gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: DeadGenocide on December 28, 2015, 02:26:38 PM

Title: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on December 28, 2015, 02:26:38 PM
So I decided to make a showcase for....
showcasing really.
also my designs are kinda bad so :P
This first bot is just a simple heavyweight drumbot I made called 138
(https://gametechmods.com/uploads/images/88797138-Screenshot.png)
It weighs 578.2 kg with 5mm thick steel and has 2 brushless antweight motors powering the drum and 2 NPC-T64 (fast) motors to drive it.


Title: Re: Deadgenocide's Showcase of FML
Post by: R1885 on December 28, 2015, 02:41:29 PM
Quick tips:
Angle connectors and base plate anchors are useless, use multi extenders and extenders instead.
There are no other batteries besides the ant batteries. Use one for every spin motor.
Empty space is the enemy. Get it as tight as you can.
Title: Re: Deadgenocide's Showcase of FML
Post by: Reier on December 28, 2015, 02:49:47 PM
hey we all gotta start somewhere :)
it's good to make it a habit to post the armor and weight of the robot too, it really helps us out. Like I'm asssuming it's a MW but i'm not really sure.

Note: You are using DSL v 2.1, but DSL 2.2 is finally being released after many years. I probably wouldn't take too much of this component balance I'll give you advice to heart since this is 2.1 and a lot will change when 2.2 comes out. I'm assuming many parts that aren't viable now will be more balanced in that release.

The design's not bad. with some work I think it can be very solid.
your drive is excellent. those tires and motors are a great choice for MWs. also side armor is a great idea. Instead of using the baseplate anchor + angled extender which is heavy and fragile, try using the black and red multiextender instead and just mount it in the middle of the bar. It basically does the same thing as the anchor but its more useful and easier to place.
The weapon is a good concept but it needs a bit of work. piglets may be a little weak and you likely don't have enough weapons and have short weapon range as well. try working with this as well as shrinking the chassis (DSL chassis armor is notoriously weak, making a big chassis suicide- most people just make a chassis with batteries and cover the rest of the robot with external armor plates... but this may change in 2.2). in 2.1, it's pretty dumb but only ant batteries are really worth using. due to some mistakes in the programming, all the batteries effectively release the same amount of power, meaning you really only need 1 ant per spin motor, with maybe an extra afterwards for good measure. this will probably change in 2.2 also, making all the batteries viable.

For this robot, it has the potential to be a real tank. I'd try to shrink the chassis and add more armor while trying to beef up the weapons. You're on the right track. 

I personally think ironforge is easier for newbies to pick up, as the components in that are more balanced and it's overall simpler to make a great killing machine. you just gotta get used to the weightclasses a bit but it's no big deal really. But just cause you may prefer one mod to another doesn't mean you have to build exclusively in that. we'll be glad to see whatever you come up with :)
 
Title: Re: Deadgenocide's Showcase of FML
Post by: Naryar on December 28, 2015, 03:13:09 PM
Pretty good for a newbie.
Title: Re: Deadgenocide's Showcase of FML
Post by: DeadGenocide on December 28, 2015, 04:07:12 PM
I personally think ironforge is easier for newbies to pick up, as the components in that are more balanced and it's overall simpler to make a great killing machine. you just gotta get used to the weightclasses a bit but it's no big deal really. But just cause you may prefer one mod to another doesn't mean you have to build exclusively in that. we'll be glad to see whatever you come up with :)

I can't be asked to do Ironforge i'm sorry I can't be asked
Title: Re: Deadgenocide's Showcase of FML
Post by: DeadGenocide on December 28, 2015, 04:22:53 PM
Here's another bot:
(https://gametechmods.com/uploads/images/80902Bot-Of-The-Past-Screenshot.png)
It weighs 784.8 kg with 2 Spring Loaded Beta motors 2 NPC-T64 (fast) motors and 2 mini wheels
Title: Re: Deadgenocide's Showcase of FML
Post by: Badger on December 28, 2015, 04:58:29 PM
metal hinges work better for wedges than skirt hinges. I don't think the bot needs to be that high, try to get the beta on the baseplate and then shrink the height of the bot.

Oh, and hypno wheels work best on right/left NPCs
Title: Re: Deadgenocide's Showcase of FML
Post by: R1885 on December 28, 2015, 05:38:30 PM
Skirt hinges make for decent wedges, but only if you use the middle attachment point. Burst motors still make the best wedges, fallowed by metal hinges, fallowed by skirt hinges, fallowed by axle hinged wedges.
Title: Re: Deadgenocide's Showcase of FML
Post by: DeadGenocide on December 28, 2015, 05:54:57 PM
Here's Pop-Up I made
(https://gametechmods.com/uploads/images/63627Reaper Bird 1.png)
5mm thick steel
Weighs 758.1 kg
With 2 NPC-T64 (fast) motors 2 Micro Wheels 4 pairs of spike strips (8 spike strips in all) and 3 small wedges connected to metal hinges  :vista:
Title: Re: Deadgenocide's Showcase of FML
Post by: Gauche Suede on December 28, 2015, 10:10:49 PM
Here's Pop-Up I made
(https://gametechmods.com/uploads/images/63627Reaper Bird 1.png)
5mm thick steel
Weighs 758.1 kg
With 2 NPC-T64 (fast) motors 2 Micro Wheels 4 pairs of spike strips (8 spike strips in all) and 3 small wedges connected to metal hinges  :vista:
That bot's illegal because the spike strips are overlapping the batteries, I suggest changing the batteries to ants (like everyone else have said) and changing the Y-connected spike stripes (which are crap in DSL btw) into a row of razors like this :
(http://i1198.photobucket.com/albums/aa458/coolnael/ChirstopherRobininside_zps1e7451cb.png) (http://s1198.photobucket.com/user/coolnael/media/ChirstopherRobininside_zps1e7451cb.png.html)
Oh, and also ditch the middle wedge because the left and right wedge's are already doing it's job.


ps : hinge wedges are godly
Title: Re: Deadgenocide's Showcase of FML
Post by: Badger on December 28, 2015, 10:15:02 PM
Remember,  you should only use ant batteries in the overwhelming majority of bots. 1 per spin motor, 2.5 per BSG burst, and round up.

I havent played DSL in literally years, but IIRC you should use skirts (preferably 120cm steel) for wedges, or the blue wedges or the end of dsl bars or half-sheets.

Also,  razors are the best weapons for popups, try to use them. Look up how other popups made by other people attach their razors, since I think using y-connectors is quite inefficient. In addition, the spike strips are going through the batteries atm, which isnt allowed in the DSL standard style of building. You can make the bursts start more vertically to fix this.

However, I can see clear improvement from your earlier bots, both in design, execution and the (lack of) empty space in the chassis. Keep improving!
Title: Re: Deadgenocide's Showcase of FML
Post by: Badger on December 28, 2015, 10:17:41 PM
Here's Pop-Up I made
(https://gametechmods.com/uploads/images/63627Reaper Bird 1.png)
5mm thick steel
Weighs 758.1 kg
With 2 NPC-T64 (fast) motors 2 Micro Wheels 4 pairs of spike strips (8 spike strips in all) and 3 small wedges connected to metal hinges  :vista:
That bot's illegal because the spike strips are overlapping the batteries, I suggest changing the batteries to ants (like everyone else have said) and changing the Y-connected spike stripes (which are crap in DSL btw) into a row of razors like this :
(http://i1198.photobucket.com/albums/aa458/coolnael/ChirstopherRobininside_zps1e7451cb.png) (http://s1198.photobucket.com/user/coolnael/media/ChirstopherRobininside_zps1e7451cb.png.html)
(yes this is a HW but the same principles apply to MWs too)

Oh, and also ditch the middle wedge because the left and right wedge's are already doing it's job.


ps : hinge wedges are godly
Ninja'd.

I would say middle wedges can work. Doesnt No More Hope (that popup made by 123stw) have 3 wedges? Although I think the middle wedge on Deadgenocide's is 1 pixel further back than the 2 outer wedges, making it useless.
Title: Re: Deadgenocide's Showcase of FML
Post by: DeadGenocide on December 28, 2015, 10:28:45 PM
Here's Pop-Up I made
(https://gametechmods.com/uploads/images/63627Reaper Bird 1.png)
5mm thick steel
Weighs 758.1 kg
With 2 NPC-T64 (fast) motors 2 Micro Wheels 4 pairs of spike strips (8 spike strips in all) and 3 small wedges connected to metal hinges  :vista:
That bot's illegal because the spike strips are overlapping the batteries, I suggest changing the batteries to ants (like everyone else have said) and changing the Y-connected spike stripes (which are crap in DSL btw) into a row of razors like this :
(http://i1198.photobucket.com/albums/aa458/coolnael/ChirstopherRobininside_zps1e7451cb.png) (http://s1198.photobucket.com/user/coolnael/media/ChirstopherRobininside_zps1e7451cb.png.html)
(yes this is a HW but the same principles apply to MWs too)

Oh, and also ditch the middle wedge because the left and right wedge's are already doing it's job.


ps : hinge wedges are godly
Ninja'd.

I would say middle wedges can work. Doesnt No More Hope (that popup made by 123stw) have 3 wedges? Although I think the middle wedge on Deadgenocide's is 1 pixel further back than the 2 outer wedges, making it useless.
No the middle wedge was just lower in the screenshot they aren't behind or in front of each other
Title: Re: Deadgenocide's Showcase of FML
Post by: Reier on December 28, 2015, 10:29:57 PM
the middle wedge is fine but they are too low with the ground clearance you have now, they must be sticking up in the air a bit
Title: Re: Deadgenocide's Showcase of FML
Post by: Naryar on December 29, 2015, 07:26:21 AM
this flipper is indeed too tall. rebuild the chassis, test what is the optimum height (should be a height where you can fit those 30kg long black batteries) and rebuild your bot.

about the popup i think he can honestly keep three metal hinged wedges. sure it's heavy AF but it makes the bot less generic and it provides defense against bots with a long, single metal skirt wedge in the middle.

it also needs more speed. if you use npc fasts, use techno destructo wheels. you really need them because a popup without speed is a sitting duck.

also we generally never build unrealistic in dsl. unrealistic stock is fine.

note you can build unrealistic in dsl, just people don't like it generally & if you build for competition you will find no opponents.
Title: Re: Deadgenocide's Showcase of FML
Post by: DeadGenocide on December 29, 2015, 10:19:43 AM
this flipper is indeed too tall. rebuild the chassis, test what is the optimum height (should be a height where you can fit those 30kg long black batteries) and rebuild your bot.

about the popup i think he can honestly keep three metal hinged wedges. sure it's heavy AF but it makes the bot less generic and it provides defense against bots with a long, single metal skirt wedge in the middle.

it also needs more speed. if you use npc fasts, use techno destructo wheels. you really need them because a popup without speed is a sitting duck.

also we generally never build unrealistic in dsl. unrealistic stock is fine.

note you can build unrealistic in dsl, just people don't like it generally & if you build for competition you will find no opponents.
I try not to build unrealistic in DSL (mainly because I like IRL bot's) so I try not to but I can't do Ironforge I just can't.

Here's another HW bot:
(https://gametechmods.com/uploads/images/13747Not-Bushido-Screenshot.png)
It weighs 415.4 kg, with 4 NPC-T64 (fast) motors with 4 micro wheels, 2 BSG motors with 2 Samurai Swords, and 1 Tornado Wedge
Title: Re: Deadgenocide's Showcase of FML
Post by: Badger on December 29, 2015, 11:06:18 AM
Build to the weight limits, use ant batteries.
Title: Re: Deadgenocide's Showcase of FML
Post by: cephalopod on December 29, 2015, 11:27:16 AM
but I can't do Ironforge I just can't.

Why do you keep saying you won't try it? I mean if you don't want to that's fair but you make it sounds like life or death.

But yeah, make sure your bursts are fully powered amp-wise, then 4 ants for the drive. Plus Micro wheels suck and you really need to pick a weight class to aim for - MW is 400, and HW is 800. 415 makes it a super underweight HW and therefore will be hugely outclassed by heavier bots.
Title: Re: Deadgenocide's Showcase of FM
Post by: Kossokei on December 29, 2015, 03:30:41 PM
I try not to build unrealistic in DSL (mainly because I like IRL bot's) so I try not to but I can't do Ironforge I just can't.
With DSL, as far as I remember you've got dsl standard and IRL. Unrealistic building (aka parts that move cutting through parts that shouldn't move, like a wheel inside of batteries or a spinning bar cutting through control board or motors and stacking) is generally seen as 'wrong' as far as dsl goes, unless you're building some kind of artbot. Other than that, dsl standard is just stock with the realistic rule put in- you're still building to maximum efficiency, just without stacking, glitching, clipping, things of that nature.

IRL is that style of bot building that angers the efficiency-heads who came from precision, competitive building. The idea behind IRL is to try to make a bot look and function like how a bot IRL would look, hence IRL.

That being said, do whatever the heck you want. Some people go for building replicas of real bots (See: Sonny_Resetti, TommyProductionsINC), some people simply build cool looking stuff (See: Domanating, Enigma).
Title: Re: Deadgenocide's Showcase of FML
Post by: Gauche Suede on December 29, 2015, 10:22:56 PM
I can't be asked to do Ironforge i'm sorry I can't be asked
What Ironforge is literally just rebalanced DSL
Title: Re: Deadgenocide's Showcase of FML
Post by: cephalopod on December 30, 2015, 03:27:58 AM
I can't be asked to do Ironforge i'm sorry I can't be asked
What Ironforge is literally just rebalanced DSL

No it's not?
Title: Re: Deadgenocide's Showcase of FML
Post by: Kossokei on December 30, 2015, 03:57:46 AM
I can't be asked to do Ironforge i'm sorry I can't be asked
What Ironforge is literally just rebalanced DSL

No it's not?
Ironforge is its own thing. I see it as a rebalancing on how we do robot building on the whole, for example, how we choose and use weapons. In stock, there are clear cut good weapons like maces, razors !, bear claws, whatever, and there are obviously bad weapons like razor blades and lawnmower blades. It's a similar case for DSL, there are some weapons that can be used for just about anything, and some that will never ever be used. In ironforge, you've got different sizes of different weapons for different situations, and none of them are particularly better or worse, simply situational.

That's just me, though.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on December 30, 2015, 09:55:20 AM
So this next bot wasn't meant for challenges or tournaments I was just messing around with Spin Bonker and made this:
(https://gametechmods.com/uploads/images/96847Nightmare Backwards Screenshot.png)

It weighs 670.6 kg and has 5 mm thick Titanium.
There is 1 Z-tek (HP) motor spinning a Whyachi Tri-Bar, on the Whyachi Tri-Bar are 3 Piglet Brushless Motors that are spinning their own Whyachi Tri-Bar which each Tri-Bar has Meat Tenderizers on it.
There are 4 Reversible Angle Motors that have Ant Wheels (The small ones) on them 
There are 2 6-Battery DarkCell Batteries powering the bot
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: cephalopod on December 30, 2015, 11:09:18 AM
I'd generally avoid showcasing bots like this that contain cheat and/or stock components (eg HP Z-Tek, RAD motors, DarkCells) as they just aren't balanced against any other bot (in fact, Stock components are generally weaker than DSL components).
And then the usual advice of unrealism and building to the weight limit applies here too :P
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on December 30, 2015, 11:11:08 AM
I'd generally avoid showcasing bots like this that contain cheat and/or stock components (eg HP Z-Tek, RAD motors, DarkCells) as they just aren't balanced against any other bot (in fact, Stock components are generally weaker than DSL components).
And then the usual advice of unrealism and building to the weight limit applies here too :P
Again this bot wasn't really meant for challenges or competitions :P
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: cephalopod on December 30, 2015, 11:13:25 AM
I'm aware, but then why post it? There's nothing anyone can say about it really, if you get my drift. Not trying to rain on yo' parade, post what you want, but youknow.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Naryar on December 30, 2015, 01:27:39 PM
yeah, in general don't use cheat components unless a tournament allows them (see: most irl tournaments) or mix stock and dsl.

However, if the bot design is sufficiently cool, we don't really mind if you showcase bots with cheat components.

still i think bots that use cheatbot2 in DSL or bots that use both stock and DSL components should go in the custom components showcase. exception done for irl bots who regularly use custom components, but it's part of the irl metagame so we don't mind.

stock and dsl are very different metagames and you apparently installed DSL over stock and now you have BOTH components available in the same game. have a stock version of ra2 and a dsl version of ra2 installed for clarity and so it doesn't mix stuff (DSL chassis armor is different from stock armor, as an example)

Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Kossokei on December 30, 2015, 04:52:55 PM
I'd generally avoid showcasing bots like this that contain cheat and/or stock components (eg HP Z-Tek, RAD motors, DarkCells) as they just aren't balanced against any other bot (in fact, Stock components are generally weaker than DSL components).
And then the usual advice of unrealism and building to the weight limit applies here too :P
Actually, you could create a showcase for experimental/silly custom components in the custom components section.

On my previous statement- if you decide to abandon the idea of building for competition and just do whatever you want (which is perfectly okay), it should be understood that you won't get much traffic, unless you're building replicas or doing whatever Domanating or Classicus does.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on December 30, 2015, 11:07:17 PM
Here's another bot
(https://gametechmods.com/uploads/images/54455Danga Zone Screenshot.png)

It weighs 718.4 kg with 5mm thick Titanium.

2 Piglet Brushless Motors spinning drums with medium beater bars on them.
2 NPC-T64 (fast) motors with Hypno Wheels on them to drive with 1 BSG Motor for the srimech
and a few ant batteries powering it.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Gauche Suede on December 30, 2015, 11:34:09 PM
Here's another bot
(https://gametechmods.com/uploads/images/54455Danga Zone Screenshot.png)

It weighs 718.4 kg with 5mm thick Titanium.

2 Piglet Brushless Motors spinning drums with medium beater bars on them.
2 NPC-T64 (fast) motors with Hypno Wheels on them to drive with 1 BSG Motor for the srimech
and a few ant batteries powering it.

NEVER PUT MORE THAN 1 WEDGE ON A SINGLE SKIRT WEDGE IT MAKES BOTH OF THE WEDGES SUCK


Also,the weight you used for those ballasts could've been used to get :

That srimech setup is pretty interesting though, maybe you can use weapons as a srimech so that it turns into a drum/popup hybrid ?
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Naryar on December 31, 2015, 07:21:22 AM
Too much ballasts in general.

how many ants do you have ? 4 should be the minimum, you can push it up to 6 or even 7 if you want your bot to not be out of power in the last minute of a standard 3 min match.


NEVER PUT MORE THAN 1 WEDGE ON A SINGLE SKIRT WEDGE IT MAKES BOTH OF THE WEDGES SUCK


no need to capslock...

put the hind motors like this to get invincible butt armor:
(https://gametechmods.com/uploads/images/13817moo.png)

what would that accomplish ? due to very low NPC fast drive hp he'll lose half his drivedrain's power if he is hit on the back. Or worse, one motor will start to smoke (and the other will not be hit) and the drive will be unbalanced. which is very, very bad for a gut ripper.

if you want to use npcs as back armor use standard npc's. even then back armor is pointless because 5mm titanium is more than enough already.

That srimech setup is pretty interesting though, maybe you can use weapons as a srimech so that it turns into a drum/popup hybrid ?

that's just poor design. a side popup won't work with a drum setup like that, he'll need to rebuild the design completely. and it may just move the enemy bot off the top which is exactly what you not want.

hybrids being cool is a thing, a proper hybrid setup is another. nothing worse than a hybrid which weapons do not synergize well with each other.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on December 31, 2015, 09:14:28 AM
Alright here's Danger Zone 2 (Danger Zone was the bot above I posted) :
(https://gametechmods.com/uploads/images/71476Danga Zone 2.png)

(In the image I fired the srimech so no that's not the srimech's starting point)
784.0 kg still 5mm thick armor. 2 10kg Ballasts, only 1 wedge on the skirt hinge, and 7 Ant batteries
4 NPC-T64 (2 Fast and 2 Normal after figuring out that the bot has gyroscopic issues and when I move forward the front goes up)  motors with 4 Hypno Wheels, and still a Medium sized drum with Piglet Motors spinning them.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Naryar on December 31, 2015, 10:52:12 AM
change one set of npc's to npc fasts. you have the weight.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Gauche Suede on December 31, 2015, 11:07:09 AM
change one set of npc's to npc fasts. you have the weight.
sorry actually both sets are fast
Can i have the bot file ? I wanna see why you could only have 2npc fasts even though it looks lt could have 4 judging from the screenshot.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Gauche Suede on January 01, 2016, 08:39:23 AM
change one set of npc's to npc fasts. you have the weight.
sorry actually both sets are fast
Can i have the bot file ? I wanna see why you could only have 2npc fasts even though it looks lt could have 4 judging from the screenshot.
On Danger Zone MK2 there are 4 NPC Fasts
Alright i've looked at your bot, and here's the biggest problem :
(http://i1198.photobucket.com/albums/aa458/coolnael/teach_zpsp5jjvif1.png) (http://s1198.photobucket.com/user/coolnael/media/teach_zpsp5jjvif1.png.html)
When you're planning your bot, you first need to draw the bot's general shape, and then once you've put everything down you need to look back on the bot and see if you can make the chassis smaller while still having the components you want, if you can then keep resizing the bot (tweaking the shape if necessary) until you everything fits like a glove.
Title: Re: Deadgenocide's Showcase of FML
Post by: Avalanche on January 01, 2016, 10:51:21 AM
I can't be asked to do Ironforge i'm sorry I can't be asked
What Ironforge is literally just rebalanced DSL
No, it is a total conversion mod which takes new components and sort of simplifies the choices.
Also, if you completely ignore Ironforge for a trivial reason, you end up missing out on a chance to improve in it, SO GO AND PLAY IT AND MAKE A SHOWCASE. DO IT.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Reier on January 01, 2016, 07:06:48 PM
just to clarify you obviously don't have to do it, but we are curious why you seem so opposed to trying it out? Who knows, you may like it more than stock or DSL. many people play all 3.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on February 06, 2016, 07:04:55 AM
Here's a SHW VS I made in DSL 2.2:
(https://gametechmods.com/uploads/images/274792016-02-06 07_02_33-Greenshot.png)
Titanium 5
Powered by 1 BattlePack
2 MOE Motors
2 Fast NPCs
2 Large Motorcycle Wheels
4 Tri-Bars
Beater Bars on Tri-Bars
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Badger on February 06, 2016, 09:11:11 AM
Looks like a lot of wasted space, not much weaponry and aren't SHW 1200kg? Might want to add some more weaponry, after you shrink that chassis.

Oh, and I think the wheels are a bit large for your needs, can you downsize them and make them wider?
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: cephalopod on February 06, 2016, 09:29:04 AM
If those beaters are the 10kg ones, that's only 120kg of weaponry - you should probably have more than that on a HW let alone SHW.

Building to weight limit and changing wheels/not wasting chassis space as TRB said will help a lot.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on February 06, 2016, 09:43:05 AM
If those beaters are the 10kg ones, that's only 120kg of weaponry - you should probably have more than that on a HW let alone SHW.

Building to weight limit and changing wheels/not wasting chassis space as TRB said will help a lot.

The beaters are the Heaviest ones
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Naryar on February 06, 2016, 09:58:52 AM
drastically underweaponed
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on February 27, 2016, 08:34:56 AM
So I made a upgraded version of  Not Bushido (which shouldn't have done so well in Throwback Throwdown) called Scamperin' Bushido
Titanium 10
4 battlepacks
3 Samurai Swords
3 BSG motors
(https://gametechmods.com/uploads/images/394642016-02-27 08_31_01-Greenshot.png)


I may enter it in my second challenge against Red Blur (because the 1st one was a cluster **** and a half)
or another one I may showcase
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Badnik96 on February 27, 2016, 07:44:12 PM
AI it and see if it can still beat Shebeast :P

It confuses me because it seems like it should be IRL, but this is clearly a popup you have here.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on February 27, 2016, 08:45:34 PM
AI it and see if it can still beat Shebeast :P

I don't know how to AI
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Clickbeetle on February 28, 2016, 01:56:27 PM
I like it but the asymmetry of the swords is bothering me.  I would stick with the 2 swords and upgrade to bigger burst motors here.  I would still consider 2 swords IRL but 3 is venturing into standard territory.

If you do go standard then you need a better wedge.  The only reason Not Bushido was so wedgy in Throwback Throwdown was because of the perfectly smooth floor in the BBEANS arena.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on March 18, 2016, 11:40:46 AM
Here's a SHW (real this time) VS in a post that I won't delete called Wild'n Woolly Shambler 2
Titanium 1
(https://gametechmods.com/uploads/images/17442016-03-18 11_38_25-Greenshot.png)

4 Big Orange Batteries for power.
1 Dual Perm spinning the weapon.
4 NPC Fasts for Drive.

But can only beat WreckTangle in 9 seconds  :p

Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Thrackerzod on March 18, 2016, 11:43:32 AM
Isn't SHW 1200 kgs?  You could probably jam some more stuff up in there.  Maybe heavier weapons?
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on March 18, 2016, 11:44:43 AM
Isn't SHW 1200 kgs?
That's the limit
You could probably jam some more stuff up in there.  Maybe heavier weapons?
I may get on that right now if I can.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Mr. AS on March 18, 2016, 11:50:03 AM
Too many batteries. 5 spin motors only need 2 or 3 battlepacks.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Bobyasianboy on March 18, 2016, 11:53:22 AM
Weight limit on SHW is 1200, build to it. You don't need that many batteries, 1 PC545 and 1 PN-36 battery should be fine. Titanium 1 is definitely not strong enough for a SHW either, find the strongest that still fits the weight limit. Other than that it's fine, if generic.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on March 18, 2016, 11:56:05 AM
Titanium 3 now
(https://gametechmods.com/uploads/images/145562016-03-18 11_54_00-Greenshot.png)

60kg Hammers now.

Only 3 Battlepacks for power. (Which actually is better than I thought it would be knowing the batteries in DSL 2.2)
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Thrackerzod on March 18, 2016, 11:58:34 AM
Still a bit of weight left over, maybe buff the armor or add an extra plow?

How does it drive?  Is it very stable?  ERM was pretty stable thanks to the giant V-shaped bars on the front, but I had to make it super slow because weight limit.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on March 18, 2016, 12:01:27 PM
Still a bit of weight left over, maybe buff the armor or add an extra plow?

How does it drive?  Is it very stable?  ERM was pretty stable thanks to the giant V-shaped bars on the front, but I had to make it super slow because weight limit.

1. I was thinking about that so I will add some more plows.

2. The NPC Fasts drive it and it drives at a fairly decent speed and thanks to your help, it doesn't tip over due to gyroscopic problems.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Naryar on March 18, 2016, 12:09:33 PM
Huge chassis...

Also even if the disc isn't very big, 480 kg of hammers on a Dual Perm seems excessive. But maybe it works.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on March 18, 2016, 02:30:18 PM
Finally after 6 years of rotating the multi-extenders and getting the armor right I improved it.
Still Titanium 3
(https://gametechmods.com/uploads/images/84126ADAFEEG.png)

1 Battlepack was enough and it does its job well
Smaller Chassis
still 4 NPC fasts
1 dual perm with same weaponry.

One problem I didn't have before is that when it moves forward and then backwards it tips forward and does a flip.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on March 18, 2016, 03:40:39 PM
Actually do AI do that?
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: cephalopod on March 18, 2016, 03:45:37 PM
It's not the most helpful angle but I'm gonna take a guess at your weapon being too far forward/your supports not going forward enough.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on March 18, 2016, 03:46:32 PM
It's not the most helpful angle but I'm gonna take a guess at your weapon being too far forward/your supports not going forward enough.

What do you mean by too far or not going forward enough?
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: cephalopod on March 18, 2016, 03:53:22 PM
Exactly what I said :P

If your weapon axle is further from the chassis (in terms of forwards and back) than the end of your supports, it's gonna be tippy.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on March 18, 2016, 03:55:02 PM
Exactly what I said :P

If your weapon axle is further from the chassis (in terms of forwards and back) than the end of your supports, it's gonna be tippy.

In what direction(s)?

Also it doesn't tip sideways and I don't know if AI's move forward and backwards consecutively.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: cephalopod on March 18, 2016, 03:57:25 PM
(https://gametechmods.com/uploads/images/326542016-03-18 20_56_01-Start.png)
Example side on view of bot

If the axle of the motor is FURTHER FORWARD than the END OF THE SUPPORTS, it will end up being tippy because all the weight of the entire bot will be trying to spin around that axle point.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on March 18, 2016, 03:58:36 PM
But can AI's move forward and backward consecutively
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: cephalopod on March 18, 2016, 03:59:18 PM
They can do whatever they need to...
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Thrackerzod on March 18, 2016, 03:59:46 PM
Yes.  For example, if it's trying to de-immobilize itself.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Naryar on March 18, 2016, 04:01:00 PM
what do you mean ? they can move forward and backward, but don't unless very specific circumstances.

And yes, your bot is too front heavy. Put the weapon closer to the bot, or the stabilizers farther forward.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on March 20, 2016, 02:32:12 PM
Alright I put the weapon closer but now it has minor gyroscopic problems.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on March 29, 2016, 09:46:05 PM
Alright my next bot is a chicken drill called Autistic Chicken.
The name came about because that was the first thing I called it when its previous versions kept switching to Titanium 1 instead of 5 when I was making it's paintjob

(https://gametechmods.com/uploads/images/15912016-03-29 21_42_14-Greenshot.png)

4 ant spin motors spin iron spikes
2 static irons on the end
4 Npc Fasts
and 1 PC545

Titanium 3
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Reier on March 29, 2016, 09:57:36 PM
you still got 20 kgs bud :)
need that up to like 797 or more every time. Think about it this way, a bot with more weapons/armor/etc will beat the same bot with less weapons/armor/whatever.

few things:
needs to be invertible. Just use a bit larger wheels. as is if you get flipped you're doomed and it's a very easy fix.
the main thing though is you need to optimize your weapon a bit better. I know it's for the challenge and chickens are not very good anyway, but still. I would open up the angle you got your drills at. right now your inner drills will never do damage to your opponent - try to make it so they all hit at reasonably the same time, this will do more damage.
I'm also concerned that your top skirt isn't really doing anything and may hurt you. if it was invertible I'd kind of get it since you'd be going for a double wedge approach, but even then it seems to me that all they'd do is keep your weapon from hitting the opponent. tbh I'd just get rid of the top skirts and use something else, perhaps a plow or something to keep the opponent from sliding over the drills.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on March 29, 2016, 10:02:39 PM
needs to be invertible. Just use a bit larger wheels. as is if you get flipped you're doomed and it's a very easy fix.
the main thing though is you need to optimize your weapon a bit better. I know it's for the challenge and chickens are not very good anyway, but still. I would open up the angle you got your drills at. right now your inner drills will never do damage to your opponent - try to make it so they all hit at reasonably the same time, this will do more damage.
I'm also concerned that your top skirt isn't really doing anything and may hurt you. if it was invertible I'd kind of get it since you'd be going for a double wedge approach, but even then it seems to me that all they'd do is keep your weapon from hitting the opponent. tbh I'd just get rid of the top skirts and use something else, perhaps a plow or something to keep the opponent from sliding over the drills.

Yeah it has a shrimech so **** it (now it does)
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Reier on March 29, 2016, 10:06:57 PM
its better to make it invertible in this case since its lighter and quicker and you could use the weight for more important things
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Naryar on March 30, 2016, 05:11:24 AM
nothing is going to fit inside this dual wedge system
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on April 10, 2016, 05:24:20 PM
Hideous
Titanium 5
(https://gametechmods.com/uploads/images/367632016-04-10 17_19_12-Greenshot.png)
Note: The Ramplates aren't intersecting anything and the Titanium sheet isn't intersecting the small wedge or ram plates.
1 Beta
4 NPC Fasts
2 PC545 1 WP836E for power.

Can flip out bots, even SHWs!

Title: Re: Deadgenocide's DSL Showcase of FML
Post by: cephalopod on April 10, 2016, 05:27:10 PM
Flipping out Mikado is not hard, just let it hit you and it'll do the rest for you :P
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on April 10, 2016, 05:29:06 PM
Flipping out Mikado is not hard, just let it hit you and it'll do the rest for you :P
I can see.

It's like a Mako clone
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Naryar on April 10, 2016, 05:33:58 PM
It's a beta burst. It's quite strong, so yes, you can flip out stuff out of your weightclass with it.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: cephalopod on April 10, 2016, 05:42:54 PM
Flipping out Mikado is not hard, just let it hit you and it'll do the rest for you :P
I can see.

It's like a Mako clone

If Mako was wedgeless, wasn't boxy as hell, was a SHW and built by me then sure. :P
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on April 10, 2016, 05:45:39 PM
I put more ootas and I'm getting close to ootaing Neptune from Celestial Objects
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on April 10, 2016, 08:59:55 PM
You all probably don't know why i called it Hideous
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Reier on April 10, 2016, 09:07:02 PM
we dont know why you do anything tbh

gotta build to dat weight limit bro
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on April 10, 2016, 09:14:27 PM
I called it Hideous because it was originally supposed to be like Beauty 2 and/or 8.

Tbh though I don't know what to do with my left over weight lmao
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Reier on April 10, 2016, 09:18:24 PM
add armor?
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on April 10, 2016, 09:21:11 PM
add armor?

I already Have Titanium 5 and no matter what it refuses to go to Titanium 10.

Anyways why do I have to build to the weight limit? It's already 765 kg

and I'm MW now
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Thrackerzod on April 10, 2016, 09:30:29 PM
Anyways why do I have to build to the weight limit? It's already 765 kg

In a very basic example, a rammer built to the weight limit might have a few more spikes than a rammer built not to the weight limit.  The former would have the advantage in that it would be able to do more damage and also have more HP in its weapons.

More generally, a bot built to the weight limit usually has some advantage - stronger armor, more weapons, faster drive, etc.  You don't have to build to the weight limit, but not doing so basically means you're pointlessly crippling your robot.

Maybe consider wheelguards or something?  I donno.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: 09090901 on April 10, 2016, 09:35:30 PM
just rebuild the chassis, the current one is massive.

I would go for dual betas. you don't need a ton batteries like in 2.1, so you should have more than enough weight for armor/drive
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Naryar on April 11, 2016, 04:16:47 AM
Ya need to rebuild that chassis, make it less tall and set the wedge to a good angle so you can just attach ramplates to a baseplate anchor directly.

And build to weight limit.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on April 12, 2016, 04:54:37 PM
4 bots


Explosive Discharge
HW VS with Titanium 5
(https://gametechmods.com/uploads/images/875082016-04-12 07_30_52-Greenshot.png)

4 WP836Es
2 TWR2s spinning 2 bars with 30kg Hammers on them.
2 NPC Fasts.

Master Bolted
HW Juggler with Titanium 5
(https://gametechmods.com/uploads/images/41552016-04-12 07_35_15-Greenshot.png)
No the Irons don't intersect anything

2 WP836Es and 1 Battlepack
2 TWRs for weapon.
4 NPC Fasts for drive.

Sara-Sahra-Sahara
HW Side hammers with Titanium 5
(https://gametechmods.com/uploads/images/211172016-04-12 07_36_02-Greenshot.png)

1 Orange
2 Judges for Hammers
2 NPC Fasts
Fire because yeah

Hideous 3 (The second had a useless small wedge and didn't have a piston)
HW Flipper Titanium 5
(https://gametechmods.com/uploads/images/421642016-04-12 07_38_18-Greenshot.png)
2 DSL Blacks
2 Medium CO2 Tanks
Long piston.
2 NPC Fasts because that was all i could fit.
2 Betas
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Naryar on April 12, 2016, 05:34:47 PM
first one is a clone, but you need to learn how to build so it's fine. anyways it has far too much battery power. 1 WP836E and 2 ants should be enough.

and then i think you should be able to upgrade to 45kg hammers, or maybe to stronger motors. don't use too much weight on extenders/armor either.

Second is another clone but as i said, it's fine at this point in your building. Anyways, it's far too tall, and i'm somewhat sure you used a lot of weight on chassis armor when a juggler doesn't need much armor. Make a less tall chassis (jugglers and gutrippers need a chassis that is low to the ground) and i think you can improve the motors. Drive is fine.

Is the small black spike lighter now ? It was 15kg in dsl2.

Third one, considering the flamethrower shoots in the nozzle's direction, your flamers are in the wrong direction. Put them forward facing so they flame at your enemy instead of your hammers.

I have no idea what is this setup holding the flamers. If it is beater bars it should work.

You are probably spending too much weight on making the wedges steel. You can get rid of some sheets, the wedge will still be as good.

Your dual wedge setup has a problem: while it does make your bot wedgy while inverted, any bot that is of decent height won't fit in between the two wedges.

It appears like it could do with a few more kg's of batteries as well.

Fourth one, it's ok except the poker part is mostly useless. Hybrids are good and all, but the spike isn't helping while the bot works as a flipper, and if the flippers are gone the poker will not win you a match, since it's BW level on a HW match.

If you really want to make it a flipper/poker (although I do not recommend it because of low hybrid effectiveness, it can be done for cool looks) put that poker somewhere else, where it can actually hit opponents. On top of your bot would be better.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on April 12, 2016, 05:41:22 PM
The Irons are 10 kg in DSL 2.2

And the beaterbars are what is holding the flamethrowers
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Naryar on April 12, 2016, 05:43:51 PM
The Irons are 10 kg in DSL 2.2

And the beaterbars are what is holding the flamethrowers

not the irons. the small pyramidal black ones you have on your discs on the juggler.

and yes, i am quite aware. that's a pretty efficient setup, but you still need to change the facing of those flamers.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on April 12, 2016, 06:06:03 PM
The Irons are 10 kg in DSL 2.2

And the beaterbars are what is holding the flamethrowers

not the irons. the small pyramidal black ones you have on your discs on the juggler.

and yes, i am quite aware. that's a pretty efficient setup, but you still need to change the facing of those flamers.

Yeah they are only 7 kg now I think or 13 kg
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Gauche Suede on April 12, 2016, 06:41:21 PM
And why did you replace one of the irons on the juggler with a beater+small tooth ? Wouldn't it make it unstable ?
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on April 12, 2016, 08:35:33 PM
And why did you replace one of the irons on the juggler with a beater+small tooth ? Wouldn't it make it unstable ?

What are you talking about all of the spikes sideways on the disc are irons.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Naryar on April 13, 2016, 03:28:18 AM
And why did you replace one of the irons on the juggler with a beater+small tooth ? Wouldn't it make it unstable ?

lol, it's just a lighting effect. you must just have woke up :P
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on April 21, 2016, 10:06:26 AM
next up is best bot HW
Axe From Da Weast
Titanium 5
(https://gametechmods.com/uploads/images/261612016-04-21 09_51_27-Greenshot.png)
1 Judge Motors for Axe and Schrimech so bot go Boing! when flipped
2 Z-tek Drive for Zoom!
2 Big Orange Batteries for electricity power Ding!
Underweight because getting close to the weight limit is mainstream (yeah I said it)

Takes SHWs as souvenirs by having the axe hang on to them! (and may break a weapon on the SHW or two)
(https://gametechmods.com/uploads/images/877052016-04-21 09_40_35-Greenshot.png)

Puts out Fires! (Figuratively and Literally, put out) 
(https://gametechmods.com/uploads/images/323452016-04-21 09_59_13-Greenshot.png)
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on April 21, 2016, 10:04:07 PM
starting to get more souvenirs of SHWs
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on January 22, 2017, 06:30:41 PM
Well it's been a while and my first bot has CB2 so if you want the stuff you can critique then skip it.
This is the last version of Not Bushido I'm gonna make.
Manic Not Bushido Havok G-0 "Crazier than the rest, Cancer at it's best."
This bot will do nothing but havok and there is a %10 chance that it will not havok on a hit
Armor Titanium 10
(https://gametechmods.com/uploads/images/13452HAVOK G-0.png)
Battleshot:
(https://gametechmods.com/uploads/images/57798Crazier than the rest, Cancer at it's best.png)

And For the real stuff
This bot is a Full Body Spinner called Hurri-Bot
Armor is Titanium 5
(https://gametechmods.com/uploads/images/919852017-01-22 17_47_10-Greenshot.png)

Battle Result:
(https://gametechmods.com/uploads/images/765732017-01-22 17_53_02-Robot Arena 2.png)
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: Philippa on January 22, 2017, 06:45:14 PM
Dude, can the spinner even move?
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on January 22, 2017, 06:57:03 PM
Dude, can the spinner even move?

yes it can it has wheels
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: FOTEPX on January 23, 2017, 03:36:41 AM
Word to the wise - don't put TWM3R's on HW Shell Spinners. Just... saying from experience. Yes, I know, it can move with your control, but the AI sure as sh** can't move it. Get some NPC's on there.
Title: Re: Deadgenocide's DSL Showcase of FML
Post by: DeadGenocide on January 23, 2017, 04:38:25 PM
Word to the wise - don't put TWM3R's on HW Shell Spinners. Just... saying from experience. Yes, I know, it can move with your control, but the AI sure as sh** can't move it. Get some NPC's on there.
ok