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Robot Arena => Showcases => DSL TC Showcases => Topic started by: Danangoo on November 07, 2019, 07:06:50 AM

Title: Danangoo's DSL Showcase
Post by: Danangoo on November 07, 2019, 07:06:50 AM
I've been meaning to set up a DSL Showcase for a while now, so I dusted off some .bot's that I've made in the past and got them (at least somewhat) presentable.

One thing of note that I need to add is that a good 90% of these .bots were made in the Resetti's Replica Pack, so they use some custom components that wouldn't be available in a standard DSL Pack. If anyone likes what I've put up, I can add them to the Box Exchange by either editing them to not feature any potential conflicting items or add them with a disclaimer that they were made with custom components.

Black Lodge / Bee Boy / Retro Rat
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Eviscerator / birds / Eureka!
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Jenny Death When? / Get Got / Golden Experience
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Neo Chopper / Neo Chopper Alt. Config / Leapfrogger
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SLAM / SLAM 2 / SLAM 3
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I have a few more splash pages but I'll leave it at this for the moment being. If there's any further interest I'll upload the others.
Title: Re: Danangoo's DSL Showcase
Post by: botbuster on November 07, 2019, 10:47:56 AM
I like ALL of them! :claping
Title: Re: Danangoo's DSL Showcase
Post by: [cringey name goes here] on November 07, 2019, 11:36:13 AM
these are pretty good, but if you want to enter these into tournaments, id recommend getting the new DSL Complete Edition
Title: Re: Danangoo's DSL Showcase
Post by: Team Code Red Robotics on November 07, 2019, 11:51:55 AM
Me like
Title: Re: Danangoo's DSL Showcase
Post by: 8bean on November 07, 2019, 05:47:27 PM
nice skins.
also birds and all the slams look pretty epic ngl
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 08, 2019, 10:51:04 AM
I like ALL of them! :claping

Thank you! They were all great fun to make (except Bee Boy, who kept crashing the game while being made for a reason I couldn't figure out)

these are pretty good, but if you want to enter these into tournaments, id recommend getting the new DSL Complete Edition

Yeah, I probably will get the Complete Edition. The interior redesign for a good 70% of them wouldn't be too difficult. Most of them can stand to lose a fair bit of weight.

nice skins.
also birds and all the slams look pretty epic ngl

Every SLAM has pretty much followed the same design idea except the prototype, which had an overhead pickaxe. Originally the design was the other way around with the sloped angle side housing the spinning blade but it was quite difficult to get enough purchase under the other bots because of the wedges steepness.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 08, 2019, 10:58:26 AM
Here's another 9 designs that I've made.

Slumblebee (portmanteau of Slum and Bumblebee) / Viking / Soldier

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Thwack! / Thwack Harder! / Rat Boy

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Thwack! was an attempt at creating a fresher spin on the concept of a thwackbot. Instead of relying on gyroscopic inertia and force of sideways impact to damage others, Thwack! relies on two hinged flipping panels to toss the arm 180 degrees onto the top of another robot, instead of attacking the sides. (it's just a shame that it's quite slow and not very forceful when it does hit!)

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Hammerhead / Dragonfire / Clubland

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Title: Re: Danangoo's DSL Showcase
Post by: botbuster on November 09, 2019, 03:07:07 AM
They are all awesome! Thwack is a cool concept.
Title: Re: Danangoo's DSL Showcase
Post by: Badnik96 on November 09, 2019, 08:33:29 AM
Where did you download the wheel skin on Eviscerator? I could swear that my brother made that skin, long ago, but I don't remember him ever putting it up for download.

You have some really cool robots here, a lot of them have a nice retro feel. Keep up the good work.
Title: Re: Danangoo's DSL Showcase
Post by: CodeSilver23 on November 09, 2019, 08:35:11 AM
Soldier looks really streamlined. Me like!
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 09, 2019, 10:16:26 AM
Where did you download the wheel skin on Eviscerator? I could swear that my brother made that skin, long ago, but I don't remember him ever putting it up for download.

You have some really cool robots here, a lot of them have a nice retro feel. Keep up the good work.

The skin itself is called "027 Wheel" and is a reskin for one of the chunkier wheels. Found it by using cheatbot2.

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Title: Re: Danangoo's DSL Showcase
Post by: Badnik96 on November 09, 2019, 10:21:09 AM
yep that's definitely it. wonder where you got it from.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 09, 2019, 10:48:11 AM
yep that's definitely it. wonder where you got it from.

I'm not sure where I got it from, I think it might've been in the pack itself. I don't remember seeing it in any other iterations of RA2 games/mods/packs.

Found the files in Components under "027tire"

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Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 10, 2019, 10:52:12 AM
Another six? Another six! Ygdrassil 3 and Mania might be my 2 most favorite designs other than Black Lodge, Neo Chopper and Thwack!

Ygdrassil 3 is a remodeling of a .bot I was thinking of submitting to a tourney while it was still "Retro Rat Mega" where it was basically the same design but brown and black. Y'know, like a rat.


Ygdrassil 1 / Ygdrassil 2 / Ygdrassil 3

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Paranoia / Mania / Insomnia

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Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on November 10, 2019, 10:55:42 AM
If you can fix that panel gap on the front of Ygdassil 3 it would be really nice.

You should really install DSL Complete edition. It lacks some of the custom components your install has but it would be neat to see what you can do with it. Some of your stuff here is pretty impressive but you won't be able to enter tournaments with them due to all the custom components, which is a shame IMO
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 10, 2019, 11:05:50 AM
If you can fix that panel gap on the front of Ygdassil 3 it would be really nice.

You should really install DSL Complete edition. It lacks some of the custom components your install has but it would be neat to see what you can do with it. Some of your stuff here is pretty impressive but you won't be able to enter tournaments with them due to all the custom components, which is a shame IMO

For most of the builds, the only custom components are things like Black Lodge  / Bee Boy / Neo Chopper / The SLAM's using a modded variation of 259's beltdrive which would have a workaround somehow - although with some of them it'd be such a switcharound that the finished .bot would look remarkably different to its original counterpart. The restructuring for most of them would be somewhat more difficult because of the way the internals are sorted, but not impossible.

Some of the interiors for some .bots like Slumblebee / Paranoia / Insomnia / Thwack Harder! / Rat Boy / and Leapfrogger are all in order, but seeing as most of them are overweight/underweight by sizeable amounts, rebuilds/reshapings would be in order.  Leapfrogger is actually the 2nd iteration of a .bot called "Tadpole" which is pretty much the same as Leapfrogger but split in half. I think that might be one of the only properly applicable .bots for any tournies other than Slumblebee.

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Title: Re: Danangoo's DSL Showcase
Post by: CodeSilver23 on November 10, 2019, 11:09:19 AM
Isn’t Yggdrasil a Norse mythological tree?
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 10, 2019, 11:14:55 AM
Isn’t Yggdrasil a Norse mythological tree?

Yes, it is. I was under the belief that Ygdrassil was the name of a serpent in relation to the tree, but apparantly that's not the case. I liked the name, so it stayed.

Thwack! was originally called Mjolnir, and was exactly the same as it looks but with a Hammer of Thor on the end.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 11, 2019, 07:32:47 AM
Just downloaded DSL 2.2 Complete Edition v2 and I'm going to try and rebuild a good chunk of the lads in proper format. Is the 2.2 Complete Edition the base format for tournament entries in the IRL/DSL circuit?
Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on November 11, 2019, 07:38:45 AM
Just downloaded DSL 2.2 Complete Edition v2 and I'm going to try and rebuild a good chunk of the lads in proper format. Is the 2.2 Complete Edition the base format for tournament entries in the IRL/DSL circuit?
Yeah pretty much every single IRL tournament uses 2.2 Complete Edition these days. Look forward to seeing what you come up with  :smile:
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 11, 2019, 08:41:02 AM
Yeah pretty much every single IRL tournament uses 2.2 Complete Edition these days. Look forward to seeing what you come up with  :smile:

Quite a lot of IRL builds that I've seen in the past have at least some component interaction like extender collision for a frame or panel interaction, but the 2.2 CE renders such a thing impossible with its component freedom restrictions. I know removing such a thing works against the IRL mindset and building ideal, but the shift from "extenders are collidable with a 10cm inter/overhang" to "everything is strictly rigid and cannot be deviated from" is quite jarring.
Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on November 11, 2019, 08:53:29 AM
Yeah pretty much every single IRL tournament uses 2.2 Complete Edition these days. Look forward to seeing what you come up with  :smile:

Quite a lot of IRL builds that I've seen in the past have at least some component interaction like extender collision for a frame or panel interaction, but the 2.2 CE renders such a thing impossible with its component freedom restrictions. I know removing such a thing works against the IRL mindset and building ideal, but the shift from "extenders are collidable with a 10cm inter/overhang" to "everything is strictly rigid and cannot be deviated from" is quite jarring.
Complete Edition has Component freedom from what I recall, you just need to turn it on. If it's legality you're worried about literally 100% of IRL tournaments allow CF so you'll be fine. You aren't allowed to clip stuff like batteries and motors inside each other but extenders and panels are fair game (I've written a detailed guide on this type of thing, which is in my signature), which is why most of the IRL bots you've seen have this clipping
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 11, 2019, 09:21:24 AM
Complete Edition has Component freedom from what I recall, you just need to turn it on. If it's legality you're worried about literally 100% of IRL tournaments allow CF so you'll be fine. You aren't allowed to clip stuff like batteries and motors inside each other but extenders and panels are fair game (I've written a detailed guide on this type of thing, which is in my signature), which is why most of the IRL bots you've seen have this clipping

Oh ok. My bad, lol
Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on November 11, 2019, 09:24:00 AM
Complete Edition has Component freedom from what I recall, you just need to turn it on. If it's legality you're worried about literally 100% of IRL tournaments allow CF so you'll be fine. You aren't allowed to clip stuff like batteries and motors inside each other but extenders and panels are fair game (I've written a detailed guide on this type of thing, which is in my signature), which is why most of the IRL bots you've seen have this clipping

Oh ok. My bad, lol
Don't worry about it man. Totally understandable mistake to make. Hit me up if you have any more questions about IRL building and stuff
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 12, 2019, 05:18:01 AM
Seeing as how it's been a while since I tried to build an extenderbot / or adhere to a strict IRL mindset for building, I tried my hand at building three bots. All of them bar "As Of Yet, Unnamed" have a baseplate. AOY,U's wheel height made it impossible to change once it had been realised.

Slumblebee

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Ygdrassil 4

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As Of Yet, Unnamed

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Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on November 12, 2019, 07:20:31 AM
Seeing as how it's been a while since I tried to build an extenderbot / or adhere to a strict IRL mindset for building, I tried my hand at building three bots. All of them bar "As Of Yet, Unnamed" have a baseplate. AOY,U's wheel height made it impossible to change once it had been realised.

Slumblebee

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Ygdrassil 4

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As Of Yet, Unnamed

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I like the chassis design of As of yet Unnamed but I feel it would work better with something like a hammer, or a longer flipping arm that starts at the back of the bot rather than the small one it has now. You should also really put a bottom panel on it as you're 140kg under the HW weight limit so you've got plenty of weight to do so.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 12, 2019, 07:46:47 AM
I like the chassis design of As of yet Unnamed but I feel it would work better with something like a hammer, or a longer flipping arm that starts at the back of the bot rather than the small one it has now. You should also really put a bottom panel on it as you're 140kg under the HW weight limit so you've got plenty of weight to do so.

It's not so much that I simply forgot to do a baseplate, it's more that the internal/external build doesn't allow for one the way that the wheels/wheel motors are positioned. If it was as simple as changing wheels it'd be fine but there's such a small margin between the wheel and the extenders that it'd all need to be reframed.

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I'll probably reframe it anyway but I'll also try the lifting arm idea.
Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on November 12, 2019, 08:11:21 AM
I like the chassis design of As of yet Unnamed but I feel it would work better with something like a hammer, or a longer flipping arm that starts at the back of the bot rather than the small one it has now. You should also really put a bottom panel on it as you're 140kg under the HW weight limit so you've got plenty of weight to do so.

It's not so much that I simply forgot to do a baseplate, it's more that the internal/external build doesn't allow for one the way that the wheels/wheel motors are positioned. If it was as simple as changing wheels it'd be fine but there's such a small margin between the wheel and the extenders that it'd all need to be reframed.

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I'll probably reframe it anyway but I'll also try the lifting arm idea.
There's certain components with unique attachment points that allow you to get panels flush with extenders, which would let you put one on without redoing the whole frame. Multiextenders are one such component, as are small beaters. I'll take a screenshot showing what I mean once I get home.
Title: Re: Danangoo's DSL Showcase
Post by: Team Code Red Robotics on November 12, 2019, 08:17:00 AM
I like the chassis design of As of yet Unnamed but I feel it would work better with something like a hammer, or a longer flipping arm that starts at the back of the bot rather than the small one it has now. You should also really put a bottom panel on it as you're 140kg under the HW weight limit so you've got plenty of weight to do so.

It's not so much that I simply forgot to do a baseplate, it's more that the internal/external build doesn't allow for one the way that the wheels/wheel motors are positioned. If it was as simple as changing wheels it'd be fine but there's such a small margin between the wheel and the extenders that it'd all need to be reframed.

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I'll probably reframe it anyway but I'll also try the lifting arm idea.
There's certain components with unique attachment points that allow you to get panels flush with extenders, which would let you put one on without redoing the whole frame. Multiextenders are one such component, as are small beaters. I'll take a screenshot showing what I mean once I get home.
He also could BFE it flush, not saying he must but saying it's an option.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 12, 2019, 04:06:19 PM
You were right, he does look better with a hammer.

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Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on November 12, 2019, 04:20:42 PM
You were right, he does look better with a hammer.

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Looks nice. Your bots look really excellent for someone so new to the forums

Did you manage to get a bottom panel on it BTW? Here's a screenshot which hopefully better illustrates what I was on about by using Multiextenders or small beaters to get a flush bottom panel.

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The small beater is attached to the extender (which in your case would be your frame) and then the panel is attached to the bottom of that. Hope this helps

Edit: I just realised you've actually been registered here pretty much just as long as I have. Still think you're doing a good job though considering you only started actually showcasing a few days ago
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 12, 2019, 04:43:29 PM
Looks nice. Your bots look really excellent for someone so new to the forums

Did you manage to get a bottom panel on it BTW? Here's a screenshot which hopefully better illustrates what I was on about by using Multiextenders or small beaters to get a flush bottom panel.

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The small beater is attached to the extender (which in your case would be your frame) and then the panel is attached to the bottom of that. Hope this helps

Thank you, that's very kind. I've had RA2 for about 3-5 years now (started with the Robot Wars RA2 mod with all of the hyper-realistic .bots) and since I like the design aesthetic of the early 2000's robot combat scene (Robot Wars Series 2-4 and early Battlebots), I've been trying to emulate that style in my design. So much so, in fact, that when I was thinking of how to condense my images down to the simplest information without taking too much screen up, I was thinking about mocking up the information in a style reminiscent of that era like -

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 I'd have never thought of incorporating beaters into the chassis in a million years. Thanks for the tip!
Title: Re: Danangoo's DSL Showcase
Post by: [cringey name goes here] on November 13, 2019, 05:45:46 PM
Very cool! I hope to see some of these designs in tournaments!
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 20, 2019, 12:20:39 PM
The last few days have been somewhat of a failure, since I tried to A) get acquainted with component skinning and B) made a fair few designs that were good until the very end where I then noticed that the frame was 1 or two blocks too wide to work properly.

Whitestrake was the only successful .bot, but even then he doesn't look so great.

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If I'd managed to get component skinning to work well enough, this is what I'd hoped Whitestrake to look like.

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Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on November 20, 2019, 12:40:45 PM
The last few days have been somewhat of a failure, since I tried to A) get acquainted with component skinning and B) made a fair few designs that were good until the very end where I then noticed that the frame was 1 or two blocks too wide to work properly.

Whitestrake was the only successful .bot, but even then he doesn't look so great.

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If I'd managed to get component skinning to work well enough, this is what I'd hoped Whitestrake to look like.

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The concept is definitely there, just needs a little work on the execution. Stuff like the panel gap between the flipper panel and the triangle plates could do with getting rid of. I also feel as though it would benefit from more colours than just turquoise (and also colours which fit better with the ones on the logo)

Overall though it's solid. One last thing is that functionality wise you may struggle for power with only 1 front hinge burst (I can't tell if it's a VDMA or Storm front hinge, but either way it's gonna be pretty weak). I'd suggest using a larger burst or going for a 2 burst setup with a flipper panel that big and heavy.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 20, 2019, 05:36:35 PM

The concept is definitely there, just needs a little work on the execution. Stuff like the panel gap between the flipper panel and the triangle plates could do with getting rid of. I also feel as though it would benefit from more colours than just turquoise (and also colours which fit better with the ones on the logo)

Overall though it's solid. One last thing is that functionality wise you may struggle for power with only 1 front hinge burst (I can't tell if it's a VDMA or Storm front hinge, but either way it's gonna be pretty weak). I'd suggest using a larger burst or going for a 2 burst setup with a flipper panel that big and heavy.

Yeah, the idea came together pretty late in the designing stage. I don't like it that much, but it's serviceable. I hadn't even noticed the colour scheme not being representative of the logo until I was almost finished. It flips pretty well with only a slight bit of a performance drop with heavyweights (not enough to be serious, though). The flipper mechanism operates through a VDMA front hinge. Initially, I wanted there to be a plow lifter ala Atomic 2 style but it wasn't very good, so I opted for a panel lifter.

At least this one had a (sort of) baseplate incorporated into the design.

Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 02, 2019, 06:48:35 PM
Only a small update - I've been experimenting with some newer designs and I came up with these two.

As Of Yet, Unnamed 2 is supposed to be a barebone chassis in an attempt to emulate some sort of junkyard aesthetic (aka it's a "it's stylistically designed to be that way" tier design).

"3vil Weevil" was a placeholder name for something I was going to name "Grasshopper" but Grasshopper's a pretty lame name.  It's supposed to be a spiritual successor to the Evil Weevil robot from Robot Wars 3+4. Not a particularly spectacular bot, but one that I always remember loving the shape / design of. Originally the chassis struts were going to be an alternating orange/green colour mix but it looked really offputting so black/green was chosen. If I could redo it, I'd probably have chosen orange/black, but it's not that important.

As Of Yet, Unnamed 2

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3vil Weevil

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Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 03, 2019, 08:08:23 AM
The orange livery looks much better than the green one, but the green one still looks alright.

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Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 05, 2019, 07:25:48 PM
Decided to spruce up an old design I made in 2016 and create a 2019 counterpart!

Leviathan Prime (was just The Leviathan before) & Static Shock!

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Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on December 05, 2019, 08:15:10 PM
Decided to spruce up an old design I made in 2016 and create a 2019 counterpart!

Leviathan Prime (was just The Leviathan before) & Static Shock!

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Was the Leviathan in Redditbots? I seem to remember seeing a bot with that name and a similar design in there
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 06, 2019, 03:42:56 PM
Was the Leviathan in Redditbots? I seem to remember seeing a bot with that name and a similar design in there

Yes, it was one of the first proper .bots that I made. I think it only won a single battle, but that iteration had exterior wheels (which I think got lopped off), so it's not entirely surprising.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 07, 2019, 04:27:40 PM
I have uploaded all of my recent DSL 2.2 builds (3vil Weevil Green & Orange versions / As Of Yet Unnamed, As Of Yet Unnamed 2, Static Shock, Whitestrake and Ygdrassil) to the Bot Exchange.

Would I be able to upload earlier .bots from the showcase (such as Black Lodge, Bee Boy, Eureka!, Neo Chopper, SLAM, Thwack! and the Ygdrassil trilogy) with modded interior items as long as I mention in the description that they're -

1 - Not IRL friendly / built to an IRL meta
2 - using modded items only found in X or Y
3 - Overpowered
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 10, 2019, 04:49:02 PM
"Hahaha" b*tch!

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Title: Re: Danangoo's DSL Showcase
Post by: 8bean on December 11, 2019, 08:22:02 PM
this is genuinely terrifying
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 12, 2019, 11:15:18 AM
this is genuinely terrifying

Soon after screenshotting Hahaha, I noticed that his eyes were round the wrong way (right on left / left on right). I like it better that way, it makes it look slightly unhinged and unsettling. It fits the name Hahaha as well, since Death Grips could easily be described as both of those things.
Title: Re: Danangoo's DSL Showcase
Post by: kix on December 12, 2019, 02:16:54 PM
what th e****
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee




I like it
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 12, 2019, 06:04:49 PM
Uploaded "Hahaha" to the Exchange.
Title: Re: Danangoo's DSL Showcase
Post by: superbomb122 on December 12, 2019, 06:24:45 PM
I need a therapist
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 12, 2019, 07:08:23 PM
I need a therapist

What do you find to be so terrifying about it?
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 13, 2019, 10:46:49 AM
My latest .bot is a remake of an older .bot named Wotan. Since he's a new version of Wotan, I decided to call him "Die Neue Wotan".

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I'm at a bit of a loss with Die Neue Wotan, since his original light green sheen makes it a bit hard to discern more visual details - I'm not sure which colour would suit him best, so I made a mockup to see what others thought about colours.

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Here's a better look at his logoing.

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Title: Re: Danangoo's DSL Showcase
Post by: CodeSilver23 on December 13, 2019, 02:30:09 PM
You could go with dark red for more of a Christmas theme.
Title: Re: Danangoo's DSL Showcase
Post by: superbomb122 on December 13, 2019, 07:23:54 PM
Gold with black flipper or purple with gold flipper seem like the best options
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 15, 2019, 12:13:31 PM
Since my first post about Die Neue Wotan, I decided to rework the interior motors as the drive motors for D.N.W 1 was quite sluggish. Most test matches were won comfortably, but maneuverability was a big problem. Due to the interior space not allowing a proper motor setup, I made a separate .bot which is named Die Neue Wotan II, which can be seen here (DNW 1 is green, and DNW 2 is midnight blue).

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In essence, the front half of the design has stayed the same, operating off a large flipper piston which hasn't been structurally altered. Whereas DNW 1's rear space only allowed for the setup of two TWM3R motors, DNW 2's rear space allowed for two TWM3R2 motors with an extra battery.

The difference between DNW 1 and DWN 2 in a cosmetic sense is more a minor edit, but since the entire body shape was changed, the cosmetic change would be irregular. The logo has been spruced up on DWN 2 to make the text seem more colorful in contrast to the dark tone of the chassis. On DWN 2, the wheel prints on the side of the bot (which look more behind polycarb on lighter colors but oh well) are made slightly smaller. Original versions with the wheels more spread on the sides didn't seem to work as well, so I reused the same image (despite the actual tires being different to the exterior paint image.

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I really think that DNW 1 + DNW 2 might just be some of my favorite .bots that I've made. The weird bit, at least for me is that
That seems so bizarre.

Here's a version of the newer logo.

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Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 16, 2019, 06:13:55 AM
Here's another .bot that took about 30 minutes to make, from .bot creation to final skinning. It's nothing spectacular, but I like it.
Here's "Hot Head" - dive bombers, pedagogues grabbing the microphone and crooked needles are not included, and must be bought separately.

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Title: Re: Danangoo's DSL Showcase
Post by: Team Code Red Robotics on December 16, 2019, 06:16:50 AM
I like it, just the bar looks a bit flimsy imo
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 16, 2019, 06:20:22 AM
I like it, just the bar looks a bit flimsy imo

You're right, the width of the bar is quite flimsy. It's not surprising considering that it's only 1x80cm bars width. Other iterations (if there are any) would fix this.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 16, 2019, 06:31:32 AM
The bar looks much better being 3x extenders wide. It's also gone up in weight to 668kg / 66.8kg. Whoever said that a bit of modification was unwelcome?

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Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 19, 2019, 06:06:49 PM
I really don't mean to sound like a person who seems overly worried about things, but is OBJRA2 a safe thing to run? I want to experiment with making an OBJ .bot and I apparently need to use OBJRA2 as part of the process.

If it wasn't safe to use, you guys wouldn't be hosting it on here, right?
Title: Re: Danangoo's DSL Showcase
Post by: Badnik96 on December 19, 2019, 07:22:15 PM
it is 100% safe to use. it won't break your computer or your game.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 19, 2019, 07:43:15 PM
it is 100% safe to use. it won't break your computer or your game.

Been using it for about an hour now, from SketchUp to Blender to game to Photoshop and I cannot vocalise how amazing this is. I can't believe I never tried this before!

I'm assuming that due to irregular geometry that OBJ'ing .bots for tournaments isn't allowed, right?
Title: Re: Danangoo's DSL Showcase
Post by: superbomb122 on December 19, 2019, 07:51:26 PM
it is 100% safe to use. it won't break your computer or your game.

Been using it for about an hour now, from SketchUp to Blender to game to Photoshop and I cannot vocalise how amazing this is. I can't believe I never tried this before!

I'm assuming that due to irregular geometry that OBJ'ing .bots for tournaments isn't allowed, right?
It's perfectly legal. Kix, Tashic, Badnik, and I have all entered tourneys with OBJ bots
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 19, 2019, 08:00:45 PM
Great - A showcase should be forthcoming in a few days. I always assumed that the hard bit would be the sketchup/blender aspect, but it turns out that it's the skinning. Shouldn't be too difficult.

Right now all of the experimentation will be about unusual geometry.
Title: Re: Danangoo's DSL Showcase
Post by: 09090901 on December 19, 2019, 09:22:05 PM
just to add-on, bots that have more than 86 meshfaces usually are not be allowed due to instability/crashing
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 20, 2019, 04:03:17 PM
I think I've gotten the hang of the process now - I'm also noticing that something's going wrong somewhere down the line.

The first 6 or so attempts at making a chassis produced chassis with individually colorable panels (some with more paint bleed than others), but the most recent .bots don't allow for individual panels to be colored, it turns the entire chassis template to that color.

I've not been deviating from the tutorial at all, so I'm quite confused as to why it's going belly up all of a sudden.
Title: Re: Danangoo's DSL Showcase
Post by: Badnik96 on December 20, 2019, 06:23:00 PM
I think I've gotten the hang of the process now - I'm also noticing that something's going wrong somewhere down the line.

The first 6 or so attempts at making a chassis produced chassis with individually colorable panels (some with more paint bleed than others), but the most recent .bots don't allow for individual panels to be colored, it turns the entire chassis template to that color.

I've not been deviating from the tutorial at all, so I'm quite confused as to why it's going belly up all of a sudden.

whose tutorial are you following and have you uv-mapped the model at all

also what program are you making .objs in?
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 20, 2019, 06:34:49 PM
whose tutorial are you following and have you uv-mapped the model at all
also what program are you making .objs in?

I'm following Kix's tutorial at https://gametechmods.com/forums/tutorials-and-tips/making-obj-bots/

Here's an example of one of the .bots working properly with paint application ingame - the newer ones don't do this

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Title: Re: Danangoo's DSL Showcase
Post by: Badnik96 on December 20, 2019, 07:42:31 PM
did you uv-map the model properly?
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 21, 2019, 02:07:36 AM
did you uv-map the model properly?


Used this process every time, and never once changed any values




Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 21, 2019, 01:21:25 PM
I tried it again with my last model and it seems to have worked this time. It must've been an error in my clicking (I don't think you could blame me for making a mistake seeing how it was at 4am) 

:really_makes_you_think:
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 26, 2019, 04:47:34 PM
Here's a showcase regarding the OBJRA2 .bots that I've been making recently. A lot of the chassis paint schemes seem quite average in some aspects, but the main objective of the test was to experiment with unobtainable geometry that the base game doesn't allow for.

Another quick message - if anyone's got any good advice for making HQ OBJRA2 .bot skins, I'd love to hear from them below (or in DM's)! I export mine at 2048x2048 and the bleed-over from the transition from 246x246 to 2048x2048 makes it quite hard to distinguish original lines. I've had a bit of success with some designs but nothing superlative.

While trying to think of names, I had a Spotify pop-up for the new Bond film, so I decided to name them with Bond film titles.

Dr. No / From Russia with Love / Goldfinger / Thunderball

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Dr. No would have easily been made in RA2's chassis creation section as a solid shape, but the central divit from which the blade of the bar spinner originates would have been impossible.

From Russia with Love doesn't look that formidable, but the overhead hammer works pretty well. It's not immediately obvious from the angle that the photo was taken, but there is a slight rise in the top layer similar to that of As Of Yet, Untitled 1's angular rise to incorporate a space for the wheels. The paint application bleeds over somewhat on the furthest front wedge because of the strangeness of the chassis.

Goldfinger has a similar chassis and functionality to its design similar to the Robot Wars contestant "Hellbent" from Series 7 with the only real difference between them being that Goldfinger has incorporated tracks into its design. Its axe isn't all that spectacular, nor does it move that fast. It's more for the aesthetic design than anything. I'm afraid that I don't see him winning any Orc Wars Tournaments (or any tournaments at all, really).

Thunderball is an odd design that I don't personally care for. I had originally tried to make it a front-bearing crusher but the chassis limitations didn't really allow for such a setup.

You Only Live Twice / On Her Majesty's Secret Service / Diamonds Are Forever

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You Only Live Twice's chassis is over 86 meshfaces (somewhere around 89-92) which is a shame because it's probably the best .bot of the lot. Hits like a mule, and kicks like a sledgehammer. Or something like that. It's pretty fast, within the weight limit and can hold it's own. I might go back to the drawing board on this one, because I think it has the potential to be a good one.

On Her Majesty's Secret Service might be my favorite Bond theme/film, but it's certainly not my favorite .bot! My original intention to make it look similar to something like Frostbite's chassis didn't prove that effective, and the loss of the base mat in the bot editing section with OBJ chassis made the interior positioning of motors and the like quite an awkward job. Not a fun build, but it can hit like anything else.

Diamonds Are Forever is quite reminiscent of Scraptosaur, but only in its physicality and the fact that it's a silly design aesthetic. I don't really mind, however, as the downwards hit of its fist/hammer is great. It's quite light, but that's probably due to the armor category used to keep it within weight limits.


I have ideas for Live and Let Die, The Man with the Golden Gun, The Spy Who Loved Me and Moonraker, but nothing concrete just yet.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 26, 2019, 07:25:52 PM
While making Live and Let Die, I've come across a strange issue with the collision mesh of the tracks becoming all skewiff. I managed to get them completely fine with Goldfinger, but this .bot just doesn't like them at all.

Would anyone be any wiser than I am and see where I've gone wrong here?

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Title: Re: Danangoo's DSL Showcase
Post by: kix on December 26, 2019, 07:31:53 PM
While making Live and Let Die, I've come across a strange issue with the collision mesh of the tracks becoming all skewiff. I managed to get them completely fine with Goldfinger, but this .bot just doesn't like them at all.

Would anyone be any wiser than I am and see where I've gone wrong here?

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Tracks in DSL are fairly glitchy and they agod a lot.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 26, 2019, 07:35:10 PM
While making Live and Let Die, I've come across a strange issue with the collision mesh of the tracks becoming all skewiff. I managed to get them completely fine with Goldfinger, but this .bot just doesn't like them at all.

Would anyone be any wiser than I am and see where I've gone wrong here?

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Tracks in DSL are fairly glitchy and they agod a lot.

It's strange that the glitches aren't in every .bot - oh well, wheels can fit into it nicely. I don't usually do tracked .bots, now I know why!
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on December 26, 2019, 08:01:05 PM
Quite pleased with the final product for Live and Let Die. The painting scheme makes sense now, I had it back to front and upside down to how it's actually meant to work.

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Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on January 02, 2020, 07:57:35 PM
Three more lads for the pile - two newcomers, and one returning .bot with a brand new make-over!

Varangian / Armadillon / SLAM

Varangian's initial design was going to be just a mix of the sky blue/bright red extender colours, but after experimenting with covering textures I decided to stick with the lamellar texture, which gives off the impression that the shell is coated in scales (in the same way that Armadillon does). The initial design for the eyes was meant to make the .bot look angry, but I quite like the "Seriously? That's what I'm fighting?" vibes they currently give off. Its flipper allows for complete a complete offensive/defensive combination with ease. It's also quite fast, and works well as a battering ram. It's not visible from the image posted, but there is a spike at the rear. Both Varangian and SLAM are tracked robots.

Armadillon seems a bit too small, but I'm happy with its design. Its flipper allows for a great deal of reliability when it comes to self-righting.

SLAM is a complete overhaul from the original SLAM .bots. Due to the design of the previous iterations, a single hit would cause them to fly across the complete arena at considerable speed; now it only flies quarter way/halfway across the arena. If that's not progress, I don't know what is!

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Title: Re: Danangoo's DSL Showcase
Post by: MassimoV on January 02, 2020, 11:43:34 PM
Dang, very low profile
Title: Re: Danangoo's DSL Showcase
Post by: [cringey name goes here] on January 03, 2020, 05:09:46 AM
flatt
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on January 03, 2020, 05:33:51 AM
Dang, very low profile

Varangian is the only one that isn't very low. For height comparison, here is an image of SLAM / Armadillon up against BioHazard

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Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on February 19, 2020, 06:54:52 AM
Long time, no update, huh? Let's go for five in one.

Golden Child / Leapfrogger / Ravenous Rat / Sarcophage & Son of Leviathan

When I was thinking of the chassis design for Golden Child, I had initially designed it to incorporate tank tracks. Due to tracks being really temperamental in RA2, I decided for 4 interior small wheels. The interlocked lifting forks on the front are enough to allow a full self-righting motion, but would have benefitted from another angled wedge to give it a bit more lift.

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Leapfrogger is an example of when tank tracks aren't a complete nuisance in the design process. This .bot initially used a 4-wheel drive setup but I personally think it looks much better with tank tracks! The flipper fits snugly into a makeshift mouth, which is accentuated by the fake eyes on the sides of the tracks. This .bot is supposed to have a pair of buglike antenna at the front, but I forgot to include them before screenshotting.

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Ravenous Rat is an amalgam of two previous .bots of mine (Ravenous and Retro Rat) which have come together to make something altogether less stylized and interesting. The paint application at the front was done in order to give it that retro robot style from the early 2000's. It can self-right with the hammer, but it's a bit weak and is very susceptible to spinners.

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Sarcophage is to Gravedigger what Gravedigger was to Cassius; a bit of a shameless rip-off. You can only make X amount of chassis designs, huh? There's not much to say about Sarcophage other than it's a front-hinge flipper with a little shovel on the back-end to sort of lift the enemy off the ground a bit.

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Son of Leviathan was a .bot that I thought six times I'd added to the showcase but hadn't. This is quite an old .bot and as a result doesn't look very neat. I quite like it, though. I tend to use it as a testing guinea pig for testing out new .bot files to see if they can easily flip/smash/rip apart other .bots. The idea was at first a dinosaur head with teeth, but the interior lifting mechanism didn't really allow for teeth.

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Title: Re: Danangoo's DSL Showcase
Post by: 8bean on February 19, 2020, 05:55:53 PM
your bots look so wacky and different, also live and let die and varangian look dope
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on February 19, 2020, 06:08:28 PM
your bots look so wacky and different, also live and let die and varangian look dope

Aesthetics is as much as a key factor as accessibility, functionality, and practicality. A design can be efficient but boring to look at, and some designs can look flashy but not work properly at all - the balance between all four areas is very fine but as long as you can get 2/4 or 3/4 of the lot you're often fine.

Live and Let Die now lives a happier life as Jadehammer.

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Title: Re: Danangoo's DSL Showcase
Post by: CodeSilver23 on February 20, 2020, 09:52:50 AM
I really like how leapfrogger looks. I think it’d be kinda cool to have the top of it work as a rear-hinged flipper.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on February 20, 2020, 06:24:32 PM
I really like how leapfrogger looks. I think it’d be kinda cool to have the top of it work as a rear-hinged flipper.

I think the interior spacing could allow such a thing if I was able to double-up with the front flipper, but weight might be an issue.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on February 21, 2020, 08:11:38 AM
Nessuno può sfuggire dal destino scelto. Rimane solo il risultato che voi sarete distrutti. L’eterna cima esiste solo per me. Puoi cantare canzoni di tristezza nel mondo senza tempo.

King Crimson is a .bot which... just works. Works off a 4-wheel drive and a flywheel undercutter disc with interchangable teeth (bludgeoners and cutters) with spikes to keep it on its wheels. I couldn't decide on a colour scheme so there's three of them I can switch between.

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Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on February 21, 2020, 08:30:10 AM
Soft & Wet is a .bot with raised edges and is reminiscent in shape of Blacksmith from Battlebots. Armed with a fist for downward smacking (even though it'd be more fitting to have a shovel in place of the hand), this .bot is sure to plunder success from anything it encounters (unless it's a flipper, or a spinner, or a walker, or a fruit smuggler, or another robot)

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Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on February 24, 2020, 05:01:41 PM
Some more JoJo related .bots? Don't mind if I do! (I think I enjoy making the skins more than the actual .bot interiors)

Cinderella / Doggy Style / Killer Queen / Tusk Act 1 & Vitamin C

Cinderella is a 4-wheeled .bot with an actuated axe weapon on the front. It's quite a maneuverable .bot and can self-right easily. It's not particularly withstanding when it comes to spinners, but it'll survive a few good hits. When I was designing the basic shape the original version didn't have a rear wedge, but when playtesting the design/setup the back wheels kept getting torn off. The back wedge might be a bit cumbersome but if it protects the wheels I think it's worth it.

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Doggy Style is a refitted Goldfinger from earlier in the thread. While the front section doesn't look especially fantastic, the fenders/prongs allow for protection against spinners and ramming weapons (for as long as they stay attached). While the main power for movement comes from the tracks, a set of normal wheels/motors have been put inside to allow for faster movement.

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Killer Queen was initially designed as an axebot similar to Vitamin C but I didn't like the way it looked. Its lifter arm isn't exactly superb but it certainly gets under other .bots easily enough and can just about self-right properly. The original idea for this chassis was for a .bot called "Cougar" but I didn't really like the design idea (hence the whiskers that I forgot to remove for Killer Queen)

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Tusk: Act 1 has a strange balancing trick for the blades, but I think that fits with the specifications of Tusk: Act 1 itself considering that it revolves around finger and toenails being fired like projectiles. When Tusk: Act 1 drives forward, it tends to spin in circles due to its weight distribution, but the weapon hits from all sides well enough, so I don't believe it to be a problem.

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Vitamin C is a bit bigger than I had initially thought it would be, but I like the style of axe that I've incorporated into the design.

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My next 5 should be Yellow Temperence, Anubis, Little Feet, D4C and Doobie-Wah (if anyone knows what they are - if not, don't worry lmao)
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 06, 2020, 02:26:17 PM
Yellow Temperence / Anubis / Little Feet / Dirty Deeds Done Dirt Cheap, Doobie-Wah! and C-Moon

Yellow Temperence was a design that was supposed to be done as a .obj .bot but its design was an awkward one to properly skin. The tail's somewhat ineffectual and acts as more of a visual gag or something to differentiate it from other .bots.

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Anubis was initially completely different with a design reminiscent of Spectre or SLAM with an axe going over the head. I'm not especially happy with this one but I'm a bit dead creatively with designs at the moment so it's fine for now.

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Little Feet is an example of style working over substance - by the time I'd got everything sorted I realised that I'd used an inferior flipping mechanism. Instead of punting something through the air, the final result is more of an electric lifter.

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Dirty Deeds Done Dirt Cheap (D4C) is probably the single most destructive .bot I've ever made other than Neo-Chopper 2 and I'm 100% certain that I made it so by complete accident. It's probably not much for some people but I managed to pass 140,000 points of damage in a 4-way fight.

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Doobie-Wah! is more of a visual .bot than a .bot made for fighting. I quite like it but style has yet again won out over functionality.

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C-Moon was initially meant to be a flipper but I think this design is cooler.

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Original chassis for Yellow Temperence.

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Title: Re: Danangoo's DSL Showcase
Post by: [cringey name goes here] on March 06, 2020, 02:48:24 PM
the typhoons on the flail on the first one are  :puke:
the second one looks straight up anorexic
the rest are p good but idk what the extenders on the sides of the fourth one are for
Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on March 06, 2020, 03:14:59 PM
C Moon is really nice, though it needs better weapon supports I feel, and the amount of typhoons on it will put it over the weapon limits for most tournaments these days. Visually though it's quality  :thumbup
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 06, 2020, 03:44:50 PM
the typhoons on the flail on the first one are  :puke:
the second one looks straight up anorexic
the rest are p good but idk what the extenders on the sides of the fourth one are for

Anubis was very similar to Tornado at one point but I changed the design. I'd also made a few of these images in the style of Stand Splashes but creating a unique one every time is quite stressful.

The bits on the side of D4C aren't extenders, they're large pink beaters to stop the .bot from going onto its side.
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Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 06, 2020, 03:47:00 PM
C Moon is really nice, though it needs better weapon supports I feel, and the amount of typhoons on it will put it over the weapon limits for most tournaments these days. Visually though it's quality  :thumbup

I did have stacked beaters on the drum but they didn't work as well as the typhoon teeth. They're not that nice but they're more effective.
Title: Re: Danangoo's DSL Showcase
Post by: superbomb122 on March 06, 2020, 03:48:35 PM
That Anubis looks much better imo

C-Moon and Killer Queen are also really neat
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 06, 2020, 03:56:03 PM
That Anubis looks much better imo

C-Moon and Killer Queen are also really neat

It looked better, but it wasn't fast enough to benefit from that design.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 06, 2020, 03:58:52 PM
C Moon is really nice, though it needs better weapon supports I feel, and the amount of typhoons on it will put it over the weapon limits for most tournaments these days. Visually though it's quality  :thumbup

The first iteration of the design didn't have the steadying prongs and it would constantly freak out every time it hit another .bot.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 09, 2020, 01:15:05 PM
Aqua Necklace / Notorious B.I.G

Aqua Necklace is a simple wedge w/ a flipper on the front. The original cover lacked an aspect to make the chassis pop visually, so I added the two stripes running down the front. It's more of a lifter than a flipper, but it can do its job.

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As Notorious B.I.G is meant to be one of the most resilient, most violent and most uncontrollable Stands in all of JoJo, it only makes sense that such a Stand would be represented as one of the most violent, most resilient types of .bot - a spinner. The base layer of red mass is meant to be done in the style of pulsating flesh, like, well, the "skin" of Notorious B.I.G itself!

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Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on March 09, 2020, 01:17:48 PM
Aqua Necklace / Notorious B.I.G / Scary Monsters / Survivor / Speed King / Bohemian Rhapsody

Aqua Necklace is a simple wedge w/ a flipper on the front. The original cover lacked an aspect to make the chassis pop visually, so I added the two stripes running down the front. It's more of a lifter than a flipper, but it can do its job.

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As Notorious B.I.G is meant to be one of the most resilient, most violent and most uncontrollable Stands in all of JoJo, it only makes sense that such a Stand would be represented as one of the most violent, most resilient types of .bot - a spinner. The base layer of red mass is meant to be done in the style of pulsating flesh, like, well, the "skin" of Notorious B.I.G itself!

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I'll update this post with the other 4 once I've actually made them.
Aqua Necklace is gorgeous. What burst does the flipper use?
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 09, 2020, 01:21:56 PM
Aqua Necklace is gorgeous. What burst does the flipper use?

It's just an upside-down Storm burst-piston. The first iteration of the design lacked the circled area and there was some exterior clipping with the mechanism and the chassis so I tweaked the design and gave it a little raise to cover it.

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Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on March 09, 2020, 01:26:04 PM
Aqua Necklace is gorgeous. What burst does the flipper use?

It's just an upside-down Storm burst-piston. The first iteration of the design lacked the circled area and there was some exterior clipping with the mechanism and the chassis so I tweaked the design and gave it a little raise to cover it.

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I'd maybe try going for a more powerful burst setup if you can find the weight and do it without compromising the visuals, though what you currently have may be adequate depending how heavy your flipper arm itself is.

As an aside I just noticed upon second look that you seem to have bolts on the flipper arm. If you were to enter a tournament (which I'd love to see) you may have to ditch those as they aren't a standard component in DSL.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 09, 2020, 01:31:25 PM

I'd maybe try going for a more powerful burst setup if you can find the weight and do it without compromising the visuals, though what you currently have may be adequate depending how heavy your flipper arm itself is.

As an aside I just noticed upon second look that you seem to have bolts on the flipper arm. If you were to enter a tournament (which I'd love to see) you may have to ditch those as they aren't a standard component in DSL.

Yeah, they're more done for visual looks than anything combat orientated. The previous version had axle extenders slightly clipping through the arm to look like screwheads.
Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on March 09, 2020, 01:33:15 PM

I'd maybe try going for a more powerful burst setup if you can find the weight and do it without compromising the visuals, though what you currently have may be adequate depending how heavy your flipper arm itself is.

As an aside I just noticed upon second look that you seem to have bolts on the flipper arm. If you were to enter a tournament (which I'd love to see) you may have to ditch those as they aren't a standard component in DSL.

Yeah, they're more done for visual looks than anything combat orientated. The previous version had axle extenders slightly clipping through the arm to look like screwheads.
All in all though it's gorgeous. Not often these days that someone crops up with such a well defined and unique build style  :thumbup
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 09, 2020, 01:43:30 PM
All in all though it's gorgeous. Not often these days that someone crops up with such a well defined and unique build style  :thumbup

I'm just glad to be free from the shackles of the in-game chassis creator! For example, I'm doing Scary Monsters right now (and I might even do an ant/middleweight version called Super Creeps) and I want to utilise an arrow shaped chassis. If I wanted to use the ingame engine I'd only be able to do a simple triangle - SketchUp allows me to have exactly what I want (as long as it's under 85/89 faces) and I'm that much better off for it.

All I'd be able to do with ingame -

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What I actually want (and have) -

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Title: Re: Danangoo's DSL Showcase
Post by: TheOrcCorp on March 09, 2020, 02:33:10 PM
I love this showcase, so much creativity: THIS IS WHAT WE NEED MORE OF FROM PEOPLE! More please! :mrgreen:
Title: Re: Danangoo's DSL Showcase
Post by: kix on March 09, 2020, 02:41:45 PM
I love this showcase, so much creativity: THIS IS WHAT WE NEED MORE OF FROM PEOPLE! More please! :mrgreen:
Go small man

Loving these bots. I see you have embraced the obj life
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 09, 2020, 02:59:46 PM
I love this showcase, so much creativity: THIS IS WHAT WE NEED MORE OF FROM PEOPLE! More please! :mrgreen:

Thanks man, that's very kind of you!


Go small man

Loving these bots. I see you have embraced the obj life

.obj gang rise up
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 09, 2020, 03:18:49 PM
Scary Monsters (and Super Creeps)

Scary Monsters (and Super Creeps) is an arrow-shaped .bot armed with a  front-hinged arm flipper. While not exactly stunning, the front prongs are invaluable at getting under opponents, allowing me to send them back to the age of the dinosaurs!

[Mummified Corpse Eyes not included with this .bot and must be found seperately]

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This one was a pretty challenging one to skin as everything seemed to be on a skew of about 45-50 degrees, so getting everything properly framed around this oddness was a bit difficult (but not impossible)

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Title: Re: Danangoo's DSL Showcase
Post by: 8bean on March 11, 2020, 05:52:31 PM
what are those front forks made of?
Title: Re: Danangoo's DSL Showcase
Post by: NickyDustyOwl on March 11, 2020, 06:18:19 PM
what are those front forks made of?
I think thats the spike/wedge thing on Hworf
Title: Re: Danangoo's DSL Showcase
Post by: Virus Bomb on March 11, 2020, 08:37:03 PM
aqua necklace has that classic robot wars flipper look and style to it :thumbup :thumbup :thumbup keep it up!
Title: Re: Danangoo's DSL Showcase
Post by: superbomb122 on March 11, 2020, 09:22:59 PM
Didn't see Aqua Necklace and B.I.G. until just now

Both are incredible
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 14, 2020, 09:16:13 AM
I've just finished Survivor and Speed King, and I'll make an update post when I've finished Bohemian Rhapsody, Oh! Lonesome Me and Brain Storm.

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aqua necklace has that classic robot wars flipper look and style to it :thumbup :thumbup :thumbup keep it up!

Thank you very much, it's the aesthetic that I was aiming for, so I'm glad I was able to do it some justice!

Didn't see Aqua Necklace and B.I.G. until just now. Both are incredible

I'm not as pleased with B.I.G as I am with Aqua Necklace (I'm really glad I added the lines under the text at the last minute), but it's still neat.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 16, 2020, 10:09:34 PM
Speed King / Survivor / Bohemian Rhapsody (and Scary Monsters, again)

Speed King and Survivor were absolute doddles to design, but I must've done about six models for Bohemian Rhapsody before choosing to just reuse the chassis of "Hahaha". I try not to reuse already existing .bot files as bases for others because it lends itself to laziness and half-arsedness and I'm not about that lifestyle. Seeing as how Speed King is one of my favorite Stands, I initially decided to create a little head crest to go somewhere on the chassis. After changing the look of the design I chose to not include the crest as I felt that it cluttered the design.

I also made a mockup of Scary Monsters to try the style of background I wanted, and I think it looks alright. The next couple of designs should be Soft Machine, Oh! Lonesome Me, Talking Head and Brain Storm!

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Title: Re: Danangoo's DSL Showcase
Post by: KidDelta on March 16, 2020, 11:54:38 PM
While the design of the bots may be sometimes underwhelming and poor (being honest here), I can't deny that the skins, creativity and Splashes are excellent
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on March 17, 2020, 04:01:44 AM
While the design of the bots may be sometimes underwhelming and poor (being honest here), I can't deny that the skins, creativity and Splashes are excellent

Honesty is the best policy, chief.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on April 29, 2020, 03:00:59 PM
It's been just over a month since I last posted here, so I thought I'd try a different build for once. I'll be continuing my JJBA-themed .bots in a few days and I'll try to make them not "underwhelming"

Bee Boy 2 / Ravenous Rat 2 / Sarcophage 2

Bee Boy 2

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Although Bee Boy 2's final form has obviously taken inspiration from robots like 13 Black and Chrome Fly, the original version was just one-half of the chassis. When sorting out the internals of Bee Boy 2, I decided to try to implement an omni-directional driving mechanism like Shatter! If it didn't work, I'd just delete the other wheels and drive it like a normal .bot. (It worked. Very nicely. Very nicely indeed.) As a result it's a little slower than some other .bots, but it makes up for that lack in speed with 2 really hard-hitting spinners.

Ravenous Rat 2

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The original version of Ravenous Rat 2 was just a reskin of the original, but what's the point in giving something a "2" and a new paint job if you're not going to change the interiors/weapon? The original Ravenous Rat's overhead sledgehammer arm has been replaced with a double-headed polespike hammer. The design inspiration for Ravenous Rat 2 came from checking reference images to horse and bull skulls.

Sarcophage 2

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Sarcophage 2 is, like Ravenous Rat 2, a complete redesign on the original design, with a new chassis shape, weapon and locomotion. The two little divits on the side of the .bot are supposed to keep it from being stuck on its side.


Both Sarcophage 2 and Ravenous Rat 2 are textured in the same way and I didn't notice that until I went to post this. The differential factor between both is that Sarcophage is a bit more bronze.
Title: Re: Danangoo's DSL Showcase
Post by: 8bean on April 29, 2020, 03:16:25 PM
These bots look really nice, especially on the skins. Are you using Ironforge for this btw or do you just have the components in your game?
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on April 29, 2020, 04:14:27 PM
These bots look really nice, especially on the skins. Are you using Ironforge for this btw or do you just have the components in your game?

Thanks for the comment, I used to export textures at 1024x1024 but 2048x2048 gives them much more clarity. I would have had 3 more .bots to showcase but I mucked up the process in Blender and they rendered wrong.

The base game I'm using is the Resetti's Wars AI Pack so I think it's just things taken from that. If I'm going to upload any .bots to Bot Exchange I'll basically rebuild the .bot in a clean version of DSL 2.2 without using certain items (the motors for Bee Boy 2 are modded flatmotors and the battery is also modded).
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on May 18, 2020, 12:10:34 PM
Attempted building the chassis for an Agent Orange upgrade. I think it's pretty good, considering that it's got 80 meshfaces.

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Title: Re: Danangoo's DSL Showcase
Post by: 8bean on May 18, 2020, 12:52:32 PM
This looks pretty solid atm, just need a skin and the claws at the front. Only difference I can see atm is that the rectangle in the center could be a tad higher.
Title: Re: Danangoo's DSL Showcase
Post by: pokebro14 on May 18, 2020, 03:50:03 PM
Lookin clean man, also nice JoJo inspired robots. All of your bots looks really nice
Title: Re: Danangoo's DSL Showcase
Post by: bloodys45 on May 20, 2020, 12:07:29 PM
Hey man
Nice your all robot
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on May 26, 2020, 10:23:40 AM
I've posted these on Discord already but I've made a few other replicas.

Cyrax / Vercingetorix (s4)

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Title: Re: Danangoo's DSL Showcase
Post by: Jaydee99 on May 26, 2020, 10:34:01 AM
Love them!
Yo how did you make the chassis? Through OBJ?
Title: Re: Danangoo's DSL Showcase
Post by: KidDelta on May 26, 2020, 10:34:20 AM
Spicy
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on May 26, 2020, 10:39:52 AM

Love them!Yo how did you make the chassis? Through OBJ?

Yeah, the chassis stuff only look about 10-15 minutes. Vercingetorix was really quite fiddly. I would've included tracks in the design but RA2 is broken.

Cyrax is missing the "light" on the top, but I've since fixed it.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on May 26, 2020, 10:48:27 AM
I've also been working on a Centurion (s4) replica but I've temporarily stopped because it's a pain in the arse because a fair few of its texture map equivalents are at funny angles.

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Title: Re: Danangoo's DSL Showcase
Post by: TheOrcCorp on May 26, 2020, 12:04:05 PM
Loving these reps atm! Keep it up! :heart_smiley:
Title: Re: Danangoo's DSL Showcase
Post by: KidDelta on May 26, 2020, 12:06:20 PM
Spicy (2)
Title: Re: Danangoo's DSL Showcase
Post by: Sickle robotics on May 26, 2020, 12:14:29 PM
Good sh** man, best use of OBJ I've seen in awhile.
Title: Re: Danangoo's DSL Showcase
Post by: kix on May 26, 2020, 12:27:29 PM
I've also been working on a Centurion (s4) replica but I've temporarily stopped because it's a pain in the arse because a fair few of its texture map equivalents are at funny angles.

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Tip: you can do texturing in blender, its such a less hassle than ra2 skinning
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on May 26, 2020, 12:43:21 PM
Tip: you can do texturing in blender, its such a less hassle than ra2 skinning

I've tried it before and it's always been a bit of a faff.
Title: Re: Danangoo's DSL Showcase
Post by: kix on May 26, 2020, 01:01:57 PM
Tip: you can do texturing in blender, its such a less hassle than ra2 skinning

I've tried it before and it's always been a bit of a faff.

Idk, ive just used the UV export as an overlay in paint.net, and it did well, that is until i gave up when i did spawn again
Title: Re: Danangoo's DSL Showcase
Post by: pokebro14 on May 26, 2020, 03:51:02 PM
I've also been working on a Centurion (s4) replica but I've temporarily stopped because it's a pain in the arse because a fair few of its texture map equivalents are at funny angles.

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Awesome stuff man, you are definatley one of my favourite OBJ builders
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on May 26, 2020, 06:13:51 PM
Awesome stuff man, you are definatley one of my favourite OBJ builders

Thank you, that's very kind of you.
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on August 07, 2020, 07:26:31 AM
Sliding back into my RA2 showcase after almost 3 months like nothing happened, whatchu gon' do?

Tusk: Act 2

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Much like the original Tusk, Tusk: Act 2 utilises the same mechanics but with a slight change. The weapon motor is upgraded from a Tornado Mer Gearbox to a 6 Mag Gearbox, and a pair of lifting arms rest underneath to lift up bots into the path of the blade - the lifting arms aren't that strong, but they're stong enough to slightly tip opponents and allow them to get Tusk'd.
Title: Re: Danangoo's DSL Showcase
Post by: 8bean on August 07, 2020, 10:53:35 AM
you should definitely add some supports in between the spaces on that tribar, sorta like how SOW has the red beams that connect each side of the tribar to one another
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 25, 2020, 07:14:59 AM
Sliding back into my RA2 showcase after almost 3 months like nothing happened, whatchu gon' do, uh, again?

Diver Down

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Diver Down's chassis is a remodeled version of the chassis that I used for Goldfinger and, uh, "Doggy Style", but this time, I've 180'd the model and it's now a front-hinged flipper. I did want to try and make the little arms at the front flexible on a hinge but the game was being very temperamental so I just decided to stick with, well, sticks.

It's also a pretty steep front-hinged flipper, so it's effectiveness is immediately cut by 50%. Mind you, I'm the one who made it, and that's cut its effectiveness down again by about 45%, so that leaves its effectiveness at around... still, nevermind. It's the thought that counts, right?
Title: Re: Danangoo's DSL Showcase
Post by: TheRoboteer on November 25, 2020, 01:45:52 PM
Is this for OW?

There's a lot of non-standard components here that mean it's not gonna be legal. At a glance both the battery you're using and the burst motor aren't included in DSL 2.4
Title: Re: Danangoo's DSL Showcase
Post by: Danangoo on November 25, 2020, 06:23:56 PM
Is this for OW?

Nah, this is just a general .bot that I made to get back into the groove of using Photoshop/Blender/RA2 together properly after a break.