gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: TBD Devastator on June 08, 2013, 10:22:31 PM

Title: Devastator's Showcase
Post by: TBD Devastator on June 08, 2013, 10:22:31 PM
Would probably be in the best interests to get myself a showcase up (What good is it anyway when you're on a robot fighting forum and you don't have any examples of robots to fight with?), despite said robots being absolutely terribad. Granted, they're not as atrocious as the first half-dozen bots were...

(http://i.imgur.com/8NbU7Kj.png)
Has an alleged self-righting mechanism on the rear, but it rarely works. Aluminum 3 armor.

(http://i.imgur.com/oxL5xDX.png)
Incredibly stupid motor placement limits this one badly. Titanium 5 armor.

Feel free to bash this thread into oblivion offer criticisms on the builds, and/or yell at me for doing something stupid.

Title: Re: Devastator's Showcase
Post by: Shield on June 08, 2013, 10:43:56 PM
Hmm, not bad. I've seen worse.

Inward facing motors, rather unique. Not sure if that's good though...

It seems to me Dauntless' chassis is actually holding back opponents from the saw, if possible you might want to get a bigger saw of maybe make the extender longer, or if possible, cut down on the chassis size because there seems to be quite some empty space. Also, I can see that you're using a Aluminum extender, might want to replace it with Polycarbonate since the saw will be holding opponents back anyways. And if I'm not mistaken, the motors you used on the wheels are actually supposed to be for weapons, not driving. But I could be wrong here. What armor does it use?

Hellcat, ah, a rammer/hammer hybrid. You might want to remove the hammer because then it'd be intersecting with the rammer parts, thus not making it IRL enough to join most tournaments. You still have around 60 KG of extra weight, might want to upgrade the wheels (Techno Destructo's and Hypno wheels are the best) And also, what armor?

Other than that, they're fine.
Title: Re: Devastator's Showcase
Post by: 090901 on June 08, 2013, 11:27:53 PM
Don't have your motors facing inwards, it greatly reduces turning speed. Don't use weapon motors for drive. Generally all types of Alum armours in DSL 2.1 fails so your best bet would be to use Plastic or Tite which has the best HP per KG. Before I go any further, I would like to ask if you are going for Normal DSL 2.1 bots or stuff that could built IRL.
Title: Re: Devastator's Showcase
Post by: Badnik96 on June 08, 2013, 11:35:00 PM
Hellcat looks pretty sweet.
Title: Re: Devastator's Showcase
Post by: Domanating on June 09, 2013, 06:35:50 AM
Hellcat looks pretty sweet.

+1

Although the inward wheels will decrease significantly the bot performance, there's something in its build that I like.

I can also firmly say that you Like WW2 Aircraft. Mainly the American ones  :mrgreen:
Title: Re: Devastator's Showcase
Post by: Merrick on June 09, 2013, 09:09:37 AM
Can we get a shot of the front of Hellcat? See what it looks like with the skin and suchlike? I can't quite work out what's going on there, but it seems pretty sweet.
Title: Re: Devastator's Showcase
Post by: Sylandro on June 09, 2013, 09:13:10 AM
Not bad for a newbie! Anyway, on dauntless, in the botlab with the height control bar, put it up at the top, then click the bottom, and you have a low chassis height. Anyway, don't use weapon motors for the drive (Unless your using DSL3 and it has the TMW3R2 Drive)
Title: Re: Devastator's Showcase
Post by: 090901 on June 09, 2013, 10:46:17 AM
Anyway, don't use weapon motors for the drive (Unless your using DSL3 and it has the TMW3R2 Drive)
Look at the extenders, its DSL 2.1
Title: Re: Devastator's Showcase
Post by: TBD Devastator on June 09, 2013, 04:25:15 PM
(http://i.imgur.com/vojLwvr.png)
Here's the front of Hellcat. Due to the weight limit, the wheels have been changed to Vladiator wheels (probably not the best choice) and the front armor has been expanded slightly.
You can also see why the motor placement is stupid.
Title: Re: Devastator's Showcase
Post by: Merrick on June 09, 2013, 04:32:49 PM
Am I stupid for still not knowing what the heck is going on there?  :baffled:
Title: Re: Devastator's Showcase
Post by: TBD Devastator on June 09, 2013, 05:11:08 PM
Well, let me attempt an explanation.
The frontal plate is a large array of Hex Plates, meant to stop spinners from tearing the bot apart from the get-go.
On top of those Hex Plates, DSL Bars have been placed to provide reinforcement for said hex plates.
Lastly, there are a few steel shark's teeth and a spike strip mounted to provide damage against attackers and to complement the hammer.
The small "knobs" on the sides are the edges of the motors sticking out from the chassis.

On another note, here is a reminder that yes folks, you shouldn't build robots while barely awake. It results in abominations like this:
(http://i.imgur.com/hBeG6wZ.png)
Even I don't know what's going on with this thing (probably accentuated by the fact it looks to be a bunch of parts slapped together and called a robot)
Title: Re: Devastator's Showcase
Post by: Badnik96 on June 09, 2013, 05:13:42 PM
You could probably swap out the front ford wheels with overkill wheels.

Though ford wheels are rather different.

You also have another 2500 kg to use, use it!
Title: Re: Devastator's Showcase
Post by: Kossokei on June 09, 2013, 05:48:07 PM
Well, let me attempt an explanation.
The frontal plate is a large array of Hex Plates, meant to stop spinners from tearing the bot apart from the get-go.
On top of those Hex Plates, DSL Bars have been placed to provide reinforcement for said hex plates.
Lastly, there are a few steel shark's teeth and a spike strip mounted to provide damage against attackers and to complement the hammer.
The small "knobs" on the sides are the edges of the motors sticking out from the chassis.

On another note, here is a reminder that yes folks, you shouldn't build robots while barely awake. It results in abominations like this:
(http://i.imgur.com/hBeG6wZ.png)
Even I don't know what's going on with this thing (probably accentuated by the fact it looks to be a bunch of parts slapped together and called a robot)
I like it. It's crazy in a cool way.
Title: Re: Devastator's Showcase
Post by: Naryar on June 10, 2013, 02:15:11 AM
what the

also it's messy : make it simpler without losing any of it's good qualities.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on October 05, 2013, 01:33:34 PM
It's bump time!
Since I've been busy with building crappy half-weight UHWs and other insanity, I kinda forgot about this topic. But no matter, I'm not dead! (yet)
Here's a few of the better results, and one that I still have no idea what to call.
(http://i.imgur.com/l5TGdyj.png)

(http://i.imgur.com/rhyOQdv.png)
Probably the best of my UHW builds, but it's very lightweight for its class. Probably not a good thing.

(http://i.imgur.com/GjCtLHB.png)
This one was the result of getting carried away building a HW shell spinner. How it got to almost 4000kg and how it got all those saws, I will never know. Still can't decide on a good name for it.
Title: Re: Devastator's Showcase
Post by: Naryar on October 05, 2013, 02:00:39 PM
Client Crasher is pretty dope, I must say.

The other one not so much.
Title: Re: Devastator's Showcase
Post by: helloface on October 06, 2013, 12:28:39 AM
I like Panther. IRL UHW is certainly interesting.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on October 30, 2013, 12:27:54 AM
...Judging from the latest projects, I am not learning much about bot building. (or skinning, for that matter)
(http://i.imgur.com/UB0oh2G.png)

(http://i.imgur.com/F0M9TFR.png)
*not actually a beetleweight

And then suddenly wtfrandomUHWjokebot.
(http://i.imgur.com/gsK2kRm.png)

Feel free to bash these three new bots into oblivion :V.
Title: Re: Devastator's Showcase
Post by: rnifnuf on October 30, 2013, 12:47:54 AM
(http://i.imgur.com/F0M9TFR.png)

I really hate to crap in your cornflakes, but that is not a Beetleweight. The BW weight limit is 175kg.

Also I would like an inside pic please.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on October 30, 2013, 12:59:50 AM
(http://i.imgur.com/ULwKcqm.png)

Here's the internal picture. Yes, I know Copals are the crappiest of the crappy motors, but it's the only thing that would fit in the bot and shell spinners usually don't need super fast drives anyway.
Title: Re: Devastator's Showcase
Post by: Naryar on October 30, 2013, 07:38:16 AM
what the hell is up with that weapon placement in that UHW

also good to see you building again, you defend yourself well for a newbie. We need more fresh blood in there.
Title: Re: Devastator's Showcase
Post by: rnifnuf on October 30, 2013, 03:13:23 PM
(http://i.imgur.com/ULwKcqm.png)

Here's the internal picture. Yes, I know Copals are the crappiest of the crappy motors, but it's the only thing that would fit in the bot and shell spinners usually don't need super fast drives anyway.

Copals are fine for BW and AW. But use the small ant wheels (the green ones that weigh 7kg), make your chassis the minimum height and move the piglet high enough in the chassis so that the axle is poking out of the top. That way, you wouldn't need to use an extender to support the shell. Also, move the Copals one click up inside the chassis to reduce ground clearance with the small ants.

Correct me if I'm wrong, but I think that there are five ant batteries in the chassis. This bot only needs three. In fact, three ants is enough to support most spinners although most builders use 4-6 on heavier bots so that their batteries don't die within 2 minutes. Basically, only use more batteries if you're making a HW/SHW and have a few leftover kgs (<20) and really don't know what to use it on.

Also, make inside pics of all of your bots. That way, we can give you advice on what components to use on the inside of your bot.
Title: Re: Devastator's Showcase
Post by: Davidyamy on October 30, 2013, 09:16:19 PM
tigercat is very good!, I am a fan of this robot, could change the extensions fixed by, "metal" or hinge "skirt" ... it would be lovely
Title: Re: Devastator's Showcase
Post by: TBD Devastator on October 31, 2013, 12:36:51 AM
(http://i.imgur.com/aKA0Ej3.png)

This resulted from a hilariously terrible attempt to build a HS. Fortunately, it worked pretty well for a drumbot conversion. (Also, I heard Snapper II-attached wedges are good wedges, did I get mistaken?)

Also, Nifnuf, can you elaborate on what you mean by moving the Copals "up" in the bot? I have not a clue what you're meaning by that, since you're not recommending extender work. I did do some chassis work though, shaved about 16KG off of the bot due to the shorter profile.

(http://i.imgur.com/FXoXBjQ.png)
(current progress)

Directed at David, I didn't get your statement entirely (my bad). Do you mean placing the steel skirts onto metal hinges instead of the extenders they are on currently? As of right now, they're the only items keeping the spinner off the ground, so it may be a bit difficult to engineer a solution to that with the chassis space remaining.
Title: Re: Devastator's Showcase
Post by: rnifnuf on October 31, 2013, 01:03:09 AM
tigercat is very good!, I am a fan of this robot, could change the extensions fixed by, "metal" or hinge "skirt" ... it would be lovely
Essentially what he's saying is: "Tigercat is a good robot, although the wedge can be changed to a metal hinge or skirt hinge wedge." If this is true, then I agree with this statement. Generally, metal hinge wedges are better than skirt hinge wedges, which are better than static wedges. All of those are better than the horrific chassis wedge. Just to clarify, a wedge-shaped chassis is only a bad thing if it is exposed and/or not backed up by any other component wedge (i.e. skirt/metal hinge). Although, you should keep the supports you already have, just improve them.

Now for my input...

I think that the advice David gave was good, but I disagree with the "Tigercat is very good!" part. I have seen worse VS before (Playzooki's LOL FAIL series), but there are many better ones, like Mako, the bot you were trying to remake. For 30kg more, you could replace the 12 maces on T-connectors with 30kg sledgehammers which are infinitely better weapons. Also, add another Perm (that better be a Perm-132) like you already have. Ideally the weapon setup is: two different Perm-132 motors each with a tribar with 3 30kg sledgehammers.

Now lets talk drive... what kind of NPC-T64 motors are those (Fast or regular)? If they are regular, change them to fast ones. And while Tazbot wheels look cool, they have fail stats. Either use Vladiator wheels (higher grip with weight saved) or Shiny Hubs (for even more weight saved).

What do you do to afford all of this heavy crap? The answer is simple: lower the armor. Mako used Plastic 1 for its armor because its weapon would reach the opponent's chassis before the opponent's weapon reached Mako's chassis, so it could get away with using Plastic 1 armor. That doesn't mean that Tigercat can get away with the same thing especially in a Popup and Horizontal Spinner-dominated metagame, though.

And once again, inside shot please. I personally don't care as much about the skin as I do the insides, and really, skinning should be the last thing you do when making a bot IMO.


The Shell Spinner... by moving the copals up, I mean hold Ctrl and move the mouse so that the copals move up and down inside of the chassis. No matter exactly how you move the mouse, the height adjustments are always in small intervals often referred to as "clicks". Move the copals up exactly one of these intervals. Do something similar for the piglets except you move it high enough in the chassis that the axle is sticking out of the chassis about halfway. This will allow you to save weight by eliminating unnecessary extender work.

Lastly, the drum... those aren't Snapper II's. Snapper II's are large blue burst motors that weigh 13kgs... that are stock-only components. Don't use burst wedges in DSL. Replace the big tall battery with a single ant.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on October 31, 2013, 02:19:26 AM
Looked at the post of yours and followed the advice best I could, and came up with this. The skirt hinge wedge actually holds the bot up pretty well, so I removed the old supports entirely. Still not entirely sure if I'm using the correct amount of batteries (what I'm doing is looking at the amp requirements and getting up as close to it as possible without going too far over.)

(http://i.imgur.com/263dn3U.png)

(http://i.imgur.com/NlbtXpG.png)

Some alterations were made to the drum bot as well, including removing the Mag Snapper wedges (not Snapper IIs, sorry) and replacing them with skirt hinge wedges, as well as adding some extra armor. The large battery is still attached, mostly to act as a counterweight for the Perm 80.
(http://i.imgur.com/rZUqj6x.png)

I have the feeling I'm working at too fast of a pace.
Title: Re: Devastator's Showcase
Post by: Lemonism on October 31, 2013, 04:37:01 AM
I'm not exactly an expert, but here goes...
Tigercat is technically not a legal robot as the weapons intersect the motor, breaking the 'realistic rule' of DSL S. Just use the other AP of the perms, and you will probably have to change the chassis a bit I'm afraid.
Also for both robots I believe only the middle attachment point of skirt hinges actully acts as a wedge , so you don't need to use the side attachments, saving some weight.
For the drum you should use the small multiextenders instead of baseplate mounts to save space and weight, which might even let you make your chassis a bit smaller.
If you haven't already seen them Naryar did some excellent tutorials for DSL S.
Leaving this until last as I'm not sure, but I think each spin motor only needs one ant battery to power it, and since I don't think that batteries affect weight distribution in combat I don't think you need that black battery in there at all... but I would ask a more experienced user before removing it :P
Title: Re: Devastator's Showcase
Post by: helloface on October 31, 2013, 09:36:38 AM
The rule is AT LEAST 1 ant per spin motor. In your case, 6 ants would be good for both bots, since that would be a great setup for a bot with 4 spin motors (the Mako remake) and since Tigercat has a lot of spare weight. Other than that, Rif and Lemon said it all.
Title: Re: Devastator's Showcase
Post by: Badnik96 on October 31, 2013, 10:39:37 AM
I'd swap out the shiny hubs on both bots for Vlad wheels, as they're grippier and you have the weight for them.
Title: Re: Devastator's Showcase
Post by: Mr. AS on October 31, 2013, 01:53:12 PM
replace "vlad wheels" with "technos" and badniks got it right. you dont need the heavy plow in the back, replace the ramplates (they suck in dsl, btw) with heavy plows, and you only need 3-5 ants.
Title: Re: Devastator's Showcase
Post by: Davidyamy on November 01, 2013, 02:52:53 PM
the Tigercat, change wheels for Tecnos and cover it (check if they come into the chassis, further inland), in weight, you must change the armor. proof aluminum skirt...
Title: Re: Devastator's Showcase
Post by: Naryar on November 01, 2013, 03:42:46 PM
the Tigercat, change wheels for Tecnos and cover it (check if they come into the chassis, further inland), in weight, you must change the armor. proof aluminum skirt...

No. Don't post bad advice.

Don't post barely comprehensible advice either.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on November 02, 2013, 08:33:32 PM
So I was digging through my bot teams, and came across this horrifying excuse of a robot, likely from my first forays into RA2.

(http://i.imgur.com/WiyxZSV.png)

Was almost at the weight limit, couldn't turn, and the weapons (and drive, somehow) often ran out of oomph in the first ninety seconds or so of combat.

Naturally, I decided to do something about it so this bot could actually destroy something that wasn't an antweight (seriously, it got destroyed by a non-AI pack LW in a one-on-one, how's that for disappointing?), and the end result of about twenty minutes of "work" came up with this.

(http://i.imgur.com/q77Jp4h.png)

So far, it's proven to be marginally better, in the fact that it has actually scored a victory, but I'm still debating on whether to scrap the design entirely or not.
Title: Re: Devastator's Showcase
Post by: helloface on November 02, 2013, 08:55:32 PM
Smaller chassis, more weapons, tite sheets are doing nothing, you only need 3 MAX 4 ants. That's pretty much the basics, because I am worse at DSL-S than I am at IRL.

I'm still debating on whether to scrap the design entirely or not.
Unless you get some really good advice, you might need to do this.
Title: Re: Devastator's Showcase
Post by: MassimoV on November 02, 2013, 08:59:20 PM
Lurk in Naryar's or 123's showcases to learn what the standards are regarding modern standard building.
Title: Re: Devastator's Showcase
Post by: Badnik96 on November 02, 2013, 09:39:02 PM
Try to find Naryar's old SHW Blade Wave, that seems to be the kind of bot you're trying to make.
Title: Re: Devastator's Showcase
Post by: Naryar on November 03, 2013, 02:42:44 AM
you need far more weapons, a simpler chassis and less complicated wedges.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on November 05, 2013, 01:06:50 AM
Did some more fooling around today with similar robot styles, but the only result of anything notable was this bot. I'm not sure if it legally counts as a Cruiserweight or not, because it's exactly 600KG, but until told otherwise I'll consider it as such.

(http://i.imgur.com/Jgnaq80.png)
(not shown - 3mm titanium armor)

Decided I'd give the wedge pokers a little extra fire support by adding a hammer to the back, but debating on whether or not that was a good secondary weapon system or not.
Title: Re: Devastator's Showcase
Post by: rnifnuf on November 05, 2013, 01:15:56 AM
That is a cruiserweight.

But you should only use one or two (preferably one) Storm burst. Mount all of the razors on extenders on the piston.

The hammer wasn't really the best choice of weaponry IMO because poker/hammer has the same issue of HS/hammer hybrids: Poor synergy as the poker weapons knock the opponent away from the hammer. Try rammer/hammer and see how that works.
Title: Re: Devastator's Showcase
Post by: helloface on November 05, 2013, 09:57:06 AM
Are you trying to build IRL (realistic), or DSL-S (effective)??
Title: Re: Devastator's Showcase
Post by: cephalopod on November 05, 2013, 10:03:14 AM
Just a little feedback on the hammer itself (the design and such, not taking into account aforementioned synergy issues) - I imagine it will make the bot quite unstable having that weight suspended up there, and also that Polycarb extender is very very exposed, I'd upgrade it (if you do keep those weapon systems and also get rid of a piston or 2 and arrange as suggested, it'd be very easy to still keep it as a CW).
Title: Re: Devastator's Showcase
Post by: HurricaneAndrew on November 06, 2013, 09:26:57 AM
I liked the direction you were taking the drum bot before so many people started telling you to do exactly the opposite as another did.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on November 11, 2013, 01:05:08 AM
In answer to Helloface, I've not a clue.

Two new presentable bots rolled off the brain today, one of which was a minor tweak to Peacemaker and the other was an attempt to create something that could last more than a minute or so in a fight. The others were mostly UHW shell spinners and hammerbots and some bots that use crackpot tactics (hammerbot with a drum replacing the hammer, anyone?)

(http://i.imgur.com/y7U7oMm.png)

Ditched the hammer, and added the grand total of one extra razor. I'm terrible at space usage.

(http://i.imgur.com/Ox74Sf8.png)

This is the aforementioned durable bot, and boy howdy did it succeed at being so. I've gotten a few matches where it's taken 70k damage points to finally bring it down, though it's usually more along the lines of 30-50k, which is still monstrously durable in my books (most of my bots usually go down at about 10-20k).

The only problem is, it can sure take a beating, but it can't dish it out. The only weapons are the beater bars arranged on the frontal armor, which is ... less than adequate.
Title: Re: Devastator's Showcase
Post by: Naryar on November 11, 2013, 04:10:19 AM
Use only one piston on the first one, and razors/small DS teeth on the second one.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on November 15, 2013, 08:54:46 PM
Here's a cruiserweight HS that derped out of the RW series 8 tournament partly because it was unrealistic and partly because I'm lazy. It's really destructive for the roughly thirty seconds it has its spikes. The spinner has two discs, each of which has a full row of hypnoteeth.
It is, unfortunately, hilariously wasteful in space.

(http://i.imgur.com/VDqWGLt.png)
Title: Re: Devastator's Showcase
Post by: MassimoV on November 15, 2013, 08:58:31 PM
This design doesn't need metal hinge wedges. Give the discs and motor some support/protection. Skin it up nice too.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on November 15, 2013, 09:12:34 PM
(http://i.imgur.com/WtWRO2a.png)

If there is anything you should never ask me to do, it is skinwork. I'm horrific at trying to make skins. :c
But I did give the motor some "protection" plus some sheetwork so it doesn't blap into the ground constantly.

how2protection
Title: Re: Devastator's Showcase
Post by: MassimoV on November 15, 2013, 09:20:46 PM
Better. Get the wedge out though. You can put something small beneath the discs to keep them off the ground so they can still do damage. Also, I would have the supports coming off the corners of the robot at a straight angle an meeting somewhere in front of the motor.
Title: Re: Devastator's Showcase
Post by: Naryar on November 16, 2013, 04:37:06 AM
That protection's gonna get ripped off at the first hit...

Eteks generally have enough HP for you to leave them outside. If you really want protection, go with a plow.
Title: Re: Devastator's Showcase
Post by: helloface on November 16, 2013, 11:39:39 AM
I think he's trying to build IRL, Nary.
Title: Re: Devastator's Showcase
Post by: AlexGRFan97 on November 16, 2013, 12:04:12 PM
With that many teeth, you might aswell rebuild it into DSL-S.
Title: Re: Devastator's Showcase
Post by: Naryar on November 16, 2013, 12:19:04 PM
I think he's trying to build IRL, Nary.

No, he's not. He doesn't even KNOW what is IRL and probably mixes up both styles, and it is his right.

Damn it, why does every time a newbie comes, newfags start to go all "IRL vs DSL-S" like if it was the most important thing in the world of RA2 ?

Lay off with the IRL and DSL-S things for now. He first needs to know how to build better.
Title: Re: Devastator's Showcase
Post by: AlexGRFan97 on November 16, 2013, 12:31:25 PM
Yeah, this is one thing I agree with Naryar on. From what I've seen so far, there is way too much free space inside the robot, hollow discs are used instead of an armored or solid one, the skirts are mounted on the crappy door hinges which need power to work and the wheels are unnecessarily externally mounted, even though there's plenty of space for them to be placed internally.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on November 26, 2013, 02:50:41 AM
Alright, after a seeeeerious case of botter's block and procrastinating on improving my older bots I decided to revisit the wtfinsanity that was Client Crasher. I managed to downsize it to a heavyweight, although it kind of lost its main gimmick in the process.

(http://i.imgur.com/lk77PqT.png)

My other idea was putting smaller shell spinners where the saw motors are now and then putting more shell spinners on those shell spinners but that ran into a wall due to the 7 part limit and it also doubled the weight. Ick.

Additionally, here's a modification to Monitor. The weapons have been swapped out for a mix of razors and DSL teeth, plus a DSL bar for even more reinforcement (tried putting another DSL tooth on the front of it, but it wouldn't fit unless I put it at a really weird angle). Internals are the same, so instead have a picture of the bot's really, really bad skinwork.

(http://i.imgur.com/Zz6mkON.png)

(also: feel free to yell at me over building new bots instead of improving my old ones. I'm a moron like that :V)
Title: Re: Devastator's Showcase
Post by: Tweedy on November 26, 2013, 12:41:18 PM
The 2nd bot looks incredibly messy, the hinge looks like it shouldn't be there and the rest looks like you gave a blind man a welder and half an hour.
Title: Re: Devastator's Showcase
Post by: helloface on November 26, 2013, 06:14:25 PM
I actually liked them.

The first one wouldn't work though, since it wouldn't be realistic enough for IRL style building and it's not effective enough for DSL-S style building.

If you don't know what that means, I'll be happy to explain them to you. I don't want to be confusing newbies :P
Title: Re: Devastator's Showcase
Post by: TBD Devastator on November 28, 2013, 12:16:35 AM
So apparently the only time I can reliably get ideas for bots is reeeeally late at night.  :rage
Katyusha got another revamp, and I did some messing around with flippers (I've found that I'm bad even by my standards at creating a flipper).

(http://i.imgur.com/8iW9BpC.png)

The discs are kept up by a titanium sheet underneath the bot, which is the same as the first revision. However, this version only has one titanium sheet so that it doesn't jut out in front of the bot, like it did previously. The smaller chassis hindered attempts at making the side supports for the motor, but it's slightly better now that it doesn't use the no-health-at-all angle connectors and has less of a frontal hole. There's also some rear "armor" now, for all the good that does.

(http://i.imgur.com/o8NVuV7.png)

Here's one of the two flippers I was messing with earlier. It sure has a lot of oomph behind it, but the problem is getting under bots in the first place (unless it goes from behind, it's not very good at doing so). The massive amounts of batteries are for powering the flipper motor.

(http://i.imgur.com/lXm6UIH.png)

And here's the other flipper, based off of a stripped-down version of Mecha Mook. Quite like the way this one drives with the angled motor placement for some reason.

Also, helloface, please keep your commentary on the bots themselves and not on whether they are "DSL-S" or "IRL" because like Nar said I'm focusing more on trying to build a non-crappy bot (and sorta failing, but that's for another day).
Title: Re: Devastator's Showcase
Post by: MassimoV on November 28, 2013, 12:18:11 AM
HS looks better than before. First flipper seems fine. Straighten that drive out on the last one.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on November 29, 2013, 03:41:47 AM
More activity in the bot building department(yay?). Perhaps my theory on only being able to build bots at two in the morning is correct.

(http://i.imgur.com/p4AA2JC.png)

Warhawk got the motors changed to straight configuration, as opposed to the old angled config. Seems like it works better for practicality, despite the amusing driving shenanigans that resulted from the angled configuration.

(http://i.imgur.com/LNGCpNP.png)

Made a slight foray into the really little stuff too, and built an antweight bot. It havoks whenever it tries to turn for whatever reason, but it's really fast in a straight line.

(http://i.imgur.com/z0J2OoN.png)

Then I turned that general shape into a SHW as usual and called it a day. Waste of time, y/n?





Title: Re: Devastator's Showcase
Post by: rnifnuf on November 29, 2013, 12:29:43 PM


Title: Re: Devastator's Showcase
Post by: MassimoV on November 29, 2013, 12:58:51 PM
Yeah the big HS looks pretty good. Maybe some different views of the thing?
Title: Re: Devastator's Showcase
Post by: Naryar on November 30, 2013, 05:50:07 AM
General Ripper looks sweet.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on November 30, 2013, 10:01:38 PM
So I tried basically everything and Justifier will steadfastedly refuse to not havok while turning no matter what I do while still keeping it an antweight. Bugger.

Anyway, here's a differently angled picture of the General. I've found through testing against various bots that it is, hilariously enough, more effective when flipped over. Weapon motor is a Perm 132.

(http://i.imgur.com/DDpsMpT.png)

I also made a Hellcat sequel. Debatable on whether or not it's superior, though, since I had to use the spring loaded motor for the hammer instead of the geared one. (basically, what happens is that as soon as a geared motor fires, the bot havoks, every time)

(http://i.imgur.com/e5L5URI.png)
Title: Re: Devastator's Showcase
Post by: MassimoV on November 30, 2013, 10:03:54 PM
The way the plows are look weird.
Title: Re: Devastator's Showcase
Post by: rnifnuf on December 01, 2013, 12:51:17 AM
Why does Hellcat II have a Beta Spring Loaded instead of a Beta Geared/Large JX? Either use a Beta Geared or a Large JX (preferably large JX). That way, you could add more and stronger weapons with the weight saved.

Beta Geareds are good because they are technically spin motors, so they only need one ant. LJX's are good because they aren't as prone to havok as Beta Geareds. Springy Betas just need too much battery power. Just look at the base DSL2 unDEADBEAT. The thing runs out of battery very quickly because it uses a Springy Beta and not a geared one. Although, if you are going to use a Geared Beta, make sure that you have some kind of rigid (no hinges) frontal support as a Geared Beta WILL cause your bot to lurch forward whenever the hammer swings forward. Seems like you have that covered, though.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on December 07, 2013, 08:06:13 PM
So, two things. New bot, and...this.

(http://i.imgur.com/kn517M6.png)

I'm not sure if this is a glitch or if I just got incredibly un/lucky with the chassis height. (in case you want to know more about that bot, it's a LW at 245kg, with plastic 5 armor, but it's not really that good.)

(http://i.imgur.com/G7FAWHq.png)

I also decided to try making an UHW again, and I'm at least getting close to the weight limit now. That's a start, right?
The bot's proved to be faster than I thought it would, outrunning Peashooter (beetleweight with copal drive), not to mention the uncountable amount of vlad spikes.

Other than that, botter's block has been setting in again, partly due to laziness, partly due to no ideas, and partly because Hellcat II is being a bitch when it comes to trying to refit it with a different hammer motor (mostly the first two though). Feel free to toss ideas at me if you're willing, otherwise just point and laugh. :P


Title: Re: Devastator's Showcase
Post by: MassimoV on December 07, 2013, 08:15:41 PM
Just go full out GHW and dual perm the shell and pile on weapons.
Title: Re: Devastator's Showcase
Post by: Mr. AS on December 08, 2013, 02:49:01 AM
I don't see the point in having a 3rd shell, especially when it has nothing on it at all. Really, if you attached a hexplate + 2 vlad spikes where each vlad spike currently is on the bottom shell you could eliminate the need for a second shell too.

I think how fast the shell spins could be a problem though... there's probably over 1000kg of weapon weight on the first shell alone, that's enough to make even a dual perm s*** its pants. You might be able to bypass this (to a certain extent, anyway) by turning in the direction the shell is spinning, like a sit-n-spin would do. How many e-teks for drive do you have? 2 or 4?
Title: Re: Devastator's Showcase
Post by: TBD Devastator on December 15, 2013, 10:34:31 PM
Hellbeast uses 2WD, with techno destructo wheels.

But onto the main course. I was building a pair of MW spinners, one HS with flamers, and one VS.

Then I got the insane idea to combine them.
Hilarity, spinning, and painful fiery death ensued.

(http://i.imgur.com/cP3y9xW.png)
(note: this is not exactly a serious bot)

I've found it to be really nice in terms of fighting ability despite it being a sort-of-jokebot, but the only issue is that the center of gravity makes it tip over a lot if you turn it at full speed.

On a different topic, alterations were made to Tigercat (again). Vlad wheels were added as drive, some of the unneccessary ants were removed, and a bit of armor for the spin motors got slapped on.

(http://i.imgur.com/5m2GM5F.png)
Title: Re: Devastator's Showcase
Post by: rnifnuf on December 16, 2013, 12:42:16 AM
An E-tek is kinda overkill on the flaming spinner, a single TWM3R is enough. Also, move the mag drives higher in the chassis like you did with the Copals for Peashooter.

Tigercat is looking better, although you don't need the small DSL bar and I'm worried that the wedge is not going to work very well.

(http://i.imgur.com/kn517M6.png)

I'm not sure if this is a glitch or if I just got incredibly un/lucky with the chassis height. (in case you want to know more about that bot, it's a LW at 245kg, with plastic 5 armor, but it's not really that good.)

That's not really a glitch. It just sometimes happens and has no effect on how the bot performs. You'll find that RA2 is full of these kinds of oddities.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on December 18, 2013, 01:46:22 AM
Yeah, Tigercat's wedge isn't exactly the greatest - it does provide for good support, though. The spinners never touch the ground unless either the wedge is completely torn off or the bot is flipped.

But on a different note! Did some more experimenting today. The results may not be great but hey, it's great for passing the time (and getting flamed for being a bad builder!)

(http://i.imgur.com/94fUz0V.png)

My first attempt at building a decent turret bot. There's some beater bars at the front for in case the saw turret is ripped off, or for fighting multiple bots at once. Shame I ended up having, like, all the space in the bot go unused.  :rage

(http://i.imgur.com/tsaJPPE.png)
(weight is 395kg)

This one was less "combat-capable robot" and more "trying to see what the heck you could make an X-shaped chassis into". Apparently, X-shaped chassis are a wee bit more difficult to work with than wedges or boxes.
Title: Re: Devastator's Showcase
Post by: Badnik96 on December 18, 2013, 09:08:47 AM
Cromwell's weapon setup is pretty bad. I'd make the axes face in the direction the weapon is spinning instead of outwards.

Pershing is a pretty cool bot though. I've always been partial to servo-oriented spinners.
Title: Re: Devastator's Showcase
Post by: Naryar on December 18, 2013, 10:56:01 AM
it may be a sh** weapon setup but DAYUM if it doesn't look awesome

now give it a good skin
Title: Re: Devastator's Showcase
Post by: TBD Devastator on December 20, 2013, 01:44:52 AM
One thing you'll learn with me is that me and good-looking do not mix. At all.
In terms of skins at least, the bots themselves might not look too terrible.

(http://i.imgur.com/kCyHTpv.png)

So, I'm thinking that my preference for building is horizontal spinners. Anyone else thinking that? This one's more for show though, it can't exactly dish it out like most of my other HS builds can.

(http://i.imgur.com/ehx3Pqo.png)
OH GOD WHY IS IT PURPLE

(http://i.imgur.com/l6Xx3OW.png)

This one used to be a horrifically underweight Cruiserweight, until I took the armor down from Steel 10 to Steel 5. Still don't think it's a great robot though, since it's very, very unstable.

Also, have a jokebot! This little fellow abuses piston quirkiness to launch into the air and then divebomb other robots from above. It's surprisingly controllable, but timing is everything and it's dead meat if it's caught on the ground for long, since all it has for ground propulsion are two Copals. The thing's still absolutely hilarious though.
(http://i.imgur.com/3VMA020.png)
Title: Re: Devastator's Showcase
Post by: Naryar on December 20, 2013, 04:12:29 AM
You have some nice ideas but your bots are rather messy. Clean them up.

AKA make them less complex without any loss in armor, weaponry, drive, batteries, etc.
Title: Re: Devastator's Showcase
Post by: Badnik96 on December 20, 2013, 10:39:24 AM
Centurion could benefit from a wider wheelbase, and Fastball Special could work better with a smaller chassis. Chain Lightning is pretty cool though.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on December 22, 2013, 06:23:47 AM
I'll try and do that, Nar, but no promises. I tend to look at a bot, decide "how do I do this?" and end up going for the inefficient solutions for whatever reason.

Okay, now for a post that's less "I made this okay bot, now feel free to bash it to oblivion!" and more "OH GOD HALP!".
The robot being shown today needs what I believe to be seeeeeerious help before it can be effective. This thing went through three different weapon setups (all spinners) before I finally decided to just make it an HS like all of my other recent bots, including a stab at a face-spinner. It has bar armor on all sides and is fairly nimble, but the chassis itself is incredibly weak and the armor has several weakpoints that I wasn't able to cover because attachment points were being jerks. And of course, it's inefficient.

(http://i.imgur.com/4fE4sNv.png)

Have a frontal view as well, despite it not really offering much in terms of seeing more of the bot.

(http://i.imgur.com/gwWT3me.png)
Title: Re: Devastator's Showcase
Post by: Naryar on December 22, 2013, 06:28:53 AM
Just use a single large bar for these sides.

Remove these 6 flippermakers, they are very much a weak point to be attacked for massive damage. Attach them otherwise.

Change etek drive to NPC drive, use techno wheels.

Get a less big chassis after that and armor it fully. By fully I mean the bottom and top as well.

Alu3 is awful armor as well, use something else. Actually I think it's the worst of the DSL armors.

Title: Re: Devastator's Showcase
Post by: Badnik96 on December 22, 2013, 09:49:21 PM
Looks nice and compact but the disc is cutting through the perm belt :P

If you could fix that, it'd be a pretty cool bot :3
Title: Re: Devastator's Showcase
Post by: TBD Devastator on December 28, 2013, 04:12:53 PM
So while I'm busy trying to rebuild the rebuild of Jugger-not after losing it to a computer crash (again! I need a new laptop D:!) have some new robots. They're kind of generic, as they were practically smacked together for fighting on multiplayer with Helloface, but I could see making some more specialized and better looking in the future (and after a lot of bashing, looking at you Valiant.)

(http://i.imgur.com/4NarkGb.png)

This one's axe design was taken from a stock bot of mine that wasn't really good, a hammer/VS hybrid called Rokurokubi. Drive's kinda weird, but the bot's turned out to be really snappy in manuverability so I figured I'd keep it. I additionally heard that ramplates are no good for armor, so that's why the bot's a bit overkill on plow count.

It also has a really crappy angry mouth skin.

(http://i.imgur.com/Ir6aSzB.png)

Next up is an experiment to see just how far is too far when choosing a spin motor for your lightweight bot. Apparently, the answer is "perm 132", but only because using it takes up half your weight allowance.

(http://i.imgur.com/2kopvHX.png)

Last, a pair of bar spinners, based off of the same basic idea as Talwar (the bar spinner with the skin glitch) I've found out that the chassis is slightly better up with heavier weight up to a point, then they become kind of bad* at HW level.
*actually terrible

(http://i.imgur.com/2cC8Fl0.png)
Title: Re: Devastator's Showcase
Post by: helloface on December 28, 2013, 05:06:23 PM
If the first one is IRL, the plows look weird. If DSL-S, needs more/better weapons

Second one needs more motor protection.

Third one I've already played against, and it's pretty cool.
Title: Re: Devastator's Showcase
Post by: rnifnuf on December 28, 2013, 08:08:08 PM
If the first one is IRL, the plows look weird. If DSL-S, needs more/better weapons
Also, BSG-200s are infinitely better than those mag snappers. Or are those Judge Bursts?
Title: Re: Devastator's Showcase
Post by: Naryar on December 29, 2013, 04:16:11 AM
you need to simplify your designs and stop putting things randomly on your bot.

And I mean that in the best possible way.
Title: Re: Devastator's Showcase
Post by: 123savethewhales on December 29, 2013, 05:45:40 AM
Na, what you really need is MOAR random things ALL OVER the bot.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on December 29, 2013, 08:04:45 PM
'kay. The random-things-all-over-the-bot may be a bit hard to break, since usually with a bot I end up with weight to spare and then think "hmm, maybe I should put some bars for armor on the front/make side skirts/decorate the flipper/etc" and then lo and behold the bot is made worse. So yes, I do expect being yelled at for making my bots unneccessarily complex for a bit.

But that's not the main focus. Main course today is the rebuilt Jugger-not. Took your advice (Nar's) and tried following it to the letter (didn't get bottom armor on it, sadly), and I think it's a bit better. I tried giving it the smallest profile possible while still keeping protection up, so the corner skirts are quite wonky in design. Wasn't sure how I'd get the steel skirts on otherwise, though, since although the shellmaker covers up the side nicely, it has no attachment points on its ends and using more DSL bars instead is both weight-inefficient (a steel skirt gives about 1200 more hitpoints for 10kg less than a 40x80 bar) and using a bar to attach the steel skirt juts out the back of the bot.

But enough incomprehensible monologue-making.

(http://i.imgur.com/XCICzoJ.png)
(bot is powered by 4 ants)

The Perm 132 is on a shellmaker as well, so that it doesn't bump into the ground constantly with the more compact build.
Title: Re: Devastator's Showcase
Post by: Naryar on December 30, 2013, 04:31:36 AM
Problem now is that it's not invertible...
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 03, 2014, 06:21:39 PM
Short post today, because three of my four newest bots are absolutely atrocious in quality.

But here's the one that's not quite that atrocious, a new MW. Good things about it, it's pretty fast unlike most of my other bots which tend to be sluggish at best so I can control them (shame it's not invertible though) but the bad thing is that it might be a little too fast like a certain three-wheeled bot most of us know of...

(http://i.imgur.com/3CnLhVs.png)

Drives are NPC-Fs.

Title: Re: Devastator's Showcase
Post by: rnifnuf on January 03, 2014, 07:42:35 PM
(shame it's not invertible though)
You've been here for about seven months, surely you know how to make a "minimum-height" chassis. If you don't, you have to click the very bottom pixel of the height slider at the "Step 2" page when making a chassis. If that is a 30*80(?) bar, make it a 20*80 bar. Or you might eliminate the bar entirely to leave weight for more weapons. Also, you don't need the ripping cutting teeth. Just add more beaters onto the ends of the existing beaters. These things will help to make it invertible, which is basically required for a rammer of any weight class.
Title: Re: Devastator's Showcase
Post by: helloface on January 03, 2014, 09:21:22 PM
(shame it's not invertible though)
You've been here for about seven months, surely you know how to make a "minimum-height" chassis. If you don't, you have to click the very bottom pixel of the height slider at the "Step 2" page when making a chassis. If that is a 30*80(?) bar, make it a 20*80 bar. Or you might eliminate the bar entirely to leave weight for more weapons. Also, you don't need the ripping teeth. Just add more beaters onto the ends of the existing beaters. These things will help to make it invertible, which is basically required for a rammer of any weight class.
*cutting teeth, and since it's IRL it doesn't really matter if the teeth are there or not.

You'll need to make the chassis sorter though as rnifnuf said, and use a blue control board instead of green.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 04, 2014, 06:40:58 AM
So, remember how I said In-fighter wasn't invertible? Not anymore!

(http://i.imgur.com/0Rszi7v.png)

Unfortunately, I couldn't follow the advice completely since a blue control board didn't fit anywhere in the bot after I put in the ants(even the two higher up were a real pain to get in) and NPC-Fs. Had some weight left over, so I put some matilda spikes on the edges of the beater bars to replace the rippers.

Also yeah, I thought minimum height was dragging the slider down, not clicking it. Silly me. :C
Title: Re: Devastator's Showcase
Post by: helloface on January 04, 2014, 02:39:04 PM
Good, even though I hate beater rammers  :P
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 06, 2014, 11:34:16 PM
So we had some fun with spinners and cramming today. Nar apparently set off a "make the smallest chassis possible" craze.

(http://i.imgur.com/2iSwXgO.png)

This bot served two purposes. One, it was meant as an improvement to the horrific LW that I entered into Battlebots 8, and two, it served as a test-bed for a new chassis shape experiment. This led directly to...

(http://i.imgur.com/2oPgjmQ.png)

A ma-clone. How original of me.

I also had a friend of mine make a robot after a crash course on the game. He picked it up pretty fast, and seemed like he knew what he was doing for armor choices, but wasn't exactly too interested in the game itself. He allowed me after a bit of asking to show the result of the crash course (a bot that was built off of a HW drumbot I built a while back) on here, since he's not really interested about joining.

(http://i.imgur.com/Q1l9Eib.png)
(drive is NPC base and power is two longs, armor is actually aluminum 10mm)

I'd say it's a surprisingly good robot for someone whose only experience was through a 20 minute course and my annoying advice!
Title: Re: Devastator's Showcase
Post by: MassimoV on January 06, 2014, 11:51:22 PM
Hey are you using DSL 2 or 3?
Title: Re: Devastator's Showcase
Post by: Thyrus on January 06, 2014, 11:55:55 PM
dsl 2. no metal sheets in dsl 3
Title: Re: Devastator's Showcase
Post by: MassimoV on January 06, 2014, 11:57:16 PM
Oh yeah. Well The VS will fall on it's face without some supports and if the drums weapons are hitting the ground, they're not gonna cause alot of damage.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 11, 2014, 08:36:23 PM
Very few showcase-quality builds in the past few days, bleh.

(http://i.imgur.com/royngxA.png)

Here's my first attempt at a pop-up. It's probably not very strong, over-armored, and overcomplex, but there's a first for everything. Uses 8 DSL small teeth, the middle ones are stacked. Has a hinge with 3 steel skirts attached to the front to act as protection if it's not immediately clear.

(http://i.imgur.com/UrAKSWS.png)

Also, the official first bot I've made in DSL3. It's basically Hawk II WITH TREADS! I built a MW and HW off of the same concept, with the MW having lexan plate spam and the HW having steel plate spam all over the front and top. They're probably not of showcasable or fightable quality, so only showing the LW version.
Title: Re: Devastator's Showcase
Post by: MassimoV on January 11, 2014, 08:52:57 PM
Uses razors on the popup. Tracked Hawk seems fine. Needs a good skin though.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 11, 2014, 10:42:49 PM
Might I ask why use razors over DSL smalls? The DSL smalls, according to the game, have 5 extra DP (which I am guessing means they will have a higher damage multiplier on hits than a razor for the same velocity) and weigh 2kg less letting the BSGs fire more quickly and thus allowing for a higher damage value. I also heard they have more health than they're supposed to. Only reason I could really see to use razor tips is for a slightly longer reach, unless I'm completely uneducated over the mechanics of the game.

So feel free to yell at me for my uneducated decisions :S.
Title: Re: Devastator's Showcase
Post by: MassimoV on January 11, 2014, 10:49:42 PM
Razors cause more damaging and it's just more proven that they're more effective on popups.
Title: Re: Devastator's Showcase
Post by: Mr. AS on January 11, 2014, 11:02:57 PM
Try to get as big of skirts as possible on the popup. Make it wide.

It also needs to be faster (i.e. npc fasts + hypnos).
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 13, 2014, 03:17:53 PM
So I do believe I'm starting to get a hang of this popup thing.

(http://i.imgur.com/JulLAGZ.png)

Pretty snappy, somewhat tough armor, rips stuff up good, and seems like it has a good wedge (and by "good" we mean "wedged itself underneath the walls of the test area")

I'm also starting to have the feeling that if maaaaybe I delayed entering blades of glory for a few days I'd have gotten a much better chance at winning a round instead of entering with the practically-a-byebot-in-that-tournament Excelsior.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 15, 2014, 12:11:24 AM
I'm boring you guys all to death with my super generic popups, aren't I? xD

But anyway, have another. I promise this will be the last popup for a while, I swear.

(http://i.imgur.com/auToQ8C.png)

This one sacrificed the armor of Chieftain for MOAR RAZORZ and MOAR NPCS. Other than that, not too much to say about it. It's preeeetty generic.

(http://i.imgur.com/NouC4Gy.png)

This one I need a bit of help on. Can't really figure out an optimum support structure with the space and weight avaliable (the image is of the bot without supports, which is why it's so underweight and looking impractical) Tried steel skirts on flippermakers, but the bot maulerdanced whenever it made a left turn and flipped over when it made a right turn. Other ideas were either too fragile or over the weight limit.
Title: Re: Devastator's Showcase
Post by: rnifnuf on January 15, 2014, 01:02:05 AM
I'm boring you guys all to death with my super generic popups, aren't I? xD

Pah, I've seen worse. I've made worse (See: Cutting Wedge II).

That said, Challenger is not DSL-Standard because the razors cut through the batteries. Move the BSG-200s and/or the ants to fix that. Everything else should be fine.

As for the HS... What you need is a wide support structure that somewhat sticks out in front of the bot, preferably 80cm Angled Titanium skirts on extenders (Poly extenders should be fine). All of the flippermakers have two side attachment points. Put your extenders on those, and then have your skirts on the end of those extenders with the pointy tip facing outward. The rest of the bot is pretty good, but if you're really desperate, then replace the hypnos with wide ants.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 17, 2014, 12:50:30 AM
So, something like this? I substituted Aluminium for the polys so they're not one-hit-knockoffs for other VSes.

(http://i.imgur.com/pwBFmdf.png)

I also took a similar design and made a heavily modified version of Tigercat, which is even more of a Maclone than the original Tigercat was. The poly rods sticking out the back are pretty much required so that the bot doesn't flip itself when turning.

(http://i.imgur.com/14MK2Kb.png)

Also, I got bored. When you get bored, you make crappy half-weight UHWs. When you make crappy half-weight UHWs, you showcase them.

(http://i.imgur.com/TvaK3PK.png)

When you showcase them, you get bashed. Don't get bashed. Buy DirectTV see if you can get ideas.

So yeah, thinly veiled request for new concepts I could work on, since I'm pretty much building and rebuilding the same bots.
Title: Re: Devastator's Showcase
Post by: Naryar on January 17, 2014, 06:02:55 AM
try all the bot types ?
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 17, 2014, 06:21:44 AM
Well, I had hammers and a VS on the back, but that kinda went overboard so I just replaced it with a bunch of irons.

aka could've been worse.
Title: Re: Devastator's Showcase
Post by: rnifnuf on January 17, 2014, 06:01:29 PM
So, something like this? I substituted Aluminium for the polys so they're not one-hit-knockoffs for other VSes.

(http://i.imgur.com/pwBFmdf.png)
Exactly. Though check to make sure that the ground clearance (distance between the bottom of the bot and the floor) is as low as possible. One thing you could do to potentially lower the ground clearance is reduce the angle at which the skirts are tilted (relative to the chassis, of course). Whenever we talk about things being "static" or "moving," we are referring to the thing relative to the chassis.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 20, 2014, 03:00:39 AM
Today's post has something to do with a tournament (maybe) and a hilarious failure at a new bot type (definitely) due to being half-asleep (might be a lie)

(http://i.imgur.com/QKe0RhZ.png)

Veeeeery slow spin-up time, and I'm guessing I used about 500kg on armor which I have the feeling you wouldn't even need on an SnS.

(http://i.imgur.com/WYXdGaC.png)

But just so this post isn't entirely craps and giggles for you folks, have a new HS. Built it off of Infighter after getting bored at school, the supports for the motor are probably real awkward and overcomplex but I liked how it turned out. Handles real well and hits surprisingly hard.

Title: Re: Devastator's Showcase
Post by: Scrap Daddy on January 20, 2014, 07:33:38 AM
You've got something there with the second one. That disc looks sweet. Not sure about the plow on top though.
Title: Re: Devastator's Showcase
Post by: helloface on January 20, 2014, 09:45:33 AM
Yeah that plow looks weird.
Title: Re: Devastator's Showcase
Post by: Naryar on January 21, 2014, 07:47:33 PM
I agree about the plow being useless. Needs to be invertible btw, and use less sh**ty weapons than ripping teeth. Looks cool though, as all of your bots :D

Also not sure about the first one. What does it do ? Is it just a SnS ?

[/drunken advice]
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 21, 2014, 11:27:44 PM
I always seem to think that Plows make for good top armor. I dunno why, must be the hitpoints. :S

Yeah, Super Rotary Warhead's an SnS, although it takes a long time to spin up and spins very slowly due to having far too much armor and only 2xNPC-F drive. I was considering making it 4x NPC-Fs and stripping the armor so I could mount an additional arm on a tribar or something.

(btw, said bot was inspired by the CC rules, since HW SnS with cube chassis)
Title: Re: Devastator's Showcase
Post by: rnifnuf on January 22, 2014, 03:15:06 PM
Yeah, Super Rotary Warhead's an SnS, although it takes a long time to spin up and spins very slowly due to having far too much armor and only 2xNPC-F drive. I was considering making it 4x NPC-Fs and stripping the armor so I could mount an additional arm on a tribar or something.

Do this. A slow SnS is about as ineffective as... a slow SnS. Also, if the SnS is fast, then the bot's chassis can't be reached as easily as the chassis of a slow SnS.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 25, 2014, 11:43:19 PM
Made some changes to S.R.W., I have the feeling I'm still messing something up though.

(http://i.imgur.com/EjZaclw.png)

Still heavily armored, but I stripped off the extra crap slapped onto the chassis for more drive and an extra arm. Still follows CC rules though I think, since still HW SnS with cube chassis.

I also got bored again, so have a robot boxer. I couldn't figure out how the heck I'd be able to make a robot able to do a hook, but I got sorta-jabs and sorta-uppercuts working.

(http://i.imgur.com/f7LfM80.png)

Shame I can't figure out how to make a walkerbot either, because right now the translation from the top to the bottom looks horrendous.

Also keep in mind that this is totally a serious bot because how can you not be serious when you have such a nice hat?
Title: Re: Devastator's Showcase
Post by: MassimoV on January 26, 2014, 12:17:42 AM
How tall is the first bot. Also what's on the end of the DSL bars? Second one is interesting.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on January 26, 2014, 02:15:31 AM
The first bot has a cube chassis, so it's pretty tall. Could shave some height off of it, but it was designed according to the Clash Cubes rule set since that seemed like it might be showing up soon.

There's one 70KG sledge on the end of each of the DSL bars, and nothing else.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on February 08, 2014, 11:29:26 PM
Alright, so we bricked another USB drive. Always fun.

But we still have bots! Most of these were the results of boredom at school, so they're not exactly great. Could eventually build better things from them though, given advice. Also, short descriptions! Yay?

(http://i.imgur.com/Ac2zlQA.png)

This may or may not be something for Orphans. Effective? Probably not. But I think it looks semi-neat so yeah.

(http://i.imgur.com/i5yfoUX.png)

This bot I swear is less like a bot and more like a helicopter. Pulls Rage IIIs all the time, oftentimes staying in the air far longer than a bot should reasonably be.

(http://i.imgur.com/lPOtBPZ.png)

Next, proof that this user is not very manly according to Nar's bot archetypes. Sure, it's really darn fast, but it only has 8 axes and 1 razor. Not exactly prime rammer armament.

(http://i.imgur.com/LfyrQnj.png)

Lastly, a semi-jokebot. Sure, two JX-Ses on a MW should kick a bot's rear, but not when it can't get under much of anything.

Title: Re: Devastator's Showcase
Post by: MassimoV on February 08, 2014, 11:37:24 PM
Flipper-Actually that doesn't seem to bad. Try turning the end flipper makers 90 degrees so they actually get under stuff. The unsupported Etek is a bit awkward as well.

Angled HS-Needs longer and stronger supports if it keeps flipping. You can save 6kg by connecting the supports right off the ME instead of adding a flippermaker to the equation.

Rammer-Needs work. Usually you try to get as many weapons as you can on the thing while not compromising its speed. Yo need to find that balance and remove the wheel guards.

Other Flipper-Again, not bad. It's pretty a pretty cool design. The only thing is that the large JXs sticking off the shell plates doesn't seem very irl.
Title: Re: Devastator's Showcase
Post by: Badnik96 on February 09, 2014, 01:36:08 AM
I'd downgrade the drive on Whippet. NPCs are way overkill.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on March 01, 2014, 08:52:47 PM
So over the past month or so I've been building bots during lunch break at school. Here's a selection of the ones I've made that are mostly finished, none of them have names though. Quality is also probably iffy, since the great majority of these were 10-15 minute builds.

(http://i.imgur.com/vVLXpHe.png)
Horizontal bar spinner. MW or CW, depending on chassis armor.

(http://i.imgur.com/OMDlPJB.png)
Angled bar spinner. MW, Titanium 3mm methinks. A bit unstable, so has polycarbon bars jutting to the sides.

(http://i.imgur.com/U7kZBDF.png)
Sawbot. LW, Aluminium 1mm. Essentially a downsized Dauntless.

(http://i.imgur.com/FEZkPeN.png)
Hammerer. MW, Titanium 5mm. Uses some cheatbot components (the hammers and Judge bursts)

(http://i.imgur.com/5TUhpSV.png)
Horizontal bar spinner. LW, Plastic 5mm armor. The bar might be a bit too high up on the bot to hit most other LWs.

(http://i.imgur.com/Mnm7anh.png)
Hammerer. CW, Titanium 3mm armor. Uses Judge Bursts and the cheatbot Frenzy hammers.

(http://i.imgur.com/3FlFBZw.png)
True popup (might be just generic popup, /shrug). HW, Titanium 5mm armor. Has some stacked ant batteries in the back.

(http://i.imgur.com/fWcDvy3.png)
Sawbot. LW, Titanium 3mm. Cambered wheels.

(http://i.imgur.com/HWU2pnc.png)
Hammerer, might be a hybrid. CW, Titanium 5mm. Ingame name was Raptor Attack but that sounded a bit cliche.

(http://i.imgur.com/foMNfUh.png)
Horizontal disc spinner. MW, Aluminium 5mm. Disc might be too high up to hit most items well.

EDIT: This too.
(http://i.imgur.com/Ns9FNna.png)
Horizontal bar spinner. HW, Titanium 5mm. Skirts are mounted on burst pistons to shove robots away and give time for the saws to be brought to bear.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on March 07, 2014, 12:58:25 AM
Definitely stepping up bot production a bit - I feel like I'm saturating the showcase by now.

(http://i.imgur.com/dKeXIEr.png)
LW flipper. Plastic 5mm armor. Not much else to note other than it uses a Judge burst.

(http://i.imgur.com/cuFHFE5.png)
CW hammerer. Titanium 5mm armor. Has some stacked batteries, and uses dual Judge bursts. I feel like I'm overusing those motors now...
Title: Re: Devastator's Showcase
Post by: Merrick on March 07, 2014, 04:08:01 AM
Won't that first one havok? Surely there's nowhere near enough weight on that judge burst.
Title: Re: Devastator's Showcase
Post by: RedSawn on March 07, 2014, 05:14:02 AM
Yeah, I struggle to believe that LW won't havok. Have you tested it? And it could do with front stabilizers like DSL Scout has (rear stabilizers help too when it tries to flip over under it's own power). You could say the less the robot buckles under the weight of the opponent as it tries to flip it, the stronger the flip itself is going to be. More energy into the actual flip and all.

Interesting design on the hammer  but call me skeptical of it's effectiveness. And from a realistic point of view I'm not sure a sledgehammer attached to the motor in that fashion would last outside of combat let alone during, without any supports. (Though you did stack batteries which suggests you weren't going for the typical DSL standard)
Title: Re: Devastator's Showcase
Post by: Davidyamy on March 14, 2014, 11:55:42 PM
(http://i.imgur.com/cuFHFE5.png)
CW hammerer. Titanium 5mm armor. Has some stacked batteries, and uses dual Judge bursts. I feel like I'm overusing those motors now...
with that chassis, hammers do not extend far enough
Title: Re: Devastator's Showcase
Post by: Shield on March 15, 2014, 01:10:08 AM
(http://i.imgur.com/cuFHFE5.png)
CW hammerer. Titanium 5mm armor. Has some stacked batteries, and uses dual Judge bursts. I feel like I'm overusing those motors now...
with that chassis, hammers do not extend far enough

They're fine. Any longer and it won't be stable enough.

I highly suggest you learn a little more from the more experienced members first before you give out advice. No offense bro, I loved your Scorpion concept and all, but there's a lot more you can probably improve on.
Title: Re: Devastator's Showcase
Post by: Naryar on March 15, 2014, 04:06:10 AM
oh this is like gauche suede all over again

david is actually RIGHT, this hammer doesn't have enough reach. So no, shield, look at the robot before you attack someone for his advice.

but the bumping and the flaming is really unnecessary...

so both of you shut up and david I don't WANT you to see flaming in the showcases more. Else there will be more consequences that a simple warning.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on March 15, 2014, 09:40:30 PM
So uh, let's not get too heated here...

Yes, I figured out the LW was a Havok bomb - an attempt to solve it turned it into a MW, so yeah...
I'll work on the CW's reach, though. You guys should see a slightly updated version coming up in the next day or so.

New bot. Likely inefficient, but I like it. Fast, lotsa spikey bits, and a storm piston. The splash was made on a different computer which is why it looks different compared to the older ones (in terms of the font)
(http://i.imgur.com/MySNJqE.png)

EDIT: I have removed and edited messages as necessary to remove the flame war. Please do not start another one.
Title: Re: Devastator's Showcase
Post by: Shield on March 16, 2014, 12:16:48 AM
You might want to replace the extenders with lighter ones. Maybe tit. or Alu. As it stands it's going to be very hard to hit them anyways, especially the side ones.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on March 16, 2014, 12:27:56 AM
The extenders are actually Titanium to begin with - should've elaborated on it in the main post... I'll keep it in mind though.

Perhaps downgrading them by how hard they are to hit will work?
Title: Re: Devastator's Showcase
Post by: Naryar on March 16, 2014, 04:46:32 AM
Extender work is indeed a bit inefficient. Irons are kinda weak as well, but otherwise nice.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on March 25, 2014, 09:09:31 PM
Been a bit busier with Stock as of late, so that's why this showcase has kinda gone a bit quiet.

But anyway, perhaps you guys could be of assistance - I have a bot with 180kg to spare and I have no idea how the heck I could use it, since the hammers take a while to spin up already (ruling out 60kg sledges) and space is real tight.

Also, the name is an example of using gratuitous foreign language names without even knowing what the heck it translates to.

(http://i.imgur.com/nz7akpo.png)
Title: Re: Devastator's Showcase
Post by: playzooki on March 26, 2014, 04:45:22 AM
Pretty sure those bars intersect.
Title: Re: Devastator's Showcase
Post by: Naryar on March 26, 2014, 05:01:43 AM
yeah, they look like they do.
Title: Re: Devastator's Showcase
Post by: 123savethewhales on March 26, 2014, 05:06:19 AM
If they spin at opposite directions, they technically never have to intersect if the hammer doesn't reach the other bar's center point.  The 2 motors just have to be geared together in some way.

It will be fairly useless IRL, but knowing DSL-S that might not be an issue.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on March 26, 2014, 05:19:29 AM
Yeah, the bars do intersect fully. Realism wasn't really a concern with the robot, just wanted to make a dual bar-spinner HW with at least average reach to it.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on April 01, 2014, 03:59:45 AM
More robots. Promise these aren't jokebots, despite the thing-that-must-not-be-named currently happening.

(http://i.imgur.com/cP9c8Ic.png)

So, a little stacking practice here (stacked three baseplates on each end for the motors to go on), a bunch of armor there, add blades, stir well and yeah, robot.

(http://i.imgur.com/hxWfaMl.png)

This one was basically plunging into the depths of Hell my older bots. It's alright at flipping stuff, but the setup is terrifyingly inefficient.
Title: Re: Devastator's Showcase
Post by: Shield on April 01, 2014, 04:55:54 AM
Duality looks sweet. Tho I don't see a need for the second disc. Pretty sure stacking isn't allowed.

 For Sentinel, replace the baseplate anchors inside with ME's. Might wanna get rid of the titanium sheet as well.
Title: Re: Devastator's Showcase
Post by: Badnik96 on April 01, 2014, 06:37:56 AM
Duality looks pretty cool indeed.
Title: Re: Devastator's Showcase
Post by: martymidget on April 01, 2014, 11:49:18 AM
Duality looks sweet. Tho I don't see a need for the second disc. Pretty sure stacking isn't allowed.

Isn't the whole point of duality to have two of something? And what's been stacked?
Title: Re: Devastator's Showcase
Post by: TBD Devastator on April 01, 2014, 03:52:50 PM
Duality looks sweet. Tho I don't see a need for the second disc. Pretty sure stacking isn't allowed.

Isn't the whole point of duality to have two of something? And what's been stacked?

The stacked parts are baseplate anchors. There are three of them stacked on each end of the chassis, which hold the extenders that the motors attach to. (the TWM3R Drives are placed on steel 20CM extenders, which are on the first two baseplates (a pair of 90-degree-rs). The Perms are on flippermakers, attached to another baseplate, this one a 0-degree-r.)

The DSL bars on the front and back you miiight be able to consider as stacked as well, but I'm considering it more as an overlap than a stack.

Other than that, nothing else is stacked. I was planning on stacking the batteries, but I found out I had more than enough room to just put them in normally. If you really want I can disassemble the bot partially and show the stackings in some detail.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on April 16, 2014, 02:22:27 AM
So I'm trying to figure out the status of this quartet of LWs I'm making, in terms of whether they're IRL or DSL-S. Care to help me out (or just tell me not to give a crap about it?)

(http://i.imgur.com/uH9dpZ0.png)

(the name is an abbreviation of "I'm going to strap a meat tenderizer to my fist, and punch you in the gut like mega man!" btw)

(http://i.imgur.com/7wCLZOw.png)

(http://i.imgur.com/4UJIcyW.png)

(http://i.imgur.com/pqR3SK3.png)

And now for something that's definitely not IRL style...

(http://i.imgur.com/rKvhsu2.png)

and something that may or may not be for BB9.

(http://i.imgur.com/QL53T8i.png)
Title: Re: Devastator's Showcase
Post by: MassimoV on April 17, 2014, 07:47:31 PM
Hellcat is way too messy.
Title: Re: Devastator's Showcase
Post by: Badnik96 on April 17, 2014, 07:50:49 PM
I like Chainswords to an extent but it needs top support for IRL. Downgrade the drive (NPCs are way way overkill) to get it.
Title: Re: Devastator's Showcase
Post by: Naryar on April 18, 2014, 07:56:36 AM
DISTRACTION CARNIFEX should def be a HW or something.
Title: Re: Devastator's Showcase
Post by: Kossokei on April 18, 2014, 05:32:40 PM
DISTRACTION CARNIFEX should def be a HW or something.
SHW clamp.
Title: Re: Devastator's Showcase
Post by: TBD Devastator on August 20, 2015, 07:19:00 AM
I made a thing again. Due to not opening RA2 in about ever, it is likely not very good.

(http://i.imgur.com/MhorZOx.png)

(http://i.imgur.com/E574ZuW.png)
Title: Re: Devastator's Showcase
Post by: Badnik96 on August 20, 2015, 08:23:15 AM
That actually looks pretty cool. I like the Aztec theme you have going on with the decals.
Title: Re: Devastator's Showcase
Post by: Naryar on August 21, 2015, 03:06:24 AM
it's not aztec if it's not a mess of bright colors...

although i like the weapon design. does look decently like a macuahitl Aztec obsidian tipped war club, i'm not going to try and pronounce this thing
Title: Re: Devastator's Showcase
Post by: helloface on August 21, 2015, 12:45:21 PM
Judge bursts and this many spikes are kinda overkill, don't you think? It's probably going to fly lot. With an exposed front like that you'll probably want more chassis armour. It's pretty cool though.
Title: Re: Devastator's Showcase
Post by: pandagod120 on August 22, 2015, 07:26:25 PM
Hellcat cool bot     :claping
Title: Re: Devastator's Showcase
Post by: DaSnowingSteak on August 23, 2015, 04:33:49 AM
I made a thing again. Due to not opening RA2 in about ever, it is likely not very good.

(http://i.imgur.com/MhorZOx.png)

(http://i.imgur.com/E574ZuW.png)
Looks like the DSL version of raptor.