I personally think ironforge is easier for newbies to pick up, as the components in that are more balanced and it's overall simpler to make a great killing machine. you just gotta get used to the weightclasses a bit but it's no big deal really. But just cause you may prefer one mod to another doesn't mean you have to build exclusively in that. we'll be glad to see whatever you come up with :)
Here's Pop-Up I madeThat bot's illegal because the spike strips are overlapping the batteries, I suggest changing the batteries to ants (like everyone else have said) and changing the Y-connected spike stripes (which are crap in DSL btw) into a row of razors like this :
(https://gametechmods.com/uploads/images/63627Reaper Bird 1.png)
5mm thick steel
Weighs 758.1 kg
With 2 NPC-T64 (fast) motors 2 Micro Wheels 4 pairs of spike strips (8 spike strips in all) and 3 small wedges connected to metal hinges :vista:
Ninja'd.Here's Pop-Up I madeThat bot's illegal because the spike strips are overlapping the batteries, I suggest changing the batteries to ants (like everyone else have said) and changing the Y-connected spike stripes (which are crap in DSL btw) into a row of razors like this :
(https://gametechmods.com/uploads/images/63627Reaper Bird 1.png)
5mm thick steel
Weighs 758.1 kg
With 2 NPC-T64 (fast) motors 2 Micro Wheels 4 pairs of spike strips (8 spike strips in all) and 3 small wedges connected to metal hinges :vista:
(http://i1198.photobucket.com/albums/aa458/coolnael/ChirstopherRobininside_zps1e7451cb.png) (http://s1198.photobucket.com/user/coolnael/media/ChirstopherRobininside_zps1e7451cb.png.html)
(yes this is a HW but the same principles apply to MWs too)
Oh, and also ditch the middle wedge because the left and right wedge's are already doing it's job.
ps : hinge wedges are godly
No the middle wedge was just lower in the screenshot they aren't behind or in front of each otherNinja'd.Here's Pop-Up I madeThat bot's illegal because the spike strips are overlapping the batteries, I suggest changing the batteries to ants (like everyone else have said) and changing the Y-connected spike stripes (which are crap in DSL btw) into a row of razors like this :
(https://gametechmods.com/uploads/images/63627Reaper Bird 1.png)
5mm thick steel
Weighs 758.1 kg
With 2 NPC-T64 (fast) motors 2 Micro Wheels 4 pairs of spike strips (8 spike strips in all) and 3 small wedges connected to metal hinges :vista:
(http://i1198.photobucket.com/albums/aa458/coolnael/ChirstopherRobininside_zps1e7451cb.png) (http://s1198.photobucket.com/user/coolnael/media/ChirstopherRobininside_zps1e7451cb.png.html)
(yes this is a HW but the same principles apply to MWs too)
Oh, and also ditch the middle wedge because the left and right wedge's are already doing it's job.
ps : hinge wedges are godly
I would say middle wedges can work. Doesnt No More Hope (that popup made by 123stw) have 3 wedges? Although I think the middle wedge on Deadgenocide's is 1 pixel further back than the 2 outer wedges, making it useless.
this flipper is indeed too tall. rebuild the chassis, test what is the optimum height (should be a height where you can fit those 30kg long black batteries) and rebuild your bot.I try not to build unrealistic in DSL (mainly because I like IRL bot's) so I try not to but I can't do Ironforge I just can't.
about the popup i think he can honestly keep three metal hinged wedges. sure it's heavy AF but it makes the bot less generic and it provides defense against bots with a long, single metal skirt wedge in the middle.
it also needs more speed. if you use npc fasts, use techno destructo wheels. you really need them because a popup without speed is a sitting duck.
also we generally never build unrealistic in dsl. unrealistic stock is fine.
note you can build unrealistic in dsl, just people don't like it generally & if you build for competition you will find no opponents.
but I can't do Ironforge I just can't.
I try not to build unrealistic in DSL (mainly because I like IRL bot's) so I try not to but I can't do Ironforge I just can't.With DSL, as far as I remember you've got dsl standard and IRL. Unrealistic building (aka parts that move cutting through parts that shouldn't move, like a wheel inside of batteries or a spinning bar cutting through control board or motors and stacking) is generally seen as 'wrong' as far as dsl goes, unless you're building some kind of artbot. Other than that, dsl standard is just stock with the realistic rule put in- you're still building to maximum efficiency, just without stacking, glitching, clipping, things of that nature.
I can't be asked to do Ironforge i'm sorry I can't be askedWhat Ironforge is literally just rebalanced DSL
I can't be asked to do Ironforge i'm sorry I can't be askedWhat Ironforge is literally just rebalanced DSL
Ironforge is its own thing. I see it as a rebalancing on how we do robot building on the whole, for example, how we choose and use weapons. In stock, there are clear cut good weapons like maces, razors !, bear claws, whatever, and there are obviously bad weapons like razor blades and lawnmower blades. It's a similar case for DSL, there are some weapons that can be used for just about anything, and some that will never ever be used. In ironforge, you've got different sizes of different weapons for different situations, and none of them are particularly better or worse, simply situational.I can't be asked to do Ironforge i'm sorry I can't be askedWhat Ironforge is literally just rebalanced DSL
No it's not?
I'd generally avoid showcasing bots like this that contain cheat and/or stock components (eg HP Z-Tek, RAD motors, DarkCells) as they just aren't balanced against any other bot (in fact, Stock components are generally weaker than DSL components).Again this bot wasn't really meant for challenges or competitions :P
And then the usual advice of unrealism and building to the weight limit applies here too :P
I'd generally avoid showcasing bots like this that contain cheat and/or stock components (eg HP Z-Tek, RAD motors, DarkCells) as they just aren't balanced against any other bot (in fact, Stock components are generally weaker than DSL components).Actually, you could create a showcase for experimental/silly custom components in the custom components section.
And then the usual advice of unrealism and building to the weight limit applies here too :P
Here's another bot
(https://gametechmods.com/uploads/images/54455Danga Zone Screenshot.png)
It weighs 718.4 kg with 5mm thick Titanium.
2 Piglet Brushless Motors spinning drums with medium beater bars on them.
2 NPC-T64 (fast) motors with Hypno Wheels on them to drive with 1 BSG Motor for the srimech
and a few ant batteries powering it.
NEVER PUT MORE THAN 1 WEDGE ON A SINGLE SKIRT WEDGE IT MAKES BOTH OF THE WEDGES SUCK
put the hind motors like this to get invincible butt armor:
(https://gametechmods.com/uploads/images/13817moo.png)
That srimech setup is pretty interesting though, maybe you can use weapons as a srimech so that it turns into a drum/popup hybrid ?
Can i have the bot file ? I wanna see why you could only have 2npc fasts even though it looks lt could have 4 judging from the screenshot.change one set of npc's to npc fasts. you have the weight.sorry actually both sets are fast
Alright i've looked at your bot, and here's the biggest problem :On Danger Zone MK2 there are 4 NPC FastsCan i have the bot file ? I wanna see why you could only have 2npc fasts even though it looks lt could have 4 judging from the screenshot.change one set of npc's to npc fasts. you have the weight.sorry actually both sets are fast
No, it is a total conversion mod which takes new components and sort of simplifies the choices.I can't be asked to do Ironforge i'm sorry I can't be askedWhat Ironforge is literally just rebalanced DSL
If those beaters are the 10kg ones, that's only 120kg of weaponry - you should probably have more than that on a HW let alone SHW.
Building to weight limit and changing wheels/not wasting chassis space as TRB said will help a lot.
AI it and see if it can still beat Shebeast :P
Isn't SHW 1200 kgs?That's the limit
You could probably jam some more stuff up in there. Maybe heavier weapons?I may get on that right now if I can.
Still a bit of weight left over, maybe buff the armor or add an extra plow?
How does it drive? Is it very stable? ERM was pretty stable thanks to the giant V-shaped bars on the front, but I had to make it super slow because weight limit.
It's not the most helpful angle but I'm gonna take a guess at your weapon being too far forward/your supports not going forward enough.
Exactly what I said :P
If your weapon axle is further from the chassis (in terms of forwards and back) than the end of your supports, it's gonna be tippy.
needs to be invertible. Just use a bit larger wheels. as is if you get flipped you're doomed and it's a very easy fix.
the main thing though is you need to optimize your weapon a bit better. I know it's for the challenge and chickens are not very good anyway, but still. I would open up the angle you got your drills at. right now your inner drills will never do damage to your opponent - try to make it so they all hit at reasonably the same time, this will do more damage.
I'm also concerned that your top skirt isn't really doing anything and may hurt you. if it was invertible I'd kind of get it since you'd be going for a double wedge approach, but even then it seems to me that all they'd do is keep your weapon from hitting the opponent. tbh I'd just get rid of the top skirts and use something else, perhaps a plow or something to keep the opponent from sliding over the drills.
Flipping out Mikado is not hard, just let it hit you and it'll do the rest for you :PI can see.
Flipping out Mikado is not hard, just let it hit you and it'll do the rest for you :PI can see.
It's like a Mako clone
add armor?
Anyways why do I have to build to the weight limit? It's already 765 kg
The Irons are 10 kg in DSL 2.2
And the beaterbars are what is holding the flamethrowers
The Irons are 10 kg in DSL 2.2
And the beaterbars are what is holding the flamethrowers
not the irons. the small pyramidal black ones you have on your discs on the juggler.
and yes, i am quite aware. that's a pretty efficient setup, but you still need to change the facing of those flamers.
And why did you replace one of the irons on the juggler with a beater+small tooth ? Wouldn't it make it unstable ?
And why did you replace one of the irons on the juggler with a beater+small tooth ? Wouldn't it make it unstable ?
Dude, can the spinner even move?
Word to the wise - don't put TWM3R's on HW Shell Spinners. Just... saying from experience. Yes, I know, it can move with your control, but the AI sure as sh** can't move it. Get some NPC's on there.ok