Author Topic: Clickbeetle's DSL bots  (Read 92537 times)

Offline Naryar

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Re: Clickbeetle's bots
« Reply #160 on: March 03, 2010, 05:21:08 AM »
Ah ok

Can it beat Gearhead as well?

Offline Badnik96

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Re: Clickbeetle's bots
« Reply #161 on: March 03, 2010, 08:06:22 PM »
0_0

Will that be Click's BBEANS6 entry?

Offline Flying_Chao

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Re: Clickbeetle's bots
« Reply #162 on: March 03, 2010, 08:29:08 PM »
Clickbeetle, you are a genius. Honestly.

Offline Thyrus

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Re: Clickbeetle's bots
« Reply #163 on: March 04, 2010, 01:24:40 AM »
I guess you use a special .py? (I guess it`s py?)
The same as you use for the new Razer replica?

looks very great. Flippers can be done with that as well I guess?

Offline Naryar

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Re: Clickbeetle's bots
« Reply #164 on: March 04, 2010, 01:29:14 AM »
I guess you use a special .py? (I guess it`s py?)
The same as you use for the new Razer replica?

looks very great. Flippers can be done with that as well I guess?

Yes, no and most likely no.

Razer is a servo clamp, this is a frenZy-type hammer.

Offline Thyrus

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Re: Clickbeetle's bots
« Reply #165 on: March 04, 2010, 12:33:32 PM »
yeah ok. but they work with the same principle.

Is that something like "it starts in smartzone one. If enemy is in smartzone 2 it turns "x" degree. If enemy left smartzone to turn back to smartzone 1?

Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #166 on: March 05, 2010, 09:31:14 PM »
Ah ok

Can it beat Gearhead as well?


I haven't fought Gearhead, but it hasn't ever lost to any other rammer so I'm confident I could win.  *makes mental note to go test theory next time I play RA2*


The AI .py works very simply.  It just has a huge smart zone covering the "Danger Zone" marked in the splash, and the AI is told to spin the weapon motor back and forth while bots are in it.  While bots aren't in it, the AI swings the hammer back to the start position.  Much like Frenzy.py, although this one has cleaner code and more customizable settings.  It will be available in the DSL BBEANS AI pack.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline Thyrus

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Re: Clickbeetle's bots
« Reply #167 on: March 06, 2010, 07:39:58 AM »
  It will be available in the DSL BBEANS AI pack.

Looking forward to that.

Offline Somebody

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Re: Clickbeetle's bots
« Reply #168 on: March 15, 2010, 07:42:32 PM »
I was wondering Click...
Is the hammer on bisector set up with a popup.py type thing where it only swings if the chassis is there, or does it just swing at components too?
I built that big robot on that TV show that time


Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #169 on: March 16, 2010, 11:01:27 PM »
The AI has the option to only swing at the chassis, but Bisector doesn't use it.  It works better if components trigger the smart zone too.


Oh, and I also beat Gearhead with it.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #170 on: March 19, 2010, 09:24:35 PM »
Attempt at another generic real-life design but unseen in RA2:





Inspiration heavily drawn from Totally Offensive/Surgical Strike/all those bots.


1mm Ti armor with 80cm Ti skirt for bottom protection, 4 ant batteries, the rest is visible.  There's no inside shot because there's nothing to see in there except a row of ants and some empty space (I could shrink the chassis but it's only 10.6 kgs; the only thing lighter is a carbon fiber extender).


Yes, the roll cage does work.  This thing is unflippable.  It also has the lowest weapon possible; it's literally only pixels above the floor.  Good at undercutting high HS's and also de-razoring popups.


Biggest problem is that the weapon stops fairly easily; I wish I could get a bigger motor on here.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Sparkey98

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Re: Clickbeetle's bots
« Reply #171 on: March 19, 2010, 09:28:58 PM »
just a thought, I know it would eaqual cheating, but you should seen what would happen if you put a fridgety motor on him :mrgreen:

Offline russian roulette

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Re: Clickbeetle's bots
« Reply #172 on: March 19, 2010, 11:10:05 PM »
Wow... just wow.

Offline JoeBlo

Re: Clickbeetle's bots
« Reply #173 on: March 19, 2010, 11:19:45 PM »
he is referring to the robot, stop trying to pick fights with others over rubbish

----------------------------

looks cool click, so it cant get stuck when inverted 180 degrees  (like on both polycarb skirts)

its admirable that your trying designs like this in a sub-weight class.. I usually try out something HW so there is less limit then later turn it into my desired class (unless you did that)

Offline Pwnator

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Re: Clickbeetle's bots
« Reply #174 on: March 19, 2010, 11:22:43 PM »
You could probably use a triangle instead of a rectangle to reduce empty space so you can upgrade the armor. :D
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Offline russian roulette

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Re: Clickbeetle's bots
« Reply #175 on: March 19, 2010, 11:37:42 PM »
I would go with a hexplate and get a three spoked weapon to save weight and possibly enough to upgrade the motor.

Offline Naryar

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Re: Clickbeetle's bots
« Reply #176 on: March 20, 2010, 04:23:02 AM »
Nice. But doesn't it gets flanked by the faster bots easily with that drive ?

just a thought, I know it would eaqual cheating, but you should seen what would happen if you put a fridgety motor on him :mrgreen:

NO

Offline Thyrus

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Re: Clickbeetle's bots
« Reply #177 on: March 20, 2010, 04:52:32 AM »
Look very cool but I don`t get the rollcage.

Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #178 on: May 22, 2010, 09:37:27 PM »
Muhahahaha....





Would've liked to get the BBEANS splash done first and then finish up Timber II, but RIP 2 was filling up fast.


This bot is an improvement over the original Timber in every possible way.  It's more durable, more powerful, faster, wedgier, and more stable.  Using 2 large JX bursts for the weapon instead of 4 doesn't seem to affect its power much--just possibly makes it slower to retract.


Some fun facts:
- The multiextenders are attached to the baseplate, so they're invincible.  The only part of the hammer that can break off is the weapons (and the hex plates, but those never get hit).
- It can knock off a 250cm filled shell disc in 3 hits.
- It can often win by points even if it can't hit the chassis for a KO.


Still can't self right though.  :frown:   But as long as it can avoid Havok bombs, shell spinners don't stand a chance.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Virus Bomb

Re: Clickbeetle's bots
« Reply #179 on: May 22, 2010, 09:40:15 PM »
pretty amazing bot.