Author Topic: GIRTHQUAKE's DSL Showcase  (Read 15838 times)

Offline Dreamcast

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Re: GIRTHQUAKE's DSL Showcase
« Reply #80 on: May 23, 2019, 12:01:37 AM »
Neat.

I'd make it a HW/SHW with a double-sided flipper. Right now your 360° weapon range is hard to utilize.

Like a flipper turret on both sides?  or just a mirrored version on the other side? I dont know if the servo could handle much more weight honestly

I was thinking you could make a T shape with your turret. One burst motor on each side

Offline GIRTHQUAKE

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Re: GIRTHQUAKE's DSL Showcase
« Reply #81 on: May 23, 2019, 04:24:23 PM »
Neat.

I'd make it a HW/SHW with a double-sided flipper. Right now your 360° weapon range is hard to utilize.

Like a flipper turret on both sides?  or just a mirrored version on the other side? I dont know if the servo could handle much more weight honestly

I was thinking you could make a T shape with your turret. One burst motor on each side

I don't know why that wasnt obvious to me, im an idiot. I would definitely need larger bursts.

Offline GIRTHQUAKE

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Re: GIRTHQUAKE's DSL Showcase
« Reply #82 on: May 24, 2019, 09:13:51 PM »
New Hammer because Hammers.

Named after recent events, sad reacts only pls.

 
Apology thread.jpg

Offline Billy5545

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Re: GIRTHQUAKE's DSL Showcase
« Reply #83 on: May 24, 2019, 09:51:55 PM »
Oof at how it's at that thread by me, Code, and Sagaris

Anyway, pretty cool hammerbot. I like how you execute the whole front, as well as the chassis shape

Offline GIRTHQUAKE

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Re: GIRTHQUAKE's DSL Showcase
« Reply #84 on: May 24, 2019, 09:59:03 PM »
Oof at how it's at that thread by me, Code, and Sagaris

Anyway, pretty cool hammerbot. I like how you execute the whole front, as well as the chassis shape

Didn't have a name idea, so just having a bit of fun lol. And thank you, It was originally supposed to look like a battle ship, ended up splitting it in half, since getting split in half is what my robots do now.

Offline GIRTHQUAKE

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Re: GIRTHQUAKE's DSL Showcase
« Reply #85 on: June 07, 2019, 08:30:05 PM »
Still trying to figure out how to make hammers.

Made my first SHW, started out as a normal HW so the drive motors are inadequate.

So here is Toxic Hoppin Hoxic Toppin

 
Hoxic Toppin.jpg

Offline CodeSilver23

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Re: GIRTHQUAKE's DSL Showcase
« Reply #86 on: June 07, 2019, 08:35:13 PM »
Looks nice!
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Offline GIRTHQUAKE

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Re: GIRTHQUAKE's DSL Showcase
« Reply #87 on: June 08, 2019, 10:09:49 AM »
Steel plow for attempting to make spinners eat sh** while I attempt to not eat sh**, while eating sh**.

Devil's Advocate:

 
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Offline CodeSilver23

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Re: GIRTHQUAKE's DSL Showcase
« Reply #88 on: June 08, 2019, 11:30:23 AM »
Ooh! Me likey!  :claping
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Offline GIRTHQUAKE

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Re: GIRTHQUAKE's DSL Showcase
« Reply #89 on: June 10, 2019, 11:51:35 PM »
The bot was turning out really ugly, and I committed to it. Ugly bots need attention too sometimes I guess. There will be a V2 without the ridiculous panel work, that will likely be extremely boring. Boring is probably better in this case. 

Edgelord

 
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Offline CodeSilver23

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Re: GIRTHQUAKE's DSL Showcase
« Reply #90 on: June 10, 2019, 11:53:31 PM »
Absolutely love the double spinner design.
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Offline Billy5545

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Re: GIRTHQUAKE's DSL Showcase
« Reply #91 on: June 11, 2019, 12:24:35 AM »
I don't think that's bad tbh

Also just something I want to express about you as a builder, but I admit that you have exceeded me in skill tbh, particularly on extenderbots. Like the panel works you did and the shape. In fact, your panelwork reminds me a bit of Thyrus

Offline GIRTHQUAKE

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Re: GIRTHQUAKE's DSL Showcase
« Reply #92 on: June 11, 2019, 07:36:35 AM »
I don't think that's bad tbh

Also just something I want to express about you as a builder, but I admit that you have exceeded me in skill tbh, particularly on extenderbots. Like the panel works you did and the shape. In fact, your panelwork reminds me a bit of Thyrus
Absolutely love the double spinner design.


Thank you guys, I appreciate it. I don't really see my bots as skilled, so much as thrown together honestly, most of them are not what I intended, often just the result of me sprinkling flair on poor designs as I try to work around bugged extenders. At the end of the day, most my bots, don't, and won't win fights lol. A lot of people have nice looking bots, that also work, including yourself Billy, and I'm pretty far from that. I also only work with extender bots most the time because I am outright bad at chassis bots, I struggle too much to size them right, and align everything evenly, I rely on extender bods gridlike method of building to get anything done.

Offline GIRTHQUAKE

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Re: GIRTHQUAKE's DSL Showcase
« Reply #93 on: June 11, 2019, 10:10:35 PM »
<Insert Tombclone auto response here>

It's not delivery, it's CloneGiorno

 
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Offline CodeSilver23

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Re: GIRTHQUAKE's DSL Showcase
« Reply #94 on: June 11, 2019, 10:25:56 PM »
Now THAT is one long shlong!  :thumbup
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Offline GIRTHQUAKE

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Re: GIRTHQUAKE's DSL Showcase
« Reply #95 on: June 11, 2019, 10:53:14 PM »
Now THAT is one long shlong!  :thumbup

Somehow not my most penis like bot

Offline GIRTHQUAKE

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Re: GIRTHQUAKE's DSL Showcase
« Reply #96 on: June 13, 2019, 09:33:25 PM »
This is pretty close to to what "Mistake" was supposed to be. I took another shot at it. The flipper doesn't work if I'm flat on it, so I added the little bump in the bar to keep it unstable while it's upside down, once it starts rocking, or if I can time the flip before it settles it self rights no problem.

The Runs

 
TheRuns.png

Offline GIRTHQUAKE

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Re: GIRTHQUAKE's DSL Showcase
« Reply #97 on: June 14, 2019, 09:51:44 PM »
Smol Wheelbert

Not really supposed to be a tournament robot, probably going to make a few non-tournament robots so I can spend less weight on armor, more weight on design. I know the batteries are pushing it, which is why I've wired up the weapon motors on separate switches, so I can toggle one off if I lose the teeth, or the match is going to go the full 3 minutes. If I needed to I can take enough weight out of the weapon mount to add an extra battery, just don't feel the need.

Update: Actually tried to push it to 3 minutes with both weapons running, and it survives. So I guess no battery issues, just kidding.



 
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Offline Sickle robotics

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Re: GIRTHQUAKE's DSL Showcase
« Reply #98 on: June 14, 2019, 10:58:31 PM »
Smol Wheelbert

Not really supposed to be a tournament robot, probably going to make a few non-tournament robots so I can spend less weight on armor, more weight on design. I know the batteries are pushing it, which is why I've wired up the weapon motors on separate switches, so I can toggle one off if I lose the teeth, or the match is going to go the full 3 minutes. If I needed to I can take enough weight out of the weapon mount to add an extra battery, just don't feel the need.

Update: Actually tried to push it to 3 minutes with both weapons running, and it survives. So I guess no battery issues, just kidding.



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Looks great, try to make it a bit smaller and remove the side wedgelets.

Offline GIRTHQUAKE

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Re: GIRTHQUAKE's DSL Showcase
« Reply #99 on: June 14, 2019, 11:44:18 PM »
Smol Wheelbert

Not really supposed to be a tournament robot, probably going to make a few non-tournament robots so I can spend less weight on armor, more weight on design. I know the batteries are pushing it, which is why I've wired up the weapon motors on separate switches, so I can toggle one off if I lose the teeth, or the match is going to go the full 3 minutes. If I needed to I can take enough weight out of the weapon mount to add an extra battery, just don't feel the need.

Update: Actually tried to push it to 3 minutes with both weapons running, and it survives. So I guess no battery issues, just kidding.



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Looks great, try to make it a bit smaller and remove the side wedgelets.


Not sure how i would make it smaller, its already really narrow and tips from gyro is i turn, the wedges on the sides stop it from tipping at all, they also angle it enough to get better wheel contact and allow me to move enough to not get counted out if i land on my side, without them i can only do a slow circle.

Not sure how i would make it shorter, besides switch to the shorter drive motors, which makes it super slow, or switching to NPCs which would make it taller. Best I could do I think is make it 1 shorter, didn't seem worth it so late in the build