Author Topic: Danangoo's DSL Showcase  (Read 12390 times)

Offline Danangoo

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Re: Danangoo's DSL Showcase
« Reply #120 on: May 26, 2020, 10:23:40 AM »
I've posted these on Discord already but I've made a few other replicas.

Cyrax / Vercingetorix (s4)

 
cyax.png


 
ver.png

Offline Jaydee99

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Re: Danangoo's DSL Showcase
« Reply #121 on: May 26, 2020, 10:34:01 AM »
Love them!
Yo how did you make the chassis? Through OBJ?

Offline KidDelta

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Re: Danangoo's DSL Showcase
« Reply #122 on: May 26, 2020, 10:34:20 AM »
Spicy
I shouldn't have come here

Offline Danangoo

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Re: Danangoo's DSL Showcase
« Reply #123 on: May 26, 2020, 10:39:52 AM »

Love them!Yo how did you make the chassis? Through OBJ?

Yeah, the chassis stuff only look about 10-15 minutes. Vercingetorix was really quite fiddly. I would've included tracks in the design but RA2 is broken.

Cyrax is missing the "light" on the top, but I've since fixed it.

Offline Danangoo

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Re: Danangoo's DSL Showcase
« Reply #124 on: May 26, 2020, 10:48:27 AM »
I've also been working on a Centurion (s4) replica but I've temporarily stopped because it's a pain in the arse because a fair few of its texture map equivalents are at funny angles.

 
cent.png

Offline TheOrcCorp

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Re: Danangoo's DSL Showcase
« Reply #125 on: May 26, 2020, 12:04:05 PM »
Loving these reps atm! Keep it up! :heart_smiley:
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Offline KidDelta

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Re: Danangoo's DSL Showcase
« Reply #126 on: May 26, 2020, 12:06:20 PM »
Spicy (2)
I shouldn't have come here

Offline Sickle robotics

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Re: Danangoo's DSL Showcase
« Reply #127 on: May 26, 2020, 12:14:29 PM »
Good sh** man, best use of OBJ I've seen in awhile.

Offline kix

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Re: Danangoo's DSL Showcase
« Reply #128 on: May 26, 2020, 12:27:29 PM »
I've also been working on a Centurion (s4) replica but I've temporarily stopped because it's a pain in the arse because a fair few of its texture map equivalents are at funny angles.

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Tip: you can do texturing in blender, its such a less hassle than ra2 skinning

Offline Danangoo

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Re: Danangoo's DSL Showcase
« Reply #129 on: May 26, 2020, 12:43:21 PM »
Tip: you can do texturing in blender, its such a less hassle than ra2 skinning

I've tried it before and it's always been a bit of a faff.

Offline kix

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Re: Danangoo's DSL Showcase
« Reply #130 on: May 26, 2020, 01:01:57 PM »
Tip: you can do texturing in blender, its such a less hassle than ra2 skinning

I've tried it before and it's always been a bit of a faff.

Idk, ive just used the UV export as an overlay in paint.net, and it did well, that is until i gave up when i did spawn again

Offline pokebro14

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Re: Danangoo's DSL Showcase
« Reply #131 on: May 26, 2020, 03:51:02 PM »
I've also been working on a Centurion (s4) replica but I've temporarily stopped because it's a pain in the arse because a fair few of its texture map equivalents are at funny angles.

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Awesome stuff man, you are definatley one of my favourite OBJ builders
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Offline Danangoo

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Re: Danangoo's DSL Showcase
« Reply #132 on: May 26, 2020, 06:13:51 PM »
Awesome stuff man, you are definatley one of my favourite OBJ builders

Thank you, that's very kind of you.

Offline Danangoo

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Re: Danangoo's DSL Showcase
« Reply #133 on: August 07, 2020, 07:26:31 AM »
Sliding back into my RA2 showcase after almost 3 months like nothing happened, whatchu gon' do?

Tusk: Act 2

tusk2.png


Much like the original Tusk, Tusk: Act 2 utilises the same mechanics but with a slight change. The weapon motor is upgraded from a Tornado Mer Gearbox to a 6 Mag Gearbox, and a pair of lifting arms rest underneath to lift up bots into the path of the blade - the lifting arms aren't that strong, but they're stong enough to slightly tip opponents and allow them to get Tusk'd.

Offline 8bean

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Re: Danangoo's DSL Showcase
« Reply #134 on: August 07, 2020, 10:53:35 AM »
you should definitely add some supports in between the spaces on that tribar, sorta like how SOW has the red beams that connect each side of the tribar to one another
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Offline Danangoo

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Re: Danangoo's DSL Showcase
« Reply #135 on: November 25, 2020, 07:14:59 AM »
Sliding back into my RA2 showcase after almost 3 months like nothing happened, whatchu gon' do, uh, again?

Diver Down

 
DiverDown Arena.png

 
Diver Down 1.png

 
Diver Down Overlay.png


Diver Down's chassis is a remodeled version of the chassis that I used for Goldfinger and, uh, "Doggy Style", but this time, I've 180'd the model and it's now a front-hinged flipper. I did want to try and make the little arms at the front flexible on a hinge but the game was being very temperamental so I just decided to stick with, well, sticks.

It's also a pretty steep front-hinged flipper, so it's effectiveness is immediately cut by 50%. Mind you, I'm the one who made it, and that's cut its effectiveness down again by about 45%, so that leaves its effectiveness at around... still, nevermind. It's the thought that counts, right?

Offline TheRoboteer

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Re: Danangoo's DSL Showcase
« Reply #136 on: November 25, 2020, 01:45:52 PM »
Is this for OW?

There's a lot of non-standard components here that mean it's not gonna be legal. At a glance both the battery you're using and the burst motor aren't included in DSL 2.4
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Offline Danangoo

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Re: Danangoo's DSL Showcase
« Reply #137 on: November 25, 2020, 06:23:56 PM »
Is this for OW?

Nah, this is just a general .bot that I made to get back into the groove of using Photoshop/Blender/RA2 together properly after a break.