New HeavyweightThe top one looks good, but maybe get the bars to hold the belt drive rather than it being far away (still a better attempt then what I can pull off). The second one, I'm not a huge fan of Typhoon spikes or the chassis' space. (Craaig, is my advice okay? Or am I making bad assumptions...)
(https://gametechmods.com/uploads/images/511820eb0f1eabc09a35810639eeaef933901.png)
(https://gametechmods.com/uploads/images/21430cfa670dbf8fc19828ca6067132c949ec.png)
Ichor- 794.1kg, titanium 10. Someone please let me know if this is IRL or not since I'm not too sure.
Also forgot to post my lightweight before
(https://gametechmods.com/uploads/images/489430ce2398addead90edf301cc17f2aacc4.png) (https://gametechmods.com/uploads/images/1331163ce866d0bf507f34deb6a881dbefbc4.png)
Ditsy- 247.6kg, no armour. No armour may be a terrible idea but I figured if anything has the opportunity to hit the chassis it's pretty much screwed anyway. Antweight blade is there to keep the shell off the ground.
New HeavyweightHoly crap the first one looks good!
(https://gametechmods.com/uploads/images/511820eb0f1eabc09a35810639eeaef933901.png)
(https://gametechmods.com/uploads/images/21430cfa670dbf8fc19828ca6067132c949ec.png)
Ichor- 794.1kg, titanium 10. Someone please let me know if this is IRL or not since I'm not too sure.
Also forgot to post my lightweight before
(https://gametechmods.com/uploads/images/489430ce2398addead90edf301cc17f2aacc4.png) (https://gametechmods.com/uploads/images/1331163ce866d0bf507f34deb6a881dbefbc4.png)
Ditsy- 247.6kg, no armour. No armour may be a terrible idea but I figured if anything has the opportunity to hit the chassis it's pretty much screwed anyway. Antweight blade is there to keep the shell off the ground.
The top one looks good, but maybe get the bars to hold the belt drive rather than it being far away (still a better attempt then what I can pull off). The second one, I'm not a huge fan of Typhoon spikes or the chassis' space. (Craaig, is my advice okay? Or am I making bad assumptions...)Thanks for the feedback, is the robot IRL though? I'll look into shortening them.
Holy crap the first one looks good!Thanks, I'm hoping to enter these in the Battlerbots tournament, since the lightweight isn't getting good reception I'll concoct something else in its place.
The second one... not too sure. To be fair though, I've never had much luck with LW full body spinners either.
(Craaig, is my advice okay? Or am I making bad assumptions...)
these are irl bots so i assume tthe burst on the first bot is a judge burstIt is a judge, yeah.
You know, I feel that this war between IRL and Standard will never end. I just feel you pick whatever side you want to build and go with it. It's easier than arguing which building style is better.
But as a quick thing, that lightweight VS is definitely not an IRL bot :P The others are all good though.Yeah, I figured :P I was going to work on it some more if I wanted to use it as an IRL bot. Does it fall under DSL-S?
also the small caddie "wheels" are actually pointless. just put something that is tough and wide (aka, angled metal skirt) as stabilizers.I'd rather not use skirts since I want to keep the robot IRL, but I'll definitely change the front up.
swap out the Battlepacks for AntsI thought that flipper motors took up a lot more power, hence the battlepacks. Or am I being stupid?
I didn't notice the drive at first. Does it have 6 wheels?It does, yeah, two sets of astroflights and a set of TWM3Rs.
I'm not a fan of the halfsheets as flippers. Change them and add a skin and it'll look ace :)Yeah, I don't like them all that much either, just couldn't find a decent alternative. I'll look again :P
...NPCs will ruin the look of the bot.How so? Looks to me like he has room in there for a couple of NPC left/right fasts. Just two with hypnos will be faster than the drive system currently in place. It's not like the wheels are even visible when the bot is right side up, if NPCs do fit it will look identical.
unrealistic. the weapon goes through the weapon motor.Gah, crap. I assumed that would be a problem but wasn't sure. I'll just use a moe motor.
Mary's a good guy but take what he says with a grain of salt, he's not the uh... most tactful guy :pHaha, I know. Been lurking long enough to not take anything he says to heart :P And thank you.
You're doing good man
I would however put a extra side panel that goes horizontal, covering the gap. Also, use hypno wheels and NPC FastsI figured having a panel like that would like kinda weird but I'll try it out. As for the motors NPC won't fit at all (it's smaller than it looks), plus using hypnos won't get anywhere near the ground. That's a really good eye for noticing they're not hypnos though :P
That wedge idea looks sweet, I'll get on that right now.You're learning quite fast, Boby! Your bots damn beauty.
I don't really get what you mean by calling it tryhard, like, is that really a bad thing?By tryhard we generally mean that you're trying so hard to make the robot effective that you make it less IRL, in either appearance, functionality, or both. In IRL building this is a bad thing, because obviously by exploiting the game's damage engine in certain ways you're making your bot look and act less like a real robot.
Wheelguards seem kinda flimsy. Other than that not a bad build.Thanks, I'll see what I can do to fix them.
steel 10 ? really ?Dude I have no idea what to do with the weight, and I don't really want to end up with a cruiserweight because no one builds them.
You can drop it down to ti3 and change those steel extenders to the back to aluminum extenders, fiddle around with the DSL bar sizes and try and bring it down to a middleweight. You also don't need 6 ant batteries for it- 3 or 4 is enough. You can also mess with wheel selection and pick something lighter than slipperbottoms with the same diameter.steel 10 ? really ?Dude I have no idea what to do with the weight, and I don't really want to end up with a cruiserweight because no one builds them.
New HeavyweightThe top one looks good, but maybe get the bars to hold the belt drive rather than it being far away (still a better attempt then what I can pull off). The second one, I'm not a huge fan of Typhoon spikes or the chassis' space. (Craaig, is my advice okay? Or am I making bad assumptions...)
(https://gametechmods.com/uploads/images/511820eb0f1eabc09a35810639eeaef933901.png)
(https://gametechmods.com/uploads/images/21430cfa670dbf8fc19828ca6067132c949ec.png)
Ichor- 794.1kg, titanium 10. Someone please let me know if this is IRL or not since I'm not too sure.
Also forgot to post my lightweight before
(https://gametechmods.com/uploads/images/489430ce2398addead90edf301cc17f2aacc4.png) (https://gametechmods.com/uploads/images/1331163ce866d0bf507f34deb6a881dbefbc4.png)
Ditsy- 247.6kg, no armour. No armour may be a terrible idea but I figured if anything has the opportunity to hit the chassis it's pretty much screwed anyway. Antweight blade is there to keep the shell off the ground.
Use hexplates on the flails in order to increase your weapon count.Didn't think of that, cheers.
Also Jonzu did something literally exactly the same as your MW a few years back. XDrip originality
Love Bite
(https://gametechmods.com/uploads/images/96173e89143a1816206b97b814d1b64b444e1.png)
its like 2010 all over againpor qué?
Domanaryar bot looks cool, but you should make all the motors on the SnS face the same way.Does it make a difference performance wise or just aesthetics?
does the shell spinner do much damage? I'd think the weapon and motor are a little on the weak side... where'd the weight go?It does a decent amount, somewhere around 10,000 damage at the end of a fight usually. Weight went to beaters (80kg) and hypno wheels (36kg) I guess. I upgraded it to TWM3R anyway, got rid of the hypnos and replaced them with ants. Now plastic 3.
heh, tit.Try to keep on topic, Ecolusian.
Also, chassis armor choices are not all equal. In DSL 2.1, Armors can be classified by their strength/weight ratio. In order of quality, the armors are:
-Pl3,Ti10,Ti5,Ti1 (all the best armors you can have, all are equal)
-St5, Pl5, Pl10 (good choices)
-Ti3,Pl1,Al3, St10 (average to bad)
-St3, St1, Al1, Al5, Al10 (all just plain bad. Avoid)
-DSA (Awful choice, why are you even using this in DSL) (The equivalent of playing Pichu blindfolded in Super Smash Bros.)
As you can see, Titanium is overall the best choice, then Plastic, then Steel, then Aluminium which in in overall the worst choice.
In general Steel 5 is the highest armor you should use. Unless in very particular cases anything more is better used on drive or weapons. Remember : Armor doesn't make you win battles, drive and weapons do.
If he doesn't have anything better to use the weight on then there isn't a reason not for them.I suppose. I was suggesting he see if he could find some better armor, but anything is better than nothing.
Gaps in the bars for the HW are odd. Otherwise pretty good.I see what you mean with the gaps on the HW, I'll see to it. Yeah, I pretty much cloned Mazakari's bot, except this one is in DSL2 whilst I believe his was DSL3. As for the armour thing, after I'm building a bot I'll add the armour, so it's just whatever is closest to weight limit.
SHW looks like something Mazakari did recently.
I love the MW, Looks awesome.However Aluminium is terrible. NEVER, EVER use it. Im not sure on the specifics but its got a bad Weight to Strength ratio.Always go for Tit 3 at least for mw, BUT I think other builders would know better on that part.
If he doesn't have anything better to use the weight on then there isn't a reason not for them.^that
The VS is well put together but is nearly the exact same as Plazmic Inferno's Skism.I don't think I've seen that bot, mine was based entirely off of Mazakari's design.
Gaps in the bars for the HW are odd. Otherwise pretty good.I see what you mean with the gaps on the HW, I'll see to it. Yeah, I pretty much cloned Mazakari's bot, except this one is in DSL2 whilst I believe his was DSL3. As for the armour thing, after I'm building a bot I'll add the armour, so it's just whatever is closest to weight limit.
SHW looks like something Mazakari did recently.
I love the MW, Looks awesome.However Aluminium is terrible. NEVER, EVER use it. Im not sure on the specifics but its got a bad Weight to Strength ratio.Always go for Tit 3 at least for mw, BUT I think other builders would know better on that part.If he doesn't have anything better to use the weight on then there isn't a reason not for them.^that
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Oops.
(https://gametechmods.com/uploads/images/6041655f5b87d5aba2baef52b2693cbef1d94.png)
(https://gametechmods.com/uploads/images/945931e70e4c8b2b40ae3bf1c69f68cdab2fb.png)
Imperator
Design started as me trying to make a dog-themed bot, ended up as some approximation of a crocodile that I kinda dig. Works pretty well for an IRL clamp.
Get something on there for eyes and you're golden. 2 half hex plates sticking out the top of the chassis behind the jaw would look awesome.I tried it and it does look great but it stops being invertible.
Kid's on a roll
(https://gametechmods.com/uploads/images/783951a8406dc21aa610a9ec129a07d41731a.png)(https://gametechmods.com/uploads/images/64412efcaeadfaa6d92cb9afa4caef938ea77.png)
Sherman
Definitely not my best work, but I spent way too long on it to not showcase it.
Sidenote: I feel like almost all the burst pistons in 2.2 are still pretty weak for flippers. Using 2 of what seems to be the third best piston and it can only just get things OOTA.
what even is an upward poker(https://gametechmods.com/uploads/images/17548hiboby.png)
probably just as effectivewhat even is an upward poker(https://gametechmods.com/uploads/images/17548hiboby.png)
i'm not sure if that's legal in standard thoughIf they don't intersect anything I don't see why they wouldn't be in DSL-S
some are like the setup you have but many actual "upward pokers" are quasi-popups that have a high mounted burst motor with a piston beneath it to get extra impact force.first bot isn't an upward poker imo, its a burst motor popup. 2nd bot is a great example though.
(https://gametechmods.com/uploads/images/91093aa8798d95dd84290280dc1fb937bbbff.png)What's the drive ?
Updated bot. It dies less now.