinge ones, on a rather fast robot these wedges might take off from the ground and be totally useless for a moment, permitting the other wedge to get under your bot and trash you mercilessly.
Also, that Tazbot weapon is not helping at all against HS and shell spinners. It's even detrimental against them. It blocks most of them to a level where your weapons will be able to strike their weapons, and not their chassis.
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SO KEWL
BUILD MOAR
And yes, you'll find that having a static feeder wedge is much better.
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:o I`ll never make jokes about death anymore... maybe
but I love that bot
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Monster... IRL SHW and Battlebots 5 entry.
(https://gametechmods.com/uploads/images/95360Monster1.PNG)
(https://gametechmods.com/uploads/images/96461Monster2.PNG)
-7 ants
-3mm plastic
-NPC Fast drive
-Insides are a secret... (Or am I just too lazy to open RA2 to get another screenshot?)
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Ok... So no one has a comment?
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The plow supporters don't look realistic.
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It looks nice, but just pointing out that I have never seen a robot like that in real life.
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(https://gametechmods.com/uploads/images/67211180.png)
:laughing
(https://gametechmods.com/uploads/images/50286tf-in.jpg)
(https://gametechmods.com/uploads/images/37664tf-out1.png)
(https://gametechmods.com/uploads/images/46845tf-out2.png)
- CW
- 596.6 kgs
- 3mm Titanium
- Metal hinge wedge
- NPC Fast drive
Was orignally meant to be a HW, but stopped at CW to be entered into CfaB.
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(https://gametechmods.com/uploads/images/67211180.png)
:laughing
(https://gametechmods.com/uploads/images/50286tf-in.jpg)
(https://gametechmods.com/uploads/images/37664tf-out1.png)
(https://gametechmods.com/uploads/images/46845tf-out2.png)
- 596.6 kgs
- 3mm Titanium
- Metal hinge wedge
- NPC Fast drive
Entered it into CfaB.
The bot's too slow for a FS, drop down the middle E-tek and try to get technos in here, and also with the remaining weight(from the e-tek , the weapons attached to it, and the 6.5 kgs you get from dropping an ant)you can get a better top armor(half sheets only have 4000hp), and moar weapons on those left and right e-teks.
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Nice. I don't see how the top armor would help, as the bot is essentially useless when it's inverted, it doesn't cover quite a lot of the top, and the weapon and drive motors are still exposed. Maybe you could spend that weight somewhere else?
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The bot's too slow for a FS, drop down the middle E-tek and try to get technos in here, and also with the remaining weight(from the e-tek and the weapons attached to it)you can get a better top armor(half sheets only have 4000hp), and moar weapons on those left and right e-teks.
NPC fasts are too slow for a face spinner...?
You're an idiot. Get your stupid ass out of my showcase and stay out of it.
Can someone rep this guy down for his incredibly retarded "advice"?
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(https://gametechmods.com/uploads/images/67211180.png)
:laughing
(https://gametechmods.com/uploads/images/50286tf-in.jpg)
(https://gametechmods.com/uploads/images/37664tf-out1.png)
(https://gametechmods.com/uploads/images/46845tf-out2.png)
- 596.6 kgs
- 3mm Titanium
- Metal hinge wedge
- NPC Fast drive
Entered it into CfaB.
The bot's too slow for a FS, drop down the middle E-tek and try to get technos in here, and also with the remaining weight(from the e-tek and the weapons attached to it)you can get a better top armor(half sheets only have 4000hp), and moar weapons on those left and right e-teks.
NPC fasts are too slow for a face spinner...?
You're an idiot. Get the heck out of my showcase and stay out of it.
Can someone rep this guy down for his incredibly retarded "advice"?
I lol'ed at this post. NPC fasts are not too slow for a face spinner, especially on a CW.
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Only thing I'd change is attaching the NPC's directly to the chassis instead of having them on a multi extender.
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I would try and shrink your chassis such that no part of it is sticking out beyond the half-sheet. I personally might have gone with a DSL Disk or Bar for top armor. And I second SKBT's advice of putting the NPCs onto the chassis directly, as the motors themselves have very little HP.
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how easily can it gutrip/trap bots without a rpb-esque plow at the top ?
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I think the top armour is a good call, personally. However if you want to mount the motors externally i'd use NPC Normals instead due to the higher hp. But it looks like you have space to fit the motors, ants and the rest of the gubbings in the chassis.
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Only thing I'd change is attaching the NPC's directly to the chassis instead of having them on a multi extender.
I would try and shrink your chassis such that no part of it is sticking out beyond the half-sheet. I personally might have gone with a DSL Disk or Bar for top armor. And I second SKBT's advice of putting the NPCs onto the chassis directly, as the motors themselves have very little HP.
Possibly in a revision, but as I mentioned I meant for it to be a HW chassis. I was allowing room for at least four more batteries. Making it a CW was an afterthought and was done quickly since there were only two spots left in CfaB.
how easily can it gutrip/trap bots without a rpb-esque plow at the top ?
I honestly don't know. It is untested. How would I test a CW, you know?
I think the top armour is a good call, personally. However if you want to mount the motors externally i'd use NPC Normals instead due to the higher hp. But it looks like you have space to fit the motors, ants and the rest of the gubbings in the chassis.
I didn't know about normal NPCs having higher HP... Thanks.
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Plus then you would have 10kg to spare, downgrade to Pl5 and you just might be able to get a 5th razor on the outside eteks.
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Plus then you would have 10kg to spare, downgrade to Pl5 and you just might be able to get a 5th razor on the outside eteks.
Or he could get technos (I think), depending on how fast the bot is with only standard NPC drive.
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I'm presuming a CW on NPC Normals and those wheels would run fine, I feel Techno's could very well be overkill.
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I'm presuming a CW on NPC Normals and those wheels would run fine, I feel Techno's could very well be overkill.
Oh right, I forgot this wasn't a heavyweight. Disregard what I said then.
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Actually yet again gauche's advice is.... good.
Get normal NPC's, Technos, drop the middle etek, spam weapons on these external discs.
Needs to be less fragile overall.
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Actually yet again gauche's advice is.... good.
How the Hell can you say that? He said NPC Fasts weren't fast enough for a face spinner...
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Tornado wheels aren't that grippy though.
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Tornado wheels aren't that grippy though.
Tell that to whichever of you assholes in Skype said they would be good on it.
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Grannies are better than tornados.
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I would try and shrink your chassis such that no part of it is sticking out beyond the half-sheet. I personally might have gone with a DSL Disk or Bar for top armor. And I second SKBT's advice of putting the NPCs onto the chassis directly, as the motors themselves have very little HP.
Stuffing the NPC inside and still have it work on a facespinner, without having exposed chassis, is easier said than done.
It's 1 of the few designs that I end up using e-tek drive. It actually needed the push power anyway.
In here though probably NPC normal and techno..... and drop 1 of the weapon motor. It needs way more weapons than it does atm.
Actually yet again gauche's advice is.... good.
How the Hell can you say that? He said NPC Fasts weren't fast enough for a face spinner...
Because it ISN"T?
NPC Fast and tornado is like average speed for middle weight... Even a fast 1 would have hypno.
For FS to have any chance it either need to have
1. Huge amount of armors and weapon weight, basically a wedge-less turtle. This bot however has less weapons that a lightweight FS and hardly armored.
or
2. Enough speed to outdrive a popup, especially yours since it lacks "side traps".
Yeah you can keep your bot slow if you throw in another 150kg worth of weapons and cover every inch of chassis with external armor.
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Well, whatever... You have to bear in mind that I don't build but about once a year and I don't build generic bots. There is no reason to build something that has ben built to the exact same specs by 20 other members, in my mind.
Also remember that this is a CW... CW bots require sacrificing something that a HW wouldn't need to. Since CW is a fairly new class, I feel that there will be a lot of trial and error to get configurations for the class right.
And I will never be up to your standards, 123. I just don't have the time or patience for it.
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(https://gametechmods.com/uploads/images/15132soprano.jpg)
- 1198.9 kgs
- NPC drive
- 18 ants
- 7 spinners total
- 5 spinners with razors on large beaters
- 2 spinners with razors only
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(https://gametechmods.com/uploads/images/15132soprano.jpg)
- 1198.9 kgs
- NPC drive
- 18 ants
- 7 spinners total
- 5 spinners with razors on large beaters
- 2 spinners with razors only
What are you trying to do here? are you trying to do a normal FS or a turtle FS? if normal, it's too slow.
and wtf with that half-sheet sticking out in the middle of the wedge?
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(https://gametechmods.com/uploads/images/15132soprano.jpg)
- 1198.9 kgs
- NPC drive
- 18 ants
- 7 spinners total
- 5 spinners with razors on large beaters
- 2 spinners with razors only
What are you trying to do here? are you trying to do a normal FS or a turtle FS? if normal, it's too slow.
For RA2 Olympics. Everyone has told me that fast NPCs have less HP and I like to keep my drive.
and wtf with that half-sheet sticking out in the middle of the wedge?
Mako wedges. Ever heard of them?
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Instead of axle wedges, use metal hinges or just put on a halfsheet or casters as underarmor.
Also, get E-Tek drive.
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Instead of axle wedges, use metal hinges or just put on a halfsheet or casters as underarmor.
Also, get E-Tek drive.
The half sheet is on a metal hinge and it already has a sh**-ton on bottom protection.
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just saying that mako wedges are pretty outdated.
It looks pretty solid otherwise. Can your extender work be lightened more ?
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And can you use something else than that 4000 HP half-sheet for top protection?
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Can your extender work be lightened more ?
(https://gametechmods.com/uploads/images/52422soprano2.jpg)
Not really...
And can you use something else than that 4000 HP half-sheet for top protection?
Yeah, I changed a few things. It's 1200 kg now.
(https://gametechmods.com/uploads/images/39948soprano3.jpg)
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It can be lightened -you can attach a pair of Piglets to the DSL bars, with a 40cm poly extender and save weight.
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It can be lightened -you can attach a pair of Piglets to the DSL bars, with a 40cm poly extender and save weight.
The outermost pair is attached to the DSL bars. If you mean on the middle AP, it just wouldn't line up right.
I've done quite a few test matches with various bots and haven't lost a piglet yet. I rather like the configuration.
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That looks really nice. The mako wedges obviously aren't ideal at the speed the bot will travel at though.
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That looks really nice. The mako wedges obviously aren't ideal at the speed the bot will travel at though.
Why? It's NPC Normal on a SHW.... It's even slower than Mako.
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That looks really nice. The mako wedges obviously aren't ideal at the speed the bot will travel at though.
Why? It's NPC Normal on a SHW.... It's even slower than Mako.
Oh whoops, I must be getting tired. i thought it was a HW :P
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(https://gametechmods.com/uploads/images/7929carramrod2.JPG)
(https://gametechmods.com/uploads/images/70260carramrod1.JPG)
For Super Duper Sumos.
5 ants and 10mm Steel because it an-heros against walls and I had a sh**-ton of weight that I had nothing better to do with.
Edit: The wedges are another Mako wedge incarnation. Polycarbonate skirt => 90 degree axles => Titanium angled skirts all mounted on the center AP of a skirt hinge.
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This bot can be easily outwedged, right ?
He still looks very fast and pushy
And what the piston snowplow is doing ?
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This bot can be easily outwedged, right ?
He still looks very fast and pushy
And what the piston snowplow is doing ?
I'm unsure about the wedges. I try all different types of wedges other than the standard ones, but most of them suck.
The piston is basically to give it a little extra push.
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looks like it's gonna pull a Rage III soon
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looks like it's gonna pull a Rage III soon
I built it to be rear-heavy to prevent that, but it's still somewhat light in the ass-end. You think ballasts would be acceptable?
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looks like it's gonna pull a Rage III soon
I built it to be rear-heavy to prevent that, but it's still somewhat light in the ass-end. You think ballasts would be acceptable?
I would absolutely love a response from just damn near anyone.
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looks like it's gonna pull a Rage III soon
I built it to be rear-heavy to prevent that, but it's still somewhat light in the ass-end. You think ballasts would be acceptable?
Don't use ballasts. I say move one set of e-teks behind the chassis.
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looks like it's gonna pull a Rage III soon
I built it to be rear-heavy to prevent that, but it's still somewhat light in the ass-end. You think ballasts would be acceptable?
Don't use ballasts. I say move one set of e-teks behind the chassis.
I'd say move both sets behind the chassis. That should also give you better turning, and there's no need to worry about them falling off at all. Should also give you the desired heavy arse.
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looks like it's gonna pull a Rage III soon
I built it to be rear-heavy to prevent that, but it's still somewhat light in the ass-end. You think ballasts would be acceptable?
...What do you think I will answer ? Of course they aren't !
also it's just absurdly fast, and besides considering the tourney is a tabletop with a wall you'll just have to hope the other bot goes oota before you do.
also that wall causes problems, considering both bots will be very fast i don't think you can send one easily over the wall without both going over or flipping.
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looks like it's gonna pull a Rage III soon
I built it to be rear-heavy to prevent that, but it's still somewhat light in the ass-end. You think ballasts would be acceptable?
...What do you think I will answer ? Of course they aren't !
also it's just absurdly fast, and besides considering the tourney is a tabletop with a wall you'll just have to hope the other bot goes oota before you do.
also that wall causes problems, considering both bots will be very fast i don't think you can send one easily over the wall without both going over or flipping.
He said he was removing the wall.
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(https://gametechmods.com/uploads/images/72865screenshot_20.jpg)
(https://gametechmods.com/uploads/images/25210screenshot_22.jpg)
For MW SDS
1mm Plastic
2 ants
Chassis was planned for a BW, but it kind of grew into a MW.
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Got enough plastic? Looks decent. How are the wedges?
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How are the wedges?
Completely untested.
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wedges seem like they wont be that good. just have a single wedge in the middle, since how centered your wedge is also determines how good it is.
bot seems wide enough, should be able to shove reliably
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Weird yet awesome. I like the angled polycarb skirts being used as plow extensions.
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Get Hammered III
(https://gametechmods.com/uploads/images/57184screenshot_2.jpg)
(https://gametechmods.com/uploads/images/42112screenshot_5.jpg)
3 ants
1mm plastic
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Neat, BW Bash I assume?
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Neat, BW Bash I assume?
Sure, why not?
I'll stick it on the exchange shortly.
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Sweet.
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Sweet.
It's up, but I accidentally put it in LW.
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That wedge have AGOD?
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That wedge have AGOD?
Nah, it was pivoting back and forth as I took the screenshot.
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Ok cool, and is there any benefit to having the drive on CF extenders.
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Ok cool, and is there any benefit to having the drive on CF extenders.
Stability, mostly. It would flip onto its back when accelerating without them.
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Also, cambered wheels are awesome.
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Monster II
(http://s13.postimage.org/wg16g0hk3/MIIout.jpg) (http://postimage.org/image/wg16g0hk3/)
(http://s13.postimage.org/p1bunmvoj/MIIout2.jpg) (http://postimage.org/image/p1bunmvoj/)
(http://s13.postimage.org/q125jcaub/MIIin.jpg) (http://postimage.org/image/q125jcaub/)
- 3mm titanium
May enter it into Battlebots 6 if it's deemed IRL enough. If not, I don't care enough about the IRL circlejerk to rebuild.
And this new image uploader sucks balls.
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The old image uploaded is on the front page. If you could get the perms either closer tithe chassis (as in where the drive motors are on) or putting them inside the chassis, that would be better.
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TBH I don't think it's IRL at all. The chassis is way too thin and no one would mount Whyachi tribars vertically.
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May enter it into Battlebots 6 if it's deemed IRL enough. If not, I don't care enough about the IRL circlejerk to rebuild.
Also, I'd love to know what makes you think you're the final authority on IRL building, Badnik. Been meaning to say that for a while.
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Badnik is right. It's not IRL, mostly because of the attachment point of the dual perms looking very flimsy.
However the rest is IRL enough for me, although I don't like how you did your stabilizer, mostly because it seems both fragile and messy.
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Yeah, it just looks too fragile. Is that 1000kg balanced on two unsupported, narrow thin aluminium poles?
EDIT: Didn't see the flippermaker between the extenders but that's still not much.
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Well if someone can show me an effective IRL design with two dual perms mounted inside the chassis, then I will agree with that part. I do know that the stabilizer setup seems flimsy, but I didn't have any better ideas for it.
Eh, whatever. Then I won't enter. Not going to do a complete rebuild.
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So Ryu with its relentless sponsor will not face monster? ;)
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So Ryu with its relentless sponsor will not face monster? ;)
I guess not. At least not in Battlebots 6.
Perhaps a challenge board match is in order...?
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You could milk some weight by using ants instead of the orange, I guess? As far as I'm aware, IRL doesn't bound that right now. If it does people need to start building axle supports inside chassis.
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Maybe if you made an outer ''cage'' for support like I did on gods regret it would look more irl?
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DC Sniper.
(https://gametechmods.com/uploads/images/20884DCsniper.JPG)
- 6 mag gearbox
- 3mm titanium.
May enter into BB6 HW if Badnik doesn't show up and throw a hissy fit.
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me likes the irl but even so a bit weak on the defenses
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me likes the irl but even so a bit weak on the defenses
I'm not a big IRL builder... If I build something with the intention of it being IRL, someone usually tells me it's not for one stupid reason or another.
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Make it cooler. It's a bit bland.
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This one is IRL but it is kinda bland as Naryar said.
Also to respond to one of your earlier posts Andy I never said I thought I was the final authority on IRL, I'm just saying that robot was clearly not IRL.
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Well, it's IRL.
Wedges (BAWWW INEFFECTIVE WEDGES BECAUSE OBVIOUSLY INEFFICIENCY MUST MEAN IRL - IRL haters) are ghey but it's solid. I like the thing you did with the DSL bars; having them widen to the size of the hammers. That was a neat little touch,
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Wedges (BAWWW INEFFECTIVE WEDGES BECAUSE OBVIOUSLY INEFFICIENCY MUST MEAN IRL - IRL haters) are ghey but it's solid.
So does this mean Hazard was ghey then????????????????
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Wedges (BAWWW INEFFECTIVE WEDGES BECAUSE OBVIOUSLY INEFFICIENCY MUST MEAN IRL - IRL haters) are ghey but it's solid.
So does this mean Hazard was ghey then????????????????
This.
In my opinion, They're not ghey as long as it doesn't depend on the wedge. I've never seen a bar spinner that did.
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single heavy HS tend to have sh**-for-wedges anyway. if you watch ra2olympics london's hw bronze match you can see that chocolate struggles to get under a chassis wedge IIRC
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Wedges (BAWWW INEFFECTIVE WEDGES BECAUSE OBVIOUSLY INEFFICIENCY MUST MEAN IRL - IRL haters) are ghey but it's solid.
So does this mean Hazard was ghey then????????????????
This.
In my opinion, They're not ghey as long as it doesn't depend on the wedge. I've never seen a bar spinner that did.
That's a good defense, actually.
I do wish that you could work the wedge into the chassis and make it look a little better, but I guess that defense is reasonable enough.
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no wedges are not gay
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(https://gametechmods.com/uploads/images/5107DCsniper2.JPG)
DC Sniper II
~763kg
3mm(?) Titanium
6 ants
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why wheels that big
also build to weight limit, add more ants because 6 is borderline.
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6 is borderline? I thought it`s 1 per spinmotor. with 5 of those, 6 ants should work fine?
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I am of course talking about total power, not only elecmaxinoutrate.
1 ant per spinmotor is MINIMUM, 2 is the best choice unless you really have the weight.
But 7-8 ants would be better for this so you're not out of power after 2 minutes.
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I may have put 8 in it, but I'm too lazy to open RA2 again and check. The screenshot was taken three days ago.
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eugh S3 wheels
Although they kinda look alright on that design, I never really liked them...
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Yeah the wheels are a little off but the bar design is brilliant.
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I like it how it is.
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BoF3 entry, Ramathorn.
(https://gametechmods.com/uploads/images/73842ramathorn.PNG)
3 ants
NPC drive
3mm Titanium
8 razors
4 medium beaters
Doesn't quite do flail ram damage, but it does more than a regular rammer.
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Not sure if using 22kg for this is worth it...
It's original at least.
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Not sure if using 22kg for this is worth it...
I was unsure about that myself, but since flails are banned in BoF3, I figured it was worth trying.
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This sums up what I would do with it.
(https://gametechmods.com/uploads/images/41813screenshot_4.jpg)
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For BB7 LW.
(https://gametechmods.com/uploads/images/96099bwb.PNG)
NPC Fasts
2 ants.
1mm Titanium
Built and skinned in 10 minutes with interuptions.
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1mm Titanium chassis wedge?
winnar
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1mm Titanium chassis wedge?
winnar
I think it's 1mm, maybe 3.
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Wedge From The West
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Boring and generic, especially coming from you...
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Does it even have a weapon?
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Boring and generic, especially coming from you...
I know, right?
Does it even have a weapon?
Nope.
You haven't even heard the best part. It's only like 167 kg. So technically a BW.
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Posting from my parents' house...
HW for Battlebots 8
(https://gametechmods.com/uploads/images/36440android.png)
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Nice use of the battleaxes there.
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If BOZ isn't entering, this will be my new favourite entry.
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Pretty sexy component use.
Needs a less fail skin, though.
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The skin is probably temporary. I still don't have my desktop set up after the move and all my laptop has on it is Paint. There's not much I can do until I get internet at my house.
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Nice drum man
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DC Sniper XL, BB8 SHW
(https://gametechmods.com/uploads/images/53791screenshot_21.png)
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That ripping teeth is doing it wrong, since 1-it has normals 2-when it will be ripped off you can kiss your driving goodbye.
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That ripping teeth is doing it wrong, since 1-it has normals 2-when it will be ripped off you can kiss your driving goodbye.
If the teeth were meant for damage, that would be a fair point.
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For that CC5 prelim SnS thingy.
(https://gametechmods.com/uploads/images/43477sns.PNG)
3 ants, small board, titanium 10
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Pretty cool, in my opinion. Might get outweaponed but that wheel armour may help.
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Anyone? Naryar, perhaps?
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I already told you imo I'd just turn the wheel guards into another arm so it for sure won't be outweaponed. But whatever you want is fine.
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I already told you imo I'd just turn the wheel guards into another arm so it for sure won't be outweaponed. But whatever you want is fine.
Yeah, but more than two opinions would be nice.
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god. it sucks.
but i like it.
that sucky thing there
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Lower armour and put beaters under the razors?
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I should build some new DSL-Standard bots. Give me ideas.
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A full body spinner?
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FS Wammer
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dual perm CW
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dual perm MW
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dual perm lw
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dual perm lw
don't be daft it'll be completely useless
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chained dual perm extremely tall SHW VS
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dual perm lw
don't be daft it'll be completely useless
thatsthejoke.jpeg
chained dual perm extremely tall SHW VS
So... Sky High?