gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Bubbleman on April 03, 2010, 02:27:36 AM

Title: Bubbleman's DSL Showcase
Post by: Bubbleman on April 03, 2010, 02:27:36 AM
people wanted me to make a new topic on my bots, so i did. first, how do you take a screen shot or make a splash?!??!!!1!!
Title: Re: Bubbleman's failed attempts at ra2
Post by: G.K. on April 03, 2010, 02:39:44 AM
Press F11. The screnshot gets saved to your game's screenshots directory.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Gazea2 on April 03, 2010, 02:44:06 AM
To make a splash you take pictures of your bot, paste them into paint/any other program and make it look good with lots of info about your bot and some candy!
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on April 03, 2010, 02:48:57 AM
Go and find the "Guide to Making Good Screenshots" tutorial in the tutorials section, make your screenshots and post them here using the "upload an image" tool in the reply bar.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 03, 2010, 03:41:43 AM
Thanks all!

bots will start to appear soon!
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 03, 2010, 04:02:13 AM
sorry for the double post...
Presenting... BW-Gut Ripper!
(https://gametechmods.com/uploads/images/77188screenshot_25.bmp)
(https://gametechmods.com/uploads/images/1872screenshot_31.bmp)
Four ants
3mm titanium armour
astroflight drive
largely untested
174.7 KG
Title: Re: Bubbleman's failed attempts at ra2
Post by: G.K. on April 03, 2010, 04:04:16 AM
Convert your images to something other than .bmps please.

Bot looks good.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Gazea2 on April 03, 2010, 04:11:08 AM
Convert your images to .pngs.

Apart from that, the bot looks good. Good job at sticking to the weight limit.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Stagfish on April 03, 2010, 04:26:59 AM
three ants are all you need and metal hinge wedges are the best wedges
Title: Re: Bubbleman's failed attempts at ra2
Post by: Pwnator on April 03, 2010, 04:32:29 AM
Metal hinges, though good, are impractical in subweight classes.
Title: Re: Bubbleman's failed attempts at ra2
Post by: G.K. on April 03, 2010, 04:33:29 AM
Unless you're making a wammer.
Title: Re: Bubbleman's failed attempts at ra2
Post by: FOTEPX on April 03, 2010, 04:44:44 AM
Dude, nice bot. You need Metal Hinge though.
Title: Re: Bubbleman's failed attempts at ra2
Post by: G.K. on April 03, 2010, 04:45:31 AM
Metal hinges, though good, are impractical in subweight classes.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on April 03, 2010, 04:50:10 AM
Metal hinges, while good, are not necessarily the "best" wedges... if the "best" wedges exist, though.

The bot does look rather good, but you might want to remove 1 ant battery and un-stack them because it's unrealistic ATM.

Or just use no wedges and side stabilizers.
Title: Re: Bubbleman's failed attempts at ra2
Post by: SKBT on April 03, 2010, 07:40:59 AM
Might be me but I don't see any stacking.

@bubbleman

good bot But you might want to make it invertable.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Pwnator on April 03, 2010, 07:43:56 AM
A sawbot doesn't need to be invertible, dude. What it needs is the ability to self-right.
Title: Re: Bubbleman's failed attempts at ra2
Post by: SKBT on April 03, 2010, 07:51:07 AM
I was thinking along the lines of the season 5 Backlash. Probably just should ignore my advice given there.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on April 03, 2010, 08:34:56 AM
Shish, the batteries are halfway into each other, making it unrealistic.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 03, 2010, 03:20:33 PM
ya sorry about that, i wanted to place them lower but it wouldnt let me!*cries*
anyways, 3 new bots! #1=AW-minidrill #2 BW-li'l nipper #3= BW-speed scar.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Badnik96 on April 03, 2010, 03:29:57 PM
Pics please.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 03, 2010, 03:37:50 PM
ok, but the uploder is slow and the files are .bmps...:P.
be patient. oh, + #4=AW-Opal Miner and #5= Destroyer. My friend built destroyer, and it was his first time, so be nice, please...
pics as soon as i get them.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Badnik96 on April 03, 2010, 03:39:04 PM
Change them to PNG's by loading them on paint, cropping them and saving them as PNG's.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on April 03, 2010, 03:39:27 PM
You will get whacked if you use bmp's. Use jpg's or png's.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 03, 2010, 03:40:21 PM
ok thanks.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 04, 2010, 03:23:19 AM
(Now, This is gonna be a LOOOOOOOOOOOOOONG double post...)
#1:
(http://i264.photobucket.com/albums/ii195/wilsog/robots/minidrilloutside.jpg)
(http://i264.photobucket.com/albums/ii195/wilsog/robots/minidrillinsides.jpg)
#2:
(http://i264.photobucket.com/albums/ii195/wilsog/robots/lilnipperoutside.jpg)
(http://i264.photobucket.com/albums/ii195/wilsog/robots/lilnipperinside.jpg)
#3:
(http://i264.photobucket.com/albums/ii195/wilsog/robots/SpeedScaroutside.jpg)
(http://i264.photobucket.com/albums/ii195/wilsog/robots/SpeedScarinside.jpg)
#4:
(http://i264.photobucket.com/albums/ii195/wilsog/robots/OpalMineroutside.jpg)
(http://i264.photobucket.com/albums/ii195/wilsog/robots/OpalMinerinside.jpg)
#5:
(http://i264.photobucket.com/albums/ii195/wilsog/robots/Destroyeroutsides.jpg)
(http://i264.photobucket.com/albums/ii195/wilsog/robots/Destroyerinsides.jpg)
(criticism is welcome)
Title: Re: Bubbleman's failed attempts at ra2
Post by: Somebody on April 04, 2010, 07:33:20 AM
On the VS. Those armor sheets fail hard. And AI bots don't go for the back. Get some protection for your front.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Badnik96 on April 04, 2010, 07:36:21 AM
On lil nipper you only need 3 ants, and on Speed Scratch you only need 2. The weapons on Destroyer have normals, which means they only do damage at the tip. Swap the teeth out for razor tips. Give Destroyer 2WD NPC drive, then Destroyer will only need 3 ants. The thwackbot's extender is weak, and ice picks have normals. Give the thwack 2 razor tips instead.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on April 04, 2010, 07:40:09 AM
It seems you understood the deal about batteries, wheels and empty space.

But all of the bots (excepted the VS) need to be invertible and your BW really needs more weapons.

Also stronger 2WD is better than 4WD.

On the VS. Those armor sheets fail hard.

Not anymore, he is using NAR AI - but in DSL 2.1 tournaments, they will.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 04, 2010, 07:56:58 AM
hey, i did say this was my friends first time, please be nice...
anyway, thanks for the comments, i will do that when i can.
all of the bots need to be invertible and your BW really needs more weapons.
It's hard to make the chassis smaller than it already is. oh and whitch beetle weight?
The weapons on Destroyer have normals, which means they only do damage at the tip. Swap the teeth out for razor tips. Give Destroyer 2WD NPC drive, then Destroyer will only need 3 ants.
Just remember, this was my friends first time...
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on April 04, 2010, 08:10:40 AM
hey, i did say this was my friends first time, please be nice...

Well you did asked for criticism !

(criticism is welcome)

And if you think this is not nice, just go and see some of the showcases of the ahem... "less socially able" members (I am notably thinking LRA2 and Sparkey at their starts) and how we treat them.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 04, 2010, 08:19:18 AM
hey, i did say this was my friends first time, please be nice...

Well you did asked for criticism !


[offtopic]i did say be nice to him!
#5= Destroyer. My friend built destroyer, and it was his first time, so be nice, please...
[/offtopic]

Edit:Has the topic died?!!!???
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 04, 2010, 02:46:03 PM
double posting to revive the topic!

BW-Bish Bash Bosh (BBB)!
(http://i264.photobucket.com/albums/ii195/wilsog/robots/BBBoutsides.jpg)
(http://i264.photobucket.com/albums/ii195/wilsog/robots/BBBinsides.jpg)
5mm plastic
2 ants
6 razors with a wedge underneath.

comment, please!
oh annd no more about criticism to my friend, its the past, now. i over reacted and i apologise.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on April 04, 2010, 02:48:04 PM
The top looks exposed, i would raise the razors.


Other than that, not bad at all.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 04, 2010, 02:51:37 PM
thanks. oh and how do you get the top lower? is it practice, or a game mod (i wont say ha... because it might jinx the computer:P).
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on April 04, 2010, 02:54:53 PM
Either you edit the bot file (i did it on Berserker), either you just really click one pixel under the bottom end of the ruler when selecting the chassis height.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 04, 2010, 03:13:41 PM
thanks, but how do you edit the bot file? do you open it in word, notepad, what?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on April 04, 2010, 03:28:48 PM
Google Notepad++ and use it, it will help you a lot. It's an advanced version of Notepad specially for coding.


For BFE'ing the chassis height, you simply need to find a special part in the file:

Quote from:  NAR AI Shogun's bot file

-1
0
0
0 0 0
0 0 0 1
0 0
Chassis


4 *Number of lower plate points, here 4*
698 106 *X,Y coordinates of the first baseplate point*
698 893 *X,Y coordinates of the second baseplate point*
301 893 *third*
301 106 *fourth*
4 *Number of upper plate points, here 4*
698 106 *X, Y coordinates of the first topplate point*
698 893 *X, Y coordinates of the second topplate point*
301 893 *third*
301 106 *fourth*
0.338182 12 *Chassis height*
true
274 24 36 12



Here. That 0.338182 is the chassis height in general (0.338182 is the minimum attainable height in the bot lab if i remember well).


Use the Replace tool for changing it because you will have to replace the other vector vertical values that have the same value (there are 12 others in a square chassis)


Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 05, 2010, 02:21:07 AM
Thanky very muchly:P
Title: Re: Bubbleman's failed attempts at ra2
Post by: ACAMS on April 05, 2010, 02:53:42 AM
Now you need to learn how to crop pictures.
 
 
THIS
 
(http://i264.photobucket.com/albums/ii195/wilsog/robots/BBBoutsides.jpg)
 
 
should look like this
 
(https://gametechmods.com/uploads/images/BBBoutsides1.jpg)
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 05, 2010, 03:05:20 AM
ok, do i size down the picture in paint by draging the picture inwards to the robot screen?
and to naryar, can you tell me the size the robot needs to be to be invertible with hypno wheels?
thanks.
Title: Re: Bubbleman's failed attempts at ra2
Post by: somestrangeguy on April 05, 2010, 03:13:02 AM
0.2501 works for me, I make my bot heights always have 01 in the end to ensure that when replacing it for something else it does not mix it up with something like a components coordinates on the baseplate.

And when you replace you just press Replace All and it will all be done in a single click, every bot has different amounts of replaceable numbers, the less dots you used in Chassis Desing, the less numbers are needed to be replaced, so dont worry about it if your bot has more or less than 12 as shown above. Aslo you are propably going to have to cahnge the orientation of your controlboard tough, because .2501 is too low for it to be that side up, atleast for me.
Title: Re: Bubbleman's failed attempts at ra2
Post by: ACAMS on April 05, 2010, 03:27:16 AM
ok, do i size down the picture in paint by draging the picture inwards to the robot screen?

 
https://gametechmods.com/forums/index.php?topic=2143.0 (https://gametechmods.com/forums/index.php?topic=2143.0)
 
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 05, 2010, 04:26:48 AM
0.2501 works for me, I make my bot heights always have 01 in the end to ensure that when replacing it for something else it does not mix it up with something like a components coordinates on the baseplate.
could you tell me a rough height where the bot becomes invertible with hypno wheels, because I know that would reduce the height quite a bit but I want it to be just invertible, like just 2 pixels off the ground.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Pwnator on April 05, 2010, 04:31:22 AM
My guess would be 0.338182, though it might be a notch higher than that. But that's the height I usually aim for if I don't want to use a halfsheet. :D
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on April 05, 2010, 04:32:42 AM
^^ Yes, hypno invertibility is feasible with 0.338182.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 05, 2010, 01:31:04 PM
thanks. i will try what you said.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 10, 2010, 02:07:56 PM
Sorry for the big delay, im having a builders block...
wondering what i should make...
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 11, 2010, 04:05:52 AM
Triple posting because...well, just because!
(http://i264.photobucket.com/albums/ii195/wilsog/robots/PinsnNeedles.jpg)
1mm plastic, 2 ants, style if a pinner (please tell me if its a new style).
how it works:
#1:push enemy bot against wall
#2:keep pushing when opponent hits wall to pin him there.
#3:(if not in Kenzorg ICG arena skip to #4) opponent will be damaged by fence. if you keep him there long enough he will be destroyed. you do not have to read #4 if you were in the Kenzorg ICG arena.
#4: immobilization counter will start counting down. when it reaches 2 back away. the opponent will not react quick enough and will be counted out. if the opponent's counter is lower than yours, do not back away.

comment please!
Title: Re: Bubbleman's failed attempts at ra2
Post by: Avalanche on April 11, 2010, 04:08:14 AM
Very good.What are those drives?Cant see.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Sparkey98 on April 11, 2010, 04:09:54 AM
pinners are new. well, I made a stock bot just for pinning back in the day..........................
Title: Re: Bubbleman's failed attempts at ra2
Post by: Pwnator on April 11, 2010, 04:15:40 AM
Pinners aren't new. The special AI for pinners is. And those are copals, if I'm right.
Title: Re: Bubbleman's failed attempts at ra2
Post by: G.K. on April 11, 2010, 04:35:26 AM
Nah they're astros.
Title: Re: Bubbleman's failed attempts at ra2
Post by: SKBT on April 11, 2010, 07:13:05 AM
On the pinner try using tornado wheels instead of tazbot wheels. They have better grip so that means more speed for the same weight. 


Edit:  ignore my advice!! I didn't look closely at it and goofed.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Pwnator on April 11, 2010, 07:18:14 AM
Those are micro wheels. Wide ant wheels would be better for lower ground clearance. :D
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 11, 2010, 01:50:19 PM
@G.K.: yeah you're right.
@Pwnator: higher ground clearence is better than low ground clearence because 30cm plates dont work and the 45-45 plate attaching the scoop to the disc wouldn't work...trust me on this, i've tried it!
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 12, 2010, 01:41:44 PM
Call me a Mage 'cause i'm reviving the topic!
(http://i264.photobucket.com/albums/ii195/wilsog/robots/Scamp.jpg)
DSA.
(http://i264.photobucket.com/albums/ii195/wilsog/robots/PinPile-1.jpg)
3mm Tite.

Comment Please!
Title: Re: Bubbleman's failed attempts at ra2
Post by: G.K. on April 12, 2010, 01:44:09 PM
Firstly, never use DSA in DSL. It is useless. Plastic 1 pwns it. You could use aluminium 3 for the same weight.

Ok. The first AW looks awesome, but it's under-weaponed and the current weapon will to hit anything. Increase the chassis size so you can have astros, downgrade to them. Upgrade to wide ant wheels, and add more weapons.

Use wide ant wheels on the plow one.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 14, 2010, 10:41:27 AM
i can't belive i havent gotten more replies...
@G.K. ok, on the first ant when i built that i was haveing a builders block and wanted to make something.

second ant, yeah, i'll do that.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on April 14, 2010, 02:54:57 PM
Yes, invertibility is a requirement on a pusher.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 15, 2010, 01:57:24 AM
Yes, invertibility is a requirement on a pusher.

? why did you say that?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on April 15, 2010, 03:01:45 AM
What ? I said that all pushers should be invertible.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on April 15, 2010, 12:13:31 PM
What? I said that all pushers should be invertible.

i was only asking, but most of my pushers are quite fast and are unstable... as for pin pile, that is invertible, it just doesn't look like it...
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on May 02, 2010, 12:45:38 PM
EPIC BUMP!!!

sorry, but how do you crop only the robot so the background is visible on what you paste the pic on(as in, behind the robot, it's normally gray, but how do you get it so there is only the robot and no gray dullness)?
Title: Re: Bubbleman's failed attempts at ra2
Post by: G.K. on May 02, 2010, 12:58:38 PM
Kill the batman
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on May 02, 2010, 01:07:19 PM
? WTH?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Squirrel_Monkey on May 02, 2010, 01:14:33 PM
Get paint.net and use the magic wand tool (you may need to adjust it's sensitivity)
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on May 02, 2010, 01:16:07 PM
Get paint.net and use the magic wand tool (you may need to adjust it's sensitivity)

Where do you get paint.net?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Squirrel_Monkey on May 02, 2010, 01:17:16 PM
http://lmgtfy.com/?q=Paint.net (http://lmgtfy.com/?q=Paint.net)
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on May 03, 2010, 04:00:22 AM
(http://i264.photobucket.com/albums/ii195/wilsog/robots/ScrapperSecondary.jpg)
Plastic 5. Beats some heavyweights.

(http://i264.photobucket.com/albums/ii195/wilsog/robots/ScrapperTurshery.jpg)
Titanium 5, anything i could do with the extra weight?

Comments please!
Title: Re: Bubbleman's failed attempts at ra2
Post by: G.K. on May 03, 2010, 04:10:54 AM
More weapons on the SS.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on May 03, 2010, 04:16:40 AM
I don't get why ST is so heavy. What is the skirt hinge for ?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on May 04, 2010, 01:58:37 AM
More weapons on the SS.
Seems like it has enough weapons already. It can beat most heavyweights.

@Naryar Wedge on the front, so i know which way is forward.
Naryar, if i finish the LW MW and HW could i make a team for Nar AI 2.3?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on May 04, 2010, 02:00:09 AM
Yes you can.

But normals on the VS = not sure about that
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on May 04, 2010, 01:12:49 PM
It does work, quite well actually :P. The weapons help fling robots into the air, and when they come down the blades hit them for around 2000 damage. Also, if it loses the wedges at the front, it does a spectacular mauler dance so no-one can hit him.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on June 10, 2010, 02:26:43 PM
Yay i found my showcase! Thred be reborn!

(http://i264.photobucket.com/albums/ii195/wilsog/robots/BashemBot-1.jpg)
Bashem bot, splash says it all.

From now on, i will try to post a bot of the day, or BoTD. comment, and rate it ?/10.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Somebody on June 10, 2010, 02:30:25 PM
8/10. Bot looks good (do not think I have seen that much weaponry in hammers with that much drive), but its ugly and a bit generic.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on June 10, 2010, 02:35:26 PM
i think it looks ok... but if it looks ugly to you it must be ugly.
Title: Re: Bubbleman's failed attempts at ra2
Post by: The Ounce on June 10, 2010, 05:44:53 PM
Oh hai thar Lightning Assassin!

but it still looks good.  Would it be possible to narrow the gap between the hammers, or would that leave the wheels too exposed?

and I agree: hammers rule, in DSL that is.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Somebody on June 10, 2010, 06:40:53 PM
i think it looks ok... but if it looks ugly to you it must be ugly.

Well the ugliness is kinda a result of half the components sticking somewhat out of the chassis. Nothing against you, its just kind of a pet peeve of mine that I don't like components sticking out of the chassis.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on June 11, 2010, 01:57:18 AM
yeah, another bot!
(http://i264.photobucket.com/albums/ii195/wilsog/robots/TrinityTest.jpg)
Just a test, titanium 1. no competitive side, it's just a test. tell me if i did it right, please.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on June 11, 2010, 02:19:16 AM
Nope :P You are wasting 8 kg with that extender !
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on June 11, 2010, 02:32:37 AM
is trinity the piston flies out of its normal range, or is it the chassis walls close together?
Title: Re: Bubbleman's failed attempts at ra2
Post by: The Ounce on June 11, 2010, 02:41:33 AM
The trinity is the former; the Trovaner glitch is when you can move chassis points where you normally can't, like on this bot.

Get rid of the middle weapon, and the second CB, add more weapons to the Piglets and/or upgrade the chassis armor to 3mm plastic (I find it better than 1mm titanium).
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on June 11, 2010, 02:48:47 AM
Wait, what ? 2 control boards ?

:fail:

And yes, 3mm plastic > 1mm Ti
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on June 11, 2010, 01:01:47 PM
well, it was just a test... 2 control boards was for looks, i wanted to try it. yes, it may  :fail:, but i don't care. i just wanted to try it, that's all.
The trinity is the former; the Trovaner glitch is when you can move chassis points where you normally can't, like on this bot.
Thanks, i was confused '~'.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Reier on June 11, 2010, 07:11:24 PM
I kinda like it, it's got potential. Get rid of the spike and the other CB, and do something else with the weight.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Sage on June 11, 2010, 07:57:31 PM
Yay someone used the trov glitch!
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on June 12, 2010, 02:30:28 AM
I kinda like it, it's got potential.
thanks. i'll work on it.

New bot!
(http://i264.photobucket.com/albums/ii195/wilsog/robots/BW-DrillKnife.jpg)
my first SnS. plastic 3. not drive motors, spin motors in favor of high turning speeds. you can see the rest.
Title: Re: Bubbleman's failed attempts at ra2
Post by: G.K. on June 12, 2010, 02:36:37 AM
Invertible?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on June 12, 2010, 03:20:34 AM
yes.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Vertigo on June 12, 2010, 04:01:02 AM
Could you not fit the blue control board inside somehow?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on June 12, 2010, 04:10:52 AM
no space, and i like it just on the 175kg mark.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on June 12, 2010, 05:47:44 AM
not drive motors, spin motors in favor of high turning speeds.

If this is true you're revolutionizing the SnS world... if not, you're doing it wrong :P
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on June 13, 2010, 03:47:13 AM
the spin motors are actually faster (when theu get up to speed :P)

New BoTD!
(http://i264.photobucket.com/albums/ii195/wilsog/robots/ExamplebotD.jpg)
A Bot i made when a user (my friend IRL) called the thing was at my house and i introduced him to RA2. it actually does well, though.
comments! oh and, when the thing actually Starts to post, make him feel welcome, please.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Pwnator on June 13, 2010, 03:54:11 AM
That's quite fast for a HS. You'll do fine with NPCs. Also, it's not realistic enough, unfortunately. Is that a 132 L? I've always wanted a longer version for this design, but yeah.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Gazea2 on June 13, 2010, 03:55:50 AM
That looks unrealistic. Maybe make the chain for the motor longer?

EDIT: Pwn beat me.
Title: Re: Bubbleman's failed attempts at ra2
Post by: The Ounce on June 13, 2010, 03:58:30 AM
Yes unrealistic unfortunately, and quite fast.  Use the upper AP on the Perm to attach the hammers (What extender did you use to attach the hammers anyway?), and also minimize the empty space up front.  If you want you can also add another ant in there.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on June 13, 2010, 04:04:23 AM
that is as long as it will go, and who said the hammers rotated?!1!11!!!Joke!!!!
(What extender did you use to attach the hammers anyway?)
beater bar (i think.).
Title: Re: Bubbleman's failed attempts at ra2
Post by: Thyrus on June 13, 2010, 04:05:56 AM
if not then this showcase deserves it`s title.
there`s one that is longer than that but that would be M.O.E.s motor and that`s a cheatbot2 component.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on June 13, 2010, 05:48:33 AM
If any of you guys haven't noticed yet the MOE motor (Perm 80 Ultra Long) is in NAR AI !

Oh and i tested the spin motor/drive motor thing - and drive motors are better.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on June 13, 2010, 08:28:22 AM
spin motors were better for me... hmmm. interesting.
anyway, im still playing about with 2.2 for the time being.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on June 14, 2010, 12:43:26 PM
Update:
(http://i264.photobucket.com/albums/ii195/wilsog/robots/FLW-Safetypin.jpg)
Splash says it all (i hope).
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on June 18, 2010, 03:13:56 AM
Requiem is fail, but otherwise it looks good
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 23, 2010, 05:13:57 AM
UBER MCDOUBLE CHEEZ BURGA BUMP FROM PAGE 4!!!!

Just had to post this here :P
SHW-Flipah Mastah!
(http://i264.photobucket.com/albums/ii195/wilsog/FlipahMastah.jpg)
Splash Says it all (Hopefully)
Guess How Many Batteries and you win the bot file!!!
Title: Re: Bubbleman's failed attempts at ra2
Post by: Squirrel_Monkey on October 23, 2010, 05:16:53 AM
It would need over 100 ants :o
Also, with 5 Betas making it only <1200kg, it must be underpowered or you got the weight wrong.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 23, 2010, 05:20:33 AM
Wrong, and nothing is wrong with the weight, it is fully powered, too.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Squirrel_Monkey on October 23, 2010, 05:24:37 AM
How much does a Beta weigh?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 23, 2010, 05:29:11 AM
80KG, and takes around 170 amps, if that's any help in guessing the total amount of batts.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Squirrel_Monkey on October 23, 2010, 05:40:35 AM
20 Batts
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on October 23, 2010, 05:43:39 AM
needs to be faster.

And beta bursts are so monstruously OP that you really don't need more than 4.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 23, 2010, 05:45:28 AM
I do want more than 4 if i want to flip the HOJ's.
@S_M wrong.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 23, 2010, 11:30:01 AM
DP
do you want me to say how many batts there are? or do you want to try and win the bot file?
Title: Re: Bubbleman's failed attempts at ra2
Post by: NFX on October 23, 2010, 11:43:01 AM
68?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on October 23, 2010, 11:47:14 AM
Post the bot file here under code brackets.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Somebody on October 23, 2010, 11:58:21 AM
Not sure how that could be fully powered. And I thought beta bursts needed 210 amps each?

@Nary: And EFIE has 6, the epitomy of overdoing it  :mrgreen:
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 23, 2010, 12:10:34 PM
@NFX close.
@Somebody can it make HOJ (the bigger one) do somersaults?
@Nary i will PM the bot file to the winner.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Somebody on October 23, 2010, 03:49:20 PM
Never tried against Big HOJ. Threw little HOJ over the big wall in DSL tourney arena though. And the little one is heavier.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 24, 2010, 11:07:54 AM
i looked, and the small one is about 100k kg lighter than the big one.
anyways, this robot i built about 3 months ago, it's in it's eleventh version now. PoP!
(http://i264.photobucket.com/albums/ii195/wilsog/robots/PoP.jpg)
no point in showing the insides, it's too old to strip :P
i'll show the latest version tomorow. the battery guessing is still on!
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 24, 2010, 04:00:38 PM
Any Comments on my first popup? or is it to awsome for words (highly unlikely)?
good for a first try? bad? Yay? Nay? (on a side note, ai'd it beats PoP! VII and PoP! VIII)

EDIT: w00t! Middle weight at last!! :dance: :)bigparty  :dance: :party :party
Title: Re: Bubbleman's failed attempts at ra2
Post by: Scorpion on October 24, 2010, 04:05:18 PM
Any Comments on my first popup? or is it to awsome for words (highly unlikely)?
good for a first try? bad? Yay? Nay? (on a side note, ai'd it beats PoP! VII and PoP! VIII)

EDIT: w00t! Middle weight at last!! :dance: :)bigparty  :dance: :party :party
*does small dance to commemorate bubbleman becoming a middleweight*
Now, onto the bot
Is it invertible? It really doesn't look like it.
Ermmm, probably going need to see the insides too say any more about it.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on October 25, 2010, 02:18:05 AM
Needs a wedge.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 28, 2010, 11:35:48 AM
Any suggestions on how to make this better? I Have had no ideas recently :P
(http://i264.photobucket.com/albums/ii195/wilsog/robots/PoPXII.png)
Criticize away...
Title: Re: Bubbleman's failed attempts at ra2
Post by: Vertigo on October 28, 2010, 11:37:38 AM
Try & upgrade drive to slimbodies + hypnos, other than that, it looks quite good.
How does it fare in battle?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 28, 2010, 11:39:36 AM
beats all nar ai LW and most  MW. beats second sentinel too.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Vertigo on October 28, 2010, 11:43:55 AM
You've tested it against every LW in NAR AI & it beat all of them
I don't believe that for some reason :P

In all seriousness, if that is the case, then leave it as it is
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 28, 2010, 11:48:21 AM
well, not all of them, because some of them crashed my game :P
i really want to make it better though D:
Title: Re: Bubbleman's failed attempts at ra2
Post by: NFX on October 28, 2010, 11:52:47 AM
I might lose the ant at the back and shrink the chassis slightly. I might try to get Slimbodies on as well, depends on what you're using to attach the Small Wedge.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 28, 2010, 12:13:08 PM
using a metal hinge to attach the small wedge.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Vertigo on October 28, 2010, 12:14:46 PM
What is between the metal hinge & the small wedge?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 28, 2010, 12:43:43 PM
DSL 80X20 bar.

Is this better?
(http://i264.photobucket.com/albums/ii195/wilsog/robots/PoPXIV.png)

and yes, i made a PoP! XIII, but it sucked, HARD.
Criticise Away ^_^
Title: Re: Bubbleman's failed attempts at ra2
Post by: NFX on October 28, 2010, 12:46:13 PM
Does look better, in my view. I can't see any immediate flaws with it. And the motor positioning should make it a bit easier to turn.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Vertigo on October 28, 2010, 12:46:59 PM
Much better :D
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 28, 2010, 01:29:42 PM
I WANT MOAR ADVICE sooooo:
(http://i264.photobucket.com/albums/ii195/wilsog/robots/SpringPad.png)
Comment&Criticise away!
thats 6 ants, too.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Vertigo on October 28, 2010, 01:31:27 PM
Try & get the motors inside the chasis
Other than that, good :D
Title: Re: Bubbleman's failed attempts at ra2
Post by: NFX on October 28, 2010, 01:45:14 PM
In complete agreement with Vertigo, protect those motors and their 400HP.

I would drop down to Tite 3, possibly, and see if you could add another ant.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Vertigo on October 28, 2010, 01:48:01 PM
No, 6 ants is enough
Title: Re: Bubbleman's failed attempts at ra2
Post by: NFX on October 28, 2010, 01:49:11 PM
One for each spin motor, and I was told 2.5 for each BSG, so the minimum I'd have would be seven, personally.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Vertigo on October 28, 2010, 01:53:31 PM
I though it was 2 for each bsg ,& they seem to work well with only 2
Title: Re: Bubbleman's failed attempts at ra2
Post by: Scorpion on October 28, 2010, 01:55:30 PM
I though it was 2 for each bsg ,& they seem to work well with only 2
I always thought this aswell.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Badnik96 on October 28, 2010, 01:59:36 PM
Me too.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 28, 2010, 02:07:07 PM
400HP? It said 3000HP in the description (i'm using nar ai 2.3) and yes, 2 ants per bsg is enough, as they take just under 20 amps to reach full power.
Title: Re: Bubbleman's failed attempts at ra2
Post by: NFX on October 28, 2010, 02:09:47 PM
I'm pretty sure Nar and 123 agree that it's 2.5. Even if it's only 2, I prefer to overpower my bots slightly anyway.

And I use NAR AI 2.3, and I'm fairly sure TWM3R's have 400HP. Unless that's in regular DSL.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on October 28, 2010, 02:10:32 PM
that's in regular DSL.
Title: Re: Bubbleman's failed attempts at ra2
Post by: G.K. on October 28, 2010, 02:44:16 PM
I'm pretty sure Nar and 123 agree that it's 2.5.

Nary's stats say 2. And I've found that's fine.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on October 29, 2010, 05:27:37 AM
2 ants per BSG is fine, however 2,5 IS technically better but only worth it if you have still weight left and don't know what to do with it.

And on NAR AI the TWM3Rs have 3000 HP. 400 HP on regular DSL 2.1.

And your popup is too slow.

Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on February 06, 2011, 01:32:40 PM
OH GAWD PAGE 4?!!!  :FFFUUU
Any ways, BOT FROM 5(ish) MONTHS AGO!!!
(https://gametechmods.com/uploads/images/9907Vengance.PNG)
Splash says it all.

And a bot i made today;
(https://gametechmods.com/uploads/images/84207Scroppel.PNG)
A shell spinner i made. WHERE COULD I SPEND THE EXTRA WEIGHT?!!!! (Plastic 3, small mini wheels)

EDIT: Poo. I forgot the wide ones. Weight is 245.7 now and smalls are replaced with wides.

EDIT 2: Poo. I meant 247.7.
Title: Re: Bubbleman's failed attempts at ra2
Post by: MassimoV on February 06, 2011, 01:45:46 PM
Maces aren't that good but it looks cool. Could you spend the extra weight for the SS on a armored disc or no?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on February 06, 2011, 01:56:24 PM
no, dont think so.
Title: Re: Bubbleman's failed attempts at ra2
Post by: MassimoV on February 06, 2011, 01:57:11 PM
Sorry, no ideas then.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Badnik96 on February 06, 2011, 02:02:11 PM
You don't need mag drive on the mace HS, and maces suck in DSL. Get astro's with shinies (for invertibility) and get some small beaters with DS teeth on the end replacing all the spikes.
Title: Re: Bubbleman's failed attempts at ra2
Post by: MassimoV on February 06, 2011, 02:03:51 PM
Shinies will make it look like your bot wouldn't it Badnik.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on February 06, 2011, 02:09:22 PM
Shinies will make it look like your bot wouldn't it Badnik.
Exactly. And it was built 5(ish) monts ago so meh.
Title: Re: Bubbleman's failed attempts at ra2
Post by: MassimoV on February 06, 2011, 02:10:14 PM
Do you even still own it?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on February 06, 2011, 02:14:18 PM
yes... i think.

Edit: YA just checked i do still own it.
Title: Re: Bubbleman's failed attempts at ra2
Post by: MassimoV on February 06, 2011, 02:16:09 PM
Oh. Well there's no better time to improve than the present.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on February 06, 2011, 02:28:53 PM
MORE BOTS!
(https://gametechmods.com/uploads/images/79636Iron Golem.PNG)
Titanium 1(i think)
and
(https://gametechmods.com/uploads/images/62142Scrapper Primary 2.PNG)
Plastic 3, 3 ants. Comment away!
Title: Re: Bubbleman's failed attempts at ra2
Post by: MassimoV on February 06, 2011, 02:32:58 PM
Iron Golem looks neat. Not effective, but neat.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Urjak on February 06, 2011, 02:33:28 PM
Wow.... what is wrong with your SS? That is very little weaponry, yet you are at your weight limit.
Title: Re: Bubbleman's failed attempts at ra2
Post by: G.K. on February 06, 2011, 02:40:05 PM
He's using a perm.
Title: Re: Bubbleman's failed attempts at ra2
Post by: MassimoV on February 06, 2011, 02:43:23 PM
Just a little overkill?
Title: Re: Bubbleman's failed attempts at ra2
Post by: Urjak on February 06, 2011, 02:45:28 PM
He's using a perm.

A small perm? Even with a small perm he should be able to get on more weaponry than that.
Title: Re: Bubbleman's failed attempts at ra2
Post by: Naryar on February 06, 2011, 03:25:55 PM
He also is using 3mm plastic, Hypnos, and 58kg of weapons IISC
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on February 07, 2011, 01:27:35 PM
A small perm? Even with a small perm he should be able to get on more weaponry than that.

Yup. And i have:-
(https://gametechmods.com/uploads/images/46851Scrapper Primary 3.PNG)
But i changed the Hypnos to minis and saved 16 KG.

Also:
Iron Golem looks neat. Not effective, but neat.
Exactly ^.^

And an update to Scrapper Secondary:
(https://gametechmods.com/uploads/images/19890Scrapper Secondary 2.PNG)
Plastic 3. the skirts are titanium. the saw JUST misses the perm 80.
Comment and criticise away! (no outright flaming, just constructive criticism please. Thankyou.)
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on February 07, 2011, 02:18:30 PM
*Dust bunny rolls across the screen*
Anyone? comments? the Scrappers are improved...

Right?
Title: Re: Bubbleman's failed attempts at ra2
Post by: ty4er on February 07, 2011, 02:23:42 PM
With the 2nd bot do the blades have normals?
And are the blades supposed to spin in opposite directions?
On the 1st one if the shell is going fast enought surely those bottom teeth wont hit anything?
You gotta wait for the comments, Dude
Title: Re: Bubbleman's failed attempts at ra2
Post by: FOTEPX on February 07, 2011, 02:31:40 PM
Use a slower weapon motor on Primary, maybe a TWM3R. On Secondary, I don't think the saws are gonna be effective.
Title: Re: Bubbleman's failed attempts at ra2
Post by: freeziez on February 07, 2011, 04:38:48 PM
NEVER use Clep blades. Just see my entry in TA. :'P
Title: Re: Bubbleman's failed attempts at ra2
Post by: Bubbleman on March 01, 2011, 01:40:08 PM
I really need to slap myself enough to showcase more. I lurk, i comment if i feel like, but i dont showcase or post regularly!!! DX<
(https://gametechmods.com/uploads/images/37378Stealth.PNG)
I couldn't get a good inside shot, even when i took everything off XD!
Trivium: Stealth is Iron Golem's big sister. (i say sister because brothers are usually stronger and heavier :P)
Title: Re: Bubbleman's OK attempts at ra2
Post by: freeziez on March 01, 2011, 04:58:53 PM
...wat?
Title: Re: Bubbleman's OK attempts at ra2
Post by: 090901 on March 01, 2011, 06:27:54 PM
Looks kewl.
Title: Re: Bubbleman's OK attempts at ra2
Post by: Badnik96 on March 01, 2011, 07:17:04 PM
That looks sick.
Title: Re: Bubbleman's failed attempts at ra2
Post by: FOTEPX on March 02, 2011, 03:12:17 AM
What does it actually do?
Title: Re: Bubbleman's OK attempts at ra2
Post by: Pwnator on March 02, 2011, 03:18:05 AM
What does it actually do?

Pretty what Reier's Batmobile thingy does. Ram at high speeds and hope it won't be you that's taking off. :P
Title: Re: Bubbleman's OK attempts at ra2
Post by: FOTEPX on March 02, 2011, 03:20:51 AM
Well two TWM3's is not gonna be enough to get any OOTA's via flying robot.
Title: Re: Bubbleman's OK attempts at ra2
Post by: Naryar on March 02, 2011, 04:10:10 AM
NEVER use Clep blades. Just see my entry in TA. :'P

Maybe because your bot was crap, and that was NOT due to clep saws ?

Clep SAWS are fine... clep tails however, are useless.

Well two TWM3's is not gonna be enough to get any OOTA's via flying robot.

Yes, especially with 1.0 grip wheels. For a good LW pure wedge OOTA'er, see Mike's bot Omega Alpha Tango Tango (or something like that). See his showcase
Title: Re: Bubbleman's OK attempts at ra2
Post by: freeziez on March 02, 2011, 06:02:30 PM
Maybe because your bot was crap, and that was NOT due to clep saws ?

(http://img2.allposters.com/images/ARTPUB/IH205881_24_36.jpg)
Title: Re: Bubbleman's OK attempts at ra2
Post by: Bubbleman on March 03, 2011, 01:49:35 AM
It's supposed to be an armor bot, like Iron Golem. looks cool as well ^.^
Working on a Heavyweight now.
Title: Re: Bubbleman's OK attempts at ra2
Post by: Bubbleman on August 27, 2012, 03:35:03 PM
Well, Haven't built anything in dsl for about 1.5 years, so if i'm not up to scratch, it's completely not my fault.
(https://gametechmods.com/uploads/images/13658PoP! XVII.PNG)
Splash says it all. Did have a firestorm flipper on it, but the collision mesh was being annoying.
Comment away!

EDIT: I still need to build that heavy armor bot...
Title: Re: Bubbleman's DSL Showcase
Post by: Bubbleman on August 28, 2012, 05:00:59 AM
Triple post FTW!
(https://gametechmods.com/uploads/images/86711Vertical Thrill 2.PNG)
Please don't ignore this one...
Title: Re: Bubbleman's DSL Showcase
Post by: ty4er on August 28, 2012, 05:07:53 AM
first bot i can't really say anything about because it is a massive clone

the second one i like though
Title: Re: Bubbleman's DSL Showcase
Post by: Conraaa on August 28, 2012, 05:09:50 AM
LW: It's... good? Nothing really remarkable about it, really. I would probably downgrade the skirts on the metal hinges and try and get some better chassis armour though.

AW: Oh I don't know. It looks fine to me but I know nothing about AW's. Maybe use poly extenders instead of flipper segments and upgrade the chassis to steel 1 or something?
Title: Re: Bubbleman's DSL Showcase
Post by: Bubbleman on August 28, 2012, 05:10:24 AM
The first bot's a Klone? Well, ok...
If i knew how to fix the firestorm flipper collision mesh, then it would have that.

Also, I like your avatar ty.

EDIT: The firestorm flipper is fine, but now...
(https://gametechmods.com/uploads/images/60491GODDAMMIT!.PNG)
 :FFFUUU
Title: Re: Bubbleman's DSL Showcase
Post by: Naryar on August 28, 2012, 06:23:55 AM
LW is good but is as generic as they come.

AW looks pretty average. Wedge isn't gonna outwedge anything.

Still it seems you have progressed. Well done.