gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: GoldenFox93 on June 22, 2010, 11:36:04 AM

Title: GF93's DSL Scrapyard
Post by: GoldenFox93 on June 22, 2010, 11:36:04 AM
Well, like my other stock showcase (Which REALLY needs updating), here is where I will post stuff related to DSL, and you guys comment whether it's good or not. Here we go...
 
(http://i.imagehost.org/0102/Maximus.jpg) (http://i.imagehost.org/download/0102/Maximus)
This is a relatively realistic drum spinner I cobbled up in an afternoon. It's called Maximus, and it's a heavyweight, with 5mm Plastic Armour.
 
(http://i.imagehost.org/0536/Maximus2.jpg) (http://i.imagehost.org/download/0536/Maximus2)
And there's an inside view. It's quite well-protected around the sides, and its drum is low enough to connect with almost all wedges from the front, and its invertability helps to provide a nice anti-flipper/popup attack strategy. Also, I didn't feel like painting it at the time, so I'll leave the paintjob to whoever's remaking it in BTTB2. Comments?
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: cephalopod on June 22, 2010, 11:41:42 AM
Seems alright, looks cool anyway.
Use a few ant batteries instead of the oranges - 1 for each spin motor in general (and I like to have 1 or 2 extra just in case)
Use the multi-extenders (black and red) instead of baseplate anchors - so much lighter XD
And of course those changes mean you can reduce chassis size
Then improve armour, maybe adding some half-sheets on the bottom :D
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Squirrel_Monkey on June 22, 2010, 11:42:06 AM
Shrink Da Chassis, especially at the back.
EDIT: Too slow
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: G.K. on June 22, 2010, 11:45:41 AM
I bet I know why you made this. :P

Looks awesome. Follow Craaig and SM's advice.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on June 22, 2010, 11:49:21 AM
Seems alright, looks cool anyway.
Use a few ant batteries instead of the oranges - 1 for each spin motor in general (and I like to have 1 or 2 extra just in case)
Use the multi-extenders (black and red) instead of baseplate anchors - so much lighter XD
And of course those changes mean you can reduce chassis size
Then improve armour, maybe adding some half-sheets on the bottom :D
OK Craaig. But how do I apply sheets on the bottom?
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Squirrel_Monkey on June 22, 2010, 11:50:34 AM
Use the central attach point on one side of the halfsheet, attach like a caster. Your chassis may be too low though.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on June 22, 2010, 11:52:00 AM
Use the central attach point on one side of the halfsheet, attach like a caster. Your chassis may be too low though.
I'll give it a try anyway, though. Thanks for the tip  :approve:
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: cephalopod on June 22, 2010, 11:55:43 AM
Yeah, there's a weird looking attachment point you can click, it looks kinda flat-ish and round, in the middle of the half-sheet. Use that one :P
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Badnik96 on June 22, 2010, 12:14:01 PM
Only needs 5-6 ants. And use multi extenders instead of baseplate anchors. But not bad.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: trumpetguy on June 22, 2010, 12:35:51 PM
Drums need wedges IMO and everything mentioned above.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: NFX on June 22, 2010, 07:08:05 PM
I really like the look of that bot. Quite similar to Valid Query 2, I think. =P

First thing, replace the Baseplate Anchors with Extra Small Multi Extenders, but make sure you get the right side of them (One of the connection points is screwed up), probably don't need as much batteries, but I'm rubbish at DSL power consumption and such...and shrink the chassis as well. You could probably stick the two orange batteries side by side in the middle and lop a good few kilograms off the back of the bot.
 
Also, the extenders attached to the outside drums are pointless.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on June 24, 2010, 01:40:08 PM
Also, the extenders attached to the outside drums are pointless.
I just put them in there to complement the looks. An afterthought if you will  = P
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on July 26, 2010, 06:56:20 PM
Well, I haven't updated this in ages, so I think that's a sign that it's time for a new robot.

(http://a.imagehost.org/0982/Greatwhite1.jpg) (http://a.imagehost.org/view/0982/Greatwhite1)
Here, we have a shot of the GREAT WHITE, a species of the Vertical Spinner genus. It mostly resides in the temperate waters of GoldenFox93's Robot Workshop.

(http://a.imagehost.org/0991/Greatwhite2.jpg) (http://a.imagehost.org/view/0991/Greatwhite2)
The anatomical details of the beast are scarce, but sufficient to sustain the Great White's weaponry, a dangerous set of rotary 60kg hammers on Perms, for periods of time long enough for it to catch and dismember its prey.

(http://i.imagehost.org/0282/Greatwhite3.jpg) (http://i.imagehost.org/view/0282/Greatwhite3)
The arenas of Robot Arena 2 are also an excellent hunting ground for the Great White. It feeds primarily on the DSL AI, but enjoys nothing more than taking on prey much larger than itself, having downed a Wrecktangle as we speak.

(http://i.imagehost.org/0990/Greatwhite4.jpg) (http://i.imagehost.org/view/0990/Greatwhite4)
The Great White also enjoys preying on Razers. Its hammers are very well-developed for cracking open their hard shell to get to the tender flesh beneath.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Badnik96 on July 26, 2010, 09:04:28 PM
Nice Mako clone.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on July 27, 2010, 08:48:27 AM
I know, but any tips on how to improve it? Its armour is 1mm Titanium.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Badnik96 on July 27, 2010, 08:51:16 AM
Then it has better armor than Mako. Use smaller wheels (like grannies or tornadoes).
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on July 27, 2010, 09:06:53 AM
Then it has better armor than Mako. Use smaller wheels (like grannies or tornadoes).
Is it? Funny thing is, I actually focussed primarily on the power of Great White's hammers, so if what you say is true, then it'll be superior to Mako in both attacking power and armour. And if I can just perfect the wedges, it should be quite a force to be reckoned with.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Badnik96 on July 27, 2010, 09:10:35 AM
Yeah, I'm pretty sure Mako has Plastic 1. Then again, Mako has a huuuge chassis...

Hey GF93, are you planning on entering CC4?
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on July 27, 2010, 09:24:08 AM
Yeah, I'm pretty sure Mako has Plastic 1. Then again, Mako has a huuuge chassis...

Hey GF93, are you planning on entering CC4?
Not at the moment, because at this precise moment, I have absolutely no idea on what to potentially turn a cube into.
 
But then again, I might research previous competitors, then work my way up from there. I've got a good idea for theming.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Naryar on July 29, 2010, 09:41:02 AM
It's not better than the first
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on July 29, 2010, 04:42:11 PM
It's not better than the first
The first what, Nary?
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Sparkey98 on July 29, 2010, 06:34:27 PM
Double post

XD

Anyway, I like great white, my clones always tip over.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: 123savethewhales on July 30, 2010, 01:04:25 PM
It's not better than the first
Lol.  It's true, but details can help.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on December 22, 2010, 09:33:01 AM
And now for something completely different.
 
I thought I'd ressurect this thread with my potential entry for Ribbs' No Wedge tourney-
(https://gametechmods.com/uploads/images/32340Mutation.JPG)
MUTATION FROM THE WEST, or the result of when you leave your common or garden  :SFTW  next to a batch of toxic waste too long. Upon recommendation of some users that I was too competitive and didn't do enough Joke Entries, I thought I'd give it a try.
Outwardly, it resembles a SFTW that has grown titanium legs and an externally-driven saw, and that's what it pretty much is.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: JoeBlo on December 22, 2010, 09:44:35 AM
vertical spinners cannot spin upwards in Ribbs tourney nor should a SFTW spin upwards :P
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on December 22, 2010, 09:46:53 AM
They actually spin downwards- I only found it out when I tested it  :P

But if it's necessary, I'll change the way the blades face.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: 123savethewhales on December 22, 2010, 05:22:27 PM
But you will lose cuz you will kill my super exposed, super sized, DSA chassis.

Any weapon (aside from flamethrowers) is too powerful under the condition "you kill the other bot you lose".
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on December 22, 2010, 05:24:13 PM
But you will lose cuz you will kill my super exposed, super sized, DSA chassis.
But not before this long-legged chunk of fail falls over   :laughing
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: 123savethewhales on December 22, 2010, 05:25:37 PM
But you will lose cuz you will kill my super exposed, super sized, DSA chassis.
But not before this long-legged chunk of fail falls over   :laughing
You are assuming my bot will have anything more than corpal drive.  It wouldn't have the momentum to push anything.

Although I think u can lose through immobilization.  It's just that you can't KO.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on December 22, 2010, 05:26:40 PM
But even still, this can't push anything without climbing over it instead.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on January 05, 2011, 12:15:23 PM
On a somewhat more serious note, here's my Mechapocalypse entry-
(https://gametechmods.com/uploads/images/77691Nuttycrunch1.JPG)
NUTTY CRUNCH SURPRISE, a popup. Crafted under the light of Wonkavision by Oompa Loompas and powered by a special formula of 93% perspiration, 6% electricity, 4% evaporation, and 2% butterscotch ripple, this chocolatey-themed machine isn't quite as delicious as you might be thinking.
Those who try to take a bite will find themselves tossed around the arena with a BSG-powered spiked trident and the awesome speed, coming from powerful NPC motors and HypnoDisc-flavoured wheels. Comes in a lite version, now with only 20 components, and thick 5mm Titanium Armour!
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: SteveM4 on January 05, 2011, 12:19:11 PM
Your percentages don't work :P
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on January 05, 2011, 12:28:38 PM
Your percentages don't work :P
It's a reference to this scene-
http://www.youtube.com/watch?v=1UMqowz_Z_Q# (http://www.youtube.com/watch?v=1UMqowz_Z_Q#)
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Stagfish on January 05, 2011, 12:32:07 PM
Skin looks messy, and swap to razors, no use really for irons on a popup unless the enemy bot has weapons or breakable armour underneath I think.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: G.K. on January 05, 2011, 12:33:15 PM
Irons on popups fail in DSL.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on January 05, 2011, 12:35:08 PM
In which case, a couple of alterations to the formula will be necessary.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Jonzu95 on January 05, 2011, 12:35:59 PM
Irons on popups fail in DSL.
True. Missile Test with Irons was fail.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on January 05, 2011, 12:37:39 PM
OK then, so what weapons, apart from Razors, do you also recommend for DSL popups?
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Stagfish on January 05, 2011, 12:42:12 PM
Moar razors.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on January 05, 2011, 12:43:45 PM
I would do that, but I can only have up to twenty components on it for Mechapocalypse.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: G.K. on January 05, 2011, 12:43:59 PM
How many would you have on?
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on January 05, 2011, 12:45:59 PM
Three, or four if I remove one battery.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: G.K. on January 05, 2011, 01:03:36 PM
How many ants currently?
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on January 05, 2011, 01:05:03 PM
How many ants currently?
Actually, to save the number of components used, I used one orange battery, and one small black one.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: G.K. on January 05, 2011, 01:20:14 PM
They fail here.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on January 05, 2011, 01:31:04 PM
Maybe, but with the circumstances, it was for me, quite literally the only choice. I'd never get a sufficient amount of Ant Batteries in with this current bot type and a 20 component limit. Maybe I'll make a seperate version with ants in.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Naryar on January 05, 2011, 07:21:25 PM
Lol, bad slashback ripoff
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 15, 2011, 01:08:40 PM
And now for something completely different- A sneak peek at my BTTB4 entry, and what it's capable of so far.
(https://gametechmods.com/uploads/images/39331Abomb.JPG)
It's a DSL remake of Somebody's first robot, Atomic. Once I sort everything out, I'll paint it, and then I'll send it in.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 11:13:01 AM
And here, we have the finished machine-
I know what you're thinking about it. You're probably thinking "UNDERWEAPONEEEED MOAR RAZORS", but its design comes as a blessing in disguise. Its movement systems, driven by Four NPC fast motors with DSL wheels, allow it great speed and manouverability, are combined with a low profile and a special bucket scoop system that allows it to get under almost anything.
These run in conjunction with the spiked bar and the wedge stops (DSL teeth) at the top of the wedge to prevent robots from driving over the top, damaging them constantly. Through combining this with pushing, it's a good method of trapping foes and attacking their vunerable sides, wheels, and baseplates.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Jonzu95 on February 24, 2011, 11:15:37 AM
Sweet. :beer:
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 11:16:51 AM
Sweet. :beer:
Finally, a positive comment   :heart_smiley:
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Stagfish on February 24, 2011, 11:17:13 AM
It looks nice but it isnt very good ):
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Squirrel_Monkey on February 24, 2011, 11:17:50 AM
Looks cool but relies heavily on wedge against all those popups.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Stagfish on February 24, 2011, 11:19:15 AM
And GF93, you do realise all of the DSL 2 AI have bad wedges?
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 11:20:55 AM
Good point. However, I designed it so that it was primarily an Anti-popup design, with a good wedge, speed and manouverability (To get away should it be necessary), and a weapon system that does constant damage upon contact.
 
EDIT: Not really, but I mainly went for the sides anyway, in order to chop off the wheels.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Squirrel_Monkey on February 24, 2011, 11:24:07 AM
But you will beat me by sheer weapon weight.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 11:24:36 AM
If we do fight, that is  :P
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Stagfish on February 24, 2011, 11:27:50 AM
Cover the bottom with halfsheets :D
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 11:30:34 AM
I couldn't cover it all due to weight and space constraints, but I was able to cover the front half- that's where most of the blows happen in Popups, IIRC.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: NFX on February 24, 2011, 11:32:45 AM
It's a nice idea, but I'm not certain it'll work all that well in combat, personally. If you want to beat a popup, then you have to have the wedges to do it. But it does look quite aesthetically well done, in my view.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 11:34:46 AM
Thanks. Although in all honesty, how do you think it'll do? It's recieved quite mixed reactions, so far.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: NFX on February 24, 2011, 11:38:36 AM
It depends almost entirely on the wedges, and whether or not the irons move at all. If they're static, then I don't think It'll do that well at all, to be honest.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 11:40:14 AM
The Irons (On the side bars) are static, but don't interfere with the wedges. However, the Lightning Spikes are mounted on two Storm Pistons.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: NFX on February 24, 2011, 11:47:50 AM
Lightning Spikes? Why not razors? I'm guessing they'd deal more damage to an opponent.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 11:48:34 AM
I did indeed try razors on the prototype, but they just didn't seem that effective to me. Only did minor damage at the tips.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: NFX on February 24, 2011, 11:52:02 AM
Ah, I see. Not much of an area to make impact with. I take it the skirts underneath are on metal hinges, but I'm not certain about their effectiveness so far. I'm gonna wait until BTTB4 to be proven wrong, though.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 11:53:06 AM
Yes, those Plastic Skirts are indeed on Metal Hinges.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: NFX on February 24, 2011, 11:55:07 AM
Well, if we meet up in the tourney, It should be a good fight. I'm not certain how my wedges will fare at all, but I reckon I'm in with a decent chance.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 11:59:45 AM
As am I. Hopefully my experimental design will be a success against that popup of yours  :P
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Stagfish on February 24, 2011, 12:06:07 PM
That design has been used many times GF93.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 12:07:22 PM
Well, the wedge stops at least. Those are at least somewhat original, right?
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Stagfish on February 24, 2011, 12:08:17 PM
I've got about five bots that look just like the GF D:
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 12:09:27 PM
(https://gametechmods.com/uploads/images/42693WelcometoDie.png)
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 12:21:39 PM
[Well, that one was a dud. Don't all of my submissions turn out that way?]
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: martymidget on February 24, 2011, 03:51:46 PM
definitely looks good. :D

Like the others have said, it'll rely on those wedges to beat popups. Does look like mine will have a fairly easy time against him (....Well, I said it, so here comes the GF93 ownage e.e). If it can beat popups though, you get my thumb of approval.

(http://t1.gstatic.com/images?q=tbn:ANd9GcQQRIhQmTyiLPw7odnSy3fdrZKwv6Vtdj3cmCysGci_8CfH9vFR&t=1)
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 24, 2011, 03:59:58 PM
definitely looks good. :D

Like the others have said, it'll rely on those wedges to beat popups. Does look like mine will have a fairly easy time against him (....Well, I said it, so here comes the GF93 ownage e.e). If it can beat popups though, you get my thumb of approval.

(http://t1.gstatic.com/images?q=tbn:ANd9GcQQRIhQmTyiLPw7odnSy3fdrZKwv6Vtdj3cmCysGci_8CfH9vFR&t=1)
*Picks up Minigun and spins up barrels*
 
But yes, it's very effective in taking out flippers and popups, as the spikes and teeth are very effective in catching hold of them, before shredding their wedges and wheels   :gunz:
 
Oh, and thanks for the thumbs up   :beer:
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Somebody on February 25, 2011, 02:16:20 PM
I approve
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 25, 2011, 02:57:32 PM
I approve
Glad you like the remake, man   :beer:
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Naryar on February 25, 2011, 03:14:06 PM
Is that a true popup or a inertia powered popup ?
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 25, 2011, 03:21:43 PM
Neither. It's actually a poker/rammer, with trapping capabilities.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: Naryar on February 25, 2011, 05:28:21 PM
Ah, a gutripping poker ?

Hard to make effective, these.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: GoldenFox93 on February 25, 2011, 05:32:19 PM
Ah, a gutripping poker ?

Hard to make effective, these.
Well from testing, it appears to be quite effective, particularly in taking off wheels on the side of or under the chassis.
Title: Re: GF93's Dee-Ess-Ell Showcase
Post by: freeziez on February 26, 2011, 08:11:15 AM
kewl.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on June 07, 2011, 02:40:00 PM
DP:

Just to bring this back, I'll introduce you to Morbid Angel's new paintjob-
(https://gametechmods.com/uploads/images/52611MAnew.JPG)
(https://gametechmods.com/uploads/images/9159MAnew2.JPG)
Just a pity that I can't get the words to look a bit crisper, otherwise it'd look perfect. Still, it's pretty much the livery it's going to wear for Robotic Internation Wars- the second tourney it'll appear in. Comments?
Title: Re: GF93's DSL Scrapyard
Post by: Badnik96 on June 07, 2011, 02:42:08 PM
Looks pretty cool.

This means I gotta enter Father of Flaze into RIW now :P
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on June 07, 2011, 02:43:12 PM
Looks pretty cool.

This means I gotta enter Father of Flaze into RIW now :P
Thanks mate.
 
Oh, and about that, matey...
Title: Re: GF93's DSL Scrapyard
Post by: madman3 on June 07, 2011, 03:22:39 PM
(https://gametechmods.com/uploads/images/89902Morbid Angel.jpeg)
Use it on teh skin.
Title: Re: GF93's DSL Scrapyard
Post by: Naryar on June 07, 2011, 03:45:10 PM
lol that sounds like some generic metalhead band name.

Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on June 07, 2011, 03:46:51 PM
lol that sounds like some generic metalhead band name.
Until now, I hadn't heard of them, actually- I thought it sounded like a cool and quite suitable name for a robot that's part of a horror-themed DSL team.
Title: Re: GF93's DSL Scrapyard
Post by: madman3 on June 07, 2011, 03:48:47 PM
lol that sounds like some generic metalhead band name.
It is. Music is decent though better than all those boring generic metalcore bands that keep popping up.
Other than the new album, which really sucks save for 4 tracks.

Bot is cool but 'tis a KLONE.
Title: Re: GF93's DSL Scrapyard
Post by: NFX on June 07, 2011, 03:50:47 PM
Is that Astro + Hypno? I think that could be potentially havokous. I'd consider Mini Wheels and a more powerful motor, personally. If you're using metal hinges for the bottom wedge, I think you only need one.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on June 07, 2011, 03:52:51 PM
Bot is cool but 'tis a KLONE.
Might be, but it's quite a solid and reliable design- took second place in Tag Team Tussle not too long ago.
 
Is that Astro + Hypno? I think that could be potentially havokous. I'd consider Mini Wheels and a more powerful motor, personally. If you're using metal hinges for the bottom wedge, I think you only need one.
No, those are the grey RAD-like drives with Hypno Wheels. It gives it pretty good speed and nice manouverability across the arena.
 
 
Title: Re: GF93's DSL Scrapyard
Post by: NFX on June 07, 2011, 03:54:00 PM
Is that Astro + Hypno? I think that could be potentially havokous. I'd consider Mini Wheels and a more powerful motor, personally. If you're using metal hinges for the bottom wedge, I think you only need one.
No, those are the grey RAD-like drives with Hypno Wheels. It gives it pretty good speed and nice manouverability across the arena.
Oh, you mean TWM's.
 
Actually, come to think of it, it looks a lot like Death Of Angels 2.
Title: Re: GF93's DSL Scrapyard
Post by: madman3 on June 07, 2011, 04:00:09 PM
Is that Astro + Hypno? I think that could be potentially havokous. I'd consider Mini Wheels and a more powerful motor, personally. If you're using metal hinges for the bottom wedge, I think you only need one.
No, those are the grey RAD-like drives with Hypno Wheels. It gives it pretty good speed and nice manouverability across the arena.
Oh, you mean TWM's.
 
Actually, come to think of it, it looks a lot like Death Of Angels 2.
You didn't notice that INSTANTLY?
Still a good design though.
Title: Re: GF93's DSL Scrapyard
Post by: NFX on June 07, 2011, 04:03:37 PM
Is that Astro + Hypno? I think that could be potentially havokous. I'd consider Mini Wheels and a more powerful motor, personally. If you're using metal hinges for the bottom wedge, I think you only need one.
No, those are the grey RAD-like drives with Hypno Wheels. It gives it pretty good speed and nice manouverability across the arena.
Oh, you mean TWM's.
 
Actually, come to think of it, it looks a lot like Death Of Angels 2.
You didn't notice that INSTANTLY?
Still a good design though.
No, I was too busy looking at the bot lab. =P
But it must be a good design, it won BBEANS 6.
Title: Re: GF93's DSL Scrapyard
Post by: Somebody on June 07, 2011, 04:04:54 PM
KLONE
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on June 07, 2011, 04:05:45 PM
And came second in TTT  <3

I'm also going to enter it, under this livery, into the Robotic International Wars once it's approved- I'm hoping to scoop one of the top four places whilst it's there.
 
And Somebody? Better than not building at all.
Title: Re: GF93's DSL Scrapyard
Post by: Scorpion on June 07, 2011, 06:03:58 PM
Perhaps you should try and upgrade the sheets to titanium  :trollface
Title: Re: GF93's DSL Scrapyard
Post by: Somebody on June 07, 2011, 08:50:09 PM
And Somebody? Better than not building at all.

First step of building is learning how, which kloning helps with. It isn't very appreciated to hijack designs for tournament entry though. My popup was semi hijacked. It has a lot of the design of Death of Angels 2 but it has the skirts of Infection 4 along with some other little things to make it better against SS. And it worked pretty well. You at least should adapt the design a bit, instead of just a straight klone.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on June 08, 2011, 12:49:20 PM
And Somebody? Better than not building at all.

First step of building is learning how, which kloning helps with. It isn't very appreciated to hijack designs for tournament entry though. My popup was semi hijacked. It has a lot of the design of Death of Angels 2 but it has the skirts of Infection 4 along with some other little things to make it better against SS. And it worked pretty well. You at least should adapt the design a bit, instead of just a straight klone.
You're right, maybe I should look into tweaking things in future. Maybe I'll try it with the next DSL thing I build...
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on July 13, 2011, 02:48:40 PM
Here, I have the prototype for my BB2 entry-
(https://gametechmods.com/uploads/images/81498Slicer1.JPG)
I haven't painted it yet, but it's a combined lifter/crusher robot, that can either use its front claws and wedges to push and flick opponents around, or chomp down on them. Comments?
Title: Re: GF93's DSL Scrapyard
Post by: Conraaa on July 13, 2011, 02:50:43 PM
That does look very nice. What armour?
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on July 13, 2011, 02:51:28 PM
Plastic 3, sadly. Had to compromise to get everything I needed in.
Title: Re: GF93's DSL Scrapyard
Post by: NFX on July 13, 2011, 02:58:30 PM
Doesn't look too bad, I reckon. Nice work. What sort of drive motors are you using?
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on July 13, 2011, 03:03:57 PM
Doesn't look too bad, I reckon. Nice work. What sort of drive motors are you using?
Four of those black and silver ones which look a bit like RADs.
Title: Re: GF93's DSL Scrapyard
Post by: NFX on July 13, 2011, 03:06:07 PM
TWMR3's? That's what Freezerburn used, so it should be reasonably nippy. Not bad. Is it invertible in any way, though?
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on July 13, 2011, 03:10:58 PM
Yes- it can run upside-down quite well.
Title: Re: GF93's DSL Scrapyard
Post by: SteveM4 on July 13, 2011, 03:17:44 PM
Does it have a tendency to sit on its side when flipped though?
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on July 13, 2011, 03:19:20 PM
Haven't seen it happen myself, but it might be a concern. I've tested it against both lifters and flippers though, so it's mostly just been either upside-down or downside-up most of the time.
Title: Re: GF93's DSL Scrapyard
Post by: SteveM4 on July 13, 2011, 03:21:35 PM
>>GF52

Yes, but have you been up against an underpowered Beta flipper?
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on July 13, 2011, 03:23:30 PM
Watch it, mate  XD

Anyway, not yet, though. They mostly tend to get their flippers stuck up, though.
Title: Re: GF93's DSL Scrapyard
Post by: SteveM4 on July 13, 2011, 03:34:55 PM
>>GF38
Have you seen mine?
(Flipper comes back down)
Title: Re: GF93's DSL Scrapyard
Post by: Pwnator on July 14, 2011, 03:02:29 AM
SKIN IT

GO GO GO
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 06, 2011, 01:57:08 PM
My first prototype entry for Blades of Fury-
(https://gametechmods.com/uploads/images/46300Warbastard1.JPG)
Hopefully I won't get banned for the name.
Anyway, it's got 3mm Steel Armour and 30kg rotary hammers, powered by a Perm 80- great for bringing the hurt unto IRL MWs. My main concern is that it could be faster, with only rubbers driven by slimbodies pushing all that weight around. Any suggestions on how?
Title: Re: GF93's DSL Scrapyard
Post by: Naryar on August 06, 2011, 01:58:01 PM
So unrealistic
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 06, 2011, 01:58:49 PM
So unrealistic
Well, it is a prototype. What are your recommendations?
Title: Re: GF93's DSL Scrapyard
Post by: Somebody on August 06, 2011, 01:59:11 PM
Get a longer Perm and it will look cooler. Use the weight anyway you can.

IIRC Slimbodies are 25, and TWM3R Drive Motors are 30, so you could use the weight that way and get some pretty good drive.
Title: Re: GF93's DSL Scrapyard
Post by: ty4er on August 06, 2011, 02:00:30 PM
Make it have a disk instead of a bar if you really have to.

Looks rather cool though, perhaps lower the armour a bit and get vlad wheels on?
Title: Re: GF93's DSL Scrapyard
Post by: Naryar on August 06, 2011, 02:03:22 PM
I would just use two DSL bars on multi's rather than that heavy extender work you have here to supposely hold the motor's axle.
Title: Re: GF93's DSL Scrapyard
Post by: Badnik96 on August 06, 2011, 02:06:02 PM
cool.

Unrealistic however, get a longer Perm.

Give it Vlads and TWM3R drive, then replace the 3MM steel with either Plastic 5 or Tite 3 and then send it to me :P
Title: Re: GF93's DSL Scrapyard
Post by: Natef on August 06, 2011, 02:09:58 PM
What about beater bars instead of sledgehammers?
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 06, 2011, 02:16:38 PM
OK guys- I'll take those comments into consideration. Now that I know what to do, I'm going to strip the basterd down and make it better than before   =P
Title: Re: GF93's DSL Scrapyard
Post by: NFX on August 06, 2011, 03:03:54 PM
I'd try to swap the tite extenders/flipper segments for aluminium extenders on ME's, that should help in keeping the weight down. Definitely get TWM3R's on there instead of Slimbodies, you have the weight for that already. And swap the hammers for something narrower, and extend the Perm motor to keep it realistic.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 06, 2011, 03:04:35 PM
Slight problem-
(https://gametechmods.com/uploads/images/13176prob.JPG)
Even though it appears to not to intersect the motor, I can't seem to get the bar on, even though I've tried rotating it and removing the bar weapon to fit.
Title: Re: GF93's DSL Scrapyard
Post by: NFX on August 06, 2011, 03:06:28 PM
Try Snapper or Axle Loading the bar away first. It's probably intersecting the sprocket on the end of the perm.
Title: Re: GF93's DSL Scrapyard
Post by: Badnik96 on August 06, 2011, 03:09:15 PM
Yeah, that looks like the problem.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 06, 2011, 03:10:52 PM
Try Snapper or Axle Loading the bar away first. It's probably intersecting the sprocket on the end of the perm.
Yes...how do I do that? I've attempted it before, but I've never successfully done it.
Title: Re: GF93's DSL Scrapyard
Post by: Badnik96 on August 06, 2011, 03:13:12 PM
1/ get rid of the bar
2/ spin the perm until it reaches max speed
3/ quickly go to another tab
4/ quickly press the spin button and go to another tab
5/ repeat step 4 until the axle has flown away
Title: Re: GF93's DSL Scrapyard
Post by: NFX on August 06, 2011, 03:13:23 PM
Sage has a handy video showing how it's done. =D What I do is attach a 20cm Steel Extender perpendicular to the axle, then spin it up and switch tabs while it's spinning. Add an axle mount, then QUICKLY press the Pause/Break button on your keyboard. Switch tabs, unpause, then go back to Components. Repeat the Add/Pause trick until the axle disappears, then you can add the extender where the axle would normally be.
 
EDIT: Ninja'd by Badnik, although I should point out that his method never works for me in DSL.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 06, 2011, 03:15:31 PM
Should I use a button command to spin the perm, or spam a load of things inside it to make it spin automatically?
Title: Re: GF93's DSL Scrapyard
Post by: Naryar on August 06, 2011, 03:16:23 PM
Use button command. It's easier.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 06, 2011, 03:23:24 PM
Right, I'll give that a try.


OFFTOPIC: Post 6,000? How did I come to that?
Title: Re: GF93's DSL Scrapyard
Post by: Scorpion on August 06, 2011, 03:23:51 PM
NFX the reason why you're probably having that problem is because only some motors work with that method in DSL.
I think the perm's work ok with that method though NFX, but i'm not 100%sure.
Title: Re: GF93's DSL Scrapyard
Post by: NFX on August 06, 2011, 03:27:23 PM
@GF93: Because 3,000 of your posts were deleted in The Great Censorship. :gawe:

Hopefully you can get Axle Loading to work, it's a big help in some designs.
 
@Scorps: Yeah, NPC's don't work when you try that, but there's a bunch of methods you can do. For some reason I use the motor chaining method in Stock and Axle Mount Spam method in DSL.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 06, 2011, 03:33:39 PM
Watch it  :P


For the time being however, I might also work on another entry. Anyone know any good DSL burst motors that work well for middleweight bots?
Title: Re: GF93's DSL Scrapyard
Post by: Scorpion on August 06, 2011, 03:35:13 PM
@Scorps: Yeah, NPC's don't work when you try that, but there's a bunch of methods you can do. For some reason I use the motor chaining method in Stock and Axle Mount Spam method in DSL.
Strange?
I manage to axle load NPC's just fine with that method, I think it's really only motors heavier than Perm 130s that I can't.
Maybe you just give up too easily ;P

For the time being however, I might also work on another entry. Anyone know any good DSL burst motors that work well for middleweight bots?
Good MW burst motor?
Spam BSG's, IMO the JX bursts aren't worth it, especially the small one.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 06, 2011, 03:37:05 PM
@Scorps: Yeah, NPC's don't work when you try that, but there's a bunch of methods you can do. For some reason I use the motor chaining method in Stock and Axle Mount Spam method in DSL.
Strange?
I manage to axle load NPC's just fine with that method, I think it's really only motors heavier than Perm 130s that I can't.
Maybe you just give up too easily ;P

For the time being however, I might also work on another entry. Anyone know any good DSL burst motors that work well for middleweight bots?
Good MW burst motor?
Spam BSG's, IMO the JX bursts aren't worth it, especially the small one.
BSGs? They're the green ones, aren't they?
Title: Re: GF93's DSL Scrapyard
Post by: NFX on August 06, 2011, 03:37:52 PM
@Scorps: Yeah, NPC's don't work when you try that, but there's a bunch of methods you can do. For some reason I use the motor chaining method in Stock and Axle Mount Spam method in DSL.
Strange?
I manage to axle load NPC's just fine with that method, I think it's really only motors heavier than Perm 130s that I can't.
Maybe you just give up too easily ;P

For the time being however, I might also work on another entry. Anyone know any good DSL burst motors that work well for middleweight bots?
Good MW burst motor?
Spam BSG's, IMO the JX bursts aren't worth it, especially the small one.
BSGs? They're the green ones, aren't they?
Lol. XD
 
Yes, they are the green ones.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 06, 2011, 03:39:15 PM
Thought so- with all the long and complicated names, they can be complicated to all remember when they're memorised in code rather than names, like stock components.
Title: Re: GF93's DSL Scrapyard
Post by: Scrap Daddy on August 06, 2011, 07:10:24 PM
best way to snapper load in dsl is to use copals in place of a rad
Title: Re: GF93's DSL Scrapyard
Post by: Naryar on August 06, 2011, 09:58:37 PM
Yeah I snapper load using copals as well. Most times it's on a skirt hinge but it works well on a BSG, and it works better than a RAD.
Title: Re: GF93's DSL Scrapyard
Post by: Avalanche on August 07, 2011, 07:58:04 AM
Bof, eh?
I hope i clash with you, hehehe....
Oh, and HAI THAR FLUFFY!
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 07, 2011, 10:45:41 AM
Bof, eh?
I hope i clash with you, hehehe....
Oh, and HAI THAR FLUFFY!
Perhaps. Maybe once we're in there, I look forward to our confrontation, facing you personally on the battlefield- one gentleman warrior to another, in respectful combat.
 
 
 
And then I will snap your spine.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 14, 2011, 11:20:24 AM
The initial prototype for my second entry-
(https://gametechmods.com/uploads/images/6463DesignatedHero1.JPG)
DESIGNATED HERO, an S3-style Vertical Spinner, weighs about 398kgs, with 5mm Plastic Armour and 4 ant batteries, with two Minion discs for weapons.
It's good in the destructive department (well, for IRL bot standards), but its main issue is that it keeps flipping itself over when the spinners get up to speed. Anyone know how I can solve this without compramising the destructive capabilities?
Title: Re: GF93's DSL Scrapyard
Post by: Thyrus on August 14, 2011, 11:29:49 AM
<3
Title: Re: GF93's DSL Scrapyard
Post by: NFX on August 14, 2011, 11:30:38 AM
I'd swap the Dual Mags for Piglets, personally, which'll save you a bunch of weight that you can use on small stabilising things up front, or increasing the armour/drive and adding weight at the back.
 
Looks great, though. =)
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 14, 2011, 06:24:14 PM
Thanks guys- it's now currently under a spot of overhaul whilst I take the points into consideration. For the time being however, I finished the framework on War Bastard-
(https://gametechmods.com/uploads/images/65375Warbastard2.JPG)
I might get round to painting it soon. However, I had a little trouble with reattaching the bar, so I went with a Mechavore Disc instead.
From the looks of things though, it was quite effective, gnawing through the MW replicas I tested it on quite effectively. It's also slightly faster with its new tyres and motors (those RAD-alike ones which I keep forgetting), and with better defence at 5mm Titanium.
Title: Re: GF93's DSL Scrapyard
Post by: Jack Daniels on August 14, 2011, 06:31:52 PM
Nice work!  I really like those. 

On the VS... if you are concerned about it flipping itself with too much speed on the weapon, you might have to set the maxspeed setting lower in the AI.  That's the only solution I can come up with other than adding a tail to the bot (which I think would ruin it). 


Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 14, 2011, 06:35:51 PM
Thanks for the comments, Jack- I'll see if I can arrange something about the AI with Badnik once I send them all in to him.
Title: Re: GF93's DSL Scrapyard
Post by: NFX on August 14, 2011, 06:45:26 PM
Oh right, I thought it was flipping over the other way. Maybe simply extending the spinner to further in front of the bot would help with that.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 14, 2011, 06:48:50 PM
Actually, it tends to flip over in different ways depending on circumstances. When I rev up the spinners, it rolls forwards. Yet sometimes, it tends to flip over backwards on hitting something.
Title: Re: GF93's DSL Scrapyard
Post by: kill343gs on August 14, 2011, 11:14:03 PM
Both really cool looking bots. I like your IRL Realistic style.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 14, 2011, 11:19:40 PM
Both really cool looking bots. I like your IRL Realistic style.
You do? Thank you, Kill- it's great to see that one of the RA2 legends likes my IRL designs   :beer:
Title: Re: GF93's DSL Scrapyard
Post by: Jonzu95 on August 15, 2011, 12:19:17 AM
More realistic builders. <3
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 15, 2011, 12:21:10 AM
I wonder if I've finally found my calling in the RA2 world?  :P
Title: Re: GF93's DSL Scrapyard
Post by: FOTEPX on August 15, 2011, 12:33:21 AM
I wonder if I've finally found my calling in the RA2 world?  :P

'And thus, the legend of GF93 begun.'
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 15, 2011, 12:37:45 AM
I wonder if I've finally found my calling in the RA2 world?  :P

'And thus, the legend of GF93 begun.'
I can't help but imagine hearing the Hyrule Overture upon reading that   :approve:
Title: Re: GF93's DSL Scrapyard
Post by: G.K. on August 15, 2011, 04:48:22 AM
Actually, it tends to flip over in different ways depending on circumstances. When I rev up the spinners, it rolls forwards.


Sounds like troll dancing. I agree with JD - lower the maxspeed.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 15, 2011, 11:36:28 AM
Actually, it tends to flip over in different ways depending on circumstances. When I rev up the spinners, it rolls forwards.


Sounds like troll dancing. I agree with JD - lower the maxspeed.
Right. On the discs or the drive?
Title: Re: GF93's DSL Scrapyard
Post by: ty4er on August 15, 2011, 11:38:38 AM
Disks.

Or just downgrade them for more armour, etc...
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 15, 2011, 11:40:33 AM
OK then- with these tips in consideration, I'll begin Designated Hero's overhaul. War Bastard is more or less done asides from the paintjob, so just my final entry to complete- I'll post it here once I'm done with the prototype.
Title: Re: GF93's DSL Scrapyard
Post by: SteveM4 on August 15, 2011, 11:42:38 AM
I like it. Kinda getting into building stuff again.
Title: Re: GF93's DSL Scrapyard
Post by: Badnik96 on August 17, 2011, 10:33:06 AM
WB is OK, but the other guy has a cheatbot2 part (Beta panel IIRC) that makes it illegal for BoF. Sorry.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 18, 2011, 04:53:57 PM
WB is OK, but the other guy has a cheatbot2 part (Beta panel IIRC) that makes it illegal for BoF. Sorry.
Ah, OK. It does use a Beta Panel, but I mainly used it as a means of support more than anything, not for overpowered weaponry like with so many Cheatbot2 parts. But that's fine- I'll work on a replacement right away.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 18, 2011, 05:21:14 PM
As a final update on War Bastard, here it is in its custom paintjob-
(https://gametechmods.com/uploads/images/48439WB3.PNG)
Added a Union Jack and nice perspex effects on the lid to give it a quite-unique appearance. This is the version I will send to Badnik, ASAP. I will also finish off my two new entries tonight.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 18, 2011, 06:07:33 PM
TP

Since Designated Hero got rejected, my cupboard was rather bare in terms of BOF VSes. However, I just managed to complete a prototype for my next robot-
(https://gametechmods.com/uploads/images/69896VS.PNG)
Fairly powerful, and can right itself with the kickback from its disc. Has no official name yet (Its concept name ATM is Shoryuken), but feedback would be appreciated.
Title: Re: GF93's DSL Scrapyard
Post by: MassimoV on August 18, 2011, 07:21:26 PM
Looks cool. How fast is it?
Title: Re: GF93's DSL Scrapyard
Post by: Naryar on August 18, 2011, 07:23:17 PM
Your extender work is a bit fragile
Title: Re: GF93's DSL Scrapyard
Post by: russian roulette on August 18, 2011, 07:28:22 PM
TP

Since Designated Hero got rejected, my cupboard was rather bare in terms of BOF VSes. However, I just managed to complete a prototype for my next robot-
(https://gametechmods.com/uploads/images/69896VS.PNG)
Fairly powerful, and can right itself with the kickback from its disc. Has no official name yet (Its concept name ATM is Shoryuken), but feedback would be appreciated.
Kickback is a good name.
Title: Re: GF93's DSL Scrapyard
Post by: Badnik96 on August 18, 2011, 08:53:29 PM
Yeah, I like Kickback as well. Looks nice, should do OK in BoF.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 19, 2011, 10:57:24 AM
TP

Since Designated Hero got rejected, my cupboard was rather bare in terms of BOF VSes. However, I just managed to complete a prototype for my next robot-
(https://gametechmods.com/uploads/images/69896VS.PNG)
Fairly powerful, and can right itself with the kickback from its disc. Has no official name yet (Its concept name ATM is Shoryuken), but feedback would be appreciated.
Kickback is a good name.
In which case, I'll change it to that. It's now Kickback, and I'll begin painting it soon  :approve:
 
 
Looks cool. How fast is it?
Moves around quite quickly but not fast enough for it to cause the spinner to troll dance- a good speed for a VS, you could say.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 15, 2011, 09:45:28 PM
My SHW for B4ttlebots-
(https://gametechmods.com/uploads/images/83889pyro1.png)
Pyromancer, a pushy box-wedge robot with a concealed Flamethrower as its main weapon. It's designed for most IRL SHW opponents, with strong 10mm Titanium Armour, a low ground clearance and centre of gravity, well-protected wheels, no exposed bits for spinners to exploit, and a wedge design that allows it to trap unwary opponents.
Inside-
 
(https://gametechmods.com/uploads/images/24531pyro2.png)
Plenty of gas tanks and batteries to power everything, Six NPC-Fast drive, and three DSL Flamethrowers in a row (that resemble one externally) for maximum burnination should an opponent get too close. Comments?
Title: Re: GF93's DSL Scrapyard
Post by: MassimoV on November 15, 2011, 10:00:41 PM
I made a flame SHW too. Yours is much better than mine though.
Title: Re: GF93's DSL Scrapyard
Post by: Urjak on November 15, 2011, 10:04:57 PM
I am going to feel really bad as my SHW tears that thing to shreds. :P

Just kidding. I look forward to meeting you in the arena.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 15, 2011, 10:06:50 PM
I am going to feel really bad as my SHW tears that thing to shreds. :P

Just kidding. I look forward to meeting you in the arena.
Who cares- I built it more for comparative realism, to have a little fun, and maybe take someone out along the way   =P
 
And good luck to you too, mate   :approve:
Title: Re: GF93's DSL Scrapyard
Post by: Badnik96 on November 15, 2011, 10:46:02 PM
Cool.
Title: Re: GF93's DSL Scrapyard
Post by: Jonzu95 on November 16, 2011, 12:13:15 AM
Great work, mate! :beer:
Title: Re: GF93's DSL Scrapyard
Post by: smashysmashy on November 16, 2011, 01:21:07 AM
Great one there, boss =D
Title: Re: GF93's DSL Scrapyard
Post by: Jonzu95 on November 16, 2011, 02:02:23 AM
Great one there, boss =D
Not you too? ._.
Title: Re: GF93's DSL Scrapyard
Post by: NFX on November 16, 2011, 04:49:07 AM
Very nice work there. I built something similar as a prototype, only it had a bulldozer blade on the front, and a Judge Burst Srimech. I wouldn't have thought of putting three flamethrowers in a row like that, though, and I really do like that skin. You're really getting the hang of this IRL business. =)
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 16, 2011, 07:32:59 PM
Glad you like it, gentlemen- it's my first proper IRL SHW, too  :beer:
Title: Re: GF93's DSL Scrapyard
Post by: Jonzu95 on November 17, 2011, 01:59:22 AM
GF, you need to build more often! :approve:
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 17, 2011, 07:58:59 AM
GF, you need to build more often! :approve:
You know, I think I'll try to- I've got something of a knack for IRL building.
Title: Re: GF93's DSL Scrapyard
Post by: Naryar on November 18, 2011, 03:14:32 AM
It's rather slow for a SHW rammer... aka, you chose your wheels wrong.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 24, 2011, 05:42:47 PM
For a minor update, I'm going to report what I'm building for the Heavyweight bracket once BB5 rolls around- a new and improved Juggernaut, Juggernaut II.

Whilst the original looked good, its lifter was too slow, its mobility wasn't the best, and had precious little in the way of defence other than those plates at the front. So what I'm going to is completely overhaul it and add the following things, amongst others-

- Better Tyres (DSL 1s)
- Better Wedge
- Stronger armour
- A more powerful weapon, in the form of a Judge-powered Flipper- I finally worked out how to get a Judge in there without it havokking like crazy.
- More defensive/offensive weaponry at the front (whilst keeping its IRL appearance)

And other more subtle changes in the design, to significantly improve it in terms of both looks and fighting ability. Discuss!
Title: Re: GF93's DSL Scrapyard
Post by: NFX on November 24, 2011, 06:19:01 PM
Sounds like a good plan. Would, however, be a little better if there was images to go along with it, rather than us being left to fill in the blanks ourselves. =)
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 24, 2011, 06:19:48 PM
Sounds like a good plan. Would, however, be a little better if there was images to go along with it, rather than us being left to fill in the blanks ourselves. =)
Yup. Don't worry about the images- they'll be coming soon. Just need to finish building the flipper  =D
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 25, 2011, 12:04:38 AM
DP:
And because for some reason I've woken up early, I figured I may as well make myself useful and post the pics. Behold-
(https://gametechmods.com/uploads/images/23357Juggernaut2.png)
And here's its stuff-
(https://gametechmods.com/uploads/images/13735Juggernaut2stuff.png)
For whatever reason, it veers off to the left when driving. Any way I can solve this? Once it's sorted though, it should be quite a mean pusher.
Title: Re: GF93's DSL Scrapyard
Post by: R0B0SH4RK on November 25, 2011, 12:53:16 AM
Usually, if you remove all of the wheels and then reattach them it will solve your problem. Although, if you have to rotate any to fit them on, this is what is probably causing your problem. In this case, you'll have to spread out your wheels a bit so they all fit without any rotating.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 25, 2011, 01:16:32 AM
Usually, if you remove all of the wheels and then reattach them it will solve your problem. Although, if you have to rotate any to fit them on, this is what is probably causing your problem. In this case, you'll have to spread out your wheels a bit so they all fit without any rotating.
Thanks mate- I've tried it, and it worked. Now it goes straight, and hopefully should be more on-target once it's AIed.
 
So for now at least, once the time comes, I'd say that Juggernaut II is well suited to be a real contender in the HW division, and hopefully send NFX homeward to think again   :beer:
Title: Re: GF93's DSL Scrapyard
Post by: smashysmashy on November 25, 2011, 03:12:01 AM
I wanna find out how that flipper works :P
Title: Re: GF93's DSL Scrapyard
Post by: Naryar on November 25, 2011, 03:15:15 AM
looks unrealistic to me, particularly the Tornado spikes going through the npcs.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 25, 2011, 04:17:23 AM
looks unrealistic to me, particularly the Tornado spikes going through the npcs.
They don't actually go through, but they're actually there for additional weight- without them, the flipper havocs everywhere.
 
I wanna find out how that flipper works :P
It's actually not that elaborate- just a Judge Burst, small extender and flipper part configuration, really. Might add a cross-section once I get back.
Title: Re: GF93's DSL Scrapyard
Post by: NFX on November 25, 2011, 06:41:44 AM
Looks very nice. I'm a little bit curious as to how much the Iron Spikes prevent bots getting up onto the flipper, but it looks execllent nonetheless. Would look a little better if the Iron Spike on the left wasn't rotated like that.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 25, 2011, 07:07:32 AM
Looks very nice. I'm a little bit curious as to how much the Iron Spikes prevent bots getting up onto the flipper, but it looks execllent nonetheless. Would look a little better if the Iron Spike on the left wasn't rotated like that.
Glad you like it, mate- although, the spikes don't actually intrude in the flipper's path as much as you'd expect. If anything, they're very good for causing extra damage whilst ramming opponents. But yes, I did notice that as well- I'll straighten it out a little more soon.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 26, 2011, 12:30:32 AM
DP:
Here's my MW Prototype-
(https://gametechmods.com/uploads/images/65927BloodyTosser.png)
Bloody Tosser. It's got a powerful flipper for a weapon, driven by a Judge Burst, and is armoured in 3mm Steel- whether or not this is enough, I'm not certain of. Inside-
 
(https://gametechmods.com/uploads/images/79858BloodyTosser2.png)
Four Drive motors with small, grippy tyres gives it excellent speed, manouverability and ground clearance for its size, and self-rights very quickly. So far, it's proven itself to be quite a strong contender- in testing, it's flipped HWs out of the BBEANS2 Arena.
Title: Re: GF93's DSL Scrapyard
Post by: smashysmashy on November 26, 2011, 01:55:40 AM
GF, I love the name :3   

So, if the bot itself is called tosser, correct. So when it flips it has a b0ner...

I have a dirty mind. Anyway:

Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...

I'll shut up now, but you DO need to build more often, boss.  :approve:
Title: Re: GF93's DSL Scrapyard
Post by: Jonzu95 on November 26, 2011, 02:06:49 AM
Very nice. I like it. :3
Title: Re: GF93's DSL Scrapyard
Post by: smashysmashy on November 26, 2011, 02:09:12 AM
I just worked out that the flipper arm is precisely 30kg.

Good one there, boss :)
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 26, 2011, 02:16:37 AM
Glad you like it, guys- I think that the IRL craze has got me back into the DSL building lark  ^^
Title: Re: GF93's DSL Scrapyard
Post by: Naryar on November 26, 2011, 02:19:03 AM
if only that was legal DSL.

Also nice fail using 4WD on a MW flipper.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 26, 2011, 02:21:03 AM
if only that was legal DSL.

Also nice fail using 4WD on a MW flipper.
Everyone's a critic- that was the only burst I could use without the flipper being completely pathetic. And what's wrong with the 4WD? Its handling and stability are actually very good for a Judge Flipper.
Title: Re: GF93's DSL Scrapyard
Post by: Naryar on November 26, 2011, 02:23:35 AM
2WD is better with stronger motors and wheels on a MW.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 26, 2011, 02:24:40 AM
2WD is better with stronger motors and wheels on a MW.
Right, I might have a look into it.
Title: Re: GF93's DSL Scrapyard
Post by: ty4er on November 26, 2011, 02:48:37 AM
Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...
lol

npc's would be a better choice imo, saves you quite a bit of weight to use elsewhere whilst still being fast enough
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 26, 2011, 02:50:41 AM
Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...
lol

npc's would be a better choice imo, saves you quite a bit of weight to use elsewhere whilst still being fast enough
There is that, but I don't want the wheels outside the chassis.
Title: Re: GF93's DSL Scrapyard
Post by: ty4er on November 26, 2011, 02:58:55 AM
Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...
lol

npc's would be a better choice imo, saves you quite a bit of weight to use elsewhere whilst still being fast enough
There is that, but I don't want the wheels outside the chassis.
They dont have to be if you place the npcs the right way.
NR is npc right and i think you can guess what NL is
NR NL NL NL
NR NR NR NL
See if you can put it like that.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 26, 2011, 03:11:22 AM
Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...
lol

npc's would be a better choice imo, saves you quite a bit of weight to use elsewhere whilst still being fast enough
There is that, but I don't want the wheels outside the chassis.
They dont have to be if you place the npcs the right way.
NR is npc right and i think you can guess what NL is
NR NL NL NL
NR NR NR NL
See if you can put it like that.
Thanks, I'll give it a try. I'll let you know if I'm successful or not.
Title: Re: GF93's DSL Scrapyard
Post by: dragonsteincole on November 26, 2011, 05:01:56 AM
Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...
lol

npc's would be a better choice imo, saves you quite a bit of weight to use elsewhere whilst still being fast enough
There is that, but I don't want the wheels outside the chassis.
They dont have to be if you place the npcs the right way.
NR is npc right and i think you can guess what NL is
NR NL NL NL
NR NR NR NL
See if you can put it like that.
Thanks, I'll give it a try. I'll let you know if I'm successful or not.

I use this method a lot on my bots, you won't get them interlocking tightly, but looking at your bot you should easily achieve keeping the wheels inside the bot.
Title: Re: GF93's DSL Scrapyard
Post by: Philippa on November 26, 2011, 05:06:16 AM
Can you put it on the BotExchange?
Title: Re: GF93's DSL Scrapyard
Post by: Squirrel_Monkey on November 26, 2011, 05:44:56 AM
Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...
lol

npc's would be a better choice imo, saves you quite a bit of weight to use elsewhere whilst still being fast enough
There is that, but I don't want the wheels outside the chassis.
They dont have to be if you place the npcs the right way.
NR is npc right and i think you can guess what NL is
NR NL NL NL
NR NR NR NL
See if you can put it like that.
Erm...
It's either 2 rights or 2 lefts for that shape...
Title: Re: GF93's DSL Scrapyard
Post by: ty4er on November 26, 2011, 06:21:31 AM
oh shh thats what i meant :P

Title: Re: GF93's DSL Scrapyard
Post by: NFX on November 26, 2011, 10:05:41 AM
I do like the looks of that flipper. If it had a good skinning job, rather than leaving it gray, it would look even more awesome. I've not tried a 4WD MW Flipper, though, it'll be interesting to see how that affects its controllability.
Title: Re: GF93's DSL Scrapyard
Post by: MassimoV on November 26, 2011, 11:18:06 AM
I like the shape of the chassis. Really looks cool.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on November 27, 2011, 04:00:08 AM
I've not tried a 4WD MW Flipper, though, it'll be interesting to see how that affects its controllability.
It's actually surprisingly controllable, and provides good speed and agility, not to mention ground clearance, for a MW flipper. So hopefully, it should be alright.
 
I like the shape of the chassis. REally looks cool.
Glad you like it, everyone   :approve:
 
As a minor update, I lowered the chassis down slightly to improve its centre of gravity and save weight-
(https://gametechmods.com/uploads/images/19768BloodytosserV21.png)
(I haven't got round to skinning it yet, as you can see)
 
Same armour at 3mm Steel, but I was able to save enough weight to put a 9th Ant Battery in there (under the flipper, just in case you're wondering), enabling it to fight longer. Unfortunately, I couldn't fit the NPCS in there without them sticking out, so I kept the original drive.
Title: Re: GF93's DSL Scrapyard
Post by: NFX on November 27, 2011, 04:53:54 AM
It's a bit like Dantomkia meets M2. I'm sure it'd look fantastic with a decent skin. I think 9 ants is about right for it, personally, if it's stil got the 4WD.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 28, 2012, 08:12:12 PM
Well, almost a year later, I've come back here. Doesn't mean I've completely stopped on IRL RA2, though.
 
Remember Pyromancer? It was Champion of the Superheavyweight Division in B4ttlebots. Since then, it's procreated and had its own little mutant child. I'd like to introduce-
(https://gametechmods.com/uploads/images/92409Arsonist1.png)
Arsonist. A feisty little number, its interests include baking, origami, watching Antiques Roadshow, playing the piano (its favourite piece being the Moonlight Slaughter in E Flat) and inflicting searing death upon anything that looks at it a bit funny.
 
(https://gametechmods.com/uploads/images/39463Arsonist2.png)
Whilst smaller than its father, it packs just as much firepower, with three DSL Flamethrowers all lined-up for the same sheer amount of burnination. These work in conjunction with its rather good chassis wedge and powerful 4-wheel drive to trap its opponents and force them to where it wants to go. 
It's tenacious too, with plenty of batteries and gas tanks powering everything, and all wrapped up in 5mm Steel.
 
Oh, and it has this for if it gets flipped-
(https://gametechmods.com/uploads/images/53816Arsonist3.png)
 
 
And that's about it. Thoughts?
Title: Re: GF93's DSL Scrapyard
Post by: Mr. AS on August 28, 2012, 08:20:47 PM
looks absolutely worthless if it gets flipped, needs a srimech

also looks like its going to have a difficult time koing things, atleast it could still win by points

skin is p cool tho
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 28, 2012, 08:31:38 PM
looks absolutely worthless if it gets flipped, needs a srimech

also looks like its going to have a difficult time koing things, atleast it could still win by points

skin is p cool tho
Actually, it's invertible- granted it's less effective when flipped, but it drives around easily enough, and can drive up an opponent's wedge, or otherwise something else if it needs to get back up.
 
As for the KOing thing, it's surprisingly capable of delivering KOs with its hooked teeth. The Flamethrower, which is essentially tripled in power when combined compared to a single one, garners up massive damage and points, and saps away an opponent's armour quickly, allowing the teeth and drive to finish the job. Setting up and knocking down, so to speak  ^^
 
I'm glad you like the skin, though. Took me a while to get it right, but I'm quite pleased with it     :approve:
Title: Re: GF93's DSL Scrapyard
Post by: Badnik96 on August 28, 2012, 08:41:03 PM
LDAI? :D
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 28, 2012, 09:03:31 PM
LDAI? :D
It'll definitely be something to consider    :gawe:
Title: Re: GF93's DSL Scrapyard
Post by: MassimoV on August 28, 2012, 10:00:35 PM
I like the skin. Kinda simplistic but that's what makes it cool.
Title: Re: GF93's DSL Scrapyard
Post by: Naryar on August 29, 2012, 01:45:42 AM
So how exactly it is better than it's predecessor ?
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 29, 2012, 03:59:47 AM
So how exactly it is better than it's predecessor ?
Well for starters, it can be entered into more competitions due to its lower weight    :approve:
Title: Re: GF93's DSL Scrapyard
Post by: smashysmashy on August 29, 2012, 04:21:20 AM
Exactly. Pyromancer was a SHW =P
Title: Re: GF93's DSL Scrapyard
Post by: Badger on August 29, 2012, 04:48:37 AM
I love it. But could you possibly crop the pictures?
Title: Re: GF93's DSL Scrapyard
Post by: martymidget on August 29, 2012, 05:16:48 AM
Surely that flamethrower setup would explode IRL...
Title: Re: GF93's DSL Scrapyard
Post by: smashysmashy on August 29, 2012, 06:19:57 AM
Surely that flamethrower setup would explode IRL...
Assuming they're directly behind each other, you're right.

Goddamn it, GF. If it explodes it ain't realistic =P
Title: Re: GF93's DSL Scrapyard
Post by: Jamin on August 29, 2012, 06:24:31 AM
Surely that flamethrower setup would explode IRL...

I'll just quote what I said in the skype group

[6:25:57 AM | Edited 6:26:08 AM] Sparkey: its not even that they'd explode, really, they'd just be shooting the flames into the backs of each other, which would throw fire around inside of the bot and totally destroy the internals
[6:26:21 AM] Sparkey: like, the batteries
Title: Re: GF93's DSL Scrapyard
Post by: Gropaga on August 29, 2012, 07:05:41 AM
Surely that flamethrower setup would explode IRL...

I'll just quote what I said in the skype group

[6:25:57 AM | Edited 6:26:08 AM] Sparkey: its not even that they'd explode, really, they'd just be shooting the flames into the backs of each other, which would throw fire around inside of the bot and totally destroy the internals
[6:26:21 AM] Sparkey: like, the batteries
What if flamethrower is covered?
Title: Re: GF93's DSL Scrapyard
Post by: smashysmashy on August 29, 2012, 07:40:42 AM
Surely that flamethrower setup would explode IRL...

I'll just quote what I said in the skype group

[6:25:57 AM | Edited 6:26:08 AM] Sparkey: its not even that they'd explode, really, they'd just be shooting the flames into the backs of each other, which would throw fire around inside of the bot and totally destroy the internals
[6:26:21 AM] Sparkey: like, the batteries
What if flamethrower is covered?
What the heck are you talking about?

Anyway, it could explode. Because the flames may light up the fuel line fueling the flamethrower in front of it. If that caught fire, chances are it would spread to the fuel tank and... boom.
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 29, 2012, 11:48:54 AM
Well, not really. Yes there are three in there, but they resemble one on the outside- that, and we're going by the wonderous RA2 physics here, so they each stack on top of each other rather than exploding. Point is, that makes it bloody powerful rather than at constant risk of exploding, so no need to think into it too deeply     :approve:
Title: Re: GF93's DSL Scrapyard
Post by: NFX on August 29, 2012, 12:01:58 PM
I do like that kind of skin template you have. The wheels are contained in their own little pods, and everything else is built around it. It looks quite good, reminding me a little bit of the early Plunderbirds with the shape and tooth setup on the top. And I don't think the lack of a srimech is a real problem, it looks as though it might scuttle around on its back wheels or something.
Title: Re: GF93's DSL Scrapyard
Post by: martymidget on August 29, 2012, 01:44:31 PM
Well, not really. Yes there are three in there, but they resemble one on the outside- that, and we're going by the wonderous RA2 physics here, so they each stack on top of each other rather than exploding. Point is, that makes it bloody powerful rather than at constant risk of exploding, so no need to think into it too deeply     :approve:

I thought that anything that abuses RA2 physics wasn't IRL? :trollface
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 29, 2012, 04:54:52 PM
I do like that kind of skin template you have. The wheels are contained in their own little pods, and everything else is built around it. It looks quite good, reminding me a little bit of the early Plunderbirds with the shape and tooth setup on the top. And I don't think the lack of a srimech is a real problem, it looks as though it might scuttle around on its back wheels or something.
Glad you like it- the skin took a bit of doing, but I'm satisfied with how it turned out. It's surprisingly adaptable, actually- runs on its back just fine, and is really good at trapping opponents with its wedge and hooks    :approve:
 
 
Well, not really. Yes there are three in there, but they resemble one on the outside- that, and we're going by the wonderous RA2 physics here, so they each stack on top of each other rather than exploding. Point is, that makes it bloody powerful rather than at constant risk of exploding, so no need to think into it too deeply     :approve:

I thought that anything that abuses RA2 physics wasn't IRL? :trollface
Well, technically it works if you look at it from the outside.
Title: Re: GF93's DSL Scrapyard
Post by: Mr. AS on August 29, 2012, 04:56:56 PM
I do like that kind of skin template you have. The wheels are contained in their own little pods, and everything else is built around it. It looks quite good, reminding me a little bit of the early Plunderbirds with the shape and tooth setup on the top. And I don't think the lack of a srimech is a real problem, it looks as though it might scuttle around on its back wheels or something.
Glad you like it- the skin took a bit of doing, but I'm satisfied with how it turned out. It's surprisingly adaptable, actually- runs on its back just fine, and is really good at trapping opponents with its wedge and hooks    :approve:
 
 
Well, not really. Yes there are three in there, but they resemble one on the outside- that, and we're going by the wonderous RA2 physics here, so they each stack on top of each other rather than exploding. Point is, that makes it bloody powerful rather than at constant risk of exploding, so no need to think into it too deeply     :approve:

I thought that anything that abuses RA2 physics wasn't IRL? :trollface
Well, technically it works if you look at it from the outside.
bots with stacked ants work too if you look at them from the outside

your point is ?
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 29, 2012, 05:12:12 PM
bots with stacked ants work too if you look at them from the outside

your point is ?
Ack, you've got me, there. But then again, just one Flamethrower on its own would've been too weak, so I had to improvise in order to keep the looks whilst also improving the power of its weaponry.
 
It kicks ass to use, though- I get a sadistic kick out of watching my opponents struggling to get away as they slowly fry.
Title: Re: GF93's DSL Scrapyard
Post by: 123savethewhales on August 29, 2012, 05:39:38 PM
What bots do you drive it against..... exactly?

I would assume even the DSL replicas can kill that.......
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 29, 2012, 05:56:11 PM
What bots do you drive it against..... exactly?

I would assume even the DSL replicas can kill that.......
Not so, my whale-loving chum. First I tested it against the Heavyweight Replicas, killing them all easily enough, and then I moved onto the DSL Heavyweights. Torched them fairly easily, too.
Title: Re: GF93's DSL Scrapyard
Post by: Mr. AS on August 29, 2012, 05:58:32 PM
now ai it
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 29, 2012, 06:06:43 PM
now ai it
Would if I could.
Title: Re: GF93's DSL Scrapyard
Post by: martymidget on August 29, 2012, 06:11:33 PM
now ai it
Would if I could.

You've been here how long and haven't learned how to AI? Really? I thought ty was bad...
Title: Re: GF93's DSL Scrapyard
Post by: GoldenFox93 on August 29, 2012, 06:17:53 PM
now ai it
Would if I could.

You've been here how long and haven't learned how to AI? Really? I thought ty was bad...
Terrible, I know...