Author Topic: Helloface's DSL IRL sh**case  (Read 70755 times)

Offline 090901

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Re: Helloface's horrible realistic showcase
« Reply #20 on: May 19, 2013, 11:31:14 PM »
I think you might be able to get away with a large JX for a srimech, not sure if it would work though.

Offline helloface

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Re: Helloface's horrible realistic showcase
« Reply #21 on: May 20, 2013, 12:07:37 AM »
Probably not. I used two magmotors on Mutant 1, and they couldn't flip it.
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Offline Naryar

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Re: Helloface's horrible realistic showcase
« Reply #22 on: May 20, 2013, 06:54:04 AM »
that's a very poor flipper you have here. If it is a srimech... you're doing it wrong.

as as said make it into a rammer/flipper, that's a cool hybrid. Make it less tall, invertible, use small burst motors (like 4 BSG's is just fine)

Drive is fine, it is underpowered however. Beta bursts need 220 amps - that is 22 ants (<= not recommended) 8 battlepacks or 4 large batteries.

Offline helloface

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Re: Helloface's horrible realistic showcase
« Reply #23 on: May 20, 2013, 11:32:20 AM »
that's a very poor flipper you have here. If it is a srimech... you're doing it wrong.

as as said make it into a rammer/flipper, that's a cool hybrid. Make it less tall, invertible, use small burst motors (like 4 BSG's is just fine)

Drive is fine, it is underpowered however. Beta bursts need 220 amps - that is 22 ants (<= not recommended) 8 battlepacks or 4 large batteries.
I already posted why I can't make it invertable, and two mag motors couldn't give it a schrimech so I had to use a powerful motor. I also explained already why I don't want a hybrid. I'll try the BSGs though.
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Offline Naryar

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Re: Helloface's horrible realistic showcase
« Reply #24 on: May 20, 2013, 12:02:22 PM »
That's nonsense, you can make it invertible and keep a good trapping mechanism.

Offline powerrave

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Re: Helloface's horrible realistic showcase
« Reply #25 on: May 20, 2013, 12:04:02 PM »
Yes about that. You know my MW bot Infernadicety from BB6? Seen it in action? It uses tiny teeth to just hook the opponent. You don't need them huge teeth.


Edit: sort of ninja'd... Poop.
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Offline helloface

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Re: Helloface's horrible IRL showcase
« Reply #26 on: May 30, 2013, 04:57:01 PM »
Here goes my first DSL3 heavyweight:

Skin coming soon!
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Offline MassimoV

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Re: Helloface's horrible realistic showcase
« Reply #27 on: May 30, 2013, 04:59:12 PM »
Is this IRL? Because it just looks like bad standard. Tell me which way you want to go with it.

Offline helloface

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Re: Helloface's horrible realistic showcase
« Reply #28 on: May 30, 2013, 05:11:47 PM »
Look at the name of the showcase.
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Offline MassimoV

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Re: Helloface's horrible realistic showcase
« Reply #29 on: May 30, 2013, 05:12:45 PM »
Well for starters, you should clean up the extender work.

Offline helloface

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Re: Helloface's horrible realistic showcase
« Reply #30 on: May 30, 2013, 05:13:49 PM »
Could you please be more specific :question:
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Offline cephalopod

Re: Helloface's horrible realistic showcase
« Reply #31 on: May 30, 2013, 05:19:13 PM »
Why would anyone attach thin poly sheets to the sides of a rapidly moving axe in real life? Think every component through.
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Offline helloface

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Re: Helloface's horrible realistic showcase
« Reply #32 on: May 30, 2013, 05:25:37 PM »
Why would anyone attach thin poly sheets to the sides of a rapidly moving axe in real life? Think every component through.
It helps with self righting.
Oh I'll be doing some banging.......

Offline cephalopod

Re: Helloface's horrible realistic showcase
« Reply #33 on: May 30, 2013, 05:27:46 PM »
Yeah, and in real life they'd just get snapped off very quickly. A real builder would optimize the axe for self-righting or build separate self-righting arms. Thin poly sheets are not strong and to be honest with the weight going on them while self righting, they'd snap.
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Offline MassimoV

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Re: Helloface's horrible realistic showcase
« Reply #34 on: May 30, 2013, 05:30:43 PM »
Why would anyone attach thin poly sheets to the sides of a rapidly moving axe in real life? Think every component through.
It helps with self righting.
...in the game. It wouldn't work the same IRL

Offline helloface

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Re: Helloface's horrible realistic showcase
« Reply #35 on: May 30, 2013, 05:53:09 PM »
Alright, I'll think of something
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Offline helloface

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Re: Helloface's horrible realistic showcase
« Reply #36 on: June 09, 2013, 06:36:20 PM »
Here's my entry to my tournement:

I really like it. I think I'm going to stick with this bot for a while.
Oh I'll be doing some banging.......

Offline Mystic2000

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Re: Helloface's horrible realistic showcase
« Reply #37 on: June 10, 2013, 04:53:24 AM »
S3 wheels and those black batts SUCKS HARD ants and tornado ones are 1000X better
flippermakers sucks as armor use dsl bars
put a perm 132
fur undercutters IMO a disc with HDS tooth/hypno tooth should be better
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Offline helloface

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Re: Helloface's horrible realistic showcase
« Reply #38 on: June 10, 2013, 10:13:09 AM »
I used S3 wheels because they are durable and a good size for my bot, although I agree that they usually are bad.

I will try using reds.

I'll try bars and see how it goes.

I think Tornado Mer Gearboxes are more powerful.

I've tried teeth, these hammer do 900-1800 (Once it did 3100!) per blow, in addition to massive concussion bonus.
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Offline Shield

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Re: Helloface's horrible realistic showcase
« Reply #39 on: June 10, 2013, 10:21:26 AM »
Actually, yes, DSL bars are better for armor. A tornado gearbox is more powerful if I'm not mistaken, and you might want to replace the disc with a DSL bar instead.
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