gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: doot on November 21, 2015, 02:38:22 PM

Title: dootIRL
Post by: doot on November 21, 2015, 02:38:22 PM
 [ This attachment cannot be displayed inline in 'Print Page' view ]  

As a side note, most of my stuff isn't that great until you get to around page 6. Most of the quality since has increased greatly when compared to what I was capable of in 2015 and 2016.

Regardless, I'll keep all my 'bots from ages ago even though they aren't as good as before. Hope you guys understand. ^_^

Legacy stuff is in the spoiler below.

Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Sage on November 22, 2015, 04:39:11 AM
Not bad! I don't know much about DSL but I think having a grinding type of weapon on a vertical spinner isn't as good as a heavier weapon that can really lift up opponents.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: cephalopod on November 22, 2015, 05:18:37 AM
Easy to tell you've been lurking. Pretty good bots for the first showcased, so nice job.

A few quick tips from me, try using multi-extenders instead of baseplate anchors - they're a lot smaller and weigh less, while having even more functionality.
You also may want to try removing the wedges from your VS (and maybe also the extra discs on the side), and you could probably improve your plows or weaponry with the extra weight. Issue is with wedges on a VS is if anything gets under your wedge, you won't be able to hit them. No wedge, no problem. They'll always go under, but you'll always hit them. That plow support setup lends itself very well to this method, and upgrading them to the heavy ones will really benefit your durability. Taking the other discs off on the other hand will make your weapon spin faster due to less weight - always a plus. Perhaps consider ways you could shrink your chassis and use 2 perm132's instead of 1 dual e-tek for some really awesome dual-vs power.
Good luck!
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on March 12, 2016, 02:06:44 PM
Hey, remember when I tried to upload stuff? Me neither! Anyways, a mod to Crazy Jane. Introducing...
(https://gametechmods.com/uploads/images/57579CrazyJaneXTREME.png)
She has 2 devestating grinders and can rip anyone apart easily. She isn't defenseless, either, with 3mm titanium and 2 halfsheets to stabilise and protect her.

And what can she do? Well...
(https://gametechmods.com/uploads/images/75632Don'tMessWithHer.png)

She can kill just about anything! Critical E isn't safe, WIIde Load isn't safe, hell, Mako can't survive her (to be fair, though, Mako did rip off a flywheel).

Originally, she did have wedges, but the wedges did an AGOD and I had to remove them. Good choice, too - CJXT can kill flippers even when they get under her!

What do you think?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Reier on March 12, 2016, 02:38:36 PM
welcome back man :)

looks pretty solid, I'm a little worried on if you have enough weapons though. it's pretty easy to outdrive the AI (its dumb as rocks), but if you enter tournaments we use AIed robots completely so you can't use driving skills to get around that. you need as many weapons as you can in that situation.

also since AI goes straight at each other and doesn't flank, you may find this thing get annihilated by gut rippers. you may want some longer teeth to at least have a chance of knocking them away. if you press f12 you can see the collision meshes of components, and hypno teeth have a very small one. otherwise, good job.

I'm not sure if you've noticed yet but DSL 2.2 released, it has a lot more components and better balance and stuff than 2.1. I'd give it a shot.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badnik96 on March 12, 2016, 02:44:26 PM
If you're aiming for realism then move the inner drums with razors, as they're cutting through the perm.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on March 14, 2016, 05:04:32 PM
I tried DSL 2.2. The result? Well... I made this IRL 'bot... ...thing.
(https://gametechmods.com/uploads/images/69356Alphastorm.png)
A bloody intricate thing using a flywheel for a weapon. Yeah, you're starting to see a pattern for robots that I create. There is a hell of a lot of plates and outer stuff on Alphastorm, mainly to give it a complex look.

(https://gametechmods.com/uploads/images/36585Alphastorm Internals.png)
The internals are rather small, with the main box only taking up a quarter of the weight. The Ref Perm is also a quarter its weight with the weapon and the armour is at least half the weight overall.

So tell me: On a scale of 'Never do IRL again' to 'Bloody god', How'd I do?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: 090901 on March 14, 2016, 05:15:34 PM
pretty damn awesome
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Pwnator on March 14, 2016, 06:57:11 PM
The front looks cool, but the rear's quite messy.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Naryar on March 15, 2016, 04:01:36 AM
it's messy but i don't mind : it looks cool
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Scorpion on March 15, 2016, 04:48:13 AM
What other have said basically, front looks like neat, typical IRL style, the back though is kind of funky.
It's like a piece of modern art, representing the directionless and convoluted nature of the modern world.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on March 18, 2016, 12:06:17 PM
I made more IRL-style 'bots and accidentally annihilated Alphastorm. :P

(https://gametechmods.com/uploads/images/72910Maple Mutilator.png)
This robot has 2 drums with a load of beater bars and Tita 1mm armour.
(also inb4 'EMPTEH SPAYCE ARRBLARBL')

(https://gametechmods.com/uploads/images/21379Box Bash.png)
This bot here uses a large spinning bar to deck its opponents. It has Tita 1mm armour and has an armour frame around the Drive E-Teks.

(https://gametechmods.com/uploads/images/22313Kaboom-Stique.png)
Oh, look, I made something that isn't a VS/Flipper! Anyways, It has razors, flipping spikes and a load of push - 2 NPCF's at the rear and 2 NPC's at the front for some better control.

Also here's Alphastorm getting destroyed i guess because i dunno.
(https://gametechmods.com/uploads/images/40566Alphastorm Durability Test.png)
At least it can take on a lot of the replica 'bots - Hell, it killed Mechavore easily enough.

How did I do?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Naryar on March 18, 2016, 12:12:49 PM
I like the last one.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on March 30, 2016, 08:42:36 AM
More DSL 2.1 'bots 'n' stuff.

(https://gametechmods.com/uploads/images/6123le unoriginal sns - RA2 DSL.png)
This is the 'bot I need the most help with. Aptly named because it looks like some SnS 'bots, it has 300 kgs of hammers and 3mm tita.

(https://gametechmods.com/uploads/images/51505Face McSpinny - RA2 DSL.png)
This robot is my most powerful yet when it comes to damage - It dealt almost 15000 damage to UnDeadBeat in 1 blow!. 160kg of beater bars makes up the weapon and it is armoured in an overkill-ish 5mm tita.

(https://gametechmods.com/uploads/images/85759Flimpaler - RA2 DSL.png)
Flimpaler features 19 razors with 10 of them on BSG's. The BSG razors trap opponents on the spikestrips, ripping them apart and maybe even flinging them over. Has 3mm tita. This robot also annoyed me as the 2 wedges kept AGOd'ing, but it is fixed now.

(https://gametechmods.com/uploads/images/45227Bad Religion - RA2 DSL.png)
My first middleweight so far, based mainly on Flimpaler. Features 6 razors on 2 BSG's and has 3mm tita. May need improvement, though. It does do well against most of the pack, which I am happy about.

If you have to criticise relentlessly, then do so.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Naryar on March 30, 2016, 08:51:16 AM
this is very oldschool me
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Gauche Suede on March 30, 2016, 09:23:54 AM
I made more IRL-style 'bots and accidentally annihilated Alphastorm. :P

(https://gametechmods.com/uploads/images/72910Maple Mutilator.png)
This robot has 2 drums with a load of beater bars and Tita 1mm armour.
(also inb4 'EMPTEH SPAYCE ARRBLARBL')

(https://gametechmods.com/uploads/images/21379Box Bash.png)
This bot here uses a large spinning bar to deck its opponents. It has Tita 1mm armour and has an armour frame around the Drive E-Teks.

(https://gametechmods.com/uploads/images/22313Kaboom-Stique.png)
Oh, look, I made something that isn't a VS/Flipper! Anyways, It has razors, flipping spikes and a load of push - 2 NPCF's at the rear and 2 NPC's at the front for some better control.

Also here's Alphastorm getting destroyed i guess because i dunno.
(https://gametechmods.com/uploads/images/40566Alphastorm Durability Test.png)
At least it can take on a lot of the replica 'bots - Hell, it killed Mechavore easily enough.

How did I do?
The SnS needs longer weapons since SnSes live and die on their ability to sweep away their opponents with their weapons,  on the Face Spinner use either skirts or the half-sheet for the wedge since the full-sheet (?) isn't very good as a wedge, on Flimpaler you need the wedge to be WAY wider since it'll just get swept away if it's too narrow, and on Bad Religion move the razors so that they're behind the full-sheet since right now you're just begging for a spinner to take off the razors and make your bot useless.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on March 30, 2016, 09:48:43 AM
The front part of BR is actually 2 halfsheets instead of 1 full sheet and the razors are behind the sheets, I just left them on the fired position for a better shot at the internals. I think you also need to change the quote; it's mentioning my 2.2 'bots instead of my 2.1 'bots.

I'll try and make the SnS better, though.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on March 31, 2016, 03:32:45 PM
Meanwhile, in DSL 2.2... (I am working on 2.1 'bots, just a lil' something.)

(https://gametechmods.com/uploads/images/92579Nightshade.png)

An IRL flywheel that is (big shock) based off of Nightmare. I made this for looks, like with Alphastorm and it was a bugger to get fully correct.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Squirrel_Monkey on March 31, 2016, 03:50:49 PM
Not too bad.
Couple of things though:
-Not a fan of the alternating teeth sizes.
-I think it could do with some axle support on the near side of the disc.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: MassimoV on March 31, 2016, 06:50:33 PM
Nice overall design. Looks nice.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Scorpion on April 01, 2016, 05:36:42 AM
Impressive early work dude, hope you stick around.
Nice idea and shape, I would say however that it can be neater, and with the actual weaponry, it seems you've opted for more of a balance between aesthetics and damage. Im sure you could make a more appealing weapon disk to suit the IRL style of the bot.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on April 06, 2016, 11:36:48 AM
Here is me being a total *insert insult of choice* of myself.
(https://gametechmods.com/uploads/images/51890The Spikeball Theory - RA2 DSL.png)
Yes. That is a Dual Perm on a MW with only 56kgs of weapons. It works as well as you'd expect from a robot called 'The Spikeball Theory'.

(https://gametechmods.com/uploads/images/77321MINDFREAK - RA2 DSL.png)
I improved le unoriginal sns by... actually downgrading its weapon weight, converting it into a Trinity SNS and calling it MINDFREAK. It deals heavy damage, but it is a havoc fest, sadly.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Naryar on April 07, 2016, 03:57:01 AM
I like the Spikeball theory as a design. Won't like it in the arena due to being unstable :P

The cataclysm ripoff... I think you need longer pistons really. Go for vdma's.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on May 30, 2016, 09:49:59 AM
Got a new 'bot to show you.
(https://gametechmods.com/uploads/images/73516Dead Reckoning.png)
This robot was originally intended to have an axe, but I later gave it a flipper for easy kills via flipping. It's slow, but then again, I haven't been on for a while. Features 2 TWM3R motors with Pussycat wheels.

How did I do?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Naryar on May 30, 2016, 10:04:05 AM
2 magmotor drive on a HW ? Make it faster...
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on May 30, 2016, 02:07:06 PM
Upgraded Dead Reckoning.

(https://gametechmods.com/uploads/images/78097Dead Reckoning - V2.png)

This could feature an axe/drum/clamp/potato if I decide to add it. Anyways, is it any better than before?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: KingofKings696 on May 30, 2016, 02:36:05 PM
I also am not a huge fan of the small skirt wedge on front seems not really IRLish to me
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on June 05, 2016, 11:45:22 AM
yay same irl robot new features i guess  :ermm:
(https://gametechmods.com/uploads/images/25786Dead Reckoning - V3.png)
Modifications:
--Now has the 3mm Tita armour again
--Features more armour plating that covers the robot a lot better
--The rear end has been completely revised, instead having a rear axle extender for stabilisation and to avoid back-stranding. Also features better rear armour plating.
--Better battery power (I think)
--Around 798 KGs

Is it any better than the previous 2 versions?

Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Naryar on June 05, 2016, 06:35:14 PM
I can't honestly judge, although maybe try 2WD NPC Fast. That should be better than 4WD magmotor drive.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on June 06, 2016, 03:05:22 PM
I have tried to use 2 NPCF drive, but the problem was that I had to increase the size of the armour plating around DR which consequently increased weight, so 4 TWM3R's are going to end up becoming the best option for the robot, I feel.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on June 17, 2016, 06:55:01 PM
guys I'm proud to announce that Dead Reckoning is now a father :D
(https://gametechmods.com/uploads/images/99652Mini-Dead and Dead Reckoning.png)
Mini-Dead isn't the best 'bot ever, but I just decided to slap on a Beta motor on a LW due to DSL 2.2's power mechanics. It has 2 Astroflights and is severely underpowered, but can still flip over other 'bots with little fuss.
Dead Reckoning has had some changes as well - notably, the flipper is created out of steel as opposed to titanium. The base construction of the 'bot has also been shaved off to save on weight, which is why it has a flipper with better armour.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on June 26, 2016, 12:47:02 PM
Here is a revision of one of my earlier 'bots in the showcase, Alphastorm.
(https://gametechmods.com/uploads/images/80490BetaStorm.png)
It still needs some improvements, such as a srimech, but it looks a lot better than before.

The real question is, do you agree with me?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on June 29, 2016, 12:17:31 PM
A quadruple post. *sigh* Ah, well, here is a new IRL-'bot by me.
(https://gametechmods.com/uploads/images/57333The Judicator.png)
Can someone reply to me already for some feedback?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Mr. AS on June 29, 2016, 12:25:24 PM
Can someone reply to me already for some feedback?
E-teks are overkill for just two saws. I'd probably upgrade the saws to full-fledged vertical spinners. Try a 100cm disc with some weapons on it.

Bot itself looks pretty cool though.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Pwnator on June 29, 2016, 09:22:24 PM
If you can scale that design down to a MW, that would be even better.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on June 30, 2016, 11:54:43 AM
I improved Judicator and created the middleweight version, aptly named Negotiator.
(https://gametechmods.com/uploads/images/87151Judicator and Negotiator.png)
(There is no internal shot as they are both the same, with 4 ants, 2NPC's, the control board and the main extender part that constructs the entire frame.)
The Negotiator (Right): Features two Microvore flywheels on a twin-axle E-Tek motor and is driven by 2 NPC's with mudrunner wheels. Weighs 397KGs and is armoured in 3mm titanium. The kickstand is not present due to weight.
The Judicator (Left): The extender work is now aluminium with some titanium for increased durability and the E-Tek now drives 2 Mechavore flywheels. Weighs 797KGS and the armour is downgraded to 3mm titanium due to the protection around the chassis.

Are they any better?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Naryar on June 30, 2016, 02:19:17 PM
when a HW VS has the same amounts of weapons than a MW VS, there is something wrong with it.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on June 30, 2016, 04:32:09 PM
when a HW VS has the same amounts of weapons than a MW VS, there is something wrong with it.

To be honest, I tend to go for a proper IRL style build as opposed to the "kill everything in 1 nanosecond" philosophy. Still, both don't have the same weapon weight - Judicator has 50KGs extra weapon weight compared to Negotiator due to the Mechavore discs and spikes as opposed to just Microvore discs.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Pwnator on June 30, 2016, 09:01:37 PM
I wonder if there's a way to make the stabilizers look a little more solid. Perhaps sacrifice a little bit of drive for that?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on July 02, 2016, 06:58:56 PM
I'm not too sure what to do with this one exactly.
(https://gametechmods.com/uploads/images/23131Challenger - WIP.png)
I think I might buff up the robot to a HW by adding weapons or just leaving it a CW level. Either way, I need a bit of help as to what to do with this. The plating around Challenger is steel with titanium at the back.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: FOTEPX on July 05, 2016, 10:51:58 PM
Give it a big Judge-style hammer.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Naryar on July 06, 2016, 03:54:47 AM
lots of armor in there... some of it good, but some of it probably excessive
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on July 12, 2016, 11:45:08 AM
All right, I've had to put Challenger on the backburner because of... well...
(https://gametechmods.com/uploads/images/27557Challenger - AGOD.png)
...bleeding AGOD. I have tried replacing the motors, treads, panels and everything, but it still AGOD's.
sigh* Ah, well. Have another 'bot while I try to figure out what the hell I should do.
(https://gametechmods.com/uploads/images/52533The Fine Diner.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Naryar on July 14, 2016, 07:52:50 AM
remove those side spikes, they're gonna get other bots's wedges nevermind it's irl, I mean large sloped chassises trapped and gonna not help your clamp.

or at least put them in a more upwards-pointing position.

also i feel that is vastly overpowered. can also make a smaller chassis, but it's OK as it is.

probably remove some batteries and get a stronger VDMA burst.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on July 16, 2016, 10:46:49 AM
This was originally going to be a Cobalt-esque HS, but it had to be changed due to gyroscopic instability. Still, I made a HS - with 2 versions to boot. Meet Chromium!
(https://gametechmods.com/uploads/images/49716Chromium.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: WeN on July 16, 2016, 10:47:35 AM
I like it
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on July 16, 2016, 07:47:45 PM
I don't know how, but I managed to create a 'bot that is not only an IRL ring spinner, but it also features a single-tooth weapon that is actually stable as well! Anyways, here is Dead Ringer!
(https://gametechmods.com/uploads/images/97117Dead Ringer.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on July 18, 2016, 01:44:57 PM
Hey, guys, remember Challenger?
Well, I finally got around to creating the full version with some improvements such as reliable invertability, weapons, and no AGOD! Here it is.
(https://gametechmods.com/uploads/images/9556The Challenger.png)
What do you guys think of it?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: MassimoV on July 19, 2016, 06:13:28 PM
Wow, looks really well put together.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Reier on July 20, 2016, 07:32:25 AM
i like the ring spinner actually, i may need to mess with a similar setup myself
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Sircreepalot2 on July 20, 2016, 10:34:18 PM
the ring spinner is good proof of concept dude nice
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on July 27, 2016, 11:23:24 AM
A deadly machine that I have created for Wheely Tag Tournament, meet Swamp Lurker!
(https://gametechmods.com/uploads/images/23413Swamp Lurker.png)
This is also my first proper LW, so it might not be the best. :P
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badger on July 27, 2016, 11:47:58 AM
I can't remember if the replica discs are great or awful. Since the FrenZy hammers are so good I'm going to assume they're good too. However, the bot could be improved by moving the drive motors further apart (to improve turning, which is important on a powerful HS with crap motors like yours). I'm not a particular far of the plows either,  but I think they'd be better if you could angle them outward to make the bot wider and more stable.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Mystic2000 on July 27, 2016, 03:56:37 PM
if this is DSL 2.2 then that mechavore disc is gonna be really damaging, also yeah since your weapon isn't exactly huge, higher turnspeed is something required
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on July 30, 2016, 07:50:00 AM
This is a 'bot I created after the reddit expoded into a cloud of angry bees after a certain fight. Anyways, meet the anger-inducing Saltbug!
(https://gametechmods.com/uploads/images/15647Saltbug.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: R01 on July 30, 2016, 08:37:06 AM
This is a 'bot I created after the reddit expoded into a cloud of angry bees after a certain fight. Anyways, meet the anger-inducing Saltbug!
(https://gametechmods.com/uploads/images/15647Saltbug.png)
I see what you did there, also loving that design. A YT thumbnail always made the LW version of Tentomushi look Robotic and this is what I expected to see there. I think you should make the front of the U shape made out of extenders with plates or put armor plates on there or something that isn't directly the chassis and export the skin texture so you could give it a better look.

Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: powerrave on July 30, 2016, 02:30:56 PM
Oh that looks pretty well made.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Naryar on July 31, 2016, 04:20:32 AM
 :thumbup
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: FOTEPX on July 31, 2016, 07:10:44 AM
Loving it - nicely done.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on August 11, 2016, 06:18:48 AM
These 2 'bots are designed to go together and one of them is a drone attempt! Meet the deadly duo, Dragoon and Flying Knife!
(https://gametechmods.com/uploads/images/8093Dragoon and Flying Knife.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Jonzu95 on August 11, 2016, 11:41:48 AM
These 2 'bots are designed to go together and one of them is a drone attempt! Meet the deadly duo, Dragoon and Flying Knife!
(https://gametechmods.com/uploads/images/8093Dragoon and Flying Knife.png)
You have to be the first person to make a drone IRL bot. I approve.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: R01 on August 11, 2016, 12:52:54 PM
These 2 'bots are designed to go together and one of them is a drone attempt! Meet the deadly duo, Dragoon and Flying Knife!
(https://gametechmods.com/uploads/images/8093Dragoon and Flying Knife.png)
You have to be the first person to make a drone IRL bot. I approve.
Was going to say that.
Personally I thought about doing one as well for the Warrior Clan replica that I'm working on, however I rather would've liked to somehow make it fly via motors instead of having that huge hovercraft(who I didn't think would still be in DSL). Maybe Click could add a mini hovercraft to DSL 2.3 with the rule that this thing can only be used up to 100(or 150?) kg support drones and not main bots?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on August 16, 2016, 09:17:54 AM
I have tried my hand at skinning (with MS Paint :P) and I have tried to recreate my Nightmare-style VS. Meet NightShade!
(https://gametechmods.com/uploads/images/77573NightShade.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: botomatic1000 on August 16, 2016, 09:20:47 AM
I have tried my hand at skinning (with MS Paint :P) and I have tried to recreate my Nightmare-style VS. Meet NightShade!
(https://gametechmods.com/uploads/images/77573NightShade.png)
NICE!
https://www.youtube.com/watch?v=vjUqUVrXclE
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badger on August 16, 2016, 02:17:30 PM
Get yourself paint.net downloaded, it's so much better than MS paint. The bot itself looks pretty cool, I think the paintjob is too bright and garish tho
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on August 16, 2016, 02:41:49 PM
Get yourself paint.net downloaded, it's so much better than MS paint. The bot itself looks pretty cool, I think the paintjob is too bright and garish tho
That is what I have currently done. Hopefully, there will be a 'bot on this showcase that utilises paint.net. Just trying to experiment with it at the moment.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Scrap Daddy on August 16, 2016, 11:25:25 PM
Just got a chance to look through this thread. Nice bots, I especially like the Tentobot and the drone bot.

You should also skin that behemoth plow on the bot on the previous page. It would definitely complete the look.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on August 17, 2016, 04:57:43 AM
When you are complimented by one of the best RA2 builders ever, you know you're doing something right. ;)
Anyways, I made a  robot with paint.net! It used a bit of MS Paint, but only for the  trimming of the edges. Here is Unstable Nucleus!
(https://gametechmods.com/uploads/images/47739Unstable Nucleus.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on August 17, 2016, 10:51:46 AM
Sorry for the double post, but I have done a thing that is... odd. It's based off a certain wood 'bot in 2016 and a joke Dara 'O' Briain made to the team of said wooden 'bot. It even has its own skin as well! Meet HMS Dara's Boat!
(https://gametechmods.com/uploads/images/97438HMS Dara's Boat.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: botomatic1000 on August 17, 2016, 10:54:58 AM
This is just the best thing ever...
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: R01 on August 17, 2016, 11:32:38 AM
Heh, I was thinking about building something similar or reskinning a bot to have wood like armor.
By the way can you press F12 and take a screenshot in the botlab?
I guess that the invisible "wheel traction" box of the Tazbot wheels is rather big up to the point where it clips outside of the chassis.(as far as I know, the game uses that hitbox to apply force to the chassis if the powered wheel is touching the ground).
Ironforge has this issue to a even bigger degree and has insane traction values, often allowing bots to be spiders and climb up walls(try it out with Tunnel Rat in the testing garage).
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Thrackerzod on August 17, 2016, 01:13:55 PM
that's a sweet boat
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Reier on August 17, 2016, 08:22:31 PM
looks like something that would be on series 2
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on August 18, 2016, 12:40:20 PM
An upgrade to Chromium with better supports and a wider weapon range, meet Polonium-210!
(https://gametechmods.com/uploads/images/8083Polonium-210.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: botomatic1000 on August 18, 2016, 12:43:11 PM
It seems to be the new craze naming robots after scientific things like elements and chemicals. its very nice and aggressive looking.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on August 20, 2016, 08:57:02 AM
After looking at RedAce's DSL Reborn pack, I thought to myself: "I could steal his bots create my own set of 45 'bots with influences from Stock, DSL and other stock AI packs!" Anyways, I decided to recreate Grog, and after thinking if I wanted either the axe or FBS, I thought: "Wynaut both?"
And thus, Grog, The Revengeance was born...
(https://gametechmods.com/uploads/images/68516Grog, The Revengeance.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: R01 on August 20, 2016, 09:11:23 AM
After looking at RedAce's DSL Reborn pack, I thought to myself: "I could steal his bots create my own set of 45 'bots with influences from Stock, DSL and other stock AI packs!" Anyways, I decided to recreate Grog, and after thinking if I wanted either the axe or FBS, I thought: "Wynaut both?"
And thus, Grog, The Revengeance was born...
(https://gametechmods.com/uploads/images/68516Grog, The Revengeance.png)
Sweet, I was also thinking about doing a IF pack but after seeing how the physics in IF are I decided to scrap that, might do it in DSL instead. Personally I'll make Grog a thwacker(so the team can have a brute force low tech weapon theme) but this one combines both nicely and helps with the driving since you know where front is.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: RedAce on August 20, 2016, 09:38:33 AM
Aw dude.  How did I not think of that.  That would have made the axes in the pack a little more diverse.

Pretty cool overall.  Would probably look even better with a proper skin to the chassis, but still not bad.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on August 21, 2016, 09:43:30 AM
I made a Plan X-esque attempt. This is what I got at first.
(https://gametechmods.com/uploads/images/36299Original Oversized Monstrosity.png)
It was a mess. The first version wasn't that bad, but it was scrapped as it looked messy, with the rear bar looking bad and the blade being high off the ground with a limited range. The side plating was also rather ramshackle and the wheels were a bit of an eyesore, further contributing to a scrapped 'bot.

That doesn't mean I scrapped the concept, though, as I recreated it with a cleaner look, better plating and other tweaks and stuff. Meet the Oversized Monstrosity!
(https://gametechmods.com/uploads/images/33589Oversized Monstrosity.png)
As you can tell, the frame is a lot cleaner and the main weapon is better positioned. The rear armour piece has weapons now and the overall look is a lot better than before.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badger on August 21, 2016, 10:25:09 AM
I like it, except the ramming rack on the back. Feels a bit tacked on and out of place. Love the rest of the bot.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: R01 on August 21, 2016, 12:33:58 PM
Loving it, I recently built a plan X in Stock(trying to get as close to the original as possible, think it turned out rather well) I'd say the first one looks more Plan X like(you're not a fan of those mini ant wheels? Then again they did look rather small outside) because the second is flatter, but I think it's better being it's own robot.

Eyes remind me of Panic Attack and the skin is good as well. Try to use anti aliasing for the decals next time and remove the grey/add the texture used for extenders, sheets and all that to give it a metallic look, will look even better then. I would've loved to see your own blade instead of the Fluffy Blade and wonder if there's a reason other than weight and size to use a perm 80. I'd remove the ramming spikes at the back(think Plan X had a lifter/flipper there) and instead get the better perm motor/add protection to the perm end/use the same extenders(instead of a mix of square and round) for the entire bot.

Still loving the bot and will try to build something similar to this.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on August 23, 2016, 07:51:21 AM
Originally my entry for RNP: 2nd chance before I replaced it, this 'bot was replaced mostly because it didn't seem like a tested machine. In it's place is Polonium-210, which is already on the showcase. Here it is again for you guys.
(https://gametechmods.com/uploads/images/8083Polonium-210.png)
HOWEVER... this 'bot will still be appearing in the rumble after me and Rob agreed on the rulings for 2 seperate 'bots, so you will see it at the rumble! Anyways, meet C.R.4.P!
(https://gametechmods.com/uploads/images/37033C.R.4.P.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: botomatic1000 on August 23, 2016, 08:09:59 AM
that is one nice robot I hope my Salamandra gets to face it.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Probably Rob on August 23, 2016, 08:23:05 AM
It's definitely a fantastic build
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on August 23, 2016, 10:40:29 AM
that is one nice robot I hope my Salamandra gets to face it.
Hopefully we'll meet in the rumble. C.R.4.P won't enter the main tournament, but my other 'bot (Polonium-210) won't enter the rumble. In a sense, I have 2 different 'bots in 2 different tournaments.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: R01 on August 23, 2016, 01:03:51 PM
Do the "eyes" really give off that much light? the front picture makes it look like it has extra polycarbonate armor.

Liking the PP3D bot, but you should add a reversed wedge, like this: / so that the blade doesn't hit the floor if running upside down. Would be even nicer if the npc's were not visible and if the bot used a full disc(maybe reduce the extenders or armor for that)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: 090901 on August 23, 2016, 04:22:06 PM
dope af
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on September 07, 2016, 11:19:01 AM
So Sword Of Glory is currently being discussed and if I am correct, you are able to send in 2 'bots per weightclass. Polonium-210 will fight in the Heavyweight division because... well, champ status, I guess, but I am bringing in a new 'bot designed to slam into everything and counter spinners! Meet Kyros!
(https://gametechmods.com/uploads/images/49884Kyros.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Probably Rob on September 07, 2016, 11:22:32 AM
Oh, you've actually reminded me to edit one of the rules, hah

A nice build, too!
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: R01 on September 07, 2016, 01:45:48 PM
Nice, reminds me of Storm 2/Stinger
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on September 10, 2016, 02:54:48 PM
I've upgraded Kyros and renamed it slightly. It'll enter Sword Of Glory. Here it is :3
(https://gametechmods.com/uploads/images/74966Kyros' Power.png)
(ps 0 points to what the 'bot references lel)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: R01 on September 10, 2016, 03:10:07 PM
I've upgraded Kyros and renamed it slightly. It'll enter Sword Of Glory. Here it is :3
(https://gametechmods.com/uploads/images/74966Kyros' Power.png)
(ps 0 points to what the 'bot references lel)
But can it has wedgelets two?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: 090901 on September 10, 2016, 03:14:36 PM
could always use beaters instead of extenders on the flipping thing for damage
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Probably Rob on September 10, 2016, 04:40:58 PM
I really like that, cool build! Hmm, potential second Cool Entry, I wonder...
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on September 11, 2016, 11:08:43 AM
I've upgraded Kyros and renamed it slightly. It'll enter Sword Of Glory. Here it is :3
(https://gametechmods.com/uploads/images/74966Kyros' Power.png)
(ps 0 points to what the 'bot references lel)
But can it has wedgelets two?
Yes, it can has wedgelets too ^_^
Anyways, I created a set of entrants for Sword of Glory before I have to return to college. Its effectively the same 'bot in different weightclasses. Meet the trio, Isotope, Radioactive Material and Polonium-210! (even though Polonium-210 was shown twice  :dumb))
(https://gametechmods.com/uploads/images/39059teh famlee.png)
Individual splashes for the 2 new 'bots are below.
What do you think of the trio?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Probably Rob on September 11, 2016, 11:16:51 AM
Th-... they're... beautiful
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Pwnator on September 11, 2016, 11:20:40 AM
Isotope is probably the cleanest of the trio. Something about the MW is throwing me off. It's probably the disconnect between the frame and the chassis. Was expecting 2 discs for the HW but ¯\_(ツ)_/¯
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on September 15, 2016, 04:02:21 PM
Welp, I still have a LW and a MW to send to Rob Collins before my entrant spaces are filled for Sword Of Glory. The bad news is that the LW is yet to be made. The good news...
The MW is completed! My first foray into Component Freedom and a lethal looking 'bot to boot, Meet Gorm-Less!
(https://gametechmods.com/uploads/images/19610Gorm-Less.png)
I'm not sure if this is going to be legal in the tournament, but regardless, what do you think?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Probably Rob on September 15, 2016, 05:09:48 PM
I like the look of it, but I love the logo you did for it. The CF is fine after I (tried in my best yet stupid way) explained the rule to ya, hah. How the flywheel is done is fantastic, I love it. Nice one!
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on September 16, 2016, 04:25:54 PM
In what I am hoping is my final 'bot for Sword of Glory, this LW packs a SERIOUS punch... with some downsides... ah well, meet HX540 C Cobalt Tsunami!
(https://gametechmods.com/uploads/images/978HX540CCT.png)
(Also, Rob, the only instance of CF being used is for that 20 degree angled extender to connect the Perm 80. Everything else is legal otherwise.)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Probably Rob on September 16, 2016, 04:30:53 PM
Angled spinner  <3
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on September 17, 2016, 05:02:37 PM
Might as well show off the full splash of all of my 'bots competing in Sword Of Glory in one space for everyone to see. It's in a spoiler tag as the splash is larger than other splashes I have made.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on September 18, 2016, 12:33:08 PM
The SofG entrants are finished up which means I can make more IRL 'bots now. Surprisingly, this 'bot took around 1 hour to create, but the robot is an upgrade to a previous 'bot, but now the drone is removed for extra weight which was used for armour and other gubbins. It's also been entirely overhauled and is CF'd up the bloody wazoo as well! Meet Dragoon Evolution!
(https://gametechmods.com/uploads/images/42791Dragoon Evolution.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: R01 on September 18, 2016, 01:26:48 PM
CF was used for that Beta Motor, right?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badger on September 18, 2016, 04:51:57 PM
CF was used for that Beta Motor, right?
and is CF'd up the bloody wazoo as well!

Ye I think so
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on September 22, 2016, 01:20:06 PM
oh gee golly what's this one for huh
Anyways, GTM Robot Wars is coming around and the Radiation Series got a Cruiserweight! The newest from the lineage, meet Fusion Reactor!
(https://gametechmods.com/uploads/images/48027Fusion Reactor.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: dragonsteincole on September 22, 2016, 02:50:24 PM
This looks the part, really like the paintjob and dat fancy extender work.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Merrick on September 22, 2016, 03:49:25 PM
Love it.

And that axe earlier on is pretty boss as well.


EDIT: Actually just looked through the whole thread as I've not seen it before. Some really nice stuff in here.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Thyrus on September 22, 2016, 04:38:17 PM
I somehow missed this showcase. it's beautifull.
Well done bots and skins
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on September 23, 2016, 12:19:53 PM
guyz i made a house robutt
come look at it :3
(https://gametechmods.com/uploads/images/48478Megalodon.png)
I am not expecting it to be selected for GTM Robot Wars, but what do you think of it?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: cephalopod on September 23, 2016, 12:25:55 PM
I approve.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: 09090901 on September 23, 2016, 12:32:53 PM
Very dope my man
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Probably Rob on September 23, 2016, 12:48:00 PM
This is absolutely global domination
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Thyrus on September 23, 2016, 12:54:06 PM
This is absolutely global domination

It's good but not Mr. Uppercut good.

I really like it except for the wheel eyes for some reason
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on September 24, 2016, 12:07:38 PM
Y'know, I might as well make a trend where Polonium-210 won't compete in rumbles, so I'm entering a rumble-specific 'bot in the HW division designed to obliterate just about anything it meets...
Introducing RotomotoR!!!
(https://gametechmods.com/uploads/images/54390RotomotoR.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on September 25, 2016, 09:39:45 AM
Double Post :P
A while back, I created a load of heavyweight 'bots in DSL 2.1 and without thinking too much, I used the 'BotExchange to transfer between computers instead of using something like a USB stick. One of these 'bots in particular is called Drumbeat.
(https://gametechmods.com/uploads/images/70549Original Drum-Beat.png)
This DSL-S 'bot was one of my first drum attempts and it is not good (mostly because of the chewblades :P). Also, it's now a SHW at 950KGs as ChewBlades gained extra weight in DSL 2.2.
This 'bot ended up getting an IRL revision, though, which looks a lot cleaner and better looking to boot! Here is the improved Drumbeat!
(https://gametechmods.com/uploads/images/70854Drum-Beat.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on September 27, 2016, 03:45:42 PM
Triple Post >:(
The second 'bot I have decided to redesign from the 'BotExchange is Vindicator.
(https://gametechmods.com/uploads/images/84639Original Vindicator.png)
The 'bot was an odd fusion of DSL-S and DSL-IRL and it wasn't exactly the best. It has rather good damage potential, though.
It got an IRL revision that is a lot cooler and sleeker now! Introducing the new Vindicator!
(https://gametechmods.com/uploads/images/78412Vindicator.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: ty4er on September 27, 2016, 04:31:18 PM
damn, all these are actually hella cool, especially that last one and your house robot

i feel there may be cooler looking options for a wedge than just a small wedge, maybe messing around with those beater wedges (or just another steel plate to make it clean and simple)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on October 08, 2016, 07:20:35 AM
Previously, I created 2 iterations of NightShade. The first one was quite cool while the second one was godawful, only used to show off paint skills and stuff. This new version might not have paint on, but it is a lot sleeker and more dangerous than ever before! Introducing NightShade MK3!
(https://gametechmods.com/uploads/images/60859Nightshade MK3.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on October 13, 2016, 05:38:51 PM
DP:
Although these robots might not be heavy, what they lack in weight they make up for in power, damage and swarming. Here is the cluster of death, Buzz Blades!
(https://gametechmods.com/uploads/images/24578Buzz Blades Cluster.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Pwnator on October 13, 2016, 07:45:32 PM
wtf it's as powerful as half of the lws out there

I guess the 1mm plastic is doing favors for the weapon. Kinda worried about how it's gonna lift up MWs though. Wider stabilizers would probably help but you're strapped for weight as is.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on October 21, 2016, 02:47:37 PM
I remember talking about if you could make a LW with a Mernado gearbox in the discord and i tried to do so. I succeeded, but 'succeeding' might be in a different term for you guys. Anyways, meet Mourn!
(https://gametechmods.com/uploads/images/32891Mourn.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Probably Rob on October 21, 2016, 02:50:13 PM
It's beautiful. Don't let anyone tell you otherwise
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on October 28, 2016, 12:12:53 PM
(https://gametechmods.com/uploads/images/32082Siphoner 2 - WIP.png)
This is Siphoner. Don't know the weight but it cuts pretty close by about 10KGs, give or take. Has 3mm aluminium armour.
Its not that great, just wanted to try and make a robot with a unique ring spinner system. Just looks messy instead. ;P
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Thyrus on October 29, 2016, 02:36:58 AM
love it
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: R01 on October 29, 2016, 06:01:44 AM
Messy? looks perfect
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Merrick on October 29, 2016, 06:43:52 AM
That is pimp.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Avalanche on October 29, 2016, 06:45:55 AM
How did you do this exactly?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: R01 on October 29, 2016, 06:55:03 AM
How did you do this exactly?
Looks like RA2CF and two rings on the motor(second ring attached on top of the first), everything else should be more or less obvious?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Philippa on October 29, 2016, 07:31:35 AM
One disc, two plates on each point.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on November 12, 2016, 03:05:38 PM
For those of you wondering how I got Siphoner's weaponry the way I made it, this is how.
(https://gametechmods.com/uploads/images/88397Siphoner Internals.png)
There's a baseplate anchor with a 6-mag placed on the anchor. There is a 150cm disc placed on it with a 60cm steel extender CF'd on to the disc on the motor and then another 150cm disc is placed on top of the extender. The rest is pretty obvious.

Also, I created a new robot. Here's Mercury.
(https://gametechmods.com/uploads/images/33848Mercury V2.png)
Features 2 weaponed drums and is made in a similar vein to drumbots like Salad Tosser. Weighs exactly 800KGS, but has 3mm plastic armour, unfortunately.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Thyrus on November 12, 2016, 03:49:50 PM
Mercury looks really sweet. Not a huge fan of the skin though
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Sylandro on November 14, 2016, 09:04:53 PM
dude that looks pretty neato
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Jammy Dodger on November 15, 2016, 02:03:00 AM
I love Mercury as the drum is just epic looking also Siphoner reminds me of Mr Speed Squared :P
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on November 30, 2016, 01:19:00 PM
Ooooh, boy, time to post a 'bot du...


Do not post multiple bots in one post. This means that if you post a single bot, we will give you detailed advice on how to improve it. Posting numerous bots in one post leads to people not giving you good advice and generally making small comments on 1 of them.


dead memes are funni amirite guiz XP

(https://gametechmods.com/uploads/images/10945Psycho-Delica.png)
Psycho-Delica, a MW SnS that has 3 ripping teeth. It's not that great, but it might gain a revision that features a ring spinner later on.

(https://gametechmods.com/uploads/images/16373Hellfire.png)
The newest robot, Hellfire. Think Cobalt Tsunami in the MW class and twice the power. Its a lot more stable, remarkably.

(https://gametechmods.com/uploads/images/32623Scorpitron.png)
Scorpitron 3.0, the newest revision of Scorpitron which I never showcased. The robot has a rather conventional axe, but the pincers remain.

(https://gametechmods.com/uploads/images/37539CR4PPI3R.png)
C.R.4.P.P.I.3.R, a new revision of C.R.4.P. Now no longer has cheatbot2 components and has fiercer weaponry than ever before.

(https://gametechmods.com/uploads/images/37158PYRA 2.png)
PYRA 2, which is effectively PREPARE YOUR RAW ANUS in DSL IRL terms. This SHW keeps its well-placed spike, but it now has a new lifting fork and cutting knife blade. As expected, its a jokebot.

(https://gametechmods.com/uploads/images/89995The Leviathan.png)
Finally, we come to The Leviathan. An upgrade to a previous robot in both size and weight, The Leviathan strikes its foes with 3 blades that can slam down with extreme force. It has 2 motors per wheel to emulate robots like Gabriel.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Scrap Daddy on November 30, 2016, 08:29:21 PM
Nice bots. I especially like Scorpitron and the two after that.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Pwnator on November 30, 2016, 10:16:37 PM
ramsay bot looks siiiick
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Thrackerzod on November 30, 2016, 10:27:56 PM
oh man you built Gadreel but better

It looks awesome!

Can it move around effectively?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on December 16, 2016, 12:11:33 PM
Well, I guess posts happen rarely because of the discord being a thing. Ah, well, here's some rusting metal I found in the garage that I call "The Industrialist".
(https://gametechmods.com/uploads/images/60371The Industrialist.png)

A robot inspired by The Master and Sumpthing, this robot has an articulated rear tail powered by an overkill servo motor and a front saw that is actually 3 86cm saws stacked together to deal heavy damage.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Jammy Dodger on December 16, 2016, 12:15:27 PM
We waited you gave back I LOVE IT nothing else really
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on December 20, 2016, 06:26:58 PM
This is a robot that I like to call "Turret Command".
(https://gametechmods.com/uploads/images/42213Turret Command.png)

The name says it all, really. The robot has a 360-degree rotating turret with a hammer at the front to hit robots from any angle. The front of the turret also has some teeth to catch robots and the robot is fully protected with the massive shell.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Philippa on December 20, 2016, 06:42:06 PM
Looks pretty neat.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on February 03, 2017, 05:00:40 PM
Well, I gotta make up for not doing anything on the showcase for about 1 and a half months. Here's Kremvh's Tooth.
(https://gametechmods.com/uploads/images/82230Kremvh's Tooth.png)
Neat little extenderbot FBS, this. The internals are all packed inside the base while there is angled plates with the Typhoon teeth to deal some meaty damage. Weighs 776KGs with 1mm plastic (mainly because the chassis is tightly packed in lol)

Btw, this was made for the challenge against jdg, TGM and Jamied.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: jdg37 on February 03, 2017, 05:27:05 PM
Very very nice. Between you and Rob I'm gonna have to make a FBS extender too.  Loving the extender work for the flag bit.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Reier on February 03, 2017, 06:17:15 PM
i like the chassis a lot

now you just need to skin the shell so it doesnt look like every other shell spinner ever
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on March 11, 2017, 01:38:50 PM
Wait, LD AI 2.2's still happening? Well... robots i guess.
(https://gametechmods.com/uploads/images/32033LDAI2.2 Team.png)

LW: Cobalt Tsunami (Blanked out on ideas for the LW. So I thought "Why not bring my best LW to the party?" And so I did. Pretty much the same robot with the extender pack on it.)
MW: Life-Less (An upgrade to Gorm-Less that failed to appear in the main tournament for SofG. This upgrade is better defended and has a more devastating weapon.)
HW: Kyros' Power 1.1 (Yep, the nuclear speedbrick is back, now DSC IRL'd. Its the same robot at heart.)
BW: NightShade Nano (A BW Nightmare VS. Its fragile as sh*t, but its weapon isn't that bad considering the flatmotor can give it a good weapon speed. The chisels are there to prevent it from falling over.)
CW: Stompin' Rompah! (This shuffling CW has a good pace and better armour to keep robots away while it lays the smackdown with a massive axe that has been BFE'd. Shufflebot rules dictate that they can be 1.5X the weight, so the Rompah is 898.8KGs.)
SHW: The Leviathan 2 (Already showcased. Intended this to be in the LDAI 2.2 pack for a while now.)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on March 20, 2017, 06:52:22 PM
I really need to update my Showcase.
(https://gametechmods.com/uploads/images/31272Annihilatrix.png)
This is ring-spinner Annihilatrix. Has a double ring setup with 2 large typhoon teeth on each side of the weapon and faux-bearing bit things to hold it together. Despite having 3mm titanium, it is rather well protected because the internals is a goddamned black disc nightmare. that actually gives some heavy protection.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: NeonCalypso on March 20, 2017, 07:08:59 PM
So basically Sallymandra evolution and Dominotrix fused together, looks cool though.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Philippa on March 20, 2017, 07:16:01 PM
hhhhhmmmmmmmmmmnmnnnmnnnn
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: botbuster on March 21, 2017, 03:26:32 AM
Ooooh, boy, time to post a 'bot du...


Do not post multiple bots in one post. This means that if you post a single bot, we will give you detailed advice on how to improve it. Posting numerous bots in one post leads to people not giving you good advice and generally making small comments on 1 of them.


dead memes are funni amirite guiz XP

(https://gametechmods.com/uploads/images/10945Psycho-Delica.png)
Psycho-Delica, a MW SnS that has 3 ripping teeth. It's not that great, but it might gain a revision that features a ring spinner later on.

(https://gametechmods.com/uploads/images/16373Hellfire.png)
The newest robot, Hellfire. Think Cobalt Tsunami in the MW class and twice the power. Its a lot more stable, remarkably.

(https://gametechmods.com/uploads/images/32623Scorpitron.png)
Scorpitron 3.0, the newest revision of Scorpitron which I never showcased. The robot has a rather conventional axe, but the pincers remain.

(https://gametechmods.com/uploads/images/37539CR4PPI3R.png)
C.R.4.P.P.I.3.R, a new revision of C.R.4.P. Now no longer has cheatbot2 components and has fiercer weaponry than ever before.

(https://gametechmods.com/uploads/images/37158PYRA 2.png)
PYRA 2, which is effectively PREPARE YOUR RAW ANUS in DSL IRL terms. This SHW keeps its well-placed spike, but it now has a new lifting fork and cutting knife blade. As expected, its a jokebot.

(https://gametechmods.com/uploads/images/89995The Leviathan.png)
Finally, we come to The Leviathan. An upgrade to a previous robot in both size and weight, The Leviathan strikes its foes with 3 blades that can slam down with extreme force. It has 2 motors per wheel to emulate robots like Gabriel.
The leviathan reminds of Gradriel form GTM Robot Wars
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: botomatic1000 on March 21, 2017, 11:28:29 AM
So basically Sallymandra evolution and Dominotrix fused together, looks cool though.
*Salamandra Evolution
Sallymandra was only ever the MW
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badnik96 on March 21, 2017, 02:44:21 PM
that's an amazing ring spinner
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Scrap Daddy on March 21, 2017, 08:13:46 PM
The shell and ring spinner look great.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: botbuster on March 28, 2017, 11:58:50 AM
I really need to update my Showcase.
(https://gametechmods.com/uploads/images/31272Annihilatrix.png)
This is ring-spinner Annihilatrix. Has a double ring setup with 2 large typhoon teeth on each side of the weapon and faux-bearing bit things to hold it together. Despite having 3mm titanium, it is rather well protected because the internals is a goddamned black disc nightmare. that actually gives some heavy protection.
It looks cool, can you make a link for it?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Naryar on April 01, 2017, 05:23:15 AM
mang, that looks awesome

you've really improved since your start :thumbup
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Philippa on April 01, 2017, 08:43:30 PM
Well, I guess posts happen rarely because of the discord being a thing. Ah, well, here's some rusting metal I found in the garage that I call "The Industrialist".
(https://gametechmods.com/uploads/images/60371The Industrialist.png)

A robot inspired by The Master and Sumpthing, this robot has an articulated rear tail powered by an overkill servo motor and a front saw that is actually 3 86cm saws stacked together to deal heavy damage.
Why didn't I comment on this when it came out? I mean, this is pretty sweet looking. Any shots of it with the arm in other positions?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on April 15, 2017, 05:25:30 PM
What's that? Everyone despises IRL? Perfect! Here's a sh**ty Omega 13 ripoff!
(https://gametechmods.com/uploads/images/4871Alpha 7.png)

Alpha 7 is named as such because Alpha is the first Greek letter and 7 is considered a lucky number. Its pretty much based off of Omega-13 because I wanted to design a flail rammer. The 2 sets of 5 spikes are all on one flail so it isn't retarded OP.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Avalanche on April 15, 2017, 05:48:45 PM
the flail poking out the chassis makes me want to headbutt a belt sander

but other than that it's cool
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: toAst on April 15, 2017, 10:52:19 PM
yass to everything :dance:
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on April 17, 2017, 01:59:33 PM
GTM: Mechavore Flywheels are OP
Me: *autistic building*
(https://gametechmods.com/uploads/images/2365whatatopotjej.png)

BW for Forest Fire. Fully-fledged Mechavore Flywheel because whythehellnot (i forgot to do the skin in the image)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badger on April 17, 2017, 02:02:09 PM
> everything has mechavore disks
> even BWs

(https://gametechmods.com/uploads/images/8288817362765_1489248137752124_1843547283803259258_n.jpg)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Philippa on April 17, 2017, 02:04:00 PM
Me: *autistic building*
Pretty much.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Mecha on April 17, 2017, 02:19:34 PM
(https://gametechmods.com/uploads/images/38668mechdisc_preview.png)
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Avalanche on April 17, 2017, 02:20:26 PM
Glorious.

This is what Click truly intended to happen, I'm sure.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on April 20, 2017, 09:09:03 AM
So... I'm remaking all of The Rookies Robots. inb4 I fail to do so :dumb)
(https://gametechmods.com/uploads/images/55793Electric Stingray.png)

Lightning Stingray, made for LDAI 2.2. Its similar to the Stock and DSL reborn SR except that tail has been used as an axe now.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Philippa on April 20, 2017, 12:10:59 PM
Looks cool aside from the eyes.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badger on April 20, 2017, 12:25:13 PM
Love it, the skin really makes it.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Merrick on April 20, 2017, 12:35:45 PM
Awesome build and skin, but I agree with Kurt, the eyes seem off.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on April 21, 2017, 05:55:11 PM
I got about 9 days left before LD AI 2.2 subs end, so here's another Rookies Robot Redesign... ...rhing.
(https://gametechmods.com/uploads/images/48203BOT CHOY 3.1.png)

This is Bot-Choy III, which has been beefed up to the CW class and is now using a fully-fledged clamp. Its slow, but it can do some good control.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badger on April 21, 2017, 06:21:46 PM
Sweet bot
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Merrick on April 21, 2017, 07:52:09 PM
Pimp as ****.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Dark-Al on April 22, 2017, 09:32:11 AM
A lot better than my own similarly coloured yet less look alike Clampbot Anthrax Omega.
Got to love not only the chassis paint job, but the amount of power put behind the machine and the amount of protection on the sides makes mine look more noobish. Good job Demon!
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on April 23, 2017, 10:33:34 AM
4 outta 10 for rookies redesigns now.
(https://gametechmods.com/uploads/images/46613bonk.png)
Spin Basher, my answer to Spin Bonker. Weapon is driven by an E-Tek and is similar to RedAce's weapon setup, except the weapon doesn't have the weird top bit and the base has chisels for extra dmaage and stability.

Fun fact: The first version used MOE hammers and a Mernado motor. That got scrapped down the line.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badger on April 23, 2017, 11:32:08 AM
nice
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badnik96 on April 23, 2017, 04:05:30 PM
that looks badass
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: jdg37 on April 23, 2017, 06:40:09 PM
I really like how the center bar section looks
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on April 30, 2017, 09:12:19 AM
So OBJRA2 is a thing. I have no ****ing clue how it works.
(https://gametechmods.com/uploads/images/73879OBJRA2 Shenanigans.png)

Left: MW flipperbot. Built similarly to Eruption.
Right: HW Rammerbot with flamers. A bit like Storm 2 if it ended up becoming deformed.

So right now I'm wondering how skinning is even meant to work in this because what I have at the moment is the equivalent of a spider jizzing all over the place. Ah, well, I will figure it out in due time.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Avalanche on April 30, 2017, 09:30:23 AM
sweet honking arse bandits what is the skin on the second one

keep it like that it looks cool
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: botomatic1000 on April 30, 2017, 10:13:37 AM
Oh hey I don't remember Adonai being silver...
(https://gametechmods.com/uploads/images/99259Adonai arena.jpg)
but on a serious note great looking bots DOT keep up the good work.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badnik96 on April 30, 2017, 11:53:54 AM
So right now I'm wondering how skinning is even meant to work in this because what I have at the moment is the equivalent of a spider jizzing all over the place. Ah, well, I will figure it out in due time.

clearly you didnt watch my tutorial ;)

they dont look bad for first attempts, nice work
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on May 20, 2017, 08:55:58 AM
So... yeah, I need to build more sh** here. At least I reached page 10 now, even if it took like 2 years to do so.

Anyways, new robot. Please clap.
(https://gametechmods.com/uploads/images/24175Penetrator.png)

This is Penetrator, a HW hammerbot/flamerbot heavily inspired by Series 2 Chomp. Pretty much a similar robot with 2 jugde gavels so it deals retardedly enormous amounts of damage when it hits something. Keyword being when.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Thyrus on May 20, 2017, 08:56:33 PM
can you give it some sort of green extender mohawk?
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Badnik96 on May 21, 2017, 10:18:36 AM
i agree with thyrus, the flat top does look kinda meh
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on May 27, 2017, 07:40:23 PM
So I decided to address the issues with Penetrator. My thought process? Scale it up to an SJW a SHW with a sh**ty minibot wedge. Because I wanted to.
(https://gametechmods.com/uploads/images/48116Penetrator and Fcacehugger.png)
Penetrator now has a massive mohawk style going on the top of it and the 1 flamer became 2. Facehugger is a wedge with teeth and that's it. Altogether they weigh 1,199.7KGs (Penetrator weighing 1,102.5KGs while Facehugger weighs only 97.2KGs) which is bloody close to the SHW limit of 1200KGs.

Also, a proof my priorities are not in check because I stayed up until 1:30AM to make this.
(https://gametechmods.com/uploads/images/2004Singularity.png)
This is Drumbot Singularity, heavily fashioned off of Minnitar Minotaur. The drum is actually 2 drums with flatmotors to give it more kick and it runs on 2 TWM3R2 drives. Weighs 599.7KGs with 10mm Plastic armour.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Philippa on May 27, 2017, 07:51:04 PM
Chomp still looks pretty flat and boxy to me...
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: MassimoV on May 27, 2017, 11:25:31 PM
Singularity looks based.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: martymidget on May 28, 2017, 06:49:00 AM
For singularity, how about adding identical wedges so it's still fairly effective while invertible? Depends on how it effects the looks though as it looks really nice.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Naryar on May 28, 2017, 09:19:06 AM
Singularity looks pretty great.

and i agree with kurt. Penetrator does look cool but fact remains that the boxy design is meh aesthetics-wise, even if you added some stuff on it.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Mr. AS on May 28, 2017, 10:44:10 AM
I can give penetrator a bomb-ass OBJRA2 chassis if you give me its current size dimensions.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on June 02, 2017, 06:43:14 PM
I.R Baboon Original Builder
(https://gametechmods.com/uploads/images/195Antimatter.png)
This is full-body rammer Antimatter. A robot I made a while back but never got to showcase because it was left on the old potpal. Luckily, I retrieved it, along with a couple of extra 'bots.

(https://gametechmods.com/uploads/images/29803Fatal Deviation.png)
I have no ****ing clue what I was trying to accomplish with this SHW. Its called Fatal Deviation, and the idea was that the entire chassis was the lifter with the treads attached to servos to give it a Razorback/Red Devil-type vibe. It doesn't work and its a glitchy cluster**** clusterbomb, but its still cool. Its also bloody difficult to control because there is a ton of commands for the tread pods to move and the lifter/crusher thing.

(https://gametechmods.com/uploads/images/14355Vindi.png)
I've already shown Vindicator before in this showcase, but its now sporting a better skin this time around. Nothing much else to say. ;P
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Sylandro on June 03, 2017, 06:16:53 AM
doot can i have your babies please
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: doot on June 07, 2017, 01:16:51 PM
(https://gametechmods.com/uploads/images/79476lolwhatatwit.png)
NAH M8 HERES SOME MORE IRLBOTS

(https://gametechmods.com/uploads/images/79419Hellfire.png)
The miniature Cobalt Tsunami finally finds life in the MW division under the moniker of Hellfire! The robot has better drive and weapon power, but is more stable due to extenderwork preventing it from blowing up.

(https://gametechmods.com/uploads/images/15085Kremvh's Fang.png)
And this is extenderbot FBS Kremvh's Fang. The miniature Kremvh's Tooth is not as powerful, but is still heavily fortified, with 2 teeth ripping its competitors apart.

Coming soon to LvD2.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Philippa on June 07, 2017, 01:36:25 PM
Do you ever think about unstretching the aspect ratio when you're cropping or nah?

Would be cool to see under the shell of the shell spinner too.
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Thyrus on June 07, 2017, 04:52:52 PM
Can you do a Tediore themed bot? that would be awesome <3
Title: Re: DemonOfTomorrow's Deadly(ish) DSL Showcase
Post by: Pwnator on June 07, 2017, 06:19:57 PM
just go torgue and spam some flamerthrowers and hammers

The color scheme is kinda bland for Maliwan, but I'm digging the shell spinner.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on June 23, 2017, 12:52:36 PM
Hahaha... I cannot into IRL at all.
(https://gametechmods.com/uploads/images/78146Sabre Rocketeer.png)

Continuing with my strange fetishization of making robots after things from Borderlands, this is cruiserweight Sabre Rocketeer. The idea was to make an undercutter with a weapon that is as ridiculously oversized as possible. Its weapon is powered by a Perm 132, but its weapon takes a while to spin up and its armour is piss-weak. Ah, well. Can't get 'em all.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Philippa on June 23, 2017, 01:18:23 PM
holy largeness batman
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: yugitom on June 23, 2017, 01:36:13 PM
I like all the bots on this page.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Sylandro on June 24, 2017, 07:25:11 PM
so it's basically mercenary captain from ARC but without the hoop of shame?

i dig it
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: botbuster on June 25, 2017, 03:59:22 AM
I love the bot and maybe for your next robot, a SHW to the Radiation series.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Scrap Daddy on June 25, 2017, 11:31:01 AM
Vindicator is just fantastic. Something i would actually build irl.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on July 04, 2017, 09:31:55 AM
GTM Live is a thing, which means its time  to make new revisions to robots or new redesigns entirely! Or new robots, but **** it.
(https://gametechmods.com/uploads/images/60948Dragoon.png)
Dragoon Evolution is back! This time, DSC IRL has now hit the robot and the skin has been heavilly updated, along with the rear tail being updated slightly. Its still the same robot at heart.

(https://gametechmods.com/uploads/images/28203Pangolin MK.II.png)
And Pangolin has got a brand new redesign! Larger wheels, more speed, 100% full extenderbot. Might need to upgrade the front mask to make it much more IRL as the front is a bit barren at the minute.

More will come soon.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Thyrus on July 04, 2017, 11:39:27 PM
So sexy those two. I feel like giving a Pangolin clone a shot.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on July 12, 2017, 06:04:58 PM
Me: You need to do ADOTIRL hosting and create 7 GTM Live robots all with music
Also me: Hey you have that FBS from a while back that you never showed, why don't you skin it and show off like some utter dickhead?

Its obvious to see which option I took.
(https://gametechmods.com/uploads/images/75962Koros.png)
Meet Koros, the newest full addition to the Demon Industries moniker. With a fierce shell and a fiercer top piece designed for crazy flair, Koros is a robot that is made to look good while it relentlessly obliterates its foes with an array of teeth. The Ronin flags are custom-skinned.

Another note is that it tends to act like a manic steamroller if you try and flip it over; the tail is made to act as a way to help it self-right but sometimes the rear tail can cause it to act like a highly destructive wheel for a few seconds.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Philippa on July 12, 2017, 06:11:16 PM
Nice yin yang design. HW or SHW?
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Naryar on July 13, 2017, 07:50:48 AM
that looks metal as ****
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Thyrus on July 13, 2017, 09:05:36 AM
Looks really badass. Tilt and this should team up at some point
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: MassimoV on July 17, 2017, 12:56:17 AM
That is sick!
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on July 24, 2017, 05:51:34 PM
A long, long time ago... in a really sh** star wars-esque flashback... I made this 'bot called Necrosis.
(https://gametechmods.com/uploads/images/96791Original Necrosis.png)
Initially a robot constructed for a challenge match against Robbo, Necrosis had an angled spinning bar that hit extremely low compared to other spinners. This gave it an edge over some robots, but I never used it after that. :c

And now... the MK.II is complete.
(https://gametechmods.com/uploads/images/23042Necrosis MK.2.png)
Necrosis MK.II is a more streamlined version of the same robot with an entirely new design process. A larger base than the previous model gives its weapon, an even larger overhead spinning bar, some great utility. Its also actually skinned. This can self-right, unlike the first version, but it is rather finicky when doing so.

Now to actually try and make GTM Live robots or something...
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Thyrus on July 24, 2017, 06:16:41 PM
looks like a cool version of ironside <3
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: FOTEPX on July 24, 2017, 06:42:14 PM
Version 1 looks cool, but Version 2 is... like a whole different beast. Really cool.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Philippa on July 24, 2017, 07:52:08 PM
The original looks totally rad but the new one just isn't doing anything for me.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on July 25, 2017, 06:02:47 PM
A new robot? Come on, Demon, you can't be serious!
(https://gametechmods.com/uploads/images/9788Gangrenous Leech.png)

This is Gangrenous Leech, or: "How I learned to make Swamp Thing: The Robot". Its main weapons are a front spinner-killer wedge with 2 flamers that fire out sort of similar to that of a snake tongue while its other weapon is a large toothed thwacking tail. Its small compared to other heavyweights, but it can still hold its own quite well.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Philippa on July 25, 2017, 07:24:54 PM
Hi, Lizzard.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: TheOrcCorp on July 26, 2017, 05:22:01 AM
I really love it dude, colours stand out and the design is pretty cool! I especially like the tail...teach me your ways!
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Badger on July 26, 2017, 11:21:48 AM
Very cool
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Arcane on July 26, 2017, 11:25:52 AM
That looks incredible, I really love that tail design.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: MassimoV on July 26, 2017, 02:44:47 PM
Oh man that is dope.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Shield on July 26, 2017, 10:45:14 PM
very niceu niceu
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Sylandro on July 27, 2017, 02:07:05 PM
niceu niceu
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on August 02, 2017, 03:54:22 PM
We interrupt the airing of RoboGames to bring you a beetleweight robot the host has made for no real reason other than to enter GTM Live.
(https://gametechmods.com/uploads/images/51443Ricochet.png)

Meet, Ricochet. Named after some game that is almost as old as I myself am and weighing in at 174.7 KGs, Ricochet's main weapon is a heavy spinning bar powered by a flatmotor. This gives Ricochet a heavy kick that causes robots to bounce around the arena, hence its name. This robot was mainly based off of Hazard, with a few cues to ICE-Wave.

The wheels also like to go through the chassis' top into the bar, but there isn't much I can do seeing as the wheels are as small as I can get them. Just pretend they're concealed, okay? X3
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: jdg37 on August 02, 2017, 06:35:47 PM
Doot your BW game is on point like all your bots. Makes me realize how much I need to up my skinning game. Bravo
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: NeonCalypso on August 02, 2017, 07:57:45 PM
Is it me or is that bar clipping through the wheels, That BW looks cool though.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: courthousedoc on August 04, 2017, 08:03:47 PM
We interrupt the airing of RoboGames to bring you a beetleweight robot the host has made for no real reason other than to enter GTM Live.
(https://gametechmods.com/uploads/images/51443Ricochet.png)

Meet, Ricochet. Named after some game that is almost as old as I myself am and weighing in at 174.7 KGs, Ricochet's main weapon is a heavy spinning bar powered by a flatmotor. This gives Ricochet a heavy kick that causes robots to bounce around the arena, hence its name. This robot was mainly based off of Hazard, with a few cues to ICE-Wave.

The wheels also like to go through the chassis' top into the bar, but there isn't much I can do seeing as the wheels are as small as I can get them. Just pretend they're concealed, okay? X3
A new robot? Come on, Demon, you can't be serious!
(https://gametechmods.com/uploads/images/9788Gangrenous Leech.png)

This is Gangrenous Leech, or: "How I learned to make Swamp Thing: The Robot". Its main weapons are a front spinner-killer wedge with 2 flamers that fire out sort of similar to that of a snake tongue while its other weapon is a large toothed thwacking tail. Its small compared to other heavyweights, but it can still hold its own quite well.

A long, long time ago... in a really sh** star wars-esque flashback... I made this 'bot called Necrosis.
(https://gametechmods.com/uploads/images/96791Original Necrosis.png)
Initially a robot constructed for a challenge match against Robbo, Necrosis had an angled spinning bar that hit extremely low compared to other spinners. This gave it an edge over some robots, but I never used it after that. :c

And now... the MK.II is complete.
(https://gametechmods.com/uploads/images/23042Necrosis MK.2.png)
Necrosis MK.II is a more streamlined version of the same robot with an entirely new design process. A larger base than the previous model gives its weapon, an even larger overhead spinning bar, some great utility. Its also actually skinned. This can self-right, unlike the first version, but it is rather finicky when doing so.

Now to actually try and make GTM Live robots or something...

All three look completely sick... I actually have fond memories of playing Ricochet: Lost Worlds on RealArcade (until GameHouse bought em out and deleted their entire back catalog of titles available on the service. Thankfully the entire ricochet series is now available for purchase on Amazon).

For Necrosis Mk.II did you take inspiration from Apex, because it looks awfully similar?

(edited for grammar)
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on August 31, 2017, 03:58:21 PM
What's this? A new robot? A ****ing new IRL robot?????
(https://gametechmods.com/uploads/images/86179Mastodon.png)

Enter the Mastodon. A monster truck of a robot with a massive ground clearance, heavy drive and to compliment all of this, a destructive ripper drum that can shred everything apart no matter where it happens to be on the opposing robot. Its also got reasonably durable armour, with 5mm Titanium.

To put it bluntly, its Yeti with more drum and no forks.

Also, it can beat Paladin. Hence the stupid hashtag thing on the bottom of it. :dumb)
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Avalanche on August 31, 2017, 04:14:40 PM
>it can beat Paladin

NEW META BOYS
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: MassimoV on August 31, 2017, 04:42:07 PM
This looks siiiiick.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on October 05, 2017, 02:59:37 PM
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My answer to the bullsh** theme of October 2017. Although Bone Dragon beat it out, I was still extremely happy with this project I made. Its also my very first GHW, which is always something to be proud of. :3
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Dark-Al on October 05, 2017, 03:04:06 PM
It's still impressive, even if you didn't win BOTM. I do like how you overall designed the bot to look not only good with the armor plates and the extender work, but also added a little bit of a combat ability within the bot overall. 
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Philippa on October 05, 2017, 03:48:19 PM
Wasn't this your house robot for GTM Robot Wars?
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: TheIronsideProtocol on October 05, 2017, 04:14:41 PM
Wasn't this your house robot for GTM Robot Wars?
similar, but not the same: https://wiki.gametechmods.com/index.php?title=Megalodon
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on October 09, 2017, 02:32:59 PM
doot

wat r u doin

doot

stop build

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This is Avenger. The middleweight version of Vindicator, Avenger is basically what happens if Vindi was halved. 2WD, invertible, but still as effective as ever in a smaller weightclass. Only problem is that Avenger tends to pull a Subterfuge if its disc hits a wall.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on October 23, 2017, 10:10:27 AM
See Doot think.

See Doot build a LW.

See Doot have a mental breakdown because it doesn't work well.

See Doot post the thing anyway.

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Here's LW, Marauder. Remember Vindicator? This is that but an attempt in the LW Division. Its not the best VS around especially as a lot of weight is in the weapon but its a valiant attempt and one I think I'm quite proud about.

Its not invertible unlike Avenger and Vindicator, but it can knock itself onto its wheels easily should it get flipped.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Philippa on October 23, 2017, 10:57:03 AM
Is that a regular or small Minion Disc?
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on November 02, 2017, 05:59:44 PM
Is that a regular or small Minion Disc?
Mini-Minion. I don't know how I can cram a Mega Minion into a LW without it looking wank.

Speaking of wank, a CW Vindicator. Because talent.
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Meet Crusader. Evolving on from Avenger, it gains 4WD and a Perm 132 motor. Aside from that, the front mask begins to split out like Vindi. Fights pretty similarly to Avenger with more speed - I think this is the fastest of the lot. Only problem is that it hates to run inverted due to the Perm 132 sticking out awkwardly from the 'bot.

Now to wait for WDKYMYS 2, I guess. Though it has already been placed into TheRoboteer's Scrimmage so :dumb)
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Hoppin on November 02, 2017, 06:19:18 PM
I'll be quite frank, it's nice. But, it's the same thing that DSC had done previously with Carbonize. It's just the same. Tbh without the names I'd have some difficult telling most of them apart, maybe except the LW.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Mr. AS on November 02, 2017, 11:41:41 PM
It's realistic, I guess. Not much else to say about it.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Dreamcast on November 02, 2017, 11:44:21 PM
Needs to have 8wd.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on November 24, 2017, 06:06:35 PM
Hey, remember when I used to build stuff? Yeah, me neither.

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This is Cocytus. With most of my sh** being named after various gaming stuff you can figure out where this comes from. Its not the most interesting, but it was more to try and get back into making stoofs. Its a MW entering Battle Arcade 2.

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And this is Implosion. This is what happens wen you try to make Expulsion, really. Its good, but the reason why there's a jutty-outty wheely bar...ry? is because RA2's physics are a bit borked and won't allow Implosion to turn if its rotated to the other point of invertability without the rear wheely bar. Other than that, pretty happy with it. Just hits the CW scales at 600KGs as well.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Dreamcast on November 24, 2017, 06:33:28 PM
Cocytus is a box, but it has a good skin. Perhaps by version four, she'll change into a stock HW, be wedgier, and armed with ramplates, 10 Irons, 16 Razors, and a snowplow. Implosion is cute. I wish I was able to build stuff like that without going, "Hurrr! Why don't you like me, game?"
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Arcane on November 24, 2017, 06:36:29 PM
Both of these look really solid doots! I'm surprised you managed to get Implosion as light as you did because it looks like it's heavier!
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: pokebro14 on November 25, 2017, 03:13:39 AM
Implosion is defiantly my faivorate and I'm assuming he's relatively small as that design looks like it was hard not to make a HW
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Scrap Daddy on November 25, 2017, 03:41:15 PM
Cocytus is excellent. Love big american-style slabs of metal on wheels. I get the reference as well. My BBEANS 5 entry had that name :P
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on November 28, 2017, 08:45:42 AM
Cocytus is excellent. Love big american-style slabs of metal on wheels. I get the reference as well. My BBEANS 5 entry had that name :P
Thanks, heh. Never actualy realised you had a 'bot called Cocytus until now, so whoops. :P

In other news, this is what happens when you attempt to play with modular 'bots. I think this is one of the very few times you'll see me mess around with this build style.
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Meet Oryx's Judgement. A robot with 6 different configs to play around with (though its only 5 now because 2 configs were too similar), Oryx's Judgement has these configs:
A: Flamer Wedge. Designed to hold foes down with the spikes and burn the juicy internals apart.
B: Tank Wedge. This isn't featuring, but its a heavy steel wedge that can take heavy blows.
C: Flipper. For lobbing over robots that can't self-right. Which is... almost none.
D: Horizontal Flywheel. Your standard MOE-styled spinnah. Quite underweaponed, but still decent nonetheless.
E: Drum Spinner. Made to kill HS'es and FBS'es with 2 ripping blades inside the drum.
F: Battering Ram. A heavy wall with a massive spike to deal good internal damage to foes.

All these configs have the same drive (2 rear TWM3R's and 2 front slims) which makes Oryx's Judgement bloody agile. The only problem I've had is battery power, though, mostly because theres so little to cram into the MW category. Ah, well. :V

Coming soon to Swiss Army Warfare...
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on December 27, 2017, 11:30:42 AM
In my quest for IRL based domination, I seem to have realised that I have yet to build an Antweight. Also as it turns out, SAW is still in signups, but I have made an alternate config for a robot I entered. And GTM CSS 2 things as well. Yay!

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Oryx's Judgement now has a seventh modular config, a large lifting blade designed to piss off spinners and other robots with high ground clearances. While it can't deal much damage, this blade has the capability to win fights through immobilisation.

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Here's my first antweight, INTRUDER! If you've ever played NAR AI then you'll know exactly what this is based off of. While its not a great fighter, being an AW lifter and all, its one that I am happy with nonetheless. Also happens to actually work which is even better.

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And here is the GTM CS 2 IRL entry, Phosphorous. No, this is not a tombclone, rather an Ultimo Clone-structo(?) that has some heavy kick to it with 100KGs of bar spinnah. While the MOE-tor version had to be retconned, the Perm 132 version is still pretty damn good. Also gave me more weight to play around with, so the loss of the MOE-tor ended up as a boon in a weird way.

(EDIT: I know the version I have shown was the original version with the MOE-tor. Please ignore that. :V)
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: kill343gs on December 27, 2017, 09:52:55 PM
if you didn't tell me that the ant was an ant I would have said it was a MW or something because it's so clean
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: G.K. on December 28, 2017, 07:47:09 AM
that modular thing is beautiful
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Dark-Al on December 28, 2017, 10:01:38 AM
Have to agree with G.K here. The Module bot is pretty impressive, but I got to say the drum module and the flamethrower module are definitively my favorites out of the six, despite all the modules being equally effective.     
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: doot on December 29, 2017, 03:20:16 PM
What do you do when you run out of ideas? You make a Blacksmith clone!
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Here is Forgery. This is now my actual GTM CS 2 IRL entrant and is basically Blacksmith but tankier in a way. Quite happy with how this turned out, in all fairness. The panels were a bit of a bitch to get right, but when I got them right, they managed to fit perfectly. Weighs 798.0 KGs, has 3mm aluminium chassis armour and has titanium plate construction because i still have doubts about Aluminium armour for whatever reason.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Olister92 on December 29, 2017, 04:30:18 PM
this might be slightly better than my attempt at an axebot for GTM CS2 ,and by slightly I mean a lot...

does it have any issues with 'jumping'?
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: superbomb122 on December 29, 2017, 05:02:52 PM
Quick! Someone make a Minotaur clone!

In all seriousness, This has got to be one of my favorite showcases.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: kix on December 29, 2017, 06:07:30 PM
Quick! Someone make a Minotaur clone!
Then you havent seen my Biter
In all seriousness... I would like to see Biter v Forgery
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: G.K. on December 29, 2017, 06:39:22 PM
<3
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: Hoppin on December 29, 2017, 06:57:59 PM
Certainly nice, if maybe a bit bland due to the lack of colour.
Title: Re: DemonOfTomorrow's Devastating DSL IRL Showcase
Post by: kill343gs on December 31, 2017, 02:01:09 AM
BIG TIME HAMMER BABAY
Title: Re: dootIRL
Post by: doot on February 04, 2018, 11:16:18 AM
It's a new year, so its usually the time for me to fire out a robot pretty late in comparison to others. This is one of those times.
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Enter The Doomsday Prophecy. A massive, hulking Crossfire-inspired robot, complete with a flamethrower to make the whole thing even more ridiculous. This weighs in at 799.2KG's and though it only has 1mm Titanium, this thing hits like a freight train. With 2 Moros blades, the damage is cataclysmic if it manages to hit whoever it faces.

The thing may be unstable as anything, but I'm happy with it. My first robot of 2018, everyone.
Title: Re: dootIRL
Post by: Thyrus on February 04, 2018, 11:28:24 AM
 :heart_smiley: :heart_smiley:
Title: Re: dootIRL
Post by: TheRoboteer on February 04, 2018, 11:48:29 AM
Hmm. It's very similar to Squirrel Monkey's latest which kinda takes away from it IMO. Well built as usual though
Title: Re: dootIRL
Post by: doot on February 04, 2018, 12:41:28 PM
Hmm. It's very similar to Squirrel Monkey's latest which kinda takes away from it IMO. Well built as usual though
My plan to make a Crossfire-inspired robot was lingering around way before S_M made his take on the robot. Nonetheless, thanks! ^_^
Title: Re: dootIRL
Post by: Dreamcast on February 04, 2018, 12:58:29 PM
Taking a real or RA2 robot's gimmick is not all that original anyway, so who cares? As long as a robot does its job (look cool, fight well, whatever) then the robot is good.
Title: Re: dootIRL
Post by: Arcane on February 04, 2018, 02:07:43 PM
That weapon support though! <3
Title: Re: dootIRL
Post by: doot on February 11, 2018, 01:43:16 PM
HEY! Are you sick of mechavore flywheels? Yes? ...well**** :V
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This is The First Curse. This Afterthought-inspired CW robot has a massive flywheel at the front along with side strips of spikeybois to deal damage from all but the back. Quite chuffed with this, though the caveats are that this was supposed to be a MW but I went overboard, and other setups (100cm solid+4 smalls) were AGOD'ing, hence the Mechavore flywheel.

Ah, well. Quite a happy. ^_^
Title: Re: dootIRL
Post by: kill343gs on February 11, 2018, 01:48:58 PM
super clean regardless of the mechavore disc
Title: Re: dootIRL
Post by: TheRoboteer on February 11, 2018, 02:16:39 PM
HEY! Are you sick of mechavore flywheels? Yes? ...well**** :V
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This is The First Curse. This Afterthought-inspired CW robot has a massive flywheel at the front along with side strips of spikeybois to deal damage from all but the back. Quite chuffed with this, though the caveats are that this was supposed to be a MW but I went overboard, and other setups (100cm solid+4 smalls) were AGOD'ing, hence the Mechavore flywheel.

Ah, well. Quite a happy. ^_^
The colour of the mech disc doesn't really match as is IMO. I'd switch all the parts that are currently yellow to white so it matches a bit better. Plus it would match the colour scheme of the gun it's based on then.
Title: Re: dootIRL
Post by: jdg37 on February 11, 2018, 08:28:37 PM
For some reason i think the two spikes on the back are my favorite detail.  Great bot per usual from the mechdisc maestro
Title: Re: dootIRL
Post by: doot on February 12, 2018, 10:11:53 AM
By Roboteer's request, The First Curse has had a palette swap from black/white/gold/red to just monochromatic with a slight bit of red detail. It does actually look neater, though, and it hit the 600KG limit as well with a panel replacement. Also gave it more screens from different angels.
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Title: Re: dootIRL
Post by: Olister92 on February 12, 2018, 01:44:41 PM
that is one beautiful machine
Title: Re: dootIRL
Post by: Hoppin on February 13, 2018, 09:54:26 AM
Personally Im more a fan of the yellow, but this is still great.
Title: Re: dootIRL
Post by: jdg37 on February 13, 2018, 12:42:54 PM
Personally Im more a fan of the yellow, but this is still great.
Seconded about the yellow.  It not having your usual charcoal and red scheme is throwing me off, but I really liked the yellow
Title: Re: dootIRL
Post by: TheOrcCorp on February 13, 2018, 02:43:41 PM
Personally Im more a fan of the yellow, but this is still great.
Seconded about the yellow.  It not having your usual charcoal and red scheme is throwing me off, but I really liked the yellow

Thirded (is that even a word) about the yellow...now it just reminds me of a Horizontal Splicer...it's cool but plain.
Title: Re: dootIRL
Post by: doot on February 19, 2018, 10:09:38 AM
Man, I've been on a bit of a building kick, haven't I? Ah, well. Its been overdue at this point, so I guess maybe it had to happen.
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The First Curse is still a CW, but it now has an option to enter HW tournaments with a smaller bot known as Imprecation. The 200KG robot is small, but packs a big punch with a large sawblade at the front to tear into foes. Its sacrificial, but can do some damage before its eventual death.

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And here's the newest robot of the lot, Black Spectre. A rambot at heart, Black Spectre can get under others easily with its 2 wedgelets at the front and then slam others around, dealing some damage with 4 slashing teeth at the front. This is meant to have some traits of a vehicular design, hence the rear exhaust pipe and other details.

Special thanks goes to DSC who allowed me to use his Zhuge artwork as seen on the back of Black Spectre. ^_^
Title: Re: dootIRL
Post by: RedAce on February 19, 2018, 11:24:47 AM
I love how Black Spectre just looks so clean overall.  Lookin' good man.  The only thing I have to critique is the Tailpipe.  I get it's mean to be a vehicle thing, but I honestly feel it looks out of place and redundant with as an unstucker, especially with the spikes attached.

Still looks great overall, as with the past few bots on the previous pages.
Title: Re: dootIRL
Post by: KillerTurtleG on February 19, 2018, 01:26:18 PM
Really love the extender work on Black Spectre and the panel work on The First Curse. The crossfire esc bot amazes me. Please continue to make amazing machines please  :smile:
Title: Re: dootIRL
Post by: FaceBagman on February 19, 2018, 02:14:08 PM
I can see what RedAce is saying. The exhaust-pipe, spikes, and the antennae are all a little too much together, but 1 or even maybe 2 of the 3 would be perfect as is.

The angled spinners as a multibot HW looks great. I personally don't mind the lack of colors in them; simple and sleek.
Title: Re: dootIRL
Post by: Dreamcast on February 19, 2018, 02:49:15 PM
Nice. The car look is good to the point where I'd say that backside is peerless.
Title: Re: dootIRL
Post by: doot on June 15, 2018, 11:29:39 AM
Oh. sh**. I've been out of this game for so long.
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Meet Hezen Vengeance. The 'bot is inspired by the Italian Zeus, and its main weapon is a large lifter and has brute force to it as well, using 2 NPCF's and Magmotors for drive. It isn't that new, but I needed a reason to resurrect this showcase, honestly. It's almost on page 4, hah.
Title: Re: dootIRL
Post by: Badger on June 15, 2018, 12:06:43 PM
The front is giving me Panic Attack vibes
Title: Re: dootIRL
Post by: Hoppin on June 15, 2018, 12:30:52 PM
The front is giving me Panic Attack vibes

Thought so too
Title: Re: dootIRL
Post by: FOTEPX on June 16, 2018, 07:52:27 AM
The front is giving me Panic Attack vibes

Thought so too

Reminding me more of Zeus-

(https://vignette.wikia.nocookie.net/robotwars/images/6/6f/Zeus_ITA.jpg/revision/latest/scale-to-width-down/310?cb=20170527044112)
Title: Re: dootIRL
Post by: Hoppin on June 16, 2018, 08:43:58 AM
The front is giving me Panic Attack vibes

Thought so too

Reminding me more of Zeus-

(https://vignette.wikia.nocookie.net/robotwars/images/6/6f/Zeus_ITA.jpg/revision/latest/scale-to-width-down/310?cb=20170527044112)

Yes, but if Zeus stole Panic Attacks face and wore it like a freaky cannibal.... itd be this
Title: Re: dootIRL
Post by: doot on June 16, 2018, 01:39:26 PM
I tried to get into the replica building game. That's either a good or bad thing depending on how you look at it.
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This is a recreation of End Game. It is just on the CW limit of 600KG's, and I'm mostly happy with this aside from the only issue being that I couldn't get this 'bot to have a single toothed flywheel. It has 5mm Aluminium armour and is pretty damn nippy as well, having 4 NPCF's.

Up next, me getting an original idea...
Title: Re: dootIRL
Post by: dragonsteincole on June 16, 2018, 02:02:04 PM
I like this. :heart_smiley:
Title: Re: dootIRL
Post by: Hoppin on June 16, 2018, 02:09:13 PM
Wowie, that's a spicy bot. I'd recommend just for effectiveness you add a small wedge lip just under, but only so it can get anything.
Title: Re: dootIRL
Post by: Qo-- on June 16, 2018, 02:37:11 PM
Very nice :D Wouldn't it be quite easy to have a single tooth as the teeth are inbetween the two discs rather than attached to the rim?
Title: Re: dootIRL
Post by: superbot13 on June 16, 2018, 04:46:12 PM
I don't like endgame but I like this bot
Title: Re: dootIRL
Post by: pokebro14 on June 16, 2018, 05:01:04 PM
I don't like endgame but I like this bot
But its a rep of end game s technically you do like end game
Title: Re: dootIRL
Post by: doot on July 05, 2018, 10:40:53 AM
Today I make more sh** to post on a forum. This must be exciting, I think.

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This is Hyperborean. A Mecha Rampage-inspired 'bot that is almost 4 metres in width. Its designed to trap 'bots in its giant frame before cutting 'em to pieces with a central flywheel. So in a sense, its like if Huggy Bear and Mecha Rampage ****ed. Only problems are that it can't last the full 3 minutes and the whole frame is aluminium due to how much weight is in the massive frame.

I did name it Artemis initially, but a certain user just named a SHW that so I had to name it something else.
Title: Re: dootIRL
Post by: Dreamcast on July 05, 2018, 02:15:24 PM
Jebus it's big, it's like my tall SHW if it was wide. It's pretty "complete" looking, so any mods you make to it will probably require a redesign. :thumbup
Title: Re: dootIRL
Post by: kill343gs on July 05, 2018, 05:09:47 PM
I hope it works better than Mecha Rampage actually does.

Cool build nonetheless
Title: Re: dootIRL
Post by: Merrick on July 05, 2018, 05:17:35 PM
it can't last the full 3 minutes

You and me both, Hyperboreon.

Nice build, btw.
Title: Re: dootIRL
Post by: TommyProductionsInc on July 05, 2018, 07:12:13 PM
I tried to get into the replica building game. That's either a good or bad thing depending on how you look at it.
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This is a recreation of End Game. It is just on the CW limit of 600KG's, and I'm mostly happy with this aside from the only issue being that I couldn't get this 'bot to have a single toothed flywheel. It has 5mm Aluminium armour and is pretty damn nippy as well, having 4 NPCF's.

Up next, me getting an original idea...
I think it's a GREAT thing. Id recommend you posting that on the replicas thread.
Title: Re: dootIRL
Post by: Ra2Winner999 on July 06, 2018, 09:16:46 AM
End game is 9/10. The disc is a bit off, but nothing you can do. You can’t make an STD in ra2.

I don’t like Hyperborean, but only because I hate Mecha Rampage. 7/10 because this is better than the real thing.
Title: Re: dootIRL
Post by: TheRoboteer on July 06, 2018, 11:08:32 AM
You can’t make an STD in ra2.
You can make an STD in RA2.
Title: Re: dootIRL
Post by: superbot13 on July 06, 2018, 04:21:04 PM
I like it but I don't like the color blue
Title: Re: dootIRL
Post by: doot on July 10, 2018, 02:15:03 PM
sh**, I accidentally a robot. Don't you hate those occurences?
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I call this 'bot The Blighted Mind. I took inspirations from both Hypershock and Witch Doctor along with a bit of Yeti design ethos in there to make this 'bot, a 797.5KG Heavyweight with a small vertical flywheel, fast speed and a kick-arse srimech to boot. I'm pretty proud of this one, though I'm sad I can't get this thing to last the full 3 minutes. Its like I've found a new issue or something...
Title: Re: dootIRL
Post by: Gulden on July 10, 2018, 02:19:23 PM
Other than the fact that the teeth are off center and the DSL disk is only on one side of the drum, that is awesome.
Title: Re: dootIRL
Post by: Hoppin on July 10, 2018, 02:52:45 PM
Other than the fact that the teeth are off center and the DSL disk is only on one side of the drum, that is awesome.

This, also, it's rather longer than it needs to be. But that might be me
Title: Re: dootIRL
Post by: Dreamcast on July 10, 2018, 06:47:25 PM
(https://cdn.discordapp.com/attachments/228400876497272832/465779609368133663/fsb2.png)

Are you his long lost evil twin?
Title: Re: dootIRL
Post by: kill343gs on July 10, 2018, 06:52:28 PM
That srimech really gets me going dude
Title: Re: dootIRL
Post by: doot on July 11, 2018, 10:02:39 AM
Modifications, baby!
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The Blighted Mind has received some improvements, mainly that it is now more compact and has more batteries as well so it can actually last the full 3 minutes! Unfortunately, this came with one... very ****in' strange issue: The Slow mag snapper I originally used wouldn't work more than once on this 'bot for some unbeknownst reason, so I had to revert to a small VDMA Piston, which does still srimech the 'bot well enough.
Title: Re: dootIRL
Post by: FlamesOfIce on July 11, 2018, 10:20:52 AM
Would you please consider posting Blighted Mind on the Bot Exchange as it looks really cool and I would personally really want to mess around with it a bit.
Title: Re: dootIRL
Post by: Hoppin on July 11, 2018, 10:30:43 AM
https://www.youtube.com/watch?v=JeimE8Wz6e4

Title: Re: dootIRL
Post by: RedAce on July 11, 2018, 11:06:17 AM
Yeah that looks really clean and nice.  It also looks like a lot of fun to drive.  Shame about those srimech issues, but hopefully those issues don't come up often.
Title: Re: dootIRL
Post by: Olister92 on July 11, 2018, 11:16:20 AM
10/10 I can't fault it, it looks awesome now
Title: Re: dootIRL
Post by: doot on July 23, 2018, 09:02:56 AM
Time to make a Full-body Drumbot! Wait, geese made one already?

...sh**e. Here it is anyway.
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This 'bot is called Shredder. A 790KG 'bot with a giant rotating drum that is designed to grind away on other robots and is quite well balanced, to boot. I think a revision may be in order, though, just so I can get the 'bot to look cleaner.
Title: Re: dootIRL
Post by: RedAce on July 23, 2018, 09:09:32 AM
superbot is gonna sue you for name royalties

That is pretty sweet.  I also love how you kept the drum colors closer to the beaters so it looks even cleaner.
Title: Re: dootIRL
Post by: moziet on July 23, 2018, 09:14:02 AM
FBDs, like FBSs, are always a joy to see for me.

Maybe try swapping the weapon motor to a Perm when you do that revision.
Title: Re: dootIRL
Post by: doot on July 23, 2018, 10:55:21 AM
A few hasty modifications later...
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Shredder now runs an E-Tek motor and has polycarb covering to remove some of the shortcomings that the first version had. The E-Tek also runs backwards as well for some Drum.py shenanigans.
Title: Re: dootIRL
Post by: Olister92 on July 23, 2018, 12:23:22 PM
A few hasty modifications later...
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Shredder now runs an E-Tek motor and has polycarb covering to remove some of the shortcomings that the first version had. The E-Tek also runs backwards as well for some Drum.py shenanigans.

Looks ace man, I should really get drum.py...
Title: Re: dootIRL
Post by: Merrick on July 23, 2018, 04:23:01 PM
Effing sweet work, my man.
Title: Re: dootIRL
Post by: kill343gs on July 23, 2018, 07:42:48 PM
those wheels have never looked so good
Title: Re: dootIRL
Post by: superbot13 on July 24, 2018, 02:08:16 PM
Wow that looks cool. I like the way the teeth are
Title: Re: dootIRL
Post by: FightingBotInformal on July 24, 2018, 02:47:51 PM
superbot not suing/10
Title: Re: dootIRL
Post by: TommyProductionsInc on July 26, 2018, 07:21:27 PM
Wow that looks cool. I like the way the teeth are
Same.
Title: Re: dootIRL
Post by: doot on July 31, 2018, 06:16:52 AM
Bloody hell, the building kick has really gone into high gear recently, hasn't it? Don't think I've made this many 'bots in a timeframe like this before.

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Meet the Storm Scavenger. This 'bot is a treaded ringspinner attempt that I think went bloody well, in all fairness. Kinda wanted to mess around, but I didn't expect to make a full 'bot like this.
Title: Re: dootIRL
Post by: Badger on July 31, 2018, 06:22:44 AM
> spend time on a skin
> don't spend 10 seconds BFEing a disc so you don't need a weird out of place perspex panel

Aside from that it's pretty interesting and cool for a ring spinner. Still a ring spinner though.
Title: Re: dootIRL
Post by: kill343gs on July 31, 2018, 07:08:30 PM
i love the lil tail
Title: Re: dootIRL
Post by: superbot13 on July 31, 2018, 07:35:59 PM
I think the skin looks nice and the tail is a nice touch but maybe use a different single tooth setup. It looks weird having only a single typhoon tooth and small counter weight on a large disk
Title: Re: dootIRL
Post by: doot on August 05, 2018, 12:02:43 PM
Me: Edit RGS2
Inner me: NO BUILD A ROBOT
Me: oh okay then

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Meet the Stinger Missile. A Bombshell-inspired 'bot with 4 different modular configurations to run for just about every scenario, with an axe, a cutting blade, a spinning bar and a clamp. Mostly happy with this one. ^_^
Title: Re: dootIRL
Post by: Dreamcast on August 05, 2018, 01:10:56 PM
The one in the middle is a good robot. The vert is nice too.
Title: Re: dootIRL
Post by: Thyrus on August 05, 2018, 03:13:27 PM
Woah thats sexy as hell
Title: Re: dootIRL
Post by: 09090901 on August 05, 2018, 03:49:04 PM
that clamp and vs is hella hot
Title: Re: dootIRL
Post by: TommyProductionsInc on August 05, 2018, 06:00:10 PM
Me: Edit RGS2
Inner me: NO BUILD A ROBOT
Me: oh okay then

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Meet the Stinger Missile. A Bombshell-inspired 'bot with 4 different modular configurations to run for just about every scenario, with an axe, a cutting blade, a spinning bar and a clamp. Mostly happy with this one. ^_^
Awesome work! I didn't enter Robogames so I don't mind the bot.
Title: Re: dootIRL
Post by: superbomb122 on August 06, 2018, 11:16:25 AM
Looks like Bombshell and Ultimo Destructo had a baby that had more than one useful attachment...

It's beautiful.
Title: Re: dootIRL
Post by: RedAce on August 06, 2018, 12:28:14 PM
That just looks so clean overall.  Love it.  Not a fan of how the clamp's back has the burst way out there unsupported, but weight is a problem, and I can see that.
Title: Re: dootIRL
Post by: doot on August 06, 2018, 01:24:50 PM
Well, I can't seem to post something and not give it slight mods, huh? Ah, well.
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The axe attachment has a shorter rear tail and axe to make it look a bit more compact along with wedges and the cutting blade is a lot lower to the ground. That's really it, though the 'bots are still at heart the same.
Title: Re: dootIRL
Post by: doot on August 25, 2018, 08:23:49 AM
I'm here to build a shell spinner, because **** you and **** creativity.
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Here's Endless Winter. I wanted to make a shell spinner that didn't use any of the shell pieces or discs and I think I did a great job at that. Only thing that I may want to change later could be the top part, though that'll mean a total redesign if that were to happen.
Title: Re: dootIRL
Post by: Olister92 on August 28, 2018, 06:21:25 AM
that is unreal dude  :claping
Title: Re: dootIRL
Post by: WeN on August 28, 2018, 08:08:38 AM
this is rude  :thumbup
Title: Re: dootIRL
Post by: TommyProductionsInc on August 28, 2018, 09:34:18 AM
Awesome!
Title: Re: dootIRL
Post by: FaceBagman on August 28, 2018, 09:52:15 AM
"The perfect shell doesn't exi..."    :eek:
Title: Re: dootIRL
Post by: doot on August 29, 2018, 01:22:57 PM
Only thing that I may want to change later could be the top part, though that'll mean a total redesign if that were to happen.
But I went and did it anyway, because I'm a madman.
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Endless Winter's top piece has been changed to something that gives it a better thematic design. I'm really happy with how I executed the snowflake.

And I've also got a 'bot out of retirement now...
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Radioactive Material Evolution. Reskinned and ready to roll once again for Middleweight Mixup 2.
Title: Re: dootIRL
Post by: RedAce on August 29, 2018, 01:26:34 PM
Both bots look nice and clean, though the fact Radioactive Material Evolution has no disc slot for the chassis kinda bugs me.
Title: dootIRL [Copperhead]
Post by: doot on October 02, 2018, 08:09:28 AM
Hi, I'm doot. What the hell is a robot? I dunno, but I built one, so that's... something, I guess. Here it is.

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Meet Copperhead. A horizontal bar spinner that took cues from HUGE if I decided to tilt the weapon 90 degrees. I'm surprised I pulled it off in the CW limit, but there is a ways to go before it is perfected. Also, my choice of colours is not the best, but hey, that's something I can work on at least. :V
Title: Re: dootIRL
Post by: Jaydee99 on October 02, 2018, 11:12:54 AM
I like it!
Title: Re: dootIRL
Post by: kill343gs on October 02, 2018, 06:10:48 PM
How close to the ground does the bar get when it spins?
Title: dootIRL (Techeun Rage)
Post by: doot on October 07, 2018, 03:37:07 PM
Sparked by my curiosity after talking about crushers in the OW Discord, I decided to make a crusher of my own. Whether or not I did well is still up for debate, but here is the 'bot!
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This is Techeun Rage. A fast crusher designed to slam directly into the other 'bot and hold 'em down so that they can't do anything whatsoever. It doesn't have much weaponry, but I'm proud of how the front wedge was executed and it overall isn't that bad.

Also a bonus:
How close to the ground does the bar get when it spins?
Copperhead's weapon is pretty close to the ground, enough that it can hit 10cm high 'bots. However, it does rear up quite a bit, which is an issue that's gonna be hard to sort out.
Title: Re: dootIRL
Post by: Thyrus on October 12, 2018, 10:51:47 AM
 :heart_smiley:

I like it a lot. Nice build as always
Title: dootIRL (Catalyst)
Post by: doot on October 28, 2018, 07:38:06 PM
...I suck at this.
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Meet Catalyst. My potential CW entrant for Deathmatch 3 with a drum designed to take on HS'es and wedge under other 'bots. This was made in a similar vein to that of 720 and other drumbots and despite what I say, it turned out pretty damn well.
Title: Re: dootIRL
Post by: Hoppin on October 28, 2018, 07:43:05 PM
ngl, that's one spicy boi my friend
Title: Re: dootIRL
Post by: NeonCalypso on October 28, 2018, 07:50:34 PM
Clean and simple usually goes together well.  :thumbup
Title: Re: dootIRL
Post by: 8bean on October 28, 2018, 09:18:19 PM
Tornado drums are an interesting choice, excited to see how they fare. Other than that very compact and clean.
Title: Re: dootIRL
Post by: Billy5545 on October 29, 2018, 03:15:33 AM
Looks good, despite being simple. However, it looks like the back has a hole that partly shows the batteries
Title: dootIRL (Apotheosis)
Post by: doot on December 08, 2018, 01:22:03 PM
I've died! Or have I?
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Here is Apotheosis. A Dual VS with a brutal design made to look sleek, yet jagged at the same time. I went into this design kinda worried, but I ended up feeling really ****in' happy about this 'bot in the end. If only extenderbots weren't so fragile...
Title: Re: dootIRL
Post by: WhatAmI on December 09, 2018, 09:38:25 AM
WHAT THE?!?!
Title: Re: dootIRL
Post by: RedAce on December 09, 2018, 10:07:45 AM
Looks pretty good.  Really like the bits on the top and back to give that "clean, yet jagged" you described.

Also, congrats on the AU rank.
Title: Re: dootIRL (Apotheosis)
Post by: TommyProductionsInc on December 09, 2018, 12:48:36 PM
I've died! Or have I?
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Here is Apotheosis. A Dual VS with a brutal design made to look sleek, yet jagged at the same time. I went into this design kinda worried, but I ended up feeling really ****in' happy about this 'bot in the end. If only extenderbots weren't so fragile...

This looks incredible!
Title: Re: dootIRL
Post by: doot on May 22, 2019, 03:56:05 PM
I know I tend to make 'bots super late, but **** me... I guess you can say I'm kinda back, question mark?

Ah, well. Robots, woo!

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Here's Archon. Simple lil' vertical spinner I made just to try and get back into the swing of things. At least I can say it's not the worst thing ever? I dunno, tho.
Title: Re: dootIRL
Post by: Olister92 on May 22, 2019, 04:09:25 PM
Can't fault it, skin looks great I got nothing more to say
Title: Re: dootIRL
Post by: TheOrcCorp on May 22, 2019, 04:14:26 PM
This looks great bud! Nice to see you back and building! :bigsmile:
Title: Re: dootIRL
Post by: Billy5545 on May 22, 2019, 05:51:54 PM
Nice that you are back Doot. As for the bot, pretty awesome CW VS. I like the sleek shape and the wheelguards, as well as the skinning for it
Title: Re: dootIRL
Post by: Hoppin on May 23, 2019, 04:23:59 AM
Shame you missed the Apex boat. This is some rad stuff
Title: Re: dootIRL
Post by: 09090901 on May 23, 2019, 05:03:51 AM
Shame you missed the Apex boat. This is some rad stuff
don't worry, now you can have 5 entrants for series 2

bot is cool. I like the way the week guards fit the chassis
Title: Re: dootIRL
Post by: Badger on May 23, 2019, 05:13:00 AM
Love it, welcome back to building!
Title: Re: dootIRL
Post by: moziet on May 24, 2019, 08:24:56 AM
doot comes back with the bangerest banger that has ever banged

good sh** op
Title: dootIRL (Seraphim)
Post by: doot on June 03, 2019, 10:37:06 AM
Oh, sh**, I've finally gotten back into this! That can be a good thing, but that often ends up going bad. Here, have a robot.

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This is Seraphim. This 'bot has a giant sawblade on an articulated arm alongside front steel plating and 2 front forks which is designed to entrap opponents and cut into them for as long as possible. Not the best drive and struggles to self-right, but it can really control 'bots well when a 'bot is in its grasp.
Title: Re: dootIRL
Post by: GIRTHQUAKE on June 03, 2019, 12:31:03 PM
Looks really good, I really like the theme youve got going with the extenders on the forks/arm/tail. Good compliments to eachother
Title: Re: dootIRL
Post by: TheOrcCorp on June 03, 2019, 12:37:51 PM
That's one sexy ass robot right dere!
Title: Re: dootIRL
Post by: Hoppin on June 03, 2019, 01:24:56 PM
Microvore. Do it
Title: Re: dootIRL
Post by: Billy5545 on June 04, 2019, 05:33:48 AM
Cool sawbot. I like how gnarly the saw and the arm it is mounted to looks, as well as the trapping spikes.
Also hope you return to RA2TS
Title: dootIRL (Protostar)
Post by: doot on June 17, 2019, 12:33:43 PM
This is the reason why I stick to Cruiserweights and Heavyweights. Just saying. :V

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This is called Protostar. A simple Lightweight undercutter fashioned akin to that of Neon/Remora. Not happy with this, but this was more to try and make a 'bot in a smaller weightclass.

I've also got another 'bot in the works, but that'll have to wait for now...
Title: dootIRL (Pangolin 3)
Post by: doot on June 18, 2019, 10:46:11 AM
Figured no-one really liked that Lightweight 'bot I made. Eh, no big deal, remember how I said I was making an upgrade to an old 'bot? Here it is!

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Yes, here's Pangolin 3! An all-new upgrade to a lineage almost 3-years old at this point, Pangolin 3 comes packing a larger flipper and a better shell to look a lot cleaner, I think.

As a bonus, as well, here's a pic of all 3 Pangolins!

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--doot
Title: Re: dootIRL
Post by: Hoppin on June 18, 2019, 12:02:41 PM
It keeps getting cleaner and cleaner
Title: Re: dootIRL (Pangolin 3)
Post by: Danangoo on June 18, 2019, 01:24:23 PM
Absolutely gorgeous!
Title: Re: dootIRL
Post by: RedAce on June 18, 2019, 02:41:48 PM
I mean Protostar was neat, but I just didn't say much.

But Pangolin 3?  Woah.  That is just beautiful man.  Does it run out of power often?  I can't see much in the power supply with only two battlepacks unless there's other batteries hidden.
Title: Re: dootIRL
Post by: TheRoboteer on June 18, 2019, 04:42:43 PM
It's fantastic. I still think I prefer the overall shape of Version 1, but the polish on this one is undeniably streets ahead. The way you've got the extenders and panels interacting together makes for a super cohesive bot that looks like something someone would actually make, which is something I feel is missing from a lot of bots these days. Other than that, not much more I can say that hasn't already been said. Great work
Title: Re: dootIRL
Post by: Merrick on June 19, 2019, 01:17:58 PM
**** yes it's back.

Loving the new bulkier flipper and more streamlined armour. Perfect little trilogy of flippers.
Title: dootIRL (The Defiler)
Post by: doot on June 30, 2019, 04:06:18 PM
Ummmmm... Wow, that's probably my most well received 'bot in a while.

So to follow this up, why not something beyond substandard? Eh, same old. :V

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Here is The Defiler. This is a 'bot that features an eggbeater drum, the first time I've done this. It also has large wedgelets to get under 'bots easily. Maybe another version of Defiler will feature a minibot as this was meant to be a cruiserweight but I got carried away. Ah, well.
Title: Re: dootIRL
Post by: Badnik96 on July 03, 2019, 10:38:49 PM
youre so good at ra2 man
Title: dootIRL (Gyro)
Post by: doot on July 08, 2019, 02:10:09 PM
I always have some ideas for 'bots. Few tend to go well, most end up trashed. And some... really shouldn't have been brought into this world at all. This is one of those instances.

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This is Gyro. A Wrecks-esque walker that's meant exclusively for PWS6 (hence the increased weight) and moves using both the main leg and its dual flywheels. Shockingly, it actually moves forward, but it does so incredibly slowly. Still, that's a success, right?

...now that I think about it, probably not. Ah, well.
Title: dootIRL (Megalodon)
Post by: doot on December 03, 2019, 04:13:34 PM
Aaaand I'm still alive somehow. Hey, everyone. Haven't really kept up with GTM at all for a while. That being said, I decided to try and make a new 'bot for the hell of it. The results... yeah, they're still sh**, probably. I don't know. Here's a 'bot.

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Here's Megalodon. This 'bot is more of a visual overhaul of my past 'bot, Mastodon, except A: It has lifting forks that are useless and B: the drum got changed so that it has more of a distinct look to it. You might also notice the "Chaotic Evil Engineering" thing... yeah, I'm changing my team name fully to that from here on in.

I haven't built a 'bot since about 5 months ago, so I'm probably not as good as I should be. Ah, well.
Title: dootIRL (Christmas Dump)
Post by: doot on December 25, 2019, 06:40:29 AM
Merry Christmas, everyone. To celebrate, I have been on a colossal building kick recently and have made quite a number of 'bots during the lead-up to Christmas.

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First, Vengeful Dragoon. A re-update of an axebot over 3 years old, now with 4WD, a much lower ground clearance all around and a set of wedges to catch other opponents while its axe slashes away at its opponents. Better design, better drive, better everything.

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Next up is Lockdown Protocol. The idea behind this 'bot was a clamp that used an actual crusher arm to hold down its opponents rather than using the typical 2-burst system. Unfortunately, RA2 hates crushers so it isn't that effective, but its fun to clamp down and throw 'bots around.

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The next 'bot is Emperor. This penguin-based machine has an obvious inspiration, that being of DUCK! The plow alone is well over 350KGs and is purely steel, so its very hard to break it off entirely. Aside from that, its fast, it can lift and its angry.

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Last, but not least, is Untitled Antweight Axebot, one of my very few excursions into non-Heavyweight 'bots. The antweight axebot is not effective at all in combat, but I'm actually happy that I was able to make it work. It has 2 Ant Batteries inside of its raised sections for its power.
Title: Re: dootIRL
Post by: The Skeptic on December 25, 2019, 01:09:28 PM
The veteran has come back.

And what a f***ing comeback you’ve made, be proud.
Title: Re: dootIRL
Post by: Sircreepalot2 on January 16, 2020, 09:46:41 PM
didn't even think it was ra2 for a hot minute there. woah.
Title: Re: dootIRL
Post by: doot on February 16, 2020, 01:39:47 PM
In typical doot fashion, I'm incredibly late to making a new 'bot for the new decade. Still, I've made one, and probably lost my ****ing sanity in the process. Ah, well.

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Here's Nadmenny Bratchny, Nadsat for "Arrogant Bastard". This is a fast 'bot that uses a 4-bar flipper to overpower its opponents and throw them over. Quite a nimble machine and is armoured with 5mm Aluminium.
Title: Re: dootIRL
Post by: Jaydee99 on February 16, 2020, 02:49:34 PM
Eeee yesss I like it
Title: Re: dootIRL
Post by: 8bean on May 01, 2020, 01:55:40 PM
The new npcs would make it so that those rings dont poke out the top of the chassis. Also, pirelli wheels are a cleaner version of the hypno wheels i'd highly recommend checking out. Other than that looks pretty solid.
Title: Re: dootIRL
Post by: Meganerdbomb on May 01, 2020, 04:58:41 PM
A bit late, but I really like the antweight.
Title: Re: dootIRL
Post by: RedAce on May 02, 2020, 12:53:06 PM
Haven't been commenting a lot lately, but these builds lately have just been clean and solid.  The only thing I would change with Augmented Chaos is maybe make the name logo on the chassis more outlined?  Just slightly to make it pop a tad more?  Not much else I can say unfortunately.
Title: dootIRL (Kill Switch and Aug Chaos [again])
Post by: doot on May 23, 2020, 09:36:13 AM
...so, anyways, with rampant depression and other stuff aggressively acting up on me, why not make a new 'bot for the hell of it?

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This is Kill Switch. A 'bot which took most of its main inspiration from Mega Melvin, though with more of an industrial twist that I applied to it, mainly on the axe and wheelguards. This 'bot is most likely never gonna appear in tournaments, mainly due to my fleeting interest and because it uses a Judge Gavel and Burst Motor, so those plans went out the window. Still, I'm happy with this machine...


...oh, yeah, here's Augmented Chaos again, but this time I'm actually gonna act like I'm enthusiastic or something.

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So, yeah, Augmented Chaos. In a way, its a spiritual successor to Annihilatrix, though I've changed how it works, mainly in the drive. Now upgraded from 2WD TWM3R's to 4WD NPC's, Augmented Chaos is far quicker and deadlier than ever before. This comes at a cost to its armour, which is quite weak compared to Annihilatrix, but sometimes sacrifices must be made.
Title: Re: dootIRL
Post by: 8bean on May 25, 2020, 03:07:26 PM
kill switch looks absolutely gorgeous, the chassis skin matches the extenders perfectly and the angled bits just pull the whole look together. as for kill switch, im not that big of a fan of ring spinners however you still make them look really solid.
Title: Re: dootIRL
Post by: Merrick on May 25, 2020, 03:21:31 PM
Nice bots.

Doot, you got dis. x
Title: dootIRL (Wild Side)
Post by: doot on June 03, 2020, 10:39:35 AM
Time to continue the conquest of making new 'bots in fine style... or not. Welp, here's another one to add to the showcase.

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Here's Wild Side. A 'bot based mainly off of Onslaught, Wild Side uses 2NPC's and a rare case of Power Steering on a 'bot meaning that its quite the challenge to control. The weapons include a lifting scoop that is more designed for ramming and shoving, a self-righter mounted on the top to help the 'bot get itself back up and some rear spikes if the scoop isn't enough.
Title: Re: dootIRL
Post by: KidDelta on June 03, 2020, 10:41:45 AM
Spicy
Title: Re: dootIRL
Post by: RedAce on June 03, 2020, 10:57:11 AM
Wild side is pretty neat.  I just noticed the whole 80's aesthetic that you managed to put into the skin and such.  I guess the only gripe is how stubby it kinda looks.  I don't know, just something about it gives me that vibe.

Still cool overall though.
Title: Re: dootIRL
Post by: Bildschirm on June 03, 2020, 11:08:27 AM
I like it! Its something different and looks cool too! (Also its not a box hooray :P ) The only thing that looks wierd to me is the wedge edge continuing beyond the mountings :o
Title: Re: dootIRL
Post by: 8bean on June 03, 2020, 01:18:18 PM
its cool to see the steering unit used on such an elegant build. i love how you used the drums around the axle so it matches the body better.
Title: dootIRL (Sigma)
Post by: doot on August 31, 2020, 09:55:46 AM
It's been a while. All the BS right now, all the insanity, it does kinda take away from a person. Anyways, how about a new 'bot? And what the hell is a Sigma, anyway?

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Here is Sigma. Based mainly off of Greedy Snake, Sigma's weapon is a two-stage grabbing jaw that can either fire the top jaw to grab onto opponents and lift 'em over, or use both bursts for added flipping power. Rather agile and somewhat durable, as well.
Title: Re: dootIRL
Post by: superbomb122 on August 31, 2020, 10:15:29 AM
That weapon setup is sick
Title: Re: dootIRL
Post by: KidDelta on August 31, 2020, 12:59:29 PM
Very Spicy
Title: Re: dootIRL
Post by: TommyProductionsInc on August 31, 2020, 04:47:29 PM
Will we get a sequel named Sugma? Or a prequel named Ligma?

Either way, holy balls that looks good.
Title: dootIRL (Pangolin 3 MOD-08JR42)
Post by: doot on September 15, 2020, 11:19:59 AM
Ah, Pangolin. Probably my most notorious 'bot of my career. I've always loved this 'bot, and now a 2020 edition has come around to finally shake the world! ...or just amuse people on a niche forum. But hey, it's something.

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So here's Pangolin 3: MOD-08JR42. Pangolin 3 essentially redesigned, now finally having an actual chassis instead of an extender frame thanks to my first proper use of OBJ-RA2, hence its name designation. This was a test to see how well OBJRA2 would work, and I'd consider this a god-damned success.
Title: Re: dootIRL
Post by: TheOrcCorp on September 15, 2020, 11:46:58 AM
It's nostalgic to see this robot return! Great work Doot!
Title: Re: dootIRL
Post by: KidDelta on September 15, 2020, 01:02:41 PM
Very Spicy
Title: dootIRL (Archimedes)
Post by: doot on September 20, 2020, 02:58:28 PM
I think OBJRA2 has taken ahold of me in some way. Its like I've opened a Pandora's box or some sh**. Anyways, 'bot.

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Here's Archimedes. A complete upgrade to Apotheosis, Archimedes is more compact and dangerous than ever before, now with 4WD, 4 large typhoon teeth and a heavy steel wedge. It's designed to immediately smother spinners and tank punishment thanks to its design.
Title: Re: dootIRL
Post by: KidDelta on September 20, 2020, 04:39:09 PM
Very Spicy
Title: dootIRL (Sergeant RL-3)
Post by: doot on December 07, 2020, 10:39:23 AM
God, I'm so rusty with building. Still, that ain't gonna stop me from making something, no matter how weird, wonderful or messy.

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So here's Sergeant RL-3, a 'bot based off of a Mr Gutsy of the same name from Fallout and armed with pneumatic punching fists to give it a major edge over other 'bots and push them around the arena, helped by a heavy plow and 4-wheel drive to overwhelm all in its path, especially spinners. Fast and aggressive, its main weakness is its ground clearance.
Title: dootIRL (Bunker Buster)
Post by: doot on March 06, 2021, 04:00:07 PM
Urrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrgh...

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...ah, right, here's Bunker Buster. I whipped this up rather quickly to get back into the swing of IRL building. It's basically a Hammerhead-like 'bot with 4 spikestrips for ramming and 4 astros for speedy attacks and escapes. I didn't think this'd be my first 'bot of 2021, but here we are.
Title: Re: dootIRL
Post by: KidDelta on March 06, 2021, 04:01:40 PM
Spicy
Title: Re: dootIRL
Post by: jdg37 on March 30, 2021, 10:48:58 AM
It's a lil fella with a nice custom skin. Could be flatter I guess, but I know lws have a way of draining you.

Like the use of spike strips, wish they were a more functional part.
Title: dootIRL (Seraphim Reborn)
Post by: doot on January 06, 2022, 01:56:40 PM
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...I've got a lot of explaining to do, huh?

I've been inactive throughout most of 2021 for reasons mostly pertaining to my own self, to be honest. The spark in RA2 I had seemed to fade massively, especially with my hard drive killing itself, but I've still been around in some minimal sense trying to better myself. And now, almost like some corpse, I return to life out of nowhere to make some 'bots. Why? Who knows. But I'm making stuff, damnit, and I'm about to show off for a bit!

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Here's Seraphim Reborn. A total upgrade to an old machine, being Seraphim, this reborn model has been heavily updated with most of the stuff I've learnt over the past years, from OBJRA2 to all manner of skinning and stuff, its an upgrade that stays faithful to the original while being just that bit better in every way.
Title: dootIRL (Acceptable Overkill)
Post by: doot on January 09, 2022, 12:19:49 PM
Wait, so not only have I managed to make more 'bots in 2021, I've managed to do so in a matter of days? What the hell happened to the old doot and what is going on?

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This is Acceptable Overkill. A machine built similarly to Deep Six, Acceptable Overkill's weapon is a large vertical flywheel that is powered by the most powerful motor that can be fitted in a 'bot, a 72V 4-Mag. This basically means it hits like a freight train, though stability and explosive tendencies tend to be a bit of a massive problem in RA2. Still, Acceptable Overkill can self-right well enough and has enough force to punt even Super Heavyweights off into the distance.
Title: Re: dootIRL
Post by: kill343gs on January 14, 2022, 05:16:48 PM
the lil stabilizers are cute af
Title: dootIRL (Tsunami)
Post by: doot on July 12, 2023, 12:45:30 PM
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...oops.

Yeah, I thought I'd be more active in 2022, but unsurprisingly I ended up getting blindsided by work commitments. Sadly, I ended up forgetting about RA2 and nearly just disappeared. Fortunately, after a parsec session messing around, I got my spark back and made a new 'bot to shake the rust off.

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So anyways, here's Tsunami. The newest iteration of a machine that's nearing 7 years old at this point, it's still the same old world viciousness merged with new world sensibilties, still keeping its lethal angled flywheel while now being updated for the current year, with a new chassis and enhanced skinwork. Here's hoping that's not the only thing I make this year... or in the next year.
Title: Re: dootIRL
Post by: Gulden on July 12, 2023, 01:52:30 PM
Loving the texture-work.
I hope it does a good.
Title: Re: dootIRL
Post by: kill343gs on July 24, 2023, 09:31:13 PM
yo doot thats tight bro
Title: Re: dootIRL
Post by: helloface on August 23, 2023, 03:08:45 AM
SEND CUT SEND
Title: dootIRL (Voltaic Wraith)
Post by: doot on January 22, 2024, 05:59:40 PM
Surprise! Yes, I'm still alive and kicking, and shockingly I've come back before the forums have had the chance to bitch at me for posting in my own thread. Though I've been catapulted into full-time apprenticeship work and job stuff, I still had some time to mess about with some ideas in my head. And fortunately for y'all, I've managed to cook something in my head and get it to fruition! Aaaaanyways, here you go.

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This is Voltaic Wraith. A 'bot made through inspiration from a new machine the ORBY team made alongside notes of REALITY in there, Voltaic Wraith's a 4WD hubmotor VS with a negative wedge and ground game, basically like what Beta tried to do but actually somewhat effective this time around. I know not being a weg can hurt in RA2, but I'm just here to cook stuff up and hope for the best. And hey, it looks like it went pretty damn well, all things considered.

Now to scurry into the shadows for 8 more months...
Title: Re: dootIRL
Post by: botbuster on January 23, 2024, 06:14:30 AM
very nice as always