Seems alright, looks cool anyway.OK Craaig. But how do I apply sheets on the bottom?
Use a few ant batteries instead of the oranges - 1 for each spin motor in general (and I like to have 1 or 2 extra just in case)
Use the multi-extenders (black and red) instead of baseplate anchors - so much lighter XD
And of course those changes mean you can reduce chassis size
Then improve armour, maybe adding some half-sheets on the bottom :D
Use the central attach point on one side of the halfsheet, attach like a caster. Your chassis may be too low though.I'll give it a try anyway, though. Thanks for the tip :approve:
Also, the extenders attached to the outside drums are pointless.I just put them in there to complement the looks. An afterthought if you will = P
Then it has better armor than Mako. Use smaller wheels (like grannies or tornadoes).Is it? Funny thing is, I actually focussed primarily on the power of Great White's hammers, so if what you say is true, then it'll be superior to Mako in both attacking power and armour. And if I can just perfect the wedges, it should be quite a force to be reckoned with.
Yeah, I'm pretty sure Mako has Plastic 1. Then again, Mako has a huuuge chassis...Not at the moment, because at this precise moment, I have absolutely no idea on what to potentially turn a cube into.
Hey GF93, are you planning on entering CC4?
It's not better than the firstThe first what, Nary?
It's not better than the firstLol. It's true, but details can help.
But you will lose cuz you will kill my super exposed, super sized, DSA chassis.But not before this long-legged chunk of fail falls over :laughing
You are assuming my bot will have anything more than corpal drive. It wouldn't have the momentum to push anything.But you will lose cuz you will kill my super exposed, super sized, DSA chassis.But not before this long-legged chunk of fail falls over :laughing
Your percentages don't work :PIt's a reference to this scene-
Irons on popups fail in DSL.True. Missile Test with Irons was fail.
How many ants currently?Actually, to save the number of components used, I used one orange battery, and one small black one.
Sweet. :beer:Finally, a positive comment :heart_smiley:
definitely looks good. :D*Picks up Minigun and spins up barrels*
Like the others have said, it'll rely on those wedges to beat popups. Does look like mine will have a fairly easy time against him (....Well, I said it, so here comes the GF93 ownage e.e). If it can beat popups though, you get my thumb of approval.
(http://t1.gstatic.com/images?q=tbn:ANd9GcQQRIhQmTyiLPw7odnSy3fdrZKwv6Vtdj3cmCysGci_8CfH9vFR&t=1)
I approveGlad you like the remake, man :beer:
Ah, a gutripping poker ?Well from testing, it appears to be quite effective, particularly in taking off wheels on the side of or under the chassis.
Hard to make effective, these.
Looks pretty cool.Thanks mate.
This means I gotta enter Father of Flaze into RIW now :P
lol that sounds like some generic metalhead band name.Until now, I hadn't heard of them, actually- I thought it sounded like a cool and quite suitable name for a robot that's part of a horror-themed DSL team.
lol that sounds like some generic metalhead band name.It is. Music is decent though better than all those boring generic metalcore bands that keep popping up.
Bot is cool but 'tis a KLONE.Might be, but it's quite a solid and reliable design- took second place in Tag Team Tussle not too long ago.
Is that Astro + Hypno? I think that could be potentially havokous. I'd consider Mini Wheels and a more powerful motor, personally. If you're using metal hinges for the bottom wedge, I think you only need one.No, those are the grey RAD-like drives with Hypno Wheels. It gives it pretty good speed and nice manouverability across the arena.
Oh, you mean TWM's.Is that Astro + Hypno? I think that could be potentially havokous. I'd consider Mini Wheels and a more powerful motor, personally. If you're using metal hinges for the bottom wedge, I think you only need one.No, those are the grey RAD-like drives with Hypno Wheels. It gives it pretty good speed and nice manouverability across the arena.
You didn't notice that INSTANTLY?Oh, you mean TWM's.Is that Astro + Hypno? I think that could be potentially havokous. I'd consider Mini Wheels and a more powerful motor, personally. If you're using metal hinges for the bottom wedge, I think you only need one.No, those are the grey RAD-like drives with Hypno Wheels. It gives it pretty good speed and nice manouverability across the arena.
Actually, come to think of it, it looks a lot like Death Of Angels 2.
No, I was too busy looking at the bot lab. =PYou didn't notice that INSTANTLY?Oh, you mean TWM's.Is that Astro + Hypno? I think that could be potentially havokous. I'd consider Mini Wheels and a more powerful motor, personally. If you're using metal hinges for the bottom wedge, I think you only need one.No, those are the grey RAD-like drives with Hypno Wheels. It gives it pretty good speed and nice manouverability across the arena.
Actually, come to think of it, it looks a lot like Death Of Angels 2.
Still a good design though.
And Somebody? Better than not building at all.
You're right, maybe I should look into tweaking things in future. Maybe I'll try it with the next DSL thing I build...And Somebody? Better than not building at all.
First step of building is learning how, which kloning helps with. It isn't very appreciated to hijack designs for tournament entry though. My popup was semi hijacked. It has a lot of the design of Death of Angels 2 but it has the skirts of Infection 4 along with some other little things to make it better against SS. And it worked pretty well. You at least should adapt the design a bit, instead of just a straight klone.
Doesn't look too bad, I reckon. Nice work. What sort of drive motors are you using?Four of those black and silver ones which look a bit like RADs.
So unrealisticWell, it is a prototype. What are your recommendations?
Try Snapper or Axle Loading the bar away first. It's probably intersecting the sprocket on the end of the perm.Yes...how do I do that? I've attempted it before, but I've never successfully done it.
@Scorps: Yeah, NPC's don't work when you try that, but there's a bunch of methods you can do. For some reason I use the motor chaining method in Stock and Axle Mount Spam method in DSL.Strange?
For the time being however, I might also work on another entry. Anyone know any good DSL burst motors that work well for middleweight bots?Good MW burst motor?
BSGs? They're the green ones, aren't they?@Scorps: Yeah, NPC's don't work when you try that, but there's a bunch of methods you can do. For some reason I use the motor chaining method in Stock and Axle Mount Spam method in DSL.Strange?
I manage to axle load NPC's just fine with that method, I think it's really only motors heavier than Perm 130s that I can't.
Maybe you just give up too easily ;PFor the time being however, I might also work on another entry. Anyone know any good DSL burst motors that work well for middleweight bots?Good MW burst motor?
Spam BSG's, IMO the JX bursts aren't worth it, especially the small one.
Lol. XDBSGs? They're the green ones, aren't they?@Scorps: Yeah, NPC's don't work when you try that, but there's a bunch of methods you can do. For some reason I use the motor chaining method in Stock and Axle Mount Spam method in DSL.Strange?
I manage to axle load NPC's just fine with that method, I think it's really only motors heavier than Perm 130s that I can't.
Maybe you just give up too easily ;PFor the time being however, I might also work on another entry. Anyone know any good DSL burst motors that work well for middleweight bots?Good MW burst motor?
Spam BSG's, IMO the JX bursts aren't worth it, especially the small one.
Bof, eh?Perhaps. Maybe once we're in there, I look forward to our confrontation, facing you personally on the battlefield- one gentleman warrior to another, in respectful combat.
I hope i clash with you, hehehe....
Oh, and HAI THAR FLUFFY!
Both really cool looking bots. I like your IRL Realistic style.You do? Thank you, Kill- it's great to see that one of the RA2 legends likes my IRL designs :beer:
I wonder if I've finally found my calling in the RA2 world? :P
I can't help but imagine hearing the Hyrule Overture upon reading that :approve:I wonder if I've finally found my calling in the RA2 world? :P
'And thus, the legend of GF93 begun.'
Actually, it tends to flip over in different ways depending on circumstances. When I rev up the spinners, it rolls forwards.
Right. On the discs or the drive?Actually, it tends to flip over in different ways depending on circumstances. When I rev up the spinners, it rolls forwards.
Sounds like troll dancing. I agree with JD - lower the maxspeed.
WB is OK, but the other guy has a cheatbot2 part (Beta panel IIRC) that makes it illegal for BoF. Sorry.Ah, OK. It does use a Beta Panel, but I mainly used it as a means of support more than anything, not for overpowered weaponry like with so many Cheatbot2 parts. But that's fine- I'll work on a replacement right away.
TPKickback is a good name.
Since Designated Hero got rejected, my cupboard was rather bare in terms of BOF VSes. However, I just managed to complete a prototype for my next robot-
(https://gametechmods.com/uploads/images/69896VS.PNG)
Fairly powerful, and can right itself with the kickback from its disc. Has no official name yet (Its concept name ATM is Shoryuken), but feedback would be appreciated.
In which case, I'll change it to that. It's now Kickback, and I'll begin painting it soon :approve:TPKickback is a good name.
Since Designated Hero got rejected, my cupboard was rather bare in terms of BOF VSes. However, I just managed to complete a prototype for my next robot-
(https://gametechmods.com/uploads/images/69896VS.PNG)
Fairly powerful, and can right itself with the kickback from its disc. Has no official name yet (Its concept name ATM is Shoryuken), but feedback would be appreciated.
Looks cool. How fast is it?Moves around quite quickly but not fast enough for it to cause the spinner to troll dance- a good speed for a VS, you could say.
I am going to feel really bad as my SHW tears that thing to shreds. :PWho cares- I built it more for comparative realism, to have a little fun, and maybe take someone out along the way =P
Just kidding. I look forward to meeting you in the arena.
Great one there, boss =DNot you too? ._.
GF, you need to build more often! :approve:You know, I think I'll try to- I've got something of a knack for IRL building.
Sounds like a good plan. Would, however, be a little better if there was images to go along with it, rather than us being left to fill in the blanks ourselves. =)Yup. Don't worry about the images- they'll be coming soon. Just need to finish building the flipper =D
Usually, if you remove all of the wheels and then reattach them it will solve your problem. Although, if you have to rotate any to fit them on, this is what is probably causing your problem. In this case, you'll have to spread out your wheels a bit so they all fit without any rotating.Thanks mate- I've tried it, and it worked. Now it goes straight, and hopefully should be more on-target once it's AIed.
looks unrealistic to me, particularly the Tornado spikes going through the npcs.They don't actually go through, but they're actually there for additional weight- without them, the flipper havocs everywhere.
I wanna find out how that flipper works :PIt's actually not that elaborate- just a Judge Burst, small extender and flipper part configuration, really. Might add a cross-section once I get back.
Looks very nice. I'm a little bit curious as to how much the Iron Spikes prevent bots getting up onto the flipper, but it looks execllent nonetheless. Would look a little better if the Iron Spike on the left wasn't rotated like that.Glad you like it, mate- although, the spikes don't actually intrude in the flipper's path as much as you'd expect. If anything, they're very good for causing extra damage whilst ramming opponents. But yes, I did notice that as well- I'll straighten it out a little more soon.
if only that was legal DSL.Everyone's a critic- that was the only burst I could use without the flipper being completely pathetic. And what's wrong with the 4WD? Its handling and stability are actually very good for a Judge Flipper.
Also nice fail using 4WD on a MW flipper.
2WD is better with stronger motors and wheels on a MW.Right, I might have a look into it.
Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...lol
There is that, but I don't want the wheels outside the chassis.Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...lol
npc's would be a better choice imo, saves you quite a bit of weight to use elsewhere whilst still being fast enough
They dont have to be if you place the npcs the right way.There is that, but I don't want the wheels outside the chassis.Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...lol
npc's would be a better choice imo, saves you quite a bit of weight to use elsewhere whilst still being fast enough
Thanks, I'll give it a try. I'll let you know if I'm successful or not.They dont have to be if you place the npcs the right way.There is that, but I don't want the wheels outside the chassis.Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...lol
npc's would be a better choice imo, saves you quite a bit of weight to use elsewhere whilst still being fast enough
NR is npc right and i think you can guess what NL is
NR NL NL NL
NR NR NR NL
See if you can put it like that.
Thanks, I'll give it a try. I'll let you know if I'm successful or not.They dont have to be if you place the npcs the right way.There is that, but I don't want the wheels outside the chassis.Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...lol
npc's would be a better choice imo, saves you quite a bit of weight to use elsewhere whilst still being fast enough
NR is npc right and i think you can guess what NL is
NR NL NL NL
NR NR NR NL
See if you can put it like that.
Erm...They dont have to be if you place the npcs the right way.There is that, but I don't want the wheels outside the chassis.Let's shove this one in Nar's face, shall we? It's effective, it looks good, the chassis is very tight around the components...lol
npc's would be a better choice imo, saves you quite a bit of weight to use elsewhere whilst still being fast enough
NR is npc right and i think you can guess what NL is
NR NL NL NL
NR NR NR NL
See if you can put it like that.
I've not tried a 4WD MW Flipper, though, it'll be interesting to see how that affects its controllability.It's actually surprisingly controllable, and provides good speed and agility, not to mention ground clearance, for a MW flipper. So hopefully, it should be alright.
I like the shape of the chassis. REally looks cool.Glad you like it, everyone :approve:
looks absolutely worthless if it gets flipped, needs a srimechActually, it's invertible- granted it's less effective when flipped, but it drives around easily enough, and can drive up an opponent's wedge, or otherwise something else if it needs to get back up.
also looks like its going to have a difficult time koing things, atleast it could still win by points
skin is p cool tho
LDAI? :DIt'll definitely be something to consider :gawe:
So how exactly it is better than it's predecessor ?Well for starters, it can be entered into more competitions due to its lower weight :approve:
Surely that flamethrower setup would explode IRL...Assuming they're directly behind each other, you're right.
Surely that flamethrower setup would explode IRL...
What if flamethrower is covered?Surely that flamethrower setup would explode IRL...
I'll just quote what I said in the skype group
[6:25:57 AM | Edited 6:26:08 AM] Sparkey: its not even that they'd explode, really, they'd just be shooting the flames into the backs of each other, which would throw fire around inside of the bot and totally destroy the internals
[6:26:21 AM] Sparkey: like, the batteries
What the heck are you talking about?What if flamethrower is covered?Surely that flamethrower setup would explode IRL...
I'll just quote what I said in the skype group
[6:25:57 AM | Edited 6:26:08 AM] Sparkey: its not even that they'd explode, really, they'd just be shooting the flames into the backs of each other, which would throw fire around inside of the bot and totally destroy the internals
[6:26:21 AM] Sparkey: like, the batteries
Well, not really. Yes there are three in there, but they resemble one on the outside- that, and we're going by the wonderous RA2 physics here, so they each stack on top of each other rather than exploding. Point is, that makes it bloody powerful rather than at constant risk of exploding, so no need to think into it too deeply :approve:
I do like that kind of skin template you have. The wheels are contained in their own little pods, and everything else is built around it. It looks quite good, reminding me a little bit of the early Plunderbirds with the shape and tooth setup on the top. And I don't think the lack of a srimech is a real problem, it looks as though it might scuttle around on its back wheels or something.Glad you like it- the skin took a bit of doing, but I'm satisfied with how it turned out. It's surprisingly adaptable, actually- runs on its back just fine, and is really good at trapping opponents with its wedge and hooks :approve:
Well, technically it works if you look at it from the outside.Well, not really. Yes there are three in there, but they resemble one on the outside- that, and we're going by the wonderous RA2 physics here, so they each stack on top of each other rather than exploding. Point is, that makes it bloody powerful rather than at constant risk of exploding, so no need to think into it too deeply :approve:
I thought that anything that abuses RA2 physics wasn't IRL? :trollface
bots with stacked ants work too if you look at them from the outsideI do like that kind of skin template you have. The wheels are contained in their own little pods, and everything else is built around it. It looks quite good, reminding me a little bit of the early Plunderbirds with the shape and tooth setup on the top. And I don't think the lack of a srimech is a real problem, it looks as though it might scuttle around on its back wheels or something.Glad you like it- the skin took a bit of doing, but I'm satisfied with how it turned out. It's surprisingly adaptable, actually- runs on its back just fine, and is really good at trapping opponents with its wedge and hooks :approve:
Well, technically it works if you look at it from the outside.Well, not really. Yes there are three in there, but they resemble one on the outside- that, and we're going by the wonderous RA2 physics here, so they each stack on top of each other rather than exploding. Point is, that makes it bloody powerful rather than at constant risk of exploding, so no need to think into it too deeply :approve:
I thought that anything that abuses RA2 physics wasn't IRL? :trollface
bots with stacked ants work too if you look at them from the outsideAck, you've got me, there. But then again, just one Flamethrower on its own would've been too weak, so I had to improvise in order to keep the looks whilst also improving the power of its weaponry.
your point is ?
What bots do you drive it against..... exactly?Not so, my whale-loving chum. First I tested it against the Heavyweight Replicas, killing them all easily enough, and then I moved onto the DSL Heavyweights. Torched them fairly easily, too.
I would assume even the DSL replicas can kill that.......
now ai itWould if I could.
now ai itWould if I could.
Terrible, I know...now ai itWould if I could.
You've been here how long and haven't learned how to AI? Really? I thought ty was bad...