Author Topic: Enigma's Showcase  (Read 55757 times)

Offline madman3

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Re: Enigma's Showcase
« Reply #40 on: October 24, 2010, 04:24:57 PM »
Wait, a rammer or a pusher (What have I started :'() is gonna rape the weapons. It needs medium beaters BTW. Also it you angle the motors up slightly you might be able to gut rip.
And make the chassis lower  :rage.

Offline Enigm@

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Re: Enigma's Showcase
« Reply #41 on: October 24, 2010, 04:26:47 PM »
@Mass: yes
And I'm about to go with family so I can't fix exerything for like, 3 hours. So....bye.
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Offline Scorpion

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Re: Enigma's Showcase
« Reply #42 on: October 24, 2010, 04:27:42 PM »
Wait, a rammer or a pusher (What have I started :'() is gonna rape the weapons. It needs medium beaters BTW. Also it you angle the motors up slightly you might be able to gut rip.
Hardly.
He could probably fit large beaters on there if he redesigned the chasis.
Razors are a better bet anyway.

Offline Badnik96

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Re: Enigma's Showcase
« Reply #43 on: October 24, 2010, 04:30:46 PM »
Get rid of the cheat control board, shrink the chassis moar, add moar weapons and get some bottom armor.

How does it fare in combat?

Offline madman3

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Re: Enigma's Showcase
« Reply #44 on: October 24, 2010, 04:40:15 PM »
But razors have very little HP. On a bot where the weapons are permanently exposed you want them to be strong at least. Anyway, the way he's mounted them will mean that attacking a chassis's going to be hard, and since that's a razors forte I hardly thing its a good thing to use here.

Offline Enigm@

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Re: Enigma's Showcase
« Reply #45 on: October 24, 2010, 06:42:52 PM »
It does decent damge. An average hit can do 500 HP.
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Offline NFX

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Re: Enigma's Showcase
« Reply #46 on: October 24, 2010, 07:03:14 PM »
No no, HP and DP are two different things. It has 420 DP, which is the amount of damage it can do to another robot, and only 1000 HP, which is the amount of damage it can take. There's also fracture, which is the amount of damage it will take to knock the component off once it has reached 0 HP.
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Offline Enigm@

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Re: Enigma's Showcase
« Reply #47 on: October 24, 2010, 07:06:26 PM »
Oh. :P
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Offline NFX

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Re: Enigma's Showcase
« Reply #48 on: October 24, 2010, 07:09:22 PM »
DP is also divided into piercing and concussion. I'm not entirely sure what the difference is, but I'm guessing concussion does damage to surrounding components as well, though piercing does slightly more damage according to the studies of Clickbeetle.
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Offline Somebody

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Re: Enigma's Showcase
« Reply #49 on: October 24, 2010, 07:41:27 PM »
Piercing does more damage to chassis. Concussion does more damage to components.

And that thin green control board (not the mini one) is a cheat component, AKA not allowed. Also, build the chassis to be airtight around the components.
I built that big robot on that TV show that time


Offline Scorpion

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Re: Enigma's Showcase
« Reply #50 on: October 25, 2010, 11:22:03 AM »
But razors have very little HP. On a bot where the weapons are permanently exposed you want them to be strong at least. Anyway, the way he's mounted them will mean that attacking a chassis's going to be hard, and since that's a razors forte I hardly thing its a good thing to use here.
Yes, but the bot has decent chasis armour on it, and he will definately save some more weight with a tightening of the chasis, so he is better increasing it's offense now.
If it were me, i'd perhaps use smaller or more compact wedges and add some spikes around the spinners, or maybe even use normal twms and try and fit in an extra spinner there.

Then again, i'm just throwing ideas out there  ;) 

Offline Clickbeetle

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Re: Enigma's Showcase
« Reply #51 on: October 25, 2010, 05:48:12 PM »
I'm guessing concussion does damage to surrounding components as well


Piercing does more damage to chassis. Concussion does more damage to components.


No and no.  I believe I tested both of these theories in the Mythbusters thread.  As far as I can tell, there is no difference between piercing and concussion (which is why I combined them into one stat, DP).  But I'm not saying there is truly no difference--I think there should be, we just haven't found out what it is yet.

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Offline Enigm@

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Re: Enigma's Showcase
« Reply #52 on: October 26, 2010, 06:15:10 PM »
I'm fixing the Enigma Machine, but while I do that. here's two rammers:

This one is called Powe Slave and has 3 MM of Titanium

And this one is ramming speed, I can't remember the armour though  :FFFUUU
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Offline Enigm@

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Re: Enigma's Showcase
« Reply #53 on: October 26, 2010, 06:17:14 PM »
DP :P
Correction: Power Slave.
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Offline NFX

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Re: Enigma's Showcase
« Reply #54 on: October 26, 2010, 06:26:28 PM »
HP Z-Teks are cheatbot2 parts in DSL.

You're also still overdoing it with the batteries. Remember, the rule is one ant per spin motor, though I always overdo it on Rammers, to have them keep going until the end. I think Valid Query 3 had 2 ants per spin motor.
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Offline R1885

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Re: Enigma's Showcase
« Reply #55 on: October 26, 2010, 06:28:21 PM »
There is an edit button you know.
Any way the first bot has way too much empty space, and you would only need four ants to power it.
The second one violates the rule about mixing stock and DSL.
Stop using baseplate anchors, the multi extender does the same job for a kilo less.

Offline Badnik96

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Re: Enigma's Showcase
« Reply #56 on: October 26, 2010, 07:19:18 PM »
Get rid of the HPZ's on the second one and replace them with NPC Fasts. Also use Multi Extenders instead of Baseplate Anchors.

Offline Enigm@

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Re: Enigma's Showcase
« Reply #57 on: October 26, 2010, 08:18:02 PM »
I'll see what I can do with them.
Here's what I've done to The Enigma Machine:
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Offline Scorpion

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Re: Enigma's Showcase
« Reply #58 on: October 27, 2010, 03:03:46 AM »
Well that one seems to be better, you got the basics down on it atleast.
Those other bots though:
both bots (especially the rammer) have WAY too much empty space.
Good rammers usually have 6wd npc fast.
Remember, you only need 1 ant per spin motor (although you can add a few more to be on the safe side)
Use multi-extenders instead of baseplate anchors
Don't use the multi-extenders unless they're attached to the baseplate like anchors though
there is a glitch where clicking once just below the bar on the chasis height editor makes the chasis even lower, use that for that bot
Those weapons on the front of the first bot looks very messy

But hey, atleast your building closer to the weightlimit now  ;)

Offline Naryar

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Re: Enigma's Showcase
« Reply #59 on: October 27, 2010, 06:13:30 AM »
Good rammers usually have 6wd npc fast.

Not true. Actually 6WD NPC fast is overdoing it in HW territory when you have Technos.