gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Clickbeetle on June 01, 2006, 09:44:31 PM

Title: Clickbeetle's DSL bots
Post by: Clickbeetle on June 01, 2006, 09:44:31 PM
I have a pretty good HW vertical spinner here, made in DSL 1.2 so you all don't have to envy its special parts.  I don't know why it's taken so long for me to get around to posting it, because it's an awesome design.

(http://img206.imageshack.us/img206/3015/darkling2oi.th.gif) (http://img206.imageshack.us/my.php?image=darkling2oi.gif)

Stats: 4 TWM3R drive with 4 hypno wheels, 2 PC545's + 2 red battlepacks

The pic says most of what needs to be said, but let me explain a bit.  Darkling is a combination armored wedge/VS.  Bots go up on the wedge and then they get hit from underneath with the blade.  Due to its unique design, all the force of the blade goes into flinging the opponent; none goes into flipping Darkling and it can always get a good solid catch, making for some impressive airtime.  Also, if I need to, I can turn the bot around and reverse the spinner for a more traditional vertical spinner design.  And thirdly, it makes a dang good pushybot with that low armored wedge and good drive.

The name is a reference to the real-world inspiration for this bot, the Dark Forces bots Dark Pounder, Dark Pummeler, and Dark Striker.
Title: Clickbeetle's bots
Post by: SpyGuy on June 01, 2006, 11:10:17 PM
whoa .. that thing is totally cool.
Title: Clickbeetle's bots
Post by: Mr. Weedy on June 02, 2006, 08:17:37 AM
My umm...

My ... MAD MUTANT CORP will smash that easily. xD

=P Or not.
Title: Clickbeetle's bots
Post by: Clickbeetle on June 02, 2006, 10:39:01 PM
Beans on it, today is Friday.  I was helping my dad take tree branches down to a composting site and the sneak peek totally slipped my mind.  I'll have a screenshot of the new bot lab posted tomorrow.

Meanwhile, here is another picture of Darkling navigating (unsuccessfully) a mound of Fatboy wheels.  If it wasn't for the lag, it probably could have done it...

http://img446.imageshack.us/img446/1339/wheels8or.jpg

(fatboys provided courtesy of Firebeetle)
Title: Clickbeetle's bots
Post by: Mr. Weedy on June 03, 2006, 09:31:38 AM
I think that is possible to keep even that much objects on an arena if none of them aren't overlapping. Because few times when Techno Destructo or someone else sank through arena's floor the game started to lag like mad and if I ever looked to that direction where one robot was sunk through arena's floor my fps dropped down to 1-10 and when I looked somewhere else it was just fine.
Title: Clickbeetle's bots
Post by: mean2u on June 09, 2006, 08:49:54 PM
Holy super poopalaka. :shock:
Title: Clickbeetle's bots
Post by: SpyGuy on June 10, 2006, 02:11:23 AM
*blinks* How the hexk didya get that many wheels out on the arena floor?  Looks like you just ripped off the Goodyear plant or something....
Title: Clickbeetle's bots
Post by: Clickbeetle on August 23, 2006, 12:23:02 AM
2 new 2.0 bots!

Microfuge 2 - LW
Astroflight drive
1 mm aluminum armor
Dual mag weapon motor
1 PC545 battery

(http://img227.imageshack.us/img227/7398/mf2bg4.th.jpg) (http://img227.imageshack.us/my.php?image=mf2bg4.jpg)

Pretty basic horizontal flail spinner.  Much improved over the first Microfuge, with a longer-lasting battery and 2 extra flails.  By far my most powerful LW.  Its only weakness is the weapon's tendency to tilt at an angle after a hit, leaving the bot immobile for a brief time.


Bar Code - HW
NPC-T64 drive
3 mm titanium armor
4 PC625 batteries + 1 battlepack

(http://img227.imageshack.us/img227/5069/barcodegf3.th.jpg) (http://img227.imageshack.us/my.php?image=barcodegf3.jpg)

A vertical bar spinner with some pretty insane power.  Plenty of big batteries make sure the dual Perm gearbox gets full power, and when it's spinning two 60 kg hammers it can chuck other HW's like nobody's business.  Its only weaknesses are its non-invertibility and somewhat slow drive.  The design could probably be improved upon; it was originally a test for the DP gearbox, but it turned out fairly competitive.
Title: Clickbeetle's bots
Post by: Holic on August 23, 2006, 12:32:26 AM
Wow, I like Bar Code alot, DSL 2.0 Is going to be sweet. I've seen Microfuge before, don't know what's diffrent in the 2.0 version but anyways, great bots
Title: Clickbeetle's bots
Post by: Mr. Weedy on August 23, 2006, 10:31:58 AM
I already got an idea of Bar Code because I saw one part of the picture wrong when I just looked around it a bit. When I took a little closer look I noticed that I saw first wrong but I got now an idea.  :twisted:

Oh yeah and nice bots. Turn your MSN at least once on so I could talk with you about taking a match.  :D
Title: Clickbeetle's bots
Post by: Clickbeetle on September 01, 2006, 05:18:20 PM
The only thing we have to fear is... Fear Itself!

(http://img71.imageshack.us/img71/2913/fiswz0.th.jpg) (http://img71.imageshack.us/my.php?image=fiswz0.jpg)

Fear Itself is an attempt at a Complete Control-style lifter.  It sort of works: it can pick up and drop bots just like Complete Control, but it only has enough power to do so when it's driving forward, and only against certain opponents.  Even against bots it can't lift, though, it makes a decent hammer bot with that Robot X spike on a BSG, and a pretty good pushybot too.

Fast NPC-T64 drive, 3mm plastic armor, 2 PC545 batteries.  Exactly 399.0 kgs.

I think I'll make a HW version with a Beta burst powering the flipper.  That'll probably have enough torque to lift any opponent.
Title: Clickbeetle's bots
Post by: Mr. Weedy on September 02, 2006, 05:47:48 AM
Nice robot. Seems you aren't running out of ideas and nice designs as I am.  :cry:
Title: Clickbeetle's bots
Post by: eFFeeMMe on September 02, 2006, 10:25:12 AM
I never saw Complete Control so I don't really get how that bot works - But it sure looks fear inspiring... Killing Lock Nut is quite an accomplishment.

Oh and, I was wondering, do fast NPCs actually make for better drive motors? Also, I can place them through the chassis... Is that normal?
Title: Clickbeetle's bots
Post by: Mr. Weedy on September 02, 2006, 10:57:33 AM
It is normal that you can place NPC motors through chassis and it depends on bot does fast versions do better drive. If you are making medium/light weight bot then you can quite easily see the difference between fast and normal. Fast turns and moves faster but when the bot is heavier there won't be very much difference between normal and fast.

Briefly: Fast NPC motors normally do better drive and on lighter weight even more.
Title: Clickbeetle's bots
Post by: eFFeeMMe on September 02, 2006, 12:23:13 PM
Oh, thanks :)
Title: Clickbeetle's bots
Post by: Death on September 02, 2006, 01:15:51 PM
hey click, how come none of the bots on the download work?
Title: Clickbeetle's bots
Post by: deadkenndys1105 on September 02, 2006, 09:39:46 PM
They abandond those when they changed servers.
Title: Clickbeetle's bots
Post by: Clickbeetle on September 04, 2006, 03:50:31 PM
Quote from: eFFeeMMe
I never saw Complete Control so I don't really get how that bot works


It picks up bots like a claw, then drops them behind it, usually flipping them.
Title: Clickbeetle's bots
Post by: Clickbeetle on September 10, 2006, 10:05:33 PM
(http://img241.imageshack.us/img241/6029/darklarvatq4.th.jpg) (http://img241.imageshack.us/my.php?image=darklarvatq4.jpg)

Middleweight version of Darkling, with an E-tek powered blade with 2 30kg hammers, Magmotor drive with hypno wheels, a PC545 battery and a Battlepack, and 3 mm aluminum armor.

Darkling Larva works basically the same as the HW Darkling: scoop up bots with the low armored wedge, then hit their undersides with the blade to send them flying.  Or if that doesn't work, reverse the blade and back into the opponent.  Not as tough as the HW Darkling because the drive isn't as good, but it can still beat most of the AI.
Title: Clickbeetle's bots
Post by: Jalor on September 12, 2006, 08:13:20 PM
<3
Title: Clickbeetle's bots
Post by: Clickbeetle on September 20, 2006, 10:06:48 PM
Weeping and Gnashing of Teeth:


(http://img168.imageshack.us/img168/327/wagotiq0.th.jpg) (http://img168.imageshack.us/my.php?image=wagotiq0.jpg)

Magmotor driive, 4 PC545 batteries, 1mm titanium armor.

The goal here was just to make a huge bot with a huge drum.  That drum stores a lot of KE, and because of the way it hangs below the chassis, it can hit even wedges that get under.  WaGoT's weaknesses are its weak drive, weak rear armor (the front is protected by the drum and the sides are protected by those big wheels) and its instability if it loses a tooth or takes a really big hit.  Strengths are invertibility and of course flipping bots like burgers.
Title: Clickbeetle's bots
Post by: Mr. Weedy on September 21, 2006, 12:29:28 PM
How much does that weight? Like 800 kgs or something? That looks quite simple and I have seen that kind of designs quite many or at least I think so. Maybe I have imaginated that kind of designs in my mind or something...

But anyway the point in this post was that, that is correctly designed to be also a very good flipper. Well done. =)
Title: Clickbeetle's bots
Post by: eFFeeMMe on September 24, 2006, 10:47:33 AM
I love drummers, your bots, and invertible stuff.

So yeah, pretty darn good bot :P
Title: Clickbeetle's bots
Post by: Clickbeetle on October 31, 2006, 06:10:28 PM
This is going to be my entry in BBEANS2.

(http://img429.imageshack.us/img429/9886/fofoc7.th.jpg) (http://img429.imageshack.us/my.php?image=fofoc7.jpg)

Name - Fight or Flight.  2 E-tek drive, 4 PC625 batteries + 2 Battlepacks, Beta burst powered grab/lift mechanism.  I forgot what armor it has.  Something basic like 3mm Al or 3mm Ti though.

Fight or Flight is the heavyweight Fear Itself.  It works like Complete Control in that it grabs bots and lifts them into the air, then drops them.  The frenZy hammer clamp also makes a good hammer weapon for when the flipper breaks.

The name refers to its abilty to either fight (hammer) or flight (grab and lift) and the well-known "fight or flight" panic response in many animals.

That's Grog getting beat in the lower left corner, so shell spinners beware!
Title: Clickbeetle's bots
Post by: deadkenndys1105 on October 31, 2006, 08:35:00 PM
It could be built.  The wiring and getting things working right would be a bit of a pain.  I wonder how it will do?
Title: Clickbeetle's bots
Post by: Mr. Weedy on November 01, 2006, 01:58:53 AM
YOU ARE GOING DOWN BRO!!!! Jou.  :lol:

Nothing serious. Just kidding. Nice bot but I think that won't beat mine. At least by that image because I have very different structure than that.

But nice bot indeed. Well done. (: There will be tough fighting on BBEANS 2.
Title: Clickbeetle's bots
Post by: Clickbeetle on November 01, 2006, 02:17:26 PM
Quote from: deadkenndys1105
It could be built.  The wiring and getting things working right would be a bit of a pain.  I wonder how it will do?


Yeah, I had to make custom AI for it to get it to work right.

The AI uses a "primary weapon" and a "secondary weapon".  Initially only the primary weapon is used.  When the primary weapon breaks, the AI stops using it and switches to the secondary weapon.  It also has two "Other" weapons that it uses all the time, for srimechs, etc.

But the good news is, I can use that code to AI other bots too.  Should be pretty useful.
Title: Clickbeetle's bots
Post by: Clickbeetle on November 22, 2006, 04:11:27 PM
Amidst all the BBEANS stuff, I managed to make a new bot.

(http://img175.imageshack.us/img175/5130/vhshp8.th.jpg) (http://img175.imageshack.us/my.php?image=vhshp8.jpg)

VHS (Vertical/Horizontal Spinner) - MW

Drive: 2 Magmotors  Batteries: 2 long batteries  Weapon motor: TWM3R2  Armor: 3mm aluminum

The two bots in the pic are actually the same bot.  VHS's weapon is mounted on a servo, and by rotating it, it can be either a vertical or horizontal spinner.  It even has enough power to switch modes mid-battle.  The skirts are mounted on limited axles, so they always touch the ground no matter what mode the bot is in.

This is quite useful, because VHS can flip opponents with the vertical disc, then go horizontal to hit them without flipping them right side up.  It can also get under bar spinners like VENGEANCE in horizontal mode to hit the chassis, and in vertical mode it can take on wedges and hammers.  And if it loses its disc, VHS still has two little spikes that it can thwack bots with.

With the optional V/H weapon, invertibility, good drive, wedges, and thwacking spikes, VHS is the most versatile design I have.
Title: Clickbeetle's bots
Post by: deadkenndys1105 on November 22, 2006, 07:01:30 PM
I would love to see this thing in action.  Please make a movie of it.  What gave you the idea for this thing?  Also would you mind posting the insides of it or is it going to end up like the rupt.
Title: Clickbeetle's bots
Post by: Mr. Weedy on November 23, 2006, 04:21:55 AM
Wow. Man. That's sick. I would really want to see a movie of this in action. Wow. Really original. Spinning disc in the end of servo motor. Very good idea. Man.  :shock:
Title: Clickbeetle's bots
Post by: SpyGuy on November 25, 2006, 12:45:06 AM
Now that is a cool design.  I'd like to see the movie too, please, especially in battle.
Title: Clickbeetle's bots
Post by: Clickbeetle on November 25, 2006, 06:50:19 PM
Insides:

(http://img145.imageshack.us/img145/8060/vhsikh3.th.jpg) (http://img145.imageshack.us/my.php?image=vhsikh3.jpg)

Battle demo video:

http://www.youtube.com/watch?v=8jvlI3xEoU0

^^Also gives you a nice look at the Electric Arena 2 in action.
Title: Clickbeetle's bots
Post by: Mr. Weedy on November 26, 2006, 07:01:15 AM
Wow. Shii maan that's awesome bot.  :shock:  It looked so cool on the arena.
Title: Clickbeetle's bots
Post by: Clickbeetle on February 17, 2007, 01:04:56 PM
(http://img253.imageshack.us/img253/2056/mw5gf2.th.jpg) (http://img253.imageshack.us/my.php?image=mw5gf2.jpg)

Megawhirl V, middleweight, double magmotors for the weapon, 1 PC545 for power, 1mm Al armor, NPC-T64's for drive.

It sounds crazy, but I wanted to make a shell spinner with powerful drive so it could push around other bots.  I also wanted to put a wedge in the front so it could get under bots and hit their undersides, and prevent other bots from doing the same.  The wedge also makes it really easy to tell which end is the front.

It ended up working pretty well... Megawhirl V performs sort of like a cross between a shell spinner and a popup wedge 8)   Its weaknesses are that after about 2 minutes it starts really slowing down, the shell isn't very hard to stop if you hit it from the side, and if other bots can get under it it's probably done for.
Title: Clickbeetle's bots
Post by: Mr. Weedy on February 18, 2007, 08:40:39 AM
Nice bot and original I like the combination of wedge and shell spinner. That's looking nice.  :D
Title: Clickbeetle's bots
Post by: Clickbeetle on February 23, 2007, 11:02:19 PM
Terrible Abomination has always been my biggest vertical spinner... in fact, one of the biggest vertical spinners I've ever seen, with a 250 cm disc covered in teeth.

Until now.  Now I have a bot that dwarfs any other.

How big is it?




...THIS BIG!
(http://img179.imageshack.us/img179/6443/phasmgragesk5.jpg)

This is Phasmatodean... a heavyweight (not SHW, although it might look like it) vertical spinner with a bar four and a half meters in diameter tipped with 70kg hammers.  It's powered by a double Perm gearbox, 5 Battlepacks, Magmotor drive, and has 1mm titanium armor.

Battleshots 'n stuff:

(http://img179.imageshack.us/img179/5976/phasmez0.th.jpg) (http://img179.imageshack.us/my.php?image=phasmez0.jpg)

Phasmatodean pushes the max sphere to its limits.  The bot just barely fits inside the size limit; moving a few pixels in any direction will make it too big.

It has a very long spinup time (hence the Infinity arena), and it's quite fragile if you can get a few hits on it, but it delivers some MASSIVE hits.  It can easily punt bots clear across the Combat Arena, or up off the screen, and 10000+ damage isn't uncommon.

Here is about the biggest hit I've seen...

(http://img179.imageshack.us/img179/2254/hugehithy2.th.jpg) (http://img179.imageshack.us/my.php?image=hugehithy2.jpg)

Sir Killalot is just that indistinguishable blur in the distance. :twisted:   You can also see some chunks of debris way out there if you look closely.

Phasmatodean isn't that great at actually beating most opponents, mostly because of the spinup time but also because it sometimes flips itself from the recoil of those huge hits, and it can't self-right unless it's really lucky.  But it's definitely the most powerful HW I've ever built, and a blast to fight with.

Trivia: Phasmatodean is the scientific term for walking stick insects, in the order Phasmatodea.  I called it that because it's all thin and stickly, and "Walking Stick" or some derivation like "Spinning Stick" just doesn't sound cool.

In case you can't see, the front of the bot says, "If you can read this, you're too close."
Title: Clickbeetle's bots
Post by: Mr. Weedy on February 24, 2007, 03:29:27 AM
Bit The Ultimate Spike Beetle one of those wheel supports and it is gone.  :twisted:

But looks nice. Very original design. =) I would like to see a video or two how it shoots those bots to eternity.  :D
Title: Clickbeetle's bots
Post by: duh102 on February 24, 2007, 01:42:41 PM
*claps quite a bit*
I like your glib saying, although technically they could read it if they came at you sideways, right?
Title: Clickbeetle's bots
Post by: Clickbeetle on May 27, 2008, 07:43:17 PM
B-b-b-b-bump bump ka-THUMP.

Over a year since I last posted a bot?  I've been gone longer than I thought.

(https://gametechmods.com/uploads/images/76561croth.jpg)

I was hoping to get this bot done for the Bot of the Month contest, but alas, the final tweaking and skinning took too long.

Nothing too extraordinary about Crown of Thorns--just another LW horizontal spinner--except that it has a pretty darn big weapon for a LW.  That's a 150 cm disc with 12 Typhoon spikes, powered by a Perm 80.  It's tilted at a slight angle so it can hit wedges in the front, or it can turn around to whack off hammers.

1 mm titanium armor, Astroflight drive, 2 red battlepacks for power.
Title: Clickbeetle's bots
Post by: Sage on May 27, 2008, 07:53:06 PM
its amazing. would have won BoTM easy.
Title: Clickbeetle's bots
Post by: Sorrow on May 27, 2008, 07:53:48 PM
Nice. Do you have any trouble with it getting flipped?
Title: Clickbeetle's bots
Post by: Clickbeetle on May 27, 2008, 08:32:08 PM
Yeah.  Flipping is Crown of Thorns' main weakness, since it can't self-right.  That middle Typhoon spike lets it drift aimlessly around a bit, but otherwise it's helpless.  Fortunately, the Panic skirts keep it very stable, so it at least never flips itself.
Title: Clickbeetle's bots
Post by: Scrap Daddy on May 27, 2008, 08:32:34 PM
I would have voted for you if you entered.
Title: Clickbeetle's bots
Post by: R0B0SH4RK on May 27, 2008, 10:45:39 PM
Over a year off, and you're still one of the best. That just ain't fair >:O

Damn good bot too.
Title: Clickbeetle's bots
Post by: Cooker on May 28, 2008, 06:03:49 AM
When I look at your bots, I feel like getting very wet in BBEANS with my actual bots.
I see it clearly now. I have to build a bot for BBEANS, like I have never build one before:
I have to build a good one.:biggrin:
Btw: I wonder how you will AI the HS/VS bot, to tell him when he has to switch his mode.

Venkoism: I have several antweights, that use to eat two Crown of Thorns for breakfast everyday.
Title: Clickbeetle's bots
Post by: Clickbeetle on June 07, 2008, 09:53:45 PM
(https://gametechmods.com/uploads/images/42491dbl3.jpg)

No detailed explanation needed for this one... just a MW DSL version of one of my classic bots.

2 Battlepacks, 1 long battery, 2 NPC's (not fast) for drive, 5mm plastic armor.  Its effectiveness is greatly reduced upside down, but it can still drive.
Title: Clickbeetle's bots
Post by: Naryar on June 08, 2008, 05:10:22 AM
I like it. With the PA skirts at the sides. Defense and stability at the same time.

But isn't he some kind of weak against hammers?
Title: Clickbeetle's bots
Post by: Cooker on June 14, 2008, 06:05:33 AM
Do I have to bad eyes? I can't see the long battery.
Title: Clickbeetle's bots
Post by: Naryar on June 14, 2008, 07:06:03 AM
I do believe it is just between the Perm and the left NPC.
Title: Clickbeetle's bots
Post by: Clickbeetle on June 15, 2008, 10:14:20 PM
It's sort of under the Perm's axle.

Hammers aren't much of a problem as long as I can get under them with the drum.  Those razors offer a bit of top protection as well.  Wedges are much tougher to beat than any hammer bot.
Title: Clickbeetle's bots
Post by: Clickbeetle on July 10, 2008, 10:00:46 PM
I finally settled on a bot for BBEANS.

(https://gametechmods.com/uploads/images/40200sysflail.jpg)

The bot actually isn't THAT good.  It's powerful (the flail can deal over 1000 damage in a hit), wedgy, can self right as long as it's not on its side, and the weapon can also be used as a flipper, but it's too slow and lacks sufficient armor to take on high-caliber spinners like Lock Nut and Tempest, and its slow speed also hampers its effectiveness against fast wedges like Razorback and SlashBack.

But, it's good enough.  I'm not in BBEANS to win (it would be pretty bad if I was, since I'm running the dang thing).  I'm in it to be original and provide some entertaining fights.  With a mean-looking flail-hammer/flipper, I'm fairly confident that its fights will never be boring.

Oh and that's not random Matrix-esque gibberish on the skin.  That's actually the contents of the .bot file.  If you look close you can see the name on the side.
Title: Clickbeetle's bots
Post by: Sage on July 10, 2008, 10:54:26 PM
very cool. i was thinking about entering a hammer as well. that bot might bring it down ><. i have no extender armor, so...
Title: Clickbeetle's bots
Post by: R0B0SH4RK on July 11, 2008, 01:19:36 AM
Really cool bot. I think it has the potential to go a decent way in the tourney. Designs like this one I hope I don't fight, because I doubt the AI is smart enough to back off of it's wedge and away from the hammer zone.

Very creative bot!

EDIT: tough time against SlashBack, you say? Thats good for me then ;D
Title: Clickbeetle's bots
Post by: Somebody on July 12, 2008, 05:59:09 AM
I chose a REALLY bad time to enter BBEANS. You make a good bot, I see II's bot on on his showcase getting a 15000 hit against MOE, and Luigica and eFFeMMe return. My bot will get crushed.
Title: Clickbeetle's bots
Post by: Sage on July 12, 2008, 09:47:42 AM
a rookie won BBEANS2. why cant you?
Title: Clickbeetle's bots
Post by: Somebody on July 14, 2008, 11:47:27 AM
Good point, but it would still probably be a miracle, but you never know. My bot has tracks and 2 blades at the front, I will post it on my showcase.

Edit: It is okay, because i downloaded 2.1, and it can't lose to Mako, but I think it only won because of my driving to get around to the wheel.
Title: Clickbeetle's bots
Post by: infiniteinertia on July 14, 2008, 12:03:38 PM
I dont know Click, I would have traded that Armor for some stronger drive.
Title: Clickbeetle's bots
Post by: Clickbeetle on July 16, 2008, 10:34:58 PM
Armor?  Armor is one of SF's weaknesses... but I do agree stronger drive would be a boon.  It would require a total rebuild though.  I think I'll try out the design on a HW first.
Title: Clickbeetle's bots
Post by: Gigafrost on July 18, 2008, 08:05:15 PM
Still intimidating as usual and great design.
Title: Clickbeetle's bots
Post by: Somebody on July 18, 2008, 08:07:59 PM
Very original, but if a fast bot got around to the back of the bot, it is in big trouble.
Title: Clickbeetle's bots
Post by: Clickbeetle on July 18, 2008, 11:21:24 PM
So I was twiddling around, trying to bolster SF's drive, and somehow I did this.

(https://gametechmods.com/uploads/images/27211sysflail2.jpg)

Not only did I upgrade to NPC drive, but I also put an extra ant battery in there!  Most of the extra weight came from using lighter wheels.

SF still lacks enough armor to survive against strong HS's long enough to get in some good flail hits.  But it can at least shove them around good now, and sometimes flip them.  Its turn speed is also improved, making it slightly more effective against fast wedges.

I'll be using this update for BBEANS.
Title: Clickbeetle's bots
Post by: infiniteinertia on July 19, 2008, 11:00:26 PM
looks pretty damn tough.
Title: Clickbeetle's bots
Post by: R0B0SH4RK on July 19, 2008, 11:53:55 PM
Of course it is. Clickbeetle built it.
Title: Clickbeetle's bots
Post by: Clickbeetle on August 31, 2008, 09:33:59 PM
Here's a new bot based on a design that's extremely generic in real life, but pretty rare in RA2.

(https://gametechmods.com/uploads/images/244epitaph.jpg)

Betcha can't guess what real life bot this is based off of.  (I'll give you a hint: it rhymes with "Tombsbone" :mrgreen: )

Unlike its inspiration, though, Epitaph is designed with a balance of offense and defense in mind (besides being designed ultrarealistic).  The weapon is powerful enough to KO most opponents after a minute or so, yet with 3mm Al armor and those mini saw blades protecting the wheels, it can also take a beating and keep on fighting.  The saw blades can even serve as weapons in a pinch (they've saved me more than a couple times).

The main reason I like Epitaph, though, is just the way it looks.  It looks like something you could actually build in real life down to the last detail.
Title: Clickbeetle's bots
Post by: Scrap Daddy on August 31, 2008, 10:12:08 PM
I dont even know why but I really like that bot. I guess it might be how realistic it is.
Title: Clickbeetle's bots
Post by: kill343gs on August 31, 2008, 10:32:01 PM
I love it, probably one of the best looking bots I've ever seen in DSL. It looks incredibly realistic, even if it isn't.
Title: Clickbeetle's bots
Post by: Somebody on September 01, 2008, 09:54:24 AM
That bot is great.
Title: Clickbeetle's bots
Post by: Naryar on September 01, 2008, 10:10:17 AM
I never thought a simple 20 to 40 DSL bar  on a Magmotor was that powerful...

...or perhaps it's that because you put 20000 efficiency to all weapons in DSL 2.1.
Title: Clickbeetle's bots
Post by: somestrangeguy on September 01, 2008, 10:18:15 AM
Very nice looking and effective. Good job as always Click :D
Title: Clickbeetle's bots
Post by: Somebody on September 01, 2008, 10:18:19 AM
Can you put it on this thread so we can download it to try it out?
Title: Clickbeetle's bots
Post by: Scrap Daddy on September 01, 2008, 08:39:46 PM
Mirror image ehh?

(https://gametechmods.com/uploads/images/31903epitaph.jpg)
Title: Clickbeetle's bots
Post by: R1885 on September 01, 2008, 08:41:13 PM
Eat This?
Title: Clickbeetle's bots
Post by: Naryar on September 02, 2008, 03:00:04 AM
When I saw the bot's name, I thought "Tombstone" immerdiatly.

Well Tombstone has a totally straight bar, no?
Title: Clickbeetle's bots
Post by: R0B0SH4RK on September 03, 2008, 12:21:20 AM
I love that bot. Don't know why, but it's just plain cool.
Title: Clickbeetle's bots
Post by: Clickbeetle on September 12, 2008, 09:41:14 PM
Quote from: Naryar;13867
I never thought a simple 20 to 40 DSL bar  on a Magmotor was that powerful...

...or perhaps it's that because you put 20000 efficiency to all weapons in DSL 2.1.


The 20 to 40 segments have 300 DP and 2000 HP, same as an iron spike.  And there's two of them stacked on each end, if you look closely (not stacked as in overlapping, stacked as in on top of each other).  The straight bars have more HP but are considerably less powerful, one reason why I went with the angled version.

Meanwhile here's another new bot.

(https://gametechmods.com/uploads/images/73330anathema.jpg)

Okay, I admit it... Anathema is, shall we say, "inspired by" H@zm47's Interventionism 2.0 and infiniteinertia's Sigma.  The main difference here is that I wanted to make an Interventionism-type bot with a long enough blade so it could hit stuff without needing to get under it first, like Final Destiny.  I also wanted to make it fast, so that when it does get under bots it can push them around, and it can also back off quickly to get time to spin up.

Anathema succeeds with both of those goals.  The blade is big enough to reach beyond the skirts, but when it comes down to it Anathema also makes a good pusher.  The combination of a powerful weapon, powerful drive, wedges, very high stability, and self-righting makes it "anathema" to most bot designs.  It's good against wedges, HS's, VS's, hammers, and a few other odd designs.  The only types it really has a lot of trouble with are popups, drums, Hazardous Contraptions, and well-protected bots like BrasOuvert (ultimately I lost that fight in the pic, but not without causing a lot of damage first).

The main advantage with this bot is the size of the blade--it's so long, it always seems to sneak in hits on weak spots when you don't think it should.  That and the drive and stability.
Title: Clickbeetle's bots
Post by: R0B0SH4RK on September 13, 2008, 01:22:05 AM
Lol at Mam-mer Sandwich and DoaM getting owned. Could it beat Enfilade?
Title: Clickbeetle's bots
Post by: Somebody on September 13, 2008, 06:32:45 AM
Another great bot. Good job Click.
Title: Clickbeetle's bots
Post by: DuckRA2 on September 13, 2008, 11:10:00 AM
looks like a skateboard pyramid, nice bot, unique, wedges on all sides, at least you admited where you got the idea  =)
Title: Clickbeetle's bots
Post by: Clickbeetle on September 14, 2008, 06:20:03 PM
Quote from: R0B0SH4RK;14746
Lol at Mam-mer Sandwich and DoaM getting owned. Could it beat Enfilade?


No, popups are one design it can't handle.  It can't beat Hazardous Contraption or Red Tide VI either.  But it can at least put up a good fight against any other bot.

Your bot name is Enfilade?  I thought it was Enfilad-3.  Like theres an Enfilad1 and Enfilad2.
Title: Clickbeetle's bots
Post by: Somebody on September 14, 2008, 06:35:06 PM
Thats what I thought too.
Title: Clickbeetle's bots
Post by: Sage on September 14, 2008, 06:56:12 PM
you should notice his name is r-0-b-0-sh-4-rk. w1th num63rs wh3n3v3r p05516l3.
Title: Clickbeetle's bots
Post by: infiniteinertia on September 14, 2008, 10:34:31 PM
I have a similar bot I built too...scaled down sigma but its not done yet...zeta...it has battery and drive issues because i tried to make it 4wd.
Title: Clickbeetle's bots
Post by: R0B0SH4RK on September 15, 2008, 12:55:37 AM
Well, it was the third in the Enfilade series of bots, so I called it Enfilad3. Also, the "3" looks cooler on the skin than an "e" at the end of the name.

Quote from: sage
you should notice his name is r-0-b-0-sh-4-rk. w1th num63rs wh3n3v3r p05516l3.


H311 y35. 1 4m 1337.
Title: Clickbeetle's bots
Post by: Naryar on September 15, 2008, 03:10:20 AM
"Enfilade" is a French word that said, but I wondered too why you put the 3. Never suspected that was 13375P33K.
Title: Clickbeetle's bots
Post by: H@zm47 on September 16, 2008, 08:43:01 AM
Wow i didn't expect to partly "inspire" anyone with my robot designs, let alone Click. You have done a better job than I have in terms of weaponry though.
What motor are you using to power the weapon? I feel the need to all of a sudden rebuild Interventionism...
Title: Clickbeetle's bots
Post by: Naryar on September 16, 2008, 09:56:58 AM
Dual Mag gearbox, as i thought.
Title: Clickbeetle's bots
Post by: Clickbeetle on June 23, 2009, 09:22:27 PM
Bump for a good cause.

This is just a friendly reminder to all you in Clash Cubes, to not forget to protect the top of your bot :icon_twisted:

(https://gametechmods.com/uploads/images/17366timber.jpg)

It's a full-body hammer, in that the chassis and batteries swing with the weapons, and also act as a counterweight to help lift the ridiculously heavy hammer back up.  Also, because of the way it's built, I can power the hammer with four large JX bursts all working together, so it packs some serious punch behind it.  I'm pretty sure I couldn't get the same power out of a single Beta motor with a traditional hammer setup.

This is the bot I was originally calling Warwolf because it had a flail hammer, like a trebuchet, but that didn't work out very well so I switched to a static hammer.
Title: Clickbeetle's bots
Post by: Pwnator on June 23, 2009, 10:39:22 PM
Yay! I have top armor, in a way. :P

I'm gonna try a stock version of that. XD
Title: Clickbeetle's bots
Post by: R1885 on June 23, 2009, 10:40:46 PM
Yay! Mines to big to hit!
Title: Clickbeetle's bots
Post by: infiniteinertia on June 23, 2009, 10:47:18 PM
Can you please stop building so even guys like me have attainable goals to achieve when building?
Title: Clickbeetle's bots
Post by: R0B0SH4RK on June 24, 2009, 01:19:57 AM
I... don't even know what to say...
Title: Clickbeetle's bots
Post by: Pwnator on June 24, 2009, 01:23:17 AM
Quote from: R0B0SH4RK;46181
I... don't even know what to say...


(https://gametechmods.com/uploads/images/93886uberhappy.PNG)

:P
Title: Clickbeetle's bots
Post by: Sage on June 24, 2009, 01:25:32 AM
Nice job getting that to work correctly. I tried it in stock and because of RA2's programming it couldn't turn. Oh well.

VERY cool.
Title: Clickbeetle's bots
Post by: takatsukiyayoi on June 24, 2009, 01:28:17 AM
Is this basically Overkill on crack and steroids ?
Nice.
Title: Clickbeetle's bots
Post by: Condor33 on June 24, 2009, 04:28:07 AM
Click has done it again... BEST DSL HAMMER EVAR.

If he fights Head Chef the SM problem will certainly go away. Here's hoping they meet in the first round.
Title: Clickbeetle's bots
Post by: Naryar on June 24, 2009, 04:55:10 AM
I want to fight that.
Title: Clickbeetle's bots
Post by: Doomkiller on June 24, 2009, 05:03:04 AM
thats.... amazing. I want to fight that too
Title: Clickbeetle's bots
Post by: somestrangeguy on June 24, 2009, 08:47:01 AM
*Instantly remembers that his bot has very exposed weapon motors and chassis*

*Insert fear here*

Good job as always Click!
Title: Clickbeetle's bots
Post by: LiNcK on June 24, 2009, 11:35:27 AM
Quote from: Naryar;46197
I want to fight that.

I DONT want to fight that :shock:
Title: Clickbeetle's bots
Post by: RedSawn on June 24, 2009, 11:45:42 AM
Considering what I entered.. I probably don't wanna fight that.
Title: Clickbeetle's bots
Post by: Flying_Chao on June 24, 2009, 11:51:55 AM
If my bot encounters that bot, my bot will most surely lose.
Title: Clickbeetle's bots
Post by: Scrap Daddy on June 24, 2009, 02:42:50 PM
:O

You never cease to amaze me Click.
Title: nice CC2 bot
Post by: Viper89 on June 28, 2009, 09:35:55 PM
Wow I'm speechless:eek: That bot is going to rape people if u can get underneath them
Title: Clickbeetle's bots
Post by: Clickbeetle on August 15, 2009, 06:39:21 PM
Last minute surprise entry for Micro Mayham.

(https://gametechmods.com/uploads/images/2602086.jpg)

Sorry, nothing as spectacular or original as Timber.  But it's pretty cool how nearly half the weight of this bot is in the weapon (86 kgs to be exact... hence the name).

3 ant batts, Copal drive, 1mm plastic, the rest you can see.

I know there are ways to improve it (namely, it needs better armor) but hey, it's not bad for a rush job.

86 is dead if it encounters any HS's.  But anything else it'll have a chance against.

Oh, and if you can catch the reference to Vertigo002 in this post good for you.
Title: Clickbeetle's bots
Post by: Natef on August 15, 2009, 09:27:14 PM
Damn... makes my bot look like crap.
Title: Clickbeetle's bots
Post by: infiniteinertia on August 15, 2009, 10:15:10 PM
Quote from: Clickbeetle;59856


Oh, and if you can catch the reference to Vertigo002 in this post good for you.


): youre not the only one who misses him.

Sweet bot as well, would like to see a sawblade instead though.
Title: Clickbeetle's bots
Post by: Pwnator on August 15, 2009, 10:18:59 PM
Gah. Mine's a speedy rammer. D:

If mine was able to knock BOT-206's saw in 2 hits, I hope I get this one in a single ram. D:
Title: Clickbeetle's bots
Post by: The Ounce on August 16, 2009, 12:15:34 AM
Pretty nice bot for being built last-minute.  I look forward to facing you in the tournament.
Quote from: Pwnator;59895
Gah. Mine's a speedy rammer. D:

It is?!  I'm screwed :blackeye_smily:
Title: Clickbeetle's bots
Post by: ianh05 on August 16, 2009, 12:25:31 AM
not bad the only downer i see is the wedge, if say my entry can get under it then 1mm plastic won't last long O.o
Title: Clickbeetle's bots
Post by: kill343gs on August 16, 2009, 12:40:49 AM
Unfortunately I don't catch the reference... I probably will once you point it out. I miss vert too... He was pretty much my inspiration when i was starting out. Fought him online alot before I started playing with Inf and Sage.
Title: Clickbeetle's bots
Post by: Condor33 on August 16, 2009, 07:34:29 AM
It's like a BW Huge Frigging VS. That thing is awesome...
Title: Clickbeetle's bots
Post by: Reier on August 16, 2009, 09:10:40 AM
Quote
Micro Mayham


? IDK anything about Vertigo.
Title: Clickbeetle's bots
Post by: System32 on August 16, 2009, 09:23:23 AM
I'm guessing the reference to vertigo is the simplistic splash you posted.
Title: Clickbeetle's bots
Post by: Scrap Daddy on August 16, 2009, 06:09:16 PM
I don't know how reier figured it out but hes right.
Title: Clickbeetle's bots
Post by: infiniteinertia on August 16, 2009, 06:09:53 PM
Yes it is the "Mayham"
Title: Clickbeetle's bots
Post by: Clickbeetle on October 01, 2009, 09:54:17 PM
Decisions, decisions...

Which one of these bots would be better for Clash Cubes 3?

First, Allomancer:
(https://gametechmods.com/uploads/images/34014allomancer.jpg)

NPC fast drive, 4 ant batts, 1mm titanium armor, 2 Perm 80's.  I like this bot because it actually has a large, cubular chassis with stuff inside of it.  I didn't want to make the ever-popular tiny-battery-box-with-everything-outside-the-chassis because it doesn't really fit the spirit of Clash Cubes.  The letter perhaps, but not the spirit.

The top drum spins down and the bottom drum spins up, so it has a tendency to grab wedges and chew them up in between, which is cool (you can see it in the splash).  It can also self right by turning quickly when upside down.

Allomancer's main weaknesses: it's not very powerful damage-wise, it sometimes flips itself if it collides with another bot too quickly, and it sometimes does this:

(https://gametechmods.com/uploads/images/9772allomancer2.jpg)

Yes, I've checked with F12 and the collision is fine, the wedge is actually slightly under the floor.  Not really a weakness (it can get under most of the Nar AI) but its legality in a tournament would be questionable at best.  And it can get under hardly anything with any other wedge setup.


The second bot, Kheper:

This bot is too weird and original to show in a splash, so I uploaded a video.

http://www.youtube.com/watch?v=gNmJAul0Szg

Magmotor drive, 1mm titanium, 3 ant batts.

The idea here is to make an overhead trap/saw bot that doesn't need to get under its opponent first (because I can't make good wedges in DSL).  So I made it perfectly invertible and very heavily armored both top and bottom, so it can withstand about 2 minutes of punishment from a typical popup before it starts falling apart.  Hopefully by then, the popup will be KO'd.

Kheper is probably my best DSL MW now.  It can beat most of the HS's, popups, and rammers in the Nar AI as long as its weapon Magmotor doesn't take too many hits (if only I could use the BBEANS armored magmotor...).

I don't like the design as much for Clash Cubes as Allomancer, though, because I had to resort to the tiny-chassis-with-everything-external approach.  You can hardly tell there's a cube sandwiched between those discs.

Which bot I use will probably depend on what the arena ends up being.
Title: Clickbeetle's bots
Post by: JoeBlo on October 01, 2009, 10:22:19 PM
YAY Clicks enter CC3

as for the wedge sinking issue It can pass legalities if it is a really periodic thing.... I tested all CC2 robots in the combat zone for example, Grindhouse's wedges never did sink in testing but did against ROBO but as it was not really possible to replicate it without some luck I just let it go

Kheper is also a rather effective design for a robot without wedges, I think it would cause my possible entry loads of grief
Title: Clickbeetle's bots
Post by: Doomkiller on October 01, 2009, 10:26:53 PM
They are both original and pretty deadly designs, as allways. And they look awsome.

But what wedge did u use for allomancer, eg skirt hinge or Metal hinge?
Title: Clickbeetle's bots
Post by: The Ounce on October 01, 2009, 10:29:04 PM
From what I can tell, the arena seems to be like a tabletop arena, so I would enter Allomancer, but you never know.

If you do, I would suggest grippier wheels; Vlads would be fine.
Title: Clickbeetle's bots
Post by: JoeBlo on October 01, 2009, 10:30:27 PM
Quote from: The Ounce;70026
From what I can tell, the arena seems to be like a tabletop arena, so I would enter Allomancer, but you never know.


someones been doing there picture study :P I can tell you your err.. 25% right ?? lol
Title: Clickbeetle's bots
Post by: Clickbeetle on October 01, 2009, 11:10:28 PM
Quote from: Doomkiller;70025
But what wedge did u use for allomancer, eg skirt hinge or Metal hinge?

It's a metal hinge with 2 flipper segments.

And I'd love to use grippier wheels, but Taz wheels are the smallest ones that will still let it be invertible (which is critical for self righting).
Title: Clickbeetle's bots
Post by: Doomkiller on October 01, 2009, 11:11:42 PM
Quote from: Clickbeetle;70040
It's a metal hinge with 2 flipper segments.


Then it should be definetly very wedgy :approve:
May be a bit weak on the hitpoint side though
Title: Clickbeetle's bots
Post by: 123savethewhales on October 01, 2009, 11:15:48 PM
I like the way Kheper turn out.  It's one of those rare cases where a bot without wedge (excluding sns/shell spin) is actually good at the competitive level.  Although my guess is that it will have problems with VS.

Also, what is this crash cube 3 you guys are talking about?
Title: Clickbeetle's bots
Post by: Doomkiller on October 01, 2009, 11:17:38 PM
Quote from: 123savethewhales;70042

Also, what is this crash cube 3 you guys are talking about?


Clash Cubes 3, 3rd in the series of tournaments JoeBlo is hosting, where u are restricted to use a cube chassis
Title: Clickbeetle's bots
Post by: 123savethewhales on October 01, 2009, 11:24:25 PM
I can't find any topic on it on "contest and tournament", any ideas about the specific rules and where to sign up?
Title: Clickbeetle's bots
Post by: Doomkiller on October 01, 2009, 11:25:37 PM
Quote from: 123savethewhales;70044
I can't find any topic on it on "contest and tournament", any ideas about the specific rules and where to sign up?


Hasnt actaully been released yet, for joeblo is currently doing KOK XD
He just said that it will be DSL MW for CC3
Title: Clickbeetle's bots
Post by: JoeBlo on October 01, 2009, 11:26:40 PM
previous Clash Cubes matches can be seen through the link in my sig
Title: Clickbeetle's bots
Post by: 123savethewhales on October 01, 2009, 11:41:16 PM
Oh okay thanks.  I will try to make something that looks nice (though probably not combat effective).
Title: Clickbeetle's bots
Post by: JoeBlo on October 02, 2009, 12:05:41 AM
people are just building ideas right now, the tournament hasn't officially been announced, I just said it would be DSL MW and have posted a few teasers
Title: Clickbeetle's bots
Post by: Naryar on October 02, 2009, 01:48:47 AM
Nice work getting a clamping VS to be actually efficient...

...But I take that as a challenge.
Title: Clickbeetle's bots
Post by: Virus Bomb on October 02, 2009, 04:50:07 PM
I love Kheper.
Title: Clickbeetle's bots
Post by: Clickbeetle on October 31, 2009, 12:14:27 AM
Another Dark Pounder style bot!  In case I haven't made it abundantly obvious already, I love this design.

Those who are agoraphobic may want to look away now.

(https://gametechmods.com/uploads/images/92386darkling2.jpg)

3mm Ti, NPC fasts, 3 ant batteries + 1 battlepack.  Yeah there's a bunch of empty space, but what can I do.  I need the wedge in the front.  And I like the way it looks.

Improvements over Darkling 1: bigger weapon motor, faster drive, 20kg more weapon weight, and better wedge.  I still can't make good wedges in DSL, but Darkling 2's wedge is at least MUCH better than Darkling 1.  It can get under nearly any bot in the Nar AI, just not consistently.  It only rarely gets under bots like Hope No More, but it can do it.

Originally, I had metal hinge wedges but those were actually worse than axle mounts.  I think it's because of the gyro effect of the weapon--the axle wedges stay on the ground even when Darkling 2 turns too sharply and lifts up.

And of course, its specialty is delivering huge hits and throwing bots OOTA.  I've even seen it hit over 10000 on occasion.
Title: Clickbeetle's bots
Post by: Sage on October 31, 2009, 12:21:41 AM
I'm not sure I like the skinny wedges (as in not wide). I also never liked those hammers.

However, it is a kick-ass bot and insanely creative with the armor and looks. Nice.
Title: Clickbeetle's bots
Post by: TriTon on October 31, 2009, 01:37:44 AM
Hypno wheels are kind of small for that thing, try vlad or tornado wheels.
Title: Clickbeetle's bots
Post by: Pwnator on October 31, 2009, 01:44:33 AM
Hypnos are way better than Vlads/Tornados due to grip and low ground clearance. They can stay. However, I'm kinda worried about its battery life.
Title: Clickbeetle's bots
Post by: Urjak on October 31, 2009, 02:38:46 AM
Why do I have that eerie feeling two of those robots getting destroyed are mine.... :smile:

Great looking bot though Click!
Title: Clickbeetle's bots
Post by: Naryar on October 31, 2009, 06:13:01 AM
I wish I was as good at you at VS:-(

For the looks part, I am seeing the 4 stabilizers and 2 wedges being the 6 legs and the 2 Ti skirts being the 2 raised elytras of a beetle....

...As well as Pwn's battery power issue. I'd get 6 ants on this.

And Urjak, your Weapon Array isn't getting destroyed, just punted OOTA. The fight would be a whole different thing if both bots fought in the Combat Arena... HUH CLICK ? HUH ???
Title: Clickbeetle's bots
Post by: Clickbeetle on November 20, 2009, 10:27:34 PM
Quote from: Naryar;75923
]
For the looks part, I am seeing the 4 stabilizers and 2 wedges being the 6 legs and the 2 Ti skirts being the 2 raised elytras of a beetle....

You are very observant.

Late reply, but battery power is a non-issue on Darkling... remember that each motor only draws 10 amps no matter how big, and Darkling only has 3, so it's actually overpowered.

Battery power also isn't an issue on this bot.

(https://gametechmods.com/uploads/images/26473gwvi.jpg)

4 NPC fasts with hypno wheels, 6mag for the weapon, 5 ant batts, 1mm Ti armor.

A bot I've been meaning to build for a long time but never got around to.  A fast HW shell spinner with a wedge, like my MW Megawhirl V.

Pros:
-Good wedge.  Can consistently get under maybe 50% of the NAR AI, and can sometimes get under the rest.
-Powerful and durable.  If it loses, it's usually by points or because it gets gut-ripped.
-Gut-ripping ability.  Can wedge under bots and hit their bottoms with the full force of a 6mag-powered shell.
-Self-righteous most of the time, as long as the half hex plate on top stays on.

Cons:
-Can't match other shell spinners weapon-for-weapon.
-Bots get flung off the shell when they're on top of it, so popups get many chances to try and get under before they lose their wheels.
-The bot is hard to drive.

Overall I'm happy with it though.  It's different to say the least.  Who ever heard of a shell spinner with drive, wedge, and armor on par with a popup?
Title: Clickbeetle's bots
Post by: Virus Bomb on November 20, 2009, 10:29:38 PM
I love this bot.
Title: Clickbeetle's bots
Post by: trumpetguy on November 20, 2009, 10:32:19 PM
Definently should enter S32's creative bot tourney thing.
Title: Clickbeetle's bots
Post by: Naryar on November 20, 2009, 10:44:26 PM
It looks good, but battery total power looks like an issue to me.

I and Pwn (i think) were both talking about this one as well for your previous robot.
Title: Clickbeetle's bots
Post by: 123savethewhales on November 20, 2009, 11:41:40 PM
For performance, I would predict that razor tips to outperform lightning spikes.

I think the 5 ants are good if you anticipate that most actions are over within 56 seconds and the rest of the 2 minutes are pretty much to finish up.  It doesn't look like the kind of "let's break all the weapons in 10 seconds" bot.  So maybe you might benefit for having more than 5 ants.
Title: Clickbeetle's bots
Post by: Clickbeetle on November 20, 2009, 11:57:01 PM
Quote from: 123savethewhales;79791
For performance, I would predict that razor tips to outperform lightning spikes.


So would I, but I originally built it with razor tips and it consistently lost all its weapons against Industrial Coal Miner, and couldn't break a single hammer off of Grog the Resurrection.  As it is now it can beat ICM with weapons to spare, and can knock off a hammer or two from Grog.

I agree that more total power would be useful on Gigawhirl VI.  It does tend to slow down slightly toward the end of the match, though not enough to really hinder it.  However, with so much weight in the drive and wedge I want all the weapon weight I can get, which means sacrificing batteries.

Maybe I can take off 2 small teeth and add one more battery... worth a try.

Darkling 2 definitely doesn't need any more power though.  That is not a bot built for longevity.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on December 29, 2009, 11:02:53 PM
Drumblebee D2!  (D is for DSL)

(https://gametechmods.com/uploads/images/46398dbd2.jpg)

Coulda entered this for BOTM, but meh... everyone would know instantly it was mine, and it's not really very original.  Plus I think there is still room for improvement.

2 fast NPC's, 2 Perm 132's, 2 red battlepacks + 3 ant batts, 3mm Al armor (I know, I know, it's not very weight-efficient but it's the strongest armor I had weight for), 16 large beater bars.  Fully invertible.

My goal with DB D2 was to make a big, fast drum with a lot of throwing power.  It's easy to load Perms with tons of drums and beater bars so they end up spinning not very fast, and the drum is easy to stop.  Not so with Drumblebee D2.  Each side of the drum has its own Perm 132 spinning a very reasonable 80 kg of weapons.  The drums are all but impossible to slow down, and it consistently gets under any other drum bot.  It even gets under some bots with wedges in the right circumstances.

The stinger in the back is designed to hit bots that get thrown over and behind the drum, and possibly get them back on the drum for more damage.  It doesn't work as well as I would like, but it comes in handy if there's a bot stuck on top of Drumblebee's chassis.  And in one case, I used the stinger to hit the carbon fiber extender holding on The Anarchist's Cookbook's weapon motor and disable it in one fell swoop.
Title: Re: Clickbeetle's bots
Post by: TriTon on December 29, 2009, 11:14:26 PM
*insert robo smiley here*
Title: Re: Clickbeetle's bots
Post by: Scrap Daddy on December 29, 2009, 11:18:49 PM
That tail probably isn't doing much, but it looks way too awesome to take off.

Please send Naryar a team. :D
Title: Re: Clickbeetle's bots
Post by: The Ounce on December 30, 2009, 01:21:13 AM
It looks really awesome!

Probably, if you added some sort of trapping mechanism that doesn't take up too much weight or your ability to run upside-down, you can use the weight for more armor, and maybe better wheels.
Title: Re: Clickbeetle's bots
Post by: JoeBlo on December 30, 2009, 01:39:42 AM
Please send Naryar a team. :D

Pretty Please Click *puppy dog eyes*

DB looks good, your robots always seem to have that cool factor to them. thats always my goal with robots :P
Title: Re: Clickbeetle's bots
Post by: Naryar on December 30, 2009, 04:29:04 AM
You can use a BSG (in testing i've found them to be in overall better than Mag Snappers, since they have the same strength and the superior maxspeed of the MS doesn't really matter) and just 6/7 ants for this really, and get 5mm Plastic.
Title: Re: Clickbeetle's bots
Post by: 123savethewhales on December 30, 2009, 05:23:55 AM
So MS doesn't matter on burst motors?  Gotta take note of that (and update my popup accordingly).
Title: Re: Clickbeetle's bots
Post by: Naryar on December 30, 2009, 05:31:21 AM
Well, i've compared the speed of a Mag Snapper with a 120cm DSL bar and a 30kg hammer on it and a parallel BSG with the same weapon and start/stop angles, and the BSG is roughly as fast as the Mag Snapper, and it retracts faster.

Just try it.
Title: Re: Clickbeetle's bots
Post by: System32 on December 30, 2009, 05:47:05 AM
Hmm, another thing to update then, eh click?

Oh, and that tail would work better as a scrimech.
Title: Re: Clickbeetle's bots
Post by: lloopp D lloopp on December 30, 2009, 08:03:41 AM
LUURRVVEE the bot Click,not sure about the wheels though.
Title: Re: Clickbeetle's bots
Post by: Condor33 on December 30, 2009, 09:24:44 AM
 :heart_smiley:
Title: Re: Clickbeetle's bots
Post by: Naryar on December 31, 2009, 04:57:13 AM
Fatboys have 1.3 grip so they are fine.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on February 21, 2010, 10:37:45 PM
Bot for CombatAnts.


(https://gametechmods.com/uploads/images/43076sdestructor.jpg)


Nice and pushy and burns stuff.  The only downside is the lack of wedge and invertibility.  But AW flippers (even wedges of any sort) are rare so I should be OK.


And an update to Drumblebee D2.


(https://gametechmods.com/uploads/images/36315dbd2-2.jpg)


Replaced the Mag snapper with a BSG, upgraded the armor to 5mm plastic, and upgraded the flipper segments in front to Lightning spikes.
Title: Re: Clickbeetle's bots
Post by: Somebody on February 22, 2010, 07:30:49 AM
Can you put up a splash or pics or something of Bisector? I'm really interested in that bot.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on March 02, 2010, 10:24:56 PM
Allrighty, here is a closer look at Bisector.


(https://gametechmods.com/uploads/images/14070bisector.jpg)


And a link to the video for anyone who missed it: http://www.youtube.com/watch?v=mWhldQaigzM (http://www.youtube.com/watch?v=mWhldQaigzM)


Changes since I posted that video: I made the chassis slightly smaller and replaced the spinner shell plate with a short DSL bar.  The hammer snags on bots a lot less often now, almost never.


Bisector is kind of like Kheper in the way it works.  It can trap HS's and hammer away at their top, and it doesn't care if wedges get under it because it can easily pound at them from above.  Unlike Kheper, though, it is good against VS's as well.  The only bot types it really struggles with is SnS's with a long reach, and gut rippers with protected tops like Medecine.


Also, if I'm not mistaken Bisector is the first completely invertible hammer bot.


The only problem is, while it can beat a lot of bot designs, it sometimes takes a long time to do so if the opponent has top armor, and the opponent might win by points before Bisector can get a KO.  I've experimented with different hammer setups with more damage potential, such as a stack of beater bars with a 5kg tooth at the tip, but nothing I've tried is as durable or swings as fast as a Vlad spike.  I've also tried the Robot X Sword since it has no normals, but for some reason that does no damage a lot of the time.  The Vlad spike, while not ideal, is the best weapon I've found.
Title: Re: Clickbeetle's bots
Post by: Naryar on March 03, 2010, 05:12:56 AM
360 DEGREES SPIN MOTOR HAMMER :O

I was going to yell "NORMALS" (until i read your whole post :P) other than that, can't really see any improvements to do.

Now the challenge is, can you AI it ?
Title: Re: Clickbeetle's bots
Post by: JoeBlo on March 03, 2010, 05:18:42 AM
err.. Naryar

And a link to the video for anyone who missed it: http://www.youtube.com/watch?v=mWhldQaigzM (http://www.youtube.com/watch?v=mWhldQaigzM)
Title: Re: Clickbeetle's bots
Post by: Naryar on March 03, 2010, 05:21:08 AM
Ah ok

Can it beat Gearhead as well?
Title: Re: Clickbeetle's bots
Post by: Badnik96 on March 03, 2010, 08:06:22 PM
0_0

Will that be Click's BBEANS6 entry?
Title: Re: Clickbeetle's bots
Post by: Flying_Chao on March 03, 2010, 08:29:08 PM
Clickbeetle, you are a genius. Honestly.
Title: Re: Clickbeetle's bots
Post by: Thyrus on March 04, 2010, 01:24:40 AM
I guess you use a special .py? (I guess it`s py?)
The same as you use for the new Razer replica?

looks very great. Flippers can be done with that as well I guess?
Title: Re: Clickbeetle's bots
Post by: Naryar on March 04, 2010, 01:29:14 AM
I guess you use a special .py? (I guess it`s py?)
The same as you use for the new Razer replica?

looks very great. Flippers can be done with that as well I guess?

Yes, no and most likely no.

Razer is a servo clamp, this is a frenZy-type hammer.
Title: Re: Clickbeetle's bots
Post by: Thyrus on March 04, 2010, 12:33:32 PM
yeah ok. but they work with the same principle.

Is that something like "it starts in smartzone one. If enemy is in smartzone 2 it turns "x" degree. If enemy left smartzone to turn back to smartzone 1?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on March 05, 2010, 09:31:14 PM
Ah ok

Can it beat Gearhead as well?


I haven't fought Gearhead, but it hasn't ever lost to any other rammer so I'm confident I could win.  *makes mental note to go test theory next time I play RA2*


The AI .py works very simply.  It just has a huge smart zone covering the "Danger Zone" marked in the splash, and the AI is told to spin the weapon motor back and forth while bots are in it.  While bots aren't in it, the AI swings the hammer back to the start position.  Much like Frenzy.py, although this one has cleaner code and more customizable settings.  It will be available in the DSL BBEANS AI pack.
Title: Re: Clickbeetle's bots
Post by: Thyrus on March 06, 2010, 07:39:58 AM
  It will be available in the DSL BBEANS AI pack.

Looking forward to that.
Title: Re: Clickbeetle's bots
Post by: Somebody on March 15, 2010, 07:42:32 PM
I was wondering Click...
Is the hammer on bisector set up with a popup.py type thing where it only swings if the chassis is there, or does it just swing at components too?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on March 16, 2010, 11:01:27 PM
The AI has the option to only swing at the chassis, but Bisector doesn't use it.  It works better if components trigger the smart zone too.


Oh, and I also beat Gearhead with it.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on March 19, 2010, 09:24:35 PM
Attempt at another generic real-life design but unseen in RA2:


(https://gametechmods.com/uploads/images/60815undertaker.jpg)


Inspiration heavily drawn from Totally Offensive/Surgical Strike/all those bots.


1mm Ti armor with 80cm Ti skirt for bottom protection, 4 ant batteries, the rest is visible.  There's no inside shot because there's nothing to see in there except a row of ants and some empty space (I could shrink the chassis but it's only 10.6 kgs; the only thing lighter is a carbon fiber extender).


Yes, the roll cage does work.  This thing is unflippable.  It also has the lowest weapon possible; it's literally only pixels above the floor.  Good at undercutting high HS's and also de-razoring popups.


Biggest problem is that the weapon stops fairly easily; I wish I could get a bigger motor on here.
Title: Re: Clickbeetle's bots
Post by: Sparkey98 on March 19, 2010, 09:28:58 PM
just a thought, I know it would eaqual cheating, but you should seen what would happen if you put a fridgety motor on him :mrgreen:
Title: Re: Clickbeetle's bots
Post by: russian roulette on March 19, 2010, 11:10:05 PM
Wow... just wow.
Title: Re: Clickbeetle's bots
Post by: JoeBlo on March 19, 2010, 11:19:45 PM
he is referring to the robot, stop trying to pick fights with others over rubbish

----------------------------

looks cool click, so it cant get stuck when inverted 180 degrees  (like on both polycarb skirts)

its admirable that your trying designs like this in a sub-weight class.. I usually try out something HW so there is less limit then later turn it into my desired class (unless you did that)
Title: Re: Clickbeetle's bots
Post by: Pwnator on March 19, 2010, 11:22:43 PM
You could probably use a triangle instead of a rectangle to reduce empty space so you can upgrade the armor. :D
Title: Re: Clickbeetle's bots
Post by: russian roulette on March 19, 2010, 11:37:42 PM
I would go with a hexplate and get a three spoked weapon to save weight and possibly enough to upgrade the motor.
Title: Re: Clickbeetle's bots
Post by: Naryar on March 20, 2010, 04:23:02 AM
Nice. But doesn't it gets flanked by the faster bots easily with that drive ?

just a thought, I know it would eaqual cheating, but you should seen what would happen if you put a fridgety motor on him :mrgreen:

NO
Title: Re: Clickbeetle's bots
Post by: Thyrus on March 20, 2010, 04:52:32 AM
Look very cool but I don`t get the rollcage.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on May 22, 2010, 09:37:27 PM
Muhahahaha....


(https://gametechmods.com/uploads/images/90505timber2.jpg)


Would've liked to get the BBEANS splash done first and then finish up Timber II, but RIP 2 was filling up fast.


This bot is an improvement over the original Timber in every possible way.  It's more durable, more powerful, faster, wedgier, and more stable.  Using 2 large JX bursts for the weapon instead of 4 doesn't seem to affect its power much--just possibly makes it slower to retract.


Some fun facts:
- The multiextenders are attached to the baseplate, so they're invincible.  The only part of the hammer that can break off is the weapons (and the hex plates, but those never get hit).
- It can knock off a 250cm filled shell disc in 3 hits.
- It can often win by points even if it can't hit the chassis for a KO.


Still can't self right though.  :frown:   But as long as it can avoid Havok bombs, shell spinners don't stand a chance.
Title: Re: Clickbeetle's bots
Post by: Virus Bomb on May 22, 2010, 09:40:15 PM
pretty amazing bot.
Title: Re: Clickbeetle's bots
Post by: 090901 on May 22, 2010, 09:40:57 PM
Awesome.
that's for RIP 2, ...*evil laugh*
Title: Re: Clickbeetle's bots
Post by: russian roulette on May 22, 2010, 09:41:42 PM
OVER 9000?!?!?!? kewl
Title: Re: Clickbeetle's bots
Post by: Condor33 on May 22, 2010, 09:50:49 PM
That looks awesome, hopefully it'll do better than Timber I did.
Title: Re: Clickbeetle's bots
Post by: Doomkiller on May 22, 2010, 09:54:27 PM
Woah. Very nice and cool looking
Title: Re: Clickbeetle's bots
Post by: Pwnator on May 22, 2010, 10:06:51 PM
Hahahaha rotate 9116 and you'll get 9116 ahahahahah

Wow, I'm feeling random today. o_O
Title: Re: Clickbeetle's bots
Post by: G.K. on May 23, 2010, 01:53:40 AM
How often do the ME's get broken off?
Title: Re: Clickbeetle's bots
Post by: 090901 on May 23, 2010, 01:57:07 AM
Some fun facts:
- The multiextenders are attached to the baseplate, so they're invincible.  The only part of the hammer that can break off is the weapons (and the hex plates, but those never get hit).

Title: Re: Clickbeetle's bots
Post by: G.K. on May 23, 2010, 01:58:36 AM
I see.
Title: Re: Clickbeetle's bots
Post by: JoeBlo on May 23, 2010, 02:43:10 AM
I make something cool for RIP and you just enter something that Sh*ts all over it AND counters it  ::2mad :P

thats cool about the ME's though.. never thought about that
Title: Re: Clickbeetle's bots
Post by: Naryar on May 23, 2010, 03:25:22 AM
Now to outwedge this...
Title: Re: Clickbeetle's bots
Post by: Pwnator on May 23, 2010, 03:29:53 AM
Outwedge that is easy. KO-ing it, however...
Title: Re: Clickbeetle's bots
Post by: G.K. on May 23, 2010, 03:33:39 AM
Why does it use battlepacks?
Title: Re: Clickbeetle's bots
Post by: Pwnator on May 23, 2010, 03:34:58 AM
At this scale, I don't think it doesn't even matter. o_o
Title: Re: Clickbeetle's bots
Post by: Naryar on May 23, 2010, 03:37:55 AM
Why does it use battlepacks?

For saving weight and because it has enough battery power for now... but i would rally use 3 PC545s here.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on May 23, 2010, 09:12:57 PM
Why does it use battlepacks?

For saving weight and because it has enough battery power for now... but i would rally use 3 PC545s here.


Yep, battlepacks give slightly more amps than an equal weight in ant batteries, and for burst motors amps are important.  PC545s... the reason I didn't use those is actually because I was too lazy to rebuild the chassis :P  I wasn't sure if the bot would actually be good, so I didn't worry about fine-tuning the chassis at first.  When it turned out even better than I expected, I didn't want to rebuild it.


Anyways, here is my Nar AI Wars bot.


(https://gametechmods.com/uploads/images/6674r17.jpg)


This is the one that's pretty good when I'm driving it, but struggles to beat any Nar AI bots as AI.  It's another inertia-powered flipper like Ludicrous Speed.  6 fast NPC's, 3mm plastic, 6 ants, the rest you can see.


The idea is that I can box-rush opponents and flip them out before they get a chance to move.  :evilsmile:   Now if only the AI would drive effectively...


And in case you're wondering, the name R17 comes from this passage from The Hitchhiker's Guide to the Galaxy:


Quote from: Douglas Adams

The aircar rocketed them at speeds in excess of R17 through the steel tunnels that lead out onto the appalling surface of the planet which was now in the grip of yet another drear morning twilight. Ghastly grey lights congealed on the land.
R is a velocity measure, defined as a reasonable speed of travel that is consistent with health, mental wellbeing and not being more than say five minutes late. It is therefore clearly an almost infinitely variable figure according to circumstances, since the first two factors vary not only with speed taken as an absolute, but also with awareness of the third factor. Unless handled with tranquility this equation can result in considerable stress, ulcers and even death.
R17 is not a fixed velocity, but it is clearly far too fast.
Title: Re: Clickbeetle's bots
Post by: JoeBlo on May 23, 2010, 09:51:15 PM
looks cool, glad to see your more frequent in tournaments

shame about the AI troubles
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on June 26, 2010, 09:14:29 PM
(https://gametechmods.com/uploads/images/22660kheper2.jpg)


This is actually the same bot as the Kheper in Clash Cubes, I just redid the armor.  It now has more front armor, more rear armor, more chassis armor (Face Gasher won't have such an easy time anymore), and no wedges (no great loss).  Also has a bit more counterweight on the servo arm with a bit of extra weight I had.

This is also my MW for yoda's Survival of the Fittest tourney.  Because Kheper is good at surviving.  As long as it doesn't get flipped out.

Originally I made a totally new bot and chassis and stuff, with Ti sheets instead of discs and a Vlad flipper in the back, but for some reason the servo was too weak to lift the weapon arm, even though it was EXACTLY THE SAME as the original version.  I eventually gave up trying to fix it and just used the original chassis and setup.  No idea why this setup has a more powerful servo...
Title: Re: Clickbeetle's bots
Post by: Condor33 on June 26, 2010, 10:27:50 PM
It's good in defense, but I still worry about that being a small weapon on a long weak arm, in a MW no less.
Title: Re: Clickbeetle's bots
Post by: 123savethewhales on June 26, 2010, 11:00:30 PM
That poly extender bothers me.  If you got a way to replace it with a DSL bar it should provide the much needed HP.
Title: Re: Clickbeetle's bots
Post by: Pwnator on June 26, 2010, 11:01:55 PM
You could just use 1mm tite since bots rarely take out your discs anyway with that much HP. That way you could get a stronger extender for the arm. :D
Title: Re: Clickbeetle's bots
Post by: Madiaba on June 26, 2010, 11:04:52 PM
....... The idea is that I can box-rush opponents and flip them out before they get a chance to move.  :evilsmile:   Now if only the AI would drive effectively...
Huh.  What does it do/not do?  And what have you tried, CB?
 
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on June 26, 2010, 11:14:31 PM
It just doesn't steer very well.  Which is somewhat expected with 6WD NPC fasts with hypno wheels.  And it usually goes a little off course on the initial box-rush.


I've tried various turn and turnspeed values, AimError values (part of my new Rammer AI), and a custom py that waits for the bot to settle on the ground before applying any throttle commands (meant to make it do a perfectly straight box-rush).  The AI just can't handle such a fast bot very effectively.
Title: Re: Clickbeetle's bots
Post by: Naryar on June 27, 2010, 03:57:45 AM
It just doesn't steer very well.  Which is somewhat expected with 6WD NPC fasts with hypno wheels.  And it usually goes a little off course on the initial box-rush.


I've tried various turn and turnspeed values, AimError values (part of my new Rammer AI), and a custom py that waits for the bot to settle on the ground before applying any throttle commands (meant to make it do a perfectly straight box-rush).  The AI just can't handle such a fast bot very effectively.

How many NPCFs handle the turning ? 4 ?

If only we could increase the tick value...
Title: Re: Clickbeetle's bots
Post by: 123savethewhales on June 27, 2010, 06:54:14 AM
It's funny.  Merely taking the wheels of and putting them back on might help fix the drive problems.

This game doesn't build things perfectly, intended or unintended.  A lot of times parts gets mounted with very small impurity (like 3.45678 E^12).  Not to say that a pure 0 necessary helps the drive (because most wheels are not perfectly centered), but remounting can change the impurity and make it drive better.
Title: Re: Clickbeetle's bots
Post by: Badnik96 on June 27, 2010, 07:24:01 AM
I would use 1MM tite and use something else for the weapon extender, like a DSL bar.
Title: Re: Clickbeetle's bots
Post by: Madiaba on June 27, 2010, 01:39:53 PM
Only things I can think of left are:
 
Maybe not using all of the 6WD NPC fasts to turn, but only for forward/back movement.

More sophisticated: Maybe use self.GetSpeed(), and when the bot goes faster, you have it:
-disable Left/Right turning on some of the motors
-lower the turn and turnspeed values
 
Another weird thought: Move some/couple of the motors to the middle more, giving them less leverage to influence turning...
 
 
Would appreciate seeing your "AimError values (part of my new Rammer AI)".
Title: Re: Clickbeetle's bots
Post by: Sage on June 27, 2010, 06:20:31 PM
Maybe off-topic, but can you get torque without increasing the speed too?

Like could a bot with 6WD servo motors push a bot with 6wd NPC fasts?
Title: Re: Clickbeetle's bots
Post by: Naryar on June 27, 2010, 06:23:45 PM
I thought about that a good while ago, and tried it in DSL. Doesn't works at all. The servo bot gets pushed easily.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on September 25, 2010, 10:05:32 PM
Possible entry for Micro Mayhem Reincarnated.  I started with trying to improve 86, and ended up with something that looks nothing at all like it.


(https://gametechmods.com/uploads/images/95537breakfast.jpg)


1mm Ti, everything else is visible.  It beats all the BW's in NAR AI (that I've tested) except for Byter.  How it will do in a rumble setting, though, is anyone's guess...


And yes, it turns just fine.
Title: Re: Clickbeetle's bots
Post by: Badnik96 on September 25, 2010, 10:08:52 PM
:D

Love the skin, and it looks real effective, too.
Title: Re: Clickbeetle's bots
Post by: Pwnator on September 25, 2010, 10:56:34 PM
OM NOM NOM

Will it perform better when the bars are parallel or when one bar is perpendicular to the other?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on September 25, 2010, 11:02:56 PM
I made the bars parallel in order to maximize damage (both teeth hitting at once).  I can't see any advantage to putting them perpendicular.
Title: Re: Clickbeetle's bots
Post by: Jonzu95 on September 26, 2010, 02:28:14 AM
Very nice! I like It! :mrgreen:
Title: Re: Clickbeetle's bots
Post by: cephalopod on September 26, 2010, 04:18:08 AM
Parallel is a better idea than perpendicular, I would agree. More teeth hitting the bot, and probably more power exerted on the bot (I did a similar thing with Immunization). Looks sweet anyway, I have a feeling those 4 teeth would give Blood Orange Mini a run for its money.
Title: Re: Clickbeetle's bots
Post by: NFX on September 26, 2010, 04:32:35 AM
I would imagine parallel was better. There's more weapons hitting the bot at one time, and there's more of a gap for the opponent to move into before the weapon hits them.
Title: Re: Clickbeetle's bots
Post by: Naryar on September 26, 2010, 04:39:08 AM
Wouldn't a hex plate and razors be better ?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on October 06, 2010, 11:40:28 PM
Wouldn't a hex plate and razors be better ?


Eh, perhaps... it would be stronger but it wouldn't do as much instantaneous damage.


Anyway, time to post a whole slew of bots.  This is my long-overdue team for NAR AI.


(https://gametechmods.com/uploads/images/29668ironteam.jpg)


They are all wedge-killers and they all have iron spikes, with the exception of Irony.  (It's named Irony because it's ironic that it doesn't have any iron spikes.  Circular logic FTW.)  Most of them are also good against shell spinners too, so in theory they should be extremely dangerous since they're good against the two most common designs.  In practice, though, they're just moderately dangerous.


Why an iron spike team?  I wanted to make a bot called Ferrous Wheel and I wanted to make a bot called Irony that didn't have iron spikes, and the rest of the team sort of grew out of that.


Iron Curtain 2:
(https://gametechmods.com/uploads/images/3317ironcurtain2.jpg)
3 ants, 1mm Ti.  An undercutter that's equally good against true popups (has trouble against forward-firing popups and Infection 4 though) and shell spinners, as long as they don't Havok too much.  If shell spinners don't Havok it can just take off all the bottom razors and cut off all the shell panels, leaving the top razors untouched.  It can also self-right.


Ferrous Wheel:
(https://gametechmods.com/uploads/images/67337ferrouswheel.jpg)
3 ants, 1mm armor of some kind.  The goal here was to make a wedge-killing VS with as much weight as possible in the weapon.  It has 14 iron spikes, which is enough to give it a fighting chance even against shell spinners, provided they don't hit the supports.  The weapon is literally low enough to hit skirts on metal hinges from above.


Mother Lode:
(https://gametechmods.com/uploads/images/98807motherlode.jpg)
1 PC545 and four (?) ants, 3mm plastic, NPC fast drive.  I really like this bot.  The wedge is actually kind of good (can sometimes get under HnM 4), but if the opponent gets under it, Mother Lode has another line of offense.  It fires the wedge up when a bot gets under it, which causes the bot to pitch forward, bringing the drum in contact with the front of the opponent.  If it's a popup, this usually means a few razors will get broken.  Combined with a double layer of bottom armor, Mother Lode can usually either de-weapon popups and then slowly whittle away their front, or flank them and start gut-ripping (it is quite good at flanking).  It's not bad against shell spinners either, and obviously can self-right.


Die-Cast:
(https://gametechmods.com/uploads/images/75261diecast.jpg)
3 ants, 1mm plastic, Copal drive.  Most AW HS's have overhead weapons, which makes an undercutter particularly effective.  It can also hit the sides of rammers and threaten the chassis or wheels.  Yes, the flipper segment is slightly unrealistic, but the intent is to have a post going through the axle, like on Megabyte or something.  I just can't put anything on the bottom of the DSL bar because it is either too tall or too short, so the flipper segment has to do.


Thermite:
(https://gametechmods.com/uploads/images/85795thermite.jpg)
2 ants, 1 large air tank, 1mm Al, astroflight drive.  This bot went through more revisions than a bill in Congress, and it seemed everything I tried wasn't durable enough.  The flamethrower took up too much weight and I couldn't get enough weapons.  Eventually I threw on a Ti sheet out of frustration... and it actually worked.  It's scary how effective this bot is.  No BW can get through that 12000-HP armor, so Thermite just sits under opponents and burns them from below until they either can't move or time runs out (in which case Thermite wins by points).


I don't know how I de-shelled Princess in that picture, but I had to get a screenie because I have a feeling it will never happen again.  :mrgreen:


Making Thermite even more dangerous is the new .py I made.  I found out how to make the AI hold down the flamethrower control like a human, so the flame never dies out.  You just need to put the Input command in def Activate rather than def Tick.  In a 3-minute match Thermite can get up to 50,000 points.


Irony:
(https://gametechmods.com/uploads/images/62327irony.jpg)
3 ants, 1mm armor of some kind.  Basically a LW Ferrous Wheel.  It can't beat shell spinners, but it is just as good against wedges.  And if the chassis looks familiar, yes it is the same one as Iron Curtain 2.
Title: Re: Clickbeetle's bots
Post by: JoeBlo on October 06, 2010, 11:48:42 PM
:O to much awesome to handle...

I lol'd at Irony before you even explained it :P

I absolutely <3 Mother Lode, one of the most awesome robots I have seen lately (the anti outwedges design I would love to see in action)


Title: Re: Clickbeetle's bots
Post by: R0B0SH4RK on October 07, 2010, 02:33:24 AM
Y'know, sometimes, I think some people in the community MIGHT just be closing in on CB in terms of sheer creative brilliance. And then he posts something and proves I'm an idiot. Again. And again. And again.
 
Great job once again.
 
Oh, and:
DP. Hope you guys find some humour in this xD
 
(https://gametechmods.com/uploads/images/3658lordbeetle.png)

Let the creepy worship begin.
Title: Re: Clickbeetle's bots
Post by: Pwnator on October 07, 2010, 02:44:28 AM
*cue squiggly arms*


MOTHER LODE IS TOO AWESOME
Title: Re: Clickbeetle's bots
Post by: NFX on October 07, 2010, 05:15:13 AM
*raises hand* Erm...Mr. Beetle? I think the weapon on Iron Curtain 2 cuts through the flipper segment that's supposed to keep it off the ground...unless it's the same thing as Die-Cast.

Although Ferrous Wheel looks fantastic. I found a Ferrous Wheel shirt not too long ago.
Title: Re: Clickbeetle's bots
Post by: Naryar on October 07, 2010, 06:46:09 AM
As usual, creative designs.

Though i will gladly destroy them all with wedges AND shell spinners :trollface
Title: Re: Clickbeetle's bots
Post by: G.K. on October 07, 2010, 10:17:20 AM
Superb.
Title: Re: Clickbeetle's bots
Post by: Virus Bomb on October 07, 2010, 11:18:01 AM
<33333333 Mother Lode
Title: Re: Clickbeetle's bots
Post by: Gazea2 on October 07, 2010, 11:36:47 AM
Coolest. Team. EVAR!

I <3 all of them!
Title: Re: Clickbeetle's bots
Post by: Badnik96 on October 07, 2010, 02:15:21 PM
Irony=NAME WIN on 2 levels :P

And Mother Lode looks like awesome. AND ANOTHER BW TO ADD TO BW BASH *steals Thermite*
Title: Re: Clickbeetle's bots
Post by: Somebody on October 07, 2010, 04:01:32 PM
SO MUCH WIN <3
Title: Re: Clickbeetle's bots
Post by: MassimoV on October 07, 2010, 08:55:37 PM
I'm really loving Feroous Wheel and Irony. I can't wait to see these in Nar AI.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on October 07, 2010, 11:46:32 PM
*raises hand* Erm...Mr. Beetle? I think the weapon on Iron Curtain 2 cuts through the flipper segment that's supposed to keep it off the ground...unless it's the same thing as Die-Cast.


Indeed.  I tried putting a bunch of stuff on the bottom of the DSL bar but it was either too tall or too short.  The flipper segment is the only way that works.


Although Ferrous Wheel looks fantastic. I found a Ferrous Wheel shirt not too long ago.


Lolwut.  I suppose it's not surprising that someone else would have come up with that pun.


As usual, creative designs.

Though i will gladly destroy them all with wedges AND shell spinners :trollface


Actually not hard to do, with the right design... as I said they are only moderately dangerous on average.  Although the only way Ferrous Wheel or Irony can lose to a wedge is to be flipped and then get the chassis hit, which might be difficult.
Title: Re: Clickbeetle's bots
Post by: Sage on October 08, 2010, 12:00:41 AM
Wish I involved myself more in DSL so I knew better what the bots do and why they be so good. In the meantime, though, stock pleez? :)
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on November 06, 2010, 10:56:49 PM
Some CC4 rejects.


Saw*Saw*Saw (Saw3)
(https://gametechmods.com/uploads/images/51686saw3.jpg)

The idea was to clamp on the sides of bots and cut off wheels and flippers.  And it actually works... sometimes.  In fact, 2 years ago this bot would have been top-tier stuff.  But it's not 2 years ago and now it's just average.  Also, the lack of invertibility really hurts on a bot that's supposed to be an anti-flipper.

Cube for the win (CFTW)
(https://gametechmods.com/uploads/images/41186cftw.jpg)

I really like this bot.  It's fun to drive and it has a very powerful (if fragile) weapon that chews up wedges like nobody's business.  But mostly I like how it actually has INTERNALLY MOUNTED COMPONENTS AND IS OBVIOUSLY A CUBE, unlike most bots where the cube chassis requirement hardly affects design at all.  Kinda like a LW Allomancer.  If I didn't have a better bot, this would be my entry.

However, it doesn't stand a chance against wedgeless VS's (which will likely be abundant) and it is easily outweaponed.  And the wedge is good but not awesome, and you really need an awesome wedge to do good in tournaments.

????
(https://gametechmods.com/uploads/images/28680whosthatbot.jpg)

And this is probably my entry.  That's all you're seeing of it for now.

It's a great counter to both flippers and VS's, so I'm confident it can do well.  And that's all I'm saying about it for now.  :trollface
Title: Re: Clickbeetle's bots
Post by: Sage on November 06, 2010, 11:10:47 PM
CLASH CUBES 4???? when did that happen??

*must build bot*
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on November 06, 2010, 11:13:38 PM
It's been in Tournament Discussion for a while now...


I guess somebody doesn't keep up on upcoming tournaments. :P
Title: Re: Clickbeetle's bots
Post by: Sage on November 06, 2010, 11:29:16 PM
I look at stock and dsl showcase, challenge thread, and the jokes thread xD
Title: Re: Clickbeetle's bots
Post by: JoeBlo on November 07, 2010, 03:41:03 AM
its going to be like last time when you were one of the first to build robot and one of the last to send :P
Title: Re: Clickbeetle's bots
Post by: Reier on November 07, 2010, 06:05:26 PM
Doh CC4 is live? INEEDTOENTER
Title: Re: Clickbeetle's bots
Post by: MassimoV on November 07, 2010, 06:13:22 PM
I guess somebody doesn't keep up on upcoming tournaments. :P
I don't know, he usually knows what's going on  :laughing. Love the 2 bots. Especially the saw one. I can't wait to see the mystery one.
Title: Re: Clickbeetle's bots
Post by: Badnik96 on November 07, 2010, 06:37:27 PM
Doh CC4 is live? INEEDTOENTER

Yes you do, Reier, yes you do.

*gets hit by train*
Title: Re: Clickbeetle's bots
Post by: Naryar on November 08, 2010, 02:37:48 AM
It looks like a VS with small DS teeth on a hex plate on a piglet.
Title: Re: Clickbeetle's bots
Post by: FOTEPX on November 08, 2010, 02:42:35 AM
It looks like a VS with small DS teeth on a hex plate on a piglet.

I feel like screaming KLONE at the top of my lungs, but because it's Click, I won't.
Title: Re: Clickbeetle's bots
Post by: Pwnator on November 08, 2010, 03:25:21 AM
As if Click entered anything generic before.


[Edit] Now that Nary said it, it might be a Dustpan.
Title: Re: Clickbeetle's bots
Post by: System32 on November 08, 2010, 03:58:02 PM
(https://gametechmods.com/uploads/images/28680whosthatbot.jpg)

http://www.youtube.com/watch?v=h9o5_W6hn9k# (http://www.youtube.com/watch?v=h9o5_W6hn9k#)
Title: Re: Clickbeetle's bots
Post by: FOTEPX on November 08, 2010, 04:50:40 PM
IT'S A RED RAMPAGE CLONE!!!!!

*bot revealed to be comoletely nw and original*

GODANGIT AAAAAAAAAAAAAAAA- :rage
Title: Re: Clickbeetle's bots
Post by: Naryar on November 09, 2010, 01:22:34 AM
IT'S A RED RAMPAGE CLONE!!!!!

*bot revealed to be comoletely nw and original*

GODANGIT AAAAAAAAAAAAAAAA- :rage

Who are you to spam in God's showcase ?

Anyways, I call LW Kepher or Kepher-like.
Title: Re: Clickbeetle's bots
Post by: 123savethewhales on November 09, 2010, 02:28:20 AM
for some reason it reminds me of a catapult.
Title: Re: Clickbeetle's bots
Post by: NFX on November 09, 2010, 10:07:33 AM
I can't work out which way forward is on that bot. There's a small DS Tooth on the left, and either a Razor or Harpoon, one wheel, what looks like a CF Extender on the right...I think there's a hexplate on a piglet, but......strangely, I want to say it's a completel mess. I will only withdraw my statement when Click reveals the full bot and puts us out of our misery.
Title: Re: Clickbeetle's bots
Post by: Naryar on November 09, 2010, 10:55:54 AM
Removed spam.

Anyways, on topic, I call Astro drive with shiny hubs.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on November 13, 2010, 05:50:35 PM
Nobody has got anything right yet.  ;)


Maybe I made the picture a little too difficult...


Also, I'm starting to think that CC4 won't be as full of flippers and VS's as I thought before, and maybe this bot won't be so good... but meh.  It's still my best bet.
Title: Re: Clickbeetle's bots
Post by: J on November 13, 2010, 05:57:00 PM
(https://gametechmods.com/uploads/images/28680whosthatbot.jpg)
Click, did you get ideas from my showcase?
Title: Re: Clickbeetle's bots
Post by: NFX on November 13, 2010, 05:58:04 PM
...one-wheeled SnS of some description.

Slightly OT, thanks for the AI for Puncture. ;)
Title: Re: Clickbeetle's bots
Post by: J on November 13, 2010, 06:03:24 PM
...one-wheeled SnS of some description.
For all the know, the upper left section of that silhouette is a disk of some kind O,o
Title: Re: Clickbeetle's bots
Post by: 70 CUDA on November 13, 2010, 06:09:30 PM
torque hammer maby?
Title: Re: Clickbeetle's bots
Post by: System32 on November 13, 2010, 06:42:27 PM
hex plate, 3 teeth, one of those weird black and red extenders...
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on November 25, 2010, 10:58:13 PM
After seeing Doomkiller's awesome clone of Darkling Larva, I figured it's about time I update the original.


(https://gametechmods.com/uploads/images/25048darklarva2.jpg)

This was intended to be my Mechapocalypse entry, but it ended up needing way over 20 components.  So it's not going in any tournaments (right now), but it's still a decent bot.  Much better than the original Darkling Larva at least.  Plus, it looks cooler. :gawe:

Regular NPC's, and the wedges are actually good considering that it's a VS (which usually have bad wedges).  It can intermittently get under most popups, and since the chassis is rather difficult to hit (yay Trov glitch), it can sometimes flank bots that get under it and make a comeback before it's KO'd.
Title: Re: Clickbeetle's bots
Post by: JoeBlo on November 25, 2010, 11:00:44 PM
I love the look of it

people are starting to make some real awesome things with angled skirts
Title: Re: Clickbeetle's bots
Post by: Sage on November 25, 2010, 11:02:14 PM
Sick.
Title: Re: Clickbeetle's bots
Post by: NFX on November 25, 2010, 11:04:53 PM
That thing looks excellent. Does it get flanked at all?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on November 25, 2010, 11:47:52 PM

Well any bot can get flanked... but:

it can sometimes flank bots that get under it and make a comeback before it's KO'd.
Title: Re: Clickbeetle's bots
Post by: 123savethewhales on November 25, 2010, 11:52:23 PM
I suggest replacing the strait skirt with angle skirt.  Angled skirt wedge > normal skirt wedge is one fact that seem to hold throughout my observations.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on November 26, 2010, 12:01:21 AM
Really?  I've had the opposite experience.  My straight skirt wedges always seem to outperform angled skirt wedges.  For one thing, they're better at exploiting holes in the opponent's wedge.


I suppose I'll give it a try though.
Title: Re: Clickbeetle's bots
Post by: Jonzu95 on November 26, 2010, 12:27:33 AM
Awesome. :gawe:
Title: Re: Clickbeetle's bots
Post by: Pwnator on November 26, 2010, 03:05:55 AM
HAHAHAHA I made one somewhat like that but with burst wedges (aka fail wedges since i suck at 'em in dsl).

KLONE TIME!

Title: Re: Clickbeetle's bots
Post by: Doomkiller on November 26, 2010, 06:03:26 AM
Wow, I actually inspired click? Madness

The bot looks pretty cool to :D
Title: Re: Clickbeetle's bots
Post by: Naryar on November 26, 2010, 06:25:18 AM
Much better than I can do in VS's, but I do believe your extender work can be better...

And yeah, angled skirts are wedgier in general.
Title: Re: Clickbeetle's bots
Post by: Badnik96 on November 26, 2010, 06:26:07 AM
Awesome.
Title: Re: Clickbeetle's bots
Post by: MassimoV on November 26, 2010, 10:57:56 AM
I  :heart_smiley: it. It reminds me of a better version of Up, ,Up ,and Away.
Title: Re: Clickbeetle's bots
Post by: Somebody on November 26, 2010, 01:53:49 PM
:D
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on December 04, 2010, 11:30:42 PM
Guess what tournament this bot is for?


(https://gametechmods.com/uploads/images/65582troio.jpg)

Those are NPC fasts and the armor is 5mm aluminum.  (Originally, it had 3mm Ti and another ant battery, but then I realized it had 21 components.)  Still runs fine with 1 PC525 and 1 ant though, and the extra armor is a big help against VS's and SnS's (even if it is not very weight-efficient).

Beats most HS's and VS's by surviving until one of the opponent's hammers breaks, then finishing it off with the hammer, and beats most rammers with the hammer.  SnS's are tougher, but they can be beat, as The Remover is good at taking hits repeatedly and waiting for an opening.  It can even beat some wedges, though it wasn't designed to do that.

Oh, and it also has a cool red chassis shine, in case you can't tell from the pictures. :mrgreen:

Also, cookie for anyone who knows where the name is from.
Title: Re: Clickbeetle's bots
Post by: Pwnator on December 04, 2010, 11:42:02 PM
BEST. NAME. EVER.

It sounds familiar. I think it has something to do with Tad Williams.

And I'm quite surprised it can beat SnSes. o_O
Title: Re: Clickbeetle's bots
Post by: 123savethewhales on December 04, 2010, 11:42:40 PM
Not the first time I said this, but Vlad is probably better than Robot X.
Title: Re: Clickbeetle's bots
Post by: Pwnator on December 04, 2010, 11:49:01 PM
He probably needs the weapon length.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on December 04, 2010, 11:56:10 PM
BEST. NAME. EVER.

It sounds familiar. I think it has something to do with Tad Williams.

And I'm quite surprised it can beat SnSes. o_O

http://www.cookiemadness.net/wp-content/uploads/2008/02/giant-cookie.jpg (http://www.cookiemadness.net/wp-content/uploads/2008/02/giant-cookie.jpg)
(http://[url=http://www.cookiemadness.net/wp-content/uploads/2008/02/giant-cookie.jpg]http://www.cookiemadness.net/wp-content/uploads/2008/02/giant-cookie.jpg[/url])
The Remover of Inconvenient Obstacles is a character in The War of the Flowers to be specific.

@123: Hmm... a Vlad spike would certainly help against rammers, but I fear the normals would hurt against VS's.  It relies quite a bit on the hammer for de-weaponing VS's.  Must do some testing.
Title: Re: Clickbeetle's bots
Post by: MassimoV on December 05, 2010, 01:20:50 PM
That's cool. I love the wheel guards.
Title: Re: Clickbeetle's bots
Post by: NFX on December 05, 2010, 01:30:57 PM
Looks like an excellent prototype, Click. I also like the wheelguards. I assume it self-rights fine as well. Great work, as always. =]
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on December 06, 2010, 12:39:01 AM
Looks like an excellent prototype, Click.


Who said anything about a prototype?  ;)   Unless you count the fact that it now has a Vlad spike.  I decided that it is indeed better with a Vlad spike.  There were a few rammers it couldn't beat with the sai due to the short reach, but now there's not, and performance against VS's is about the same.



I also like the wheelguards.


Not really wheelguards so much as stabilizers.  I had to add them to keep it from tipping over so much.  Protecting the wheels is just a cool bonus.


I assume it self-rights fine as well.


Yep.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on January 25, 2011, 10:45:12 PM
Look out, treasure trove of bots here!


First of all, I was looking through the beginning of Naryar's showcase for weirdly-named bots I could use in my latest GTM land comic, and I stumbled across this:


https://gametechmods.com/forums/index.php/topic,702.msg34157.html#msg34157 (https://gametechmods.com/forums/index.php/topic,702.msg34157.html#msg34157)


And I thought, why hasn't anyone built more of these types of bots?  It's brilliant!


So I had to modernize the design and see if it's as good as I expected.  The result:


(https://gametechmods.com/uploads/images/68029anath3.jpg)


Yes, it's as good as I expected.  Absolutely wrecks any sort of gut ripper, though shell spinners and other bots with tons of weapons can easily outweapon it.  Kind of an anti-gut-ripper specialist bot.  Also, it's not so good in low wall arenas because it relies quite heavy on bumbling around to beat wedges.


1mm Ti armor.  Sometimes self rights quickly and sometimes rolls on its side for a while.

Oh, and Anathema 2 was basically the same bot but with a 2 mag weapon motor.  In testing it wasn't powerful enough to spin the chassis when the weapon jams so I upgraded to a Perm 132.




Remember this?



????


(https://gametechmods.com/uploads/images/28680whosthatbot.jpg)


And this is probably my entry.  That's all you're seeing of it for now.


It's a great counter to both flippers and VS's, so I'm confident it can do well.  And that's all I'm saying about it for now. 


It's Thwack3!


(https://gametechmods.com/uploads/images/37766th3-2.jpg)


I've made a few changes since I posted that teaser though.  I also changed the name to Whipscorpion because I realized how much this bot looks like one, and it's also a 'whipper'... get it?  Har har...


(https://gametechmods.com/uploads/images/87821whipscorpion.jpg)


The tail is designed to flex up when it hits the sloped walls of the arena, rather than fling the whole bot up and destabilize it.  In testing it works reasonably well... but I still expect to go OOTA a few times.  (Certainly more often than the tail extenders break.  They look fragile but actually rarely get hit.)


NPC fasts, 3 ants, 3mm Ti, 3 light beaters + 3 light teeth on the tail.  Oh, and that tail does huge damage when it connects.  :evilsmile:






And one last bot... an upgrade to Irony:


(https://gametechmods.com/uploads/images/9535irony2.jpg)


Basically just made it look cooler and more Nightmare-esque.  Plus I saved a couple kgs so I could protect the motor a bit better, and as an extra bonus, it self rights better too!


It will need a custom .py to AI it though because all it does is troll dance with VertSpinner.py.
Title: Re: Clickbeetle's bots
Post by: Pwnator on January 26, 2011, 03:07:31 AM
My MW for 123AI looked almost exactly like Anathema 3 (but armor's attached to a halfsheet instead of a disc), but I used a tribar instead because I'm not quite satisfied with 2 spikes. :O

AND WHIPSCORPION LOOKS LIKE THE PERFECT FOIL FOR MY VS >:E
Title: Re: Clickbeetle's bots
Post by: 123savethewhales on January 26, 2011, 07:49:22 AM
Lol Whipscorpion uses the same mechanism that Sting Ray uses to stay in the arena.
Title: Re: Clickbeetle's bots
Post by: Scorpion on January 26, 2011, 12:25:01 PM
Whipscorpion looks great especially the name  :mrgreen:

Anathema 3 also seems cool, so does irony, but I do question it's stability, especially against a fast gut ripper.
Title: Re: Clickbeetle's bots
Post by: Somebody on January 26, 2011, 02:41:45 PM
I like the new Irony.
Title: Re: Clickbeetle's bots
Post by: MassimoV on January 26, 2011, 04:58:39 PM
I really like your CC4 entry Click. And good job on Antema 3.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on February 12, 2011, 09:55:56 PM

So, I wanted to do two things.  One, I wanted to make a bot with a Panic Attack top.  Just because I've never seen it used effectively and it seems like a good armor piece since it's so big (the collision is much bigger than the display mesh).  And two, I wanted to make a bot for Scorpion's tournament because the no wedges rule is the awesomeness.  Result:

(https://gametechmods.com/uploads/images/887dbd3.jpg)


Drumblebee D3.  3mm plastic, NPC fasts, 4 ants, 2 Perm 80's.  32 razors and 8 light teeth.


Unfortunately, it looks better than it is.  It doesn't have enough bottom armor to keep popups at bay, and it's easily outweaponed by dedicated weapon-spam bots (32 razors just aren't what they used to be).  It's good against horizontal spinners and some VS's but that's about it.


At least there won't be any popups in Total Carnage... my main worry will be face spinners and dual Perm VS's.


Oh, and the wings aren't just decorative, they keep it from tipping forward or backward and help it land right-side up when it gets flipped.
Title: Re: Clickbeetle's bots
Post by: Pwnator on February 13, 2011, 12:44:35 AM
THAT LOOKS SO AWESOME

Oh, and the wings aren't just decorative, they help it land right-side up when it gets flipped.

Isn't it invertible?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on February 13, 2011, 01:00:51 AM
It is indeed invertible, but it's still better rightside up because the drum isn't quite symmetrical.
Title: Re: Clickbeetle's bots
Post by: Urjak on February 13, 2011, 01:06:01 AM
That looks amazing, one of the coolest looking drums I have ever se... *sees Weapon Array V destroyed* *stops complimenting*

In all seriousness that is one of the coolest looking drums I have ever seen.

Title: Re: Clickbeetle's bots
Post by: JoeBlo on February 13, 2011, 03:12:44 AM
Just when I thought I was starting to catch up to you :P

Looks beyond awesome.. I love the top Armour flip up pic too.. gives it that realism feeling...
Title: Re: Clickbeetle's bots
Post by: martymidget on February 13, 2011, 04:46:11 AM
Everytime I'm reasonably confident in a tournament, someone builds something that I respect and are mortally afraid of xD

Good job click, I tried making a HS with that sort of setup. Not quite as awesome. :P
Title: Re: Clickbeetle's bots
Post by: Badnik96 on February 13, 2011, 08:01:29 AM
sickkkkkk

well I'm dead. The PA top makes it look cool as well.
Title: Re: Clickbeetle's bots
Post by: Somebody on February 13, 2011, 08:17:44 AM
Wow
Title: Re: Clickbeetle's bots
Post by: 090901 on February 13, 2011, 08:48:00 AM
<3
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on March 27, 2011, 08:35:18 PM
GEE, I WONDER WHAT TOURNAMENT THIS IS FOR WAS GOING TO BE FOR UNTIL THE WEIGHT LIMIT CHANGED TO SHW.


(https://gametechmods.com/uploads/images/49973tod2.jpg)


2WD NPC fasts with hypnos, 4 ants, 6-mag powering the bowl.


It's no tournament champion, but it does fight better than the original and it's a proper HW (the original was 930-something kgs).


I guess the thing to do now is give it 4WD (I certainly have enough room in there), add more front armor and perhaps more weapons.


Oh, and the wedges AGOD no matter what I do, but they're still good enough to half-get under the HW Popup in 123AI (one wedge gets under but not the other) and fully get under lesser-wedged bots.  Good enough for a joke bot IMO.
Title: Re: Clickbeetle's bots
Post by: SKBT on March 27, 2011, 08:38:45 PM
That is awesome but, you should have named it Royal Flush. :P
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on March 27, 2011, 08:44:16 PM
I can still name the SHW version that.  ;)
Title: Re: Clickbeetle's bots
Post by: GroudonRobotWars on March 27, 2011, 08:45:11 PM
LOL. Awsome job Click.
Title: Re: Clickbeetle's bots
Post by: Scorpion on March 28, 2011, 05:41:46 AM
WIN
Maybe since it's SHW now, you could make a bathroom set multibots XD
Title: Re: Clickbeetle's bots
Post by: Pwnator on March 28, 2011, 05:45:51 AM
YOU SHOULD TOTALLY MAKE A CHEAT BURST THAT MAKES A FLUSHING SOUND AND SEND THAT TO YODA AS WELL

*ahem*

What's that bot in the first battleshot?
Title: Re: Clickbeetle's bots
Post by: NFX on March 28, 2011, 07:52:50 AM
WIN. I need to make something for this as well.
Title: Re: Clickbeetle's bots
Post by: Naryar on March 28, 2011, 01:29:10 PM
The wedges look bad honestly.
Title: Re: Clickbeetle's bots
Post by: Badnik96 on March 28, 2011, 03:00:39 PM
What's that bot in the first battleshot?


*Obvious Pun on Eyesight* or something like that. It's in the BBEANS AI pack somewhere.
Title: Re: Clickbeetle's bots
Post by: yoda9726 on March 29, 2011, 03:42:38 AM
YES!!! Toilet bot! No more needs to be said
Title: Re: Clickbeetle's bots
Post by: MassimoV on March 31, 2011, 10:41:22 PM
The wedges look bad honestly.

How wedgy can a toilet get? Anyways great work Click.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 04, 2011, 11:45:20 PM
Yeah, so... I decided not to make a SHW Toilet of Doom for ORAD.  I don't know why.  For some reason I just felt like making this instead:


(https://gametechmods.com/uploads/images/73163wheelbug.jpg)


It's an idea I've had floating around in my head for a while and this tournament was a perfect opportunity.  I mean just look at that picture of a real wheel bug.  It's got a freaking SAW BLADE on its thorax.  It's just begging to have a bot modeled after it, and who cares if the "saw blade" doesn't actually spin on the real bug.  It looks like it should.


Now about the bot.  Basic stats: It has 1mm Ti armor, a Perm 132 powering a disc with 16 light teeth, 3 PC625 batteries, two BSG's powering the beak and two BSG's for the wings, and 6 Magmotor drive.


Now as you can probably tell, this is first and foremost an artbot.  Combat effectiveness took a backseat to making it look good, and I honestly expected it to be pretty near worthless in combat.  However, it's much better than I expected.  Still not really good, but it can actually beat a few SHW's in NAR AI, notably Blade Wave and Genius Loci.  (I don't have a battleshot of Blade Wave because it crashed when I took off its pistons.  :rage )


If it can get under the opponent, that disc does serious damage, and if it doesn't, then I expect there will be a lot of broken legs littering the arena.  (Hey, it's an insect, what do you expect?)  In either case it should make for entertaining battles.  :mrgreen:
Title: Re: Clickbeetle's bots
Post by: J on April 04, 2011, 11:53:11 PM
That bug-bot looks badass.

...I take it that "toilet-bots" pretty much derived from grindors. Right?
Title: Re: Clickbeetle's bots
Post by: Pwnator on April 04, 2011, 11:56:08 PM
brb changin ma boxerz

And I have no idea how it can get under an opponent. o_O
Title: Re: Clickbeetle's bots
Post by: J on April 04, 2011, 11:58:34 PM
And I have no idea how it can get under an opponent. o_O
It gets under them, like an antlion.

I know, I'm so funny.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 05, 2011, 12:05:36 AM
And I have no idea how it can get under an opponent. o_O


The beak is so long and narrow that it can slip into tiny gaps and lift up the opponent.  So it can get under stuff like Blade Wave with a gap in the wedge, but not something like Flesh Feast with a wedge covering the entire front.


Getting under HS and SnS is tricky; it pretty much relies on poking the beak under the shell and destabilizing it and then rushing under.  It won't beat Genius Loci every time.


Edit:  I put it on the bot exchange for yoda, and anyone else who wants to try it.
Title: Re: Clickbeetle's bots
Post by: FOTEPX on April 05, 2011, 02:15:22 AM
Oh god.

That...

Is the most beautiful bot I've ever seen.
Title: Re: Clickbeetle's bots
Post by: NFX on April 05, 2011, 04:15:38 AM
Wow. That looks absolutely stunning. Fantastic work, Click.
Title: Re: Clickbeetle's bots
Post by: Jonzu95 on April 05, 2011, 04:44:09 AM
Funky design. Looks great! =D
Title: Re: Clickbeetle's bots
Post by: Naryar on April 05, 2011, 10:05:53 AM
...Reduviidae ?

Cool and most certainly UNIQUE design, though I bet you can get more efficiency out of this.

I also have the feeling the femurs are a bit too short, and the wheels should be outside.

And I'm going to build an arthropod for ORAD, though it will not be the same class :P
Title: Re: Clickbeetle's bots
Post by: Badnik96 on April 05, 2011, 04:44:00 PM
That looks awesome :D
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 10, 2011, 12:15:38 AM
...Reduviidae ?


Indeed.  It's Arilus cristatus if you want to be specific.


Cool and most certainly UNIQUE design, though I bet you can get more efficiency out of this.

I also have the feeling the femurs are a bit too short, and the wheels should be outside.


More like the tibiae are too short, and the tarsi are nonexistent.  The femur length is about right.  I had to put the wheels on the inside because they didn't touch the ground otherwise.


But, with a 1200 kg weight limit, sacrifices have to be made.  I originally wanted to put spike strips on axles at the ends of the legs for tarsi, and the wings were made out of a bunch of aluminum and polycarbonate extenders fitted together (to make a more accurate shape and create the appearance of veins) but that was way too heavy.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on August 20, 2011, 10:38:28 PM
All right, who changed my showcase title?
 
Anyway, I've dabbled a bit in IRL building for Badnik's tournament.
 
(https://gametechmods.com/uploads/images/24502undertakerre.jpg)
 
Simple modification of one of my old bots originally intended for the Lucky 7 tournament, which never got off the ground.  I was able to re-use the same AI as the old version; otherwise I probably wouldn't bother entering and focus on Ironbot AI instead.
 
IMO the bot looks much cooler like this.  Few things are more menacing-looking than a 250 cm disc (yes, a solid 250 cm disc... this is probably the only MW to ever use one) with ripping teeth.  Of course it loses some effectiveness, but the goal of this design is obviously to undercut the opponent and bypass their weapons, specifically on other HS.
 
The roll cage still works as well as ever, too.  This bot is 100% unflippable.
 
Not expecting to win Blades of Fury but then again that's not the point of IRL building, now is it.
 
Edit: Oh and it has the same internal stuff as the original Undertaker.  1mm Ti, 4 ants, Astroflight drive.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Naryar on August 20, 2011, 10:43:02 PM
Eh... why are you using a disc when you have DSL bars, especially with only 2 weapons ?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on August 20, 2011, 10:44:48 PM
It's extremely unstable with a DSL bar.  Flips itself over before it can get to full speed even if nothing hits it.  With a disc though, it's quite hard to destabilize.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: SKBT on August 20, 2011, 10:49:32 PM
It looks like Scurrie (http://buildersdb.com/botdetails.asp?botid=5406) and Surgical Strike (http://buildersdb.com/botdetails.asp?eventid=339&BotID=3324) had a baby.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Naryar on August 20, 2011, 10:58:16 PM
It's extremely unstable with a DSL bar.  Flips itself over before it can get to full speed even if nothing hits it.  With a disc though, it's quite hard to destabilize.

Maybe then you should add something like a hex plate on the center AP of the bar...
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on August 20, 2011, 11:04:52 PM
It's extremely unstable with a DSL bar.  Flips itself over before it can get to full speed even if nothing hits it.  With a disc though, it's quite hard to destabilize.

Maybe then you should add something like a hex plate on the center AP of the bar...

The axle of the E-tek sticks through the bottom of the disc and keeps the weapon off the ground so I don't need extra support.
 
But I did try putting various large objects in the middle to increase stability.  Drums, small discs, extenders... nothing worked.
 
I think the 250cm disc makes it stable because it covers more surface area.  So the bot might still get slightly unstable but the disc doesn't give it a chance to go highly unstable.
 
I could probably make it stable with a four-pronged blade or maybe even a tribar, but I don't have weight for that.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: NFX on August 21, 2011, 06:21:02 AM
Awesomeness in a box. I really like that shape for some reason. Great to see you getting in on the IRL act. =D
Title: Re: Clickbeetle's Supreme DSL bots
Post by: freeziez on August 21, 2011, 08:18:50 AM
All right, who changed my showcase title?
 
Anyway, I've dabbled a bit in IRL building for Badnik's tournament.
 
(https://gametechmods.com/uploads/images/24502undertakerre.jpg)
 
Simple modification of one of my old bots originally intended for the Lucky 7 tournament, which never got off the ground.  I was able to re-use the same AI as the old version; otherwise I probably wouldn't bother entering and focus on Ironbot AI instead.
 
IMO the bot looks much cooler like this.  Few things are more menacing-looking than a 250 cm disc (yes, a solid 250 cm disc... this is probably the only MW to ever use one) with ripping teeth.  Of course it loses some effectiveness, but the goal of this design is obviously to undercut the opponent and bypass their weapons, specifically on other HS.
 
The roll cage still works as well as ever, too.  This bot is 100% unflippable.
 
Not expecting to win Blades of Fury but then again that's not the point of IRL building, now is it.
 
Edit: Oh and it has the same internal stuff as the original Undertaker.  1mm Ti, 4 ants, Astroflight drive.

Hey Click...

https://gametechmods.com/forums/index.php/topic,8112.0.html (https://gametechmods.com/forums/index.php/topic,8112.0.html)
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on August 21, 2011, 11:25:16 PM
Update!
 
(https://gametechmods.com/uploads/images/12458undertakerre2.jpg)
 
Turns out I DID have weight for a tribar setup.  I get one more tooth out of the deal, a few DSL bars, still perfectly stable, and still IRL realistic.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: FOTEPX on August 22, 2011, 06:53:10 AM
Click, to be honest, I don't thing those wing things at the back are IRL realistic.

Could a hardly supported 120cm carbon fiber strut really hold up 8KG at that kinda awkward angle?

If it could, I'm sorry, I don't know too much about carbon fiber. But it looks unrealistic.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Pwnator on August 22, 2011, 06:56:50 AM
I don't know too much about carbon fiber.

That's pretty much about it. F1 cars use carbon fiber for 2 reasons: lightness and durability. And DSL somewhat underestimated the second part.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: NFX on August 22, 2011, 07:02:52 AM
It's durable in certain ways, like torsion, but if you've ever seen a Formula 1 car have an accident, or knock its front wing against the back tyre of another car, you'll know that it's also quite brittle and viable to shatter.
 
I suppose it could be made invertible in some way, but I don't know if it'd be as stable as it is this way up. I do like the Side Panel protection, I think it looks great. But then I'm a side panel whore. :gawe:
Title: Re: Clickbeetle's Supreme DSL bots
Post by: JoeBlo on August 22, 2011, 07:29:37 AM
Carbon fiber could hold that.. especially being a 90 degree angle shape, its self supporting..

Carbon Fiber is structurally fairly strong, just low impact resistance..

That said I dont really like the wings :/ I mean its unique but they stick out like a sore thumb.. then again I guess its not meant to be an Artbot :P

Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on September 04, 2011, 06:52:04 PM
It's a good thing SM ditched the one-replica-per-person rule or else russian roulette would've ruined my day with his Beta rammer (I didn't know he built it until I'd already built my NQRW bot).
 
Now I'm going to ruin his with a Beta HS.  (Yeah that's right, it's ON RR!)
 
(https://gametechmods.com/uploads/images/73577silverlining.jpg)
 
FYI, the Beta hammers are 22 kgs, and they have 20,000 HP and 3.2 concussion.  Those weird motors have 50 speed and 70 torque.  And the stabilizers are invincible because they attach to the baseplate.  :trollface
 
Also, Silver Lining is surprisingly stable and self rights relatively quickly.
 
The only problem is that all those awesome components are so heavy I had to use 1mm plastic armor to fit it all on... and while the chassis is quite well protected, stray hits can still get through, and it can't take stray hits well.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: That Robot is a Spy! on September 04, 2011, 06:57:56 PM
I smell fear...mine.

Eeek

*makes hasty adjustments to Recycle!*
Title: Re: Clickbeetle's Supreme DSL bots
Post by: NFX on September 04, 2011, 07:04:07 PM
That thing is utterly crazy. 909.1 HP/kg, but quite a good amount of concussion. Plus invincible stabilisers. I see this doing quite well. =D
Title: Re: Clickbeetle's Supreme DSL bots
Post by: russian roulette on September 04, 2011, 07:33:03 PM
That thing will absolutely rape mine, one thing though...I played by the rules and went with the 68kg battery.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: madman3 on September 04, 2011, 07:42:11 PM
Hi ho, Click.

Looks fun, though.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on September 04, 2011, 07:44:35 PM
one thing though...I played by the rules and went with the 68kg battery.

Multi extenders, ant batteries and control boards may also be used.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: russian roulette on September 04, 2011, 07:51:31 PM
Oh. Derp, that was actually my original plan for beta, just couldn't do it with the battery.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Badnik96 on September 04, 2011, 08:31:17 PM
o hai

my planned storm 2 rammer will utrerly rape that however >:3
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Enigm@ on September 04, 2011, 08:33:49 PM
MOTHER OF MERCY !
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Jack Daniels on September 04, 2011, 09:03:16 PM
Nice Click! I can't wait to see that in action!
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Squirrel_Monkey on September 05, 2011, 03:18:51 AM
Weirdly this bot has me less worried about it, and more worried about Ounce's bot after importing into RA2.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: G.K. on September 05, 2011, 03:21:38 AM
More worried, but I still have more pierce/concussion. =)
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on October 09, 2011, 09:13:41 PM
Hoo boy, 3 bots in one post.  You'll forgive me if I got lazy with the splashes.
 
First here's 6 Impossible Things, my In The Air Tonight bot.
 
(https://gametechmods.com/uploads/images/401006impossible.jpg)
 
Pretty basic VS, with a twist that I'm not going to reveal just yet (so no one copies me).  The Whirl-wep disc in the back is to keep the weapons off the ground.  And it's a disc because a static stabilizer had too much drag and the bot couldn't move.  And it's a Whirl-wep disc because I needed something round, durable, and preferably doing some damage so I'm not TOTALLY wasting weight.
 
3 ants, 2 Tornado Mer gearboxes, 5mm Ti armor.
 
Secondly here's Epitaph 2.
 
(https://gametechmods.com/uploads/images/20553epitaph2.jpg)
 
I actually had this sitting in my bot lab waiting to be skinned for about a year or something, and Battlebots 3 was the perfect opportunity to bring it out.  Now you may be asking what's up with the random Sir Killalot drill on the side breaking up the symmetry.  Well it's actually there for a good reason... front-oriented invertible HS like this tend to get flanked easily which makes the wheels big targets, and once a bot gets in your rear it's almost impossible to shake them off.  The spinner spins bots into that drill there, which protects the wheel, makes it more difficult to get in Epitaph's rear, and also does some damage.  The other side doesn't need protection because of the way the spinner spins.
 
3 ants, 3mm plastic.
 
Finally...
 
A wild Garbodor appeared!
 
(https://gametechmods.com/uploads/images/50827garbodor.jpg)
 
Should be obvious why I built this.  I took some artistic license and actually covered it in "trash" you might find on the arena floor after a battle, rather than just skinning it a splotchy brown.  Overall I like the effect.  It's kind of like WreckTangle.
 
As for weapons it has two AGOD flail (fail?) arms of doom.  Despite AGOD and lack of balance, they spin slow enough the bot doesn't destabilize.
 
4 ants, Magmotor drive, 3mm plastic.  Yeah it's pretty worthless in combat.  But that's not the point of Getehem now is it.  (Garbodor isn't that great in the Pokemon games either, so it makes sense.)
Title: Re: Clickbeetle's Supreme DSL bots
Post by: freeziez on October 09, 2011, 09:21:09 PM
http://www.youtube.com/watch?v=VoW9czgQBqE# (http://www.youtube.com/watch?v=VoW9czgQBqE#)
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Badnik96 on October 09, 2011, 09:41:06 PM
6 Impossible Things is strangely sick.

Epitaph 2 is strangely awesome.

Garbodor is strangely strange.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Jonzu95 on October 09, 2011, 11:41:30 PM
Where does the name "Epitaph" come from? My friend on steam is called Epitaph.

Otherwise, Bots look great, like always.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Urjak on October 09, 2011, 11:50:13 PM
Where does the name "Epitaph" come from? My friend on steam is called Epitaph.

Otherwise, Bots look great, like always.


http://en.wikipedia.org/wiki/Epitaph (http://en.wikipedia.org/wiki/Epitaph)
Title: Re: Clickbeetle's Supreme DSL bots
Post by: J on October 10, 2011, 12:10:12 AM
A wild Garbodor appeared!
One of my favorite GenV Pokemon, made by one of my favorite bot-builders, and is even has working claws and everything to make the design complete.

....Its too beautiful for words.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: FOTEPX on October 10, 2011, 05:57:59 AM
Click, please please PLEEEEASE can I face you in the first round of BB3? Mega-powerful flipper vs. Mega-Awesome undercutter should result in some awesome, no?

Anyway, I love all them bots apart from the first. I never cared for Hoverbots or In The Air Tonight, despite the Phil Collins name. Neways, Without a second drill, that second bot looks kinda wierd, but I understand your reasoning (plus the weight limit). Maybe it'd be better as a MW? (Versus Toriodore, that'll be fun)

And that third one... I just love it. Love the Wrecktangle effect, love the fact I'm probably gonna fight (and lose) against it, but most importantly, I love...

Uhh...

Steak. Yeah. I love Steak. Sounds like a good idea.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: JoeBlo on October 10, 2011, 06:18:23 AM
You'll forgive me if I got lazy with the splashes.

NEVER!!

But the cool robots make up for it :P

I was expecting a unicycle joke for the first robot though..
Title: Re: Clickbeetle's Supreme DSL bots
Post by: cephalopod on October 10, 2011, 07:37:05 AM
Garbodor <3 :D
Title: Re: Clickbeetle's Supreme DSL bots
Post by: powerrave on October 10, 2011, 10:45:15 AM
That BB3 entry looks pretty nice. Could be sad if something were to happen to it. So prepare for a sad moment Click. I will destroy that bot.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: MassimoV on October 10, 2011, 10:48:17 AM
Wow, Epitath is one old bot. Looks great.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on October 16, 2011, 10:35:19 PM
Since multiple entries are allowed in Craaig's tournament:
 
(https://gametechmods.com/uploads/images/37952sandslash.jpg)
 
I had to do this for the awesomeness factor.  Plus, Sandslash can easily take care of any Steel-types that come in and try to wall Garbodor.  :gawe:
 
2 mags with technos + 2 slimbodies with hypnos for drive, 10 ants, and 18 lightning spikes.  The spikes are mainly defensive though they can score some points if a bot gets on top.
 
Fun fact: The chassis is oriented diagonally on the grid in order to make it longer.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: MassimoV on October 16, 2011, 10:40:09 PM
How did you... What the....that's just.....wow. I wish I could give you a trophy.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Badnik96 on October 16, 2011, 10:58:10 PM
I don't even know what to say to that, it's so amazing.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: smashysmashy on October 17, 2011, 01:23:19 AM
Click, I don't know what to say. Well done =D
Title: Re: Clickbeetle's Supreme DSL bots
Post by: RpJk on October 17, 2011, 01:28:03 AM
Thats some Top class quality right there Click.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Naryar on October 17, 2011, 02:45:44 AM
That's cool. Don't know why are you using 4WD though.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Pwnator on October 17, 2011, 03:05:29 AM
That's cool. Don't know why are you using 4WD though.

cuz angled drive iz kewl

AND DID YOU EYEBALL THAT CHASSIS? :O
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Jonzu95 on October 17, 2011, 04:39:05 AM
Amazing... I could never do anything like that... Incredible work, Click!
Title: Re: Clickbeetle's Supreme DSL bots
Post by: powerrave on October 17, 2011, 05:13:06 AM
That's just awesome!!
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Jack Daniels on October 17, 2011, 06:02:56 AM
Hahahahah! <3  That thing is so cool.

You get HUGE props for making that happen with a diagonal chassis off the grid.  I have such a hard time making bots with diag-chassis'

Amazing work!
Title: Re: Clickbeetle's Supreme DSL bots
Post by: FOTEPX on October 17, 2011, 06:18:45 AM
Woah. that is godlike. Way to make me like SandSlash, Clickbeetle. Could you send me that?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: NFX on October 17, 2011, 06:27:34 AM
Looks fantastic, Click. You never fail to astound me. =D Is it difficult to drive at all, with the wheels at that angle?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: cephalopod on October 17, 2011, 06:41:11 AM
I love it! :D should be some fun

Woah. that is godlike. Way to make me like SandSlash, Clickbeetle. Could you send me that?

PokAImon ;p
Title: Re: Clickbeetle's Supreme DSL bots
Post by: That Robot is a Spy! on October 17, 2011, 10:01:21 AM
Oh my gosh, It's beautiful.
I'M MELTING!
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Naryar on October 19, 2011, 07:10:52 AM
Is that NAR AI's yellow BSG ?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on October 23, 2011, 10:08:00 PM
Looks fantastic, Click. You never fail to astound me. =D Is it difficult to drive at all, with the wheels at that angle?

Nope, drives straight as an arrow.  The wheels are really only angled because it's impossible to align them at a 45 degree angle so I have to do 40 or 50 degrees.  It's 4WD rather than 2WD with fast NPC's because... I feel like a noob just saying it... but... NPC's wouldn't fit.   :embarr   And I didn't want to make it fat so they would.
 
Is that NAR AI's yellow BSG ?

Nope, just a regular reskinned BSG.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Wolfsbane on October 26, 2011, 08:04:01 PM
You are hereby Chuck-Norris approved.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on December 01, 2011, 10:59:57 PM
I can has Battlebots?
 
(https://gametechmods.com/uploads/images/51601thunderhead.jpg)
 
It's a Pressure Drop-style turret hammer, except not a walker.
 
This bot better be worth it.  I spent several hours dinking around with the skin, trying to make the edges of the chassis look welded and designing the logo.  Then I spent several more hours AI'ing it.  Turns out Phil's LaserguidedV2.py doesn't work with DSL bots because the DSL servos are upside-down relative to the stock ones, and it took me a good while to figure that out and fix it.
 
Thunderhead started out as a MW with treads (for the 60kg weight cushion no one has used yet) but it was way too unstable and didn't even look cool.  I gave up but then got the idea to make it a SHW.
 
The SHW version is, surprisingly, perfectly stable.  It never, and I mean never flips itself over.  That huge chassis with 10mm Ti weighs 510 kgs, which keeps it well grounded.  It's also nearly invincible as the sloped sides make it difficult to land a direct hit.  And if an opponent does flip it, it can self-right from any angle thanks to the servo turret.
 
Also, I believe this is the first time I have seen Storm skirts used effectively.  :mrgreen:
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Scrap Daddy on December 01, 2011, 11:04:36 PM
most dope
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Enigm@ on December 01, 2011, 11:08:24 PM
Reeeeally hoping I don't fight it. XD
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Virus Bomb on December 01, 2011, 11:10:01 PM
 :eek: incredible. almost looks like you made a replica even though it obviously isn't.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: smashysmashy on December 02, 2011, 03:08:10 AM
<3
Title: Re: Clickbeetle's Supreme DSL bots
Post by: GoldenFox93 on December 02, 2011, 03:16:34 AM
I can has Battlebots?
 
(https://gametechmods.com/uploads/images/51601thunderhead.jpg)
 
It's a Pressure Drop-style turret hammer, except not a walker.
 
This bot better be worth it.  I spent several hours dinking around with the skin, trying to make the edges of the chassis look welded and designing the logo.  Then I spent several more hours AI'ing it.  Turns out Phil's LaserguidedV2.py doesn't work with DSL bots because the DSL servos are upside-down relative to the stock ones, and it took me a good while to figure that out and fix it.
 
Thunderhead started out as a MW with treads (for the 60kg weight cushion no one has used yet) but it was way too unstable and didn't even look cool.  I gave up but then got the idea to make it a SHW.
 
The SHW version is, surprisingly, perfectly stable.  It never, and I mean never flips itself over.  That huge chassis with 10mm Ti weighs 510 kgs, which keeps it well grounded.  It's also nearly invincible as the sloped sides make it difficult to land a direct hit.  And if an opponent does flip it, it can self-right from any angle thanks to the servo turret.
 
Also, I believe this is the first time I have seen Storm skirts used effectively.  :mrgreen:
^WINNAR^
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Naryar on December 02, 2011, 03:21:17 AM
inb4 you lose to a boring HS :P

Also, it's very cool. But I feel like it's an unnecessary thing to say since it's build by you.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Jack Daniels on December 02, 2011, 04:08:15 AM
Nice! That bot looks most excellent.  I always had such a hard time trying to integrate storm 2 skirts in any design, due to the odd attachment point.  They look great on your bot.

Kudos for the time investment!  The final product looks well worth all that time and effort. 
Title: Re: Clickbeetle's Supreme DSL bots
Post by: NFX on December 02, 2011, 05:17:40 AM
Very, VERY nice indeed. Excellent use of Storm Skirts, that is how skirt defense should be used in IRL building. I cannot wait to see this in action. Does it still hit the target with the hammer being off-center?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Badnik96 on December 02, 2011, 09:00:54 AM
cool. Reminds me of Adrenaline (from ARC). How fast is it?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: powerrave on December 02, 2011, 12:53:33 PM
It looks amazing, that for sure. I'm kinda wondering how well this bot really works though.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: TeamXtreemer on December 02, 2011, 12:54:37 PM
Damn your bots always steal the spotlight :P, Amazing, as per usual.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Somebody on December 02, 2011, 02:17:46 PM
Most excellent.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: MassimoV on December 02, 2011, 04:14:01 PM
You are my hero! If the welded edges aren't part of the custom skin, you should release it for future IRL bots. Mostly cause its awesome!
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Thyrus on December 03, 2011, 05:25:37 AM
Dominator Parts <3 :D
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on December 23, 2011, 06:27:42 PM
Full 5000kg UHW?  Full 5000kg UHW.
 
(https://gametechmods.com/uploads/images/1767toothfairy.jpg)
 
Basically it's Seek with a bunch more stuff added.  This was going to be my COTT bot until I thought about making Hide.  It's supposed to beat flippers without relying on a wedge.  The side discs flank the enemy and rip off wheels, and the middle discs rip up the actual flippers.  A hidden row of razors under the bot also causes damage when flippers hit them.  If it can survive about 3-4 flips, opposing flippers should be quite heavily damaged and it will be easier to avoid going OOTA on further flips until the enemy is destroyed.  That's the theory, anyway.  I haven't tested it against any UHW flippers.
 
10 ants, 10mm steel armor, and if I got a dollar for every tooth I'd be a very rich man.  :mrgreen:
Title: Re: Clickbeetle's Supreme DSL bots
Post by: NFX on December 23, 2011, 06:30:40 PM
Looks exceptional. I especially like the layered way the weapons are laid out. With all that weight on the Perms, though, are the weapons not a little bit slow?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Team 9 on December 23, 2011, 06:34:05 PM
looks fantabulous =D
Title: Re: Clickbeetle's Supreme DSL bots
Post by: FOTEPX on December 23, 2011, 07:12:01 PM
Bot Exchange, plz?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on December 23, 2011, 07:44:21 PM
OK, put it on the bot exchange.
 
With all that weight on the Perms, though, are the weapons not a little bit slow?

Nope.  They slow down quickly when they hit something but they get going at a good clip.  (Fun fact: the inner discs in the disc stacks are hollow to save weight.)
 
Originally I had 12kg teeth on the vertical discs but then they did spin too slow.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: MassimoV on December 23, 2011, 07:47:39 PM
Dude, awesome! I like the 259 discs for some reason. It completes the look.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Somebody on December 23, 2011, 08:51:07 PM
COTT will be finished in a week or 2 over Christmas break and COTT 2 will happen someday. When life slows down. So yeah its full UHW only and that's awesome. So watch for the COTT thread, just a couple matches left! /freepublicity

But that thing is beast. I need to build more full UHWs.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Enigm@ on December 23, 2011, 08:54:04 PM
OK, put it on the bot exchange.
Time to fight it against Ea, Consumer of Galaxies. :D
Title: Re: Clickbeetle's Supreme DSL bots
Post by: JoeBlo on December 24, 2011, 12:15:35 AM
I want to marry Thunderhead :P Sorry Nary..
Title: Re: Clickbeetle's Supreme DSL bots
Post by: G.K. on December 24, 2011, 03:48:43 AM
Awesome, Click.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: That Robot is a Spy! on December 24, 2011, 03:50:18 AM
That looks phenomenal.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: powerrave on December 24, 2011, 05:21:05 AM
It looks crazy, that's for sure.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Badnik96 on December 24, 2011, 08:15:05 AM
awesome :D
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on December 24, 2011, 01:49:16 PM
Better post my take on Mike's Greenwave-style HS design before it becomes a klone.
 
(https://gametechmods.com/uploads/images/59710orangewave.jpg)
 
This works like Anathema 3, which I posted a couple pages back.  If it hits a wedge and destabilizes, the chassis starts spinning instead of the blade and those Lightning spikes and Typhoon spikes become deadly weapons.  Unlike Anathema 3, though, it actually self-rights fairly quickly thanks to the angled skirt on top.
 
It has 4 ants, 1mm Ti, a Perm 132, and no BFE required!
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Jonzu95 on December 24, 2011, 02:07:58 PM
Now THAT'S what I call a bot! O.O
Title: Re: Clickbeetle's Supreme DSL bots
Post by: NFX on December 24, 2011, 02:17:12 PM
Does look very nice indeed. I imagine it would look better if the axle wasn't so long, though. I think if you tried a Bar setup similar to what I used on Frequency, then that might save you some weight for 30kg hammers.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on December 24, 2011, 02:25:07 PM
Does look very nice indeed. I imagine it would look better if the axle wasn't so long, though. I think if you tried a Bar setup similar to what I used on Frequency, then that might save you some weight for 30kg hammers.

I thought about 30kg hammers but I think it just looks better with the 30x200 bar and 25's.  This is IRL, after all.
 
As for the axle, I agree but unfortunately there are no 30cm extenders.  :rage   Something to add for DSL3.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: NFX on December 24, 2011, 02:26:41 PM
If you're using Alu extenders, then would an ME work?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on December 24, 2011, 02:33:00 PM
Possibly... that would make it a bit shorter.  I'll give it a try sometime.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: MassimoV on December 24, 2011, 05:26:41 PM
Someone should make one more and have a rumble in the challenge board.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on February 12, 2012, 10:44:59 PM
Couple of IRL bots.  Trying to expand Thunderhead into a team.
 
The LW, Updraft:
 
(https://gametechmods.com/uploads/images/9072updraft.jpg)
 
Pretty simple design, nothing too special, but it looks good in its simplicity.  3mm Ti armor combined with the sloped sides makes it reasonably sturdy.  Fully invertible as well.
 
The MW, Multicell:
 
(https://gametechmods.com/uploads/images/54281multicell.jpg)
 
Yes, it looks like a Mortis clone, but this was totally unintentional, I swear.  It just ended up this way.  It was actually inspired by this bot of Nicsan's:
 
(https://gametechmods.com/uploads/images/24784Showcase%2013.PNG)
7 Ants NPC's Tite 5.
Feedback?

I wanted to make a similar chassis shape but put the wheels and weapons in the gaps.  And it turned out a flipper in one gap and a hammer in the other fit really nicely.  It has 7 ants and 5mm plastic so it's a bit underpowered and a bit fragile.  The flipper is powered by a Judge burst though so it's reasonably powerful.  Not that good but I like it.  Might try to sneak it into BOF last-minute if I can AI it.
 
The HW is called Supercell and will be posted once it's skinned.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: MassimoV on February 12, 2012, 10:48:28 PM
Updrafts drum supports are awesome and Multicell looks like a hybrid of Storm II and NFX's MiDAS. Can't wait for the HW.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Thyrus on February 12, 2012, 10:48:59 PM
Very nice motor setup on multicell :)
Title: Re: Clickbeetle's Supreme DSL bots
Post by: FOTEPX on February 12, 2012, 11:28:15 PM
Updraft is god-like. Inspires me to do a bit of IRL-ness right now.

Bot exchange, please.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on February 13, 2012, 12:17:00 AM
Updraft is god-like. Inspires me to do a bit of IRL-ness right now.

Bot exchange, please.

Nope, none of these bots are going on the exchange.  Why?  It's a secret to everybody.
 
Also, I just noticed that in a side by side comparison, Multicell's skin looks really pixelated and blurry even though it's 512x512.  :(   Might need to fix that later.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: NFX on February 13, 2012, 03:30:47 AM
Updraft, I especially like. The wheel placement reminds me of Watch Your Step! from B4ttleBots a little bit, but I do like how you've made it invertible with the skirts. Multicell, I would never have thought of laying out the components in that fashion. But then I wouldn't have gone for that shape either. =P I'm not a fan of the angled skirt being used as a lifter, however, I would have just gone for another flipper segment or two, personally.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Scrap Daddy on February 13, 2012, 08:28:35 AM
Awesome :]
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Badnik96 on February 13, 2012, 03:02:48 PM
edit: I can't read


yay last minute BoF entries are fun
Title: Re: Clickbeetle's Supreme DSL bots
Post by: MassimoV on February 13, 2012, 04:38:44 PM
Nope, none of these bots are going on the exchange.  Why?  It's a secret to everybody.
When will you be telling us this secret?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Badnik96 on February 13, 2012, 07:33:13 PM

It's a secret to everybody.

lolzelda

Also maybe a possible IRL AI Pack secret project put together by Click (and maybe others)?

If so, ohboyohboyohboy
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on February 16, 2012, 06:21:11 PM

It's a secret to everybody.

lolzelda

Also maybe a possible IRL AI Pack secret project put together by Click (and maybe others)?

If so, ohboyohboyohboy

No, I'm not doing anything so grand as making a secret AI pack.  I've still got DSL3 that I'm supposed to be working on.  I simply can't reveal my reasons for not putting these bots on the exchange.
 
The reason will come out in its own good time and not before.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Naryar on February 16, 2012, 06:22:52 PM
Click probably intends to send them to an IRL tournament, or put them in DSL3, so he won't spoil the bots.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Jonzu95 on February 17, 2012, 02:10:03 AM
I think DSL3 will be more IRL Stylish than DSL2.1
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Thyrus on February 17, 2012, 03:20:31 AM
I wish I knew what those bots were made for :o
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on May 09, 2012, 10:09:31 PM
HW for the team
 
(https://gametechmods.com/uploads/images/50155supercell.jpg)
 
Basically a HW Orange Wave.  The spikes give it a second form of offense when it flips over and before it self-rights (which those skirts on the top are needed in order to do).  It's notably lacking in weapon weight for a HW, just having a bare DSL bar for a weapon.  It may get outweaponed by most other spinners, but it doesn't do any less damage before that happens and it's plenty dangerous against any bot light in the weapon weight department.  The only flaw is the weak chassis armor; usually the chassis is safely out of reach, but if it happens to get hit before Supercell can self-right, it's going to hurt.
 
Oh and it's kind of hard to see but it has a titanium sheet on the bottom to protect the drive motors.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Virus Bomb on May 09, 2012, 10:13:24 PM
Looks great :D
Title: Re: Clickbeetle's Supreme DSL bots
Post by: GroudonRobotWars on May 09, 2012, 10:15:45 PM
That looks fantastically awesome!
Title: Re: Clickbeetle's Supreme DSL bots
Post by: NFX on May 10, 2012, 08:48:57 AM
Looking awesome. Would there be any way of adding a drum component underneath the bar, just to make it look a bit more sturdy?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: powerrave on May 10, 2012, 12:24:01 PM
Looks awesome.
when I first saw it, I thought it was a helicopter.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Mecha on May 10, 2012, 12:28:19 PM
Wow! that is so awesome! i thought of a shopping cart at first. :P
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Philippa on May 10, 2012, 01:04:27 PM
HW for the team
 
(https://gametechmods.com/uploads/images/50155supercell.jpg)
Reminded me of a plane with that back wing. Still looks pretty damn awesome though. Love it.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Badnik96 on May 10, 2012, 03:30:47 PM
Awesomeness.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: MassimoV on May 10, 2012, 06:20:31 PM
Looks awesome. Is itstable or does it fall back and have the bar hit the ground sometimes.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on June 30, 2012, 08:30:14 PM
Just when I thought I couldn't keep up with regular DSL anymore... inspiration strikes.  I made this bot for Two Tribes:
 
(https://gametechmods.com/uploads/images/77603cuendillar.jpg)
 
In a nutshell, this bot is built to be indestructible.  "Cuendillar" is a magical substance also known as heartstone from the Wheel of Time series, that only gets stronger as more force is applied to it.
 
The four heavy plows protect it against all front, side, and rear attacks except extremely powerful hits from flail SnS.  The casters on the bottom protect it against popups and gutrippers.  Why casters?  Because popups and some VS can hit through titanium half sheets.  I put half sheets on there first, but Hope No More was KO'ing it in under a minute.  Not so with casters.  And the weapons protect the top.
 
How durable is it?  Well, I fought every HW in 123AI except SnS, shell spinners, and flail bots (because those are banned in Two Tribes) and only Frequency managed to KO it in 3 minutes, by outweaponing it and then crawling on top (although Root Beer came close the same way).  Cuendillar didn't BEAT all the other HW's, but it did survive the whole 3 minutes, which is the goal.
 
But what's the point of surviving if you can't WIN?  Not much one-on-one, but I built Cuendillar for Two Tribes.  Cuendillar is a team player.  It's meant to be a punching bag to distract one or both opponents while its teammate gets an opportunity to flank.  Or if both opponents happen to go after its teammate, no problem--Cuendillar is good at flanking and the weapon is good enough to score KO's when given the opportunity.  Also, I purposely gave it a small weapon diameter to minimize the chance of friendly fire.
 
And since the only way to eliminate an opponent in Two Tribes is by KO (at first), Cuendillar is going to be a tough nut for the other tribe to crack.  Most likely, it won't get eliminated until the stage where immobilizations and OOTAs count for losing a life.  As long as Cuendillar flanks and KO's at least two opponents before then, mission accomplished.
 
Its only major weakness is that popups love to eat its wheels.  Unfortunately, the only wheels with more than 3500 HP are huge and would only delay the inevitable.  NOTE TO TEAM CAPTAIN:  Pair Cuendillar with something that can kill popups!
 
Stats:  5mm titanium armor (to absorb stray chassis hits), 5 ant batteries (to last the whole 3 minutes), Perm 132 for the weapon, normal NPC's for drive (I'll take the 12000 HP, thank you very much).  Snowplow wedges are surprisingly mediocre.  Not horrible like I thought they would be, just mediocre.  Most bots slide right under easily, but occasionally Cuendillar can get a surprise wedge on an opponent it shouldn't be able to get under.  The skirt on top is for self-righting, which it does quickly and consistently.
 
Now I know you're going to wonder why I don't put a proper wedge on it, and I could give you some excuse like, "It doesn't need one", "It couldn't self-right if it had a wedge" (actually a valid reason), or "I don't have weight for one", but the simple truth is I'm sick of fighting the wedge war and don't want to even bother.
 
Fun fact:  I was originally trying to build a turret hammer like Thunderhead.
 
(https://gametechmods.com/uploads/images/47400thirstymeteor.jpg)
 
However, it was too top-heavy and wasn't good at hitting bots underneath it.  I think this design only works well in SHW.  Also, it was too fast and bad against VS.  I took out two drive motors and wondered what to do with those big ugly gaps there, and the bot ended up transmogrifying into a VS.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: NFX on June 30, 2012, 08:49:43 PM
Looks like a pretty tough design, I reckon. Only glaring weak point I can see is the side panel between the discs. It's only got something like 1800HP, if I remember rightly (I probably don't), so a good hit to that could take the entire weapon system off. I can see some kind of hammer doing reasonably well against it, personally, but it should do its job very well aside from that.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on June 30, 2012, 09:11:28 PM
Only glaring weak point I can see is the side panel between the discs. It's only got something like 1800HP, if I remember rightly (I probably don't), so a good hit to that could take the entire weapon system off.

LOL I guess I didn't take screenshots from very good angles...
 
The Perm is not actually attached to the shell panel.  It's attached to a multiextender on the baseplate.  If you look very closely at the bottom left picture, you can sort of see it.  The shell panel is just there for a bit of extra protection.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Naryar on July 01, 2012, 01:00:29 AM
I can't get why you built a defensive bot and made it a VS.

Besides, that's gonna get outwedged easily.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on July 01, 2012, 01:44:29 AM
I can't get why you built a defensive bot and made it a VS.

Besides, that's gonna get outwedged easily.

Why not?  I don't have a lot of weight for weapons, so something that can lift opponents and kill them without needing to outweapon them first seems ideal.
 
Oh, and I forgot to mention that the weapons can hit stuff underneath it too.
 
And yes, it is outwedged easily most of the time (although one time it did somehow tie with Fat Rat), which is a major disadvantage 1-on-1, but I'm hoping for more flanking opportunities in a team battle.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Badnik96 on July 01, 2012, 08:40:56 AM
Looking pretty nasty there Click. I hope you're on  my team...
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on August 30, 2012, 10:06:42 PM
Team for Survival 2.  One guess what the team name and motto is.
 
(https://gametechmods.com/uploads/images/55423targaryen.jpg)
 
Rhaegal is a TRFBD with a mostly decorative flamethrower.  It would probably be better with stronger wheels, BUT FIRE.  It does score a few points though so it's not entirely useless.  6 flail razors, 2 ants, 1mm Al armor.  Surprisingly, I've never seen the flamethrower break off.
 
Viserion is a front-hinged flipper with a secondary flamethrower weapon.  That's a reskinned Panic Attack top on top, giving it a strong defense on the front, top, and even the sides (because the PA top collision is a lot bigger than the display).  If it can't OOTA opponents, the flippers at least work well for pinning bots against the wall and roasting them with the fire.  NPC fast drive + hypnos, 5 ants, 3mm plastic armor.  Also 2 large beater bars holding on the flippers that become sort of a lame popup weapon once the flippers break.
 
Drogon is the best member of the team.  I don't think I've seen this done before--a wedge of 70kg hammers.  It's extremely effective at de-weaponing opponents (especially with the 6 flails limit in Survival of the Fittest).  Two flamethrowers wear down the opponent so the hammers can finish the job, and a heavy plow protects the rear, since this is a rumble.  The wedges might possibly be the best of any DSL bot I've made, which really isn't saying much, but they should be competitive.  2 normal NPCs + technos, 3 ants, 5mm Ti armor.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Sylandro on August 30, 2012, 10:14:56 PM
Oh mighty Click, why does all of the bots have Flamethrowers? Unless your team is a bunch of Arsonists.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Badnik96 on August 30, 2012, 10:20:37 PM
It's the team theme. Geez.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Tweedy on August 31, 2012, 12:11:13 AM
I like the team but with the mw would ther be a way of getting metal hinge wedges rather than a skirt hinge ? skirt hinge wedges will get destroyed most of the time unless you luck out and get a match full of lightweights
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Jamin on August 31, 2012, 12:27:37 AM
Oh mighty Click, why does all of the bots have Flamethrowers? Unless your team is a bunch of Arsonists.

I think that might be because he wanted to build robots with flamethrowers. I could be totally wrong though.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on August 31, 2012, 12:32:42 AM
I like the team but with the mw would ther be a way of getting metal hinge wedges rather than a skirt hinge ? skirt hinge wedges will get destroyed most of the time unless you luck out and get a match full of lightweights

Skirt hinge wedges are nearly as good, if not exactly as good as metal hinge wedges IMO.  The only reason skirt hinge wedges seem bad is because it's tempting to put skirts on all three attach points, which DOES make them bad.  But if you only put wedges on the middle attach point it's fine.
 
Viserion actually has pretty good wedges and can get under a lot of metal hinge bots.  I'd rather not scrounge up 12 kg to get metal hinges since I'm already strapped for weight.
 
Also yes, I needed to give every bot at least one flamethrower.  They are named after dragons, after all.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Gauche Suede on August 31, 2012, 02:04:58 AM
Team for Survival 2.  One guess what the team name and motto is.
 
(https://gametechmods.com/uploads/images/55423targaryen.jpg)
 
Rhaegal is a TRFBD with a mostly decorative flamethrower.  It would probably be better with stronger wheels, BUT FIRE.  It does score a few points though so it's not entirely useless.  6 flail razors, 2 ants, 1mm Al armor.  Surprisingly, I've never seen the flamethrower break off.
 
Viserion is a front-hinged flipper with a secondary flamethrower weapon.  That's a reskinned Panic Attack top on top, giving it a strong defense on the front, top, and even the sides (because the PA top collision is a lot bigger than the display).  If it can't OOTA opponents, the flippers at least work well for pinning bots against the wall and roasting them with the fire.  NPC fast drive + hypnos, 5 ants, 3mm plastic armor.  Also 2 large beater bars holding on the flippers that become sort of a lame popup weapon once the flippers break.
 
Drogon is the best member of the team.  I don't think I've seen this done before--a wedge of 70kg hammers.  It's extremely effective at de-weaponing opponents (especially with the 6 flails limit in Survival of the Fittest).  Two flamethrowers wear down the opponent so the hammers can finish the job, and a heavy plow protects the rear, since this is a rumble.  The wedges might possibly be the best of any DSL bot I've made, which really isn't saying much, but they should be competitive.  2 normal NPCs + technos, 3 ants, 5mm Ti armor.
Rhageal=AWWW YEAH!!!!!!
Viserion= does it get under PC5?(and can i get the skin for the PA Flipper you made?)
Drogon=Cool.

edit= omg 600 posts.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Naryar on August 31, 2012, 03:20:23 AM
As cool and as original as ever. Go Click !
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Badger on August 31, 2012, 04:21:22 AM
I love Drogon. And it's great to see someone using odd parts, such as PA's top armour
Title: Re: Clickbeetle's Supreme DSL bots
Post by: martymidget on August 31, 2012, 05:37:58 AM
I find PA's top armour a nightmare to use, so gj click.

Also, LW scares me. MW and HW not so much, but all three are highly cool. The flamer makes me like the TRFBD tbh (Take note madman).
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Kossokei on August 31, 2012, 03:15:59 PM
Is it me, or is Cuendillar the most beautiful-yet-scary bot ever made? I totally love the look of it...

Also, I didn't know that Cuendillar had casters underneath until I saw this thread.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: 123savethewhales on August 31, 2012, 03:51:03 PM
You should totally get at least 1 flamethrowers on Cuendillar, you will win so much more fights by points that way.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: MassimoV on August 31, 2012, 05:59:51 PM
I was thinking about your showcase in study hall today lol. The bots look great, and I think they are gonna make it to the final atleast.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: madman3 on August 31, 2012, 06:11:20 PM
I find PA's top armour a nightmare to use, so gj click.

Also, LW scares me. MW and HW not so much, but all three are highly cool. The flamer makes me like the TRFBD tbh (Take note madman).
I can't seem to get flamers to work. Also I consider flamers cheap with the current AI we have. TRFBD are cheap enough without the ability to launch flame across the arena.

Still pretty good Click, I like the HW a lot.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: 123savethewhales on August 31, 2012, 06:28:28 PM
I find PA's top armour a nightmare to use, so gj click.

Also, LW scares me. MW and HW not so much, but all three are highly cool. The flamer makes me like the TRFBD tbh (Take note madman).
I can't seem to get flamers to work. Also I consider flamers cheap with the current AI we have. TRFBD are cheap enough without the ability to launch flame across the arena.

Still pretty good Click, I like the HW a lot.
Funny you would say that since I find flamethrower next to useless, especially on flails.

I mean, you just throw 20kg on something that can't help you win the weapon war, and you are throwing them on bot types that can deal 10,000 damage with razors in a few seconds.  Plus when flamethrower spins they barely make contact.

As Click said, it is for decoration and nothing more.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: madman3 on September 01, 2012, 04:09:07 AM
I find PA's top armour a nightmare to use, so gj click.

Also, LW scares me. MW and HW not so much, but all three are highly cool. The flamer makes me like the TRFBD tbh (Take note madman).
I can't seem to get flamers to work. Also I consider flamers cheap with the current AI we have. TRFBD are cheap enough without the ability to launch flame across the arena.

Still pretty good Click, I like the HW a lot.
Funny you would say that since I find flamethrower next to useless, especially on flails.

I mean, you just throw 20kg on something that can't help you win the weapon war, and you are throwing them on bot types that can deal 10,000 damage with razors in a few seconds.  Plus when flamethrower spins they barely make contact.

As Click said, it is for decoration and nothing more.
Flame SnS are the online players bane though (thank you Ty for giving me flamethrower-phobia). They're pretty much how you win by points cheaply.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Gazea2 on September 01, 2012, 05:11:48 AM
I find PA's top armour a nightmare to use, so gj click.

Also, LW scares me. MW and HW not so much, but all three are highly cool. The flamer makes me like the TRFBD tbh (Take note madman).
I can't seem to get flamers to work. Also I consider flamers cheap with the current AI we have. TRFBD are cheap enough without the ability to launch flame across the arena.

Still pretty good Click, I like the HW a lot.
Funny you would say that since I find flamethrower next to useless, especially on flails.

I mean, you just throw 20kg on something that can't help you win the weapon war, and you are throwing them on bot types that can deal 10,000 damage with razors in a few seconds.  Plus when flamethrower spins they barely make contact.

As Click said, it is for decoration and nothing more.
Flame SnS are the online players bane though (thank you Ty for giving me flamethrower-phobia). They're pretty much how you win by points cheaply.

Did it overheat your bot?  :trollface
Bots look awesome as always, Click. Should do pretty well.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: 123savethewhales on September 01, 2012, 06:29:54 AM
I find PA's top armour a nightmare to use, so gj click.

Also, LW scares me. MW and HW not so much, but all three are highly cool. The flamer makes me like the TRFBD tbh (Take note madman).
I can't seem to get flamers to work. Also I consider flamers cheap with the current AI we have. TRFBD are cheap enough without the ability to launch flame across the arena.

Still pretty good Click, I like the HW a lot.
Funny you would say that since I find flamethrower next to useless, especially on flails.

I mean, you just throw 20kg on something that can't help you win the weapon war, and you are throwing them on bot types that can deal 10,000 damage with razors in a few seconds.  Plus when flamethrower spins they barely make contact.

As Click said, it is for decoration and nothing more.
Flame SnS are the online players bane though (thank you Ty for giving me flamethrower-phobia). They're pretty much how you win by points cheaply.
Right because flamethrower ignores game lag and continue to deal damage at the same rate.........  Like flamethrowers in UHW fights are just retarded.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on April 13, 2014, 10:32:10 PM
Good old DSL2.

(https://gametechmods.com/uploads/images/30072thunderclap.jpg)

It's been too long since I entered a tournament.  Kurt's Powers of Three tournament was the only one open, so I built something for it.

Stats: Astroflight drive with wide ant wheels, 6 ant batteries, servo turret-mounted hammer (30kg sledge), 5mm aluminum armor.

I revise my earlier assessment that this turret hammer design only works in SHW.  Thunderclap is actually pretty good for an IRL bot.  It's weak against drums, but can hold its own against most other designs, especially HS.  Thunderclap wants to be matched up with two HS with weak tops in the tournament.

In theory, this should be a good design for Powers of Three, being wedged on all sides with the ability to attack in any direction.  In practice, I'll probably get flipped OOTA in the first round.  BUT I'LL LOOK COOL DOING IT.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: MassimoV on April 13, 2014, 10:50:15 PM
Hell yes, this looks so pimp...
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Badnik96 on April 13, 2014, 11:08:49 PM
Awesome! I love the Storm skirts.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: playzooki on April 14, 2014, 04:24:55 AM
Nice robot

And dont worry, ill be here to beat it in some retarded way, like i did to mr as in BB8  :dumb)
Title: Re: Clickbeetle's Supreme DSL bots
Post by: RpJk on April 14, 2014, 04:50:17 AM
Yo click you gonna enter a stock tourney soon?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: RedAce on April 15, 2014, 04:42:04 AM
That looks amazing Click. It's also pretty original too. One question, how stable is it?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Naryar on April 15, 2014, 02:09:21 PM
Well, Click, you wouldn't be yourself if you entered a tournament with a cool bot and promptly fail to win first round :P
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on April 15, 2014, 11:03:23 PM
Yo click you gonna enter a stock tourney soon?

If one comes up soon!

That looks amazing Click. It's also pretty original too. One question, how stable is it?

More stable than most traditional hammers.  Stable enough to never be in danger of tipping itself over (unless you rotate the servo exactly 180 degrees, at which point it Havoks out of control.  I'm hoping that won't happen in battle.)  Part of what makes this design work is the weight distribution--Thunderclap is tall, but still has a low center of gravity.  Those Storm skirts alone weigh 60 kgs, counting the hinges.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on May 11, 2014, 01:29:42 AM
More bots for BB9.

(https://gametechmods.com/uploads/images/12152dadamanteus.jpg)

I wanted to build a Karcas-type bot, and this was the result.  Works as a flipper and a clamp.  The wedge is kind of sucky (actually, really sucky), but it looks too cool to change.  It wouldn't be the same with skirts.

It has 3mm steel armor, so it's not going to get KO'd quickly.  Unless it goes up against Thyrus' "Yeah Tiny Grinding Weapons Shaped Like Asterisks Totally Work IRL" thing.  (I'm just trash-talking Thyrus; I think your bots are cool enough even if the weapons are not quite IRL.)

Etymology:  Dynastes adamanteus is a fake species name for a Hercules beetle.  The specific epithet, adamanteus, is the Latin word for steel.

Then there's this thing.

(https://gametechmods.com/uploads/images/23647slambot.jpg)

Yup, a 4WD LW.  Screw efficiency, 4WD is awesome.

Slambot works kind of like Sewer Snake.  It's good at carrying bots across the arena and slamming them into the walls, which causes the forks to flex and possibly flip the opponent.  This is a really fun bot and I'm really hoping to get at least one boxlong slam in BB9.  Also, it works exactly the same upside-down.

It has 5mm plastic armor, and a BFE'd chassis for reduced height.  I tried using Hypno wheels but went with the DSL wheels for two reasons.  One, Hypnos are so small the bot can get wedged under the spike strip.  And two, DSL wheels look better.

Edit:  Oh yeah, and Slambot is sponsored by real spam sites.  Don't type in any of those URLs.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Pwnator on May 11, 2014, 01:39:39 AM
oh god dat flamp

If you're really worried about the wedginess though, you could probably attach 2 stacked hex plates on the metal hinge, with the bottom one holding a plastic skirt and the other one holding the spike strips. But yeah, it looks too cool as is.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Naryar on May 11, 2014, 07:52:40 AM
When I saw "Dynastes" I though "fgsdfjhik what kind of beetle it is ??!?" and there I had the answer :P

it looks very, very sweet but then again it is a bot made by clickbeetle so there's that.

It would be more awesome if you skinned it like a beetle's armor though.

Unless it goes up against Thyrus' "Yeah Tiny Grinding Weapons Shaped Like Asterisks Totally Work IRL" thing.  (I'm just trash-talking Thyrus; I think your bots are cool enough even if the weapons are not quite IRL.)

i agree with this sentiment as well

I'm not so fond of the LW though. Honestly if you put 2WD NPC and some artfully placed 40cm angled skirt hinges as stabilizers it will look cooler and be faster.

Maybe name it after some tiger beetle as well. Even if it doesn't have huge jaws.



Title: Re: Clickbeetle's Supreme DSL bots
Post by: Shield on May 11, 2014, 08:56:48 AM
I personally love Slam bot the way it is.

Though I would love to know what extender setup you used and what not. I can't really see very clearly
Title: Re: Clickbeetle's Supreme DSL bots
Post by: 090901 on May 11, 2014, 09:10:03 AM
I personally love Slam bot the way it is.

Though I would love to know what extender setup you used and what not. I can't really see very clearly
Slambot uses one hexplate to hold on the Vlad forks.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Shield on May 11, 2014, 09:11:29 AM
I personally love Slam bot the way it is.

Though I would love to know what extender setup you used and what not. I can't really see very clearly
Slambot uses one hexplate to hold on the Vlad forks.

brb gonna make hw rip off of it
Title: Re: Clickbeetle's Supreme DSL bots
Post by: RedAce on May 11, 2014, 09:16:08 AM
Very nice bots Click, How well does the Bettle bot flip?

Also what's the text say in Slam Bot's splash?
Title: Re: Clickbeetle's Supreme DSL bots
Post by: RpJk on May 11, 2014, 04:55:27 PM
As Always Click I applaud your unique designs.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Clickbeetle on May 11, 2014, 06:00:08 PM
Very nice bots Click, How well does the Bettle bot flip?

Also what's the text say in Slam Bot's splash?

D. adamanteus has a Beta burst so it flips very well.  Not like Second Sentinel or T-One but it gets the job done.  Slambot's background is just a generic spambot post, you've seen it before.


I'm not so fond of the LW though. Honestly if you put 2WD NPC and some artfully placed 40cm angled skirt hinges as stabilizers it will look cooler and be faster.

Maybe name it after some tiger beetle as well. Even if it doesn't have huge jaws.

I would do this for a standard design.  Might still attempt it.  But part of the reason I build Slambot was just because I wanted an IRL 4WD LW.
Title: Re: Clickbeetle's Supreme DSL bots
Post by: Merrick on May 11, 2014, 06:36:37 PM
Hnnnnngggg Dynastes Adamanteus looks amazing. <3

Shame about the inefficient wedge.
Title: Re: Clickbeetle's DSL bots
Post by: Clickbeetle on February 04, 2016, 08:32:43 PM
Here's my bot for RedAce's Throwback tournament.  Inspired by Hedgehog and Interventionism.  It's called Nuclear Arms Race because it's ultimately self-destructive and there are no winners in the end.  (Also, it has nuclear-powered arms racing around in a circle.)

(https://gametechmods.com/uploads/images/17698nucleararmsrace.jpg)

It's actually not bad in enclosed arenas.  The problem is that RedAce's tournament is in the BBEANS arena and NAR is more than powerful enough to throw bots OOTA, itself in particular.  I fully expect to fly OOTA in the first minute.  BUT I'LL HAVE FUN DOING IT.
Title: Re: Clickbeetle's DSL bots
Post by: Naryar on February 05, 2016, 12:20:35 PM
to be honest you have the advantage as a HS against a VS... But then again rammer parts, so.

Also best bots are the rage III ones.
Title: Re: Clickbeetle's DSL bots
Post by: Clickbeetle on February 27, 2016, 11:48:48 PM
My bot for Elementos' Axe-ample tournament.  Is this poor sportsmanship, or good strategy?  Either way, I'm going with it, and the rest of you can have fun in the loser's bracket.   :p

(https://gametechmods.com/uploads/images/70209axecutioner.jpg)

It's not foolproof--occasional axe strikes will get past the catcher--but it's good enough to beat Ham-mer Sandwich, so it should be good enough to beat most IRL bots that come its way.

It has 1 PC625 battery, normal NPC drive, and 5mm plastic armor.  The axe-catcher is mounted on a slow mag snapper and doubles as a srimech so it can quickly self-right from any angle.
Title: Re: Clickbeetle's DSL bots
Post by: Squirrel_Monkey on February 28, 2016, 04:56:18 AM
Damn, that axe is in the exact place to hit the chassis of my entry. I put it offset to one side to try and avoid most weapons.
Title: Re: Clickbeetle's DSL bots
Post by: RedAce on February 28, 2016, 09:44:45 AM
That's actually kinda clever, while a little cheap.  As long as no Hydra style bots are entered, then you should be good.

I like the idea while the bot doesn't quite look very IRL in my humble opinion.
Title: Re: Clickbeetle's DSL bots
Post by: Pwnator on February 28, 2016, 11:06:21 AM
It looks almost IRL, if the JX had more support on the sides.

that trash talking though woooooooooo
Title: Re: Clickbeetle's DSL bots
Post by: Naryar on February 28, 2016, 11:47:29 AM
Dishonorabru.
Title: Re: Clickbeetle's DSL bots
Post by: Stigma on February 28, 2016, 12:53:52 PM
The axe catcher idea is pretty clever
Title: Re: Clickbeetle's DSL bots
Post by: Clickbeetle on February 28, 2016, 02:21:00 PM
It looks almost IRL, if the JX had more support on the sides.

I thought of that... I figured Diesector's hammers were set up like this so it should be OK.  You wouldn't want to build a powerful pneumatic hammer like that IRL, but The Axecutioner's axe is pretty slow.

Should I rebuild it?  I'm already really strapped for weight (those wheelguards aren't for show, they're essential for stability) so supporting the JX might mean a total rebuild.
Title: Re: Clickbeetle's DSL bots
Post by: Pwnator on February 28, 2016, 05:29:41 PM
Does the axe catcher really need a burst, or can it be static?
Title: Re: Clickbeetle's DSL bots
Post by: 090901 on February 28, 2016, 05:48:57 PM
Does the axe catcher really need a burst, or can it be static?
i assume it works as a srimech
Title: Re: Clickbeetle's DSL bots
Post by: yugitom on February 28, 2016, 05:59:56 PM
Does the axe catcher really need a burst, or can it be static?
i assume it works as a srimech
The axe-catcher is mounted on a slow mag snapper and doubles as a srimech so it can quickly self-right from any angle.
Title: Re: Clickbeetle's DSL bots
Post by: Pwnator on February 28, 2016, 08:37:15 PM
Sure, but can't the JX do it? Or is there not enough momentum?

Actually, I would have suggested an extender sticking out of the hammer arm to do the self-righting, but then that's not IRL at all.
Title: Re: Clickbeetle's DSL bots
Post by: Clickbeetle on February 28, 2016, 11:48:41 PM
It can self-right with the JX if it tips onto its front (a common occurrence) but not if it's on its back.  It needs the dedicated srimech for that.

Maybe if I moved the start angle back and BFE'd it for a 180 degree arc it wouldn't need a dedicated srimech, but then it couldn't hit bots that were under it.
Title: Re: Clickbeetle's DSL bots
Post by: MassimoV on March 01, 2016, 09:51:06 PM
Brilliant design! Looks great.
Title: Re: Clickbeetle's DSL bots
Post by: Avalanche on March 06, 2016, 01:33:46 PM
Hmm, does the frenzy axe have normals? Because then it could smash through your axe catcher no matter where it is caught.
Title: Re: Clickbeetle's DSL bots
Post by: Clickbeetle on July 10, 2018, 02:30:40 AM
Back to building!  I forgot how fun this is.

Mostly testing the 2.2 "Complete Edition" and Mr. AS's rebalance here.  I had some old DSL 2.1 designs that I never finished (they just don't work as well in 2.1), and thought this was the perfect opportunity to bring them up to version 2.2.

First, an update to Slambot.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Original Slambot was really fun, but did the thing a lot.  The uneven wheels and asymmetrical forks on this version make it thing-proof on its side, and much less likely to get stuck on its nose (though it can still happen).  The wheels are also better protected.

It still can't win the wedge war against any competitive wedge, and can't beat spinners unless it can flip them... which means it can't win very many fights at all... but meh.  If I wanted to win fights, I wouldn't build a 4WD LW.

Then there is my attempt at a Nightmare-style VS.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Really happy with how well this one turned out.  It's pushing up against the max sphere on all sides (top, front, back, sides, AND bottom) and was kind of a pain to build, but ended up working better than I expected.  It even fits in some arenas!

Spinup time is sort of slow, but once it gets going it hits like a freight train.  Can confirm that ripping teeth are still useable in Mr. AS's rebalance mod.  The wings look cool and also keep it from tipping over due to gyroscopic forces.

If I wanted to build a more competitive version I could drop the chassis armor and add more teeth, but I like it the way it is.  (Also I have a feeling adding more teeth would make the spinup time unacceptably slow.)
Title: Re: Clickbeetle's DSL bots
Post by: NeonCalypso on July 10, 2018, 02:37:04 AM
Hell yea god to see you back, Ephialtes looks cool as heck  :heart_smiley: that wings are really clever NGL.
Title: Re: Clickbeetle's DSL bots
Post by: TheRoboteer on July 10, 2018, 05:15:10 AM
Having a single extender supporting a huge, exposed dual perm is pretty iffy
Title: Re: Clickbeetle's DSL bots
Post by: Hoppin on July 10, 2018, 05:18:05 AM
Having a single extender supporting a huge, exposed dual perm is pretty iffy

Agreed. Probably drop the teeth number down for weight; other than that, they both look sick
Title: Re: Clickbeetle's DSL bots
Post by: FOTEPX on July 10, 2018, 05:42:30 AM
Woooooooooah, that is nuts.
Title: Re: Clickbeetle's DSL bots
Post by: Philippa on July 10, 2018, 07:31:54 AM
Nice DSL-S spinner, looks neat.
Title: Re: Clickbeetle's DSL bots
Post by: RedAce on July 10, 2018, 08:04:33 AM
I will agree Ephilates looks pretty cool, especially with the wings, but holy hell does that extender frame look way too fragile for an IRL bot.  Might need to find a way to make it look thicker.

New Slambot looks nice and clean.  Not much else to say really.
Title: Re: Clickbeetle's DSL bots
Post by: Reier on July 10, 2018, 09:38:27 AM
nice look to it cb

I will agree Ephilates looks pretty cool, especially with the wings, but holy hell does that extender frame look way too fragile for an IRL bot.  Might need to find a way to make it look thicker.
it's not irl he's just trying to make something that's cool and can fight
CB hasn't even been around since IRL got popular anyway
Title: Re: Clickbeetle's DSL bots
Post by: TheRoboteer on July 10, 2018, 09:41:44 AM
nice look to it cb

I will agree Ephilates looks pretty cool, especially with the wings, but holy hell does that extender frame look way too fragile for an IRL bot.  Might need to find a way to make it look thicker.
it's not irl he's just trying to make something that's cool and can fight
CB hasn't even been around since IRL got popular anyway
The fact that he's got supports either side of the the disc, even if they are stick thin, and he has little reinforcements connecting the front wedgelets to the wheel axles would imply to me that it's trying to be IRL.
Title: Re: Clickbeetle's DSL bots
Post by: Merrick on July 10, 2018, 09:43:53 AM
I just love how it looks. Especially the wings and the use of the Tornado wedges.
Title: Re: Clickbeetle's DSL bots
Post by: kix on July 10, 2018, 10:42:14 AM
Holy sh**, that's neat!
Title: Re: Clickbeetle's DSL bots
Post by: Dreamcast on July 10, 2018, 11:42:55 AM
I like how a good builder is here to show you all interesting robots, and instead of finding them cool you're arguing over metas as if he took a picture of a gold and white blue and black dress.
Title: Re: Clickbeetle's DSL bots
Post by: RedAce on July 10, 2018, 01:42:49 PM
I will agree Ephilates looks pretty cool, especially with the wings, but holy hell does that extender frame look way too fragile for an IRL bot.  Might need to find a way to make it look thicker.
it's not irl he's just trying to make something that's cool and can fight
CB hasn't even been around since IRL got popular anyway
Fair enough.  I wasn't sure at first since it looked kinda IRL from the design of it all.  Might be my perspective or my lack of sleep messing with me again.  :/

Edit: Just noticed Roboteer's post.  Kinda where I thought the IRL thing or not from here hat he said.
Title: Re: Clickbeetle's DSL bots
Post by: kill343gs on July 10, 2018, 06:51:17 PM
I haven't yet had a chance to tell you how much I missed you.
Title: Re: Clickbeetle's DSL bots
Post by: Clickbeetle on July 10, 2018, 07:42:01 PM
nice look to it cb

I will agree Ephilates looks pretty cool, especially with the wings, but holy hell does that extender frame look way too fragile for an IRL bot.  Might need to find a way to make it look thicker.
it's not irl he's just trying to make something that's cool and can fight
CB hasn't even been around since IRL got popular anyway
The fact that he's got supports either side of the the disc, even if they are stick thin, and he has little reinforcements connecting the front wedgelets to the wheel axles would imply to me that it's trying to be IRL.

It is intended to be IRL (and Slambot too), I just have a looser definition of what constitutes "adequate supports" than most people.  I tried building a cage around the motor at first but it looked too bulky and ugly.

I just realized if I downgraded the chassis armor I could probably add another layer of extenders so the front half of the frame was 2-3 layers thick... would that be good enough?

It seems my preferred building style occupies some sort of weird middle ground between standard and IRL.
Title: Re: Clickbeetle's DSL bots
Post by: Virus Bomb on July 10, 2018, 08:29:18 PM
you could try a moe motor instead of a dual perm and see how that works.
Title: Re: Clickbeetle's DSL bots
Post by: kix on July 11, 2018, 08:26:06 AM
you could try a moe motor instead of a dual perm and see how that works.
Ye, moe motor is great, although if he plans on ebtering stuff, it prolly wont be allowed
Title: Re: Clickbeetle's DSL bots
Post by: MassimoV on July 14, 2018, 03:38:25 PM
Yoooo Click building. Looks sweet man
Title: Re: Clickbeetle's DSL bots
Post by: Clickbeetle on August 06, 2018, 12:38:12 AM
This is what I meant when I said I could stack extenders to make thicker weapon supports for Ephialtes.  Ended up making them 5 thick to cover most of the width of the Perms.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

I can has IRL now?

If not, how about this thing?

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

I was never totally satisfied with original Supercell (https://gametechmods.com/forums/dsl-tc-showcases/clickbeetle's-dsl-bots/msg501742/#msg501742), even back when I first built it.  (These days, it would never even pass IRL inspection.)  It had too much power and not enough stability, and spent more time trying to self-right than not.

Supercell 2 uses a 6-Mag instead of a dual Perm and a smaller-diameter tribar, both of which contribute to drastically improved stability.  The big lightning bolt on top is a fancy srimech that functions similarly to Megabyte/Gigabyte's pole.  It does OK against the RedAce AI, except for hammers.  Any hammer bot is pretty much an insta-loss, with the chassis being such a big fat target up there.

It has 3mm Ti chassis armor, and the lower frame is all aluminum components.

I liked the lightning-bolt extenders so much that I went and updated Thunderclap with a lightning-bolt hammer, because I thought it would look cool.  (Also, original Thunderclap would no longer pass IRL inspection.  There seems to be a theme here... I wonder if ANY of my old bots would still be considered IRL today?)

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

The rest of the bot is the same as the original (https://gametechmods.com/forums/dsl-tc-showcases/clickbeetle's-dsl-bots/msg631789/#msg631789), except I needed to drop to 3mm steel armor to make weight for a bulkier turret, and I changed the batteries to 2 Battlepacks.

Edit: Still not used to the new image-uploading system; not sure what's going on with the thumbnails at the bottom.
Title: Re: Clickbeetle's DSL bots
Post by: WeN on August 06, 2018, 01:53:14 AM
Edit: Still not used to the new image-uploading system; not sure what's going on with the thumbnails at the bottom.
maybe use imgur or something than a attachment image system.
also DON'T TELL ME YOU HAD READ MY ATTACHMENT SYSTEM TUTORIAL

Ephialtes and Supercell (and also thunderclap) look cool, wait hold on, extender wedge count as a weapon?
Title: Re: Clickbeetle's DSL bots
Post by: Billy5545 on August 06, 2018, 03:09:40 AM
Edit: Still not used to the new image-uploading system; not sure what's going on with the thumbnails at the bottom.
maybe use imgur or something than a attachment image system.
also DON'T TELL ME YOU HAD READ MY ATTACHMENT SYSTEM TUTORIAL

Ephialtes and Supercell (and also thunderclap) look cool, wait hold on, extender wedge count as a weapon?
You mean those lexan/polycarbonate, alu, ti, steel, and colored wedgelets? Yes, they have DP, so they can deal damage, and the description said that they can be used as a spike too aside from a wedge. And for weapon use, some people used the wedgelet as tooth for custom extender made disc
Title: Re: Clickbeetle's DSL bots
Post by: RedAce on August 06, 2018, 12:18:00 PM
The new Ephialtes looks much better for the motors, and I guess now the back support isn't as distracting now, but eh, I'll never be happy with anything.

Supercell and Thunderclap look way better, and I kinda like the lightning bolt looks functional and cool, if not a bit goofy on Thunderclap.

Also, you mention my AI pack, and I don't mean to get far off-topic, but how often do you get crashes with that pack, cause I hear more crashes are coming from that.  Still, good to know lots of people are still getting a fair amount of use out of that pack, even I need to really update that thing to modern standards.
Title: Re: Clickbeetle's DSL bots
Post by: Clickbeetle on August 07, 2018, 01:05:32 AM
Also, you mention my AI pack, and I don't mean to get far off-topic, but how often do you get crashes with that pack, cause I hear more crashes are coming from that.  Still, good to know lots of people are still getting a fair amount of use out of that pack, even I need to really update that thing to modern standards.

I was getting random mid-battle crashes a lot, but I wasn't sure what the reason was.  I *think* it's something to do with Supercell 2, but I'm not sure what.  It (surprisingly) doesn't break the 7-component chain "limit".  Other bots I've tried in RedAce AI have not crashed as often.  Supercell 2 also crashes sometimes in standard DSL AI, though *perhaps* not as often.  It's hard to test for this, not knowing what actually causes the crashes.
Title: Re: Clickbeetle's DSL bots
Post by: Badnik96 on August 07, 2018, 09:34:50 PM
supercell kicks ass