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Robot Arena => Showcases => DSL TC Showcases => Topic started by: Herpaderp64 on June 11, 2017, 11:51:47 AM

Title: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 11:51:47 AM
welcome to my showcase, below you will find bots that i have built on Ra2, enjoy

PS:they won't all be on one page im spreading them out more or less like f1krazy's showcase to avoid flooding the page so scroll through the pages if you want to see the rest, just thought it would be best to make that clear just in case anyone leaves thinking there's no more and the rest of the pages are comments, you know if your here purely to see the bots.



we'll start off with the first bot that I've entered into a tournament Whiplash 1.

Based off a bot with the same name from Lego robot wars (a youtube series where people build Lego radio control bots and kick the hell out of each other, whiplash was the most destructive bot they ever built) whiplash was originally going to be a replica of the Lego whiplash but then i thought why replicate it when i can fix its flaws, main one being that it couldn't self right.

so i got to work designing it in the bot lab was going to make it with a srimech however that was taking up too much weight (might try to do it again, we'll see) so i then thought it would be a better idea to make it invertible therefore eliminating the srimech and saving all that weight for something useful.

Now on to the stats:
10mm aluminium,
50x200 dsl bars x4 for the main weaponry
unfortunately it uses the ford wheels which really lets it down as the robot itself is very durable however the wheels are its main weakness,
it uses the whyachi drive motors which give it very good top speed and pushing power for a 2 wheeled bot,
lastly its dsl bars are powered by 2 perm 132 motors.


(https://gametechmods.com/uploads/images/7821120170617040009_1.jpg)
(updated images)
(https://gametechmods.com/uploads/images/5378220170617035949_2.jpg)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Avalanche on June 11, 2017, 12:07:49 PM
I don't think having 2 bars per motor looks good. Put beater bars or maybe even ripping teeth on the end of one of the bars if you want more damage, but I don't think the 4bar systme looks good.

Also, the mixture of aluminium and titanium extenders kinda makes it look messy, so use DragonSteinCole's IRL Components pack (https://gametechmods.com/forums/index.php?topic=19384.0) to make them all one colour while still making the extenderwork weight and HP efficient.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Badger on June 11, 2017, 12:28:10 PM
Attach the bars the other way round, so it looks like a single bar.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 12:50:14 PM
Attach the bars the other way round, so it looks like a single bar.
already done that with the version i sent to demon, it was the only change so i didn't really think it was worth updating these images

I don't think having 2 bars per motor looks good. Put beater bars or maybe even ripping teeth on the end of one of the bars if you want more damage, but I don't think the 4bar systme looks good.

Also, the mixture of aluminium and titanium extenders kinda makes it look messy, so use DragonSteinCole's IRL Components pack (https://gametechmods.com/forums/index.php?topic=19384.0) to make them all one colour while still making the extenderwork weight and HP efficient.

built it to send robots flying when it hits them, works well enough to toss the judge around however thats when its player controlled and hitting from the side so i really don't know how it will perform ai'd. and about the extenders, its  a crude look, almost like its been built from bits of scrap lying around all bolted together to create a monster, at least thats how i see it lol
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Avalanche on June 11, 2017, 12:54:15 PM
Attach the bars the other way round, so it looks like a single bar.
already done that with the version i sent to demon, it was the only change so i didn't really think it was worth updating these images
Did you use an extender to connect them or just connected them exactly to eachother?

Anyways, next time you build a robot remember the IRL component pack advice. However, this looks to me like a fully IRL robot, so good job.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 12:57:10 PM
Attach the bars the other way round, so it looks like a single bar.
already done that with the version i sent to demon, it was the only change so i didn't really think it was worth updating these images
Did you use an extender to connect them or just connected them exactly to eachother?

Anyways, next time you build a robot remember the IRL component pack advice. However, this looks to me like a fully IRL robot, so good job.

extender, i like having them both apart, i tried both together but something just felt off when i did that so i stuck with them being apart and about the irl extenders i just downloaded it now so next time i'll use it lol and thanks for all the help
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Avalanche on June 11, 2017, 01:00:36 PM
Attach the bars the other way round, so it looks like a single bar.
already done that with the version i sent to demon, it was the only change so i didn't really think it was worth updating these images
Did you use an extender to connect them or just connected them exactly to eachother?

Anyways, next time you build a robot remember the IRL component pack advice. However, this looks to me like a fully IRL robot, so good job.

extender, i like having them both apart, i tried both together but something just felt off when i did that so i stuck with them being apart and about the irl extenders i just downloaded it now so next time i'll use it lol and thanks for all the help

I don't think you should use the extender. The thing is is that if you hit someone with the outside one but not the inner one, that thin round extender would get twisted and bent and would probably snap or shear off, so your outer blade would fall off.

I personally don't think that's IRL. Perhaps using a small or medium drum to give more support could work but personally I say just use the smaller (as in, the small side of the trapezium shape the bar comes in) side of the first bar to attach to the axle, then attach the second bar by the long side to get a uniform bar.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 01:19:16 PM
Attach the bars the other way round, so it looks like a single bar.
already done that with the version i sent to demon, it was the only change so i didn't really think it was worth updating these images
Did you use an extender to connect them or just connected them exactly to eachother?

Anyways, next time you build a robot remember the IRL component pack advice. However, this looks to me like a fully IRL robot, so good job.

extender, i like having them both apart, i tried both together but something just felt off when i did that so i stuck with them being apart and about the irl extenders i just downloaded it now so next time i'll use it lol and thanks for all the help

I don't think you should use the extender. The thing is is that if you hit someone with the outside one but not the inner one, that thin round extender would get twisted and bent and would probably snap or shear off, so your outer blade would fall off.

I personally don't think that's IRL. Perhaps using a small or medium drum to give more support could work but personally I say just use the smaller (as in, the small side of the trapezium shape the bar comes in) side of the first bar to attach to the axle, then attach the second bar by the long side to get a uniform bar.
i managed to get enough weight in to put a few more extender pieces on the bar as well, so its not just one block (i'd use the drum if i could but i don't have enough weight for that, im 0.3 kg's under the limit as it is. can't put anything else on it
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: jdg37 on June 11, 2017, 02:26:51 PM
Since the bars themselves don't do a ton of damage, I'd go slimmer dsl bars with beaters. The Billet series being my favorite examples.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 02:39:05 PM
Since the bars themselves don't do a ton of damage, I'd go slimmer dsl bars with beaters. The Billet series being my favorite examples.
guess there's gonna be a whiplash 3 applying for the next tournament then lol
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Avalanche on June 11, 2017, 03:10:55 PM
Since the bars themselves don't do a ton of damage, I'd go slimmer dsl bars with beaters. The Billet series being my favorite examples.
guess there's gonna be a whiplash 3 applying for the next tournament then lol
There's 3 days left to update robots or make new robots for other divisions.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 03:32:02 PM
Since the bars themselves don't do a ton of damage, I'd go slimmer dsl bars with beaters. The Billet series being my favorite examples.
guess there's gonna be a whiplash 3 applying for the next tournament then lol
There's 3 days left to update robots or make new robots for other divisions.

i might have time to make a few changes to that weapon then after all :)) see if i can make it even better (already started work on a whiplash 3)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: F1Krazy on June 11, 2017, 04:11:23 PM
As an added note, I'd recommend posting the updated version here before sending it to Doot. That way, if it's still not acceptable for some reason, you'll find out before sending it to him.

Also, remember that it's not necessary to have all those extenders inside the chassis, you only need them to support components that are outside the chassis, like your weapons
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 04:20:08 PM
As an added note, I'd recommend posting the updated version here before sending it to Doot. That way, if it's still not acceptable for some reason, you'll find out before sending it to him.

Also, remember that it's not necessary to have all those extenders inside the chassis, you only need them to support components that are outside the chassis, like your weapons

well i've more or less finished mk3 now, so i'll post it here momentarily once i have the screenshots

EDIT: here we go whiplash mk3 the bars are smaller and instead of relying solely on dsl bars now it has beaters to dish out the mayhem in a more compact form, and due to this more compact chassis and weapon it now has almost no time before its fully up to speed so no waiting for the bars to spin up anymore.

It can literally have an opponent in a corner and eat away at it until its a pile scrap metal and the shape of the chassis is purposeful so that when rammers hit whiplash if they get past the bar they will get bounced away by the angled sides (already tested and confirmed to work about 50% of the time).

A lot more compact and better looking, yet it does more damage than the first the problem is the weapons are less durable and its stability is worse.

(https://gametechmods.com/uploads/images/1322820170611222346_1.jpg)

(https://gametechmods.com/uploads/images/244520170611222322_1.jpg)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 06:30:15 PM
double post....i must be working too fast lol, here's another one of my bots on dsl called gladiator (well MK7 first one surprisingly enough wasn't even on this game it was on the robot wars mod and was literally a box with a pathetic little axe and an extender lifter lol) its a heavyweight bot with 5mm steel armor, its weaponry consists of an 80cm pole spike rotating 180 degree's on a config modified burst motor as a result it hits with a lot more force doing much more damage however the weapon i mostly use when driving this is the flipper at the front (recently changed from a titanium sheet to titanium irl armor plate with a 120cm steel wedge) which can lift an opponent enough to flip them over, then once they are over i wail on them with the axe due to the fact it uses 2 weapons at the front i don't believe there's any possible way that gladiator could be ai'd (correct me if im wrong, im quite new to ai'ing) because how would it know when not to use the flipper or the axe the simple answer is it wouldn't and would probably try to use them both at the same time. it has as you will see extenders covering the wheels and this is for the simple reason of adding a little more protection against mostly spinners.

next bot i'll be uploading here after giving it a work over will be axi-dent mk2 (anyone who's seen my old ra3 showcase will know what axi-dent is and for anyone who doesn't know it was a concept bot from their website that i created in the game)

(https://gametechmods.com/uploads/images/3369920170612001652_1.jpg)
(https://gametechmods.com/uploads/images/4460820170612001713_1.jpg)

ps:its good to be back uploading bot designs once again   :laughing
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 07:09:06 PM
ok so i work too fast it seems better make this the last one then

so here it is Axi-dent mk2

It is a super heavyweight bot, armor: 10mm aluminium, weapon 100cm heavy pole spike axe on the largest piston burst motor so the damage is close to that of the judges axe when that comes down but with much less robo dance syndrome, the extenders on the sides are much more durable than the ones on gladiator and will take quite a lot of hits to break, as axi-dent only has one weapon you will already see from the pictures that i am planning to ai it with that smart zone at the front i was lucky enough to place the start of the smart zone on the first placement exactly where the axe head will hit and finally the extenders at the front are all made out of steel which makes axi-dent very resistant to any kind of head on assault from the opposition it also has steel wedges at the front which more or less touch the floor meaning almost nothing can get under from the front.

(https://gametechmods.com/uploads/images/6646820170612005325_1.jpg)

(https://gametechmods.com/uploads/images/7417020170612005310_1.jpg)

ok so thats it for axi-dent won't overload and will wait until tomorrow to post another now
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Gulden on June 11, 2017, 08:05:52 PM
Kinda reminds me of trolley rage tbh.
It looks like a good robot though.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: NeonCalypso on June 11, 2017, 09:31:03 PM
Well you're learning so fast, nice extender work on that spiked hammer though.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 09:41:09 PM
Kinda reminds me of trolley rage tbh.
It looks like a good robot though.

trolly......rage?

(https://gametechmods.com/uploads/images/81390trolley-rage.png)

:realmad(


Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 09:42:17 PM
Well you're learning so fast, nice extender work on that spiked hammer though.

thanks! im surprised its not gone over 1200kg's to be honest

also i really wanna post another bot here now, i just want this page to be filled with bots like my ra3 showcase was lol
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 10:58:19 PM
ok so i said i wasn't going to post any more bots for another day at least but this i have to, so i heard about extender bots being obviously more or less completely made up of extenders and i thought what better way to test my building skill than to make shw extender bot (well it has a box chassis but you can't exactly delete the chassis so i made sure it wasn't small enough to look utter banter wank but not big enough to be a feasible way of building the bot i was planning) and here is the result: RipCage a super heavy weight horizontal spinner which set the new record for my spinner bots tearing all the parts off t-minus to about 30 seconds, seriously whiplash's destructibility is nothing compared to this the crucial extenders that are needed to hold the important parts are titanium or steel however the "ribs" are aluminium, speaking of aluminium the chassis is 10mm aluminium, the spinning bar weighs almost 200kg's and is very deadly especially to exposed wheels and speaking of wheels i chose the cheese wheels once again due to the fact they have the most hit points out of any wheel in the game and really don't need to be protected so i could put more weight into the looks more than anything else. personally i think its turned out quite good.

(https://gametechmods.com/uploads/images/2693320170612044542_2.jpg)
^*insert sad violin meme here*^
(https://gametechmods.com/uploads/images/6564320170612044619_2.jpg)
the batteries were the hardest part of this robot im not even joking
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Badnik96 on June 11, 2017, 11:16:15 PM
well that's different. i'm a fan of it personally

pro tip: there's colored angle extenders at the bottom of the dropdown menu
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 11, 2017, 11:33:43 PM
well that's different. i'm a fan of it personally

pro tip: there's colored angle extenders at the bottom of the dropdown menu

i did not know that so thanks for letting me know, after a bit more testing i've found this bot has kicked the arse of every bot i've fought so far, even whiplash which i entered into that tournament that demon is hosting. im seriously considering switching out whiplash for this have to test it a bit more first and its nice to know someone else likes its look as well ;)

EDIT: RipCage won 2-0 against whiplash so im going to see if ripcage is eligible to replace whiplash and here's proof (remember they were both ai'd i wasn't doing jack sh** lol)
ANOTHER EDIT: actually i've changed my mind, i'll enter ripcage in the next tournament as i've still got things to tweak on it as its more or less brand new lol

(https://gametechmods.com/uploads/images/1397120170612055327_1.jpg)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: kix on June 12, 2017, 12:12:54 AM
Damn, all of the bots look damn good! Keep up the good work!
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 12, 2017, 12:39:56 AM
Damn, all of the bots look damn good! Keep up the good work!

the building aspect is what i like the most, can create almost anything in robot arena where as on robot wars arenas of destruction (first robot fighting game i played) you were quite limited so it feels good to create something from complete scratch without things like defined shapes or prebuilt weapons, don't like that axe? make your own, don't like that spinning bar/drum/flywheel? make your own, you know that feeling. its why i went on a madden making recreations on ra3 because i enjoyed building them. so thanks for liking the bots and i got a load of them that i still haven't put up here yet so they are not exactly going to be in order
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 12, 2017, 12:49:12 AM
just thought i'd share this joke bot (fond memories)

so i got a bit bored on ra2 one day and...........this was the result

the robot we all reacted to with a burst of laughter(or just me).......My First Bot: it has a pickaxe and is made out of wood............what? were you expecting a bit more info?

(https://gametechmods.com/uploads/images/4500020170612064451_1.jpg)

(https://gametechmods.com/uploads/images/8146320170612064503_1.jpg)

Title: Re: Herpaderp's RA2 DSL Showcase
Post by: F1Krazy on June 12, 2017, 12:58:58 AM
I concur with the others, you seem to be learning pretty quickly. Axi-dent looks good, the extender work on Ripcage is a bit messy but it's a good concept. And I like that My First Bot replica.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 12, 2017, 01:07:06 AM
I concur with the others, you seem to be learning pretty quickly. Axi-dent looks good, the extender work on Ripcage is a bit messy but it's a good concept. And I like that My First Bot replica.

as i said, ripcage is new and still needs a few tweaks to look better
EDIT:updated version of ripcage with no obvious intersecting extenders


(https://gametechmods.com/uploads/images/2550520170612073317_1.jpg)

Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 12, 2017, 09:18:23 AM
Whiplash 2, as i said earlier not in order

so Whiplash 2 i recently built after building whiplash 3 (i don't build in order sometimes) and after creating the new weapon support extender frame whiplash 2 is the result of shrinking the dsl bars to 37.5 x 200 x4 and using my new way of supporting the vertical spinner weaponry. other than those 2 changes its more or less the same as whiplash 1 yet still the first is more stable and again more durable.

(https://gametechmods.com/uploads/images/2279220170612151329_1.jpg)

(https://gametechmods.com/uploads/images/5938420170612151418_1.jpg)

Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 12, 2017, 11:22:50 PM
so this next bit im about to show, i may enter it into the  [DSL IRL - All Weightclasses] ADOT IRL Tournament as a heavyweight signup as it seems to do reasonably well against most bots i put it against and im pretty sure there are no parts intersecting and that that everything on the bot is supported in some way

this is canine(name due to the fact it uses the canine 6 chew blades), it has 10mm aluminium armor and is quite fast for a 2 wheeled bot and as with all my recent bots it has extenders protecting the wheels, it has 2 steel wedges at the front for lifting opponents off the floor and straight into the chew blades and  its weapon is powered by a perm 132 motor so it has a lot of power behind those blades. last of all it has a srimech above the chew blades for self righting


(https://gametechmods.com/uploads/images/6962420170617040029_2.jpg)
(Updated Images)
(https://gametechmods.com/uploads/images/177520170617040048_1.jpg)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: kix on June 12, 2017, 11:29:42 PM
Chewblades arent really the best.
Try to use minivores.


TGM 2017. (Clap, clap, clap)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Gulden on June 13, 2017, 12:17:50 AM
Chewblades arent really the best.
Try to use minivores.
Ignore this.

Anyway, the problem with the bot is that the blades are unsupported.  Make it so the blades don't float.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Shield on June 13, 2017, 03:39:51 AM
imo those extender things on the side make the bot look messy, if you got rid of them you could use the weight on supports for the chewblades. the wheels in the chassis seem protected enough anyways

(https://gametechmods.com/uploads/images/2279220170612151329_1.jpg)

(https://gametechmods.com/uploads/images/5938420170612151418_1.jpg)



the dsl bars could be joined together. just attach it so the flat parts of the blades are stuck to each other.

the "support" cage around it kinda just looks unfinished, but i'm digging the rib-cagey feel

the wheels idk if they're a good choice but generally if you're needing wheels that big either Motorcycle wheels or Overkill wheels will do the job, but that might just be me not liking the Ford wheels
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 13, 2017, 11:54:28 AM
imo those extender things on the side make the bot look messy, if you got rid of them you could use the weight on supports for the chewblades. the wheels in the chassis seem protected enough anyways

(https://gametechmods.com/uploads/images/2279220170612151329_1.jpg)

(https://gametechmods.com/uploads/images/5938420170612151418_1.jpg)



the dsl bars could be joined together. just attach it so the flat parts of the blades are stuck to each other.

the "support" cage around it kinda just looks unfinished, but i'm digging the rib-cagey feel

the wheels idk if they're a good choice but generally if you're needing wheels that big either Motorcycle wheels or Overkill wheels will do the job, but that might just be me not liking the Ford wheels

as i said in an earlier post the dsl bars being together unless they were placed on the inside didn't look right to me so i kept them apart, it looks better now though as it uses small drums to hold the dsl bars together

the motorcycle wheels were too small in width so when whiplash turned it would immediately overbalance itself and the overkill wheels were just too big of a target with less hp so the fords may look a bit meh but they were the best choice between stability and size i think

and the support cage was added after as it originally wasn't dsl, so didn't have much weight limit to use however i got the idea to make the support kind of like a rib cage after making RipCage
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: jdg37 on June 13, 2017, 12:22:18 PM
A dsl bar setup I've found works and looks good (if you have cf patch installed) is a hex plate attached to the motor, then run colored al extenders off in each direction, then place the dsl bars on each side of the hex. Basicslly making a "sandwich" bar. That way damage to the primary bar doesn't take out both, plus it's more colorful and allows you to attach beaters or other weapons to the bars as well.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 13, 2017, 12:37:10 PM
A dsl bar setup I've found works and looks good (if you have cf patch installed) is a hex plate attached to the motor, then run colored al extenders off in each direction, then place the dsl bars on each side of the hex. Basicslly making a "sandwich" bar. That way damage to the primary bar doesn't take out both, plus it's more colorful and allows you to attach beaters or other weapons to the bars as well.

will try something like that when i get around to building whiplash version 4, so thanks for the suggestion

now on to my first serious middleweight bot SFTE (spinner from the east) so i thought today what if sftw was good? and this was the result, call it its evil dsl clone sfte has 10mm(5mm im an idiot) titanium armor and instead of a rather weedy little saw blade at the front it has a dsl 37.5x100 bar x2 with a few beaters in the middle for extra damage on a  perm 80 motor, and it is invertible and the wheels are protected by titanium side panels. it does seem a bit unstable when moving forward at full speed when the weapon is spinning fully although im not suprised considering it totals half of the bots weight.

(https://gametechmods.com/uploads/images/7847620170613182422_1.jpg)

(https://gametechmods.com/uploads/images/1003220170613182345_2.jpg)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Hoppin on June 13, 2017, 02:47:22 PM
so this next bit im about to show, i may enter it into the  [DSL IRL - All Weightclasses] ADOT IRL Tournament as a heavyweight signup as it seems to do reasonably well against most bots i put it against and im pretty sure there are no parts intersecting and that that everything on the bot is supported in some way

this is canine(name due to the fact it uses the canine 6 chew blades), it has 10mm aluminium armor and is quite fast for a 2 wheeled bot and as with all my recent bots it has extenders protecting the wheels, it has 2 steel wedges at the front for lifting opponents off the floor and straight into the chew blades and  its weapon is powered by a perm 132 motor so it has a lot of power behind those blades. last of all it has a srimech above the chew blades for self righting


(https://gametechmods.com/uploads/images/1737420170613050106_1.jpg)



(https://gametechmods.com/uploads/images/9344020170613050127_2.jpg)




This is looking good, I would also recommend making the extenders more tight to the body, also a shrimech isn't necessary, a good thing for Vertical spinners is to have them hit to floor with the disc and using that force flip back onto their wheels. But looking great otherwise.

A dsl bar setup I've found works and looks good (if you have cf patch installed) is a hex plate attached to the motor, then run colored al extenders off in each direction, then place the dsl bars on each side of the hex. Basicslly making a "sandwich" bar. That way damage to the primary bar doesn't take out both, plus it's more colorful and allows you to attach beaters or other weapons to the bars as well.

will try something like that when i get around to building whiplash version 4, so thanks for the suggestion

now on to my first serious middleweight bot SFTE (spinner from the east) so i thought today what if sftw was good? and this was the result, call it its evil dsl clone sfte has 10mm titanium armor and instead of a rather weedy little saw blade at the front it has a dsl 37.5x100 bar x2 with a few beaters in the middle for extra damage on a  perm 80 motor, and it is invertible and the wheels are protected by titanium side panels. it does seem a bit unstable when moving forward at full speed when the weapon is spinning fully although im not suprised considering it totals half of the bots weight.

(https://gametechmods.com/uploads/images/7847620170613182422_1.jpg)

(https://gametechmods.com/uploads/images/1003220170613182345_2.jpg)

The supports for the bar will need to be more... supportive, like adding 2 more to form a isosceles triangle. Also the wheel guards could be attached to the body and not directly to the wheel unless you could change it to the extender discs. And Ti10 seems overkill. Ti5 will do fine or Pl10
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: F1Krazy on June 13, 2017, 02:53:33 PM
I agree with Hoppin: downgrade the armour to Pl10 and add some more extensive weapon supports. If you want to put the wheelguards directly on the weapons, then do what I've done occasionally and put the smallest size of DSL disc on each wheel.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 14, 2017, 08:01:19 PM
ok so i checked sfte again and i made a mistake it was actually titanium 5 now its aluminium due to the extender supports anyway this next bot is a very special one as it is the first bot i ever created in ra2 dsl

Malicious intent

the idea of malicious intent started when i was re watching some of the old robot wars series and i thought why has there never been a front hinged flipper/axe bot ? and then i decided to make one and this was the result it has 10mm aluminium armor, 2 60x120 titanium flipper panels powered by 2 VDMA piston motors, the axe is powered by a medium axe motor (used to be another vdma). this time there will be 2 sets of images one of it when i first built it and one of it now with all the modifications i've made with the knowledge i have now.
EDIT: forgot to mention that unlike the first the second also has a titanium wedge at the front for increased ability to get under other bots (more or less like firestorm 5 with the steel blade at the front of the wedge)

Malicious intent 1
(https://gametechmods.com/uploads/images/313020170615011849_1.jpg)
(https://gametechmods.com/uploads/images/5721320170615011906_1.jpg)

Malicious intent 2
(https://gametechmods.com/uploads/images/7005120170615011802_1.jpg)
(https://gametechmods.com/uploads/images/2039320170615011829_1.jpg)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: NeonCalypso on June 14, 2017, 09:45:37 PM
Not bad, Just shrink the chassis, and you're going to need more batteries. Honestly I actually liked that Flipper\Axe combo.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 14, 2017, 11:39:12 PM
Not bad, Just shrink the chassis, and you're going to need more batteries. Honestly I actually liked that Flipper\Axe combo.

the batteries are enough for the standard 3 minutes and even 5 if i don't constantly spam the weapons, i always focus on the weapons first, armor second before anything else. whats the point if one your bot can't knock out the opponent or doesn't have enough armor to protect itself, at least thats how i see it but i will take that into account when i build malicious intent 3 and will try to make the chassis smaller so thanks for the feedback. 

EDIT: ok so i finished malicious intent 3 and im happy to say that it is both smaller and has more batteries and the best benefit is it is 10 mil titanium now so its almost completely invulnerable here it is next to MI 2 for comparison, i will probably do this now with all bots that are upgrades of one another to show the difference  :bigsmile:
MI 3

(https://gametechmods.com/uploads/images/2125820170615070342_1.jpg)
(https://gametechmods.com/uploads/images/2452420170615070404_1.jpg)



Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 15, 2017, 01:13:59 AM
just thought i'd get all my whiplash bots into the arena and try to line them up for good shot (its bloody difficult when they all use the same controls and yes i couldn't be arsed to re assign them just for a screenshot so this is the best your going to get, oh and i will update both whiplash 1's picture and spinner from the east's pic soon)

from left to right: whiplash 3, 1, 2
(https://gametechmods.com/uploads/images/1817720170615071117_2.jpg)

Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 16, 2017, 09:55:28 PM
ok so i finally managed to make a robot that i had on the robot wars mod that is a flipper bot, its called flip frenzy and as the name suggests all of the power is in the weapon and i've finally managed to get a flipper bot on dsl that doesn't just flip bots bot it tosses bots into the air.

ok so with flip frenzy 10(call it flip frenzy 10 where as my last one on the robot wars mod was mk 4 the reason is i have another 5 all different flip motors however none gave the flip factor i wanted) i'd already gave up trying at mk 9 until i put second sentinel into the bot designs folder along with all the other heavyweight ra2 bots and found how deadly its flipper was (never really fought second sentinel in a way that it got a chance to ever try to flip me). after i went rooting around both emergency and sentinel in the bot lab i discovered 2 things (of which i know everyone already knows but im new in general to dsl so it was very new to me) one was that emergency used fast snapper burst motors and two sentinel used 2 beta spring loaded motors and at that point i knew i could make a proper flip frenzy

so i built flip frenzy on the basis of second sentinel's design length and width but the similarities end there. flip frenzy has a slope as extreme as i could make it without risking the beta motors not fitting in, the flippers are made out of titanium with support on the underside for added looks, the armor is 5mm steel and the batteries were the hardest part as these beta motors take a lot of power each time they are used so its a bit like a real life flipper as the battle draws on the flips become weaker with each push of the button around the 2 minute mark, finally it didn't get any points for the flips so to compensate i put a few beater bars on the titanium plates so when it flips the bars hit the underside of the opponent causing damage and scoring points. man im glad this is over i feel like i've just wrote an essay  :mrgreen:

(https://gametechmods.com/uploads/images/5882120170617033544_1.jpg)

(https://gametechmods.com/uploads/images/7720420170617033532_1.jpg)

(https://gametechmods.com/uploads/images/9167320170617032903_1.jpg)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: NeonCalypso on June 16, 2017, 10:33:02 PM
Looks underweight, maybe build a stronger, sturdier or maybe wider flipper, also import skin and paint.net is your friend.
Edit: Please crop your images, it took me the entire minute to load.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on June 16, 2017, 11:24:02 PM
Looks underweight, maybe build a stronger, sturdier or maybe wider flipper, also import skin and paint.net is your friend.
Edit: Please crop your images, it took me the entire minute to load.

i just noticed that and i swear on my own life that that bot was 798.3 kg's when i finished building it and i haven't changed it since. oh and all current and future images are spoiler'd now so you should be able to load the page just fine

EDIT: ok now its 799.1 wtf is going on  :confused:
Title: Brute
Post by: Herpaderp64 on August 05, 2017, 12:52:25 AM
Sorry i haven't posted any bots for a while i stopped playing ra2 for a while since i didn't really have any idea's left as i think i wore myself out lol but i am back with a new bot: Brute

now brute is a special robot because it is a.....WALKER DUN DUN DUUUUUUUN  :laughing.

no brute is not a gimmic walker i thought it would be at first but it is far from terrible in fact its probably the best walker i've ever built on any ra game whether that be the stock or the rw mod or god forbid ra3. would you rather me put the statistics down like down below or in sentences?



(https://gametechmods.com/uploads/images/7553620170805063106_1.jpg)
(https://gametechmods.com/uploads/images/7707120170805063044_1.jpg)


Brute
Armor: 10mm aluminum
weapon: VDMA front-hinge flipping ramp and VDMA R/P gothic axe
drive: TWM3R (drive) X6
power: 4 odyssey tall batteries
cost: 30 minutes of my life ( :laughing
notes: can be slow to self right and tends to do a terrorhertz whenever firing the axe in rapid succession
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: NeonCalypso on August 05, 2017, 01:45:43 AM
A walker? I've never seen one of those before, just downgrade the armorfor more weaponry. Props for using a walker system.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 05, 2017, 01:55:26 AM
i would if i could even fit anymore weapons in lol, its so condensed inside the chassis i was hoping to add a horizontal spinner at the back but it can't fit (well it could if i wasn't fussed about it needing to be irl) also do walkers get an extra weight limit in dsl? or are walkers almost non existent?  :mrgreen:

EDIT: im suprised it even works tbh on ra3 i recreated anarchy but it had no grip, on ra2 rw mod i again recreated anarchy and again it had no grip but apparently in dsl brute has grip which is why i think its actually working right well that and it weighs over 1300 whatever the weight measurement is in ra
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: cephalopod on August 05, 2017, 05:23:42 AM
Most tournaments will not class that as a walker, as it's just a wheeled bit with extenders instead. True walkers would tend to use burst motors.
What you have there is more of a shuffler. Sometimes a tournament would give bonus for it but it won't be as much as you've used unfortunately.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 05, 2017, 07:10:55 AM
yes, i already knew this but you try to make a proper walker that works properly...out of 10 walking/shuffling machines i've built on all the ra games this is the only one that i've ever had any success with, blame the devs of ra2 for not considering putting proper walking components in.

A good example being anarchy from series 6 of robot wars i wanted to make a walker like that but its basically impossible due to the fact there is no component that will keep a "leg" facing downwards while having a flywheel rotating the leg round to move it forwards, i tried making another bot earlier called rhino that was going to be like brute but a proper walker but just like all my other attempts i could not for the life of me get it to work, if you know any way of making an anarchy style walker i'd really like to know ho tf to do it.

 oh and not getting a good enough weight bonus for this is hardly fair as any kind of bot that doesn't use wheels in ra2 suffers from post traumatic grip disorder as in it slides all over the place and barely has any grip and im pretty sure the only reason i can push people around with it is because my wedge takes their front wheels off the floor.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Hoppin on August 05, 2017, 09:37:51 AM
Very nice shuffle, I recommend just downsizing everything as you wouldn't have enough weight advantage as a shuffler if provided. But nice idea and a good execution with Anarc- I mean Brute  ;)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Avalanche on August 05, 2017, 10:24:11 AM
yes, i already knew this but you try to make a proper walker that works properly...out of 10 walking/shuffling machines i've built on all the ra games this is the only one that i've ever had any success with, blame the devs of ra2 for not considering putting proper walking components in. A good example being anarchy from series 6 of robot wars i wanted to make a walker like that but its basically impossible due to the fact there is no component that will keep a "leg" facing downwards while having a flywheel rotating the leg round to move it forwards, i tried making another bot earlier called rhino that was going to be like brute but a proper walker but just like all my other attempts i could not for the life of me get it to work, if you know any way of making an anarchy style walker i'd really like to know ho tf to do it. oh and not getting a good enough weight bonus for this is hardly fair as any kind of bot that doesn't use wheels in ra2 suffers from post traumatic grip disorder as in it slides all over the place and barely has any grip and im pretty sure the only reason i can push people around with it is because my wedge takes their front wheels off the floor.

Alright. First things first, please capitalise, punctuate and organise your posts because this was pretty hard to read.

Secondly, there really isn't anything that can be done to replicate a Anarchy system, because if i remember correctly the leg is attached at the top to a spinning disc on a axle, and is also connected with another axle to a middle wheel which is larger. This level of interconnecting is totally impossible within RA2.

Thirdly, the problem with allowing shuffler weight bonuses is that people would make sh**ty shuffler designs that basically just do what you do with as little weight as possible, allowing the rest of the weight to be spent on adding even more weapons. Sure, they lose ground clearance and pushing power but the ability to add more weapons is a very powerful thing, something that can win a match.

Basically, shufflers don't really work too well unless you just do a non-wheel part replacement for wheels, and then its up to the host if they allow that or not and if you get a weight bonus or not. Lots of variables that vary from host to host.

Just switch to regular wheels, honestly.

As for your robot:

Firstly, this robot is actually pretty good for a new guy. Well done, you've learnt well. A couple of things, however: That flipper would look better if it had wedge corners (the triangular things that go on armor plates). Have a look and see if there are any more efficient armor choices. Use different motors, because your current drive motors may not be enough: I'd recommend some NPCs or even NPC fasts. Switch to regular wheels: Hypno wheels are a good bet iirc.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: FightingBotInformal on August 05, 2017, 04:14:03 PM
Stop putting your bot pics in spoiler tags please. Also p cool bot for a newbie, agreed with Ava.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 05, 2017, 08:12:16 PM
Stop putting your bot pics in spoiler tags please. Also p cool bot for a newbie, agreed with Ava.

no i won't because if i do it will take 10 years for the page to load for some people which is why i put the images in spoiler tags in the first place
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Avalanche on August 05, 2017, 08:17:21 PM
Stop putting your bot pics in spoiler tags please. Also p cool bot for a newbie, agreed with Ava.

no i won't because if i do it will take 10 years for the page to load for some people which is why i put the images in spoiler tags in the first place

Is that even true? And it's a small price to pay if not because dear god it's annoying to click the spoilers.

And again, please type properly. I know it's the internet and not school but seriously just type properly. Capitalisation, punctuation etc. go a long way.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Badger on August 05, 2017, 08:18:31 PM
Stop putting your bot pics in spoiler tags please. Also p cool bot for a newbie, agreed with Ava.

no i won't because if i do it will take 10 years for the page to load for some people which is why i put the images in spoiler tags in the first place
It's not 1999 anymore man. Don't bother putting your images in spoiler. Instead, resize them to be smaller (700x700 or less).

If you REALLY must put them in spoilers (don't), put them all in a single spoiler rather than 1 spoiler per image.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: FightingBotInformal on August 05, 2017, 08:34:00 PM
Stop putting your bot pics in spoiler tags please. Also p cool bot for a newbie, agreed with Ava.

no i won't because if i do it will take 10 years for the page to load for some people which is why i put the images in spoiler tags in the first place
Well then, downsize your images using this: http://resizeimage.net/
Incredibly useful for me.
As Badger said, downsize your pics to a maximum of 700x700.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Badger on August 05, 2017, 09:16:43 PM
Stop putting your bot pics in spoiler tags please. Also p cool bot for a newbie, agreed with Ava.

no i won't because if i do it will take 10 years for the page to load for some people which is why i put the images in spoiler tags in the first place
Well then, downsize your images using this: http://resizeimage.net/ (http://resizeimage.net/)
Incredibly useful for me.
As Badger said, downsize your pics to a maximum of 700x700.
or just crop them properly
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 05, 2017, 09:40:59 PM
I thought the forum already downsized the images anyway its just neon said that he was having trouble loading them in.

Very nice shuffle, I recommend just downsizing everything as you wouldn't have enough weight advantage as a shuffler if provided. But nice idea and a good execution with Anarc- I mean Brute  ;)

The main difference is that tornado can't park inside brute  :laughing
Title: Updated Brute
Post by: Herpaderp64 on August 07, 2017, 01:46:48 AM
Ok so Brute has now been updated

(https://gametechmods.com/uploads/images/78591Webp.net-resizeimage.jpg)
(https://gametechmods.com/uploads/images/5399Webp.net-resizeimage (1).jpg)

Armor: 5mm steel
Power: 3 Tall odyssey batteries
Drive: unchanged
Weapons: Axe unchanged wedge is now much wider and lower to the floor
Notes: It now has side skirts which are almost impossible for other bots to get under, it also now has a sort of axe rest which stops it (to a certain extent) from jumping up into the air every time it fires its axe

EDIT: should i go through my showcase and get rid of the spoiler tags? i mean the whole point of me not posting them all in one post was so it wouldn't lag the showcase to oblivion.
Title: Re: Updated Brute
Post by: FightingBotInformal on August 07, 2017, 02:04:25 AM

should i go through my showcase and get rid of the spoiler tags? i mean the whole point of me not posting them all in one post was so it wouldn't lag the showcase to oblivion.
Hey, bot looks pretty solid! I suggest you should, you can use the image resizer link I gave to resize your previous pics.
Title: Re: Updated Brute
Post by: Herpaderp64 on August 07, 2017, 02:48:32 AM

should i go through my showcase and get rid of the spoiler tags? i mean the whole point of me not posting them all in one post was so it wouldn't lag the showcase to oblivion.
Hey, bot looks pretty solid! I suggest you should, you can use the image resizer link I gave to resize your previous pics.

right got it will go through and delete the spoiler tags however doesn't the forum already automatically resize to 700 max pixel size?
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Badger on August 07, 2017, 03:37:58 AM

should i go through my showcase and get rid of the spoiler tags? i mean the whole point of me not posting them all in one post was so it wouldn't lag the showcase to oblivion.
Hey, bot looks pretty solid! I suggest you should, you can use the image resizer link I gave to resize your previous pics.

right got it will go through and delete the spoiler tags however doesn't the forum already automatically resize to 700 max pixel size?
It makes the pic smaller on your screen, it doesn't remove pixels from the image. It doesn't make large images load faster.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 07, 2017, 03:56:46 AM

should i go through my showcase and get rid of the spoiler tags? i mean the whole point of me not posting them all in one post was so it wouldn't lag the showcase to oblivion.
Hey, bot looks pretty solid! I suggest you should, you can use the image resizer link I gave to resize your previous pics.

right got it will go through and delete the spoiler tags however doesn't the forum already automatically resize to 700 max pixel size?
It makes the pic smaller on your screen, it doesn't remove pixels from the image. It doesn't make large images load faster.

oh ok i'll redo all my bot images then when i have the time
Title: Malicious wrath 4
Post by: Herpaderp64 on August 08, 2017, 07:20:03 AM
Another bot i originally made on the robot wars mod if you couldn't tell from the name it is related to malicious intent as in its supposed to be like its big brother, it was originally a sloped full body spinner on the robot wars mod however it was unnecessarily large and obstructed weapons.

I rebuilt it as more of a flat sided spinner however a problem with malicous wrath 2 was it tended to mauler itself when it was flipped which normally ended with it either immobilized or oota.

Malicious wrath 3 was more or less the same as 2 but with a pole on the top so it could self right (wasn't very reliable but it was the only thing i could do)

Then i built MR4 on dsl and i think i got it right as it rarely does a mauler now and even when it does its invertable so it really does not affect it

(https://gametechmods.com/uploads/images/61843Webp.net-resizeimage (2).jpg)
(https://gametechmods.com/uploads/images/17431Webp.net-resizeimage (3).jpg)

Armor: 10mm plasitc
weapon:Spinning ring (i guess?) with interchangeable teeth
Drive: 4 TWMR motors powering 4 pussycat wheels
Power: 2 sealed lead acid batteries plus battery pack
Cost: 36 minutes
Notes: does not like axe bots
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: FightingBotInformal on August 08, 2017, 07:23:27 AM
A 4WD shell spinner? No. Just, no. 2WD is the better option as you can attach more weapons or a more powerful weapon motor. Sorry for n00b advice, if it offended anyone.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 08, 2017, 07:27:27 AM
A 4WD shell spinner? No. Just, no. 2WD is the better option as you can attach more weapons or a more powerful weapon motor. Sorry for n00b advice, if it offended anyone.

yeah....the problem there is i have another bot which is a full body spinner and it has 2 wheels and it can only drive in circles constantly even though the motors are perfectly lined up and centered so sorry if im put off using 2wd for these bots, i am not going through that again i hope you understand.

ps: the weapon motor is a 6 mag gearbox so it has enough power as it is without taking off and becoming a ufo and about the weapons i find having more than 4 large teeth tends to make it so they just graze off the opposing robot instead of hitting them directly.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: FightingBotInformal on August 08, 2017, 07:31:08 AM
A 4WD shell spinner? No. Just, no. 2WD is the better option as you can attach more weapons or a more powerful weapon motor. Sorry for n00b advice, if it offended anyone.

yeah....the problem there is i have another bot which is a full body spinner and it has 2 wheels and it can only drive in circles constanty even though the motors are perfectly lined up and centered so sorry if im put off using 2wd for these bots, i am not going through that again i hope you understand
If it would be 2WD, I would suggest not attaching them parallel to each other, I'd suggest instead attaching it like this (to at least make it more controllable):
https://wiki.gametechmods.com/index.php?title=Blah
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 08, 2017, 07:35:19 AM
A 4WD shell spinner? No. Just, no. 2WD is the better option as you can attach more weapons or a more powerful weapon motor. Sorry for n00b advice, if it offended anyone.

yeah....the problem there is i have another bot which is a full body spinner and it has 2 wheels and it can only drive in circles constanty even though the motors are perfectly lined up and centered so sorry if im put off using 2wd for these bots, i am not going through that again i hope you understand

If it would be 2WD, I would suggest not attaching them parallel to each other, I'd suggest instead attaching it like this (to at least make it more controllable):
https://wiki.gametechmods.com/index.php?title=Blah

so basically like typhoon 2? i always wondered why their wheels were not centered with eachother  :baffled:
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: FightingBotInformal on August 08, 2017, 07:39:11 AM
A 4WD shell spinner? No. Just, no. 2WD is the better option as you can attach more weapons or a more powerful weapon motor. Sorry for n00b advice, if it offended anyone.

yeah....the problem there is i have another bot which is a full body spinner and it has 2 wheels and it can only drive in circles constanty even though the motors are perfectly lined up and centered so sorry if im put off using 2wd for these bots, i am not going through that again i hope you understand

If it would be 2WD, I would suggest not attaching them parallel to each other, I'd suggest instead attaching it like this (to at least make it more controllable):
https://wiki.gametechmods.com/index.php?title=Blah

so basically like typhoon 2? i always wondered why their wheels were not centered with eachother  :baffled:
Yes, Typhoon 2 had the same 4WD setup as yours, but that doesn't mean your bot's necessarily that good. Also, is it HW or MW? I cannot even see the bot's weight.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 08, 2017, 07:42:36 AM
A 4WD shell spinner? No. Just, no. 2WD is the better option as you can attach more weapons or a more powerful weapon motor. Sorry for n00b advice, if it offended anyone.

yeah....the problem there is i have another bot which is a full body spinner and it has 2 wheels and it can only drive in circles constanty even though the motors are perfectly lined up and centered so sorry if im put off using 2wd for these bots, i am not going through that again i hope you understand

If it would be 2WD, I would suggest not attaching them parallel to each other, I'd suggest instead attaching it like this (to at least make it more controllable):
https://wiki.gametechmods.com/index.php?title=Blah

so basically like typhoon 2? i always wondered why their wheels were not centered with eachother  :baffled:
Yes, Typhoon 2 had the same 4WD setup as yours, but that doesn't mean your bot's necessarily that good. Also, is it HW or MW? I cannot even see the bot's weight.

no i meant typhoon 2 having a 2 wheel setup at least on the robot wars mod it did last time i checked my mistake if it didn't and MR4 is a heavyweight
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: cephalopod on August 08, 2017, 07:52:57 AM
If it's an irl bot there is 0 wrong with 4wd. In fact it can often look way cooler, plus much more weaponry on that ring would look off if irl.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 08, 2017, 07:57:34 AM
If it's an irl bot there is 0 wrong with 4wd. In fact it can often look way cooler, plus much more weaponry on that ring would look off if irl.

is it irl though? because i wanted an invertable spinner like this since i was watching the adot irl tournament crusierweight eliminators and saw an invertable shell bot but had no idea how he did it...do they just overlook the fact the ring through the wheels or is it because its on the inside so it doesn't really matter?
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: cephalopod on August 08, 2017, 07:59:52 AM
So basically as we all know ring spinners like speed squared, that one with the flipper on top from years ago etc are impossible in ra2 so we've sort of adopted a rule where ring spinners like that are allowed to have the disc clip through the wheels for irl
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 08, 2017, 08:16:09 AM
So basically as we all know ring spinners like speed squared, that one with the flipper on top from years ago etc are impossible in ra2 so we've sort of adopted a rule where ring spinners like that are allowed to have the disc clip through the wheels for irl

thanks for that nice to know  ;)
Title: Do A Barrel Roll
Post by: Herpaderp64 on August 08, 2017, 10:34:02 AM
ok so this next post is my first clusterbot Do A and Barrel Roll.

so i was watching some of mystrsycko's live review video's on series 4 of robot wars (if you don't know who he is he basically reviews and ends up roasting the hell out of half the competitors in his video's and i haven't laughed so hard watching anything to do with robot wars and battlebots in so long anyway back on topic) and i saw gemini and thought i need to make something like that on dsl because it might do well but more importantly it would be fun to build a clusterbot as i have never until now attempted it.

Do a

(https://gametechmods.com/uploads/images/68674Webp.net-resizeimage (4).jpg)
(https://gametechmods.com/uploads/images/99820Webp.net-resizeimage (5).jpg)

Armor: 5mm aluminum
Weapon: Rear hinged storm flipper
Drive: 2x piglet brushless motors (changed to slim bodies because im an idiot)
Power: 2x sealed lead acid batteries
Cost: 20 minutes
Notes: i hate batteries

Barrel Roll

(https://gametechmods.com/uploads/images/42938Webp.net-resizeimage (6).jpg)
(https://gametechmods.com/uploads/images/69686Webp.net-resizeimage (7).jpg)

Armor: 5mm titanium
Weapon:Rear hinged storm flipper
Drive: 2x piglet brushless motors (changed to slim bodies because im an idiot)
Power: 4x battery packs
Cost: 25 minutes
Notes: again i hate batteries

(https://gametechmods.com/uploads/images/71850Webp.net-resizeimage (8).jpg)

Edit: ok so Barrel roll more or less ran out of power just before the match ended without spamming the flipper and if i know anything about the ai they love spamming weapons so i somehow managed to find an area where i was able to fin a lead acid battery in where it would fit irl rules


Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Hoppin on August 08, 2017, 10:42:42 AM
Pretty good, but couple of notes.

Piglet drive is a no, as they are weapon motors and don't have torque etc. Recommend changing them to slimbodys. Also I think maybe a front hinged flipper would be better as they are a fair few rear hinged flipper cluster bots but hey that's just me. But still great bar piglet drives :)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 08, 2017, 10:54:23 AM
Pretty good, but couple of notes.

Piglet drive is a no, as they are weapon motors and don't have torque etc. Recommend changing them to slimbodys. Also I think maybe a front hinged flipper would be better as they are a fair few rear hinged flipper cluster bots but hey that's just me. But still great bar piglet drives :)

lol i thought piglet drives were drive motors  :facepalm:
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: TheRoboteer on August 08, 2017, 11:01:43 AM
I like it. The way you've angled the backs of them so they mesh together is super neat. Like Hoppin says though, piglet motors for drive is a big no-no. Try to switch to Slimbodies or TWMR Drives.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 08, 2017, 11:11:01 AM
I like it. The way you've angled the backs of them so they mesh together is super neat. Like Hoppin says though, piglet motors for drive is a big no-no. Try to switch to Slimbodies or TWMR Drives.

already fixed my idiotic mistake they are much faster now so thanks for helping me with that both of you or i would have had the slowest clusterbot ever created  :facepalm:

Hopefully when i enter them into the next irl tournament they do well and by well i mean harass the living hell out of whatever they are drawn against and at the same time put on a great show
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: jdg37 on August 08, 2017, 12:59:07 PM
If you're needing room for batteries I'd swap to some smaller wheels and see if you can at least fit a battle pack under the flipper motor. Maybe go with the smaller control board too. Get creative enough moving pieces and you might be able to fit a black batt in there somewhere.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 08, 2017, 11:38:22 PM
If you're needing room for batteries I'd swap to some smaller wheels and see if you can at least fit a battle pack under the flipper motor. Maybe go with the smaller control board too. Get creative enough moving pieces and you might be able to fit a black batt in there somewhere.

ok so Barrel roll now has even more battery power and I switched Do a's flipper from a 60x120 cm titanium armor plate to a 40x120cm titanium armor plate to save on weight
Title: Slice & Dice
Post by: Herpaderp64 on August 10, 2017, 12:04:41 AM
ok so Slice & Dice is a horizontal and vertical spinner cluster-bot, i'm happy with Slice but for some reason i'm just not happy with Dice even though i've rebuilt it 3 times and i can't for the life of me figure out why.

Slice

(https://gametechmods.com/uploads/images/36017Webp.net-resizeimage (9).jpg)
(https://gametechmods.com/uploads/images/5654Webp.net-resizeimage (10).jpg)

Armor: 5mm aluminium
Weapon: Horizontal spinning toothed disc
Drive: 2x slimbody motors
Power: 2x lead acid batteries
Cost: 25 minutes
Notes: slimbody placement was very annoying




Dice

(https://gametechmods.com/uploads/images/18341Webp.net-resizeimage (11).jpg)
(https://gametechmods.com/uploads/images/29242Webp.net-resizeimage (12).jpg)

Armor: 3mm titanium
Weapon: vertical spinning toothed disc
Drive: 2x slimbody motors
Power: 2x lead acid batteries
Cost: almost an hour due to the constant rebuilds
Notes: still not happy with it
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Avalanche on August 10, 2017, 06:32:49 AM
Instead of castors place a 30 degree angle extender and some wedgelets so you can get your opponent to go into the weapon.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: jdg37 on August 10, 2017, 11:38:09 AM
 :vista:No real great idea to improve dice atm, but you could probably free up 14-20kgs in slice by going to just one black batt or 1 black and an ant.  Two blacks seems like overkill. Maybe even try one ant and a battle pack.  That'll give you room to up armor, etc
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Hoppin on August 10, 2017, 12:51:13 PM
Couple of thing, this being a cluster bot is it for CW or HW? If it's HW you still have 200kg left between to two. As for dice, wedges as avalanche suggested would be good, also change that black bat to a red, you're only powering 3 spinmotors, what you can do with both bats is lay in on it's side and closer to the motor as with the control board, with this you could shorten the length of the bot, save weight and to support the disc using extenders like with a triangle shape. Finally with Dice what is the alu extenders for by the motors if it's for the motors you don't need to do that just place the motors in.

With Slice, ballasts I don't think are needed possibly extender the length of the chain on the weapon motor and get larger teeth or if that's not possible smaller disc small typhoon teeth
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Mr. AS on August 10, 2017, 01:39:57 PM
Instead of castors place a 30 degree angle extender and some wedgelets so you can get your opponent to go into the weapon.
This is clearly not designed to be a wedged VS.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 10, 2017, 02:11:33 PM
Couple of thing, this being a cluster bot is it for CW or HW? If it's HW you still have 200kg left between to two. As for dice, wedges as avalanche suggested would be good, also change that black bat to a red, you're only powering 3 spinmotors, what you can do with both bats is lay in on it's side and closer to the motor as with the control board, with this you could shorten the length of the bot, save weight and to support the disc using extenders like with a triangle shape. Finally with Dice what is the alu extenders for by the motors if it's for the motors you don't need to do that just place the motors in.

With Slice, ballasts I don't think are needed possibly extender the length of the chain on the weapon motor and get larger teeth or if that's not possible smaller disc small typhoon teeth

cw and slice doesn't have any ballasts   :baffled: and about the batteries maybe they are overkill but the adot irl tournament is the first ra2 tournament i've seen and im pretty sure at least 5 bots maybe more have gone out due to them running out of power so maybe it is a bit overkill but i always run on the better safe than sorry excuse so......yeah,  and the aluminium extenders make it so it doesn't take me 10 years to get the motors perfectly lined up due to my sh*t mouse.

As i said though im not happy with it not yet so i will make more adjustments to them (mostly dice) and hopefully will get something that looks better as i made them more or less straight after i made the do a barrel roll cluster bot
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 10, 2017, 03:03:57 PM
ok so im pretty happy with slice & dice now, dice performs much better than before (only just manages to stay alive for 3 minutes though) and slice's battery power has been reduced to add on proper wheel guards.

ps: the extenders on dices wheels are to help it when it ends up on its side to right itself as the wedges caused problems and stopped it self righting

slice
(https://gametechmods.com/uploads/images/536920170810205339_1.jpg)
(https://gametechmods.com/uploads/images/5233220170810205434_1.jpg)

dice
(https://gametechmods.com/uploads/images/6031720170810205501_1.jpg)
(https://gametechmods.com/uploads/images/1287320170810205535_1.jpg)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Hoppin on August 10, 2017, 04:20:34 PM
Looking much more streamlined, especially Slice.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: jdg37 on August 10, 2017, 08:22:36 PM
Slightly bothered now that I notice they have different wheels. Oh well. For dice you should get Badnik's wheel color pack so they can be red too at least.
Title: Ripper MK8
Post by: Herpaderp64 on August 14, 2017, 07:17:39 AM
Ok so ripper mk8, it basically looks like tombstone but with a much bigger bar weapon and a kind of wedge on the back (the bar is more or less the same one i use on ripcage but this is a heavyweight)


Ripper MK8

(https://gametechmods.com/uploads/images/2024920170814122714_1.jpg)
(https://gametechmods.com/uploads/images/7894720170814122801_1.jpg)

Armor: 5mm titanium
Weapon: horizontal bar spinner
Drive: 2x twmr3 drive motors
Power:3x sealed lead acid batteries
Cost: 36 minutes
Notes: had to redesign it 3 times
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Badger on August 14, 2017, 07:53:46 AM
c r o p  y o u r  s c r e e n s h o t s

Another bland tombklone, not much to say really. Can you spend your 18kg that you have left on giving it some flair? Maybe some wheelguards or something?


Oh, and you only need one of those batts to make your bot last 3 minutes IIRC.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 14, 2017, 08:29:10 AM
wow you seem a little salty today jesus christ just because it looks like tombstone doesn't automatically mean i based it off it i actually based it off ripcage but without making it completely out of extenders so it had the same devastating weapon but a heavyweight instead of SH

you can't exactly make a horizontal bar spinner without it looking like tombstone
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Pwnator on August 14, 2017, 08:47:37 AM
you can't exactly make a horizontal bar spinner without it looking like tombstone

Icewave, Hazard, Ironside, Ghost Raptor, and countless others would like to have a word with you.

That said he's not being salty, just a bit harsh that's all. I do agree that it's overpowered with those motors. You can add some more flair with the freed weight.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Avalanche on August 14, 2017, 09:03:02 AM
you can't exactly make a horizontal bar spinner without it looking like tombstone

Icewave, Hazard, Ironside, Ghost Raptor, and countless others would like to have a word with you.

*breathes in*

13 Black, Double Trouble, Mean Streak, Killerkat, Shredder, Propeller-Head, Paul Bunyan, Topbot, Tornado, Terror Turtle, Disc O' Inferno (BB), Fluffy, Ansgar 3, Apex, I Bot One Beta, Chopper, Crazy Coupe 88, Carbide and Hypno-Disc all concur.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 14, 2017, 09:19:05 AM
ok let me be more specific an invertible horizontal bar spinner not a disc and i can't win if i made it wider carbide clone if i put the bar inside the chassis fluffy clone

and tornado is a vertical spinner  :facepalm:
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Gulden on August 14, 2017, 09:27:09 AM
and tornado is a vertical spinner  :facepalm:
(https://gametechmods.com/uploads/images/93363Tornado_with_frame.jpg)

I'm surprised you didn't mention Bombshell Ava
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on August 14, 2017, 09:44:57 AM
and tornado is a vertical spinner  :facepalm:
(https://gametechmods.com/uploads/images/93363Tornado_with_frame.jpg)

I'm surprised you didn't mention Bombshell Ava

sorry i don't count the anti pit device thank you as much as i like tornado that device is a no with me

so what should i do to it because quite frankly i have no clue how to improve it/make it look more unique
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Reier on August 14, 2017, 12:39:34 PM
i agree with the screenshot cropping, please do it for the children

it takes seriously 3 extra seconds
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: kill343gs on August 14, 2017, 07:46:31 PM
What everyone is trying to say in more elegant terms is that the bar spinner is a design that has been done to death in DSL IRL style building, and they would like to see you branch out and try new ideas with the design.

Criticism can be harsh, that's something you have to be willing to deal with in order to showcase. That's the entire point. (This was honestly fairly mild criticism despite your impressions)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Mr. AS on August 14, 2017, 09:36:57 PM
(This was honestly fairly mild criticism despite your impressions)
I have to disagree to a certain extent. Badger's post was one *action* away from being some wannabe infiniteinertia sh**post, and avalanche didn't even bother to give any kind of feedback on the bot.
Title: Re: Ripper MK8
Post by: Hoppin on August 15, 2017, 07:49:06 AM
Ok so ripper mk8, it basically looks like tombstone but with a much bigger bar weapon and a kind of wedge on the back (the bar is more or less the same one i use on ripcage but this is a heavyweight)


Ripper MK8

(https://gametechmods.com/uploads/images/2024920170814122714_1.jpg)
(https://gametechmods.com/uploads/images/7894720170814122801_1.jpg)

Armor: 5mm titanium
Weapon: horizontal bar spinner
Drive: 2x twmr3 drive motors
Power:3x sealed lead acid batteries
Cost: 36 minutes
Notes: had to redesign it 3 times

As far as Tombklones go it's pretty good, good variation with the wedge and 2 layer tyres. However with the bar, Im not sure if the beaters on the bar would hit anything So I would recommend using extenders to make it so you can attack the beaters on the outside of the bars edge.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Badnik96 on August 15, 2017, 10:39:05 AM
A 4WD shell spinner? No. Just, no. 2WD is the better option as you can attach more weapons or a more powerful weapon motor. Sorry for n00b advice, if it offended anyone.

4wd actually increases stability on fbs a lot and can be a better option if youre having issues with that
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: jdg37 on August 15, 2017, 11:00:59 AM
Agree w/ Badnik on 4wd shells, especially high power shells, 4wd makes steering so much easier.  As for the tombklone, easiest fix to add variety is to try to come up with a unique bar setup. The dsl bars are plain. You could try extenders with added weaponry to mix it up.
Title: Scarab 2
Post by: Herpaderp64 on September 19, 2017, 12:27:19 PM
Ok so i haven't been on ra2 for a while and atm my showcase is pretty much a ghost forum devoid of any life so im going to re ignite the flame with my newest creation.

Scarab 2
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Armor: 5mm titanium
Weapon(s): quad toothed horizontal flywheel and 2 steel heavy spike tipped pincers (with spike strips on the inner part of the pincers for extra damage)
Drive: 2 twmr3 drive motors
Power: 2 sealed lead acid batteries
Cost:40-50 minutes
Notes: scarab 1 is from ra3

EDIT: whats this weird new attachment system? not that i haven't seen this kind of system before but its weird seeing it on this site (well either that or i've forgot how to upload images probably)

Another Edit: scarab 1 for anyone who wants to know

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Title: Re: Herpaderp's RA2 DSL Showcase
Post by: 090901 on September 19, 2017, 04:12:51 PM
you have to insert the attachments into the post
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: dragonsteincole on September 19, 2017, 04:23:13 PM
I think that design is pretty cool actually. A skin is needed, but there looks to be a lot of components that intersect with each other and the weapon disc itself. With a few tweaks to remedy these issues It could be a nice unique bot. :)
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on September 19, 2017, 04:25:46 PM
the only thing that really intersects is the teeth on the disc, the other parts are fine but i can see where your coming from entirely my fault with the dodgy top down view

unfortunately i have no idea how to do skins the fact i can make a good bot but can't give it a good skin is really annoying

also the next bot im gonna make will be a lexan bot since i've seen a few of them on demonoftommorow's robogames tournament and they look great
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: kill343gs on September 19, 2017, 06:33:50 PM
Really like that weapon system though
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on September 19, 2017, 06:39:04 PM
Really like that weapon system though

when i put scarab up on the showcase i hadn't tested it at all but i can confirm that it is very good at doing exactly what its designed for as in holding onto bots while ripping into them with the disc and the pincers do a decent amount of damage too

Edit: scarab now has a decent paint scheme and i had to remove some of the wheel protection since i needed more weight for another battery and i've added hypno teeth as one they do more damage and two they don't clip through anything

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Title: Re: Herpaderp's RA2 DSL Showcase
Post by: F1Krazy on September 20, 2017, 03:09:59 PM
Hey, that's pretty cool. A little messy, but it's a unique concept and it still looks pretty nice. I think your next step will be to learn how to export/import custom bot skins to make your bots look even better (though if you want to try making extenderbots, as you said earlier, then you won't need to worry about skins at all).
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on September 20, 2017, 05:51:48 PM
been trying to make flip frenzy 11 which will (eventually) be a lexan flipper wedge but im for some reason finding it quite difficult even though i managed to quite easily build ripcage my shw extender bot.......so will hopefully have that completed soon
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Hoppin on September 20, 2017, 05:53:06 PM
Yo that's dope as ****, like F1 said, I also recommend you give it BIG MEATY CLAWS. Makes it look the part, still ****in dope though
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: NeonCalypso on September 21, 2017, 03:56:43 AM
I actually quite like it, one of your best bots you created so far.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on September 21, 2017, 05:11:15 AM
Yo that's dope as ****, like F1 said, I also recommend you give it BIG MEATY CLAWS. Makes it look the part, still ****in dope though

i'd give it bigger claws but that would put it in the SHW zone and while it is decent against HW's i don't think it would stand a chance against SHW's
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Pwnator on September 21, 2017, 05:17:39 AM
Can't you just use a shorter Perm and lighter armour? Should lose enough weight for BIG MEATY CLAWS.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on September 21, 2017, 06:07:10 AM
Can't you just use a shorter Perm and lighter armour? Should lose enough weight for BIG MEATY CLAWS.

maybe....i'll give it a shot and see what happens so prepare for ULTIMATE CLAWS (i swear this is almost like an evolving pokemon at this point  :laughing)

Edit: i tried and tried but sadly i couldn't get the weight down low enough to make it look decent so i think my next move will be to make a SHW version of scarab
Title: Stag
Post by: Herpaderp64 on September 22, 2017, 03:02:15 PM
Ok so here we go i said i'd re design scarab as a super heavyweight and i think i did quite well, its a bit rough at the moment however im still testing it so anything that ends up causing problems i will try to fix.

You wanted bigger claws and you got 'em


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Armor: 10mm aluminium
Weapon(s): Spinning 4 tooothed spinning disc (X2), 2 clamping jaws with spike strips and 2 60cm heavy spikes
Drive: 2 twmr3 drive motors
Power: 3X sealed lead acid batteries
Cost: 50 minutes
Notes: does not react as quickly as scarab
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Philippa on September 22, 2017, 03:04:12 PM
oooooooo i like
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Hoppin on September 22, 2017, 03:05:57 PM
I also like however, I would imagine it being a SHW, using that drive must be slow. 2. The magmotors must also take forever closing the claws 3. How much it weigh & finally, you can put discs on the wheels instead of the plates
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: TheRoboteer on September 22, 2017, 03:10:57 PM
Love it. You fixed just about my only gripes with the HW version which were the flimsiness of the claws and the placement of the disc. Absolutely solid stuff.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Avalanche on September 22, 2017, 03:30:25 PM
I really like your building. You've come a long way since the first Whiplash. Keep it up.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: F1Krazy on September 22, 2017, 03:37:43 PM
WHOA. Me likey. I think it might look better with one large disc, rather than two small discs, but still... that is a good-looking SHW.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on September 22, 2017, 03:50:06 PM
I also like however, I would imagine it being a SHW, using that drive must be slow. 2. The magmotors must also take forever closing the claws 3. How much it weigh & finally, you can put discs on the wheels instead of the plates

1: not as slow as you'd think it would be
2: yeah drawback of there not being proper crusher motors in dsl
3:more or less 1200 and the discs weight 10 kg's each and i would not be able to fit them due to the weight limit of 1200
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Hoppin on September 22, 2017, 03:52:15 PM
I also like however, I would imagine it being a SHW, using that drive must be slow. 2. The magmotors must also take forever closing the claws 3. How much it weigh & finally, you can put discs on the wheels instead of the plates

1: not as slow as you'd think it would be
2: yeah drawback of there not being proper crusher motors in dsl
3:more or less 1200 and the discs weight 10 kg's each and i would not be able to fit them due to the weight limit of 1200

Ok then  :thumbup
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: kill343gs on September 22, 2017, 04:56:06 PM
Yeah no dude that's hella good
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: NeonCalypso on September 22, 2017, 06:02:50 PM
I dig the claw setup, you can be potentially a good builder someday.
Title: Flip Frenzy 11
Post by: Herpaderp64 on September 23, 2017, 12:12:59 PM
Ok so i finally managed to complete flip frenzy 11 the lexan flipper i was working on and i think considering its my first lexan bot its not bad but its certainly not the best either (also how do people get their components to show up in the game like batteries and circuit boards under the lexan?)

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Weight: 798.7
Weapon(s): enormously powerful duel spring load setup flipper
Armor: Lexan, chassis heart is 10mm aluminium
Drive: 2x twmr3 drive motors
Power: 2x sealed lead acid batteries
Cost: 90 minutes in total
Notes: is a bit hard to control at times
Title: Stag Weaponry redone
Post by: Herpaderp64 on September 23, 2017, 09:37:44 PM
long story short i accidentally put a perm 80 instead of a 132 for stags spinning discs, swapped it for 132 couldn't fit 2 discs anymore so now stag has one big meaty disc which now rivals ripcage in the damage it deals if its able to get up to full speed (im sure f1krazy will be especially pleased with this  :laughing)

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Title: Re: Herpaderp's RA2 DSL Showcase
Post by: F1Krazy on September 24, 2017, 05:16:23 AM
Yeah, I'd say it looks better with the one big disc like that. What teeth has it got on it? I can't quite tell.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on September 24, 2017, 06:00:55 AM
Yeah, I'd say it looks better with the one big disc like that. What teeth has it got on it? I can't quite tell.

it uses the nightmare teeth since they are one of the only ones that don't clip through the claw motors
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on September 26, 2017, 04:38:36 PM
V3

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Weapon(s): 2 storm lifting arms
Armor: 10mm plastic chassis with lexan axe protection
Drive: 4x twmr3 drive motors
Power: 1x car battery and 4x sealed lead acid battery
Cost: 15-20 min
Notes:it has so many batteries because i have no idea what else to put on it
Strengths: literally zero ground clearance and has a lot of pushing power also robots tend to get stuck on its spike strips if you need an example look up robot wars series 3 alligator vs corporal punishment
weaknesses: why would i tell you?

ALSO HURRAH FOR FINALLY HAVING A DECENT SKIN ON MY BOT
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Hoppin on September 26, 2017, 04:46:03 PM
Too many batteries. Also thought it'd work better as a 4 bar, but this is pretty nice
Title: Ravager my first interchangeable weapon system bot
Post by: Herpaderp64 on November 08, 2017, 04:32:38 AM
Its been a while since i've posted anything on this showcase but i had to put something up eventually so here it is  :laughing

(all bot configs below are right on the weight limit so i cannot add anything without removing something else first, just in case anyone has suggestions)

Ravager 259 configuration

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Weapon: large DSL double toothed disc powered by a 132 reinforced perm motor
Armor: 5mm aluminium, titanium wedge and polycarb side panels
Drive: 4 X TWM3R2 drive motors
Power: 2 X 20kg Sealed lead acid battery
Cost: my Wednesday morning
Notes: if you couldn't guess from the name it was heavily inspired by 259
Strengths: very good at throwing an opponent around the arena
Weaknesses: without the disc its a generic wedge

Ravager drum configuration

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Weapon: large drum with medium beaters powered by a 132 perm motor
Armor: 5mm aluminium chassis, titanium wedge and polycarb side panels
Drive: 4 X TWM3R2 drive motors
Power: 1 X 30kg car battery, 1 X 15kg intercooled battle pack
Cost: my Wednesday morning
Notes: one of the only drum bots that i have that works
Strengths: very good at getting underneath and ripping up the baseplate
Weaknesses: needs a srimech

Ravager Blender configuration

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Weapon: 25X250 bar X 2 with 2 X 50X50 bars on each end and powered by a 6 mag gearbox
Armor: 3mm steel chassis, polycarb wedge and side panels
Drive: 4 X TWM3R2 drive motors
Power: 1 X 20kg sealed lead acid batttery, 1 X 15kg intercooled battle pack
Cost: my Wednesday morning
Notes: if hazard had a heavyweight counterpart
Strengths: Spinning bar is huge
Weaknesses: various sacrifices had to be made to have a weapon this size, it also is suspect to doing a mauler if one of the 50x50 bars is broken off

Ravager nightmare configuration

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Weapon: Huge spinning doubled toothed disc powered by a reinforced perm 132
Armor: 3mm steel, aluminium wedge and polycarb side panels
Drive: 4 X TWM3R2 drive motors
Power: 1 X 20kg sealed lead acid battery, 1 X 15kg intercooled battlepack
Cost: 20 minutes
Notes: didn't take long to modify the 259 configuration
Strengths: Huge disc with huge teeth
Weaknesses: like with the blender config it sacrifices armor for huge damage potential

Ravager swinging configuration

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Weapon: Gothick axe mounted on a spiked haft and powered by a large VDMA R/P piston
Armor: 5mm steel
Drive: 4 X TWM3R2 drive motors
Power: 2 X 20kg sealed lead acid batteries
Cost: 30 minutes
Notes: not tested as much as the other configs
Strengths: hugely powerful axe
Weaknesses: axe grows weaker the longer the fight goes on

well thats all the ravager configurations i've done right now and atm i can't think of anything else however if i do another i will put it on this post  :idea2:

(ps: before anyone moans about the wedge please know that i tried to put 45 degree angled slopes on but they took ravagers front wheels off the ground and im not redoing it all over again just for that).
 
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Gulden on November 08, 2017, 12:20:54 PM
The two VS configurations are bad on the eyes.  The other two aren't bad though.

I particularly like the bar on the HS.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on November 08, 2017, 01:47:53 PM
The two VS configurations are bad on the eyes.  The other two aren't bad though.

I particularly like the bar on the HS.

Tbh if it weren't for the fact that some bots are too low for the bar to hit them it would be my favourite setup for ravager, its particularly useful how its so heavy it also acts as a srimech.

in what way are the vertical spinners bad on the eyes?
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Gulden on November 08, 2017, 02:14:08 PM
The two VS configurations are bad on the eyes.  The other two aren't bad though.

I particularly like the bar on the HS.

Tbh if it weren't for the fact that some bots are too low for the bar to hit them it would be my favourite setup for ravager, its particularly useful how its so heavy it also acts as a srimech.

in what way are the vertical spinners bad on the eyes?
Lack of support on the motor and the minimalistic supports on the disc mostly.
Title: Re: Herpaderp's RA2 DSL Showcase
Post by: Herpaderp64 on November 08, 2017, 03:19:13 PM
The two VS configurations are bad on the eyes.  The other two aren't bad though.

I particularly like the bar on the HS.

Tbh if it weren't for the fact that some bots are too low for the bar to hit them it would be my favourite setup for ravager, its particularly useful how its so heavy it also acts as a srimech.

in what way are the vertical spinners bad on the eyes?
Lack of support on the motor and the minimalistic supports on the disc mostly.

with the amount of weight i have left on them i'd be lucky to even get a 10cm aluminium extender on there so its the best i could do, on a side note i just finished an axe config for ravager which i will have up on the showcase any moment