I like ALL of them! :claping
these are pretty good, but if you want to enter these into tournaments, id recommend getting the new DSL Complete Edition
nice skins.
also birds and all the slams look pretty epic ngl
Where did you download the wheel skin on Eviscerator? I could swear that my brother made that skin, long ago, but I don't remember him ever putting it up for download.
You have some really cool robots here, a lot of them have a nice retro feel. Keep up the good work.
yep that's definitely it. wonder where you got it from.
If you can fix that panel gap on the front of Ygdassil 3 it would be really nice.
You should really install DSL Complete edition. It lacks some of the custom components your install has but it would be neat to see what you can do with it. Some of your stuff here is pretty impressive but you won't be able to enter tournaments with them due to all the custom components, which is a shame IMO
Isn’t Yggdrasil a Norse mythological tree?
Just downloaded DSL 2.2 Complete Edition v2 and I'm going to try and rebuild a good chunk of the lads in proper format. Is the 2.2 Complete Edition the base format for tournament entries in the IRL/DSL circuit?Yeah pretty much every single IRL tournament uses 2.2 Complete Edition these days. Look forward to seeing what you come up with :smile:
Yeah pretty much every single IRL tournament uses 2.2 Complete Edition these days. Look forward to seeing what you come up with :smile:
Complete Edition has Component freedom from what I recall, you just need to turn it on. If it's legality you're worried about literally 100% of IRL tournaments allow CF so you'll be fine. You aren't allowed to clip stuff like batteries and motors inside each other but extenders and panels are fair game (I've written a detailed guide on this type of thing, which is in my signature), which is why most of the IRL bots you've seen have this clippingYeah pretty much every single IRL tournament uses 2.2 Complete Edition these days. Look forward to seeing what you come up with :smile:
Quite a lot of IRL builds that I've seen in the past have at least some component interaction like extender collision for a frame or panel interaction, but the 2.2 CE renders such a thing impossible with its component freedom restrictions. I know removing such a thing works against the IRL mindset and building ideal, but the shift from "extenders are collidable with a 10cm inter/overhang" to "everything is strictly rigid and cannot be deviated from" is quite jarring.
Complete Edition has Component freedom from what I recall, you just need to turn it on. If it's legality you're worried about literally 100% of IRL tournaments allow CF so you'll be fine. You aren't allowed to clip stuff like batteries and motors inside each other but extenders and panels are fair game (I've written a detailed guide on this type of thing, which is in my signature), which is why most of the IRL bots you've seen have this clipping
Don't worry about it man. Totally understandable mistake to make. Hit me up if you have any more questions about IRL building and stuffComplete Edition has Component freedom from what I recall, you just need to turn it on. If it's legality you're worried about literally 100% of IRL tournaments allow CF so you'll be fine. You aren't allowed to clip stuff like batteries and motors inside each other but extenders and panels are fair game (I've written a detailed guide on this type of thing, which is in my signature), which is why most of the IRL bots you've seen have this clipping
Oh ok. My bad, lol
Seeing as how it's been a while since I tried to build an extenderbot / or adhere to a strict IRL mindset for building, I tried my hand at building three bots. All of them bar "As Of Yet, Unnamed" have a baseplate. AOY,U's wheel height made it impossible to change once it had been realised.I like the chassis design of As of yet Unnamed but I feel it would work better with something like a hammer, or a longer flipping arm that starts at the back of the bot rather than the small one it has now. You should also really put a bottom panel on it as you're 140kg under the HW weight limit so you've got plenty of weight to do so.
Slumblebee
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Ygdrassil 4
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As Of Yet, Unnamed
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I like the chassis design of As of yet Unnamed but I feel it would work better with something like a hammer, or a longer flipping arm that starts at the back of the bot rather than the small one it has now. You should also really put a bottom panel on it as you're 140kg under the HW weight limit so you've got plenty of weight to do so.
There's certain components with unique attachment points that allow you to get panels flush with extenders, which would let you put one on without redoing the whole frame. Multiextenders are one such component, as are small beaters. I'll take a screenshot showing what I mean once I get home.I like the chassis design of As of yet Unnamed but I feel it would work better with something like a hammer, or a longer flipping arm that starts at the back of the bot rather than the small one it has now. You should also really put a bottom panel on it as you're 140kg under the HW weight limit so you've got plenty of weight to do so.
It's not so much that I simply forgot to do a baseplate, it's more that the internal/external build doesn't allow for one the way that the wheels/wheel motors are positioned. If it was as simple as changing wheels it'd be fine but there's such a small margin between the wheel and the extenders that it'd all need to be reframed.
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I'll probably reframe it anyway but I'll also try the lifting arm idea.
He also could BFE it flush, not saying he must but saying it's an option.There's certain components with unique attachment points that allow you to get panels flush with extenders, which would let you put one on without redoing the whole frame. Multiextenders are one such component, as are small beaters. I'll take a screenshot showing what I mean once I get home.I like the chassis design of As of yet Unnamed but I feel it would work better with something like a hammer, or a longer flipping arm that starts at the back of the bot rather than the small one it has now. You should also really put a bottom panel on it as you're 140kg under the HW weight limit so you've got plenty of weight to do so.
It's not so much that I simply forgot to do a baseplate, it's more that the internal/external build doesn't allow for one the way that the wheels/wheel motors are positioned. If it was as simple as changing wheels it'd be fine but there's such a small margin between the wheel and the extenders that it'd all need to be reframed.
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I'll probably reframe it anyway but I'll also try the lifting arm idea.
You were right, he does look better with a hammer.Looks nice. Your bots look really excellent for someone so new to the forums
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Looks nice. Your bots look really excellent for someone so new to the forums
Did you manage to get a bottom panel on it BTW? Here's a screenshot which hopefully better illustrates what I was on about by using Multiextenders or small beaters to get a flush bottom panel.
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The small beater is attached to the extender (which in your case would be your frame) and then the panel is attached to the bottom of that. Hope this helps
The last few days have been somewhat of a failure, since I tried to A) get acquainted with component skinning and B) made a fair few designs that were good until the very end where I then noticed that the frame was 1 or two blocks too wide to work properly.The concept is definitely there, just needs a little work on the execution. Stuff like the panel gap between the flipper panel and the triangle plates could do with getting rid of. I also feel as though it would benefit from more colours than just turquoise (and also colours which fit better with the ones on the logo)
Whitestrake was the only successful .bot, but even then he doesn't look so great.
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If I'd managed to get component skinning to work well enough, this is what I'd hoped Whitestrake to look like.
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The concept is definitely there, just needs a little work on the execution. Stuff like the panel gap between the flipper panel and the triangle plates could do with getting rid of. I also feel as though it would benefit from more colours than just turquoise (and also colours which fit better with the ones on the logo)
Overall though it's solid. One last thing is that functionality wise you may struggle for power with only 1 front hinge burst (I can't tell if it's a VDMA or Storm front hinge, but either way it's gonna be pretty weak). I'd suggest using a larger burst or going for a 2 burst setup with a flipper panel that big and heavy.
Decided to spruce up an old design I made in 2016 and create a 2019 counterpart!Was the Leviathan in Redditbots? I seem to remember seeing a bot with that name and a similar design in there
Leviathan Prime (was just The Leviathan before) & Static Shock!
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Was the Leviathan in Redditbots? I seem to remember seeing a bot with that name and a similar design in there
this is genuinely terrifying
I need a therapist
I like it, just the bar looks a bit flimsy imo
it is 100% safe to use. it won't break your computer or your game.
It's perfectly legal. Kix, Tashic, Badnik, and I have all entered tourneys with OBJ botsit is 100% safe to use. it won't break your computer or your game.
Been using it for about an hour now, from SketchUp to Blender to game to Photoshop and I cannot vocalise how amazing this is. I can't believe I never tried this before!
I'm assuming that due to irregular geometry that OBJ'ing .bots for tournaments isn't allowed, right?
I think I've gotten the hang of the process now - I'm also noticing that something's going wrong somewhere down the line.
The first 6 or so attempts at making a chassis produced chassis with individually colorable panels (some with more paint bleed than others), but the most recent .bots don't allow for individual panels to be colored, it turns the entire chassis template to that color.
I've not been deviating from the tutorial at all, so I'm quite confused as to why it's going belly up all of a sudden.
whose tutorial are you following and have you uv-mapped the model at all
also what program are you making .objs in?
did you uv-map the model properly?
While making Live and Let Die, I've come across a strange issue with the collision mesh of the tracks becoming all skewiff. I managed to get them completely fine with Goldfinger, but this .bot just doesn't like them at all.Tracks in DSL are fairly glitchy and they agod a lot.
Would anyone be any wiser than I am and see where I've gone wrong here?
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While making Live and Let Die, I've come across a strange issue with the collision mesh of the tracks becoming all skewiff. I managed to get them completely fine with Goldfinger, but this .bot just doesn't like them at all.Tracks in DSL are fairly glitchy and they agod a lot.
Would anyone be any wiser than I am and see where I've gone wrong here?
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Dang, very low profile
your bots look so wacky and different, also live and let die and varangian look dope
I really like how leapfrogger looks. I think it’d be kinda cool to have the top of it work as a rear-hinged flipper.
the typhoons on the flail on the first one are :puke:
the second one looks straight up anorexic
the rest are p good but idk what the extenders on the sides of the fourth one are for
C Moon is really nice, though it needs better weapon supports I feel, and the amount of typhoons on it will put it over the weapon limits for most tournaments these days. Visually though it's quality :thumbup
That Anubis looks much better imo
C-Moon and Killer Queen are also really neat
C Moon is really nice, though it needs better weapon supports I feel, and the amount of typhoons on it will put it over the weapon limits for most tournaments these days. Visually though it's quality :thumbup
Aqua Necklace / Notorious B.I.G /Aqua Necklace is gorgeous. What burst does the flipper use?Scary Monsters/Survivor/Speed King/Bohemian Rhapsody
Aqua Necklace is a simple wedge w/ a flipper on the front. The original cover lacked an aspect to make the chassis pop visually, so I added the two stripes running down the front. It's more of a lifter than a flipper, but it can do its job.
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As Notorious B.I.G is meant to be one of the most resilient, most violent and most uncontrollable Stands in all of JoJo, it only makes sense that such a Stand would be represented as one of the most violent, most resilient types of .bot - a spinner. The base layer of red mass is meant to be done in the style of pulsating flesh, like, well, the "skin" of Notorious B.I.G itself!
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I'll update this post with the other 4 once I've actually made them.
Aqua Necklace is gorgeous. What burst does the flipper use?
I'd maybe try going for a more powerful burst setup if you can find the weight and do it without compromising the visuals, though what you currently have may be adequate depending how heavy your flipper arm itself is.Aqua Necklace is gorgeous. What burst does the flipper use?
It's just an upside-down Storm burst-piston. The first iteration of the design lacked the circled area and there was some exterior clipping with the mechanism and the chassis so I tweaked the design and gave it a little raise to cover it.
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I'd maybe try going for a more powerful burst setup if you can find the weight and do it without compromising the visuals, though what you currently have may be adequate depending how heavy your flipper arm itself is.
As an aside I just noticed upon second look that you seem to have bolts on the flipper arm. If you were to enter a tournament (which I'd love to see) you may have to ditch those as they aren't a standard component in DSL.
All in all though it's gorgeous. Not often these days that someone crops up with such a well defined and unique build style :thumbup
I'd maybe try going for a more powerful burst setup if you can find the weight and do it without compromising the visuals, though what you currently have may be adequate depending how heavy your flipper arm itself is.
As an aside I just noticed upon second look that you seem to have bolts on the flipper arm. If you were to enter a tournament (which I'd love to see) you may have to ditch those as they aren't a standard component in DSL.
Yeah, they're more done for visual looks than anything combat orientated. The previous version had axle extenders slightly clipping through the arm to look like screwheads.
All in all though it's gorgeous. Not often these days that someone crops up with such a well defined and unique build style :thumbup
I love this showcase, so much creativity: THIS IS WHAT WE NEED MORE OF FROM PEOPLE! More please! :mrgreen:Go small man
I love this showcase, so much creativity: THIS IS WHAT WE NEED MORE OF FROM PEOPLE! More please! :mrgreen:
Go small man
Loving these bots. I see you have embraced the obj life
what are those front forks made of?I think thats the spike/wedge thing on Hworf
aqua necklace has that classic robot wars flipper look and style to it :thumbup :thumbup :thumbup keep it up!
Didn't see Aqua Necklace and B.I.G. until just now. Both are incredible
While the design of the bots may be sometimes underwhelming and poor (being honest here), I can't deny that the skins, creativity and Splashes are excellent
These bots look really nice, especially on the skins. Are you using Ironforge for this btw or do you just have the components in your game?
Love them!Yo how did you make the chassis? Through OBJ?
I've also been working on a Centurion (s4) replica but I've temporarily stopped because it's a pain in the arse because a fair few of its texture map equivalents are at funny angles.
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Tip: you can do texturing in blender, its such a less hassle than ra2 skinning
Tip: you can do texturing in blender, its such a less hassle than ra2 skinning
I've tried it before and it's always been a bit of a faff.
I've also been working on a Centurion (s4) replica but I've temporarily stopped because it's a pain in the arse because a fair few of its texture map equivalents are at funny angles.
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Awesome stuff man, you are definatley one of my favourite OBJ builders
Is this for OW?