gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: courthousedoc on September 04, 2009, 12:54:30 PM

Title: Okamifan1's Bot Lab (River City Robotics)
Post by: courthousedoc on September 04, 2009, 12:54:30 PM
Are You Ready For Some Robotic Anarchy
Here's Rebellion MK. IV

(https://gametechmods.com/uploads/images/53515Screenshot 1.jpeg)
Title: Courthousedocs Designs
Post by: 123savethewhales on September 04, 2009, 01:06:28 PM
Looks nice.  Since you still got some extra weight left you can throw in a few ant batteries to fill it up.
Title: Courthousedocs Designs
Post by: courthousedoc on September 04, 2009, 01:25:38 PM
Are You Afraid Of High Speed Well Than Don't Look. Presenting R.P.M

(https://gametechmods.com/uploads/images/25853Screenshot 2.JPG)

Now This Is An Interesting One. Over The Course Of Making This Splash I Had To Edit This Bot 3 Times
Due To Realism: 2 Times. And It's Tendency To Get Stuck On It's Rear End (And You Can See I Wasn't Bothered To Fix The Splash)
Title: Courthousedocs Designs
Post by: Naryar on September 04, 2009, 02:12:23 PM
-WP836E's suck compared to all other batteries
-S3 wheels as well (low grip, heavy)
-Omni extenders are too heavy as well when you only need a multi extender

Otherwise, not bad.
Title: Courthousedocs Designs
Post by: courthousedoc on September 04, 2009, 03:19:46 PM
Quote from: Naryar;64036
-WP836E's suck compared to all other batteries
-S3 wheels as well (low grip, heavy)
-Omni extenders are too heavy as well when you only need a multi extender

Otherwise, not bad.


Yeah well the problem with my bots being such garbage with the batteries, And extenders is space.

PS: About the S3 wheels (I know they have low grip that's the reason i put them on there)
Since I use E-Tek Drive, i had to use lower grip wheels in order to give me a balance of  control & speed.

Yeah i agree with your points, I just wish that there was some way to combat that issue other than a total redesign (cause iv'e grown too fond of the paint job on both these bots to mess with it) plus i don't build seriously i just like to make my bots look cool

but thanks for the constructive criticism i will try to build better bots
Title: Courthousedocs Designs
Post by: Naryar on September 04, 2009, 03:26:42 PM
Quote from: courthousedoc;64052

PS: About the S3 wheels (I know they have low grip that's the reason i put them on there)
Since I use E-Tek Drive, i had to use lower grip wheels in order to give me a balance of  control & speed.


Then you have normal NPC drive with Techno Destructo wheels... it's roughly as fast as E-Tek drive and S3 wheels, but much lighter, takes less place and less battery drain.
Title: Courthousedocs Designs
Post by: courthousedoc on September 04, 2009, 03:46:45 PM
Oh ahead of time sorry for the double post but does anyone think i should do a build report on my next bot or not
Title: Courthousedocs Designs
Post by: man manu on September 04, 2009, 04:06:58 PM
No.
Title: Courthousedocs Designs
Post by: courthousedoc on September 04, 2009, 04:39:26 PM
okay than i wont do it
Title: Courthousedocs Designs
Post by: courthousedoc on September 04, 2009, 05:01:41 PM
Alright i took Naryars' suggestions.

(https://gametechmods.com/uploads/images/24701screenshot 4.jpeg)

But now there are wide open spaces dang.

(edit) Oh shoot i just noticed i double posted. Please forgive me
Title: Courthousedocs Designs
Post by: roboman2444 on September 04, 2009, 05:20:34 PM
stick something small on the side of the dsl bar so the hammers dont hit the ground when its flipped over.
Title: Courthousedocs Designs
Post by: courthousedoc on September 04, 2009, 07:21:06 PM
Presenting Egged MK.II

(https://gametechmods.com/uploads/images/43083screenshot 5.JPG)

It has a vertical eggbeater weapon and if flipped it can reverse the weapon and the skirts will flip downwards

(edit: It's named for something i do to my dads' car when I'm tired)
Title: Courthousedocs Designs
Post by: Pwnator on September 04, 2009, 07:24:14 PM
Cute weapon design. I like. :D
Title: Courthousedocs Designs
Post by: roboman2444 on September 04, 2009, 07:29:06 PM
nice eggbeater!
reminds me of the real ones...
Title: Courthousedocs Designs
Post by: courthousedoc on September 04, 2009, 09:06:59 PM
Here i will post my coolest bot, It's not a serious design so i won't post a pic of the internals.

Here is Cold Blooded (https://gametechmods.com/uploads/images/37115screenshot 6.JPG)
Title: Courthousedocs Designs
Post by: roboman2444 on September 04, 2009, 09:17:46 PM
quite origional. reminds me of the stock ai one...
Title: Courthousedocs Designs
Post by: russian roulette on September 04, 2009, 09:32:44 PM
<3 your designs
Title: Courthousedocs Designs
Post by: courthousedoc on September 04, 2009, 09:44:37 PM
Quote from: roboman2444;64130
quite origional. reminds me of the stock ai one...


Thanks i tried to make the body of the bot fish shaped.

PS: I caught a few grammar mistakes (You should have capitalized quite, You misspelled original (You spelled it origional), And you should always capitalize the first word after a punctuation mark.
Title: Courthousedocs Designs
Post by: russian roulette on September 04, 2009, 10:16:08 PM
Alot of us here use aim speak, 1337 speak, and like me today, regular speak.
Title: Courthousedocs Designs
Post by: LiNcK on September 04, 2009, 10:19:25 PM
m3 1z 1337 h3r3 ;D

Your designs are the most original ive seen, Good job lol... I think u PWN me :O
I make normal bots & Luv popups xP
Title: Courthousedocs Designs
Post by: The Ounce on September 04, 2009, 10:44:51 PM
The bot looks cool, but I think you're gonna need a more powerful weapon motor and/or less weapons/armor, but seeing how it's not a serious design, you can do what you want with it :-D.
Title: Courthousedocs Designs
Post by: courthousedoc on September 04, 2009, 11:30:37 PM
Well i am posting my first SHW. You may call me insane for this one cause it has 3 chained Dual Perm Gearboxes powering the weapon. And why did i make it? Just for the heck of it

Here is You Played Yourself (Named after a song by the Minneapolis hip-hop duo Atmosphere) (https://gametechmods.com/uploads/images/72830screenshot 7.JPG)Now i  know SHW's are frowned upon here but this was so insane i had to post it
Title: Courthousedocs Designs
Post by: trumpetguy on September 04, 2009, 11:44:35 PM
Our limit to SHWs are 1200 kg, for the upcoming DSL 3.
Title: Courthousedocs Designs
Post by: courthousedoc on September 05, 2009, 12:54:09 AM
Yeah i know its a Mechwars class.

But most of the weight comes from my unorthodox way of powering the weapon. 3 Dual Perms.

Anyways here's another bot. (This ones the (https://gametechmods.com/uploads/images/72935SFTWfail.png) of my bots) As always i try to be original and this time it evolved into a pretty complex weapon system. Here's Bound To Slay (Named after the song by Boston MC & Producer duo 7L & Esoteric)
(https://gametechmods.com/uploads/images/26639screenshot 8.JPG)

It may not look like a SFTW. But it cannot get good traction, Get under other bots, & It has DSA.
Title: Courthousedocs Designs
Post by: somestrangeguy on September 05, 2009, 07:29:10 AM
And I tought I was insane? You took the win with that triple chain Dual Perm :D

If it only was 343.5Kg lighter, it would be legal SHW weight.
Title: Courthousedocs Designs
Post by: Naryar on September 05, 2009, 08:02:59 AM
Nice WTF factor on that bot.

Avoid DSA at all costs as well... and Alu 3 sucks also
Title: Courthousedocs Designs
Post by: Somebody on September 05, 2009, 09:01:20 AM
Did anybody else notice that on the first splash, it lists Rebellion as having a hit that scored 43314?
Title: Courthousedocs Designs
Post by: courthousedoc on September 05, 2009, 11:59:20 AM
Quote from: Somebody;64236
Did anybody else notice that on the first splash, it lists Rebellion as having a hit that scored 43314?

Yeah that was a miscount.:oops: Oh and did you see the stats i put on there too.

Here's a new SHW.

Introducing Bang Bang (Named for a song by K'naan & Adam Levine)
I know it's not original but I'm running out of ideas:-

(https://gametechmods.com/uploads/images/45211screenshot 9.JPG)

Oh and about the 3 flags. It's because the songs creator was raised in 3 different countries. So i added it as the theme suggested.

I need a jolt of inspiration i feel this bot is too generic.
Title: Courthousedocs Designs
Post by: doomaster543 on September 06, 2009, 06:07:10 AM
30kg ramplates=FAIL
Title: Courthousedocs Designs
Post by: Condor33 on September 06, 2009, 06:52:35 AM
Regaurding Rebellion: How'd you get it to not uncontrollably spaz all over the screen?
Title: Courthousedocs Designs
Post by: Naryar on September 06, 2009, 08:19:59 AM
Quote from: doomaster543;64434
30kg ramplates=FAIL

LOL... indeed CHD, check the txt.

Aluminium fails as well.

It looks pretty nice otherwise.
Title: Courthousedocs Designs
Post by: courthousedoc on September 06, 2009, 06:19:02 PM
Quote from: Condor33;64443
Regaurding Rebellion: How'd you get it to not uncontrollably spaz all over the screen?

It does spaz a bit when it hits something but other than th
Title: Courthousedocs Designs
Post by: roboman2444 on September 06, 2009, 06:22:13 PM
you should use the micro extenders(the small black and red ones) instead of baseplate anchors when you can
Title: Courthousedocs Designs
Post by: System32 on September 06, 2009, 06:45:35 PM
If you removed all the armour, you'd have a legal SHW... I think.

Oh, everyone here uses newspeak now. doublethink stop speakcrime.
Title: Courthousedocs Designs
Post by: doomaster543 on September 06, 2009, 07:22:13 PM
Quote from: courthousedoc;64287
Yeah that was a miscount.:oops: Oh and did you see the stats i put on there too.

Here's a new SHW.

Introducing Bang Bang (Named for a song by K'naan & Adam Levine)
I know it's not original but I'm running out of ideas:-

(https://gametechmods.com/uploads/images/45211screenshot 9.JPG)

Oh and about the 3 flags. It's because the songs creator was raised in 3 different countries. So i added it as the theme suggested.

I need a jolt of inspiration i feel this bot is too generic.


i just noticed that you spelled weakness wrong
Title: Courthousedocs Designs
Post by: somestrangeguy on September 06, 2009, 08:10:34 PM
BangBang would be better as a normal HW with NPCF drive, 1 Orange battery and WAY smaller chassis. I am not too sure how good wedges are on rammers anyway, you might be better without it, besides, it doesnt look like it is even reaching out from under the weapons at all.
Title: Courthousedocs Designs
Post by: courthousedoc on September 06, 2009, 08:19:18 PM
Quote from: doomaster543;64602
i just noticed that you spelled weakness wrong

Dang typos i hate it when that happens.

Quote from: somestrangeguy;64606
BangBang would be better as a normal HW with NPCF drive, 1 Orange battery and WAY smaller chassis. I am not too sure how good wedges are on rammers anyway, you might be better without it, besides, it doesnt look like it is even reaching out from under the weapons at all.

the wedge is there as a stabilizer. But you are right about all the above stated points.

Quote from: Naryar;64459
LOL... indeed CHD, check the txt.

Aluminium fails as well.

It looks pretty nice otherwise.

Um yeah about the 2 above stated weak points. Whenever my bots are in a situation where i have to choose weather to armour them well or have good attack power i typically choose the later (Cause in my mind offense is the best defense).

Quote from: Condor33;64443
Regaurding Rebellion: How'd you get it to not uncontrollably spaz all over the screen?

Actually it does spaz when it hits something although not uncontrollably. But it did pull a mauler on earlier versions. 1, 2, And 3. Trial and error i guess.

Edit: I am back after a while so once I get the screenshot software again I (I forgot what I was using) will start posting splashes again.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on May 25, 2012, 08:10:49 PM
This is my first IRL bot Undertow.
(https://gametechmods.com/uploads/images/96547Undertow%20exterior.JPG)
Here are the guts of the bot.
(https://gametechmods.com/uploads/images/1989Undertow%20innards.JPG)
Title: Re: Courthousedocs Designs
Post by: Mr. AS on May 25, 2012, 08:16:01 PM
thats not actually half bad for a first irl bot

might want to tidy up the side wheelgaurds, right now they look fugly. try regular skirts and see if they make it more good-looking, and try to give it a "decent" (dont have go go picasso on us) paintjob
and try to give the flippermakers some more connection to the chassis

looks pretty good apart from that
Title: Re: Courthousedocs Designs
Post by: courthousedoc on May 25, 2012, 09:45:15 PM
anyway that was a design i gave up on. No matter how hard I tried it just refused to stop being an ugly duckling that didn't turn into a swan, so I just gave up on it. Anyways i'm Working on the splash for another bot. this post will be edited when it gets done

See reply #44
Title: Re: Courthousedocs Designs
Post by: Thyrus on May 26, 2012, 04:23:24 AM
I like it for its kinda series 3 look.
Title: Re: Courthousedocs Designs
Post by: Philippa on May 26, 2012, 05:11:45 AM
Looks quite cool. Like Thyrus said, looks like a series 3 or series 4 bot.
Title: Re: Courthousedocs Designs
Post by: Badnik96 on May 26, 2012, 06:47:25 AM
Reminds me of the Season 5 Grey Matter. I'd get rid of those hexplates and flipperparts on the skirts and just make them alu skirts.
Title: Re: Courthousedocs Designs
Post by: powerrave on May 26, 2012, 09:57:50 AM
That looks pretty nice actually. Like the design.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on June 15, 2012, 11:23:38 PM
Presenting Smash-It

(https://gametechmods.com/uploads/images/32677Smash%20it2.JPG)

Edit: Oh and it's built to the weight limit this time.
Title: Re: Courthousedocs Designs
Post by: Mr. AS on June 16, 2012, 12:08:31 AM
only need 4 or 5 ant batts
Title: Re: Courthousedocs Designs
Post by: Badnik96 on June 16, 2012, 10:28:33 AM
Taz wheels aren't the grippiest, I'd go for either Techno Destructo wheels (if you can spare the weight) or SlipperBottoms.
Title: Re: Courthousedocs Designs
Post by: Conraaa on June 16, 2012, 12:23:26 PM
Oh boy, it's really like it's BBEANS 2 again!

Yeah, the general rule of thumb is spin motors can be powered by one ant battery each, for burst motors then you have to power it fully, depending on what the description says. If you cut down on the batterys then you could afford bigger DSL bars for side protection, and possibly more weapons.

Some top/bottom protection might be an idea aswell. Halfsheets on the bottom perhaps?
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 02, 2012, 10:04:28 PM
That was intended to be a self challenge to build an IRL bot that could hold it's own in a fight

Anyway here is my next bot (An IRL SHW)

(https://gametechmods.com/uploads/images/42238Derecho.JPG)

It is named after a weather phenomenon that functions like a colossal F1 tornado that stays in one place for an hour

This one is in the waiting for the next DSL IRL SHW Tourney
Title: Re: Courthousedocs Designs
Post by: FOTEPX on July 02, 2012, 10:51:47 PM
sh** that looks cool.

But I gotta ask, what are those on the disc?
Title: Re: Courthousedocs Designs
Post by: Mr. AS on July 02, 2012, 10:55:49 PM
they're moe teeth i believe, less damaging than 30kg sledgehammers for the same weight and about the same hp iirc...
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 02, 2012, 11:03:03 PM
they're moe teeth i believe, less damaging than 30kg sledgehammers for the same weight and about the same hp iirc...

Correct those are Moe teeth
Title: Re: Courthousedocs Designs
Post by: FOTEPX on July 02, 2012, 11:06:55 PM
IMHO, They look a bit out of place.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 02, 2012, 11:09:53 PM
Thats because i had to use Hex Plates to attach them (They wouldn't cooperate with the disk) & there are 6 Moe teeth on this bot.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 02, 2012, 11:21:10 PM
Can someone please BFE this for me?

(https://gametechmods.com/uploads/images/65798screenshot_19.JPG)

The Tri-Bar is all f****d up
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 03, 2012, 12:31:45 AM
The bot I need BFE'd is the next bot in the Rebellion Series
Title: Re: Courthousedocs Designs
Post by: Naryar on July 03, 2012, 12:33:57 AM
Try and see if it's not an effe glitch and if leaving the bot lab and coming back to it helps.

Or replace your tribar.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 03, 2012, 07:37:38 AM
Try and see if it's not an effe glitch and if leaving the bot lab and coming back to it helps.

Or replace your tribar.

hang on let me try that
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 03, 2012, 08:24:22 AM
Still won't work (The YU weapon bars still wont fit the tri-bar)
Title: Re: Courthousedocs Designs
Post by: Badnik96 on July 03, 2012, 12:03:24 PM
Yeah, I've been having troubles with the YU bar support as well.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 05, 2012, 07:53:19 AM
Aww heck I'm uploading it on the BotExchange if anyone wants to work on it as a project. I will just build a new version of Rebellion.
(Done. It's on the BotExchange as IRL SHW Rebellion Ressurection (needs extra work)
Title: Re: Courthousedocs Designs
Post by: Tweedy on July 05, 2012, 08:14:09 AM
Can someone please BFE this for me?

(https://gametechmods.com/uploads/images/65798screenshot_19.JPG)

The Tri-Bar is all f****d up
I made a bot like this a while ago: (https://gametechmods.com/uploads/images/69081obligatory%20insanity%202.jpg)
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 05, 2012, 11:24:21 PM
I'm kinda paranoid about Joeblo's idea to change usernames to ra2 related stuff so  :SFTW (https://gametechmods.com/uploads/images/13693courthousedoc.jpeg) i made this (intentionally) n00bis bot to dodge around it.

Did i do a good job of making it n00bish?

(named after my own username (change that if the rule gets passed)
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 06, 2012, 06:19:21 PM
Aww heck I'm uploading it on the BotExchange if anyone wants to work on it as a project. I will just build a new version of Rebellion.
(Done. It's on the BotExchange as IRL SHW Rebellion Ressurection (needs extra work)

Well after that failed attempt I tried again and came out with this cool looking bot

Introducing my successful attempt to bring the Rebellion series into IRL
Behold the IRL Superheavyweight: Rebelution

(https://gametechmods.com/uploads/images/26369Rebelution.JPG)
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 06, 2012, 06:59:25 PM
What do you Think?
Title: Re: Courthousedocs Designs
Post by: Jonzu95 on July 06, 2012, 07:00:36 PM
Messy splash

Also small metal tooths are not the best weapons.. I prefer flails with Razors... or Static Irons.
Title: Re: Courthousedocs Designs
Post by: Natef on July 06, 2012, 07:42:45 PM
I don't think that's IRL style. Too many weapons.
Title: Re: Courthousedocs Designs
Post by: Badnik96 on July 06, 2012, 08:02:45 PM
Have to agree with Nate.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 06, 2012, 08:22:59 PM
I was trying to make a saw
Title: Re: Courthousedocs Designs
Post by: Badnik96 on July 06, 2012, 08:36:14 PM
Get rid of the hammers then.
Title: Re: Courthousedocs Designs
Post by: Mr. AS on July 06, 2012, 08:41:01 PM
I was trying to make a saw
a saw like that would probably never work irl... saws need constant pressure on the enemy (aka pushing then into a wall with a trapping device while the saw(s) grind away) and that looks like it just doesnt deliver any pushing force onto the enemy
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 07, 2012, 02:50:38 PM
So I took everyone's advice redesigned the weapon to make it IRL (I thought the Hammered saw was a bad idea from the start (Stupid me for not following my own damn gut feelings)
(https://gametechmods.com/uploads/images/77767Rebelution%20update.JPG)

But now it just looks... Completely generic.
Title: Re: Courthousedocs Designs
Post by: Badnik96 on July 07, 2012, 03:02:17 PM
Nice use of taz wedges.
Title: Re: Courthousedocs Designs
Post by: MassimoV on July 07, 2012, 10:27:05 PM
Very cool.
Title: Re: Courthousedocs Designs
Post by: FOTEPX on July 08, 2012, 05:31:36 AM
Nice use of taz wedges.

What?

Very cool.

WHAT!?
Title: Re: Courthousedocs Designs
Post by: MassimoV on July 08, 2012, 02:41:54 PM
You dont like FOTEPX?
Title: Re: Courthousedocs Designs
Post by: Mr. AS on July 08, 2012, 02:51:27 PM
im not exactly a huge fan of the taz wedges either
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 20, 2012, 02:03:45 PM
After it's lackluster performance in Two Tribes i have re-designed smash it

(https://gametechmods.com/uploads/images/18172Smash it re designed.JPG)
It is still IRL but is faster and more effective (For an IRL bot at least)
Title: Re: Courthousedocs Designs
Post by: Naryar on July 20, 2012, 02:53:57 PM
why so much empty space...
Title: Re: Courthousedocs Designs
Post by: Tweedy on July 20, 2012, 02:59:18 PM
You also only need 4 ants to fully power it and are those half sheets on the bottom ?
Title: Re: Courthousedocs Designs
Post by: Naryar on July 20, 2012, 03:25:01 PM
Nope, these are just 40mm plastic sheets attached to the wheel guards.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on July 20, 2012, 04:55:52 PM
Tried making it look like an airplane besides it's supposed to be able to be built IRL
Title: Re: Courthousedocs Designs
Post by: MassimoV on July 20, 2012, 05:06:45 PM
Anything with that much empty space would suck IRL. Example, Flirty Skirty.
Title: Re: Courthousedocs Designs
Post by: Tweedy on July 20, 2012, 05:07:45 PM
And most IRL bots are built around the components with as much weight for other things such as armour and weapons I mean look at drumroll:
(http://www.fightingrobots.co.uk/phpbb3/download/file.php?id=1081&t=1)
Title: Re: Courthousedocs Designs
Post by: Natef on July 20, 2012, 08:51:53 PM
You don't need to put "IRL" in the beginning of your bot's name.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on August 23, 2012, 10:04:11 PM
Been too busy first with Off Topic, then with Minecraft, then recording my debut album (Still working on it) to update my showcase but here is my first bot in a while.
Here is my first Middleweight I have made

(https://gametechmods.com/uploads/images/60916Enderman.JPG)

As usual it is IRL

Here is Enderman
named after a pain in the *** Minecraft enemy
Title: Re: Courthousedocs Designs
Post by: Mr. AS on August 23, 2012, 10:07:28 PM
irl drum = bleh

its a decent enough build but i dont have a liking for generic drums like that
Title: Re: Courthousedocs Designs
Post by: courthousedoc on August 23, 2012, 10:30:51 PM
(https://gametechmods.com/uploads/images/45823Ghast.JPG)
Anyway here is another one (While I was away from GTM I also worked on an entire team of bots themed off of enemies from Minecraft)
It is an IRL Eggbeater called Ghast.

It has been spotted around The Nether, Minecraft griefing teams, and my DSL Showcase, shooting fireballs at every location. (lame attempt at a joke)
Title: Re: Courthousedocs Designs
Post by: courthousedoc on August 23, 2012, 11:05:50 PM
What do you think?
Title: Re: Courthousedocs Designs
Post by: Scrap Daddy on August 23, 2012, 11:44:40 PM
definitely strange, but thumbs up here.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on August 24, 2012, 12:41:09 AM
(https://gametechmods.com/uploads/images/89458Ender Dragon.JPG)

This is Ender Dragon an IRL Hazard-esque MW bar spinner with a Perm 182 driving the weapon, which is a Ruiner bar and 2 Bar ends
Watch out he bites (was that even a joke?)
Title: Re: Courthousedocs Designs
Post by: Jonzu95 on August 24, 2012, 12:43:26 AM
Looks fine to me.
Title: Re: Courthousedocs Designs
Post by: Philippa on August 24, 2012, 02:10:11 AM
Mmm, Boombox. Looks cool, how damaging is it? And when the front wedge gets torn off can it still damage?
Title: Re: Courthousedocs Designs
Post by: courthousedoc on August 24, 2012, 09:32:05 AM
Herobrine is an IRL VS
(https://gametechmods.com/uploads/images/27259Herobrine.JPG)

Look out he's watching you.

To your question KW which bot are you asking me about. My eggbeater or MW bar spinner?
Title: Re: Courthousedocs Designs
Post by: Mr. AS on August 24, 2012, 09:35:01 AM
wait a second are those metal hinge wedges
Title: Re: Courthousedocs Designs
Post by: courthousedoc on August 24, 2012, 09:35:46 AM
Nothing else would fit.
Title: Re: Courthousedocs Designs
Post by: smashysmashy on August 24, 2012, 09:48:28 AM
Then rebuild it? Nobody accepts metal hinge wedges as IRL.
Title: Re: Courthousedocs Designs
Post by: NFX on August 24, 2012, 09:53:54 AM
Metal Hinge Wedges = Poor Show.

Aside from that, it looks pretty good. I really do like the use of Beta Panels as supports, though, and the skirt hinge wheelguard things. I'd consider replacing the skirts for Side Panels, that way you might be able to get them long enough to cover the wheels without going over the edge. Perhaps Baseplate Anchors or ME's would be better to attach the Small Wedge somponents with. If we got an internal shot, we might be able to see why they don't fit.
 
Also, why are there two Perm chains there?
Title: Re: Courthousedocs Designs
Post by: smashysmashy on August 24, 2012, 09:55:31 AM
Hang on, I'm confused. Why are there two chains? Is there another motor which isn't attached to the weapon?
Title: Re: Courthousedocs Designs
Post by: Mr. AS on August 24, 2012, 10:07:19 AM
Hang on, I'm confused. Why are there two chains? Is there another motor which isn't attached to the weapon?

ahahahaha how HIGHdo you even have to be to even DO something like that?

but yes 2 motors can be used for one weapon irl, but here its not doing much really apart from aesthetics
Title: Re: Courthousedocs Designs
Post by: Badnik96 on August 24, 2012, 12:04:01 PM
Want a LDAI team for these dude? They look cool.
Title: Re: Courthousedocs Designs
Post by: FOTEPX on August 24, 2012, 12:16:12 PM
wait a second are those metal hinge wedges

Nothing else would fit.

Then rebuild it? Nobody accepts metal hinge wedges as IRL.

(http://i0.kym-cdn.com/photos/images/newsfeed/000/184/961/tumblr_lnvvueuSsj1qcj56b.png?1318394475)

That looks freakin' amazing, Courthouse. Seriously, amazing job there. Don't rebuild it; it already looks amazing as-is.

But, If I have to be nitpicky, I don't like how the titanium skirt juts out like that. And, IMO, it doesn't really need wedges at all. IRL is almost 100% about looks, so why bother going for the metal hinge competitive edge?
Title: Re: Courthousedocs Designs
Post by: Conraaa on August 24, 2012, 12:19:51 PM
Sod you guys and your hatred of metal hinges that looks very nice. Most bots will be hit by the spinner before the wedges get a chance to do anything anyway.
Title: Re: Courthousedocs Designs
Post by: smashysmashy on August 24, 2012, 02:58:47 PM
Personally, I don't give a pig's arse about wedges. It's just everyone else hates them and so the de facto guidelines are not to use them.
Title: Re: Courthousedocs Designs
Post by: SKBT on August 24, 2012, 05:32:24 PM
Herobrine is an IRL VS
(https://gametechmods.com/uploads/images/27259Herobrine.JPG)

Sweet...
Title: Re: Courthousedocs Designs
Post by: MassimoV on August 24, 2012, 06:46:51 PM
Excellent work. Despite the metal hinges (which kinda completes the look), it's great!
Title: Re: Courthousedocs Designs
Post by: courthousedoc on August 24, 2012, 08:31:38 PM
Want a LDAI team for these dude? They look cool.

Sure I would... But there is a major problem. Two actually: I do not know how to AI (Or place SZ's for anything other than: Flippers, Axes, SnS's, and Pokers), and one of the bots I made is a servo powered crusher (Will post in my showcase soon) which are hard to AI I have heard
wait a second are those metal hinge wedges

Nothing else would fit.

Then rebuild it? Nobody accepts metal hinge wedges as IRL.

(http://i0.kym-cdn.com/photos/images/newsfeed/000/184/961/tumblr_lnvvueuSsj1qcj56b.png?1318394475)

That looks freakin' amazing, Courthouse. Seriously, amazing job there. Don't rebuild it; it already looks amazing as-is.

But, If I have to be nitpicky, I don't like how the titanium skirt juts out like that. And, IMO, it doesn't really need wedges at all. IRL is almost 100% about looks, so why bother going for the metal hinge competitive edge?

I needed something to prevent it from doing a faceplant on the arena floor. The Ti skirts are there to make it so the half sheets don't appear to be floating above the wheelguards with no support. I don't like it either but I didn't have enough weight to use anything else for it.
Title: Re: Courthousedocs Designs
Post by: Badnik96 on August 24, 2012, 09:09:26 PM
I can AI everything except for the crusher.
Title: Re: Courthousedocs Designs
Post by: Tweedy on August 24, 2012, 09:30:28 PM
I'll have a go at AI'ing the crusher if you want badnik ?
Title: Re: Courthousedocs Designs
Post by: 090901 on August 24, 2012, 10:05:03 PM
I can AI everything except for the crusher.
little metal friend?
Title: Re: Courthousedocs Designs
Post by: Badnik96 on August 25, 2012, 01:02:58 AM
I can AI everything except for the crusher.
little metal friend?
Gah, remembered this after I posted. I can AI the crusher.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on August 25, 2012, 08:16:41 PM
This design will get a negative response because it sucks
(https://gametechmods.com/uploads/images/1403Creeper.JPG)
So here is my first Lightweight
an awful IRL design that would make even a skunk cringe.
here is Creeper.
Title: Re: Courthousedocs Designs
Post by: Enigm@ on August 25, 2012, 09:05:07 PM
if it sucks than why did you bother showcasing it
Title: Re: Courthousedocs Designs
Post by: Naryar on August 26, 2012, 01:58:44 AM
Are you actually seeking for negative attention ?
Title: Re: Courthousedocs Designs
Post by: courthousedoc on August 26, 2012, 07:00:01 AM
Cause i want to learn to build better Lightweigts
Title: Re: Courthousedocs Designs
Post by: Naryar on August 26, 2012, 12:30:41 PM
Good. Then lurk, see other showcases, analyze tournament rounds, find new ideas.

Also actual advice on the bot:
-Chassis is far too tall and too big in general for a LW VS
-Needs more weaponry, a smaller disc and maybe a stronger motor. If you do use a better motor, be sure to protect it because most weapon motors usable in the LW division have bad hitpoints, excepted for the piglet.
-Not only is the overall shape of the bot pretty unappealing, the paintjob is ugly because you're using wildly different colors. Learn about http://en.wikipedia.org/wiki/Complementary_colors (http://en.wikipedia.org/wiki/Complementary_colors) and use them aesthetically.
Title: Re: Courthousedocs Designs
Post by: madman3 on August 26, 2012, 01:51:11 PM
Good. Then lurk, see other showcases, analyze tournament rounds, find new ideas.

Also actual advice on the bot:
-Chassis is far too tall and too big in general for a LW VS
-Needs more weaponry, a smaller disc and maybe a stronger motor. If you do use a better motor, be sure to protect it because most weapon motors usable in the LW division have bad hitpoints, excepted for the piglet.
-Not only is the overall shape of the bot pretty unappealing, the paintjob is ugly because you're using wildly different colors. Learn about http://en.wikipedia.org/wiki/Complementary_colors (http://en.wikipedia.org/wiki/Complementary_colors) and use them aesthetically.
He said it was IRL. Realistically it would not have more weapons. A better weapon motor would not go amiss, but an overaly small chassis would be unrealistic too. If it were shorter but had a chassis wedge out front it would be more realistic and the weapons would be more suitable.
Title: Re: Courthousedocs Designs
Post by: Jonzu95 on August 26, 2012, 01:52:45 PM
That's not bad attempt in IRL DSL at all. It just needs some tuning and it all should be fine.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on August 26, 2012, 09:19:28 PM
(https://gametechmods.com/uploads/images/53638Blaze.JPG)
Presenting Blaze
A servo powered IRL crusher.
My Minecraft themed bots have all been leading up to this post
Title: Re: Courthousedocs Designs
Post by: Enigm@ on August 26, 2012, 09:22:05 PM
it's..messy
Title: Re: Courthousedocs Designs
Post by: courthousedoc on August 26, 2012, 09:22:49 PM
I thought it looked cool.
Title: Re: Courthousedocs Designs
Post by: MassimoV on August 26, 2012, 09:24:10 PM
Looks sweet to me. Reminds me of Mr. Weedy.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on August 26, 2012, 09:29:05 PM
Looks sweet to me. Reminds me of Mr. Weedy.
Thanks. It took forever to get the look just right.
Anyways all the minecraft bots will be appearing in Live Designs. The teams been accepted and now Badnik just has to AI them.
Title: Re: Courthousedocs Designs
Post by: Naryar on August 27, 2012, 01:40:11 AM
Congrats, you succeeded in doing something both messy and cool at the same time.
Title: Re: Courthousedocs Designs
Post by: Thyrus on August 27, 2012, 02:15:55 AM
i don't like the wedge but I lie the use of taz components
Title: Re: Courthousedocs Designs
Post by: courthousedoc on September 02, 2012, 10:11:26 PM
(https://gametechmods.com/uploads/images/68252Oddball.JPG)
In case you haven't noticed I like to build Eggbeaters

This is Oddball: An IRL Dual Eggbeater
I based the weaponry on a bot called Ting Tang.
Title: Re: Courthousedocs Designs
Post by: Tweedy on September 02, 2012, 11:13:41 PM
I think the metal hinges ruin the look, try using skirt hinges, and try getting the wheels inside of the chassis, otherwise I like it.
Title: Re: Courthousedocs Designs
Post by: 090901 on September 03, 2012, 01:25:18 AM
TBH skirt hinges would look even uglier, just try to put the metal hinges inside the chassis instead.
Title: Re: Courthousedocs Designs
Post by: 123savethewhales on September 03, 2012, 01:31:03 AM
AXLES!!!!!!!!
Title: Re: Courthousedocs Designs
Post by: Naryar on September 03, 2012, 05:35:53 AM
AXLES!!!!!!!!

nope the bot's too fast
Title: Re: Courthousedocs Designs
Post by: 123savethewhales on September 03, 2012, 10:18:59 AM
AXLES!!!!!!!!

nope the bot's too fast
it's not exactly intended to be combat effective now Is it?  Otherwise the metal hinge would be fine.
Title: Re: Courthousedocs Designs
Post by: MassimoV on September 03, 2012, 01:05:27 PM
Neat. I feel the chassis is too big though.
Title: Re: Courthousedocs Designs
Post by: Enigm@ on September 03, 2012, 01:09:43 PM
why are you all on your man periods about it having metal hinges? i think it looks really cool, this is how irl building should be done (cough not like merrick's crap cough)
Title: Re: Courthousedocs Designs
Post by: courthousedoc on September 03, 2012, 03:10:00 PM
Thanks Enigma

Anyways for my next IRL design.
I decided to make a Bot Launcher.
(https://gametechmods.com/uploads/images/87835Blue%20Mischeif.JPG)
The bot is called Blue Mischeif.
How it works: The flipper is powered by a Judge Burst, that is attached to a Servo Piston, so the flipper goes up & forward at the same time.
Title: Re: Courthousedocs Designs
Post by: Tweedy on September 03, 2012, 03:11:45 PM
I built one of these about an hour ago  :laughing
Title: Re: Courthousedocs Designs
Post by: Badger on September 03, 2012, 03:13:00 PM
Even the insides look cool. <3 <3 <3
Title: Re: Courthousedocs Designs
Post by: Tweedy on September 03, 2012, 03:34:51 PM
On my one I had 2 judge bursts running off 1 servo, are you sure that 1 is enough for a heavyweight ?
Title: Re: Courthousedocs Designs
Post by: Badnik96 on September 03, 2012, 04:02:29 PM
Misspelled "Mischief", otherwise it looks cool. Does it flip things well? One of my flippers has only a single judge burst and it can barely lift other HW's.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on September 03, 2012, 05:18:04 PM
(https://gametechmods.com/uploads/images/66787Take Flight.JPG)
A MW flipper I built.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on September 03, 2012, 05:40:21 PM
It's IRL as usual.
Title: Re: Courthousedocs Designs
Post by: Tweedy on September 03, 2012, 05:49:10 PM
It looks nice but you might want to use something other than a shell panel for the wedge.
Title: Re: Courthousedocs Designs
Post by: Naryar on September 03, 2012, 07:20:01 PM
it's cool.
Title: Re: Courthousedocs Designs
Post by: SKBT on September 03, 2012, 09:41:45 PM
Thanks Enigma

Anyways for my next IRL design.
I decided to make a Bot Launcher.
(https://gametechmods.com/uploads/images/87835Blue%20Mischeif.JPG)
The bot is called Blue Mischeif.
How it works: The flipper is powered by a Judge Burst, that is attached to a Servo Piston, so the flipper goes up & forward at the same time.

Nice use of the taz parts.



Just a couple things to think about to make your bots even better looking.

Your parts don't quite fit right and that visually detracts from the bot a bit. Your skirt hinges, while a cool idea are a little too short compared to the chassis and consequently make the bot look a little off.

Also work on your skinning. Flat colors with scratches and grime and small decals tend to look better than crazy textures from texture packs.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on September 05, 2012, 05:44:40 PM
I use mspaint to skin my bots so skinning is kinda hard for me.
Title: Re: Courthousedocs Designs
Post by: MassimoV on September 05, 2012, 08:13:37 PM
Get gimp. Really basic and free.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on September 05, 2012, 09:42:28 PM
Get gimp. Really basic and free.
I prefer paint.net over Gimp and mspaint. However as I am at a group home with no wi-fi with my newly fixed laptop (I was playing RA2 on my family's computer that would only run mspaint because I didn't have Service Pack 2).  So I will get it when I get home because mobile phones can't download zip or rar files.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on June 23, 2015, 09:46:14 PM
New showcase of several (unpainted) bots https://www.youtube.com/watch?v=rvjAAi30T2w (https://www.youtube.com/watch?v=rvjAAi30T2w) as well as the construction of a new one Kl@ng... and yeah I know most of these designs are trash, I quit the game in 2012 so my designs may be a bit dated Kappa.
Title: Re: Courthousedocs Designs
Post by: Mr. AS on June 23, 2015, 09:58:54 PM
Hurricane is pretty generic, seeing as it's literally just a box on wheels with a spinner crudely slapped on. Try adding some ramming spikes or a wedge. You also seem to have forgotten about eb0ny in your nearly hour-long video, although I kind of skimmed through the first few minutes of it. Might want to take some pictures of your robots anyway.

You do know that typing out Kappa doesn't work on every site though, right? (http://i.imgur.com/KIavKtG.png)
Title: Re: Courthousedocs Designs
Post by: courthousedoc on June 23, 2015, 10:49:06 PM
Hurricane is pretty generic, seeing as it's literally just a box on wheels with a spinner crudely slapped on. Try adding some ramming spikes or a wedge. You also seem to have forgotten about eb0ny in your nearly hour-long video, although I kind of skimmed through the first few minutes of it. Might want to take some pictures of your robots anyway.

You do know that typing out Kappa doesn't work on every site though, right? (http://i.imgur.com/KIavKtG.png)
Yeah hurricane is pretty awful but to be fair it is my one of my first attempts at a middleweight, and eb0ny is just an awful Smashbox clone, but yeah I will take pics sometime this week.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on May 16, 2016, 09:48:36 AM
Well it's been a year since I last posted in my showcase, and a lot has changed. Most notably Serge had found a way to make the Rule of 7 disappear, and Robot Arena 3 has been announced. So this is my first bot in a while, may I present 7Breaker.
(https://gametechmods.com/uploads/images/63207Breaker.png)

It has a custom titanium shell designed to protect the otherwise exposed drive motors, the armor is aluminum 10. However the trade-off for all this is that it is rather slow, as I have no way to make it into 4 wheels there is no way to fix this.

This is the first bot I have built using Serge's mod that removes the Rule of 7, and I feel I will be having a lot of fun with this mod.
Title: Re: Courthousedocs Designs
Post by: Naryar on May 16, 2016, 10:54:50 AM
Not bad. You should clean it up a bit, I feel, so the plates are less irregular.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on May 30, 2017, 05:57:16 PM
(https://gametechmods.com/uploads/images/23828Hi-Calibre.png)

Sigh once again it has been a year between bots that I have built (I guess that is a thing with me). Anyhow once again using Serge's RA2 Component Freedom mod I have created an IRL Middleweight disc spinner.

The robot is called Hi-Calibre, and is armored in 3mm steel. Hi-Calibre is also the most compact design I have built so far being roughly the size of a Lightweight. The inspiration for this design came from Robot Wars competitor Aftershock.

For mobility it has two cambered Pussycat Wheels driven by two Team Whyachi motors. Despite the weapon being driven by a Perm 80 the bot doesn't do that much damage. This is due to the fact that I once again sacrificed effectiveness for looks.

Side note: I was a bit worried RA2 would not run on my new Windows 10 gaming laptop, but it runs just fine.
Title: Re: Courthousedocs Designs
Post by: Dreamcast on May 30, 2017, 05:59:08 PM
Looks cool.
Title: Re: Courthousedocs Designs
Post by: doot on May 30, 2017, 06:01:43 PM
I have created an IRL Middleweight disc spinner.
you have my attention

Its a great bot. Also, welcome back, bud.
Title: Re: Courthousedocs Designs
Post by: Dreamcast on May 30, 2017, 06:02:35 PM
I have created an IRL Middleweight disc spinner.
you have my attention

Do you just type "IRL" into the search bar?
Title: Re: Courthousedocs Designs
Post by: ty4er on May 30, 2017, 06:04:17 PM
god damn that drive setup is spicy

might be me but i find pussycat wheels ugly af, rest of it looks neato tho
Title: Re: Courthousedocs Designs
Post by: TheRoboteer on May 30, 2017, 06:04:50 PM
Damn that thing looks sick. Love the cambered wheels. One thing I'd recommend is downloading DSCs IRL Extender/Armour packs, which are pretty much standard in DSL IRL building these days. You can find them here: https://gametechmods.com/forums/index.php?topic=19384.0

Looks super cool as-is though.
Title: Re: Courthousedocs Designs
Post by: NeonCalypso on May 30, 2017, 06:06:43 PM
Welcome back dude
Edit: I've never seen cambered wheels before, nice job.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on May 30, 2017, 06:14:21 PM
Damn that thing looks sick. Love the cambered wheels. One thing I'd recommend is downloading DSCs IRL Extender/Armour packs, which are pretty much standard in DSL IRL building these days. You can find them here: https://gametechmods.com/forums/index.php?topic=19384.0

Looks super cool as-is though.

Okay I downloaded them.
Title: Re: Courthousedocs Designs
Post by: Badnik96 on May 30, 2017, 06:36:11 PM
the reason it doesnt do that much damage is because the backlash disc has really really crappy normals

stick a microvore disc on there instead and your damage will increase heavily
Title: Re: Courthousedocs Designs
Post by: Philippa on May 30, 2017, 06:55:20 PM
Weren't you banned, or am I thinking of someone else?

Also, which way do the wheels point horizontally? Forward or back?
Title: Re: Courthousedocs Designs
Post by: Shield on May 30, 2017, 07:28:56 PM
should try using HNM wheels under cheatbot2. i find them the best to use when building #stancenation bots

cool as heck tho. also if i were you id change the disc to a regular black dsl disc and tack on one of Badniks new Disc covers. Looks a lot better

Title: Re: Courthousedocs Designs
Post by: Naryar on May 31, 2017, 07:28:44 PM
not bad, but i feel the bot is not long enough and it may just flip itself if hit enough
Title: Re: Courthousedocs Designs
Post by: courthousedoc on June 15, 2017, 08:18:23 PM
not bad, but i feel the bot is not long enough and it may just flip itself if hit enough

You are correct, it flips itself all the time, but then again I don't really build bots to fight anymore, I just like creating things.
Weren't you banned, or am I thinking of someone else?

Also, which way do the wheels point horizontally? Forward or back?
Nope I was never banned I have just been away for several years, school then college where I recently completed a Photoshop class, although I did get into a row with Noodle (who was eventually banned from GTM for other things) back when the Playground existed, perhaps you are confusing me with Noodle? anyway they point forward I think because they tilt to the side.

Anyway I somehow got it into my head to make a successor to one of the first DSL TC bots I posted here on GTM called Egged MK2 all the way back in 2009. Well it is 2017 now, nearly 8 years later and I will now be presenting Egged Mk3.
(https://gametechmods.com/uploads/images/72128Egged Mk3.png)
It has an Eggbeater weapon, and I used the IRL pack as well as component freedom to build the eggbeater, and pack the internals in super tight. It is armored in 5mm Steel.

PS: Where can I find Badnik's disc decals?
Title: Re: Courthousedocs Designs
Post by: FightingBotInformal on June 15, 2017, 08:23:19 PM
PS: Where can I find Badnik's disc decals?
Do you mean this (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=356)?
Title: Re: Courthousedocs Designs
Post by: courthousedoc on June 15, 2017, 10:21:26 PM
PS: Where can I find Badnik's disc decals?
Do you mean this (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=356)?
Thank you. I will add it to my game and then I am off to watch some of the Clarkson, May, and Hammond era Top Gear.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on June 17, 2017, 11:10:23 AM
(sigh) I was going to post another bot called Track Attack today but I decided to do a time lapse of the build of this one... Unfortunately my video editing software screwed up and I need to convert the format of the files from .mov to .mkv before I can run them through Adobe Audition... Cause I was also going to get the pictures for my splash from the video I shot of the bot.

In the meantime here is... Well it is a thing I guess, I was trying to make a functioning Meltybrain in RA2, it kind of works but it doesn't, I might tinker around with this idea some more, see where it goes.
(https://gametechmods.com/uploads/images/81763Project Melty v1.PNG)
Title: Re: Courthousedocs Designs
Post by: Pwnator on June 17, 2017, 12:22:07 PM
You mean human-controllable melty? Looks weird but I can see where you're coming from, that said human-controllable melty might prefer symmetric drive.

At this point you should just let the AI do the melty so component usage is maximized.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on June 18, 2017, 07:45:25 PM
https://www.youtube.com/watch?v=qSRu2ImgcRA&t=181s (https://www.youtube.com/watch?v=qSRu2ImgcRA&t=181s)
So this time I decided to do a timelapse of my next build. Even with the sped up footage it took so long that I had to split it into three parts, here is part 1.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on June 18, 2017, 07:55:02 PM
You mean human-controllable melty? Looks weird but I can see where you're coming from, that said human-controllable melty might prefer symmetric drive.

At this point you should just let the AI do the melty so component usage is maximized.
Problem is I do not know how to AI, but in the next variation sure I will try symmetric drive.
Title: Re: Courthousedocs Designs
Post by: Squirrel_Monkey on June 18, 2017, 08:05:38 PM
You mean human-controllable melty? Looks weird but I can see where you're coming from, that said human-controllable melty might prefer symmetric drive.

At this point you should just let the AI do the melty so component usage is maximized.
Problem is I do not know how to AI, but in the next variation sure I will try symmetric drive.
Learning to AI is surprisingly easy. The tutorials section has a good guide but feel free to PM me if you get stuck anywhere.

I've managed to control spinning robots similar to meltybrain by releasing the drive button periodically in time with rotations and adjusting it to get the desired direction.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on June 18, 2017, 08:23:43 PM
Anyway here is part 2 of the let's build.
https://www.youtube.com/watch?v=gpR2utXcyuI (https://www.youtube.com/watch?v=gpR2utXcyuI)
Sorry it took so long I had to file a copyright dispute on the first video as some scumbag filed a copyright claim on one of the royalty free music tracks I used under the Creative Commons 3.0 licence... I also had some choice words in the dispute as well.

You mean human-controllable melty? Looks weird but I can see where you're coming from, that said human-controllable melty might prefer symmetric drive.

At this point you should just let the AI do the melty so component usage is maximized.
Problem is I do not know how to AI, but in the next variation sure I will try symmetric drive.
Learning to AI is surprisingly easy. The tutorials section has a good guide but feel free to PM me if you get stuck anywhere.
Hmm I may try AI'ing Track Attack once it is uploaded to the bot exchange.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on June 18, 2017, 10:37:07 PM
Part 3/3 as well as a Bot Exchange link in the video description. Splash coming soon.
https://www.youtube.com/watch?v=TB4nqr6StpQ&t=13s (https://www.youtube.com/watch?v=TB4nqr6StpQ&t=13s)
Title: Re: Courthousedocs Designs
Post by: courthousedoc on December 04, 2017, 05:52:12 PM
Been a while, College got me bogged down so I can't spare much time...
 Anyway here is a new bot from me.(https://media.discordapp.net/attachments/356436948296007691/387253336841125898/DeadFrame.jpg?width=1134&height=671)
Title: Re: Courthousedocs Designs
Post by: Philippa on December 04, 2017, 05:56:34 PM
thicc bar looks cool
Title: Re: Courthousedocs Designs
Post by: courthousedoc on December 05, 2017, 07:31:28 AM
thicc bar looks cool
Thanks. The bar itself consists of multiple discs, beater bars, and two of those axle extenders sandwiched between two bars... It is pretty heavy, and as a result doesn't spin that fast, I kind of took inspiration from the bar that M.O.E. had, when designing DeadFrames weapon.
Title: Re: Courthousedocs Designs
Post by: Badnik96 on December 05, 2017, 01:56:14 PM
yeah i like the weapon setup
Title: Re: Courthousedocs Designs
Post by: FOTEPX on December 06, 2017, 12:40:22 AM
Could actually be hella competitive if you found some way to save on the weight and replace the beaters with MOE hammers...
Title: Re: Courthousedocs Designs
Post by: courthousedoc on March 10, 2018, 10:58:56 AM
Could actually be hella competitive if you found some way to save on the weight and replace the beaters with MOE hammers...
I might actually try that.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on March 10, 2018, 11:02:37 AM
(https://media.discordapp.net/attachments/260092178653642752/422076096511737867/TrackAttackSplash.jpg?width=889&height=670)
I said I would get this splash done XD. It has been what, a year now? I work slowly, probably my first truly competitive IRL design, it has quite a flush wedge, and that weapon setup actually is stable. It is quite weak against hammers, and drums due to the weak top, bottom, and rear armor.
Title: Re: Courthousedocs Designs
Post by: Philippa on March 10, 2018, 04:52:19 PM
The robot says Attack Track but the splash says Track Attack, I'm confused. :dumb) That wedge looks really nice, though.

Also, hiya, you should build some stuff for my tournaments. ;)
Title: Re: Courthousedocs Designs
Post by: FaceBagman on March 10, 2018, 06:17:13 PM
Really liked Track Attack from the moment I saw it in the exchange, nicely done!
Title: Re: Courthousedocs Designs
Post by: Olister92 on March 12, 2018, 07:19:36 AM
Track Attack and the bar spinner both look nice man
Title: Re: Courthousedocs Designs
Post by: courthousedoc on October 31, 2018, 10:27:37 PM
Wow it has really been a long time since I posted on GTM? Oh boy, so occasionally I get these crazy ideas in my head to build things, and me being a very spontaneous person I tend to actually do it. Anyway this bot was kind of inspired by a prop plane, and it is predictably very unstable, whenever it hits something it will dance around but ehh why do I care about making things actually competitive.

Here is Violent Takeoff. Sorry about the wayward cursor, I derped pretty badly when creating the first presentation shot.
 (https://cdn.discordapp.com/attachments/260835876131700736/507393353222979585/Violent_Flight.png)
Title: Re: Courthousedocs Designs
Post by: Philippa on November 01, 2018, 05:12:04 AM
lovin it
Title: Re: Courthousedocs Designs
Post by: courthousedoc on November 02, 2018, 05:53:21 PM
Initially I wasn't going to post this one cause personally I despise it, and think it is ugly. But yeah this is Box of Possible Doom, and it is what happens when I am not inspired enough.
(https://cdn.discordapp.com/attachments/482198387941441537/508050127810723890/unknown.png)

Decided to post it only because this:
(https://cdn.discordapp.com/attachments/482198387941441537/508073227130503179/unknown.png)
is the current state of my Botfly replica at the moment so I figure I'd post something.
Title: Re: Courthousedocs Designs
Post by: courthousedoc on November 14, 2018, 08:32:25 PM
Are You Ready For Some Robotic Anarchy
Here's Rebellion MK. IV

(https://gametechmods.com/uploads/images/53515Screenshot 1.jpeg)

For whatever reason I decided to revive this line of bots. The big boy is coming once I work on the splash., for now here is a Lightweight version of what's coming.
(https://media.discordapp.net/attachments/436303189348974594/512453283659382799/Rebellion_Mini.jpg)
Title: Re: Courthousedocs Designs
Post by: courthousedoc on November 18, 2018, 05:11:14 PM
Are You Afraid Of High Speed Well Than Don't Look. Presenting R.P.M

(https://gametechmods.com/uploads/images/25853Screenshot 2.JPG)

Now This Is An Interesting One. Over The Course Of Making This Splash I Had To Edit This Bot 3 Times
Due To Realism: 2 Times. And It's Tendency To Get Stuck On It's Rear End (And You Can See I Wasn't Bothered To Fix The Splash)

Since I'm on the theme of double dipping and doing over my old pre-IRL bots in IRL style Wow I was so bad at splashes back then., here is R.P.M.

(https://cdn.discordapp.com/attachments/482198387941441537/513853198201520158/R.P.M..jpg)

Now available on the Bot Exchange. (https://gametechmods.com/forums/gallery/?sa=view;pic=6089)
Title: Re: Courthousedocs Designs
Post by: courthousedoc on December 02, 2018, 10:42:59 AM
This is my first IRL bot Undertow.
(https://gametechmods.com/uploads/images/96547Undertow%20exterior.JPG)
Here are the guts of the bot.
(https://gametechmods.com/uploads/images/1989Undertow%20innards.JPG)

Well I know what my next build project will be... I'm going to do a rework of this.
Title: Re: Okamifan1's Bot Lab (River City Robotics)
Post by: Thyrus on December 02, 2018, 01:02:27 PM
I qiute like it. The weapon seems a bit small tho. But the bodywork is pretty neat
Title: Re: Okamifan1's Bot Lab (River City Robotics)
Post by: courthousedoc on December 02, 2018, 01:57:29 PM
I qiute like it. The weapon seems a bit small tho. But the bodywork is pretty neat
Exactly why I'm reworking this bot, it was my first ever IRL build so its a bit meh at this point. But before I start with this robo-reboot here's a bit of an experiment I did to see if I could make a shuffler.
(https://cdn.discordapp.com/attachments/482198387941441537/518877393906171905/Tumblebug.jpg)
Yes it has piglet drive, I ran out of weight, and couldn't be bothered to dig through the cheatbot2 parts to find the bloody flatmotors cause I'm lazy.
Title: Re: Okamifan1's Bot Lab (River City Robotics)
Post by: Philippa on December 02, 2018, 03:08:16 PM
I can't remember how much one of those big batteries last for, but I guarantee you can get rid of two of them.
Title: Re: Okamifan1's Bot Lab (River City Robotics)
Post by: courthousedoc on December 02, 2018, 08:30:26 PM
I can't remember how much one of those big batteries last for, but I guarantee you can get rid of two of them.
More than enough, like I said this was more of an experiment to see if a shuffling mechanism would actually be viable in a potential future bot so the internals were cobbled together in under ten minutes. The armor took longer than I wanted it to though, and I spent way more time on this testbed than I should have.
Title: Re: Okamifan1's Bot Lab (River City Robotics)
Post by: 8bean on December 02, 2018, 08:52:02 PM
I like the asymmetrical disc even tho it is meta/10
Title: Re: Okamifan1's Bot Lab (River City Robotics)
Post by: courthousedoc on December 05, 2018, 10:23:51 AM
You may or may not have seen this on the main page, now that the BOTM results have been announced I feel like its time to post one of my favorite bots I have ever made to my showcase here.
Here is Wingspan.
(https://cdn.discordapp.com/attachments/494214618840039444/512775427979477022/Wingspan.jpg)

The whole concept behind this bot is "what if I made a dragon, and what if I made it a house robot?".
Title: Re: Okamifan1's Bot Lab (River City Robotics)
Post by: courthousedoc on December 06, 2018, 11:56:39 AM
Time to reveal my first ever Beetleweight, Tropical Cyclone.
(https://cdn.discordapp.com/attachments/482198387941441537/520297224752857088/Tropical_Cyclone2.jpg)
Title: Re: Okamifan1's Bot Lab (River City Robotics)
Post by: Dreamcast on December 10, 2018, 04:17:16 PM
From what I can see, it works.
Title: Re: Okamifan1's Bot Lab (River City Robotics)
Post by: courthousedoc on December 26, 2018, 11:42:55 AM
(https://cdn.discordapp.com/attachments/482198387941441537/527541449018048522/Venom_Injector.png)
Here is v1 of Venom Injector, my axe bot which I entered into Orc Wars 3.