Author Topic: DSC's IRL DSL showcase  (Read 90197 times)

Offline Naryar

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Re: DSC's Combat Uneffective DSL Designs
« Reply #20 on: October 21, 2010, 05:15:06 AM »
I thought your designs were combat ineffective ?

Offline SteveM4

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Re: DSC's Combat Uneffective DSL Designs
« Reply #21 on: October 21, 2010, 05:25:54 AM »
I like your designs!

I was never a fan of pure killers, realism is better IMO.
My early bots were more or less like yours, but yours have better skins!
I do those awful YouTube videos.

Offline Somebody

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Re: DSC's Combat Ineffective DSL Designs
« Reply #22 on: October 21, 2010, 12:07:50 PM »
Don't use the really tall multiextenders for the spikes, use the small one and raise them.
I built that big robot on that TV show that time


Offline Vertigo

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Re: DSC's Combat Ineffective DSL Designs
« Reply #23 on: October 21, 2010, 12:31:09 PM »
How could you possibly steal a name from one of my IRL robots :O

Only joking :P

Offline dragonsteincole

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Re: DSC's Combat Ineffective DSL Designs
« Reply #24 on: October 21, 2010, 02:05:53 PM »
Changelist:

- Removed the two additional Slimbody motors (very redundant in the end)
- Rejigged the front spikes and their extenders (thanks Somebody)
- Repositioned the rear motors/wheels (although I see where Natef was coming from. but they help a lot with stability and maneuverability so they were kept)
- Armour has been upgraded from 10mm plastic to 5mm steel. highest I could add without using 10mm Al.
- Batteries. 2 more ants added.
- SRIMECH! BSG burst in the rear between the rear wheels and the weapon, robot is designed to roll onto its back when flipped, and can self right in either direction. Should stop it having to move upside down using the weapon now :bigsmile:

Offline GroudonRobotWars

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Re: DSC's Combat Ineffective DSL Designs
« Reply #25 on: October 21, 2010, 04:51:03 PM »
Nice designs  :claping

Offline SKBT

Re: DSC's Combat Ineffective DSL Designs
« Reply #26 on: October 21, 2010, 06:10:44 PM »
Taking a look at that bot I think you could make it invertable with NPC Fasts by placing the motors as far back on the wedge like in the picture below


Offline MassimoV

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Re: DSC's Combat Ineffective DSL Designs
« Reply #27 on: October 21, 2010, 06:38:12 PM »
I love the design. What are the rotating titaniumextenders supposed to do.

Offline dragonsteincole

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Re: DSC's Combat Ineffective DSL Designs
« Reply #28 on: October 21, 2010, 08:36:56 PM »
Taking a look at that bot I think you could make it invertable with NPC Fasts by placing the motors as far back on the wedge like in the picture below

(Image removed from quote.)
That does look interesting, but I don't think I have the width to include that and keep it mostly contained within the body. I might try that solution out, considering making a SHW version. :approve:

I love the design. What are the rotating titaniumextenders supposed to do.
They were originally extenders for saws I used as additional weapons. I had linked them to the controller as drive motors, and they acted as wheels to steer it if it was inverted. but it was a feeble setup, so those, and the metal extenders have gone.

Also, updated internals, with srimech on display:
« Last Edit: October 22, 2010, 08:33:18 AM by dragonsteincole »

Offline Naryar

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Re: DSC's Combat Ineffective DSL Designs
« Reply #29 on: October 22, 2010, 03:02:25 AM »
It was better with 2WD NPC Fast + hypnos at the rear

and not realistic =   :(

Offline SteveM4

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Re: DSC's Combat Ineffective DSL Designs
« Reply #30 on: October 22, 2010, 08:55:26 AM »
Hammers go through perms.

I bet DSC feels a bit
                         <------
I do those awful YouTube videos.

Offline GoldenFox93

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Re: DSC's Combat Ineffective DSL Designs
« Reply #31 on: October 22, 2010, 09:00:34 AM »
I quite like how you did it- it reminds me of IG-88 from Robot Wars  :P



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Offline dragonsteincole

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Re: DSC's Combat Ineffective DSL Designs
« Reply #32 on: October 22, 2010, 10:56:44 AM »
Hammers go through perms.

I bet DSC feels a bit
                         <------

Yes, those Perms are such a giant pain in the ass right now, there's nowhere on my chassis where I can get a decent position for both weapons, so to stop clipping i've had to neuter them. :rage

Offline SteveM4

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Re: DSC's Combat Ineffective DSL Designs
« Reply #33 on: October 22, 2010, 11:12:07 AM »
Not so much  :rage more  :surprised:
I do those awful YouTube videos.

Offline dragonsteincole

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Re: DSC's Combat Ineffective DSL Designs
« Reply #34 on: October 31, 2010, 09:39:28 PM »


5mm ti, very effective srimech, and side graphics taken from another design i've done in the past for a custom f1 car livery.

Offline Pwnator

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Re: DSC's Combat Ineffective DSL Designs
« Reply #35 on: October 31, 2010, 09:41:08 PM »
What are the BSGs for?
Clash Cubes 1 - Grey Matter (Runner-Up)
King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
Rust In Pieces - Paper Cut 3 (Grand Champion, Most Dangerous Bot)
Wheely Tag Tournament - Ion Thruster (Grand Champion, along with Ounces' DiSemboweLment)
UK vs USA - Dark Striker (Grand Champion)
Rust In Pieces 2 - Claymore (Runner-Up, Favourite Bot)
BBEANS 6 - Infection 4 (Runner-Up)
RA2 Team Championships - Serious Business, Skeksis (Runner-Up, along with Scrappy, S_M, and Badnik)
RA2 Team Championships 2 - The Other Stig (Runner-Up, along with Scrappy, S_M, Badnik, 090901, and R1885)
Replica Wars 3 - Abaddon (Runner-Up, Luckiest Bot)
BroBots - wheebot & yaybot (Runner-Up)
Robo Zone 2 - Dipper (4th place, Survival Champion, & Best Axle Bot)
ARBBC - The Covenant (3rd place, BW Rumble Winner, Most Feared BW)

Offline MassimoV

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Re: DSC's Combat Ineffective DSL Designs
« Reply #36 on: October 31, 2010, 09:43:00 PM »
Looks again amazin DSC.

Offline Enigm@

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Re: DSC's Combat Ineffective DSL Designs
« Reply #37 on: October 31, 2010, 09:43:56 PM »
Me likes everything about it. It has awesome skin, and reminds me of Dominator 2 and for some reason Iron Awe 5.
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Offline dragonsteincole

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Re: DSC's Combat Ineffective DSL Designs
« Reply #38 on: October 31, 2010, 09:55:52 PM »
What are the BSGs for?

The two poles at the top of the robot, either side of the axe. these flip out the sides and help self-right the robot.

Looks again amazin DSC.

Thank you, I do like to give my bots a theme. ;)

Me likes everything about it. It has awesome skin, and reminds me of Dominator 2 and for some reason Iron Awe 5.

That would be a pretty good approximation of what style of bot I was going for. Love the more recent Iron awe bots for the large area they have to flip with, and of course a dirty great axe is never a bad idea.

Offline Naryar

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Re: DSC's Combat Ineffective DSL Designs
« Reply #39 on: November 01, 2010, 03:49:23 AM »
What are the BSGs for?


Razer-like srimech