Author Topic: Code Red's DSL Showcase  (Read 9138 times)

Offline Team Code Red Robotics

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Code Red's DSL Showcase
« on: October 18, 2018, 04:28:14 PM »
Here is my first extenderbot, Its a CW and it's name is Frost
2018-10-18 (1).png
2018-10-18 (1).png
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Offline Team Code Red Robotics

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Re: Code Red's DSL Showcase
« Reply #1 on: October 18, 2018, 04:28:47 PM »
Here are the internals
2018-10-18 (2).png
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Offline Team Code Red Robotics

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Re: Code Red's DSL Showcase
« Reply #2 on: October 18, 2018, 04:29:22 PM »
Here is it in testing
2018-10-18.png
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Offline Team Code Red Robotics

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Re: Code Red's DSL Showcase
« Reply #3 on: October 18, 2018, 04:32:00 PM »
And here is REDRUM
2018-10-18 (3).png
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Offline Team Code Red Robotics

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Re: Code Red's DSL Showcase
« Reply #4 on: October 18, 2018, 04:32:36 PM »
Here are the internals (she is a beauty)
2018-10-18 (4).png
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Offline TheRoboteer

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Re: Code Red's DSL Showcase
« Reply #5 on: October 18, 2018, 04:35:46 PM »
Pretty ambitious starting with an extenderbot as your first showcased bot. You've got the components placed fairly compactly and you're using the right components for the right jobs for the most part (no cardinal sins like using piglets for drive or anything), but at the same time, I'm gonna be honest, I thought it was unfinished in the first screenshot because of how exposed all the internals were. I'd recommend starting out with chassis bots for a newer builder to be honest, and then move on to extenderbots once you have a good understanding of those. Not a bad start, but you have to walk before you can run.

Also on another note, don't want to backseat moderate here but it's generally a good idea to just make 1 post with multiple images rather than having a separate post for each image. Just makes reading easier for people and stops the recent posts feed from getting spammed. You can also learn how to insert images properly here: https://gametechmods.com/forums/site-news-and-feedback/how-to-use-insert-attachment/
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Offline Team Code Red Robotics

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Re: Code Red's DSL Showcase
« Reply #6 on: October 18, 2018, 04:45:39 PM »
Ok, and here is Tsunami mk V!
2018-10-18 (11).png
   
2018-10-18 (9).png
   
2018-10-18 (10).png
2018-10-18 (11).png
2018-10-18 (9).png
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Offline Team Code Red Robotics

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Re: Code Red's DSL Showcase
« Reply #7 on: October 18, 2018, 04:50:45 PM »
I apologize for posting twice, I accidentally posted a second time
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Offline Billy5545

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Re: Code Red's DSL Showcase
« Reply #8 on: October 18, 2018, 05:46:27 PM »
Ok, and here is Tsunami mk V!  [ Quoting of attachment images from other messages is not allowed ]     [ Quoting of attachment images from other messages is not allowed ]      [ Quoting of attachment images from other messages is not allowed ]
The use of panels to for the shell spinner makes it less boring. But first, it's pretty underweight. I think you can either downgrade some things to make it a MW, or maybe rebuild it entirely to make it either a CW or HW. And if you want to make it a CW or HW, you should replace the weapon motor with a 6mag (which is stronger) or dual Perm (which is also stronger, but may cause stability issue if your shell spinner is not built in a way to be stable). It's more powerful than a 4mag. Also, i think you can lost few teeth so it will spin up faster and to make it not weapon spammy

Also, what is the armor for it?

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Re: Code Red's DSL Showcase
« Reply #9 on: October 18, 2018, 05:54:21 PM »
Plastic 10, and I might do some remaking of tsunami (everyting is able to box rush it, so it's weapon motor should be upgraded, and when it gets flipped on its side, and someone just keeps hitting it, the srimech works as an improve hammer (its hilarious to watch) but I will probably keep the armor panels if I can't find a way to make it heavier
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Offline Billy5545

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Re: Code Red's DSL Showcase
« Reply #10 on: October 18, 2018, 05:55:50 PM »
aluminum 3, it is 794 kg (500 without the shell), and it has aluminum armor panels
Actually, seeing back, I thought it's underweight because I only saw the weight on the first pic, not the latter. But still, it is generally recommended to crop your pictures to only your bot and it's weight so we all can see it easily

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Re: Code Red's DSL Showcase
« Reply #11 on: October 18, 2018, 05:59:15 PM »
aluminum 3, it is 794 kg (500 without the shell), and it has aluminum armor panels
Actually, seeing back, I thought it's underweight because I only saw the weight on the first pic, not the latter. But still, it is generally recommended to crop your pictures to only your bot and it's weight so we all can see it easily

Ok, will do
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Offline F1Krazy

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Re: Code Red's DSL Showcase
« Reply #12 on: October 19, 2018, 12:57:14 AM »
Good to see you posting bots! Let me go through these quickly:

Frost: Not bad for a first extenderbot. The internals are really exposed though, the Perm's just sitting there completely uncovered by anything. You need a top panel that covers the whole robot, and a back panel as well. You can save weight by removing the second Colson on each wheel.

Red Rum: Again, not bad. I'm glad to see you haven't made the usual rookie mistake of not adding proper weapon supports. I'm almost certain that disc is going to clip through the chassis though.

Tsunami Mk.V: You've done a good job making a shell spinner that doesn't look boring. I think you only need two red batteries, and I'd recommend changing the weapon setup because right now you have sixteen weapons on the shell and none of them are going to be particularly effective. Replace all the weapons with four Large Typhoon Teeth. (You could go for six if you have the weight, but that's going into "weapon spam" territory, so stick with four and do something else with the weight).
My DSL Showcase


Offline Team Code Red Robotics

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Re: Code Red's DSL Showcase
« Reply #13 on: October 19, 2018, 04:56:40 AM »
Thank you for the feedback! I will soon post an update on each one
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Offline Billy5545

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Re: Code Red's DSL Showcase
« Reply #14 on: October 19, 2018, 05:11:06 AM »
Thank you for the feedback! I will soon post an update on each one
Talking about bots, I think it's maybe a good idea to post tourney bots too, like the one you entered on NW. And as for that shell spinner, I think you can use smaller wheels and use the left over weight from upgrading to upgrade to 6mag, which is recommended for a good spinner on HW

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Re: Code Red's DSL Showcase
« Reply #15 on: October 19, 2018, 04:00:48 PM »
WOW THATS A LOT OF BEES


Here she is... The KILLER BEE!

 
2018-10-19 (3).png
 
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Offline Team Code Red Robotics

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Re: Code Red's DSL Showcase
« Reply #16 on: October 19, 2018, 04:04:49 PM »
and Frost is updated, too!
2018-10-19 (5).png
   :cool:
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Re: Code Red's DSL Showcase
« Reply #17 on: October 19, 2018, 04:15:10 PM »
the killer bee can also kill a bot twice the weight of it

That's all for todays showcase!
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Offline pokebro14

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Re: Code Red's DSL Showcase
« Reply #18 on: October 19, 2018, 05:15:09 PM »
Don't make separate posts for each bot. Just edit the post and add them In.

Killer bee is really boxy and is just another tombclone really. Your also wasting a lot of space which means you could either make the bot smaller or use the weight to make it better.

Frost is really simple. It's also quite boxy although the little triangle kinda helps I guess. You should probably use a longer bar because that's gonna suck with reach. Also correct me if I'm wrong this is just judging by the axle size but are you using g astro motors or the other small one I don't remember the name of? Because if so don't. Use stronger motors like NPCs as those are used for heavyweights and cruiser weights while a step flights are for light weight classes
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Re: Code Red's DSL Showcase
« Reply #19 on: October 19, 2018, 05:26:25 PM »
Not too keen on the shape of Killer Bee's supports, but it looks okay. I reckon you have just enough space to rebuild the chassis and remove the odd bumps on the back, to save weight. You should also get rid of the yellow angle extenders on the beaters, because I don't think they're going to do damage like that.

Frost's motor is still kinda exposed, but I think it's within the bounds of acceptability now. Maybe see if you can move the wedgelet to one side, and put a second one on the opposite side.

You should probably use a longer bar because that's gonna suck with reach.

I'd actually recommend using a longer Perm, and just moving the bar further towards the front of the robot. You're gonna be hitting opponents from the front 90% of the time.
My DSL Showcase