gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Enigm@ on October 24, 2010, 01:40:53 PM

Title: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 01:40:53 PM
This is my I guess, signiture 'bot The Enigma Machine.
(https://gametechmods.com/uploads/images/38993screenshot_13.jpg)
Weighs 798.6 KG, uses 5 MM of plastic. (I know, armour kinda sucks)
Title: Re: Enigma's Showcase
Post by: Scorpion on October 24, 2010, 01:42:53 PM
5 mm plastic is quite good actually.
First thing though...WAAAAAAY too much power you only really need 5 ants on that!
Also, is that a hex plate attached to the baseplate anchors there?
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 01:47:36 PM
No.
Title: Re: Enigma's Showcase
Post by: Scorpion on October 24, 2010, 01:51:14 PM
Actually, yeah I can see what's going on there now.
You don't really need that spike on the back part either.

But the main thing you should do is rebuild the chasis so it's smaller and then place in about 5 ants in there rather than those big batteries.
One thing that helps a lot to know is that 1 ant=1 spin motor.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 01:51:35 PM
Also, this thing drains batteries pretty fast, so are you sure about five ants?
Title: Re: Enigma's Showcase
Post by: Scorpion on October 24, 2010, 01:55:29 PM
Yep, it's the way spin motors work in this game so the ants are VERY usefull in DSL
As far as I know BTW
1 ant=1spin
3 ants=bsg
7 ants= small JX
14 ants= Large JX
21 ants= Beta

*prepares for somebody more experienced to correct that list*
Title: Re: Enigma's Showcase
Post by: Naryar on October 24, 2010, 02:04:55 PM
5 ants is borderline BUT works. You would want 7 or 8, max 10 but you doesn't really need them.

Also an etek is overkill for only 5 razors, and static wedges suck.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 02:08:36 PM
OK, thanks.
Title: Re: Enigma's Showcase
Post by: Bubbleman on October 24, 2010, 02:22:50 PM
Well, Advice time!
Use a single Mag for the spinners, with the space gained add some metal hinges (door hinges), get rid of the spikes at the back, use multi extenders when you can, with the weight gained from the weapon motor transfer put on technos, make the chassis smaller, put in 7 or 8 ants, and try to get it down to a MW. also, srink the chassis hight. all in all, a pretty good first bot; WWWAAAYYY better than my first bot.
Title: Re: Enigma's Showcase
Post by: Scorpion on October 24, 2010, 02:25:56 PM
Well, Advice time!
Use a single Mag for the spinners, with the space gained add some metal hinges (door hinges), get rid of the spikes at the back, use multi extenders when you can, with the weight gained from the weapon motor transfer put on technos, make the chassis smaller, put in 7 or 8 ants, and try to get it down to a MW. also, srink the chassis hight. all in all, a pretty good first bot; WWWAAAYYY better than my first bot.
Seems to me to be good advice, although personally i'd probably use vlads instead of technos
Title: Re: Enigma's Showcase
Post by: Bubbleman on October 24, 2010, 02:32:29 PM
me too, but you never know how fast it will be when ai'd (as thats what it will end up being if it is entered in a tourney)
still, if you have enough weight left, a change to techno's from vlads wouldn't be bad.
Title: Re: Enigma's Showcase
Post by: Scorpion on October 24, 2010, 02:33:48 PM
me too, but you never know how fast it will be when ai'd (as thats what it will end up being if it is entered in a tourney)
still, if you have enough weight left, a change to techno's from vlads wouldn't be bad.
Yeah, it seems to me that most of the wheels in DSL are well balanced anyway.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 02:35:13 PM
I'll see what I can do with the advice given.
Title: Re: Enigma's Showcase
Post by: Naryar on October 24, 2010, 02:49:55 PM
Well, Advice time!
Use a single Mag for the spinners, with the space gained add some metal hinges (door hinges), get rid of the spikes at the back, use multi extenders when you can, with the weight gained from the weapon motor transfer put on technos, make the chassis smaller, put in 7 or 8 ants, and try to get it down to a MW. also, srink the chassis hight. all in all, a pretty good first bot; WWWAAAYYY better than my first bot.

Why the heck would he need technos on a MW ?
Title: Re: Enigma's Showcase
Post by: NFX on October 24, 2010, 02:55:48 PM
He may need them if the motors are a bit slow. TWM3R's with Technos on Extenders Are Delicious seem to shift it along at a fair pace. But given that this is using NPCs, I don't think Technos are absolutely necessary. I would try and have it invertible for a start, personally
Title: Re: Enigma's Showcase
Post by: Scorpion on October 24, 2010, 03:06:01 PM
Like I said before, I think vlads are spot on for the job, they're easy to make invertible, they're quite grippy, not too big and most importantly considering this is a 2WD bot, they are slightly stronger than other wheels of the same size and weight.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 03:17:46 PM
(https://gametechmods.com/uploads/images/97665screenshot_15.jpg)
Better?
Title: Re: Enigma's Showcase
Post by: Bubbleman on October 24, 2010, 03:20:27 PM
Well done, a bit under/over weight, and still change the eteks to Mags (twm3r) and the grannies to vlads or tornados (stuff the technos :P). shrink the chassis hight again, too.
better.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 03:21:30 PM
But I like the E-Teks! :P
Title: Re: Enigma's Showcase
Post by: Bubbleman on October 24, 2010, 03:22:10 PM
But They're overkill! :P
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 03:22:41 PM
That's the point! :D
Title: Re: Enigma's Showcase
Post by: Bubbleman on October 24, 2010, 03:25:03 PM
do you want a competitive MW, or a Not-So competitive HW?!!?
Title: Re: Enigma's Showcase
Post by: Scorpion on October 24, 2010, 03:28:25 PM
ALWAYS build as close as possible to the weightlimit of whatever weightclass your trying to make
Also, e#teks are not very usefull, too big compared to other DSL motors if you ask me. Like bubbleman said, mags are probably your best bet.
What are the wedges attached to BTW?
Title: Re: Enigma's Showcase
Post by: Bubbleman on October 24, 2010, 03:29:21 PM
The wedges are attached to metal hinges.
Title: Re: Enigma's Showcase
Post by: Scorpion on October 24, 2010, 03:31:51 PM
The wedges are attached to metal hinges.
Aaaah, that's ok then, my eyes are shot, I should probably get some glasses.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 03:32:45 PM
(https://gametechmods.com/uploads/images/45826screenshot_16.jpg)
Even better? It has 10 MM of plastic bit I might take it back down to 5.
Title: Re: Enigma's Showcase
Post by: NFX on October 24, 2010, 03:34:30 PM
Slimbodies are drive motors, so don't use them. Like people have said, use TWMR3's for the weapons, and try to make the chassis a bit smaller. Also, I can't see what the upside-down Baseplate Anchors at the front are doing, so remove them. And reduce the armour, Plastic 10 is very much overkill on a bot like this one.
Title: Re: Enigma's Showcase
Post by: Bubbleman on October 24, 2010, 03:35:49 PM
[offtopic]@scorpion: don't get glasses! they just deteriorate your eyesight even more! just zoom in with your web browser.[/offtopic]

@Enigma: YOU USED SLIMBODIES!!! srink the chassis even more, replace the baseplate anchors with metal hinges and replace the SLIMBODIES with TWM3Rs. use the chassis slider glitch to srink the chassis if you have to.

EDIT:GRAH DANM NFX YOU'RE FAST!
Title: Re: Enigma's Showcase
Post by: Scorpion on October 24, 2010, 03:37:01 PM
^that^
Aaaaaaaand.
BUILD TO THE WEIGHT LIMIT!
You can easily make that thing a middleweight by downgrading the armour.
Remember the limits of each weightclass.

[Offtopic I have bad vision fullstop, then again, it just could be my brain working too hard on everything else that it sometimes forget to fully process what i'm looking at :laughing]
Title: Re: Enigma's Showcase
Post by: madman3 on October 24, 2010, 03:37:43 PM
Okay.
Huff
Huff
Huffff
Here we go
Your bot  could have a much smaller chassis. A large front and a small back could work, just stick NPCs at the back with grannies.
Then you could, as bubbleman says, give it TWMR3 powered weapons. You could also have a stronger weapon choice, I would suggest beater bars, as those weapons are the first thing a rammer or HS is going to hit.
Next you want some two metal hinge wedges mounted at the edges of your chassis, probably with 80 cm angled sheets.
Also, if you use TWMR3 motors your chassis won't have to be very tall. Then you could use Vlads, which are slightly better than Grannies on the whole.
Hopefully you might get a decent MW out of that.
Title: Re: Enigma's Showcase
Post by: Bubbleman on October 24, 2010, 03:39:08 PM
^^What he said^^

@Enigma if you send me the bot outline i will show what it should (roughly) look like.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 03:40:08 PM
OK, thanks TO DSL!!!!!
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 03:54:24 PM
EVEN MORE better!?
(https://gametechmods.com/uploads/images/41321screenshot_17.jpg)
Title: Re: Enigma's Showcase
Post by: NFX on October 24, 2010, 03:56:52 PM
Make the chassis smaller. You could easily chop the 9.5kg from the chassis.
Title: Re: Enigma's Showcase
Post by: Bubbleman on October 24, 2010, 03:57:31 PM
why yes, yes it is ^_^
Emptey space, srink the front bit of the chassis, replace the anchors woth metal hinges, you could add another FS with the weight gained, and change back to razors. you're getting better ^_^!

EDIT: DANM NFX YOU ARE FAST TODAY!!!!!
Title: Re: Enigma's Showcase
Post by: Scorpion on October 24, 2010, 03:59:50 PM
Grrrr, you see that little bit below the bot, that ssays what the weight of the bot is and what weight class is in.
Now if you look carefully you'll see that it says "heavyweight" meaning that it is too big to be a middleweight.
You've also got a lot of empty space there, try shrinking the chasis down, use a bit of trial and error to get it as tight as possible.
Also, it'd help if you posted what armour your using.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 04:15:08 PM
(https://gametechmods.com/uploads/images/41866screenshot_18.jpg)
EVEN MOAR BETTER!!!??!!!
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 04:20:21 PM
It's armour is 5 MM of plastic.
Title: Re: Enigma's Showcase
Post by: Scorpion on October 24, 2010, 04:20:54 PM
Well, atleast you made it a middleweight this time.
Redesign the chasis though, you will have to put everything back on your bot yes, but it does save potentially a lot of weight and improves your bots a lot.
You should also get rid of the dsl bars and use the sheets again.
Also, I don't think it was good advice to get rid of the razors for the beater bars, i'd change them back if I were you.
Title: Re: Enigma's Showcase
Post by: MassimoV on October 24, 2010, 04:21:35 PM
Are you using the cheatbot2 control board?
Title: Re: Enigma's Showcase
Post by: madman3 on October 24, 2010, 04:24:57 PM
Wait, a rammer or a pusher (What have I started :'() is gonna rape the weapons. It needs medium beaters BTW. Also it you angle the motors up slightly you might be able to gut rip.
And make the chassis lower  :rage.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 04:26:47 PM
@Mass: yes
And I'm about to go with family so I can't fix exerything for like, 3 hours. So....bye.
Title: Re: Enigma's Showcase
Post by: Scorpion on October 24, 2010, 04:27:42 PM
Wait, a rammer or a pusher (What have I started :'() is gonna rape the weapons. It needs medium beaters BTW. Also it you angle the motors up slightly you might be able to gut rip.
Hardly.
He could probably fit large beaters on there if he redesigned the chasis.
Razors are a better bet anyway.
Title: Re: Enigma's Showcase
Post by: Badnik96 on October 24, 2010, 04:30:46 PM
Get rid of the cheat control board, shrink the chassis moar, add moar weapons and get some bottom armor.

How does it fare in combat?
Title: Re: Enigma's Showcase
Post by: madman3 on October 24, 2010, 04:40:15 PM
But razors have very little HP. On a bot where the weapons are permanently exposed you want them to be strong at least. Anyway, the way he's mounted them will mean that attacking a chassis's going to be hard, and since that's a razors forte I hardly thing its a good thing to use here.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 06:42:52 PM
It does decent damge. An average hit can do 500 HP.
Title: Re: Enigma's Showcase
Post by: NFX on October 24, 2010, 07:03:14 PM
No no, HP and DP are two different things. It has 420 DP, which is the amount of damage it can do to another robot, and only 1000 HP, which is the amount of damage it can take. There's also fracture, which is the amount of damage it will take to knock the component off once it has reached 0 HP.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 24, 2010, 07:06:26 PM
Oh. :P
Title: Re: Enigma's Showcase
Post by: NFX on October 24, 2010, 07:09:22 PM
DP is also divided into piercing and concussion. I'm not entirely sure what the difference is, but I'm guessing concussion does damage to surrounding components as well, though piercing does slightly more damage according to the studies of Clickbeetle.
Title: Re: Enigma's Showcase
Post by: Somebody on October 24, 2010, 07:41:27 PM
Piercing does more damage to chassis. Concussion does more damage to components.

And that thin green control board (not the mini one) is a cheat component, AKA not allowed. Also, build the chassis to be airtight around the components.
Title: Re: Enigma's Showcase
Post by: Scorpion on October 25, 2010, 11:22:03 AM
But razors have very little HP. On a bot where the weapons are permanently exposed you want them to be strong at least. Anyway, the way he's mounted them will mean that attacking a chassis's going to be hard, and since that's a razors forte I hardly thing its a good thing to use here.
Yes, but the bot has decent chasis armour on it, and he will definately save some more weight with a tightening of the chasis, so he is better increasing it's offense now.
If it were me, i'd perhaps use smaller or more compact wedges and add some spikes around the spinners, or maybe even use normal twms and try and fit in an extra spinner there.

Then again, i'm just throwing ideas out there  ;) 
Title: Re: Enigma's Showcase
Post by: Clickbeetle on October 25, 2010, 05:48:12 PM
I'm guessing concussion does damage to surrounding components as well


Piercing does more damage to chassis. Concussion does more damage to components.


No and no.  I believe I tested both of these theories in the Mythbusters thread.  As far as I can tell, there is no difference between piercing and concussion (which is why I combined them into one stat, DP).  But I'm not saying there is truly no difference--I think there should be, we just haven't found out what it is yet.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 26, 2010, 06:15:10 PM
I'm fixing the Enigma Machine, but while I do that. here's two rammers:
(https://gametechmods.com/uploads/images/69835screenshot_19.jpg)
This one is called Powe Slave and has 3 MM of Titanium
(https://gametechmods.com/uploads/images/15959screenshot20.jpg)
And this one is ramming speed, I can't remember the armour though  :FFFUUU
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 26, 2010, 06:17:14 PM
DP :P
Correction: Power Slave.
Title: Re: Enigma's Showcase
Post by: NFX on October 26, 2010, 06:26:28 PM
HP Z-Teks are cheatbot2 parts in DSL.

You're also still overdoing it with the batteries. Remember, the rule is one ant per spin motor, though I always overdo it on Rammers, to have them keep going until the end. I think Valid Query 3 had 2 ants per spin motor.
Title: Re: Enigma's Showcase
Post by: R1885 on October 26, 2010, 06:28:21 PM
There is an edit button you know.
Any way the first bot has way too much empty space, and you would only need four ants to power it.
The second one violates the rule about mixing stock and DSL.
Stop using baseplate anchors, the multi extender does the same job for a kilo less.
Title: Re: Enigma's Showcase
Post by: Badnik96 on October 26, 2010, 07:19:18 PM
Get rid of the HPZ's on the second one and replace them with NPC Fasts. Also use Multi Extenders instead of Baseplate Anchors.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 26, 2010, 08:18:02 PM
I'll see what I can do with them.
Here's what I've done to The Enigma Machine:
(https://gametechmods.com/uploads/images/49926screenshot_21.jpg)
Title: Re: Enigma's Showcase
Post by: Scorpion on October 27, 2010, 03:03:46 AM
Well that one seems to be better, you got the basics down on it atleast.
Those other bots though:
both bots (especially the rammer) have WAY too much empty space.
Good rammers usually have 6wd npc fast.
Remember, you only need 1 ant per spin motor (although you can add a few more to be on the safe side)
Use multi-extenders instead of baseplate anchors
Don't use the multi-extenders unless they're attached to the baseplate like anchors though
there is a glitch where clicking once just below the bar on the chasis height editor makes the chasis even lower, use that for that bot
Those weapons on the front of the first bot looks very messy

But hey, atleast your building closer to the weightlimit now  ;)
Title: Re: Enigma's Showcase
Post by: Naryar on October 27, 2010, 06:13:30 AM
Good rammers usually have 6wd npc fast.

Not true. Actually 6WD NPC fast is overdoing it in HW territory when you have Technos.
Title: Re: Enigma's Showcase
Post by: Scorpion on October 27, 2010, 06:17:30 AM
Good rammers usually have 6wd npc fast.

Not true. Actually 6WD NPC fast is overdoing it in HW territory when you have Technos.
O.k then.
This is using tornados though, besides, personally I think if your just going to make a rammer, you should put as much motors on it as possible ;P
Title: Re: Enigma's Showcase
Post by: Thyrus on October 27, 2010, 06:17:48 AM
Save the weight from the 6WD and make it 4WD with more weapons
Just take a look at Valid Query
Title: Re: Enigma's Showcase
Post by: Naryar on October 27, 2010, 06:32:34 AM
Save the weight from the 6WD and make it 4WD with more weapons
Just take a look at Valid Query

WHAT ? THYRUS IS GIVING ADVICE ? PLUS THE ADVICE IS ACTUALLY GOOD ?

8-(_________________________________)
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 13, 2010, 06:12:03 PM
Bad news: DSL was lagging and crashed on me so I had to re-download it and I lost all my 'bot files.  :'(
But I'm making moar 'bots that I will showcase later.
Title: Re: Enigma's Showcase
Post by: Scorpion on November 13, 2010, 06:23:42 PM
"Export" your bots, and they'll be saved as bot files in the robot designs folder.
That way, if you download another DSL you can copy and paste them back over to the new one and not lose a thing.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 13, 2010, 07:04:59 PM
I know that now, I just didn't when it crashed.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 22, 2010, 10:22:07 AM
Bump.
New 'bot I made at 3:00 in the morning:
(https://gametechmods.com/uploads/images/87718screenshot_9.jpg)
Insides:
(https://gametechmods.com/uploads/images/18284screenshot_12.jpg)
5MM of titanium. It's name is Rodney The Cat 2 named after my kitteh. :D
Yes, I know the images are huge. Paint.NET doesn't let me crop them down, and when I deleted it, it's still there. So yeah, if you're expert at Paint.NET PM me please.
Title: Re: Enigma's Showcase
Post by: Squirrel_Monkey on November 22, 2010, 10:23:07 AM
Lower the chassis, it can be invertible.
Title: Re: Enigma's Showcase
Post by: Thyrus on November 22, 2010, 10:23:46 AM
and get a life!
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 22, 2010, 10:24:35 AM
@Thyrus
?
Title: Re: Enigma's Showcase
Post by: Scorpion on November 22, 2010, 10:26:21 AM
3:00 in the morning?!?
Anyway, make the chasis smaller, but make it a proper cube aswell and you could enter it into CC4!
Title: Re: Enigma's Showcase
Post by: Thyrus on November 22, 2010, 10:28:15 AM
Bump.
New 'bot I made at 3:00 in the morning:

that!
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 22, 2010, 10:30:37 AM
I didn't have anything better to do but parooze  the web, or sleep, so I chose DSL-TC.
Also, Paint.NET has been successfully murdered.
Title: Re: Enigma's Showcase
Post by: Thyrus on November 22, 2010, 10:34:22 AM
If I had the choice I would sleep. I have to get up every morning at 5 AM, school starts at 7:50 and when it finishes early I`m back at 14:30.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 22, 2010, 10:39:13 AM
I don't use army time sorry. :( and my district is on Thanksgiving Break so I can afford to lose sleep.
Title: Re: Enigma's Showcase
Post by: NFX on November 22, 2010, 10:40:22 AM
It's not army time, it's 24 hour time. Also PMbomb'd.

Also I have been known to stay up for 38 consecutive hours whilst playing DSL. Actually I was making my BOTM entry for last month at the time.

On the bot: Make the chassis as low as possible, and raise the motors to make it invertible. In my view, it needs more weapons, and the armour could be dropped as well. I'm going to be the first person to call unrealism on this bot, because the razor tips clearly pass through both the wheels and the batteries when the weapons are up to speed.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 22, 2010, 10:41:34 AM
OK, OK, MOAR RAZORS huh?
Title: Re: Enigma's Showcase
Post by: Scorpion on November 22, 2010, 10:44:01 AM
Hmm, not too sure about realism, I think it looks o.k, but I have quite bad eye sight so...
Title: Re: Enigma's Showcase
Post by: NFX on November 22, 2010, 10:44:34 AM
And move the weapon motors outwards. =P Try a hexplate as opposed to the heavy drum.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 22, 2010, 11:11:10 AM
Hex plates don't have enough attachment points. But I fixed it up better, methinks:
 (https://gametechmods.com/uploads/images/20322screenshot_14.jpg)
YES I KNOW IT'S STILL UNREALISTIC AKSJBGLKAJGKLJNG.
Six Ants, 3MM of Titanium.
Title: Re: Enigma's Showcase
Post by: Thyrus on November 22, 2010, 11:13:14 AM
did you put 2 small multiextenders on eachother before you put the long one on?
Title: Re: Enigma's Showcase
Post by: NFX on November 22, 2010, 11:14:37 AM
Looks like he did. You know you could just raise them with the Ctrl button.
 
You really only need 4 ants for this. And try a Weapon Slave Hex Plate, you can get the flail razors on there fairly easily. Drop to hexplates, lose two ants and the flails, you could have 4 razors on each piglet.
Title: Re: Enigma's Showcase
Post by: Squirrel_Monkey on November 22, 2010, 11:15:19 AM
Here's the best example I can find of a similar, more efficient design:
(https://gametechmods.com/uploads/images/27399Reier's Avatar.PNG)
By russian roulette
Title: Re: Enigma's Showcase
Post by: Naryar on November 22, 2010, 11:20:11 AM
6 ants is unnecessary
Title: Re: Enigma's Showcase
Post by: Squirrel_Monkey on November 22, 2010, 11:21:40 AM
6 ants is unnecessary
Also, I only see 4. Are they stacked?
Title: Re: Enigma's Showcase
Post by: Scorpion on November 22, 2010, 11:26:39 AM
6 ants is unnecessary
Also, I only see 4. Are they stacked?
Must be, it certainly looks like that.
You can't stack batteries in DSL enigma, it's against the realism.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 22, 2010, 11:32:02 AM
(https://gametechmods.com/uploads/images/48868screenshot_16.jpg)
Better?
4 Ants, 5MM of Titanium (because it was underweight) and it would only let me put 3 razors on the Hex evenly.
Title: Re: Enigma's Showcase
Post by: G.K. on November 22, 2010, 11:35:38 AM
Less armour.
Title: Re: Enigma's Showcase
Post by: Thyrus on November 22, 2010, 11:36:20 AM
and moar razors :P
Title: Re: Enigma's Showcase
Post by: Squirrel_Monkey on November 22, 2010, 11:39:20 AM
Also, aren't multi extenders really heavy?
Title: Re: Enigma's Showcase
Post by: Thyrus on November 22, 2010, 11:40:20 AM
small ones are 3 kg. 1 kg less than  baseplateanachors.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 22, 2010, 11:40:31 AM
Nope. Extra smalls are 3 kgs, and smalls are 6 kgs. Pretty light if you ask me.
Title: Re: Enigma's Showcase
Post by: Natef on November 22, 2010, 11:40:37 AM
Is it realistic?
Title: Re: Enigma's Showcase
Post by: Thyrus on November 22, 2010, 11:41:52 AM
Nope. Extra smalls are 3 kgs, and smalls are 6 kgs. Pretty light if you ask me.

ah, I meant those. Never acually take care about the names.
Title: Re: Enigma's Showcase
Post by: NFX on November 22, 2010, 11:42:13 AM
Nope. Extra smalls are 3 kgs, and smalls are 6 kgs. Pretty light if you ask me.

CF and Poly extenders are lighter. The only real advantage ME's have is that they attach to the baseplate.
Title: Re: Enigma's Showcase
Post by: Squirrel_Monkey on November 22, 2010, 11:46:41 AM
Yes, I was talking about the ones used to attach the piglets. Just use CF or Polys
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 22, 2010, 11:48:08 AM
M'kay.
Title: Re: Enigma's Showcase
Post by: Naryar on November 22, 2010, 11:58:50 AM
All normal multi-extenders have 350 HP IIRC
Title: Re: Enigma's Showcase
Post by: Squirrel_Monkey on November 22, 2010, 12:28:40 PM
All normal multi-extenders have 350 HP IIRC
Is that with it for the extra weight?
Title: Re: Enigma's Showcase
Post by: Naryar on November 22, 2010, 03:35:10 PM
All normal multi-extenders have 350 HP IIRC
Is that with it for the extra weight?
What ?

All multi-extenders have the same stats, excepted for weight and size.
Title: Re: Enigma's Showcase
Post by: Squirrel_Monkey on November 23, 2010, 10:41:41 AM
I meant "worth it". Is the HP of the MEs worth it to attach the piglets or should poly's/carbon Fibres be used?
Title: Re: Enigma's Showcase
Post by: Naryar on November 23, 2010, 11:16:59 AM
Multiextenders are not worth it outside the chassis, excepted in a location where there size helps and where they will not get hit.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 25, 2010, 08:32:10 PM
New 'bot:
(https://gametechmods.com/uploads/images/90205screenshot_17.jpg)
(https://gametechmods.com/uploads/images/98538screenshot_18.jpg)
It's name is Gilgamesh 3, has 5MM of Plastic, and is 798 kgs.
Title: Re: Enigma's Showcase
Post by: Naryar on November 25, 2010, 09:01:01 PM
For some reason that bot remembers me of COID
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 25, 2010, 09:01:56 PM
No, I have not been lurking.
Title: Re: Enigma's Showcase
Post by: JoeBlo on November 25, 2010, 09:03:47 PM
you wouldn't want to be lurking around COID :P
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 25, 2010, 09:05:34 PM
Exactly.
Title: Re: Enigma's Showcase
Post by: NFX on November 25, 2010, 09:08:32 PM
Nowhere near as bad as COID. For a start, it's balanced reasonably well.

On the power front, you do only need 3 ants to power this, minimum, I might go as far as 4 or 5 personally, but you'll probably want NPC motors and Hypnos on there as well. Might want to try having higher DP weaponry on the flails, and swapping the static hammers for more flail weaponry.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 25, 2010, 09:10:10 PM
So you'tr saying make this a Super Heavy Weight?
Title: Re: Enigma's Showcase
Post by: NFX on November 25, 2010, 09:13:14 PM
No, I'm saying lose some ants, upgrade the motors and the wheels and try and redo some of the weaponry while keeping it as a HW. Maybe use razors.
Title: Re: Enigma's Showcase
Post by: Naryar on November 25, 2010, 09:20:56 PM
Maybe use razors.

MOAR
Title: Re: Enigma's Showcase
Post by: Scorpion on November 26, 2010, 10:38:56 AM
Yeah, I believe the vlad spikes have normals anyway.
And do what NFX says, especially getting rid of the sledgehammers, they're eating up a lot of weight better used on razorz  ;)

You could also use lighter armour, shell spinners don't need that strong chassis armour (although if you had enough weight left over, a titanium half sheet on the bottom could help you against gut-rippers).

Even tightening up the chassis (circular chasis seem to usually leave a bit of empty space, so you may want to avoid using them much) will help you save a bit more weight.

One other thing, it's usually best to stick something like a carbon fiber extender on top of a shell spinner like that, it's not very reliable but it could save your bot from being inverted and immobilised very easily.
Title: Re: Enigma's Showcase
Post by: MassimoV on November 26, 2010, 10:55:26 AM
Batteries look good. I would deffinently work on the weapons. Either lots of little weapons like razors or afew of some heavy weapons like sledges.
Title: Re: Enigma's Showcase
Post by: Enigm@ on March 18, 2011, 12:57:09 PM
Well, I guess it's time to dust off the ol' showcase
(https://gametechmods.com/uploads/images/49009enigmamahine.jpg)
With a new version of The Enigma Machine.
(https://gametechmods.com/uploads/images/13679enigmamachine1.jpg)
Plastic 3
Title: Re: Enigma's Showcase
Post by: Vertigo on March 18, 2011, 01:14:59 PM
Needs a metal hinge wedge
Title: Re: Enigma's Showcase
Post by: Enigm@ on March 18, 2011, 01:17:39 PM
Metal hinge's mess up on me for some reason, and it actually gets under 'bots better with the skirt.
Title: Re: Enigma's Showcase
Post by: Clickbeetle on March 20, 2011, 10:24:59 PM
Try using a separate skirt hinge for each wedge.  I've noticed that when you put two or more wedges on one skirt hinge, it usually turns out bad, but if you just use a single wedge, it can be as good as a metal hinge.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 17, 2011, 09:57:43 PM
I know i haven't showcased much of anything in a while, but i think this was worth waiting for.
PRESENTING: EA, CONSUMER OF GALAXIES:
(https://gametechmods.com/uploads/images/40572behemoth.jpg)
(https://gametechmods.com/uploads/images/84371behemoth2.jpg)
(https://gametechmods.com/uploads/images/61625behemoth3.jpg)
(https://gametechmods.com/uploads/images/61614behemoth4.jpg)
If i remember it weights about 6118 kgs altogether.
Has about 12 batteries, crapton of sir k's, steel 10, and made of 100% lulz.
Title: Re: Enigma's Showcase
Post by: Somebody on November 17, 2011, 10:01:19 PM
A lot better UHW (if you cut it down a bit) than Destroyer Of Stuffs 2. That thing is mental.
Title: Re: Enigma's Showcase
Post by: HurricaneAndrew on November 17, 2011, 10:01:25 PM
Needs MOAR RAZORZ!

But really, It is cool.

It's funny what happens when boredom and RA2 collide.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 17, 2011, 10:07:30 PM
Amazingly, i only have to wait about 30 seconds for it to load against a robot. xP
Title: Re: Enigma's Showcase
Post by: smashysmashy on November 18, 2011, 01:26:51 AM
Amazingly, i only have to wait about 30 seconds for it to load against a robot. xP
Random bump? xD

USER WAS WARNED FOR THIS POST

Oh hi thar Nary
Title: Re: Enigma's Showcase
Post by: Jonzu95 on November 18, 2011, 01:34:02 AM
Amazingly, i only have to wait about 30 seconds for it to load against a robot. xP
Random bump? xD
*facepalm* Read page 8.
Title: Re: Enigma's Showcase
Post by: smashysmashy on November 18, 2011, 02:29:12 AM
Amazingly, i only have to wait about 30 seconds for it to load against a robot. xP
Random bump? xD
*facepalm* Read page 8.
Ah, I thought all posts on page 8 were in 2010 :/

*hides*

*from shadows* I like the bot, Enigma
Title: Re: Enigma's Showcase
Post by: Naryar on November 18, 2011, 02:51:03 AM
Smashy has earned 10% warning for bump whacking, and a fail one.

Anyways, that bot is instantly awesome. As well as the name. Also is that the name of Tolkien's god ?

Though I fail to see the point of the spike strips - they look pretty pointless to me.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 18, 2011, 03:50:27 PM
I know i haven't showcased much of anything in a while, but i think this was worth waiting for.
PRESENTING: EA, CONSUMER OF GALAXIES:
(https://gametechmods.com/uploads/images/40572behemoth.jpg)
(https://gametechmods.com/uploads/images/84371behemoth2.jpg)
(https://gametechmods.com/uploads/images/61625behemoth3.jpg)
(https://gametechmods.com/uploads/images/61614behemoth4.jpg)
If i remember it weights about 6118 kgs altogether.
Has about 12 batteries, crapton of sir k's, steel 10, and made of 100% lulz.
Why yes, yes it is. Oh and the spike strips were just for moar weight. xP
Also, quoted for ease of viewing.
Title: Re: Enigma's Showcase
Post by: NFX on November 18, 2011, 03:53:29 PM
Make it Plastic 1. :gawe: Just for the irony.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 18, 2011, 07:47:23 PM
lawl i need to make another behemoth bot and fight it against consumer of galaxies. :gawe:
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 26, 2011, 12:27:37 PM
ohmigosh enigmas showcasing something
le battlebot 5 entries:
(https://gametechmods.com/uploads/images/12411inthesignofevil1.jpg)
(https://gametechmods.com/uploads/images/31499inthesignofevil2.jpg)
(https://gametechmods.com/uploads/images/63374thefinalsignofevil1.jpg)
(https://gametechmods.com/uploads/images/82147thefinalsignofevil2.jpg)
Middleweight In the Sign of Evil, and Superheavyweight The Final Sign of Evil
I can't remember what armour the final sign of evil used, but it was something ridiculous, i know that.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 26, 2011, 12:36:52 PM
*tumbleweed passes*
Title: Re: Enigma's Showcase
Post by: freeziez on November 26, 2011, 12:45:18 PM
are those halfsheets attached directly to the bottom of the SHW?
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 26, 2011, 12:49:14 PM
are those halfsheets attached directly to the bottom of the SHW?
aye. It's not for armour tho. it t'would bumble around and not spin as well if it didn't have them on. And yes the bots do have decals, they're just hidden in my pocket at the current time they're at angles not viewable.
Title: Re: Enigma's Showcase
Post by: freeziez on November 26, 2011, 01:06:59 PM
- No armor attached directly to the chassis of the robot

It doesn't matter if it's meant for armor, it is armor. Find another way to attach it.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 26, 2011, 01:26:41 PM
m'kay i fixed it up. Too lazy to showcase it tho. xP
Title: Re: Enigma's Showcase
Post by: MassimoV on November 26, 2011, 03:37:16 PM
Might want different wheels on the MW.
Title: Re: Enigma's Showcase
Post by: FOTEPX on November 26, 2011, 10:22:12 PM
Yeah, because attaching 180kg of stuff on one flimsy titanium extender is TOTALLY realistic.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 26, 2011, 10:29:38 PM
Yeah, because attaching 180kg of stuff on one flimsy titanium extender is TOTALLY realistic.
titanium isn't flimsy..it's meant to be light but strong.
Title: Re: Enigma's Showcase
Post by: Badnik96 on November 26, 2011, 10:32:07 PM
Neither are IRL realistic. Give them more weapon support and cover the motors on the SHW.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 26, 2011, 10:41:58 PM
If i remember top comment only had a multiextender supporting the weapon system. And freeziez allowed it.
Title: Re: Enigma's Showcase
Post by: MassimoV on November 26, 2011, 10:47:24 PM
People weren't very happy with it though.
Title: Re: Enigma's Showcase
Post by: Clickbeetle on November 27, 2011, 11:49:08 PM
I don't know about freeziez but I wouldn't class either of those bots as IRL realistic.  But I wouldn't have let Top Comment in either.
 
You need more "supports" for the weapon motor (look at MikeNCR's undercutter he just showcased; that is the bare minimum of support you should use for IRL) and the drive motors need to be internal on the SHW.  The chassis is almost big enough already.
Title: Re: Enigma's Showcase
Post by: Naryar on November 28, 2011, 07:57:40 AM
Seems like Enigma is just trying to enter a boring unoriginal HS into Battlebot5 to try and beat as many opponents as possible.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 29, 2011, 09:27:25 PM
will most likely fix up the two if i have the time/motivation
anyways, here's a heavyweight imma enter:
(https://gametechmods.com/uploads/images/97367sodom1.jpg)
(https://gametechmods.com/uploads/images/44634sodom2.jpg)
There's your smegging realism. :p
Title: Re: Enigma's Showcase
Post by: russian roulette on November 29, 2011, 09:33:22 PM
Funny... Underweight  :p
Title: Re: Enigma's Showcase
Post by: NFX on November 30, 2011, 05:15:31 AM
You could use the extra weight to widen the chassis. I'm not a fan of the exposed axles, personally. Maybe a bit too many iron spikes, but it looks alright, I think.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 30, 2011, 05:08:52 PM
(https://gametechmods.com/uploads/images/55373finalsign1.jpg)
(https://gametechmods.com/uploads/images/96317finalsign2.jpg)
reworked the final sign of evil.
Will post reworked middweight when i'm not feeling like i'm about to die.
Title: Re: Enigma's Showcase
Post by: NFX on November 30, 2011, 05:10:56 PM
Better, but still not great. If you take a look at GF93's War Bastard, that's got a very good support setup for the motor. I'd try to build something similar to that, probably losing a couple of the hammers to get the weight for it. That is if it's IRL. If it isn't, then I'd suggest the drive was a bit too fast.
Title: Re: Enigma's Showcase
Post by: Badnik96 on November 30, 2011, 05:13:19 PM
add some more motor support, like NFX said.
Title: Re: Enigma's Showcase
Post by: Team 9 on November 30, 2011, 05:22:37 PM
(https://gametechmods.com/uploads/images/55373finalsign1.jpg)
(https://gametechmods.com/uploads/images/96317finalsign2.jpg)
reworked the final sign of evil.
Will post reworked middweight when i'm not feeling like i'm about to die.
would you be so kind as to put this on the exchange?
Title: Re: Enigma's Showcase
Post by: Naryar on December 01, 2011, 06:32:49 AM
I think that in IRL realistic building you should respect the battery inputs/outputs.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 01, 2011, 06:35:09 AM
I think that in IRL realistic building you should respect the battery inputs/outputs.
it has six batteries..
Title: Re: Enigma's Showcase
Post by: SKBT on December 01, 2011, 06:58:53 AM
Enigma, I'm going to put this bluntly as possible. You suck at IRL style building.

Poke around on buildersdb.com and watch some YouTube videos of modern combat robots to get an idea of  what is possible IRL and what isn't.

Your bot lacks any weapon support, has that funky outrigger support system and a too complicated skin.

To make your bot look better, think triangles for supports, double layer it like last rites so you don't need that dumb out rigger system and put some effort into making it look better.

Also ask yourself "would this really work?" when you are building.
Title: Re: Enigma's Showcase
Post by: Naryar on December 01, 2011, 07:26:34 AM
I think that in IRL realistic building you should respect the battery inputs/outputs.
it has six batteries..

So ? That's 60 amp output. According to stats, this needs 300 amps or something.

It's ridiculous to think that in IRL realistic building you can power a huge-ass über-motor like a 2Perm with the same number of ant batteries you can power a tiny motor like a copal.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 01, 2011, 03:54:32 PM
Enigma, I'm going to put this bluntly as possible. You suck at IRL style building.

Poke around on buildersdb.com and watch some YouTube videos of modern combat robots to get an idea of  what is possible IRL and what isn't.

Your bot lacks any weapon support, has that funky outrigger support system and a too complicated skin.

To make your bot look better, think triangles for supports, double layer it like last rites so you don't need that dumb out rigger system and put some effort into making it look better.

Also ask yourself "would this really work?" when you are building.
fine. :p
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 01, 2011, 05:56:09 PM
DP:
First off, i would like to point out that i have been through heck and back designing this robot. I spent a good amount of last night (around 10:00 - 3:00) coming up with designs, raging, and scrapping all of them. Today, when i found an adequate design for it, i found that to make it moar realistic, i should put in more batteries. Then today, i finally found a design i liked, but, i misplaced the smart zone like a football field away, and spent 30 minutes clicking until i found it. If this isn't IRL realistic enough for you guys, i give up, and throw in the towel for IRL building.
I present, hopefully the last incarnation, of The Final Sign of Evil:
(https://gametechmods.com/uploads/images/36757thefinal1.jpg)
(https://gametechmods.com/uploads/images/99634thefinal2.jpg)
It has titanium 5, i lost count of how many batts it had, a crapton of steel extenders, and about 14+ hours designing and redesigning at this point.
Title: Re: Enigma's Showcase
Post by: cephalopod on December 01, 2011, 06:15:16 PM
Looks very cool. The motor is exposed but that has happened on many RL bots. So yeah, pretty good in my opinion :D
Title: Re: Enigma's Showcase
Post by: Jack Daniels on December 01, 2011, 09:07:09 PM
Your most recent revision looks cool.  I like it and applaud your effort in appeasing the critics.  Good work.
Title: Re: Enigma's Showcase
Post by: MassimoV on December 01, 2011, 09:34:04 PM
Much better than previous incarnations.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 02, 2011, 03:50:40 PM
I think this might be the first SHW that i've gotten exactly 1200 kgs. :o Anyways, the bot's very damaging, and has no problem dealing out 3000+ hits.
Title: Re: Enigma's Showcase
Post by: Naryar on December 02, 2011, 04:03:36 PM
yeah it's better.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 23, 2011, 09:13:28 AM
Hey, I actually found this ol' thing.
Anyways, new bot:
(https://gametechmods.com/uploads/images/90241jtvh1.jpg)
(https://gametechmods.com/uploads/images/25028jtvh2.jpg)
Yeah, it's a bit underweight, but it has no problem throwing Ultra High Temperature around.\
Steel 10, about 18 batteries, and 8 giant hammers.
I may actually have an active showcase, with this newly found free time over christmas break.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 23, 2011, 09:55:02 AM
*tumbleweed*
Title: Re: Enigma's Showcase
Post by: MassimoV on December 23, 2011, 10:31:32 AM
Looks really nice. I don't really know what to do with the extra weight except maybe put more hammers on the spinners.
Title: Re: Enigma's Showcase
Post by: Badnik96 on December 23, 2011, 10:32:14 AM
Yeah, put more hammers on.
Title: Re: Enigma's Showcase
Post by: Naryar on December 27, 2011, 11:51:15 AM
It's Valhalla, not Valhala.

But cool. Add moar hammers.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 28, 2011, 06:53:45 PM
So over the week the cable went out. here's what i've been doin':
first off, update of journey to valhalla:
(https://gametechmods.com/uploads/images/12068valhala.jpg)
and two lightweights:
(https://gametechmods.com/uploads/images/87409schism.jpg)
(https://gametechmods.com/uploads/images/84326schism2.jpg)
schism 2, an undercutter with plastic 3.
and a popup:
(https://gametechmods.com/uploads/images/31017necro.jpg)
(https://gametechmods.com/uploads/images/74300necro2.jpg)
oh btw nary i'm using necronomican 3 as my lightweight instead of the last one for NAR AI.
and here's it's bot file:
https://gametechmods.com/Robot_Exchange/DSL_LW/Enigma_Necronomican%203.bot (https://gametechmods.com/Robot_Exchange/DSL_LW/Enigma_Necronomican%203.bot)
oh and it has titanium 1.
Title: Re: Enigma's Showcase
Post by: MassimoV on December 28, 2011, 07:06:22 PM
Journey to Valhala looks better but axles for wedges aren't good. You can shrink the chassis on Schism 2. The popup looks great but there are other members who can help you more as I don't make good popups.
Title: Re: Enigma's Showcase
Post by: NFX on December 28, 2011, 08:14:05 PM
On the popup, I think it could benefit from a single Metal Hinge wedge, rather than the pair it has at the moment. This would probably give you the weight for an extra ant, which I'm pretty sure you need at the moment, and to swap the comparatively weak Side Panels for Skirts on the front. 40cm Angled Steel Skirts would work best, I feel, or 80cm Angled Titanium if you need the reach. You'd have enough weight left over to upgrade the armour as well, I think, possibly to Plastic 3.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 28, 2011, 08:23:08 PM
It has four ants, I think fives a bit much.
Title: Re: Enigma's Showcase
Post by: ty4er on December 29, 2011, 04:24:02 AM
where did you lose all your weight for the popup?
Atleast get sheets instead of panels aswell.
5 ants are better than 4 for this, just for longevity
and usually dual wedges are a lot better than single wedges so you could get under quite a few bots like that, i'd say keep them.
you can use titanium skirts at least, steel would be great but are heavy.


for the spinner, is that a perm 132?
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 30, 2011, 10:53:07 AM
where did you lose all your weight for the popup?
Atleast get sheets instead of panels aswell.
5 ants are better than 4 for this, just for longevity
and usually dual wedges are a lot better than single wedges so you could get under quite a few bots like that, i'd say keep them.
you can use titanium skirts at least, steel would be great but are heavy.


for the spinner, is that a perm 132?
I can't remember but prolly.
Title: Re: Enigma's Showcase
Post by: NFX on December 30, 2011, 10:55:51 AM
for the spinner, is that a perm 132?

It's a Perm 80. He doesn't have the weight for a Perm 132, he'd need to sacrifice the drive and some of the chassis armour. He could probably attach the motor directly to the ME, negating the need for the pointless extra one.
Title: Re: Enigma's Showcase
Post by: ty4er on December 30, 2011, 11:23:17 AM
daaaaaamn if that is a 80 then where is all your weight going

I think you can downgrade the drive for the spinner to get razors on there.
Title: Re: Enigma's Showcase
Post by: NFX on December 30, 2011, 11:28:08 AM
daaaaaamn if that is a 80 then where is all your weight going

I think you can downgrade the drive for the spinner to get razors on there.

Drive, I think. He should ideally downgrade the drive enough to get a 132 Small, the 8000HP will help you immensely. Astros & Minis should be enough, or you may have to reduce the armour a little bit.
Title: Re: Enigma's Showcase
Post by: madman3 on December 30, 2011, 12:32:48 PM
It has four ants, I think fives a bit much.
Needs five, BSGs require 2.5 ants worth of battery power.
Title: Re: Enigma's Showcase
Post by: Enigm@ on May 31, 2012, 01:19:47 PM
Oh god I'm actually showcasing a bot

Godplayer:
(https://gametechmods.com/uploads/images/26927ehh.jpg)
(https://gametechmods.com/uploads/images/93856ehh2.jpg)

Plastic 3, 395.something kilo's, etc.
Title: Re: Enigma's Showcase
Post by: ty4er on May 31, 2012, 01:31:30 PM
durrrr unrealistic

you really want npc's on this, you can easily shrink the chassis aswell

Title: Re: Enigma's Showcase
Post by: Enigm@ on May 31, 2012, 01:32:56 PM
durrrr unrealistic

you really want npc's on this, you can easily shrink the chassis aswell
But I don't want npc's on it.
And I'l prolly make it realistic whenever I feel like caring which may be never..
Title: Re: Enigma's Showcase
Post by: madman3 on May 31, 2012, 04:24:34 PM
Naming bots after Brutal Truth songs is officially cool.

Bot is bland and not very well executed. Try to shrink the chassis while maintaining that halfsheet setup. Drive should be okay, you may want standard NPCs.
Title: Re: Enigma's Showcase
Post by: Naryar on May 31, 2012, 04:25:25 PM
Looks like the wedge is useless. What madman said really.
Title: Re: Enigma's Showcase
Post by: Enigm@ on May 31, 2012, 04:52:43 PM
The stuff in front is for balance, not for wedging.
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 06, 2012, 10:13:54 PM
I'm torn between what I want to use for RIMP3:
Museum of Human Disease:
(https://gametechmods.com/uploads/images/45409screenshot_72.jpg)
(https://gametechmods.com/uploads/images/4719screenshot_73.jpg)
Titanium 5, 6 razors, 5 batteries.

and

System Shock Two:
(https://gametechmods.com/uploads/images/80299screenshot_74.jpg)
(https://gametechmods.com/uploads/images/68948screenshot_75.jpg)
Titanium 5, 10 small teeth I think, 2 ants, 2 air things, etc..

Both are fairly decent and get their job done, MOHD has pretty good wedges, and Sys 2 can take out other bots pretty efficiently.
Title: Re: Enigma's Showcase
Post by: Urjak on June 06, 2012, 10:25:08 PM
Pretty sure popups are banned...
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 06, 2012, 10:27:54 PM
Pretty sure popups are banned...
Well that narrows down my choices quite a bit.
Title: Re: Enigma's Showcase
Post by: SKBT on June 06, 2012, 10:55:07 PM
I'm torn between what I want to use for RIMP3:
Museum of Human Disease:
(https://gametechmods.com/uploads/images/45409screenshot_72.jpg)
(https://gametechmods.com/uploads/images/4719screenshot_73.jpg)
Titanium 5, 6 razors, 5 batteries.

Hey its a gritty reboot of False Popup...

The green burst motors are better.
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 06, 2012, 11:30:02 PM
I'm torn between what I want to use for RIMP3:
Museum of Human Disease:
(https://gametechmods.com/uploads/images/45409screenshot_72.jpg)
(https://gametechmods.com/uploads/images/4719screenshot_73.jpg)
Titanium 5, 6 razors, 5 batteries.

Hey its a gritty reboot of False Popup...

The green burst motors are better.
That actually wasn't intentional believe it or not. (http://www.metalthrone.net/forum/images/smilies/icon_smile.gif)
Title: Re: Enigma's Showcase
Post by: MassimoV on June 07, 2012, 01:02:19 AM
Popups are banned from RIP3
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 07, 2012, 07:36:15 AM
Popups are banned from RIP3
I know.
Title: Re: Enigma's Showcase
Post by: madman3 on June 07, 2012, 08:31:40 AM
Replace the steel extender holding the Light DS tooth on the bottom of your weapon rack and replace it with a beater.
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 07, 2012, 09:29:53 AM
Replace the steel extender holding the Light DS tooth on the bottom of your weapon rack and replace it with a beater.
Prolly gonna do that when I make some final revisions.
Soo lightweight for RIMP3 now

Chaos Theory:
(https://gametechmods.com/uploads/images/99862screenshot_76.jpg)
(https://gametechmods.com/uploads/images/13997screenshot_77.jpg)

Titanium 3, 4 ants. I don't know how it would fair but it gets the job done against other lighweight's I've tested it against.
Title: Re: Enigma's Showcase
Post by: Pwnator on June 07, 2012, 09:31:35 AM
What's with the drive? You can get a better setup with 2 90-30 flippermakers instead of 4 extenders.
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 07, 2012, 09:33:22 AM
2 TWMR drives or whatever they're called.
Title: Re: Enigma's Showcase
Post by: Pwnator on June 07, 2012, 09:34:36 AM
I know, I'm asking what's with the funky drive. :P
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 07, 2012, 09:37:14 AM
I know, I'm asking what's with the funky drive. :P
Because I didn't know what else to do at the time. :P
Title: Re: Enigma's Showcase
Post by: MassimoV on June 07, 2012, 10:31:31 AM
Turn the motors so the wheels are facing out and you'll have better turn speed.
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 07, 2012, 11:05:50 AM
I think I figured something out:
(https://gametechmods.com/uploads/images/87823screenshot_78.jpg)
Title: Re: Enigma's Showcase
Post by: MassimoV on June 07, 2012, 11:13:23 AM
That's not bad but dont use multi extenders unless they're on the baseplate.
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 07, 2012, 11:19:27 AM
That's not bad but dont use multi extenders unless they're on the baseplate.
Yes but I'm not worried about them getting hit because popup's are banned.
Title: Re: Enigma's Showcase
Post by: madman3 on June 07, 2012, 11:27:17 AM
That's not bad but dont use multi extenders unless they're on the baseplate.
Yes but I'm not worried about them getting hit because popup's are banned.
So the wealth of jugglers doesn't worry you?
Title: Re: Enigma's Showcase
Post by: Badnik96 on June 07, 2012, 04:08:38 PM
yeah that drive setup is pretty bad. I'd do something like Father of Flaze (shameless plug). Also System Shock 2 looks really cool.
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 07, 2012, 08:47:35 PM
(https://gametechmods.com/uploads/images/24549screenshot_69.jpg)

Thoughts ?

@badnik sank joo
Title: Re: Enigma's Showcase
Post by: kill343gs on June 07, 2012, 09:22:17 PM
It's cute

like you
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 07, 2012, 09:27:20 PM
It's cute

like you

D'aaaaw. You're pretty cute too. <3
Title: Re: Enigma's Showcase
Post by: Badnik96 on June 08, 2012, 09:57:55 AM
Could you rotate the flipper maker the other way so the PA skirt opens up the other way? Then it would do better against wedges.

Also do you really need Mag drive on that? Couldn't you downgrade to Slimbodys and get more weaponry?
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 18, 2012, 04:17:30 PM
Okay fixed it up:
(https://gametechmods.com/uploads/images/22679screenshot_70.jpg)
The only problem now is that since I put on the meat tenderizers it AGOD's to sh**. Is there any way to erectify this ?
Title: Re: Enigma's Showcase
Post by: Badnik96 on June 18, 2012, 04:20:19 PM
Rotate the PA skirts the other way so you can get at opponents easier (See Father of Flaze)

And the only thing I could suggest for fixing AGOD is to export it then import it somewhere else. See if it fixes it.

If not, then it's screwed. XD
Title: Re: Enigma's Showcase
Post by: Conraaa on June 18, 2012, 04:22:00 PM
How is that Perm mounted? It looks like a multi-extender-perm. Surely you could cut out the extender and save some weight?
And have you tried removing the perm then replacing it?
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 18, 2012, 05:13:45 PM
neither of those worked wat do D:
Title: Re: Enigma's Showcase
Post by: NFX on June 18, 2012, 05:15:40 PM
Press the Pause button before you attach the Perm. See if that works. If you attach it straight away, it spins a little bit, which may cause the AGOD.
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 18, 2012, 06:22:06 PM
ok that worked
Title: Re: Enigma's Showcase
Post by: Enigm@ on July 03, 2012, 02:54:38 PM
I've been throwing around ideas for ultra-heavies, so expect something within a couple hours.
Title: Re: Enigma's Showcase
Post by: Enigm@ on July 04, 2012, 02:10:33 PM
newbotnewbotnewbot

(https://gametechmods.com/uploads/images/91570screenshot_73.jpg)
(https://gametechmods.com/uploads/images/50591screenshot_74.jpg)

I'm still trying to get something that'd be a nice concrete weight limit for gigaheavyweights, I'm thinking around 7000 kgs.
Title: Re: Enigma's Showcase
Post by: ty4er on July 04, 2012, 02:15:36 PM
oh god what

that's not going to be very efficient but oh well
Title: Re: Enigma's Showcase
Post by: Enigm@ on July 04, 2012, 02:26:27 PM
It AGOD's to sh** but it's stable enough to where it doesn't matter. Oh and with 8 wheels and drive motor it's pretty fast for a slightly obese UHW.
Title: Re: Enigma's Showcase
Post by: MassimoV on July 04, 2012, 03:39:29 PM
...why? That's crazy!
Title: Re: Enigma's Showcase
Post by: Somebody on July 04, 2012, 03:41:53 PM
Reminds me of Little lost bot's COTT entry, but better. Much better.
Title: Re: Enigma's Showcase
Post by: Enigm@ on July 04, 2012, 05:18:07 PM
...why? That's crazy!
Boredom/nothing to do at 2:00 AM.
Title: Re: Enigma's Showcase
Post by: Enigm@ on July 05, 2012, 03:09:28 PM
if you thought THAT was insane..

O Father Sea:
(https://gametechmods.com/uploads/images/42925screenshot_76.jpg)
(https://gametechmods.com/uploads/images/62684screenshot_77.jpg)

At a mind-boggling 7,000+ kilograms, it's the biggest robot I've made to date.
Title: Re: Enigma's Showcase
Post by: Philippa on July 05, 2012, 03:12:21 PM
Nice.
Title: Re: Enigma's Showcase
Post by: Mr. AS on July 05, 2012, 03:17:00 PM
MOAR DRILLS/RAZORS
Title: Re: Enigma's Showcase
Post by: Mecha on July 05, 2012, 03:23:04 PM
Lol, if that bot was on the computer im using it would probably crash... :P
Title: Re: Enigma's Showcase
Post by: Enigm@ on July 05, 2012, 03:44:19 PM
Oddly enough it only takes about 2 minutes for it to load in an arena.
Title: Re: Enigma's Showcase
Post by: Badnik96 on July 05, 2012, 03:47:27 PM
holy heck

Is this the heaviest non-cheat bot ever?
Title: Re: Enigma's Showcase
Post by: Jonzu95 on July 05, 2012, 03:48:45 PM
holy heck

Is this the heaviest non-cheat bot ever?
Naa... I think I've seen a bot with over 10000 kilos.
Title: Re: Enigma's Showcase
Post by: Mecha on July 05, 2012, 03:50:15 PM
Oddly enough it only takes about 2 minutes for it to load in an arena.
You must have a good computer or something. :P
Title: Re: Enigma's Showcase
Post by: Philippa on July 05, 2012, 03:52:40 PM
holy heck

Is this the heaviest non-cheat bot ever?
Naa... I think I've seen a bot with over 10000 kilos.
For combat or just so it was heavy?
Title: Re: Enigma's Showcase
Post by: MassimoV on July 05, 2012, 05:14:52 PM
GO FOR 10000!!!
Title: Re: Enigma's Showcase
Post by: Mecha on July 06, 2012, 08:16:12 AM
GO FOR 9999999!!!
Edit: yeah, you can make a venko type bot. :P
Title: Re: Enigma's Showcase
Post by: Naryar on July 06, 2012, 11:06:24 AM
That's some pretty awesome stuff here enigma. Wanna send a team of these for NAR AI ?

GO FOR 9999999!!!
Edit: yeah, you can make a venko type bot. :P

Stop being idiotic. There's no damn way anyone can build a 999999 kg bot with standard DSL.
Title: Re: Enigma's Showcase
Post by: Enigm@ on July 06, 2012, 11:11:06 AM
That's some pretty awesome stuff here enigma. Wanna send a team of these for NAR AI ?
I might do this. I've been naming all my slightly obese UHW's and GHW's after Moby-Dick stuff, so this might work.

Next thing I'm planning on building is a rebuild of Ea, but bigger.
Title: Re: Enigma's Showcase
Post by: Mecha on July 07, 2012, 10:46:05 AM
Stop being idiotic. There's no damn way anyone can build a 999999 kg bot with standard DSL.
That was a joke....
Title: Re: Enigma's Showcase
Post by: Conraaa on July 07, 2012, 03:34:03 PM
That's some pretty awesome stuff here enigma. Wanna send a team of these for NAR AI ?

GO FOR 9999999!!!
Edit: yeah, you can make a venko type bot. :P

Stop being idiotic. There's no damn way anyone can build a 999999 kg bot with standard DSL.

Challenge Accepted!
Title: Re: Enigma's Showcase
Post by: Naryar on July 07, 2012, 04:08:50 PM
That's some pretty awesome stuff here enigma. Wanna send a team of these for NAR AI ?

GO FOR 9999999!!!
Edit: yeah, you can make a venko type bot. :P

Stop being idiotic. There's no damn way anyone can build a 999999 kg bot with standard DSL.

Challenge Accepted!

I said standard DSL components, so no ridiculously heavy stuff or modded weight.
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 08, 2012, 10:02:27 AM
dufe, are SCOPING this shipcases CHOICE BUMP?

anyway jajajajaaja new bot tiem
(https://gametechmods.com/uploads/images/12475myendingquest.jpg)

tite 3, 6 orange batteries etc
Title: Re: Enigma's Showcase
Post by: ty4er on August 08, 2012, 10:05:52 AM
looks underweaponed and those twrm motors are rather exposed. you could probably face the wedges the other way aswell

otherwise i like it
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 08, 2012, 10:10:14 AM
looks underweaponed and those twrm motors are rather exposed. you could probably face the wedges the other way aswell

otherwise i like it
the wedges are pretty based as they are
and i could move the twrm's but that's for SCRUBS
Title: Re: Enigma's Showcase
Post by: ty4er on August 08, 2012, 10:12:40 AM
you can just angle the twrm's inwards 1 notch and maybe move them outwards a bit.
Title: Re: Enigma's Showcase
Post by: kill343gs on August 08, 2012, 10:56:40 AM
you can just angle the twrm's inwards 1 notch and maybe move them outwards a bit.

That might look cool as heck
Title: Re: Enigma's Showcase
Post by: Naryar on August 08, 2012, 11:02:32 AM
Lol you can downgrade that to a MW.
Title: Re: Enigma's Showcase
Post by: Reier on August 08, 2012, 11:04:37 AM
I think it's a SHW multibot?
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 08, 2012, 11:08:34 AM
Lol you can downgrade that to a MW.
it's for crusin for a brusien
Title: Re: Enigma's Showcase
Post by: Naryar on August 09, 2012, 04:56:41 AM
I got that, but it's really MW-level on weapon loadout.
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 09, 2012, 10:06:34 PM
(https://gametechmods.com/uploads/images/94881screenshot_79.jpg)
bot for jonzu and chris and team nine challenge thing

I was gonna use The previous incarnation of slaughter, but that bot's over a year old and had skirt hinge wedges sooo
Title: Re: Enigma's Showcase
Post by: Mr. AS on August 09, 2012, 10:28:00 PM
looks nice and wide

wait thats 4 razors right ? might want to get them al facing the same way for max damage
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 09, 2012, 10:28:23 PM
jajajaja four razors
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 10, 2012, 09:16:40 AM
I made a bot like Chris's Pee Wee Herman's Bike:
(https://gametechmods.com/uploads/images/75260screenshot_80.jpg)
(https://gametechmods.com/uploads/images/65216screenshot_81.jpg)

..only this one's 8000 kilogram's heavier.
Title: Re: Enigma's Showcase
Post by: Badnik96 on August 10, 2012, 09:18:30 AM
Can you flip that second overkill wedge the other way? That would make it awesome :D

And MAKE IT TO 10000 NOW
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 10, 2012, 09:19:44 AM
the overkill wedges are just for ballast, so i didn't really care which way they faced.
And lel it barely has to move to get a 3000+ hit
Title: Re: Enigma's Showcase
Post by: Gauche Suede on August 10, 2012, 09:28:44 AM
the overkill wedges are just for ballast, so i didn't really care which way they faced.
And lel it barely has to move to get a 3000+ hit
but the overkill wedges makes it not invertible...
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 10, 2012, 09:33:23 AM
the overkill wedges are just for ballast, so i didn't really care which way they faced.
And lel it barely has to move to get a 3000+ hit
but the overkill wedges makes it not invertible...
it wouldn't be invertible in the first place and whenever robot's get that big it doesn't really matter.
Title: Re: Enigma's Showcase
Post by: madman3 on August 10, 2012, 10:11:56 AM
Give it to Marty for the UHW placement :P
Title: Re: Enigma's Showcase
Post by: martymidget on August 10, 2012, 10:16:59 AM
Give it to Marty for the UHW placement :P

Hmm, watching your suicide would be saddening. However, I have plans of my own...
Title: Re: Enigma's Showcase
Post by: Mr. AS on August 10, 2012, 10:53:13 AM
the overkill wedges are just for ballast, so i didn't really care which way they faced.
And lel it barely has to move to get a 3000+ hit
but the overkill wedges makes it not invertible...
like anythings going to flip it over
Title: Re: Enigma's Showcase
Post by: Scrap Daddy on August 10, 2012, 11:04:28 AM
I can do this better I accept the challenge
Title: Re: Enigma's Showcase
Post by: madman3 on August 10, 2012, 11:08:23 AM
Give it to Marty for the UHW placement :P

Hmm, watching your suicide would be saddening. However, I have plans of my own...
You're getting seriously odd, man  :rolleyes:
I can do this better I accept the challenge
K
Also, if I were marty I'd probably use Crocodile for the UHW placement, you just reminded me of it.
Title: Re: Enigma's Showcase
Post by: Naryar on August 10, 2012, 01:06:24 PM
Add moar motors.

I don't like it as much as your other GHWs, for a 8,7-ton bot it looks a bit bland.
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 10, 2012, 01:06:54 PM
i've been tossing some ideas around for gigaheavies, most post later
Title: Re: Enigma's Showcase
Post by: Naryar on August 10, 2012, 01:10:03 PM
So, you gonna specialize in GHW's ? Cool. Huge bots have much potential for awesome, too bad they take forever to build and rape your processor while doing so.
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 10, 2012, 01:13:35 PM
Well i'm pretty much the only one who builds them unfortunately..
Title: Re: Enigma's Showcase
Post by: Naryar on August 10, 2012, 01:24:57 PM
There were some way back, mostly by 70 CUDA.

I'll try to build a ghw popup. gonna be fun.
Title: Re: Enigma's Showcase
Post by: madman3 on August 10, 2012, 03:00:15 PM
There were some way back, mostly by 70 CUDA.

I'll try to build a ghw popup. gonna be fun.
If I could, I'd build an GHW TRFBD. Would bring the lulz.
Title: Re: Enigma's Showcase
Post by: Kossokei on August 10, 2012, 03:49:06 PM
Sooner or later someone's gonna do a GHW Emergency.. followed by a GHW SFTW.

Have you tried pitting one of these against HOJudgement?

Title: Re: Enigma's Showcase
Post by: 090901 on August 10, 2012, 04:00:32 PM
It's 8,100 kg heavier. :P
Title: Re: Enigma's Showcase
Post by: Kossokei on August 10, 2012, 04:05:59 PM
It's 8,100 kg heavier. :P

Is it really that heavy? Judgement is the younger brother of the two hammers..
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 16, 2012, 12:31:50 PM
lel

(https://gametechmods.com/uploads/images/93907screenshot_82.jpg)
(https://gametechmods.com/uploads/images/12447screenshot_83.jpg)

idea stolen from martymidget, i just took his UHW and made it into a GHW
Title: Re: Enigma's Showcase
Post by: madman3 on August 16, 2012, 12:39:00 PM
GODZILLA BOT
Needs a Cryptopsy song name. Try Abigor.
How unstable?
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 16, 2012, 12:56:28 PM
GODZILLA BOT
Needs a Cryptopsy song name. Try Abigor.
How unstable?
it's incredibly stable.
Title: Re: Enigma's Showcase
Post by: madman3 on August 16, 2012, 01:12:10 PM
GODZILLA BOT
Needs a Cryptopsy song name. Try Abigor.
How unstable?
it's incredibly stable.
Shweet.
Still needs to have a Cryptopsy song name.
Speaking of which, did you check my PM?
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 16, 2012, 01:27:01 PM
well it's for a team so i'm trying to keep a concise theme which is programming languages which is why it's C++
newbotnewbotnewbot:

(https://gametechmods.com/uploads/images/25906screenshot_84.jpg)
(https://gametechmods.com/uploads/images/38298screenshot_85.jpg)

yeah i jumped on the bandwagon of making mw vs's like dis
it has tite 1 and regular NPC's but is really efficient at getting sum booty killing robots
Title: Re: Enigma's Showcase
Post by: madman3 on August 16, 2012, 01:36:58 PM
Can't you mount those front sheets any other way? They're obstructing you weapon.
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 16, 2012, 01:37:39 PM
Can't you mount those front sheets any other way? They're obstructing you weapon.
they really aren't
Title: Re: Enigma's Showcase
Post by: madman3 on August 16, 2012, 02:24:50 PM
Can't you mount those front sheets any other way? They're obstructing you weapon.
they really aren't
They're still spinner food though :P
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 16, 2012, 06:58:19 PM
BIMP

(https://gametechmods.com/uploads/images/82100screenshot_86.jpg)
(https://gametechmods.com/uploads/images/64662screenshot_87.jpg)

 I decided to make a lightweight side popup, because i haven't seen any soo yeah
Title: Re: Enigma's Showcase
Post by: MassimoV on August 16, 2012, 07:43:10 PM
The bsgs seem exposed and seems to have too few weapons. Otherwise, it's kinda innovative.
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 16, 2012, 08:03:28 PM
The bsgs seem exposed and seems to have too few weapons. Otherwise, it's kinda innovative.
That's really the only problem but it's able to KO bots fast enough that it doesn't really matter.
Title: Re: Enigma's Showcase
Post by: 090901 on August 16, 2012, 09:33:43 PM
The bsgs seem exposed and seems to have too few weapons. Otherwise, it's kinda innovative.
BSGS have a ton of hitpoints.
Title: Re: Enigma's Showcase
Post by: Mr. AS on August 16, 2012, 09:40:51 PM
the razors on one bsg dont look like theyre facing the same way as the other one
Title: Re: Enigma's Showcase
Post by: Pwnator on August 17, 2012, 02:01:36 AM
Nice and cool, although it would probably be better with Mag drive + large ants.
Title: Re: Enigma's Showcase
Post by: Naryar on August 17, 2012, 06:17:03 AM
Frontal armor is too weak. Otherwise pretty cool.

Title: Re: Enigma's Showcase
Post by: madman3 on August 17, 2012, 07:26:00 AM
How many ants?
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 18, 2012, 03:57:57 PM
Well, I've done, I've made a bot that's over 10,000 kilograms:

(https://gametechmods.com/uploads/images/74614screenshot_89.jpg)
(https://gametechmods.com/uploads/images/37487screenshot_90.jpg)
(https://gametechmods.com/uploads/images/15980screenshot_91.jpg)

I did it inadvertently too, but I'm happy how it turned out.
Title: Re: Enigma's Showcase
Post by: MassimoV on August 18, 2012, 04:01:01 PM
 :surprised: Woah!
Title: Re: Enigma's Showcase
Post by: Mr. AS on August 18, 2012, 04:03:00 PM
is that irl

it would make a much better punisher than that uhw marty made for croosin for a broosin
Title: Re: Enigma's Showcase
Post by: madman3 on August 18, 2012, 04:08:44 PM
Lol anything that touches that is dead pretty much.
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 18, 2012, 04:17:20 PM
load time's not very long either, only about 3 minutes
Title: Re: Enigma's Showcase
Post by: Badnik96 on August 18, 2012, 05:54:08 PM
Nice. Someone finally did it.
Title: Re: Enigma's Showcase
Post by: Enigm@ on September 02, 2012, 09:31:49 PM
since i haven't built a gigaheavyweight in a while:

(https://gametechmods.com/uploads/images/80573screenshot_92.jpg)
(https://gametechmods.com/uploads/images/78713screenshot_93.jpg)
(https://gametechmods.com/uploads/images/62839screenshot_94.jpg)

i chose the name god of spam because the spam spam spam team in starcore ai are all popups, soo.
Title: Re: Enigma's Showcase
Post by: Mr. AS on September 02, 2012, 09:54:26 PM
finally someone gets around to making a ghw popup......... i requested that (or was it uhw i dont know) to naryar when he was sapped for ideas but no !

and dsl hammer4 armor made me lal/lel/lil/lol/lul

Title: Re: Enigma's Showcase
Post by: Enigm@ on September 02, 2012, 09:55:42 PM
finally someone gets around to making a ghw popup......... i requested that (or was it uhw i dont know) to naryar when he was sapped for ideas but no !

and dsl hammer4 armor made me lal/lel/lil/lol/lul
well using steel sheets would've made them fall off faster, so i they seemed like the most logical solution @ the time
Title: Re: Enigma's Showcase
Post by: Scorpion on September 03, 2012, 05:50:08 AM
Delightfully O.T.T
Title: Re: Enigma's Showcase
Post by: Enigm@ on September 04, 2012, 09:14:21 PM
i built a side hammer

(https://gametechmods.com/uploads/images/19776screenshot_95.jpg)
(https://gametechmods.com/uploads/images/97357screenshot_96.jpg)
(https://gametechmods.com/uploads/images/60243screenshot_97.jpg)

it has that top armor part because i designed it to fight hammers/VS's.
Title: Re: Enigma's Showcase
Post by: Naryar on September 05, 2012, 02:24:22 AM
f yeah
Title: Re: Enigma's Showcase
Post by: madman3 on September 05, 2012, 11:33:46 AM
Dude is awesome, these bots are awesome.
Title: Re: Enigma's Showcase
Post by: Mr. AS on September 05, 2012, 01:56:35 PM
do a flail shell spinner next and see how long it takes to load ololol
Title: Re: Enigma's Showcase
Post by: martymidget on September 06, 2012, 06:46:08 AM
Is that a Holst reference? If it is, kewl.

Great bot anyhoo.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 06, 2012, 05:36:45 PM
decided to make a ghw flame thrower:

(https://gametechmods.com/uploads/images/26233screenshot_98.jpg)
(https://gametechmods.com/uploads/images/84271screenshot_99.jpg)
(https://gametechmods.com/uploads/images/51150screenshot_100.jpg)

and here it is shooting flames or something:
(https://gametechmods.com/uploads/images/6138screenshot_102.jpg)

it's also a vs, hs, hammer, and poker hybrid because penis
Title: Re: Enigma's Showcase
Post by: MassimoV on October 06, 2012, 05:40:18 PM
Woah! That be alot of time in RA2!
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 06, 2012, 05:43:04 PM
Woah! That be alot of time in RA2!
yeah, this thing took me about 3 hours to build.
Title: Re: Enigma's Showcase
Post by: Kossokei on October 06, 2012, 06:05:02 PM
Woah! That be alot of time in RA2!
yeah, this thing took me about 3 hours to build.
How many years does it take to load?
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 10, 2012, 06:38:27 PM
made a ghw fs

(https://gametechmods.com/uploads/images/46689screenshot_104.jpg)
(https://gametechmods.com/uploads/images/66709screenshot_105.jpg)
(https://gametechmods.com/uploads/images/84376screenshot_106.jpg)
(https://gametechmods.com/uploads/images/65575screenshot_107.jpg)

i cant remember how many spinners there is but there's a sh**ton.
Title: Re: Enigma's Showcase
Post by: Mr. AS on October 10, 2012, 06:49:52 PM
that must eat battery power like nobodys business
Title: Re: Enigma's Showcase
Post by: Naryar on October 11, 2012, 01:49:43 AM
dat flame thrower. it's like an awesome lagfest.

also is is true that Leviathan did breathe flame in old christian mythology.
Title: Re: Enigma's Showcase
Post by: Classicus on October 11, 2012, 02:23:22 AM
GHW's = Coolest. Bots. Ever.
Title: Re: Enigma's Showcase
Post by: madman3 on October 11, 2012, 05:42:10 AM
Hahah amazing bots. Great job, leviathan looks badass.
Title: Re: Enigma's Showcase
Post by: 090901 on October 11, 2012, 06:45:13 PM
Make a flying GHW.
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 11, 2012, 08:01:14 PM
Make a flying GHW.
ok

(https://gametechmods.com/uploads/images/90460screenshot_108.jpg)
(https://gametechmods.com/uploads/images/53289screenshot_109.jpg)
(https://gametechmods.com/uploads/images/70414screenshot_110.jpg)

lil over 10,000 but whatevs
Title: Re: Enigma's Showcase
Post by: 090901 on October 11, 2012, 08:02:23 PM
BEAUTIFUL
Title: Re: Enigma's Showcase
Post by: Mr. AS on October 11, 2012, 08:05:28 PM
i feel bad for that one hovercraft struggling to carry 10000+ kg
Title: Re: Enigma's Showcase
Post by: Enigm@ on October 11, 2012, 08:15:10 PM
i feel bad for that one hovercraft struggling to carry 10000+ kg
i'll prolly edit the text file to make able to carry all that sh**
Title: Re: Enigma's Showcase
Post by: MassimoV on October 11, 2012, 08:34:23 PM
Wow that's like a duck trying to hold up the Deathstar. Neat.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 23, 2012, 09:23:22 PM
(https://gametechmods.com/uploads/images/26617screenshot_114.jpg)
(https://gametechmods.com/uploads/images/2174screenshot_115.jpg)

my mw and hw entries for rock em sumo doom or whatever the heck it's called.

how they both work is that they trap the enemy, and then push them off using their pushing system thingie
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 24, 2012, 10:09:35 AM
and then the bw:

(https://gametechmods.com/uploads/images/7325screenshot_116.jpg)
(https://gametechmods.com/uploads/images/64582screenshot_117.jpg)

and yeah holy fack this thing goes fast
Title: Re: Enigma's Showcase
Post by: MassimoV on November 24, 2012, 04:31:24 PM
BW will Rage 3. Other 2 look pretty cool.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 09, 2012, 07:17:25 PM
hey guise
it's been awhile since i've made a ghw:

(http://i.imgur.com/CvxvP.jpg)
(http://i.imgur.com/dyphL.jpg)
(http://i.imgur.com/4dKUy.jpg)
and yes, it does shoot flames:
(http://i.imgur.com/H7Uz2.jpg)
Title: Re: Enigma's Showcase
Post by: Naryar on December 09, 2012, 07:41:51 PM
It would be more awesome if it was less of a mess.
Title: Re: Enigma's Showcase
Post by: Sylandro on December 10, 2012, 06:54:03 AM
Uhhhhhh..... That kinda looks like a RA1 Bot.
Title: Re: Enigma's Showcase
Post by: Jamin on December 10, 2012, 06:59:28 AM
Uhhhhhh..... That kinda looks like a RA1 Bot.

no it doesn't.
Title: Re: Enigma's Showcase
Post by: Philippa on December 10, 2012, 10:37:55 AM
Uhhhhhh..... That kinda looks like a RA1 Bot.
No, just no.

The front looks alright but the back of it is just hideous.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 10, 2012, 09:52:41 PM
lmao i got bored so to eat up weight i just put a bunch of sh** on the back
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 23, 2012, 07:12:03 PM
since all the cool kids are building planes i made one too:

roughly based on the p-38 lightening
(https://gametechmods.com/uploads/images/9072screenshot_123.jpg)
(https://gametechmods.com/uploads/images/94887screenshot_124.jpg)
(https://gametechmods.com/uploads/images/18772screenshot_125.jpg)
i made it to where it can it's altitude using thrusters on servos

here's a screenshot of it in midflight:
(https://gametechmods.com/uploads/images/38300screenshot_122.jpg)
Title: Re: Enigma's Showcase
Post by: MassimoV on December 23, 2012, 07:19:30 PM
Moar planes. What did you use for that blue piece?
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 23, 2012, 07:30:44 PM
Moar planes. What did you use for that blue piece?
it's a recolored steel wedge thing
Title: Re: Enigma's Showcase
Post by: Naryar on December 24, 2012, 02:02:19 AM
eh, using standard hovercrafts for planes is kinda n00bish
Title: Re: Enigma's Showcase
Post by: Enigm@ on January 26, 2013, 01:33:53 PM
i built an irl bot:

(https://gametechmods.com/uploads/images/71817screenshot_126.jpg)
(https://gametechmods.com/uploads/images/99154screenshot_127.jpg)
(https://gametechmods.com/uploads/images/26647screenshot_128.jpg)
Title: Re: Enigma's Showcase
Post by: Kossokei on January 26, 2013, 01:43:53 PM
A little messy IMO, not liking the ME's sticking out either. Even IRL bots should be closer to the weight limit than that, but other than that, it's nice. I'm liking how the saws are set up all diagonal and spaghetti, I don't think I've seen that before.
Title: Re: Enigma's Showcase
Post by: MassimoV on January 26, 2013, 03:26:15 PM
It's actually pretty neat. I might make the motors straight and add more weapons.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 12, 2013, 08:17:40 PM
i resurrect thee from the ded1!!!

so i've been building bots like mad here's one of them:

(https://gametechmods.com/uploads/images/99065throwdemgunz2.jpg)
(https://gametechmods.com/uploads/images/52160throwdemguz1.jpg)

10 ants, 16 razors, gut rips like nobody's business, and is prone to one hit ko's
Title: Re: Enigma's Showcase
Post by: HurricaneAndrew on November 12, 2013, 08:36:28 PM
I'd try to make something to catch the opponent rather than just extending the wedge higher.
Title: Re: Enigma's Showcase
Post by: Naryar on November 13, 2013, 01:34:12 AM
looks quite a bit like HnM but fine
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 16, 2013, 11:04:40 AM
i've built like ten other hw's which i may or may not showcase but heres a mw

(https://gametechmods.com/uploads/images/82949screenshot_129.jpg)
(https://gametechmods.com/uploads/images/33350screenshot_130.jpg)
(https://gametechmods.com/uploads/images/15081screenshot_131.jpg)

4 ants
Title: Re: Enigma's Showcase
Post by: MassimoV on November 16, 2013, 03:13:32 PM
I would jsut put the ME for the back support lower and turn the poly sheet 90 degrees.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 17, 2013, 04:45:33 PM
my team for battlebots 8: dunces and dragons

(https://gametechmods.com/uploads/images/9523screenshot_132.jpg)
(https://gametechmods.com/uploads/images/94638screenshot_133.jpg)
(https://gametechmods.com/uploads/images/5167screenshot_134.jpg)
(https://gametechmods.com/uploads/images/6177screenshot_135.jpg)
Title: Re: Enigma's Showcase
Post by: Badnik96 on November 17, 2013, 04:55:28 PM
Gotta say I approve of the theme XD

I'd get rid of the skirt wedge on D20, other than that they look alright.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 17, 2013, 04:56:55 PM
Gotta say I approve of the theme XD

I'd get rid of the skirt wedge on D20, other than that they look alright.
it's so i know where i'm going and an attempt to make it a little balanced whenever it get flipped
Title: Re: Enigma's Showcase
Post by: helloface on November 17, 2013, 05:02:26 PM
Replace the SHW's angle connectors with flippermakers.
Title: Re: Enigma's Showcase
Post by: MassimoV on November 17, 2013, 06:46:07 PM
I'm kinda unsure about the LW cause of the exposed bsgs. MW seems fine. HW does seem a little sloppy with the sheet. SHW seems fine.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 17, 2013, 08:34:53 PM
and finally, to bring team dunces and dragons over to robot wars, here;s this:

(https://gametechmods.com/uploads/images/45272screenshot_136.jpg)
Title: Re: Enigma's Showcase
Post by: MassimoV on November 17, 2013, 08:41:52 PM
I like that one.
Title: Re: Enigma's Showcase
Post by: Naryar on November 18, 2013, 02:02:44 AM
Heh. Munchkining full bab non-spellcasting classes ? Why hello there, I am a Wizard/Cleric/Druid (choose any) and I can break the game utterly at high levels.
Title: Re: Enigma's Showcase
Post by: Tweedy on November 18, 2013, 08:47:50 AM
I'm not a fan of the general look of the lw or the wedge on the hw but the rest look nice.
Title: Re: Enigma's Showcase
Post by: Paranoia on November 18, 2013, 10:01:35 AM
and finally, to bring team dunces and dragons over to robot wars, here;s this:

(https://gametechmods.com/uploads/images/45272screenshot_136.jpg)


Looks sexy, what are you using for the flipper motor?
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 18, 2013, 04:29:44 PM
and finally, to bring team dunces and dragons over to robot wars, here;s this:

(https://gametechmods.com/uploads/images/45272screenshot_136.jpg)


Looks sexy, what are you using for the flipper motor?
2 small jx bursts
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 20, 2013, 09:17:17 PM
shazam:

(https://gametechmods.com/uploads/images/68438screenshot_137.jpg)
(https://gametechmods.com/uploads/images/99466screenshot_138.jpg)
(https://gametechmods.com/uploads/images/59741screenshot_139.jpg)

it has another pair of npc fasts, but their hidden

and yeah this thing is pretty much a tank
Title: Re: Enigma's Showcase
Post by: MassimoV on November 20, 2013, 09:28:51 PM
Not bad. I'd bring the wedges together so you don't have a gap. Then I'd bring the wheel guards in closer aswell. Also those wedges look like they're far below where the wheels are.
Title: Re: Enigma's Showcase
Post by: Naryar on November 21, 2013, 02:54:06 AM
lol typo

also, moar weapons ? srimech ?
Title: Re: Enigma's Showcase
Post by: ty4er on November 21, 2013, 09:19:05 AM
looks ugly :c

no really what are you doing with those wheelguards. i'd also bring the wedges in as massimo said and then get a more substantial weapon
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 25, 2013, 09:48:40 PM
what am i doing

(https://gametechmods.com/uploads/images/56371screenshot_140.jpg)
(https://gametechmods.com/uploads/images/44841screenshot_141.jpg)
(https://gametechmods.com/uploads/images/21192screenshot_142.jpg)

skin is fugly but like 2 chainz said, middle finger up to the competition
Title: Re: Enigma's Showcase
Post by: MassimoV on November 25, 2013, 09:54:20 PM
Yes, cool looking standard. I can imagine the matilda teeth keeping some bots from going up the wedge. But it looks cool.
Title: Re: Enigma's Showcase
Post by: Naryar on November 26, 2013, 01:07:59 AM
yup the matilda teeth fail. Otherwise it's cool.

Also fun to say. I mean, SHANGHAI ! SHANGHAI ! Isn't it fun to say ?
Title: Re: Enigma's Showcase
Post by: Mr. AS on November 26, 2013, 06:03:04 PM
I believe CB made a HW with that same sort of weapon setup, so no, you're not going insane.

I wouldn't recommend having the FS flippers attached to the shell panels like that, when either of the panels come off that's half of your armor gone. Try to get the weight so that you can have 4 FS flippers.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 26, 2013, 07:39:36 PM
lolgamesofthrones

i made a multibutt its called a song of ice and fire: (geddit)

(https://gametechmods.com/uploads/images/43611screenshot_143.jpg)
(https://gametechmods.com/uploads/images/46198screenshot_144.jpg)
(https://gametechmods.com/uploads/images/43280screenshot_145.jpg)
(https://gametechmods.com/uploads/images/17622screenshot_146.jpg)
Title: Re: Enigma's Showcase
Post by: Davidyamy on November 26, 2013, 10:16:21 PM
lolgamesofthrones

i made a multibutt its called a song of ice and fire: (geddit)

(https://gametechmods.com/uploads/images/43611screenshot_143.jpg)
(https://gametechmods.com/uploads/images/46198screenshot_144.jpg)
(https://gametechmods.com/uploads/images/43280screenshot_145.jpg)
(https://gametechmods.com/uploads/images/17622screenshot_146.jpg)

 the "skirts" of Fire, were left to him to Ice
Title: Re: Enigma's Showcase
Post by: Badnik96 on November 26, 2013, 10:36:06 PM
I think Ice needs a second wedge to feed bots into the juggler.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 27, 2013, 06:16:18 PM
newbutt

(https://gametechmods.com/uploads/images/82807screenshot_151.jpg)
(https://gametechmods.com/uploads/images/72624screenshot_152.jpg)
(https://gametechmods.com/uploads/images/27778screenshot_153.jpg)

wedges are p good albeit fragile
Title: Re: Enigma's Showcase
Post by: MassimoV on November 27, 2013, 06:21:23 PM
The middlw piglets are exposed and like you said, ply wedges are week. The whole thing looks nice though.
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 27, 2013, 08:55:25 PM
i gave hard knock much more substantial wedges

(https://gametechmods.com/uploads/images/21792screenshot_154.jpg)
Title: Re: Enigma's Showcase
Post by: Davidyamy on November 27, 2013, 09:00:52 PM
Quote from: Enigma
Chaos Theory:
(https://gametechmods.com/uploads/images/22679screenshot_70.jpg)
decided to make a ghw flame thrower:
(https://gametechmods.com/uploads/images/6138screenshot_102.jpg)
i built an irl bot:
(https://gametechmods.com/uploads/images/71817screenshot_126.jpg)
(https://gametechmods.com/uploads/images/26647screenshot_128.jpg)
my team for battlebots 8: dunces and dragons
(https://gametechmods.com/uploads/images/9523screenshot_132.jpg)
shazam:
(https://gametechmods.com/uploads/images/99466screenshot_138.jpg)

(https://gametechmods.com/uploads/images/44841screenshot_141.jpg)

(https://gametechmods.com/uploads/images/82807screenshot_151.jpg)

Are MY favorite,  this last is a delight!

SHW,GHW?,... are spectacular for its bestiality, some are good, good effort.
As a builder you know call the attention of any
Title: Re: Enigma's Showcase
Post by: MassimoV on November 27, 2013, 09:11:49 PM
Much better with the wedge.
Title: Re: Enigma's Showcase
Post by: helloface on November 27, 2013, 10:22:58 PM
spectacular for its bestiality
whait what
Title: Re: Enigma's Showcase
Post by: Jonzu95 on November 28, 2013, 03:28:48 AM
spectacular for its bestiality
wat
Title: Re: Enigma's Showcase
Post by: Badnik96 on November 28, 2013, 03:54:03 AM
Pretty sure thats not what he meant to say, but yeah...
Title: Re: Enigma's Showcase
Post by: madman3 on November 28, 2013, 02:19:08 PM
Bot's solid, especially when performing bestiality apparently
Title: Re: Enigma's Showcase
Post by: Virus Bomb on November 28, 2013, 03:54:50 PM
bot looks pretty good
davidyamy is the new gropaga
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 28, 2013, 04:35:35 PM
CAAAAAAAAAAAAAAAAAAAAAMBERED WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELZ

(https://gametechmods.com/uploads/images/92607screenshot_155.jpg)
(https://gametechmods.com/uploads/images/49314screenshot_156.jpg)
(https://gametechmods.com/uploads/images/47785screenshot_157.jpg)
Title: Re: Sparkey Multiaccount's Showcase
Post by: Naryar on November 28, 2013, 06:15:29 PM
If you're gonna call it Shoggoth, you'll gonna at least need to put mouths and eyes everywhere on the skin.

Do it.

also manliest sig quote challenge GOGOGO
Title: Re: Enigma's Showcase
Post by: Enigm@ on November 28, 2013, 06:31:16 PM
lmao how am I sparkles' multiaccount now?
Title: Re: Enigma's Showcase
Post by: Badnik96 on November 28, 2013, 07:04:27 PM
he was like obsessed with cambered wheels

so am i but that isnt the point
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 01, 2013, 03:57:54 PM
(https://gametechmods.com/uploads/images/54599screenshot_159.jpg)
(https://gametechmods.com/uploads/images/35349screenshot_161.jpg)

made it as a spiritual successor to the judge

also the hammer doesn't havok as often as you'd think
Title: Re: Enigma's Showcase
Post by: MassimoV on December 01, 2013, 04:20:05 PM
Kinda neat. I'd go for a more elaborate skin.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 06, 2013, 02:26:25 PM
newbuttnewbutt

(https://gametechmods.com/uploads/images/61572screenshot_163.jpg)
(https://gametechmods.com/uploads/images/86521screenshot_164.jpg)
(https://gametechmods.com/uploads/images/87312screenshot_165.jpg)

also has a flipper since the vlad spike is on a judge burst:

(https://gametechmods.com/uploads/images/20758screenshot_166.jpg)
Title: Re: Enigma's Showcase
Post by: Badnik96 on December 06, 2013, 02:40:45 PM
Very cool. Nice bot.
Title: Re: Enigma's Showcase
Post by: AlexGRFan97 on December 06, 2013, 03:54:33 PM
Reminds me of Omega 13.
Title: Re: Enigma's Showcase
Post by: Mr. AS on December 06, 2013, 04:06:40 PM
The dumb thing about hypno teeth is their collision mesh. Seriously, hit F12 and see what I mean, you could use that last ~45 KG on heavier spikes.
Title: Re: Enigma's Showcase
Post by: helloface on December 06, 2013, 06:46:24 PM
Reminds me of Omega 13.
Omega 13 x Vladiator
Title: Re: Enigma's Showcase
Post by: MassimoV on December 06, 2013, 06:49:46 PM
Looks cool.
Title: Re: Enigma's Showcase
Post by: RedAce on December 06, 2013, 06:50:58 PM
Looks pretty good.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 06, 2013, 06:52:52 PM
Reminds me of Omega 13.
yea i took some pointers from omega13
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 08, 2013, 02:30:53 PM
2 butts:

(https://gametechmods.com/uploads/images/44903screenshot_167.jpg)
(https://gametechmods.com/uploads/images/87066screenshot_168.jpg)
(https://gametechmods.com/uploads/images/38128screenshot_169.jpg)

this bot would suck less if mr agod didn't pay it a visit  :rage :rage :rage :rage :rage :rage :rage and i've literally tried every technique under the sun to get rid of agod and it still stays although the reason why im posting the butt is cuz i liked the idea of a trapping poopup

(https://gametechmods.com/uploads/images/92189screenshot_170.jpg)
(https://gametechmods.com/uploads/images/77799screenshot_171.jpg)
(https://gametechmods.com/uploads/images/89722screenshot_172.jpg)
(https://gametechmods.com/uploads/images/94877screenshot_173.jpg)

skin is crap but i like how it throws butts across the arena w/ 2 judge bursts
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 08, 2013, 07:56:37 PM
another butt i just built

(https://gametechmods.com/uploads/images/46860screenshot_174.jpg)
(https://gametechmods.com/uploads/images/34839screenshot_175.jpg)
(https://gametechmods.com/uploads/images/39177screenshot_176.jpg)
(https://gametechmods.com/uploads/images/97047screenshot_177.jpg)

the thing in the back is to help stabilize it
Title: Re: Enigma's Showcase
Post by: MassimoV on December 08, 2013, 08:31:34 PM
(https://gametechmods.com/uploads/images/44903screenshot_167.jpg)
(https://gametechmods.com/uploads/images/87066screenshot_168.jpg)
(https://gametechmods.com/uploads/images/38128screenshot_169.jpg)
looks real good

(https://gametechmods.com/uploads/images/92189screenshot_170.jpg)
(https://gametechmods.com/uploads/images/77799screenshot_171.jpg)
(https://gametechmods.com/uploads/images/89722screenshot_172.jpg)
(https://gametechmods.com/uploads/images/94877screenshot_173.jpg)
Nyx 2: Slim Edition

another butt i just built

(https://gametechmods.com/uploads/images/46860screenshot_174.jpg)
(https://gametechmods.com/uploads/images/34839screenshot_175.jpg)
(https://gametechmods.com/uploads/images/39177screenshot_176.jpg)
(https://gametechmods.com/uploads/images/97047screenshot_177.jpg)

the thing in the back is to help stabilize it
Looks good but the tail looks a bit awkward.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 09, 2013, 07:40:40 AM
ty <33333333333333333
Title: Re: Enigma's Showcase
Post by: playzooki on December 09, 2013, 09:27:50 AM
Ravager is cool
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 09, 2013, 09:35:20 PM
i gave ravager a bigger brother:

(https://gametechmods.com/uploads/images/29536screenshot_179.jpg)
(https://gametechmods.com/uploads/images/78299screenshot_180.jpg)
(https://gametechmods.com/uploads/images/51651screenshot_181.jpg)

and here they are together

(https://gametechmods.com/uploads/images/68147screenshot_182.jpg)
Title: Re: Enigma's Showcase
Post by: MassimoV on December 09, 2013, 10:03:58 PM
that looks good
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 10, 2013, 05:55:21 PM
ravager gets a little brother

(https://gametechmods.com/uploads/images/1454screenshot_183.jpg)
(https://gametechmods.com/uploads/images/11882screenshot_184.jpg)
(https://gametechmods.com/uploads/images/90847screenshot_185.jpg)

the family portrait:

(https://gametechmods.com/uploads/images/97005screenshot_186.jpg)
Title: Re: Enigma's Showcase
Post by: KOS on December 10, 2013, 05:56:42 PM
They all look awesome :D
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 10, 2013, 06:45:25 PM
thankyou <333333333333333333333333333
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 21, 2013, 11:43:36 PM
eh

(https://gametechmods.com/uploads/images/5392screenshot_187.jpg)
(https://gametechmods.com/uploads/images/18527screenshot_188.jpg)
(https://gametechmods.com/uploads/images/20322screenshot_189.jpg)

also nailed this landing:

(https://gametechmods.com/uploads/images/75776screenshot_190.jpg)
Title: Re: Enigma's Showcase
Post by: MassimoV on December 21, 2013, 11:58:29 PM
Not bad. I'd put the supports above the disc.
Title: Re: Enigma's Showcase
Post by: AlexGRFan97 on December 22, 2013, 03:57:07 AM
Wow it's like Deadblow mated with Twin Paradox. Cool bot dude.
Title: Re: Enigma's Showcase
Post by: playzooki on December 22, 2013, 04:54:14 AM
Cool
Title: Re: Enigma's Showcase
Post by: Naryar on December 22, 2013, 06:19:03 AM
Not bad.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 22, 2013, 12:47:25 PM
>2013
>not building irl uhws
>le shig man

(https://gametechmods.com/uploads/images/7480screenshot_191.jpg)
(https://gametechmods.com/uploads/images/11711screenshot_192.jpg)
(https://gametechmods.com/uploads/images/62892screenshot_193.jpg)
Title: Re: Enigma's Showcase
Post by: Mystic2000 on December 22, 2013, 12:49:13 PM
So finally someone made an IRL UHW

Isn't it taking a sh**ton of time to spinup though?
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 22, 2013, 01:10:32 PM
yup
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 22, 2013, 01:35:49 PM
have another

(https://gametechmods.com/uploads/images/96451screenshot_194.jpg)
(https://gametechmods.com/uploads/images/1205screenshot_195.jpg)
(https://gametechmods.com/uploads/images/48128screenshot_196.jpg)

the idea is that while it grinds a bot with its discs it can throw it in the air with the flipper thingy also

designed after this guy obv

(http://static1.wikia.nocookie.net/__cb20110903153249/dragonball/images/1/1b/FriezaVsVegetaNV...png)
Title: Re: Enigma's Showcase
Post by: MassimoV on December 22, 2013, 02:09:16 PM
lol uhw looks cool, Frieza looks cool too, maybe some more disc supports?
Title: Re: Enigma's Showcase
Post by: Naryar on December 23, 2013, 08:22:47 AM
frieza looks... messy, is it a flipper/VS ? show insides plz
Title: Re: Enigma's Showcase
Post by: Badnik96 on December 23, 2013, 02:06:33 PM
when he's through with your bot it'll have to pee sitting down like a girl



anyway it's a pretty badass bot, even if it isn't the most effective.
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 23, 2013, 09:41:11 PM
savage's uprgrayd:

(https://gametechmods.com/uploads/images/76143screenshot_197.jpg)
Title: Re: Enigma's Showcase
Post by: Enigm@ on December 25, 2013, 06:37:44 PM
a variant on savage:

(https://gametechmods.com/uploads/images/54426screenshot_199.jpg)
(https://gametechmods.com/uploads/images/72785screenshot_200.jpg)
(https://gametechmods.com/uploads/images/54949screenshot_201.jpg)
Title: Re: Enigma's Showcase
Post by: MassimoV on December 25, 2013, 06:39:22 PM
Nice. The vlad wedge looks good.
Title: Re: Enigma's Showcase
Post by: Probably Rob on December 25, 2013, 06:45:08 PM
Mmm, I likxus.
Title: Re: Enigma's Showcase
Post by: Scrap Daddy on December 26, 2013, 12:54:18 AM
looks tight
Title: Re: Enigma's Showcase
Post by: Naryar on December 26, 2013, 03:54:08 AM
looks tight

hehehe you said tight

Yea, looks cool.
Title: Re: Enigma's Showcase
Post by: RedAce on December 26, 2013, 05:01:24 PM
It looks good, and I like the use of the vlad wedge.
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 01, 2014, 12:51:07 AM
ENIGMA HAS NEW BUTTS DDDDDDD:
(https://gametechmods.com/uploads/images/88062untitled.JPG)
(https://gametechmods.com/uploads/images/53249screenshot_1.JPG)
(https://gametechmods.com/uploads/images/43859screenshot_3.JPG)

and yes, i do go on /pol/
Title: Re: Enigma's Showcase
Post by: Naryar on June 01, 2014, 07:32:57 AM
why are you spoilering your bots man, i understand the need to spoiler the other things you posted but why bots...
Title: Re: Enigma's Showcase
Post by: Enigm@ on June 19, 2017, 02:11:58 PM
hey remember when this got used? me neither

(https://gametechmods.com/uploads/images/33218meme.png)
yes this is a jojo reference
Title: Re: Enigma's Showcase
Post by: NeonCalypso on June 19, 2017, 05:55:03 PM
I want to see this in action tbh.
Title: Re: Enigma's Showcase
Post by: Enigm@ on August 13, 2017, 05:21:14 PM
i hope u kinds in international wars are ready to get dunked on!!!!

(https://gametechmods.com/uploads/images/19551meme1.png)

(https://gametechmods.com/uploads/images/71645meme2.png)
Title: Re: Enigma's Showcase
Post by: TheRoboteer on August 13, 2017, 05:47:23 PM
i hope u kinds in international wars are ready to get dunked on!!!!

(https://gametechmods.com/uploads/images/19551meme1.png)

(https://gametechmods.com/uploads/images/71645meme2.png)
Art.
Title: Re: Enigma's Showcase
Post by: Philippa on August 13, 2017, 05:52:08 PM
Right...
Title: Re: Enigma's Showcase
Post by: Mr. AS on August 13, 2017, 05:59:20 PM
Right...
Someone's scared
Title: Re: Enigma's Showcase
Post by: Enigm@ on March 30, 2018, 08:52:03 PM
this showcase sucks

(https://i.imgur.com/pwbv8OD.png)

(https://i.imgur.com/flENLIm.png)

(https://i.imgur.com/5hw4LDD.png)

(https://i.imgur.com/axDB0zl.png)

(https://i.imgur.com/BanZkFy.png)

(https://i.imgur.com/JQ5ECyx.png)

(https://i.imgur.com/22WeSSs.png)

roster for robogames 2, aka cannon fodder for people who can actaully build
Title: Re: Enigma's Showcase
Post by: Philippa on March 30, 2018, 08:58:19 PM
BW, LW, and MW are straight up DSL-S.
Title: Re: Enigma's Showcase
Post by: Reier on March 31, 2018, 01:14:36 AM
BW, LW, and MW are straight up DSL-S.
at least they can fight then i guess  :cool: