Author Topic: Enigma's Showcase  (Read 56025 times)

Offline Clickbeetle

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Re: Enigma's Showcase
« Reply #140 on: November 27, 2011, 11:49:08 PM »
I don't know about freeziez but I wouldn't class either of those bots as IRL realistic.  But I wouldn't have let Top Comment in either.
 
You need more "supports" for the weapon motor (look at MikeNCR's undercutter he just showcased; that is the bare minimum of support you should use for IRL) and the drive motors need to be internal on the SHW.  The chassis is almost big enough already.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline Naryar

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Re: Enigma's Showcase
« Reply #141 on: November 28, 2011, 07:57:40 AM »
Seems like Enigma is just trying to enter a boring unoriginal HS into Battlebot5 to try and beat as many opponents as possible.

Offline Enigm@

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Re: Enigma's Showcase
« Reply #142 on: November 29, 2011, 09:27:25 PM »
will most likely fix up the two if i have the time/motivation
anyways, here's a heavyweight imma enter:


There's your smegging realism. :p
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Offline russian roulette

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Re: Enigma's Showcase
« Reply #143 on: November 29, 2011, 09:33:22 PM »
Funny... Underweight  :p

Offline NFX

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Re: Enigma's Showcase
« Reply #144 on: November 30, 2011, 05:15:31 AM »
You could use the extra weight to widen the chassis. I'm not a fan of the exposed axles, personally. Maybe a bit too many iron spikes, but it looks alright, I think.
Co-creator of The RA2 Randomiser



Offline Enigm@

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Re: Enigma's Showcase
« Reply #145 on: November 30, 2011, 05:08:52 PM »


reworked the final sign of evil.
Will post reworked middweight when i'm not feeling like i'm about to die.
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Offline NFX

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Re: Enigma's Showcase
« Reply #146 on: November 30, 2011, 05:10:56 PM »
Better, but still not great. If you take a look at GF93's War Bastard, that's got a very good support setup for the motor. I'd try to build something similar to that, probably losing a couple of the hammers to get the weight for it. That is if it's IRL. If it isn't, then I'd suggest the drive was a bit too fast.
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Offline Badnik96

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Re: Enigma's Showcase
« Reply #147 on: November 30, 2011, 05:13:19 PM »
add some more motor support, like NFX said.

Team 9

Re: Enigma's Showcase
« Reply #148 on: November 30, 2011, 05:22:37 PM »
(Image removed from quote.)
(Image removed from quote.)
reworked the final sign of evil.
Will post reworked middweight when i'm not feeling like i'm about to die.
would you be so kind as to put this on the exchange?

Offline Naryar

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Re: Enigma's Showcase
« Reply #149 on: December 01, 2011, 06:32:49 AM »
I think that in IRL realistic building you should respect the battery inputs/outputs.

Offline Enigm@

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Re: Enigma's Showcase
« Reply #150 on: December 01, 2011, 06:35:09 AM »
I think that in IRL realistic building you should respect the battery inputs/outputs.
it has six batteries..
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Offline SKBT

Re: Enigma's Showcase
« Reply #151 on: December 01, 2011, 06:58:53 AM »
Enigma, I'm going to put this bluntly as possible. You suck at IRL style building.

Poke around on buildersdb.com and watch some YouTube videos of modern combat robots to get an idea of  what is possible IRL and what isn't.

Your bot lacks any weapon support, has that funky outrigger support system and a too complicated skin.

To make your bot look better, think triangles for supports, double layer it like last rites so you don't need that dumb out rigger system and put some effort into making it look better.

Also ask yourself "would this really work?" when you are building.

Offline Naryar

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Re: Enigma's Showcase
« Reply #152 on: December 01, 2011, 07:26:34 AM »
I think that in IRL realistic building you should respect the battery inputs/outputs.
it has six batteries..

So ? That's 60 amp output. According to stats, this needs 300 amps or something.

It's ridiculous to think that in IRL realistic building you can power a huge-ass über-motor like a 2Perm with the same number of ant batteries you can power a tiny motor like a copal.

Offline Enigm@

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Re: Enigma's Showcase
« Reply #153 on: December 01, 2011, 03:54:32 PM »
Enigma, I'm going to put this bluntly as possible. You suck at IRL style building.

Poke around on buildersdb.com and watch some YouTube videos of modern combat robots to get an idea of  what is possible IRL and what isn't.

Your bot lacks any weapon support, has that funky outrigger support system and a too complicated skin.

To make your bot look better, think triangles for supports, double layer it like last rites so you don't need that dumb out rigger system and put some effort into making it look better.

Also ask yourself "would this really work?" when you are building.
fine. :p
(◕‿◕✿) discord: uncle_slamm steam: bigmommaprodz #unbanlra2

Offline Enigm@

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Re: Enigma's Showcase
« Reply #154 on: December 01, 2011, 05:56:09 PM »
DP:
First off, i would like to point out that i have been through heck and back designing this robot. I spent a good amount of last night (around 10:00 - 3:00) coming up with designs, raging, and scrapping all of them. Today, when i found an adequate design for it, i found that to make it moar realistic, i should put in more batteries. Then today, i finally found a design i liked, but, i misplaced the smart zone like a football field away, and spent 30 minutes clicking until i found it. If this isn't IRL realistic enough for you guys, i give up, and throw in the towel for IRL building.
I present, hopefully the last incarnation, of The Final Sign of Evil:


It has titanium 5, i lost count of how many batts it had, a crapton of steel extenders, and about 14+ hours designing and redesigning at this point.
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Offline cephalopod

Re: Enigma's Showcase
« Reply #155 on: December 01, 2011, 06:15:16 PM »
Looks very cool. The motor is exposed but that has happened on many RL bots. So yeah, pretty good in my opinion :D
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Offline Jack Daniels

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Re: Enigma's Showcase
« Reply #156 on: December 01, 2011, 09:07:09 PM »
Your most recent revision looks cool.  I like it and applaud your effort in appeasing the critics.  Good work.

Offline MassimoV

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Re: Enigma's Showcase
« Reply #157 on: December 01, 2011, 09:34:04 PM »
Much better than previous incarnations.

Offline Enigm@

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Re: Enigma's Showcase
« Reply #158 on: December 02, 2011, 03:50:40 PM »
I think this might be the first SHW that i've gotten exactly 1200 kgs. :o Anyways, the bot's very damaging, and has no problem dealing out 3000+ hits.
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Offline Naryar

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Re: Enigma's Showcase
« Reply #159 on: December 02, 2011, 04:03:36 PM »
yeah it's better.