We said Etek drive motors. All gearboxes are unfitted for drive.
Nice idea. Take a look at some of my trappers. I hit a dead end with them. Maybe you could come up with something better.
I linked to a couple of them for you.
1 (https://gametechmods.com/TournamentFiles/botm/april11/006.png), 2 (https://gametechmods.com/uploads/images/43022DOB.png), 3 (https://gametechmods.com/TournamentFiles/botm/oct10/005.png)
If you take a look a JoeBlo's entry into the Wheely Tag tournament, the arms open BEFORE the opponent reaches them, then close ONTO the opponent for sustained and continuous damage, rather than just quick jabs that give the opponent a chance to escape. You might want to try that strategy, I reckon you could make it work pretty well.
Awesome look. I'd stick only maybe 4 ant batteries in instead of the ones you have at the moment and try and get the outermost shell pannels armed with the remaining weight.Wouldn't that break the rule of 7?
Good point.Awesome look. I'd stick only maybe 4 ant batteries in instead of the ones you have at the moment and try and get the outermost shell pannels armed with the remaining weight.Wouldn't that break the rule of 7?
The amps each motor requires do not apply? And whats the rule of 7?Amps - https://gametechmods.com/RA2wiki/index.php?title=Amps (https://gametechmods.com/RA2wiki/index.php?title=Amps)
The amps each motor requires do not apply?they do not apply, only 1-2 ants batteries per spin motor, burst motor do require full power, though so be aware of that if you try to make a huge hammer or flipper or something
Alternative, you could make it trinity for extra weirdness and death.
oh my god
your bots are so freakin' amazing
also can you build anything without the use of an antiballast? :P
less empty space ples, less empty space = less chassis weight, and you'd be able to get more weaponry than you can already get ;)
fight the uhw's instead of having a 2200+ kg advantage over the hw's
nar ai (https://gametechmods.com/forums/index.php/topic,1786.0.html)fight the uhw's instead of having a 2200+ kg advantage over the hw's
Where do i get AI bots of the other heavy weights? in Dsl2 there's only the heavy weight
nar ai (https://gametechmods.com/forums/index.php/topic,1786.0.html)fight the uhw's instead of having a 2200+ kg advantage over the hw's
Where do i get AI bots of the other heavy weights? in Dsl2 there's only the heavy weight
i am assuming that you have v2.7nar ai (https://gametechmods.com/forums/index.php/topic,1786.0.html)fight the uhw's instead of having a 2200+ kg advantage over the hw's
Where do i get AI bots of the other heavy weights? in Dsl2 there's only the heavy weight
I already installed that. Not only i didn't find any super or ultra heavy weights not every team has a uhw, just keep looking on every team for one but some AI bots crashed the game when loading them into a battle did you install the components ?
i am assuming that you have v2.7nar ai (https://gametechmods.com/forums/index.php/topic,1786.0.html)fight the uhw's instead of having a 2200+ kg advantage over the hw's
Where do i get AI bots of the other heavy weights? in Dsl2 there's only the heavy weight
I already installed that. Not only i didn't find any super or ultra heavy weights not every team has a uhw, just keep looking on every team for one but some AI bots crashed the game when loading them into a battle did you install the components ?
the "nightmare disc", seems to be crashing the game whenever i select it.yeah that part will do that no matter what you do, you'll need to bfe it on (it wont be cheating)
SwitchDirEcoOmni.py is something that permits you to AI a bot so it can use weapons on it's back.
Also you should have deleted your components folder AND components.cfz, and then add the components folder from NAR AI in your RA2 directory.
i'd try:
make a new folder
move components.cfz to that folder
delete components folder
copypaste nar ai components as the new components folder
Ballasts are indeed deleted from NAR AI, but flamethrowers ? hmm.theres the bfff flamethrower and that lu-tze flame spike in nar ai
Wait, which one is that?
It's... messy.
Well you don't need the razors on the wedge. Also, could we get a shot of the robot from the side?
whats the armor
Wedge on the back seems pointless.
Looks cool. I would build it up to 5000kgs but it your choice what you want to with it.
They do all look excellent, especially Fortress. It's nice to see hexplates being used as a main component. On the UHW, perhaps you could swap to Lightning Teeth or Razors, to get stronger/tougher weaponry, and eat up some of the remaining weight.
I want Armored Nightmare 2 on the exchange, it just looks so goddamn awesome.
WHAT PIGLETS FOR DRIVEJIMMIES SUCCESSFULLY RUSTLED
YOU SHOULD BE ASHAMED OF YOURSELF
WHAT PIGLETS FOR DRIVE
YOU SHOULD BE ASHAMED OF YOURSELF
Not enough razors !
What is the component holding the flamethrower spikes anyway ?
(https://gametechmods.com/uploads/images/86905untitled.JPG)
I don't actually like it all that much. It looks far too spindly and flimsy to me. I imagine it's gonna be quite havoky with a burst-on-burst setup like that.
I came when I saw that crocodile.
If the croc's tail could swivel like the head can then it would be even more awesome than it already is. But I doubt it will go with the Rule of 7 so never mind.
If the croc's tail could swivel like the head can then it would be even more awesome than it already is. But I doubt it will go with the Rule of 7 so never mind.
I don't think crocodiles can swivel their tails like that anyways....so it would detract from the awesomeness IMO.
I do believe you deserve a wiki page. Actually much more than plenty of others...
If the croc's tail could swivel like the head can then it would be even more awesome than it already is. But I doubt it will go with the Rule of 7 so never mind.
I don't think crocodiles can swivel their tails like that anyways....so it would detract from the awesomeness IMO.
Yes, i think he means it as a good thing.I do believe you deserve a wiki page. Actually much more than plenty of others...
What do you mean? is that a good thing?
(https://gametechmods.com/uploads/images/63782untitled.JPG)
(https://gametechmods.com/uploads/images/27565untitled1.JPG)
(https://gametechmods.com/uploads/images/4887untitled2.JPG)
Destroying this thing is not an option.
I can think of quite a few bots in NAR AI that seem like they could destroy it.Aside from bots that have better wedges, I there's any other bot that could take it down easily. Even Root Beer should have a hard time with the wedge.
I can think of quite a few bots in NAR AI that seem like they could destroy it.Aside from bots that have better wedges, I there's any other bot that could take it down easily. Even Root Beer should have a hard time with the wedge.
I can think of quite a few bots in NAR AI that seem like they could destroy it.Aside from bots that have better wedges, I there's any other bot that could take it down easily. Even Root Beer should have a hard time with the wedge.
As i said before i'm going to make a brake with the walkers. I miss wheels, motors and specially destruction power.the only advice that i can tell you that wouldn't make nary make me lose rep is to downgrade armor(Steel 5 is overkill) and get plastic 10(or if you want to add more weapons, Ti5) and then get a dual(or even triple, if you can)small metal hinge wedge(metal hinge+flipper segment+small wedge),btw, can we see the insides of the bot?
So i designed this one to make me feel better
(https://gametechmods.com/uploads/images/63782untitled.JPG)
(https://gametechmods.com/uploads/images/27565untitled1.JPG)
(https://gametechmods.com/uploads/images/4887untitled2.JPG)
When we talk about toughness and armor, this one sure beats, by far, all previous armored bots i made.
Besides all the obvious armor, the chassis are 5mm steel. Destroying this thing is not an option. It's main weapon shown in pic 3 is powered by a simple burst motor.
>trusts in its armor to damage and wear down the opponents weapons
>Slow speed and agility but it's compensated by the armor
>Very small for a HW makes it a hard hitter
>Exposed wheels are it's only downside and weak spot
I can think of quite a few bots in NAR AI that seem like they could destroy it.Aside from bots that have better wedges, I there's any other bot that could take it down easily. Even Root Beer should have a hard time with the wedge.
Hard hitting HS, FSS, VS, SNS, etc. The bot is only protected so long as every shot strikes the wedge components, and I can see opponents (particularly VS) easily being able to get at the more juicy sides of the bot (hex plates won't hold up very long against HWs).
If you can somehow flip it over, you can tear apart those hex plates. They're not indestructible, and with a little luck if you hit the right ones, the entire bottom armor is gone.
it looks tough, but certainly not invincible
is it for 2 tribes ?
Is there a list that could explain me what "HS, FSS, VS, SNS" and others mean? I still don't know how exactly you call each bot.
TWM3R Drive motors on a HW popup is SLOWWWWWWWWWWWWWW.........., ditch the back armor, and then widen the chassis so that it can fit 2 npc fasts, when placed correctly they can act as invincible armor....I can think of quite a few bots in NAR AI that seem like they could destroy it.Aside from bots that have better wedges, I there's any other bot that could take it down easily. Even Root Beer should have a hard time with the wedge.
Hard hitting HS, FSS, VS, SNS, etc. The bot is only protected so long as every shot strikes the wedge components, and I can see opponents (particularly VS) easily being able to get at the more juicy sides of the bot (hex plates won't hold up very long against HWs).
Is there a list that could explain me what "HS, FSS, VS, SNS" and others mean? I still don't know how exactly you call each bot.
I used my bot a bit more and like most of my creations it also fails against spinning bots but it takes them quite a while and loss of many weapons to finally bring it down. I'm not saying that it can't be beaten, It's just the toughest armored bot i ever made so far.If you can somehow flip it over, you can tear apart those hex plates. They're not indestructible, and with a little luck if you hit the right ones, the entire bottom armor is gone.
The bot can easily upright itself with its burst weapon and flipper bots will damage themselves if it falls on themit looks tough, but certainly not invincible
is it for 2 tribes ?
If you mean 2 equal bots on teamwork, well i never considered that or joining tournaments or anything like that
The bot is powered by 2 TWM3R Drive motors. here's a pic:
(https://gametechmods.com/uploads/images/52137untitled.JPG)
he is able to get left/right npc's and would have more space so he wouldn't have to stack the ant batteries. and i'd recommend regular npc's because they have a ton more hp.eh? he'll be obviously putting the npcs on the baseplate, so get the left-right npc fasts cause they make the bot faster.
i remember that npc normals are a lot faster than fasts that are damaged. 400hp isnt a lot at heavyweight level
i remember that npc normals are a lot faster than fasts that are damaged. 400hp isnt a lot at heavyweight levelwhat do you mean? if you put stuff on the baseplate their HP becomes infinite.
i remember that npc normals are a lot faster than fasts that are damaged. 400hp isnt a lot at heavyweight levelwhat do you mean? if you put stuff on the baseplate their HP becomes infinite.
so, when something smokes, it means that it's HP is gone(like if you smoke a Beta it became useless) and the items usefulness is reduced?i remember that npc normals are a lot faster than fasts that are damaged. 400hp isnt a lot at heavyweight levelwhat do you mean? if you put stuff on the baseplate their HP becomes infinite.
Personally I don't think its the HP that becomes infinite- due to motors losing effectiveness as they are damaged even on the baseplate. I think mounting components onto the baseplate gives them infinite fracture, not HP.
The whole reason behind the design of that armored bot was to give that ultra tough black wedge a perfect fit on the bot. Its wedginess is good but not great and it doesn't need much speed since it can withstand high amounts of damage. it ain't perfect but it's rather effective in general.
Adding the NPC might add some speed but that would mean stretching the chassis, which in turn means that it needs more areas to put armor on. Of course i could remove the wedge like Suede suggested. I could then put in its place hex plates to compensate like my previous armored bots. I would save weight but then it wouldn't have the same resistance as the bot with the wedge and obviously its wedginess would drop also.
The whole reason behind the design of that armored bot was to give that ultra tough black wedge a perfect fit on the bot. Its wedginess is good but not great and it doesn't need much speed since it can withstand high amounts of damage. it ain't perfect but it's rather effective in general.
Adding the NPC might add some speed but that would mean stretching the chassis, which in turn means that it needs more areas to put armor on. Of course i could remove the wedge like Suede suggested. I could then put in its place hex plates to compensate like my previous armored bots. I would save weight but then it wouldn't have the same resistance as the bot with the wedge and obviously its wedginess would drop also.
Hex plates are really weak by armour standards. a titanium sheet, or steel skirts are a lot better on HP, and Heavy ploughs are almost invincible.
and then widen the chassis so that it can fit 2 npc fasts, when placed correctly they can act as invincible armor....
Nope nope nope. The fact that they can't break off doesn't mean that their HP becomes infinite. It's a limitation of the engine.i remember that npc normals are a lot faster than fasts that are damaged. 400hp isnt a lot at heavyweight levelwhat do you mean? if you put stuff on the baseplate their HP becomes infinite.
so, when something smokes, it means that it's HP is gone(like if you smoke a Beta it became useless) and the items usefulness is reduced?i remember that npc normals are a lot faster than fasts that are damaged. 400hp isnt a lot at heavyweight levelwhat do you mean? if you put stuff on the baseplate their HP becomes infinite.
Personally I don't think its the HP that becomes infinite- due to motors losing effectiveness as they are damaged even on the baseplate. I think mounting components onto the baseplate gives them infinite fracture, not HP.
It all depends on where you put them and how you attach them- for example (forgive the terrible splash)
(https://gametechmods.com/uploads/images/61848screenshot_256.png)
Wider bots are generally better than skinnier bots for the type you've built, but feel free to prove me wrong :P
Very nice looking can you upload it onto the botexchange please?
Wider bots are better than skinnier bots to fight Sit n Spinners(Blade Runner) because it reduces you're chances of getting punted across the arena and increase the SnS chances to stop spinning and either land on your wedge(in which you can kill it afterwards) or get hung up by the hazards in some arenas(Containment Cube, BattleBox), but feel free to prove me wrong :P
New bot designed to be insane.put the razors&flamethrowers on flails(to increase fire length,damage, and overall coolness) and you're done.
(https://gametechmods.com/uploads/images/94947untitled.JPG)
This bot had a previous version, which i soon upgraded to the current one
(https://gametechmods.com/uploads/images/7380untitled1.JPG)
(https://gametechmods.com/uploads/images/69648untitled2.JPG)
The biggest motor of the game powers the entire structure. 4 TWM3 weapon motors turn independently 4 simple bars while other 4 spin bars with dsl hammers 2 on each end. These all spin in an apparently mad way but to avoid unbalancing the bot, 4 spin in 1 direction and the other 4 in the opposite. To make matters worse, besides the hex plate protection and razor tips it has 16 flamethrowers. I was not able to reduce the weight to 1200kg because then it wouldn't be a mad bot as i planned it to be.
Btw, armor is titanium 5mm and that weird pole in the center of the structure is not ornamental but it helps the bot to upright itself if it gets flipped.
>Hard hitter
>Lots and lots of weapons for multiple targets
>fast and very agile
>tough armor
>repels opponents weapons with ease
>If wedgy bots successfully pass the inferno, they can easily flip and damage the chassis if they have the right weapon for it.
>Too much torque spins the chassis as well and disables its ability to move decently.
>Sometimes it tends to be a bit jumpy at higher speeds compromising the chassis for wedgy bots.
put the razors&flamethrowers on flails(to increase fire length,damage, and overall coolness) and you're done.Havok bomb incoming.
eh? FSSes doesn't always havok when one of their flails gets ripped off.(plus, it'll be really cool when the flames from the flamethrower flail in the wind)put the razors&flamethrowers on flails(to increase fire length,damage, and overall coolness) and you're done.Havok bomb incoming.
eh? FSSes doesn't always havok when one of their flails gets ripped off.(plus, it'll be really cool when the flames from the flamethrower flail in the wind)put the razors&flamethrowers on flails(to increase fire length,damage, and overall coolness) and you're done.Havok bomb incoming.
(http://i1198.photobucket.com/albums/aa458/coolnael/screenshot_27.jpg)eh? FSSes doesn't always havok when one of their flails gets ripped off.(plus, it'll be really cool when the flames from the flamethrower flail in the wind)put the razors&flamethrowers on flails(to increase fire length,damage, and overall coolness) and you're done.Havok bomb incoming.
>obviously has never built a FSS before
Is this guy the new joeblo, excepted far more awesome ?
eh? FSSes doesn't always havok when one of their flails gets ripped off.(plus, it'll be really cool when the flames from the flamethrower flail in the wind)
i think he was just building it [popup] for rule of cool (like his other bots) and not max efficiency
Second of all, I'm bumping because I have an idea why your prototype works better than all your other attempts at walkers. It may be because it has wheels for feet.
Walkers are so difficult to build in RA2 mainly because nothing has very much friction. Feet tend to slide across the floor without moving the bot, as I'm sure you've discovered. But wheels actually do have some friction. You can see this if you build a piston-propelled bot and then put a wheel on it; it moves much slower with the wheel and doesn't slide like it's on ice so much.
So if you put wheels on the feet of some of your other walkers, they might start working better. :bigsmile:
Both pretty cool looking bots you have there, does Hell Gazer tip easily? And does it have a srimech?
i bet the razer claw hammer completely rapes shell spinners ?
I hope you stay for longer this time.
thats agod son
iirc flamethrowers can agod aswellthats agod son
How come? AGOD has to do with axles and motors flying away, not fixed parts. the bot is NOT flying around when tested. It does well but the deleted components are still shown
That's weird. Deleted component should never show a collision after a restart. I mean the bot file is saved in plain text and to have removed the component but still have the collision isn't plausible. Some other side panel must have a really bad Agod moment.
Anyway there's a very easy way to fix this. Hit the PAUSE button on your keyboard (which should pause the game and the music) before you load the bot.
That's weird. Deleted component should never show a collision after a restart. I mean the bot file is saved in plain text and to have removed the component but still have the collision isn't plausible. Some other side panel must have a really bad Agod moment.
Anyway there's a very easy way to fix this. Hit the PAUSE button on your keyboard (which should pause the game and the music) before you load the bot.
Thanks will try.
That looks great, how does it move? Are they two big wheels?
You have an imaginative style of building which I like. Benediction is my fave so far, all good though.
\(°o° \) Omigod look an awesome bot!
Dude you need to stay here more, you must, YOU MUST!
Everything's lost. All proof of my creations are now in this showcase, except for the ones put in the exchange and the 3 working walkers. The walkers have been given to martymidget because he had an idea on how to AI them. He's the only one with the walkers still available to play with.http://www.piriform.com/recuva (http://www.piriform.com/recuva) pls
oh you send it in for repair?
Yeah I guess they are gone for good........ Tech guys will not recover files for you from a defective machine, it's just too much work. They just gonna replace defective parts and format your machine, then tell you you lose all your files.
The truth is, if you know anything about forensic, you know that files really don't disappear that easily....
http://www.piriform.com/recuva (http://www.piriform.com/recuva) pls
That sounds about right. They back up the 2 things that are considered high priority to a casual user and nuke the rest.oh you send it in for repair?
Yeah I guess they are gone for good........ Tech guys will not recover files for you from a defective machine, it's just too much work. They just gonna replace defective parts and format your machine, then tell you you lose all your files.
The truth is, if you know anything about forensic, you know that files really don't disappear that easily....
Yeah, I thought about that. They managed to save the "desktop" and "My Documents" folders but it's not much
Or you could have done what i do and put the DSL folder in My Documents.oh you send it in for repair?
Yeah I guess they are gone for good........ Tech guys will not recover files for you from a defective machine, it's just too much work. They just gonna replace defective parts and format your machine, then tell you you lose all your files.
The truth is, if you know anything about forensic, you know that files really don't disappear that easily....
Yeah, I thought about that. They managed to save the "desktop" and "My Documents" folders but it's not muchhttp://www.piriform.com/recuva (http://www.piriform.com/recuva) pls
Once the PC is formatted, those software types won't work anymore
Things like this is why I keep most my sh** in "My Documents"
Yeah, I thought about that. They managed to save the "desktop" and "My Documents" folders but it's not much
Sorry for the long wait but i had more important things to organize in my "new" PC than the game itself :rolleyes:
1st monster bot for my new RA2:
(https://gametechmods.com/uploads/images/57460Sem título.JPG)
(https://gametechmods.com/uploads/images/91630Sem título1.JPG)
(https://gametechmods.com/uploads/images/18715Sem título2.JPG)
(https://gametechmods.com/uploads/images/30541Sem título3.JPG)
This heavily armored beast is very efficient against most bots. The opponents will sometimes roll and spin inside the drum and it can tear them apart very quickly and easily. Exposed wheels are usually the first components to come off. It's weakest point is the bots' underbelly, which makes it vulnerable to flippers and specially popup bots I didn't cover it because it would reduce it's speed and agility performance due to too much weight. It has 2 burst motors that fire backwards. They can sometimes help damaging and uprighting the bot but it doesn't work most of the time.
>Powerful and very efficient
>Tough
>Very stable bot for such a huge drum spinner weapon
>Average speed and agility
>Hard to flip but if it happens, it will most likely never going to upright itself 80% of time
>Weak underbelly
If i knew that bot I maybe would. Can i find it in the RA2 Wiki?It's in NAR AI (which prolly you have).
If i knew that bot I maybe would. Can i find it in the RA2 Wiki?
That's the 2nd version of 7337H, the first one looks just like yours but is a HW.If i knew that bot I maybe would. Can i find it in the RA2 Wiki?
Never mind, i found it. Russian roulette's bot you're talking about right? In that case, not even close. I intend to build a bot where the opponents would actually spin around inside the drum and it does just that. 7337H doesn't even have a drum, just a disc with an angle
https://gametechmods.com/forums/index.php/topic,1571.msg277723.html#msg277723 (https://gametechmods.com/forums/index.php/topic,1571.msg277723.html#msg277723)
amazing, perhaps if you put the 4 smaller disks on the inside on motors it would be awesome :P
if you use something small like piglets and put in on the 4 sides of the bigger disk inside then it shouldn't be much bigger
I really like that bot. If something of similar weight gets underneath it, will it take much punishment? If I was being hyper-critical the extension work looks vulnerable to my untrained eye. Great standard of building though. More please!most of the time if wedgebot A gets under wedgebot B its all over for b anyway unless it can somehow wriggle off
I really like that bot. If something of similar weight gets underneath it, will it take much punishment? If I was being hyper-critical the extension work looks vulnerable to my untrained eye. Great standard of building though. More please!
That's what I call an UHW! Not messy/confusing bots like Enigma's...I agree, theres a difference between spamming overkill wedges and vplows and this .
You could probably take over the world. This is getting too awesome.
The trapping overkill blades are too small for this i think..... maybe you could have used 2 Heavy Plows for a much stronger trapper and a way to eat the last part of the weight.
That's what I call an UHW! Not messy/confusing bots like Enigma's...lel
I want to see a LW inside that blender... =D"Nom Nom Nom...bleurgh"
gf pls goI want to see a LW inside that blender... =D"Nom Nom Nom...bleurgh"
gf pls goNo.
Come on now, this bot is clearly not made for efficiency..... No UHW could possibly fit inside that thing. It's for looks and killing things roughly 4750kg less than it does. So spike strips is fine in this context.gf pls goI want to see a LW inside that blender... =D"Nom Nom Nom...bleurgh"
and im not too sure about the spike strips, surely you should put an additional amount of razor blades with higher DP and no normals?
Come on now, this bot is clearly not made for efficiency..... No UHW could possibly fit inside that thing. It's for looks and killing things roughly 4750kg less than it does. So spike strips is fine in this context.gf pls goI want to see a LW inside that blender... =D"Nom Nom Nom...bleurgh"
and im not too sure about the spike strips, surely you should put an additional amount of razor blades with higher DP and no normals?
A tip for getting the screenshots: Press the Pause Break button, it will pause the match and you can rotate your camera around to get a screen.
Wow, you ate Mikado!
Try Shiva and Claymore next! (tip: change your wedge to small wedge's to get a higher chance of eating them).Wow, you ate Mikado!
Just a snack :rolleyes:
Lol this is like watching someone play QWOP
dude you need to build gigaheavyweight's with me.
Does this chap happen to be athletic?It really is like qwop, only there IS NO SOLUTION.
Retry?
Ant Batteries are you friend.
Might free up some weight for more weaponry.
Less utterly crazy than your former bots, still good.
It's good to have builders such as you here. It shakes up the status quo.
use dual perms?
putting flamethrowers on flails and spinning them dramatically increases their rangeAlso the armour looks a bit messy but megusta.png too much to complain.
Put the flamethrowers on flails unless rule of 7Quote from: RA2wikiputting flamethrowers on flails and spinning them dramatically increases their rangeAlso the armour looks a bit messy but megusta.png too much to complain.
Put the flamethrowers on flails unless rule of 7Quote from: RA2wikiputting flamethrowers on flails and spinning them dramatically increases their rangeAlso the armour looks a bit messy but megusta.png too much to complain.
[/quote
and it makes them havok like crazy and sometimes teleport the bots OOTA
so, how much does it AGOD?
Finally, to make it the very best, like no bot ever was, you need to put ballasts in to pass the real test.
needz moar hammer
dude what are you doing with spin motors as drive?
Everybody knows you're supposed to use pistons!
Use TWM3R LX's to spin the weapon, you don't need the power a Perm provides :gawe:
Needs moar treads
...and then a newcomer accidentally takes the past 2.5 pages of this showcase as actual advice.
You guys quit clowning around ........ MOST, if not all of you have never won a BOTM!!!!!!!
Either give proper advice, or nice comment, or stay out!
Moar linear actuators.
no you're still not right it needs a control board for each motor.I was not sure about the pistons so I added control boards to them too.
needs more cleprechaun tails.
moar wide ramplates
Servos, man... Servos.
where's the car steering?
Make it max height.
This needs 10WD piglet drive with S3 wheels or something like that
You're a genius. You couldn't do much more to this bot to make it any worse, in theory, but it still looks awesome.
Is that really max height?
Oh and congrats on the BOTM :D
frenZy hammer/mag snapper gogogogogo
The wedge is the hammer setup though. And judge bursts are good burst motors, we don't want those!
Also, use the skis.
all the new stuff you get to use when you type cheatbot2
Now put EVERY REPLICA PART on this thing (back it up first because you'll want one copy that doesn't look like someone threw up in a nuclear power station).
Then put it up on the bot exchange.
And it needs still more flails.
...Does the hovercraft even do anything?
IT HAS A CANNON! PUT IT IN BOTM! :bigsmile:
Seriously, I think you'd win again.
IT HAS A CANNON! PUT IT IN BOTM! :bigsmile:
Seriously, I think you'd win again.
Entries have to be secret...
i think you should have stopped at 3, if only because the fourth one seems overblown.
I know being overblown is the point of the bot, but still there is a thing as being too overblown.
CameraFan, are you sure you want the latest version of GTM Nightmare in the exchange?I just want to have it, of course you can't battle with it. :P TOO MANY FLAILS
i think you should have stopped at 3, if only because the fourth one seems overblown.I agree, but I just wanted to see what it would look like with the replica parts.
I know being overblown is the point of the bot, but still there is a thing as being too overblown.
CameraFan, are you sure you want the latest version of GTM Nightmare in the exchange?I just want to have it, of course you can't battle with it. :P TOO MANY FLAILS
Does "Upgrade" imply an upgrade to the amount of RAAAAAGE or an upgrade to the usability of it?
Edit: Sorry I clicked in "modify" your post instead of quote :rolleyes:Don't worry, we've all done it before.
That batbot looks like it'd be a great houserobot should houserobot AI/rulesets ever become possible.
He means like the TV house robots from robot wars as in it would be in a corner and anyone that got close to it would be thrown across the arena.
Now Naryar gonna have to find a corner to shrivel up and cry in.
i dont really like the chamber tbh :/
idk why, probably because of the fact that i hate giant boxes for robots.
rolling madness looks really cool though
You can always up the armor to get it to the weight limit.
By the 2 and 3 you mean 3 and 5 right?You can always up the armor to get it to the weight limit.
Believe me, I tried. Right now I think the bot has armor plastic2. Looks like I only needed a few free Kg to get it to plastic3. So I replaced the medium beater bars at the tip for smaller ones. But then I lost so much weight by doing so that even with plastic 3 the total weight was about the same again. I tried for titanium2 or steel2 but it told me again it would go above 800kg. Then i tried replacing the maces for simple spikes, same result. Then I removed one ant battery and I succeeded in getting real close to the weight limit but then I hadn't enough power for the bot. I could get it to the weight limit, if I turned the bot asymmetric but I hate asymmetry and this bot is all about symmetry to keep it balanced on its wheels.
At this point I got frustrated and gave up, hoping no one in GTM would notice the slight weight problem, which failed :rolleyes:
Your comment is targeting Rolling Madness, right? Because as a joke bot The Chamber's weight is irrelevant.
By the 2 and 3 you mean 3 and 5 right?
Or just dump in another battery and use small control board.
Ditch the steel extenders and use beaters. :P
I was hoping for some more round tips for the structure. The razors are too weak and irons only deal damage in the tip, which makes it useless in this case. Honestly, I think maces are the best option here. They are not too long weapons and have decent HP
I was hoping for some more round tips for the structure. The razors are too weak and irons only deal damage in the tip, which makes it useless in this case. Honestly, I think maces are the best option here. They are not too long weapons and have decent HP
I didn't think irons had normals... And don't they have a concussion value along with some piercing?
irons dont have normalsI was hoping for some more round tips for the structure. The razors are too weak and irons only deal damage in the tip, which makes it useless in this case. Honestly, I think maces are the best option here. They are not too long weapons and have decent HP
I didn't think irons had normals... And don't they have a concussion value along with some piercing?
I think irons do have normals... Well at least there's nothing in the description that points otherwise, I'm not sure
irons dont have normalsI was hoping for some more round tips for the structure. The razors are too weak and irons only deal damage in the tip, which makes it useless in this case. Honestly, I think maces are the best option here. They are not too long weapons and have decent HP
I didn't think irons had normals... And don't they have a concussion value along with some piercing?
I think irons do have normals... Well at least there's nothing in the description that points otherwise, I'm not sure
They all look incredible, as usual. What wheels does the scooter use, and does it stay upright? Also I like the use of the Y-connecter on Feral Scorpion IRL, it looks like it fits in there good.
would it be possible to get MA's piston further back? it would look better and be more damaging if the teeth start inside the chassis
I also fail to see how the last one is more IRL than the second one.
I also fail to see how the last one is more IRL than the second one.
I think the idea is that there's now a slot in the frame that the claw fits into, and before it was a solid chunk of armor.
I also fail to see how the last one is more IRL than the second one.
I think the idea is that there's now a slot in the frame that the claw fits into, and before it was a solid chunk of armor.
Yes, and claw when activated would pass right through the front armor. The self righting mechanism is inside the chassis, cutting through all the batteries, pistons, motors, etc, while in the IRL version it's positioned outside the chassis and the front armor is removed to avoid unrealistic overlapping.
I'm new to IRL building so I don't know how far exactly should the bots be IRL
I also fail to see how the last one is more IRL than the second one.
I think the idea is that there's now a slot in the frame that the claw fits into, and before it was a solid chunk of armor.
Yes, and claw when activated would pass right through the front armor. The self righting mechanism is inside the chassis, cutting through all the batteries, pistons, motors, etc, while in the IRL version it's positioned outside the chassis and the front armor is removed to avoid unrealistic overlapping.
I'm new to IRL building so I don't know how far exactly should the bots be IRL
ok i didn't see enough the insides
and in IRL cutting through armor is fine : cutting through power and mobility components isn't.
I also fail to see how the last one is more IRL than the second one.
I think the idea is that there's now a slot in the frame that the claw fits into, and before it was a solid chunk of armor.
Yes, and claw when activated would pass right through the front armor. The self righting mechanism is inside the chassis, cutting through all the batteries, pistons, motors, etc, while in the IRL version it's positioned outside the chassis and the front armor is removed to avoid unrealistic overlapping.
I'm new to IRL building so I don't know how far exactly should the bots be IRL
ok i didn't see enough the insides
and in IRL cutting through armor is fine : cutting through power and mobility components isn't.
So whatever customized armor I build I can still make things cut through it?
I also fail to see how the last one is more IRL than the second one.
I think the idea is that there's now a slot in the frame that the claw fits into, and before it was a solid chunk of armor.
Yes, and claw when activated would pass right through the front armor. The self righting mechanism is inside the chassis, cutting through all the batteries, pistons, motors, etc, while in the IRL version it's positioned outside the chassis and the front armor is removed to avoid unrealistic overlapping.
I'm new to IRL building so I don't know how far exactly should the bots be IRL
ok i didn't see enough the insides
and in IRL cutting through armor is fine : cutting through power and mobility components isn't.
So whatever customized armor I build I can still make things cut through it?
Yes. Only as long as it doesn't compromise the integrity or effectiveness of the armor, though.
Jonzu, I hope you didn't take that picture too seriously. I'm actually giving you the credit for the existence of this bot because I got the idea once I saw your post. It's crazy but ideas can come from everywhere ;)Of course I didn't, and you're welcome. :approve:
oh baby if you could get this to run that would be so sweet.
You got the feet wrong. The large claws should be inside.
I'm pretty sure that oversized claw should be bigger compared to the other ones, and that they have longer necks. /nitpick
it looks pretty damn awesome otherwise
Not sure if this was covered by "mobility" or not but moving parts intersecting each other is also unrealistic, but certain static parts intersecting each other is sometimes acceptable, depends on the situation. You just gotta ask, IRL rules are a rather gray area.I also fail to see how the last one is more IRL than the second one.
I think the idea is that there's now a slot in the frame that the claw fits into, and before it was a solid chunk of armor.
Yes, and claw when activated would pass right through the front armor. The self righting mechanism is inside the chassis, cutting through all the batteries, pistons, motors, etc, while in the IRL version it's positioned outside the chassis and the front armor is removed to avoid unrealistic overlapping.
I'm new to IRL building so I don't know how far exactly should the bots be IRL
ok i didn't see enough the insides
and in IRL cutting through armor is fine : cutting through power and mobility components isn't.
So whatever customized armor I build I can still make things cut through it?
Yes. Only as long as it doesn't compromise the integrity or effectiveness of the armor, though.
Got it. Thanks for the info, m8
Not sure if this was covered by "mobility" or not but moving parts intersecting each other is also unrealistic, but certain static parts intersecting each other is sometimes acceptable, depends on the situation. You just gotta ask, IRL rules are a rather gray area.I also fail to see how the last one is more IRL than the second one.
I think the idea is that there's now a slot in the frame that the claw fits into, and before it was a solid chunk of armor.
Yes, and claw when activated would pass right through the front armor. The self righting mechanism is inside the chassis, cutting through all the batteries, pistons, motors, etc, while in the IRL version it's positioned outside the chassis and the front armor is removed to avoid unrealistic overlapping.
I'm new to IRL building so I don't know how far exactly should the bots be IRL
ok i didn't see enough the insides
and in IRL cutting through armor is fine : cutting through power and mobility components isn't.
So whatever customized armor I build I can still make things cut through it?
Yes. Only as long as it doesn't compromise the integrity or effectiveness of the armor, though.
Got it. Thanks for the info, m8
dat chassis.
Only problem is the disks. One of them is facing down and the other is facing up. 259 disks do that and there's no other attachment point iirc.
Looks insaaaaane!
Also, can you remove the two battlepacks?
Love it. How well does it do against HS?>IRL
Love it. How well does it do against HS?>IRL
It probably gets ravaged by them but I don't think it was built to be effective. It's a Domanating original; you know it's gonna have little specks of effectiveness, and massive globs of awesome.
Pretty nifty robot there. How did you skin it?
Nice bot, you probably couldn't kill TimberWolf because it has some insane armor (like 10mm tite or something).
Thank you all :smile:Lacking inspiration, he says.Nice bot, you probably couldn't kill TimberWolf because it has some insane armor (like 10mm tite or something).
Ah... So that's why it was so hard to destroy it. Chose the wrong opponent for the video then.
Just came here to say that I'll have to cease building bots for while because I'm lacking inspiration and patience right now. I get frustrated faster when I fail in an idea and basically rage quit the game instead of trying new ways. That's an indication that I need to stop.
I'll still be around making scattered and pointless comments, though :rolleyes:
Thank you all :smile:Lacking inspiration, he says.Nice bot, you probably couldn't kill TimberWolf because it has some insane armor (like 10mm tite or something).
Ah... So that's why it was so hard to destroy it. Chose the wrong opponent for the video then.
Just came here to say that I'll have to cease building bots for while because I'm lacking inspiration and patience right now. I get frustrated faster when I fail in an idea and basically rage quit the game instead of trying new ways. That's an indication that I need to stop.
I'll still be around making scattered and pointless comments, though :rolleyes:
You're a massive bowl of Inspiration, if I only had the finesse of your bot making skills I'd probably be making my own versions of some of your bots. That being said, roll around in showcases of IRL builders; IRL building can be fun and rewarding and so long as you have an idea of what you're going to do, you can make some pretty wicked sick bots. I gotta say, I liked your attempts at IRL, they were very different, like something from an early season of RW or Battlebots.
It looks awesome. The only things I would change though are the exposed motors and the top weapons, try using an overhead saw like I did on renekton.
lol gayblades. 399.4 make that bot a hw? no?
and big willy looks... weird :confused:
Hypnosis is a bit messy, nice use of the overkill wedge though. I guess now you can see why it isn't used much in IRL.
BattleBot.rar can use a much better name but it's so incredibly clean and perfect, and I love those wheelguards. Unfortunatly I don't think that extender being there is IRL, I mean I do but I think others will dispute over it.
Robot Mower is also suffering from RBND (Really bad name disorder), and is so messy that it's cool. I can see the parts where the weight limit and the rule of 7 choked you up, though.
And Big Willy... That is the coolest HS setup I've ever seen and I don't even care that it's messy; it's beautiful.
Thank you for comments and critics :smile:I liked the original, I liked how messy it wasHypnosis is a bit messy, nice use of the overkill wedge though. I guess now you can see why it isn't used much in IRL.
BattleBot.rar can use a much better name but it's so incredibly clean and perfect, and I love those wheelguards. Unfortunatly I don't think that extender being there is IRL, I mean I do but I think others will dispute over it.
Robot Mower is also suffering from RBND (Really bad name disorder), and is so messy that it's cool. I can see the parts where the weight limit and the rule of 7 choked you up, though.
And Big Willy... That is the coolest HS setup I've ever seen and I don't even care that it's messy; it's beautiful.
I renamed BattleBot.rar to just ".rar" or if you prefer ".ZIP", lol. I know it ain't that good but it symbolizes the fact that it looks very compact.
For being such a lousy bot, I decided to replace Robot Mower with another one and with a better name I guess :mrgreen:
(https://gametechmods.com/uploads/images/25738Sem título11.JPG)
(https://gametechmods.com/uploads/images/60635Sem título12.JPG)
(https://gametechmods.com/uploads/images/63650Sem título13.JPG)
Way faster. Way more agile. Way better in battle. Way more IRL.
In short, It's way better than Robot Mower In every single aspect
Hitting the perfect weight was also an incredibly good feeling, lol
I like the LW Ravager, but the HW one looks overcomplicated and unrealistic. It looks effective, yeah, but not really clean.
Remove the horizontal ones, yeah, and move the vertical flywheels back a bit. I think it would pretty nice after that.
Oh, sorry, I meant the Dreadnought discs that are placed in a vertical position. You know, like little drummer boy?
Now that. That looks awesome. I love how rugged it looks with skin and wheels, too.
Sweet. Only thing to improve it would be a better skin.
Relentless Ravager looks so clean, especially with those front forks and supports and stuff. I love it and I want it.
It's the first time I handled the new image uploader and the pics show up quite small. What size should I choose? 800x600?
(http://s8.postimage.org/spwhqdp69/Sem_t_tulo.jpg) (http://postimage.org/image/spwhqdp69/)
(http://s22.postimage.org/s064c2atp/Sem_t_tulo1.jpg) (http://postimage.org/image/s064c2atp/)
(http://s21.postimage.org/rzhrt8d37/Sem_t_tulo3.jpg) (http://postimage.org/image/rzhrt8d37/)
If the HW had less spikes it'd be IRL IMO. Relentless Ravager looks awesome.
was far cooler beforehand
I just think they look cooler.
IRL people don't like razors just because they're the best weapon of DSL.
my monster truck suggestion still stands
Sooo... Today I checked Naryar's showcase andhow did i not see this until now?my monster truck suggestion still stands
So then I
http://www.youtube.com/watch?v=TZsURE6BVWE&feature=youtu.be#ws (http://www.youtube.com/watch?v=TZsURE6BVWE&feature=youtu.be#ws)
Better than your ball. I assume the turret rotates all the way?
STAHP IT
NERF DOM PLS
(also, can the barrel be adjusted?)
although i'm guessing he has something planned for botm as well
As for the BOTM. I don't feel much compelled to build anything for the BOTM because of the recent addition of a large amount of rules and restrictions. It's almost like I need to make a check list to make sure I'm following every single rule. The previous BOTM was way simpler and straight forward.Ouch. I told I'm not much into DSL...
As for the BOTM. I don't feel much compelled to build anything for the BOTM because of the recent addition of a large amount of rules and restrictions. It's almost like I need to make a check list to make sure I'm following every single rule. The previous BOTM was way simpler and straight forward.Ouch. I told I'm not much into DSL...
It doesn't matter if it's DSL or Stock or anything else. The number of rules for stock and DSL in previous BOTMs were the same number. There was no need to complicate, at least in my opinion.Oh. OK then, "DSL Venko". But I think, that you should still enter, until everyone get totally bored from "stock Venko" and "DSL Venko" winning all the BOTMs :mrgreen:
First let me point out that I rarely join BOTMs. I just joined 2 because they seemed the most interesting. I wouldn't even join these last BOTMS, even if they had the simple rules like before, just because like many others I simply didn't feel interested. It's true that to me that giant list of rules repels me but I cannot judge this fully until I find a BOTM that actually interests me.
It doesn't matter if it's DSL or Stock or anything else. The number of rules for stock and DSL in previous BOTMs were the same number. There was no need to complicate, at least in my opinion.Oh. OK then, "DSL Venko". But I think, that you should still enter, until everyone get totally bored from "stock Venko" and "DSL Venko" winning all the BOTMs :mrgreen:
First let me point out that I rarely join BOTMs. I just joined 2 because they seemed the most interesting. I wouldn't even join these last BOTMS, even if they had the simple rules like before, just because like many others I simply didn't feel interested. It's true that to me that giant list of rules repels me but I cannot judge this fully until I find a BOTM that actually interests me.
Also, consider this as a huge compliment, since I don't post at DSL threads at all...
*go into showcase*
*sees the tank*
*dies of a cardiac arrest*
*First picture* Say ah. Awesome design. Only thing that give this thing any trouble would be a flipper because it doesn't look like it can self-right nor invertable.
*First picture* Say ah. Awesome design. Only thing that give this thing any trouble would be a flipper because it doesn't look like it can self-right nor invertable.I thought the head mechanics could self-right it.
*First picture* Say ah. Awesome design. Only thing that give this thing any trouble would be a flipper because it doesn't look like it can self-right nor invertable.I thought the head mechanics could self-right it.
*First picture* Say ah. Awesome design. Only thing that give this thing any trouble would be a flipper because it doesn't look like it can self-right nor invertable.I thought the head mechanics could self-right it.
The body of the bot is just too long to allow that. Maybe it would work if I removed the tail.
Beautiful. Great job.*First picture* Say ah. Awesome design. Only thing that give this thing any trouble would be a flipper because it doesn't look like it can self-right nor invertable.I thought the head mechanics could self-right it.
The body of the bot is just too long to allow that. Maybe it would work if I removed the tail.
Idea: Put the tail on a vertical axle so it can "collapse" when the robot needs to self-right? Or would that not work?
edit- you dont have a wiki page yet all the members known for nothing other than entering bbeans do?I've always noticed that.
oh my
speed should be fine though since most alligators dont run that fast anyway on land (according to wikianswers at least).
edit- you dont have a wiki page yet all the members known for nothing other than entering bbeans do? bullsh**. im going to make one for you soon.
DSL3? I suggest lowing your drive changing the wheels to hypno. They have the same speed anyway.
You can then use the rest of the weight to protect the wheels with claw like armors.
Oh man I badly want to see this in action.
Almost thought the new Alligator was a walker for a minute. it looks amazing.
Dunno how the hammers on Hulk Smash hit anything, but I guess I'll find out when you post the video...
It was thought pretty much like the Alligator: The neck can drop and the lower jaw can open/close. Unlike the Alligator, this one has no chance in battle, even against incompetent opponents.but it looks cool (=w=
HoMM3 heck yesHoMM3 = EPIC WIN ; HELL YEAH
dude bone dragonHoMM3 heck yesHoMM3 = EPIC WIN ; HELL YEAH
You like "Heroes 3" too? Although, this dragon don't looks like any of the game dragons, but is still very cool.
dude bone dragon
why don't you try to turn it into a walker too?
flamethrower pls
dude bone dragonTo be that, it needs :
-a longer tail;
-a longer horns, or at least this one reversed at 180 degrees;
-a sheets for a wings, the current wings are to skinny-bone-ish and too small to fly;
-the front neck spikes must go on the back neck, even if it's need to sacrifice the piston for the jaw;
-a nails on the top of the wings;
-and probably a vertical sitting position (will be hard to make).
...yeah, I'm a maximalist...
The bone dragon was the lamest in the game, azure dragon anyone?
Sorry for the spam, Domanating.
you should replace nonsense by badass in your showcase title
Is it just me, or this is just a black Bowser? :dumb)
Today I planned on making a scary bot. I think I was successful :rolleyes:Somebody hand me new boxers, Anomaly is so dang awesome!
(https://gametechmods.com/uploads/images/69240Sem título.JPG)
(https://gametechmods.com/uploads/images/21310Sem título1.JPG)
(https://gametechmods.com/uploads/images/7886Sem título2.JPG)
(https://gametechmods.com/uploads/images/72973Sem título3.JPG)
Oh crap it looks like SCP-682's escaped again.That's a cool pic.
Thank you :smile:you should replace nonsense by badass in your showcase title
I appreciate it m8 but I like this title better :rolleyes:
Well, here it is the AT-AT a little closer, peeled and without photoshop effects over it
(https://gametechmods.com/uploads/images/18024Sem título.JPG)
(https://gametechmods.com/uploads/images/45410Sem título1.JPG)
(https://gametechmods.com/uploads/images/18384Sem título2.JPG)
Nice machines. You should get into making robots for combat, custom components etc., could be interesting.
Does it work at all?
You need to (in DSL3) make a ramming bot that has a cage of extenders shaped like a giant fist and have flamethrowers behind it
dooooiiiit
you should call it naryar's justice fist
yeah when ever he posts he needs to put(http://www.joanprout.com/images/warning_logo.jpg)
"The following post contains high amounts of awesome. people with heart conditions are not advised to look directly at this post, people without heart conditions should also not look directly at this post... its just that awesome. recommended that this post is read with extreme caution to avoid heart attacks or broken jaws"
Yes, it was.
Lol come on Naryar you don't believe in God.
The first one, of course.
The first one, of course.
You could be sarcastically agreeing with the 2nd one too or agreeing but at the same time joking about it. The possibilities are endless when we don't hear or see the person talking.
I know it was a joke title but it made me feel like I wrote that and makes me look like an arrogant bastard XD.
Sooo... yeah... I removed it.
The first one, of course.
You could be sarcastically agreeing with the 2nd one too or agreeing but at the same time joking about it. The possibilities are endless when we don't hear or see the person talking.
I know it was a joke title but it made me feel like I wrote that and makes me look like an arrogant bastard XD.
Sooo... yeah... I removed it.
You are aware that being an arrogant bastard is a-OK here if you have the skills to back it up ?
Unless you're called venko for some reason.
Let me be the first to congratulate you on the AUship dude!What's that.
Let me be the first to congratulate you on the AUship dude!What's that.
Is that awarded to someone who makes UNBELIEVABLE stuff?Let me be the first to congratulate you on the AUship dude!What's that.
Advanced User
Is that awarded to someone who makes UNBELIEVABLE stuff?Let me be the first to congratulate you on the AUship dude!What's that.
Advanced User
I honored and can't thank you enough :smile:Get your butt back over here, foo.
Thank you all!
And now that my objective is complete I shall now leave GTM and never return, bye.
:mrgreen:
I honored and can't thank you enough :smile:Get your butt back over here, foo.
Thank you all!
And now that my objective is complete I shall now leave GTM and never return, bye.
:mrgreen:
[majorsarcasmmode] LOLOLOL this post shows why IRL lacks skill and is stoopid. A noob could clearly build that hunk of junk in 5 minutes. DSL-S FTW. [/majorsarcasmmode]
:p Nah, j/k. As usual, you fail to disappoint. I'm absolutely stunned by this work of art. It's awesome and does indeed look like a severe ass-kicker. This is the best DSL3 robot I have seen in quite a while and uses a lot of the new components to good effect. I'd like to see some battleshots of this beast in action, if I hope you don't mind.
[majorsarcasmmode] LOLOLOL this post shows why IRL lacks skill and is stoopid. A noob could clearly build that hunk of junk in 5 minutes. DSL-S FTW. [/majorsarcasmmode]this has to be one of the most hilariously tryhard posts i have seen all week.
[majorsarcasmmode] LOLOLOL this post shows why IRL lacks skill and is stoopid. A noob could clearly build that hunk of junk in 5 minutes. DSL-S FTW. [/majorsarcasmmode]this has to be one of the most hilariously tryhard posts i have seen all week.
the robot does look nice though. did you make those stock ai replacements yourself?
Duuuuude...I honored and can't thank you enough :smile:Get your butt back over here, foo.
Thank you all!
And now that my objective is complete I shall now leave GTM and never return, bye.
:mrgreen:
Ok, ok I'm back :mrgreen:
Here's Metal Shredder's little brother.
It's faster, more agile and equally effective (at least so it seems) but it cannot upright itself.
In some of the pics you can notice that the extender work doesn't look aligned with the axle of the saws but that's an illusion because there's a fairly big gap, which I couldn't effectively close due to rule of 7 and "blocked by other components"
(https://gametechmods.com/uploads/images/56881Sem título.JPG)
(https://gametechmods.com/uploads/images/26853Sem título1.JPG)
(https://gametechmods.com/uploads/images/98512Sem título2.JPG)
(https://gametechmods.com/uploads/images/1045Sem título3.JPG)
Edit: I had the idea when I looked at the wedge of the SHW version. I thought "what if I put 2 discs in those gaps?". That's why the wedge is nearly unchanged.
Still trying to figure out the second robot.
Is it yet another hovercraft robot, or does it stabilise itself like a spinning top?
I have no idea what those are.
Video demonstration and/or download?
That was one of the best RA2 vids ever!This
Cleaned the spam out of this thread, any further off topic comments will result in a warn.
Mods can see what I removed in Post Bin.
fantastic, your bot are awesome, can i have a copy of your *.bot to play whit my friend
thanks :D