I don't see any fail produced there. :P
I don't see any fail produced there. :P
Uh, perms for drive...
I'd upgrade the drive on the MW.Possibly, but shell spinners don't have to be fast. What you could do though is try not to stagger the drive, it doesn't seem to work too effectively in RA2 from my experiences, use a better wheel choice aswell, for the same weight, you can use hypnos, which have a lot more grip than DSL wheels. Try to make it a bit lower aswell
<3 Start the flame.
Too slow, needs NPC fasts .
Also, why 2 different stabilizers on each of the pics?
Also, wut amour?
https://gametechmods.com/forums/index.php/topic,2143.0.html (https://gametechmods.com/forums/index.php/topic,2143.0.html)
You do realize that beetle bashers is IRL, right?
hammer is kinda nice... FS has a giant disc at BW level, needs to be smaller so you can make it invertible
Hex platehammer is kinda nice... FS has a giant disc at BW level, needs to be smaller so you can make it invertible
what do you suggest using for the disc? I used the smallest DSL one
Hex platehammer is kinda nice... FS has a giant disc at BW level, needs to be smaller so you can make it invertible
what do you suggest using for the disc? I used the smallest DSL one
Just wanna say that the way batteries work now in 2.2 is totally different from 2.1 so you might wanna rework what you are currently running, ant batteries are pretty ass now.
Just wanna say that the way batteries work now in 2.2 is totally different from 2.1 so you might wanna rework what you are currently running, ant batteries are pretty ass now.
cool so if someone could just send me a Google doc with all the meta changes in the last five years that'd be great
To expand on this, replica components are the most OP. The most egregious examples are large typhoon teeth, the frenzy hammer and the large mechavore disc. Sometimes you'll see a whirl-whep disc as a counter to mechvore spinners, since it deweapons a large mechavore disc 1v1.Just wanna say that the way batteries work now in 2.2 is totally different from 2.1 so you might wanna rework what you are currently running, ant batteries are pretty ass now.
cool so if someone could just send me a Google doc with all the meta changes in the last five years that'd be great
-Batteries behave like actual batteries, how long a battery's gonna last is detailed in it's description.
-Razors aren't OP any more, pretty much every weapon's balanced now (Except pre-made discs such as the Mechavore Disc which are ridiculously OP)
-Wheels are balanced now, sorta? Again, the details are in the item's description. Like weapons, you generally pick which one is best suited for the job.
That first bot's pretty okay, just change the ant batteries for a WP836E (black battery), to save 4 KG's and properly power your bot, and trade that old-school BSG for a new-school VDMA, for much more oomph in your attack. Then all you need to do is shave 0.3KG's from somewhere to keep it in the weight limit, which you could easily do by swapping the tite extenders for alu.
Not fully sold on still using razors, especially since spike strips are now the go to weapon for popups. But still it's a pretty decent improvement. That being said, I'd err on the side of caution for battery life and try to cram a bit more in there.
Taco Cat's a funky design, but I'm worried, again, about you having too many batteries. Plus, them wedges don't look like they'd be awfully wedgy.
As in bots to test against? There's hardly anything to test against in DSL2.2, since basically everyone moved to IRL or Ironforge. 2.1 bots should have just as good wedges as before, so whatever had good wedges back then will be your best bet to test against.
As far as wedge design goes, basically nothing has changed. The only thing I can think of is maybe you left before we realised that only the centre AP of the skirt hinge is actually wedgy. So don't use either of the outer APs for wedges. Skirts + hinges are still king as far as I know.
Melting Point definitely doesn't need that extra ant. Delete it and spend the weight on a beefier weapon setup.