gametechmods
Robot Arena => Showcases => DSL TC Showcases => Topic started by: Condor33 on August 15, 2008, 06:51:13 PM
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I've had RA2 for about three weeks now, and I am hooked. I've tried both stock and DSL, and I quite frankly prefer the latter, so here is my showcase! :grin:
First up, ConunDrum:
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_6.jpg)
This bot is pretty good, though I mainly made it because I wanted a RedruM clone to play around with. It's fairly powerful, though easy to flip :pissd: However, this one is much better
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_5.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_4.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_3.jpg)
This is Switchblade. I don't quite know how I did this, but it will utterly slaughter almost every stock DSL bot, except Pon2n, which it can't get to. For proof, see this
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_2.jpg)
I ripped his drum off and then stood him on his front end. I think that's pretty good. This is obvious, but criticism is appreciated.
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doesnt look too bad for a first hw...have any inside pictures and it's weight?
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Good bots, but one freakish coincidence. Another person, who started a showcase 3 or 4 months ago named teammayhem's showcase, also had a first bot named Conundrum, that was a drum, but the other Conundrum used the drum pieces that come with the game
Good first bots Switchblade looks good, but I want to see the inside of both bots.
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Actually, they aren't my first. more like my 12th. Because I have so many, I'll just post screens of the team screens and put more detailed info up about one if anyone wants it.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_12.jpg)
BlendHead: THIS is my first robot. It's a dual-perm powered Hazard clone.I'll post pictures of it in a fight against Critical Emergency later.
Meat Grinder: A very very sucky shell spinner. I stopped using it a while ago.
Punt: An improved version of a bot of Clickbeetle's I really liked. I haven't thrown Sir Killalot a quarter mile with this, but I've OOTAd people on the Battlebox of all places.
Grasshopper: Mag-snapper powered semirupting flipper. Can flip ANYTHING in it's calss, even some lightweights.
EnterBotName: Yes, I called it that. Kinda an improved version of BlendHead, partially inspired by a real bot that I just forgot the name of. REALLY good on the Claw Top and Lumazone.
Bass Drum: What do you get when you put a ton of firepower into a chassis that an antweight can flip? This. Design failure.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_13.jpg)
Gravity Wave: A much better Meat Grinder, but it's still flipped to easily.
Wedgie:An experiment, can you fit a couple of really huge motors in a bw? Yes, apparently, and the result is ridiculously fast. I was going for Eteks, but instead decided on those brown L shaped ones that I forgot the name of.
One Man Gauntlet: This was inspired my Haunt. It does pretty well, but it's slow. NEVER use thinbodies for drive :roll:
Micro Mill: A very, very bad lightweight saw. Design failure.
Bot Eater: this one is pretty self explanatory. Can tear up anything and everything (besides Pon2n) that it touches. However, it takes like thirty seconds for it to turn 360 degrees, so it's pretty slow.
cheatbot2: This was NOT cheatbot2. This was originally "Vulcan's Hammer" but it could bearly beat UnDeadBeat, so I just experimented on it.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_14.jpg)
You've seen Conundrum and Switchblade. Thirty points to whoever gets the refrence in the name and slogan here.
Crash Test: Basic super-rammer. It has very complex controls, with only two wheels moving normally and a seperate key to charge.
Fire Mouse: A friend made this. It's a flamethrowing lw that runs out of fuel in about a minute.
Super Ripblade: Ripblade upgrade. I was trying to use Switchblade's disk to my advantage, because it was so all powerful, but this is actually not great. Can pwn Ripblade II though, so it must be better.
Slammenstien: First bot able to throw the car around. Basically a bulldozer, though the blow is on a piston so it can throw bots under hazards without endangering itself.
What a long list! Anyway, here are inside pix of Switchblade, Conundrum, and BlendHead.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_20.jpg)
[(http://i149.photobucket.com/albums/s46/seamour2/screenshot_21.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_15.jpg)
Oh and if the pictures are showing up as links, not pictures, please tell me why.
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TOO MANY BATTERIES!!!
For some reason, a spinner weapon does not need to be full powered to work for three minutes. Haunt 2 is lasting on abouit 78 amps and it lasts 3 minutes easily.
Fire Mouse: If you hold the flame on with an analog control, and don't let it off, it will stay at full flame forever, even when you have no air power left
Punt::shock:
Blendhead: Very good first bot
All bots: You need to cut down on extra space in the chassis, because extra space=extra armor=extra weight
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TOO MANY BATTERIES!!!
For some reason, a spinner weapon does not need to be full powered to work for three minutes. Haunt 2 is lasting on abouit 78 amps and it lasts 3 minutes easily.
Oh. I'll tone down the batteries in the future.
Fire Mouse: If you hold the flame on with an analog control, and don't let it off, it will stay at full flame forever, even when you have no air power left
Another new discovery
TOO MANY BATTERIES!!!
Blendhead: Very good first bot
All bots: You need to cut down on extra space in the chassis, because extra space=extra armor=extra weight
Thanks! I'll try to cut down the weight too, but not using grid mode is such a pain:frown:
I built a quick experimental weapon earlier, called a rotary wedge.
I(http://i149.photobucket.com/albums/s46/seamour2/screenshot_30.jpg)t doesn't work all that well in combat, though I have gotten several construction techniques out of it, which you can expect to see in later bots.
Punt::shock:
Well then you'll like this. I upgraded it, with STACKED DUAL PERMS. It now takes a full minute to get to speed.
This is what the original did, on average
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_22.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_23.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_24.jpg)
This is what the new one does.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_28.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_29.jpg)
Both it AND the target go airborne and often OOTA. This is no good, so I'm rebuilding it. Don't worry, I'll go back to normal bots soon, but I really want to have a robot capable of throwing people so hard they KO on impact. Actually, I'm starting to consider this: What about a trinity hammer?
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Trinity hammers are better for the Stock game.
Your pretty good for a beginner, and im not going to load up your showcase with a huge response. I actually like you, so if you have AIM or you joined RA2 UNITED on Hamachi you can talk to me there for advice.
PM's work too but they arent direct messaging so it gets annoying after a while.
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What does rotary wedge do?
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Thanks! I'll try to cut down the weight too, but not using grid mode is such a pain:frown:
I agree completely.
What does rotary hammer do.
You are very good at building, especially because when alot of people come here at first (System32) they are bad builders (and when they don't listen to our advice they stay like that).
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You are very good at building, especially because when alot of people come here at first (System32) they are bad builders (and when they don't listen to our advice they stay like that).
Thanks! I learn quick, I can pick up a game and be decent at it within three days. The downside of this is I could probably never be quite as good as say, infiniteinertia, ACAMS, or Apple.
That done, here is today's bot update:
Bot in Sheep's Clothing: I went through three different weapon setups here, before deciding on some large beater bar mechanisms.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_31.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_32.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_34.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_35.jpg)
I managed to get Wiideload on his front, pin him on a wall, and then destroy his drum by tearing off his motors with these. The other two were failures.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_33.jpg)
KILLough: This robot is a Killough omniderectional platform, hence the name. Basically, it can go any direction without turning, though it can do that as well. It's just a prototype, though it can kill middleweights fairly well.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_38.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_39.jpg)
Wallop: I know, I misspelled the name. This is actually pretty effective, I've taken pictures of where the computer ended up after a test hit as an example. It is especially good at de-wheeling other bots.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_40.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_41.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_42.jpg)
Jaws of Life: This started out as a Dead Metal clone, but I realized that that was impossible, so I just focused on the jaws and ended up with this. It's not great but it can tear up almost any bot without a flipper.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_36.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_37.jpg)
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Surprisingly, I think that's the first DSL bot I've seen with caster armor.
You're getting the hang of DSL pretty fast. I think it might be harder to get good at DSL if you're already good at stock, because DSL has a completely different building ethos. This lends support to that theory.
I like KILLough. Reminds me of Triton (probably the coolest real-life AW I've ever seen.)
Firebeetle made a horizontal spinner with stacked double Perms, and it went too fast for the game to handle and exploded before reaching top speed. Can the VS actually reach top speed?
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It can, but you have to be careful not to crash the bot or turn to violently because then it will explode. An explosion like this usually causes unusual things to happen, most often this::vista:
EDIT: Did his horizontal spinner use the 100 CM, 150 CM, 200 CM, 250 CM discs? They are actually all slightly off balance.
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What does rotary wedge do?
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Scoop people and then throw them. I'll rebuild it soon, the current one is really weak.
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Ker-bump!
Hoard of new bots, same routine as last time.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_17-1.jpg)
Nova: Think SHW trinity-hammered Pinball. Speaks for itself.
Industrial Stump Grinder: It's a Nightmare ripoff! Actually, it sucks pretty badly compared with my usual bots.
Hammer of Justice: ROFL I AR MADE TEH HAMMAR OF JUSTIDE LOLZORS. Next!
Switchblade 2: Crap. Moving on.
Epic Flailure 2: A haymaker clone. Epic Flailure 1 was a stock SnS, but it didn't work VS Starcore 3. Epic Flailure 2 Mk. 2 had the Whyachi hammers on it.
MURDozER: Actually, I only built this to see how good a Dual Perm drive would be. It's INSANE!
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_18-1.jpg)
Ignore Knightro.
Epic Flailure 3: This was the bot I was going to enter into RAW, before I switched to the Humdrums. It spins faster that almost anything, but the weapons break too easily.
Humdrums: No need to mention these.
Meltdown: Insanely powerful flipper, it can get the car on top of the desk in the garage. Also good for launching UnDeadBeat over the walls in the BBEANS arena so he gets stuck on the spinning bar.
GigaBite: Imagine if Phere wasn't so awful, this would be it. Unfortunately, I learned to never use a six-mag on a shell spinner from this bot, it spins was too slow.
Terror Tortoise: It actually does look like a turtle from behind. It's a pretty good flamethrower bot, but it needs a method of KOing people.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_19-1.jpg)
Ignore 2Fast4You and Distro-ction
Industrial Arc Pounder: Yep, it's Arc Pounder on steroids. Not that good.
Damn the Ground Clearance: Take all the good parts of Shebeast and improve them, you get something similar to this. I call it Damn the Ground Clearance becuse you can hardly get under it at all, even with a wedge.
Dienosaur: I LOVE Duh102's insanely large behemoths, so I made this as a tribute. It's also good for stress relief. There's nothing better than chucking Grog around like a paper plate after a hard day.
Wheel Troubling: This is why I have Distro-ction in there. It can kill pretty well, but is slower than heck.
You know how much the Hum-Drums drove like drunks? Well I fixed it, stepped up the armor a notch, AND powered up the drum a bit! Motors are now normal NPCs though.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_33-1.jpg)
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nice, very nice new humdrum. would have done loads better in RAW. I'm so sad :(
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I'm sorry for ruining all of the fun, sage :'(
Could you post some more pics of Meltdown and Murdozer? They both look kinda cool.
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Tornado wheels are better. Looks nice, that said.
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Looks good. Epic Flailure is alot harder than it looks (I played it online) that thing spins FAST.
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New bots, haven't gotten pix of Meltdown yet.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_22-1.jpg)
This is Radical Flipperectimy. It does what it says on the box, and can remove any flipper from any robot, PLUS it owns against wedges. Unfortunately, it isn't very easy to drive. Here's the aftermath of my fight vs Smashbox 2
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_21-1.jpg)
Also, HELLicopter
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_20-1.jpg)
I was going to make a new Pon2n, to be called "Pwn2n," but I went for saws instead of hammers, and got this. It works fairly well, and carries an altitude control device I invented, allowing it to do dropping attacks on opponents.
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What is the device?
BTW RF looks good!
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cyclone is a nice bot, innovative. I like it.
but is it very stable ? isn't it oftenly immobilized by other bots who slips under its large disc ?
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I bet that IF a flipper can get under that disc, Cyclone is screwed.
Still a good bot. One thing though: rather than that 4WD setup, you should perhaps go 2WD NPC-Techno Destructo drive, or possibly NPC fasts. You'll gain at least 45kg and it will drain less power.
But if that 4WD is for stability then no harm done - it's already a nice drive.
You could use weaker (and lighter) extender work because they are already protected by your other components. If a bot can get to your extenders, you're already screwed -either the weapon or the drive is gone-, so no need to use tough extenders.
______
Super HumDrums would be better with Tornado wheels (moar grip and tougher) and it's actually a HW...
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Yeah, I should rebuild Cyclone/RF. Also, the Super Humdrums are below 400 weight, so shouldn't they still count as MWs in tournies?
@Somebody: This is the device
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_42-1.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_43.jpg)
It fools the game into thinking that the ground is right under the hover part (had a brain spaz and for got the name) so that it flies higher.
In other news: I'm making am AI team for the new DSL pack. I'm going for a team of unusual, inventive robots that aren't really freaks. Here are my first two bots: Abnormality
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_53.jpg)
Top spinner with a bit more power than InfCon, but slower too. It killed Eye Stabber in a record 26 seconds! Atleast, it's a record for me.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_52.jpg)
It works very well, the only weakness is REALLY fast bots.
Speaking of really fast bots, here's the LW of the team, Spear of Destiny.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_54.jpg)
It looks totally weak, but those are NPC fasts and it has the longest slope the game will allow, to either get under robots and crash them into things, or to basically get under people and become a ramp, chucking the other guy. This is because the entire bot is at a 45 degree angle. And yes, it CAN kill. HWs no less!
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_55.jpg)
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(https://gametechmods.com/uploads/images/28155screenshot_33.jpg)
hmm. i like the look of yours, but don't claim the idea please.
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Abnormality has too much weight into the weapon and not enough in the drive for a gut ripper.
Ask R0B0SH4RK or Jules.
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I like SoD. It looks like Abnormality would have a pretty bad turning circle.
I frankly like Abnormality better becasue there is a better chance for the other bot staying on top. Sage's bot's extenders are way to weak.
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I frankly like Abnormality better becasue there is a better chance for the other bot staying on top. Sage's bot's extenders are way to weak.
didnt say his was worse. he just came on like he made up the idea.
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(https://gametechmods.com/uploads/images/28155screenshot_33.jpg)
Oh s***. I was totally NOT thinking of that robot when I made Abnormality. Lte's not have this turn into Epic Flailure all over again. I don't claim to have come up with the idea of a dual-perm top spinner first, I just claim to have come up with it WITHOUT seeing another bot of the same design. I thought this was much more like Haz/InfCon
EDIT: Just for formalities, is Abnormality a top spinner, undercutter, or a juggler?
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I think it was top spinner when it was only one spinner. Idk I may be wrong.
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It's a top spinner. See Sage's showcase.
Jugglers have 2 or 4 spinners, are not undercutters (i typo'ed), but gut-rippers.
And this is very different from InfCon/HazCon...
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I ran into a little snag: I was building Anomaly, the other HW of the team, and decided on a weapon that hasn't been done much: a vertical flail. Think Steel Meatball on it's side. Unfortunately, whenever I go into the garage and back to the workshop, all of the hinges are stuck in wierd positions, flying off the robot, jammed into each other, etc. and I can NOT figure out how to stop this. I even tried saving it without going into the garage first, but when I go into battle, it's screwed up again! Then I went into the workshop, and sure enough, it's messed up. Any ideas on how to prevent this?
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A thread has been made, there is no way. Dammit I lost a heavily guarded Dual Perm VS that would absolutely pwn anything to that glitch. I really hop someone can find a way to fix it.
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Sometimes working with F12 on helps a bit.
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I don't think F12 did anything. PLEASE don't tell me I have to rebuild it from scratch.
On a happier note, I have the team's MW done. Pics in a minute.
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What you do is build it, but don't go in the garage.
If you avoid:
Garage and back with weapons off, Spinning the flails in the build modes or using the bot manually in the tournaments you might get it to work.
I think.
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I'm going to drop it for now, but I may make a SHW version of it later. Instead, here is the new Anomaly:
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_65.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_66.jpg)
Lot's of batteries for max power on the Dual Perm, a fairly good wedge, and extremely high RPMs on the spinner. This causes a continuous stream of +-2000 pt hits. What do you think?
In other news, the other LW of the team: Which do you think is best?
1:
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_62.jpg)
2:
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_63.jpg)
3:
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_64.jpg)
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New Anomaly is over amped. You need about 100 for the Dual-perm, not what it says. Its a glitch or something. Use the weight from taking out batteries to guard the scarily vulnerable Dual-Perm. I like #1 the best.
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Somebody is right.
All your LW's are overpowered (you generally don't need more than 40 amps for a LW) and have unnecessarily heavy extender work.
Same on your HW, plus i'll be cautious about unbalanced weight distribution (bad for wedges as in Stock), and finally that weapon has pretty much miserable reach with the dual perm on it.
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I'll take out the batteries and add a ramplate or something in there to guard the Dual Perm, but the weapon doesn't have bad reach. It is actually pretty strong the way it is now.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_67-1.jpg)
I'm not sure how to tone down the extenders on the LWs, in fact 3 has none at all. I'll take out one of the batteries though, an ant batt can be substituted.
Does anyone remember Epic Flailure 3, the robot I was going to enter into RAW but didn't becasue there was already an Epic Flailure?
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_69.jpg)
It has risen again. I fought Somebody with this online, I think his response was that "that thing is SCARY!"
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_68.jpg)
Unfortunately, it mauler dances with the slightest nudge, but when it hits, it hits HARD. Here's a pic of the garage after a short rampage
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_71.jpg)
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hi pinball with spiky wheels! (thats the 3rd one BTW)
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you got it right. anyways, Anomaly has a pretty powerful weapon.
Sage, I think that this one is actually better because:
Stronger weapons
Grippier tires
INVERTABLITY
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Somebody, your stupid.
SAME WEAPONS
TECHNO WHEELS ARE GRIPPY
PINBALLS INVERTABLE TOO...
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WBC wheels aren't grippier than TD ones.
Also, this isn't better than Pinball (excepted for invertibility) because it has moar ground clearance (means the bot is more unstable) and less chassis defense.
And NO Pinball isn't invertible !
EDIT: i nearly wanted to whack him like you did SD.
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EF's weapons have Hypno spikes on them also
It says right in the game that the WBC wheels are the GRIPPIEST
Pinball is not invertable completely (as in, works exactly the same upside-down)
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It says right in the game that the WBC wheels are the GRIPPIEST
O RLY?
Check the txt file. SAME GRIP.
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https://gametechmods.com/forums/showpost.php?p=17405&postcount=19
cough
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oh. I was talking about the RAW pinball. Seems that that one slipped my mind. THE GAME LIES!
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After seeing Somebody's Screaming Death, I just had to make a robot that would put it to shame. I give you:
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_81.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_82.jpg)
RAGNAROK: A bot so powerful that without 360+ kg of counterweight it does wheelies.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_79.jpg)
I think this bot actually deserves a name like that. SIX dual perms, each with a 200CM armored disk and 4 70kg hammers. This bot pushes the game to it's limits, another disk and the game wouldn't be able to handle all the angular momentum. Already the game isn't quite sure what to do with the piston-mounted dual perms, the bot maulers ever so slightly. However this doesn't hinder the performance of the robot at all, in fact it looks kinda cool. It drops the framerate down to 15FPS anywhere but the Combat Arena, so I think multiplayer is right out. But it is great for vengeance fights against bots that otherwise kill you. I haven't put armor on the outside yet but I estimate that will bring the weight up into the 6500 range.
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instead of counterweight use a longer wedge. (unless it sinks into the ground)
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Seeing all this...
I'm demanding :
You... Joining A.D.D.I.C.T. ... NOW !
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Your wedge pwns mine? That remains to be seen...
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Snapper wedges vs. sheet wedges. If we can somehow get a battle in, I really want to.
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Snapper wedges vs. sheet wedges. If we can somehow get a battle in, I really want to.
qft
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Ragnarok got upgraded
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_84.jpg)
I could fight you tonight or tomorrow, Somebody, if you still want too.:)
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Wow.......... Just Wow.......... Good SHW......
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Dear God... What have you created.
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Fearsome bot = big weapon ? You guys are just so primitive.
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Big weapon + 8 wheel drive + lots of protection everywhere + looks cool = Fearsome bot!
And I think this one has all of the above.
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4wd, but the wheels are doubled like truck tires. Condor, I don't think I will be able to battle you soon, as my DSL has been on the fritz and I am trying to fix it.
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Condor, I don't think I will be able to battle you soon, as my DSL has been on the fritz and I am trying to fix it.
Owch...
Just wondering, but I should be able to open both the file for the mud tires AND the WBC wheels so I can see if double mud tires have more grip, right?
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Bump.
My AI team is finished, but not AIed yet. This is my last bot:
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_87.jpg)
Absurdity! It's basically Snowjob on steroids. It has an enormous power in it's hits:
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_88.jpg)
What do you think?
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Looks fast. Is it invertible?
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Reminds me of my Skink bot. What armor does that thing have?
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Are those normal NPCs?
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Should do a good crazy Rammer, but need to be invertible.
perhaps let a pair of motors and wheels out and add titanium protection on the top and the bottom of the bot to avoid Vertical Spinner scraping
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You'd be better with drive E-teks and Techno Destructo wheels. Will be fully invertible then. And wedges too.
Absurdity is a great name.
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Those are NPC-Fasts. It is semi-invertible, in that it can kinda ice-skate around on it's rear two wheels, but it was mainly designed with the idea that if anything is going to flip it, said thing will most likely self-right it as well. I think the armor is tite 3. I'd use the drive-Eteks, but then it would be taller, most likely higher than the blade, and then it would lose all effectiveness while inverted.
I just realized I could make it much lighter by lengthening it and using Reier-style NPC stepping. Should I redesign?
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the idea that if anything is going to flip it, said thing will most likely self-right it as well.
This is not said in the realistic rules (but it should ?) : "if a bot is not invertible, you should not set the invertible parameter at True in its bindings " -> some AI says to not fight an inverted bot that is not invertible, so, once inverted, it is not said that your opponent will help you self right.
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Reier-style?
You mean like this?
(https://gametechmods.com/uploads/images/42491dbl3.jpg)
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Yeah, like that. You can see it even better in the Mutant Dragonfly series. Should I do that?
UPDATE: New one, it's called LolWutBot
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_89.jpg)
As far as I know, this is THE FIRST mw to have a dual perm. It's actually very similar to Daisy Might, and it has the same weakness: the weapon falls off to easy. Any suggestions?
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Well, aside from the obvious "Dual Perm Is Way Overkill For A MW", you could try using just a plain DSL bar, like on my LW Epitaph. It would break off in one big chunk instead of becoming unbalanced, and you could therefore last longer.
Nice bot... I didn't think that could be done even remotely effectively.
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Any suggestions?
Just don't use a Dual Perm on a serious MW.
A Six Mag is more than enough (see: Lock Nut)
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I've tried that too, but mine was too unstable. Yours probably has the same instability problems.
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I made one like that once with 30 kg sledges & plain extenders. Never tested it out so I don't know how it works.
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I also made a MW like that, it was way to powerful to use.
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Yeah, it was basically a joke bot, and had not much combat effectiveness. Not to mention it havoked simply out of existence for some reason. I do have a new bot though: A SHW version of the Hum-Drums, these are the Rumble-Drums
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_91.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_90.jpg)
These things are pretty darned powerful, just one of them completely murdered Grog and was actually able to KO Steel Meatball...barely.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_93.jpg)
If we ever have a SHW tourney these will be my entries.
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Well, I suck at drums, but still you can remove two battlepacks (maybe replacing them with 2 ants so you won't lose battery life) ... plus this must be slow seeing these particularly ungrippy wheels.
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Agree with Nar.
Are those perm 80s or 160s powering the weapon?
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I think 160s.
MEGABUMP...again...help
Yeah. New bot, based on a Starcore design.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_98.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_99.jpg)
Switched the weapons to more durable ones (typhoon spikes instead of razors) which improved it a lot. Now it is an even match to Grog, which is something I've never really done before.
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You'd be better with just heavy plows placed like the original Mome Rath... because it looks like your bot can tip forward easily.
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I finally got my DSL working again, after two reinstalls and a system restore. Party! And since everyne is showing their CC2 bots, I think I'll post mine: XenoPhobik Resurrection
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_2-2.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_3-2.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_4-3.jpg)
My other idea was for 600KG Hum-Drums, which I'm seriously considering seeing as how this bot front-flips almost as much as Archy V.
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Hmmm... those flipper segments look quite brittle...
And the front bars aren't enough to stabilize that bot. I think it needs some back stabilizer, too.
And if I were you, I'd use 6-mags instead of Dual Perms. They might look scary, but suck when not used properly.
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Actually, the hammers break off long before the flipper segments. I'll look into the six-mags, but don't they spin up really slow?
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I think you'd be better with lighter wheels & longer front supports.
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This better?
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_6-2.jpg)
New hammer arrangement allows for spectacular hits at full speed, I've thrown Grog across the entire arena several times.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_7-2.jpg)
I AM UNPITTABLE!
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I think Joe needs to widen the Pit in his CC arena. :)
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how to survive a pit in ra2
ch1
Make your bot F%$&IN BIG!
the end
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I think Joe needs to widen the Pit in his CC arena. :)
I know. Even when not spinning, SnSnSnSnS doesn't even fit down it lol (it can spin right directly over it and not fall in)
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I noticed that when its full spinning it treats the pit as normal floor, buuut it gets caught by the drop zone easier then others if it sits there spinning under it so i guess the 2 balance out
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Hehehe. I'd worry more about the flippers than the pit. :P
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And the flipper is a problem part too.
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umm not to scare everyone but in testing SnSnSnSnS spun up on the flipper got lunched and dive bombed the opponents lol
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When my SnS was spinning the flipper simply made it spin like a helicopter and it landed rightside up. But when I was not spinning, the flipper made me do front flips so..... I don't know.
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umm not to scare everyone but in testing SnSnSnSnS spun up on the flipper got lunched and dive bombed the opponents lol
ha ha ha ha ha ha ha ha ha lol
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Those long, heavy bars are dumb. You should find a way to get some wedges, axle skirts would work.
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I tried that, and what I got was an incredibly unstable frontflipping robot.
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But the drop zone isn't as bad as the pit. You should definitely try to find a way to widen the pit.
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APD's are completely legal in Clash Cubes 2.. the drop zone can do a fair bit of damage if it hits the bots chassis
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APDs?
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anti pit devices (APD) it was a name for the very controversial frame that tornado used against razer in the series 6 final and again in extreme 2
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This is a SHW tournament due note. And because of this, I bet hardly any robots will be able to fit in the pit, purposefuly or not. So... the pit would then become useless. And really, unless you have increased the mass of the drop zone hazard, it really does not do that much damage, and its only a one use thing. So.... why not make the pit larger, it you are going to have it at all?
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This is a SHW tournament due note. And because of this, I bet hardly any robots will be able to fit in the pit, purposefuly or not. So... the pit would then become useless.
I'm thinking the bots in question would lose mobility unless their wheels stretch out wide enough to be able to drive OVER the pit. Otherwise, the wheels will be suspended, and they'll be a sitting duck, either for a immobility countdown or just getting pummeled.
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Maybe we should take a vote from everybody considering entry into this.
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one issue is I dont know how to edit the rw arena
the pit isn't useless as the qualifying bots can be quickly dispatched if the pit is open
the hazards arn't completely useless the flipper in the rw arena is really powerful and has caused upsets in testing
RedlineM203 is completely right about the pit, robots get a wheel caught a drive back and forth in circle motions to get unhooked leaving them open
and if a robot doesn't flit down the pit but is also stuck in that position they will be counted out
remember it sure beats the combat zone from clash cubes 1
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Joe, since your hosting the tournament, I respect any decisions you make.
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remember it sure beats the combat zone from clash cubes 1
Thats true, my bot is too big for combat zone. One of the weapons is inside the wall or bended really hard at the start and when the countdown ends, the bot flies to the other end of the arena.
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Shamelessly and repeatedly necroing your own showcase is fun!
First, a semi-joke bot I built: Huge Frigging Vertical Spinner
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_13-1.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_14-1.jpg)
Also: I will not be outdone in drum awesomeness! Ready for SHW combat and heavily upgraded, meet the Hyper Humdrums!
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_12-1.jpg)
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Ripblade II took steroids!
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Awesome weight management there, 799.9kg. Maybe the bot could be better (I'm not familiar with some DSL weapon setups) but still, it's extremely well managed.
Super Humdrums ain't so bad either.
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Hyperdrums is a better name IMO.
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The bot I should have entered in CC2:
(http://i149.photobucket.com/albums/s46/seamour2/SNS.jpg)
HEY SOMEBODY, GRUDGE MATCH!
Yes, I have a ton of bots to upload. Yes, the splash sucks. Yes, I say "yes" a lot.
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whoa, defense fail
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Actually, it killed 2 WIIDE Loads within 90 seconds. Admittedly, one was OOTA but that's still pretty effective.
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The same thing that plagued humdrums applies to the new ones: wheels are too big making them too fast.
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Originally I was going to put the new Hums on tank tracks but that didn't work out. I'll fix the wheels for my next update.
A new bot: not satisfactory enough to deserve a splash, 400kg heavier but only as effective as Smashbox 2, introducing Conglomerate!
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_17-3.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_15-1.jpg)
The idea was to take Click's TIMBER! and turn it into a flipper, with the chassis acting as a counterweight to the robot being flipped, and powered by two spring Betas for maximum power. It didn't work. This one will get redesigned too.
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The bot I should have entered in CC2:
(http://i149.photobucket.com/albums/s46/seamour2/SNS.jpg)
HEY SOMEBODY, GRUDGE MATCH!
Yes, I have a ton of bots to upload. Yes, the splash sucks. Yes, I say "yes" a lot.
I would take that challenge, except for 2 things.
1: It would be boring as heck (SnS vs. SnS)
2. Super SnS would take off the horrible exposed and perfectly leveled perms.
Also, can it self-right?
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Sort of. It vibrates really fast and spazzes out until it gets on its wheels again. I also have no idea how to protect those Perms, but Super SNS didn't seem to need protection, so I didn't use it. Besides, it spins around a bit faster than SSNS due to the Technos and three motors instead of two.
Nobody wants to comment on Conglomerate? I know it sucks but still...
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Conglomerate is kinda messy looking.
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The reason why it doesn't works IMO is that the flipping part (actually your chassis and the wedges) is too heavy to flip powerfully.
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I would take that challenge, except for 2 things
CC AI pack.. you can test it all you want ;-)
the flipper bot looks nice but I can imagine that flipper wouldn't work... take another look at Timber and see how much free movement the chassis has, its actually perfectly balanced to counterweight
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Yeah, the counterweight effect didn't really work as planned. Oh well.
New bot:
Ripblade II took steroids!
Not yet it hasn't!
(http://i149.photobucket.com/albums/s46/seamour2/ripbladesteroids.jpg)
Something tells me I'm going to churn out a LOT of SHWs now that its an officail weight class. I forgot to add the weight in the splash, its 1197.3
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Unstable?
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Weapons with normals?
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Unstable?
No.
Weapons with normals?
What? These normals? (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Texture_Normal_Mapping)
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No, Normals is a varyable that means weapons only damage if a certain part hits.
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Need some quick feedback here: my 1v2 middleweight. I know what I need to change but I'm out of weight. What should I ditch? Armor is tite 1
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_21-3.jpg)
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...The side teeth? I could be wrong but they look kinda useless.
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Obvious fix is obvious. That'll let me add an ant batt but I don't think I need one, though.
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.pmuB
This isn't really all that serious, but it's worth posting.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_1-4.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_2-4.jpg)
This is what SFTW might have looked like in DSL. It still sucks, of course, but what can you expect? I mainly made this out of boredom, so don't expect anything to amazing.
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"Odd".
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You must learn how to use only ant batts on spinners.
Nice hypno tooth overlapping btw.
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New bot!
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_6-3.jpg)
It's called "Ashura" which approximately translates to "demon" in Japanese.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_5-2.jpg)
Probably the heaviest weapon in DSL yet made. 450KG of hammer on 2 dual perms can cause apocalyptic damage at full speed. Armor is Tite 1. The only real weaknesses are that it maulers like mad if it gets flipped and a rammer can hit it fast enough so that the spinner can't wind up.
Now I need to work on my CC3 bot
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Obvious ripoff is obvious - it might be better than Scrapyard Behemoth though.
Still, use something else than these old stock extenders and you really don't need more than 8 ants for this.
Oh and turn these motors the other side so the wheels are farther away from each other = > more turnspeed as well, and are these wedges really worth it with the massive recoil of the spinner plus your slow drive ?
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in theory you could reduce the ant amount to either increase drive or weapons ?
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Well, the wedges were mainly just to prevent it being flipped and to add stability, not as an offensive weapon. I'll get to work improving it right after I finish my CC3 bot, which is this:
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_7-3.jpg)
It's called MikroPhobik. Yes, all my CC bots have "K"s. I'm not too satisfied with it, it has a third as many saws as the old Xeno and hasn't won half as many fights against the AI. I've got ten days to submit an upgraded version. What do you think I should do?
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Well, your weapon motors are drive motors.
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there is a drive and weapon motor which use the same GMF :mrgreen:
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All the XL are drive motors. TWMR is the weapon motor.
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yeah I noticed afterwards :P
anyway, to me your not going to have much of a robot left by the time another reaches those alu extenders so you could easily cut those down to polycarb imo that shaves off 9kg's giving you about 10 to work with.
could always ditch the saws and go for 2 of the ready made weapons like the mech disc's or backlash disc's
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Billy Bot saws are more durable but have a slightly lower DP number... If you can shave off some KG with the extender work you can easily mount dual Billy Bots on each motor. I am not sure how the damage is done with that disc though. The BB saw has two blades on each weapon. 123STW might be able to answer if each blade can do damage. I forget how to check where the weapons "damage mesh" is.
But anyways, if the BB saws do damage on both blades then you can boost the weapon set up from four to 8 and the collision mesh of the saws might protect your bot more because they are longer. Am I making any sense here? :P
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Looks fairly well armed, but the back will get munched. That and the potentially bad drive, and you have a weakness.
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Looks fairly well armed, but the back will get munched.
If anything reaches the back. Alot of the builders seem to prefer a wide stance front charge and hope for the best. As long as you keep your drive motors fast the bot can swing around quickly enough to avoid a swing around attack. Durability on the rear motors is important for that.
To me, leaving the ass end exposed like that is like playing Poker... Sometimes you get the Ace... sometimes you get crap... All or nothing.
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123STW might be able to answer if each blade can do damage. I forget how to check where the weapons "damage mesh" is.
While I never really pay much attention to the normal line, bb saw only has 1 blade collision. You can check collision by pressing F12 in the botlab.
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Another update
I had to sacrifice a lot to get that weapon setup, this is like a MW Daisy Might. Only has 4 ant batts now.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_9-2.jpg)
I probably need to strike a balance between the two designs I had.
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You must have bottom armor if you wish to survive with these kinds of wedge-less builds.
I would say down your drive to slim motor, and use vlad wheels.
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Yeah, the lack of bottom armor without a wedge will mean a decent gutripper will have this splattered. It will, however, eat SnS for breakfast, or a HS for that matter.
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Clearly going to get raped by the first true popup you'd encounter... hopefully aren't a lot of them in CC3
4 ants is fine, but use TWM3s for the weapons as well since they are tougher.
EDIT: Also use a flippermaker rather than this T-extender since it's tougher and you'll save 2 kg.
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Yeah, the lack of bottom armor without a wedge will mean a decent gutripper will have this splattered. It will, however, eat SnS for breakfast, or a HS for that matter.
From my experience with this kind of wedge-less bot (and I must say I build quite a few), they tend to be weakest vs long range HS/hammer SnS and strongest vs gutrippers/popups, providing the chassis is armored properly. Popups/gutrippers tend to have less weapons pound for pound. As such you can easily break all their weapons by grinding at the top. As for why SnS/HS will kill it, it is because they can destroy your ground support which kills both your drive and damage. They are also extremely easy to swap away, because unlike a wedge, they tend to provide more surface area for a hit from the side. In this particular case it's made worst by the fact that those silly pre made disk has normal, so hammer coming from the side can easily destroy them without taking damage in return. It would probably do okay vs shell spinner/flail shell spinners though.
My guess is that it won't win against Dream Catcher.
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I just tested a new configuration and I have one conclusion: it sucks.
Not enough time to build a whole new bot, so I'm just going to leave the first one in the tourney. It was faster, wedgier, and the weapons were more effective.
Screw the whole thing.
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damn you build some scarry bots :beer:
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My entry to the UHW arms race: Darkstar
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_11.jpg)
I'm focusing more on armor than on weapons as you can see. I also have NO idea where you're getting all the weight for those motors, 123.
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HOLY **********************************************8******888*8EIGHT
I need to get an Antiballast
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Looks nice.
As for motors, I thought I have no more than 8 in most of my bots, except 1. My guess is that my bots has less armor.
BTW how many KG worth of weapons are there?
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Let's see, if all of the weapon arms were symmetrical, then
3 vlad spikes per arm: 90 kgs + 3 70kg DSL hammers per arm: 210 kgs = 300 kgs per arm * 8 = 2400 kgs of weaponry. O_O
I don't know about the DSL bars however.
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I worked for about an hour and a half on this UHW chassis.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_12-2.jpg)
I was trying to make a super-Snowjob, but it failed pretty badly. Do you think I can do anything with this or should I just scrap it.
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If you still have weight left, add some of those 100kg plows on it.
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Does it move fast?
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Does it move fast?
With 12 E-teks I'm going to say yes.
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Yet again reviving this thing to get some feedback on my RIP2 entry
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_14-2.jpg)
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_13-2.jpg)
Armor is tite 1 and it has 12 ant batts.
It's called "Maus" after a experimental superheavy (180t!) German tank during WWII.
Some things to note: I've since removed the random multiextender near the dual perm. Those 120X20 DSL bars are for preventing gyrodancing, but they need to be longer to be functional. I'm using treads because they are only 20KG heavier than Overkill tires and far stronger.
There are a TON of issues with this though. It gyrodances like crazy, the disc falls off all the time and it has a hard time even out wedging Mikado from NAR AI. It needs a major overhaul. What do you think I can improve?
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Well the gyro dancing is easy, just use long skirts and extenders instead of DSL bars, and angle them down to the ground a bit.
Hypno teeth have really small collision, so using something else like iron spikes or beater bars might help protect the disc.
And I have no idea on the wedges; they look like they should be good.
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Treads are worthless
Also Mikado outwedged what ? :O I though it kept bumbling around the arena.
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Yeah, I waited 45 seconds for it to stop spazzing out before I rammed it head on, I went under with one wedge and not with the other.
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Use less, but bigger/heavier weapons.
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How heavy are the teeth?
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10kg.
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Exchange them for Small Beater/DS Light tooth combo perhaps?
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i think the light tooth will work better
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If I used Overkill tires and NPC Fasts I could put a smaller chassis on it and save a lot of weight, then use that to upgrade the weapons.
Going for the DSL bar/light tooth now
EDIT: Tried that, now the weapon is too big. If I use this I'll need to completely rebuild the bot.
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ok good and you should send it to craaig for un update
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need a smaller chassis, 3 to 6 ant batt with control board should not be this big.
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It's got 12 of them, I need at least 9 for the drive Eteks.
I'd like to update this now but I have to go to bed, expect version 2.0 tomorrow.
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Just gotta say, that thing looks amazing :O
I was in awe of it! XD
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Amazing or amawe-ing ?
(hurr hurr)
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Update was a bit delayed to to my copy of Super Mario Galaxy 2 arriving (fantastic game!) but here's the updated Maus:
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_15-2.jpg)
I have to agree with Naryar about the worthlessness of the treads. Wheels work so much better. I've also smallified the chassis, it now has 4 ants and a battlepack. The motors were downgraded to NPC fasts, because I only needed the Eteks for the slow-ass treads. I've used the weight to upgrade the weapon, and yes this does make the disk much less likely to come off. Gyrodancing is still a problem, but is much easier to deal with.
I have a little over 50KG left, and I'm thinking of elongating the wedges because it has a nasty habit of doing a single frontflip like Alien Queen every time it hits something. Alternatively, I could add more armor, because a tite extender and a spinner shell are all that's protecting the wheels and chassis. What do you guys think?
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yea make the wedges longer, and add some side stabilizers.
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Side stabelizers would be a good idea.
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something like XR cold work well if your weapon is low enough
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Ok, I elongated the wedges. The frontflipping is pretty much not a problem now, and it hasn't lost any combat effectiveness. It has however, stopped looking anything like the first version, so I'm probably going to name it "Maus +" or something for the tourney.
(http://i149.photobucket.com/albums/s46/seamour2/screenshot_16-3.jpg)
Still 10KG underweight, should I just let that go or do something with it? I've got about 24 hours to submit the final version.
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At the very least add another ant to it.
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It's gonna get flanked and that will be the end of it.
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I have to agree
its needs a wider stance for sure to prevent that