Author Topic: Cookers DSL machines  (Read 4350 times)

Offline Cooker

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« Reply #20 on: June 06, 2008, 07:59:06 AM »
My latest creation:

Eight Shape
HW 800 kg (exactly), NPC-T64 fast for drive, Tornado Mer Gearbox for weapon, 4 battle packs, one servo piston (can slide the tornado forward out), steel armor 1mm, invertable.



Silly chassis. Isn't it? I should maybe call it Lamborghini, but its not that fast.
I will not post the inside. I'm sure most of you will know how I made it. ;)
It turrns a bit yerky, but drives quite well.

Offline R0B0SH4RK

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« Reply #21 on: June 06, 2008, 09:10:57 PM »
Nice chassis. I'm assuming it can barely turn at all. I like it:D

Offline Sorrow

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« Reply #22 on: June 06, 2008, 10:50:30 PM »
Feh. Turning is for squares. Like invertability.
Honors:
BBEANS 3: Semifinalist
BBEANS 4: Quarterfinalist
Tag Team Championship: Co-Champion.

Offline Cooker

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« Reply #23 on: June 07, 2008, 03:01:47 AM »
Quote from: R0B0SH4RK;9250
Nice chassis. I'm assuming it can barely turn at all. I like it:D

It can turn. I found a trick how to do it. You have to incline the botom plate slightly.
The chassis looks like this. The bottom is on the right side (the back of my bot).
      /--------------------/
   
This way is established, the bottom is still clearly facing down and therefor the bot can turn. :biggrin: The problem is only the fact, you can only direct attach components into the space vertically up from the base. You cannot direct attach items, in the part of the chassis, that is hanging over. But you can make a chassis with some complex forms.
And, (ahem) you need to make sure the bot will not fall to the wrong side, when it get dropped in the arena, because it will be (ahem) placed vertically too (bottom is allways down (of course))(ahem).

The reason why it turns hard, is rather the weight in front. In his earlier state, turning was easier. It then had only around 650kg, without steel armor and  protections on.

Offline Clickbeetle

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« Reply #24 on: June 07, 2008, 09:28:22 PM »
Well the bot looks cool.  The asymmetry of the top armor somehow makes it more cool.

Are you Polinator?  I seem to remember he was from France.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Cooker

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« Reply #25 on: June 08, 2008, 01:22:04 AM »
The top armor is a defence against hammers. The front skirts, the front bumper, the side protection and the top armor are attached all together on one single hinge each side.

You got it.

Offline Cooker

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« Reply #26 on: June 11, 2008, 08:31:56 AM »
During making some tests, in order to find some good concepts for my BBEANS entry, I tested some old designs, we did some years ago. Again the same story: what should be a MW ended up to be a HW. Buhuhuu. :(

Mace Mincer:
A real VS/HS hybrid. :biggrin:
NPC fast for drive, 1 perm 80 (hoizontal) and 2 npc fast (vertical on a disc) for weapon, 12 maces on trybars, 2 orange batts, titanium armor.

But the concept is promising enough to be posted anyway. At least Behemoth did not appreciate the encounter. I was not able to destroy it completely, but his parts are spread out all over the arena and it had only one wheel left. You can see the rest of the chassis of Behemoth in the left side.

This is only a raw form and it still has some flaws. It has some stability problems and tends to get out of control sometimes.



I will post more pics once it is debuged.

Offline Clickbeetle

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« Reply #27 on: June 15, 2008, 10:25:19 PM »
Looks like it has 2 vertical tribars rotating on a disc.  Pretty clever, it gives the vertical weapons more momentum when they hit.

I'm afraid it would be hard to make that design legal for BBEANS with the realistic rule, though.  Possible, but hard.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Cooker

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« Reply #28 on: June 16, 2008, 02:35:15 AM »
Anyway, I didn't find a way, to get it under better control. I see also no way, to make it a MW.

Offline Naryar

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« Reply #29 on: June 17, 2008, 04:49:55 AM »
Hey, this looks good! I figured how you built it after some brain digging, but that is original.

I do belive it is possible to make him realitisic, but with a chassis with empty space. For making him a MW, you will probably have to give up the twin maces and use less powerful motors.

Offline Cooker

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« Reply #30 on: June 17, 2008, 05:42:11 AM »
Quote from: Naryar;9662
Hey, this looks good! I figured how you built it after some brain digging, but that is original.

I do belive it is possible to make him realitisic, but with a chassis with empty space. For making him a MW, you will probably have to give up the twin maces and use less powerful motors.


It is not original. There was a time, many others of this type were showcased in RA2 original stock version. I just did some kind of a revival.
Btw, all of them were HW. A MW version would be in fact new and could be called "original", especially if it would be realistic. But it will be tricky, because of the big rotating masses, that cause the bot to lift up sidewards while turning. A big problem allready in the HW version. It has to be flat and wide and it needs a srimech, to counter act the "just another friggin bouncing ball" effect (your words), once it is upside down. Are you still in the mood to try that?

Offline Naryar

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« Reply #31 on: June 17, 2008, 06:57:34 AM »
Are you sure it wasn't "freakin"? XD

Actually I was thinking of another design (3 classic VS weapons, perfectly vertical) but all attached to a horizontal spinning tribar.

Or even wilder, a MW complex vertical spinner, but that thing would be huge and insanely unstable. Not to include difficult to fit in the MW division. But I do believe this thing would be original and gets insane hits for a middleweight.

I did an Alien Queen DSL rebuild with two spinners consisting of each 2 60kg hammers on a 150cm disc, powered by Tornado Mer gearboxes. Very unstable (same somersaulting as S3's Alien Queen), but did my damage record at 9200 points with this bot.

But I could try to rebuild that thing. I actually do want to make something original, or at least rarely seen, for BBEANS 4.