gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: HurricaneAndrew on June 16, 2009, 11:20:02 PM

Title: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on June 16, 2009, 11:20:02 PM
(https://gametechmods.com/uploads/images/58524DSLSC.png)
 
Welcome to my DSL showcase.
 
Hopefully someone can learn from my failures...
Title: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on June 19, 2009, 03:08:55 PM
My first antweight. For some reason, it havoks uncontrollably once the match starts. So if anyone knows what is causing it, let me know.
 
(https://gametechmods.com/uploads/images/90712Ant Eater2.jpg)
 
(https://gametechmods.com/uploads/images/94591Ant Eater.jpg)
Title: HurricaneAndrew's DSL Showcase
Post by: R0B0SH4RK on June 19, 2009, 06:59:04 PM
I think it havoks because the wheels are too large for the chassis size.
Title: HurricaneAndrew's DSL Showcase
Post by: Somebody on June 19, 2009, 09:12:54 PM
Quote from: Somebody
I would personally guess the chicken glitch.
Title: HurricaneAndrew's DSL Showcase
Post by: R0B0SH4RK on June 19, 2009, 10:46:24 PM
Nope. The chicken glitch only makes the axle spin super fast, sometimes causing it to come out of the socket. It also works better with more linear components, not a mace. The wheels work on a similar principle to the Nasty Pickle glitch. When the wheels are much larger than the chassis, the bot gets glitchy. Make a tiny chassis and put comparatively large wheels on it and see for yourself.
Title: HurricaneAndrew's DSL Showcase
Post by: Pwnator on June 20, 2009, 03:37:47 AM
Quote from: Pwnator
The spike must have a small diameter. Change it to a large beater bar and test if there is a difference.
Title: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on July 04, 2009, 04:28:51 AM
Surprise! v2
 
This is the rebuilt version of Surprise!, my Clash Cubes 2 entry for the Wild Card bracket.
 
 
(https://gametechmods.com/uploads/images/40380Surprise!%20v2.jpg)
 
(https://gametechmods.com/uploads/images/82022Surprise!%20v2-2.jpg)
 

    
Title: HurricaneAndrew's DSL Showcase
Post by: Pwnator on July 04, 2009, 04:42:42 AM
I LOVE the way it looks, but it can be built better.

Remove the rear hammer, casters and side beater bars and add wedges instead. The wedges can be adjusted in a way that it can also act as casters. :D
Title: HurricaneAndrew's DSL Showcase
Post by: Reier on July 04, 2009, 10:35:57 AM
Looks really cool.
Pwn is right, get rid of the casters. Maybe angle the 40 cm tite sheets up a bit, and upgrade them to steel or something.
Title: HurricaneAndrew's DSL Showcase
Post by: Urjak on July 04, 2009, 12:29:33 PM
That is one of the coolest looking drums I have ever seen....
Title: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on July 12, 2009, 04:19:38 AM
Tubthumper...
 
(https://gametechmods.com/uploads/images/33584Tubthumper.jpg)
 
(https://gametechmods.com/uploads/images/1718Tubthumper2.jpg)
 
Now:
1199.6 kg
1mm Titanium
 
Edit: Just now noticing the axle mounts are glitching a bit in the screenshots...
Title: HurricaneAndrew's DSL Showcase
Post by: Pwnator on July 12, 2009, 04:23:14 AM
AGODed weapons. :O

Also, go for powerful 2WD instead of weak 4WD so you can have a smaller chassis and more weapons.
Title: HurricaneAndrew's DSL Showcase
Post by: Doomkiller on July 12, 2009, 04:25:21 AM
better, but u might want to change from the axle mounts to just the plain attachment as they are AGODing
Title: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on July 20, 2009, 11:48:21 PM
I need some advice here...
 
(https://gametechmods.com/uploads/images/44677SHW VS.jpg)
 
Its is a SHW VS and I'm not sure of the exact current weight, but i have like 300 kgs to work with.
 
My main problem is it needs wedges and some kind of stabilizers.
Title: HurricaneAndrew's DSL Showcase
Post by: Pwnator on July 20, 2009, 11:51:03 PM
Instead of those casters and sledges, use 120cm angled sheets and use skirt wedges/ hinge wedges.
Title: HurricaneAndrew's DSL Showcase
Post by: System32 on July 21, 2009, 10:56:17 AM
Quote from: System32
Widen those side stabilizers and add burst wedges. Possibly the black mag ones.
Title: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on October 20, 2009, 04:40:56 AM
Get Hammered Again

- BW Hammer

- 6 Ant Batteries
- 1mm Titanium Armor
- 174.8 kgs

(https://gametechmods.com/uploads/images/57924GHA2.jpg)

(https://gametechmods.com/uploads/images/36591GHA.jpg)
Title: HurricaneAndrew's DSL Showcase
Post by: Condor33 on October 20, 2009, 10:22:08 AM
Remove some batts and you can switch to a mag snapper. Big weapon power upgrade there.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on January 29, 2010, 01:31:01 AM
(https://gametechmods.com/uploads/images/47870screenshot_11.jpg)

(https://gametechmods.com/uploads/images/43233screenshot_10.jpg)

- 1mm Aluminum
Title: Re: HurricaneAndrew's DSL Showcase
Post by: JoeBlo on January 29, 2010, 01:36:27 AM
great to see you back into it...

avoid Alu if you can, try cramming on 3mm Plastic ? Plastic and Tite are the best

you could also probably get away with 6 ants too
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Pwnator on January 29, 2010, 02:49:17 AM
Not bad at all! At most you would only need 10 ants for this (6-8 would be nice), and put the MEs as close to the front as possible, then do a setup like this:

(https://gametechmods.com/uploads/images/47651FS.PNG)

And swap the Overkills with Technos. Not sure about the efficiency of the iron setup, but you can use the free weight on metal hinge wedges and 3mm plastic. :D
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on January 29, 2010, 08:33:15 AM
6 ants is very borderline for this, but do what Pwn said. Just 8 or 10 ants.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Jack Daniels on January 30, 2010, 11:00:32 AM
Solid and cool looking. The above advice is sound. Welcome back to your showcase man.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on March 04, 2010, 03:37:14 PM
Tried building a MW version of Surprise! v2.
 
(https://gametechmods.com/uploads/images/17269MW_drum2.png)
 
(https://gametechmods.com/uploads/images/21240MW_drum.png)
 
3mm Plastic Armor.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: G.K. on March 04, 2010, 03:38:16 PM
Pussycat wheels have bad grip. Use vlads/grannies.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: 090901 on March 04, 2010, 05:30:09 PM
You only needs 4-6 ants.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on March 04, 2010, 05:59:52 PM
I thought the concensus was 2 ant batteries per spin motor, but ok.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Sage on March 04, 2010, 06:04:08 PM
Nope, 1 ant per motor.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Pwnator on March 04, 2010, 08:02:46 PM
At least one ant to make it spin at useful speeds and 2 if you want it to spin for the whole match.

It's still not a bad design, but it could be better. Instead of using aluminum extenders to hold the Perms, attach them directly to 2 multi-extenders since they still will have the same reach. The same can be done for the drive. With the free weight you can probably use a weaponed trapper on top since they can still act as a caster when inverted. :D
Title: Re: HurricaneAndrew's DSL Showcase
Post by: JoeBlo on March 05, 2010, 02:53:56 AM
I would drop the ants to 5,

get rid of those extenders and casters and put a half sheet on the base that is attached so it covers the motors mostly, that will give you the caster effect and unbreakable protection  ;)

shame you weren't around to enter CC3
 
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on March 05, 2010, 02:55:44 AM
6 ants is fine.

And yes, use Slipperbottoms.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on April 22, 2010, 04:00:35 AM

Surprise! v3
 
- 10mm titanium
- 8 ant batteries
 
(https://gametechmods.com/uploads/images/35811screenshot_14.png)
 
(https://gametechmods.com/uploads/images/70357screenshot_15.png)
 
 
 
Edit: Just noticed the top shields are uneven. Stupid multi-extender attachment points...
Title: Re: HurricaneAndrew's DSL Showcase
Post by: JoeBlo on April 22, 2010, 04:20:43 AM
Quote from: JoeBlo
you can shave down to about 6 ants, cut Armour to 5mm and ditch the hammer to make way for a wedge or two
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on April 22, 2010, 05:00:34 AM
10mm titanium is quite a lot.

Yes, you can remove 2 ants, get 5mm steel (or even less) and get 2-3 halfsheets on the bottom of the bot.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: The Ounce on April 22, 2010, 07:37:11 AM
Quote from: TheOunce
I notice that you attached 2 of the top armor panels to multi-extenders.  Be careful as multis have VERY low hitpoints.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on April 22, 2010, 08:55:08 PM
Here's another.
 
-3mm plastic
-4 ant batteries
 
(https://gametechmods.com/uploads/images/28435screenshot_19.png)
 
(https://gametechmods.com/uploads/images/36506screenshot_20.png)
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Pwnator on April 22, 2010, 09:09:33 PM
Ohohoho I like it very much! XD

Instead of using 2 flipper segments to attach the Perm, just use a multi-extender so it will be invulnerable that way. :D
Title: Re: HurricaneAndrew's DSL Showcase
Post by: 123savethewhales on April 22, 2010, 09:22:06 PM
Usually wedgeless VS need bottom protection.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on April 23, 2010, 12:23:33 AM
(https://gametechmods.com/uploads/images/51697screenshot.png)
 
Better?
 
I also changed it to 1mm titanium.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on April 23, 2010, 02:12:20 AM
Not bad, but i think Vlads are better - you might even try Hypnos for that... and normal TWM3s since they have 20 times more HP than the TWM3R drive motors, and it will increase your turnspeed.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on January 11, 2011, 05:09:06 PM
(https://gametechmods.com/uploads/images/39642HWVS1.png)
 
(https://gametechmods.com/uploads/images/32115HWVS2.png)
 
-6 ants
-Titanium 10
-NPC Fasts
 
I know it is still underweight, but I can't come up with anything else to add. Any suggestions would be appreciated.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: MassimoV on January 11, 2011, 05:11:02 PM
It needs more weapons and it seems overpowered. Not a bad idea. Just needs some tweaking.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: SKBT on January 11, 2011, 05:15:08 PM
Try a dual perm for the weapon motor. It might take some tweaking to find the right setup but it's doable.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on January 11, 2011, 05:15:48 PM
Try and put your plows in a V-shape setup so it protects more, and you can benefit from the added armor.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Clickbeetle on January 13, 2011, 03:00:25 AM
I can't believe no one has said the "W" word yet.  There's gotta be some way to get metal hinge wedges, maybe attached off those flipper segments.  Or you could go the wedgeless route and make it a Craaig style VS.


Also, a Ti halfsheet under the chassis would make it quite resistant to popups.


It's a neat design, kind of a wedgy VS that isn't utterly dependent on its wedge to win fights.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: cephalopod on January 14, 2011, 10:13:08 AM
*Honoured that Click recognizes my design*

Sexy though it looks, I think you need a dual perm on there. If you need weight, maybe downgrade the wheels, and take a couple of batteries out - I think you'd need 4 ants at most.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on January 28, 2011, 12:41:45 AM
(https://gametechmods.com/uploads/images/74448screenshot_2.png)
 
1mm Titanium.
5 ants.
Regular NPCs.
763 kgs.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Stagfish on January 28, 2011, 01:36:41 AM
Stronger hammers.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on January 28, 2011, 02:31:57 AM
None of the other hammers work right. The colision meshes get screwed up as soon as I leave the bot lab, making the weapon unbalanced. Is there a way to fix that?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: NFX on January 28, 2011, 05:56:48 AM
Apparently exporting and importing into another slot fixes the AGOD, but I've never been able to make that work myself. I'd also recommend swapping to Technos for another 16kg, losing one ant, and using 70kg hammers and Heavy side plows.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Badnik96 on January 28, 2011, 08:50:03 AM
1)enter botlab
2)click on "test robot while simultaneously pressing the pause/break button
3)after the bot is in the test arena press pause/break again
4)go back to the bot lab
5)???????????
6)PROFIT!
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Reier on January 28, 2011, 09:21:57 AM
Sometimes. When you go back in it's usually screwed up again.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: G.K. on January 28, 2011, 10:21:09 AM
HA, can we see the collision meshes?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on January 28, 2011, 04:38:55 PM
(https://gametechmods.com/uploads/images/17170screenshot_3.png)
 
As you can see, the 70kg hammers' collision meshes will not cooperate. Same thing happens with the 60kg sledge hammers.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: NFX on January 28, 2011, 04:46:49 PM
Have you tried the exporting/importing trick?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on January 28, 2011, 04:51:53 PM
Yes. I have never had this happen before. I've never heard of a non-flail VS AGODing.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: kill343gs on January 28, 2011, 05:14:16 PM
Yes. I have never had this happen before. I've never heard of a non-flail VS AGODing.

My bot Far Cry did... Just start over completely in a different slot in your team and try again, and hope that it doesn't AGOD again. Don't just start over with the same bot file, once AGOD hits it doesn't go away no matter what.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: SteveM4 on January 28, 2011, 05:16:05 PM
Happens alot for me with my flippers.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on January 28, 2011, 06:12:27 PM
Well, that sucks... If that's the case I am done working with it.
 
Anyway, here is another.
 
(https://gametechmods.com/uploads/images/42476screenshot_5.png)
 
4 ant batteries.
1mm Titanium.
Regular NPCs.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Urjak on January 28, 2011, 06:17:46 PM
Hmmm.... sledges on flails are useless, so mount them statically. Same goes for irons. Also, is it just me or do you have a really convoluted drive setup?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: MassimoV on January 29, 2011, 07:42:42 PM
It's not you. You definently need to rethink your weapon system.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on January 29, 2011, 09:17:15 PM
So redo the weapon setup and the drive system?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Clickbeetle on January 29, 2011, 11:21:21 PM
I see nothing wrong with the drive.


Unless you mean those poly extenders going over the dual Perm.  Yeah, you could mount the drive closer to the chassis and get rid of the extenders... but it's not critical.


And flail sledgehammers aren't useless, are they?  They don't score ludicrous damage like flail razors, but surely they would be no worse than static hammers?


In any case, you could get by with either static hammers or flail razors easily and probably improve the bot.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Pwnator on January 29, 2011, 11:26:30 PM
And flail sledgehammers aren't useless, are they?  They don't score ludicrous damage like flail razors, but surely they would be no worse than static hammers?

For my tests, my version couldn't even take 3 razors off of the new Black Storm, let alone a single hammer from Grog. D:
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Urjak on January 30, 2011, 04:09:59 AM
And flail sledgehammers aren't useless, are they?  They don't score ludicrous damage like flail razors, but surely they would be no worse than static hammers?


Flail sledge hammers weigh more than static ones, don't offer as good protection and also greatly increase spin-up time.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: JoeBlo on January 30, 2011, 05:58:05 AM
also the damage calculation only applys more damage to piercing weapons in motion.. concussions gain nothing whatsoever in the damage output department from using flails
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on February 05, 2011, 02:20:10 AM
The shell spinner was fixed up and entered into Total Carnage.
 
 
Anyway, I built a MW pop-up... Blood Red Sandman.
 
(https://gametechmods.com/uploads/images/96540screenshot_9.png)
 
(https://gametechmods.com/uploads/images/27718screenshot_11.png)
 
1mm Titanium
6 ants
Regular NPCs
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Bubbleman on February 05, 2011, 02:42:44 AM
change the Mags to BSGs.  they have the same power for less weight. is the chassis a cube? and you could upgrade to plastic 3 if you shrank the chassis hight and changed the angle skirts to straight ones. looks like it can do suitable damage. nice.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on February 05, 2011, 02:50:30 AM
It's not quite a cube. The only way I could shorten it any further is through BFE.

Thanks for the advice on the bursts. I wasnt aware that BSGs and MAGs had the same amount of power.

In my opinion, the damage seems a bit weak for a pop-up at only 300-500 points per hit. Maybe I'm just expecting too much from it, though.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on February 05, 2011, 02:59:13 AM
Nice Name, I take it you're a fan of Lordi. :mrgreen:

Of course. :)
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on February 05, 2011, 03:03:34 AM
One of the lower wedges looks like it's AGOD'd.

I think I just have the hinges uneven. It hasn't posed a problem during my few test battles.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: madman3 on February 05, 2011, 03:14:00 AM
Press F12 and find out anyway. You want your wedges the be even, it prevents bots from locking together or your bot being outwedged.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Vertigo on February 05, 2011, 03:20:29 AM
If you want this to be good, make it generic!

2x NPC Fasts + Hypnos mounted on the baseplate, outhanging the chasis
2 BSGs on the far left and far right of the chasis
6 ants and a blue CB inbetween
2 Metal hinge wedges, probably 80cm titanium angled skirts
Skirt hinge + Titanium skirts for armour, 80cm in the middle, 80cm angled on either side
4 Razors on each bsg, attatched with only two extenders

Some don't like genericy (if thats a word), but it seems to be the working (and effective) MW true popup formula right now :D
Title: Re: HurricaneAndrew's DSL Showcase
Post by: MassimoV on February 05, 2011, 04:16:20 PM
I like the wedge setup on it.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on February 05, 2011, 07:18:11 PM
Well, I checked the wedge for AGOD, and it wasn't, but now it has a slight case of AGOD after I made a few modifications. :/
Title: Re: HurricaneAndrew's DSL Showcase
Post by: madman3 on February 06, 2011, 09:30:23 AM
That's why you export your bots beforehand :laughing
Title: Re: HurricaneAndrew's DSL Showcase
Post by: freeziez on February 06, 2011, 04:49:35 PM
If you want this to be good, make it generic!

I prefer style over effectiveness. :P
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on May 31, 2011, 07:55:52 PM
Just an update on Blood Red Sandman...

(https://gametechmods.com/uploads/images/25068BRS_splash.png)

Everything is the same as above, but reconfigured the wedges. Would have changed the MAGs to BSGs, but BSGs didn't have attachment points in the right spot.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Enigm@ on May 31, 2011, 08:07:50 PM
I thought u quit?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Somebody on May 31, 2011, 09:22:42 PM
My my my, look who it is. Welcome back to the building side of things HA! Bot looks cool, and I like the PA Skirt as a holder for the bots.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on May 31, 2011, 09:44:00 PM
I thought u quit?

I was going to since I had lost all my bots and so forth, but I was able to recover a few things from a jump drive. Then I was finally able to use someone else's high speed connection to download NAR AI. So, I guess I'll get back into it.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Thyrus on May 31, 2011, 10:55:22 PM
I already thought this is dead but...

nice bot
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on June 01, 2011, 03:15:38 AM
this is dead

HURR DURR THYRRUS U RR SO FUNNY

Anyways, it isn't bad, but it looks rather average by today's popup standards.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Jack Daniels on June 01, 2011, 03:57:05 AM
Welcome back to building HA.  :D
Title: Re: HurricaneAndrew's DSL Showcase
Post by: NFX on June 01, 2011, 04:30:45 AM
Welcome back, HA. =]

The bot doesn't look too bad, though I would think that it's a bit long and narrow. I would try and fit BSG's on there, they're 10kg lighter, which is more than sufficient to cover the extra extender work you might need for them.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on June 02, 2011, 02:42:36 AM
Anyways, it isn't bad, but it looks rather average by today's popup standards.

Yeah, that's what I originally thought too. Turns out it's rather poor even with a human driver, let alone being AIed.

Oh, well... I'll eventually come up with something worth a crap.

Welcome back to building HA.  :D

Welcome back, HA. =]

Thanks, guys.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on August 16, 2011, 11:22:50 PM
(https://gametechmods.com/uploads/images/43362screenshot_18.png)
 
(https://gametechmods.com/uploads/images/3086screenshot_17.png)
 
(https://gametechmods.com/uploads/images/50436screenshot_13.png)
 
-790.2 kgs
-5mm Titanium
-NPC Fasts
- 8 Ants
-14 Razors
Title: Re: HurricaneAndrew's DSL Showcase
Post by: 090901 on August 17, 2011, 12:22:47 AM
it just looks so cool...
i would try to get metal hinges on it though.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on August 17, 2011, 12:37:01 AM
Pretty original for a popup, and decently built. Though your upper wedges (the one that feed the opponent to your weapons) would be better as static, and it's going to get outwedged by very nearly every HW popup, cause not only axle wedges do suck compared to metal hinge ones, on a rather fast robot these wedges might take off from the ground and be totally useless for a moment, permitting the other wedge to get under your bot and trash you mercilessly.

Also, that Tazbot weapon is not helping at all against HS and shell spinners. It's even detrimental against them. It blocks most of them to a level where your weapons will be able to strike their weapons, and not their chassis.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Pwnator on August 17, 2011, 03:11:24 AM
SO KEWL

BUILD MOAR

And yes, you'll find that having a static feeder wedge is much better.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Thyrus on August 17, 2011, 03:13:59 AM
:o I`ll never make jokes about death anymore... maybe

but I love that bot
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on December 04, 2011, 05:31:58 PM
Monster... IRL SHW and Battlebots 5 entry.

(https://gametechmods.com/uploads/images/95360Monster1.PNG)

(https://gametechmods.com/uploads/images/96461Monster2.PNG)

-7 ants
-3mm plastic
-NPC Fast drive
-Insides are a secret... (Or am I just too lazy to open RA2 to get another screenshot?)
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on December 05, 2011, 08:40:59 PM
Ok... So no one has a comment?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: MassimoV on December 05, 2011, 08:52:27 PM
The plow supporters don't look realistic.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Somebody on December 05, 2011, 08:52:57 PM
It looks nice, but just pointing out that I have never seen a robot like that in real life.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on August 22, 2012, 01:27:22 PM
(https://gametechmods.com/uploads/images/67211180.png)


 :laughing



(https://gametechmods.com/uploads/images/50286tf-in.jpg)

(https://gametechmods.com/uploads/images/37664tf-out1.png)

(https://gametechmods.com/uploads/images/46845tf-out2.png)


- CW
- 596.6 kgs
- 3mm Titanium
- Metal hinge wedge
- NPC Fast drive

Was orignally meant to be a HW, but stopped at CW to be entered into CfaB.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Gauche Suede on August 22, 2012, 01:30:25 PM
(https://gametechmods.com/uploads/images/67211180.png)


 :laughing



(https://gametechmods.com/uploads/images/50286tf-in.jpg)

(https://gametechmods.com/uploads/images/37664tf-out1.png)

(https://gametechmods.com/uploads/images/46845tf-out2.png)


- 596.6 kgs
- 3mm Titanium
- Metal hinge wedge
- NPC Fast drive

Entered it into CfaB.
The bot's too slow for a FS, drop down the middle E-tek and try to get technos in here, and also with the remaining weight(from the e-tek , the weapons attached to it, and the 6.5 kgs you get from dropping an ant)you can get a better top armor(half sheets only have 4000hp), and moar weapons on those left and right e-teks.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Badger on August 22, 2012, 01:32:02 PM
Nice. I don't see how the top armor would help, as the bot is essentially useless when it's inverted, it doesn't cover quite a lot of the top, and the weapon and drive motors are still exposed. Maybe you could spend that weight somewhere else?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on August 22, 2012, 01:36:59 PM
The bot's too slow for a FS, drop down the middle E-tek and try to get technos in here, and also with the remaining weight(from the e-tek and the weapons attached to it)you can get a better top armor(half sheets only have 4000hp), and moar weapons on those left and right e-teks.

NPC fasts are too slow for a face spinner...?

You're an idiot. Get your stupid ass out of my showcase and stay out of it.

Can someone rep this guy down for his incredibly retarded "advice"?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: nicsan2009 on August 22, 2012, 01:39:11 PM
(https://gametechmods.com/uploads/images/67211180.png)


 :laughing



(https://gametechmods.com/uploads/images/50286tf-in.jpg)

(https://gametechmods.com/uploads/images/37664tf-out1.png)

(https://gametechmods.com/uploads/images/46845tf-out2.png)


- 596.6 kgs
- 3mm Titanium
- Metal hinge wedge
- NPC Fast drive

Entered it into CfaB.
The bot's too slow for a FS, drop down the middle E-tek and try to get technos in here, and also with the remaining weight(from the e-tek and the weapons attached to it)you can get a better top armor(half sheets only have 4000hp), and moar weapons on those left and right e-teks.

NPC fasts are too slow for a face spinner...?

You're an idiot. Get the heck out of my showcase and stay out of it.

Can someone rep this guy down for his incredibly retarded "advice"?
I lol'ed at this post. NPC fasts are not too slow for a face spinner, especially on a CW.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: SKBT on August 22, 2012, 01:40:34 PM
Only thing I'd change is attaching the NPC's directly to the chassis instead of having them on a multi extender.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Urjak on August 22, 2012, 01:43:17 PM
I would try and shrink your chassis such that no part of it is sticking out beyond the half-sheet. I personally might have gone with a DSL Disk or Bar for top armor. And I second SKBT's advice of putting the NPCs onto the chassis directly, as the motors themselves have very little HP.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Mr. AS on August 22, 2012, 01:44:53 PM
how easily can it gutrip/trap bots without a rpb-esque plow at the top ?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Conraaa on August 22, 2012, 01:46:05 PM
I think the top armour is a good call, personally. However if you want to mount the motors externally i'd use NPC Normals instead due to the higher hp.  But it looks like you have space to fit the motors, ants and the rest of the gubbings in the chassis.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on August 22, 2012, 01:49:16 PM
Only thing I'd change is attaching the NPC's directly to the chassis instead of having them on a multi extender.

I would try and shrink your chassis such that no part of it is sticking out beyond the half-sheet. I personally might have gone with a DSL Disk or Bar for top armor. And I second SKBT's advice of putting the NPCs onto the chassis directly, as the motors themselves have very little HP.

Possibly in a revision, but as I mentioned I meant for it to be a HW chassis. I was allowing room for at least four more batteries. Making it a CW was an afterthought and was done quickly since there were only two spots left in CfaB.


how easily can it gutrip/trap bots without a rpb-esque plow at the top ?

I honestly don't know. It is untested. How would I test a CW, you know?


I think the top armour is a good call, personally. However if you want to mount the motors externally i'd use NPC Normals instead due to the higher hp.  But it looks like you have space to fit the motors, ants and the rest of the gubbings in the chassis.


I didn't know about normal NPCs having higher HP... Thanks.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Conraaa on August 22, 2012, 01:53:12 PM
Plus then you would have 10kg to spare, downgrade to Pl5 and you just might be able to get a 5th razor on the outside eteks.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Urjak on August 22, 2012, 02:00:02 PM
Plus then you would have 10kg to spare, downgrade to Pl5 and you just might be able to get a 5th razor on the outside eteks.

Or he could get technos (I think), depending on how fast the bot is with only standard NPC drive.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Conraaa on August 22, 2012, 02:21:20 PM
I'm presuming a CW on NPC Normals and those wheels would run fine, I feel Techno's could very well be overkill.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Urjak on August 22, 2012, 02:24:06 PM
I'm presuming a CW on NPC Normals and those wheels would run fine, I feel Techno's could very well be overkill.

Oh right, I forgot this wasn't a heavyweight. Disregard what I said then.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on August 22, 2012, 02:52:21 PM
Actually yet again gauche's advice is.... good.

Get normal NPC's, Technos, drop the middle etek, spam weapons on these external discs.

Needs to be less fragile overall.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on August 22, 2012, 05:18:11 PM
Actually yet again gauche's advice is.... good.

How the Hell can you say that? He said NPC Fasts weren't fast enough for a face spinner...
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Badnik96 on August 22, 2012, 05:18:56 PM
Tornado wheels aren't that grippy though.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on August 22, 2012, 05:28:04 PM
Tornado wheels aren't that grippy though.

Tell that to whichever of you assholes in Skype said they would be good on it.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: 090901 on August 22, 2012, 06:17:08 PM
Grannies are better than tornados.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: 123savethewhales on August 22, 2012, 11:08:16 PM
I would try and shrink your chassis such that no part of it is sticking out beyond the half-sheet. I personally might have gone with a DSL Disk or Bar for top armor. And I second SKBT's advice of putting the NPCs onto the chassis directly, as the motors themselves have very little HP.
Stuffing the NPC inside and still have it work on a facespinner, without having exposed chassis, is easier said than done.

It's 1 of the few designs that I end up using e-tek drive.  It actually needed the push power anyway.

In here though probably NPC normal and techno.....  and drop 1 of the weapon motor.  It needs way more weapons than it does atm.

Actually yet again gauche's advice is.... good.

How the Hell can you say that? He said NPC Fasts weren't fast enough for a face spinner...
Because it ISN"T?

NPC Fast and tornado is like average speed for middle weight...  Even a fast 1 would have hypno.

For FS to have any chance it either need to have

1.  Huge amount of armors and weapon weight, basically a wedge-less turtle.  This bot however has less weapons that a lightweight FS and hardly armored.

or

2.  Enough speed to outdrive a popup, especially yours since it lacks "side traps".

Yeah you can keep your bot slow if you throw in another 150kg worth of weapons and cover every inch of chassis with external armor.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on August 23, 2012, 07:53:28 AM
Well, whatever... You have to bear in mind that I don't build but about once a year and I don't build generic bots. There is no reason to build something that has ben built to the exact same specs by 20 other members, in my mind.

Also remember that this is a CW... CW bots require sacrificing something that a HW wouldn't need to. Since CW is a fairly new class, I feel that there will be a lot of trial and error to get configurations for the class right.

And I will never be up to your standards, 123. I just don't have the time or patience for it.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on October 06, 2012, 09:05:13 PM
(https://gametechmods.com/uploads/images/15132soprano.jpg)


- 1198.9 kgs
- NPC drive
- 18 ants
- 7 spinners total
 - 5 spinners with razors on large beaters
 - 2 spinners with razors only
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Gauche Suede on October 06, 2012, 09:10:36 PM
(https://gametechmods.com/uploads/images/15132soprano.jpg)


- 1198.9 kgs
- NPC drive
- 18 ants
- 7 spinners total
 - 5 spinners with razors on large beaters
 - 2 spinners with razors only
What are you trying to do here? are you trying to do a normal FS or a turtle FS? if normal, it's too slow.
and wtf with that half-sheet sticking out in the middle of the wedge?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on October 06, 2012, 09:15:42 PM
(https://gametechmods.com/uploads/images/15132soprano.jpg)


- 1198.9 kgs
- NPC drive
- 18 ants
- 7 spinners total
 - 5 spinners with razors on large beaters
 - 2 spinners with razors only
What are you trying to do here? are you trying to do a normal FS or a turtle FS? if normal, it's too slow.

For RA2 Olympics. Everyone has told me that fast NPCs have less HP and I like to keep my drive.


and wtf with that half-sheet sticking out in the middle of the wedge?

Mako wedges. Ever heard of them?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: 090901 on October 06, 2012, 09:16:10 PM
Instead of axle wedges, use metal hinges or just put on a halfsheet or casters as underarmor.
Also, get E-Tek drive.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on October 06, 2012, 10:34:28 PM
Instead of axle wedges, use metal hinges or just put on a halfsheet or casters as underarmor.
Also, get E-Tek drive.

The half sheet is on a metal hinge and it already has a sh**-ton on bottom protection.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on October 07, 2012, 03:17:27 AM
just saying that mako wedges are pretty outdated.

It looks pretty solid otherwise. Can your extender work be lightened more ?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Gauche Suede on October 07, 2012, 03:20:42 AM
And can you use something else than that 4000 HP half-sheet for top protection?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on October 07, 2012, 09:30:22 AM
Can your extender work be lightened more ?

(https://gametechmods.com/uploads/images/52422soprano2.jpg)

Not really...


And can you use something else than that 4000 HP half-sheet for top protection?

Yeah, I changed a few things. It's 1200 kg now.

(https://gametechmods.com/uploads/images/39948soprano3.jpg)
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on October 07, 2012, 10:06:22 AM
It can be lightened -you can attach a pair of Piglets to the DSL bars, with a 40cm poly extender and save weight.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on October 07, 2012, 10:15:07 AM
It can be lightened -you can attach a pair of Piglets to the DSL bars, with a 40cm poly extender and save weight.

The outermost pair is attached to the DSL bars. If you mean on the middle AP, it just wouldn't line up right.

I've done quite a few test matches with various bots and haven't lost a piglet yet. I rather like the configuration.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: madman3 on October 07, 2012, 03:21:05 PM
That looks really nice. The mako wedges obviously aren't ideal at the speed the bot will travel at though.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: 123savethewhales on October 07, 2012, 03:38:00 PM
That looks really nice. The mako wedges obviously aren't ideal at the speed the bot will travel at though.
Why?  It's NPC Normal on a SHW....  It's even slower than Mako.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: madman3 on October 07, 2012, 03:54:55 PM
That looks really nice. The mako wedges obviously aren't ideal at the speed the bot will travel at though.
Why?  It's NPC Normal on a SHW....  It's even slower than Mako.
Oh whoops, I must be getting tired. i thought it was a HW :P
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on November 24, 2012, 12:53:33 PM
(https://gametechmods.com/uploads/images/7929carramrod2.JPG)

(https://gametechmods.com/uploads/images/70260carramrod1.JPG)

For Super Duper Sumos.

5 ants and 10mm Steel because it an-heros against walls and I had a sh**-ton of weight that I had nothing better to do with.


Edit: The wedges are another Mako wedge incarnation. Polycarbonate skirt => 90 degree axles => Titanium angled skirts all mounted on the center AP of a skirt hinge.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Mystic2000 on November 24, 2012, 01:25:46 PM
This bot can be easily outwedged, right ?
He still looks very fast and pushy
And what the piston snowplow is doing ?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on November 24, 2012, 01:27:51 PM
This bot can be easily outwedged, right ?
He still looks very fast and pushy
And what the piston snowplow is doing ?

I'm unsure about the wedges. I try all different types of wedges other than the standard ones, but most of them suck.

The piston is basically to give it a little extra push.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on November 24, 2012, 01:31:28 PM
looks like it's gonna pull a Rage III soon
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on November 24, 2012, 04:53:51 PM
looks like it's gonna pull a Rage III soon

I built it to be rear-heavy to prevent that, but it's still somewhat light in the ass-end. You think ballasts would be acceptable?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on November 25, 2012, 06:41:50 PM
looks like it's gonna pull a Rage III soon

I built it to be rear-heavy to prevent that, but it's still somewhat light in the ass-end. You think ballasts would be acceptable?

I would absolutely love a response from just damn near anyone.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: MassimoV on November 25, 2012, 07:07:37 PM
looks like it's gonna pull a Rage III soon

I built it to be rear-heavy to prevent that, but it's still somewhat light in the ass-end. You think ballasts would be acceptable?
Don't use ballasts. I say move one set of e-teks behind the chassis.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: martymidget on November 26, 2012, 07:34:02 AM
looks like it's gonna pull a Rage III soon

I built it to be rear-heavy to prevent that, but it's still somewhat light in the ass-end. You think ballasts would be acceptable?
Don't use ballasts. I say move one set of e-teks behind the chassis.

I'd say move both sets behind the chassis. That should also give you better turning, and there's no need to worry about them falling off at all. Should also give you the desired heavy arse.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on November 26, 2012, 07:45:41 AM
looks like it's gonna pull a Rage III soon

I built it to be rear-heavy to prevent that, but it's still somewhat light in the ass-end. You think ballasts would be acceptable?

...What do you think I will answer ? Of course they aren't !

also it's just absurdly fast, and besides considering the tourney is a tabletop with a wall you'll just have to hope the other bot goes oota before you do.

also that wall causes problems, considering both bots will be very fast i don't think you can send one easily over the wall without both going over or flipping.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on November 26, 2012, 09:47:18 AM
looks like it's gonna pull a Rage III soon

I built it to be rear-heavy to prevent that, but it's still somewhat light in the ass-end. You think ballasts would be acceptable?

...What do you think I will answer ? Of course they aren't !

also it's just absurdly fast, and besides considering the tourney is a tabletop with a wall you'll just have to hope the other bot goes oota before you do.

also that wall causes problems, considering both bots will be very fast i don't think you can send one easily over the wall without both going over or flipping.

He said he was removing the wall.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on December 14, 2012, 09:37:31 PM
(https://gametechmods.com/uploads/images/72865screenshot_20.jpg)

(https://gametechmods.com/uploads/images/25210screenshot_22.jpg)

For MW SDS
1mm Plastic
2 ants

Chassis was planned for a BW, but it kind of grew into a MW.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: MassimoV on December 14, 2012, 09:38:53 PM
Got enough plastic? Looks decent. How are the wedges?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on December 14, 2012, 09:43:11 PM
How are the wedges?

Completely untested.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Mr. AS on December 14, 2012, 10:32:43 PM
wedges seem like they wont be that good. just have a single wedge in the middle, since how centered your wedge is also determines how good it is.

bot seems wide enough, should be able to shove reliably
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Badnik96 on December 15, 2012, 12:17:01 PM
Weird yet awesome. I like the angled polycarb skirts being used as plow extensions.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on December 16, 2012, 03:26:27 PM
Get Hammered III

(https://gametechmods.com/uploads/images/57184screenshot_2.jpg)

(https://gametechmods.com/uploads/images/42112screenshot_5.jpg)


3 ants
1mm plastic
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Badnik96 on December 16, 2012, 03:33:10 PM
Neat, BW Bash I assume?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on December 16, 2012, 03:35:32 PM
Neat, BW Bash I assume?
Sure, why not?

I'll stick it on the exchange shortly.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Badnik96 on December 16, 2012, 03:36:13 PM
Sweet.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on December 16, 2012, 03:46:18 PM
Sweet.

It's up, but I accidentally put it in LW.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: MassimoV on December 16, 2012, 04:09:29 PM
That wedge have AGOD?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on December 16, 2012, 04:10:44 PM
That wedge have AGOD?

Nah, it was pivoting back and forth as I took the screenshot.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: MassimoV on December 16, 2012, 04:16:25 PM
Ok cool, and is there any benefit to having the drive on CF extenders.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on December 16, 2012, 04:19:52 PM
Ok cool, and is there any benefit to having the drive on CF extenders.

Stability, mostly. It would flip onto its back when accelerating without them.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Badnik96 on December 16, 2012, 04:40:13 PM
Also, cambered wheels are awesome.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on March 17, 2013, 08:54:22 PM
Monster II

(http://s13.postimage.org/wg16g0hk3/MIIout.jpg) (http://postimage.org/image/wg16g0hk3/)


(http://s13.postimage.org/p1bunmvoj/MIIout2.jpg) (http://postimage.org/image/p1bunmvoj/)


(http://s13.postimage.org/q125jcaub/MIIin.jpg) (http://postimage.org/image/q125jcaub/)


- 3mm titanium


May enter it into Battlebots 6 if it's deemed IRL enough. If not, I don't care enough about the IRL circlejerk to rebuild.

And this new image uploader sucks balls.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: MassimoV on March 17, 2013, 09:17:13 PM
The old image uploaded is on the front page. If you could get the perms either closer tithe chassis (as in where the drive motors are on) or putting them inside the chassis, that would be better.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Badnik96 on March 17, 2013, 10:55:58 PM
TBH I don't think it's IRL at all. The chassis is way too thin and no one would mount Whyachi tribars vertically.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on March 18, 2013, 07:09:55 AM
May enter it into Battlebots 6 if it's deemed IRL enough. If not, I don't care enough about the IRL circlejerk to rebuild.

Also, I'd love to know what makes you think you're the final authority on IRL building, Badnik. Been meaning to say that for a while.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on March 18, 2013, 08:18:13 AM
Badnik is right. It's not IRL, mostly because of the attachment point of the dual perms looking very flimsy.

However the rest is IRL enough for me, although I don't like how you did your stabilizer, mostly because it seems both fragile and messy.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: RedSawn on March 18, 2013, 08:24:38 AM
Yeah, it just looks too fragile. Is that 1000kg balanced on two unsupported, narrow thin aluminium poles?

EDIT: Didn't see the flippermaker between the extenders but that's still not much.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on March 18, 2013, 09:04:33 AM
Well if someone can show me an effective IRL design with two dual perms mounted inside the chassis, then I will agree with that part. I do know that the stabilizer setup seems flimsy, but I didn't have any better ideas for it.

Eh, whatever. Then I won't enter. Not going to do a complete rebuild.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Thyrus on March 18, 2013, 10:20:25 AM
So Ryu with its relentless sponsor will not face monster? ;)
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on March 18, 2013, 10:27:46 AM
So Ryu with its relentless sponsor will not face monster? ;)

I guess not. At least not in Battlebots 6.

Perhaps a challenge board match is in order...?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: cephalopod on March 18, 2013, 10:57:11 AM
You could milk some weight by using ants instead of the orange, I guess? As far as I'm aware, IRL doesn't bound that right now. If it does people need to start building axle supports inside chassis.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Tweedy on March 19, 2013, 11:49:53 AM
Maybe if you made an outer ''cage'' for support like I did on gods regret it would look more irl?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on March 27, 2013, 06:21:15 PM
DC Sniper.

(https://gametechmods.com/uploads/images/20884DCsniper.JPG)

- 6 mag gearbox
- 3mm titanium.

May enter into BB6 HW if Badnik doesn't show up and throw a hissy fit.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: infiniteinertia on March 27, 2013, 06:24:07 PM
me likes the irl but even so a bit weak on the defenses
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on March 27, 2013, 06:26:46 PM
me likes the irl but even so a bit weak on the defenses

I'm not a big IRL builder... If I build something with the intention of it being IRL, someone usually tells me it's not for one stupid reason or another.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on March 27, 2013, 07:58:50 PM
Make it cooler. It's a bit bland.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Badnik96 on March 27, 2013, 08:20:22 PM
This one is IRL but it is kinda bland as Naryar said.


Also to respond to one of your earlier posts Andy I never said I thought I was the final authority on IRL, I'm just saying that robot was clearly not IRL.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Kossokei on March 29, 2013, 08:41:26 PM
Well, it's IRL.

Wedges (BAWWW INEFFECTIVE WEDGES BECAUSE OBVIOUSLY INEFFICIENCY MUST MEAN IRL - IRL haters) are ghey but it's solid. I like the thing you did with the DSL bars; having them widen to the size of the hammers. That was a neat little touch,
Title: Re: HurricaneAndrew's DSL Showcase
Post by: 090901 on March 29, 2013, 08:51:43 PM
Wedges (BAWWW INEFFECTIVE WEDGES BECAUSE OBVIOUSLY INEFFICIENCY MUST MEAN IRL - IRL haters) are ghey but it's solid.
So does this mean Hazard was ghey then????????????????
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on March 29, 2013, 11:02:20 PM
Wedges (BAWWW INEFFECTIVE WEDGES BECAUSE OBVIOUSLY INEFFICIENCY MUST MEAN IRL - IRL haters) are ghey but it's solid.
So does this mean Hazard was ghey then????????????????

This.

In my opinion, They're not ghey as long as it doesn't depend on the wedge. I've never seen a bar spinner that did.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Mr. AS on March 29, 2013, 11:05:59 PM
single heavy HS tend to have sh**-for-wedges anyway. if you watch ra2olympics london's hw bronze match you can see that chocolate struggles to get under a chassis wedge IIRC
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Kossokei on March 29, 2013, 11:12:03 PM
Wedges (BAWWW INEFFECTIVE WEDGES BECAUSE OBVIOUSLY INEFFICIENCY MUST MEAN IRL - IRL haters) are ghey but it's solid.
So does this mean Hazard was ghey then????????????????

This.

In my opinion, They're not ghey as long as it doesn't depend on the wedge. I've never seen a bar spinner that did.
That's a good defense, actually.

I do wish that you could work the wedge into the chassis and make it look a little better, but I guess that defense is reasonable enough.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on March 30, 2013, 03:33:37 AM
no wedges are not gay
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on June 29, 2013, 10:53:02 AM
(https://gametechmods.com/uploads/images/5107DCsniper2.JPG)

DC Sniper II

~763kg
3mm(?) Titanium
6 ants
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on June 29, 2013, 10:59:28 AM
why wheels that big

also build to weight limit, add more ants because 6 is borderline.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Thyrus on June 29, 2013, 11:03:33 AM
6 is borderline? I thought it`s 1 per spinmotor. with 5 of those, 6 ants should work fine?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on June 29, 2013, 11:10:32 AM
I am of course talking about total power, not only elecmaxinoutrate.

1 ant per spinmotor is MINIMUM, 2 is the best choice unless you really have the weight.

But 7-8 ants would be better for this so you're not out of power after 2 minutes.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on June 29, 2013, 11:13:15 AM
I may have put 8 in it, but I'm too lazy to open RA2 again and check. The screenshot was taken three days ago.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Badnik96 on June 29, 2013, 02:22:12 PM
eugh S3 wheels

Although they kinda look alright on that design, I never really liked them...
Title: Re: HurricaneAndrew's DSL Showcase
Post by: MassimoV on June 29, 2013, 02:26:57 PM
Yeah the wheels are a little off but the bar design is brilliant.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Scrap Daddy on June 29, 2013, 03:44:23 PM
I like it how it is.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on July 20, 2013, 12:02:41 PM
BoF3 entry, Ramathorn.

(https://gametechmods.com/uploads/images/73842ramathorn.PNG)


3 ants
NPC drive
3mm Titanium
8 razors
4 medium beaters

Doesn't quite do flail ram damage, but it does more than a regular rammer.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on July 20, 2013, 01:06:51 PM
Not sure if using 22kg for this is worth it...

It's original at least.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on July 20, 2013, 01:11:39 PM
Not sure if using 22kg for this is worth it...

I was unsure about that myself, but since flails are banned in BoF3, I figured it was worth trying.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: 123savethewhales on July 20, 2013, 01:26:00 PM
This sums up what I would do with it.

(https://gametechmods.com/uploads/images/41813screenshot_4.jpg)
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on July 20, 2013, 01:52:11 PM
For BB7 LW.

(https://gametechmods.com/uploads/images/96099bwb.PNG)


NPC Fasts
2 ants.
1mm Titanium
Built and skinned in 10 minutes with interuptions.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Merrick on July 20, 2013, 08:11:02 PM
1mm Titanium chassis wedge?



winnar
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on July 20, 2013, 09:46:24 PM
1mm Titanium chassis wedge?



winnar

I think it's 1mm, maybe 3.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: helloface on July 21, 2013, 12:33:12 AM
Wedge From The West
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on July 21, 2013, 03:02:54 AM
Boring and generic, especially coming from you...
Title: Re: HurricaneAndrew's DSL Showcase
Post by: AlexGRFan97 on July 21, 2013, 06:57:27 AM
Does it even have a weapon?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on July 21, 2013, 12:19:54 PM
Boring and generic, especially coming from you...

I know, right?

Does it even have a weapon?

Nope.


You haven't even heard the best part. It's only like 167 kg. So technically a BW.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on November 17, 2013, 03:05:46 PM
Posting from my parents' house...

HW for Battlebots 8

(https://gametechmods.com/uploads/images/36440android.png)
Title: Re: HurricaneAndrew's DSL Showcase
Post by: AlexGRFan97 on November 17, 2013, 03:31:11 PM
Nice use of the battleaxes there.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Probably Rob on November 17, 2013, 03:41:56 PM
If BOZ isn't entering, this will be my new favourite entry.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on November 17, 2013, 03:48:49 PM
Pretty sexy component use.

Needs a less fail skin, though.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on November 18, 2013, 07:17:15 AM
The skin is probably temporary. I still don't have my desktop set up after the move and all my laptop has on it is Paint. There's not much I can do until I get internet at my house.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Mystic2000 on November 18, 2013, 12:28:57 PM
Nice drum man
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on December 09, 2013, 11:53:41 AM
DC Sniper XL, BB8 SHW

(https://gametechmods.com/uploads/images/53791screenshot_21.png)
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on December 09, 2013, 01:02:26 PM
That ripping teeth is doing it wrong, since 1-it has normals 2-when it will be ripped off you can kiss your driving goodbye.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Tweedy on December 09, 2013, 04:15:13 PM
That ripping teeth is doing it wrong, since 1-it has normals 2-when it will be ripped off you can kiss your driving goodbye.
If the teeth were meant for damage, that would be a fair point.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on February 02, 2014, 10:15:22 PM
For that CC5 prelim SnS thingy.

(https://gametechmods.com/uploads/images/43477sns.PNG)

3 ants, small board, titanium 10
Title: Re: HurricaneAndrew's DSL Showcase
Post by: cephalopod on February 03, 2014, 04:42:56 AM
Pretty cool, in my opinion. Might get outweaponed but that wheel armour may help.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on February 03, 2014, 08:24:08 PM
Anyone? Naryar, perhaps?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: MassimoV on February 03, 2014, 08:37:35 PM
I already told you imo I'd just turn the wheel guards into another arm so it for sure won't be outweaponed. But whatever you want is fine.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on February 03, 2014, 09:12:03 PM
I already told you imo I'd just turn the wheel guards into another arm so it for sure won't be outweaponed. But whatever you want is fine.

Yeah, but more than two opinions would be nice.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Thyrus on February 03, 2014, 10:25:48 PM
god. it sucks.

but i like it.
that sucky thing there
Title: Re: HurricaneAndrew's DSL Showcase
Post by: helloface on February 03, 2014, 10:48:31 PM
Lower armour and put beaters under the razors?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: HurricaneAndrew on March 24, 2014, 08:04:22 PM
I should build some new DSL-Standard bots. Give me ideas.
Title: Re: HurricaneAndrew's DSL Showcase
Post by: TommyProductionsInc on March 24, 2014, 08:13:17 PM
A full body spinner?
Title: Re: HurricaneAndrew's DSL Showcase
Post by: helloface on March 24, 2014, 08:14:13 PM
FS Wammer
Title: Re: HurricaneAndrew's DSL Showcase
Post by: playzooki on March 25, 2014, 10:25:04 AM
dual perm CW
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on March 25, 2014, 12:09:07 PM
dual perm MW
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Badnik96 on March 25, 2014, 01:33:07 PM
dual perm lw
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Naryar on March 25, 2014, 02:23:15 PM
dual perm lw

don't be daft it'll be completely useless
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Kossokei on March 25, 2014, 02:27:46 PM
chained dual perm extremely tall SHW VS
Title: Re: HurricaneAndrew's DSL Showcase
Post by: Badnik96 on March 25, 2014, 02:39:35 PM
dual perm lw

don't be daft it'll be completely useless

thatsthejoke.jpeg

chained dual perm extremely tall SHW VS

So... Sky High?