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Robot Arena => Showcases => DSL TC Showcases => Topic started by: GIRTHQUAKE on March 28, 2019, 04:07:37 AM

Title: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on March 28, 2019, 04:07:37 AM
I've been playing for about a year, but just kind of on the side, not trying very hard or getting very creative. I've grabbed some highlights from the last year of the bots I had the most success with or liked the most. Just to kind of show my progression a bit. The first robots I'm going to post are old ones, there's a lot of mistakes and stupid choices, feel free to make fun of them and me all you want. When I get the the robots I've been making recently (starting this last week and moving forward) also feel free to make fun of them and me, but I'll definitely appreciate suggestions and criticism. Thank you.

This is day one, the first robot I ever built. I had never played, and I thought battery output impacted weapon power.

Hold the Whyachese
799.1

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After playing around for a while, rebuilding my first robot over and over and trying different weapons, I decided to try and make my first robot that wasn't a heavyweight. It ended being the most successful robot I had made up until that point.

GDM (Generic Drum Machine)
370.3

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The first few months, I was basically making spinners over and over again, I decided I wanted to make a hammer robot but had 0 ideas because I lack creativity. This is what I ended up with. I had a lot of success with the robot and it was my favorite robot to fight for a long time, there were many versions I don't have before I got to this. So as depressing as it is, this is the "refined" version.

RC Hammer
799.4

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I played off and on for a long time after RC Hammer, just here and there when I had time after work or watching a movie. I started trying a bit harder to make more efficient robots, or at least balanced/cleaner ones. I started discovering that some of the weapons were OP. This is the "refined" version of the first bot I made where I would just win over and over as long as nothing catastrophic happened. I kind of got bored and put the game down for a while again after this because I had no more ideas since I just kept ending up with designs similar to this because they were so successful.

Pizza Cutter
791.8

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That brings me to the last few weeks where I have picked the game back up. Thank you for checking out my little robot history gallery, I get a bit of a laugh looking at these, hopefully someone else will as well.

Since the next robots are all current and reflect where I am at now, I'm going to make it a separate post.

Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on March 28, 2019, 04:29:06 AM
Okay so this is where I am as of 3-28-19

I picked the game up and decided to make a full body spinner, because I had never made one. I decided I didn't want to use the pre-made shell pieces because I really wanted to do a pixel frame bot, but wasnt confident enough to actually do it. I made an earlier version of this that I liked, but then started talking to people about IRL robots and tournaments. I decided I was going to rebuild it and try to make it IRL, and I was going to enter it in to the tournament. So this bot is my first full body spinner, my first IRL bot, and my first tournament. The tournament hasn't happened yet. I expect to get crushed, but I'm excited since this is all new to me.

Merry Go Pound
796.2
Plastic 3

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The full body spinner went okay, even if it wasn't the smoothest build and I was ready to try a pixel chassis bot. I had 0 plans or ideas, I just started slapping things together to see what kind of things I could do without a normal game chassis. This abomination was the end result. I actually enjoy playing it, because it's so goofy but somehow, rarely wins fights against AI.

Boop And Scoot
800
Plastic 1

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I showed some people my stupid creation, and asked for ideas and advice. After listening to everyone, I fired it back up, and started making changes. I decided to change the weapons all together and ended up building an entirely different robot out of the same chassis instead of rebuilding Boop And Scoot like I intended.

Chicken Biscuit
794.8
Plastic 1

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I enjoyed building that a lot, but I wanted to go back to the full body spinner thing. I wanted to build one with pre-made panels just to see what kind of a headache I could have avoided. I put this together really quickly and without a lot of effort. Turns out it is in fact easier to let the game provide parts for you. Who knew?

Tender Kisses
798.3
Aluminum 3

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Right as I finished this, I found out pixel chassis bots could be accepted in to IRL tournaments. Since I want to start participating, I started making a new pixel chassis bot that I intend to enter. I don't expect to win, but I do expect to enter, and hopefully learn some things so I can build better robots.

Plonker
799.5
Plastic 1

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And that brings me to where I'm at now. As I said before, I'm open to criticism and suggestions, and look forward to it. I know I have a lot to learn, and I'll never really be good. But I would like to at least get to the point where I can build competent things and have fun with it.

Thank you again, for checking out my turd bot collection.


Title: Re: GIRTHQUAKE's DSL Showcase
Post by: KidDelta on March 28, 2019, 05:46:45 AM
Oh your that guy from Mike's Server. Anyway, Welcome to GTM!
Hold the Whyachese- Making a Whyachi Clone as your first bot, huh? Looks like those Wedges could use work, weapon bar a bit high for some, large wheels, eh.
GDM (Generic Drum Machine)- Look decent, lacks weapon support
RC Hammer - Trolley rage + inverted wheel set up + tacky hammer design =  :SFTW
Pizza Cutter - Mechavore's are really good, but they're Illegal, plus lacks weapon supports.
Merry Go Pound - Idk my certain opinion with it, but looks, ok.
Boop And Scoot - I recommend having a dustpan wedge to make it more effective, but otherwise looks Good.
Chicken Biscuit - Looks the best out of all, weapon support is, interesting but effective, I guess.
Tender Kisses - Weird tooth design, but looks good.
Plonker - oof a lot of empty space, and I think Gothic axes aren't IRL (clarification needed)

 



Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on March 28, 2019, 06:06:27 AM
Oh your that guy from Mike's Server. Anyway, Welcome to GTM!
Hold the Whyachese- Making a Whyachi Clone as your first bot, huh? Looks like those Wedges could use work, weapon bar a bit high for some, large wheels, eh.
GDM (Generic Drum Machine)- Look decent, lacks weapon support
RC Hammer - Trolley rage + inverted wheel set up + tacky hammer design =  :SFTW
Pizza Cutter - Mechavore's are really good, but they're Illegal, plus lacks weapon supports.
Merry Go Pound - Idk my certain opinion with it, but looks, ok.
Boop And Scoot - I recommend having a dustpan wedge to make it more effective, but otherwise looks Good.
Chicken Biscuit - Looks the best out of all, weapon support is, interesting but effective, I guess.
Tender Kisses - Weird tooth design, but looks good.
Plonker - oof a lot of empty space, and I think Gothic axes aren't IRL (clarification needed)
Both Gothic axe and Mechavore disc are legal, but Mechavore disc is often banned in tourneys due to how overpowered they are. As for Gothic axe, they are definitely legal, including for use as spinning weapon

Also, for your bots:
Hold the Whyachese: Aside from the wedge as covered before, I think it also has too much battery. I think you only need two longs and one ant to power five spin motors
GDM: Cool idea for a drum honestly. But yeah, aside from weapon support issue, the weapon also clips with the motor, and you can replace those two longs with two reds. You can also use the extra weight leftover to do the support.
RC Hammer: Pretty cool idea honestly. Idk if that amount of battery is too much for a single JX burst, or what those magsnappers are for, as well as the wedge edges on the side, but you can move the hinged wedge edge on the front inward and use a longer wedge edge, so it's perfectly flush with the chassis and the hinge is not exposed
Pizza Cutter: You will need weapon support for this one. Also, two full sized Mechavore discs are considered weapon spammy and too overpowered.
Merry Go Pound: I love the idea behind it, as well as the shape of the shell. Pretty unique for a shell spinner honestly. For battery, I think three reds are enough since it uses five spin motors
Boop and Scoot: Cool idea. I like how you made the poking arms more connected now. However, it can do with some covering and cleaning up, to close any gaps as well as protect that burst motor.
Chicken Biscuit: Pretty cool extenderbot VS from a newcomer. I like the weapon support especially.
Tender Kisses: Looks decent a the very least. The only thing problematic with it is that it's pretty weapon spammy. I suggest using two large typhoons for the bottom part of shell.
Plonker: Good HS. For my suggestion, I think you can try to find something to save weight from, so you can make both the bar thicker and look more durable, as well as cover up the internals, as I saw the sides don't have much covering
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: kix on March 28, 2019, 09:41:07 AM
The improvement is pretty gud here
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: TheRoboteer on March 28, 2019, 12:18:30 PM
As Kix said, some good progress here. You seem pretty competent at getting your bots nice and compact so that there isn't too much wasted space, which is definitely a good thing. The main thing you're gonna need to focus on is weight management. In the vert for example, you can free up some weight by ditching the two ant batts, as 2 battlepacks are sufficient to run 3 spin motors for the full 3 minutes. You can then spend that weight on improving other elements of the bot (making the wedge wider  to minimise that gap at the front would be what I'd suggest)

All in all though, some positive signs here. Look forward to seeing how you progress further as a builder.

I'm also gonna be that guy and plug my IRL guide since I think it's helpful for new members who seem to be interested in IRL building, such as yourself:
https://gametechmods.com/forums/tutorials-and-tips/irl-a-beginner's-guide
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: F1Krazy on March 28, 2019, 03:03:54 PM
Welcome to GTM! I agree with the others: you're progressing well, especially considering you haven't been building that frequently. I'm glad you decided to pick the game back up again after you got bored!

I'll ignore the bots in your first post, and go straight to the bots in your second one:

Merry Go Pound: This is great for a rookie! Shell spinners are usually considered bland-looking in RA2, but this one has a nice splash of colour to it. You can get rid of one of those batteries, and maybe save up enough weight to increase the chassis armour, so you don't get sniped by verts.
Boop And Scoot: I really like the concept of this bot, it's such a unique design. It could definitely use some refinement - shrink it down a bit, try to tidy up and optimise the extenderwork, get some more armour on there. A more powerful burst for the hammer, and a thicker arm, would also be good ideas. I'd love to see a cleaner, more compact version of this.
Chicken Biscuit: Nice vert. I like the design of the weapon supports. I think the wedges need to be moved backwards a bit, so they line up with the rest of the bodywork.
Tender Kisses: The way you've combined the straight and angled shell panels makes this look less boring than other shell spinners that use the default parts, but IMO you've ruined the look by covering it in god-knows-how-many teeth and beaters. Some tourney hosts might consider that "weapon spam" and disallow the robot. Dial it back a bit - four large Typhoons should do the trick, and they'll have better range than those beaters.
Plonker: Not your best work, I'm afraid. It's a rather plain box-wedge design, the drive motors stick out of the sides, the arm looks too thin and doesn't look like it has enough reach.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on March 28, 2019, 06:34:10 PM
Thank you all for the feedback. And thank you all for the welcome. I'm glad to be here. The first post is all bots I wont being going back to, just a history of where I came from to get to where I'm at. So while I appreciate the feedback on those, they are museum pieces lol

Going to try to address some things real quick and ask for some advice:

Merry Go Pound:
I'll cut out a battery and try to add some actual armor to the bot, that's a good idea. I get paranoid about batteries when i'm really low at the end of the fight I panic and add more. I'm going to try and make a smaller version middleweight version called Mini Go Pound soon.

Tender Kisses:
I did the weapon spam because I originally had larger teeth, but I use this robot in single player, and it likes to go crazy and flip as soon as I lose a single tooth, which is often. I switched to more, smaller things to keep my damage up but reduce the effects of losing them. And the teeth on top was because NPCs kept getting stuck on top of the robot and breaking my bar. The teeth throw them off a more, but I realistically could get away with like 2. How it is currently, even if I loosed multiple beaters or teeth, it wobbles, but doesn't get uncontrollable. Does anyone have any recommendations on how to cut back and go with larger, but less weapons but maintain stability when I inevitably loose one every fight?

Plonker:
I know this is pretty simple, this robot was an exercise in weight management and is kind of simple on purpose. I definitely have room to reduce it's size, especially in the front. This is one of those robots that will definitely have a Version 2, hopefully with a shorter chasis, and thicker weapon bar. But I like the simplicity of it, the general design overall probably won't change. I like simple sometimes. I'm not very creative.

Boop And Scoot:
This is another robot that will definitely have a Version 2, where I will try to reduce the size, and redesign the shape a bit. I find the pistons to be a bit too large for the arms. Does anyone have recommendations on smaller pistons to use? Or should I just keep the one's I have? Also, what motor should I use for the hammer? I've always used this one because of the range of motion. When I try other ones I end up with my hammer sticking straight up in the air if it's going to be able to reach the ground in the front. I haven't put much time in to hammer bots, but i love them and would really like to make more.

Chicken Biscuit:
I'll cut out the small batteries and try to pull the wedges in, I never really thought about bringing them back and I should have. I've thought about a version 2 for this, where I pull the wheels further back, and try to make it invertible, but i feel like at that point I will have changed it so much I might as well to do a completely new bot and design. I was wondering if it was a good call to use the reinforced perm, or if I should have just used the regular one to save weight and increase the armor on the sides of the wedges where horizontals always rip them off.

So if anyone has any general advice about how to bring weight down, and what the best drive and weapons motors are, I'm all for hearing it out.

And TheRoboteer, someone actually sent me that post when I was asking about IRL in discord. I appreciate it, it helped me a lot and answered a lot of my questions. Very useful.




Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on March 29, 2019, 09:05:55 PM
Wanted to make a robot Red Devil style. I tried pixel chassis first but it didn't come out too well and was hard to make weight. I decided to do a regular chassis and just build external pods and it worked out pretty will how I hoped it would. Each "pod" is made to be self contained with it's own motors, batteries, and control unit to be more realistic since the main body isn't able to feed the rest of it. The controller setup I want involves 7 settings, 13 buttons total, to be able to control each track independently, but also have ready to go settings to quickly flip out of danger, but for some reason the game crashes if I try to had more than 5 controls, 9 buttons. Sad times.

I called it Tumble because the idea is when anything gets under you or pins you, you just flail around until you roll out of their control.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: F1Krazy on March 30, 2019, 05:00:32 PM
For a rookie, your builds are very ambitious. I like that. Keep it up!
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 01, 2019, 04:00:29 AM
For a rookie, your builds are very ambitious. I like that. Keep it up!

Thank you, I hope I don't let you down, but I probably will when all my bots start looking the same.


Two more bots;


Plonker V3:

Plonker was garbage, and I tried to listen to the advice. Besides advice that said not to build a generic overhead spinner, because I grew up watching hazard dammit.
Thicker weapon bar, better space management, bigger wedge. A few people told me to build it with smaller drive motors to make it thinner, and I did. I actually made 2 other scratch rebuilds before this. I decided that even if it makes my bot taller, the extra speed/drive power was worth the trade off. The smaller motors also forced me to make a longer bot, which I did not like. I'm starting to like this one now.

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Angle Grinder:

I don't really know what this build was about. I wanted to make an angled spinner and that was all I worked with. I mounted a weapon motor at an angle and then just built the rest of the robot around it without any planning again, because I'm bad at planning. It was originally supposed to be a bar spinner, but I wasn't liking any of the bars I was putting together, so I just tossed the disc on there. It's hard to drive because if you turn fast you flip in either direction. The bright side is I originally had fast motors, so i dropped them to regular ones to save weight and slow down so I stopped sending myself to the moon.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on April 01, 2019, 04:09:07 AM
For a rookie, your builds are very ambitious. I like that. Keep it up!

Thank you, I hope I don't let you down, but I probably will when all my bots start looking the same.


Two more bots;


Plonker V3:

Plonker was garbage, and I tried to listen to the advice. Besides advice that said not to build a generic overhead spinner, because I grew up watching hazard dammit.
Thicker weapon bar, better space management, bigger wedge. A few people told me to build it with smaller drive motors to make it thinner, and I did. I actually made 2 other scratch rebuilds before this. I decided that even if it makes my bot taller, the extra speed/drive power was worth the trade off. The smaller motors also forced me to make a longer bot, which I did not like. I'm starting to like this one now.

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Angle Grinder:

I don't really know what this build was about. I wanted to make an angled spinner and that was all I worked with. I mounted a weapon motor at an angle and then just built the rest of the robot around it without any planning again, because I'm bad at planning. It was originally supposed to be a bar spinner, but I wasn't liking any of the bars I was putting together, so I just tossed the disc on there. It's hard to drive because if you turn fast you flip in either direction. The bright side is I originally had fast motors, so i dropped them to regular ones to save weight and slow down so I stopped sending myself to the moon.

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The new Plonker definitely looks better, that it's cleaner, with no gap between parts anymore, thicker bar, and covered sides.

Also, Angle Grinder is pretty cool. I like the shape of the chassis especially
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 01, 2019, 04:29:53 AM

The new Plonker definitely looks better, that it's cleaner, with no gap between parts anymore, thicker bar, and covered sides.

Also, Angle Grinder is pretty cool. I like the shape of the chassis especially
[/quote]

Thank you, the chassis is kind of messed up. I made the robot at a weird angle since as I said, I had no plan. So I actually had to make a weird angle in the whole robot and have the robot spawn in, and then the front fall forward to get the wedge on the ground. Just throwing a few extra angles to show what I'm talking about. I wasn't expecting to have to make a V shaped chassis. But don't underestimate my laziness. I will often power threw my mistakes instead of correcting them lol

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: kix on April 01, 2019, 05:33:26 AM
Improvise, adapt, overcome 100
Honestly most rooks wouldn't do this sort of improvising
Pretty gud ngl
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 02, 2019, 05:45:34 AM
I know, I need to slow down...

Wanted a shorter, invertible Chicken Biscuit.

Chicken Biscuit JR.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on April 02, 2019, 07:01:15 AM
I know, I need to slow down...

Wanted a shorter, invertible Chicken Biscuit.

Chicken Biscuit JR.

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Cool, I like the support again. Also, the new wheels and wedges are nice too
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 02, 2019, 06:57:38 PM
Was feeding my kid. Her High chair looked battle ready.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on April 02, 2019, 07:09:53 PM
Was feeding my kid. Her High chair looked battle ready.

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Cool fun bot. Looks like it will be BOTM worthy
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 02, 2019, 07:23:49 PM
Was feeding my kid. Her High chair looked battle ready.

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Cool fun bot. Looks like it will be BOTM worthy

You're like a supportive parent. I feel like all my showcases are on your fridge. Thank you, lol
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: F1Krazy on April 03, 2019, 07:00:09 AM
Plonker 3: Still a generic bot concept, but it looks much better than the first version.
Angle Grinder: I really like it. Don't be afraid to do strange chassis shapes like that, they look better than plain boxes. My main concerns are the reach of the disc, and whether it might get outwedged by opponents.
Chicken Biscuit Jr: Not bad. It's gonna have a lot of ground clearance at the back and sides with those big wheels, but with the way the AI works, I don't think that's going to be too much of a concern.
Baby's First Die Chair: It's not IRL, with the unsupported weapon and exposed drive motors, but as a for-fun build, I love it.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: KidDelta on April 03, 2019, 07:22:32 AM
These are some nice builds!
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 04, 2019, 03:53:23 AM
Newest bot Pecker. This isn't supposed to be IRL or competitive.

I've been having a lot of issues with extenders not attaching right, which has kind of killed my motivation to make anything serious.


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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: SagarisRA2 on April 04, 2019, 05:50:30 AM
Newest bot Pecker. This isn't supposed to be IRL or competitive.

I've been having a lot of issues with extenders not attaching right, which has kind of killed my motivation to make anything serious.

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All I see is a penis with bicycle wheels. I mean it is a good looking penis with bicycle wheels tho. Never thought I would ever type out that sentence.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: kix on April 04, 2019, 05:52:34 AM
Newest bot Pecker. This isn't supposed to be IRL or competitive.

I've been having a lot of issues with extenders not attaching right, which has kind of killed my motivation to make anything serious.

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All I see is a penis with bicycle wheels. I mean it is a good looking penis with bicycle wheels tho. Never thought I would ever type out that sentence.

Yes this is a very nice looking cock, its big too :)
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Team Code Red Robotics on April 04, 2019, 05:54:52 AM
Newest bot Pecker. This isn't supposed to be IRL or competitive.

I've been having a lot of issues with extenders not attaching right, which has kind of killed my motivation to make anything serious.

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All I see is a penis with bicycle wheels. I mean it is a good looking penis with bicycle wheels tho. Never thought I would ever type out that sentence.
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Also sagaris likes penises with bicycle wheels confirmed
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on April 04, 2019, 06:28:16 AM
Newest bot Pecker. This isn't supposed to be IRL or competitive.

I've been having a lot of issues with extenders not attaching right, which has kind of killed my motivation to make anything serious.


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Cool artbot
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: superbomb122 on April 04, 2019, 08:32:53 AM
Newest bot Pecker. This isn't supposed to be IRL or competitive.

I've been having a lot of issues with extenders not attaching right, which has kind of killed my motivation to make anything serious.

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All I see is a penis with bicycle wheels. I mean it is a good looking penis with bicycle wheels tho. Never thought I would ever type out that sentence.

Yes this is a very nice looking cock, its big too :)
Kix learn how to react to a quote please. Every time you quote someone it turns into an adventure novel dedicated to figuring out what the magic Croat said.

Also, nice cock.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: kix on April 04, 2019, 02:44:15 PM
Newest bot Pecker. This isn't supposed to be IRL or competitive.

I've been having a lot of issues with extenders not attaching right, which has kind of killed my motivation to make anything serious.

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All I see is a penis with bicycle wheels. I mean it is a good looking penis with bicycle wheels tho. Never thought I would ever type out that sentence.

Yes this is a very nice looking cock, its big too :)

Kix learn how to react to a quote please. Every time you quote someone it turns into an adventure novel dedicated to figuring out what the magic Croat said.

No thank you

Also, nice cock.

Title: Re: GIRTHQUAKE's DSL Showcase
Post by: [cringey name goes here] on April 04, 2019, 02:49:43 PM
Newest bot Pecker. This isn't supposed to be IRL or competitive.

I've been having a lot of issues with extenders not attaching right, which has kind of killed my motivation to make anything serious.

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Send me pictures of your toes

All I see is a penis with bicycle wheels. I mean it is a good looking penis with bicycle wheels tho. Never thought I would ever type out that sentence.

Yes this is a very nice looking cock, its big too :)

Kix learn how to react to a quote please. Every time you quote someone it turns into an adventure novel dedicated to figuring out what the magic Croat said.

No thank you

Also, nice cock.

Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 04, 2019, 07:17:13 PM
Okay I'm spamming at this point. Last bot and then I won't post anymore until I have at least 5.

Merry Go Pound's shell was a generic shape, so I wanted to mix it up a bit and hopefully make everyone happy. But the shell is so different and the drive had to be changed for clipping I decided to give it it's own name. It looks like a Quarter Pounder box from Mcdonalds, so I introduce to you, Double Quarter Pound My Angus.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on April 04, 2019, 07:19:34 PM
Okay I'm spamming at this point. Last bot and then I won't post anymore until I have at least 5.

Merry Go Pound's shell was a generic shape, so I wanted to mix it up a bit and hopefully make everyone happy. But the shell is so different and the drive had to be changed for clipping I decided to give it it's own name. It looks like a Quarter Pounder box from Mcdonalds, so I introduce to you, Double Quarter Pound My Angus.

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It's a pretty unique shape for a shell spinner. Great job
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Badnik96 on April 06, 2019, 02:22:53 PM
really like the creativity in this thread. keep it up  :thumbup
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 09, 2019, 04:59:18 AM
Definitely not coming back strong here. Not happy with a lot of these, but kind of stuck.


Nooseance

This is supposed to be a nuisance bot, it's not really supposed to be competitive or anything. I just wanted to create a robot that could kind of tangle, and break spinner teeth. The body on the "rope" doesn't get momentum from the robot moving, but rather by being dragged. So it's not a thwack bot, if I spin in place or even drive in narrow circles, the body wont move at all. It's about running away and trying not to get flung somewhere you didn't intend by the weight of the passive "weapon". Just a stupid idea I wanted to finish.

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Boop and Scoot V2
I tried to make a better version of boop and scoot, I was hoping I could solve weight issues using a Chassis bot, but I still failed. Just don't know how to make this robot anything reasonable and make weight. Maybe a V3 someday?

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Bogo

This started as just me wanting to practice making smaller, invertible robots so I could put more weight in to armor, as all of my robots have sh** armor. It was supposed to be a drum spinner, which became an undercutter, then a dual blade setup. For once the front plow is steel, so it can tank quite a few hits. The lower blade will do a number on opposing wedges as they work on breaking mine. Unintended consequence. I actually like this one a lot, and hopefully learned some things about building smaller bots.

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Ring Out

I wanted to make a  pixel chassis ring spinner, and discovered basically nothing I learned about compact builds was going to apply. This was technically attempt 2, as the first version was mostly deciding how to do the top and bottom wheel setup, V2 being making it as low profile as I could manage. After all that someone told me ring spinners could phase in to other components. So I basically spent all that time working on this for no reason.

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Retread

I tried to make another pixel chassis ring spinner knowing that I didn't need to leave a gap. Somehow I regressed and made it taller and sh**tier. I normally would scrap something like this, because it came out really bad. But I decided I wanted to post it and ask for advice. Can anyone give me tips/tricks to make a lower profile ring spinner while still using a pixel chassis? I feel like I made a lot of stupid mistakes, but I'm not competent enough to realize it. One of those is using hammers, but im tired of putting teeth on everything, I love hammers. I'll own it. This robot also looks like a used tire they would paint and use at a figure 8 race to show paths.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: KidDelta on April 09, 2019, 05:36:59 AM
Favorite ones are definitely Bogo and Boop and Scoot. Others are ok
Nooseance is more of a joke bot, so no real opinions/ advice here
Ringout is pretty tall, and good Ring spinnersare short for more weight to other things, also it just look unappealing
Retread is pretty much the same to Retread for me
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: F1Krazy on April 09, 2019, 07:02:58 AM
Bogo is a great idea, although eight small Typhoons is verging on weapon spam. Try switching to two large Typhoons per disc, it should be just as damaging and durable and will give you slightly more reach.

For Boop & Scoot V2, try switching to only a single hammer head (you only really need one). That ought to save you plenty of weight for more armour.

I'm gonna be "that guy" here: if you learn how to do BFE (https://gametechmods.com/forums/tutorials-and-tips/bfe-a-beginner's-guide/) (bot file editing), you can move components around after they've been placed, which can help with making robots more compact and optimising their extender setups (as you don't need as many attachment points for bolting things onto). BFE works wonders for ring spinners: instead of making the bodywork taller so that the ring is exactly in the middle, you can just make the bodywork as flat as possible and then BFE the ring into the middle. I don't think I've seen a pixel-chassis ring spinner before, though, so kudos for attempting that, even if it didn't quite work.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: botbuster on April 09, 2019, 08:29:13 AM
Your robots are good. Why not put them on the Bot Exchange so everyone can play around with them?
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on April 09, 2019, 08:41:25 AM
Those bots all look great. I like the first one's tail, as well as the use of Slap Happy wheel on it. For Bogo, cool idea, but yeah, 8 small typhoons are weaponspammy as F1 said. Also, just a note, but maybe try to add a hexplate on the undercutter, so it will deal more damage as the whole disc doesn't slow down from large contact with the floor while spinning.

As for that hammer and poker bot, looks definitely better than it's predecessor. As for the ringspinners, I think most builders here do chassisbot ring spinner rather than extenderbot ones. It will allow you to do a good skin on it, as well as make it flatter
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Team Code Red Robotics on April 09, 2019, 08:44:19 AM
Those bots all look great. I like the first one's tail, as well as the use of Slap Happy wheel on it. For Bogo, cool idea, but yeah, 8 small typhoons are weaponspammy as F1 said. Also, just a note, but maybe try to add a hexplate on the undercutter, so it will deal more damage as the whole disc doesn't slow down from large contact with the floor while spinning.

As for that hammer and poker bot, looks definitely better than it's predecessor. As for the ringspinners, I think most builders here do chassisbot ring spinner rather than extenderbot ones. It will allow you to do a good skin on it, as well as make it flatter
Tbh I think he could place a ball caster on the motor, then the disc with component freedom to fix that undercutter issue
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Badnik96 on April 09, 2019, 12:40:14 PM
retread has that early 2000s aesthetic that i really love

i just hope the top and bottom discs arent spinning with the weapon bc if they are its unrealistic
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 09, 2019, 12:40:48 PM
Favorite ones are definitely Bogo and Boop and Scoot. Others are ok
Nooseance is more of a joke bot, so no real opinions/ advice here
Ringout is pretty tall, and good Ring spinnersare short for more weight to other things, also it just look unappealing
Retread is pretty much the same to Retread for me

I called it retread because it was the same old sh** on a wore out Idea

Those bots all look great. I like the first one's tail, as well as the use of Slap Happy wheel on it. For Bogo, cool idea, but yeah, 8 small typhoons are weaponspammy as F1 said. Also, just a note, but maybe try to add a hexplate on the undercutter, so it will deal more damage as the whole disc doesn't slow down from large contact with the floor while spinning.

As for that hammer and poker bot, looks definitely better than it's predecessor. As for the ringspinners, I think most builders here do chassisbot ring spinner rather than extenderbot ones. It will allow you to do a good skin on it, as well as make it flatter
Tbh I think he could place a ball caster on the motor, then the disc with component freedom to fix that undercutter issue

The undercutter doesnt touch the ground, it's higher than the bottom of the wedge, but I also added little nubs on the top and bottom (the brown nipples) to keep the blades off the ground if the wedge gets ripped off, or if it gets flipped.

Your robots are good. Why not put them on the Bot Exchange so everyone can play around with them?

I didn't think I should, it seemed like there weren't a lot of pages on BE for how old the forum is and assumed I shouldn't unless asked to. I wouldn't want to spam it. Is there a particular bot or bots you would want me to upload? I'm more than willing to send anyone any of my bots if they'd want one.

Bogo is a great idea, although eight small Typhoons is verging on weapon spam. Try switching to two large Typhoons per disc, it should be just as damaging and durable and will give you slightly more reach.

For Boop & Scoot V2, try switching to only a single hammer head (you only really need one). That ought to save you plenty of weight for more armour.

I'm gonna be "that guy" here: if you learn how to do BFE (https://gametechmods.com/forums/tutorials-and-tips/bfe-a-beginner's-guide/) (bot file editing), you can move components around after they've been placed, which can help with making robots more compact and optimising their extender setups (as you don't need as many attachment points for bolting things onto). BFE works wonders for ring spinners: instead of making the bodywork taller so that the ring is exactly in the middle, you can just make the bodywork as flat as possible and then BFE the ring into the middle. I don't think I've seen a pixel-chassis ring spinner before, though, so kudos for attempting that, even if it didn't quite work.

I started playing with BFE for boop and scoot, wasn't quite getting the hammer where I wanted it without ass eating sh** the floor sending my bot to Uranus. But i'll maybe try a V2 of Retread where i lower the blade with BFE and cut the top of the frame off and make it wider instead. Thank you for the suggestion. Is that kind of modification IRL accepted?

The reason i have 8 small teeth instead of 4 big ones is they hit my wheels, but if i make the disc smaller it doesnt quite look right to me, Ill make the changes and post it to show what im talking about, it just ruins the look/lines of the bot to me personally. I would make the change if a tournament host asked me too though. I think if i do more IRLs, BOGO and Angle Grinder will be my submissions. I like both of them a lot.


Thank you guys a lot for the feedback, I appreciate it.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 09, 2019, 12:43:19 PM
retread has that early 2000s aesthetic that i really love

i just hope the top and bottom discs arent spinning with the weapon bc if they are its unrealistic

Nope, I just used them as premade circle armor plates, only the ring spins.

I still think it looks like a derby tire lol, but thank you. It does remind me of early robots, season battlebotsish. Not asking if you should, but if you could.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Redalert on April 09, 2019, 01:27:03 PM
Those bots amaze me. Keep it up.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: F1Krazy on April 09, 2019, 02:40:38 PM
Oh, that's a good point, actually, I hadn't considered that larger teeth might clip through the wheels. I've had to use small Typhoons before because of that. Hopefully you can figure something out.

Most IRL tournaments accept BFE'd robots these days. It's especially allowed with ring spinners because, as you've discovered, it's the only way you can build them without the disc being out-of-centre or the chassis being impractically tall. BFE is only acceptable in IRL, though - in any other meta you'll be kicked straight out for it.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on April 09, 2019, 04:57:48 PM
Favorite ones are definitely Bogo and Boop and Scoot. Others are ok
Nooseance is more of a joke bot, so no real opinions/ advice here
Ringout is pretty tall, and good Ring spinnersare short for more weight to other things, also it just look unappealing
Retread is pretty much the same to Retread for me

I called it retread because it was the same old sh** on a wore out Idea

Those bots all look great. I like the first one's tail, as well as the use of Slap Happy wheel on it. For Bogo, cool idea, but yeah, 8 small typhoons are weaponspammy as F1 said. Also, just a note, but maybe try to add a hexplate on the undercutter, so it will deal more damage as the whole disc doesn't slow down from large contact with the floor while spinning.

As for that hammer and poker bot, looks definitely better than it's predecessor. As for the ringspinners, I think most builders here do chassisbot ring spinner rather than extenderbot ones. It will allow you to do a good skin on it, as well as make it flatter
Tbh I think he could place a ball caster on the motor, then the disc with component freedom to fix that undercutter issue

The undercutter doesnt touch the ground, it's higher than the bottom of the wedge, but I also added little nubs on the top and bottom (the brown nipples) to keep the blades off the ground if the wedge gets ripped off, or if it gets flipped.

Your robots are good. Why not put them on the Bot Exchange so everyone can play around with them?

I didn't think I should, it seemed like there weren't a lot of pages on BE for how old the forum is and assumed I shouldn't unless asked to. I wouldn't want to spam it. Is there a particular bot or bots you would want me to upload? I'm more than willing to send anyone any of my bots if they'd want one.

Bogo is a great idea, although eight small Typhoons is verging on weapon spam. Try switching to two large Typhoons per disc, it should be just as damaging and durable and will give you slightly more reach.

For Boop & Scoot V2, try switching to only a single hammer head (you only really need one). That ought to save you plenty of weight for more armour.

I'm gonna be "that guy" here: if you learn how to do BFE (https://gametechmods.com/forums/tutorials-and-tips/bfe-a-beginner's-guide/) (bot file editing), you can move components around after they've been placed, which can help with making robots more compact and optimising their extender setups (as you don't need as many attachment points for bolting things onto). BFE works wonders for ring spinners: instead of making the bodywork taller so that the ring is exactly in the middle, you can just make the bodywork as flat as possible and then BFE the ring into the middle. I don't think I've seen a pixel-chassis ring spinner before, though, so kudos for attempting that, even if it didn't quite work.

I started playing with BFE for boop and scoot, wasn't quite getting the hammer where I wanted it without ass eating sh** the floor sending my bot to Uranus. But i'll maybe try a V2 of Retread where i lower the blade with BFE and cut the top of the frame off and make it wider instead. Thank you for the suggestion. Is that kind of modification IRL accepted?

The reason i have 8 small teeth instead of 4 big ones is they hit my wheels, but if i make the disc smaller it doesnt quite look right to me, Ill make the changes and post it to show what im talking about, it just ruins the look/lines of the bot to me personally. I would make the change if a tournament host asked me too though. I think if i do more IRLs, BOGO and Angle Grinder will be my submissions. I like both of them a lot.


Thank you guys a lot for the feedback, I appreciate it.
For BFE, yeah, it's legal like CF as long as you use it to make a bot more like IRL ones. People usually use the replace component, move component, and change chassis height features of it
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 09, 2019, 07:22:45 PM
Oh, that's a good point, actually, I hadn't considered that larger teeth might clip through the wheels. I've had to use small Typhoons before because of that. Hopefully you can figure something out.

Most IRL tournaments accept BFE'd robots these days. It's especially allowed with ring spinners because, as you've discovered, it's the only way you can build them without the disc being out-of-centre or the chassis being impractically tall. BFE is only acceptable in IRL, though - in any other meta you'll be kicked straight out for it.

Here is what it looks like with the large typhoons, and I hate it so much lol

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So I've done a few updates on some of my bots trying to take suggestions in to consideration.

Angle Grinder

Added wedgelets to help it get under things. I took off the typhoon teeth because the world has enough already. Added two ripping teeth because they seemed to be adequate, but then I put on two Nightmare teeth because I had a bot or two end up flat on my disc and it did nothing. The teeth don't do much, but they do throw robots off the disc.

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Chicken Biscuit JR

Again, added wedglets. Pretty much did this to every bot. I had to get bigger wheels, because anything smaller than these and Biscuits get stuck on it's side. With these wide wheels he's always got traction. Other smaller changes for weight reduction let me get titanium edges on the wedge.

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Chicken Biscuit

I pulled the wedges back, as was suggested, did some weight reduction, wedgelets of course. Spent my extra weight on cosmetics like the flywheels on the main weapon because I'm responsible.

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If there's any more suggestions I'm as always open to it. I would like genuinely like to enter more tournaments and bring something at least slightly competitive.

Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Dreamcast on April 09, 2019, 09:32:23 PM
Noosence requires discs as wheels. RA2's physics are horrible, so the game just applies forward motion to robots when tires touch a surface.

I oddly like the astetics of the oversized ring spinners. It would be a good look for a Super Heaveyweight.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 11, 2019, 06:38:02 PM
I have never made a flipper before. Like, even before GTM when I was just messing around, I was always afraid to for some reason, like it was going to be this crazy complicated thing.

Anyways, another generic chassis, just trying to keep weight down so I could make the entire plow out of steel. I opted for a more steep wedge, and put the cat ear looking things on top so it would function more like a plow than a regular wedge. The idea being to scoop up the other robot and push it closer to the ring out areas instead of just throwing them over and over hoping for the best. It works better than I expected it to. The flips aren't MASSIVE, but it's more about short controlled bursts than giant send your ass back to your planet flips, and the plow design does a decent job catching bots. Most bots without 4 wheel drive and clearance get caught, and 4 wheel bots with clearance get caught if they aren't head on.

I'm not an experienced builder, and I haven't really tested my bots against other player made bots, just AI, stock bots. So take my descriptions of how well its working with a grain of salt, and be free to tell me how stupid I'm being right now lol.


Flickin' Boogs
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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 12, 2019, 08:48:56 PM
I wanted to make a flipper with a "U" shaped flipper. It's objectively bad at fighting but it was fun to build and I thought it looked neat. It looked like what Hollywood in the 90's thought space shuttles would look like in the future. I named it Cosmonaut. After I saw it's actual combat performance I realized it was just an attention seeking bot with odd angle and no use. So I changed the name to "CosmoTHOT". Then I added "LTSR" (Losing the space race) for good measure because I'm an idiot. Anyways: My second attempt at a flipper. I currently have no intention of refining it, because I don't think I could ever have enough weight to salvage it and keep the theme.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on April 12, 2019, 10:30:17 PM
I wanted to make a flipper with a "U" shaped flipper. It's objectively bad at fighting but it was fun to build and I thought it looked neat. It looked like what Hollywood in the 90's thought space shuttles would look like in the future. I named it Cosmonaut. After I saw it's actual combat performance I realized it was just an attention seeking bot with odd angle and no use. So I changed the name to "CosmoTHOT". Then I added "LTSR" (Losing the space race) for good measure because I'm an idiot. Anyways: My second attempt at a flipper. I currently have no intention of refining it, because I don't think I could ever have enough weight to salvage it and keep the theme.

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Looks unique. It's one of the most unique shapes you made. Just a  suggestion if you want to enter this into a tournament, but some tourneys ban three burst flippers

Also for the other flipper above, I like how clean and compact it is, the 2WD, and the shape on the back, as well as the use of angled plate on top of wedge
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 12, 2019, 11:21:41 PM
I definitely wont be entering it, it fights like trash, it was just a fun build. I would enter Boogs though. I thought it would be unstable since it's so short, but I guess all the steel weight in the front keeps its head down. It works pretty well.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 15, 2019, 03:34:55 AM
Turned in to a Amphibian/Reptile theme build. Was going to call it Reptard. Not sure why I didn't.  the tail is on a hinge, but I failed to capture that in any angle. Most of the robot is only 1 extender + 2 armor plates thick, which allowed me to make the entire wedge, on all 3 sides out of steel.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on April 15, 2019, 03:44:40 AM
That's pretty cool and unique. I especially like the spinner eyes
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: pokebro14 on April 15, 2019, 04:05:22 PM
That is ****ing beautiful dude. I love it.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 15, 2019, 08:21:29 PM
That is ****ing beautiful dude. I love it.
That's pretty cool and unique. I especially like the spinner eyes

Thanks guys, I like how it turned out. The weapons seem a bit under powered compared to BOGO who essentially has the same weapons. Could it be because I have small flywheels under the big ones to stop them from colliding with the wedge? Or do you guys think it's just the angle?
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: KidDelta on April 15, 2019, 09:02:28 PM
That is ****ing beautiful dude. I love it.
That's pretty cool and unique. I especially like the spinner eyes

Thanks guys, I like how it turned out. The weapons seem a bit under powered compared to BOGO who essentially has the same weapons. Could it be because I have small flywheels under the big ones to stop them from colliding with the wedge? Or do you guys think it's just the angle?
Maybe the angle or the height from the Wedge to the Discs, or how the discs/teeth spin
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on April 16, 2019, 06:05:36 AM
Just a heads up, but if you want to enter this into a tourney, I recommend reducing the typhoons to four or six smalls. For the six smalls setup, I think you can put hexplate on the disc, and attach three small typhoons to it
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: botbuster on April 16, 2019, 11:45:37 AM
That's cool, it reminds me of THE UNIT.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 16, 2019, 09:29:55 PM
Just a heads up, but if you want to enter this into a tourney, I recommend reducing the typhoons to four or six smalls. For the six smalls setup, I think you can put hexplate on the disc, and attach three small typhoons to it

I kind of figured that after BOGO, so I have this alt version. Putting the larger teeth on the outside of the eyeball ruin it, but having them on the smaller disc under the top one gives me the clearance I need.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 22, 2019, 10:43:31 PM
I wanted to build a bot with a **** you disc, that was relatively tall. It was originally supposed to be kind of Deep 6 style, but I couldn't get the angles right. I ended up with this monstrosity. But hey, it doesn't tip over at least. It felt different than my other bots while I was making it, but the end result seems to be fairly similar, just less practical. I might try to build this again with a normal weapon mount point, I don't know why I stuck to keeping the motor up on top after I moved the rest of the guts down to the bottom. As stupid as it ended up, I actually like it.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on April 23, 2019, 02:40:12 AM
Cool. I like the weapon support, as well as the parts on the front and back. The frontal part also somewhat reminds me of Terror Wheel 2
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 24, 2019, 04:34:18 AM
I wanted to make a front hinge flipper. But im not a britbong, so this happened.

The Green Mile High Club

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Team Code Red Robotics on April 24, 2019, 10:35:13 AM
I wanted to make a front hinge flipper. But im not a britbong, so this happened.

The Green Mile High Club

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You are getting good at this :thumbup
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 25, 2019, 03:58:02 AM
I wanted to make a front hinge flipper. But im not a britbong, so this happened.

The Green Mile High Club

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You are getting good at this :thumbup

I feel like im stagnating lol

There’s something I really love about your build style, but I can’t quite put my finger on it

GMHC looks great, but the rest is a bit too boxy for me

Is it because all of my bots are the same with different weapons? 2 npc, armor plate wedges, pointy bits for no reason
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 25, 2019, 10:30:15 PM
This isn't my best work. I wanted to make a grinding drum spinner. The weight got out of hand, and so did the shape.

Wonder Wymins

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Update: The game crashed and I lost some progress. I forgot that I had moved some extenders around to add more mounting points for the weapon supports to the frame. I didn't notice until after I posted, Oops.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: TheRoboteer on April 25, 2019, 10:34:44 PM
This isn't my best work. I wanted to make a grinding drum spinner. The weight got out of hand, and so did the shape.

Wonder Wymins

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Your panel work is really excellent for someone who's been on the forums as little time as you have
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 30, 2019, 06:04:09 AM
Since they aren't popular and I guess I'm a hipster or something, here is another attempt at a ring spinner. I know it could be shorter, but I wasn't going for short really. I also actually BFE this time.

Deep Blue Wreee

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Update: My myspace angles were bad. Bonus round:
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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Team Code Red Robotics on April 30, 2019, 06:24:42 AM
Since they aren't popular and I guess I'm a hipster or something, here is another attempt at a ring spinner. I know it could be shorter, but I wasn't going for short really. I also actually BFE this time.

Deep Blue Wreee

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Update: My myspace angles were bad. Bonus round:
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Is that a mech disc ring Spinner? REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 30, 2019, 06:27:15 AM
Since they aren't popular and I guess I'm a hipster or something, here is another attempt at a ring spinner. I know it could be shorter, but I wasn't going for short really. I also actually BFE this time.

Deep Blue Wreee

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Update: My myspace angles were bad. Bonus round:
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Is that a mech disc ring Spinner? REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

It might as well be tbh
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Redalert on April 30, 2019, 08:37:21 AM
Since they aren't popular and I guess I'm a hipster or something, here is another attempt at a ring spinner. I know it could be shorter, but I wasn't going for short really. I also actually BFE this time.

Deep Blue Wreee

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Update: My myspace angles were bad. Bonus round:
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I'll never be as good as you when it comes to IRL. You got looks down. I love it.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 30, 2019, 02:00:47 PM
Since they aren't popular and I guess I'm a hipster or something, here is another attempt at a ring spinner. I know it could be shorter, but I wasn't going for short really. I also actually BFE this time.

Deep Blue Wreee

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Update: My myspace angles were bad. Bonus round:
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I'll never be as good as you when it comes to IRL. You got looks down. I love it.


Thank you, it's pretty subjective though, I find my bots to be fairly clunky. There's also a huge gap between chassis and extender bots as far as cosmetics go in my opinion
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on May 03, 2019, 05:46:19 AM
This bot is very similar to other bots I've made, but it wasn't intentional, it was supposed to have an overhead srimech. For whatever reason, it didn't work at all. It had enough power to throw the robot in the air if I fired it right side up, but upside down it didn't do anything. I tried every burst up to medium wide, and the front hinges, and nothing worked. I liked to the robot and didn't feel like scrapping it, so I just gave up and made it an invertible regular angled spinner. So it's not very practical, but it's also not what it was intended to be.

Mistake
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Mistake's original design
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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on May 03, 2019, 09:43:23 PM
I wanted to try and make a few non HW bots specifically for Billy's tournament and this was my first attempt. A MW version of Boogs, since I didn't enter HW Flickin Boogs, but it's probably my best bot, performance wise.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Hoppin on May 05, 2019, 05:53:29 AM
I wanted to try and make a few non HW bots specifically for Billy's tournament and this was my first attempt. A MW version of Boogs, since I didn't enter HW Flickin Boogs, but it's probably my best bot, performance wise.

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Mini Boogs looks really solid.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on May 06, 2019, 02:39:24 AM
I wanted to try and make a few non HW bots specifically for Billy's tournament and this was my first attempt. A MW version of Boogs, since I didn't enter HW Flickin Boogs, but it's probably my best bot, performance wise.

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Mini Boogs looks really solid.

I hope it preforms Solid lol.

Probably solidly drive straight in to a pit.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: F1Krazy on May 06, 2019, 04:08:36 AM
Mistake looks pretty good. I've noticed something similar when building rear-hinged flippers - typically they end up powerful enough to throw themselves onto their backs, but not powerful enough to self-right once they've done so. For a srimech, you'll want to use a Slow Mag Snapper.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on May 06, 2019, 02:15:17 PM
Mistake looks pretty good. I've noticed something similar when building rear-hinged flippers - typically they end up powerful enough to throw themselves onto their backs, but not powerful enough to self-right once they've done so. For a srimech, you'll want to use a Slow Mag Snapper.

I actually tried that, and even 2 of them, and 2 fasts. I tried everything besides the big round one that's name I cant think of, JX or something? and all the regular ones besides Large because they wouldn't fit. The bot is just like a fat guy laying on his chest until he suffocates because it just doesn't have the energy to lift itself up.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on May 18, 2019, 06:47:51 AM
Made a cruiserweight because I don't have any. Probably won't preform to well, but it was a fun build, and about as short as I could make a hammer. The out of place wedgelets on the back are actually how it self rights.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on May 21, 2019, 02:08:54 PM
Here's something incredibly stupid. Just an Idea I wanted to get built before I forgot about it, so it's not refined at all. But I don't know when I'll go back to it, so I decided I will go ahead and post it here.

If anyone has made an actual good version of something like this, I'd love to see it.

Cancer the bot.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Dreamcast on May 21, 2019, 06:46:05 PM
Neat.

I'd make it a HW/SHW with a double-sided flipper. Right now your 360° weapon range is hard to utilize.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on May 22, 2019, 06:31:34 PM
Neat.

I'd make it a HW/SHW with a double-sided flipper. Right now your 360° weapon range is hard to utilize.

Like a flipper turret on both sides?  or just a mirrored version on the other side? I dont know if the servo could handle much more weight honestly
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Dreamcast on May 23, 2019, 12:01:37 AM
Neat.

I'd make it a HW/SHW with a double-sided flipper. Right now your 360° weapon range is hard to utilize.

Like a flipper turret on both sides?  or just a mirrored version on the other side? I dont know if the servo could handle much more weight honestly

I was thinking you could make a T shape with your turret. One burst motor on each side
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on May 23, 2019, 04:24:23 PM
Neat.

I'd make it a HW/SHW with a double-sided flipper. Right now your 360° weapon range is hard to utilize.

Like a flipper turret on both sides?  or just a mirrored version on the other side? I dont know if the servo could handle much more weight honestly

I was thinking you could make a T shape with your turret. One burst motor on each side

I don't know why that wasnt obvious to me, im an idiot. I would definitely need larger bursts.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on May 24, 2019, 09:13:51 PM
New Hammer because Hammers.

Named after recent events, sad reacts only pls.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on May 24, 2019, 09:51:55 PM
Oof at how it's at that thread by me, Code, and Sagaris

Anyway, pretty cool hammerbot. I like how you execute the whole front, as well as the chassis shape
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on May 24, 2019, 09:59:03 PM
Oof at how it's at that thread by me, Code, and Sagaris

Anyway, pretty cool hammerbot. I like how you execute the whole front, as well as the chassis shape

Didn't have a name idea, so just having a bit of fun lol. And thank you, It was originally supposed to look like a battle ship, ended up splitting it in half, since getting split in half is what my robots do now.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 07, 2019, 08:30:05 PM
Still trying to figure out how to make hammers.

Made my first SHW, started out as a normal HW so the drive motors are inadequate.

So here is Toxic Hoppin Hoxic Toppin

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: CodeSilver23 on June 07, 2019, 08:35:13 PM
Looks nice!
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 08, 2019, 10:09:49 AM
Steel plow for attempting to make spinners eat sh** while I attempt to not eat sh**, while eating sh**.

Devil's Advocate:

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: CodeSilver23 on June 08, 2019, 11:30:23 AM
Ooh! Me likey!  :claping
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 10, 2019, 11:51:35 PM
The bot was turning out really ugly, and I committed to it. Ugly bots need attention too sometimes I guess. There will be a V2 without the ridiculous panel work, that will likely be extremely boring. Boring is probably better in this case. 

Edgelord

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: CodeSilver23 on June 10, 2019, 11:53:31 PM
Absolutely love the double spinner design.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on June 11, 2019, 12:24:35 AM
I don't think that's bad tbh

Also just something I want to express about you as a builder, but I admit that you have exceeded me in skill tbh, particularly on extenderbots. Like the panel works you did and the shape. In fact, your panelwork reminds me a bit of Thyrus
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 11, 2019, 07:36:35 AM
I don't think that's bad tbh

Also just something I want to express about you as a builder, but I admit that you have exceeded me in skill tbh, particularly on extenderbots. Like the panel works you did and the shape. In fact, your panelwork reminds me a bit of Thyrus
Absolutely love the double spinner design.


Thank you guys, I appreciate it. I don't really see my bots as skilled, so much as thrown together honestly, most of them are not what I intended, often just the result of me sprinkling flair on poor designs as I try to work around bugged extenders. At the end of the day, most my bots, don't, and won't win fights lol. A lot of people have nice looking bots, that also work, including yourself Billy, and I'm pretty far from that. I also only work with extender bots most the time because I am outright bad at chassis bots, I struggle too much to size them right, and align everything evenly, I rely on extender bods gridlike method of building to get anything done.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 11, 2019, 10:10:35 PM
<Insert Tombclone auto response here>

It's not delivery, it's CloneGiorno

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: CodeSilver23 on June 11, 2019, 10:25:56 PM
Now THAT is one long shlong!  :thumbup
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 11, 2019, 10:53:14 PM
Now THAT is one long shlong!  :thumbup

Somehow not my most penis like bot
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 13, 2019, 09:33:25 PM
This is pretty close to to what "Mistake" was supposed to be. I took another shot at it. The flipper doesn't work if I'm flat on it, so I added the little bump in the bar to keep it unstable while it's upside down, once it starts rocking, or if I can time the flip before it settles it self rights no problem.

The Runs

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 14, 2019, 09:51:44 PM
Smol Wheelbert

Not really supposed to be a tournament robot, probably going to make a few non-tournament robots so I can spend less weight on armor, more weight on design. I know the batteries are pushing it, which is why I've wired up the weapon motors on separate switches, so I can toggle one off if I lose the teeth, or the match is going to go the full 3 minutes. If I needed to I can take enough weight out of the weapon mount to add an extra battery, just don't feel the need.

Update: Actually tried to push it to 3 minutes with both weapons running, and it survives. So I guess no battery issues, just kidding.



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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Sickle robotics on June 14, 2019, 10:58:31 PM
Smol Wheelbert

Not really supposed to be a tournament robot, probably going to make a few non-tournament robots so I can spend less weight on armor, more weight on design. I know the batteries are pushing it, which is why I've wired up the weapon motors on separate switches, so I can toggle one off if I lose the teeth, or the match is going to go the full 3 minutes. If I needed to I can take enough weight out of the weapon mount to add an extra battery, just don't feel the need.

Update: Actually tried to push it to 3 minutes with both weapons running, and it survives. So I guess no battery issues, just kidding.



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Looks great, try to make it a bit smaller and remove the side wedgelets.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 14, 2019, 11:44:18 PM
Smol Wheelbert

Not really supposed to be a tournament robot, probably going to make a few non-tournament robots so I can spend less weight on armor, more weight on design. I know the batteries are pushing it, which is why I've wired up the weapon motors on separate switches, so I can toggle one off if I lose the teeth, or the match is going to go the full 3 minutes. If I needed to I can take enough weight out of the weapon mount to add an extra battery, just don't feel the need.

Update: Actually tried to push it to 3 minutes with both weapons running, and it survives. So I guess no battery issues, just kidding.



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Looks great, try to make it a bit smaller and remove the side wedgelets.


Not sure how i would make it smaller, its already really narrow and tips from gyro is i turn, the wedges on the sides stop it from tipping at all, they also angle it enough to get better wheel contact and allow me to move enough to not get counted out if i land on my side, without them i can only do a slow circle.

Not sure how i would make it shorter, besides switch to the shorter drive motors, which makes it super slow, or switching to NPCs which would make it taller. Best I could do I think is make it 1 shorter, didn't seem worth it so late in the build
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 17, 2019, 09:47:23 PM
Waitress, because she's going to bitch about tipping.

It was pointed out to me the batteries aren't supported, they are, but i ****ed up and forgot to put them back in when i was taking the screenshot, so I have another sh**ty one where you  can kind of see the battery supports.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: CodeSilver23 on June 17, 2019, 10:01:46 PM
Looks like a Deep 6 with a Disk spinner. You should rename it Deeper 12.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 17, 2019, 10:37:20 PM
Looks like a Deep 6 with a Disk spinner. You should rename it Deeper 12.

I've already used the bigger than 6 lie too many times, no ones going to believe it now
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 18, 2019, 11:42:37 AM
Something a bit more conventional, and Icewave clone.

Orville


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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on June 18, 2019, 06:04:39 PM
Pretty cool. I especially like the weapon itself
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 18, 2019, 08:12:09 PM
This is the ideal male body tag team partner. You make not like it, but this is what peak performance pushy extenderbots looks like.

Lip Smacking

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Merrick on June 19, 2019, 01:24:45 PM
I'm liking the out-of-the-box thinking going into these designs. Fairly standard designs with a unique twist. Like the twin Beta bursts giving the sides of Lip Smacking a CnC'd look, the unique weapon design of the Icewave clone, and the taller armour of the VS.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 19, 2019, 09:39:09 PM
I'm liking the out-of-the-box thinking going into these designs. Fairly standard designs with a unique twist. Like the twin Beta bursts giving the sides of Lip Smacking a CnC'd look, the unique weapon design of the Icewave clone, and the taller armour of the VS.


Out of the box thinking? Or Poor design? Ideas bigger than the weight limit always, but thank you lol


Speaking of Poor design, Lip smacking made me want to actually try a push bot, but I tried to go with the "active weapon rule and put a little grinding wheel on it, since like Battlebots, damage is all the matters, ayyyyyy. Didn't mean for it to become Tombstonewall. This one doesn't deserve the effort of a proper splash honestly, but the weight just got out of hand. Didn't scrap it because I'm thinking it might make a lot more sense in a lower weight class and I'd like to revisit it.

Walls Fall Out.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 20, 2019, 07:59:14 PM
I feel like I get a lot of comments about my panel work, so I wanted to kind of push something out that didn't use any, especially since basically all my bots use the same wedge panels, I really wanted to make something else. It would definitely get hit a lot with the flat edges, but I'm not sure how I would mitigate that without going back to making wedges and plows. I did have to use one panel, just because of the awkward height of the motors, I didn't want to make it thicker than it had to be. The entire exposed frame is steel, aluminum extenders in parts less like to get hit, or non structural areas. making patterns with extenders was definitely new to me, and uses an ass ton of weight.


So side note after the book I already wrote, I actually made this bot upside down, I don't know why but in my head I was thinking I could just flip it over, and when it got to that point it dawned on me that you flip the starting direction. I don't know why I was thinking I could flip the robot. I had to dismantle and rebuild the entire robot because the way I built the bot and did weight saving, the mounting points weren't in the right spots to just flip the components. Anyways, book over.


Reverse Trap

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on June 20, 2019, 08:02:38 PM
Pretty cool, though the range worries me

Also, just saying, but it seems you forgot to put the attachment in the post itself

Edit: Ninja'd on that. I legit thought you forgot that part
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 21, 2019, 04:39:00 PM
Pretty cool, though the range worries me

Also, just saying, but it seems you forgot to put the attachment in the post itself

Edit: Ninja'd on that. I legit thought you forgot that part

Compact + Undercutter does not a long reach weapon make lol

And I originally forgot to add, it, i edited it and put it in like 45 seconds later, you're too quick
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 21, 2019, 08:32:38 PM
I didn't do a good job getting a picture of the back of this thing.

I used a name generator for the name.

Bucketsnuff

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 24, 2019, 01:22:55 PM
Having issues posting this.
Hopefully it works this time.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on June 30, 2019, 09:50:24 PM
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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: KidDelta on June 30, 2019, 11:58:48 PM
Flat motors for drive: WOKE
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: SteveM4 on July 01, 2019, 04:59:45 AM
Just want to say that I love your whole showcase, it contains tasty bots.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on July 01, 2019, 11:52:52 AM
Just want to say that I love your whole showcase, it contains tasty bots.

They all come with a layer of salt from battling with god damn extenders.

Flat motors for drive: WOKE

kept the weight and space down without ultimately crawling like other small motors.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on July 01, 2019, 09:46:46 PM
This is steeper than I intended it to be.

Landslide

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on July 09, 2019, 10:04:38 PM
2 Wheel overhead bar

Bar None

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on July 29, 2019, 09:00:03 PM
Barrel spinner? Full body drum? Axe Backwards clone? We all built one.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Billy5545 on July 29, 2019, 10:00:56 PM
Nice. Should be effective with the wheels you use. Also, i love the hexagonal part between the wheels and the rest of internals
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on August 04, 2019, 05:37:55 AM
Trash hammer, I can't make hammers that work.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on December 06, 2019, 08:28:58 PM
I haven't opened the game since my last build several months ago, had a random urge to build something I guess.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Badnik96 on December 06, 2019, 08:32:14 PM
eyy i was wondering where you went off to! glad to see you back

some downright beautiful extender work on the weapon there
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Merrick on December 06, 2019, 10:50:21 PM
That is gorgeous.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: CodeSilver23 on December 07, 2019, 01:05:28 AM
Aye! Great to see you back, mate! Beautiful weapon, too!
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on December 09, 2019, 01:57:00 AM
That is gorgeous.
eyy i was wondering where you went off to! glad to see you back

some downright beautiful extender work on the weapon there
eyy i was wondering where you went off to! glad to see you back

some downright beautiful extender work on the weapon there

Thank you guys, glad to be making bots again, even if it's more of the same. Just enjoy playing around.

Asinine
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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: CodeSilver23 on December 11, 2019, 04:07:51 PM
Nice bot! Btw, you quoted Badnik twice.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on December 14, 2019, 12:41:38 AM
Wanted to build a two wheel drive dual motor drum.
Became 4 wheel drive dual motor drum.
Became this, whatever the **** this is.

Cognitive Disconance

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: CodeSilver23 on December 14, 2019, 07:41:00 AM
Honestly, this is the best RA2 showcase. Glad you came back, mate.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on December 15, 2019, 10:50:51 AM
Honestly, this is the best RA2 showcase. Glad you came back, mate.

Thank you, but its far from the best lol
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on December 20, 2019, 12:39:36 AM
I gave up on this thing, cant get the chassis to the standard i want it in weight, and definitely couldn't get the panels where I wanted them in it either, so I just got it to weight and called it done.

Sludge

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on December 24, 2019, 04:12:09 AM
Christmas "theme" drum.

Wreck The Halls

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on January 01, 2020, 01:29:28 AM
Still trying to make a practical 4 wheel drive spinner, and still not figuring it out.

Scratch

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on January 01, 2020, 04:45:06 AM
Okay I wanted to do the angled wheel thing, but a 2 wheel bot so i'd actually have some weight to play with.

Monstrosity

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: CodeSilver23 on January 02, 2020, 02:35:01 PM
Super spook. The wheel looks like it’s clipping, but other than that, it looks great as always!
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on January 03, 2020, 09:38:15 AM
Super spook. The wheel looks like it’s clipping, but other than that, it looks great as always!

The wheel pokes through the wedge a bit, but until i can shave 3mm off the edge of a given piece im just going to live with it lol
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on January 24, 2020, 04:25:00 AM
I was in a town called Liberty when I made this. Such an inspired name, obviously.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on September 26, 2020, 05:30:40 AM
I haven't posted in so long it's warning me not to necro the thread unless I REALLY need to.

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: 8bean on September 26, 2020, 11:28:20 AM
I like the concept although the extenderwork could use a little bit of tidying up at the front
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: GIRTHQUAKE on April 16, 2021, 07:13:22 PM
I just got warned that this thread has been dead for over 180 days again.

Here is Slump. Can't be bothered to BFE the little gap between the wedge panels, it's there because of the mounting points, pretend it's not. This is my first 2.4 build.

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Here's a bot I did back in feb 2020 on 2.2 and never posted here, No Sleep 'Til Bedtime

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Title: Re: GIRTHQUAKE's DSL Showcase
Post by: Lilleh__ on April 17, 2021, 01:45:13 PM
I just got warned that this thread has been dead for over 180 days again.

Here is Slump. Can't be bothered to BFE the little gap between the wedge panels, it's there because of the mounting points, pretend it's not. This is my first 2.4 build.

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Here's a bot I did back in feb 2020 on 2.2 and never posted here, No Sleep 'Til Bedtime

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Slump is abit messy, but good for someone who's not built in so long and the kind of shape you're going for.
Title: Re: GIRTHQUAKE's DSL Showcase
Post by: 090901 on April 20, 2021, 03:50:23 PM
yo the 2nd one is based