gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Gulden on August 21, 2016, 03:51:30 PM

Title: Guldenflame's showcase, but it's DSL
Post by: Gulden on August 21, 2016, 03:51:30 PM
Hello, you're in the land of Pieces of Crap and the occasional Shining star.
Please enjoy your stay.




Title: Re: Guldenflame's DSL Showcase
Post by: botomatic1000 on August 21, 2016, 05:52:38 PM
They are both pretty damm nice but I think the clamper may need a bit more of a powerful drive.
Title: Re: Guldenflame thinks he's doing good. He's probably not.
Post by: Gulden on August 23, 2016, 01:28:28 AM
Impressed with my work on remote controll, I decided to make a more effective clamp.
Dine And Dash

(https://gametechmods.com/uploads/images/49450Screenshot (65).png)

A less threatening name, but much more effective bot.  Hitting insane speed and now with a srimech, It does insanely well.

Remember, DON'T FEED THE BOTS They can't digest human food very well

Pros: Great clamping action.  Srimech.  Crushes with amazing force.
Cons: Tough to self right
Title: Re: Guldenflame thinks he's doing good. He's probably not.
Post by: Badger on August 23, 2016, 01:38:06 AM
Forget the extra srimech, it's wasted weight. Stop using the tallest batteries and make the chassis low enough so the most can run upside down. Use the extra weight you gain from that to all most weaponry, right now this bot is gonna get outweaponed easily by a MW.

Instead of just sticking sheets out of the front of the bot, make a wedge using a skirt hinge and attach a shirt on the middle attachment point.
Title: Re: Guldenflame thinks he's doing good. He's probably not.
Post by: Gulden on August 27, 2016, 02:04:53 AM
I wanted to make a giant wheel on wheels once.  It didn't work quite as I thought.

(https://gametechmods.com/uploads/images/39228Adderoni.jpg)

It has the ability flip and KO bots easily, as long as it can get under them.
The armor on the sides is to keep it from getting stuck on its side, which was a huge problem at first.

Pros: Fairly fast, Extremely powerful, Plastic 10 armor.
Cons: Useless against better wedges, Uninvertable.
Title: Re: Guldenflame thinks he's doing good. He's probably not.
Post by: Pwnator on August 27, 2016, 03:49:35 PM
It's quite messy. The chassis is very heavy and bulky, try a V-shape instead. You also don't need the side armor. All you need to do is to expose the wheels (yes, that does present a weakness but it helps with retaining stability). Not being invertible is not that much of a problem with VSes, as the motor is usually strong enough to kick itself back up.

So yeah, it could be cleaner, but it's nice to see some creative solutions out of some problems.
Title: Re: Guldenflame thinks he's doing good. He's probably not.
Post by: Gulden on August 29, 2016, 01:59:36 PM
Ah, space, such a great place.
(https://gametechmods.com/uploads/images/36082Addvert.jpg)

Space project: Pros: Powerful flipper, Fairly good speed.
Cons: Srimech can fail.  Exposed wheels.

Launch pad: Pros: Made a lightweight hit the ceiling of the combat arena.
Cons: Exposed wheels.  Still haven't studied what all it can do.
Title: Re: Guldenflame thinks he's doing good. He's probably not.
Post by: Gulden on September 03, 2016, 02:38:24 AM
(https://gametechmods.com/uploads/images/26353Adds on a stick.jpg)

It seems kinda generic doesn't it?
Title: Re: Guldenflame thinks he's doing good. He's probably not.
Post by: FOTEPX on September 04, 2016, 08:37:50 AM
Generic, and not very good. Double or triple the size of that spinner - give it some real punting power.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on September 04, 2016, 02:15:12 PM
My first attempt at a Swiss army bot.  Meet the mechanic and all his tools.
(https://gametechmods.com/uploads/images/16296Addvent.jpg)

Typo on the flipper, it actually weighs 395.7.

I added a ant battery at the last moment.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: 090901 on September 10, 2016, 07:25:11 PM
this messy extender work  :dead:
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on September 17, 2016, 05:33:32 PM
Incoming bots for the Sword of Glory tournament.
Also note that some might still change or be different in the tournament itself.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Naryar on September 18, 2016, 05:08:45 AM
your bots are nice to look at and you've got good ideas, but the bots are either fragile, slow or both.

also, you need to learn how to make small chassis and fit all the components in the chassis.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: R01 on September 18, 2016, 06:00:26 AM
I'd try to improve the visual looks more, use different, more fitting parts, export the skin template and edit it in paint.net and you'll hopefully quickly get better looking bots.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on September 21, 2016, 05:58:51 PM
Sacrificing speed, damage, and reliability of the old version for a better wedge, stronger flipper, and better durability.
Launch pad returns with an actual skin.
(https://gametechmods.com/uploads/images/45443Adderino.jpg)
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Mecha on September 21, 2016, 06:03:37 PM
I actually really like the look of that.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: dragonsteincole on September 21, 2016, 06:22:03 PM
Aside from the extender work between those fronts wedges, I say this is a pretty neat bot.  :smile:
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on September 22, 2016, 01:12:46 PM
I decided to make the Battle B- robots their own archetype.
For some reason the game keeps crashing whenever I try to skin it, so the paint schemes are gonna suck for now.
(https://gametechmods.com/uploads/images/1979Add on sticks.jpg)
It will never hold a finger to  Launch pad 2 though...
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: R01 on September 23, 2016, 06:23:28 PM
Those are looking nice now, also crash when importing the texture? Make sure you exported it as 24 bit bitmap.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on September 23, 2016, 09:01:15 PM
Thanks, didn't notice I had the Default bitmap.
I've fixed the skins.

And why not show off a new bot?
(https://gametechmods.com/uploads/images/66990Addictive.jpg)
Names a bot OCD: gives it a 1 tooth spinner.  :rage
100% not based off Disco inferno.

I'll be honest, not a lot of work went into that one, but I wanted to make some more Cruiserweights.  They're fun.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on September 24, 2016, 02:06:47 PM
Is it pointless me making all these cruiserweights?
I won't say it is, cus they still are very fun.
(https://gametechmods.com/uploads/images/20420Addino.jpg)
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on September 25, 2016, 11:51:11 PM
Day 2 sense last update:  Still no replies.  I think I might have to resort to a bump or a new bot.

I think I'll wait a few hours for the new bot...

Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on September 27, 2016, 03:17:13 AM
Here's a nice little replica.
(https://gametechmods.com/uploads/images/38428Complete control.png)

Sure not 1:1 , and of course I haven't custom skinned the components, but it's a start.
Sorry, bout the Smartzone btw, I wanted to test AIing with a flamethrower.
Title: Guldenflame hopes he won't have to bump his bots again!
Post by: Gulden on September 27, 2016, 10:17:29 PM
Five posts in a row... two of them (Including this one) are bumps though.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: 09090901 on September 27, 2016, 10:22:54 PM
I likeep the clamp setup, but I think it looks too boxy for its own good.
Title: Re: Guldenflame thinks he found a good weapon type. He probably didn't.
Post by: Gulden on October 01, 2016, 10:47:54 PM
Inspired by CPHE's opponents from the last 2 years.
The egg beater weapon is surprisingly effective!

(https://gametechmods.com/uploads/images/36798addrenalin.jpg)

The main difference between the 2 is armor.
However Comet 2 has a few more supports beneath the wedges for a more IRL look.
Title: Re: Guldenflame feels like murdering someone
Post by: Gulden on October 02, 2016, 04:49:02 PM
Sigh

Bump...
Seriously, any and all feedback is great.

Not getting any just makes me feel like that weird kid that hangs around the cool kids pretending to be one of them.
(Bad analogy is bad but true)
Title: Re: Guldenflame thinks he found a good weapon type. He probably didn't.
Post by: Philippa on October 02, 2016, 05:02:59 PM
It's been 18 hours. Have some patience.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on October 02, 2016, 05:06:34 PM
Sorry bout that.

I thought that was a big enough gap.  :facepalm:
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: 090901 on October 02, 2016, 05:07:54 PM
try getting your chassises to line up more for the armour wedge edges things you do. i notice it seems to be a common thing on a lot of your bots and it doesn't looks good when they aren't lined up.

your weapon support don't look that great, the hexplate and multi extender look out of place and they is no vertical support for it either. you should have support on the side with the perm aswell.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on October 02, 2016, 06:21:17 PM
Alright...  trying to take the advice here.

(https://gametechmods.com/uploads/images/87701Addeor.jpg)

This is meteor.  Bigger weapon, better Looks. (Hopefully) (Probably not)
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: cephalopod on October 02, 2016, 06:22:49 PM
oh goodness i'd have made the diameter smaller not larger :P
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: kill343gs on October 02, 2016, 06:33:19 PM
But that version looks loads better.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Thyrus on October 02, 2016, 06:38:58 PM
wow. not bad. not bad
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on October 09, 2016, 04:45:43 PM
I thought.
I made.
I failed.

(https://gametechmods.com/uploads/images/63607Addario.jpg)
 ::badidea
I was not serious at all with this entry.
I was surprised at how much damage it really did.

Title: Re: Guldenflame might need to rename his showcase forum.
Post by: Gulden on October 13, 2016, 12:48:32 AM
How do you beat a clock?
Mess with time of course!

(https://gametechmods.com/uploads/images/77266Adding.jpg)

Typo!
It's actually Steel 3.   :facepalm:  :facepalm:  :facepalm:
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Pwnator on October 13, 2016, 01:27:23 AM
Not sure having a large beater is the fastest way to beat a spinner.

Personally I'd go with a smaller diameter drum with more damaging weapons. And you should probably work on the wedges in case of a tie or something.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: 090901 on October 13, 2016, 01:37:32 AM
Beat the clock is standard btw, not IRL.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on October 13, 2016, 01:54:41 AM
Beat the clock is standard btw, not IRL.
I'm aware.  I couldn't help myself though.

Besides.  I need more IRL middleweights in my opponent list.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: R01 on October 13, 2016, 04:12:30 AM
It looks nice, even if it's not the most effective design. Would swap the multiextender for one of the round or regular ones to make it look even better.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Badger on October 13, 2016, 07:40:28 AM
Entering an IRL bot to a DSL-S tournament
(http://i.imgur.com/Tb0k8V4.jpg)

At least give it a disc with some OP weapons so it puts up a fight instead of wasting everyone's time being slowly picked apart.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on October 22, 2016, 11:48:34 PM
(https://gametechmods.com/uploads/images/63215Adderage.jpg)
Should've mentioned, titanium 5.

I did say it was fragile though...
(https://gametechmods.com/uploads/images/64674Destruction.png)

Oh, and that's a antweight drone btw.  It lost its sawblade.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: 090901 on October 22, 2016, 11:51:30 PM
Go to your UI folder then the botlab folder and open the batsuit.tga file. Make it a solid color then.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: R01 on October 23, 2016, 06:15:46 AM
Would try to get the wedges lower so they actually work as wedges and maybe replace the multiextender with a regular round one? Drum like Angled VS isn't something you see every day definitely looks nice.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Naryar on October 23, 2016, 07:58:00 AM
Would try to get the wedges lower so they actually work as wedges

lol what are you even talking about ? those are not wedges. the Nightmare style design isn't even supposed to have wedges.

they're wheel armor.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Badger on October 23, 2016, 04:42:52 PM
Srimech = boring and heavy

Get rid of it for a stronger weapon motor and 2 large teeth instead of 3 small ones per panel and you'll have a fun bot.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: R01 on October 25, 2016, 12:21:28 PM
Would try to get the wedges lower so they actually work as wedges

lol what are you even talking about ? those are not wedges. the Nightmare style design isn't even supposed to have wedges.

they're wheel armor.
Yes, but they could easily be turned into wedges, being even lower to the ground and helping to protect the wheels against spinners and undercutters.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Avalanche on October 25, 2016, 01:36:13 PM
Would try to get the wedges lower so they actually work as wedges

lol what are you even talking about ? those are not wedges. the Nightmare style design isn't even supposed to have wedges.

they're wheel armor.
Yes, but they could easily be turned into wedges, being even lower to the ground and helping to protect the wheels against spinners and undercutters.
No. I highly doubt they would be capable of getting under anything. Nightmare-esque bots are designed to punt a bot if it is tall enough to have a part hit the disc. There is no need – or efficient way – to wedge bots with a Nightmare clone.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Badger on October 25, 2016, 02:19:00 PM
Would try to get the wedges lower so they actually work as wedges

lol what are you even talking about ? those are not wedges. the Nightmare style design isn't even supposed to have wedges.

they're wheel armor.
Yes, but they could easily be turned into wedges, being even lower to the ground and helping to protect the wheels against spinners and undercutters.
No.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on October 25, 2016, 11:21:57 PM
Here were my entries for the swiss army training.
I decided to exploit the multi-bot rule and made these 3.

(https://gametechmods.com/uploads/images/61148Addition.jpg)

I also plan to make a better VS with more punting power.

Maybe if someone succeeds to take the right of the tournament, you'll see these things soon.

Fun fact: I built the bots in the opposite order that you see them (Unless you're scrolling upwards)
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: 090901 on October 25, 2016, 11:33:17 PM
I don't find removing batteries and moving motors and anchors within one chass very IRL for "interchangeable" weaponry man.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Gulden on October 25, 2016, 11:53:16 PM
I don't find removing batteries and moving motors and anchors within one chass very IRL for "interchangeable" weaponry man.
It's interchangeable multibots, not interchangeable weaponry.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: 090901 on October 26, 2016, 01:55:32 AM
I don't find removing batteries and moving motors and anchors within one chass very IRL for "interchangeable" weaponry man.
It's interchangeable multibots, not interchangeable weaponry.
oh, well then i find having interchangeable multibots dumb then as it defeats the whole point of having a whole tourney based around one bot having interchangeable weaponry  :dumb)
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: cephalopod on October 26, 2016, 05:48:36 AM
Yeah that would suggest you could've entered 3 completely different MWs and just made combinations which is... Strange. Not what I'd say the point if the tournament was.
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: Naryar on October 26, 2016, 06:00:59 AM
huge af chassis
Title: Re: Guldenflame thinks he's doing well at DSL. He's probably not.
Post by: R01 on October 28, 2016, 05:09:56 PM
I don't find removing batteries and moving motors and anchors within one chass very IRL for "interchangeable" weaponry man.
Removing batteries is technically IRL, heck, Brutus did it against Tombstone to put on more armor.
Also thought the entire point of IRL bots was too look like IRL ones, doesn't matter how certain parts are built. Middle part could also be a big interchangeable part like Tornado had.
Title: Re: Guldenflame tries to DSL.
Post by: Gulden on November 19, 2016, 01:18:27 PM
(https://gametechmods.com/uploads/images/65579Addone.jpg)
Titanium 10.

A possible entry for "Not Just Another DSL 2.2 IRL Tournament"

However, I'm not sure if IRL or not, or if it would be allowed.
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on November 20, 2016, 10:20:31 PM
Why not throw in my RoboGauntlet entry in here too.

(https://gametechmods.com/uploads/images/58490Addimony.png)

It's also untested on other cruiserweights.
Title: Re: Guldenflame's DSL showcase
Post by: Badnik96 on November 20, 2016, 10:33:42 PM
that is a really bizarre weapon setup
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on November 20, 2016, 10:39:22 PM
I wanted to have the strongest piston possible for the flipper in that chassis.  Using one sideways seemed to be the best possible way.
Drums looked the smoothest and cutting teeth for weapons seemed to be the best for damage in the space that I wanted.

But, yes, it is weird looking.  I think Demon commented something like that too.
Title: Re: Guldenflame's DSL showcase
Post by: Avalanche on November 21, 2016, 04:22:01 AM
Really odd looking, seems like it wouldn't be effective. Maybe try vlad spikes? I don't think this set up is very efficient.
Title: Re: Guldenflame's DSL showcase
Post by: 090901 on November 21, 2016, 04:40:34 AM
dude wtf
Title: Re: Guldenflame's DSL showcase
Post by: HavokMcSplosion on November 21, 2016, 07:30:33 PM
I like that nobody noticed the change of his grid form like uh a whitish color to red.
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on November 26, 2016, 07:10:14 PM
When Wiide Load is doing Barrel rolls, something's wrong.

(https://gametechmods.com/uploads/images/66454Add on a stick.png)
Title: Re: Guldenflame's DSL showcase
Post by: Badger on November 26, 2016, 07:22:28 PM
> overpowered

M8 I've tested a single long VDMA flipper, and at CW they're really not that powerful. I'm also not a far of the lack of protection/support for the VDMA, and the misalignment between the front panels and the flipper panel. I think you can do better
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on November 26, 2016, 08:55:10 PM
It's actually powered by both a medium and a medium wide motor at the same time.
That way it does this.

(https://gametechmods.com/uploads/images/98555Untitled.png)

It sends bots flying almost unrealistically.
Title: Re: Guldenflame's DSL showcase
Post by: Badger on November 26, 2016, 09:03:31 PM
oh my bad.
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on November 26, 2016, 09:14:57 PM
oh my bad.
Don worry bout it.  It wasn't shown very well.
Title: Re: Guldenflame's DSL showcase
Post by: kix on November 27, 2016, 01:19:13 AM
For self righting.. use 1 flippeer
Title: Re: Guldenflame's DSL showcase
Post by: 090901 on November 27, 2016, 07:14:28 AM
the way the burst doesn't line up with the chassis, the way the extender holding the burst doesn't even go all the way to the end of the burst, and the fact there is no sort of protection cage or support for that burst just make it look not IRL at all man.
Title: Re: Guldenflame's DSL showcase
Post by: Naryar on November 28, 2016, 01:49:56 AM
yeah. it's a bit messy for an IRL bot. make it look cleaner.
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on December 10, 2016, 08:38:27 PM
My Cybernetic Colosseum entries and their cruiserweight counterparts.

(https://gametechmods.com/uploads/images/59961Aidds.png)
Title: Re: Guldenflame's DSL showcase
Post by: Jammy Dodger on December 11, 2016, 04:11:49 AM
There pretty neat Gulden, what armour are they using
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on December 11, 2016, 09:55:16 AM
There pretty neat Gulden, what armour are they using
Thanks.
Toxin 2 uses steel 5
Toxin and Awry use aluminum 3. (Couldn't fit plastic 5 without going overweight)
Crash has titanium 5.
Title: "Guldenflame's DSL showcase" just seems bland doesn't it?
Post by: Gulden on December 24, 2016, 12:26:22 AM
Sees a new DSL tournament.
Tells himself he'll take his time on his entry.
Starts building.
Realizes he just lied to himself.

(https://gametechmods.com/uploads/images/7839Im running out of puns.jpg.png.imadork.png)
I might replace it later.
Title: Re: Guldenflame's DSL showcase
Post by: HavokMcSplosion on December 24, 2016, 08:22:45 AM
This thing is a light weight!
Title: Re: Guldenflame's DSL showcase
Post by: Sylandro on December 24, 2016, 08:27:21 AM
>steel 5

nigga wut
Title: Re: Guldenflame's DSL showcase
Post by: 090901 on December 24, 2016, 08:29:19 AM
>steel 5

nigga wut
i dont see any problem here in using steel 5
Title: Re: Guldenflame's DSL showcase
Post by: Badnik96 on December 24, 2016, 03:20:35 PM
i personally would have made that a hammerbot instead of a flipper.
Title: Re: Guldenflame's DSL showcase
Post by: Badger on December 24, 2016, 03:23:39 PM
i personally would have made that a hammerbot instead of a flipper.
This, the spike strips don't look too a e s t h e t i c either. I like how you've done the armour, though. Could be a very nice bot, with a few touchups
Title: Guldenflame's DSL showcase has been updated another time.
Post by: Gulden on December 30, 2016, 08:00:48 PM
Swiss armied Reflection and made a second entry.

(https://gametechmods.com/uploads/images/58082AIDDS.jpg.png)
Title: Re: Guldenflame's DSL showcase has been updated another time.
Post by: FOTEPX on December 30, 2016, 09:50:36 PM
Not gonna lie, that's the worst Pussycat clone I've ever seen.
Title: Re: Guldenflame's DSL showcase has been updated another time.
Post by: Gulden on December 30, 2016, 09:52:11 PM
Not gonna lie, that's the worst Pussycat clone I've ever seen.
Pussycat?  My vision was more, Black Hole-esk
Honestly, I don't even like Pussycat.
Title: Re: Guldenflame's DSL showcase
Post by: Baconus_Yum on December 30, 2016, 09:53:41 PM
I'd say a lower chassis, a slightly smaller chassis, and using 2 Piglets for the saw blade robot. Should reduce a lot of weight.

However, it might increase the width of the front part.
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on December 30, 2016, 09:55:32 PM
I'd say a lower chassis, a slightly smaller chassis, and using 2 Piglets for the saw blade robot. Should reduce a lot of weight.
I tried having a lower chassis, but it wasn't allowed.  And as for the piglets, it would only weigh 5 kg less plus I'd have to make the chassis larger.  Thus nullifying it.
Title: Re: Guldenflame's DSL showcase
Post by: 090901 on December 30, 2016, 09:59:20 PM
if you use piglets you can BFE the chassis lower and save KGs by having a shorter chassis  ;)
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on December 30, 2016, 10:26:54 PM
Trying this again.
(https://gametechmods.com/uploads/images/13769Screenshot (270).png)

I'll be darn, it does look better with a wider front and saved weight.  It's now Steel 3.
Title: Re: Guldenflame's DSL showcase
Post by: Badger on December 30, 2016, 10:37:13 PM
Yeah, looks a lot nicer now.
Title: Re: Guldenflame's DSL showcase
Post by: 090901 on December 31, 2016, 10:12:56 AM
you know what it needs now
a purple verison of bot 204's skin
Title: Re: Guldenflame's DSL showcase
Post by: Merrick on December 31, 2016, 12:55:45 PM
Yeah, it really needs a good skin. Right now it just looks bland.
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on January 20, 2017, 01:18:17 AM
Once again lazy skinning is my strong suit.
I literally took DSC's IRL_Alu pic, plastered it on the bot, then added the name on the back.

(https://gametechmods.com/uploads/images/27717add.png)
Title: Re: Guldenflame's DSL showcase
Post by: 090901 on January 20, 2017, 10:45:04 AM
dude wtf is this
Title: Re: Guldenflame's DSL showcase
Post by: jdg37 on January 20, 2017, 11:06:50 AM
dude wtf is this
Well, one night Tazbot got drunk and went home with Ghost Raptor...
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on January 20, 2017, 11:36:09 AM
It got rejected due to a large amount of havoks anyway.

Also, just saying "Wtf" doesn't help me out.
Title: Re: Guldenflame's DSL showcase
Post by: jdg37 on January 20, 2017, 12:12:06 PM
Since you're trying to enter it in DoT's tourney, have you considered using the CB2 Flatmotor rather than a perm on the turret?  The top section just looks too bulky to me and that would allow you more room to shape it.

Edit:  But you are going for a Tazbot meets GR look right?
Title: Re: Guldenflame's DSL showcase
Post by: 090901 on January 20, 2017, 12:52:17 PM
bottom base just looks way too small for the top part and very unappealing just being a square and the color scheme you have going on looks pretty bad imo
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on January 29, 2017, 03:43:07 PM
More dumb ideas on the way.
(https://gametechmods.com/uploads/images/1860Bots on aids.png)

From top to bottom.

Grab and Grind, an idea based loosely off of Industrial coal miner.  It lifts opponents onto the grinder and pushes them around.  Its AI binding is tough to beat...  Entered into Masters of Destruction.

Catipult, what happens when I try to make a normal bot. Entered in Annihilation thing.

Network, when you combine Frenzy with Kan-Opener. Entered in Annihilation thing.
Title: Re: Guldenflame's DSL showcase
Post by: TheRoboteer on January 29, 2017, 03:44:53 PM
How much does that middle one weigh? Love the look of it. Almost looks like if the S2 version of Bronco got cut in half.
Title: Re: Guldenflame's DSL showcase
Post by: Asbestosstar on January 29, 2017, 03:45:26 PM
Bronco looks nice.
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on January 29, 2017, 03:46:08 PM
How much does that middle one weigh? Love the look of it. Almost looks like if the S2 version of Bronco got cut in half.
395.7 and thanks.  I might wanna try more normal bots more often...
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on February 26, 2017, 10:55:07 PM
After hearing about redditbots for the first time, I was finally given motivation to join reddit.  Now, I finally have something.
What is it?  A F*ckin wedgebot.

In other news, I've been working on a project for a while now, and I think I should show it off and ask for help perhaps.

(https://gametechmods.com/uploads/images/55382Aid ridden ads.png)
Title: Re: Guldenflame's DSL showcase
Post by: jdg37 on February 26, 2017, 11:04:39 PM
I like the DnD jaw setup.  Very crocodillian. 
Title: Re: Guldenflame's DSL showcase
Post by: NeonCalypso on February 26, 2017, 11:10:11 PM
I was also planning to enter Dwarf Solaris on Redditbots, see you in the tournament. :beer:
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on March 07, 2017, 08:06:33 PM
Well, here's my team for LDAI.
I also had one bot that I wanted to add, but wouldn't because it didn't fit with the rest of the team/was kinda weak.
It might make a good bye bot some day though.

(https://gametechmods.com/uploads/images/46500Add for TLDR.png)

I present you, Team TroubleShooters.
Title: Re: Guldenflame's DSL showcase
Post by: Badnik96 on March 07, 2017, 08:47:44 PM
if you want to send antivirus anyway, i could re-name it and stick it on one of the stock teams.
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on March 26, 2017, 08:55:12 PM
It only took me 2 days to finish all these bots for Demon's tourney...  Good or Bad sign?

Title: Re: Guldenflame's DSL showcase
Post by: Shield on March 26, 2017, 09:11:02 PM
LW and MW are iffy. maybe try and hide the piglet on the LW?

MW is sorta bland imo, but would look better if the wheels were completely in the chassis instead of sticking out

HW could benefit from smaller wedges flanking the main flipper (angle extenders or beater wedges?)

SHW multibot seems coolio. Torrent might not come back due to the hover engine not being attached to the base.
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on March 26, 2017, 09:18:58 PM
LW and MW are iffy. maybe try and hide the piglet on the LW?  Uses the word iffy.  Doesn't mention the CW.

MW is sorta bland imo, but would look better if the wheels were completely in the chassis instead of sticking out 100% agree with this

HW could benefit from smaller wedges flanking the main flipper (angle extenders or beater wedges?) I would see how.  However, weight is a bit of an issue with this one.

SHW multibot seems coolio. Torrent might not come back due to the hover engine not being attached to the base.  Might retry and see if that's the problem.


Edit:  Found the issue.  Apparently if there is a component directly beneath the hover engine, it'll float away,  I placed a regular sawblade in the clep blade's place and moved it outward.
Title: Re: Guldenflame's DSL showcase
Post by: Shield on March 26, 2017, 09:32:47 PM
LW and MW are iffy. maybe try and hide the piglet on the LW?  Uses the word iffy.  Doesn't mention the CW.

MW is sorta bland imo, but would look better if the wheels were completely in the chassis instead of sticking out 100% agree with this

HW could benefit from smaller wedges flanking the main flipper (angle extenders or beater wedges?) I would see how.  However, weight is a bit of an issue with this one.

SHW multibot seems coolio. Torrent might not come back due to the hover engine not being attached to the base.  Might retry and see if that's the problem.


Edit:  Found the issue.  Apparently if there is a component directly beneath the hover engine, it'll float away,  I placed a regular sawblade in the clep blade's place and moved it outward.

have torrent fly away anyways so no one can beat you :3

did you apply armor on the HW? usually i just give extender bots like this plastic 1 since external armor is present, gives me weight to play with
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on March 30, 2017, 02:17:51 PM
A possible replacement for Razer in Demon's thing.

(https://gametechmods.com/uploads/images/73379Add.png)

Armor is Aluminum 5.  It uses a flatmotor to power the saw.

Edit: Armor Downgraded to Steel 3 and 2 ant batteries added due to a large amount of battery issues in testing.

No inspiration at all.
(https://gametechmods.com/uploads/images/13576robot-arena-iii-robot-6.jpg)
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on April 06, 2017, 11:30:22 PM
Obviously you guys are speechless about how awesome cling was. (I'll just keep telling myself that until its true)
Now...  how bout I make a walker.

Forgotten note: Armor: Aluminum 10
(https://gametechmods.com/uploads/images/4758Flail.png)
(https://gametechmods.com/uploads/images/68307sh**e!.gif)
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on April 09, 2017, 12:17:28 AM
Obviously you guys are speechless about how awesome cling was. (I'll just keep telling myself that until its true)
Let's just say the same thing about the walker...

(https://gametechmods.com/uploads/images/53089ADD.png)
Title: Re: Guldenflame's DSL showcase
Post by: Badnik96 on April 09, 2017, 12:27:49 AM
i like the weapon
Title: Re: Guldenflame's DSL showcase
Post by: Shield on April 09, 2017, 01:12:11 AM
Digging the weapon and the supports, lookin slick

Wheels being half way in the chassis is off, but since theyre being covered i guess its aight
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on April 27, 2017, 12:58:46 PM
I didn't like Inclination really.  Nor did I like the walker rule that half the weight had to be on the walking mechanism.  Thus, I made Payload into a BW.

(https://gametechmods.com/uploads/images/31021Aids.png)

Once again I felt too lazy to skin.
Title: Re: Guldenflame's DSL showcase
Post by: Philippa on April 27, 2017, 01:55:03 PM
How well does it walk?
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on April 27, 2017, 02:03:59 PM
How well does it walk?
If it goes slow enough, very well.  Otherwise, it starts flipping over.
Hense it's name.
Title: Re: Guldenflame's DSL showcase
Post by: Gulden on May 26, 2017, 06:59:41 PM
4 Robots... 2 Tourneys...  Weird how it works like that eh?
(https://gametechmods.com/uploads/images/12681Aids.png)

In the case that TGM allows CB2, I have spares of poison and Toxin just for that.
Title: Re: Guldenflame plays the meta game he thinks he's good at, and shows his stuff off.
Post by: Mr. AS on May 26, 2017, 07:34:32 PM
Robo-1's flipper looks a bit awkwardly long, but I suppose it's realistic enough.
Beater looks good, even if it doesn't have a lot of weaponry for an HS.
Title: Re: Guldenflame plays the meta game he thinks he's good at, and shows his stuff off.
Post by: Gulden on June 10, 2017, 08:56:05 PM
I came up with an idea once.
This idea involved a flamethrowing plunger on a lifting arm.
The idea wouldn't go away so now you have a flamethrowing lift robot with its lifter vaguely looking like a plunger.
It's a good wedge at least.

(https://gametechmods.com/uploads/images/27797Plunger.png)
Title: Re: Guldenflame plays the meta game he thinks he's good at, and shows his stuff off.
Post by: Avalanche on June 10, 2017, 09:02:47 PM
I came up with an idea once.
This idea involved a flamethrowing plunger on a lifting arm.
The idea wouldn't go away so now you have a flamethrowing lift robot with its lifter vaguely looking like a plunger.
It's a good wedge at least.

(https://gametechmods.com/uploads/images/27797Plunger.png)

better than raus/10
Title: Re: Guldenflame plays the meta game he thinks he's good at, and shows his stuff off.
Post by: Gulden on June 24, 2017, 08:12:41 PM
It almost feels generic, but have a cruiserweight/heavyweight robot.  It is powerful, however.  Now all it needs is a name.
I already have a name.  Can you find it?
(https://gametechmods.com/uploads/images/10706Shadelock.png)

Aluminum 10 for the Cruiserweight (The one without wheel guards) and Titanium 10 for the Heavyweight (The one with wheel guards).
The cruiserweight launches robots and sometimes OOTAs them.  The Heavyweight is still largely untested though.
The 2 can self right and have the same internals.
Title: Re: Guldenflame plays the meta game he thinks he's good at, and shows his stuff off.
Post by: Philippa on June 24, 2017, 10:23:20 PM
Shadelock has a mighty thin bar for a CW/HW.
Title: Re: Guldenflame plays the meta game he thinks he's good at, and shows his stuff off.
Post by: Gulden on June 30, 2017, 02:09:13 PM
Shadelock has a mighty thin bar for a CW/HW.
This was to increase the speed as much as possible.

Anyway, with Yugitom's new tournament, I wanted to say "no" to a flipper.
Might regret it...
(https://gametechmods.com/uploads/images/25139Add.png)
It uses vlad bursts for the jaws and cheatbot batteries and motors cus well...
In terms of BFE, in-game glitches, cheatbot2 and all that jazz, it's all allowed

Might want to revert some of the armor elsewhere...
Title: Re: Guldenflame plays the meta game he thinks he's good at, and shows his stuff off.
Post by: Badger on June 30, 2017, 02:11:09 PM
I think the curved arms are super cool, but the chassis is super bland and boring. Try and give the chassis some character.
Title: Re: Guldenflame plays the meta game he thinks he's good at, and shows his stuff off.
Post by: yugitom on June 30, 2017, 02:48:01 PM
I think the curved arms are super cool, but the chassis is super bland and boring. Try and give the chassis some character.
^
Title: Re: Guldenflame plays the meta game he thinks he's good at, and shows his stuff off.
Post by: Mr. AS on June 30, 2017, 03:02:22 PM
Try this:
(http://i.imgur.com/2TrpnUQ.png)
Title: Re: Guldenflame plays the meta game he thinks he's good at, and shows his stuff off.
Post by: Gulden on June 30, 2017, 03:59:06 PM
Try this:
(http://i.imgur.com/2TrpnUQ.png)
Tried this.
(https://gametechmods.com/uploads/images/20181Sitff.png)
I'll try to move the panels more into the robot, but otherwise, it looks better.  Thanks.
Title: Re: Guldenflame plays the meta game he thinks he's good at, and shows his stuff off.
Post by: TheRoboteer on June 30, 2017, 04:04:25 PM
Try this:
(http://i.imgur.com/2TrpnUQ.png)
Tried this.
(https://gametechmods.com/uploads/images/20181Sitff.png)
I'll try to move the panels more into the robot, but otherwise, it looks better.  Thanks.
That looks better yeah. Those sides will probably help prevent stuff from getting under you in the inevitable flipper-fest that the tournament will be too.
Title: Re: Guldenflame plays the meta game he thinks he's good at, and shows his stuff off.
Post by: Enigm@ on June 30, 2017, 04:59:17 PM
i dont like how those wedges are perpendicular to the chassis
Title: Re: Guldenflame in DSL
Post by: Gulden on December 11, 2017, 04:59:53 PM
GRL2's bots are finished.  (Minibots not shown)
 [ This attachment cannot be displayed inline in 'Print Page' view ]

Things I learned-
I suck at extenderbots
I need a life
How this whole Attachment thing works (Maybe [Somehow this is my first image I've uploaded])
The MOE Motor is awesome
Judge Thrusters aren't good for rear hinged flippers


Just realized a bit later that 3 robots are missing.
Title: Re: Guldenflame in DSL
Post by: Dreamcast on December 11, 2017, 05:07:02 PM
You better have named bot #18 "F.B.S. (FrenZy Body Spinner)."
Title: Re: Guldenflame in DSL
Post by: jdg37 on December 11, 2017, 07:06:50 PM
Oooo hype
Title: Re: Guldenflame in DSL
Post by: FightingBotInformal on December 11, 2017, 07:09:36 PM
You better have named bot #18 "F.B.S. (FrenZy Body Spinner)."
wouldn't it be "F.Z.B.S." then?
 :really_makes_you_think:
Title: Re: Guldenflame in DSL
Post by: Dreamcast on December 11, 2017, 07:10:13 PM
You better have named bot #18 "F.B.S. (FrenZy Body Spinner)."
wouldn't it be "F.Z.B.S." then?
 :really_makes_you_think:

No, the Z is an A E S T H S T I C thing.
Title: Re: Guldenflame in DSL
Post by: Philippa on December 11, 2017, 10:01:55 PM
What the hell is the crazy looking X shaped robot with drills? Needs more images from more angles because it's pretty sweet.
Title: Re: Guldenflame in DSL
Post by: NeonCalypso on December 12, 2017, 04:58:58 AM
All of these bots looks so Series 3 and I love it, Can't wait for the sequel  :heart_smiley:
Title: Re: Guldenflame in DSL
Post by: Gulden on December 13, 2017, 01:42:56 AM
Just an update.  I AIed all 48 bots in the span of 4 hours.
This includes replacing certain bots for being either completely broken, or unAIable.  (The one with the Ski Wedges and the Bronco clone to be specific)
Anyway, thanks for the feedback.  It really makes me feel good about this.
You better have named bot #18 "F.B.S. (FrenZy Body Spinner)."
The fact he guessed it makes me worried.
Title: Re: Guldenflame in DSL
Post by: kix on December 13, 2017, 02:12:26 AM
You better have named bot #18 "F.B.S. (FrenZy Body Spinner)."
wouldn't it be "F.Z.B.S." then?
 :really_makes_you_think:
Nope if FrenZy is one word :really_makes_you_think: :really_makes_you_think: :really_makes_you_think:
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Gulden on February 19, 2018, 08:30:24 PM
Believe it or not I am working on my the next tournament (which will probably be renamed again for the official version)
So as a teaser, here's my entrant for it.
 [ This attachment cannot be displayed inline in 'Print Page' view ]

Of course I'd remake Ravex.  But that just spoils that CB2 is allowed (to an extent)
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Gulden on February 25, 2018, 10:59:34 PM
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Aside from the HW.  I'm ready for Robogames.
Now... I should probably work on that essay that I've been putting off until midnight. [ This attachment cannot be displayed inline in 'Print Page' view ]
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Gulden on February 26, 2018, 01:21:52 AM
They all look really good!

Delusion is awesome! How does it do upside down? It and fantasy actually use a srimech tail.

Fantasy is cool as well, but the long jutting wedge front looks a bit off. If they were a little wider, I think they might look a little better I understand where this comes from, however, weight restrictions keep me from fixing it.

Rebuttal looks very MOE esq. The thinness of the weapon support looks a bit jarring, though. Once again got bitten by weight restrictions.

Cavalier looks ridiculous! Surely it must be a glass cannon! Looks very scary.  It's tankier than expected.  The flipper however is weaker than it looks.

Little Green and Killing Intent look good as well. Very unique and threatening. Glad to hear that I look threatening to at least one person.

I'm glad to hear the feedback at least. 
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Badger on February 26, 2018, 02:14:08 AM
The proportions on all these bots are pretty weird looking IMO. The spinner on the MW is weirdly small, and the LW is incredibly goofy. The flipping arm is too narrow IMO. My favourite out of these would probably be fantasy, but the wedge-plates just lying flat at the front look a bit odd for an IRL bot.
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Gulden on April 04, 2018, 04:15:48 PM
This is what happens when I attempt to make a robot after listening to the F-Zero GX Ost all night.
 [ This attachment cannot be displayed inline in 'Print Page' view ]

I'll probably use it as a bye bot if next tournament I do is The Law of Red Canyon.
[See signature for more details.]
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Dreamcast on April 04, 2018, 08:09:12 PM
How's the turning, I'm guessing it's a D?

It could weight as much as the real thing if you use enough ballasts.
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Gulden on April 04, 2018, 08:34:35 PM
How's the turning, I'm guessing it's a D?

It could weight as much as the real thing if you use enough ballasts.
I focused more on the A armor and B boost.  I did in fact consider the ballast idea, but decided to make it somewhat competitive.
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Badnik96 on April 04, 2018, 08:52:50 PM
good likeness of the original, i'd make it a little wider though
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Dreamcast on April 04, 2018, 08:54:27 PM
How's the turning, I'm guessing it's a D?

It could weight as much as the real thing if you use enough ballasts.
I focused more on the A armor and B boost.  I did in fact consider the ballast idea, but decided to make it somewhat competitive.

SHW Space Angler?
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Thyrus on April 04, 2018, 10:35:11 PM
You've got boost power
Title: Re: Guldenflame's showcase, but it's DSL
Post by: kix on April 09, 2018, 01:24:15 AM
A lot of doggos here
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Gulden on May 30, 2018, 07:18:21 PM
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Above average compared to other things I've made.
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Badnik96 on May 31, 2018, 05:04:12 AM
kind of reminds me of one of the bots in clash bots

it does look good but i cant help but wonder if the wheels are too exposed
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Gulden on June 11, 2018, 07:24:22 PM
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Tyrant. 
Got inspiration for it while cringe-watching some old RNP.  Specifically the Second Chance.
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Hoppin on June 11, 2018, 07:45:46 PM
 [ This attachment cannot be displayed inline in 'Print Page' view ]  
Tyrant. 
Got inspiration for it while cringe-watching some old RNP.  Specifically the Second Chance.

now that is very pretty you might wanna give it support so it doesnt tip over on trying to lift
Title: Re: Guldenflame's showcase, but it's DSL
Post by: superbot13 on June 12, 2018, 05:09:05 PM
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Above average compared to other things I've made.
It looks like Dead Metal with a spike
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Gulden on June 14, 2018, 01:43:42 PM
Been waiting to make this post sense 850
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Goofed up a bit at the noses, but most of it is there.
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Badger on June 14, 2018, 01:45:23 PM
That's great, I assume it's a replica of some F-zero vehicle or something? As for advice, maybe you could BFE the panels together on the outer front wedges to make them meet nicely at a point?
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Qo-- on June 14, 2018, 02:09:24 PM
Looks awesome :D could we get some more angles, i need to see that sexy behind  ;)
Title: Re: Guldenflame's showcase, but it's DSL
Post by: superbot13 on June 14, 2018, 05:09:39 PM
Does it do damage
Title: Re: Guldenflame's showcase, but it's DSL
Post by: FightingBotInformal on June 15, 2018, 01:54:19 AM
Does it do damage
It’s an artbot not built for combat. Depends on your definition of “do damage” though as RA2’s damage counter is shown to rack up some points for bots with weaponry as little as a plow.
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Dreamcast on June 15, 2018, 09:43:54 PM
If it's really 990kg you have an awesome gag entry for SHW events.
Title: Re: Guldenflame's showcase, but it's DSL
Post by: Gulden on June 15, 2018, 10:10:23 PM
If it's really 990kg you have an awesome gag entry for SHW events.
Technically, it's 989.9 kg.
I don't recall any items that weigh exactly .5 kg to fix that.