gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: helloface on May 18, 2013, 03:35:41 PM

Title: Helloface's DSL IRL sh**case
Post by: helloface on May 18, 2013, 03:35:41 PM
I'm bored. Here is my first ever rammer.

(https://gametechmods.com/uploads/images/20846Mutant.png)

I am probably only going to post bots that are either awesome (but probably won't be), or bots that can be improved.
Title: Re: Helloface's horrible but realistic robots
Post by: MassimoV on May 18, 2013, 03:39:38 PM
Alot of empty space, attatch the teeth on multiextenders not baseplate anchors, the poly wedges aren't doing anything, not invertible, and a bit bland. Skin? I'm happy you made a showcase though.
Title: Re: Helloface's horrible but realistic robots
Post by: Badnik96 on May 18, 2013, 03:44:57 PM
While not terrible for a first bot, you're going to want to use up those last 120 kgs or so. Maybe grippier wheels (Hypnos)? More armor? Longer wedges?
Title: Re: Helloface's horrible but realistic robots
Post by: SKBT on May 18, 2013, 03:47:30 PM
I'm bored. Here is my first ever rammer.

(https://gametechmods.com/uploads/images/20846Mutant.png)

I am probably only going to post bots that are either awesome (but probably won't be), or bots that can be improved.

post pictures so we can see the skin too please.

instead of the spike strips maybe try something like tazbot wedges.
Title: Re: Helloface's horrible but realistic robots
Post by: helloface on May 18, 2013, 03:51:18 PM
Alot of empty space, attatch the teeth on multiextenders not baseplate anchors, the poly wedges aren't doing anything, not invertible, and a bit bland. Skin? I'm happy you made a showcase though.
It wasn't very well thought out.

While not terrible for a first bot, you're going to want to use up those last 120 kgs or so. Maybe grippier wheels (Hypnos)? More armor? Longer wedges?
I was thinking hypnos, but I wanted more durability.

I'm bored. Here is my first ever rammer.

(https://gametechmods.com/uploads/images/20846Mutant.png)

I am probably only going to post bots that are either awesome (but probably won't be), or bots that can be improved.

post pictures so we can see the skin too please.

instead of the spike strips maybe try something like tazbot wedges.
The skin is just green, and I used spike strips so it can cause damage.
Title: Re: Helloface's horrible but realistic robots
Post by: MassimoV on May 18, 2013, 04:03:13 PM
Just for starts, look at Scrap Daddy's showcase to get a feel for high standards of IRL.
Title: Re: Helloface's horrible but realistic robots
Post by: helloface on May 18, 2013, 04:19:37 PM
Just for starts, look at Scrap Daddy's showcase to get a feel for high standards of IRL.
I follow a few Realistic DSL showcases. I just happen to suck.
Title: Re: Helloface's horrible but realistic robots
Post by: Badnik96 on May 18, 2013, 04:29:18 PM
While not terrible for a first bot, you're going to want to use up those last 120 kgs or so. Maybe grippier wheels (Hypnos)? More armor? Longer wedges?
I was thinking hypnos, but I wanted more durability.

Hypnos should be more durable than mini wheels, unless I'm mistaken.
Title: Re: Helloface's horrible but realistic robots
Post by: MassimoV on May 18, 2013, 04:33:31 PM
While not terrible for a first bot, you're going to want to use up those last 120 kgs or so. Maybe grippier wheels (Hypnos)? More armor? Longer wedges?
I was thinking hypnos, but I wanted more durability.

Hypnos should be more durable than mini wheels, unless I'm mistaken.
Nah you're right.

Just for starts, look at Scrap Daddy's showcase to get a feel for high standards of IRL.
I follow a few Realistic DSL showcases. I just happen to suck.
Just keep building, it will click eventually.
Title: Re: Helloface's horrible but realistic robots
Post by: Sylandro on May 18, 2013, 05:30:09 PM
It's underweight, add wheelguards or something
Title: Re: Helloface's horrible but realistic robots
Post by: helloface on May 18, 2013, 05:56:33 PM
It's underweight, add wheelguards or something
Okay. Later I will add some spikes and crap to surround the bot.
Title: Re: Helloface's horrible but realistic robots
Post by: Mr. AS on May 18, 2013, 09:59:36 PM
first off, 4WD npc fasts with hypnos should be more than enough for this bot. certain wheels are given more grip than others, and as a result hypno wheels and techno destructo wheels dominate DSL.
secondly, it i horribly underweight. you could bring it up to 800 by adding many more weapons (spamming razors, LDS teeth, or large beater bars for examples, spike strips and ripping teeth dont tend to fare well.)
last, a skirt hinge isnt very good for wedges (i have been told a few times that skirt hinges can be good, but i havent been able to pull it off, so im assuming that it doesnt happen too often.) i would suggest a metal hinge with a titanium halfsheet and then a small wedge connected to it.

you can lurk a few showcases to see how its done (see: naryar's and 123savethewhales). the first half or so of scrap daddys showcase are also good examples of effective robots. around 2011 or so his style shifts from effectiveness to "how cool can i make this robot look, i dont care about efficiency" (otherwise known as IRL building). you can either choose effective (my advice above is for effective dsl building)
Title: Re: Helloface's horrible but realistic robots
Post by: Naryar on May 19, 2013, 03:12:44 AM
Pretty good for a first bot, given the average level of newbies at DSL...
Title: Re: Helloface's horrible but realistic robots
Post by: 090901 on May 19, 2013, 11:03:03 AM
MAKE IT 10 WD !!!!!!!!!!!!!!!!!1111!!!
Title: Re: Helloface's horrible but realistic robots
Post by: helloface on May 19, 2013, 01:08:11 PM
Pretty good for a first bot, given the average level of newbies at DSL...
Not my first bot. First rammer. My DSL bot was one of the worst things imaginable, and got deleted a while ago.

MAKE IT 10 WD !!!!!!!!!!!!!!!!!1111!!!
Dafuq?

first off, 4WD npc fasts with hypnos should be more than enough for this bot. certain wheels are given more grip than others, and as a result hypno wheels and techno destructo wheels dominate DSL.
secondly, it i horribly underweight. you could bring it up to 800 by adding many more weapons (spamming razors, LDS teeth, or large beater bars for examples, spike strips and ripping teeth dont tend to fare well.)
last, a skirt hinge isnt very good for wedges (i have been told a few times that skirt hinges can be good, but i havent been able to pull it off, so im assuming that it doesnt happen too often.) i would suggest a metal hinge with a titanium halfsheet and then a small wedge connected to it.

you can lurk a few showcases to see how its done (see: naryar's and 123savethewhales). the first half or so of scrap daddys showcase are also good examples of effective robots. around 2011 or so his style shifts from effectiveness to "how cool can i make this robot look, i dont care about efficiency" (otherwise known as IRL building). you can either choose effective (my advice above is for effective dsl building)

I thought about it, and it would probably be smart to sacrifice power for more damage and a srimech. Will do next time I play RA2.
Title: Re: Helloface's horrible but realistic robots
Post by: Mr. AS on May 19, 2013, 03:18:08 PM
MAKE IT 10 WD !!!!!!!!!!!!!!!!!1111!!!
Dafuq?
thats just 090901 trying to be funny. ignore him.

a srimech may not be the best use of weight i feel, maybe if you simply got it to run upside down it would be fine.
Title: Re: Helloface's horrible but realistic robots
Post by: helloface on May 19, 2013, 03:24:14 PM
MAKE IT 10 WD !!!!!!!!!!!!!!!!!1111!!!
Dafuq?
thats just 090901 trying to be funny. ignore him.

a srimech may not be the best use of weight i feel, maybe if you simply got it to run upside down it would be fine.

I can't make it invertable. It would either have bots flying over it due to no ripping teeth, or it would have bots getting under it.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on May 19, 2013, 08:07:16 PM
Alrighty, here is Mutant 2.
(https://gametechmods.com/uploads/images/40369Mutant 2.png)
Pros: Can now self right | Uses all weight | Has wheel guards
Cons: Srimech is useless after about 1 minute | Does less damage (for some reason. Srimech blocks teeth???)
Help/Feedback?
Title: Re: Helloface's horrible realistic showcase
Post by: Mr. AS on May 19, 2013, 09:18:14 PM
i can see this bot turning into a cool rammer/flipper hybrid. in fact i am almost compelled to go build one right now.


if you were to make your front wider, the wheelgaurds would not be needed. one of the sheets in the extenders tab would also be a more efficient flipper/srimech/whatever. this should free up some weight for the extra batteries needed to fully power the beta and drive.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on May 19, 2013, 11:24:25 PM
i can see this bot turning into a cool rammer/flipper hybrid. in fact i am almost compelled to go build one right now.


if you were to make your front wider, the wheelgaurds would not be needed. one of the sheets in the extenders tab would also be a more efficient flipper/srimech/whatever. this should free up some weight for the extra batteries needed to fully power the beta and drive.
Alright, I'll try that. Btw, I thought about turning it into a flipper/rammer hybrid but I kept it as pure rammer so it would be more aggressive as an AI.
Title: Re: Helloface's horrible realistic showcase
Post by: 090901 on May 19, 2013, 11:31:14 PM
I think you might be able to get away with a large JX for a srimech, not sure if it would work though.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on May 20, 2013, 12:07:37 AM
Probably not. I used two magmotors on Mutant 1, and they couldn't flip it.
Title: Re: Helloface's horrible realistic showcase
Post by: Naryar on May 20, 2013, 06:54:04 AM
that's a very poor flipper you have here. If it is a srimech... you're doing it wrong.

as as said make it into a rammer/flipper, that's a cool hybrid. Make it less tall, invertible, use small burst motors (like 4 BSG's is just fine)

Drive is fine, it is underpowered however. Beta bursts need 220 amps - that is 22 ants (<= not recommended) 8 battlepacks or 4 large batteries.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on May 20, 2013, 11:32:20 AM
that's a very poor flipper you have here. If it is a srimech... you're doing it wrong.

as as said make it into a rammer/flipper, that's a cool hybrid. Make it less tall, invertible, use small burst motors (like 4 BSG's is just fine)

Drive is fine, it is underpowered however. Beta bursts need 220 amps - that is 22 ants (<= not recommended) 8 battlepacks or 4 large batteries.
I already posted why I can't make it invertable, and two mag motors couldn't give it a schrimech so I had to use a powerful motor. I also explained already why I don't want a hybrid. I'll try the BSGs though.
Title: Re: Helloface's horrible realistic showcase
Post by: Naryar on May 20, 2013, 12:02:22 PM
That's nonsense, you can make it invertible and keep a good trapping mechanism.
Title: Re: Helloface's horrible realistic showcase
Post by: powerrave on May 20, 2013, 12:04:02 PM
Yes about that. You know my MW bot Infernadicety from BB6? Seen it in action? It uses tiny teeth to just hook the opponent. You don't need them huge teeth.


Edit: sort of ninja'd... Poop.
Title: Re: Helloface's horrible IRL showcase
Post by: helloface on May 30, 2013, 04:57:01 PM
Here goes my first DSL3 heavyweight:
(https://gametechmods.com/uploads/images/73576Hammer Of Justice.png)
Skin coming soon!
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on May 30, 2013, 04:59:12 PM
Is this IRL? Because it just looks like bad standard. Tell me which way you want to go with it.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on May 30, 2013, 05:11:47 PM
Look at the name of the showcase.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on May 30, 2013, 05:12:45 PM
Well for starters, you should clean up the extender work.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on May 30, 2013, 05:13:49 PM
Could you please be more specific :question:
Title: Re: Helloface's horrible realistic showcase
Post by: cephalopod on May 30, 2013, 05:19:13 PM
Why would anyone attach thin poly sheets to the sides of a rapidly moving axe in real life? Think every component through.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on May 30, 2013, 05:25:37 PM
Why would anyone attach thin poly sheets to the sides of a rapidly moving axe in real life? Think every component through.
It helps with self righting.
Title: Re: Helloface's horrible realistic showcase
Post by: cephalopod on May 30, 2013, 05:27:46 PM
Yeah, and in real life they'd just get snapped off very quickly. A real builder would optimize the axe for self-righting or build separate self-righting arms. Thin poly sheets are not strong and to be honest with the weight going on them while self righting, they'd snap.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on May 30, 2013, 05:30:43 PM
Why would anyone attach thin poly sheets to the sides of a rapidly moving axe in real life? Think every component through.
It helps with self righting.
...in the game. It wouldn't work the same IRL
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on May 30, 2013, 05:53:09 PM
Alright, I'll think of something
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 09, 2013, 06:36:20 PM
Here's my entry to my tournement:
(https://gametechmods.com/uploads/images/88970Ride The Lightning.png)
I really like it. I think I'm going to stick with this bot for a while.
Title: Re: Helloface's horrible realistic showcase
Post by: Mystic2000 on June 10, 2013, 04:53:24 AM
S3 wheels and those black batts SUCKS HARD ants and tornado ones are 1000X better
flippermakers sucks as armor use dsl bars
put a perm 132
fur undercutters IMO a disc with HDS tooth/hypno tooth should be better
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 10, 2013, 10:13:09 AM
I used S3 wheels because they are durable and a good size for my bot, although I agree that they usually are bad.

I will try using reds.

I'll try bars and see how it goes.

I think Tornado Mer Gearboxes are more powerful.

I've tried teeth, these hammer do 900-1800 (Once it did 3100!) per blow, in addition to massive concussion bonus.
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on June 10, 2013, 10:21:26 AM
Actually, yes, DSL bars are better for armor. A tornado gearbox is more powerful if I'm not mistaken, and you might want to replace the disc with a DSL bar instead.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 10, 2013, 10:26:21 AM
NEVER going to replace discs with DSL bars. They break way too easily. DSL bars to me belong on LW and Armour. And yes, I'm aware that DSL bars are stronger (don't know why I didn't use them in the first place) than flipper makers. I'm not at my computer right now so I can't fix that yet.
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on June 10, 2013, 10:27:33 AM
NEVER going to replace discs with DSL bars. They break way too easily. DSL bars to me belong on LW and Armour. And yes, I'm aware that DSL bars are stronger (don't know why I didn't use them in the first place) than flipper makers. I'm not at my computer right now so I can't fix that yet.

Alright then.
Title: Re: Helloface's horrible realistic showcase
Post by: Kossokei on June 10, 2013, 01:24:19 PM
In addition, instead of baseplate anchors use Multiextenders. You should use 1 ant battery per spin motor (4 for good measure) and you might want to consider using a more powerful motor for that, if you wanna stick with the team whyachi's go with the 6-mag.

It's pretty underweight too. See what you can do about that, maybe you can knock up the armor a bit or something.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 10, 2013, 01:46:11 PM
In addition, instead of baseplate anchors use Multiextenders. Meh. I have a lot of leftover weight, and I'm way too lazy to redo it.

You should use 1 ant battery per spin motor (4 for good measure) You crazy, foo! More amps = more power
and you might want to consider using a more powerful motor for that, if you wanna stick with the team whyachi's go with the 6-mag I tried that, and I couldn't fit enough batteries because of weight and space.

It's pretty underweight too. See what you can do about that, maybe you can knock up the armor a bit or something. Yeah, I've been thinking about that so I don't really know what I'm going to do.
Title: Re: Helloface's horrible realistic showcase
Post by: Kossokei on June 10, 2013, 01:48:53 PM
In addition, instead of baseplate anchors use Multiextenders. Meh. I have a lot of leftover weight, and I'm way too lazy to redo it.

You should use 1 ant battery per spin motor (4 for good measure) You crazy, foo! More amps = more power
and you might want to consider using a more powerful motor for that, if you wanna stick with the team whyachi's go with the 6-mag I tried that, and I couldn't fit enough batteries because of weight and space.

It's pretty underweight too. See what you can do about that, maybe you can knock up the armor a bit or something. Yeah, I've been thinking about that so I don't really know what I'm going to do.
I am not crazy. It's pretty common knowledge that you can fully power every spin motor with 1 ant battery.

You can totally use a 6-mag and not worry about cake-stuffing your chassis with batteries. It's a spin motor, and you can power those with 1 ant battery. Maybe 2 for good measure.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 10, 2013, 01:56:31 PM
Alright, I'll try it when I get home.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 10, 2013, 05:48:20 PM
Here's an update:
(https://gametechmods.com/uploads/images/31666Ride The Lightning 2.png)
Added more batteries, and added a 6-Mag. The damage potential is now 1100-2100 at first blow.
EDIT: KG's are around 750
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on June 10, 2013, 10:55:45 PM
That is overpowered. Might want to remove an ant or two.
Title: Re: Helloface's horrible realistic showcase
Post by: 090901 on June 10, 2013, 11:00:09 PM
That is overpowered. Might want to remove an ant or two.
What?
He should remove all the tall black batteries and just leave 6 ants. 6 ants is more than enough to power the robot for 3 minutes.
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on June 10, 2013, 11:39:11 PM
Ewww S3 wheels

I'd use Techno Destructo wheels instead
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 10, 2013, 11:50:30 PM
That is overpowered. Might want to remove an ant or two.
What?
He should remove all the tall black batteries and just leave 6 ants. 6 ants is more than enough to power the robot for 3 minutes.
Meh. I've got some extra space and weight.
Title: Re: Helloface's horrible realistic showcase
Post by: Sylandro on June 11, 2013, 06:56:30 AM
You probably want to use Tornado wheels, and use a Multi-Extender, they save weight. If i were you, i'd probably get rid of the large brown batterys to save weight for Ti10.
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on June 11, 2013, 07:06:45 AM
You probably want to use Tornado wheels, and use a Multi-Extender, they save weight. If i were you, i'd probably get rid of the large brown batterys to save weight for Ti10.

No. 3 Tit. is more than enough.

Spend the extra weight on the support for your weapon.
Title: Re: Helloface's horrible realistic showcase
Post by: martymidget on June 11, 2013, 07:10:36 AM
Could use the extra weight to do something with the back of the bot, assuming IRL or just for looks.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 11, 2013, 10:03:50 AM
Going to add a cage, better wheels, etc when I get back to my PC
Title: Re: Helloface's horrible realistic showcase
Post by: 090901 on June 11, 2013, 11:14:45 AM
You probably want to use Tornado wheels, and use a Multi-Extender, they save weight. If i were you, i'd probably get rid of the large brown batterys to save weight for Ti10.

No. 3 Tit. is more than enough.
No, Tite 3 is weak as . Especially in the heavyweight level where VS will have more weapons than before and will KO quickly with that kind of armour.
Title: Re: Helloface's horrible realistic showcase
Post by: Naryar on June 12, 2013, 03:18:27 PM
Newbs, cut out with the sh** advice.

Excepted maybe sylandro who visibly knows his stuff.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 12, 2013, 03:21:03 PM
Okay, so what I'm getting is Sylandro is better than noobs, every non-noob is better then Sylandro, and Naryar is king of IRL.
Noob --> Sylandro --> Everyone else --> Nary

edit: lol this post
Title: Re: Helloface's horrible realistic showcase
Post by: Naryar on June 12, 2013, 03:27:10 PM
I am king of everything, baby !

Now for advice :

-Needs far less batteries, keep 5 ants for a spinner with 3 spin motors. Minimum you need 3, but 5 or even 6 so your batts don't fail after 2 minutes of fighting.
-Use multiextenders rather than baseplate anchors
-That motor extender work is doubtful... i don't get why you make a X-shaped thing
-S3 wheels are pretty bad statswise but if you want to keep them for cool looks you may consider going E-tek drive
-Build to weight limit. always.
-Needs more armor. External or chassis armor, your pick.

Title: Re: Helloface's horrible realistic showcase
Post by: SKBT on June 12, 2013, 03:45:04 PM
Naryar is king of IRL.

he's really not. most of his IRL stuff is meh to ok. scrap is boss. thy is crazy good.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 12, 2013, 03:55:24 PM
I am king of everything, baby !

Now for advice :

-Needs far less batteries, keep 5 ants for a spinner with 3 spin motors. Minimum you need 3, but 5 or even 6 so your batts don't fail after 2 minutes of fighting. I'm confused about amps. I thought large motors need lots of batteries?
-Use multiextenders rather than baseplate anchors I said it already: Too lazy, still have extra weight
-That motor extender work is doubtful... i don't get why you make a X-shaped thing I know, it's terrible but I suck at extender work
-S3 wheels are pretty bad statswise but if you want to keep them for cool looks you may consider going E-tek drive I already said this. I am changing it when I get the time, but at the moment there are two other tournaments that I need entries for, AIing for my tournement that needs to be done, and LOADS of lacrosse.
-Build to weight limit. always. Will do later
-Needs more armor. External or chassis armor, your pick. (see previous answer)


Title: Re: Helloface's horrible realistic showcase
Post by: Naryar on June 12, 2013, 04:07:34 PM
1-Spin motors all need 10 amps, bursts need what is indicated on their description.
2-Poor excuse for being lazy.
3-Poor excuse for being lazy.
4-Heh, fair enough. I was just repeating advice because it's one of the good ways to learn.
5- OK
6- OK
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 12, 2013, 04:26:04 PM
3: I wasn't saying I'm not going to fix the extenders, I'm just saying that I suck at it.
Title: Re: Helloface's horrible realistic showcase
Post by: Naryar on June 12, 2013, 04:31:31 PM
Then improve ? There's my extender tutorial in the tutos section, as you probably know.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 12, 2013, 04:50:42 PM
Actually, I didn't know, but I checked it out and I think I know what you mean.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 12, 2013, 05:06:03 PM
Is this better?
(https://gametechmods.com/uploads/images/35313777dot3.png)
I put Alu 10 on now.

edit: incoming noobgasm
Title: Re: Helloface's horrible realistic showcase
Post by: Naryar on June 12, 2013, 05:06:52 PM
alu 10 is bad. Otherwise it's pretty OK.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 12, 2013, 05:21:18 PM
Naryar called my bot "OK"!
http://www.youtube.com/watch?v=HOrCt2KVn1I# (http://www.youtube.com/watch?v=HOrCt2KVn1I#)
edit: Noobgasm engaged
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on June 12, 2013, 09:16:36 PM
How are the hammers not cutting into the batteries?
Title: Re: Helloface's horrible realistic showcase
Post by: Merrick on June 12, 2013, 09:23:25 PM
Or the wheel, for that matter. Unless my eyes are playing tricks.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 12, 2013, 09:29:01 PM
How are the hammers not cutting into the batteries?
Wat .-.
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on June 13, 2013, 11:30:29 PM
The hammers on the weapon. They intersect the batteries when they spin, making the robot unrealistic.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 14, 2013, 12:03:59 AM
Poop. Will fix in the morning, but right now I'm tired so I'm probably going to bed soon.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 14, 2013, 05:30:56 PM
Actually, the hammers don't pass through the batteries. I pressed the button so the hammer was right in front of the batteries and it didn't  look like the hammer was inside it. If you don't believe me, I'll take a screenshot of it. Anyways, added rear armour, wheel protectors, and swapped Alu10 with St3.
Title: Re: Helloface's horrible realistic showcase
Post by: Merrick on June 14, 2013, 06:49:00 PM
It's probably just a depth perception thing.
Title: Re: Helloface's horrible realistic showcase
Post by: Naryar on June 14, 2013, 06:51:38 PM
pretty sure it goes through the control board though
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 16, 2013, 05:20:57 PM
Did some testing today.
(https://gametechmods.com/uploads/images/37358RTL Test.png)
The other bot was censored to save some dignity >:)
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on June 16, 2013, 05:24:44 PM
Well go make the splash!
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 16, 2013, 05:26:34 PM
Nope. AI's before splashes. You wait, mister.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on June 16, 2013, 05:33:27 PM
I thought you were done.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 16, 2013, 05:36:31 PM
Wait... what. Now I'm confused. Are you talking about my tournament in general, or just my bot.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on June 16, 2013, 06:08:01 PM
I thought this was your tournament thread. Whoops.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 16, 2013, 06:08:29 PM
 :facepalm:
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on June 16, 2013, 06:14:52 PM
Anyways, the bot doesn't look to bad. You know how to make custom skins?
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on June 16, 2013, 07:50:48 PM
Exactly 30000 points? Neat.

I'm assuming the other bot was IFI.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 16, 2013, 09:59:54 PM
I know, High score and perfect score :)
And nope, wasn't IFI. Do you honestly think Ride The Lightning (although it is totally kickass) could beat IFI?
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on June 16, 2013, 10:12:40 PM
I know, High score and perfect score :)
And nope, wasn't IFI. Do you honestly think Ride The Lightning (although it is totally kickass) could beat IFI?

It was Insanity wasn't it?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 16, 2013, 10:32:27 PM
Nope.
Title: Re: Helloface's horrible realistic showcase
Post by: Kossokei on June 16, 2013, 10:35:47 PM
It's a HW. Obviously it was big metal friend.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 16, 2013, 10:59:45 PM
Oh, I should have mentioned that it's not an original team Spike Heads bot :trollface
Title: Re: Helloface's horrible realistic showcase
Post by: 090901 on June 17, 2013, 02:18:27 AM
That better be not a robot you got for your tourney you are testing on, it's pretty unfair you can go and test on peoples robots and find the weaknesses of their robots and then update your robot to beat them. (You aren't even allowed to update your robot in the first place, so I have no idea how you are being allowed to. You didn't even have your robot posted when the thread was moved to signups, which was required too.)
Title: Re: Helloface's horrible realistic showcase
Post by: Naryar on June 17, 2013, 06:43:36 AM
yeah it's not a spike heads bot
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 17, 2013, 09:43:24 AM
That better be not a robot you got for your tourney you are testing on, it's pretty unfair you can go and test on peoples robots and find the weaknesses of their robots and then update your robot to beat them. (You aren't even allowed to update your robot in the first place, so I have no idea how you are being allowed to. You didn't even have your robot posted when the thread was moved to signups, which was required too.)
The only update I've done since I got entries were the wheel guards because they got ripped off 80% of the time in team HQ. I just tested both these bots because they both had bindings troubles.
Title: Re: Helloface's horrible realistic showcase
Post by: ty4er on June 17, 2013, 10:01:25 AM
lol gj beating my unstable bot
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 17, 2013, 10:29:42 AM
...maybe
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 22, 2013, 12:23:15 PM
Possible candidate for Two To Tango 2:
(https://gametechmods.com/uploads/images/28236395.png)
My First Flamethrower.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on June 22, 2013, 01:28:12 PM
The spike's won't do anything, the chassis's pretty big, angle extenders suck, the extender work is pretty sloppy, and it will be gut ripped pretty quick do to lack of wedge.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 22, 2013, 01:34:37 PM
The wedge is actually really good, but the rest is probably right :(
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on June 22, 2013, 01:42:10 PM
Where's the wedge?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 22, 2013, 01:49:48 PM
Sorry, scoop. It gets under buts 80-90% of the time.
*BOTS. XD
Title: Re: Helloface's horrible realistic showcase
Post by: cephalopod on June 22, 2013, 02:22:37 PM
I'm sure it gets under some bots, but when you're faced with a bot with a modern wedge they'll go straight under.

As for the extender work, use moar multi-extenders. Frankly you could use 2 - one at the bottom for the scoop, and 1 above it for the spikes (on the side AP's) and the flamer (top AP).

It'd weigh a lot less and be a lot less fragile.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 22, 2013, 03:06:27 PM
I was thinking... should I use a slightly modified version of this, or a middleweight version of mutant.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 23, 2013, 01:32:22 PM
To improve on my building skills, I'm going to upload a new or modified bot every day. Here's Flamethrower Mk.2:
(https://gametechmods.com/uploads/images/89412399.png)
Gets under 80% of the bots in the LDAI 0.1.2 pack.
edit: trips, check 'em
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on June 23, 2013, 01:33:40 PM
lol since when was getting under IRL bots an achievement?

If that's a standard bot then you need a hinge wedge of some description. Also you can use less Co2 and shrink the chassis.

Weight?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 23, 2013, 01:54:05 PM
lol since when was getting under IRL bots an achievement? It isn't, I was just saying that because Flamethrower Mk.2 is an IRL bot and people have been questioning the abilities of the Scoop.

If that's a standard bot then you need a hinge wedge of some description. I never do standard.

Also you can use less Co2 and shrink the chassis. Less Co2 I agree, but I think the chassis are already good.

Weight? Plastic 10, 398.8kg.
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on June 23, 2013, 01:58:12 PM
If it's IRL then can I see its skin?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 23, 2013, 01:59:40 PM
If it's IRL then can I see its skin?
I didn't really make a big skin for it, but if you really want to see it I'll upload it.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 23, 2013, 02:02:22 PM
(https://gametechmods.com/uploads/images/12522FlamethrowerMk2SkinFor.png)
Just a working skin. Not too bad, but kind of lazy.
edit: two 2 trips one page. Must be immuminati.
Title: Re: Helloface's horrible realistic showcase
Post by: Tweedy on June 23, 2013, 02:04:09 PM
If the vlad spike goes into the flamethrower it's unrealistic, having the burst motor on the outside of the chassis is unrealistic in this case as well. The plow being held on by a plastic extender just looks flimsy and would break on contact IRL.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 23, 2013, 02:06:46 PM
If the vlad spike goes into the flamethrower it's unrealistic, It doesn't having the burst motor on the outside of the chassis is unrealistic in this case as well Don't understand how that's not realistic.. The plow being held on by a plastic extender just looks flimsy and would break on contact IRL. Fair enough. I'll remove a Co2 tank and switch it to Aluminum.
Title: Re: Helloface's horrible realistic showcase
Post by: Tweedy on June 23, 2013, 02:08:37 PM
Changing it to aluminium doesn't change the fact that it's a large plow held on by a small extender, also regarding the burst motor nobody in their right mind would put a piston on the outside of their bot because it would just get ripped off and destroyed.
Title: Re: Helloface's horrible realistic showcase
Post by: cephalopod on June 23, 2013, 02:10:12 PM
So if you were making a real robot you'd allow your expensive motors to be very easy to hit to other robots AND be held on with just plastic? That's why (along with the other bits Plaz mentioned) your current setup is not IRL, in my eyes anyway.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 23, 2013, 02:13:15 PM
So if I put flippermakers around the motor and the plow's extender, that would make it irl :question:
Title: Re: Helloface's horrible realistic showcase
Post by: cephalopod on June 23, 2013, 02:16:57 PM
For the motor, I guess. It would help. But change all those Poly extenders for some variety of metal, then you won't need Flippermaker's on the Plow extender, and it'll help give a more IRL feel to the motor extender.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 25, 2013, 08:47:46 PM
(https://gametechmods.com/uploads/images/57384It's IRL now.png)
IRL enough?
Title: Re: Helloface's horrible realistic showcase
Post by: Tweedy on June 25, 2013, 09:00:14 PM
My point still stands about the burst motor.
Title: Re: Helloface's horrible realistic showcase
Post by: 090901 on June 25, 2013, 09:02:57 PM
burst motors dont exist irl ololololol
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 25, 2013, 09:05:24 PM
My point still stands about the burst motor.
THERES A STEEL WALL IN FRONT OF IT  ::2mad
Title: Re: Helloface's horrible realistic showcase
Post by: Tweedy on June 25, 2013, 09:08:16 PM
And attaching a small sheet of steel in front of a fragile piston held on by a tiny extender is structurally sound how?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 25, 2013, 09:11:22 PM
For the motor, I guess. It would help. But change all those Poly extenders for some variety of metal, then you won't need Flippermaker's on the Plow extender, and it'll help give a more IRL feel to the motor extender.
Dooooneee. You can*t expect it to be perfect.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on June 25, 2013, 09:30:31 PM
Yeah, but we can expect it to be compitent. No offence, but the design's a wee bit stupid. It's got this huge stick flying up from the robot attatched to an awkwardly placed burst motor. Then, you got this offcentered flamethrower which is too high to burn flatter robots. Sorry, but to put it bluntly, you need a redesign.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 25, 2013, 09:33:29 PM
Yeah, but we can expect it to be competent. No offence, but the design's a wee bit stupid. It's got this huge stick flying up from the robot attached to an awkwardly placed burst motor. Then, you got this off-centered flamethrower which is too high to burn flatter robots. Sorry, but to put it bluntly, you need a redesign.
It actually does work decently. It may look odd, but it isn't as bad as you would think.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on June 25, 2013, 09:34:19 PM
Show me some proof.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 25, 2013, 09:40:18 PM
Tomorrow. I am supposed to be doing my homework right now :3
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on June 25, 2013, 09:42:27 PM
It's June...
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 25, 2013, 09:44:14 PM
It's June...
Grad is tomorrow for me. I*m a Canadian in Elementary school, so It*s probably way different then your calendar.
Title: Re: Helloface's horrible realistic showcase
Post by: SKBT on June 25, 2013, 10:33:23 PM
does it look like a real robot?

if yes, yay you build your first irl robutt that looks irl.

if no then try again.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 25, 2013, 10:50:00 PM
does it look like a real robot?

if yes, yay you build your first irl robutt that looks irl.

if no then try again.
It is hard to determine that because the concept is unique, but I think it could pass as IRL.
edit: more trips
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on June 25, 2013, 10:53:13 PM
Full pic of the bot pls
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 25, 2013, 10:58:51 PM
Full pic of the bot pls
I have two versions. The standard-older one which I entered into our tournament, and the new irl version which I entered into BB7. I*m assuming you want to see our team*s bot, so I will upload it tomorrow.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 26, 2013, 06:25:38 PM
http://www.youtube.com/watch?v=z9QXgqVbOU4# (http://www.youtube.com/watch?v=z9QXgqVbOU4#)
For some reason fraps crashed, but you get a good idea of the pushing ability/ground clearance. Remember, this was originally supposed to be a pusher, I just added some stuff to give me some points.
Title: Re: Helloface's horrible realistic showcase
Post by: Tweedy on June 26, 2013, 08:19:23 PM
Still not IRL IMO.
Title: Re: Helloface's horrible realistic showcase
Post by: 090901 on June 26, 2013, 08:24:51 PM
lol who in the world would put a flamethrower on like that
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 26, 2013, 08:26:46 PM
lol who in the world would put a flamethrower on like that
I had to move it over to the side so the spike didn't go through it.
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on June 26, 2013, 08:33:35 PM
why not mount the flamethrower internally then, you should have space.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 26, 2013, 09:01:54 PM
why not mount the flamethrower internally then, you should have space.
Because you would see random flames shooting out of a plow and it wouldn't look realistic.
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on June 26, 2013, 09:05:35 PM
Yes it would. IRL you could cut a hole in the plow for the flames to shoot out.
Title: Re: Helloface's horrible realistic showcase
Post by: Natef on June 26, 2013, 09:20:00 PM
Raging Scotsman did it.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on June 26, 2013, 09:49:01 PM
Alright, I guess I'll do that later then.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 01, 2013, 09:17:08 PM
LW:
(https://gametechmods.com/uploads/images/96730St1 2478.png)
Steel 1 armour, 247.8kg. Possible entrant into BB7.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 01, 2013, 09:18:46 PM
Not too bad.You're going to want to attatch theweapon motor on an ME (maybe with another extender to get the length right), cause right now, if the bottom falls off, the weapon's going too.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 01, 2013, 10:08:51 PM
Thanks :D
I'll try that later
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 02, 2013, 01:30:47 AM
I swapped the vlad wheels with the shiny ones and replaced the piglet with a magmotor. It's much slower, but it brought it up from a 175-500 damage range to a 200-600 damage range. Still not happy with the damage, but the invertibility and stability work like a charm. KGs are now 249.7.
Title: Re: Helloface's horrible realistic showcase
Post by: 090901 on July 02, 2013, 02:29:29 AM
Switch back to a piglet, mags only have 400hp while piglets have 8,000 hp. Also try to add some extender to make it look like the top part of your extender work is connected to the bottom part.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 02, 2013, 03:06:21 AM
Trust me, it works better with a mag. The piglet didn't have enough power so it would stop as soon as it hits another bot. Also, I'm maxed out on weight but I'll think of some way I can make the extenders llook connected.
Title: Re: Helloface's horrible realistic showcase
Post by: martymidget on July 02, 2013, 05:17:31 AM
KGs are now 249.7.

Which no longer makes it a Lightweight.
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on July 02, 2013, 11:21:27 AM
Not bad. Not bad at all.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 02, 2013, 01:39:49 PM
Added motor protection, but I had to downgrade to Pl1. Better or worse?
(https://gametechmods.com/uploads/images/13009247pl1.png)
Title: Re: Helloface's horrible realistic showcase
Post by: Tweedy on July 02, 2013, 01:44:57 PM
Looks worse IMO. You should change back to the piglet and just make the top and bottom supports look connected.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 02, 2013, 02:19:29 PM
Fine, I'll try piglets again.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 02, 2013, 02:40:28 PM
(https://gametechmods.com/uploads/images/57276St1.png)
Looks cool, very durable, but the damage SUCKS! Do you guys think it's ready for BB7?
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 02, 2013, 02:47:12 PM
I don't think Plazmic ment to keep the motor attatched to the bottom support. The supports are a little better.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 02, 2013, 02:57:50 PM
I've removed a couple extenders, got the magmotor back, and got Pl3 yet it still loses to most of the bots in LDAI. I guess I'll have to make a new bot. I'm actually really sad about this, because it looks so cool but there isn't anything I can do to make it good.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 04, 2013, 07:56:05 PM
What happens when I'm bored:
(https://gametechmods.com/uploads/images/11642Judge-Beta.png)
Beta and The Judge had a really messed up baby. Slow as heck, but an axe that has a damage range of 2200-5600.
Pl10, 798.4kg. Beta wheels, Axe Handle, and Front skirt. Judge Burst, Gavel, and Top Armour. It also has 12 Red Batteries and 8 Astroflights. What should I name him?
EDIT: I'm making a better skin right now.
Title: Re: Helloface's horrible realistic showcase
Post by: Merrick on July 04, 2013, 07:58:03 PM
It's so beautiful.

In a kind of retarded way.

It's pretty retarded.
edit: best Mazakari post^
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 04, 2013, 08:11:05 PM
It's so beautiful.

In a kind of retarded way.

It's pretty retarded.
No it isn-
Okay, it kind of is. But, as you see in the Battle Shots
thread, it's really powerful.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 04, 2013, 10:44:57 PM
I made another weird hybrid thing:
(https://gametechmods.com/uploads/images/52830HMN-MOE.png)
It has HMN Supports, Decals, Teeth, and Wheels, MOE Motor & Blade, 2 HP Z-Teks, and 3 ants.
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on July 04, 2013, 10:46:42 PM
It tips over due to the weight of the weapons I assume?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 04, 2013, 11:04:22 PM
Somehow, no. It basicly defies the laws of physics. Does that mean it's an scp?
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on July 04, 2013, 11:33:11 PM
Somehow, no. It basicly defies the laws of physics. Does that mean it's an scp?

Lel
Title: Re: Helloface's horrible realistic showcase
Post by: 090901 on July 05, 2013, 03:43:58 AM
what are you doing.............
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 05, 2013, 03:48:48 AM
Building bots with random cheatbot2 components for the sake of boredness.
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on July 05, 2013, 09:02:42 AM
it's so ugly. it reminds me of an LRA2 robot and that is definitely not a good thing.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 05, 2013, 10:31:47 AM
I don't even know where to start. It's just so bad. I guess start by shrinking the chassis.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 05, 2013, 10:57:49 AM
I'm not really looking for advice for those two because they won't be able to be entered in a tournament and they suck beyond repair. Today I might make another shot at a lightweight. No more bizarre abominations.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 05, 2013, 05:19:35 PM
TitAlu 3, 247.7
(https://gametechmods.com/uploads/images/182332477 tit1.png)
Possible entrant to BB7. It also has a HMN support under the DSL bar to stabilize it.
Title: Re: Helloface's horrible realistic showcase
Post by: 090901 on July 05, 2013, 05:23:05 PM
Don't use multiextenders like that, they are very weak and (to me at least) are ugly.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 05, 2013, 05:23:57 PM
Bares a PR look to it... Anyways, don't use multi extenders unless they're on the baseplate. And the extender work could be cleaner.

EDIT: Ninja'd
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on July 05, 2013, 06:27:54 PM
That is both ugly and has very weak extender work. If it's a MW then it's also very slow.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 05, 2013, 07:17:24 PM
247.7
Oh yeah, what's the skin like?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 05, 2013, 07:21:59 PM
I haven't skinned it yet.
Title: Re: Helloface's horrible realistic showcase
Post by: Merrick on July 05, 2013, 07:27:59 PM
If you are going to keep those extenders, maybe consider a red/black style skin so they don't stick out like a sore thumb?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 05, 2013, 07:40:29 PM
(https://gametechmods.com/uploads/images/31545fanoo.png)
I know you're all going to say "WOW DAT SKIN SUX1111", but it's because Flea 1 had the exact same skin (other than the NPC logo) and so do all the others in the Flea series. Alu3, not Tit3.
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on July 05, 2013, 07:46:28 PM
Not sure if that's IRL or not, you're definitely going to want a cage on that thing.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 05, 2013, 07:54:40 PM
Pl3, Cage, don't really need to take a picture of it.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 05, 2013, 09:41:03 PM
Ugh, can you please read Naryar's extender work tutorial?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 05, 2013, 09:44:49 PM
The sad thing is... I did.
Title: Re: Helloface's horrible realistic showcase
Post by: Mr. AS on July 05, 2013, 09:46:07 PM
Not sure if that's IRL or not-
when people cant tell if its IRL or not, something is obviously VERY wrong with your robot.

ps downgrade to a single mag. then you should have the weight to make atleast a half-decent motor support instead of... that. try 2 long round extenders on MEs coming from the front angles of the chassis.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 05, 2013, 09:49:21 PM
Not sure if that's IRL or not-
When people can't tell if its IRL or not, something is obviously VERY wrong with your robot.

ps downgrade to a single mag NO.  then you should have the weight to make at least a half-decent motor support instead of... that. try 2 long round extenders on MEs coming from the front angles of the chassis I already lowered the armour to fit that in..
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on July 05, 2013, 09:54:05 PM
Nary is going to have a heart attack once he sees that extender work.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 05, 2013, 09:55:55 PM
Not sure if that's IRL or not-
When people can't tell if its IRL or not, something is obviously VERY wrong with your robot.

ps downgrade to a single mag NO.  then you should have the weight to make at least a half-decent motor support instead of... that. try 2 long round extenders on MEs coming from the front angles of the chassis I already lowered the armour to fit that in.Then why didn't you do it?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 05, 2013, 10:01:21 PM
Not sure if that's IRL or not-
When people can't tell if its IRL or not, something is obviously VERY wrong with your robot.

ps downgrade to a single mag NO.  then you should have the weight to make at least a half-decent motor support instead of... that. try 2 long round extenders on MEs coming from the front angles of the chassis I already lowered the armour to fit that in. Then why didn't you do it? I did
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 05, 2013, 10:04:55 PM
That's one, 90 degree ME. Not 2 on a different angle.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 05, 2013, 10:48:05 PM
Oh, I know what you're talking about now. I'll do that in the morning.
Title: Re: Helloface's horrible realistic showcase
Post by: martymidget on July 06, 2013, 05:12:44 AM
Nary is going to have a heart attack once he sees that extender work.

Most of us already have...
Title: Re: Helloface's horrible realistic showcase
Post by: SKBT on July 06, 2013, 08:21:21 AM
 (http://i.imgur.com/0SEzcgD.jpg)

take a look at some real horizontal spinners. try to copy how they look


(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc1/904235_656126391080221_437916685_o.jpg)

(https://sphotos-b.xx.fbcdn.net/hphotos-ash3/857870_10200571846369666_385665383_o.jpg)

also if a bunch of people are telling you that you did something wrong, you probably did.
Title: Re: Helloface's horrible realistic showcase
Post by: 123savethewhales on July 06, 2013, 08:55:12 AM
A single extender like that is going to snap like a twig IRL.

The extenders need to be strong enough to handle it's own blade's impact.  Triangular shapes are often used to transfer some force from tension into compression.
Title: Re: Helloface's horrible realistic showcase
Post by: Tweedy on July 06, 2013, 08:57:15 AM
Also you seem to be putting effectiveness over looks here which is what IRL is all about, if you're putting damage over looks then you're doing it wrong.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 06, 2013, 11:13:55 AM
Does nobody read my other posts?
Oh, I know what you're talking about now. I'll do that in the morning.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 06, 2013, 08:55:34 PM
Couldn't fit a cage in the tiny chassis, so I made this replacement instead.
(https://gametechmods.com/uploads/images/25944This is a great bot.png)
It's WAY better than Flea 14. I really like this robot.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 06, 2013, 09:11:22 PM
Hello Hardbot. Just learn standard before you continue with IRL.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 06, 2013, 09:44:23 PM
Hello Hardbot. Just learn standard before you continue with IRL.
1. Heck no, I hate Standard.
2. What's wrong with it.

edit: prepare for anti-standard sh*tposting
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on July 06, 2013, 09:50:30 PM
Hello Hardbot. Just learn standard before you continue with IRL.
1. Heck no, I hate Standard.
2. What's wrong with it.

You're not going to get very far if you don't learn standard first. Personally, I prefer IRL, but that doesn't mean I don't play standard. Trust me, it's MUCH more easier than IRL.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 06, 2013, 09:56:05 PM
Hello Hardbot. Just learn standard before you continue with IRL.
1. Heck no, I hate Standard.
2. What's wrong with it.

You're not going to get very far if you don't learn standard first. Personally, I prefer IRL, but that doesn't mean I don't play standard. Trust me, it's MUCH more easier than IRL.
I disagree, I think I'm learning fine without Standard. I realize it could help me, but I just hate Standard.
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on July 06, 2013, 10:17:34 PM
^

Dude. If you can't get the hang of extender work in IRL then you'll never be able to. Standard teaches you how to use extenders efficiently and can translate directly into IRL.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 06, 2013, 10:36:45 PM
Hello Hardbot. Just learn standard before you continue with IRL.
1. Heck no, I hate Standard.
2. What's wrong with it.

You're not going to get very far if you don't learn standard first. Personally, I prefer IRL, but that doesn't mean I don't play standard. Trust me, it's MUCH more easier than IRL.
I disagree, I think I'm learning fine without Standard. I realize it could help me, but I just hate Standard.
So how exactly do you know you hate it if you haven't tried it?
I don't like the concept of it. It's very unrealistic, and I play RA2 for the realism.
Title: Re: Helloface's horrible realistic showcase
Post by: Pwnator on July 06, 2013, 10:44:21 PM
I don't like the concept of it. It's very unrealistic, and I play RA2 for the realism.
And what part of a "brittle extender holding a huge motor and armor" is realistic?
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 06, 2013, 10:47:38 PM
I disagree, I think I'm learning fine without Standard.
It doesn't show.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 06, 2013, 11:50:27 PM
I don't like the concept of it. It's very unrealistic, and I play RA2 for the realism.
And what part of a "brittle extender holding a huge motor and armor" is realistic?
That's why I made the replacement FBS.
I disagree, I think I'm learning fine without Standard.
It doesn't show.
Look at Mutant, then look at RTL2.
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on July 07, 2013, 12:49:51 AM
To be honest there's not much difference.
Title: Re: Helloface's horrible realistic showcase
Post by: Avalanche on July 07, 2013, 09:25:30 AM
Look mate, you need Standard for IRL. Some damn tricky extender work must be done for IRL, and DSL Realistic, hell, possibly Stock teach you that well.
So for gods sake listen.
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on July 07, 2013, 09:42:53 AM
Look mate, you need Standard for IRL. Some damn tricky extender work must be done for IRL, and DSL Realistic, hell, possibly Stock teach you that well.
So for gods sake listen.

You know it's bad when even Avalanche starts criticizing.
Title: Re: Helloface's horrible realistic showcase
Post by: Avalanche on July 07, 2013, 01:26:23 PM
Funny thing is i hadnt really seen the bot. I actually was just putting in my 2 cents (or pence) on the advice. But i just saw the bugger.
I would prefer sulfuric acid IN MY EYES rather than seeing that again. Atleast put titanium extenders or SOMETHING on there! And also what the heck is up with the ant blade and plate!? (My lord i have forgotten what the plate thing is called, that's how long i have been away.) And even the attaching of THAT is bad. It may be time to make Flea 15.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 07, 2013, 01:37:38 PM
Funny thing is i hadnt really seen the bot. I actually was just putting in my 2 cents (or pence) on the advice. But i just saw the bugger.
I would prefer sulfuric acid IN MY EYES rather than seeing that again. Atleast put titanium extenders or SOMETHING on there! And also what the heck is up with the ant blade and plate!? (My lord i have forgotten what the plate thing is called, that's how long i have been away.) And even the attaching of THAT is bad. It may be time to make Flea 15.
Titanium was too heavy, ant blade was there because I had extra weight, and I already made a replacement.
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on July 07, 2013, 02:06:32 PM
Use the extra weight on better extender work then god damn it. And if you've already fixed it then SHOW US THE NEW VERSION. How many times do we have to say it?
Title: Re: Helloface's horrible realistic showcase
Post by: 123savethewhales on July 07, 2013, 02:19:46 PM
You DO NOT need to learn DSL-S to know how to build IRL.  In fact you should forget everything about DSL-S when building IRL.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 07, 2013, 02:22:39 PM
Use the extra weight on better extender work then god damn it. And if you've already fixed it then SHOW US THE NEW VERSION. How many times do we have to say it?
:facepalm: Seriously? What part of REPLACEMENT ROBOT don't you people understand?
You DO NOT need to learn DSL-S to know how to build IRL.  In fact you should forget everything about DSL-S when building IRL.
Thank you.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 07, 2013, 02:25:18 PM
Use the extra weight on better extender work then god damn it. And if you've already fixed it then SHOW US THE NEW VERSION. How many times do we have to say it?
:facepalm: Seriously? What part of REPLACEMENT ROBOT don't you people understand?
Everything. Because I have no idea what a replacement robot is.
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on July 07, 2013, 02:29:12 PM
Use the extra weight on better extender work then god damn it. And if you've already fixed it then SHOW US THE NEW VERSION. How many times do we have to say it?
:facepalm: Seriously? What part of REPLACEMENT ROBOT don't you people understand?
You DO NOT need to learn DSL-S to know how to build IRL.  In fact you should forget everything about DSL-S when building IRL.
Thank you.
obvious sarcasm is obvious
Just because it's IRL is not an excuse to build with terrible extender work and inefficient parts.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 07, 2013, 02:31:49 PM
Use the extra weight on better extender work then god damn it. And if you've already fixed it then SHOW US THE NEW VERSION. How many times do we have to say it?
:facepalm: Seriously? What part of REPLACEMENT ROBOT don't you people understand?
Everything. Because I have no idea what a replacement robot is.
I'm using the new robot instead of Flea 14. It is a replacement robot because it is being used instead of the old one.
I'll repost this:
(https://gametechmods.com/uploads/images/32101.png)
To clear it up:
1. I am NOT working on Flea 14, and I am probably going to enter A Generic Spinner ^ into BB7
2. I realize Flea 14 is not IRL, that's why I made A Generic Spinner
3. A Generic Spinner is better than Flea 14. It was way easier to make, much more effective, has better control, and does more damage than Flea 14.
4. No, I will not do DSL-S. I. Hate. It. The point of a game is to enjoy it and have fun playing it, and DSL-S is not something that I enjoy.

Now lets focus on the showcase, not my choice of DSL-S. Later today you may see my first ever SHW.
Title: Re: Helloface's horrible realistic showcase
Post by: cephalopod on July 07, 2013, 02:42:28 PM
Sure if you don't wanna do DSL-S you don't have to, that makes no difference to the fact that I see your IRL stuff and it couldn't/wouldn't be done IRL, negating the ENTIRE POINT. Just saying.
If you don't go the whole way with making a bot IRL, it's just a bad DSL-S bot.
Title: Re: Helloface's horrible realistic showcase
Post by: 123savethewhales on July 07, 2013, 02:48:49 PM
obvious sarcasm is obvious
Just because it's IRL is not an excuse to build with terrible extender work and inefficient parts.
Have you check DSL-S extender work lately?  It's nothing but carbon fibers.  Nobody ever touch aluminium extenders and up in DSL-S.  In IRL you need at least aluminium + 2 additional deco extenders in a triangle.

Not to mention those "single side normal teeth".
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 07, 2013, 03:00:20 PM
obvious sarcasm is obvious
Just because it's IRL is not an excuse to build with terrible extender work and inefficient parts.
Have you check DSL-S extender work lately?  It's nothing but carbon fibers.  Nobody ever touch aluminium extenders and up in DSL-S.  In IRL you need at least aluminium + 2 additional deco extenders in a triangle.
It's all CF if you go balls to the wall, all out standard. That's why it looks like bad standard.
Title: Re: Helloface's horrible realistic showcase
Post by: 123savethewhales on July 07, 2013, 03:05:47 PM
obvious sarcasm is obvious
Just because it's IRL is not an excuse to build with terrible extender work and inefficient parts.
Have you check DSL-S extender work lately?  It's nothing but carbon fibers.  Nobody ever touch aluminium extenders and up in DSL-S.  In IRL you need at least aluminium + 2 additional deco extenders in a triangle.
It's all CF if you go balls to the wall, all out standard. That's why it looks like bad standard.
Mainly I was responding to the "inefficient parts".

IRL are full of terrible parts that DSL-S would never touch with a 10 foot pole.  The problem here is that the bot doesn't "appear" to work with real life physics.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 07, 2013, 03:18:25 PM
obvious sarcasm is obvious
Just because it's IRL is not an excuse to build with terrible extender work and inefficient parts.
Have you check DSL-S extender work lately?  It's nothing but carbon fibers.  Nobody ever touch aluminium extenders and up in DSL-S.  In IRL you need at least aluminium + 2 additional deco extenders in a triangle.
It's all CF if you go balls to the wall, all out standard. That's why it looks like bad standard.
Mainly I was responding to the "inefficient parts".

IRL are full of terrible parts that DSL-S would never touch with a 10 foot pole.  The problem here is that the bot doesn't "appear" to work with real life physics.
Which is why I made the FBS, because I understand why my bot was a DSL-S, not IRL. Can we please move on?

Here's my first ever SHW:
(https://gametechmods.com/uploads/images/269311924 st5.png)
Steel 5 armour. It has a really low ground clearence, good pushing power, AMAZING control, and good weaponry. Will definitely enter in BB7.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 07, 2013, 03:21:11 PM
Learn 2 crop bro. Don't use ME outside the chassis, Beta hammers are illegal in BB7, the off-centered hammer is a little weird, axe heads seem a little out of place.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 07, 2013, 03:30:52 PM
Learn 2 crop bro. Sorry, I guess I forgotDon't use ME outside the chassis I'll change the ones holding the DSL bars together, but not the ones between the wheels., Beta hammers are illegal in BB7 That's weird, I thought they weren't. Maybe I was thinking of another tournement., the off-centered hammer is a little weird Weird but effective, axe heads seem a little out of place I had some spare weight..
Title: Re: Helloface's horrible realistic showcase
Post by: 090901 on July 07, 2013, 03:33:10 PM
Learn 2 crop bro. Don't use ME outside the chassis, Beta hammers are illegal in BB7, the off-centered hammer is a little weird, axe heads seem a little out of place.
You said all Beta extras other than the battery and the hammer is in the extras tab......
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 07, 2013, 03:33:40 PM
It says in the BB7 rules: "All Beta extras except battery". So they are legal.
EDIT: 090909090909090909090909090909090909090909090909090901 beat me to it.
Title: Re: Helloface's horrible realistic showcase
Post by: cephalopod on July 07, 2013, 03:58:23 PM
Don't use ME outside the chassis I'll change the ones holding the DSL bars together, but not the ones between the wheels.


Why? Do you still not understand Multi Extenders?
When attached directly to baselate, like the first component, they cannot be broken off. If they are connected to anything else (eg the ME on the ME between the wheels) they are EXTREMELY weak and an aluminium extender is the same weight with better HP, the only downside to an Alu extender to a ME is that it doesn't connect to baseplate - that is all you should use MEs for. So change it.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 07, 2013, 04:08:05 PM
Don't use ME outside the chassis I'll change the ones holding the DSL bars together, but not the ones between the wheels.


Why? Do you still not understand Multi Extenders?
When attached directly to baselate, like the first component, they cannot be broken off. If they are connected to anything else (eg the ME on the ME between the wheels) they are EXTREMELY weak and an aluminium extender is the same weight with better HP, the only downside to an Alu extender to a ME is that it doesn't connect to baseplate - that is all you should use MEs for. So change it.
You realize they are doing absolutely nothing right? If  they fall of, literally nothing will happen. They are purely aesthetic, aside from the ones in the back which I changed. The only reason why I used MEs were because the odd lengths provided the illusion that they were in the chassis.
Title: Re: Helloface's horrible realistic showcase
Post by: Kossokei on July 07, 2013, 04:20:28 PM
words and stuff
1) From an aesthetic standpoint, ME's are zero, zilch and nada. They're fugly and look really messy in extender work
2) If you're going for what I think you're going for, don't bother. AI care not for infinite HP parts and will attack them all the same. But if you're going for what I actually think you're going for, I'd just use a normal extender.
3) I would replace those back ME's with a shell plate (it's what I did on Orsimer, which has a similar thing going on around the wheels) and then put a shorter DSL bar on the shell plate, then put a longer one on the end of that. Hopefully the rule of seven will comply with that.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 07, 2013, 04:28:44 PM
words and stuff
1) From an aesthetic standpoint, ME's are zero, zilch and nada. They're fugly and look really messy in extender work I might re-skin them to black.
2) If you're going for what I think you're going for, don't bother. AI care not for infinite HP parts and will attack them all the same. But if you're going for what I actually think you're going for, I'd just use a normal extender. What.  :confused:
3) I would replace those back ME's with a shell plate (it's what I did on Orsimer, which has a similar thing going on around the wheels) and then put a shorter DSL bar on the shell plate, then put a longer one on the end of that. Hopefully the rule of seven will comply with that. I already replaced the rear MEs with normal extenders.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 07, 2013, 05:17:24 PM
Guess Beta hammers are allowed. Probably will change that when BB8. Just friggin change the MEs already.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 07, 2013, 06:29:03 PM
I made the best robot ever.
Title: Re: Helloface's horrible realistic showcase
Post by: 123savethewhales on July 07, 2013, 06:32:53 PM
^IRL!!!!!
Title: Re: Helloface's horrible realistic showcase
Post by: Merrick on July 07, 2013, 06:52:11 PM
10/10 would bang.
Title: Re: Helloface's horrible realistic showcase
Post by: Mr. AS on July 07, 2013, 07:23:44 PM
I made the best robot ever.
you finally got the hang of building. respect.
Title: Re: Helloface's horrible realistic showcase
Post by: Domanating on July 09, 2013, 01:23:09 PM
That's beyond my capabilities. Teach me master.
Title: Re: Helloface's horrible realistic showcase
Post by: playzooki on July 13, 2013, 02:38:03 PM
What's it called?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 13, 2013, 02:41:35 PM
the best bot ever!!
Download: https://gametechmods.com/Robot_Exchange/DSL_MW/helloface199_best%20bot%20ever.bot (https://gametechmods.com/Robot_Exchange/DSL_MW/helloface199_best%20bot%20ever.bot)
Title: Re: Helloface's horrible realistic showcase
Post by: Sylandro on July 13, 2013, 03:45:42 PM
It's better than Scrap's work! All hail the new IRL king!
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 13, 2013, 03:54:51 PM
(https://gametechmods.com/uploads/images/45513247 Tin pl3.png)
10 Ants (The burst requires 92 amps), 31lbs (247 weight), and Tin (Pl3) armour. Wedge sucks, but the flipper is really good. This might be part of a DSL3 AI pack.
Title: Re: Helloface's horrible realistic showcase
Post by: Badger on July 13, 2013, 04:14:11 PM
You you move the wheel motors up/lower the chassis to make it invertible?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 13, 2013, 04:22:51 PM
Already is invertible.
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on July 13, 2013, 07:23:11 PM
Use small wedges, they get under opponents easier
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 13, 2013, 07:26:32 PM
 :facepalm: How did I not think of that.
Title: Re: Helloface's horrible realistic showcase
Post by: Mr. AS on July 13, 2013, 07:30:19 PM
it doesnt really matter whether or not you use a small wedge or not. the wedge is going to be horrible either way, but since its IRL its not like wedge quality really matters.
Title: Re: Helloface's horrible realistic showcase
Post by: Shield on July 13, 2013, 07:36:37 PM
it doesnt really matter whether or not you use a small wedge or not. the wedge is going to be horrible either way, but since its IRL its not like wedge quality really matters.

Small wedges are wedgier. They get under opponents easier.

Well, for me at least.
Title: Re: Helloface's horrible realistic showcase
Post by: 090901 on July 13, 2013, 08:54:20 PM
it doesnt really matter whether or not you use a small wedge or not. the wedge is going to be horrible either way, but since its IRL its not like wedge quality really matters.

Small wedges are wedgier. They get under opponents easier.

Well, for me at least.
Small wedges are not in DSL 3
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 13, 2013, 09:30:45 PM
it doesnt really matter whether or not you use a small wedge or not. the wedge is going to be horrible either way, but since its IRL its not like wedge quality really matters.

Small wedges are wedgier. They get under opponents easier.

Well, for me at least.
Small wedges are not in DSL 3
Woo! No more GHEY wedges!
Title: Re: Helloface's horrible realistic showcase
Post by: Domanating on July 14, 2013, 06:33:32 AM
Small wedges are not in DSL 3

One of the main reasons why I prefer DSL 3 better
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 23, 2013, 02:39:15 PM
(https://gametechmods.com/uploads/images/33250395 Alu5.png)
"Jet Fighter"
109lbs (395 weight) and Aluminium 5 armour.
Title: Re: Helloface's horrible realistic showcase
Post by: Paranoia on July 23, 2013, 09:09:41 PM
(https://gametechmods.com/uploads/images/33250395 Alu5.png)
"Jet Fighter"
109lbs (395 weight) and Aluminium 5 armour.


Pistons seem exposed. However, if you want to keep the design, you should replace the Baseplate Anchors with Multi Extenders. Also, aluminum in general isn't exactly efficient, and you may want to consider another armor type.


Edit: 6 Ants is overkill with only two drive motors, three will suffice
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 23, 2013, 10:08:47 PM
I know, I just built it for looks. DSL3 doesn't matter right now, so maybe I'll improve it when DSL3 is out of BETA.
Title: Re: Helloface's horrible realistic showcase
Post by: 090901 on July 23, 2013, 10:38:11 PM
it must be sloooooooooooooow
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 23, 2013, 11:36:56 PM
It's got vlads, so it isn't too slow.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 24, 2013, 02:27:08 PM
Alright, enough with the bots that I'm probably never going to see again.

Here's a possible entry for TTTT
(https://gametechmods.com/uploads/images/74060394.png)
 :thumbup Good Control, Decent Damage, A LOT of sharp stuff
 :thumbdown High ground clearence

I was only going to enter it because I forgot about the deadline, so I just added some stuff on A Generic Spinner, then sent it in. Then Conraaaaaaaaaaaaaaaaaa gave us more time, so before I made a new bot, I tested it. It's actually decent.

Weight is about 394, I have no idea what the armour is. Exact same innards as A Generic Spinner. Shouldn't matter anyways, because it's a spinner.

Thoughts?
 
Title: Re: Helloface's horrible realistic showcase
Post by: ty4er on July 24, 2013, 02:31:29 PM
is that a 2-mag powering the shell? because thats not really enough. i'd replace all those teeth with razors, get a bigger motor for the weapon and replace the razor/extender thing at the top with an 80cm skirt.

an inside shot would also help
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 24, 2013, 02:47:13 PM
I was thinking more control, but in DSL-S (No, I'm not finally turning. It's realistic rule enabled. Everyone keep your pants on.) I guess damage is more important. And, like I said, same innards as A Generic Spinner. I'll do what Ty said then see if it's better. But first:
(https://gametechmods.com/uploads/images/31043398.png)

Another possible entry.

 :thumbup Low ground clearence
 :thumbdown Normals???

I assume it will do decent damage, unless the normals mess me up. I'm also assuming it will be invertible. If not, I'll switch the wheels to hypnos and lower the armour to Alu10.

Weight is 398 flat, Tit10 armour. 5 ants, and NPC Fasts.

Yes I know I only need 2-3 ants, yes I know Tit10 armour is overkill. I had too much weight to play with due to the tight chassis. I also haven't tested it yet.

Thoughts?
 
Title: Re: Helloface's horrible realistic showcase
Post by: Mr. AS on July 24, 2013, 02:51:27 PM
razors > ripping teeth.
hypno wheels > dsl wheels.
2 ants > 5 ants.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 24, 2013, 03:05:45 PM
is that a 2-mag powering the shell? because thats not really enough. i'd replace all those teeth with razors, get a bigger motor for the weapon and replace the razor/extender thing at the top with an 80cm skirt.

an inside shot would also help
Believe it or not, it was much better before. It did some damage, then shed most of its razors, then flipped itself :/

hypno wheels > dsl wheels.
2 ants > 5 ants.
:facepalm:
It's like you just looked at the picture without reading the post. Fine I'll do the razors, but Invertibility > Acceleration. Also, the Ants thing depends on how many razors I can fit efficiently.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 24, 2013, 03:20:05 PM
(https://gametechmods.com/uploads/images/60617389.png)
Turns out it can still be invertible with hypnos. The razors gave me with so much extra weight, that I could afford a steel skirt and another ant.
Weight is at 386. The normals did mess up the ripping teeth, making it do 100-250 damage per hit. Razors should make it better.
Title: Re: Helloface's horrible realistic showcase
Post by: ty4er on July 24, 2013, 04:14:38 PM
personally i'd have beater bars on the hinges with razors sticking up from them, which will help a lot with armour and damage. also you only need a tite skirt at most for the wedge
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 24, 2013, 04:37:36 PM
personally i'd have beater bars on the hinges with razors sticking up from them, which will help a lot with armour and damage. Will do. also you only need a tite skirt at most for the wedge I know. It was originally a Polycarbonate skirt, but I had A LOT of leftover weight.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 25, 2013, 02:22:22 PM
I tested my bot today...
(https://gametechmods.com/uploads/images/64851I tested my bot today.png)
Despite the 70% chance of havoks, I like it.

Expect to see another TTTT entry soon.
Title: Re: Helloface's horrible realistic showcase
Post by: Badnik96 on July 25, 2013, 02:47:11 PM
Nah you just havoked because you took off Beetl's weapon motor. Nothing to worry about.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 25, 2013, 03:19:53 PM
Here's my last TTTT entry before I go to the skate park:
(https://gametechmods.com/uploads/images/876563986 tit1.png)
I haven't tested it yet, but it looks powerful.
398.6 weight, Tit1 armour.
Title: Re: Helloface's horrible realistic showcase
Post by: AlexGRFan97 on July 25, 2013, 03:35:36 PM
Wait... Beetl? You mean as in RFS AI?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 25, 2013, 03:39:41 PM
I use LDAI 0.1.2.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 31, 2013, 02:07:30 PM
Please don't hit me.
(https://gametechmods.com/uploads/images/1437911 Ants all NPCs.png)

I don't know what happened. It started out as a 13 Black style robot, but then I realised it was still a heavyweight and I wanted a SHW.

So I added Steel 10 and a bunch of spikes to make it a disc/sns hybrid.

 :thumbup Impossible to destroy, good mobility
 :thumbdown Discs aren't very effective

It causes good damage, but the discs kind of suck.

Now back to the extra weight: 12 Ants.

All motors are powered by NPC fasts.

Title: Re: Helloface's horrible realistic showcase
Post by: playzooki on July 31, 2013, 02:24:35 PM
Dont use Maces.
Use weapon motors for weapons
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on July 31, 2013, 02:29:40 PM
It's not a bad isea, just needs to be done differently. Just make it a HW.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on July 31, 2013, 02:44:57 PM
It's not a bad idea, just needs to be done differently. Just make it a HW.
It would be a lot better as an HW, but the point of making it was so I could have a SHW vs Mystic. I guess I will build another SHW and trim that one to a HW.
Title: Re: Helloface's horrible realistic showcase
Post by: Merrick on July 31, 2013, 06:22:10 PM
I really can't see what those beaters are going to achieve.
Title: Re: Helloface's horrible realistic showcase
Post by: madman3 on August 01, 2013, 04:34:54 AM
I really can't see what those beaters are going to achieve.
Actually, they're more likely to hit than the hypnos since hypno teeth have a tiny collision mesh, although they are fairly strong if you can get them to hit.
Title: Re: Helloface's horrible realistic showcase
Post by: martymidget on August 01, 2013, 05:32:12 AM
Isn't that technically an angled FS then...
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on August 07, 2013, 09:21:55 PM
(https://gametechmods.com/uploads/images/196382441 alu3.png)
Blah blah blah angle connectors are bad blah blah blah empty space blah blah BLAH.
I realised my bots weren't generic enough, and that's why they weren't winning.
244.1 (67lbs/30.5kg). Alu3.

Edit: lol everything about this post is terribad
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on August 07, 2013, 09:33:26 PM
It's not about winning d00d.
Title: Re: Helloface's horrible realistic showcase
Post by: Merrick on August 07, 2013, 09:49:23 PM
It's not about winning d00d.

This.

Seriously.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on August 07, 2013, 10:02:46 PM
(https://gametechmods.com/uploads/images/959593978.png)
Regular NPCs. 398.7 (110lbs/49.8kg), Alu3.
Blah blah blah blah angle connectors are bad blah blah blah blah empty space blah blah blah blah you already did this bot blah blah blah BLAH BLAH BLAH.
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on August 07, 2013, 10:19:03 PM
If you know whats wrong with it, why don't you fix it?
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on August 07, 2013, 10:20:38 PM
Because it looks weird without the angle connectors, and fixing chassis is boring.
Title: Re: Helloface's horrible realistic showcase
Post by: SKBT on August 07, 2013, 10:21:00 PM
(https://gametechmods.com/uploads/images/196382441 alu3.png)
Blah blah blah angle connectors are bad blah blah blah empty space blah blah BLAH.
I realised my bots weren't generic enough, and that's why they weren't winning.
244.1 (67lbs/30.5kg). Alu3.

you could totally fit npc drive in there if you switched to the smaller ripping teeth and lost the angle connector. it would also give the bot a cleaner look.

edit: wait... i already did that...
Title: Re: Helloface's horrible realistic showcase
Post by: MassimoV on August 07, 2013, 10:22:35 PM
Because it looks weird without the angle connectors, it looks weird with them because the whole time I'm thinking, "WHY WOULD HE USE ANGLE CONNECTORS" and fixing chassis is boring. But that's how you get good.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on August 07, 2013, 10:26:17 PM
(https://gametechmods.com/uploads/images/196382441 alu3.png)
Blah blah blah angle connectors are bad blah blah blah empty space blah blah BLAH.
I realised my bots weren't generic enough, and that's why they weren't winning.
244.1 (67lbs/30.5kg). Alu3.
you could totally fit npc drive in there if you switched to the smaller ripping teeth and lost the angle connector. it would also give the bot a cleaner look.
Maybe. I'll check it out, then if I like it better, I'll use it.

Because it looks weird without the angle connectors, it looks weird with them because the whole time I'm thinking, "WHY WOULD HE USE ANGLE CONNECTORS"  Trust me, it looks worse with flippermakers and fixing chassis is boring. But that's how you get good. Meh. Maybe later. I'd rather build a different bot then re-build the chassis.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on August 07, 2013, 11:21:58 PM
SHW WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
 :dance: :dance: :dance: :dance: :dance:

Anyways, here's the bot:
(https://gametechmods.com/uploads/images/333767959alu10.png)
 :gawe:
Yes, it's the same thing. But with a flamethrower. And Alu10. And wheel guards. And NPC fasts.
795.9 (99.4kg/219lbs) and I believe 3 large CO2 tanks.
Title: Re: Helloface's horrible realistic showcase
Post by: Naryar on August 08, 2013, 01:40:52 AM
I thought that was a MW mostly because it has a MW's weapon loadout.

Less armor, please.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on August 08, 2013, 02:15:22 AM
Because it IS a MW. I'll make a better HW tomorrow.
Title: Re: Helloface's horrible realistic showcase
Post by: Naryar on August 08, 2013, 03:01:21 AM
i was talking about your last bot.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on August 08, 2013, 03:04:35 AM
I know. What I meant is that I just used my MW and slightly modified it to be a HW.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on August 08, 2013, 03:04:35 PM
(https://gametechmods.com/uploads/images/457397978tit3.png)
There. A slightly better HW with a good flamethrower. It's made to defend against HS.
797.8 (99.7kg/219lbs) and Tit3.
Title: Re: Helloface's horrible realistic showcase
Post by: helloface on August 10, 2013, 01:49:21 AM
I'm going to start cleaning up my robots. I honestly wish I could start over and come to GTM as a new builder.

Looking back on the showcase, I see these terrible DSL-S robots that can't even do well in IRL tournies. I feel as if I'm ruining the art of IRL building.

What is good for me is mediocre for everyone else. When I started this showcase, I didn't expect it to be the laughingstock of the GTM IRL community.

What's even worse is that I kept defending my terrible robots saying "no, it's fine, it doesn't need that, etc." because I was lazy and didn't want to take 5 or less minutes to fix it. Even though I knew what you guys were saying was right, for an unknown reason I just ignored your help even though I knew you were helping me. Or trying to, anyways.

When I get back from Kirkland, I'm going to put more thought and effort into my bots AND ACTUALLY LISTEN TO YOU GUYS.

This doesn't mean my bots won't suck, but least you will know I'm trying.

I'm serious. I'm tired of people saying my bots are terrible and knowing they're right.

And to the people who kept trying to help despite my extreme ignorance, thank you. This time I'll do what you say.

EDIT: Oh my god, looking back again at my showcase I just had the stupidest arguments. I am truely ashamed. Again, sorry everyone. Oh yeah, and I'm still not doing DSL-S unless it's for a tournement with realistic rule enabled and controlled movement.

EDIT 2: this is what autism is?
Title: Re: My new showcase.
Post by: Naryar on August 10, 2013, 03:41:16 AM
Start building DSL-S seriously, then go back to IRL if you desire.

Far too many newbies these days start by IRL and can't build well as a rule.
Title: Re: My new showcase.
Post by: Shield on August 10, 2013, 04:14:08 AM
Follow Nary's advice. DSL-S is alot more fun. It WILL help you with your building.
Title: Re: My new showcase.
Post by: Camaro Kid on August 10, 2013, 04:27:42 AM
Far too many newbies these days start by IRL and can't build well as a rule.

I might not be able to build well effectively. But at least I try damn it!
Title: Re: My new showcase.
Post by: Paranoia on August 10, 2013, 04:58:49 AM
Far too many newbies these days start by IRL and can't build well as a rule.

I might not be able to build well effectively. But at least I try damn it!

Quote from: Yoda the green-dwarf thing Jedi
Do or do not - there is no try.
Title: Re: My new showcase.
Post by: Camaro Kid on August 10, 2013, 05:03:40 AM
Far too many newbies these days start by IRL and can't build well as a rule.

I might not be able to build well effectively. But at least I try damn it!

Quote from: Yoda the green-dwarf thing Jedi
Do or do not - there is no try.

So much Yoda in one post
Title: Re: Helloface's horrible realistic showcase
Post by: Thyrus on August 10, 2013, 01:13:28 PM
(https://gametechmods.com/uploads/images/196382441 alu3.png)
Blah blah blah angle connectors are bad blah blah blah empty space blah blah BLAH.
I realised my bots weren't generic enough, and that's why they weren't winning.
244.1 (67lbs/30.5kg). Alu3.

you could totally fit npc drive in there if you switched to the smaller ripping teeth and lost the angle connector. it would also give the bot a cleaner look.

edit: wait... i already did that...

I already did that
Title: Re: My new showcase.
Post by: Merrick on August 11, 2013, 11:44:46 AM
Holy black robot on black splash, Batman!
Title: Re: My new showcase.
Post by: helloface on August 12, 2013, 02:17:09 AM
I hate normals.
(https://gametechmods.com/uploads/images/688332484Alu3.png)
Cliffhanger, Pl3 (maybe Alu3, can't remember).
Does crappy damage, but the pickaxe goes well with the theme. Probably going to be my 2nd LW in Paranoia AI. May be the primary LW for Alpha 0.4. Rear spikes for looks and so it doesn't get caught on its back. Self-rights very well.
Title: Re: My new showcase.
Post by: Paranoia on August 12, 2013, 02:45:23 AM
I hate normals.
(https://gametechmods.com/uploads/images/688332484Alu3.png)
Cliffhanger, Pl3 (maybe Alu3, can't remember).
Does crappy damage, but the pickaxe goes well with the theme. Probably going to be my 2nd LW in Paranoia AI. May be the primary LW for Alpha 0.4. Rear spikes for looks and so it doesn't get caught on its back. Self-rights very well.


Looks rather nice, you might want to re-test the design against 0.3.0's bots when it comes out though.
Title: Re: My new showcase.
Post by: helloface on August 12, 2013, 03:34:59 AM
Another Paranoia bot: (https://gametechmods.com/uploads/images/379033983 tit3 or 5.png)
It's called "Don't Tread On Me". I'm probably going to give it a camoflage skin and put "KEEP OFF THE GRASS" somewhere.
It's really powerful, but prone to Pushkin other hammers/axes.
Weight is 398.3, I think tit5 but it could be tit3.
HW may be uploaded tomorrow, depends if I'm happy with how the frame turns out.
Title: Re: My new showcase.
Post by: Paranoia on August 12, 2013, 03:42:22 AM
Another Paranoia bot: (https://gametechmods.com/uploads/images/379033983 tit3 or 5.png)
It's called "Don't Tread On Me". I'm probably going to give it a camoflage skin and put "KEEP OFF THE GRASS" somewhere.
It's really powerful, but prone to Pushkin other hammers/axes.
Weight is 398.3, I think tit5 but it could be tit3.
HW may be uploaded tomorrow, depends if I'm happy with how the frame turns out.


It looks alright, though as I've said you may want to test it against the newly released 0.3.0 bots such as the new Pushkin and the community bots.
Title: Re: My new showcase.
Post by: helloface on August 12, 2013, 03:46:09 AM
Sneaky advertisements  ; )
I already downloaded it for tomorrow (or technically later today), but it's almost 2am and I'm tired.
Title: Re: My new showcase.
Post by: Paranoia on August 12, 2013, 03:51:12 AM
Sneaky advertisements  ; )
I already downloaded it for tomorrow (or technically later today), but it's almost 2am and I'm tired.


The Shameless Plug is shameless.
Title: Re: My new showcase.
Post by: helloface on August 12, 2013, 05:29:15 PM
(https://gametechmods.com/uploads/images/576607977ST5.png)
797.7, Steel 5.
I had WAY too much weight left over and I couldn't make proper IRL wheel guards, so I just maxed out the armour and added some more pointy things. Possible Primary HW for Paranoia AI, if I can build a better one then this will be a secondary.
Title: Re: My new showcase.
Post by: MassimoV on August 12, 2013, 05:34:00 PM
The plow seems kinda small. The side hammers also look a bit awkward.
Title: Re: My new showcase.
Post by: helloface on August 13, 2013, 01:17:27 AM
(https://gametechmods.com/uploads/images/885592983pl3.png)
298.3, Pl3. It's an entry for my side tournament.
Title: Re: My new showcase.
Post by: playzooki on August 13, 2013, 09:53:47 AM
Seems ok, but 4wd Astros on a rammer is a big no-no.
Use less batteries.
It definately wont be able to catch my mantis  :dumb)
Title: Re: My new showcase.
Post by: helloface on August 18, 2013, 07:30:23 PM
Builder's block is a female dog.
(https://gametechmods.com/uploads/images/860353927pl3.png)
I can explain: MEs are thinner, and I had a lot of weight to play with. Also, they aren't as terrible looking because they've been re-skinned to black. Also, the damage is bad but what's interesting is that the disc is so low to the ground, that it can sometimes deflect wedges.
Pl3, 392.7

I know, it still sucks. I was just really bored.

EDIT: Whoops, forgot the crop it.
Title: Re: My new showcase.
Post by: helloface on August 18, 2013, 09:31:31 PM
(https://gametechmods.com/uploads/images/80219tfdhl,gl.png)
Does WAY more damage.

Names? Skin ideas?
Title: Re: My new showcase.
Post by: Hydro on August 18, 2013, 09:34:12 PM
That's interesting. I like how the Hypno teeth run into each other.
Title: Re: My new showcase.
Post by: Mr. AS on August 18, 2013, 09:43:11 PM
a larger, farther out weapon would be much more realistic and eye-pleasing.
Title: Re: My new showcase.
Post by: helloface on August 18, 2013, 10:00:24 PM
That's interesting. I like how the Hypno teeth run into each other.
I'm not used to compliments. Thank you :gawe:

a larger, farther out weapon would be much more realistic and eye-pleasing.
I completely agree, but I can't use the MOE motor because it's banned in Rob's tourney.
Title: Re: My new showcase.
Post by: Mr. AS on August 18, 2013, 10:04:53 PM
a larger, farther out weapon would be much more realistic and eye-pleasing.
I completely agree, but I can't use the MOE motor because it's banned in Rob's tourney.
nope dont even need a moe motor. just put the perm on the outside and get a larger weapon. me -> hexplate -> perm should work and give you some APs to have motor protection (i recommend flipper-makers for this) set up on. then have the two V supports like you already have and it should be good.
Title: Re: My new showcase.
Post by: Probably Rob on August 18, 2013, 10:05:28 PM
I completely agree, but I can't use the MOE motor because it's banned in Rob's tourney.

I will be looking at the cheatbot2 parts and will be deciding ones that will be allowed and not allowed, for future tournaments.
Title: Re: My new showcase.
Post by: martymidget on August 19, 2013, 04:44:08 AM
a larger, farther out weapon would be much more realistic and eye-pleasing.
I completely agree, but I can't use the MOE motor because it's banned in Rob's tourney.

There are such things as the perm 80 EL you know.
Title: Re: My new showcase.
Post by: helloface on August 19, 2013, 05:00:09 PM
Old drawing:
(https://gametechmods.com/uploads/images/83696IMG_0476.JPG)
RA2 version:
(https://gametechmods.com/uploads/images/80129Bulldozer.png)
Title: Re: My new showcase.
Post by: 090901 on August 19, 2013, 05:04:07 PM
much better than you last couple of bots  :thumbup
Title: Re: My new showcase.
Post by: helloface on August 19, 2013, 05:32:57 PM
No, it's terrible. It looks nice though.

More replica-ish stuff soon!
Title: Re: My new showcase.
Post by: Probably Rob on August 19, 2013, 05:38:17 PM
It's like if Behemoth actually had a successor.
Title: Re: My new showcase.
Post by: Virus Bomb on August 19, 2013, 05:46:47 PM
looks nice, like how compact it looks
Title: Re: My new showcase.
Post by: Merrick on August 19, 2013, 05:52:18 PM
That's actually pretty nice.
Title: Re: My new showcase.
Post by: helloface on August 20, 2013, 02:25:21 PM
Quick question: How do I wire a bot using the omni drive system?
(i.e. Root Canal)
Title: Re: My new showcase.
Post by: Sylandro on August 20, 2013, 04:51:17 PM
Quick question: How do I wire a bot using the omni drive system?
(i.e. Root Canal)
You need to put servos or any motor facing up, and then don't put steering on the main motors going forward, and just wire the steering on the servo/motor facing up. I'll give you an example bot.
Title: Re: My new showcase.
Post by: helloface on August 23, 2013, 07:09:49 PM
Bored. Made this thing.
(https://gametechmods.com/uploads/images/60278SpiderBite.png)
*yawn*
Title: Re: My new showcase.
Post by: Paranoia on August 23, 2013, 07:13:49 PM
Bored. Made this thing.
(https://gametechmods.com/uploads/images/60278SpiderBite.png)
*yawn*


Here, helloface does a thing. Razors are typically frowned upon in tournaments, it looks vaguely like an RFS bot and the casters also kind-of ruin it. Urjak might like it, though.
Title: Re: My new showcase.
Post by: helloface on August 24, 2013, 03:20:05 PM
Eugh
(https://gametechmods.com/uploads/images/61173wtf.png)
meargh. uerg. i dont even...

Does lots of damage, but look at it...
ugh...
Title: Re: My new showcase.
Post by: Paranoia on August 24, 2013, 07:39:55 PM
I'm assuming it was supposed to be Ride the Lightning 3?
Title: Re: My new showcase.
Post by: helloface on August 24, 2013, 10:47:15 PM
I'm assuming it was supposed to be Ride the Lightning 3?
Was supposed to be, but then it got weird.
Title: Re: My new showcase.
Post by: MassimoV on August 24, 2013, 10:49:23 PM
By "IRL" do you mean standard?
Title: Re: My new showcase.
Post by: helloface on August 24, 2013, 11:05:22 PM
By "IRL" do you mean standard?
I'm assuming it was supposed to be Ride the Lightning 3?
Was supposed to be, but then it got weird.
Title: Re: My new showcase.
Post by: Naryar on August 25, 2013, 03:07:51 AM
lol at the IRL extender work on a standard bot
Title: Re: My new showcase.
Post by: 090901 on August 25, 2013, 03:32:36 AM
lol bigger good for it
Title: Re: My new showcase.
Post by: helloface on August 25, 2013, 03:48:22 AM
lol at the IRL extender work on a standard bot
Yeah. I thought I could save it. :/
I just posted it as a joke. Just to let you guys know I'm brainstorming. I'm thinking of a Robawt x Bailiff type thing at the moment, but I'm not sure how that will work out.
Title: Re: My new showcase.
Post by: Paranoia on August 25, 2013, 04:23:33 AM
lol at the IRL extender work on a standard bot
Yeah. I thought I could save it. :/
I just posted it as a joke. Just to let you guys know I'm brainstorming. I'm thinking of a Robawt x Bailiff type thing at the moment, but I'm not sure how that will work out.


robawt x bailiff shipping is canon


An idea for RTL3 would be possibly have maybe a Perm 132 or MOE Motor that is in front of the chassis and extends far enough to accommodate the disc and its hammers?
Title: Re: My new showcase.
Post by: Shield on August 25, 2013, 07:07:43 AM
What.

Anyways, use a M.O.E motor, those things are FAST (faster than a regilar perm fast). But they're length is pretty long tho. That and it weighs 150.
Title: Re: My new showcase.
Post by: helloface on August 25, 2013, 01:40:26 PM
How many amps is needed to power a Judge motor burst?
Title: Re: My new showcase.
Post by: MassimoV on August 25, 2013, 01:43:48 PM
Pretty sure it's the same as a normal one. I don't really know though.
Title: Re: My new showcase.
Post by: helloface on August 25, 2013, 01:47:06 PM
Define ¨Normal One¨. BSG? JX? Beta?
Title: Re: My new showcase.
Post by: MassimoV on August 25, 2013, 01:50:08 PM
BSG. But I don't know, I just give it like 3 ants each time.
Title: Re: My new showcase.
Post by: helloface on August 25, 2013, 02:14:47 PM
The Judge motor was too powerful, and it caused havoks even with 60cm Steel extenders. So, I had to settle with a BSG.
(https://gametechmods.com/uploads/images/503272472alu3.png)
246.2 Alu3. Regular NPCs.
Title: Re: My new showcase.
Post by: MassimoV on August 25, 2013, 02:15:17 PM
What exactly am I looking at?
Title: Re: My new showcase.
Post by: helloface on August 25, 2013, 02:27:42 PM
What exactly am I looking at?
Kind of the same deal as Robawt. Just thought I'd try something new.
Title: Re: My new showcase.
Post by: MassimoV on August 25, 2013, 02:43:38 PM
But this can't be done IRL. If you're building standard then we can start working on improving it.
Title: Re: My new showcase.
Post by: helloface on August 25, 2013, 02:53:49 PM
But this can't be done IRL. If you're building standard then we can start working on improving it.
Why not?
Title: Re: My new showcase.
Post by: cephalopod on August 25, 2013, 03:02:10 PM
I don't think using a burst motor is realistic in this situation, it would be bad for a saw to move that fast, I'd imagine - it could shatter, and without slow movement it couldn't have time to cut into anything. There's a reason Dead Metal's blade went very slowly.
Also, motors sticking out of the back? That is definitely NOT IRL in my opinion. Also, motor protection for the Piglet? Not practical.
Title: Re: My new showcase.
Post by: SKBT on August 25, 2013, 03:02:42 PM
But this can't be done IRL. If you're building standard then we can start working on improving it.

it can, and has. i fought a bot that did that....

Title: Re: My new showcase.
Post by: MassimoV on August 25, 2013, 03:07:30 PM
But the speed at which a bsg moves at is different. That's why when peope make saw clamp bots, they yuse servos, , in RA2 of course.
Title: Re: My new showcase.
Post by: helloface on August 25, 2013, 03:22:14 PM
But the speed at which a bsg moves at is different. That's why when peope make saw clamp bots, they yuse servos, , in RA2 of course.
Yeah, I guess so. It is really debatable, but I guess I can try a clamp.

Also, motors sticking out of the back? That is definitely NOT IRL in my opinion I'll extend the chassis a bit.. Also, motor protection for the Piglet? Not practical. It was my understanding that the high hp was so it could be externally mounted.
Title: Re: My new showcase.
Post by: cephalopod on August 25, 2013, 03:34:58 PM
Yeah, high HP so it can be externally mounted... in Standard DSL2.1, the way you claim to not play. How many HP does a motor that size have in real life? I mean I could be completely incorrect but surely it'd end up being quite expensive putting a motor in that situation...
Title: Re: My new showcase.
Post by: helloface on August 25, 2013, 03:45:33 PM
Yeah, high HP so it can be externally mounted... in Standard DSL2.1, the way you claim to not play. How many HP does a motor that size have in real life? I mean I could be completely incorrect but surely it'd end up being quite expensive putting a motor in that situation...
Well it is quite thicker than most motors and I believe it is also reinforced.
Title: Re: My new showcase.
Post by: helloface on August 25, 2013, 11:04:23 PM
Alright, screw that failed design, lets meet RTL2's new replacement, Full Throttle.
(https://gametechmods.com/uploads/images/8597955st5.png)
795.5, St5. Unlike most of my bots, it turned out better than I expected and I actually like it.
The shell plate starts flat against the bot then pops up at a 90 degree angle to flip and cause 500-1100 damage.
It also does some decent damage from ramming at high speeds with the spikes.
Thoughts?
Title: Re: My new showcase.
Post by: helloface on August 26, 2013, 03:10:54 PM
New additions to Full Throttle:
 :arrow: Lowered armour from St5 to Pl10
 :arrow: Removed two back spikes and the front spikes
 :arrow: Added 80cm polycarbonate skirt on a skirt hinge under the vlad flipper
 :arrow: Double-Layered the wheel guards
 :arrow: Changed the aesthetic extenders on the vlad flipper from steel to aluminium
What should I do the skin as?
Title: Re: My new showcase.
Post by: Hydro on August 26, 2013, 03:17:48 PM
I like Full Throttle. It looks very nice. For the skin... how 'bout flames?
Title: Re: My new showcase.
Post by: helloface on August 26, 2013, 03:53:01 PM
I like Full Throttle. It looks very nice. For the skin... how 'bout flames?
Thank you  : )
I might do flames if I can think of a good background... maybe black or smoke?
Title: Re: My new showcase.
Post by: Hydro on August 26, 2013, 04:10:21 PM
Sounds good to me!
Title: Re: My new showcase.
Post by: helloface on September 03, 2013, 07:04:09 PM
Bored.
(https://gametechmods.com/uploads/images/9793074 1 tit1 Bombshell.png)
Made a new weightclass. Atomweight >75.1
I was thinking of making an AI pack after my tournament is done with Atomweight (ATW), Antweight (AW), and Beetleweight (BW) bots.
EDIT: Tite1, 74.1.
Title: Re: My new showcase.
Post by: cephalopod on September 03, 2013, 07:11:04 PM
Lots of people have tried introducing other weight classes which have never hugely caught on - fleaweight, featherweight and cruiserweight all spring to mind. Also, the issue is with things this light is they have a tendency to havok, and the battles (if they don't havok) are extreeeemely dull.
Title: Re: My new showcase.
Post by: helloface on September 03, 2013, 07:20:14 PM
Yeah, you're probably right. Also, when I made Atomweight I wasn't trying to make it one of the big weight classes.
Still, here's an SnS:
(https://gametechmods.com/uploads/images/31500Grenade.png)
The last one is called Bombshell, this one is called Grenade.
Tit1, 73.
Title: Re: My new showcase.
Post by: helloface on September 03, 2013, 07:31:24 PM
(https://gametechmods.com/uploads/images/7797273 7 pl1.png)
73.7, pl1. It's called Reactor.
Title: Re: My new showcase.
Post by: MassimoV on September 03, 2013, 08:09:03 PM
It sucks.
Title: Re: My new showcase.
Post by: Merrick on September 03, 2013, 08:32:49 PM
Stick to the standard weight classes, dude.

These just look like something I'd have posted when I first joined.
Title: Re: My new showcase.
Post by: Mr. AS on September 03, 2013, 08:34:11 PM
what does it do?
Title: Re: My new showcase.
Post by: Paranoia on September 03, 2013, 08:38:14 PM
(https://gametechmods.com/uploads/images/7797273 7 pl1.png)
73.7, pl1. It's called Reactor.


Ghey.
Title: Re: My new showcase.
Post by: helloface on September 03, 2013, 09:01:16 PM
what does it do?
It can spin  :gawe:

(https://gametechmods.com/uploads/images/7797273 7 pl1.png)
73.7, pl1. It's called Reactor.


Ghey.
Robots do not have sexualities, therefore your theory is false.

Stick to the standard weight classes, dude.

These just look like something I'd have posted when I first joined.
Fine.   :/
Title: Re: My new showcase.
Post by: helloface on September 05, 2013, 08:33:48 PM
(https://gametechmods.com/uploads/images/743272483 pl3.png)
It's my new IRL bot, Off The Rails  :gawe:
Jk. It isn't IRL, or even new. It's a LW version of Off The Rails.
Pl3, 248.3. One thing I was thinking is should I change the iron to another razor and sacrifice a couple more razors to upgrade my armour?
Title: Re: My new showcase.
Post by: Mystic2000 on September 06, 2013, 10:27:53 AM
Do one thing: MOAR RAZORS
At least for the iron
Title: Re: My new showcase.
Post by: helloface on September 07, 2013, 04:43:14 PM
(https://gametechmods.com/uploads/images/99045Alu5.png)
Alu5. Slower, less razors, but much more durable.
EDIT: And better wedging
Title: Re: My new showcase.
Post by: MassimoV on September 07, 2013, 04:45:06 PM
Reduce chassis size. 2-3 ants to get more razors on.
Title: Re: My new showcase.
Post by: helloface on September 07, 2013, 05:10:30 PM
How would I do that? The chassis is VERY tight. I'll think of away to put more razors on though.
Anyways, I thought of this bot in woodwork: (https://gametechmods.com/uploads/images/40016sjdgoj.png)
I like it.
Title: Re: My new showcase.
Post by: MassimoV on September 07, 2013, 05:32:11 PM
How would I do that? The chassis is VERY tight. I'll think of away to put more razors on though.
Mount the drive like this:
(https://gametechmods.com/uploads/images/238Cutting%20Wedge%20IV%202.png)
Title: Re: My new showcase.
Post by: helloface on September 15, 2013, 01:44:28 PM
Alright, so I messed up hardcore on this chassis, but I'm posting it anyways:
(https://gametechmods.com/uploads/images/46873Beta of Deep Freeze.png)
Improved version will have a wedge, better drive, and will be invertible.
I'll post the insides when it is done. It is a HW.
And yes, I do realise the drive looks totally stupid right now.

Remember that it is NOT DONE and probably sucks right now.
Title: Re: My new showcase.
Post by: Naryar on September 15, 2013, 01:46:16 PM
Why would you even post a failure like this ?
Title: Re: My new showcase.
Post by: MassimoV on September 15, 2013, 01:48:02 PM
Mount the drive like this:
(https://gametechmods.com/uploads/images/238Cutting%20Wedge%20IV%202.png)
Don't use NPCs for weapon motors, the chassis isn't protected enough, get some bottom protection. More advice later.
Title: Re: My new showcase.
Post by: ty4er on September 15, 2013, 01:51:26 PM
nowhere near enough drive or weapons, swap the irons for razors and swap the npc's for piglets or mags. shrink the chassis and try to make it wider (and possibly angle the weapons inwards so it isn't a flat wall that can't gutrip)
Title: Re: My new showcase.
Post by: helloface on September 15, 2013, 02:28:21 PM
Why would you even post a failure like this ?
So I can adjust everything when I re-do the chassis.

Mount the drive like this:
(https://gametechmods.com/uploads/images/238Cutting%20Wedge%20IV%202.png)
Don't use NPCs for weapon motors, the chassis isn't protected enough, get some bottom protection. More advice later.
Yeah, I was going to mount the drives like that but for some stupid reason it wouldn't let me. That's the main reason why I'm re-doing the chassis. I use a titanium sheet for bottom protection, correct? And what would I use for chassis protection? DSL bars?

nowhere near enough drive or weapons, swap the irons for razors and swap the npc's for piglets or mags. shrink the chassis and try to make it wider (and possibly angle the weapons inwards so it isn't a flat wall that can't gutrip)
Will do the iron --> razor transition, and swap out for piglets. I was already going to do that with the chassis. I will also try to angle the weapons.

Keep in mind that this is only my 2nd DSL-S bot (not including all my "IRL" fails)
Title: Re: My new showcase.
Post by: helloface on September 17, 2013, 05:52:07 PM
(https://gametechmods.com/uploads/images/600597992.png)
halp

799.2, St3. It beat one of Mazakari's DSL-S bots :dumb)
Title: Re: My new showcase.
Post by: Merrick on September 17, 2013, 06:57:12 PM
It beat one of Mazakari's DSL-S bots :dumb)

So you've basically reached toddler level.
Title: Re: My new showcase.
Post by: Mr. AS on September 17, 2013, 08:01:18 PM
It beat one of Mazakari's DSL-S bots :dumb)

So you've basically reached toddler level.
nice advice, certainly this will help his building 10-fold.
----
just gonna say tho that youre wasting an absurd amount of weight putting the ETEKS on the inside of the chassis.

either A: you could use something like this setup if you really need 4 ETEKS on a hw:
(having a FS motor facing straight forward is generally a bad idea though, try angling the MEs so you can get the ETEKS ever so slightly inward toward the middle.)

or B: get rid of the ETEKS altogether and get piglets instead. you still gotta put them on externally though, so try a ME on both sides and 2 DSL bars, with the front holding the piglet.
my favorite weapon setup for FS is a hexplate with sideways beaters on it and a high DPS weapon on the end, youre feel to use whatever you please though.
after all of that, switch the wheels to technos and it should be a lot faster/better/stronger/acedera (https://www.youtube.com/watch?v=gAjR4_CbPpQ).

EDIT: replying to mazakari in this post so i dont have to make a useless post.
Because it was totally meant to be advice and not just an off-hand bit of banter.  :thumbup
if you dont have anything helpful to say, just dont post. simple as that honestly...
Title: Re: My new showcase.
Post by: Merrick on September 17, 2013, 08:11:30 PM
It beat one of Mazakari's DSL-S bots :dumb)

So you've basically reached toddler level.
nice advice, certainly this will help his building 10-fold.

Because it was totally meant to be advice and not just an off-hand bit of banter.  :thumbup


Anyway, I can't give advice on the robot because my DSL-S skills are probably about the same as Helloface's. Probably even worse, to be honest.
Title: Re: My new showcase.
Post by: helloface on September 19, 2013, 05:43:33 PM
(https://gametechmods.com/uploads/images/460112489 3ants tit5.png)
4 ants, 5 titanium.
Title: Re: My new showcase.
Post by: Naryar on September 20, 2013, 01:04:31 AM
Good bot, +respect.

that last hw fs... far too much motor kg/ weapon kg ratio, also it's too slow.

More armor, less powerful motors, more drivetrain and you should be spot on.
Title: Re: My new showcase.
Post by: helloface on September 20, 2013, 09:26:58 AM
Thanks  :)

As for the fs, I'm probably going to start working on it today.
Title: Re: My new showcase.
Post by: Mr. AS on September 20, 2013, 02:15:10 PM
yep coming along nicely. just need a few more weapons on there, maybe downgrade the wheels to large ant wheels. if youre using NPC fast motors you could downgrade them to regular NPCs.
Title: Re: My new showcase.
Post by: helloface on September 20, 2013, 05:51:31 PM
yep coming along nicely. just need a few more weapons on there, maybe downgrade the wheels to large ant wheels. if youre using NPC fast motors you could downgrade them to regular NPCs.
Alright, tomorrow I will do that then send it off to your tournament.
Title: Re: My new showcase.
Post by: helloface on September 23, 2013, 07:12:05 PM
I'm bored. Give me a bot type for me to make in IRL.
Title: Re: My new showcase.
Post by: 090901 on September 23, 2013, 07:29:11 PM
saw bot
Title: Re: My new showcase.
Post by: helloface on September 23, 2013, 07:58:03 PM
saw bot
Done.
(https://gametechmods.com/uploads/images/86489Saw bot.png)
Title: Re: My new showcase.
Post by: MassimoV on September 23, 2013, 08:10:20 PM
Hmmm, doesn't appear awful. The skirt hinge through the saws is weird though.
Title: Re: My new showcase.
Post by: helloface on September 23, 2013, 08:18:42 PM
Yeah, I only did it in like 10 minutes so it isn't really that great.

Not that any of my other stuff is...
Title: Re: My new showcase.
Post by: Naryar on September 24, 2013, 12:34:55 AM
too slow
Title: Re: My new showcase.
Post by: helloface on September 24, 2013, 12:50:03 AM
too slow
Yeah, probably. I did it really fast so it's not quite efficient. In fact, I'm not sure if it even works at all!

Still taking suggestions for bot types.
Title: Re: My new showcase.
Post by: helloface on September 24, 2013, 05:42:15 PM
No wonder you're only allowed 1 judge on a MW...
(http://i.imgflip.com/3trra.gif) (http://imgflip.com/i/3trra)via Imgflip GIF Maker (http://imgflip.com/gifgenerator)
Features... Pyrotechnics (HW)
Puma (MW)
G-Force (MW)
Terminus (AW) :trollface
Title: Re: My new showcase.
Post by: helloface on September 28, 2013, 07:40:48 PM
(https://gametechmods.com/uploads/images/4568MCB Wedge test.png)
This was an edit on my first DSL3 bot, which was a while back when it was released.

Am I doing the MCB wedge right?
Title: Re: My new showcase.
Post by: helloface on September 28, 2013, 08:07:38 PM
(https://gametechmods.com/uploads/images/37772463 st3.png)
My first SnS, Cliffhanger II
246.3, St3.
Title: Re: My new showcase.
Post by: MassimoV on September 28, 2013, 08:33:59 PM
Skins boy. The thwacker isn't too bad.
Title: Re: My new showcase.
Post by: helloface on September 28, 2013, 08:55:36 PM
Skins boy. The thwacker isn't too bad.
Baby blue  :dumb)
I'll try to think of a skin to put on them.

In the meantime,
(https://gametechmods.com/uploads/images/17699Don't Tread On Me.png)
 :thumbup Does loads of chassis damage, great pushing power, has OOTA ability, can get under any robot on Paranoia AI with ease; Pushin flipped in 3 seconds!
 :thumbdown Exposed chassis, weapon breaks off (not too bad for this, but has been annoying a couple times)

Also, the club is attached to a 10 degree angle so it can hit flat on.
Title: Re: My new showcase.
Post by: helloface on October 16, 2013, 07:38:07 PM
(https://gametechmods.com/uploads/images/16895screenshot_1.jpg)
My first real AAM project. Thought I'd start with something simple.
Note: It has been slightly modified and now has two ants.

 :thumbup Did well on the cage, wheelguards look nice
 :thumbdown Alu1 (gutrip chow)

Also, three questions:

 :question: Would the wheelguards be realistic if I got rid of the angle connecter & carbon fiber extender?
 :question: Is there a way I can save weight without getting rid of a spike?
 :question:  Should I switch to regular NPCs for more armour?

Skin coming soon.
Title: Re: My new showcase.
Post by: Sage on October 16, 2013, 07:51:13 PM
What makes this AAM?
Title: Re: My new showcase.
Post by: helloface on October 16, 2013, 07:52:19 PM
I AAM'd the cage to cut through the thwacking arm.
Title: Re: My new showcase.
Post by: MassimoV on October 16, 2013, 07:57:28 PM
Seems like too much on the support. I would just have all the support extenders come to a point. Get some more weapons too. Remove CF and angle extenders. Get moar armor some how.
Title: Re: My new showcase.
Post by: Mr. AS on October 16, 2013, 08:05:04 PM
i really wouldn't call this a "project" considering the only thing you actually edited was the twack arm. glad to see you learning more about RA2's internals though.

on the bo tho, the external caging seems a bit off. what you should have is just alu extenders surrounding the chassis tightly, no DSL bars or CFs or anything like that. then have the twack arm supports be in a V shape instead of... that, it would be far better looking than it is right now.
Title: Re: My new showcase.
Post by: helloface on October 16, 2013, 08:27:20 PM
I'll do all that tomorrow. Thanks for the advice.
Title: Re: My new showcase.
Post by: helloface on October 20, 2013, 04:34:12 PM
Made me a LW flipper:
(https://gametechmods.com/uploads/images/22991Richter 2.png)
The armour is either Alu 3, Alu 5, or Pl 5 I can't remember which one. Drive is TM(jibberish) with Wide Ants. Flipper is Judge Burst, obviously. Has the power to flip a robot out of the RW arena.
Title: Re: My new showcase.
Post by: Tweedy on October 20, 2013, 04:38:02 PM
Not bad but it's so bland my eyes hurt.
Title: Re: My new showcase.
Post by: helloface on October 20, 2013, 04:42:28 PM
it's so bland my eyes hurt.
Any suggestions?
Title: Re: My new showcase.
Post by: Mr. AS on October 20, 2013, 04:46:41 PM
put spikes on it
Title: Re: My new showcase.
Post by: helloface on October 20, 2013, 04:48:47 PM
put spikes on it
Aesthetic or damaging?
Title: Re: My new showcase.
Post by: Naryar on October 20, 2013, 05:21:24 PM
put spikes on it
Aesthetic or damaging?

Both, of course.
Title: Re: My new showcase.
Post by: helloface on November 12, 2013, 11:19:25 PM
(https://gametechmods.com/uploads/images/3396Skullcrusher.png)
Any advice appreciated.
Title: Re: My new showcase.
Post by: Naryar on November 13, 2013, 01:43:35 AM
crap extender work, fix that
Title: Re: My new showcase.
Post by: helloface on November 13, 2013, 09:31:51 AM
crap extender work, fix that
What's so bad about it?
Title: Re: My new showcase.
Post by: Jonzu95 on November 13, 2013, 09:43:54 AM
crap extender work, fix that
What's so bad about it?
Everything
Title: Re: My new showcase.
Post by: helloface on November 13, 2013, 09:50:57 AM
crap extender work, fix that
What's so bad about it?
Everything
Thanks for the advice, this has really improved my perception of IRL extrender work. I will get right on all the fixes.
Title: Re: My new showcase.
Post by: Naryar on November 13, 2013, 09:55:04 AM
I didn't said what was wrong on extender work because I was thinking you could figure it on your own. Clearly I overestimated you.

https://gametechmods.com/forums/index.php?topic=14050.0 (https://gametechmods.com/forums/index.php?topic=14050.0)

Title: Re: My new showcase.
Post by: helloface on November 13, 2013, 09:58:10 AM
Oh, it just hit me.
You want me to move the MEs up?
Title: Re: My new showcase.
Post by: That Robot is a Spy! on November 13, 2013, 10:04:51 AM
By making the drum smaller, shrinking the chassis, getting rid of those steel extenders, and choosing a better armour like Titanium 3, you could probably make that a Lightweight with the same amount of weapons, and with a better looking weapon structure too.

This is my 1337th post also. Yay.
Title: Re: My new showcase.
Post by: Probably Rob on November 13, 2013, 10:41:13 AM
The name doesn't match the robot. A "skull crusher" would be a robot with an axe, not a drum.
Title: Re: My new showcase.
Post by: SKBT on November 13, 2013, 11:02:43 AM

is how you irl drumbot.

look at some pictures of real robots and try to replicate them.
Title: Re: My new showcase.
Post by: playzooki on November 13, 2013, 11:07:28 AM
Yeah, like skbt but with a drum instead of an eggbeater
Title: Re: My new showcase.
Post by: Naryar on November 13, 2013, 02:49:45 PM
By making the drum smaller, shrinking the chassis, getting rid of those steel extenders, and choosing a better armour like Titanium 3, you could probably make that a Lightweight with the same amount of weapons, and with a better looking weapon structure too.

LW drum with 60kg worth of beaters ? I don't think so.
Title: Re: My new showcase.
Post by: That Robot is a Spy! on November 13, 2013, 02:58:24 PM
By making the drum smaller, shrinking the chassis, getting rid of those steel extenders, and choosing a better armour like Titanium 3, you could probably make that a Lightweight with the same amount of weapons, and with a better looking weapon structure too.

LW drum with 60kg worth of beaters ? I don't think so.

Didn't realise those were large beaters.
Title: Re: My new showcase.
Post by: helloface on November 13, 2013, 08:33:21 PM
By making the drum smaller, shrinking the chassis, Alright, I'll make it a lightweight then.
getting rid of those steel extenders, *Titanium
and choosing a better armour like Titanium 3, I just use whatever fits to the leftover weight
you could probably make that a Lightweight with the same amount of weapons, and with a better looking weapon structure too. k

This is my 1337th post also. Yay. k

The name doesn't match the robot. A "skull crusher" would be a robot with an axe, not a drum.
True, I'll make another name.


is how you irl drumbot.

look at some pictures of real robots and try to replicate them.
That bot is pretty nice, but I don't want to replicate anything.

Yeah, like skbt but with a drum instead of an eggbeater
I could do that. I'll try both and see whichever is best.

By making the drum smaller, shrinking the chassis, getting rid of those steel extenders, and choosing a better armour like Titanium 3, you could probably make that a Lightweight with the same amount of weapons, and with a better looking weapon structure too.

LW drum with 60kg worth of beaters ? I don't think so.
Yeah, that's probably the biggest problem.


Thanks for all the help, and I'll try to keep it this way instead of being an ignorant turd like I was before.
Title: Re: My new showcase.
Post by: Natef on November 13, 2013, 08:58:17 PM
It looks like it might fall forward.
Title: Re: My new showcase.
Post by: helloface on November 13, 2013, 09:08:28 PM
No, it's stable.
Title: Re: My new showcase.
Post by: helloface on November 16, 2013, 01:35:14 AM
As soon as the LW version hits something, it just flips itself. I'm not going to bother posting because it sucked completely in the first place.
Title: Re: My new showcase.
Post by: Naryar on November 16, 2013, 04:33:31 AM
Clearly you have wired your drum the wrong way or you did it wrong on the balance.

Yes, post it so we may check what happens. It may be too short lengthwise.
Title: Re: My new showcase.
Post by: helloface on November 16, 2013, 11:21:30 AM
I'll post it, but I've already though of another bot to work on because even if you do fix the issue, it still might not be very good. Also I did not wire the drum wrong. I always test it in the botlab on walls and on the Shredderator shell.
Title: Re: My new showcase.
Post by: helloface on November 16, 2013, 08:35:17 PM
ugh take my crappy bot

And now, (a) bot(s) that I like much more than that one.
(https://gametechmods.com/uploads/images/9037Pestilince Multibot.png)
My first multibot, Pestilence Brothers. Wedge takes punishment, while the disk (with surprisingly good control and decent speed) ramms the enemy and causes damage.
EDIT: I didn't bother with skins since I'm going to re-use the planned skin for my BB8 entry.
Title: Re: My new showcase.
Post by: MassimoV on November 16, 2013, 08:43:32 PM
The problem is they just look really generic. Nothing sets them apart from every other boring IRL hunk of metal y'all new guys are making. The spinner also looks pretty sloppy.
Title: Re: My new showcase.
Post by: helloface on November 16, 2013, 08:45:47 PM
What do you mean sloppy? The chassis & disk are super tight, there is no space wasted.
Title: Re: My new showcase.
Post by: MassimoV on November 16, 2013, 09:14:39 PM
Yeah but look how much space is in between the disc and the chassis. I know it's to keep trhe beaters off the ground but it looks really weird.
Title: Re: My new showcase.
Post by: helloface on November 17, 2013, 01:29:03 AM
Yeah, I guess so. I don't really want to sacrifice that though, because the beaters are so low that it functions as an anti-wedge device and makes it very stable.
Title: Re: My new showcase.
Post by: Tweedy on November 17, 2013, 10:44:28 AM
They both just look ugly.
Title: Re: My new showcase.
Post by: MassimoV on November 17, 2013, 03:32:40 PM
They both just look ugly.
Title: Re: My new showcase.
Post by: AlexGRFan97 on November 17, 2013, 03:48:04 PM
Sorry helloface but I'm gonna have to agree with the majority here. If you want to build robots for the purpose of winning, try DSL-S. Otherwise, you just aren't going to improve.
Title: Re: My new showcase.
Post by: helloface on November 17, 2013, 05:00:02 PM
Is this better?
(https://gametechmods.com/uploads/images/35444Pestilence.png)
Title: Re: My new showcase.
Post by: MassimoV on November 17, 2013, 06:47:31 PM
Yeah that looks better.
Title: Re: My new showcase.
Post by: AlexGRFan97 on November 18, 2013, 12:40:24 AM
Definitely. Looks a bit too much like Tuna Can, but better nonetheless.
Title: Re: My new showcase.
Post by: helloface on November 19, 2013, 08:38:11 PM
(https://gametechmods.com/uploads/images/52475Famine St5.png)
Around 244, St3 or St5.
 :thumbup Low ground clearance, very durable, great wedge effectiveness, excellent pushing power
 :thumbdown Low damage capability
Title: Re: My new showcase.
Post by: MassimoV on November 19, 2013, 10:03:21 PM
Skin?
Title: Re: My new showcase.
Post by: helloface on November 19, 2013, 11:02:11 PM
Not done, it was an improv bot meaning I just made it up as I went along. I will make a skin though.
Title: Re: My new showcase.
Post by: Naryar on November 20, 2013, 01:23:27 AM
Nah, that's a crap wedge.

Make it invertible aswell.
Title: Re: My new showcase.
Post by: cephalopod on November 20, 2013, 09:05:16 AM

They both just look ugly.

Sorry helloface but I'm gonna have to agree with the majority here. If you want to build robots for the purpose of winning, try DSL-S. Otherwise, you just aren't going to improve.



I'd just like to +1 these statements. That last one looks much closer to IRL in my opinion though, and Pestilence looks cool.
Title: Re: My new showcase.
Post by: helloface on November 20, 2013, 09:33:51 AM
Nah, that's a crap wedge.

Make it invertible aswell.
The wedge is actually pretty good.
Also it would probably look weird invertible. I'll try, but it'll probably look bad.
Title: Re: My new showcase.
Post by: helloface on December 12, 2013, 07:41:12 PM
(https://gametechmods.com/uploads/images/56457DeathEvoMk2.png)

Pros: Excellent wedge, good durability
Cons: Gets destroyed by HSs, glitchy srimech, ghey wedges

5mm Steel armour. Also the skin isn't done yet.
Title: Re: My new showcase.
Post by: Schrikvis on December 13, 2013, 03:20:34 AM
The front looks kinda exposed but it looks awesome nonetheless.
Loving the extender decoration you did with the perms.
Title: Re: My new showcase.
Post by: Naryar on December 13, 2013, 06:01:08 AM
is that irl or dsl realistic or something between both styles ?

Looks cool. Make it invertible or add a srimech though.
Title: Re: My new showcase.
Post by: Tweedy on December 13, 2013, 06:30:21 AM
Looks better than before, you still need to move the wedges back though so they don't look extremely flimsy.
Title: Re: My new showcase.
Post by: helloface on December 13, 2013, 09:39:20 AM
The front looks kinda exposed but it looks awesome nonetheless.
Loving the extender decoration you did with the perms.
Thanks man.

is that irl or dsl realistic or something between both styles ?

Looks cool. Make it invertible or add a srimech though.
IRL, though I might be able to make it into a HW DSL-S. Also the DSL bar above the drum is a srimech, but for some reason it gltiches through the floor a lot. I'm going to test it more later.

Looks better than before, you still need to move the wedges back though so they don't look extremely flimsy.
I'll try to learn how to BFE it back, although I'll probably need some help doing it.
Title: Re: My new showcase.
Post by: HurricaneAndrew on December 13, 2013, 03:38:33 PM
Looks better than before, you still need to move the wedges back though so they don't look extremely flimsy.
I'll try to learn how to BFE it back, although I'll probably need some help doing it.

He's talking about the small wedges on metal hinges.
Title: Re: My new showcase.
Post by: Virus Bomb on December 13, 2013, 03:40:15 PM
the perm axles need more support imo
Title: Re: My new showcase.
Post by: helloface on December 13, 2013, 05:27:28 PM
Looks better than before, you still need to move the wedges back though so they don't look extremely flimsy.
I'll try to learn how to BFE it back, although I'll probably need some help doing it.
He's talking about the small wedges on metal hinges.
I am too. I can't move it any farther back without BFEing.

the perm axles need more support imo
True, I was planning on doing this later.
Title: Re: My new showcase.
Post by: 090901 on December 14, 2013, 11:22:35 AM
try making better looking wheel guards
Title: Re: My new showcase.
Post by: helloface on December 14, 2013, 12:03:02 PM
try making better looking wheel guards
Tweedy told me to replace my old DSL bar wheelguards with extenders so blame Tweedy  :P
Title: Re: My new showcase.
Post by: Tweedy on December 14, 2013, 12:54:21 PM
try making better looking wheel guards
Tweedy told me to replace my old DSL bar wheelguards with extenders so blame Tweedy  :P
I said make them out of some sort of extenders rather than dsl bars, not replace them with a singular extender.
Title: Re: My new showcase.
Post by: helloface on December 14, 2013, 01:24:45 PM
(https://gametechmods.com/uploads/images/24972screenshot_30.png)
Belt support fixed & general wheelguard improvement. Armour now Pl10.
Title: Re: My new showcase.
Post by: helloface on December 15, 2013, 06:28:09 PM
(https://gametechmods.com/uploads/images/843217993.png)
Forgot to post my HW.
Weight is 799.3, armour is either 1mm or 3mm Steel.
Title: Re: My new showcase.
Post by: MassimoV on December 15, 2013, 07:01:32 PM
ewww
Title: Re: My new showcase.
Post by: helloface on December 21, 2013, 04:54:22 PM
this is my 4 bb9 shw it has pl1 armor and its relly lite so it gos relly fast the skin is don in painr i hop u like it
(https://gametechmods.com/uploads/images/59508screenshot_34.gif)
(https://gametechmods.com/uploads/images/20495screenshot_35.gif)
(https://gametechmods.com/uploads/images/16914screenshot_36.gif)
Title: Re: My new showcase.
Post by: AlexGRFan97 on December 21, 2013, 05:12:14 PM
No no no you forgot the multiple control boards! If one breaks, the other one can take over.
Title: Re: My new showcase.
Post by: helloface on December 21, 2013, 05:19:20 PM
No no no you forgot the multiple control boards! If one breaks, the other one can take over.
No no no you forgot the multiple control boards! If one breaks, the other one can take over.
No no no you forgot the multiple control boards! If one breaks, the other one can take over.
nono it wood b 2 hevy needs mor speedy
Title: Re: My new showcase.
Post by: Naryar on December 22, 2013, 06:20:40 AM
add 6 additional drive piglets and it may start to become worthy
Title: Re: My new showcase.
Post by: Badnik96 on December 22, 2013, 09:50:02 PM
dooooooood you dont have enuff batteriiez

moar batteries = moar speeeeeeeeeeeeeeeeeeeeed
Title: Re: My new showcase.
Post by: Enigm@ on December 22, 2013, 10:27:01 PM
is this supposed to be funny because I don't see the joke

seriously if there was an /r/ra2 on reddit it would be helloface
Title: Re: My new showcase.
Post by: Mr. AS on December 22, 2013, 10:30:28 PM
Change the name to "Chaos 2". Now there's a name nobody's used before.

also, if you unselect "snap to grid", you can make the chassis bigger and n00bier.
Title: Re: My new showcase.
Post by: 123savethewhales on December 22, 2013, 10:36:15 PM
Change the name to "Chaos 2". Now there's a name nobody's used before.

also, if you unselect "snap to grid", you can make the chassis bigger and n00bier.
I call BS

Snap to grid is default so obviously it's more n00by.  What the bot REALLY needs is default height.
Title: Re: My new showcase.
Post by: helloface on December 26, 2013, 04:44:21 PM
(https://gametechmods.com/uploads/images/21248screenshot_40.png)
Title: Re: My new showcase.
Post by: TBD Devastator on December 26, 2013, 06:00:56 PM
Sorta reminds me of the Kugelpanzer except with more spikes.
(http://en.wikipedia.org/wiki/Kugelpanzer (http://en.wikipedia.org/wiki/Kugelpanzer) if you dunno what I'm referring to)
Title: Re: My new showcase.
Post by: helloface on December 26, 2013, 06:31:15 PM
Cool, I'll name it after that.
Title: Re: My new showcase.
Post by: helloface on January 19, 2014, 07:33:46 PM
Mutant 3
(https://gametechmods.com/uploads/images/863723983 st5.png)
Steel 5
110lbs (398.3)
NPCs w/ 3 ants
[okay]Durable, invertible, good torque[/okay]
[error]Low damage, meh wedge[/error]
Title: Re: My new showcase.
Post by: MassimoV on January 19, 2014, 08:15:55 PM
Kill your wedge
Title: Re: My new showcase.
Post by: helloface on January 19, 2014, 11:08:09 PM
Kill your wedge
Then the wedge would be even worse.

I'll experiment with some wedges tomorrow.
Title: Re: My new showcase.
Post by: MassimoV on January 19, 2014, 11:31:38 PM
Well I'd just use small wedges up in front. Dunno how I'd get them on.
Title: Re: My new showcase.
Post by: helloface on January 20, 2014, 12:45:41 AM
I don't think small wedges would look very good on this bot.

Like I said, I'll experiment tomorrow.
Title: Re: My new showcase.
Post by: helloface on February 02, 2014, 02:32:55 PM
(https://gametechmods.com/uploads/images/6814thinguh.png)
Title: Re: My new showcase.
Post by: helloface on February 02, 2014, 02:42:15 PM
Here, have a non-autistic picture of it with the lifting arm raised.
(https://gametechmods.com/uploads/images/40480smiddy.png)
Title: Re: My new showcase.
Post by: senstro on February 02, 2014, 02:54:28 PM
Very warhead like.
Title: Re: My new showcase.
Post by: HurricaneAndrew on February 02, 2014, 02:56:07 PM
That's actually pretty cool.
Title: Re: My new showcase.
Post by: helloface on February 02, 2014, 02:58:07 PM
Very warhead like.
Shhhhhh....

That's actually pretty cool.

:D
Title: Re: My new showcase.
Post by: akshaylan on February 02, 2014, 03:48:47 PM
Perhaps angle the back of the chassis and make something out of extenders rather than using the replica's arm?
Title: Re: My new showcase.
Post by: helloface on February 02, 2014, 03:52:21 PM
Perhaps angle the back of the chassis and make something out of extenders rather than using the replica's arm?
/idea
Title: Re: HF Showcase v.3
Post by: Badnik96 on February 02, 2014, 11:19:27 PM
Yeah the WoD arm seems kinda awkward. Nice build otherwise.
Title: Re: HF Showcase v.3
Post by: cephalopod on February 03, 2014, 04:41:09 AM
Agreeing on the arm. Looks very out of place - just build some kinda fancy tail, don't worry about function.
Title: Re: HF Showcase v.3
Post by: helloface on February 03, 2014, 09:31:21 AM
It actually doesn't function well at all  :P

I'll think of something.
Title: Re: HF Showcase v.3
Post by: Naryar on February 04, 2014, 04:05:29 AM
axe fail :p
Title: Re: HF Showcase v.3
Post by: helloface on February 04, 2014, 09:38:07 AM
It's IRL, it doesn't matter if the weapon choice sucks.
Title: Re: HF Showcase v.3
Post by: MassimoV on February 04, 2014, 04:21:03 PM
It's IRL, it doesn't matter if the weapon choice sucks.
But it shouldn't look awkward. If you're putting wedges like that on anyways, you're obviously trying to win.
Title: Re: HF Showcase v.3
Post by: Merrick on February 04, 2014, 04:36:26 PM
It's IRL, it doesn't matter if the weapon choice sucks.

You used to yell 'NORMALS' at me every time I used pole spikes.
Title: Re: HF Showcase v.3
Post by: helloface on February 04, 2014, 06:10:53 PM
It's IRL, it doesn't matter if the weapon choice sucks.
But it shouldn't look awkward. If you're putting wedges like that on anyways, you're obviously trying to win.
If I was trying to win, why would I spend about 1/3 or more of my weight on aesthetics and use axe heads?

It's IRL, it doesn't matter if the weapon choice sucks.
You used to yell 'NORMALS' at me every time I used pole spikes.
Well then that's retarded of me  :dumb)
Title: Re: HF Showcase v.3
Post by: MassimoV on February 04, 2014, 07:14:41 PM
It's IRL, it doesn't matter if the weapon choice sucks.
But it shouldn't look awkward. If you're putting wedges like that on anyways, you're obviously trying to win.
If I was trying to win, why would I spend about 1/3 or more of my weight on aesthetics and use axe heads?
Cause you don't know how to build.
#rektallday
Title: Re: HF Showcase v.3
Post by: Domanating on February 04, 2014, 08:34:08 PM
It's IRL, it doesn't matter if the weapon choice sucks.

It's too fragile looking for IRL. It needs a more compact look or at least additional supports for the wedges and side armor
Title: Re: HF Showcase v.3
Post by: helloface on February 04, 2014, 11:18:11 PM
Yeah, I was actually wondering if the axes might look too fragile. I might add some wing supports if it doesn't look too messy. As for compact, it's already quite tight. I tried replacing the rear arm with an axe but it didn't look right. Maybe an interchangeable rear weapon?
Title: Re: HF Showcase v.3
Post by: Domanating on February 05, 2014, 06:07:51 AM
Yeah, I was actually wondering if the axes might look too fragile. I might add some wing supports if it doesn't look too messy. As for compact, it's already quite tight. I tried replacing the rear arm with an axe but it didn't look right. Maybe an interchangeable rear weapon?

My idea would be replacing the rear arm with a rear armored skirt equal or similar to the side ones and connecting them with extender work. The wedges would also require some additional support to make the bot look more sturdy. Like that it would look a lot more IRL, imo.

Title: Re: HF Showcase v.3
Post by: helloface on February 07, 2014, 06:10:14 PM
That would be great, but it'll be difficult and may require some BFEing. I'll get around to it by BB9.

Anyways, here's a new bot. It took about an hour to make since I kept changing it up.

(https://gametechmods.com/uploads/images/91785screenshot_55.png)
Title: Re: HF Showcase v.3
Post by: MassimoV on February 07, 2014, 06:13:50 PM
I'd use matilda teeth on the disc and give it some supports. Also, skin it.
Title: Re: HF Showcase v.3
Post by: helloface on February 07, 2014, 06:59:54 PM
I'm bad at skinning and it honestly stresses me out a lot.

I will add supports though.
Title: Re: HF Showcase v.3
Post by: MassimoV on February 07, 2014, 07:05:55 PM
I'm bad at skinning and it honestly stresses me out a lot.
Just get gimp and learn. It straight up helps.
Title: Re: HF Showcase v.3
Post by: helloface on February 07, 2014, 07:08:36 PM
I'm bad at skinning and it honestly stresses me out a lot.
Just get gimp and learn. It straight up helps.
I'll learn it eventually. Like I said it stresses me out a lot, and I'm going through a lot of stress right now so I don't need any more. Sometime this year I'll learn how to properly skin.
Title: Re: HF Showcase v.3
Post by: Scrap Daddy on February 07, 2014, 10:38:56 PM
SKIN IT COCK SUCKER
Title: Re: HF Showcase v.3
Post by: helloface on March 07, 2014, 11:42:45 PM
*sigh*
(https://gametechmods.com/uploads/images/71817meh.png)

I'll get to work building better bots when I'm done my lacrosse tryouts.
Title: Re: HF Showcase v.3
Post by: MassimoV on March 07, 2014, 11:46:32 PM
skin it
Title: Re: HF Showcase v.3
Post by: Badnik96 on March 08, 2014, 12:06:55 AM
Get rid of the hinged spikes and mount them on the aluminum extenders, other than that it's not bad. Liking the compactness.
Title: Re: HF Showcase v.3
Post by: helloface on March 08, 2014, 03:43:57 PM
(https://gametechmods.com/uploads/images/42625temp.png)

Made a little LW chassis, what do you guys think the weapon should be?
Might actually skin this one if it turns out right.
Title: Re: HF Showcase v.3
Post by: Lemonism on March 08, 2014, 03:50:44 PM
Looks pretty cool. Any way you could make the side extenders more discreet though?

Anyway, maybe an axe or a VS would look good? Or a flipper would look pretty cool.
Title: Re: HF Showcase v.3
Post by: helloface on March 08, 2014, 03:55:50 PM
Looks pretty cool. Any way you could make the side extenders more discreet though?

Anyway, maybe an axe or a VS would look good? Or a flipper would look pretty cool.
Wish I could make the side extenders better. Unfortunately the drums are slightly symmetrical and one side pokes out. The extenders were an afterthought to hide that.

As for the flipper, I wanted to do that but I just don't think I could fit it in without it looking messy.
Title: Re: HF Showcase v.3
Post by: MassimoV on March 08, 2014, 03:57:30 PM
The wedges look stupid. You got a good idea going here though.
Title: Re: HF Showcase v.3
Post by: 090901 on March 08, 2014, 04:00:20 PM
The wedges look stupid.
i think if he used angled skirts it would look kinda nice
Title: Re: HF Showcase v.3
Post by: helloface on March 08, 2014, 04:00:36 PM
The wedges look stupid.
i think if he used angled skirts it would look kinda nice
Will do.
Title: Re: My new showcase.
Post by: Davidyamy on March 08, 2014, 08:12:44 PM
(https://gametechmods.com/uploads/images/6814thinguh.png)

I like, the rear is doubtful the chassis is too exposed
Title: Re: HF Showcase v.3
Post by: helloface on March 13, 2014, 07:28:54 PM
Mercury.
(https://gametechmods.com/uploads/images/57580Mercury.png)

Already working on BB9 lineup even though it's not even in discussion yet.

Tiny generic HS, as you can see.

Going for a toxin/hs theme this time.
Title: Re: HF Showcase v.3
Post by: Badnik96 on March 13, 2014, 11:29:06 PM
Thats actually pretty cool. Could use a less bland skin, but I like the compactness of it.
Title: Re: HF Showcase v.3
Post by: Merrick on March 14, 2014, 07:25:00 AM
Looks solid. But yeah, maybe a better skin.
Title: Re: HF Showcase v.3
Post by: cephalopod on March 14, 2014, 08:00:18 AM
Again, looks cool, but the skin, eh.
Title: Re: HF Showcase v.3
Post by: helloface on March 14, 2014, 11:27:50 AM
Thought up a simple idea for a mspaint skin. I'll repost it in a bit.
Title: Re: HF Showcase v.3
Post by: helloface on March 14, 2014, 12:54:31 PM
(https://gametechmods.com/uploads/images/64090Meh.jpg)

It was supposed to be based on the Blue Mass pill, but I messed it up from making the skin low-res.
Title: Re: HF Showcase v.3
Post by: Thyrus on March 14, 2014, 03:22:04 PM
now it just looks like a huge version of the CB with wheels :D
Title: Re: HF Showcase v.3
Post by: Enigm@ on March 16, 2014, 11:41:17 PM
its so generic it hurts
Title: Re: HF Showcase v.3
Post by: helloface on April 19, 2014, 11:38:02 PM
Did some building at my friend's house.


(https://gametechmods.com/uploads/images/9225lw.jpg)
RC Car
Lightweight
+ Looks funny
- Flips at every opportunity, car steering, ridiculous ground clearance
Thoughts; I like how this one turned out.

(https://gametechmods.com/uploads/images/22738MW.jpg)
Join Us
Middleweight
+ Good damage, works like a dustpan should
- Light armour
Thoughts; I don't think it's too bad. I would love to add more aesthetics, but I'm limited from weight.

(https://gametechmods.com/uploads/images/95472hw.jpg)
Don't have a name yet, leave some suggestions.
Heavyweight
+ Good protection
- High ground clearance, weapon breaks easily
Thoughts; The front looks messy, but once I buy a new laptop and/or get my compooter fixed I can do some BFEing and clean & tighten it up a little.


Not my best effort, but I'm not going to put in full effort while I'm at my friends house. Expect better builds from me when I can use my own computer. I'll also go back in my showcase and fix some of my later bots.
Title: Re: HF Showcase v.3
Post by: Shield on April 19, 2014, 11:43:36 PM
Did some building at my friend's house.


(https://gametechmods.com/uploads/images/9225lw.jpg)
RC Car
Lightweight
+ Looks funny
- Flips at every opportunity, car steering, ridiculous ground clearance
Thoughts; I like how this one turned out.

(https://gametechmods.com/uploads/images/22738MW.jpg)
Join Us
Middleweight
+ Good damage, works like a dustpan should
- Light armour
Thoughts; I don't think it's too bad. I would love to add more aesthetics, but I'm limited from weight.

(https://gametechmods.com/uploads/images/95472hw.jpg)
Don't have a name yet, leave some suggestions.
Heavyweight
+ Good protection
- High ground clearance, weapon breaks easily
Thoughts; The front looks messy, but once I buy a new laptop and/or get my compooter fixed I can do some BFEing and clean & tighten it up a little.


Not my best effort, but I'm not going to put in full effort while I'm at my friends house. Expect better builds from me when I can use my own computer. I'll also go back in my showcase and fix some of my later bots.

Love RC Car. join us is kinda weird, doesnt  the saw arm pass through that ramplates you have there?

The HW, from what I can see the shell panels stop the opponents from getting to the disc, but other than that looks okay. Reminds me of that bot Lightning S. Entered into BB8 and BB7
Title: Re: HF Showcase v.3
Post by: MassimoV on April 19, 2014, 11:49:03 PM
wtf is up with that weird as hell hw?
Title: Re: HF Showcase v.3
Post by: helloface on April 20, 2014, 12:35:43 AM
@S.H.I.E.L.D
In theory you could have thicker front armour with a slot in the front, so it's still IRL.

@MassimoV
I thought of a design like an early BB design, but like all my good ideas my crappy building skills lead to my bots not being nearly as good as I hoped.
Title: Re: HF Showcase v.3
Post by: MassimoV on April 20, 2014, 12:39:04 AM
Like Knome?
Title: Re: HF Showcase v.3
Post by: helloface on April 20, 2014, 12:47:15 AM
Not inspired by any particular bot, but it was supposed to be a big bulky SHW looking robot around the time of Knome. It was pretty much a somewhat failed attempt at an artbot.
Title: Re: HF Showcase v.3
Post by: Badnik96 on April 20, 2014, 10:35:58 AM
I like Join Us, you could probably swap out the wide ramplate with a dsl bar or something and use the extra weight for some aesthetics
Title: Re: HF Showcase v.3
Post by: helloface on May 03, 2014, 08:58:34 PM
Did some building at my friend's house.
Old version:
(https://gametechmods.com/uploads/images/22738MW.jpg)

New version:
(https://gametechmods.com/uploads/images/32517mw.jpg)
Title: Re: HF Showcase v.3
Post by: MassimoV on May 03, 2014, 09:02:21 PM
I does look a bit better, but the chassis looks kind of big and bulky.
Title: Re: HF Showcase v.3
Post by: helloface on May 04, 2014, 10:49:09 PM
Generic Ahoy!
(https://gametechmods.com/uploads/images/52723lwg.jpg)
Title: Re: HF Showcase v.3
Post by: TommyProductionsInc on May 04, 2014, 10:50:02 PM
Did some building at my friend's house.
Old version:
(https://gametechmods.com/uploads/images/22738MW.jpg)

New version:
(https://gametechmods.com/uploads/images/32517mw.jpg)
I personally think it would look cooler with the ramplate at the front.
Love the new sawblade configuration though! :smile:
Title: Re: HF Showcase v.3
Post by: 090901 on May 04, 2014, 10:51:09 PM
(https://gametechmods.com/uploads/images/1336sup.jpg)
Title: Re: HF Showcase v.3
Post by: helloface on May 04, 2014, 11:10:26 PM
Less Generic:
(https://gametechmods.com/uploads/images/68187whooop.jpg)
Title: Re: HF Showcase v.3
Post by: MassimoV on May 04, 2014, 11:22:08 PM
Quote Story just made a hammer bot with a shell and an overkill tail.

"Less generic"
Title: Re: HF Showcase v.3
Post by: helloface on May 04, 2014, 11:23:22 PM
Puppy just made a hammer bot with a shell and an overkill tail.

"Less generic"
Dammit.  :(
Title: Re: HF Showcase v.3
Post by: MassimoV on May 04, 2014, 11:24:11 PM
Puppy just made a hammer bot with a shell and an overkill tail.

"Less generic"
Dammit.  :(
You knew about it don't lie.
Title: Re: HF Showcase v.3
Post by: helloface on May 04, 2014, 11:26:20 PM
Puppy just made a hammer bot with a shell and an overkill tail.

"Less generic"
Dammit.  :(
You knew about it don't lie.
I remembered him and a few people making shell bots put I forgot about the hammer & tail.
Title: Re: HF Showcase v.3
Post by: Naryar on May 09, 2014, 08:26:03 AM
it's... yeah it's a bit derpy
Title: Re: HF Showcase v.3
Post by: helloface on May 23, 2014, 12:45:22 AM
Getting my computer tomorrow, get ready for lots of bots.
Title: Re: HF Showcase v.3
Post by: Jonzu95 on May 23, 2014, 06:18:08 AM
it's... yeah it's a bit derpy
(https://gametechmods.com/uploads/images/23973Paperbags.png)
Title: Re: HF Showcase v.3
Post by: Naryar on May 23, 2014, 06:55:05 AM
it's... yeah it's a bit derpy
(https://gametechmods.com/uploads/images/23973Paperbags.png)
Not only that was a pointless bump, but also sh**posting in showcases, and posting ponies out of playground ? dude
Title: Re: HF Showcase v.3
Post by: Jonzu95 on May 23, 2014, 08:48:26 AM
it's... yeah it's a bit derpy
(https://gametechmods.com/uploads/images/23973Paperbags.png)
Not only that was a pointless bump, but also sh**posting in showcases, and posting ponies out of playground ? dude
bawww

Chillax, it's not like it's dead serious.
Title: Re: HF Showcase v.3
Post by: Badnik96 on May 23, 2014, 08:49:27 AM
Jonzu you know the rules about posting ponies out of playground. Quit trying to stir up crap.
Title: Re: HF Showcase v.3
Post by: 090901 on May 23, 2014, 08:54:49 AM
Jonzu you know the rules about posting ponies out of playground. Quit trying to stir up crap.
Those rules no longer exist with the new RULES  :laughing
Title: Re: HF Showcase v.3
Post by: Badnik96 on May 23, 2014, 09:02:14 AM
the second part of my post still stands
Title: Re: HF Showcase v.3
Post by: Naryar on May 23, 2014, 02:30:14 PM
it's... yeah it's a bit derpy
(https://gametechmods.com/uploads/images/23973Paperbags.png)
Not only that was a pointless bump, but also sh**posting in showcases, and posting ponies out of playground ? dude
bawww

Chillax, it's not like it's dead serious.

Yes, you are trolling/seeking attention inside the showcases by sh**posting and posting ponies and pointlessly bumping (the three of them ain't that grave alone, but together and considering your trolling...) and this ain't playground. And now you tell me that i BAWWW ?

Enjoy your warn then.
Title: Re: HF Showcase v.3
Post by: martymidget on May 25, 2014, 11:48:21 AM
Just one question-

What happened to showcases being self-moderated?
Title: Re: HF Showcase v.3
Post by: helloface on May 26, 2014, 06:44:38 PM
I'm going to do a component reskin and bot skin, but I don't have the time right now. I'll finish it when I can.
(https://gametechmods.com/uploads/images/35638Untitled.png)
Also, do you guys think it will look better with some other form of weapon (i.e beaters, matilda teeth)?
Title: Re: HF Showcase v.3
Post by: Badnik96 on May 26, 2014, 06:47:58 PM
I think it'd look better as a solid 8 point disc, but other than that it looks great.
Title: Re: HF Showcase v.3
Post by: helloface on May 26, 2014, 06:49:40 PM
I think it'd look better as a solid 8 point disc, but other than that it looks great.
I wanted to try out some new things so it isn't totally generic, so I BFE'd it.
Title: Re: HF Showcase v.3
Post by: Shield on May 26, 2014, 06:55:01 PM
I'm going to do a component reskin and bot skin, but I don't have the time right now. I'll finish it when I can.
(https://gametechmods.com/uploads/images/35638Untitled.png)
Also, do you guys think it will look better with some other form of weapon (i.e beaters, matilda teeth)?

Interesting concept I'll give you that.

Just make the skirts surround the whole bot and put a bar on top, final destiny style
Title: Re: HF Showcase v.3
Post by: martymidget on May 27, 2014, 01:12:06 AM
I think it'd look better as a solid 8 point disc, but other than that it looks great.
I wanted to try out some new things so it isn't totally generic, so I BFE'd it.

It's axle-loadable, but I don't blame you. Not sure about the spike strips though- but I can't think of what would look better.
Title: Re: HF Showcase v.3
Post by: helloface on May 28, 2014, 09:15:03 PM
(https://gametechmods.com/uploads/images/49303gfth.png)


 :dumb)
Title: Re: HF Showcase v.3
Post by: R1885 on May 28, 2014, 10:12:08 PM
Launch Platform MK2 lost cousin.
Title: Re: HF Showcase v.3
Post by: SKBT on May 28, 2014, 10:13:54 PM
needs more wideness
Title: Re: HF Showcase v.3
Post by: Enigm@ on May 28, 2014, 10:39:59 PM
do you try at all when you build?
Title: Re: HF Showcase v.3
Post by: helloface on May 28, 2014, 10:46:04 PM
Launch Platform MK2 lost cousin.
I actually took inspiration from Death of Angels 2, but (like most DSL-S bots) they're probably the same thing  :P

needs more wideness
I'll do a wider 4WD HW tomorrow.

do you try at all when you build?
really productive posts  :thumbup :thumbup :thumbup :thumbup



Anything I can improve on it?
Title: Re: HF Showcase v.3
Post by: Enigm@ on May 28, 2014, 10:49:05 PM
it's actually a genuine question

if you're going to post nothing of value or worth posting, why even bother having a showcase?
Title: Re: HF Showcase v.3
Post by: helloface on May 28, 2014, 11:29:07 PM
it's actually a genuine question

if you're going to post nothing of value or worth posting, why even bother having a showcase?
Are you really that stupid? Maybe to improve? It's the third DSL-S bot I've ever made so you can't expect it to be any good. Next time actually post some advice instead of being an ass or I'll just delete your posts in my showcase.
Title: Re: HF Showcase v.3
Post by: Enigm@ on May 28, 2014, 11:39:39 PM
if you want advice on this bot in particular, don't use giantass batteries, use ants, you don't need steel skirts, it's unnecessary
Title: Re: HF Showcase v.3
Post by: Naryar on May 29, 2014, 05:37:22 AM
it's plenty generic but if it's the third DSL-S bot he ever built it's quite fine.

also enigma-chan you may want to tread softly. because you are at 65% warn for flamebait in showcases. was it necessary ? did you thought helloface would even understand the underlying message and not rage and flame you back ?
Title: Re: HF Showcase v.3
Post by: helloface on June 01, 2014, 06:03:00 PM
(https://gametechmods.com/uploads/images/46077Untitled.png)
It has car steering and is really fun to use. Here's the link if you want to screw around with it.
https://gametechmods.com/Robot_Exchange/DSL_HW/helloface199_Dexterity.bot (https://gametechmods.com/Robot_Exchange/DSL_HW/helloface199_Dexterity.bot)
Title: Re: HF Showcase v.3
Post by: Badnik96 on June 02, 2014, 09:48:28 AM
What's with the really long alu extender on top? All it and the flamethrower are doing is hindering invertibility...
Title: Re: HF Showcase v.3
Post by: helloface on June 02, 2014, 11:34:42 AM
It's got a low enough ground clearance anyways so it shouldn't get flipped. And I need a 60cm extender to fit the flamethrower since the PSU is very big, and it looked awkward with it just going halfway down the chassis.
Title: Re: HF Showcase v.3
Post by: Badnik96 on June 02, 2014, 02:06:28 PM
why a flamethrower in the first place??
Title: Re: HF Showcase v.3
Post by: helloface on June 02, 2014, 02:16:57 PM
It was made for the Father & Son tournament, which has no judges. I wanted to do some damage so I wouldn't just push stuff around then lose. I'll probably make another version of it.
Title: Re: HF Showcase v.3
Post by: helloface on June 11, 2014, 10:16:12 PM
Going to do some building. Give me suggestions.
Title: Re: HF Showcase v.3
Post by: MassimoV on June 11, 2014, 10:19:49 PM
Full body hammer.
Title: Re: HF Showcase v.3
Post by: 090901 on June 11, 2014, 10:20:31 PM
Full body popup
Title: Re: HF Showcase v.3
Post by: helloface on June 11, 2014, 10:21:16 PM
Give me some examples and I'll deliver.
Title: Re: HF Showcase v.3
Post by: 090901 on June 11, 2014, 10:23:52 PM
DP
Can't believe I missed BOTM
Here's my entry anyways:
(https://gametechmods.com/uploads/images/13240SM's%20Splash.PNG)
Bump for a good cause.

This is just a friendly reminder to all you in Clash Cubes, to not forget to protect the top of your bot :icon_twisted:

(https://gametechmods.com/uploads/images/17366timber.jpg)

It's a full-body hammer, in that the chassis and batteries swing with the weapons, and also act as a counterweight to help lift the ridiculously heavy hammer back up.  Also, because of the way it's built, I can power the hammer with four large JX bursts all working together, so it packs some serious punch behind it.  I'm pretty sure I couldn't get the same power out of a single Beta motor with a traditional hammer setup.

This is the bot I was originally calling Warwolf because it had a flail hammer, like a trebuchet, but that didn't work out very well so I switched to a static hammer.
Title: Re: HF Showcase v.3
Post by: helloface on June 11, 2014, 10:25:49 PM
dafuq?
I'll see what I can do, but it will probably suck.
Title: Re: HF Showcase v.3
Post by: helloface on June 11, 2014, 11:18:15 PM
dp
I had an incredable amount of fun making this bot
Title: Re: HF Showcase v.3
Post by: helloface on June 15, 2014, 11:16:37 PM
(https://gametechmods.com/uploads/images/60383Untitled.png)
Title: Re: HF Showcase v.3
Post by: helloface on June 16, 2014, 12:13:03 AM
Not good enough?

(https://gametechmods.com/uploads/images/99367Untitled.png)
Title: Re: HF Showcase v.3
Post by: Natster-104 on June 16, 2014, 10:55:11 AM
Looks nice and has potential, change the skin for a first, the green, black, silver and white don't really go together

(https://gametechmods.com/uploads/images/60383Untitled.png)
Nice, would look better with a different skin again, in fact...

Title: Re: HF Showcase v.3
Post by: Mecha on June 16, 2014, 12:44:27 PM
Like the disc bot, look's sweet.
Title: Re: HF Showcase v.3
Post by: Shield on June 16, 2014, 06:23:03 PM
Remove that beater on the flipper. Looks kinda weird. But besides that, my, do these look good.
Title: Re: HF Showcase v.3
Post by: Naryar on June 17, 2014, 10:26:17 AM
doesn't look bad though a bit messy
Title: Re: HF Showcase v.3
Post by: helloface on June 17, 2014, 04:27:35 PM
Looks nice and has potential, change the skin for a first, the green, black, silver and white don't really go together

(https://gametechmods.com/uploads/images/60383Untitled.png)
Nice, would look better with a different skin again, in fact...

Really? I rather like the skin.

Like the disc bot, look's sweet.
Thanks, I thought it was a bit bland but meh.

Remove that beater on the flipper. Looks kinda weird. But besides that, my, do these look good.
Thanks again, and the beater's just there because I had extra weight to spend. If I can think of anything better to use the weight on I will.

doesn't look bad though a bit messy
Define "messy".
Title: Re: HF Showcase v.3
Post by: Naryar on June 19, 2014, 09:00:32 AM
well there's stuff everywhere and these angled DSL bars not flat against the chassis are rustling me
Title: Re: HF Showcase v.3
Post by: helloface on June 21, 2014, 05:29:54 PM
(https://gametechmods.com/uploads/images/20862Untitled.png)'

Beetle Bashers
Title: Re: HF Showcase v.3
Post by: El Chickenado on June 22, 2014, 01:10:52 PM
(https://gametechmods.com/uploads/images/20862Untitled.png)'

Beetle Bashers
I...Like...It?
i go between liking and hating it
Title: Re: HF Showcase v.3
Post by: Mecha on June 22, 2014, 01:59:09 PM
(https://gametechmods.com/uploads/images/20862Untitled.png)'

Beetle Bashers
I...Like...It?
i go between liking and hating it
Why?
Title: Re: HF Showcase v.3
Post by: El Chickenado on June 22, 2014, 02:17:25 PM
(https://gametechmods.com/uploads/images/20862Untitled.png)'

Beetle Bashers
I...Like...It?
i go between liking and hating it
Why?
i like the shape and weapon but the motor sticking out makes me not like it
Title: Re: HF Showcase v.3
Post by: helloface on June 22, 2014, 02:32:09 PM
(https://gametechmods.com/uploads/images/20862Untitled.png)'

Beetle Bashers
I...Like...It?
i go between liking and hating it
Why?
i like the shape and weapon but the motor sticking out makes me not like it
Trust me, it would look stupid if it wasn't like that.
Title: Re: HF Showcase v.3
Post by: helloface on June 25, 2014, 11:55:27 PM
(https://gametechmods.com/uploads/images/89828Untitled.png)
Title: Re: HF Showcase v.3
Post by: Naryar on June 26, 2014, 02:43:17 AM
intredasting

would put longer wedges if I were you though
Title: Re: HF Showcase v.3
Post by: helloface on June 26, 2014, 03:12:45 AM
Those are the longest wedges I can put on there. I was debating even putting it on in the first place.
Title: Re: HF Showcase v.3
Post by: Shield on June 26, 2014, 03:19:25 AM
i like it
Title: Re: HF Showcase v.3
Post by: Enigm@ on June 26, 2014, 10:07:39 AM
your hammers have no reach at that length
Title: Re: HF Showcase v.3
Post by: Mr. AS on June 26, 2014, 10:13:41 AM
It almost looks like you couldn't fill the weight to 800kg, so you slapped an HS motor at the top. It also doesn't seem to have anything on the back protecting the drive motors.
Title: Re: HF Showcase v.3
Post by: TommyProductionsInc on June 28, 2014, 06:55:12 PM
(https://gametechmods.com/uploads/images/89828Untitled.png)
That's genius.
Title: Re: HF Showcase v.3
Post by: helloface on July 09, 2014, 03:14:05 PM
(https://gametechmods.com/uploads/images/92882Untitled.png)
For Mutations. I have four razors on that burst.
Title: Re: HF Showcase v.3
Post by: helloface on July 09, 2014, 07:25:00 PM
No love?
How about a SHW?
(https://gametechmods.com/uploads/images/75074Untitled.png)
Title: Re: HF Showcase v.3
Post by: El Chickenado on July 09, 2014, 07:27:16 PM
Oooooh. Aaahhh. I like it.
Title: Re: HF Showcase v.3
Post by: MassimoV on July 09, 2014, 07:51:18 PM
The wedges are going to suck on the popup because you used the end APs instead of the center one. SHW isn't too bad just a bit thin.
Title: Re: HF Showcase v.3
Post by: Enigm@ on July 15, 2014, 10:36:22 AM
i actually like that shw, although its underweaponed
Title: Re: HF Showcase v.3
Post by: helloface on July 15, 2014, 08:18:46 PM
Yeah, it is quite underweaponed. Those are four 30x80 bars so it does have some durability.
Title: Re: HF Showcase v.3
Post by: Naryar on July 16, 2014, 02:24:19 AM
minion !

also i kinda like your mutations entry.
Title: Re: HF Showcase v.3
Post by: helloface on July 26, 2014, 08:41:32 PM
(https://gametechmods.com/uploads/images/68693et.png)
Title: Re: HF Showcase v.3
Post by: Mecha on July 26, 2014, 10:20:51 PM
Need to make sure those wedges can get under a hammer boiiii.  :dumb)

           (nah, i kid, i kid.)

Good build though.
Title: Re: HF Showcase v.3
Post by: madman3 on July 27, 2014, 08:28:43 AM
(https://gametechmods.com/uploads/images/68693et.png)
Nicely presented but you really need to stop using the end APs of the skirt hinge since they ruin wedges badly
Title: Re: HF Showcase v.3
Post by: helloface on July 27, 2014, 11:57:43 AM
(https://gametechmods.com/uploads/images/68693et.png)
Nicely presented but you really need to stop using the end APs of the skirt hinge since they ruin wedges badly
Yeah, I know. The wedge is horrid. It's primarily there for looks though.
Title: Re: HF Showcase v.3
Post by: Philippa on July 27, 2014, 12:01:34 PM
hammer > wedge
Title: Re: HF Showcase v.3
Post by: Naryar on July 28, 2014, 02:57:01 AM
looks nice

though too much weight spent on prettying the bot for my taste, but your choice.
Title: Re: HF Showcase v.3
Post by: helloface on July 28, 2014, 03:06:03 AM
That's kinda the point  :dumb)
Thanks though
Title: Re: HF Showcase v.3
Post by: SKBT on July 29, 2014, 01:40:56 PM
(https://gametechmods.com/uploads/images/68693et.png)

I like everything but the front wedges. they seem long. vladiator flipper or taz wedges might be cool instead
Title: Re: HF Showcase v.3
Post by: helloface on July 29, 2014, 04:06:37 PM
(https://gametechmods.com/uploads/images/14329gk.png)
please make OOH BABY A TRIPLE! not suck
Title: Re: HF Showcase v.3
Post by: Natster-104 on July 29, 2014, 04:12:47 PM
Weight class?
Title: Re: HF Showcase v.3
Post by: helloface on July 29, 2014, 04:13:41 PM
Weight class?
MW.
Title: Re: HF Showcase v.3
Post by: Natster-104 on July 29, 2014, 04:20:41 PM
I'm no good at DSL-S, but tbh from what I can see it has an exposed motor and chassis, and if you could rebuild it with npc's for faster ramming speed/drive it would be better
Title: Re: HF Showcase v.3
Post by: helloface on July 31, 2014, 04:00:30 PM
(https://gametechmods.com/uploads/images/14296wsh.png)

This is the first four-bar mechanism I've attempted.
Lifting spike weapon, 5mm Titanium, 599.9 weight.

Any name/skin ideas?
Title: Re: HF Showcase v.3
Post by: Elementos on July 31, 2014, 04:09:27 PM
I don't know why, but it kinda reminds me of the killer worm from the "Effing Worms" Games. You could try skinning it like that I guess?

-All in all I like it. Tidy work.
Title: Re: HF Showcase v.3
Post by: Natster-104 on July 31, 2014, 04:12:32 PM
skin it in manly pink, it will strike fear

All in all, a good build,although seems a bit fat IMO, no skinning ideas, sorry
Title: Re: HF Showcase v.3
Post by: I Like Tacos on July 31, 2014, 04:22:31 PM
In the skin I would use red and black so the two extenders at the top don't stand out too much, but I don't have any ideas for small detail.
Title: Re: HF Showcase v.3
Post by: helloface on August 08, 2014, 02:57:04 PM
(https://gametechmods.com/uploads/images/69872saHB.png)
sscccrrraaaapppp heeeaaaap
It's a quad hybrid: Rammer, Hammer, VS, and Sawbot.
Drive is Slimbody with large ant and Astroflight with hypno.
Title: Re: HF Showcase v.3
Post by: Natster-104 on August 08, 2014, 03:18:55 PM
Does it drive straight?
Title: Re: HF Showcase v.3
Post by: helloface on August 08, 2014, 03:23:02 PM
Surprisingly, it's not too bad.
Title: Re: HF Showcase v.3
Post by: Natster-104 on August 08, 2014, 03:28:27 PM
Surprisingly, it's not too bad.
Then it should go far
Title: Re: HF Showcase v.3
Post by: Naryar on August 09, 2014, 03:20:45 PM
how is this a HS
Title: Re: HF Showcase v.3
Post by: Philippa on August 09, 2014, 03:26:01 PM
Looks good to me.
Title: Re: HF Showcase v.3
Post by: 090901 on August 09, 2014, 03:27:51 PM
why are you using a dsl bar for a weapon and why did you waste weight on side armour that is terrible instead of upgrading the drive.
Title: Re: HF Showcase v.3
Post by: Elementos on August 09, 2014, 03:37:43 PM
how is this a HS

Where does it say it's a HS?
Title: Re: HF Showcase v.3
Post by: Naryar on August 09, 2014, 04:09:54 PM
oh i saw HS instead of hammer.

still fail hybrids, i mean sawbot/VS/hammer wat are you doing helloface
Title: Re: HF Showcase v.3
Post by: Philippa on August 09, 2014, 04:19:23 PM
oh i saw HS instead of hammer.

still fail hybrids, i mean sawbot/VS/hammer wat are you doing helloface
Scrapheap Challenge isn't exactly going to be pro level so why not?
Title: Re: HF Showcase v.3
Post by: helloface on August 09, 2014, 09:56:11 PM
oh i saw HS instead of hammer.

still fail hybrids, i mean sawbot/VS/hammer wat are you doing helloface
why are you using a dsl bar for a weapon and why did you waste weight on side armour that is terrible instead of upgrading the drive.
You're both missing the point.

Looks good to me.
This is the point.


It's supposed to be messy. I don't care about winning.
Title: Re: HF Showcase v.3
Post by: Philippa on August 10, 2014, 06:39:50 AM
Come on, just send it.
Title: Re: HF Showcase v.3
Post by: helloface on August 12, 2014, 03:10:57 PM
(https://gametechmods.com/uploads/images/67293g.png)

Name suggestions?
Title: Re: HF Showcase v.3
Post by: Natster-104 on August 12, 2014, 03:18:48 PM
Tumbleweed
Title: Re: HF Showcase v.3
Post by: Philippa on August 12, 2014, 03:46:11 PM
Name suggestions?
BFE Jew?
Title: Re: HF Showcase v.3
Post by: helloface on August 12, 2014, 03:50:03 PM
Name suggestions?
BFE Jew?
I only BFE'd one motor though
Title: Re: HF Showcase v.3
Post by: RedAce on August 12, 2014, 03:55:33 PM
Two Face?
Title: Re: HF Showcase v.3
Post by: Naryar on August 12, 2014, 04:55:48 PM
call it I-beam

http://en.wikipedia.org/wiki/I-beam (http://en.wikipedia.org/wiki/I-beam)

reason why should be pretty obvious.
Title: Re: HF Showcase v.3
Post by: playzooki on August 13, 2014, 06:53:08 AM
Call it darude-sandstorm
Title: Re: HF Showcase v.3
Post by: Jonzu95 on August 13, 2014, 06:53:57 AM
Call it darude-sandstorm
Sarude - Dandstorm
Title: Re: HF Showcase v.3
Post by: Philippa on August 13, 2014, 08:05:43 AM
Call it darude-sandstorm
Sarude - Dandstorm
dankstorm - dar00d
Title: Re: HF Showcase v.3
Post by: helloface on August 13, 2014, 01:34:07 PM
Call it darude-sandstorm
Sarude - Dandstorm
dankstorm - dar00d
Sand - Darudestorm
Title: Re: HF Showcase v.3
Post by: Naryar on August 13, 2014, 01:41:13 PM
Call it darude-sandstorm
Sarude - Dandstorm
dankstorm - dar00d
Sand - Darudestorm
this joke is no longer funny

if it was even...

who are you to edit posts in your showcase like it's playground, helloface ?
Title: Re: HF Showcase v.3
Post by: dezox on August 13, 2014, 02:05:11 PM
Call it dezox becouse that is my name
Title: Re: HF Showcase v.3
Post by: helloface on January 22, 2015, 06:21:46 PM
(https://gametechmods.com/uploads/images/73158wr.png)

I regret this.
Title: Re: HF Showcase v.3
Post by: Badnik96 on January 22, 2015, 09:56:04 PM
I think it looks really cool. Needs a skin though.
Title: Re: HF Showcase v.3
Post by: MassimoV on January 22, 2015, 10:01:47 PM
Looks pretty cool.
Title: Re: HF Showcase v.3
Post by: Philippa on January 23, 2015, 01:43:28 AM
Looks pretty sturdy.
Title: Re: HF Showcase v.3
Post by: Naryar on January 23, 2015, 02:58:28 AM
It's not bad, I think. Maybe a bit tall for a flipper.
Title: Re: HF Showcase v.3
Post by: cephalopod on January 23, 2015, 03:22:06 AM
If that entire top setup flipped up Behemoth style it'd be the coolest thing, but it's probably not viable.
Title: Re: HF Showcase v.3
Post by: Thyrus on January 23, 2015, 03:57:47 AM
Would like it even if it was a simple pusher
Title: Re: HF Showcase v.3
Post by: helloface on January 23, 2015, 09:34:53 AM
It's not bad, I think. Maybe a bit tall for a flipper.
It's not a flipper... but it acts like one. It's so ridiculously fast that instead of carrying bots and slamming them into walls, it flips them.

Would like it even if it was a simple pusher
Well it is a pusher but not quite a simple one.

If that entire top setup flipped up Behemoth style it'd be the coolest thing, but it's probably not viable.
Yeah probably not and it wouldn't be very practical due to the speed.

I think it looks really cool. Needs a skin though.
Looks pretty cool.
Looks pretty sturdy.
Thanks guys.
Title: Re: HF Showcase v.3
Post by: Lemonism on January 23, 2015, 09:46:21 AM
Very cool, although:
Needs a skin though.
If you have any weight to spare you could try and add a flipper in the middle, it looks like flippermakers might fit quite nicely, but it does look great as-is.
Title: Re: HF Showcase v.3
Post by: helloface on January 23, 2015, 11:59:27 AM
There's not enough space for a flipper, unless I BFE'd it which I might do. And as far as skinning goes, I don't think I could make it any more slick as it is now. I might build some simple bots to practice skinning on.
Title: Re: HF Showcase v.3
Post by: Badnik96 on January 23, 2015, 01:23:14 PM
If you have weight, maybe a small perm-powered disc (a la X-Terminator) in the middle would be okay.
Title: Re: HF Showcase v.3
Post by: helloface on February 08, 2015, 03:07:32 PM
(https://gametechmods.com/uploads/images/47823hj.png)
Title: Re: HF Showcase v.3
Post by: FOTEPX on February 09, 2015, 02:14:07 AM
(https://gametechmods.com/uploads/images/47823hj.png)

Woah. Lookin' sharp, man. Really digging this.
Title: Re: HF Showcase v.3
Post by: Philippa on February 09, 2015, 02:53:27 AM
Bland.
Title: Re: HF Showcase v.3
Post by: Naryar on February 09, 2015, 03:54:03 AM
I'm not sure about the design. It looks too small and cramped.

Wheels are also exposed and the teeth doesn't look right like that.

i am however liking this shell panel/flamethrower setup. It looks cool.

Title: Re: HF Showcase v.3
Post by: Shield on February 09, 2015, 04:20:48 AM
would look insane cool if not for the alu extenders. teeth are cool tho
Title: Re: HF Showcase v.3
Post by: helloface on February 09, 2015, 11:33:09 PM
Some interesting feedback, thanks for the input guys.


(https://gametechmods.com/uploads/images/94181Fading Light 1.png)


Went with something a little more tryhardy and put a generic texture skin on it. Not sure how I feel about this one.
Title: Re: HF Showcase v.3
Post by: RedAce on February 10, 2015, 04:52:42 AM
That's not too bad, but the Beater bars are going to cut through the perm.
Title: Re: HF Showcase v.3
Post by: Shield on February 10, 2015, 05:03:24 AM
Smaller disc = win
Title: Re: HF Showcase v.3
Post by: Naryar on February 10, 2015, 08:24:55 AM
it does look good yes, but yeah what Redace said.
Title: Re: HF Showcase v.3
Post by: helloface on March 14, 2015, 01:32:46 AM
Give me ideas for an IRL LW, a DSL-S BW, and an easy DSL-S hybrid. OP will deliver.
Title: Re: HF Showcase v.3
Post by: helloface on April 05, 2015, 12:31:30 AM
(https://gametechmods.com/uploads/images/35047sgg.png)
May as well put this here now.
The razor is a drill, btw since I honestly didn't know what to use the weight on.
Title: Re: HF Showcase v.3
Post by: Shield on April 05, 2015, 02:37:31 AM
Im digging it. The pole spike on the tail looks odd, maybe find weight to replace it with a double sided tooth?
Title: Re: HF Showcase v.3
Post by: Naryar on April 05, 2015, 03:53:10 AM
It's vastly better if you use a dsl disc, though i'll give you that sawblades look cooler.

also you still on on your easy DSL hybrid ? alright... HS/Dustpan
Title: Re: HF Showcase v.3
Post by: helloface on May 06, 2015, 05:32:03 PM
also you still on on your easy DSL hybrid ? alright... HS/Dustpan
Delayed reaction, but I'll try to think of something.

Anyways, here's what was going to be an artbot but actually turned out to be pretty good.
(https://gametechmods.com/uploads/images/61326aeg.png)

Everything attached to the aluminium extenders is on a Tornado Mer motor. It's very stable and can get some good hits in, surprisingly.
Title: Re: HF Showcase v.3
Post by: Philippa on May 06, 2015, 05:50:00 PM
But it's square.
Title: Re: HF Showcase v.3
Post by: helloface on May 06, 2015, 05:53:26 PM
But it's square.
Your point?
Title: Re: HF Showcase v.3
Post by: Philippa on May 06, 2015, 05:58:15 PM
But it's square.
Your point?
No point. It's a comment.
Title: Re: HF Showcase v.3
Post by: helloface on May 06, 2015, 07:57:52 PM
But it's square.
Your point?
No point. It's a comment.
When's the last time you've had anything constructive to say in a showcase?
Title: Re: HF Showcase v.3
Post by: Merrick on May 06, 2015, 09:37:46 PM
I like it. Very Battlebots-y.

Stick a decent skin on it and it'll look great.
Title: Re: HF Showcase v.3
Post by: TheUnknownRobotics on May 09, 2015, 10:10:18 AM
also you still on on your easy DSL hybrid ? alright... HS/Dustpan
Delayed reaction, but I'll try to think of something.

Anyways, here's what was going to be an artbot but actually turned out to be pretty good.
(https://gametechmods.com/uploads/images/61326aeg.png)

Everything attached to the aluminium extenders is on a Tornado Mer motor. It's very stable and can get some good hits in, surprisingly.
I feel like stealing this. Looks great man. I agree with Maz, it needs a skin.
Title: Re: HF Showcase v.3
Post by: helloface on May 09, 2015, 08:02:51 PM
I like it. Very Battlebots-y.

Stick a decent skin on it and it'll look great.
I feel like stealing this. Looks great man. I agree with Maz, it needs a skin.
Thanks guys. I'll try to think of some type of skin but I doubt I'll have much time to make a decent one.
Title: Re: HF Showcase v.3
Post by: helloface on May 19, 2015, 11:56:20 PM
Kinda want to learn DSL-S. Give me some advice because I've really got no clue what I'm doing.

(https://gametechmods.com/uploads/images/70437hd.png)

St5, 247.8. It can beat the lower tier bots in NAR AI pretty easily but it's of course pretty meh.
Title: Re: HF Showcase v.3
Post by: Naryar on May 20, 2015, 04:11:18 AM
use only razors. iron spikes are meh.

Or at least use iron spikes on the outside to trap stuff.

extender setup needs to be fixed. make it so the extenders are less vulnerable.

it seems a bit slow and a bit wide for a pusher, but maybe it can work.
Title: Re: HF Showcase v.3
Post by: cephalopod on May 20, 2015, 04:33:48 AM
Abuse the hell out of Flippermakers. 3kg for 1000HP and almost as useful AP's as a regular extender.
I also think you could probably get the chassis tighter with a more regular shape. I tend to use an ever-so-slightly rhombus-ed rectangle.
I'd encourage you personally to try and find enough weight to upgrade the drive motors at least a bit :)
Title: Re: HF Showcase v.3
Post by: helloface on May 27, 2015, 06:11:06 PM
(https://gametechmods.com/uploads/images/24366e.png)
DSL-S BW. It's good except for the titanium extender weakpoint.
Title: Re: HF Showcase v.3
Post by: RedAce on May 27, 2015, 06:53:18 PM
O hai Puncture III. It's okay, but I can't really offer much more to say without making it a exact clone of said bot.

Edit: Wait a minute, am I now seeing an ant stacked in a motor, or am I going crazy?
Title: Re: HF Showcase v.3
Post by: Badnik96 on May 27, 2015, 07:31:42 PM
good enough

be sure to name it something good
Title: Re: HF Showcase v.3
Post by: 090901 on May 27, 2015, 07:57:56 PM

Edit: Wait a minute, am I now seeing an ant stacked in a motor, or am I going crazy?
thats the control board
looks like the ants are stacked too
Title: Re: HF Showcase v.3
Post by: helloface on May 27, 2015, 09:11:25 PM

Edit: Wait a minute, am I now seeing an ant stacked in a motor, or am I going crazy?
thats the control board
looks like the ants are stacked too
winarrr
Title: Re: HF Showcase v.3
Post by: 090901 on May 27, 2015, 09:14:15 PM

Edit: Wait a minute, am I now seeing an ant stacked in a motor, or am I going crazy?
thats the control board
looks like the ants are stacked too
winarrr
you do know you cant do that right
Title: Re: HF Showcase v.3
Post by: helloface on May 27, 2015, 09:19:47 PM

Edit: Wait a minute, am I now seeing an ant stacked in a motor, or am I going crazy?
thats the control board
looks like the ants are stacked too
winarrr
you do know you cant do that right
poop
Title: Re: HF Showcase v.3
Post by: Somebody on May 27, 2015, 09:43:16 PM
Impressive, but DSL-S still has a loose realism rule. DSL-S used to be near-IRL in building styles until the wedge wars and flails really got popular, and to its became more optimized. The realism rule is a remnant of that.
Title: Re: HF Showcase v.3
Post by: helloface on May 27, 2015, 10:12:32 PM
Impressive, but DSL-S still has a loose realism rule. DSL-S used to be near-IRL in building styles until the wedge wars and flails really got popular, and to its became more optimized. The realism rule is a remnant of that.
That's why I'm posting here. Don't know too much about DSL-S other than the basics. Thanks, btw.
Title: Re: HF Showcase v.3
Post by: Reier on May 27, 2015, 10:57:25 PM
DSL "S" is the one true DSL

but can't you just put the ant between the NPCs?
Title: Re: HF Showcase v.3
Post by: helloface on May 28, 2015, 09:37:02 AM
I think I can put one of those small control boards in it.
Title: Re: HF Showcase v.3
Post by: playzooki on May 28, 2015, 09:49:18 AM
or you could turn it into a dsl unrealistic bot, im thinking of doing an unrealistic tourney but i cant decide between dsl and ironforge
Title: Re: HF Showcase v.3
Post by: Naryar on May 29, 2015, 09:00:24 AM
DSL-S used to be near-IRL in building styles until the wedge wars and flails really got popular

what have you been smoking ?

the only time DSL-S was close to IRL is when people entered tryhard DSL-S bots in IRL tournaments to win them. and yes, i was once one of them.
Title: Re: Helloface's DSL IRL sh**case
Post by: helloface on March 04, 2017, 11:36:38 PM
Good god, it has been over a year.

(https://gametechmods.com/uploads/images/59527GreenhouseEffect.png)
Title: Re: Helloface's DSL IRL sh**case
Post by: helloface on February 23, 2018, 01:44:34 AM
Here's my annual robot.
(https://i.imgur.com/91lEg6F.png)
Title: Re: Helloface's DSL IRL sh**case
Post by: Philippa on February 23, 2018, 02:02:55 AM
I'm guessing it's a sit and spin thing, right?
Title: Re: Helloface's DSL IRL sh**case
Post by: helloface on February 23, 2018, 01:04:36 PM
I'm guessing it's a sit and spin thing, right?
Yep. Not my favourite bot type, but there's only so much you can do in BW with that style.
Title: Re: Helloface's DSL IRL sh**case
Post by: helloface on January 25, 2021, 03:18:07 AM
see you in 2024

(https://i.imgur.com/ft21AzR.png)
Title: Re: Helloface's DSL IRL sh**case
Post by: TommyProductionsInc on January 25, 2021, 10:08:44 PM
see you in 2024

(https://i.imgur.com/ft21AzR.png)
That's brilliant and stupid. I wish I could come up with something like that.